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+ Copyright © 2012 by Pearson Education, Inc. All rights reserved. Smaldino, Lowther, and Russell Instructional Technology and Media for Learning, 10e ISBN 0132099853 Learners Using Web 2.0 Tools ANIMOTO

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Page 1: Trinity feb. 25 web2.0c

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Copyright © 2012 by Pearson Education, Inc.

All rights reserved.Smaldino, Lowther, and RussellInstructional Technology and Media for Learning, 10eISBN 0132099853

Learners Using Web 2.0 Tools

ANIMOTO

Page 2: Trinity feb. 25 web2.0c

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6-2Copyright © 2012 by Pearson Education, Inc.

All rights reserved.Smaldino, Lowther, and RussellInstructional Technology and Media for Learning, 10eISBN 0132099853

ConnectingLearners Using Web 2.0 Tools

OBJECTIVESAfter viewing and

discussing videos in the last class, students will be able to differentiate between Web 1.0 and Web 2.0 tools with 100% accuracy.

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6-3Copyright © 2012 by Pearson Education, Inc.

All rights reserved.Smaldino, Lowther, and RussellInstructional Technology and Media for Learning, 10eISBN 0132099853

ConnectingLearners Using Web 2.0 Tools

OBJECTIVESAfter completing the homework assignment,

students will be able to differentiate between different categories of Web 2.0 tools and uses in the classroom.

WEB1.0 WEB 2.0

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6-4Copyright © 2012 by Pearson Education, Inc.

All rights reserved.Smaldino, Lowther, and RussellInstructional Technology and Media for Learning, 10eISBN 0132099853

ConnectingLearners Using Web 2.0 Tools

OBJECTIVES

After discussing lesson design, students will be able to design a lesson to teach the concept of Web 2.0

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6-5Copyright © 2012 by Pearson Education, Inc.

All rights reserved.Smaldino, Lowther, and RussellInstructional Technology and Media for Learning, 10eISBN 0132099853

ISTE STANDARDS

ISTE NETS-T:

#2 : Design and Develop Digital Age Learning Experiences#4: Engage in Professional Growth and Leadership

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6-6Copyright © 2012 by Pearson Education, Inc.

All rights reserved.Smaldino, Lowther, and RussellInstructional Technology and Media for Learning, 10eISBN 0132099853

Introduction

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6-7Copyright © 2012 by Pearson Education, Inc.

All rights reserved.Smaldino, Lowther, and RussellInstructional Technology and Media for Learning, 10eISBN 0132099853

Review – Intro to Web 2.0

1. Define the Difference Between Web 1.0 and Web 2.0.

Define Web 1.0

Define Web 2.0

Page 8: Trinity feb. 25 web2.0c

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6-8Copyright © 2012 by Pearson Education, Inc.

All rights reserved.Smaldino, Lowther, and RussellInstructional Technology and Media for Learning, 10eISBN 0132099853

Web 1.0 vs. 2.0

Web 1.0 is one way communication•Example: Website with no comment area

Web 2.0 • Two or more way communication

on the Internet• User created material• Examples: You Tube, Facebook

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6-9Copyright © 2012 by Pearson Education, Inc.

All rights reserved.Smaldino, Lowther, and RussellInstructional Technology and Media for Learning, 10eISBN 0132099853

Review – Intro to Web 2.0

2. Define the three (3) main characteristics of Web 2.0

a.

b.

c.

Page 10: Trinity feb. 25 web2.0c

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6-10Copyright © 2012 by Pearson Education, Inc.

All rights reserved.Smaldino, Lowther, and RussellInstructional Technology and Media for Learning, 10eISBN 0132099853

Review – Intro to Web 2.0

2. Define the three (3) main characteristics of Web 2.0

a. Interactive

b. Accessible

c. Collaborative

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6-11Copyright © 2012 by Pearson Education, Inc.

All rights reserved.Smaldino, Lowther, and RussellInstructional Technology and Media for Learning, 10eISBN 0132099853

Review – Intro to Web 2.0

3. List the 7 reasons why Web 2.0 Tools are important in a classroom

1.

2.

3.

4.

5.

6.

7.

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6-12Copyright © 2012 by Pearson Education, Inc.

All rights reserved.Smaldino, Lowther, and RussellInstructional Technology and Media for Learning, 10eISBN 0132099853

Review – Intro to Web 2.0

3. List the 7 reasons why Web 2.0 Tools are important in a classroom

1. Life Long Learning

2. Extend Learning

3. Engagement

4. Differentiation

5. Critical Thinking

6. New Capabilities

7.Alernative Learning Environment

Page 13: Trinity feb. 25 web2.0c

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6-13Copyright © 2012 by Pearson Education, Inc.

All rights reserved.Smaldino, Lowther, and RussellInstructional Technology and Media for Learning, 10eISBN 0132099853

Review – Intro to Web 2.0

4. Name 6 categories of Web 2.0 tools

1.

2.

3.

4.

5.

6.

Page 14: Trinity feb. 25 web2.0c

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6-14Copyright © 2012 by Pearson Education, Inc.

All rights reserved.Smaldino, Lowther, and RussellInstructional Technology and Media for Learning, 10eISBN 0132099853

Review – Intro to Web 2.0

4. Name 6 categories of Web 2.0 tools

1. Presentation

2. Video Tools

3.Mobile

4.Image Tools

5.Community Tools

6.Best of the Rest

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6-15Copyright © 2012 by Pearson Education, Inc.

All rights reserved.Smaldino, Lowther, and RussellInstructional Technology and Media for Learning, 10eISBN 0132099853

Review – Intro to Web 2.0

4. What do you do when Web 2.0 tools go away?

Page 16: Trinity feb. 25 web2.0c

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6-16Copyright © 2012 by Pearson Education, Inc.

All rights reserved.Smaldino, Lowther, and RussellInstructional Technology and Media for Learning, 10eISBN 0132099853

http://Cooltoolsforschools.wikispaces.com

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6-17Copyright © 2012 by Pearson Education, Inc.

All rights reserved.Smaldino, Lowther, and RussellInstructional Technology and Media for Learning, 10eISBN 0132099853

Cool Tools for Schools

http://Cooltoolsforschools.wikispaces.com

Name four (4) additional Categories of Web 2.0 Tools

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6-18Copyright © 2012 by Pearson Education, Inc.

All rights reserved.Smaldino, Lowther, and RussellInstructional Technology and Media for Learning, 10eISBN 0132099853

Cool Tools for Schools

http://Cooltoolsforschools.wikispaces.com

Name four (4) additional Categories of Web 2.0 Tools

Collaborative ToolsResearch ToolsSlideshow ToolsAudio ToolsWriting ToolsMusic Tools

Organizing ToolsConverting ToolsMapping ToolsGraphing Tools

Page 19: Trinity feb. 25 web2.0c

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6-19Copyright © 2012 by Pearson Education, Inc.

All rights reserved.Smaldino, Lowther, and RussellInstructional Technology and Media for Learning, 10eISBN 0132099853

Chapter 6

1. Define Cyberlearning and provide an example of a classroom application.

Page 20: Trinity feb. 25 web2.0c

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6-20Copyright © 2012 by Pearson Education, Inc.

All rights reserved.Smaldino, Lowther, and RussellInstructional Technology and Media for Learning, 10eISBN 0132099853

Cyberlearning

Defined by http://www.wordnick.com“Learning by means of a computer, especially over the Internet”

Defined by Text p. 126“…use of Web 2.0 networked computing and communication technology to support learning”

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6-21Copyright © 2012 by Pearson Education, Inc.

All rights reserved.Smaldino, Lowther, and RussellInstructional Technology and Media for Learning, 10eISBN 0132099853

Chapter 6

2. Describe cyberlearning literacy and discuss how it may be used in the classroom

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04/07/236-22Smaldino, Lowther, and RussellInstructional Technology and Media for Learning, 10eISBN 0132099853

Cyberlearning Literacy-The knowledge and skills needed for successful use of Web 2.0 tools.

Using Web 2.0 in Instructional Settings •Formal and Organized•Informal, surfing•Internet Connections in and out of School•Homes, library, mobile phones

Page 23: Trinity feb. 25 web2.0c

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6-23Copyright © 2012 by Pearson Education, Inc.

All rights reserved.Smaldino, Lowther, and RussellInstructional Technology and Media for Learning, 10eISBN 0132099853

Chapter 6

3. Identify three (3) web 2.0 resources and demonstrate an example of how they might assist learning.

Page 24: Trinity feb. 25 web2.0c

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6-24Copyright © 2012 by Pearson Education, Inc.

All rights reserved.Smaldino, Lowther, and RussellInstructional Technology and Media for Learning, 10eISBN 0132099853

Chapter 6

4. Explain why social networking issues are important for the classroom

Page 25: Trinity feb. 25 web2.0c

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6-25Copyright © 2012 by Pearson Education, Inc.

All rights reserved.Smaldino, Lowther, and RussellInstructional Technology and Media for Learning, 10eISBN 0132099853

Chapter 6

4. Explain why social networking issues are important for the classroom

Students are familiar with Social Networks – Facebook, Twitter, Instagram

Use them for educational purposes, teach students how to do this

Capitalize on the popularity of their use

Page 26: Trinity feb. 25 web2.0c

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6-26Copyright © 2012 by Pearson Education, Inc.

All rights reserved.Smaldino, Lowther, and RussellInstructional Technology and Media for Learning, 10eISBN 0132099853

Chapter 6

5. Identify four (4)social-ethical issues and why they are important in working with students.

Page 27: Trinity feb. 25 web2.0c

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6-27Copyright © 2012 by Pearson Education, Inc.

All rights reserved.Smaldino, Lowther, and RussellInstructional Technology and Media for Learning, 10eISBN 0132099853

Chapter 6

5. Identify four (4)social-ethical issues and why they are important in working with students.

Security – personal information

Student Interaction – positive behavior

Cyberbullying

Using Proper English and not “Text Talk”

Page 28: Trinity feb. 25 web2.0c

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6-28Copyright © 2012 by Pearson Education, Inc.

All rights reserved.Smaldino, Lowther, and RussellInstructional Technology and Media for Learning, 10eISBN 0132099853

Chapter 6 6. Define:

Cloud Computing

Open Source

Podcast

Vidcast

Blogs

Wikis

Social Networking

Data Mashups

Page 29: Trinity feb. 25 web2.0c

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6-29Copyright © 2012 by Pearson Education, Inc.

All rights reserved.Smaldino, Lowther, and RussellInstructional Technology and Media for Learning, 10eISBN 0132099853

Chapter 6 6. Define:

Cloud Computing

Page 30: Trinity feb. 25 web2.0c

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6-30Copyright © 2012 by Pearson Education, Inc.

All rights reserved.Smaldino, Lowther, and RussellInstructional Technology and Media for Learning, 10eISBN 0132099853

Chapter 6 6. Define:

Cloud Computing

Files available in the “cloud” means that they are available through the Internet and being saved on a server at a remote location

Page 31: Trinity feb. 25 web2.0c

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6-31Copyright © 2012 by Pearson Education, Inc.

All rights reserved.Smaldino, Lowther, and RussellInstructional Technology and Media for Learning, 10eISBN 0132099853

Chapter 6 6. Define:

Open Source

Page 32: Trinity feb. 25 web2.0c

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6-32Copyright © 2012 by Pearson Education, Inc.

All rights reserved.Smaldino, Lowther, and RussellInstructional Technology and Media for Learning, 10eISBN 0132099853

Chapter 6 6. Define:

Open Source

Free, unrestricted, anyone can use and change

Groups create software and tools together

Moodle is Open Source

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6-33Copyright © 2012 by Pearson Education, Inc.

All rights reserved.Smaldino, Lowther, and RussellInstructional Technology and Media for Learning, 10eISBN 0132099853

Chapter 6 6. Define:

Podcast

Page 34: Trinity feb. 25 web2.0c

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6-34Copyright © 2012 by Pearson Education, Inc.

All rights reserved.Smaldino, Lowther, and RussellInstructional Technology and Media for Learning, 10eISBN 0132099853

Chapter 6 6. Define:

Podcast

Podcast is an audio file that can be downloaded to a personal listening device such as an iPod, cell phone, MP3

http://mps.mpsomaha.org/willow/radio/shows/Willowcast38.html

Page 35: Trinity feb. 25 web2.0c

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6-35Copyright © 2012 by Pearson Education, Inc.

All rights reserved.Smaldino, Lowther, and RussellInstructional Technology and Media for Learning, 10eISBN 0132099853

Chapter 6 6. Define:

Vidcast

Page 36: Trinity feb. 25 web2.0c

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6-36Copyright © 2012 by Pearson Education, Inc.

All rights reserved.Smaldino, Lowther, and RussellInstructional Technology and Media for Learning, 10eISBN 0132099853

Chapter 6 6. Define:

Vidcast

Video + Audio for learning

Animoto, PhotoPeach, VoiceThread

Publish on You Tube, Teacher Tube

http://www.photopeach.com

Page 37: Trinity feb. 25 web2.0c

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6-37Copyright © 2012 by Pearson Education, Inc.

All rights reserved.Smaldino, Lowther, and RussellInstructional Technology and Media for Learning, 10eISBN 0132099853

Page 38: Trinity feb. 25 web2.0c

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6-38Copyright © 2012 by Pearson Education, Inc.

All rights reserved.Smaldino, Lowther, and RussellInstructional Technology and Media for Learning, 10eISBN 0132099853

Chapter 6 6. Define: Blogs

Page 39: Trinity feb. 25 web2.0c

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6-39Copyright © 2012 by Pearson Education, Inc.

All rights reserved.Smaldino, Lowther, and RussellInstructional Technology and Media for Learning, 10eISBN 0132099853

Chapter 6 6. Define: BLOGS

Can have text, images, video

Similar to a website, but personal comments and reflections can be added by viewers

http://kidblog.org/home/

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6-40Copyright © 2012 by Pearson Education, Inc.

All rights reserved.Smaldino, Lowther, and RussellInstructional Technology and Media for Learning, 10eISBN 0132099853

Chapter 6 6. Define: Wikis

Page 41: Trinity feb. 25 web2.0c

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6-41Copyright © 2012 by Pearson Education, Inc.

All rights reserved.Smaldino, Lowther, and RussellInstructional Technology and Media for Learning, 10eISBN 0132099853

Chapter 6 6. Define: Wikis

A wiki is a webpage that permits users to interact and add text and images to the webpage

http://enhancingscience.wikispaces.com/Home

www.wikispaces.com

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6-42Copyright © 2012 by Pearson Education, Inc.

All rights reserved.Smaldino, Lowther, and RussellInstructional Technology and Media for Learning, 10eISBN 0132099853

Chapter 6Define – Social Networking

Page 43: Trinity feb. 25 web2.0c

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6-43Copyright © 2012 by Pearson Education, Inc.

All rights reserved.Smaldino, Lowther, and RussellInstructional Technology and Media for Learning, 10eISBN 0132099853

Chapter 6Define – Social Networking

Twitter

Facebook

Instagram

Fake Facebook

Edmodo

Page 44: Trinity feb. 25 web2.0c

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6-44Copyright © 2012 by Pearson Education, Inc.

All rights reserved.Smaldino, Lowther, and RussellInstructional Technology and Media for Learning, 10eISBN 0132099853

Chapter 6Define – Data Mashup

Broader Term: Mashups

Taking video, sound, animation, original and acquired and combine to make new multimedia

Page 45: Trinity feb. 25 web2.0c

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6-45Copyright © 2012 by Pearson Education, Inc.

All rights reserved.Smaldino, Lowther, and RussellInstructional Technology and Media for Learning, 10eISBN 0132099853

Web 2.0 Tools-Encourage author access and design rather than static information.

Page 46: Trinity feb. 25 web2.0c

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6-46Copyright © 2012 by Pearson Education, Inc.

All rights reserved.Smaldino, Lowther, and RussellInstructional Technology and Media for Learning, 10eISBN 0132099853

Using Web 2.0 Tools in the Classroom

Portable

Easy to produce

Authentic audience

Connectedness

Social awareness

Free

Require sophisticated hardware

Quality of messages

Credibility

Safety issues

Advantages Limitations

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6-47Copyright © 2012 by Pearson Education, Inc.

All rights reserved.Smaldino, Lowther, and RussellInstructional Technology and Media for Learning, 10eISBN 0132099853

Citationshttp://cinemagogue.com/wp-content/uploads/2012/04/3D-Audience.jpeg

http://www.kidsoncomputers.org/