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Manual de referencia técnica en Español para Battletech

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Manual de referencia técnicaen Español para Battletech

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SOW

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TABLE OF CONTENTSShadows of War Page 3

Combat Vehicles:

Atila Page 7Horus Page 9Cannas Page 11Hestia Page 13Drude Page 15Lorix Page 17Manta Ray Page 19Dinju Page 21Piton Page 23Sprinter Page 25Bandua Page 27Crotalo Page 29

Mechs:

Caribdis Page 31Minuteman Page 33Ifasteio Page 35Spirit Vision Page 37Mosquito Page 39Temujin Page 41Flammenwerfer/Acheron Page 43Lavi Page 45Ookami Page 47Maus Page 49Pershing Page 51Polaris Page 53Akula Page 55Mouro Page 57Musashi Page 59Pitcairn Page 61Storm Giant Page 63

Miscellaneous Units:

Spitfire Page 65Reaper Page 67Super Longbow Page 71Tupolev TU-170 Strela “Blizzard” Page 73

CREDITS

English Version 1.0:

Cover Art

Alex Iglesias

Illustrations

David Gómez Alex Iglesias Justin Nelson Eric Ou Matt Plog Anthony Scroggins Agustín Sieiro David White

Layout

Miguel Ángel Centeno Agustín Sieiro

Writing Javier Antón Novella Agustín Sieiro Ángel Salas

Product Editing

John Haward Libertad Prados Agustín Sieiro Markus Hohmann

TRO: SHADOWS OF WAR

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TRO: SHADOWS OF WAR E1.0

Dear reader, welcome to the Shadows!

This Technical Readout is a fan project that began in 2011. It has been the work of many years and many people. This is the translated and reduced version of the original TRO, with a few selected units. The original TRO includes a Historical TRO section about the fall of the old Star League. Also, there are Clan units that don't belong to the Jihad era. This has forced us to insert a small sidebar with relevant information.

There are 4 eras and tech bases featured in this TRO:

-Inner Sphere. Star League.-Inner Sphere. Jihad.-Clan. Golden Age.-Clan. Jihad.

Just remember that some units are available in several eras.

This TRO focuses in new and untested units. Some of them are unusual and some of them are somewhat wacky. There are several tech levels involved; some are advanced and others are experimental. The tech level is also noted in the entry.

The record sheets are Solaris Skunk Werks files. There are several record sheets that are not supported but they are available in other formats. The record sheets are available and include units not featured yet in the English Version.

This TRO is the joint effort of people from Spain to Australia. We have received help from a lot of sources, too many to be accounted for. My

thanks, amongst other people, to Javier Antón Novella, Miguel Ángel Centeno Hinojosa, David Gómez, John Haward and Pompeyo Reina, that left us this year to join Hanse Davion in Heaven.

Please visit those links:

http://bg.battletech.comhttp://www.classicbattletech.eshttp://www.solarisskunkwerks.comhttp:megamek.infohttp://www.comunidad-mechwarrior.orghttp://www.camospecs.com

Battletech, Catalyst Game Labs and the Logo of Catalyst Game Labs are Registered Trademarks of InMediaRes Productions LLC in the United States and other countries. All use of trademarks or intellectual property in this book is not disputing the trademarks and intellectual property.

This is a fan-made book and it is not sponsored by Topps. You can distribute freely this book if it is done for free, if it is distributed completely and without changes and if the original authors’ rights are recognized.

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Amaris EmpireBelevue, Vancouver. Earth9th September, 2778

Stefan Amaris smiled. His smile had opened a lot of doors in the past, but now he didn’t smile often. The Emperor had terrible nightmares each night. A demon came to haunt him. The worst part was that, after awakening, he remembered that in fact, a demon was chasing him. Aleksandr Kerensky had invaded Earth. Somehow, he had defeated the SDS system, something that was impossible. Something supernatural helped him. Something evil that wanted to rob Stefan Amaris of his Throne, the reward for a life of hard work. He deserved it.

Today, however, he wasn’t scared. He had received great new last night. A brand new factory for assault mechs has been completed. 500 mechs each week, they promised him. He knew better. There would be even more. He ensured that Martinson Armaments would understand his plea. He only had to kidnap several daughters of the engineers. With those assault mechs he would crush Kerensky’s army and become again the Emperor of

all Mankind. It will be so easy....

Yesterday he organized a big party and drank a lot of beer. And that had a price. He asked the limousine to stop in the middle of nowhere, a few kilometers away from the new plant. The inauguration ceremony would have to wait, the Emperor needed to relieve himself. The idea of himself, the Mighty Emperor Stefan Amaris, Lord of the Star League and the known universe, with his trousers down in front of a tree, made him smile. All was correct. Finally.

Suddenly, he heard a roar. At first is was a distant and faint roar. It was not an animal. It was something. Then the roar became louder. It was an infernal noise. The smile in his face disappeared. The roar was demonic, straight out of hell. His body began to tremble and the roar became even louder. He began to felt it inside him. He began to scream and run into the woods. It was in vain. The roar became deafening and then, four huge bombers overfled his head, headed to the factory.

Sixty feet over Amaris, the Lieutenant Ivan Fredorovich Burya flew his Tupolev TU-170 Strela. Almost five hundred years old, the bomber flew fast and low without hesitation. Tupolev engineers were smiling in their graves seeing this

venerable bomber flyings toward the target. Beyond obsolete, the Strela still was a great airplane for bombing a target against no opposition. However, they were on Earth, attacking a factory. It was a suicide mission. And he had planned the mission. It had happened 2 days before.

Aleksandr Kerensky was near several monitors. He looked worried. The officer had brought bad news. Other officers talked in a low tone until the General screamed. “I can’t believe it. He has built a factory in the middle of an invasion. That’s crazy!”

A factory churning out hundreds of assault mechs could kill thousands of his soldiers or, even stop the invasion. He looked at General Creigthon “We need that factory bombed. Now. What do we have in available air forces?”

Creighton’s face told him the sad truth. The air campaign was not going well. They had too many loses and air superiority was a dream. “There are no available forces, Creighton?” Creighton shook his head. “This battle will be a hell, then”

(Follows on Page 4)

SHADOWS OF WAR

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(Comes from Page 3)

Lieutenant Burya was 72 years old. He was old enough to know when to act, no matter the ranks. He cleared his throat. “Sir, there are available forces. We have a flight of Strelas prepared to strike.”

Kerensky saw him. They knew each other from childhood. “Lieutenant, the Strela is obsolete and lacks range.” He had an answer for that. “Sir, the Strela was designed to this kind of missions. It has range enough to return to a friendly zone. It is an obsolete airplane, but it can fly low enough to not be detected. “

His old friend shook his head. “Ivan Fredorovich Burya. You know that it is a suicide mission. You won’t return.” The Lieutenant was prepared. “I know it. I will fly only with volunteers. The factory will become a crater.” It was enough, a sad smile appeared in the face of his friend. “You honor the SLDF. You have the green light. Good luck with the mission.”

He ignored the cars under him. They were a few miles away from the target. They would reach it in two minutes. Hamilton looked nervous. He was very young and he volunteered knowing the odds. The same

happened with the other fifteen. Amaris had robbed them a lot of things. Families lost, peace destroyed, their future crippled. Now they could get their revenge. They couldn’t damage Amaris’ forces until now, but today would be their finest hour.

The mission has gone well until now. A solar storm has rendered the most advanced sensors useless. Over the North Pole enemy radars didn’t work properly, and they could slip the bombers through flying only 30 feet over the sea. They got saltstains on the cockpit glass and a safe passage to Canada. They had no problems in the wilderness of Canada, but now they were near the target.

“Hamilton, tell the others that we have 90 seconds to begin the maneuver to get enough angle.” Using the formation lights and morse, the old bombers received the message. They had to perform a risky maneuver to get that angle.

That maneuver was crazy. He learnt the maneuver 50 years before, in the Academy. Those were happy times. They explained the maneuver almost laughing. The airplane should climb to achieve more height and energy to launch the bombs further than expected. Newton would to the job for them. It was risky as hell and nobody used it anymore thanks to modern bombs and

satellites. Those bombs wouldn’t work today, too much ECM. They would splash the target using old school maneuvers.

The Lieutenant began the bombing procedure. The targeting system was very old, but it worked. They were 60 seconds away from the target. An alarm roared. “Lieutenant, enemy detected, it is an aerospace fighter”. That was terrible news, an aerospace fighter could shoot all of them down in a few moments.

20 seconds later, Katya’s Strela vanished in a huge ball of fire. She was his friend of 15 years. Her death gave him and the others time. A light in the console turned on. It was time to climb. Risking death, the Strela began to rise.

The remaining Strelas climbed, but one was shot down a few seconds later. Only two remained. Burya focused in the bombing maneuver. He must hit the target. He had 41 tons of bombs. If the other Strela hit it would be enough. The cockpit had gone silent. There were no screams, no noises. Only veteran pilots striking a target. The bomb bay doors opened.

(Follows on Page 5)

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(Comes from Page 4)

Then the airplane trembled and alarms invaded the cockpit. Hamilton reported fast. Major damage to the left wing. The launching system was blocked. The plane was barely under control. It was a disaster.

The only relief came when he saw the other Strela launching its bombs and turning to face the fighter, giving him time. Burya knew that he should destroy the target. He could feel the stress in the airplane and the trembling grew worse, but he could keep the control. The factory was in sight. He could reach it.

Another alarm sounded and a thundering whistle followed. The old anti missile system, designed by the Soviets, was working. It stopped a salvo, but he could feel another hit. The airplane trembled, but the hit was not fatal. He looked at the crew.

They were silent, but grim determination burned in their eyes. They knew the risks. The Strela began to dive. It received more hits but they weren’t enough.

The old airplane had come to destroy the factory and nobody could avoid it.

Coldly, Burya adjusted the dive. A 200 tons direct hit. It would be enough. The Lieutenant remembered his life. A happy youth spent in Terra. His first flight. His first love. His wife. His home. His son. The corpse of his wife amidst the ruins of his bombed home. The news of the death of his son. He would have his vengeance. Then he felt the hit.

The Strela crashed in the factory, which was obliterated. Stefan Amaris could see the huge ball of fire. The Emperor knelt down crying, his last hope crushed. A demonic force had destroyed him and his dreams.

Emerged from the shadows of war, a relic from the past designed to destroy the planet rose to protect it from the worst threat it had ever faced. The engineers from Tupolev smiled in their graves. Ivan Fredorovich Burya smiled, too.

SHADOWS OF WAR

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Mass: 30 tonsChassis: Krupp-Vogel AMTPower Plant: Vogel 160 XLArmor: Krupp Draco-1000 Heavy Ferro-FibrousArmament:1 Blankenburg Extended Range Laser1 Magna LRM-5 LauncherManufacturer: Krupp Armament WorksPrimary Factory: TerraCommunication System: Marshal Long-VoiceTargeting and Tracking System: GPT Multi-Track

General Information.

VTOLs have traditionally been very fragile units. Another drawback was the impossibility of carrying heavy weapons. The new Atila is a design that addresses these drawbacks.

Design Features.

The Atila needed almost twenty years to reach final production. Krupp obtained data from the old Star League that allowed them to to install a huge XXL engine in a VTOL frame.

After gathering experience with the Pinto, they tried to design a better VTOL. 30

prototypes later they got the Atila. A gauss rifle configuration was tested but, finally, one with an ER Large Laser and LRMs was chosen as the definitive version.

There were problems with the structural tensions caused by the engine during sharp turns at great speeds, but they were solved when small wings were added. Those wings added extra lift and improved the handling of the VTOL. The only problem that couldn't be solved was the price tag, which was astronomical.

Battle History.

Despite a sabotage attempt by the Com Guards, a line of Bochum's plant was retooled to build the Atila. Building them was not an easy task for Krupp and it required the help of several contractors. Those efforts were justified, because the Atila shone in the battles in which it took part.

Deployed in small formations, they were very good at chasing down isolated units and ECM carriers. The Alliance was forced to improve their anti-air defenses. Shooting down one of them was very hard and, and the Atila was beloved by its crews.

Variants.

The 30 protoypes all have different configurations, and the Gauss Rifle variant is the most balanced one. Nowadays there are a few rumours regarding a new factory which will build that variant.

Notable Pilots.

Precentor Louise Morgan. The Precentor was a famed test pilot in ComStar before her defection. An ardent follower of the Word of Blake, she lives in spartan conditions and she is known for her charitable actions.

That charity disappears when she is in the air, as she becomes a flamboyant and arrogant pilot. Her Level III is aware of that change, but they don't care because she is a well known marksman and has destroyed 23 ‘Mechs in 2 years of combat.

ATILA

7Type: VTOL (Experimental)

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Atila

Mass: 30 tonsTech Base: Inner SphereMotive Type: VTOLCost: 15.378.000 C-BillsBattle Value: 856

Equipment Type Rating Mass Internal Structure: Standard 18 points 3,00Engine: XXL Fusion Engine 160 3,00 Cruise MP: 10 Flank MP: 15Heat Sinks: Single Heat Sink 12 2,00Control Equipment: 1,50Lift Equipment: 3,00Turret: 1,00Armor: Heavy Ferro-Fibrous AV - 79 4,00

Armor Factor Front 21 Left/Right 15/15 Turret 13 Rear 13 Rotor 2

Equipment Location Heat Spaces Mass ER Large Laser T 12 1 5,00LRM-5 T 2 1 2,00Targeting Computer BD - 1 2,00Improved C3 Computer BD 0 1 2,50Ammo LRM-5 (24) BD - 0 1,00

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Mass: 30 tonsChassis: UnknownPower Plant: 160 Nissan XLArmor: Stargazer Ferro-FibrousArmament:2 General Systems Extended Range Medium Lasers4 Wraith SRM-6 LaunchersManufacturer: UnknownPrimary Factory: UnknownCommunication System: UnknownTargeting and Tracking System: Unknown

General Information.

A traditional clan, the Jade Falcons have come with several nasty surprises in the last years. A trend towards use of more aggressive units is clearly forming. The Horus is one of such new units, a scary, “death or glory” attack VTOL.

Design Features.

There is a surprising lack of information regarding the Horus. Usually, Clan factories are easy to infiltrate, but it is clear that something very wrong has happened in the Jade Falcon Occupation Zone.

Whatever it is, it has affected intel operations. The Horus is a very advanced unit, with an improved frame that allows the Horus perform maneuvers never seen before. There are 3 sets of small wings suggesting that the Horus may carry extra loadt, but there is no solid evidence supporting this claim at this time.

The weapons are very powerful and focused on short range engagements. The armor is very strong and it allows the Horus to survive that kind of combat. The cockpit configuration has raised safety concerns because it is too close to the engine intakes.

Battle History.

The Horus is very popular in the Touman. The nose looks like the beak of a falcon and there is a lot of nose art to reflect that concept. A VTOL with more firepower than conventional units, and even light ‘Mechs was a surprise. but it fitted the aggressive Jade Falcon mentality. Ideally suited to hitting isolated units, the Horus has been used against more powerful ‘Mechs in daring attacks.

During the battles for Hesperus II, Jade

Falcon forces attacked a level II of Blakist assault ‘Mechs. The first coordinated strike destroyed 3 ‘Mechs.

After that stunt, the Word of Blake forces hid in the canyon network. It was a poor move and the level II was destroyed. Oddly enough, there are reports of a Horus taking part in raids with the Green Ghosts, adding even more mystery about their origins.

Variants.

A Horus with LRMs was spotted on Hesperus II, but it was a field modification instead of a new variant.

Notable Pilots.

Star Captain Michael Buhallin. This clansman had a very weird interest in UFOs and aliens. That was unusual in Clan Jade Falcon, and he faced a lot of trials of grievance. After winning several of them, he received a new Horus. A good shooter, his Horus has destroyed a lot of ‘Mechs without even being hit.

HORUS

9Type: VTOL (Experimental)

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Horus

Mass: 30 tonsTech Base: ClanMotive Type: VTOLRules Level: Experimental TechCost: 4.302.000 C-BillsBattle Value: 1.507

Equipment Type Rating Mass

Internal Structure: Standard 18 points 3,00Engine: XL Fusion Engine 160 4,50 Cruise MP: 10 Flank MP: 15Heat Sinks: Single Heat Sink 10 0,00Control Equipment: 1,50Lift Equipment: 3,00Turret: 0,50Armor: Ferro-Fibrous AV - 145 8,00

Armor Factor Front 37 Left/Right 28/28 Turret 28 Rear 22 Rotor 2

Equipment Location Heat Spaces Mass 4 SRM-6s FR 16 4 6,00Light Active Probe FR 0 1 0,502 ER Medium Lasers T 10 2 2,00Ammo SRM-6 (15) BD - 0 1,00

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Mass: 40 tonsChassis: Tresino-4RPower Plant: Hermes 245 XLArmor: Hulkpalte 3Armament:2 Diverse Optics Large LasersManufacturer: Vankateswara Mech Refit FactoryPrimary Factory: Tamarind Communication System: CN-N40Targeting and Tracking System: AR10-16

General Information.

WiGE units were uncommon for centuries. Then the Jihad came and forced everybody to adapt and bring new military hardware to the field. One of such forces was the Duchy of Tamarind-Abbey, that was desperately in need of more vehicles and mechs. Graham-Davis Enterprises were too busy but the Vankateswara Battlemech Refit Facility had a civilian vehicle design, the Cannas, that could easily be upgraded to a full military vehicle. Desperation forced the Duchy to accept the new WiGE.

Design Features.

The Cannas was conceived at the beginning

as a courier, only able to do recon duty if forced to do so. The upgrade changed that. A big engine allowed for more armor, and the sensors were replaced.

Twin nose mounted large Lasers gave the Cannas respectable firepower at range. Despite being faster and heavier than expected, the Cannas’ control systems were not improved and the Cannas is infamous for the suffering from instability. Several tests suggested that the lasers were unbalanced, but Vankateswara did not correct anything. The cockpit is also very cramped and is totally inadequate for extended missions, marking this WIGE as one of the most uncomfortable units deployed in the Jihad era.

Battle History.

With a bad reputation even before its first battle, its poor performance didn't surprise anyone. In fact, being assigned to a Cannas was one of the worst punishments a crewman could suffer in Tamarind forces. The Cannas ended becoming the laughingstock of the entire Duchy.

Finally, after a lots of trials, the help of several merc contractors, better tactics, and

better headrests allowed the Cannas to be more effective. When the world of Blake raided Tamarind, a full company of Cannas shadowed the entire Level III allowing the rest of their forces to prepare a good defense.

Then they hide out to sea and, when the battle began, raided the rearguard destroying the Blakist DropShip.

Variants.

There are no variants of the Cannas. However, there is a field refit with a gauss rilfe replacing the lasers.

Notable Pilots.

Lieutenant Michelle Wyrmal. She was handed a Cannas as a punishment for disobeying orders. After some tinkering she conceived the new tactics that made the Cannas more useful.

Tired of the cockpit design, she created a new and more comfortable seat. For that feat she won't pay a bill in a restaurant thanks to the grateful crews of other Cannas.

CANNAS

11Type: WiGE

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Cannas

Mass: 40 tonsTech Base: Inner SphereMotive Type: WiGECost: 8.034.867 C-BillsBattle Value: 847

Equipment Type Rating Mass Internal Structure: Standard 20 points 4,00Engine: XL Fusion Engine 245 9,00 Cruise MP: 9 Flank MP: 14Heat Sinks: Single Heat Sink 16 6,00Control Equipment: 2,00Lift Equipment: 4,00Turret: 0,00Armor: Heavy Ferro-Fibrous AV - 99 5,00

Armor Factor Front 31 Left/Right 24/24 Rear 20

Equipment Location Heat Spaces Mass 2 Large Lasers FR 16 2 10,00

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Mass: 45 tonsChassis: HP-VD-45Power Plant: 170 Vestal ICEArmor: Starslab MSL11Armament:6 Halta Machine Guns1 Blue Fin LRM-5 Launcher1 Blue Streak SRM-6 LauncherManufacturer: Vestal DesignsPrimary Factory: BarcelonaCommunication System: VX-39 ATargeting and Tracking System: Diptac-139

General Information.

It is ironic that Hestia, one of the most peaceful goddesses from Greek mythology, gave her name to such a dreadful and macabre tank. The Hestia was built by Stefan Amaris to bolster the numbers of his conventional forces, but in the end, the tank became the perpetrator of many atrocities. It is now considered a tainted design. Design Features.

The old Hipparch was not considered a good tank, thanks to several manufacturing issues. It filled gaps in desperate battles but the casualties were high. A minor design bureau

came with a promising alternative. It was a fast, armored and cheap hovercraft. The main issue were the weapons, but the loadout of machine guns and SRMs were enough to get approval from Amaris himself.

Battle History.

Vestal Designs, a tractor manufacturer, was in charge of production. Star League Intelligence didn’t notice the drop in their production of agricultural machinery. Instead of tractors, something more sinister was built in their thousands. Despite the usual problems with the initial production runs, the tank was successful. The Rim Worlds Republic loved the weapons, despite the fact that the tank was almost useless at long range.

The Hestia was used as a terror weapon against civilian populations during the war and lots of cities bore the scars created by the machine guns. The most serious estimates put the civilian casualties caused only by the Hestia amounted to at least 3 million people.

In combat against the SLDF, things were not as satisfactory. The tank was well designed, but it lacked firepower. It could defeat vehicles

of the same tonnage but, against ‘Mechs, suffered many of casualties. On Apollo, two lances destroyed 10 Demon tanks without casualties, but the next day were trashed by a lance of Exterminators. After the war, all the surviving units were scrapped.

Variants.

There was a variant with a flamer that was very popular.

Notable Pilots.

Sergeant Ahmed El Hamza. One of the few crew members of a Hestia that was not executed after his capture, he was in charge of the unit that destroyed the Demons. In a brilliant maneuver he immobilized several of them first and then concentrated fire in the remaining Demons. He spared the life of the surviving crews - against Rim Worlder normal practice. This saved his life when he was captured the next day.

HESTIA

13Type: Hovercraft

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Hestia

Mass: 45 tonsTech Base: Inner SphereMotive Type: HovercraftCost: 1.060.250 C-BillsBattle Value: 777

Equipment Type Rating Mass Internal Structure: Standard 25 points 4,50Engine: I.C.E. Engine 170 12,00 Cruise MP: 9 Flank MP: 14Heat Sinks: Single Heat Sink 0 0,00Control Equipment: 2,50Lift Equipment: 4,50Turret: 1,00Armor: Standard Armor AV - 152 9,50

Armor Factor Front 37 Left/Right 30/30 Turret 30 Rear 25

Equipment Location Heat Spaces Mass 6 Machine Guns T 0 6 3,00LRM-5 T 2 1 2,00SRM-6 T 4 1 3,00Ammo MG (200) BD - 0 1,00Ammo LRM-5 (24) BD - 0 1,00Ammo SRM-6 (15) BD - 0 1,00

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Mass: 50 tonsChassis: LEO-752Power Plant: 280 Hermes XLArmor: Panzerslab 3 FFArmament:1 Intek 8 Large Laser2 Intek 3 Medium Laser2 Harpoon SRM-6 LaunchersManufacturer: Leopard ArmorPrimary Factory: Terra, Carver VCommunication System: Teledon 19Targeting and Tracking System: Baltex K595

General information.

The Drude was one of the first victims of the Succession Wars. This tank, designed for CAAN units of the Star League, ended becoming nothing more than a footnote in the history books. None of the soldiers that fought with the Drude in desperate battles, and returned home thanks to its toughness, would have approved an end like this.

Design Features.

The Drude (a small demon) began as a project for a lighter version of the Demon. It was almost cancelled because the design lacked the Gauss Rifle that had made the

Demon so popular. Then the CAAN units appeared, asking for a specialized amphibious vehicle.

The Drude was redesigned to have a flotation hull and extra armor. An advanced communication system was also installed that allowed commanders to keep unit cohesion during landings and other chaotic operations. The weapons lacked the range of the Demon, but the firepower was higher and the tank was able to defeat heavy ‘Mechs. The firepower and the tough armor saved a lot of crews from sure death.

Battle History.

Shortly after its deployment by CAAN units, the Drude earned a well-deserved reputation as reliable and tough. In its first battles, the communication system saved entire units in difficult landings. As a result, Oleg Kutran, head of the design team, received several awards from thankful CAAN Divisions.

When the Amaris war began, tales of Drude tanks still operating despite receiving critical damage became the stuff of legends. The Drude was the unit with fewest losses in the bloody battle of Quantico. The chaos after the

Exodus destroyed the factory, ending the production. Its advanced XL engine ensured that the few remaining tanks remained operative for only the next 50 years more.

Variants.

A support version was built, with LRMs replacing one medium laser and the SRMs. The lack of ammo marked this variant as unsuccessful, and it was not built in large numbers.

Notable Pilots.

General Pompeyo Snord. Direct descendant of Jacob Zeilin, he was known as “The Beachmaster”. He leaded 23 successful landings while commanding the 31st Royal CAAN. His unit survived the Amaris War almost untouched, and joined Kerensky in the Exodus.

DRUDE

15Type: Wheeled

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Drude

Mass: 50 tonsTech Base: Inner SphereMotive Type: WheeledCost: 5.796.292 C-BillsBattle Value: 1.039

Equipment Type Rating Mass Internal Structure: Standard 25 points 5,00Engine: XL Fusion Engine 280 12,00 Cruise MP: 6 Flank MP: 9Heat Sinks: Single Heat Sink 14 4,00Control Equipment: 2,50Lift Equipment: 0,00Turret: 1,50Armor: Ferro-Fibrous AV - 170 9,50

Armor Factor Front 56 Left/Right 32/32 Turret 30 Rear 20 Equipment Location Heat Spaces Mass

Large Laser T 8 1 5,002 SRM-6s T 8 2 6,002 Medium Lasers T 6 2 2,00CASE BD - 1 0,50Ammo SRM-6 (30) BD - 0 2,00

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Mass: 50 tonsChassis: Swift 45Power Plant: 230 Ceres Motors XLArmor: Hellespont HFFArmament:1 Ceres Arms Crusher Plasma Rifle3 Sian-Ceres Cougar SRM-6 LaunchersManufacturer: Ceres MetalsPrimary Factory: IndicassCommunication System: CeresCom Strike ModelTargeting and Tracking System: I-Bal Mark 4

General Information.

People usually look at the Swift Wind Scout Car, and ignore it for being too small. This won't happen with its descendant, the Lorix. An urban vehicle designed to deploy a platoon of battle armors and then keep fighting after that, its production was delayed on purpose.

Ceres Metals of Indicass noticed the incoming political changes and several “design issues” with the turret delayed the final production until the planet was conquered by the Capellan Confederation. Several medals were awarded to the design team for that patriotic action.

Design Features.

Unexpectedly, the old Swift Wind chassis was a good base for a heavier wheeled vehicle. A boxy design hides a complex structure, with the engine in one side in order to allow a bigger, more comfortable infantry bay. The turret was designed to carry a PPC - alleged issues of “unreliable PPCs” were the excuse given for the production delays. This was far from truth and the turret –mounted weapon was problem free.

After the introduction of the plasma rifle, a modified turret was mounting one of the new weapons for the final production run. The SRMs have a deep ammo bay and they can carry inferno ammunition, turning this tank into a nightmarish threat in urban environments.

Battle History.

Deployed shortly after the beginning of the Jihad, it first faced Federated Suns units and was soon feared. At home in urban environments, it won several key battles in the road to New Syrtis.

Despite this, the tank has shortcomings.

Davion units exploited the poorly protected wheeled motive system of the tank and hunting parties began to focus on the wheels. The number of casualties soared up but the tank didn't lost its good reputation.

Variants.

The original variant, with one PPC and a slightly different turret, was built in limited numbers. It featured a second door for the infantry bay, but it was too complex to use in combat conditions and it was skipped in the eventual production version.

Notable Pilots.

Sang-Wei Gabi Papp. An aggressive leader, she destroyed 3 tanks in one battle and her tank was one of the most feared sights in Davion space. The Sang-Wei was on New Syrtis leading a strike near the main Davion headquarters when a infantry unit destroyed the wheels of her tank in a well executed ambush. A pre-plotted artillery barrage destroyed the tank before she could manage to escape. She was 19 years old.

LORIX

17Type: Wheeled

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Lorix Urban Tank

Mass: 50 tonsTech Base: Inner SphereMotive Type: WheeledCost: 5.066.708 C-BillsBattle Value: 1.183

Equipment Type Rating Mass Internal Structure: Standard 25 points 5,00Engine: XL Fusion Engine 230 8,50 Cruise MP: 5 Flank MP: 8Heat Sinks: Single Heat Sink 10 0,00Control Equipment: 2,50Lift Equipment: 0,00Turret: 1,00Armor: Heavy Ferro-Fibrous AV - 188 9,50

Armor Factor Front 46 Left/Right 37/37 Turret 38 Rear 30

Equipment Location Heat Spaces Mass 3 SRM-6s FR 12 3 9,00Plasma Rifle T 10 1 6,00Infantry Bay (4.0 tons) BD 0 1 4,00CASE BD - 1 0,50Ammo Plasma Rifle (20) BD - 0 2,00Ammo SRM-6 (30) BD - 0 2,00

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Mass: 50 tonsChassis: MR-WiGE-KPower Plant: 310 Pitban XLArmor: Starshield F3-1Armament:1 Delta Dart LRM-15 Launcher1 Starcrusher PPCManufacturer: Michaelson Heavy IndustriesPrimary Factory: RuchbahCommunication System: Garret SupremesoundTargeting and Tracking System: Garret D2J

General Information.

Michaelson Heavy Industries received a lot of complaints regarding the lack of speed of their Yellow Jacket. A new design was needed, but the Jihad forced them to hurry to find a good replacement. Old projects were revised and a promising project from before the 4th Succession War was restarted.

The Manta Ray, a flying wing design WiGE, was good but had needed extra speed ; XL engines were of course not available in 3010. That was not a problem in the Jihad, and the design was finally successfully concluded. Previously, WiGEs had not been popular military units thanks to the unsuccessful

Thorizer. Finally, effective WIGEs were deployed in the Jihad and the stigma was erased.

Design Features.

The Manta Ray has a big wing that makes it resemble its namesake animal. The wing is very efficient, and allows the WiGE to carry more armor and weapons. It also made easier fitting a bigger XL engine to make it even faster.

The original Manta Ray was very unstable but it has been modified. Now it has extra control surfaces in order to ensure stable flight and a powerful control system to assist the pilot.

The designers cut corners using the same targeting system as the Yellow Jacket, given its good reputation. The cockpit is a technological marvel. The AFFS complained over the price, akin to that of the Fulcrum, but the complains of Yellow Jacket users were louder, and the design entered production. The weapons are suited for long range engagements to ensure that the Manta Ray comes back.

Battle History.

Taking part in recon and fast fire support missions, the Manta Ray has been very succesful. A company of Manta Rays detected and stopped a Blakist raid on New Avalon.

After that battle, the Davion Light Guards lobbied to get an entire batallion of them. That batallion, nicknamed the Red Shadows, has become a nightmare to Blakist units.

Variants.

A cargo variant was built. With a 8 ton infantry bay, it was also fitted with a targeting computer and 4 AMS. There was another variant equipped with with an XXL engine and a heavy PPC, but it was too expensive to be accepted.

Notable Pilots.

The four horsemen. The four Stevens brothers are the crew of the infamous “Ray”. Known for their unusual maneuvers, they hold the height record of an Ekranoplan at 45,000 feet.

MANTA RAY

19Type: WiGE

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Manta Ray MNT-50-SW

Mass: 50 tonsTech Base: Inner SphereMotive Type: WiGECost: 14.732.500 C-BillsBattle Value: 1.032

Equipment Type Rating Mass Internal Structure: Standard 25 points 5,00Engine: XL Fusion Engine 310 16,00 Cruise MP: 9 Flank MP: 14Heat Sinks: Single Heat Sink 10 0,00Control Equipment: 2,50Lift Equipment: 5,00Turret: 1,50Armor: Heavy Ferro-Fibrous AV - 79 4,00

Armor Factor Front 20 Left/Right 15/15 Turret 16 Rear 13 Equipment Location Heat Spaces Mass LRM-15 T 5 1 7,00PPC T 10 1 7,00@LRM-15 (16) BD - 0 2,00

20

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Mass: 65 tonsChassis: Exp-WiG65Power Plant: 315 GM XLArmor: Strangel Ferro-FibrousArmament:1 DEFA LB 10-X Autocannon1 Donal PPCManufacturer: MD AviationPrimary Factory: TerraCommunication System: Bloch-152Targeting and Tracking System: Bloch Ouragan

General Information.

An innovative idea, the Dinju is one of the heaviest WiGE units to have entered service. Not so much time ago, WiGE units were considered nothing more than oddballs unfit for the battlefields. The idea of a fast WiGE, with armor and heavy firepower made analysts laugh. The deployment of the Dinju silenced the laughter.

Design Features.

The Dinju had a convoluted development. Thanks to deserters we know that it began as a testbed for XXL engines. More efficient in vehicles than mechs, XXL engines could be

useful to improve conventional units, the mainstay of the Word of Blake’s forces. The engine is so huge that fitting it into the Dinju was a problem and affected the design, that ended with the mounting being asymmetric and huge.

Despite the efficient flying wing configuration twin tails had to be mounted, and a planned turret dropped. Those design sacrifices freed the tonnage required for heavy weapons. The LBX/10 is very useful against tanks and the long range firepower is great, like tanks of the same weight.

Battle History.

Deployed in low numbers at the beginning of the Jihad, the Dinju proved to be a very effective unit, ideal for worlds with large bodies of water.

A pair of Level IIs of Dinjus assaulted a Lyran command post on Thorin. After destroying the command post they overwhelmed the Lyran rearguard. The initial success boosted the reputation of the Dinju, and more production runs followed. Unfortunately, poor commanders caused it to show several flaws, such as the lack of a

turret, or its problems in urban areas.

Variants.

A variant with an XL engine was built to lower production costs. Ironically, it works almost as well as the original, and it replaced it in the production lines. Another version has been trialled mounting a Gauss Rifle for more firepower. There are several minor variants, some of them with turrets.

Notable Pilots.

Adept Keitaro Horiyohi. One of the raiders of Thorin, that feat and the prestige of his family helped him to be assigned as the leader of a unit on New Earth. The DemiPrecentor deployed his unit in an urban area, and several of his pilots crashed with buildings. After the rout, he was demoted to Adept, and later disappeared.

DINJU

21Type: WiGE

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Dinju

Mass: 65 tonsTech Base: Inner SphereMotive Type: WiGECost: 24.836.000 C-BillsBattle Value: 1.329

Equipment Type Rating Mass Internal Structure: Standard 35 points 6,50Engine: XL Fusion Engine 315 16,50 Cruise MP: 7 Flank MP: 11Heat Sinks: Single Heat Sink 10 0,00Control Equipment: 3,50Lift Equipment: 6,50Turret: 0,00Armor: Heavy Ferro-Fibrous AV - 238 12,00

Armor Factor Front 72 Left/Right 59/59 Rear 48

Equipment Location Heat Spaces Mass LB 10-X AC FR 2 1 11,00PPC FR 10 1 7,00Ammo LB 10-X (20) BD - 0 2,00

22

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Mass: 75 tonsChassis: FT-75 Series 1Power Plant: Vlar 300 XLArmor: Durallex Heavy Ferro-FibrousArmament:1 Parti-Kill Snub-Nose PPC2 Bulldog Light Machine Guns1 Mu LB 20-X AutocannonManufacturer: Millenium IndustriesPrimary Factory: TerraCommunication System: Instacomm 13-FTargeting and Tracking System: TT-Yellow3

General Information.

The first tracked vehicle with jump capability broke several barriers and has opened new paths in combat vehicle design. Jump capability already existed in other vehicles, like the infamous Kanga. The Kanga featured a complex system to control jumps and lacked good weapons. The Word of Blake had some Kangas that had survived as relics - some of them only able to move by jumping. That those damaged Kanga were able to survive for so long was a detail that inspired the designers of the Pitón. Jump capability would bring immobilized units a chance to move and avoid destruction.

Design Features.

The jump jet control system was difficult to implement, but the problems were solved by limiting the jump capability and adding an improved suspension system. Fitted with tracks and shock dampers redesigned to absorb the impact, the tank could jump without problems.

The air intakes of the jump jets have a secondary intake that make jumping possible with the turret rotated. The biggest issue is the crew’s comfort. Despite all the added protection, crews often end with minor injuries after several jumps. The lack of complaints is not surprising because jumping is considered a desperate defensive maneuver. Beyond it’s jump capacity, the Pitón is a conventional tank like the Rommel, but heavier, with more armor and weapons.

Battle History.

The Pitón has been one of the biggest surprises of the decade. There are a lot of jokes about mechwarriors who believe they have immobilized the tank and, instead of getting an easy kill, are then destroyed by a jumping tank. Jump capability has allowed the

Pitón to endure more damage than similar tanks and, even better, has given it more flexibility.

In Achermar’s deep gorges a battalion surprised Davion units. They took a detour though rugged terrain and attacked the ‘Mechs from the rear. The ‘Mech battalion was surrounded, and crushed at close range.

Variants.

A variant exists with an XXL Engine and more weapons. Very expensive and complex, it was built in limited numbers. This variant is the base for the heavier Crótalo.

Notable Pilots.

Precentor Johanna Keegan. Commanding the battalion, she was behind the ambush in Achermar. After her tank lost a track she began to jump madly and ended crushing a Fireball. After three weeks in a hospital, she was sent to Earth and promoted.

PITÓN

23Type: Tracked (Experimental)

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Piton

Mass: 75 tonsTech Base: Inner SphereMotive Type: TrackedRules Level: Experimental TechCost: 15.174.375 C-BillsBattle Value: 1.486

Equipment Type Rating Mass Internal Structure: Standard 40 points 7,50Engine: XL Fusion Engine 300 14,50 Cruise MP: 4 Flank MP: 6 Jump MP: 3Heat Sinks: Single Heat Sink 10 0,00Control Equipment: 4,00Lift Equipment: 0,00Turret: 2,50Armor: Heavy Ferro-Fibrous AV - 302 15,50

Armor Factor Front 90 Left/Right 63/63 Turret 53 Rear 33

Equipment Location Heat Spaces Mass LB 20-X AC T 6 1 14,00Snub-Nose PPC T 10 1 6,002 Light Machine Guns T 0 2 1,00CASE BD - 1 0,50Improved C3 Computer BD 0 1 2,50Ammo LB 20-X (15) BD - 0 3,00Ammo LMG (200) BD - 0 1,00Jump Jets BD - 1 3,00

24

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Mass: 85 tonsChassis: Arb-85 STDPower Plant: VOX 340 XLArmor: ArcShield FF-IArmament:1 Chemjet Autocannon 201 Blaze Fire System Large Laser1 Arb Improved LRM-20 Laucher1 Volkers Machine GunManufacturer: Arb ElectronicsPrimary Factory: Robinson, SiriusCommunication System: Arb-Z4Targeting and Tracking System: Arb-A4

General Information.

The Sprinter is a tank that has fallen into oblivion despite being the first tank fitted with a functional Artemis IV system. Arb Electronics tried to enter military industry with its innovative fire control system, and an alliance with Hall Steel Forge. However, the initial project failed and Hall Steel Forge advanced with its own design.

The legal wrangling lasted for years and nearly ruined Arb Electronics, until House Davion intervened to save the project. After even more trials, Sprinter production began in Robinson.

Design Features.

Designed around the Artemis IV fire-support system, the tank should have been a missile boat, but fate intervened and the design was altered to differentiate it from the Wellington built by Hall Steel Forge. To please House Davion, a large autocannon and a large laser were fitted. The original LRM racks couldn’t be installed, so Arb Electronics chose the biggest possible launcher to compensate.

The original specifications of the tank were surpassed thanks to those issues. An XL engine had to be installed in order to keep the designed levels of speed and armor. Despite the Sprinter’s astronomical price tag, the armor, speed and firepower were so good that the tank, on paper, was one of the best of that time.

Battle History.

The first production run, built in Robinson, suffered minor problems that were solved a few years later. Despite those issues, it was a success. Arb Electronics, saved from ruin, built a second factory in Sirius in 2740. Only 517 tanks were built there before the Amaris Coup. The tank served with distinction on

both sides in the Amaris Civil War, and against Kurita in the First Succession War.

Unfortunately, both factories were destroyed and the Sprinter, expensive and fragile, disappeared from the battlefields during the Second Succession war.

Variants.

There were no variants of the Sprinter but, surprisingly, it has been spotted again in the Jihad. Rumors abound of the old Sirius factory being rebuilt, but there is no hard evidence. The new variant supposedly features a lighter autocannon, and a supercharger.

Notable Pilots.

Colonel April Schlieffel. The Colonel was in charge of a tank regiment from the Avalon Hussars, named “Hell on Wheels”. A tactical genius, she delayed 3 Kuritan regiments on Robinson for three months before being killed in the midst of a nuclear strike.

SPRINTER

25Type: Tracked

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Sprinter

Mass: 85 tonsTech Base: Inner SphereMotive Type: TrackedCost: 16.576.333 C-BillsBattle Value: 1.434

Equipment Type Rating Mass Internal Structure: Standard 45 points 8,50Engine: XL Fusion Engine 340 20,50 Cruise MP: 4 Flank MP: 6Heat Sinks: Single Heat Sink 10 0,00Control Equipment: 4,50Lift Equipment: 0,00Turret: 3,00Armor: Ferro-Fibrous AV - 232 13,00

Armor Factor Front 57 Left/Right 46/46 Turret 46 Rear 37

Equipment Location Heat Spaces Mass Machine Gun FR 0 1 0,50LRM-20 T 6 1 10,00Artemis IV FCS T - 0 1,00Autocannon/20 T 7 1 14,00Large Laser T 8 1 5,00CASE BD - 1 0,50Ammo LRM-20 (12) BD - 0 2,00Ammo AC/20 (10) BD - 0 2,00Ammo MG (1/2) (100) BD - 0 0,50

26

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Mass: 100 tonsChassis: AIT-100Power Plant: GM 300 XLArmor: Majestic Alloy FFArmament:1 Type 22 Extended Range PPC2 Deadeye LRM-20 Launchers2 Type VI Streak SRM-6 LaunchersManufacturer: Swedenborg Heavy IndustriesPrimary Factory: KirkbachCommunication System: Build 3072 TacticomTargeting and Tracking System: Series V Integrated TTS

General Information.

The return to the Inner Sphere has been full of transitions and strife for Clan Hell's Horses. Isolated from the homeworlds, they had the rare opportunity of rebuilding their Touman from scratch. They realized that older Clan tank designs were becoming obsolete, and that more powerful tanks could be built.

A plethora of new projects began shortly after their arrival in the Inner Sphere. Finally, they could mate the armored motive system with a new assault tank chassis. From this, the Bandua was born. It was a great day for tank crews.

Design Features.

Finally, the armored motive system became reliable enough to be fitted on a tank, and the designers were eager to test it. The only problems with the system were the skirts, somewhat prone to minor damage. Fitting the armored motive system raised the weight of the hull.

The turret was lighter than the hull but a small redesign solved the issue and the turret is problem free. However, those changes left a lot of free weight and the designers opted for adding more armor. More armor than an Atlas, actually. CASE II and and an ECM suite made the tank even more resilient. The weapon load is lighter than other assault tanks, but nobody argued against a PPC with a targeting computer, or the huge number of missiles the Bandua carries.

Finally, the turret has popup panels that create a bigger sensor profile. Those panels mislead targeting systems and, in theory, incoming enemy fire may end destroying one of the panels instead of damaging the tank.

Battle History.

One Bandua, the prototype, began battle testing sooner than expected. A surprise pirate raid forced its deployment against a lance of ‘Mechs. The battle was much more one-sided than expected, with all the ‘Mechs destroyed in less than five minutes.

After that huge success, the Clan clamored for more, and production began shortly after. The Bandua fought in limited numbers in the Jihad. Clan Wolf in Exile made a deal with Clan Hell's Horses for the design, and also produces them.

Variants.

There is one variant, with fewer weapons and 32 tons of hardened armor.

Notable Pilots.

Star Colonel Luka Lassenerra. The Star Colonel is a ristar of the Clan after the infamous battle against the pirate lance. His tank, nicknamed “The Brick”, has saved his crew time after time. It took part in thethe Jihad and helped to conquer several well defended targets, becoming a media darling in the Inner Sphere.

BANDUA

27Type: Tracked (Experimental)

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Bandua

Mass: 100 tonsTech Base: ClanMotive Type: TrackedRules Level: Experimental TechCost: 20.963.000 C-BillsBattle Value: 2.613

Equipment Type Rating Mass Internal Structure: Standard 50 points 10,00Engine: XL Fusion Engine 300 14,50 Cruise MP: 3 Flank MP: 5Heat Sinks: Single Heat Sink 15 5,00Control Equipment: 5,00Lift Equipment: 0,00Turret: 2,50Armor: Ferro-Fibrous AV - 390 20,50

Armor Factor Front 106 Left/Right 91/91 Turret 51 Rear 51

Equipment Location Heat Spaces Mass ER PPC T 15 1 6,002 LRM-20s T 12 2 10,002 Streak SRM-6s T 8 2 6,00Targeting Computer BD - 1 2,00ECM Suite BD 0 1 1,00CASE BD - 0 0,00Light Active Probe BD 0 1 0,50Ammo LRM-20 (30) BD - 0 5,00Ammo Streak SRM-6 (30) BD - 0 2,00

28

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Mass: 100 tonsChassis: FT-100 SeriesPower Plant: 300 Vlar XLArmor: Durallex Heavy Ferro-FibrousArmament:1 Luballin LB 10-X Autocannon1 Donal PPC1 Poland Gauss Rifle3 Harverster LRM-5 LaunchersManufacturer: Milleniun IndustriesPrimary Factory: TerraCommunication System: Instacomm 14-FTargeting and Tracking System: TT-Yellow4

General Information.

The Crótalo appeared shortly after the debut of the Pitón debut. Battlefields were not prepared for a 100 ton tank loaded to the teeth with guns, and with with jump capability. It is unknown if the Crótalo and the Pitón tanks are the forerunners of a new generation of jumping tanks. The Alliance is horrified thinking about facing yet another jumping tank.

Design Features.

The Crótalo is an evolution from the Pitón, but heavier and with more armor and guns.

The increase of weight required a stronger suspension and the track system is more complex, even allowing the tracks to unplug from the transmission when the tank collides with the ground.

The additional weight changed the centre of gravity of the tank; accordingly, the chassis was modified. As a consequence, the engine was center-mounted and the crew join the weapons and the cooling system in the turret. After the redesign, the turret has become the biggest ever mounted on a tank. The size makes it impossible for the tank to jump without the turret properly aligned with the chassis, unlike the Pitón. There are plenty of weapons to cover different duties, with a LBX/10 to deal with vehicles and a Gauss Rifle, a PPC and LRMs to deal with ‘Mechs.

Battle History.

The Crótalo has fought in battles all over the Blake Protectorate and in several raids against House Liao. A lance of Crótalos held up two mech companies on Galatea, making possible an orderly withdrawal by other Militia units. During the battle of Dieron, another lance achieved a great victory after suprising

Alliance forces by jumping over the walls of a military.

Variants.

An XXL engine prototype was trialled, but it was not successful. The engine extended into the turret, which became too cramped and uncomfortable for the crew. The extra weapons that could be carried were not enough to justify the astronomical price tag,and the crew issues. The variant never entered full production.

Notable Pilots.

Precentor Marie Keegan. Sister of the infamous Johanna Keegan, she was the lead test pilot for the Crótalo program. After the successful trials, she was promoted and led the first Crótalo mission shortly afterwards.. Her unit shone on Galatea until the final battle there. In that battle, Keegan lost her weapons and ended her days jumping her tank into a Warhammer.

CRÓTALO

29Type: Tracked (Experimental)

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Crotalo

Mass: 100 tonsTech Base: Inner SphereMotive Type: TrackedRules Level: Experimental TechCost: 21.330.000 C-BillsBattle Value: 1.782

Equipment Type Rating Mass

Internal Structure: Standard 50 points 10,00Engine: XL Fusion Engine 300 14,50 Cruise MP: 3 Flank MP: 5 Jumping: 3

Heat Sinks: Single Heat Sink 10 0,00Control Equipment: 5,00Lift Equipment: 0,00Turret: 4,00Armor: Heavy Ferro-Fibrous AV - 277 14,00

Armor Factor Front 67 Left/Right 59/59 Turret 51 Rear 41

Equipment Location Heat Spaces Mass Gauss Rifle T 1 1 15,00LB 10-X AC T 2 1 11,00PPC T 10 1 7,003 LRM-5s T 6 3 6,00Improved C3 Computer BD 0 1 2,50Ammo LB 10-X (20) BD - 0 2,00Ammo Gauss Rifle (16) BD - 0 2,00Ammo LRM-5 (24) BD - 0 1,00Jump Jets BD - 1 6,00

30

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Mass: 35 tonsChassis: Benztrov 50 Endo SteelPower Plant: 280 VOX XLArmor: Riesel FerroArmament:2 Krupp Large LasersManufacturer: Newhart IndustriesPrimary Factory: New EarthCommunication System: Garret T10BTargeting and Tracking System: Dynatec 990

General Information.

One of the biggest deficiencies of Stefan Amaris’ forces was in light mechs. The new Jackrabbit, one of the biggest boondoggles of the Star League, proved not to be the answer.

A good light mech was desperately needed, and every available option was explored. The Caribdis was born from a project at the Sandhurst Academy that tried to improve the Hussar. The Caribdis, christened by Stefan Amaris himself, was built after a short development cycle.

Design Features.

The Hussar had speed and a large laser in its favour, but it lacked armor. Despite being

strangely popular, it was also near obsolescence thanks to newer units like the Talon and the Spector. A heavier chasis was the answer. Able to carry a lighter engine, and with MASC added for short speed bursts, the Caribdis was almost as fast as the Hussar, but with more armor and guns. Amaris pilots loved the MASC and that guaranteed the approval of the design.

One of the most innovative features was the large laser housing, that gave it a larger field of fire, almost like a turret. Former Hussar also pilots loved the armor, the maximum posible for that chassis.

Battle History.

The Caribdis had a somewhat convoluted deployment. Some Mechwarriors didn't like it because of the bad reputation of its “parent” design, the Hussar. After some key victories, and the rise of famous pilots like “Charging Jack”, the mech began to become accepted.

One of the factories producing the Caribdis experienced sabotage. The MASC fitted there was tuned in order to fail on the twentieth use. Caribdis losses rose, until the sabotage was discovered. That factory was punished

severely and a mass grave at the main gate reminded the workers of the price of treason.

Variants.

Two variants are known. The first mounted ER Large Lasers instead of the original lasers. The second, experimental and built only in small numbers, had twin turrets for the large lasers.

Notable Pilots.

Captain Jack Novella. “Charging Jack” was one of the most famous mechwarriors from the RWR thanks to his obssesive tendency to charge with his mech in every combat. He started one successful charge half a kilometer away from the target, a Hunchback, that ended with both legs destroyed. “Charging Jack” was one of the last victims of the tampering with the MASC system.

After his death, a deep study of the failed Caribdis’ wreckage uncovered the nature of the sabotage.

CBD-1R CARIBDIS

31Type: Mech

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Caribdis CBD-1R

Mass: 35 tonsTech Base: Inner SphereCost: 6.695.910 C-BillsBattle Value: 1.188

Equipment Type Rating Mass Internal Structure: Endo-Steel 58 points 2,00 Internal Locations: 1 HD, 2 LT, 2 RT, 3 LA, 2 RA, 2 LL, 2 RLEngine: XL Fusion Engine 280 8,00 Walking MP: 8 Running MP: 12 (16) Jumping MP: 0 Heat Sinks: Double Heat Sink 10(20) 0,00Gyro: Standard 3,00Cockpit: Standard 3,00Armor: Ferro-Fibrous AV - 119 7,00 Armor Locations: 4 LT, 3 RT, 4 LA, 3 RA

Internal Armor Structure Factor Head 3 9 Center Torso 11 18 Center Torso (rear) 4 L/R Torso 8 13 L/R Torso (rear) 3 L/R Arm 6 12 L/R Leg 8 16

Equipment Location Heat Critical Mass MASC CT - 2 2,00Large Laser RT 8 2 5,00Large Laser LT 8 2 5,00

32

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Mass: 40 tonsChassis: Dennenbach-Mitchell ESPower Plant: 320 VRE XLArmor: Republic Ferro RT1Armament:11 Blankenburg Small Lasers2 Blankenburg Medium Lasers1 Blankenburg Medium Pulse LaserManufacturer: Republic/Mitchell VehiclesPrimary Factory: DieronCommunication System: RPND-TTATargeting and Tracking System: Werner M4

General Information.

One of the most infamous units originating in the Amaris Civil War, the Minuteman was born after a clever plot fooled the Star League. Republic., a contractor of Mitchell Vehicles, was subverted by Amaris’ cronies.

They prepared an advanced, but very expensive, prototype with endo-steel, ferro-fibrous armor, and a XL engine. The prototype was not offered to the SLDF and was widely unknown. The project looked like a major mistake until a strange request for Sirius Militia arrived, asking for 2000 units. A plant was built and the mech began production. After APOTHEOSIS it was discovered that the

Militia didn't get the mechs and they ended in RWR units. People from the Republic became the new masters of Dieron after a wave of repression, and the mech was built in huge numbers.

Design Features.

The Minuteman was renowned for its combination of speed and firepower. Instead of having a few heavy weapons, a big array of smaller weapons was chosen. The eleven small lasers lacked range, but it was expected that speed would solve that issue.

The chassis featured a big panel in the right torso that carried the sensors and several heat sinks, giving the mech an unusual profile. Finally, the Minuteman’s weapons were very easy to repair and replace, thanks to well designed housings. The turning speed of the torso was limited but the biggest problem was the incredible cost of each unit.

Battle History.

Despite not being the usual low tech periphery unit, and lacking flamers, i ,became one of the favourite mech of RWR MechWarriors. The Minuteman was almost

unstoppable in harassing missions and it was also a great guerrilla fighter,. The SLDF made a big effort to destroy all of them, one by one.

After the Exodus, Republic was absorbed by Mitchell but the factory only lasted five years before being destroyed. The Minuteman, with a dangerous mission profile, disappeared a few years later. From time to time one is discovered, sometimes with the deceased pilot still inside. They are sought after units for their great performance.

Variants.

No variants of the Minuteman were built.

Notable Pilots.

Sergeant Mark Gustaffson. Left behind enemy lines when Lone Star was liberated, he did not surrender. Gustaffson spent 2 years hunting lone units until he was found out of his ‘Mech in a cave. The cave was destroyed and he was buried alive. Five years later they found his body next to his mech.

RPB-MTN-01 MINUTEMAN

33Type: Mech

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Minuteman RPB-MTN-01

Mass: 40 tonsTech Base: Inner SphereCost: 8.745.917 C-BillsBattle Value: 1.259

Equipment Type Rating Mass Internal Structure: Endo-Steel 67 points 2,00 Internal Locations: 1 CT, 2 LT, 2 RT, 3 LA, 2 RA, 2 LL, 2 RLEngine: XL Fusion Engine 320 11,50 Walking MP: 8 Running MP: 12 (16) Jumping MP: 0 Heat Sinks: Double Heat Sink 10(20) 0,00Gyro: Standard 4,00Cockpit: Standard 3,00Armor: Ferro-Fibrous AV - 137 8,00 Armor Locations: 3 LT, 4 RT, 3 LA, 4 RA

Internal Armor Structure Factor Head 3 9 Center Torso 12 18 Center Torso (rear) 6 L/R Torso 10 15 L/R Torso (rear) 5 L/R Arm 6 12 L/R Leg 10 20

Equipment Location Heat Critical Mass

Small Laser HD 1 1 0,50Medium Pulse Laser CT 4 1 2,00Small Laser RT 1 1 0,50Medium Laser RT 3 1 1,00Small Laser LT 1 1 0,50Medium Laser LT 3 1 1,00MASC LT - 2 2,004 Small Lasers RA 4 4 2,004 Small Lasers LA 4 4 2,00

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Mass: 45 tonsChassis: Liemann-45 ESPower Plant: 270 GM XLArmor: Panzerslab Type 3Armament:4 Blue Streak SRM-6 Launchers1 Hellward FlamerManufacturer: Krauss-Liemann Inc.Primary Factory: WotanCommunication System: Vex Triconn BetaTargeting and Tracking System: Dilon LSA4

General Information.

Stefan Amaris was behind one of the biggest rearmament programs ever carried out. It was largely successful, but there were several programs that went wrong, like the Warcore.

A failed replacement of the Whitworth WTH-0, the Warcore had a lot of shortcomings, and it became clear soon that a better replacement was needed. The Ifasteio (volcano in Greek) was designed to fill that gap.

Design Features.

The Ifasteio was originally designed as a light mech, an improved version of the

Commando. The design team behind the Medusa offered a 35 ton ‘Mech with more SRMs. The first prototype was nearing completion when Amaris in person asked for a heavier version.

This was easier said than done, but a few months later, a 45 ton mech rolled out of the factory. The mech had a XL engine and 4 SRM launchers, turning it into a very dangerous unit. The increase of weight allowed the mech to carry more armor and a flamer. Despite the success, the ‘Mech’s legs suffered several problems, caused by the increase of weight, but those issues were considered to be minor.

Battle History.

A demon of fire was unleashed on the Terran Hegemony when the Amaris Civil War began. Built in large numbers, the nimble Ifastieo worked in pairs, one coating the victim in inferno gel and the other crushing the shutdown mech with missiles until it was destroyed. The collateral damage and civilian deaths were just icing on the cake for the cruel pilots.

SLDF units worked hard to destroy every

single Ifasteio, and the few that survived the war were destroyed before the Exodus, in a failed attempt to erase the bloody mark the ‘Mech had left.

Variants.

There is one variant, with a medium laser instead of the flamer. The lighter variant was also built in limited numbers.

Notable Pilots.

Captain Silvia Spencer. The “Fire Devil of New Earth”, she was one of the most sadistic pilots of that war. She took part in the slaughter of unarmed civilians with her own inferno ammo.

th Finally, members of the 146 Royal Battlemech Division decided to solve the matter personally. A full company made a deep intrusion behind enemy lines and killed her. Despite acting against orders, they were decorated for stopping her.

IFT-3R IFASTEIO

35Type: Mech

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Ifasteio IFT-3R

Mass: 45 tonsTech Base: Inner SphereChassis Config: BipedCost: 7.832.465 C-BillsBattle Value: 1.114

Equipment Type Rating Mass Internal Structure: Endo-Steel 75 points 2,50 Internal Locations: 1 HD, 2 LT, 2 RT, 3 LA, 2 RA, 2 LL, 2 RLEngine: XL Fusion Engine 270 7,50 Walking MP: 6 Running MP: 9 Jumping MP: 5 StandardHeat Sinks: Double Heat Sink 10(20) 0,00Gyro: Standard 3,00Cockpit: Standard 3,00Armor: Standard Armor AV - 152 9,50

Internal Armor Structure Factor Head 3 9 Center Torso 14 21 Center Torso (rear) 6 L/R Torso 11 17 L/R Torso (rear) 5 L/R Arm 7 14 L/R Leg 11 22

Equipment Location Heat Critical Mass Flamer CT 3 1 1,00SRM-6 RT 4 2 3,00SRM-6 LT 4 2 3,00SRM-6 RA 4 2 3,00SRM-6 LA 4 2 3,00Ammo SRM-6 (15) RT - 1 1,00Ammo SRM-6 (15) LT - 1 1,00Ammo SRM-6 (15) RA - 1 1,00Ammo SRM-6 (15) LA - 1 1,00Jump Jets RT - 2 1,00Jump Jets LT - 2 1,00Jump Jet CT - 1 0,50

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Mass: 45 tonsChassis: Nimrod 50 ESCPower Plant: Liberator 225 Armor: NC-Armor AlloyArmament:4 Type 2 Extended Range Medium Lasers2 Type 6 Medium Pulse LasersManufacturer: Barcella AlphaPrimary Factory: BarcellaCommunication System: Vision 100Targeting and Tracking System: TC-Spirit-1

General Information.

A stained and obscure mech, the Spirit Vision embodies one of the most embarrassing incidents ever happened to Clan Nova Cat. It was a promising design, it featured advanced technologies and it could have been a powerful mainstay for the Clan.

However, a design linked with Stefan Amaris was too much to endure for such a superstitious Clan and it was discarded.

Design Features.

Commissioned in 2869, the design phase was exceptionally short, much to the delight of the Khans. Featuring an advanced targeting

computer and a big array of energy weapons, it was a great raider and it would be free from logistic constraints.

The mech worked seamlessly and its structure was durable. The engineering team, led by a tech named Waldorf, achieved this in less than one year, surprising everybody.

Battle History.

The first two years after the first trial were successful and the mech was built in great numbers. Then it was discovered that the targeting computer was a Clan Moongose design and it was stolen from a military complex when that Clan was absorbed. That was unclanlike and the Nova Cats were embarrassed by their bitter enemies, the Smoke Jaguars.

But the last nail in the coffin was the discovery of its origins. The Nimrod was a mostly unknown mech, built by Stefan Amaris to fight the SLDF. The SLDF disabled the factory but they got the data. In the chaos of the Exodus, the data was lost until the Nova Cat engineering team found them.

They changed the weapons, adapted the

mech to Clan specs and added the stolen targeting computer. The Clan Khans were incensed and the engineering team was severely punished.

The spiritual mechwarriors refused to use a tainted mech and it ended in Solahma units. 50 years later, the last remaining mech was destroyed and nobody in the Clan mourned that loss.

Variants.

There were no variants of this mech.

Notable Pilots.

Star Captain Heinrich Lossey. The Star Captain loved ancient history and he was recognized as the most important authority regarding the RWR army.

After receiving one Spirit Vision, he crossed data from battle records and discovered the true origins of the mech. His discovery offended other mechwarriors and he faced several trials of grievance. A great fighter, he won seven before the truth was acknowledged.

SPIRIT VISION

37Type: Mech

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Spirit Vision

Mass: 45 tonsCost: 4.346.013 C-BillsBattle Value: 2.256

Equipment Type Rating Mass

Internal Structure: Endo-Steel 75 points 2,50 Internal Locations: 1 CT, 2 LT, 1 RT, 2 LA, 1 RAEngine: Fusion Engine 225 10,00 Walking MP: 5 Running MP: 8 Jumping MP: 5 Heat Sinks: Double Heat Sink 14(28) 4,00 Heat Sink Locations: 1 LT, 2 RT, 1 LL, 1 RLGyro: Standard 3,00Cockpit: Standard 3,00

Armor: Standard Armor AV - 152 9,50

Internal Armor Structure Factor Head 3 9 Center Torso 14 21 Center Torso (rear) 6 L/R Torso 11 17 L/R Torso (rear) 5 L/R Arm 7 14 L/R Leg 11 22

Equipment Location Heat Critical Mass

ER Small Laser HD 2 1 0,502 Medium Pulse Lasers RT 8 2 4,00Targeting Computer LT - 2 2,002 ER Medium Lasers RA 10 2 2,002 ER Medium Lasers LA 10 2 2,002 Jump Jets LT - 2 1,002 Jump Jets RT - 2 1,00Jump Jet CT - 1 0,50

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Mass: 55 tonsChassis: Bergan IXPower Plant: 275 Core Tek XLArmor: Starslab MSL1Armament:1 HS Flamer2 Hart SRM-4 Launchers2 Martell Medium Lasers1 BL1 Extended Range Large Laser2 Hart LRM-5 Launchers Manufacturer: Bergan IndustriesPrimary Factory: New EarthCommunication System: Garrett T-11CTargeting and Tracking System: O/P 4555

General Information.

th The 28 Century was not good for Bergan Industries. Their latest design, the Champion, was unpopular. They tried to build a new, lighter and better, mech. The Mosquito was a good unit but it had to compete against more famous designs like the Wolverine, Griffin and Shadow Hawk.

Almost bankrupt, Bergan accepted a shady contract to build the Mosquito for private security units. After 2766 they discovered that they had made a deal with the Devil because Stefan Amaris was behind that shady

contract, dooming Bergan Industries.

Design Features.

The Mosquito was a missile based mech, faster than other medium mechs. Use of endo-steel freed enough weight to add a ER Large Laser. The jump jets were also a welcome addition compared to the Champion. Finally, a MASC system allowed the Mosquito to outrun many other mechs. Nobody balked at the additional medium lasers.

The flamer was very useful against infantry, and the MechWarriors from the RWR loved it. The sensor and targeting systems were based on those found on the Locust, but they were improved to handle the extra weapons. They were so good that the missiles were almost as precise as missiles equipped with Artemis IV.

Battle History.

A beloved unit, the Mosquito was one of brightest stars of Amaris’ army. With MASC, flamers and with inferno ammunition, it had everything that an Amaris MechWarrior wanted in a swift package. It was a widely sought after unit, often given as a reward for

displays of loyalty. The end of the war was bitter for the design.

The factory was razed and the senior management of Bergan ended in a mass grave, as a warning of the dangers of cooperating with the enemy. The Mosquito survived until the second Succession War but it could never erase the stain of being part of Amaris army.

Variants.

A variant, built in large numbers, sacrificed some jump jets in order to get more armor. There are reports of an improved variant, named “Typhoon” but there is no data available.

Notable Pilots.

Lieutenant Herbert Daioh. A very popular mechwarrior, he had an unnatural dexterity and there are recordings showing his mech doing impossible maneuvers, like a full loop-the-loop with jump jets executed right in front of Stefan Amaris himself. He was captured on Terra, court martialed and executed for war crimes.

MSQ-1ER MOSQUITO

39Type: Mech

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Mosquito MSQ-1ER

Mass: 55 tonsTech Base: Inner SphereCost: 11.444.167 C-BillsBattle Value: 1.631

Equipment Type Rating Mass Internal Structure: Endo-Steel 91 points 3,00 Internal Locations: 2 RT, 4 LA, 4 RA, 2 LL, 2 RLEngine: XL Fusion Engine 275 8,00 Walking MP: 5 Running MP: 8 (10) Jumping MP: 5 StandardHeat Sinks: Double Heat Sink 10(20) 0,00Gyro: Standard 3,00Cockpit: Standard 3,00Armor: Standard Armor AV - 184 11,50 Internal Armor Structure Factor Head 3 9 Center Torso 18 27 Center Torso (rear) 8 L/R Torso 13 20 L/R Torso (rear) 6 L/R Arm 9 18 L/R Leg 13 26 Equipment Location Heat Critical Mass Medium Laser HD 3 1 1,00Flamer CT 3 1 1,00ER Large Laser RT 12 2 5,00Medium Laser LT 3 1 1,00MASC LT - 3 3,00LRM-5 RA 2 1 2,00SRM-4 RA 3 1 2,00LRM-5 LA 2 1 2,00SRM-4 LA 3 1 2,00Ammo LRM-5 (48) RT - 2 2,00Ammo SRM-4 (50) LT - 2 2,00CASE RT - 1 0,50CASE LT - 1 0,50Jump Jets RT - 2 1,00Jump Jets LT - 2 1,00Jump Jet CT - 1 0,50

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Mass: 55 tonsChassis: Gm Temujin ESPower Plant: GM 275 XLArmor: Paulina Strong Ferro-FibrousArmament:2 Blankenburg Medium Pulse Lasers1 Lubalin LB 10-X Autocannon1 Kingslaughter PPC1 Harpoon SRM-6 LauncherManufacturer: General MotorsPrimary Factory: TerraCommunication System: Teletrack-55Targeting and Tracking System: TT-T2MTS

General Information.

The disclosure of New Dallas Memory Core shed some light on a largely unknown mech. The Temujin was GM’s candidate for the design contest won by the Crab. That defeat, despite the Temujin being clearly better than the Crab, was a surprise to the analysts, but not to the historians. The mech was so good that it ended in the most elite SLDF units, covered behind a wall of red tape.

Design Features.

The Temujin was designed as a mech able to operate independently behind enemy lines.

Despite this profile of mission, an autocannon and short range missiles were added along with energy weapons. The extra firepower and the improved antiaircraft capability that those weapons brought were enough to silence the concerns regarding ammunition dependency.

It was a very advanced mech, built with improved armor and internal structure, and featured a complex communication system. The cockpit was very comfortable and the LBX10 enjoyed an unusually wide arc of fire, almost like a turret-mounted weapon.

Battle History.

Sadly, there is little information regarding the Temujin. We have been able to discover, thanks to several sources that it was a popular unit among ‘MechWarriors for its roomy cockpit, and the ‘Mech was known as the “Temujin Hotel”.

We also know that one batallion was on Earth at the Amaris Coup and managed to hide for a few years. There are several recordings of battles on New Earth and Dieron where they appear and, finally, the diaries of Joseph Travé. None of the

surviving units joined Comstar after the Exodus and there are no traces of the ‘Mech in the chaos of the Succession Wars.

Variants.

Two variants were discovered in the Memory Core. The first one only had energy weapons and removed the ferro-fibrous armor for the installation of extra heat sinks. The second swapped the PPC for an ER PPC.

Notable Pilots.

Colonel Joseph Travé. Colonel Travé, expert archivist and historian, is one of the most reliable sources of information about the Temujin and the battle for Dieron.

He wrote a detailed account of the campaign. After 10 years of tough battles the Colonel retired and published his memoirs “Temujin Hotel Diaries”, the main source of information for a long time. His tales of impossible shots with the autocannon were ignored until the autocannon’s extended arc of fire was discovered,

TMJ-1N TEMUJIN

41Type: Mech

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Temujin TMJ-1N

Mass: 55 tonsTech Base: Inner SphereCost: 10.293.292 C-BillsBattle Value: 1.427

Equipment Type Rating Mass Internal Structure: Endo-Steel 91 points 3,00 Internal Locations: 1 HD, 2 CT, 3 LT, 2 LA, 2 RA, 2 LL, 2 RLEngine: XL Fusion Engine 275 8,00 Walking MP: 5 Running MP: 8 Jumping MP: 0 Heat Sinks: Double Heat Sink 10(20) 0,00Gyro: Standard 3,00Cockpit: Standard 3,00Armor: Ferro-Fibrous AV - 184 10,50 Armor Locations: 4 LT, 6 LA, 4 RA Internal Armor Structure Factor Head 3 8 Center Torso 18 27 Center Torso (rear) 9 L/R Torso 13 20 L/R Torso (rear) 6 L/R Arm 9 18 L/R Leg 13 26

Equipment Location Heat Critical Mass LB 10-X AC RT 2 6 11,00SRM-4 LT 3 1 2,00PPC RA 10 3 7,00Medium Pulse Laser RA 4 1 2,00Medium Pulse Laser LA 4 1 2,00Ammo LB 10-X (20) RT - 2 2,00Ammo SRM-4 (25) LT - 1 1,00CASE RT - 1 0,50

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Mass: 65 tonsChassis: Stanwhich-Defiant V with Endo SteelPower Plant: 325 Hermes XLArmor: Durallex Light FerroArmament:3 Defiance NovaShot Plasma RiflesManufacturer: Defiance IndustriesPrimary Factory: Kwangjong-niCommunication System: Neil 800 GTargeting and Tracking System: RCA-Instrack-21

General Information.

Defiance Industries suffered heavily during the Jihad. The loss of Hesperus II was a big hit that almost doomed the company. However, they discovered a forgotten factory and, after restoring it, Defiance Industries could strike back at the World of Blake. The new Flammenwerfer produced there was based on an older design, the Acheron. Oddly enough, there is little information about the Factory involved, suggesting that it might produce more designs than just the old Acheron.

Design Features.

Little is known about the old Acheron. It

appears that it was designed to mimic the Flashman, but there is no solid evidence.

The engineering team chose the ‘Mech as a testbed for the brand new Plasma Rifles. Fast, and with advanced components, this new design was almost problem free, and it proved a testament to Defiance Industries’ resolve to defeat the World of Blake.

Battle History.

The Flammenwerfer was initially fielded as a direct fire support mech, like the old Awesome. It was a reliable unit despite having shallow ammunition bins. After a few battles, several officers suggested that it would be better used in a more aggresive way, chasing down units with heat issues.

Mainly used by the Arcturan Guards, it has fought in battles along all the Lyran Alliance, from Tharkad to Terra. When MechWarriors realized the potential of the new plasma rifles, its reputation became even better and the Flammenwerfer achieved great victories.

The battle of Tokyo was won thanks to its speed, that surprised the Word Militia and the expected carnage became a speedy victory.

Oddly enough, Tokyo was set ablaze again. Nearly 300 years before Tokyo suffered the same fate on a larger scale and, maybe, the Acheron was responsible.

Variants.

A temporary lack of plasma rifles led to a variant that used PPCs. There's another version equipped with a MASC for extra speed.

Notable Pilots.

Kommandant Gerhart Meier. In charge of a th

disciplinary batallion from the 23 Arcturan Guards, he lead the successful strike that conquered Tokyo. He destroyed fifteen enemy mechs on that battle and has become the latest Lyran hero. It seems that he will be promoted soon.

FMM-3R FLAMMENWERFER/ ACHERON

43Type: Mech

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Flammenwerfer FMM-3R

Mass: 65 tonsTech Base: Inner SphereCost: 14.150.125 C-BillsBattle Value: 1.995

Equipment Type Rating Mass Internal Structure: Endo-Steel 104 points 3,50 Internal Locations: 3 LT, 4 LA, 3 RA, 2 LL, 2 RLEngine: XL Fusion Engine 325 12,00 Walking MP: 5 Running MP: 8 Jumping MP: 0 Heat Sinks: Double Heat Sink 16(32) 6,00 Heat Sink Locations: 1 LT, 2 RTGyro: Standard 4,00Cockpit: Standard 3,00Armor: Light Ferro-Fibrous AV - 211 12,50 Armor Locations: 1 HD, 3 LA, 3 RA

Internal Armor Structure Factor Head 3 9 Center Torso 21 32 Center Torso (rear) 10 L/R Torso 15 23 L/R Torso (rear) 7 L/R Arm 10 20 L/R Leg 15 30

Equipment Location Heat Critical Mass

Plasma Rifle CT 10 2 6,00Plasma Rifle RA 10 2 6,00Plasma Rifle LA 10 2 6,00Ammo Plasma Rifle (30) RT - 3 3,00Ammo Plasma Rifle (30) LT - 3 3,00

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Mass: 65 tonsChassis: Ford CVX22Power Plant: Consolidated 325 XLArmor: FF-22 ArmsArmament:2 Deathplume Plasma Cannons3 Series 2B Extended Range Small Lasers1 Series 6AL Extended Range Medium Laser1 Series 6A Extended Range Large Laser5 Svorek SRM-4 LaunchersManufacturer: CCC IncorporatedPrimary Factory: New CaledoniaCommunication System: Basix 200Targeting and Tracking System: Ranger 3C

General Information.

The Lavi (young lion in Hebrew) is the result of Clan Hell’s Horses dire need of new mechs. When the Clan returned to the Inner Sphere, they were surrounded by enemies and only brute force saved the Clan.

Several new enemies had more pressing issues to deal and that helped the Hell’s Horses. However, they knew that the truce won’t last and they had to rearm fast. The Lavi is one of the first complete projects and it has been a notable feat.

Design Features.

The old Striker has returned from oblivion. Forgotten in the last Brian Cache available, the old mechs traveled back to the Inner Sphere. Several engineers studied the design and they discovered that a rebuild could be done with stockpiled components.

The new Lavi is faster and lighter and the weapons are different. Two brand-new plasma cannons are placed in the arms. With those cannons and 20 SRMs, the Lavi is a nightmare for tanks, infantry and mechs prone to overheat.

Not as powerful as other mechs, the mechwarriors have been instructed to bathe the target with plasma and infernos before going for the kill. The refitting of the mech was difficult and the engine was hard to fit inside and it ended placed in an unusual way.

Battle History.

Soon after the new Lavis began to roll out of the factory, they were sent to every cluster. The new components were sound and technicians are grateful for that. The mechwarriors love it despite being as ugly as

the old Striker.

A pirate raid was thwarted in New Oslo but the damage to civilian property was so high that the design has been forbidden to use in cities. Pirates consider the mech as their bane.

Variants.

Built in two factories, each one builds a different version. The Lavi 2 is better than the original and more durable. Unsurprisingly, clan mechwarriors try to avoid the first one.

There are several Striker IIC as the remaining Strikers were slightly modified with clan spec weapons.

Notable Pilots.

Norman Baker. “The last legionnaire of Von Strang’s World”, it is the last line of defense of the Clan in that planet. A captured mercenary, he has defeated 7 pirate raids alone. After saying “the Clan ends where my weapons can’t reach” he has become an idol for other mechwarriors for his determination and bravery.

LAVI

45Type: Mech

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Lavi

Mass: 65 tonsTech Base: Clan

Cost: 15.087.737 C-BillsBattle Value: 2.307

Equipment Type Rating Mass

Internal Structure: Endo-Steel 104 points 3,50 Internal Locations: 1 HD, 2 LT, 2 LA, 2 RAEngine: XL Fusion Engine 325 12,00 Walking MP: 5 Running MP: 8 Jumping MP: 0 Heat Sinks: Double Heat Sink 18(36) 8,00 Heat Sink Locations: 1 CT, 1 LT, 1 RT, 1 LL, 1 RLGyro: Standard 4,00Cockpit: Standard 3,00Armor: Ferro-Fibrous AV - 211 11,00 Armor Locations: 2 LT, 3 LA, 2 RA

Internal Armor Structure Factor Head 3 9 Center Torso 21 32 Center Torso (rear) 10 L/R Torso 15 23 L/R Torso (rear) 7 L/R Arm 10 20 L/R Leg 15 30

Equipment Location Heat Critical Mass5 SRM-4s RT 15 5 5,00ER Large Laser LT 12 1 4,00Plasma Cannon RA 7 1 3,003 ER Small Lasers RA 6 3 1,50Plasma Cannon LA 7 1 3,00ER Medium Laser LA 5 1 1,00Ammo SRM-4 (75) RT - 3 3,00Ammo Plasma Cannon (10) RA - 1 1,00Ammo Plasma Cannon (20) LA - 2 2,00

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Mass: 65 tonsChassis: Alshain T1 ESPower Plant: Hermes 325 XLArmor: Ookami FerroFibrousArmament: 2 Fuso Medium Lasers1 Ise Autocannon 201 Kongo SRM-6 Launcher1 Kirishima PPC1 Mikasa Small LaserManufacturer: Luthien Armor WorksPrimary Factory: LuthienCommunication System: Akagi-41Targeting and Tracking System: Aoba-51

General Information.

Only a few analysts from this era understand the controversy behind the infamous SLDF contest that led to the selection of the Griffin over the Dragon. New files coming from the Clans explained that decision and revealed a formerly unknown mech, the Ookami.

Design Features.

Based on previous designs, the Ookami was way more complex and advanced, becoming the first Kuritan-made ‘Mech with an extra-light fusion engine. Faster than most mechs of

that time, it used the tonnage made available from the engine to carry a heavy weapons load.

The Ookami was a short range brawler ‘Mech, designed to overwhelm slower mechs. The armor could be customized, and, in several cases the ‘Mech came from the factory sporting samurai motifs. The biggest issue with the design was its high cost, caused by the very expensive engine.

Battle History.

The Ookami (Lone Wolf) was involved in the First Hidden War against the SLDF. Used by elite pilots, the ‘Mech won a lot of duels until the Gunslinger program was established.

A few years later, the SLDF put out a request for a new low-end heavy ‘Mech design. Luthien Armor Works brought to the SLDF contest a simplified version of the Ookami, without the expensive engine and different weapons. This new design, the Dragon, looked promising and many believed that it would win the contest until disaster struck. At a party, a drunken Kuritan engineer bragged about the glorious origins of the Dragon right in front of several SLDF officers that served

during the First Hidden War. The Dragon was abruptly dropped from the contest. House Kurita was offended, and the Dragon was produced only for the DCMS.

Only a few Ookami served in the First Succession War and the design disappeared before 2830.

Variants.

There were no variants, but the cosmetic changes created different profiles in every mech built.

Notable Pilots.

Narimasa Yori. This ronin, a former Tai-Sa from the Second Sword of Light, was involved in 20 duels. Known as “the Beast”, he defeated several gunslingers, including Lieutenant Claine Barclay.

The SLDF made a great effort to discover where his next attack would be and sent their best gunslinger to stop him. Finally, Narisama faced “The Saint” in a dramatic duel. After half an hour of titanic struggle, the ronin was defeated and committed seppuku in his cockpit.

OHKA-1K OOKAMI

47Type: Mech

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Ookami OHKA-1K

Mass: 65 tonsTech Base: Inner SphereCost: 13.833.572 C-BillsBattle Value: 1.587

Equipment Type Rating Mass Internal Structure: Endo-Steel 104 points 3,50 Internal Locations: 1 HD, 1 CT, 3 LT, 3 LA, 2 RA, 2 LL, 2 RLEngine: XL Fusion Engine 325 12,00 Walking MP: 5 Running MP: 8 Jumping MP: 0 Heat Sinks: Double Heat Sink 10(20) 0,00Gyro: Standard 4,00Cockpit: Standard 3,00Armor: Standard Armor AV - 208 13,00

Internal Armor Structure Factor Head 3 9 Center Torso 21 32 Center Torso (rear) 9 L/R Torso 15 23 L/R Torso (rear) 7 L/R Arm 10 19 L/R Leg 15 30

Equipment Location Heat Critical Mass Autocannon/20 CT/RT 7 1/9 14,00SRM-6 LT 4 2 3,002 Medium Lasers RA 6 2 2,00PPC LA 10 3 7,00Small Laser LA 1 1 0,50Ammo AC/20 (10) LT - 2 2,00Ammo SRM-6 (15) LT - 1 1,00

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Mass: 80 tonsChassis: Alshain 98 MSPower Plant: 240 PitbanArmor: Durallex HeavyArmament:4 Defiance B3L Large Lasers2 Fusigon Shorttooth Light PPCs1 BlazeFire Longshot Extended Range Small Laser1 Defiance B3M Medium LaserManufacturer: Mountain Wolf BattlemechsPrimary Factory: VendrellCommunication System: TarHes KR-MS2Targeting and Tracking System: RCA Instatrack MM1A

General Information.

The loss of Hesperus and Tarkhad was a devastating blow to the Lyran Alliance. After losing their main factories, the Lyrans sought any other way to build more mechs. Produciton lines for one of their most iconic mechs, the Zeus, were lost and Zeuses began to appear in Blakist ranks. A replacement was needed. The Maus was that replacement.

The result of a joint effort from Defiance Industries, Coventry Metal Works, Tarhes

Industries and Mountain Wolf Battlemechs, the Maus is a powerful , if hardly innovative, assault ‘Mech.

Design Features.

A cursory look at the arms of the Maus is enough to highlight its origins. The chassis of the Sunder was modified and simplified to house more weapons and heat sinks. At the begining, the engineers aimed to design something like the old Zeus, but they ended up working towards a more durable ‘Mech. The joint effort was not problem free, with Tarhes leaving the project. After some arm twisting, they returned to design only electronic components.

The weapons are akin to those found in the Awesome and Flashman, with a huge array of large lasers. Built to be easy to maintain, the only advanced equipment found in the mech is the compact gyro and the new light PPCs. Nobody has complained about that design feature.

Battle History.

The Maus has been built in low numbers after the opening of thje new Vendrell factory.

The first units built there fought against the Word of Blake on Tarkhad, where they proved very effective. The biggest production issue is dueto the ‘Mech using parts built on seven different planets; there are several bottlenecks that made faster production impossible. The Maus, with its low numbers, has failed to replace the Zeus as the preferred mech of the Lyran Alliance.

Variants.

The original design was simpler and only had large lasers. Mountain Wolf Battlemechs and Tarhes Industries wanted to build it, but Coventry Metal Works lobbied to build the more advanced, definitive versión. The argument angered Tarhes and there have been a lot of problems with the targeting systems.

Notable Pilots.

Kommandant Hans Hohmann. A master of combined arms, he is able to control an entire batallion from his cockpit. He has headcapped seven mech since 3067 and he is very popular amongst his troops. An old friend of Nondi Steiner, it is unlikely that he will advance more in his military career.

MAU-1S1 MAUS

49Type: Mech

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Maus MAU-1S1

Mass: 80 tonsTech Base: Inner SphereCost: 8.604.450 C-BillsBattle Value: 1.811

Equipment Type Rating Mass Internal Structure: Standard 122 points 8,00Engine: Fusion Engine 240 11,50 Walking MP: 3 Running MP: 5 Jumping MP: 0 Heat Sinks: Double Heat Sink 20(40) 10,00 Heat Sink Locations: 1 CT, 3 LT, 3 RT, 2 LA, 2 RAGyro: Compact 4,50Cockpit: Standard 3,00Armor: Standard Armor AV - 247 15,50

Internal Armor Structure Factor Head 3 9 Center Torso 25 38 Center Torso (rear) 12 L/R Torso 17 26 L/R Torso (rear) 8 L/R Arm 13 26 L/R Leg 17 34

Equipment Location Heat Critical Mass Medium Laser HD 3 1 1,00ER Small Laser CT 2 1 0,50Light PPC RT 5 2 3,00Light PPC LT 5 2 3,002 Large Lasers RA 16 4 10,002 Large Lasers LA 16 4 10,00

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Mass: 80 tonsChassis: BJ 300Power Plant: VOX 240 LightArmor:Strasbourg Armaments Type 6Armament:2 Poland Gauss Rifles1 Bluestorm Heavy PPCManufacturer: Skobel MechworksPrimary Factory: TerraCommunication System: Dalban Comline IIITargeting and Tracking System: Scope 100

General Information.

The Pershing is one of the firsts “pocket assault ‘Mechs” of the Jihad. In 3065, Word of Blake lacked powerful assault ‘Mechs in its inventory. Its existing designs either were too old or didn’t have enough concentrated firepower.

Looking for something like the Devastator, they tried to solve the problem, but the Legacy was not enough. Finally, a new design emerged. The Pershing is a compromise between the need for firepower and use of an 80-ton chassis.

Design Features.

The design phase was convoluted. Initial estimates concluded that a ‘Mech way more powerful than the Awesome could be made, but the structure would be very complex and prone to issues.

The ban on using a XL engine turned the initial trials into a nightmare. Several prototypes were built with different armor layout and weapons. After a lot of tests, the initial idea of adding jump jets was discarded. Finally, a Heavy PPC installed in the torso caused sensor glitches that were only solved by moving the sensor array to a different location.

Battle History.

The Pershing is a controversial design. Analysts concluded that it has somewhat more firepower than the Awesome 9Q, in exchange for being more fragile, expensive and ammo dependant.

MechWarriors ignore the controversy because they love a ‘Mech with so much firepower. The Pershing has fought on New Avalon with distinction, but it is more commonly found in garrisons in the Blake Protectorate.

Variants.

The original production run lacked C3i and had more firepower. There is also a Thunderbolt-based variant that has been produced.

Notable Pilots.

Precentor Jaipur Mart. Charged with the defense of Dieron, his Pershing was the last to fall. An expert violinist, he earned the gratitude of the local population saving several Philarmonics from the dreaded internment camps. His fallen ‘Mech was found, but there were no corpse and he is listed as missing in action.

KRT-3E PERSHING

51Type: Mech

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Pershing KRT-3E

Mass: 80 tonsTech Base: Inner SphereCost: 13.181.400 C-BillsBattle Value: 2.089

Equipment Type Rating Mass

Internal Structure: Endo-Steel 122 points 4,00 Internal Locations: 5 LT, 5 RT, 2 LL, 2 RLEngine: Light Fusion Engine 240 9,00 Walking MP: 3 Running MP: 5 Jumping MP: 0 Heat Sinks: Double Heat Sink 10(20) 0,00 Heat Sink Locations: 1 LTGyro: Standard 3,00Cockpit: Standard 3,00Armor: Standard Armor AV - 232 14,50

Internal Armor Structure Factor Head 3 9 Center Torso 25 36 Center Torso (rear) 9 L/R Torso 17 27 L/R Torso (rear) 7 L/R Arm 13 25 L/R Leg 17 30

Equipment Location Heat Critical Mass Improved C3 Computer CT 0 2 2,50Heavy PPC RT 15 4 10,00Gauss Rifle RA 1 7 15,00Gauss Rifle LA 1 7 15,00Ammo Gauss Rifle (16) LT - 2 2,00Ammo Gauss Rifle (8) RA - 1 1,00@Gauss Rifle (8) LA - 1 1,00

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Mass: 90 tonsChassis: Stamwhich MagnusPower Plant: Magna 270Armor: PanzerSlab Type 10Armament:2 Brown ACI LB 10-X Autocannon1 Thunderstroke Series 1 Gauss Rifle2 Firefly Type 1 Medium Lasers 1 Round Head FlamerManufacturer: Shark Composites Inc.Primary Factory: Amaris Site R-05Communication System: Sanct Micro S1Targeting and Tracking System: Strang Long Death 1C

General Information.

Stefan Amaris ego created the Polaris. His armies lacked assault ‘Mechs and their anti air defense was inadequate. The Rampage was a good ‘Mech, but a more powerful mech was needed to face more advanced mechs. The Polaris was designed and built secretly, and was based off information stolen from General Motors.

The development stage was fast and without incident, and a bright future awaited the ‘Mech. That success prompted the design of an improved version, able to destroy single-

handed an entire company of mechs. This is how the project that created the Amaris Folly began.

Design Features.

General Motors did a good work with the Nightstar. Unfortunately for the Star League, that work helped to design the Polaris. The chassis was modified and improved. The armor was improved to maximize survivability. The weapons were changed, too.

Amaris forces prefered combined arms tactics and the LBX/10 was chosen as the primary weapons. A Gauss Rifle added extra firepower. Finally, a flamer was added to please the Amaris forces. The ‘Mech looked terryfing when the flamer was used.

Battle History.

The Polaris was the ride of choice of the more skilled and fanatical RWR MechWarriors. Those “experten” fought the SLDF with abandon and the Polaris achieved an almost mythical reputation amongst SLDF mechwarriors.

Kerensky himself ordered that every Polaris

captured should be destroyed and the captured pilots should be court martialed for war crimes. Unsurprisingly, only a few survived the war. Analysts were astonished when newer Polaris were seen in Word of Blake hands. It seems that the Word of Blake found the forgotten factory. A great threat even in the Jihad, the clans were obsessed with destroying every Polaris they found.

Variants.

The Polaris was used as a testbed for new weapon configurations, including one with 3 gauss rifles and twin large lasers. The Jihad ncluded a variant with C3i.

Notable Pilots.

Major Hanso “Ogre” Totenkopf. Commander nd

of the 2 Amaris Dragoons, he was a notorious sadist and cruel leader. Ardent follower of the ancient Marshal Von Manstein, he fought for years against the SLDF; he also burnt Thorin's main library. He was finally hunted down and killed by the White Witches, a group of headhunters that became mercenaries after the War.

PL-R1-S POLARIS

53Type: Mech

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Polaris PL-R1-S

Mass: 90 tonsTech Base: Inner SphereCost: 9.645.350 C-BillsBattle Value: 2.066

Equipment Type Rating Mass

Internal Structure: Endo-Steel 138 points 4,50 Internal Locations: 2 LT, 6 RT, 1 LA, 1 RA, 2 LL, 2 RLEngine: Fusion Engine 270 14,50 Walking MP: 3 Running MP: 5 Jumping MP: 0 Heat Sinks: Double Heat Sink 10(20) 0,00Gyro: Standard 3,00Cockpit: Standard 3,00Armor: Standard Armor AV - 264 16,50 Internal Armor Structure Factor Head 3 9 Center Torso 29 45 Center Torso (rear) 10 L/R Torso 19 30 L/R Torso (rear) 8 L/R Arm 15 30 L/R Leg 19 32

Equipment Location Heat Critical Mass Flamer HD 3 1 1,00Beagle Active Probe CT 0 2 1,50Gauss Rifle LT 1 7 15,00LB 10-X AC RA 2 6 11,00Medium Laser RA 3 1 1,00LB 10-X AC LA 2 6 11,00Medium Laser LA 3 1 1,00Ammo LB 10-X (20) RT - 2 2,00Ammo Gauss Rifle (16) LT - 2 2,00Ammo LB 10-X (20) RA - 2 2,00CASE RT - 1 0,50CASE LT - 1 0,50

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Mass: 95 tonsChassis: Stormvanger 95Power Plant: 380 GM XLArmor: Forging ZM-10Armament:3 Series 3-D Extended Range Large Lasers3 Series 4D-2 Heavy Large LasersManufacturer: Factory 4 CDSPrimary Factory: DSS PoseidonCommunication System: TDWS-20Targeting and Tracking System: Akula Ranger-4

General Information.

Clan Diamond Shark returned to the Inner Sphere in an unusual way, but what it is unusual for other Clans is the norm amongst that pragmatic society. Weapon dealers in an age of global war, they have thrived during the Jihad and have designed, built and sold a host of new designs.

A lot of people are glad to see that those mechs are sold elsewhere, and not used as part of yet another threatening Touman.

The Akula is one of those designs, a beast bristling with energy weapons, free of ammunition constraints, and as fast as a

heavy mech . Extremely expensive, it is one of the best units Inner Sphere money can buy.

Design Features.

The Akula is loosely based on the Marauder and the King Crab and its detractors say that it is just a more expensive development of the ancient Supernova. Clan Diamond Shark ignored the complaints and has leaked tales of horror coming from the mechwarriors that have faced it.

Energy based, it can deal a huge amount of damage in one single salvo. However, like other clan assault ‘Mechs the Akula’s cooling system would be overtaxed,. Despite that shortcoming, the Akula has more heat sinks that other ‘Mechs, giving the pilot a slight advantage. Another frightening addition is a targeting computer.

The heavy lasers’ precision problems are compensated for by that expensive equipment. The biggest issue is the armor, which is lighter than expected. That fact doesn't much help the poor MechWarriors that have had the misfortune to meet an Akula in combat.

Battle History.

The Akula’s huge price tag has precluded extensive deployment. Despite that, it has shone in several combats, such as a Trial of Refusal against Clan Nova Cat.

In that trial, a star of Akulas defeated an entire trinary. The Akula has joined Davion and Kurita armies and it works well alongside Templars and Akumas.

Variants.

The Akula 2 has ER PPCs instead of heavy lasers. Its heat dissipation problems are worse, but the sustained firepower is frightening.

Notable Pilots.

Star Commander Yussef Hawker. He received one of the first Akulas ever built. He faced the hated Nova Cats in that famous trial. His star defeated the entire trinary thanks to their dexterity, courage and the firepower of the new mech. Nicknamed “Gunsmoke” he headcapped 2 mechs that day.

AKULA

55Type: Mech

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Akula

Mass: 95 tonsTech Base: ClanCost: 26.205.400 C-BillsBattle Value: 2.963

Equipment Type Rating Mass Internal Structure: Endo-Steel 145 points 5,00 Internal Locations: 1 HD, 1 RT, 3 LA, 2 RAEngine: XL Fusion Engine 380 20,50 Walking MP: 4 Running MP: 6 Jumping MP: 0 Heat Sinks: Double Heat Sink 25(50) 15,00 Heat Sink Locations: 1 CT, 3 LT, 2 RT, 1 LA, 1 RA, 1 LL, 1 RLGyro: Standard 4,00Cockpit: Standard 3,00Armor: Standard Armor AV - 293 18,50

Internal Armor Structure Factor Head 3 9 Center Torso 30 45 Center Torso (rear) 15 L/R Torso 20 30 L/R Torso (rear) 10 L/R Arm 16 32 L/R Leg 20 40

Equipment Location Heat Critical Mass

Targeting Computer RT - 5 5,00ER Large Laser LT 12 1 4,00Heavy Large Laser LT 18 3 4,00ER Large Laser RA 12 1 4,00Heavy Large Laser RA 18 3 4,00ER Large Laser LA 12 1 4,00Heavy Large Laser LA 18 3 4,00

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Mass: 95 tonsChassis: Isometric 95 Endo SteelPower Plant: 380 Martin EAW XLArmor: Strasbourg Armaments 206Armament:8 Holly Streak SRM-2 Launchers4 Blankenburg Medium Lasers1 Blankenburg HF Large Pulse Laser1 Kingslaughter H Extended Range PPCManufacturer: Martinson ArmamentsPrimary Factory: Terra Communication System: Blow 301 SNA NetTargeting and Tracking System: Scope DST

General Information.

One of the most powerful ‘Mechs in Amaris’ army, the Mouro had a inglorious origin. The Spartan was a poor assault mech, faster but far less powerful than other assault mechs of its time.

Martinson Armaments decided to create an improved version. Named after a subterranean spirit, the Mouro was a great mech that failed to defeat the might of SLDF.

Design Features.

The Spartan was a great improvement over

the Charger, but it was worse than other ‘Mechs like the Flashman.

Martinson choose a heavier chassis with a smaller engine. A MASC system was fitted in order to maintain speed, Those changes altered the chassis and the mech was very different than the original Spartan. The weapons were also upgraded. The 8 streak launchers were a nasty surprise for short range battles. The ER PPC remained, but an extra weapon, a large pulse laser, was added. Finally, the medium pulse lasers were replaced and a bigger array of medium lasers fitted, turning the ‘Mech into a short range beast.

The Mouro was powerful, tough and (relatively) fast. However, it was hard to build and very expensive. Finally, there turned out to be a structural fault in the chassis that doomed the ‘Mech after only a few years of service.

Battle History.

The first units took part in the battle of Carver V and, after that, they served across the Amaris Empire. A prestigious ride, it was handed to some of the best mechwarriors.

The Mouro was a force of nature in battle, becoming the bane of King Crab pilots, one of their favored victims.

The few remaining units that survived the war and the Exodus suffered from the chassis issues that couldn't be solved without a full redesign. The factory was closed, but there are rumours that the Word of Blake has reopened it.

Variants.

One variant added a second ER PPC instead of the large pulse laser. There are rumours of another mech, the Lobisome connected to the Mouro, powerful and fast, but it is not clear if it is the same mech, a variant or a different design

Notable Pilots.

Sergeant Franklin Hansen. Native to Terra, he joined the Amaris Empire and became a fanatical soldier. Awarded with a Mouro, he left a wake of destroyed assault ‘Mechs before the lance that protected Kerensky destroyed him.

MR-1R MOURO

57Type: Mech

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Mouro MR-1R

Mass: 95 tonsTech Base: Inner SphereCost: 28.540.525 C-BillsBattle Value: 2.171

Equipment Type Rating Mass Internal Structure: Endo-Steel 145 points 5,00 Internal Locations: 5 LT, 5 LA, 2 LL, 2 RLEngine: XL Fusion Engine 380 20,50 Walking MP: 4 Running MP: 6 (8) Jumping MP: 0 Heat Sinks: Double Heat Sink 17(34) 7,00 Heat Sink Locations: 1 LT, 1 RTGyro: Standard 4,00Cockpit: Standard 3,00Armor: Standard Armor AV - 293 18,50

Internal Armor Structure Factor Head 3 9 Center Torso 30 45 Center Torso (rear) 15 L/R Torso 20 30 L/R Torso (rear) 10 L/R Arm 16 32 L/R Leg 20 40

Equipment Location Heat Critical Mass 2 Medium Lasers CT 6 2 2,00Medium Laser RT 3 1 1,00MASC RT - 5 5,00Medium Laser LT 3 1 1,008 Streak SRM-2s RA 16 8 12,00Large Pulse Laser LA 10 2 7,00ER PPC LA 15 3 7,00Ammo Streak SRM-2 (100) RA - 2 2,00

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Mass: 100 tonsChassis: Foundation MR Endo SteelPower Plant: 300 VlarArmor: Nara HeavyArmament:1 Lord's Light 3 Heavy PPC2 Bulldog Large Lasers1 Diplan M3-XR Extended Range Medium LaserManufacturer: Independence WeaponryPrimary Factory: QuentinCommunication System: Garret T-19HTargeting and Tracking System: Matabushi Sentinel

General Information.

The war against the Black Dragons and the Word of Blake left huge scars on the Draconis Combine, and the entire state has suffered as a result. The big purges against Black Dragon followers and Blakists demoralized entire worlds and, even worse, the DCMS. One of the biggest problems was that a lot of citizens believed that the reforms ordered by Theodore Kurita stole the “japanese soul” of the nation. With this morale problema, and facing the daunting task of defeating the Word of Blake, the High Command asked for a new mech “able to restore the soul of the ancient

samurai to the nation”. Independence Weaponry had become a major power in the Draconis Combine, and they jumped on the chance of building such a prestigious ‘Mech. The design pleased both the Coordinator and the Kanrei and it was named Musashi to honor Mirumoto Musashi, the most powerful samurai of ancient Japan.

Design Features.

An improved version of the reliable Akuma, the Musashi features new improved jump jets, that weight even more than the ‘Mech’s engine. This new jump capability required an improved and strengthened chassis. A compact gyro enables the Mushahi to avoid crippling damage from one lucky hit.

The ‘Mech has been carefully crafted. The head looks like an ancient mempo, a dragon head is built into the chest and the wide shoulder pads resemble samurai armor. The weapons are lighter than usual in a mech this heavy, but there was a price to pay for the jump jets. All the weapons are energy-based a decisión that was made on purpose to allow the mech to be able to fight longer than other, ammo-based assault mechs. Finally, the heavy armor allows the mech to weather a lot

of damage before being destroyed.

Battle History.

The Musashi has been part of the Draconis Combine counterattack and has been very successful against Blakist units. Awarded to dutiful soldiers, it has achieved notable victories. Its toughness and swiftness are highly praised and the mech is one of the favourites of elite units like the Genyosha and the Ryuken. The mech has a promising future.

Variants.

The first variant has ER large lasers instead of the original large lasers. A second version is equipped with a second PPC and additional medium lasers.

Notable Pilots.

Tai-Sa Tensaburo Isoroku. One of the most promising members of the Genyosha, he single-handedly defeated three Celestials. He crushed the cockpits of all the enemy mechs. He has been spotted doing karate katas with his ‘Mech.

MRMMS-1K MUSASHI

59Type: Mech

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Musashi MRMMS-1K

Mass: 100 tonsTech Base: Inner SphereCost: 14.106.000 C-BillsBattle Value: 2.352

Equipment Type Rating Mass Internal Structure: Endo-Steel 152 points 5,00 Internal Locations: 2 CT, 2 LT, 1 RT, 8 LA, 1 RAEngine: Fusion Engine 300 19,00 Walking MP: 3 Running MP: 5 Jumping MP: 5 ImprovedHeat Sinks: Double Heat Sink 17(34) 7,00 Heat Sink Locations: 2 LT, 2 RT, 1 RAGyro: Compact 4,50Cockpit: Standard 3,00Armor: Standard Armor AV - 307 19,50

Internal Armor Structure Factor Head 3 9 Center Torso 31 47 Center Torso (rear) 15 L/R Torso 21 32 L/R Torso (rear) 10 L/R Arm 17 34 L/R Leg 21 42

Equipment Location Heat Critical Mass C3 Computer (Slave) HD 0 1 1,00Large Laser RT 8 2 5,00ER Medium Laser RT 5 1 1,00Large Laser LT 8 2 5,00Heavy PPC RA 15 4 10,00Jump Jet RT - 2 4,00Jump Jet LT - 2 4,00Jump Jet RL - 2 4,00Jump Jet LL - 2 4,00Jump Jet CT - 2 4,00

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Mass: 100 tonsChassis: GM Pitcairn-M with Endo SteelPower Plant: GM 300Armor: Valiant LamellorArmament:4 Mydron Model RC Rotary/5 AutocannonsManufacturer: General MotorsPrimary Factory: TalcottCommunication System: Dalban SupermicronicsTargeting and Tracking System: Dalban HiRez-P

General Information.

The Jihad dealt a severe blow to General Motors and they were forced to improvise to produce new designs. GM’s Talcott factory was upgraded, and the last project from the New Syrtis design office, the Pitcairn, has began to roll off the new assembly lines. Named after a hero of the Reunification War, everybody expects that the name will not be welcomed by Blakists and Taurians. Analysts believe that its huge firepower will not be welcome, either.

Design Features.

Issues with the chassis delayed production of the Pitcairn. Initially intended to be a variant of the Nightstar, the design didn't work out, and a brand new chassis had to be designed. (Oddly enough, the discarded chassis has been tested for use with quad designs.)

The final chassis is very big and the cockpit was moved to the right to house the extra-large gyro in the center torso. Armament of 4 rotary autocannons justify the effort used to solve the design problems, as they give unparalleled firepower. The rotary autocannons initially suffered from ammunition feed problems, but these were solved after some minor changes. The changes enhanced safety in the event of jamming, and extended the autocannon’s field of fire.

The huge firepower takes a even bigger toll on ammunition. The resulting ammo bins would normally make the mech unsafe. However, tests showed that the 160 salvos carried run out so quickly that the ‘Mech, oddly enough, is safer than mechs with gauss rifles.

Battle History.

Like other slow assault ‘Mechs, the Pitcairn is vulnerable in open terrain, but less than other well-regarded designs like the Sagittaire.

The Pitcairn creates a huge “bubble of doom” that only a few pilots dare to enter. With good tactics and better pilots, the Pitcairn has defeated a lot of Blakist mechs on the road to Terra, and is the dream of almost every Davion mechwarrior.

Variants.

There are two variants being built. The first carries a heavy PPC to decrease ammunition dependency and to provide more long range firepower. The second one has a XL engine and MASC in order to be as fast as other cavalry units.

Notable Pilots.

Major Joel Salas. Salas was the first Pitcairn MechWarrior to pilot it in combat, destroying two light mechs in one salvo and then another heavy mech with his second. He helped the high command to devise strategies about how to use the ‘Mech and best use the ammunition.

PTCR-2D PITCAIRN

61Type: Mech

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Pitcairn PTCR-2D

Mass: 100 tonsTech Base: Inner SphereCost: 10.524.000 C-BillsBattle Value: 2.582

Equipment Type Rating Mass

Internal Structure: Endo-Steel 152 points 5,00 Internal Locations: 1 HD, 2 CT, 2 LT, 2 RT, 2 LA, 2 RA, 1 LL, 2 RLEngine: Fusion Engine 300 19,00 Walking MP: 3 Running MP: 5 Jumping MP: 0 Heat Sinks: Double Heat Sink 12(24) 2,00Gyro: Standard 3,00Cockpit: Standard 3,00Armor: Standard Armor AV - 304 19,00 Internal Armor Structure Factor Head 3 9 Center Torso 31 48 Center Torso (rear) 13 L/R Torso 21 31 L/R Torso (rear) 11 L/R Arm 17 34 L/R Leg 21 41

Equipment Location Heat Critical Mass Rotary AC/5 RT 1 6 10,00Rotary AC/5 LT 1 6 10,00Rotary AC/5 RA 1 6 10,00Rotary AC/5 LA 1 6 10,00Ammo Rotary AC/5 (60) RT - 3 3,00Ammo Rotary AC/5 (60) LT - 3 3,00Ammo Rotary AC/5 (20) RA - 1 1,00Ammo Rotary AC/5 (20) LA - 1 1,00CASE RT - 1 0,50CASE LT - 1 0,50

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Mass: 100 tonsChassis: Viper NK 11 Endo SteelPower Plant: New Kent Type 50 400 XLArmor: Compound V3Armament:1 Ultrahit Ultra-20 Autocannon2 Type XX “Great Bow” LRM-20 Launchers2 Type XII Streak SRM-6 LaunchersManufacturer: Novy Minsky Weapons PlantPrimary Factory: New KentCommunication System: Mercer 173Targeting and Tracking System:GEG-Pattern 192/0

General Information.

The Storm Giant was one of the biggest boondoggles in Clan Steel Viper’s history. Designed to defeat ‘Mechs like the Imp or the Wakazashi, it had great firepower and mobility. Unfortunately, it was extremely expensive, and its sensors were plagued by design flaws. The ‘Mech was in service for a very short amount of time.

Design Features.

The designers’ objective was to achieve great firepower and, on paper, the Storm Giant had plenty of it. Armed with LRMs,

SRMs, and a powerful ultra autocannon, it should have curb-stomped other assault mechs. The lack of ammunition was a minor issue because the Storm Giant was designed for short trials. Its mobility was excellent and it is rumored that the famed Executioner was inspired by this mech.

The Storm Giant’s biggest problem was its sensor system. The array had two pylons, one of them next to the autocannon. The vibrations generated by shooting in ultra mode could misalign the sensors and damage the delicate components after the third shot. After the fifth shot, the sensors were completely useless.

Battle History.

Surprisingly enough, the Storm Giant debuted with an astonishing victory over Clan Coyote. A prestigious unit in the beginning, tales of unexpected sensor failure appeared in the following months. Finally, the big design mistake was detected and the ‘Mech become one more in the long list of units fitted with weapons prone to cause self-destruction. The blow to its prestige was great, but the ‘Mech was very expensive and had been produced in great numbers. This forced the Clan to

divert more resources to attempt to redesign the sensors. Clan Coyote, seeking for revenge, waited until the redesign was completed to issue a trial of possession and steal the new sensors.

After this humiliation, Clan Steel Viper chose to remove the ‘Mech from front line service. The remaining ‘Mechs were mothballed after a few more years serving in Solahma units. More than a century later and, after a deep refit, the design came back as the Scylla.

Variants.

One advanced variant was produced, fitted with ferro-fibrous armor and MASC. This variant, of which only a few were built, was the basis of the Scylla.

Notable Pilots.

Star Captain George Mercer. He was one of the strongest Warriors of the Clan, almost like an Elemental. He used his brute force to win his Bloodname and his Storm Giant. However, George Mercer was more than just his muscle and, thanks to his technical knowledge, it was he who detected the design mistake in the sensors.

STORM GIANT

63Type: Mech

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Storm Giant

Mass: 100 tonsTech Base: ClanChassis Config: BipedCost: 29.067.333 C-BillsBattle Value: 2.658

Equipment Type Rating Mass

Internal Structure: Endo-Steel 152 points 5,00 Internal Locations: 1 HD, 3 LT, 1 LA, 2 RAEngine: XL Fusion Engine 400 26,50 Walking MP: 4 Running MP: 6 Jumping MP: 0 Heat Sinks: Double Heat Sink 17(34) 7,00 Heat Sink Locations: 1 CTGyro: Standard 4,00Cockpit: Standard 3,00Armor: Standard Armor AV - 296 18,50

Internal Armor Structure Factor Head 3 9 Center Torso 31 48 Center Torso (rear) 11 L/R Torso 21 34 L/R Torso (rear) 8 L/R Arm 17 30 L/R Leg 21 42

Equipment Location Heat Critical Mass Ultra AC/20 RT 7 8 12,002 Streak SRM-6s LT 8 4 6,00LRM-20 RA 6 4 5,00LRM-20 LA 6 4 5,00Ammo Ultra AC/20 (10) RT - 2 2,00Ammo Streak SRM-6 (15) LT - 1 1,00Ammo LRM-20 (12) RA - 2 2,00Ammo LRM-20 (12) LA - 2 2,00Ammo Ultra AC/20 (5) RL - 1 1,00

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Mass: 50 tonsChassis: Dort/Blackburn L1Power Plant: Blackburn 250Armor: Starslab 003LAMArmament:2 Holly LRM-5 Launchers2 Holly SRM-4 Launchers1 Diverse Optics Medium LaserManufacturer: Blackburn AerospacePrimary Factory: New EarthCommunication System: BAE-HT1Targeting and Tracking System: BAE-TTS1

General Information.

The Spitfire was a big surprise for analysts. The fifth (and last) known LAM mech built in large numbers, the Spitfire has been largely unknown for centuries.

And for a good reason, as the Spitfire took part only in classified missions. Finally, information gathered from Clan Ghost Bear, and surviving files from Blackburn, uncovered the Spitfire project.

Design Features.

Tailor-made for the Blackhearts and other special forces of the SLDF, the LAM was

stealthy and effective. Blackburn Aerospace, a civilian contractor linked with the Blackhearts but without prior experience in military designs, was commissioned to produce it. Allied Aerospace helped them, but it took a lot of time to achieve a working prototype.

The SLDF received an unusual LAM, that looked like an Stalker. The first versions lacked heavy weapons and at first sight, the project was a dismal failure. But the Spitfire had something unique, its advanced armor and electronics. Blackburn Aerospace was expert in communications technology, sensors and electronic warfare. They achieved stealth characteristics akin to the Spector and the Exterminator on a LAM.

Battle History.

Thanks to the efforts of the Blackhearts and the chaos created by the Exodus the Spitfire remained a secret for centuries. There were no files and no pictures of it.

Finally, analysts looking in ancient files from the Ghost Bears discovered the truth. Used for first time in 2760 the Spitfire was very successful thanks to its stealth characteristics

and flexibility. It seems that it was very good in ambushes.

The Spitfire was the last thing hundreds of Amaris officers saw before dying. The SLDF knew how dangerous this LAM was, and the factory was destroyed before the Exodus. Blackburn Aerospace was absorbed by NETC and the Spitfire vanished into thin air.

Variants.

We only have data from the original version, but it is fairly clear that the final variant had advanced stealth features and different weapons.

Notable Pilots.

Lieutenant Jacques Graham. A pilot from the Blackhearts, he was awarded several times for success in secret missions. After the war it was revealed that he personally executed three Colonels in their own headquarters. A legend amongst the Blackhearts, he joined the Exodus and died in the Pentagon Civil War.

SPTF-X-01 SPITFIRE

65Type: Land-Air Mech (Advanced)

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Spitfire SPTF-X-01

Mass: 50 tonsTech Base: Inner Sphere AdvancedType: LAM

Equipment Type Rating Mass Internal Structure: Standard 73 points 5,00LAM Conversion Equipment 5,00Engine: Fusion 250 12,50 Walking MP: 5 Running MP: 8 Jumping MP: 5 Airmech Mode Cruise MP:15 Airmech Mode Emergency MP: 23 Safe Speed: 5 Maximun Speed: 8 Heat Sinks: Double Heat Sink 10(20) 0,00Gyro: Standard 3,00Cockpit: Standard 3,00Armor: Standard AV - 128 8,00 Internal Armor Structure Factor Head 3 8 Center Torso 16 21 Center Torso (rear) 5 L/R Torso 12 18 L/R Torso (rear) 4 L/R Arm 8 10 L/R Leg 12 15

Equipment Location Heat Critical Mass LRM-5 RA 2 1 2,00LRM-5 LA 2 1 2,00SRM-4 RT 3 1 2,00SRM-4 LT 3 1 2,00Medium Laser RT 3 1 1,00Ammo LRM-5 (24) RT - 2 2,00Ammo SRM-4 (25) LT - 1 1,00

66

MECHMODE

AEROSPACEMODE

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Mass: 55 tonsChassis: DR-55-AAPower Plant: Core Tek 275Armor: Maximilian 100Armament:6 Maxim Medium LasersManufacturer: Allied AerospacePrimary Factory: New EarthCommunication System: Hartford Drone Baseband 4Targeting and Tracking System: Hartford-Allied Trakit 10-V

General Information.

LAMs were not very successful units. The proverbial “Jack of all trades, master of none” of their era, they had a lot of issues. Despite that, they were good enough for production as niche units.

However, initial tests against Caspar drones showed that they were effective against WarShips.The procurement division asked for a drone LAM that could be able to attack WarShips after landing on their hull. It was an interesting concept and Allied Aerospace tried to design such a drone. Unfortunately, it seems that the control system had several

key flaws, and the project was discarded as a boondoggle.

Star League CAAN units had, at the time, asked for a new recon unit, but had not had any luck with the proposed designs. Officers from the Procurement division were tired of the complaints and they showed them the specs of the drone LAM.

The Reaper looked promising enough, and showed potential as a recon unit. The fact that was a LAM instead of a VTOL was not a problem for the stubborn CAAN leaders, and the Reaper entered production.

Design Features.

The Reaper was a very powerful LAM. Unlike previous designs, it was more focused on the AirMech and Aerospace modes than in the usual ‘Mech mode. That was ideal for attacking Caspar drones, but not that great for a more conventional mission profile.

There ended up being no complaints because the Reaper was built for recon and raiding missions, for which the ‘Mech mode was not that important. The Reaper had very

clean lines with twin tails. Arm and leg armor were specially shaped in a effort to reduce drag. ‘Mech mode was a bit ungainly, and the transformation was complex with a lot of moving parts.

AirMech mode was much better, and free from the drag problems that plagued other designs. The lower half had special fins that channeled the air and increased stability. Easier to pilot, the Reaper allowed more intense maneuvers than other LAMs. Finally, the aerospace mode was very advanced and could rival slow aerospace fighters.

The choice of weapons was conventional, with six medium lasers placed in the shoulders. The lack of range was less of a problem than expected, as the Reaper was to be used as a recon unit, and the energy weapons were more than adequate for raiding missions.

The lack of ammo dependancy was a major selling point. The sensor system was an improved version of that installed in the Phoenix Hawk LAM, and gave CAAN units unsurpassed recon capabilities. (Follows on Page 68)

RPR-1DR REAPER LAM

67

Type: Land-Air Mech (Advanced)

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68

(Comes from Page 67)

Battle History.

Built in limited numbers before APOTHEOSIS, the Reaper had a great reputation amongst the pilots but not that great amongst techs, as the conversion procedure was complex and some parts were fragile. The first production run had problems with rudder controls. However, a repair kit was issued before the conquest of Allied Aerospace factory by Amaris forces. The factory was partly destroyed in that raid and production ceased. The Reapers already in service suffered from the lack of parts, but CAAN techs were notorious for their creativity. They discovered that the small engines that moved the tails were akin to the engines found in the Agile Speedster car. All the Speedsters of Quantico were bought and salvaged, including the one owned by General Van Der Kolk. The General laughed at the idea of his car being used to bolster the defences of Quantico and he asked that the Reaper that would use the engine should be named “The General”. The recon units loved the idea and it raised the morale as “The General” became a charmed Reaper.Battle after battle, raid after raid, the

Reaper became a beloved unit and a symbol of CAAN stubbornness. There are a lot of tales of damaged Reapers not only able to return to the base but able to outmaneuver VTOLs and conventional fighters. With time, the Reaper became a feared raider and the Amaris units suffered a lot of damage on Carver V thanks to daring CAAN raids behind enemy lines. In one successful raid, they managed to destroy General Noriko Milton-Harris’ main headquarters. Unfortunately for the SLDF, the General was not there and the battle for Carver V lasted another year until SLDF reinforcements came, and Carver V became free again. In later battles of the Amaris Civil War the Reaper was a welcome addition to recon units in the SLDF. In hands of the now veteran CAAN pilots and their veteran techs, the Reaper distinguished itself on Terra. After the war, the few remaining Reapers were in such a poor condition that a major overhaul was in order. Fate intervened and the CAAN units joined the Exodus. The Reapers joined Kerensky's fleet and vanished from the Inner Sphere into the unknown. No

thReaper survived to see the 29 century and the design was quickly forgotten.

Variants.

There was a variant with three medium pulse lasers instead of the six medium lasers. It never entered production, the same as a variant with an improved mech mode. The Screamer LAM project shared several key components with the Reaper.

Notable Pilots.

Sergeant Joseph Fosberg. A renowned aerospace jock before joining the CAAN, he was unwelcome at first until it was discovered that he asked to join the CAAN because in the past, CAAN units saved his father from certain death after an air crash. He taught other Reaper pilots special maneuvers that saved their lives. Nicknamed “Foss” after the famous US Marine pilot Joe Foss, he struggled to become even better and shoot down two Vulcans in a dogfight. After that feat, his Reaper received some spare parts, including the engine coming from General Van Der Kolk’s own car. Both the General and Foss became legends amongst the CAAN units, and he almost killed General Milton-Harris during the raid against her Headquarters. After a very successful career, he joined the Exodus and disappeared.

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RPR-1DR REAPER

69

Type: Land-Air Mech (Advanced)

Reaper RPR-1DR

Mass: 55 tonsTech Base: Inner Sphere AdvancedType: LAM

Equipment Type Rating Mass Internal Structure: Standard 89 points 5,50LAM Conversion Equipment 6,00Engine: Fusion 275 15,50 Walking MP: 5 Running MP: 8 Jumping MP: 5 Airmech Mode Cruise MP:15 Airmech Mode Emergency MP: 23 Safe Speed: 5 Maximun Speed: 8 Heat Sinks: Double Heat Sink 10(20) 0,00Gyro: Standard 3,00Cockpit: Standard 3,00Armor: Standard AV - 176 11,00 Internal Armor Structure Factor Head 3 9 Center Torso 18 28 Center Torso (rear) 7 L/R Torso 13 19 L/R Torso (rear) 7 L/R Arm 8 17 L/R Leg 12 23

Equipment Location Heat Critical Mass 3 Medium Lasers RT 9 3 3,003 Medium Lasers LT 9 3 3,00

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70

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Mass: 160 tonsChassis: Huntington Light 160Power Plant: Hermes 320 LightArmor: PanzerSlab Type 3Armament:8 Hollis LRM-15 LaunchersManufacturer: StarcorpsPrimary Factory: TerraCommunication System: Vex/Huntington E1ATargeting and Tracking System: Dilon/Huntington D3

General Information.

The Omega Project involved more than only one design team. One of the biggest manufacturers of Earth, Starcorps, was one of them and they used their knowledge regarding assault mechs to solve key issues. Shortly after the Omega's debut a new superheavy design appeared, the Super Longbow. A superheavy variant of the venerable fire support assault, it has armor and firepower never seen before on a Inner Sphere unit.

Design Features.

For third time in less than 20 years, the old

Longbow chassis was modified and, again, it was a success. The original designers should be proud of a chassis able to move a 160 ton mech without requiring a major redesign.

The biggest issue was the increase in ground pressure that made for tricky handling in soft terrain. A minor redesign of the legs and the feet, making them bigger, solved this issue.

With more than 20 tons of armor and CASE II, the “Super Longbow” has has the best protection of any ‘Mech of its era. The LRM racks, able to launch 120 missiles in a single salvo, confirmed it as a big threat to enemy units. Fitted with C3i, the Super Longbow is able to devastate entire lances with ease.

Battle History.

The Super Longbow needs escorts because it is too slow, and the LRMs have problems targetting within their minimum range. Despite this, it is a great assault mech and its firepower is very dangerous, providing great support for lighter units.

It is a great teammate for the Omega thanks

to the complementary nature of their weapons. Only used on Earth, the few surviving units were preserved as testbeds.

There are rumours about the commissioning of a new variant and the resumption of production on Terra. It is not a surprise, as the “LRM Volcano” was highly praised by everyone.

Variants.

A planned variant replaces the LRMs with MMLs, similar to the lighter LGB-14C Longbow. A single salvo of 72 short range missiles in one salvo is more firepower than most Clan assault mechs carry.

Notable Pilots.

Precentor Matilde Heynes. Fighting until the bitter end, Heynes managed to destroy 19 heavy ‘Mechs with her Super Longbow before running out of ammunition. Then the surviving mechs of the battalion went after her and she vanished in a huge explosion after destroying another mech with a powerful kick.

LGB-19C SUPER LONGBOW

71

Type: Super Heavy Mech (Experimental)

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Super Longbow LGB-19C

Mass: 160 tonsTech Base: Inner SphereRules Level: Experimental Tech

Equipment Type Rating Mass Internal Structure: Endo Steel (Superheavy)240 points 16,00Engine: Light Fusion Engine 320 17,00 Walking MP: 2 Running MP: 3 Jumping MP: 0 Heat Sinks: Double Heat Sink 20(40) 10,00 Heat Sink Locations: 1 LT, 1 RT, 1 LA, 1 RA, 3 CT, 1 LLGyro: Heavy Duty 8,00Cockpit: Superheavy 4,00Armor: Light Ferro-Fibrous AV - 347 20,50

Internal Armor Structure Factor Head 4 12 Center Torso 48 54 Center Torso (rear) 15 L/R Torso 34 39 L/R Torso (rear) 10 L/R Arm 26 42 L/R Leg 34 42

Equipment Location Heat Critical Mass 2 LRM-15 LA 10 4 14,002 LRM-15 RA 10 4 14,002 LRM-15 LT 10 4 14,002 LRM-15 RT 10 4 14,00Ammo LRM-15 (64) LT - 4 8,00Ammo LRM-15 (64) RT - 4 8,00Improved C3 Computer CT 0 2 2,50CASE II LT 0 1 1,00CASE II RT 0 1 1,00

72

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Masa: 200 toneladasChasis: Tupolev OKB-170Planta Motriz: Samara/Trud NK-350Blindaje: Malyshev T5Fabricante: PSC TupolevPlaneta de Fabricación: TierraEquipo de comunicación: Block 8 TRACONMEquipo de seguimiento y disparo: TRTTS-XII

General Information.

“Anachronistic but deadly.”That motto was spot on regarding the Strela. One of the oldest units that fought in the Amaris Civil War, the Tupolev TU-170 was designed in 1998 and its maiden flight was in 2006. Oleg Tikonov was present that day. The bomber even received a NATO codename. The “Blizzard” was good but, 700 years later, it was obsolete, its nuclear missions long forgotten.

Design Features.

A Soviet bomber designed to bomb the United States, the Strela had an advanced anti missile system, the first mounted on an airplane. 200 years later, the frame proved its toughness and the oldest units were still in flight condition.

At that point ICE engines and components were very easy to build, allowing the wide spread of the Strela across the universe. Some of those new bombers were crudely built copies, but others were more advanced. Some of them improving the engines, while others added extra systems. Some were used as waterbombers, a testament of the frame's simplicity and flexibility.

Battle History.

More useful than conventional bombers, the Strela was a dangerous but fragile unit. However, it was so easy to build that the colonies used them in the Outreaches Rebellion against the Terran Alliance. Some time after that, James McKenna had to face them. The design served during the Age of War and in the Reunification War.

In 2600, when peace settled down again, the surviving Strelas ended in backwater militias, forgotten by most. That was a mistake, as was proved on Graham IV. The Amaris forces used them against Fort Ball, effectively destroying it. When Kerensy liberated Murchison a grateful millionaire gifted the SLDF with 50 newly produced Strelas. Those were used effectively on Terra, bombing

targets despite suffering heavy loses. Strelas still fly on several planets, now as a civilian firefighters, a great testament to the Tupolev engineers.

Variants.

There were scores of variants, most of them crudely built, with new components bolted to the frame. The main variant had a fission engine.

Notable Pilots.

Lieutenant Colonel Stanislav Yevgráfovich Petróv. Known as the man that saved the world twice, he prevented a nuclear attack in 1983 when a satellite raised a false alarm.

Returned to service in the USSR during the Second Soviet Civil War, he was ordered to launch a nuclear strike against NATO forces in Riga. He convinced the crews and the planes flew to Switzerland, avoiding a nuclear war.

TUPOLEV TU-170 STRELA “BLIZZARD”

73Type: Fixed Wing Support Vehicle

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Strela

Mass: 200 tonsTech Base: Inner SphereMotive Type:Fixed Wing (Large)

Equipment Type Rating Mass Chasis 34,50Engine/Controls I.C.E. 78,00 Cruise MP: 3 Flank MP: 5Structural Integrity: 3Heat Sinks: - 0 0,00Fuel: 9000 31,50Armor Factor (BAR 5): 200 5,50

Armor Value Nose 47 Wings 30/30 Aft 30 Equipment Location Heat Spaces Mass Advanced Fire Control BD - 1 0,50Look-Down Radar FR - 1 5,005 External Hardpoints BD - 5 1,00Communications Equipment BD - 1 1,00Anti Missile System AFT 0 1 0,50Ammo AMS (12) BD - 0 1,00

Crew 4: (1 officer, 3 enlisted/non-rated)Cargo: 41 tons standard 2 Doors (NOSE)

Notes: Features Tech C Chassis without modifications. 4 Ejectable Seats. Design Quirks. Atmospheric Flyer. Internal Bomb Bay.

74

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SOW

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Get into the Shadows!

It appeared that peace arrived in 3080 after many years of war. Finally, information could be gathered about units that fought in the Jihad. These unknown designs have arisen from the shadows. We have also received more data regarding the fall of the Star League, with new units that fought in that war.

The Technical Readout Shadows of War 1.0 is the translated version of a much bigger Spanish Fan-Made TRO. You will enjoy mechs of all eras, combat vehicles and unusual units.

Battletech, Catalyst Game Labs and the Logo of Catalyst Game Labs are Registered Trademarks of InMediaRes Productions LLC in the United States and other countries. All use of trademarks or intellectual property in this book is not disputing the trademarks and intellectual property.

This is a fan-made book and it is not sponsored by Topps. You can distribute freely this book if it is done for free, if it is distributed completely and without changes and if the original authors rights are recognized.