trinity feb. 25 web2.0c
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Copyright © 2012 by Pearson Education, Inc.
All rights reserved.Smaldino, Lowther, and RussellInstructional Technology and Media for Learning, 10eISBN 0132099853
Learners Using Web 2.0 Tools
ANIMOTO
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6-2Copyright © 2012 by Pearson Education, Inc.
All rights reserved.Smaldino, Lowther, and RussellInstructional Technology and Media for Learning, 10eISBN 0132099853
ConnectingLearners Using Web 2.0 Tools
OBJECTIVESAfter viewing and
discussing videos in the last class, students will be able to differentiate between Web 1.0 and Web 2.0 tools with 100% accuracy.
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6-3Copyright © 2012 by Pearson Education, Inc.
All rights reserved.Smaldino, Lowther, and RussellInstructional Technology and Media for Learning, 10eISBN 0132099853
ConnectingLearners Using Web 2.0 Tools
OBJECTIVESAfter completing the homework assignment,
students will be able to differentiate between different categories of Web 2.0 tools and uses in the classroom.
WEB1.0 WEB 2.0
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6-4Copyright © 2012 by Pearson Education, Inc.
All rights reserved.Smaldino, Lowther, and RussellInstructional Technology and Media for Learning, 10eISBN 0132099853
ConnectingLearners Using Web 2.0 Tools
OBJECTIVES
After discussing lesson design, students will be able to design a lesson to teach the concept of Web 2.0
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6-5Copyright © 2012 by Pearson Education, Inc.
All rights reserved.Smaldino, Lowther, and RussellInstructional Technology and Media for Learning, 10eISBN 0132099853
ISTE STANDARDS
ISTE NETS-T:
#2 : Design and Develop Digital Age Learning Experiences#4: Engage in Professional Growth and Leadership
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6-6Copyright © 2012 by Pearson Education, Inc.
All rights reserved.Smaldino, Lowther, and RussellInstructional Technology and Media for Learning, 10eISBN 0132099853
Introduction
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6-7Copyright © 2012 by Pearson Education, Inc.
All rights reserved.Smaldino, Lowther, and RussellInstructional Technology and Media for Learning, 10eISBN 0132099853
Review – Intro to Web 2.0
1. Define the Difference Between Web 1.0 and Web 2.0.
Define Web 1.0
Define Web 2.0
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6-8Copyright © 2012 by Pearson Education, Inc.
All rights reserved.Smaldino, Lowther, and RussellInstructional Technology and Media for Learning, 10eISBN 0132099853
Web 1.0 vs. 2.0
Web 1.0 is one way communication•Example: Website with no comment area
Web 2.0 • Two or more way communication
on the Internet• User created material• Examples: You Tube, Facebook
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6-9Copyright © 2012 by Pearson Education, Inc.
All rights reserved.Smaldino, Lowther, and RussellInstructional Technology and Media for Learning, 10eISBN 0132099853
Review – Intro to Web 2.0
2. Define the three (3) main characteristics of Web 2.0
a.
b.
c.
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6-10Copyright © 2012 by Pearson Education, Inc.
All rights reserved.Smaldino, Lowther, and RussellInstructional Technology and Media for Learning, 10eISBN 0132099853
Review – Intro to Web 2.0
2. Define the three (3) main characteristics of Web 2.0
a. Interactive
b. Accessible
c. Collaborative
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6-11Copyright © 2012 by Pearson Education, Inc.
All rights reserved.Smaldino, Lowther, and RussellInstructional Technology and Media for Learning, 10eISBN 0132099853
Review – Intro to Web 2.0
3. List the 7 reasons why Web 2.0 Tools are important in a classroom
1.
2.
3.
4.
5.
6.
7.
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6-12Copyright © 2012 by Pearson Education, Inc.
All rights reserved.Smaldino, Lowther, and RussellInstructional Technology and Media for Learning, 10eISBN 0132099853
Review – Intro to Web 2.0
3. List the 7 reasons why Web 2.0 Tools are important in a classroom
1. Life Long Learning
2. Extend Learning
3. Engagement
4. Differentiation
5. Critical Thinking
6. New Capabilities
7.Alernative Learning Environment
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6-13Copyright © 2012 by Pearson Education, Inc.
All rights reserved.Smaldino, Lowther, and RussellInstructional Technology and Media for Learning, 10eISBN 0132099853
Review – Intro to Web 2.0
4. Name 6 categories of Web 2.0 tools
1.
2.
3.
4.
5.
6.
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6-14Copyright © 2012 by Pearson Education, Inc.
All rights reserved.Smaldino, Lowther, and RussellInstructional Technology and Media for Learning, 10eISBN 0132099853
Review – Intro to Web 2.0
4. Name 6 categories of Web 2.0 tools
1. Presentation
2. Video Tools
3.Mobile
4.Image Tools
5.Community Tools
6.Best of the Rest
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6-15Copyright © 2012 by Pearson Education, Inc.
All rights reserved.Smaldino, Lowther, and RussellInstructional Technology and Media for Learning, 10eISBN 0132099853
Review – Intro to Web 2.0
4. What do you do when Web 2.0 tools go away?
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6-16Copyright © 2012 by Pearson Education, Inc.
All rights reserved.Smaldino, Lowther, and RussellInstructional Technology and Media for Learning, 10eISBN 0132099853
http://Cooltoolsforschools.wikispaces.com
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6-17Copyright © 2012 by Pearson Education, Inc.
All rights reserved.Smaldino, Lowther, and RussellInstructional Technology and Media for Learning, 10eISBN 0132099853
Cool Tools for Schools
http://Cooltoolsforschools.wikispaces.com
Name four (4) additional Categories of Web 2.0 Tools
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6-18Copyright © 2012 by Pearson Education, Inc.
All rights reserved.Smaldino, Lowther, and RussellInstructional Technology and Media for Learning, 10eISBN 0132099853
Cool Tools for Schools
http://Cooltoolsforschools.wikispaces.com
Name four (4) additional Categories of Web 2.0 Tools
Collaborative ToolsResearch ToolsSlideshow ToolsAudio ToolsWriting ToolsMusic Tools
Organizing ToolsConverting ToolsMapping ToolsGraphing Tools
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6-19Copyright © 2012 by Pearson Education, Inc.
All rights reserved.Smaldino, Lowther, and RussellInstructional Technology and Media for Learning, 10eISBN 0132099853
Chapter 6
1. Define Cyberlearning and provide an example of a classroom application.
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6-20Copyright © 2012 by Pearson Education, Inc.
All rights reserved.Smaldino, Lowther, and RussellInstructional Technology and Media for Learning, 10eISBN 0132099853
Cyberlearning
Defined by http://www.wordnick.com“Learning by means of a computer, especially over the Internet”
Defined by Text p. 126“…use of Web 2.0 networked computing and communication technology to support learning”
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6-21Copyright © 2012 by Pearson Education, Inc.
All rights reserved.Smaldino, Lowther, and RussellInstructional Technology and Media for Learning, 10eISBN 0132099853
Chapter 6
2. Describe cyberlearning literacy and discuss how it may be used in the classroom
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04/07/236-22Smaldino, Lowther, and RussellInstructional Technology and Media for Learning, 10eISBN 0132099853
Cyberlearning Literacy-The knowledge and skills needed for successful use of Web 2.0 tools.
Using Web 2.0 in Instructional Settings •Formal and Organized•Informal, surfing•Internet Connections in and out of School•Homes, library, mobile phones
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6-23Copyright © 2012 by Pearson Education, Inc.
All rights reserved.Smaldino, Lowther, and RussellInstructional Technology and Media for Learning, 10eISBN 0132099853
Chapter 6
3. Identify three (3) web 2.0 resources and demonstrate an example of how they might assist learning.
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6-24Copyright © 2012 by Pearson Education, Inc.
All rights reserved.Smaldino, Lowther, and RussellInstructional Technology and Media for Learning, 10eISBN 0132099853
Chapter 6
4. Explain why social networking issues are important for the classroom
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6-25Copyright © 2012 by Pearson Education, Inc.
All rights reserved.Smaldino, Lowther, and RussellInstructional Technology and Media for Learning, 10eISBN 0132099853
Chapter 6
4. Explain why social networking issues are important for the classroom
Students are familiar with Social Networks – Facebook, Twitter, Instagram
Use them for educational purposes, teach students how to do this
Capitalize on the popularity of their use
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6-26Copyright © 2012 by Pearson Education, Inc.
All rights reserved.Smaldino, Lowther, and RussellInstructional Technology and Media for Learning, 10eISBN 0132099853
Chapter 6
5. Identify four (4)social-ethical issues and why they are important in working with students.
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6-27Copyright © 2012 by Pearson Education, Inc.
All rights reserved.Smaldino, Lowther, and RussellInstructional Technology and Media for Learning, 10eISBN 0132099853
Chapter 6
5. Identify four (4)social-ethical issues and why they are important in working with students.
Security – personal information
Student Interaction – positive behavior
Cyberbullying
Using Proper English and not “Text Talk”
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6-28Copyright © 2012 by Pearson Education, Inc.
All rights reserved.Smaldino, Lowther, and RussellInstructional Technology and Media for Learning, 10eISBN 0132099853
Chapter 6 6. Define:
Cloud Computing
Open Source
Podcast
Vidcast
Blogs
Wikis
Social Networking
Data Mashups
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6-29Copyright © 2012 by Pearson Education, Inc.
All rights reserved.Smaldino, Lowther, and RussellInstructional Technology and Media for Learning, 10eISBN 0132099853
Chapter 6 6. Define:
Cloud Computing
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6-30Copyright © 2012 by Pearson Education, Inc.
All rights reserved.Smaldino, Lowther, and RussellInstructional Technology and Media for Learning, 10eISBN 0132099853
Chapter 6 6. Define:
Cloud Computing
Files available in the “cloud” means that they are available through the Internet and being saved on a server at a remote location
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6-31Copyright © 2012 by Pearson Education, Inc.
All rights reserved.Smaldino, Lowther, and RussellInstructional Technology and Media for Learning, 10eISBN 0132099853
Chapter 6 6. Define:
Open Source
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6-32Copyright © 2012 by Pearson Education, Inc.
All rights reserved.Smaldino, Lowther, and RussellInstructional Technology and Media for Learning, 10eISBN 0132099853
Chapter 6 6. Define:
Open Source
Free, unrestricted, anyone can use and change
Groups create software and tools together
Moodle is Open Source
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6-33Copyright © 2012 by Pearson Education, Inc.
All rights reserved.Smaldino, Lowther, and RussellInstructional Technology and Media for Learning, 10eISBN 0132099853
Chapter 6 6. Define:
Podcast
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6-34Copyright © 2012 by Pearson Education, Inc.
All rights reserved.Smaldino, Lowther, and RussellInstructional Technology and Media for Learning, 10eISBN 0132099853
Chapter 6 6. Define:
Podcast
Podcast is an audio file that can be downloaded to a personal listening device such as an iPod, cell phone, MP3
http://mps.mpsomaha.org/willow/radio/shows/Willowcast38.html
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6-35Copyright © 2012 by Pearson Education, Inc.
All rights reserved.Smaldino, Lowther, and RussellInstructional Technology and Media for Learning, 10eISBN 0132099853
Chapter 6 6. Define:
Vidcast
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6-36Copyright © 2012 by Pearson Education, Inc.
All rights reserved.Smaldino, Lowther, and RussellInstructional Technology and Media for Learning, 10eISBN 0132099853
Chapter 6 6. Define:
Vidcast
Video + Audio for learning
Animoto, PhotoPeach, VoiceThread
Publish on You Tube, Teacher Tube
http://www.photopeach.com
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6-37Copyright © 2012 by Pearson Education, Inc.
All rights reserved.Smaldino, Lowther, and RussellInstructional Technology and Media for Learning, 10eISBN 0132099853
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6-38Copyright © 2012 by Pearson Education, Inc.
All rights reserved.Smaldino, Lowther, and RussellInstructional Technology and Media for Learning, 10eISBN 0132099853
Chapter 6 6. Define: Blogs
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6-39Copyright © 2012 by Pearson Education, Inc.
All rights reserved.Smaldino, Lowther, and RussellInstructional Technology and Media for Learning, 10eISBN 0132099853
Chapter 6 6. Define: BLOGS
Can have text, images, video
Similar to a website, but personal comments and reflections can be added by viewers
http://kidblog.org/home/
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6-40Copyright © 2012 by Pearson Education, Inc.
All rights reserved.Smaldino, Lowther, and RussellInstructional Technology and Media for Learning, 10eISBN 0132099853
Chapter 6 6. Define: Wikis
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6-41Copyright © 2012 by Pearson Education, Inc.
All rights reserved.Smaldino, Lowther, and RussellInstructional Technology and Media for Learning, 10eISBN 0132099853
Chapter 6 6. Define: Wikis
A wiki is a webpage that permits users to interact and add text and images to the webpage
http://enhancingscience.wikispaces.com/Home
www.wikispaces.com
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6-42Copyright © 2012 by Pearson Education, Inc.
All rights reserved.Smaldino, Lowther, and RussellInstructional Technology and Media for Learning, 10eISBN 0132099853
Chapter 6Define – Social Networking
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6-43Copyright © 2012 by Pearson Education, Inc.
All rights reserved.Smaldino, Lowther, and RussellInstructional Technology and Media for Learning, 10eISBN 0132099853
Chapter 6Define – Social Networking
Fake Facebook
Edmodo
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6-44Copyright © 2012 by Pearson Education, Inc.
All rights reserved.Smaldino, Lowther, and RussellInstructional Technology and Media for Learning, 10eISBN 0132099853
Chapter 6Define – Data Mashup
Broader Term: Mashups
Taking video, sound, animation, original and acquired and combine to make new multimedia
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6-45Copyright © 2012 by Pearson Education, Inc.
All rights reserved.Smaldino, Lowther, and RussellInstructional Technology and Media for Learning, 10eISBN 0132099853
Web 2.0 Tools-Encourage author access and design rather than static information.
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6-46Copyright © 2012 by Pearson Education, Inc.
All rights reserved.Smaldino, Lowther, and RussellInstructional Technology and Media for Learning, 10eISBN 0132099853
Using Web 2.0 Tools in the Classroom
Portable
Easy to produce
Authentic audience
Connectedness
Social awareness
Free
Require sophisticated hardware
Quality of messages
Credibility
Safety issues
Advantages Limitations
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6-47Copyright © 2012 by Pearson Education, Inc.
All rights reserved.Smaldino, Lowther, and RussellInstructional Technology and Media for Learning, 10eISBN 0132099853
Citationshttp://cinemagogue.com/wp-content/uploads/2012/04/3D-Audience.jpeg
http://www.kidsoncomputers.org/