trondheim, norway
DESCRIPTION
Mobile technology, learning and evaluation. Students use mobile phones everywhere , except for at school !. John B. Stav, Gabrielle Hansen-Nygård Trond M. Thorseth Jon Erik Hennissen HiST/AFT. Trondheim, Norway. - PowerPoint PPT PresentationTRANSCRIPT
Trondheim, Norway
John B. Stav, Gabrielle Hansen-Nygård
Trond M. ThorsethJon Erik Hennissen
HiST/AFT
Students use mobile phones everywhere, except for at school !
Mobile technology, learning and evaluation
• Demo of online Student Response System for mobile devices (EduMecca KA3-ICT, 2009-10, TOI DO-IT)
• Test- and exam system for mobile devices (Done-IT KA3-ICT,2011-12)
• HiST Mobile (2010-2015)
• Experiences with SRS at NTNU
Next two hours …
• Around 20 persons
• Experienced teachers, engineers and developers
• Work with new teaching and learning methods
• Develops prototypes of new tools and services
• Leads or participates in 10 EU funded projects
Who are we
WHAT:Use mobile technology to develope new evaluatons methods
HOW:Provide immediate feedback on tests and exams
WHY:Turn tests into a creative learning tool
Done-IT (KA3-ICT, 2011-12)
TODAYS COURSES:Week 1 …………………………………… Week 15
Exam
TOMORROWS COURSES:Week 1 ………………………… Week 15 Reduced
Exam (?)
Evaluation of knowledge
Test 1Test 2
Test 3 Tests
Teachers
• Distribute test on paper to class
• Students answear and mark multiple choice tests by using their Smartphone
• Automatic markup
• Provide immediate verification or elaboration after a test
Students
• Answear and mark multiple choice tests by using their Smartphone
• Improve skills by using tests to learn from their errors
• Use active collaborative supported learning processes
• May get a 2nd chance on some questions !
Teacher and students
• Teacher offers peer instruction with SRS at one question where many students failed
• Student group driven elaborative feedback discussion with voting!
• What if 2nd chance documents learning ?
HiST Mobile
• 3 mill euro during 5 years
• SRS
• Test and exams for mobile devices
• Enhance learning of languages
• Games
• Design of digital classroms