tuff package 09
DESCRIPTION
.TRANSCRIPT
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*TUFF PACKAGE
TABLE OF CONTENTSPAGETUFF ZONES--------------------------------------------2TUFF IN ZONE-----------------------------------------3 - 4TUFF IN ZORRO--------------------------------------5-6TUFF X-OUT ZONE----------------------------------7-8TUFF X-OUT ZORRO------------------------------- 9-10ZONE PRESSURES-----------------------------------11TUFF BOMB HOT------------------------------------12TUFF CROSS BURN----------------------------------13TUFF FREEDOM HEAT-----------------------------14MAN-FREE PRESSURES----------------------------15TUFF CRASH SOLO----------------------------------16-17MAN BLITZ----------------------------------------------TUFF PLUG MATCH---------------------------------1819-20TITAN PLUG MATCH-------------------------------21
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*ZONES
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*PROSLOTSENZMTWCCHFSSTENMZWCCHFSNOTES: Play TREY vs. all Formations Except 2x2 = QUADSBackerBoltSkyReadTREY LEFT#2 Wk#2TREY LEFT
STUNT: TUFF INCOVERAGE: ZONECALL SIDE: OPP HUSKY
POSITIONALIGNMENTKEYRESPONSIBILITYEND3 TECHOCENTER A Gap. Inside Cage vs. Pass.NOSE3 TECHOPP Husky CallOCENTER A Gap. Inside Cage vs. Pass.TACKLE20 TECH2 Yards DeepOTC Gap to Chase. Outside Cage vs. Pass.STEP TECH = CROSS ALL DOWN BLOCKS by OT.SAM7 TECHClosed Side = TE Open Side = OGClosed Side = D Gap To Chase. Open Side = B Gap. (Fold)TREY = BOLT/BACKER = SEA/CURL/FLAT #2 to #1. SKY TECH = HOOK/CURL off #3QUADS = READ / FLIPWILL7 TECHClosed Side = TE Open Side = OGClosed Side = D Gap To Chase. Open Side = B Gap. (Fold)TREY = BUZZ/BACKER = SEAM/CURL/FLAT #2 to #1. STAR TECH = HOOK/CURL off #3Unit TE = READ TECH. V-Cut 1st Inside rec. to the Flat.QUADS = READ / FLIPMIKE20 TECH2 Yards DeepOTC Gap to Chase. Outside Cage vs. Pass.STEP TECH = CROSS ALL DOWN BLOCKS by OT.ZIP 00 TECH*MIDPOINT6 Yards DeepNear back to Flow TriangleB Gap to B Gap. SPILL ALL RUN BLOCKS.TREY = Play HOOK / CURL off #2 away from Trey.QUADS = Play MIDDLE READ off #3 to #2.FIELDCORNERDisguise AlignmentTREY = COBQUADS = MAN TREY = OUTSIDE 1/3 TECH. All vertical routes of #1. Unit TE = READ TECH.QUADS = READ or FLIPBOUNDARY CORNERDisguise AlignmentTREY = COBQUADS = MAN TREY = OUTSIDE 1/3 TECH. All vertical routes of #1. Unit TE = READ TECH.QUADS = READ or FLIPCALL SIDE SAFETYDisguise AlignmentTREY = COBQUADS = MAN SKY (H) / STAR (FS) = SEAM/CURL/FLAT #2 to #1. BOLT (H) / BUZZ (FS) = HOOK/CURL off #3CHECK QUADS vs. 2X2. Play READ or FLIP.AWAY SIDE SAFETYDisguise AlignmentTREY = COBQUADS = MAN MIDDLE 1/3 TECH. Land Mark is the Goal Post.Open #1 = BACKER CALL. Seam/Curl/Flat #2 to #1. Unit TE = READ CALL. V-Cut 1st Inside rec. to the Flat CHECK QUADS vs. 2X2. Play READ or FLIP.
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*BLITZ ADJUSTMENTSI, I NR, & SPLITNTEWZMSHFSCCNTEWZMSHFSCCNTEWZMSHFSCCNTEWZMSHFSCCNTEWZMSHFSCCNTEWZMSHFSCCNTEWZMSHFSCCNTEWZMSHFSCCNTEWZMSHFSCCNTEWZMSHFSCCI FAR & NRPRO DOUBLESLOT TRIPSPRO TRIPSACESPREAD TRIPSEMPTYI, I NR, & SPLITI FAR & NRTUFF IN ZONEBacker#2 WkBuzzReadStarReadFlipQUADS#2 WkBackerReadRead#2 WkSkyNOTE: Play TREY vs. EMPTY. There is no FSL check in zone.#3#3BackerBackerBoltBackerReadBoltStarStar#3#3Read#2 Wk#3#2 Wk#2 Wk
#2 WkTREY RIGHTTREY RIGHTTREY LEFTTREY RIGHTTREY RIGHTTREY LEFTTREY LEFTBoltTREY LEFTQUADS
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*PROSLOTSENZMTWCCHFSSTENMZWCCHFSCLOUDCLOUDCLOUDCLOUDNOTE: POSSIBLE CHECK TREY VS TRIPSPost Read#3 to #2Post Read#3 to #2
STUNT: TUFF INCOVERAGE: ZORROCALL SIDE: OPP HUSKY
POSITIONALIGNMENTKEYRESPONSIBILITYEND3 TECHOCENTER A Gap. Inside Cage vs. Pass.NOSE3 TECHOPP Husky CallOCENTER A Gap. Inside Cage vs. Pass.TACKLE20 TECH2 Yards DeepOTC Gap to Chase. Outside Cage vs. Pass.STEP TECH = CROSS ALL DOWN BLOCKS by OT.SAM7 TECHCLOSED: TEOPEN: OG to #2Seam / Curl Off #2. Re Route #2 Vertical.V-Cut #3 to the Flat. Be Aware of #3. CP: If #3 is in a Threatening position (Trips), Play #3. If #3 is Away, Stay Inside #2.WILL7 TECHCLOSED: TEOPEN: OG to #2Seam / Curl Off #2. Re Route #2 Vertical.V-Cut #3 to the Flat. Be Aware of #3. CP: If #3 is in a Threatening position (Trips), Play #3. If #3 is Away, Stay Inside #2.MIKE20 TECH2 Yards DeepOTC Gap to Chase. Outside Cage vs. Pass.STEP TECH = CROSS ALL DOWN BLOCKS by OT.ZIP10 TECHNear Back to Flow TrianglePOST READ Technique to #3.Drop to Middle of Hashs and Read #3 to #2.CP: Zip is always Deep Middle vs. 1 Back. Keep Hips Open, if no threat, Flip your Hips.FIELDCORNEROutside Shade of #1 by 6 yards.COB Thru #2Funnel Technique. Re Route #1 Keep, Vision on #2.BOUNDARYCORNEROutside Shade of #1 by 6 yards.COB Thru #2Funnel Technique. Re Route #1 Keep, Vision on #2.HUSKY2 X 10 Outside TE.2 Yards Outside Hash vs. Open #2.COB Field Technique.Midpoint is 4 Yards Outside the Hash.FREESAFETY2 X 10 Outside TE.2 Yards Outside Hash vs. Open #2.COB Field Technique.Midpoint is 4 Yards Outside the Hash.
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*BLITZ ADJUSTMENTSI, I NR, & SPLITNTEWZMSHFSCCNTEWZMSHFSCCNTEWZMSHFSCCNTEWZMSHFSCCNTEWZMSHFSCCNTEWZMSHFSCCNTEWZMSHFSCCNTEWZMSHFSCCNTEWZMSHFSCCNTEWZMSHFSCCI FAR & NRPRO DOUBLESLOT TRIPSPRO TRIPSACESPREAD TRIPSEMPTYI, I NR, & SPLITI FAR & NRTUFF IN ZORROCLOUDNOTE: POSSIBLE CHECK TREY VS TRIPSStarCLOUDCLOUDCLOUDCLOUDCLOUDCLOUDCLOUDCLOUDCLOUDCLOUDCLOUDCLOUDCLOUDCLOUDCLOUDCLOUDCLOUDCLOUDCLOUDPost Read#3 to #2Post Read#3 to #2Post Read#3 to #2Post Read#3 to #2Post Read#3 to #2Post Read#3 to #2Post Read#3 to #2Post Read#3 to #2Post Read#3 to #2Post Read#3 to #2
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*PROSLOTSENZMTWCCHFSSTENMZWCCHFSBackerBoltSkyReadTREY LT#2 Wk#3NOTES: Play TREY vs. all Formations Except 2x2 = QUADSTREY LT#2 Wk
FRONT: TUFF X-OUTCOVERAGE: ZONECALL SIDE: OPP HUSKY
POSITIONALIGNMENTKEYRESPONSIBILITYEND3 TECHOTC Gap to Chase. Outside Cage vs. Pass.STEP TECH = CROSS ALL DOWN BLOCKS by OT.NOSE3 TECHOPP Husky CallOTC Gap to Chase. Outside Cage vs. Pass.STEP TECH = CROSS ALL DOWN BLOCKS by OT.TACKLE20 TECH2 Yards DeepOCPlug OPP A Gap. Inside Cage vs. Pass.SAM7 TECHClosed Side = TE Open Side = OGClosed Side = D Gap To Chase. Open Side = B Gap. (Fold)TREY = BOLT/BACKER = SEA/CURL/FLAT #2 to #1. SKY TECH = HOOK/CURL off #3QUADS = READ / FLIPWILL7 TECHClosed Side = TE Open Side = OGClosed Side = D Gap To Chase. Open Side = B Gap. (Fold)TREY = BUZZ/BACKER = SEAM/CURL/FLAT #2 to #1. STAR TECH = HOOK/CURL off #3Unit TE = READ TECH. V-Cut 1st Inside rec. to the Flat.QUADS = READ / FLIPMIKE20 TECH2 Yards DeepOCPlug OPP A Gap. Inside Cage vs. Pass.ZIP 00 TECH6 Yards DeepNear back to Flow TriangleB Gap to B Gap. SPILL ALL RUN BLOCKS.TREY = Play HOOK / CURL off #2 away from Trey.QUADS = Play MIDDLE READ off #3 to #2.FIELDCORNERDisguise AlignmentTREY = COBQUADS = MAN TREY = OUTSIDE 1/3 TECH. All vertical routes of #1. Unit TE = READ TECH.QUADS = READ or FLIPBOUNDARY CORNERDisguise AlignmentTREY = COBQUADS = MAN TREY = OUTSIDE 1/3 TECH. All vertical routes of #1. Unit TE = READ TECH.QUADS = READ or FLIPCALL SIDE SAFETYDisguise AlignmentTREY = COBQUADS = MAN SKY (H) / STAR (FS) = SEAM/CURL/FLAT #2 to #1. BOLT (H) / BUZZ (FS) = HOOK/CURL off #3CHECK QUADS vs. 2X2. Play READ or FLIP.AWAY SIDE SAFETYDisguise AlignmentTREY = COBQUADS = MAN MIDDLE 1/3 TECH. Land Mark is the Goal Post.Open #1 = BACKER CALL. Seam/Curl/Flat #2 to #1. Unit TE = READ CALL. CHECK QUADS vs. 2X2. Play READ or FLIP.
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*BLITZ ADJUSTMENTSI, I NR, & SPLITNTEWZMSHFSCCNTEWZMSHFSCCNTEWZMSHFSCCNTEWZMSHFSCCNTEWZMSHFSCCNTEWZMSHFSCCNTEWZMSHFSCCNTEWZMSHFSCCNTEWZMSHFSCCNTEWZMSHFSCCI FAR & NRPRO DOUBLESLOT TRIPSPRO TRIPSACESPREAD TRIPSEMPTYI, I NR, & SPLITI FAR & NRTUFF X-OUT ZONEBacker#2 WkBuzzReadStarReadFlipQUADS#2 WkBackerReadRead#2 WkSkyNOTE: Play TREY vs. EMPTY. There is no FSL check in zone.#3#3BackerBackerBoltBackerReadBoltStarStar#3#3Read#2 Wk#3#2 Wk#2 Wk
#2 WkTREY RIGHTTREY RIGHTTREY LEFTTREY RIGHTTREY RIGHTTREY LEFTTREY LEFTBoltTREY LEFTQUADS
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*PROSLOTSENZMTWCCHFSSTENMZWCCHFSNOTES: POSSIBLE CHECK TREY vs. TRIPSCLOUDCLOUDCLOUDPost Read #3- #2CLOUDPost Read #3- #2
FRONT: TUFF X-OUTCOVERAGE: ZORROCALL SIDE: OPP HUSKY
POSITIONALIGNMENTKEYRESPONSIBILITYEND3 TECHOTC Gap to Chase. Outside Cage vs. Pass.STEP TECH = CROSS ALL DOWN BLOCKS by OT.NOSE3 TECHOPP Husky CallOTC Gap to Chase. Outside Cage vs. Pass.STEP TECH = CROSS ALL DOWN BLOCKS by OT.TACKLE20 TECH2 Yards DeepOCPlug OPP A Gap. Inside Cage vs. Pass.SAM7 TECHCLOSED: TEOPEN: OG to #2Seam / Curl Off #2. Re Route #2 Vertical.V-Cut #3 to the Flat. Be Aware of #3. CP: If #3 is in a Threatening position (Trips), Play #3. If #3 is Away, Stay Inside #2.WILL7 TECHCLOSED: TEOPEN: OG to #2Seam / Curl Off #2. Re Route #2 Vertical.V-Cut #3 to the Flat. Be Aware of #3. CP: If #3 is in a Threatening position (Trips), Play #3. If #3 is Away, Stay Inside #2.MIKE20 TECH2 Yards DeepOCPlug OPP A Gap. Inside Cage vs. Pass.ZIP10 TECHNear Back to Flow TrianglePOST READ Technique to #3.Drop to Middle of Hashs and Read #3 to #2.CP: Zip is always Deep Middle vs. 1 Back. Keep Hips Open, if no threat, Flip your Hips.FIELDCORNEROutside Shade of #1 by 6 yards.COB Thru #2Funnel Technique. Re Route #1 Keep, Vision on #2.BOUNDARYCORNEROutside Shade of #1 by 6 yards.COB Thru #2Funnel Technique. Re Route #1 Keep, Vision on #2.HUSKY2 X 10 Outside TE.2 Yards Outside Hash vs. Open #2.COB Field Technique.Midpoint is 4 Yards Outside the Hash.FREESAFETY2 X 10 Outside TE.2 Yards Outside Hash vs. Open #2.COB Field Technique.Midpoint is 4 Yards Outside the Hash.
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*BLITZ ADJUSTMENTSI, I NR, & SPLITNTEWZMSHFSCCNTEWZMSHFSCCNTEWZMSHFCCNTEWZMSHFSCCNTEWZMSHFSCCNTEWZMSHFSCCNTEWZMSHFSCCNTEWZMSHFSCCNTEWZMSHFSCCNTEWZMSHFSCCI FAR & NRPRO DOUBLESLOT TRIPSPRO TRIPSACESPREAD TRIPS EMPTYI, I NR, & SPLITI FAR & NRTUFF X-OUT ZORROCloudCloudCloudCloudStarCloudCloudCloudCloudCloudCloudCloudCloudCloudCloudCloudCloudCloudCloudCloudCloudNOTE: POSSIBLE CHECK TREY VS TRIPSPost Read#3 to #2Post Read#3 to #2Post Read#3 to #2Post Read#3 to #2Post Read#3 to #2Post Read#3 to #2Post Read#3 to #2Post Read#3 to #2Post Read#3 to #2
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*ZONE PRESSURES
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*PROSLOTSENZMTWCCHFSSTENMZWCCHFSSCF#3SCF#3SCFSCF
BLITZ: TUFF BOMBCOVERAGE: HOTCALL SIDE: HUSKY
POSITIONALIGNMENTKEYRESPONSIBILITYEND3 TECHOGLONG STICK A Gap. Mid Point vs. PassCP: CROSS ALL FAN BLOCKS BY THE GUIARD.NOSE3 TECHOPP HUSKY CallOCENTER A Gap away from Husky Call. Inside Cage vs. Pass.TACKLE20 TECH2 1/2 Yards DeepOTC Gap to Chase. Outside Cage vs. Pass.STEP TECH = CROSS ALL DOWN BLOCKS by OT.SAM7 TECHEMOLCRASH D Gap. Outside Cage vs. Pass.CP: NO SPILL / INSIDE MOVES WILL7 TECHClosed Side= TE Open Side = OGPlay SCF TECH. * GUT Call = Play FINAL #3 TECH.MIKE20 TECH2 1/2 Yards DeepOGBlitz B Gap. Downhill Path. SPILL All Run Blocks.2nd Blitzer can Read Out vs. Run away.ZIP30 TECHNear back to Flow TriangleFINAL #3 TECH.* ROCK-IT Call = Play SCF TECH to the Blitz.FIELDCORNERInside Shade of #1 by 6 yards.#1 to #2OUTSIDE 1/3 TECH. All vertical routes of #1. CP: Mid Point of Zone is Top of the Numbers. *Hitch/Out/Under by #1 See #2 (Wrong Guy Deep).Unit TE = READ TECH.BOUNDARY CORNERInside Shade of #1 by 6 yards.#1 to #2OUTSIDE 1/3 TECH. All vertical routes of #1. CP: Mid Point of Zone is Top of the Numbers. *Hitch/Out/Under by #1 See #2 (Wrong Guy Deep).Unit TE = READ TECH.HUSKY2 X 10 Outside TE.2 Yards Outside Hash vs. Open #2.COB THRU #2SCF TECH = SEAM/CURL/FLAT #2 to #1. *ROCK-IT Call vs. Trips away from the blitz or Unit TE to the blitz. ROCK-IT = Play Middle 1/3 TECH.FREE SAFETY2 X 10 Outside TE.2 Yards Outside Hash vs. Open #2.COBMIDDLE 1/3 TECH. Land Mark is the Goal Post.*ROCK-IT Call vs. Trips away from the blitz or Unit TE to the blitz. ROCK-IT = Play SCF TECH. Make GUT Call.
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*PROSLOTSENZMTWCCHFSSTENMZWCCHFSBackerSCF#3SCF#3SCFSCFGUTBURN LEFTBURN LEFT
BLITZ: TUFF CROSSCOVERAGE: BURNCALL SIDE: OPP HUSKY
POSITIONALIGNMENTKEYRESPONSIBILITYEND3 TECHOTC Gap to Chase. Outside Cage vs. Pass.STEP TECH = CROSS ALL DOWN BLOCKS by OT.NOSE3 TECHOPP HUSKY CALLOTC Gap to Chase. Outside Cage vs. Pass.STEP TECH = CROSS ALL DOWN BLOCKS by OT.TACKLE20 TECH2 1/2 Yards DeepOCPlug OPP A Gap. Inside Cage vs. Pass.SAM7 TECHClosed Side= TE Open Side = OGPlay SCF TECH. * GUT Call = Play FINAL #3 TECH.WILL7 TECHClosed Side= TE Open Side = OGPlay SCF TECH. * GUT Call = Play FINAL #3 TECH.MIKE20 TECH2 1/2 Yards DeepOCPlug OPP A Gap. Inside Cage vs. Pass.1ST Blitzer. SPILL ALL RUN BLOCKS.ZIP00 TECHOCBlitz A Gap OPP OC. Mid Point QB vs. Pass.FIELDCORNERInside Shade of #1 by 6 yards.#1 to #2OUTSIDE 1/3 TECH. All vertical routes of #1. CP: Mid Point of Zone is Top of the Numbers. *Hitch/Out/Under by #1 See #2 (Wrong Guy Deep).Unit TE = READ TECH.BOUNDARY CORNERInside Shade of #1 by 6 yards.#1 to #2OUTSIDE 1/3 TECH. All vertical routes of #1. CP: Mid Point of Zone is Top of the Numbers. *Hitch/Out/Under by #1 See #2 (Wrong Guy Deep).Unit TE = READ TECH.CALL SIDE SAFETY2 X 10 Outside TE.2 Yards Outside Hash vs. Open #2.COB THRU #2SCF TECH = SEAM/CURL/FLAT #2 to #1. *ROCK-IT Call vs. Trips away from the blitz or Unit TE to the blitz. ROCK-IT = Play Middle 1/3 TECH.AWAY SIDESAFETY2 X 10 Outside TE.2 Yards Outside Hash vs. Open #2.COBMIDDLE 1/3 TECH. Land Mark is the Goal Post.*ROCK-IT Call vs. Trips away from the blitz or Unit TE to the blitz. ROCK-IT = Play SCF TECH. Make GUT Call.
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*PROSLOTSENZMTWCCHFSSTENMZWCCHFSBackerSCF#3SCF#3SCFSCF
BLITZ: TUFF FREEDOMCOVERAGE: HEATCALL SIDE: OPP HUSKY
POSITIONALIGNMENTKEYRESPONSIBILITYEND3 TECHOTC Gap to Chase. Outside Cage vs. Pass.STEP TECH = CROSS ALL DOWN BLOCKS by OT.NOSE3 TECHOPP HUSKY CALLOTC Gap to Chase. Outside Cage vs. Pass.STEP TECH = CROSS ALL DOWN BLOCKS by OT.TACKLE20 TECH2 1/2 Yards DeepOCPlug OPP A Gap. Inside Cage vs. Pass.SAM7 TECHClosed Side= TE Open Side = OGPlay SCF TECH. * GUT Call = Play FINAL #3 TECH.WILL7 TECHClosed Side= TE Open Side = OGPlay SCF TECH. * GUT Call = Play FINAL #3 TECH.MIKE20 TECH2 1/2 Yards DeepOCPlug OPP A Gap. Inside Cage vs. Pass.1ST Blitzer. SPILL ALL RUN BLOCKS.ZIP00 TECHNear back to Flow TriangleFINAL #3 TECH.FIELDCORNERInside Shade of #1 by 6 yards.#1 to #2OUTSIDE 1/3 TECH. All vertical routes of #1. CP: Mid Point of Zone is Top of the Numbers. *Hitch/Out/Under by #1 See #2 (Wrong Guy Deep).Unit TE = READ TECH.BOUNDARY CORNERInside Shade of #1 by 6 yards.#1 to #2OUTSIDE 1/3 TECH. All vertical routes of #1. CP: Mid Point of Zone is Top of the Numbers. *Hitch/Out/Under by #1 See #2 (Wrong Guy Deep).Unit TE = READ TECH.HUSKY
2 X 10 Outside TE.2 Yards Outside Hash vs. Open #2.COBMIDDLE 1/3 TECH. Land Mark is the Goal Post.FREESAFETY2 X 10 Outside TE.2 Yards Outside Hash vs. Open #2.OCBlitz A Gap OPP OC. Mid Point QB vs. Pass.
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*MAN- FREE PRESSURES
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*PROTWINSSENZMTWFCBCHFSSTENMZWFCBCHFSWEWE
BLITZ: TUFF CRASHCOVERAGE: SOLOCALL SIDE: OPP HUSKY
POSITIONALIGNMENTKEYRESPONSIBILITYEND 3 TECHOGB Gap (Rip) Inside Cage vs. Pass.NOSE3 TECH OPP HUSKY CallOGB Gap (Rip) Inside Cage vs. PassTACKLE20 TECH2 Yards DeepOCPLUG CLOSED SIDE A Gap.Mid Point QB vs. Pass. SAM7 TECHEMOLD Gap To Chase. Outside Cage vs. PassWILL7 TECHEMOLD Gap To Chase. Outside Cage vs. PasMIKE20 TECH2 Yards DeepMan On2 Backs = We Call on Backs.1 Back = Open Side = Man on Remaining Back Closed Side = Man on TE. *CHECK FREE Call vs. 1 Back.ZIP00 TECH6 Yards DeepMan On2 Backs = We Call on Backs.1 Back = Open Side = Man on Remaining Back Closed Side = Man on TE. *CHECK FREE Call vs. 1 Back.FIELDCORNERInside Shade of #1 by 6 yards.Man OnMan on #1Corners Over vs. Unit TEBOUNDARYCORNERInside Shade of #1 by 6 yards.Man On Man on #1Corners Over vs. Unit TEHUSKYDisguise AlignmentMan On2 Backs = CLOSED = Man on TE. OPEN = Free.1 Back = Man On #2 to Pass Strength or Free Weak.*CHECK FREE Call vs. 1 Back.FREESAFETYDisguise AlignmentMan On2 Backs = CLOSED = Man on TE. OPEN = Free.1 Back = Man On #2 to Pass Strength or Free Weak.*CHECK FREE Call vs. 1 Back.
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WEWEWEWE
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Y
T
Z
S
Q
X
Y
T
Z
S
Q
X
Y
T
Z
S
Q
X
Y
T
Z
F
Q
X
Y
T
Z
F
Q
X
4
C
C
C
C
S
S
Z
C
C
C
C
C
C
C
C
M
M
M
M
M
M
Z
Z
Z
Z
Z
S
S
S
S
D
F
F
F
F
F
F
D
D
D
D
D
FLIP
FLIP
FLIP
READ
READ
READ
CLOUD
CLOUD
CLOUD
CLOUD
CLOUD
CLOUD
W
W
W
W
W
W
Y
T
Z
F
Q
X
Y
T
Z
S
Q
X
Y
T
Z
S
Q
X
Y
T
Z
S
Q
X
Y
T
Z
F
Q
X
S
T
Z
F
Q
X
ARROW SHORT ZORRO
C
C
C
C
S
S
Z
C
C
C
C
C
C
C
C
M
M
M
M
M
M
W
Z
Z
Z
Z
S
S
S
S
D
F
F
F
F
F
F
D
D
D
D
D
CLOUD
CLOUD
CLOUD
BOLT
BACKER
SKY
BACKER
CLOUD
CLOUD
CLOUD
BUZZ
BACKER
Z
W
TREY LEFT
DEUCE
DEUCE
DEUCE
TREY LEFT
TREY RIGHT
W
W
W
W
M
Y
T
Z
F
Q
X
Y
T
Z
S
Q
X
Y
T
Z
S
Q
X
Y
T
Z
S
Q
X
Y
T
Z
F
Q
X
S
T
Z
F
Q
X
ARROW SHORT ZONE
C
C
C
C
S
S
Z
C
C
C
C
C
C
C
C
M
M
M
M
M
M
W
Z
Z
Z
Z
S
S
S
S
D
F
F
F
F
F
F
D
D
D
D
D
FLIP
FLIP
FLIP
BOLT
BACKER
SKY
BACKER
READ
READ
READ
BUZZ
BACKER
Z
W
TREY LEFT
QUADS
QUADS
TREY LEFT
TREY RIGHT
W
W
W
W
M
QUADS
Y
T
Z
F
Q
X
Y
T
Z
S
Q
X
Y
T
Z
S
Q
X
Y
T
Z
S
Q
X
Y
T
Z
F
Q
X
S
T
Z
F
Q
X
ARROW ZONE
C
C
C
C
S
S
Z
C
C
C
C
C
C
C
C
M
M
M
M
M
W
Z
Z
Z
Z
S
S
S
S
D
F
F
F
F
F
F
D
D
D
D
D
FLIP
FLIP
FLIP
BOLT
BACKER
SKY
BACKER
READ
READ
READ
BUZZ
BACKER
Z
W
TREY LEFT
QUADS
QUADS
TREY LEFT
TREY RIGHT
W
W
W
W
M
QUADS
Y
T
Z
F
Q
X
Y
T
Z
S
Q
X
Y
T
Z
S
Q
X
Y
T
Z
S
Q
X
Y
T
Z
F
Q
X
S
T
Z
F
Q
X
ARROW ZORRO
C
C
C
C
S
S
Z
C
C
C
C
C
C
C
C
M
M
M
M
M
W
Z
Z
Z
Z
S
S
S
S
D
F
F
F
F
F
F
D
D
D
D
D
CLOUD
CLOUD
CLOUD
BOLT
BACKER
SKY
BACKER
CLOUD
CLOUD
CLOUD
BUZZ
BACKER
Z
W
TREY LEFT
DEUCE
DEUCE
TREY LEFT
TREY RIGHT
W
W
W
W
M
DEUCE
Y
T
Z
F
Q
X
Y
T
Z
S
Q
X
Y
T
Z
S
Q
X
Y
T
Z
S
Q
X
Y
T
Z
F
Q
X
S
T
Z
F
Q
X
3
C
C
C
C
S
S
Z
C
C
C
C
C
C
C
C
M
M
M
M
M
W
Z
Z
Z
Z
S
S
S
S
D
F
F
F
F
F
F
D
D
D
D
D
SKY
SKY
SKY
SKY
BACKER
SKY
BACKER
BACKER
BACKER
BACKER
SKY
BACKER
Z
W
W
W
W
W
M
Y
T
Z
F
Q
X
Y
T
Z
S
Q
X
Y
T
Z
S
Q
X
Y
T
Z
S
Q
X
Y
T
Z
F
Q
X
Y
T
Z
F
Q
X
BLADE
C
C
C
C
S
S
Z
C
C
C
C
C
C
C
C
M
M
M
M
M
M
Z
Z
Z
Z
Z
S
S
S
S
D
F
F
F
F
F
F
D
D
D
D
D
CLOUD
CLOUD
CLOUD
CLOUD
CLOUD
CLOUD
CLOUD
CLOUD
CLOUD
CLOUD
CLOUD
CLOUD
W
W
W
W
W
W
Y
T
Z
S
Q
X
Y
T
Z
S
Q
X
H
T
Z
S
Q
X
Y
T
Z
S
Q
X
Y
T
Z
F
Q
X
C
C
S
M
Z
F
D
COLT
W
C
C
C
C
S
S
Z
FLIP
C
C
COLT
C
C
M
M
M
M
Z
Z
Z
S
S
D
F
F
F
F
D
D
D
FLIP
FLIP
FLIP
READ
COLT
COLT
COLT
CLOUD
W
W
W
W
S
T
Z
F
Q
X
Z
T
F
S
Q
X
Y
T
Z
S
Q
X
Y
T
Z
S
Q
X
NICKEL COVER 1
C
C
C
C
Ni
Ni
A
C
C
C
C
M
M
M
M
A
A
A
Ni
Ni
D
F
F
F
F
D
D
D
H
T
Z
S
Q
X
H
T
Z
S
Q
X
C
C
C
C
M
M
A
A
Ni
Ni
F
F
D
D
W
Y
T
Z
F
Q
X
C
C
Ni
A
M
W
D
F
Y
T
S
F
Q
X
C
C
S
A
M
F
W
D
OPEN
FSL OPEN
SPREAD DOUBLES
PRO DOUBLES
TRIPS
FSL TRIPS
FSL PRO
FSL TWINS
W
N
T
S
S
N
T
W
S
N
W
T
T
N
S
W
S
T
Z
F
Q
X
Z
T
F
S
Q
X
Y
T
Z
S
Q
X
Y
T
Z
S
Q
X
ADJUSTER COVER 1
C
C
C
C
Ni
Ni
A
C
C
C
C
M
M
M
M
A
A
A
Ni
Ni
D
F
F
F
F
D
D
H
T
Z
S
Q
X
H
T
Z
S
Q
X
C
C
C
C
M
M
A
A
Ni
Ni
F
F
D
D
Y
T
Z
F
Q
X
C
C
Ni
A
M
W
D
F
Y
T
S
F
Q
X
C
C
S
A
M
F
W
D
OPEN
FSL OPEN
SPREAD DOUBLES
PRO DOUBLES
TRIPS
FSL TRIPS
FSL PRO
FSL TWINS
D
S
T
Z
F
Q
X
Z
T
F
S
Q
X
Y
T
Z
S
Q
X
Y
T
Z
S
Q
X
FORMATION ADJUSTMENTS MIKE COVER 1
C
C
C
C
Ni
Ni
A
C
C
C
C
M
M
M
M
A
A
A
Ni
Ni
D
F
F
F
F
D
D
H
T
Z
S
Q
X
H
T
Z
S
Q
X
C
C
C
C
M
M
A
A
Ni
Ni
F
F
D
D
EMPTY
H
T
Z
S
Q
X
C
C
M
A
Ni
F
D
PRO DOUBLES
H
T
Z
S
Q
X
C
C
M
A
Ni
F
D
OPEN
FSL OPEN
SPREAD DOUBLES
PRO DOUBLES
SPREAD TRIPS
FSL SPREAD TRIPS
D
S
T
Z
F
Q
X
Z
T
F
S
Q
X
Y
T
Z
S
Q
X
Y
T
Z
S
Q
X
FORMATION ADJUSTMENTS CORNER COVER 1
C
C
C
C
Ni
Ni
A
C
C
C
C
M
M
M
M
A
A
A
Ni
Ni
D
F
F
F
F
D
D
PRO DOUBLES
H
T
Z
S
Q
X
H
T
Z
S
Q
X
C
C
C
C
M
M
A
A
Ni
Ni
F
F
D
D
H
T
Z
S
Q
X
C
C
M
A
Ni
D
SPREAD TRIPS
F
FSL SPREAD TRIPS
EMPTY
H
T
Z
S
Q
X
C
C
M
A
Ni
D
OPEN
FSL OPEN
SPREAD DOUBLES
PRO DOUBLES
F
D
S
T
Z
F
Q
X
Z
T
F
S
Q
X
Y
T
Z
S
Q
X
Y
T
Z
S
Q
X
LIGHTNING COVER 0
C
C
C
C
Ni
Ni
A
C
C
C
C
M
M
M
M
A
A
A
Ni
Ni
D
F
F
F
F
D
D
D
H
T
Z
S
Q
X
H
T
Z
S
Q
X
C
C
C
C
M
M
A
A
Ni
S
F
F
D
D
W
Y
T
Z
F
Q
X
C
C
S
A
M
W
D
F
Y
T
S
F
Q
X
C
C
S
A
M
F
W
D
OPEN
FSL OPEN
SPREAD DOUBLES
PRO DOUBLES
TRIPS
FSL TRIPS
FSL PRO
FSL TWINS
W
E
M
M
-
*MAN BLITZ
-
*PROTWINSSENZMTWFCBCFSHSTENMZWFCBCHFSPICKPICK
BLITZ: TUFF PLUGCOVERAGE: MATCHCALL SIDE: OPP HUSKY
POSITIONALIGNMENTKEYRESPONSIBILITYEND3 TECHOGRIP B Gap. Inside Cage vs. Pass.NOSE3 TECHOPP HUSKY CALLOGRIP B Gap. Inside Cage vs. Pass.TACKLE20 TECH2 Yards DeepOCPlug A Gap. Mid Point QB vs. Pass.SAM7 TECHEMOL D Gap (Crash) to chase. Outside Cage vs. Pass.WILL7 TECHEMOL D Gap (Crash) to chase. Outside Cage vs. Pass.MIKE20 TECH2 Yards DeepOCPlug A Gap. Mid Point QB vs. Pass.ZIP00 TECHMan On2 Backs = We Call on the RBs1 Back = Man on the Remaining Back.Empty = Find Displaced Back. Communicate with FS.FIELDCORNERDisguise AlignmentMan OnMan on #1Corners Over vs. Unit TEHUSKY2 Backs = 40 TECH to Closed Side1 Back = Displaced #2Man On2-Backs : We The Backs1-Back: Man on Displaced #2BOUNDARYCORNERDisguise Alignment Man On Man on #1Corners Over vs. Unit TEFREESAFETY Disguise Alignment Man OnMan on the TE.Replace the Blitzer to Closed Side. Empty = Communicate with ZIP.
-
FSL PRONTEWZMSHFSBCFCNTEWZSMHFCBCFSNTEWZMSFSHBCFCNTEWZSFSHBCFCNTEWZMSHFCBCFSNTEWZSMFSHBCFCNWETZSMHFSBCFCNTEWZSMHFSBCFCNTEWZSMHFSBCCNTEWZSMHFSBCFCI FAR PROPRO DOUBLESLOT TRIPSPRO TRIPSACESPREAD TRIPSEMPTYFSL SLOTFSLFSLFSL FAR SLOTPLUG MATCHPICKM*FS COMMUNICATE WITH ZIP
-
*PROSLOTSENZMTWFCBCFSHSTENMZWFCBCHFSPICKPICK
BLITZ: TITAN PLUGCOVERAGE: MATCHCALL SIDE: OPP HUSKY
POSITIONALIGNMENTKEYRESPONSIBILITYEND1 TECHOCA Gap. Mid Point QB vs. Pass.NOSE1 TECHOPP HUSKY CALLOCA Gap. Mid Point QB vs. Pass.TACKLE30 TECH2 Yards DeepOGPlug B Gap. Inside Cage vs. Pass.SAM7 TECHEMOL D Gap (Crash) to chase. Outside Cage vs. Pass.WILL7 TECHEMOL D Gap (Crash) to chase. Outside Cage vs. Pass.MIKE30 TECH2 Yards DeepOGPlug B Gap. Inside Cage vs. Pass.ZIP00 TECHMan On2 Backs = We Call on the RBs1 Back = Man on the Remaining Back.Empty = Find Displaced Back. Communicate with FS.FIELDCORNERDisguise AlignmentMan OnMan on #1Corners Over vs. Unit TEHUSKY2 Backs = 40 TECH to Closed Side1 Back = Displaced #2Man On2-Backs : We The Backs1-Back: Man on Displaced #2BOUNDARYCORNERDisguise Alignment Man On Man on #1Corners Over vs. Unit TEFREESAFETY Disguise Alignment Man OnMan on the TE.Replace the Blitzer to Closed Side. Empty = Communicate with ZIP.
-
*NOTES:
******