tvbe april 2015 digital edition
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Business, insight and intelligence for the broadcast media industryTRANSCRIPT
www.tvbeurope.com
April 2015Business, insight and intelligence for the broadcast media industry
Internet of ThingsWomen in broadcast
Set-top box IPTV supplement
Defi ning our fi eld of vision
Evaluating the UHD ecosystem
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TVBEurope 3April 2015 www.tvbeurope.com
We may be far from any widespread
adoption of UHD, but what we do
have widespread adoption of is the
understanding of the numerous obstacles that
must be overcome before we see the onset of a
fully UHD-enabled ecosystem for TV production.
This issue seeks to assess some of those
challenges: whether suffi cient infrastructure is in
place; the dearth of content being readied for
this medium; the need for standards; issues of
piracy; the shortage of video-centric equipment
at the acquisition stage; and more besides. The
perspectives we’ve assembled for this edition
offer just a snapshot of the hurdles we as an
industry acknowledge to be standing in the way
of progress. With Gartner predicting that a third
of all TV sets produced will be UHD by 2018 (as
John Ive points out in his contribution), the race
will be on to ensure that an enabled ecosystem is
in place before long.
The scale of the operation required to make
this happen is not lost on anyone, which makes
the thrust of discussions at our TVBEurope 2020
conference even more pertinent, as companies
continue to defi ne their strategies to encompass
UHD, IP infrastructures, and beyond.
As part of this feature, we also attempt to
demystify UHD Phase 1 and 2, and report from
SMPTE’s recent
seminar that sought
to provide insight
on how to navigate
the UHD ecosystem.
Elsewhere,
we continue our
spotlight on females
in the media and
entertainment
industry with a
feature highlighting
a selection of
personalities who have provided inspiration for
women throughout the sector. Sophie Wilson
offers her personal account of the pioneers
whose efforts and contributions deserve
recognition for the example they set to others.
The Internet of Things is also back on our radar,
as we look at the business case for media entities
seeking to cash in on the coming connected
world. No doubt, we’ll be hearing much more
about all of these themes at N AB, and I look
forward with interest to learning the nature of
the insights being delivered and debated at this
year’s show. See you in Vegas!
James McKeownExecutive Editor
Exploring the challenges facing the widespread adoption of UHD
Welcome
Defi ning our fi eld of vision
EDITORIALExecutive Editor - James [email protected] - Melanie [email protected] Staff Writer - Holly [email protected] Media, 1st Floor, Suncourt House, 18-26 Essex Road, London N1 8LN, England +44 207 354 6002Contributors - Chris Forrester, David Fox, David Davies, Dick Hobbs, John Ive, George Jarrett, Adrian Pennington, Philip Stevens, Catherine WrightHead of Digital - Tim FrostHuman Resources & Offi ce Manager - Lianne DaveyHead of Design - Jat GarchaEditorial Production Manager - Dawn Boultwood
Senior Production Executive - Alistair TaylorPublisher - Steve [email protected]+44 207 354 6000Sales Manager - Ben [email protected]+44 207 354 6000Account Manager - Richard [email protected]+44 207 354 6000Managing Director - Mark BurtonUS Sales - Michael MitchellBroadcast Media International, PO Box 44, Greenlawn, New York, NY [email protected]+1 (631) 673 0072Japan and Korea Sales - Sho HariharaSales & Project, Yukari Media [email protected]+81 6 4790 2222 Fax: +81 6 4793 0800CirculationNewBay Media, Sovereign Park, Lathkill Street, Market Harborough, LE16 9EF, UK
Free [email protected] Tel +44 1580 883848
TVBEurope is published 12 times a year by NewBay Media, 1st Floor, Suncourt House, 18-26 Essex Road, London, N1 8LN, England
NewBay Media is a member of the Periodical Publishers Association
© NewBay Media 2015. No part of this publication may be reproduced in any form or by any means without the prior permission of the copyright owners. TVBEurope is mailed to qualifi ed persons residing on the European continent. Subscription is free.
Allow 8 weeks for new subscriptions and change of address delivery. Send subscription inquiries to: Subscription Dept, NewBay Media, Sovereign Park, Lathkill Street, Market Harborough LE16 7BR, England. ISSN 1461-4197
Printing by Pensord Press, Tram Road, Pontllanfraith, Blackwood NP12 2YA
In this issue4 TVBEurope www.tvbeurope.com April 2015
We invite a selection of perspectives from across the industry as to the current barriers to the widespread adoption of UHD, covering areas such as infrastructure, piracy, and content creation
Supplement: Set-top box solutions for IPTV/OTT and hybrid4029
6-8 Opinion and Analysis
53 TVBEverywhere
What does IoT really mean to the media and entertain-ment industry and what should service providers be doing to cash in? Adrian Pennington reports
20 The Internet of Things
Perceptions of the public cloud: a third of UK fi rms ban staff from using pu blic cloud services, reports Connected Data
62 Data Centre
Feature37
Sophie Wilson, director of sales and marketing at PHA Media, draws attention to the hugely success-ful women in our industry and recognises their important contributions to the broadcast sector
This issue’s supplement, in association with ABOX42, looks at set-top box solutions for IPTV/OTT and Hybrid DVB, and the rigours involved in upgrading fi rst generation IPTV solutions to the latest, third generation systems
55As Virtual Reality is becoming more commonplace, so there is a growing need for greater understanding of the technology. Just what are the challenges? Do enough designers understand what is required? Philip Stevens moderates
55-58 Virtual sets forum
In search of defi nition
Setting the stage for consistent loudness worldwide. By Patrick Waddell, SMPTE fellow and manager, standards and regulatory at Harmonic
The changing behaviour of TV viewers. Dr Andreas Schroeter, co-founder and COO at wywy, examines the shift in TV viewing habits
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Opinion and Analysis6 TVBEurope www.tvbeurope.com April 2015
The roots of the loudness drama reach back
into the days of analogue television, when
media consumers used mono-only TV sets
with tiny speakers. At the time, few broadcast
stations bothered to wire for stereo; audio was
a bit player while video took centre stage. The
shift to digital audio changed this dynamic,
opening the door to stereo and multichannel
audio. Because even the least expensive
home theatre-style sound systems offered
vastly better performance than analogue
equipment, consumers began to invest in
digital entertainment systems. At the same time,
broadcast networks increasingly were converting
their audio and video infrastructure to digital
(often along with their conversion to HD).
Management of analogue audio had been
straightforward, but digital audio was another
story. Analogue television audio had less than
40dB of dynamic range. With the shift to digital,
the dynamic range of audio extended to more
than 100dB, giving the creative community
the opportunity to produce television content
that could compete aurally with dramatic
stories in the cinema.
Another positive change has been that the
noise floor is no longer coupled to signal level.
However, without meaningful signal alignment
levels built into the AES3 digital audio standard
(or other standards) to dictate interoperability
points and lacking an accepted and accessible
loudness measurement method, sound mixers
and their producers used levels that varied
by 30dB or more. Operators thus faced the
challenge of dealing with inconsistent levels from
content suppliers, and advertisers had to spend
money on mixing commercials multiple times,
often with varying results, to meet the differing
program delivery specifications for each network
and distribution mode (over-the-air, cable, and
satellite). Though operators could place audio
material almost anywhere within the 100dB
range, many chose to ‘play it safe’ and run
at -30dBFS (decibels relative to full scale) or
lower to avoid digital clipping.
All of these factors led to the inconsistent
channel-to-channel and programme-to-
programme loudness levels that irritated viewers
and ultimately led to loudness mitigation
recommendations and regulations. Within the
industry, frustration was fueled by the lack of
a loudness measurement method that was
reliable and matched to human hearing, as
well as the absence of an agreed upon set
of interoperability points that could facilitate
program interchange.
In the US, the ATSC addressed this problem
by establishing the S6-3 ad hoc group in 2006.
This ad hoc group worked for close to two years
before it presented a draft of what became
A/85 to its parent Specialists Group, S6. S6 in turn
presented that draft to the ATSC Technology
and Standards Group (TG1) for balloting.
Following the resolution of ballot comments, it
was balloted at the membership level in 2009,
and then published as ATSC Recommended
Practice A/85, Techniques for Establishing
and Maintaining Audio Loudness for Digital
Television. (A/85 has just won a Technology
and Engineering Emmy Award).
A/85 was written to ensure that digital
television provided uniform subjective loudness
for all audio content, across and within channels,
with a focus on the spoken word. It also
examined audio measurement, production,
and post production monitoring techniques,
recommending methods for controlling loudness
with an eye toward effective content delivery
or exchange. It also formally adopted the first
international standard designed to measure
audio loudness: the ITU-R BS.1770 standard
released in 2006. Extensive testing by the ITU
found matching results for human subjects
and the BS.1770 algorithm.
Perceived loudnessThe ITU had created ITU-R BS.1770 to document
two critical audio measurements – objective
multichannel loudness and accurate true peak
levels – and establish a loudness measurement
unit expressed as ‘LKFS’ (level, K-weighted,
against full scale), with the ‘K’ algorithm
accounting for the emphasis the outer ear puts
on low frequency (as documented in ISO 226,
which updated 1930s research by Fletcher and
Munson at Bell Labs). A ‘gating’ function was
later added to BS.1770 to ensure that periods of
silence and low-level signals would not yield a
too-low measure of perceived loudness.
While time-averaged measurement is key
to loudness measurement, an accompanying
‘true peak’ measurement is necessary to
measure potential digital clipping. With reliable
measurement of true peaks in the digital domain,
operators can operate much more reliably in the
upper range of digital levels.
In providing a method for measuring true
peak levels, BS.1770 also made it possible
to set an accepted level (-24 LKFS) for
program interchange. (The -24 LKFS value
is suggested by A/85 and the ITU’s BS.1864
Operational practices for loudness in the
international exchange of digital television
programmes, and the EBU suggests -23 LKFS.
A tolerance of ±2dB renders this 1dB difference
virtually negligible.)
In 2010 the EBU PLOUD (production/loudness)
group published its Loudness Recommendation
EBU R128, which provides European markets
with a method for measuring and normalising
audio using loudness meters instead of just
peak meters. Offering a series of documents
that are somewhat in parallel with A/85, but
with a broader scope and focus on the full
audio signal rather than specific elements,
this recommendation was designed to help
users overcome the limitations of conventional
audio metering.
Setting the stage for consistent loudness worldwide
By Patrick Waddell, SMPTE fellow and manager, standards and regulatory at Harmonic
‘A/85 was written to ensure that digital television provided uniform subjective loudness for all audio content, across and within channels, with a focus on
the spoken word’
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Today in Europe and North America, the standards
and recommendations addressing loudness
measurement are fairly complete, and channel-to-
channel variation has been improved dramatically.
(Countries around the world are using the same
standards and recommendations to help prevent
loudness issues as they complete their transitions
to digital.) For production, post production,
and broadcast facilities – particularly smaller
independent companies – the remaining challenges
have to do with establishing proper audio monitoring
environments and selecting loudness control tools
that don’t stomp on dynamic range.
In the US, A/85 provides detailed guidance (and
even downloadable test signals) that help users
to align their audio rooms. In Europe, valuable
practical guidance is available via EBU R128-
related documents, but it is critical that readers
drill down through these to get the full picture
necessary for proper implementation. In fact, as
the audio industry and larger broadcast industry
move forward, education and training will be the
most important steps towards ensuring that digital
audio is being produced, handled, and broadcast
in a way that meets consumer preferences, as
well as providers’ and broadcasters’ operational,
compliance, and business requirements.
By Jon Schorah, director, Nugen Audio
Since the initial introduction of loudness
recommendations in 2010 (EBU R128 in Europe)
and 2011 (CALM in the US), our understanding
and adoption of loudness normalisation in
practice has come a long way. What was
initially designed as a method of measuring
and mitigating irritating loudness jumps
between commercial and programme content
has evolved into a set of tools and techniques
that are able to address many other areas
of audio quality – including those related to
dialogue intelligibility, listening environment,
and data compression side effects.
Of course, it has not all been smooth
sailing. Initially, there was a rush to ‘solve’ the
loudness puzzle using real-time processing.
Whilst this did indeed provide compliant
audio, the overall effect was something of
a disappointment in terms of audio quality.
Therefore, loudness compliance began to
move into the creative post production
sphere so that programming could be
broadcast as intended, rather than be subject
to the vagaries of ‘blind processing’.
Five years ago, real-time standalone
hardware metering was something of a
default solution in broadcast circles. Loudness
measurement was based upon measuring the
entire programme content – a time-consuming
and inefficient proposition if you plan to
measure a 30-minute documentary in real time.
Edit-based software solutions, capable of being
used directly in the NLE timeline, were quickly
developed to remove this handicap.
The time constraint of having to measure the
entire section of audio has been significantly
alleviated by the use of faster-than-real-time
tools within the NLE; however, there is still
significant room for improvement.
As well as workflow challenges, the loudness
legislation itself has continued to evolve.
Released last year, the new supplement EBU
R128 S1 introduces alternative short-term
or momentary loudness delivery criteria for
commercials, promos, and other short-form
content. The consumer is also demanding audio
that is ‘fit for purpose’ be it high-quality 5.1 audio
for the home cinema or consistent audio with
distinct dialogue for consumption in a mobile
environment. These diverse demands again
place increased pressure on budgets and busy
production schedules.
Nugen Audio will be releasing significant
updates to its loudness metering and correction
tools at the 2015 NAB Show.
Opinion and Analysis8 TVBEurope www.tvbeurope.com April 2015
Loudness control
‘Today in Europe and North America, the standards and recommendations
addressing loudness measurement are fairly complete, and
channel-to-channel variation has been improved dramatically’
Jon Schorah, Nugen Audio
Opinion and Analysis10 TVBEurope www.tvbeurope.com April 2015
Most broadcasters have CD libraries
with many thousands of discs – some
upwards of a quarter of a million. As
is generally acknowledged now, CD is not a
permanent medium, so broadcasters are moving
these considerable assets into safer archival
storage. Transferring such a large volume of
content to a future-proof archive would be
a big undertaking in any circumstances, but
there are reasons why it’s rather more difficult
than might be thought.
First let’s look at the medium itself: CDs are
either commercially produced, or created
by the user on CD-R discs. CD-R dye fades
fairly rapidly and the data burnt onto the
disc becomes more problematic to read.
Commercial CDs are longer-lasting (research
by UNESCO and others puts the life of a CD at
between three and 20 years) but they are likely
to have been in daily use in production, and
therefore to have sustained damage that will
limit their useful life. These factors make both
CD-R and commercial CDs difficult to process
through a bulk migration operation.
We’ve all been in restaurants or shops where
the music betrays its CD origins by skipping
irritatingly. It’s even more annoying if the
staff are too busy to change the disc; but
imagine that problem multiplied by several
hundred thousand – the kind of numbers
faced by anyone trying to migrate a
broadcaster’s CD library.
When you want to migrate CDs, you are faced
with a very wide choice of drives, but those that
are currently available are almost all focused
on multimedia applications, and reading DVDs.
Their performance with audio CDs is often not
so good. It’s an IT process to grab an audio CD,
and theoretically it should be a simple one, but
unfortunately there is a lot more to it than first
meets the eye.
CDs contain important non-audio information
such as the ISRC codes that tag the recordings
with international recording numbers for royalty
payments, and lots of other information such
as emphasis flags. This information has to be
preserved as part of the archived copy of the
recording, and if the drive can’t read it, that is a
headache for the archivist.
So the archive operator is left with two
questions: will the drives I use be able to read all
the required information (as well as the audio)
reliably from discs that may not be in good
condition, and what happens when they can’t?
Parallel ingestOf course, if we listen to a CD and hear a glitch,
we can see at what point it occurs,
and take note. But no migration operation
of any size can afford to have an operator
listening to every disc as it’s being ripped.
So even with the cheapest approach (with
several computers operating at once with
ripping software) parallel ingest is required in
order to get through the volume of material,
with a single operator able to feed a handful
of machines. Any errors in this kind of set-up
are usually reported without precise location
information, so the operator then has to reload
the CD and listen explicitly to it to find the
errors. The throughput with this approach can
never be very high – even assuming good
performance from the CD drives. But that’s a
big assumption because of the way drives have
changed since the heyday of CDs. When drives
can’t read the stream they apply some type
of interpolation, and with today’s drives this
has now been oriented more towards the DVD
industry rather than the audio. They are also of a
different quality due to the mechanical stability
of the laser on the drives.
To source high performance drives for
use with our CD Lector systems, we are
continually searching the market and
testing models from many manufacturers.
We have evolved a rigorous procedure for
this, using a specially-created test CD that
contains not only audio content, but all of the
types of subcode information that CDs use.
But further than this, the disc also contains
deliberately added damage in the form of
CNC routed scratches and a black arrow
on the playing surface: this simulates the
type of wear and tear typically sustained
by a well-used disc. In our tests, we’ll often
take 20 currently-available drives, and we
generally find that only one or two can
really survive the test CD and deliver a good
quality transcription.
The next stage of the testing process is to
test another ten of the successful models to
check if performance is consistent across
the manufacturing run. If it passes our criteria,
we then buy in bulk order to keep in stock.
But we have to be quick because any one
CD drive is usually only available for around
three months before the specification changes
and then we have to begin the testing
process over again.
Of course there’s a price to this: the time taken
to source and test these drives, plus the costs of
keeping them in stock for years, means that the
authorised drives we supply to customers with
the CD Lector system is not the same as
the price of an off-the-shelf, untested drive.
But with drives of authenticated performance
CD Lector users typically get through 500 CDs
a day, aided by the precise location data the
system provides when a stream error occurs,
which allows the operator to remedy the
problem quickly.
Transcribing 350,000 CDs in two years with two
eight-drive systems is quite normal performance
with well organised metadata if you choose
your drives carefully.
The drive for CD migrationHow a deliberately-scratched CD can improve your audio library migration, by Christophe Kummer, managing director of NOA Audio Solutions
“When you want to migrate CDs, you are faced with a very wide choice of drives, but those that are currently available are almost all focused on multimedia applications, and
reading DVDs. Their performance with audio CDs is often not so good”
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Workflow12 TVBEurope www.tvbeurope.com April 2015
Television in Ukraine can be traced back to
the beginning of February 1939 when the
first broadcast was originated in Kiev. That
transmission lasted just 40 minutes and featured a
portrait of politburo member, Sergo Ordzhonikidze.
Hostilities in Europe then prevented any further
progress and the population had to wait until
November 1951 before regular programming
restarted – again from a studio in the capital,
Kiev. Since then, in keeping with many other
countries, Ukraine has seen a series of other
developments in the broadcasting field with an
increasing number of channels being introduced
– the latest of which is free-to-air English
language 24/7 news outlet, Ukraine Today.
Launched in August 2014, Ukraine Today is
a part of one of the biggest Ukrainian media
groups, 1+1 Media.
“We began broadcasting on 14 August
2014, with a live stream on our website and
a transmission via satellite,” states Tetiana
Pushnova, executive producer of Ukraine
Today and a former chief editor of TV news
programme TSN at Ukrainian TV channel 1+1.
“Those first transmissions simply displayed a test
card, but included a scrolling text that provided
information on how to receive the new channel.
Ten days later, on Ukrainian Independence
Day, we had our official launch and started
broadcasting news content.”
Role definedThe channel states that its primary focus is on
providing broad information pertaining to the
conflict in Ukraine as well as other current events
in Eastern Europe and post Soviet states. It also
covers economic, cultural and sports news.
“For us, as one of the leading Ukrainian
media companies, it is important to provide
the international community with access to the
real facts and events in Ukraine, Russia and
News from UkrainePhilip Stevens takes a look at one of the latest 24-hour news channels to be launched
“For us, as one of the leading Ukrainian media companies, it is important to provide the international community with access to the real facts and events
in Ukraine, Russia and the CIS”Oleksandr Tkachenko, 1+1 Media
TVBEurope 13April 2015 www.tvbeurope.com
Workflow
Tetiana Pushnova: “Nowadays SNG trucks are replaced by internet delivery lines more and more. But because Ukraine is at the stage of war, we still need to have SNG and DSNG for satellite broadcasting to remote regions”
the CIS,” states Oleksandr Tkachenko, the CEO
of 1+1 Media.
To fulfil those objectives the channel began its
programming in a style similar to Euronews – with
clips of news stories accompanied by voice over
commentary. However, within a month, Ukraine
Today started to generate a limited amount
of live content.
Pushnova continues, “After we launched
Ukraine Today in August, we also implemented a
convergent newsroom in September. In order to fully
integrate convergent technology into the workflow,
combining broadcast and other media production,
we deliberately delayed the launch of the website.
We were the first in Ukraine to introduce this
technology for the production of television news.”
She adds, “We have also implemented several
online projects, such as Ukraine Today Revolution
with an alternative view of Euromaidan history
and a website profiling Ukraine’s ‘cyborg’ soldiers.
These are designed to show the Ukrainian reality
to the world community and present it in detail.”
The first of those projects features the Euromaidan
Revolution which allows international audiences
to explore the impact of the historic events which
have transformed Ukraine over the past year. While
Cyborgs (cyborgs.uatoday.tv) provides an overview
of the Battle for Donetsk International Airport
and profiling of the iconic ‘cyborg’ soldiers of the
Ukrainian army.
Studio facilitiesThe channel is staffed with both Ukrainian and
international staff and broadcasts from the 1+1
Media Group’s specially configured newsroom,
with live Ukraine Today programmes originating in a
160sqm studio. Building and equipping the facility was
overseen by Ukrainian systems integrators including
ComTel, Mak-House and IT-TV, working alongside
German, Canadian and Norwegian developers.
As well as the output for Ukraine Today, the studio
serves other companies in the 1+1 Media Group.
The studio is equipped with six Sony HDC1700
cameras that are manually controlled. Although the
facility has been built with a transition to HD in mind,
the channel continues to provide output in SD only.
The gallery is equipped with a Grass Valley
Karrera vision mixer and Studer audio console.
“We opted for the Grass Valley switcher because
we have complicated vision mixing tasks and
these systems are very powerful and best suit our
production needs,” explains Pushnova. “We are
also planning to use virtual reality sets, but have not
yet implemented that option.”
The control room is equipped with a Vizrt
Multichannel system for graphics production. The
system simplifies the playout of playlists, and combines
pre-scheduled, timecode-based playlist operations
with the possibility of adding real-time 2D and 3D
graphic effects and powerful branding capabilities.
In complex environments the application helps to
centralise the entire workflow on to one desktop.
The broadcaster has selected the Annova
by OpenMedia newsroom system. “We made
that choice because at the moment it meets the
requirements of a convergent newsroom. It means
that it can simultaneously impose the news on all
media platforms that we have in our group.”
The system provides Ukraine Today with a flexible
editorial workflow and rundown management. In
order to support production planning of videos,
a special workflow of timing placeholders was
implemented in OpenMedia NOW, with a list of
all videos to be produced for a day. Inside such a
list, the journalist is able to create a story element
with timing placeholders that serve as a storyboard
for the editor. Once the editor has published
the completed package, it can be called up in
OpenMedia NOW and used in the further editorial
workflow and finally for playout. To ensure a
seamless workflow throughout the new production,
connections to third-party systems are provided.
Integrating Vizrt’s graphics system, Autocue’s
Teleprompter and Imagine’s MAM and playout
enables the journalist to cover the whole news
workflow from the initial concept right through to
broadcast from inside of OpenMedia NOW.
Pushnova goes on to say that the whole
operation has been tapeless since day one.
“Thanks to the new Diva video archives
management system developed by Front Porch it
was a simple move to tapeless broadcasting and
archiving technology. It also saves a lot of time
because all routine processes connected with
archiving, restoring, and transcoding are now fully
automated. When it came to editing, we bought a
system from Imagine Communications, which we
consider to be the most powerful, advanced and
reliable system that perfectly fits our requirements.”
That purchase from Imagine Communications
comprises a Nexio playout server and a Velocity
editing system.
She reveals that discussions were carried out
with respect to journalists performing editing on
their laptops, but it was decided to postpone any
decision for the time being and allow editing to
be carried out by dedicated staff.
As far as getting content back to the studio
centre in Kiev, Pushnova says that the channel
is determined to use the internet as a system
for translations and live broadcasts. “Nowadays
SNG trucks are replaced by internet delivery
lines more and more. But because Ukraine
is at the stage of war, we still need to have
SNG and DSNG for satellite broadcasting to
remote regions.”
Ukraine Today broadcasts can be seen via
the Eutelsat Hotbird satellite and through internet
streaming. News updates are at official website
www.uatoday.tv, on Facebook, Twitter, YouTube,
and via Android and iOs applications. The output is
also available on Samsung and LG Smart TVs.
Looking ahead“At present we only broadcast in the English
language, but we have a strategy to introduce a
Russian version later in 2015,” says Pushnova. “But
there are no plans to launch on pay-TV channels
in the foreseeable future.”
She concludes by revealing that other plans
are in the pipeline for the future. “We have
ambitious plans despite our TV centre already
being number one in Ukraine. Those plans call
for considerable investment in equipment of our
studios and the determined development of
Ukraine Today in general.”
Workflow14 TVBEurope www.tvbeurope.com April 2015
‘The OpenNow newsroom system provides Ukraine Today with a flexible
editorial workflow and rundown management’
Journalists from the Ukraine Today convergent newsroom
Goran Radman was appointed by
the Croatian Parliament as director
general of HRT (Hrvatska radiotelevizija,
the Croatian public service broadcaster) in
November 2012. According to the Croatian
Radiotelevision Act, the director general has
no direct editorial and programming powers,
but has overall responsibility for the legal,
fi nancial and other business management
prerequisites needed for the successful fulfi lment
of HRT’s public role and services, including
the content production and broadcasting
on all platforms – television, radio and digital
media. This responsibility is shared through the
organisational structure which includes four
assistant directors – for programme, production,
technology and business – and 17 editors-in-chief
of all programme channels (four television, 12
radio and one combined digital content output,
including web and mobile services).
“After my student days I became a freelance
journalist and co-founder of a number of
independent magazines, TV and radio stations
back in the early 1980s, ” explains Radman. “My
television career highlights were in 1987 when
I became the general manager of Television
Zagreb, and in 1990, as the executive producer of
Eurosong, the Eurovision Song Contest in Zagreb.
“In 1992 I moved into the private sector and IT.
Most signifi cant was my Microsoft career, where I
started off as Croatia’s country manager in 1996
and ended up in late 2008 as Microsoft president
for Eastern and Central Eastern Europe. I returned
to Croatia and moved into the academic sector
to become a lecturer and the Dean of Vern
University, the largest private applied sciences
institution in Zagreb. With the end of my term in
the Dean’s offi ce, and after almost two decades
in private sector executive roles, I’m back in a
public position to carry out plans for restructuring
and reshaping HRT.”
Workfl ow16 TVBEurope www.tvbeurope.com April 2015
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Meeting the Croatian challenge
Two years on since his appointment as top executive of HRT in Croatia, Goran Radman talks to Philip Stevens about the challenges of the job, the restructuring plan and his vision
Goran Radman: “We are now
broadcasting in full 16:9 format, introduced
end-to-end tapeless in news production while preparing for it at central production facilities in
Zagreb and the rest of HRT by the end of 2015”
Balancing the budgetHe reports that the list of priorities was extensive
when he took up the position, but of special
concern was financial stability.
“For some years HRT had accumulated a huge
financial debt and scored multi-year and growing
negative balance sheets and poor business
results. In addition, liquidity issues posed severe risks
to basic operations, so we had to recover and
reverse that trend instantly. I’m glad to confirm the
measures we undertook paid off quickly. Settling
the tax and loan dues, reducing the operating
costs and improving efficiency helped us return
to profit in 2013 and 2014, and we look forward to
continuing positive business results.”
The second priority was reshaping the
traditional media silos and bureaucratic
organisation into a multimedia, functional
and responsible public business-minded
enterprise. The successful organisational reforms
undertaken during 2013 enabled HRT to quickly
refocus its new management on strategy and
development, rather than legacy issues.
“My third priority was modernisation,
especially technology modernisation, since
most of the business and production equipment
and infrastructure were outdated, mostly
more than 20 years old. However, investing
courageously in financially restricted conditions
is a risky and challenging task, but I’m glad to
confirm we have made a big step forward and
are close to a complete end-to-end tapeless
production environment.”
Multimedia movesThe overall restructuring programme that began
in August 2013 is due for completion towards
the end of 2017. Radman says the plan is
designed to cope with the demanding and
rapidly changing social, technological and
media environments, while still focusing on high
public value that the broadcaster brings to
Croatian society.
“Our new multimedia-oriented functional
organisation follows the key business activities
to create a workflow environment in which
creative personnel and external partners would
be able to focus on content, regardless of the
distribution platforms, while editors focus on
interacting with audiences and understanding
media landscape demands.”
He continues, “Like other public broadcasting
services in Europe, we are competing for
national audiences in an open, globalised and
highly saturated media market. Dozens of local,
regional and national commercial television
and radio stations get access to homes, and
there are numerous international IPTV and cable
channels. If we want to remain relevant to our
users, we constantly have to deliver added
value services and premium national content in
Croatian, not only to our traditional television and
radio audiences, but also to the growing number
of younger and technology savvy individuals
who prefer internet communication.”
Internally, that means there is a growing
pressure on journalists and producers to adapt
TVBEurope 17April 2015 www.tvbeurope.com
Workflow
Workflow18 TVBEurope www.tvbeurope.com April 2015
faster to those challenges, to learn and perform
new cross-media technology and social
communication skills, and finally to accept and
absorb the new media culture. One way of
moving forward is the evolution from a traditional
single-media reporter into a multimedia
video journalist (VJ).
“Two years ago we had only a few VJs on
board, today there are dozens of them. Media
convergence was only a buzz phrase a few
years ago, but it’s in the mainstream news and
other productions today. The news convergence
has been enabled through the integration
of radio and television NRCS tools that had
previously been separated. Now, all our
journalists share the content, regardless of the
platform. But they are still physically separated.
We are preparing major investment in the
integrated newsroom by the end of 2015. This will
enable us to produce more, better quality and
more accurate content across media platforms
with optimised use of resources.”
Radman goes on to report that HRT has
restructured its satellite operations, launched
an experimental OTT service, reorganised its
international and national correspondents’
network and modernised most of the regional
production sites across Croatia. “We are now
broadcasting in full 16:9 format, introduced
end-to-end tapeless in news production while
preparing for it at central production facilities
in Zagreb and the rest of HRT by the end of
2015. This is a key milestone towards the
introduction of HD. We are now ready to
address competitiveness issues: programme
quality, market outreach and general
audience trust issues we’ve cumulated
through the transition years.”
Maintaining momentumDespite the significant changes within the HRT
operation, some challenges remain. Radman
cites the continued reduction of the workforce
and completion of technological modernisation
process as the biggest. He says the operating
costs have to stay under 95 per cent of total
revenues, in order to achieve sustainable
development. And the successful introduction of
new technology will be the key driver of further
labour restructuring. Among other challenges is
strengthening the broadcaster’s market position –
to achieve the stated goal of growing total media
reach to at least 40 per cent of the population.
“But,” reflects Radman, “I believe there are
many more challenges yet to come. However, my
vision is a simple one: HRT as a modern Croatian
and European public service broadcaster, with
high levels of social value added, of programme
relevance and reach, technologically advanced
and financially stable. In-depth transformation of
HRT is a serious undertaking, but the first two years’
results are encouraging. Regardless of challenges
and, sometimes, even obstacles, I’m determined
to continue and complete this process.”
‘HRT has restructured its satellite operations, launched an experimental
OTT service, reorganised its international and national correspondents’ network
and modernised most of the regional production sites across Croatia’
The goal for the Internet of Things (IoT) is
to connect as many devices as possible
so they can be used together in new
ways. By some accounts it’s a huge untapped
opportunity. Analyst IDC reckons the global
IoT market will exceed $7 trillion by 2020.
Wearables are a subset of IoT and the market for
Microelectrical Mechanical Systems which power
them will be worth $22 billion by 2018 (according
to the MEMS Industry Group).
Cisco talks of the Internet of Everything which
encompasses the Internet of Things to suggest
an approach that connects not just things but
people and processes.
“There are a lot of things in flux,” says
Guillaume De Saint Marc, senior director, chief
technology and architecture office at Cisco.
“You could talk with different people at Cisco
and receive different standpoints.” As more
home devices become IP enabled, the value in
actually connecting them will depend upon how
they make our lives easier, more interesting, more
secure, and so on. But how can the broadcast
and media industry cash in?
The intersection of IoT with connected
entertainment is already underway. Indeed,
entertainment is arguably the first sector to push
a digital ecosystem closer to consumers. Tablets,
smartphones, STBs and connected TVs are early
arrivals into the digital world of things.
“There is clear overlap between IoT and
connected entertainment, at least at the
device level,” says Steve Plunkett, CTO, Red
Bee Media. “As they are joined by your fridge,
toaster and doorbell they bring something
extra to connected entertainment – context.
Context today is narrow, focused on previous
media consumption patterns within online video
platforms. IoT could provide more insight and
context (i.e. just arrived home, later than normal,
midweek, so don’t recommend a three-hour
movie). There are many open questions of course
around data sharing between devices and
platforms to be resolved first.”
Feature20 TVBEurope www.tvbeurope.com April 2015
What does the IoT really mean to the media and entertainment industry and what should service providers be doing to cash in? Adrian Pennington reports
The real value of the Internet
Cisco’s demonstration of the connected home of the future at the IBC Content Everywhere MENA event in Dubai this year
TVBEurope 21April 2015 www.tvbeurope.com
Feature
With IoT, the
possibilities are
apparently endless.
“It’s a fantastic
new playground
for developers
and provides
new business
opportunities for
service providers,”
says Benoit Joly, SVP,
marketing, smart
home and solutions
integration at Technicolor. “Someone is ringing the
doorbell? Let’s display the image via a pop-up
on TV. Your set-top-box could start recording your
favourite TV show if your smart watch indicated
you are stuck in the traffic.”
Adding new services such as these to a
broadband subscription has been a page in the
telecom operators’ playbook for years, says Simon
Trudelle, senior product marketing director at Nagra.
“From a technical angle, as IoT is based on
IP and cloud technologies, and connected
entertainment is accelerating in the same
direction, most of the core underlying
infrastructure is now common to all types
and classes of smart home and connected
entertainment services,” he says.
IoT futureSince network service providers (telcos, pay-TV
operators) are already providing entertainment
services into the home, is there is a business
opportunity if they can leverage this shrewdly?
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of Things
Simon Trudelle: “Seamlessly integrating services that are accessible at a click of the remote gives an edge to the service provider”
“This is not a natural evolution of TV Everywhere
strategy,” advises Saint Marc. “It needs thought,
focus and investment. First, they have to continue
to invest in the cloud. A lot of the business
intelligence for IoT will be housed there. Security of
the home gateway is another significant issue and
an elegant and very powerful way for providers to
capitalise on their already considerable investment
in security for set-top boxes.”
CE vendors are of course well placed because
their huge marketing budgets allow them to
educate the masses about connected objects
and services. But who wants to give all their data to
Google? Who has only Apple products?
Service operators are also interested in playing
a key role in this space and are going to do it by
providing services across the multiple devices that
people already own in a non-proprietary fashion.
“They have made their customers move
to connected entertainment, and they can
continue to do so with IoT,” says Joly. “How
are they going to do it? We think TV is still their
best ally. Everyone knows how to use a TV.
Not everyone knows how to install and use a
connected thermostat device on its own.”
It’s all about serviceWhat puts such service providers in pole position
over consumer electronics brands like Apple,
Samsung or even over Google is this service
aspect. True, these companies have begun re-
orientating their service provision, differentiating
themselves on innovation, scale and consumer
reach but network service operators have been
dealing with in-home customer service for years.
“For advanced IoT services, like home security,
home safety, home automation, energy
management or e-health, the installation and
usage remains deeply integrated into the home
environment and usually require an installer to
come on site and handle the ‘last mile’ of the
service,” outlines Trudelle. “This is obviously an
area where broadband service providers are
traditionally very well positioned.”
If this card is well played, he continues, “this
can form a natural extension to the ongoing
media gateway deployments and which can be
increasingly positioned as a monetisation anchor in
the connected home.”
Nagra suggests such advanced services could
bring extra monthly ARPU in the range of €10 to
€35, for a penetration of five to 30 per cent of the
subscriber base in advanced markets.
“This is a significant opportunity for service
providers despite the regional volatility factors
built into these estimations,” says Trudelle. “While
ARPU may only add up to a fraction of the
media and network access services revenues
that incumbent operators currently enjoy, there
is definite potential for accelerated growth at
some point in the next 18 to 24 months.”
As it is the case for media entertainment
today, however, owning the network or the STB
connected to the main TV is no guarantee that
consumers will buy new types of services, or
actually buy these services from their incumbent
broadband or TV provider.
A good strategy for TV and internet service
providers could be to start with an OTT service
linked to several connected objects. One user
interface, one dashboard for everything, and
available on TV as well.
Technicolor’s digital life suite of apps (IZE),
for example, is an open source IoT platform
aggregating different services. Explains Joly: “Each
of these services is delivered by a digital concierge
(the Nurse, the Doorman, the Caretaker, etc) as
you know them in real life. So you know exactly
which service you are subscribing to, and you can
add services as you need, you just pay for what
you use, exactly like in real life.”
Nagra’s advice to service providers is
firstly to invest in market intelligence and
consumer research to build the business case;
and secondly “not be distracted by gadget
applications that may not have a sustainable
business model over time.”
Any working business model is likely to be
similar to those that already exist on the web.
“Paid-for services where the consumer, perhaps
as an increment to an existing bill, buys products
that support their IoT existence, or free-to-use
services that exchange consumer insight (sold to
advertisers etc) for IoT support and experiences,”
informs Plunkett.
The important thing, he stresses, “is to plant a flag
somewhere in the universe of things and begin
experimenting.”
Multi-device UEXIn order to scale the connected home, the user
experience (UEX) has to be extremely seamless.
This is a big headache, but one where service
providers, working with technology partners, should
still have the edge.
“You want all those connected things to work
together because you are just in one environment,”
says Saint Marc. “A classic example is using the TV to
adjust lighting or heating or monitoring the baby.”
4K TVs with larger screen real estate are
perfect for displaying both entertainment and
IoT services. Vendors see strong potential for
consumers to get an efficient and intuitive
‘dashboard’ view of their IoT services.
“Seamlessly integrating services that are
accessible at a click of the remote gives an
edge to the service provider, as such integration
actually brings extra convenience that
consumers tend to value,” says Trudelle.
Instead of having several user interfaces which
forces users to quit the content they are watching in
order to navigate other menus, Technicolor’s system
also keeps content first, always on screen.
Expanding TV applicationsA piece of digital entertainment should be
considered a ‘thing’. Is there an opportunity for
broadcasters/content owners to capitalise on IoT?
“First and most obvious is to use the increased
context provided by IoT data to better recommend
what to watch,” says Plunkett. “In this scenario,
the content itself and the viewing experience is
unchanged. The second scenario is to use IoT data
to change how the content is experienced. For
example, if the motion sensor or door sensor detects
you have left the room, the programme could
automatically pause until you return.”
Similarly, a toy Dalek in the living room could be
activated to move in familiar Dalek fashion by an
audio trigger embedded in an episode of Dr Who.
Fragmentation or glue?IoT will remain a pipedream if the network to
connect devices and people cannot handle the
traffic. Dramatic increases in global mobile traffic
are widely anticipated, with an estimated 50
billion connected devices in play by 2020. Cisco
predicts an 11-fold increase in global mobile
data traffic between 2013 and 2018.
To fulfil a growing interoperability need, the
emerging IoT is awash with standards. Some,
such as AllJoyn, Homekit and OSGi are driven by
Feature22 TVBEurope www.tvbeurope.com April 2015
Steve Plunkett: “If we end up with fragmented groups of devices living in isolated islands of connectivity within our homes then this will inhibit the usefulness of IoT”
Benoit Joly: “[IoT] is a fantastic new playground for developers and provides new business opportunities for service providers”
CE vendors or CE-driven industry consortiums like
DLNA and UpnP. ZigBee is a wireless protocol that
links appliances and sensors and operates from
tiny amounts of power. The similar Thread standard
boasts membership from Samsung, ARM and Silicon
Labs. The Open Internet Consortium (OIC), which
includes Intel, Cisco and General Electric, is working
with Linux on open source software project, IoTivity.
Technicolor is a founding member of the AllSeen
Alliance (with Microsoft, Sony, Panasonic, LG, Cisco
and Qualcomm), contributing Qeo, an open
source software language for connected objects.
Technicolor’s IZE ‘digital life dashboard’ is designed
with the Allseen IoT framework in mind to ensure
interoperability between all connected devices
used to operate it.
All these standards aim to define a platform
environment for integrating other devices and
systems delivered by non-tech companies, such
as electric switches and sensors. Specific industry
standards may also emerge for some vertical
ecosystems, typically in the energy management
and home automation space.
“For service providers, this clearly means that
extending their offering with smart home services
will require new skills, first and foremost to find out
which vendors are the right partners to choose to
be successful in this new evolving environment,”
says Trudelle.
It is in the consumer’s interest that all of their
connected devices can interact via a common
platform – the network effect of IoT is an important
part of its future promise.
“If we end up with fragmented groups of devices
living in isolated islands of connectivity within our
homes then this will inhibit the usefulness of IoT,”
says Plunkett. “This can be achieved through the
use of open platforms that all devices connect to.
One way to achieve this goal is through the use
of standards so that all manufacturers can build
common/compatible device side implementations.
The risk is that standardisation can be a slow process
and this may create the conditions for proprietary
platforms to emerge in the lead.”
In Cisco’s view the key ingredient to any IoT
success will be IPv6, the latest version of IP. “We have
a lot of perfectly mature standards ready,” says Saint
Marc. “It’s not happening as an ecosystem but as
a sum of independent and successful applications
at the device level. What needs to emerge is at the
platform level. It will need to connect everything
together and yet be simple and secure for the end
user. It will take a few years before we get there
and the only way it’s going to happen this decade
is through open source momentum and from the
wider development community.”
TVBEurope 23April 2015 www.tvbeurope.com
Feature
“This is not a natural evolution of TV Everywhere strategy. It needs thought, focus and investment”
Guillaume De Saint Marc, Cisco
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Zylight is introducing the Newz compact on-camera light designed for broadcast news and other run-and-gun shooting applications. The variable white light includes brightness settings from tungsten (3200K) to daylight (5600K), while a unique articulated arm design allows shooters to easily adjust the height and angle of the light.
Designed primarily for ENG, the Newz includes custom barn doors and provides a 60-degree beam spread at full width half maximum
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Zylight is also presenting the F8-200 LED Fresnel, a new fixture with twice the brightness of the original F8. The F8-200 collapses to less than five inches thick for easy transport, features an eight-inch (200mm) SCHOTT glass lens to maintain single shadow traditional Fresnel beam shaping, and a patented flat focusing system for spot and flood operations. C8043
TVBEurope 25April 2015 www.tvbeurope.com
NAB Preview
It feels like NAB 2015 has been looming on our horizon for some time, but now, it is finally here. We’ll be reporting on the key trends and thought leadership emerging from this year’s event in our May and June editions, and we begin our NAB coverage this issue with a sneak peek at some of the key announcements being generated from the showfloor
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NAB Preview26 TVBEurope www.tvbeurope.com April 2015
Riedel has launched its new MediorNet device that will add increased flexibility and convenience to the acclaimed MediorNet real-time network.
Also on show is the new RSP-2318 Smartpanel (pictured), which offers features and capabilities that will enrich the user experience and change the way broadcasters and AV professionals communicate. As a control panel designed to serve as a powerful multifunctional user interface, the Riedel device boasts a unique feature set that includes three high-resolution, sunlight-readable, multi-touch colour displays; premium quality stereo audio; a multilingual character set; and 18 keys in just 1RU. These features make Riedel’s new Smartpanel a powerful user interface that can be further expanded through the use of apps. Riedel’s
first app for the RSP-2318 turns the Smartpanel into an innovative and smart intercom panel.
The Tango TNG-200 represents Riedel’s first network-based platform supporting RAVENNA/AES67 and AVB standards. With its own dedicated intercom application, the platform can be turned into a flexible,
cutting-edge solution for a variety of communications scenarios.
“NAB sees the introduction of a brand new member to the MediorNet family. Making their North American debuts, our innovative new Tango platform and Smartpanel represent the cutting edge of communications interfaces, with powerful features that will provide unprecedented
power and convenience,” explained Thomas Riedel, CEO of Riedel Communications.
Riedel is also presenting the STX-200 professional broadcast-grade interface, which brings any Skype user worldwide into the professional broadcast environment. Licensed by Microsoft, it meets broadcasters’ increasing
need for a reliable single-box solution that enables them to bring live contributions from reporters and viewers into live programming.
Other products on display include Artist, Performer, and Acrobat Intercom Systems; RockNet Audio Systems; MediorNet and MediorNet Compact; MediorNet MetroN Core Router and Virtual Control Panel (VCP). C4937
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TVBEurope 27
NAB Preview
Quantel and Snell are demonstrating a complete IP system including routing, production switching, processing and playout. The companies are also showing how to transition from today’s SDI world into an IP future with modules for Sirius 800 routers and Kahuna switchers and a hybrid SDI/IP control system that enables current products to work across both worlds – eliminating the cost and disruption of a complete lift-out.
There are a raft of new developments across routers, switchers, channel-in-a-box and news production that ensure customers can get the best out of their existing infrastructure while they transition to IP.
NAB is the showcase for the Morpheus and ICE enhancements, which deliver a sophisticated on-
screen presence more efficiently, and adaptive cadence detection on Alchemist OD will streamline file-based conversion workflows.
Other developments on show include advances in 4K; Pablo Rio handling 8K 60p in real time; enhanced team-working with QTube; and the new LiveTouch (pictured) sports highlighting system with integrated editing, enabling more sophisticated and engaging sports coverage, more quickly and easily.
“NAB 2015 is the first opportunity for Quantel and Snell to demonstrate the breadth and depth of our complete product range,” said Martin Mulligan, sales director. “The raft of new products and developments on show will simplify, streamline and even transform workflows, enabling our industry to transition to its IP future.” SL1500MR, SL2009
Quantel/Snell
The transition to an IP future
xxxxx28 TVBEurope www.tvbeurope.com April 2015
NAB Preview
Telestream is hosting the company’s first Dynamic Ad Insertion (DAI) technology showcase, featuring the newly released Vantage DAI software solution. This will demonstrate an end-to-end file-based workflow encompassing video, audio and metadata transformation that delivers on the promise of increased ad revenue within a fully automated and scalable software system.
The introduction of DAI on a broad scale requires a strategic approach. “Dynamic Ad Insertion for VoD empowers content owners to generate new revenue streams from VoD content. This requires coordination between the content creator, the distribution network, and the agency managing ad campaigns. Our goal is to scale the output volume and maximise profitability for content owners, while ensuring system extensibility within the existing partner ecosystem,” commented Jim Duval (pictured), director of new products at Telestream.
Creating a normalised platform for advanced ads requires the right balance of process automation, scalability and human interaction. A system that provides a single connection point between the content providers, ad serving platforms and MVPDs is critical to the success of any DAI strategy. Doing this with a single interface for every service provider makes the solution scalable.
“Throughout North America, we have partnered with major broadcasters and cable TV MVPDs on DAI architectures that
enable them to realise the promise of DAI,” explained Duval. “We have collaborated with the pioneers of the cable DAI initiative and have now succeeded in deploying a business focused solution. In Vantage, we have developed a workflow automation platform that is proven to achieve outstanding results in DAI applications of various size and scale.”
At NAB, Telestream is demonstrating how Vantage takes previously transmitted content
and digitally prepares it for the insertion of new commercials and all associated metadata in preparation for re-transmission over a VoD cable network. The system automates the content and metadata formatting and delivery and integrates directly into the DAI ecosystem, so that DAI is achieved in the most efficient and cost-effective way. “We worked out the
essential workflow elements some time ago,” explained Duval. “The quantum progression that you will see at NAB this year is how Vantage makes the whole process much more hands-free and cost-effective without requiring wholesale infrastructure replacement.”
“NAB 2015 will be a key strategic milestone for Telestream in terms of introducing DAI – we can demonstrate to content owners and cable TV MVPDs a resilient and reliable toolkit which will help them evolve and extend their business models, creating major new revenue streams, which is something fresh and new in our industry in recent times,” stated Paul Turner, VP of enterprise product management at Telestream. SL3305
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Aspera is sharing its expertise in cloud-based workflows and is showing its complete portfolio of high-speed file transfer software and automation solutions.
The new capabilities of the Aspera Transfer Platform allow media enterprises to efficiently transfer, synchronise and stream content of any type, resolution and size across cloud and on-premise systems at global distances, enabling them to handle today’s increasingly complex production workflows. These include Aspera Drive (pictured) and Aspera Drive for Mobile, which is designed for content producers, creative teams and other end-users of the Aspera Transfer Platform, Aspera Drive for Windows and Mac allow them to remotely browse, drag-and-drop transfer, sync and exchange person-to-person rich media content and files directly from the desktop.
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www.tvbeurope.com
April 2015TVBEurope Supplements
In association with
Smart set-top box solutions for IPTV/OTT and Hybrid DVB
It’s true: there is nothing as permanent as
change. And right now nowhere is that more
true than in the field of set-top box (STB)
solutions for IPTV, OTT and hybrid DVB. The brave
new (well, relatively new) world of connecting
television to the internet is presenting a whole
host of new opportunities – and yes, challenges –
to those operating in that environment.
The industry has witnessed transitions from
a purely IP approach to the development of
hybrid smart STBs. These bring together traditional
DVB with IP-based services and apps. And
such developments are essential in today’s
maturing market.
To make their operations successful and cost-
effective, those companies already providing
their customers with hybrid DVB projects must
demand from manufacturers of STBs, and
associated equipment, innovative upgrade
solutions which capture the best of traditional
linear TV and combine it with the exciting – some
might say, thrilling – functionalities of network
PVR, VoD, catch-up TV and third-party services.
And the onus is surely on those equipment
providers, because the emergence and
expansion of OTT services is only set to continue,
and those who fail to meet the challenge –
whether STB makers or service providers – will
surely fall by the
wayside.
Of course, one of
the advantages for
new entrants in the
market is that they
can build on all the
development work
of the last few years
and use OTT to deliver
services without
actually incurring the
expense of owning
or building a network
infrastructure. Such
services can be
deployed globally
on an extremely
cost-effective basis,
enabling a whole host
of local and specialist channels to be accessed by
the worldwide audience.
But whatever the scenario, smart STB platforms
are essential for the advancement of today’s
versatile viewing experience, combining
traditional TV services with all that the internet
can readily provide.
Generation gapSo, what are the demands on STB manufacturers?
To begin with, there is an urgent requirement
for upgrades that incorporate the modern third
generation solutions for those companies already
operating in the IPTV environment. And that
means equipment that supports all the major
standards for both streaming and applications.
The first generation IPTV was mainly used in
DVB STBs with native DVB GUI and certain IPTV
extensions. The second generation offered
embedded middleware solutions with first
interactive functions like network PVR, VoD
and custom implementation of apps. Now, the
third generation solution allows operators and
Supplement30 TVBEurope
Setting the top standard for connected TV
‘There is an urgent requirement for upgrades that incorporate the modern
third generation solutions for those companies already operating in the IPTV environment. And that means equipment that supports all the major standards for
both streaming and applications’
As IPTV moves from purely linear products to a complete TV experience, Oliver Soellner, VP of business development and sales at ABOX 42, outlines what is required from today’s set-top boxes
In association with
systems integrators to quickly build modern and
advanced IPTV solutions. These latest generation
platforms are designed around HTML5 and
open standards, meaning operators are not
restricted to a proprietary STB platform. Utilising an
open approach allows the ready integration of
functionality such as third-party VoD applications
and cloud-based services and provides complete
control over user interface and upgrades.
Next, it has to be recognised that not all
operators have the same requirements in
order to fulfil the service to their customers. So,
manufacturers must provide units that can readily
be customised to meet unique demands. Put
another way, today’s STBs need to offer ‘smart’
solutions. And alongside that, bearing in mind the
amazing speed at which this section of the media
industry is expanding, the ability to produce such
solutions must be just as rapid. So, short production
cycles are essential.
Qs and AsOne of the keys to finding the right provider
of such equipment is to ask some pertinent
questions; and then demand proof that the
responses can be fulfilled.
For instance, it is worth asking for examples of
how economical and short set-up times have
already been achieved right across Europe
utilising that supplier’s kit.
Or how about enquiring about an innovative
IPTV set-top box platform, which is not only offering
the latest technology on the hardware side, but
also provides a complete solution to manage the
STBs in the field? This second point is becoming
increasingly more important for modern operators.
Another question might be: “What is your
experience in adaptive streaming, HbbTV and the
integration of multiple third-party TV apps that will
help in the speedy development of services?”
And, of course, we must never forget ‘the
cloud’. Does your potential supplier offer a
unique collection of software as a service (SaaS)
facilities for the installation, deployment and
operation of the STB deployment in the field and
to upgrade the functionality of those deployed
services over time? Of course, those companies
operating with existing networks do not need to
switch to new technologies overnight. However,
the time will come when changes will prove
necessary in order to provide customers with an
almost limitless choice for special interest ‘niche’
channels. And those extra channels will provide
added income for the operating company.
Single applicationModern hardware platforms are designed
to meet today’s requirements from a single
application project up to complex project
requirements of demanding IPTV, OTT and hybrid
DVB services. A smart STB product line should
offer the best price-performance and latest
technology for even the most challenging IPTV,
OTT, hybrid DVB and cloud TV services.
In fact, the latest solutions in this ever-
expanding – and innovative – field allow
operators, perhaps for the first time, to provide
a full TV experience to television receivers over
unmanaged internet lines.
At the end of the day, the user of IPTV, OTT and
hybrid DVB services must be in a position to
enjoy the same TV experience that is available
with traditional DVB-C or multicast IPTV. In
reality, viewing must be a seamless experience,
whatever the source of the programme.
Whatever solution is employed, the OTT DVB
solution must technically combine features
required for television using OTT protocols and
market-proven standard headend systems over
public internet. Such solutions will allow operators
to build and quickly roll out third generation
HTML-based IPTV services. And that will provide
consumers with what they expect – make that,
demand – from their viewing experience.
TVBEurope 31April 2015 www.tvbeurope.com
Supplement
‘The onus is on equipment providers, because the emergence and expansion of OTT services is only set to continue, and those who fail to meet the challenge – whether STB makers or
service providers – will surely fall by the wayside’
Case Study32 TVBEurope
Telecom Liechtenstein, member of the
Telekom Austria Group, wanted a complete
upgrade of its existing first generation IPTV
system in order to provide a platform for a new,
complete multiscreen experience.
To facilitate this, the first generation IPTV network
had to be seamlessly upgraded to a third generation
IPTV proposition with advanced first screen features
(provided by a modern STB platform) in combination
with a full multiscreen offering for mobile devices.
By choosing ABOX42’s Smart STB platform in
combination with Zattoo’s managed B2B Multiscreen
TV solution, Telecom Liechtenstein could manage a
smooth transition to an advanced TV solution that
allows them to outperform all traditional TV offerings
provided by cable operators or ISPs.
ABOX42 features Latest generation set-top box hardware
(ABOX42 M20-series) for advanced operator
requirements and with advanced performance
Modern HTML5 GUI (supported by the ABOX42
Developer IDE/SDK/Toolkit)
Support of HbTV Applications from German
and Swiss broadcasters
Support of third-party VoD services for SVoD
and TVoD solutions
Support multiple DRM Systems for telco grade
security and Hollywood approved content security
End-to-end lifecycle management and
software as a service of the set-top box for
secure updates and upgrades in the field
The user interface, middleware and headend
are provided by Zattoo as a fully managed service
Zattoo’s key features Rich multimedia EPG
Network PVR
Network time shift/pause TV
Restart TV
Seven-day catch-up TV
Unified UI for first and second screen
Mobile applications including full
PVR management
Branded UI for all screens
Next generation IPTV Telecom Liechtenstein’s IPTV refresh provides a recent case study of the work being done by ABOX42 in upgrading first generation IPTV systems to third generation interactive solutions
Telecom Liechtenstein’s IPTV network upgrade was enhanced to offer a complete multiscreen solution
In association with
ABOX42.com
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OTT, IPTV and Hybrid Smart Set-Top-Box Product LinesABOX42 Smart STB´s are latest technology based, operator proven and offer best in class price-performance
Smart SDK & Developer ProgramAdvanced ABOX42 Smart SDK speeds up customers development of IPTV Apps and IPTV & OTT projects
OPX TV ServicesModern and comprehensive OPX TV client and OPX Cloud TV services for IPTV, OTT and Hybrid operator projects.
OPX SaaS and Cloud TV Services Full Management of the Set-Top-Box deployment in the fi eld including health status information
TV Connect Asia, Singapore12. - 13. May 2015
TV Connect, LondonBooth #78
28. - 30. April 2015
ABOX42´s Industry BreakfastCrowne Plaza Hotel
29. April 2015 8:30 - 10:00
CommunicAsia, Singapore02. - 05. June 2015
ANGACOM, Cologne09. - 11. June 2015
In association with
Supplement34 TVBEurope
What was the catalyst behind the
company’s birth?
We have been providing B2C products in this
industry for many years, during which time many
international operators have approached us
looking for more advanced smart STB platforms,
directly because of our activities in the B2C
segment. More and more of these operators
were demanding modern and consumer
oriented products with more advanced features.
At the same time we recognised initiatives like
HbbTV (bringing new services to TV) gaining
ground in mature markets, so we decided
to form ABOX42 as a manufacturer of latest
generation smart STBs for the global operator
and telco market.
Has the company’s strategy changed since that
initial founding stage?
From a technical perspective our vision is still
unchanged. We wanted to move the project-
driven business of STBs, where every operator
project brings with it specifi c requirements for a new
‘smart platform’ approach, to one where ABOX42
develops a unique hardware platform which can
be shared by many operator projects with minimal
adjustments. You can compare our approach
with the transformation from embedded feature
phones to modern smartphone platforms, where
the software is making the difference, all based on a
powerful, scalable and mature hardware platform.
We started with an IP-only approach, focussing
on IPTV and OTT projects. Lately, we have also
been offering a full range of hybrid smart STBs
that can combine traditional DVB with IP-based
services and apps. On the product side, we started
with an advanced SDK that allows operators and
application developers to create applications and
integrate mature TV applications.
Since the end of last year, we have also been
providing a comprehensive solution with our OPX
TV services, the full TV user interface, and our
OPX middleware and backend services.
Our Smart STB platform can now be used as
a development environment for a modern TV
service or as a total solution to quickly deliver
new TV services with essential TV features.
What are the specifi c and most complex
technical challenges you have faced in
developing next generation IPTV solutions?
When we started ABOX42, we built up the
ecosystem with key stakeholders such as chip
set vendors, middleware providers and factories,
Chiefexecutive perspective
Matthias Greve, CEO and founder of ABOX42, concludes our supplement by refl ecting on the advances made in set-top box (STB) and IPTV solutions, and how his company’s business has adapted to changing market demands
and we are still a high volume, project-driven
business. Over time, we have redesigned the
entire supply chain and manufacturing process
to be able to handle continuous supply requests
and demand from operations in new businesses.
With regard to engineering, we design
hardware as well as the entire software platform
in-house, with the aim of having the most
modular and agile software platform, which can
easily be adapted to operators’ requirements.
What type of advances are we seeing with the
latest generation of IPTV and STB solutions, and
how different and developed are they from their
first generation iterations?
The first generation of IPTV products worked like
a traditional DVB receiver with IP input. The user
interface was ‘hard coded’ and the services very
limited. The second generation of IPTV solutions
brought new features, but were still built as
embedded middleware solutions, meaning that
any changes for operator projects were hard to
do, very costly and time consuming.
Our new third generation platform is completely
built around HTML5 and open standards. Our
customers are not tied into a proprietary STB
platform. With this open approach, our operator
customers can integrate third-party VoD
applications, cloud-based services and other new
functionality into their platform very quickly. The
operator has full control over the user interface and
upgrades of their services.
Where do you think the broadcast market is in its
understanding of the true meaning of IPTV and
OTT solutions?
Many operators and broadcasters have a good
understanding of the advantages of OTT and IPTV.
Nowadays, everything is possible in a technical
sense as the market continues to prove, so the
operator is now more able to concentrate on
shaping its business model around its services.
Do you think that OTT is seen by some to be a
greater advantage to new entrants to market?
Naturally, it offers great opportunities for new
entrants, but equally, it opens up new avenues of
exploration for broadcasters. Where do you see
the true business benefits of OTT and IPTV for both
incumbent operators and new entrants?
For new entrants in the market, the advantage
of OTT is the ability to deliver TV services without
owning or building a network infrastructure and
with very little fixed costs. New services can be
deployed cost-effectively on a global scale – an
example of which is Ethnic TV – where local TV
channels can be broadcast worldwide to people
who want to access domestic content from
wherever they are.
For existing, well-established operators, the
key advantage in using OTT/IPTV technologies
and modern solutions is that they can now react
to market needs and launch new features and
services more quickly over time. Within traditional
DVB networks, the rollout of new services took
years. With OTT/IPTV delivery and a modern smart
STB platform, it is much more cost-effective; since
internet technologies are built for easy and cost-
effective scalability and can be used even in lower
bandwidth networks, thanks to highly efficient
streaming formats (eg HEVC) and adaptive bitrate
technologies (eg HLS or MS Smooth Streaming).
Where do you see the next innovations in the
IPTV/OTT/cloud TV space?
For ABOX42, the next innovation will be integrating
DVB into OTT/IPTV. Operators with existing networks
do not have to switch entirely to new technologies,
but can gradually extend their service offerings.
For example, a cable operator can use the hybrid
DVB platform to offer new services via IP. The linear
television is still distributed via DVB-C. Network
PVR, network time shift, restart TV and catch-up
are provided via the IP connection. Even now it is
possible to freely mix DVB and IP live TV channels
in the same channel list, without any difference
in terms of user experience. Operators can have
an unlimited number of special interest channels,
which do not occupy bandwidth on the DVB-C
network, but only use bandwidth when accessed
by the user. These new services mean new income
streams for operators and a unique service offering
in competitive markets.
Also for DVB-T/T2 markets, hybrid DVB is a great
way to extend services. DVB-T is used for free-to-
air channels and pay-TV can be handled via the
internet. We see more and more projects that
make use of a ‘best of both worlds’ strategy.
How markedly do you think the TV industry as we
know it today will change in the next five to ten years?
Consumers in the future will demand much more
control of where and especially when they watch
their preferred content. So, I believe that time shift,
network PVR and full catch-up TV for all channels will
be mandatory for viewers in a couple of years. What
is also pretty clear is that once TV habits change
and people start to explore new ways of consuming
content, there is no way back. Users come to expect
these new features and the freedom of watching
preferred content at any time.
How fast these new technologies are launched
is a TV rights issue as the technical solutions are
already in place today.
What should media entities be factoring in to their
business models and strategies to ensure they
remain competitive and relevant in a future digital,
mass-IP-enabled marketplace?
Since the user wants to decide when, where and
what they consume, TV operators need to be more
flexible with time shift, network recording and catch-
up TV. When the user gets such a diversity of access
to TV content (e.g. Netflix), the operators have to
deliver a competitive solution, where the user can
decide according to his or her preferences.
Coming back to the company’s progress, and
your role within that, what elements of ABOX42’s
development to date satisfies you the most as
founder and CEO, given the increasing rate of
change in the industry, and the competition
you face?
We are very happy that our decision to build a
flexible software foundation for our Smart STBs
and our modular cloud TV/SaaS platform was
exactly the right decision at the right moment in
time. Our customers need flexible solutions and
a solid hardware platform that can be deployed
quickly. We get more and more enquiries from
operators who consider current suppliers too
inflexible to handle projects in the new fast
moving consumer environment.
Supplement TVBEurope 35April 2015 www.tvbeurope.com
Matthias Greve, CEO and founder, ABOX42
“For existing operators, the key advantage in using OTT/IPTV
technologies is that they can now react to market needs and launch new features
and services more quickly over time”
ABOX42´s
INDUSTRY BREAKFAST29 APRIL 2015 08:30-10:00CROWNE PLAZA HOTEL - next to ExCeL London / TV Connect
ABOX42 Partners:I N V I T A T I O NVisit ABOX42´s Industry Breakfast during TV Connect 2015 in London.
Hosted by ABOX42, key stakeholders of our industry will share their experience and future view on modern first screen Set-Top-Box platforms, new multiscreen TV solutions and the challenges of a fast changing TV landscape.
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ABOX42´s Industry Breakfast29 April 2015 - 08:30 - 10:00
Crowne Plaza London - Docklands Royal Victoria Dock, Western Gateway, London, E16 1AL
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I N V I T A T I O N
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TVBEurope 37April 2015 www.tvbeurope.com
This year’s January edition of TVBEurope
outlined some sobering statistics
surrounding gender imbalance in business,
citing the 2013 Interbrand annual list, which
revealed that only 19 per cent of FTSE 100
board members are female. Sue Thexton, SVP
of Brightcove, estimated the even bleaker 1:50
female to male ratio in the broadcast industry.
With the gender pay gap at an all-time low,
according to the CMI’s National Management
Salary Survey 2014, members of the sisterhood
could be forgiven for thinking that all is doom
and gloom.
However, speaking as a woman who
has not simply survived, but thrived in the
broadcast industry, I wanted to paint a more
positive picture. Throughout a ten-year career
spanning everything from licensing, production,
playout and satellite through to transcoding,
advertising, transmission, digital and post, I have
encountered many talented women touching all
areas of the broadcast chain.
Now in the fortunate position of working for an
agency that is 60:40 weighted towards women,
and the only employer that I have ever worked for
to have a female member of the board, I thought
that the time was right to give ten women that
have inspired me throughout my career a voice
and show how, through their success, they are
bucking the broadcast business trend.
Abigail Walmsley, sales manager, SES ASTRA Walmsley’s technical
knowledge and business
tenacity, combined
with her ability to read
people and understand what their business
objectives, are what makes her, in my eyes,
‘the full package’. She describes being sales
manager at SES ASTRA UK as her “ideal job” and
spends most of her time in high-level negotiations
with current and potential clients who want to
rent space on SES transponders. With millions of
pounds at stake, Walmsley readily admits that
this is what makes her career so stimulating.
“I’ve always loved the cut and thrust of selling.
You have to know your product inside out and
backwards, as well as the technology that
enables everything to happen.” As one of a very
small minority of women working in this side of the
business, Walmsley has inspired me by smashing
the satellite industry glass ceiling.
Anne-Louise Buick, head of portfolio marketing, Ericsson TV Compression
Buick’s technical knowledge
of the industry is as broad
as it is deep. In the time that
I’ve known her, she has led
the marketing drive at IP
technology manufacturers,
vendors and manufacturers
to the broadcast industry. Her ability to understand
and explain the often complex product portfolios
she looks after is always something that I have
admired about her, as well as her brilliance with
building relationships with stakeholders at all levels.
Now head of portfolio marketing at Ericsson
TV Compression, Buick says: “Compression
performance (delivering unrivalled video and
picture quality at optimum definition, while
protecting bandwidth) is the absolute mantra
within the Ericsson TV Compression business. This
belief and investment in quality over bandwidth,
achieved through an established, market leading
product portfolio is a marketer’s dream.”
Ten inspirational women in the broadcast industry
Sophie Wilson, director of sales and marketing at PHA Media, draws attention to the hugely successful women in our industry and recognises their important contributions to the broadcast sector
Feature
The gender imbalance in broadcast was discussed at BVE in a session hosted by Sadie Groom, far left
Feature38 TVBEurope www.tvbeurope.com April 2015
Clare Bramley, independent broadcast media advisorWith over three decades
of broadcast experience,
Bramley’s success in vast
technical and operational
management roles, while
remaining a brilliant down-to-
earth person, has inspired me
enormously. Following a career in TV production,
marketing and as CEO of a number of start-ups
building a business plan that supported the
government’s Local TV vision, she co-founded
Comux UK, the local TV multiplex operator based
in Birmingham.
Comux was rewarded with £25 million of funding,
beating the BBC’s proposal. Within nine months, the
new network was operational, and today 16 local
broadcasters are currently on air, with many more to
follow. With the network built, she was the obvious
choice to manage the launch of Birmingham’s Big
Centre TV, which went on air this February. Bramley
says she loves a challenge and that “assembling a
brilliant team, making the technology do you want it
to do and getting the content right is the key to the
success of a well managed media business.”
Debbie Mason, founder and CEO, MasonMediaMatrixWith over 25 years of
experience, Mason’s
phenomenal entrepreneurial
success makes her a great
role model in commercial
production. Mason co-
founded Kudos in 1991, one
of the leading UK indies that was later acquired by
the Shine Group in 2007 for $60 million. She went on
to form a joint venture with Elisabeth Murdoch in
2006 to launch PTV in the US.
As MD of Digital Interactive Television Group,
Mason created and launched the BAFTA-winning
first fully interactive TV channel in the world,
AVAGO, which was sold to Gala Bingo in 2006 and
went on to launch in excess of ten channels onto
the Sky platform. After a recent stint at HandMade
Films, Mason has returned to MasonMediaMatrix,
the digital media consultancy she founded in 2005
specialising in developing brand concepts for
global multi-platform exploitation.
Mason’s philosophy for success is “you must
be true to yourself” and she gives women in the
industry three pieces of advice: “Remember that
we are the smart ones: we don’t need to keep
proving ourselves to others. Age is a great thing:
it gives you wisdom and knowledge. Always look
outside the box!”
Emma Riley, head of business development, dock10I came across Riley when
she was head of production
technology across Tinopolis
Group and was impressed by
her commitment to finding
new workflows to maximise
content output. With ten
years of production experience under her belt,
Riley worked on some very high profile projects but
moved into a more technical role after working on
a file-based production in 2009. Today, Riley has
become the go-to person for her ability to apply
technical solutions to the creative process, heading
up the dedicated development team across
dock10’s post and technology services and leading
them through to launch.
Riley feels strongly about encouraging more
women into roles traditionally occupied by men
within the industry. “Female producers outnumber
men and the quality of UK TV output is a credit to
their hard work. However, in roles where creative
people operate technology, men are not just the
majority, they are dominant. Few women are senior
in large indies and even fewer sit on the board of
any broadcast company. I believe we need to
encourage women, both at the bottom and at the
top, to strive not to accept the status quo.”
Helena Brewer, founder and managing director, Redberry Media Since our paths first crossed
in 2007, the year that BSkyB
closed the EPG gates,
Brewer and I have worked
together on numerous
channel launches with her
providing indispensable
advice on everything from teleshopping to script
development. The line that I often quote about
Brewer is that she contributed to the first Ofcom
Broadcast Code, having transferred from the ITC
at an interesting time when five regulatory bodies
became one. She held a number of diverse roles
throughout her career at Ofcom.
However, there’s a big difference between writing
and issuing the rules and applying them, and Brewer
has turned from gamekeeper to poacher. Now
running her own business, she offers a wide range of
channel launch services: securing Ofcom licences,
liaising with platform providers, arranging playout
and capacity, setting up scheduling systems,
dealing with PRs and advertising sales houses, and
acquiring or commissioning content. In her words
“from the moment you hear the words ‘I want to set
up a TV channel’, a new adventure begins”.
Over the last 12 months, Brewer has gone back
to her compliance roots, delivering training courses
and workshops in countries as far flung as Pakistan.
Lesley Marr, COO, Deluxe Media Europe, member of the IBC Conference Committee, UK Screen Association board directorI first saw Marr speak about the
opportunities and challenges
facing manufacturers on a
panel at the IABM annual
conference in 2013. Bright,
articulate and an eloquent
orator in technical and
operational granularity as well as macro industry
trends, Marr stood out for me as a rarity: a C-level
exec for a top company who is also female. I later
spoke with her and she said that while sitting on
stage, she had counted five women among
the predominantly male audience, one of
which was me.
As COO for Deluxe Media Europe, along with
a skilled team of over 300, Marr is responsible for
running the operations and technology teams
across multiple sites for broadcasters, studios,
and production companies. Her career started in
production, followed by creative post and VFX.
After working at Quantel she held several senior
management positions in broadcast operations at
Sky and Technicolor and has sat on the board of the
IBC Conference Committee for a number of years.
Marr is passionate about supporting young talent,
especially women, to help develop their careers,
particularly in the technology implementation
operational management side of broadcast.
Sadie Groom, managing director, Bubble & Squeak Groom tells a great story of
how, at the age of eight, she
saw a businesswoman in full
shoulder pads eating on her
own while going through some
paperwork. Her mum said how
lonely she must be, while she said: “I want to be
her when I grow up”. Taking this ambitious streak
throughout her career, Groom founded Bubble
“Female producers outnumber men and the quality of UK TV output is a credit
to their hard work” Emma Riley, dock10
& Squeak, a PR, marketing and
events company specialising in
the broadcast industry, in 1999.
Groom’s dedication to relentlessly
encouraging women to play
a major role in the industry has
been a massive inspiration to me.
“I meet women all of the time
who are very well qualified but
don’t have the confidence to put
themselves forward,” she says. “This
is something I want to change as
well as the perception that females
in the industry are ‘PR girls’ who
scan badges at tradeshows and
organise parties.”
Groom is on the board of
Women in Film and Television
and participated in its mentor
scheme, and has facilitated panels
on women in broadcast at IBC2014
and BVE 2015.
Sally Jones, playout manager, Globecast I have
watched
Jones become
instrumental
in the
construction and growth of
Globecast’s central media
hub, taking the leadership
reigns for media management,
VoD preparation and playout
operation. This has led her to
actively overseeing the launch of
more than 80 channels since she
joined in 2006. One of Jones’ skills
is her ability to engage with all
areas of the business, recognising
the synergy between commercial,
technical and operational teams.
She is an intuitive manager who
has fostered a team of 30 talented
and motivated individuals. Jones
recognises the different priorities
and technical requirements of
each customer, building a core
relationship and affinity with their
brand, while matching the right
workflow and technology for
each individual project. Jones
is a great inspiration, not just for
calm and thorough leadership
and direction, but the fact that
she is one of a very small minority
of women occupying such a
senior role in the operations side of
broadcast technology.
Tess Alps, chair, ThinkboxA fellow of the
RTS, a member
of BAFTA,
Women in Film
and Television
Outstanding
Achievement
award winner 2007 and
Haymarket’s 2013 Media Industry
Leader of the Decade, Alps truly
is a doyenne of the broadcast
industry. A lively and quick witted
speaker who is able to deftly
respond to increasing attacks on
TV, I have witnessed Alps explain
how TV is changing at events, on
various platforms and in print over
the last ten years.
After university, Alps fell into
advertising by accident, ending
up as an ITV sales director before
joining PHD. In her 13 years there,
she played a variety of roles
including setting up Drum, one
of the first and most successful
brand content specialists. She left
in 2006 to set up Thinkbox as its first
CEO. Thinkbox is the body owned
by the UK broadcasters whose
role is to help advertisers get
the best out of today’s diverse,
multi-platform TV. Much of her
career has been spent trying to
get money from brands into the
broadcasting ecology.
TVBEurope 39
Feature
“I meet women all of the time who are very well-qualified but don’t have the confidence to put themselves forward”
Sadie Groom, Bubble & Squeak
Matthew Goldman, senior vice president technology, TV compression at Ericsson Ultra high definition (UHD)
can be described as an incremental set of user
experience improvements. The first is one of
simply more pixels. 4K delivers twice the number
of horizontal pixels and twice the number of
vertical pixels, but what about improving the
quality of each pixel itself?
In order for UHDTV to truly take off, the TV
industry must deliver enhanced services to
consumers and offer genuinely enhanced
images. The reason that 4K UHDTV offers
the potential for a more immersive viewing
experience is due not only to the higher image
resolution (four times more than HDTV) but also
a range of other factors which include higher
frame rates (double that of today’s 1080i HDTV),
wider colour gamut and higher sample bit depth
(10-bit versus today’s 8-bit).
One key challenge the industry faces in bringing
about true 4K UHD is ensuring that quality of
content is preserved throughout the various stages
of delivery. To ensure the requisite high level of
picture quality, acquisition/master 4K UHDTV video
compressed signals require 4:2:2 chroma sampling
and 10-bit depth for all content. This ensures
consistency of colour fidelity through the many
encode, decode and re-encode stages, and
through multiple editing stages.
Higher frame rates than those used for
standard definition (SD) and 1080i HD are
required to represent fast motion, such as is
common with sports, without excessive motion
blur or motion judder. Large 4K UHD screens
necessitate 50-60 frame rates at present because
there is more spatial movement for the viewer.
Higher frame rates help to compensate for the
greater angular change caused by fast motion
displayed on these larger screens, ensuring that
visual artefacts are minimised.
The future may dictate higher frame rates of
up to 120fps in later phases of the technology,
as this will further enhance resolution on fast
motion. However, the challenge facing the
industry is to bring this about while managing
significant additional costs for production and
post production.
Another possible development could come
in the form of high dynamic range (HDR), where
a viewer can distinguish a wider range of detail
between the darkest and brightest images.
Unlike humans and modern cameras, today’s TVs
do not have a huge perceptual dynamic range.
For example, this can affect the way in which
objects within dark shadowy areas appear on
screen during a sunny outside broadcast.
Further exploration into the development of
this area is important because HDR may turn out
to have the greatest impact on the TV viewing
experience. Unlike 4K spatial resolution, HDR’s
perceptual benefit is not limited to 4K spatial
resolution or large screen size; it has the necessary
versatility to enhance the picture quality on
a tablet or mobile phone, as well as the main
living room TV. If the TV industry does opt to go
down the path of HDR (and this appears to be
the trend), 10-bit sample depth (as opposed to
Feature40 TVBEurope www.tvbeurope.com April 2015
In search of definition The challenges facing widespread adoption of UHD
Our TVBEurope 2020 conference on 30 June will bring together some of the leading lights from the world of 4K and UHD to discuss the current business case for UHD acquisition, production and delivery, and identify the strategic imperatives for companies at all stages of the production chain as we head towards 2020. Ahead of the conference, we begin the UHD debate by inviting a selection of perspectives from across the industry as to the current barriers to the widespread adoption of UHD, covering areas such as infrastructure, piracy, and content creation. By James McKeown, executive editor, TVBEurope
TVBEurope 41April 2015 www.tvbeurope.com
Feature
today’s use of 8-bit sampling for TV signals) is the
minimum necessary to represent HDR.
Just as the human visual system recognises
a wider dynamic range than current TV, it can
also see a wider colour gamut than the colour
space currently used in HDTV, Recommendation
ITU-R BT.709. UHDTV colour space is defined in
Recommendation ITU-R BT.2020; it reproduces a
greater range of colours than current HD colour
space (Rec.709) and this will give more realistic
colour perception.
There are still a number of other technical
barriers to overcome, including cost and
bandwidth efficiency. It is therefore the case
that implementations of HEVC encoders need
to happen in order to enable 4K UHDTV to the
home/consumer devices. Its arrival has helped to
solve a number of compression issues by offering
the potential to halve the bitrate of H.264/MPEG-
4 AVC, making the delivery of ‘true’ 4K UHDTV
a realistic prospect. Ericsson lab research shows
that a high performance encoder that can
achieve a halving of existing bandwidth takes
about ten times the processing power than that
of MPEG-4 AVC. For 4K UHDTV, there is also four
times as much spatial resolution and twice the
temporal resolution compared to HD, making a
total of 80 times the processing power compared
to HD MPEG-4 AVC.
It’s clear that the industry needs to address a
number of factors and bring them together in an
end-to-end ecosystem to enable consumption
expectations to be met with dramatically
enhanced user experiences, and to allow a large
array of new business models to be brought into
this next generation of television.
John Ive, director of business development and technology, IABMAcquisition and distribution
There is every indication that
UHD/4K television is here to stay and will not be
consigned to cinema-only applications, as with the
likes of 3D. From the television manufacturers’ point
of view, they are well poised to take advantage
of the trend, with Gartner forecasting that by 2018
at least a third of television sets produced will be
UHD. However, while broadcasters are focusing on
UHD/4K (leaving 8K for the longer term future), there
are significant obstacles in both the acquisition and
distribution of this higher resolution content.
One of the main challenges in acquisition
is that, at the moment, there is a shortage of
video-centric UHD cameras on the market
that can be used in television production. The
UHD/4K cameras that are available are designed
more for use in filmmaking. When it comes to
television production, however, there are different
challenges and, as a result, different facilities are
needed. One of the key differences is the not-so-
humble zoom lens. Live television production relies
on large zoom lenses but these become difficult
to manufacture, and tend to increase in both size
and expense as the resolution increases.
Another challenge lies in the fact that the majority
of terrestrial, satellite and cable broadcasters have
HD-SDI infrastructures that cannot be used for 4K/
UHD video. As a result, new standards would be
required, which would then necessitate further
infrastructure changes. This leads in to the obstacles
associated with distributing the content. Terrestrial
broadcasters face challenges in both the current
transmission format, as well as the bandwidth with
www.tvbeurope.com April 2015
Feature42 TVBEurope
which they broadcast (spectrum). As it stands,
many are grappling with space constraints in
broadcasting HD so adding 4K/UHD content is not
currently viable.
Alex Terpstra, CEO, Civolution Preventing piracy of Ultra HD content A recent report from
Bloomberg stated that
usage of illegal movie
streaming website Popcorn Time in the US
has tripled between July 2014 and January
2015, and now accounts for one-ninth of all
torrent traffic in the country. Popcorn Time
also got a mention in Netflix’s January letter to
shareholders, which stated that ‘Piracy continues
to be one of our biggest competitors’. Through
ubiquitous broadband internet, video streaming
technologies and inexpensive OTT boxes or free
smart TV apps, these illegal alternatives now
enable a high-quality experience on consumers’
brand new UHD TV set sitting in the living room.
These references show that piracy continues to
pose a serious threat to Hollywood and regional
producers. The advent of expensive premium
UHD content makes improved content protection
all the more important for the studios, prompting
them to mandate a higher level of content
security in last year’s MovieLabs specifications.
The MovieLabs specifications confirm that
traditional solutions such as Conditional Access
and Digital Rights Management have become
insufficient in this connected world. Operators
will need to implement additional content
protection solutions, especially for the highest
value programmes such as new studio releases
and premium sports programming.
By ensuring that operators can trace each
(UHD) content copy to its original subscriber
recipient, forensic watermarking provides the
missing piece of the content protection puzzle.
It enables operators and service providers to
pre-inform subscribers that their content copy
was made unique and can be traced back
to them at any time, discouraging subscribers
from illegally re-distributing their content. In case
of premium sports programming, this tracing
operation can even be done in near real time,
disrupting the pirated stream while the game is still
on. Hollywood studios have already been using
forensic watermarking heavily in pre-release
scenarios for about ten years; subsequently,
they also mandated the technology for digital
cinemas. With the UHD revolution upon us, the
studios are repeating this playbook for pay-
TV and streaming to ensure the safety of their
valuable content. Operators are advised to take
this requirement seriously, to ensure that they
will have access to the best content on offer
in the era of UHD.
Chris Wagner, executive VP marketplace strategy at NeuLion Filling the UHD content void
The price gap between
HD and UHD screens is falling every week and
UHD screens are beginning to fly off the retailers’
shelves. But once you’ve got your beautiful new
UHD screen home, what can you watch? The
same old TV shows delivered via OTT, which you’ve
probably already seen in HD, just won’t cut it.
2015 will see TVBEurope attend and cover
more of the key events on the broadcast
media industry calendar. Following the
successful redesign of TVBEurope, we
have developed a more comprehensive
list of features for each issue over the coming year, and will be launching a
dedicated section covering the latest
developments in OTT, multiscreen, and TV Everywhere: TVBEverywhere. Our Opinion and Analysis and Features
sections will deliver the big stories
every month; Workflow will continue our bedrock coverage of UHD, 4K, IT/IP infrastructures, and pre and post
production insights; and our Business
section will provide a regualr analysis of the marketplace, and all of the key M&A activity. Our Audio for Broadcast
coverage will now be present in every
issue and major sports/live broadcast events will be reported on throughout the year.
For all advertising and sponsorship
opportunities, contact the sales team:
Europe Ben Ewles: +44 (0) 20 7354 6000,
[email protected], or Richard Carr: +44 (0) 20 7354 6000,
USA Mike Mitchell +1 631 673 0072,
EDITORIAL PLANNER 2015
Issue Date Exhibitions/ Events Coverage FeatureAudio for
BroadcastSports/Live broadcast
May• NAB review
• TVBE conference review
• Satellite TV focus
• Audio for broadcast special
• Sound mixers forum
• Sound
mixers forum• 2015 UK election
June• Angacom focus
• TV Connect insights
• OTT multiscreen
• Acquisition focus: lighting for TV
• Audio & out-
side broadcast• Summer of sport OB focus
July• Channel in a box forum
• Broadcast 2020: visions of the future
August • IBC preview
• Broadcast graphics forum
• IBC product preview• Mics/ mon-
itors/ consoles• Wimbledon 2015
September • IBC show issue• Quality control forum
• IBC show issue: product showcase
October• Audio for broadcast special
• IP technology forum
• Broadcast
audio feature
November • TVBAwards • Acquisition focus: all encompassing
• Transcoding forum• Rugby World Cup 2015
December• Media Asset Management forum
• Archiving and storage roundtable
TVBEurope 43April 2014 www.tvbeurope.com
Feature
Having worked with some of the most prominent
names in global sports and entertainment to
offer 4K content on any internet-connected
device, we see premium sports content being
a key driver for OTT and VoD service providers,
and allowing consumers to watch live and
on-demand games and footage from the NBA,
NFL, NHL and more in 4K will be an important
and highly sought after differentiator in this
competitive market.
However, there are still some hurdles to
overcome before sports can move wholesale to
4K. For example, rights contracts may have been
negotiated without mention of 4K coverage and
some re-tooling may be required to enable 4K in
the distribution chain, particularly in acquisition.
Yet, there are many promising signs. The
technology exists today to stream live video
from the event in 4K and deliver it to consumer
devices (we recently live streamed an NBA game
in 4K at 50fps over the public internet at 15Mbps
using DivX HEVC with MPEG-DASH), and it’s up
to the content industry to use these tools to offer
consumers the UHD video services they crave.
With broadband speeds steadily increasing for
most consumers, OTT in 4K is going to become
more and more important to consumers who
want something great to watch on their new
UHD devices. This creates a perfect opportunity
for sports rights holders to make a mark before
the rest of the content world gets its act together.
Graham Cradock, co-founder and CEO, Xylostream TechnologyIn my view, the industry
has built up a strong and
recognisable brand in UHD
but unfortunately is yet to reach consensus on
a standard ‘set of ingredients’ for the future
offering, which is causing delay and confusion.
We are now at a crossroads where the options
are to either add value to the Ultra HD brand
with HDR and HFR beyond 60fps, or use each
feature independently, potentially fragmenting
the market and creating further confusion. I see
the strong consumer response to UHD TV sets in the
market as confirming a significant interest in UHD
and that consumers are perceiving a significant
‘wow factor’ in UHD at 50/60fps and 10-bit colour
on the high bandwidth content used in demos in
the store. However, the only beneficiaries of an
on-going fragmentation of UHD features will be the
faster movers in OTT, such as Netflix, who can more
easily deliver content in multiple formats to suit the
end device. To retain a role in the development
of UHD, the broadcast and TV industry need to
rapidly establish a standardisation pathway so that
transmissions can begin but include a roadmap
for incorporating the new features. Properly
encoded video at today’s UHD spec provides
both an initial ‘wow factor’ for consumers as
well as a strong platform for the next few years
while the industry standardises the even more
immersive facets such as HDR and HFR which will
be applicable to some content but probably
unnecessary for much of the viewing experience.
Ultimately, the success of live UHD services
lies in the selection of appropriate encoders
because this is the last point in the chain that
affects viewers’ picture quality. Preserving the
‘wow factor’ of current or indeed future UHD
is simply not possible if the encoder itself is
compromising picture quality.
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Audio has always been an emotive part
of the TV and cinema experience and
for too long a neglected one. For film
directors like George Lucas, a movie is 50 per
cent composed of audio; for Danny Boyle the
soundtrack comprises 70 per cent. Audio in
theatres is gradually being transformed to match
the higher-fidelity of digital 3D and 4K cinema
projection with investment by exhibitors in
immersive sound systems like Dolby Atmos
and Barco Auro.
Moves are now afoot to bring home audio
quality on a par with the pictures displayed on
larger UHD screens, although the 40-year-old
5.1 surround-sound format has considerable
life in it yet.
Atmos is an object-based audio format
that adds dedicated height channels to
the usual surround sound channel mix. Each
piece of audio is encoded as a sound object
targeted at a specific point in three-dimensional
space and rendered to fit the equipment
and the room. Atmos has been licensed by
AV vendors who are including it in home
cinema receivers and processors. Among
them are Denon, Marantz, KEF, Onkyo,
Yamaha and Pioneer.
Cinemas require at least 36, and up to 64
speakers, many of them mounted in the ceiling
to work with Atmos. Home cinema enthusiasts
may have set-ups which work with seven to
eight speakers but most of us make do with the
in-built television set speakers with the possible
addition of a sound bar.
An Atmos soundtrack can be squeezed
onto a Blu-ray disc or into the existing Dolby
Digital Plus technology used by streaming
services including Netflix, which means an
existing Blu-ray player or streamer should be
able to handle it.
A growing number of movies like Transformers:
Age of Extinction and Gravity are being
mastered in immersive audio, and these can
also be repackaged for the home complete
with Atmos soundtrack on Blu-ray Disc.
The UHD Alliance which formed in January
includes studios (Disney, Fox, Warner Bros.),
consumer electronics brands (Samsung, Sony,
Panasonic) as well as Dolby and Netflix. Its goal
is to establish standards around UHD. The focus
has been on high dynamic range, but its remit
includes 3D immersive audio too.
InnovationsDolby’s is not the only approach. DTS is about
to launch its own object-based audio format
for home and theatre called DTS:X. It reportedly
has manufacturers including Krell, Anthem and
McIntosh onboard plus many of the brands
already signed to Atmos.
DTS:X is based on Multi-Dimensional Array (MDA)
an open object-based audio creation and
authoring platform which supports both channel
and audio objects and adapts to any speaker
quantity and configuration.
At CES 2015, visitors to the Fraunhofer IIS booth
saw progress in building a new audio system
based on the recently completed open MPEG-H
Audio standard and promoted by Fraunhofer,
Qualcomm and Technicolor as the MPEG-H
Audio Alliance.
The system includes object-based audio
that allows viewers to adjust the sound mix to
their preferences, boosting hard-to-understand
dialogue or creating a ‘home team’ mix of
sports broadcasts. The institute has developed
a prototype encoder for live broadcasts from
stereo up to 3D sound in 7.1 with additional
tracks for interactive objects including
commentary in several languages, ambient
sound or sound effects.
Fraunhofer also demoed a prototype of
a 3D sound bar, enabling consumers to
experience high quality immersive audio
without the complexity of adding new speakers.
Historically the audio broadcast chain
was designed around a pre-defined listening
set up and environment; stereo speakers in a
quiet environment. However, audiences are
no longer consuming content in this way,
but increasingly on mobile phones, tablets
and headphones.
There is considerable development in this
area too, not least by the BBC where research
is intended to establish a data driven future
audio format. Unlike stereo or 5.1, such a format
would be abstracted from the listening system,
using a combination of scene description
data and audio data, for example audio files
accompanied by data describing their position
in space or movement.
Feeding into this, BBC R&D has been
investigating binaural (or spatial) audio for
some time. This is a production technique
that mimics natural hearing cues created
by the head and ears. Unfortunately current
binaural systems, according to the BBC, have
quality issues that do not allow the audio to
be adequately scaled up to a broadcasting
standard; at least, not yet.
Unsurprisingly Fraunhofer, developers of the
mp3 standard, are also active here. Its Cingo
software is embedded in smartphones including
Google Nexus devices, to deliver a surround
sound listening experience over stereo speakers
or headphones. At CES it introduced a height
component and its work with the Samsung Gear
VR headset to deliver 3D spatial sound that
incorporates head movements.
On that note, Sound Labs is marketing
what it bills as the first smart 3D audio
headphones. Neoh uses motion sensors that
deliver multipoint sound sources in 360-degrees
‘comparable to the latest generation of
cinema surround sound’. The headphones are
targeted at virtual reality applications and are
also fitted with head tracking sensors, which
Sound Labs claims can interpret even the
smallest movement to recreate realistic
three-dimensional sound.
Feature44 TVBEurope www.tvbeurope.com April 2015
Immersive audioAudio development is finally catching up with immersive visual experiences in cinema, UHD TV, mobile and virtual reality, writes Adrian Pennington
‘For film directors like George Lucas, a movie is 50 per cent composed of
audio; for Danny Boyle the soundtrack comprises 70 per cent’
The vexing issues around navigating the
UHD ecosystem would seem like nothing
if consumer sets all required advances
upgradable for small cost increments.
At a SMPTE seminar designed to evolve into a
training course, Sky chief engineer Chris Johns
began a look at UHD essentials, standards
supporting UHD deployment, and acquisition,
post and sharing UHD content with the assertion:
“We need a ‘wow factor’. With 3D you could
see it and with HD from SD you could detect
the difference, but what is it now? It is the
realism: we want to feel part of it. We want
the 4K feel.”
On the trek to what makes the quality
experience, we have to consider viewing distances
(from 1.5 screen height to 0.75 screen height with
UHD 2) and then start with resolution. Johns quoted
an EBU test that identified a difference perception
over HDTV of ten per cent. The big negative
was that resolution difference was hardly
perceptible at 2.7 metres.
This equates to confidence limitations and
the recognition that resolution alone is not
enough and might not justify the 50 per cent
increment in data rate.
Johns stated, “We want better not more pixels,
higher pixel depth,” and he moved onto NITS
rated lighting differences in images.
“We have got to get closer to speculative
highlights. Dolby’s Pulsar, (with its 4,000 NIT peak
output) is used by the Hollywood post houses, but
content viewers are bright and what we really
want is the blacks blacker,” he added.
Carrying black levels through the ecosystem and
adopting OETF as the curve replacement takes us
into a new world where the changes are subtle but
profound. ADR luminance plus natural luminance is
a range we are missing out on, and this led Johns to
luminance levels. Direct sunlight is 1.6 billion NITS and
sunlight on clouds is equivalent to 1 million NITS.
“Dynamic range is complicated, both hard to
define and agree. The issue is to replicate part of
shooting with what you see at home,” said Johns.
“The work is just starting. Sky has four Mistika
systems but no monitor to assess the output.”
Referencing the NITS scale issues, Johns’
presentation partner Prinyer Boon, engineering
director at Dolby Europe, added: “There are health
issues around brightness. Does photosensitive
epilepsy (PSE) enter the frame again?”
Beware the staccato effectJohns moved to frame rates and shutter angles.
“Shutter angles create crisper pixels. Shutter is good
but you can get a staccato effect (juddering) so at
Sky we will not use more then 180 degrees.”
His reference evidence here was a BBC
document based on 750fps: this proves that
shuttering can sharpen high motion shots, but
comparisons between 180 degrees and 270
degrees confirm 180 is obviously better because
of the shape of the pixels.
Johns added: “Shutter is crisper but there is the
bigger gap, so it could cause judder. And light
issues impact on shuttering as a value.”
Next came the colorimeter issues. “Eyes see
colours we have got to create to match. We
need to push colours outside REC 709.
The rationale for enhanced colour gamut is key.
We need to go beyond standards as they exist to
offer wider and more vivid colours.”
The bad news is that grading screens are a
big minus area and currently tests are all based
around REC 709. UHD cannot exist and grow
without HEVC and the data rate will jump at
each perfection level.
Johns said. “The elements for UHD are coming
together in small steps. We need more and
better pixels, HFR, HDR, more colours, and
immersive audio.”
Feature46 TVBEurope www.tvbeurope.com April 2015
SMPTE seminar shines a light on UHD
George Jarrett reports from SMPTE’s Navigating the Ultra High Definition (UHD) Ecosystem seminar held at EEF’s Broadway House in Westminster in February
“We look for a different set of challenges, and the Ryder Cup had the issues of multiple cameras, very long cable runs, and a hostile environment” Chris Johns, Sky
Chris Johns: “The elements for UHD are coming together in small steps. We need more and better pixels, HFR, HDR, more colours, and immersive audio”
“It would be interesting to do a very dark lighting test. Plenty of work needs to be done because we want to be pixel
perfect. Every time we do a trial we learn something new, and for every trial we
have new technology to deploy” Chris Johns, Sky
Turf war number oneBoon is a system architect with strong
connections to ETSI and the DVB. His core
message up front was that there are mountains
to work through in terms of code and specs
to comprehend UHD systems. Standards-wise,
there are different gaps, and interchange and
interoperability are the drivers.
“The UHD ecosystem turf war number one
concerns all the standards organisations that
control all the interfaces,” he said.
“There are eight organisations involved
and a lot of these were set up for giving
a commercial advantage to indigenous
companies. It is only recently that people
realised we live in one big world.”
He reviewed the status and essence of
literally every standards initiative out there –
in the process raising the prospects for object
audio, and the need of a new baseband spec –
and concluded: “Colour gamut and HDR
are complicated discussions, but hopefully
the technical specifications will be cleared
in mid-2016.”
The UHD ecosystem must be a collaborative
development. Referencing Android he
added: “It takes an organisation of that
size to go it alone.”
UHD is cumbersome to rigJohns covered the issues around acquiring,
shaping and sharing UHD content using Sky’s
multi-vendor supported experimental shoot at
the Ryder Cup at Gleneagles.
“Sky wanted to accelerate the use of UHD,”
he said. “The things we learnt were that single
sensor cameras reduce the depth of field;
there is no 4K viewfinder and no trust in focus,
so we only used it to rack through to the point
of focus; we worked with REC 709 and had
to manipulate that range; and, there was the
question of how do you manage the live image
not to lose anything in the shadow areas?
“The free roving radio camera was a
challenge for the 4K bandwidth required. An
F-55 was cannibalised and a runner collected
the card. This is nothing like the desired live fibre
link,” he added. “UHD is cumbersome to rig.
Conversion was out of sync by one frame and
we only spotted one quadrant out of sync once
the image moved. Log and RAW capabilities,
and grading are all desired.”
He also referred to the quad issue reducing
mixer capabilities, file transfer to post taking
ages, and the bit rates (Sky stuck to 120).
“HEVC was still young, and although the
gold action impressed there was no wow factor.
You know what you can get away with now
as you know the bit rates. We have got to
find fast download ways to make it work in
production,” he said.
Large sensor cameras are great for movies
and docs and the dynamic range can be fixed
in post with a grade, but this does not apply to
live production. Sky wants the RAW footage, but
there is a plethora of camera out formats.
“A lot of work in the standards industry is still
trying to find where the best images come from,
and the consumer probably doesn’t want 4K.
He wants better pictures,” said Johns.
TVBEurope 47April 2015 www.tvbeurope.com
Feature
Feature48 TVBEurope www.tvbeurope.com April 2015
Flip around the natural orderThis led to the subject of camera ranking on the
issues of resolution, sensitivity, noise, exposure
range and recording format; the EBU, Sky and
the BBC are leading a project to define what a
camera has to be.
The purpose of perfecting the course
continued with a section on NHK and 8K and
things such as 4K offline, and the scary factor of
transferring data around. A number of company
white paper submissions were mixed in, along
with discussion about Bayer filtering, using proxies
to create an EDL when you have RAW, AVB
over Ethernet, and gamut mapping algorithms
(there are three new SMPTE projects for large
colour volumes).
Johns mentioned a task force on networked
media production flow, and issues around mixing
UHD metadata. The seminar wrapped with a
look at DVB-S2X, new work by the Pro MPEG
Forum, HEVC dual-layer coding (to fill in the HDR
element), a paper on HEVC and HDR as that
dual layer submitted by Vanguard/Dolby (bit
stream data): HDR is data movement intensive.
Upcoming is the DVB profile of MPEG-DASH, the
fast maturing BBC project for the IP delivery of 4K.
Netflix is a big player and big influence (and will
use Dolby Vision).
Johns suggested we should look to Sky and
the BBC for the wow factor. “There is constant
experimenting and with HDR and HFR we are
closer to the consumer than ever before.
HFR and HDR will transfer to mobiles. It is easier
to put the interfaces into the home than putting
them into a broadcaster. Flip around the natural
order of things,” he said.
Talking again about Sky’s trials, he added: “You
would not use the same sport twice. We look for
a different set of challenges, and the Ryder Cup
had the issues of multiple cameras, very long cable
runs, and a hostile environment,” said Johns.
“For UHD production sport is the worse case
scenario, and if you can do a live sport event in
UHD everything else becomes a little easier. I am
not sure anything we have seen so far has had
the wow factor, even the World Cup with Sony.
It looked good, but there is always one step
we need to take.”
As a potential course, ‘Navigating the UHD
Ecosystem’ was incredibly dense and the
insertion of many commercial white paper
elements was confusing. But the return of a
SMPTE structure in the UK three years ago after
an 81-year gap, and the support of industry
leaders like Johns and Boon, suggests the
course can be created and kept fresh
with standards updates.
Prinyer Boon:“Colour gamut and HDR are complicated discussions, but hopefully the technical specifications will be cleared in mid-2016”
TVBEurope 49April 2015 www.tvbeurope.com
Just when you thought 450-plus video
production, distribution and transmission
formats were enough, some bright sparks
came up with a whole batch more under the
‘UHDTV’ banner. On the serious side though,
standards bodies such as SMPTE and ITU are trying to
keep ahead of developing 4K and 8K technologies
from TV and professional camera manufacturers
who want to give consumers the best possible user
experience (or ‘wow factor’: see Figure 1).
As UHDTV1 and 2 are broadcast initiatives
we will ignore the wider issues of programme
distribution to the end user via transmitter, cable,
satellite, IP technologies and picture compression
quality, and focus on the infrastructure
requirements within broadcast itself. The UHDTV1
and UHDTV2 initiatives correspond to the 4K
equipment being developed now and 8K
offerings being designed for delivery over the
next five years. These are being introduced in
three different phases:
Phase 1: 4K images up to 60fps and ITU-R BT.709
Colour Space
Phase 2: 4K images up to 120fps, High Dynamic
Range and ITU-R BT.2020 Colour Space
Phase 3: 8K images up to 120fps
The UHDTV1 and UHDTV2 video formats define
the number of pixels, lines, frame rate, colour
space, colour component sample rate (i.e. 4:2:2,
4:4:4, etc.), the data rate, the data link type
(copper or fibre) and number of links which results
in a large number of possible combinations. But
what does this all really mean in practice?
The basic differencesFundamentally, the technical differences are
physical image size and raw data rate:
UHDTV1 (defined in SMPTE ST 2036-1 “Broadcast
Television”) is 3840 pixels by 2160 lines with a 16:9
aspect ratio. Typically originating as 4K at 4096 x
2160 (defined in SMPTE ST 2048-1 “Digital Cinema”)
with a 19:10 aspect ratio. For 4:2:2 at 50fps the
data rate is 8 Gbps.
UHDTV2 is 7680 pixels by 4320 lines (originating
as 8K at 8192 x 4320). For 4:2:2 at 50fps the data
rate is 33 Gbps.
Figure 2 shows how the data rate increases
dramatically depending on the format, bit depth
and frame rate.
Physical interfacesThere are a number of physical interfaces
available that employ both existing 3G
technologies as well as new 6G and 12G
technologies in combinations such as 4 x 3G-SDI
(SMPTE ST 425-5 and ST 242), 2 x 3G-SDI (SMPTE
ST425-3), 1 x 6G-SDI (SMPTE ST2081-1, 10), 2 x
6G-SDI, 2 x 6G Fibre, 4 x 6G-SDI, 1 x 12G-SDI (SMPTE
ST2082-1, 10), 2 x 12G-SDI, 4 x 12G-SDI and 1 x 12G
Fibre, to mention just a few being considered.
With these technologies come more
challenging physical connection requirements.
For example, 6G-SDI and 12G-SDI connectors
and cables are high specification and more
specialised, with the higher SDI clock rate
problems like return loss, connector shape,
connection tightness, cable bend radius and
many other RF factors becoming important. With
high speed optical data transfer, factors such as
reflectance (optical return loss), cable quality
and optical coupling become important.
Note that SMPTE ST 2082-10 includes both
2160 and 1080 line source image and ancillary
mapping for 12G SDI.
Square Division versus 2 Sample InterleaveSome early adopters have employed a Quad Link
(4 x 3G-SDI) implementation to transfer the image
as four quadrants of the 3840 x 2160 image using
the Square Division approach instead of using the
two sample interleave method defined in all UHDTV
specifications. The 2 Sample Interleave method
uses four sub images and alternates the samples
every two pixels and every line instead of splitting
the image into four quadrants (see Figure 3).
Improved colour dynamic rangePhase 1 of 4K and UHDTV1 uses ITU-R BT.709
YCrCb, RGB or XYZ colour spaces typically
associated with HD-SDI, 3G-SDI and 2K-SD
formats. Phase 2 requires a new colour space
model (ITU-R BT.2020) that extends the existing
colour gamut and allows a more realistic colour
rendition to coincide with next generation
cameras and screen technologies. This will be
mandatory for UHDTV1 at frame rates above
60fps and for UHDTV2. This will also require a new
Colour VANC Packet ST 2048-1 (see Figure 4).
Greater number of potential audio channelsThe new physical interfaces specified for UHDTV1
increase the number of potential audio channels
Feature
By Alan Wheable, senior technical author, PHABRIX Ltd
Demystifying UHD 1 and UHD 2
Figure 1: Relative images sizes
Figure 2: UHDTV1 and UHDTV2 formats supported by PHABRIX Qx
‘One significant challenge for Phase 2 will be the conversion from one colour
space to another’
Feature50 TVBEurope www.tvbeurope.com April 2015
that can be used. For example:
4 x 3G-SDI supports up to 128 audio channels
at 48kHz
12G-SDI supports up to 128 audio channels at
48kHz (or 64 at 96kHz)
In practice, how these additional audio
channels are going to be used is dependent
on how flexible equipment manufacturers
will make their products and what the
industry requires. Support for 22.2 surround
sound (included in SMPTE 2036-2) is one
configuration being considered, and in
addition, object-oriented audio is
another hot contender.
Copper versus fibre?When SD-SDI was first devised as an interface to
carry a square wave signal over 75 Ohm coax,
the cable infrastructure and equipment suddenly
had to handle frequencies up to the 7th harmonic
(945 MHz) of the fundamental frequency. With the
advent of 12G-SDI this would suggest a frequency
of 42 GHz. In practice, however, the cable drivers
themselves will not be able to deliver this, so the
signal will effectively be almost sinusoidal.
The data rate of the SDI interface affects
how far the signal can be carried. Equalisers
available today typically provide the following
performance using Belden 1694A cable:
SD-SDI is 450m
HD-SDI is 220m
3G-SDI is 180m
6G-SDI is 90m
12G-SDI is 60m
As you can see, it may not always be practical
to distribute UHDTV signals using copper cable. With
copper links, the physical infrastructure
itself – i.e. patch bays, connectors and patch
cables – will have a dramatic effect on the quality
of the SDI signal which will further reduce the overall
Figure 3: Square Division versus 2 Sample Interleave
TVBEurope 51April 2015 www.tvbeurope.com
Feature
distance. Early adopters experimenting with 12G
using Belden 1694A cable have had consistent
and useable results with 3G and 12G connectors.
Fibre distribution may be the only viable approach
for anything other than local interconnection of
devices, as 12G single mode fibre distribution today
will allow UHDTV1 signals to be sent up to 2km.
Note that multimode fibre distribution is limited to
approximately 100 metres. The interconnection of
choice may be down to budget.
Conversion and interconnectionLike the introduction of 3G, there will probably never
be a single format or interface in use within broadcast
for UHDTV1 and 2, so early adopters will have to
manage the conversion between formats and
interfaces at each stage in the production process.
Although some of the proposed interfaces and
standards are technically possible, they may in
practice be too expensive or impractical at this
time. Very early adopters are using square division
format over 4 x 3G interfaces, as this can be
achieved using existing infrastructure. As equipment
using 12G technology becomes available, this
approach will be superseded. Fibre is likely to
be adopted for long distances and copper for
local connections as this provides the simplest
connectivity at each broadcast stage.
There will be interconnected islands of copper,
fibre and IP within the broadcast chain where
there are implementation cost and technological
advantages to do so. Techniques such as
Mezzanine Compression, typically with a four-
to-one compression, may reduce the need for
high bandwidth links. And like 3G-SDI, people will
choose the formats and interfaces that best suit
what they are trying to achieve artistically and
technologically. However, this potentially makes
life challenging for everyone downstream who
will have to ‘shoe horn’ all of the potential formats
into the chosen distribution format adopted by
each organisation and by the industry as a whole.
One significant challenge for phase 2 will be the
conversion from one colour space to another.
The whole drive from equipment manufacturers is
the ‘wow factor’, which is considered to require
high resolution, high frame rate and high dynamic
range. With the later schedules for phase 2 of
UHDTV1 in 2017, I personally wouldn’t rush to
buy a 4K television just yet (I remember buying an
HD Ready TV just before Full HD arrived).
Figure 4: Improved colour dynamic range
TVBEurope 53April 2015 www.tvbeurope.com
TVBEverywhere
TV is no longer regarded as the first screen in
the home, but this does not mean it is dying
a death. The television screen is still the
place where families tend to gather, although TV
consumption has changed significantly since the
proliferation of mobile devices.
TV viewing habits have evolved from first
screen dedication to general screen agnosticism,
with nearly two thirds of audiences (64 per cent)
now using a mobile device while watching TV.
This surge in multiscreen usage and increased
demand for content consumption has led to a
boom in consumer multitasking, with over half
(56 per cent) of second screeners actively using
smartphones, and a third (31 per cent) using
tablets, while simultaneously watching television.
By 2017 it is anticipated that 417 million
Europeans will own mobile devices. Last year
almost 140 million Europeans used smartphones
to access digital media content and more
than 50 million used tablets. Consumers are
increasingly media-stacking – using multiple
screens while watching TV for unrelated tasks
– to fill time during ad breaks (42 per cent),
or because the TV content is ‘not interesting
enough’ to hold their attention (28 per cent).
In addition, almost one in four (24 per cent)
Europeans are now media-meshing – using a
mobile device to gather more information
about the programme they are watching – and
14 per cent use these devices to interact directly
with TV content.
So what does this continual and significant
evolution of TV consumption mean for brands?
Open all hours The sheer volume of accessible, online content
24 hours a day is driving TV viewers to increasingly
watch digital media when, where and how they
want. Subscription Video on Demand TV (SVoD)
and Video on Demand (VoD) has also fuelled the
dramatic change in TV consumption, with more
than 59 million European households expected
to subscribe to SVoD services by 2020.
Screen agnosticismFrom mobile devices to smart TVs, consumers
are watching TV across a wide array of screens.
These connected devices provide consumers
with a platform to stream TV content or SVoD
and VoD at the click of a button – freeing them
from restrictive TV network timetables. A quarter
of worldwide internet users now stream video
online daily via a digital device.
The future of ads Distracted TV audiences – who multi-task and
screen-stack while watching TV or during the adverts
– are making advertisers work harder to capture
and retain audience attention. Advertisers need to
adapt and shift to reflect the changing behaviour
of viewers. As a result, advertisers are utilising video
advertising to capture online viewers’ attention on
platforms such as YouTube, and similarly brands are
adopting TV syncing technology to recapture TV
viewers’ attention on second screen devices. The
ads synced to the second screen – which often
contain interactive elements – allow media-meshing
consumers to interact and engage directly with
brands, helping to drive uplift and awareness.
The deepening dependence on mobile
devices will only serve to further fuel the evolution
of TV consumption, as well as content syncing
technologies, to retain viewer attention. As
a result TV viewing behaviour will continue to
change as we know it.
‘Almost one in four (24 per cent) Europeans are now media-meshing – using a mobile device to gather more
information about the programme they are watching’
The changing behaviour of television viewers
.com
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#C8043NABNEWZ
for less.for those who demand more...
Dr Andreas Schroeter, co-founder and COO at wywy, examines the shift in TV viewing habits
Gonzalo: As the technology has matured, VR sets
evolved from being very ‘computer like’, meaning
the intentional display of the fact that they have
been created digitally, to seamlessly combine
virtual sets with synthetic imagery, 3D graphics and
real characters. So now, with the latest advances in
workstations and GPU technology, the challenge is
more on the creative side – to be able to replicate
reality in a realistic manner. But this also involves lens
calibration, lens emulation, advanced rendering
and careful perspective matching between
all elements, adding depth of fi eld and other
advanced effects to simulate reality.
Halperin: Today’s multi-channel, multi-
platform environments hold many challenges
and simultaneously many opportunities
for broadcasters. Changes in technology
mean that broadcasters encounter constant
movements in multi-format intelligent
capabilities. Many broadcasters produce and
present shows in SD, and many have switched
The reality of virtual setsThis month we return to the increasingly important topic of virtual reality. Philip Stevens moderates the forum of industry experts
TVBEurope 55April 2015 www.tvbeurope.com
Virtual Sets Forum
Thierry Gonzalo, Brainstorm Multimedia
Haim Halperin, Orad Hi Tech Systems
As Virtual Reality (VR) is becoming more commonplace, so there is a growing need for greater understanding of the technology. Just what are the challenges? Do enough designers understand what is required? And beyond that, what are the next innovations? Those giving their views on these and related topics are (in alphabetical order) Mark Bowden, senior product manager at ChyronHego; Thierry Gonzalo, product manager, Brainstorm Multimedia; Haim Halperin, virtual studio, augmented reality, and tracking product manager, Orad Hi Tec Systems; Luke Harrison, technical product marketing manager, RT Software; and Gerhard Lang, chief engineering offi cer, Vizrt.
What is the most challenging aspect when it comes to
creating a VR broadcast environment?
56 TVBEurope www.tvbeurope.com April 2015
to producing in HD 720p or 1080i. Broadcasters
are constantly fi ghting to deliver native HD
content and blend multi-format capabilities.
The future integration with 4K compression
techniques, impressive as it is, will increase
the demand from broadcasters to expand
their capabilities even more. The demand for
innovative real-time virtual studio graphics
capabilities, with enhanced photorealism,
continues to grow.
Harrison: Finding designers that understand
real-time remains a challenge. Whilst there is a
glut of skilled 3D designers in the industry, they do
not always have enough experience of real-time
delivery. But perhaps the biggest challenge is
moving to photorealism, which is still beyond a
lot of VR systems despite the massive increase
in render capabilities over the last fi ve years or
so. Sets rendered in post for fi lm, or even games
can look fantastic, but maintaining this at frame
rate is still a challenge. The other issue is probably
the challenge of image-based tracking.
Removing the need for expensive electro-
mechanical sensor systems is desirable from a
cost, infrastructure and
support point of view.
Lang: You can
divide the challenges
related to VR
broadcasts into those
which are creative
and those which
are technical. A
successful virtual set
depends a lot on the
creative ideas and
how valuable they
are for telling a story.
These ideas need to
translate into stunning graphics, camera angles
and storytelling in general. Technically speaking,
cameras, tracking systems, keyers, lighting and
the overall green screen studio need to operate
with accuracy and stability. The challenge is
to get all the small parts working together. If
any one of these parts fails, the result will be
a domino effect which will lead to a less than
impressive end result.
Bowden: The biggest innovation is the ability
to move away from cameras that are on fi xed
pedestals. We are now seeing VR on Steadicams,
jibs, and even ‘sky-cams’. The ability to work
with these cameras and offer a much freer
and broader perspective is opening up a new
degree of VR usage in live productions.
Gonzalo: Apart from the continuous increase
in processing power and image quality, possibly
one of the most signifi cant developments was the
introduction of Brainstorm’s patented TrackFree.
This is a camera-tracking independent technology,
which combines in a single virtual camera the
precision and higher quality of the most complex
tracking system with the fl exibility, freedom and
ease of use of modern trackless systems like EasySet
3D. TrackFree can use both internal chroma keying
software and external chroma key hardware –
even in the same production.
Luke Harrison, RT Software
What do you see as the most important innovation
aff ecting VR in recent years?
Virtual Sets Forum
Harrison: The advent of GPU
processing has greatly increased the
ability to provide more sophisticated
keying, rendering and tracking.
The developers at RT Software
have been squeezing hardware
performance for all they can by
using a lighting technique called
Physically Based Rendering (PBR)
which can mimic tiny surface details
and complex lighting based on
real world physical properties. The
advent of image based tracking
allows camera movement to be
recognised without the need for
mechanical sensors allowing VR or
AR to be used in situations otherwise
impossible – on a stadium spider
cam, for example.
Lang: The most important
innovation we’ve seen is probably
the way rendering power has
changed. It’s now faster and more
powerful at the same time as
becoming increasingly affordable.
We’ve also been impressed with
the many types of tracking systems
which have become available.
These advancements have made
the use of virtual set technology
much more accessible and resulted
in more interest for broadcasters
to use this as a storytelling tool. This
has grown more predominantly
in sports and news production. It
should defi nitely also be mentioned
that we now have 4K immersive
production from a one-box solution.
This means we can handle live
video, graphics and keying from
a single box.
Bowden: For us, it’s very important.
We have a deep level of integration
between all our platforms that
enables them to pass data from
virtual worlds into the real world and
back again. To achieve this, we lean
heavily on the implementation of our
own protocols in all of our software.
Gonzalo: The more powerful
and effi cient the combination
of the rendering platform and
the 3D graphics software, the
more advanced imagery will be
achievable in real time. Realism is
about advanced rendering and
precise perspective matching, so
the more power we have, the more
polygons, textures, effects and
impostors we will be able to include
in a scene in real time.
Halperin: The heart of virtual
studio production is its rendering
platform. Orad’s HDVG video
rendering platform allows the
broadcaster to easily render
sophisticated graphics whether
used for background/foreground
or the videos used inside the
set. The HDVG that is equipped
with standard high quality PC
components offers a dedicated
I/O board designed for real-time
graphics and establishes a direct
connection between the I/O board
and the graphics board.
Lang: Choosing a rendering
platform does make a big difference
so making sure the right one is
in place is important. Our focus
when developing Vizrt’s rendering
platform, Viz Engine, was always on
building a platform that’s fast to work
on and with which to make updates.
But something that might be even
more important in a rendering
engine is that we’ve got great built-in
video support for clips, live video and
streaming sources that renders out
the virtual set in real time. So the Vizrt
platform is really directed towards
content producers that handle live
dynamic content.
Harrison: Lens calibration is
extremely important and often
glossed over by end users and
even some suppliers of VR. Each
lens has its own characteristics
which vary not just between lens
models, but also between each
lens, and furthermore, may change
over time and use. RT Software’s
lens calibration process allows the
TVBEurope 57
Virtual Sets Forum
How important is the choice of
rendering platform?How crucial is lens calibration?
VR software to accurately ascertain the fi eld of
view (FOV) of the real lens and the lens distortion
characteristics at that FOV. If the FOV is incorrect,
then the virtual objects will appear to drift in
relation to real objects as the lens is panned or
zoomed. Lens distortion is greatest at the edges
and corners of the frame. If this distortion is not
compensated for accurately, then drift will be
increased as virtual objects approach the edges
and corners of the frame. For drift-free VR and,
more importantly, AR – virtual objects in a real
scene – the lens calibration needs to accurately
describe the FOV and the distortion characteristics
across the complete range of zoom and focus
of the lens. The rendering software needs to
render the scene accordingly taking this FOV and
distortion into account.
Lang: Lens calibration is crucial in order to
get the motion and zoom levels of the camera
to match up with the graphics. If it’s not done
right the result won’t look very good. Vizrt has
developed some great tools for speeding up
the process of calibrating the lenses. These
solutions provide good calibration and speed up
set-up time.
Bowden: It’s realistic with the right support. As
these systems become more embedded into
and on to cameras, we will see VR and AR move
to domains in which they previously would have
been impossible. One example in which AR is
already being deployed very quickly is on the
sidelines of stadiums during breaks in play. Our
Virtual Placement software enables this with no
setup time and no sensors on the camera.
Gonzalo: Not many years ago this was
an impossible task, but today all we need is
Trackfree and a fi xed camera. Furthermore, with
a tracking system based on image recognition,
such as Ncam, any environment is valid for VR
or Augmented Reality.
Halperin: Given the right technology, portable
VR is defi nitely a possibility, though not for
every type of environment. Perhaps it is more
appropriate for small/mid-sized broadcasts
that are searching for a high-quality, low-
maintenance virtual studio solution. Orad’s
Virtual Studio in a Box solution offers just that. It
is able to manage four live cameras, provide
programme and preview, and manage all
types of tracking technologies, integrated
chromakey and internal delay.
Lang: Portable VR has become something that
producers want more and more and it’s already
available with Vizrt products. Fox, for example,
has produced some stunning visual images using
Vizrt tools twinned with Ncam tracking systems.
Ncam provides tracking information from two
small cameras that are fi xed to the main camera.
This has been a huge advancement in making
the total system more portable and fl exible. Users
are no longer dependent on tracking systems
that take lots of time to install. When the tracking
system is mounted on the camera itself it’s quicker
to start using virtual elements together with a live
camera feed. You can now also run Viz Engine on
a laptop which gives you a very strong rendering
capacity with attached Matrox video cards using
a thunderbolt connection.
Bowden: Yes. The most important tenet of VR is
to make it look real. Anything that is designed
to ‘trick’ or ‘fool’ the viewer should be as
photorealistic as possible. Once you start to
move away from a realistic look and feel you risk
losing credibility with viewers.
Gonzalo: In Brainstorm, we work with Real
Time Virtual Sets. One of the big advantages of
our software for VR designers is that objects and
textures that are placed on the background of
the environment need less polygonal resolution
than the ones placed at the forefront.
Harrison: Yes, there are basic considerations.
Technically, you should try and keep the polygons
low, although tOG-VR makes an effi cient use of
the GPU there is no point in taxing the renderer
with something that you will never see. To create
a feeling of reality, keep virtual objects located as
they would be in the real world, use foreground,
middle and background objects to create depth
and pay attention to the scale of objects. You
want good white and black values in your virtual
environment – black, white and everything in
between. A useful tip is to check your scene in
black and white, if possible, to see how your
values are working. Lastly, design with the brand
in mind keeping your colours to a handful
making sure they work together, and keep the
noise down. Unless you want the viewer to look
at something that is not the presenter, keep the
animated elements to a minimum.
Lang: Getting the idea right is of course
crucial. If the basic idea is not entertaining
or aids storytelling, a virtual set will be of little
help. The graphics themselves need a high
degree of sophistication. One of Vizrt’s newest
implementations helps by integrating with
Maxon’s Cinema 4D, making it easier to design
sets within the programme.
Bowden: I believe that we will continue to see
the proliferation of more intelligence in VR and
in studios in general. Depth-sensing cameras,
cameras with an awareness of their location in
the studio and what they’re ‘looking’ at, and
intelligent switchers will all enhance the world of
VR over the coming decade.
Halperin: We believe that making VR light,
compact, scalable and more affordable is what
the future has in store. Adoption of 4K is another
important challenge. We have challenged
ourselves and our technology providers to continue
and improve camera tracking technologies, as this,
along with expanded graphics capabilities, are the
heart of the VR revolution that took broadcasting
by storm over a decade ago. Integration with
multiple systems that are part of the production
workfl ow requires greater fl exibility, and a wider
range of choices to display and manage content
will be key to future developments.
Harrison: Firstly, the move to fl oating point
frame buffers allows set rendering to provide
10- or even 12-bit resolution. This, combined with
a full shader-based pipeline, paves the way to a
fully photo realistic set. Secondly, image-based
camera tracking, with either the aid of targets in
the camera’s fi eld of view or existing set features –
the AR case – negates the need for sensors on the
camera. Whilst such systems currently exist, none
are yet completely 100 per cent reliable. Vendors
such as RT Software are looking at object tracking
to allow presenters to seamlessly merge with the
virtual environment by automatically altering
keying priority as they move in front and behind of
virtual objects using depth keying.
58 TVBEurope www.tvbeurope.com April 2015
Virtual Sets Forum
Just how realistic is ‘portable VR’ – the ability to create VR in any environment?
Are there basic considerations to which designers of VR environments need to adhere?
What is the next major development on the VR front?
Gerhard Lang, Vizrt
Mark Bowden, ChyronHego
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60 TVBEurope www.tvbeurope.com April 2015
Despite the competitive challenges
from over-the-top (OTT) players, the
vast majority of consumers still favour
‘traditional’ service providers, according to
recent research by Amdocs, a provider of
customer experience solutions. It also shows
that while customers value their service
providers’ customer experience, network quality
and brand reputation, churn remains high within
the industry.
The Amdocs Customer Experience Spotlight
2015, an independent research study conducted
by IE Market Research (IEMR) on behalf of
Amdocs, highlights the importance of providing a
superior customer experience in order to retain as
well as attract new customers, such as including a
carrier-grade Wi-Fi strategy to combat the threat
of emerging players in the mobile market and
offering multi-play bundles to win market share.
The global survey was conducted among 8,450
consumers in 17 countries.
Key findings include:
Churn persists within service provider industry:
While 63 per cent of respondents stated they
would recommend their service provider, citing
customer care/experience (89 per cent) and
high-quality internet connection and coverage
(59 per cent) as the top reasons for their
endorsement, 50 per cent of respondents said
they had been with their current service provider
for less than a year.
Customers prefer ‘traditional’ service
providers: 80 per cent of respondents would
not consider switching to OTT disruptors if these
players offered mobile connectivity. The top
reasons were: privacy and security issues, lack
of trust and potential network quality issues.
Global variations were significant: the majority
of APAC and emerging markets were more likely
to consider OTT disruptor services, while mature
markets in Europe and North America proved
more loyal.
Customers desire innovative and new
personalised services: More than half of the
respondents stated that they would switch
mobile subscription plans for a plan that included
additional communication services (e.g. home,
internet, TV) with almost the same number of
respondents saying they would switch if they
were able to choose the bundle components.
The multi-play opportunity remains
unclaimed: Although more than half (52 per
cent) of respondents subscribe to four services
(broadband, TV, mobile, fixed line), only one per
cent has a single quad-play provider. Triple-play
penetration was also low (nine per cent).
Carrier-grade Wi-Fi will drive loyalty: Among
the 62 per cent of respondents with a mobile
internet plan, 71 per cent use Wi-Fi more
frequently than their mobile connection.
“With changing customer expectations
and the ever-increasing threat of disruptive
competitors, service providers are required
to adopt a new strategy by taking a multi-
dimensional view of customer experience,”
said Chris Williams, head of global marketing
at Amdocs. “By leveraging their customer
experience strengths and exciting customers
with innovative, personalised and multi-play
bundles, as well as shaping the quality of
network experience through real time network
visibility and control carrier-grade Wi-Fi
strategies, service providers have a tremendous
opportunity to lead in the new world of
customer experience.”
Data Centre
Taking a multi-dimensional view of the customer experience
Amdocs looks at how telcos/cable TV companies compete on customer service with OTT players
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62 TVBEurope www.tvbeurope.com April 2015
Despite one third of UK fi rms banning public
cloud from the workplace, its use appears
endemic, unmanaged and unstoppable,
according to a new survey commissioned by
Connected Data.
The survey of 100 UK businesses revealed stark
concerns about the safety of the public cloud
services, such as Dropbox, Box and Amazon
for sharing confi dential data. However, despite
this caution, the fi ndings demonstrate that most
employees’ activity via these platforms generally
goes unmonitored and unchecked in 64 per cent
of businesses.
The vast majority (90 per cent) of IT decision
makers believe that sharing sensitive data in the
public cloud poses some level of risk.
However, despite this inherent mistrust, only
one third (33 per cent) have banned staff from
using public cloud. Of the fi rms that do ban the
use of public cloud at work, over half (58 per
cent) admit they would not know whether their
employees are using it anyway.
Other key fi ndings include:
Over two thirds (69 per cent) of businesses
questioned believed that public cloud services
were being used by some proportion of their
workforce regardless of company policy (with 29
per cent suspecting over half their employees of
doing so)
More than a quarter (27 per cent) rank use of
public cloud as the greatest risk to their company
data, above lost devices (25 per cent), hacking
(14 per cent) and malicious staff behaviour (18
per cent)
Meanwhile, well over a tenth (13 per cent)
of UK fi rms admitted they had lost or had
confi dential data exposed due to staff sharing
it via public cloud. Worse, an additional 19 per
cent could not be certain whether this had
happened to their business or not.
The survey results go on to reveal that little is
being done to protect organisations or staff
against careless behaviour.
Nearly half (48 per cent) of those companies,
which believe they are at risk, have not added
guidelines to a staff manual
Even fewer fi rms provide training (36 per
cent) or tools (39 per cent) on the topic of fi le
and data sharing
Staff at UK fi rms who break rules about public
cloud usage in the workplace could be in for a
big shock. More than a fi fth (22 per cent) of the
fi rms interviewed said staff would be instantly
dismissed for using public cloud while 40 per cent
would issue staff a written warning.
The survey also looked at the drivers behind
cloud usage. It found that the main reason
employees risk using the public cloud is because
they need to access fi les across devices (54 per
cent). Ease of use was considered the second
highest driver (48 per cent).
Dr Geoff Barrall, CEO of Connected Data,
commented, “While we shouldn’t be overly
surprised at the levels of mistrust in public cloud,
we should be concerned by a growing pattern of
employee behaviour that puts sensitive company
data at risk. Penalties to staff are serious, yet the
need to share fi les across different devices is
leading them to break company policy and put
their jobs on the line. The survey highlights how
important it is to address this dilemma before
more company data is lost or exposed.”
Transport to the private cloudThe survey coincides with the UK launch of
Transporter for Business, the industry’s fi rst
private cloud appliance from Connected Data.
Transporter for Business allows users to sync
and share fi les privately. By offering employees
the cloud features they enjoy and require,
Transporter eliminates the temptation to use
unauthorised public cloud solutions that could
put sensitive business information at risk.
Transporter for Business enables organisations
to keep cloud data on-site without having to
pay recurring monthly fees, manage storage
capacity limits or replace legacy storage
systems. Available in a variety of confi gurations
ranging from 8TB to 24TB, it delivers a fast and
secure private cloud experience through intuitive
hardware that is fully controlled by the end user.
Transporter for Business enables up to 150 users
per device to create and share company fi les
with an unlimited number of colleagues, all in
complete privacy. All products in the Transporter
for Business family also work together, so
businesses can simply add new Transporters to an
existing network when additional storage or user
capacity is needed.
Barrall concluded: “Whilst we know employee
behaviour cannot be changed overnight, there
is a way to keep data safe and give employees
the work tools they need. Private cloud solutions
enable companies to take full responsibility
by protecting their sensitive data whilst
enabling their employees to do their jobs
as effi ciently as possible.”
Perceptions of the public cloud
Data Centre
One third of UK fi rms ban staff from using public cloud services, reports Connected Data
“Private cloud solutions enable companies to take full responsibility by
protecting their sensitive data whilst enabling their employees to do their jobs
as effi ciently as possible” Dr Geoff Barrall, Connected Data
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February 2015 I Issue 1 I Volume 33
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Thinking outside
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FOR 2015
For more information contact:
Ben EwlesSales ManagerTel: +44 (0) 207 354 6000Email: [email protected]
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SALES EDITORIAL
TV Technology Europe is the leading product and technical resource for the broadcast media professional. Providing independent coverage of
the latest equipment and technology releases, and offering exclusive insight, opinion and analysis from the industry’s
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