trends in teaching information literacy

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  • Chris Morrison, University of Kent

    https://copyrightliteracy.org @UKCopyrightLit

    COPYRIGHT THE CARD GAME:

    WORKS, USAGES, LICENCES AND EXCEPTIONS

    @cbowiemorrison [email protected]

    http://blogs.kent.ac.uk/copyrightliteracykent/13th October 2016, Library Connect Webinar

    https://copyrightliteracy.org/http://blogs.kent.ac.uk/copyrightliteracykent/

  • CHRIS MORRISON

    @cbowiemorrison

  • FREE* STUFF!!!

    **DOWNLOAD THE FULL COPYRIGHT CARD GAME RESOURCES HERE**

    *Free as in beer, and free as in speech

    https://ukcopyrightliteracy.wordpress.com/about-2/copyright-the-card-game/

  • @cbowiemorrison @jsecker

    COPYRIGHT LITERACY

    @ukcopyrightlitWhy copyright education is a fundamental part of

    digital and information literacy [blog post]

    http://www.cilip.org.uk/blog/why-copyright-education-fundamental-part-digital-information-literacy

  • THE OPPORTUNITY

  • INSPIRATION

    Can I Copy? Copyright Snakes and Ladders

    2014 Annette Moore, University of Sussex

    Icon Right Description

    Attribution

    (BY)

    Licensees may copy, distribute,

    display and perform the work and

    make derivative works based on it

    only if they give the author or licensor

    the credits in the manner specified by

    these.

    Share-alike

    (SA)

    Licensees may distribute derivative

    works only under a license identical

    to the license that governs the

    original work. (See also copyleft.)

    Non-

    commercial

    (NC)

    Licensees may copy, distribute,

    display, and perform the work and

    make derivative works based on it

    only for noncommercial purposes.

    No Derivative

    Works (ND)

    Licensees may copy, distribute,

    display and perform only verbatim

    copies of the work, not derivative

    works based on it.

    https://creativecommons.org

    http://www.openeducationeuropa.eu/en/resource/can-i-copy-snakes-and-ladders-game-copyright-dos-and-dontshttp://en.wikipedia.org/wiki/Attribution_(copyright)http://en.wikipedia.org/wiki/Share-alikehttp://en.wikipedia.org/wiki/Copylefthttp://en.wikipedia.org/wiki/Non-commercialhttp://en.wikipedia.org/wiki/Derivative_workhttps://creativecommons.org/

  • THE LEARNING

    The Hand, Frank R. Wilson

    https://www.amazon.co.uk/Hand-Vintage-Frank-R-Wilson/dp/0679740473

  • THE CREATIVE PROCESS

  • HOW THE GAME WORKS

    Works usages licences exceptions

  • HOW THE GAME WORKS

    Each round focuses on one suit

    Each team gets one deck of cards

    Each team must nominate a card handler

    Answers to the scenarios are given by playing the cards

    Teams are encouraged to confer and agree answers

  • WHY THE GAME WORKS

    "best session on copyright I

    have ever attended.

    great game format make me

    think about the issues"

    Very informative, in small

    chunks of information and

    mixed with group interaction. I

    learned a lot in the two hours

    and consolidated some

    previous knowledge also.

    Explain concept to team

    mates or discussing possible

    options, it made it clearer for

    myself. It is a fun way to approach

    a fairly turgid subject

    It was a lot of fun, copyright

    can be a lot to chew and this

    session made it easy to

    digest... The cards were very

    well done, the activity was

    clear which made it a lot more

    fun.

    I found innovative the

    presentation of copyrighting

    issues through an

    interactive workshop.

  • COPYRIGHT LITERACY RESEARCH

    Click here for ECIL 2016

    phenomenography research

    Click here for lecture recording surveyClick here for UK Copyright Literacy survey paper

    http://www.slideshare.net/seckerj/understanding-librarians-experiences-of-copyrighthttp://www.slideshare.net/seckerj/lecture-capture-risky-business-or-evolving-open-practicehttp://www.lirgjournal.org.uk/lir/ojs/index.php/lir/article/view/675

  • COMMUNITIES OF PRACTICE

  • WHAT NEXT?

    New Game: The Publishing Trap

    Runners up at LILAC 2016

    Lagadothon - Click here for video

    Read the book: Click here for

    information and here for a free

    chapter download

    https://www.youtube.com/watch?v=eNXesoQx-1w&feature=youtu.behttp://www.facetpublishing.co.uk/title.php?id=300600#.V-KB9PkrKHshttps://ukcopyrightliteracy.files.wordpress.com/2016/07/chapter-6_secker-m_copyright-e-learning-2nd-edn.pdf

  • A Game-based Learning Approach to STEM Information Literacy

    Jay Bhatt|Liaison Librarian for Engineering| [email protected] Academic Partnerships, Drexel University Libraries

    Elsevier AES-LAB Primary Advisor

    Daniel Christe| Research Associate|[email protected] of Mechanical Engineering & Mechanics, Drexel University

    Center for Functional Fabrics, Drexel UniversityElsevier AES-LAB Innovation Advisor

    Co-developers: Savannah Lee, Rishiraj Mathur, Krzysztof Mazur, Krishna Dhanni, Aakankschit Nandkeolyar

  • 17

    Empowering Engineers with Information

  • 18

    2016 Engineering Academic Challenge

  • 19

    Based on Knovel + EV

  • 20

    Based on Transdisciplinary Themes

    WEEK 1 - Energy for a Sustainable Future

    WEEK 2 - Connectivity in the 21st Century

    WEEK 3 The Future of Making

    WEEK 4 The Future of Medicine

    WEEK 5 The Future of Transport

  • 21

  • This?

  • Or this?

  • games = structured play

    24

  • games = unnecessary obstaclesvoluntarily overcome

    25

  • 26

    Microcosms of the real world

    Challengingbut doable

    Progressively harder

    Instant feedback

    Just-in-time learning

    FUN !!!!

    Game Design Principles || Active learning

  • Drexel University Libraries Strategic Plan

  • 29

    Scenario

    You just received an interview for a job a Instagram! As part of the interviewing

    process, the Human Resources department has sent you a short timed task withtwo questions.

    Question 1

    At Instagram,we use high and low pass filters to adjust images and manipulate

    them in different ways. Sometimes we can use a linear combination of wavelets

    to filter an image signal. Wavelet bases for a nested sequence of vector spaces

    of functions have finite energy. A filter operates on a signal, creating a newsignal.

    Connectivity in the 21st Century

  • By Students.for Students

  • 31

    Campus Engagement

  • 33

    Excitement

  • 34

    Epic Wins!

  • To download our whitepaper and register for the 2016 Engineering Academic Challenge:

    Visit: https://eac.elsevier.com/sign-up/

  • Would love to learn more from your experiences

    Thoughts and questionsJay BhattLiaison Librarian for Engineeringhttp://www.library.drexel.edu/[email protected]

    10/13/2016 36

    Thank You!

    http://www.library.drexel.edu/

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