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    FATE: Transformers 1

    Role-Playing Game

    A well-meaning hack of Evil Hats FATE System

    y Ai!an "alsh

    "ith material !rawn from or ins#ire! $y FATE Core, FATE Accelerated Edition, The

    FATE System Toolkit,an!The Dresden Files RPG from Evil Hat Pro!%ctions& an! FATE

    Robotech'

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    FATE: Transformers (

    )n!er the or!ers of Rhino*& +inister of Higher,imensional ciences& A*iom .e*%s

    /0ce of Rewin!& r!Assistant %$-ecretary to the +inister of Higher ,imensional ciences

    In the ever-continin! e"ort to catalo!e the mltiverse, it has #allen to meto devise a system by $hich theoretical niversal streams may be simlated and

    %ossible eventalities allo$ed to %lay ot in a controlled environment& For this

    %r%ose, I have borro$ed a %ecliar 'o$tech cstom hailin! #rom the or!anics o#

    the (ad$al niversal clster )s%eci*cally, the third %lanet o# the clsters analo!e

    o# the Sol system+ thro!h $hich

    orry& my $oss Rhino* was stan!ing over my sho%l!er' "riting in that silly

    science talk they insist on having %s %se 2something a$o%t setting an e*am#le for

    the 3owtechs4 gets tiring' Anyway& what follows is a little #ro5ect 6 ve $een working

    on

    $e may e%lore eventalities that rely more on the decisions o# the streams

    residents, rather than the %hysics o# the stream itsel#& This method, re#erred to by

    the or!anics as a tableto% role-%layin! !ame)abbrev& RPG+, $ill allo$ a sort o#

    theoretical reconnaissanceto take %lace be#ore a stream is even detected

    - sorry again' 6f yo% ask me& 6m not s%re Rhino* gets any higher !imensional

    sciences !one $eyon! walking $y to harass me' Anyway& what 6ve $een working on

    is calle! a ta$leto# role-#laying game& or RPG& something 6 #icke! %# scanning the

    !ata 7les of the h%mans2an organic s#ecies& if yo% havent hear! of them& that

    involves itself signi7cantly in 8y$ertronian history in a statistically anomalo%s

    n%m$er of %niversal streams4'

    6ts $asically a storytelling !evice& an! from what 6 %n!erstan! its a ho$$y to

    which some h%mans !evote an alarming #ortion of their short lifes#an 2only a single

    9orn& give-or-take a few stellar cycles4' /f co%rse& the h%mans write all of their RPGs

    to sim%late h%mans 2an! sometimes h%man-like aliens or vario%s varieties of short

    or #ointy-eare! h%man4& an! 6 think those of %s that know anything a$o%t h%mans

    know that we #ro$a$ly wo%l!nt want to s#en! m%ch time #reten!ing to $e a

    h%man 26 s%##ose the cavalier !isregar! for ones own life one m%st have if one has

    only a 9orn to look forwar! to co%l! $e an interesting e*#erience to try& $%t 6

    !igress4' o 6ve taken it %#on myself to alter one of their e*isting games& the FATE

    ystemcreate! $y the h%man organiation known as Evil Hat Pro!%ctions&to $e

    more a##ro#riate for sim%lating 8y$ertronians of any %niversal cl%ster or time

    #erio!'

    /f co%rse& Rhino* thinks the game is erio%s %siness& so 6m going to have

    to #ass it o; as a worthy scienti7c #%rs%it as well'

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    FATE: Transformers

    Til all are one&

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    FATE: Transformers =

    Rewin!& r!Assistant %$-ecretary to the +inister of Higher ,imensional

    ciences'8ha#ter 1: The asics

    8' F' FATE& 8ha#ter 1

    In some RPGs, it is customary to give the Game Master some special name like the Marshallor the Keeper !his is con"using #n$ stupi$ Its %ust the Game Master #ny&ay, its your

    game, so i" you &ant to give the GM a stupi$ special name, go ahea$ I recommen$ the

    'urman

    !his game assumes that your group &ill use the $()$( $ice variant *or the +$() variant, &hich

    has an i$entical pro-a-ility $istri-ution., as I "in$ its greater pro-a-ility s&ing -etter represents

    the !rans"ormers multiverse

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    FATE: Transformers >

    8ha#ter (: Game 8reation

    /nlike some other RPGs that you may have playe$, '#!0 an$ its $erivatives e1pects "acts o" the

    game *setting, po&er level, story, an$ the like. to -e $etermine$ cooperatively -y the &hole

    group, not single)han$e$ly -y the GM !he GM can $o all this &ork singlehan$e$ly, -ut I "in$

    that its more "un to have the &hole group involve$

    te# 1: etting

    !he multiverse is vast, an$ -e"ore -eginning a !rans"ormers game it is necessary to

    esta-lish some "acts a-out the setting !o the uninitiate$, a peculiarity o" the !rans"ormers

    property is that it has an enormous num-er o" continuities, so starting a game &ith the intent to

    run it in the !rans"ormers setting is not as cut)an$)$ry as starting a game in the Star Warsor

    Lord of the Rings setting2 the players an$ the GM must $eci$e &hich o" the $o3ens o"

    !rans"ormers settings to play in, or %ust create their o&n !his gui$e &ill &alk your group

    through $etermining &hat the setting &ill look like

    elect )niversal 8l%ster

    In$ivi$ual realities consisting o" a single timeline are calle$ universal streams #1iom

    4e1us has catalogue$ an$ $ocumente$ 56,7(+,8+ o" these realities, an$ estimates the e1istence

    o" at least 67,7+,++6 streams that have yet to -e catalogue$ Most universal streams can -e

    classi"ie$ into one o" a num-er o" universal clusters, groups o" similar realities In &hat cluster

    your game takes place *i" you choose to use a $ocumente$ cluster. &ill a""ect -oth the nature o"

    the setting an$ its history 9hat "ollo&s is a list o" universal clusters an$ a -rie" $escription o"

    their commonalities

    'or &hatever reason, the humans o" the :ua$&al cluster mentione$ in the intro$uction

    have some a&areness o" these realities, as they appeare$ in various human me$ia -et&een their

    year 578; an$ the $estruction o" the planet a-out hal" a

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    FATE: Transformers ?

    o /#tim%s Prime !ies 2something alarmingly

    common in other cl%sters as well4 an!

    #asses lea!ershi# onto an A%to$ot name!

    either Hot Ro! or Ro!im%s 2names of

    certain historical 7g%res are #erha#s the

    most common !eviation $etween

    in!ivi!%al streams of this cl%ster4'o +egatron is re#lace! as ,ece#ticon lea!er

    $y an in!ivi!%al name! Galvatron'o Event%al A%to$ot victory in the Great "ar'

    o 6n!ivi!%als of note whose role in history

    varies greatly !e#en!ing on stream

    incl%!e: tar a$er& ,eathsa%r%s& /verlor!& Th%n!erclash& Th%n!erwing& Al#ha

    Trion& an! Fortress +a*im%s'This is the most !iverse cl%ster& with #erha#s the greatest n%m$er of %ni@%e s%$-

    factions or s%$gro%#s'These s%$gro%#s are often !e7ne! $y #ossession of some

    sort of rare technology& as e*em#li7e! $y the Preten!ers& Hea!masters& an!

    +icromasters& among co%ntless others'Another common se@%ence of events 2once again involving Earth4 takes #lace

    several million years in the f%t%re of the A%to$ot-,ece#ticon war' 8alle! the Beast

    Wars& common occ%rrences incl%!e:o The change of the inha$itants of 8y$ertron into smaller& more f%el-e0cient

    forms& with the !escen!ants 2!ont ask how that works4 of the A%to$ots

    $ecoming known as the +a*imals& an! the !escen!ants of the ,ece#ticons

    $ecoming known as Pre!acons 2sharing a name with a ,ece#ticon s%$gro%#

    that e*iste! !%ring the Great "ar4'o The Pa* 8y$ertronia& a #eace treaty that #laces the Pre!acons at severe

    !isa!vantage to the +a*imals& res%lting in the formation of the Tri#re!ac%s

    8o%ncil& which seeks to $%il! Pre!acon reso%rces an! assert Pre!acon control

    of 8y$ertron'o A conBict on Earth 2in its #re-h%man #ast !%e to a time-travel #henomenon4

    $etween the crew of the +a*imal e*#loration shi#Aalon& le! $y /#tim%s

    Primal& an! that of the Darksyde& a shi# stolen $y the Pre!acon criminal

    +egatron 2same name& !i;erent in!ivi!%al4' The +a*imals win an! ca#t%re

    +egatron'o )#on ret%rn to 8y$ertron& +egatron 2somehow4 esca#es ca#tivity an!

    2somehow4 takes over 8y$ertron an! 2for some reason4 a!o#ts a new agen!a

    of ri!!ing 8y$ertron of organic inB%ences' The few remaining +a*imals

    event%ally !efeat +egatron an! t%rn 8y$ertron into a Technoorganic #ara!ise

    2for some reason4'o 6n!ivi!%als of note whose role in history varies incl%!e: Galvatron& +agmatron&

    3io 8onvoy& an! ig 8onvoy' Aurex (Unicron Trilogy):Transformers of this cl%ster seem to $e a goo! !eal more

    resilient than those of other cl%stersC in!ee! their s#arks have $een o$serve! to $e

    a$le to s%rvive in!e7nitely o%tsi!e of their $o!ies& even in the vac%%m of s#ace'

    8ommon occ%rrences in this cl%ster incl%!e:o Prim%s& the creator of the Transformers& comes into $eing alongsi!e )nicron&

    creates the Transformers& an! $ecomes 8y$ertron'

    Negative PolarityUniverses

    There e*ist realities in everycl%ster where #olaritiesarereverse!' /n a microsco#iclevel& #rotons have a negative

    charge an! electrons have a#ositive charge& $%t on a moretangi$le level& there is an o!!ten!ency for #ersonalities to$e reverse!'6n Prima*-=D'(= E#silon& for e*am#le&

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    FATE: Transformers

    o i* million years after the $eginning of the A%to$ot-,ece#ticon war& the +ini-

    8ons& a !imin%tive thir! faction of 8y$ertronians& are create! $y )nicron an!

    soon leave 8y$ertron& crash-lan!ing on Earth an! its moon' Fo%r million years

    later& they are re!iscovere! $y the 8y$ertronians& an! the conBict on Earth

    escalates with the arrival of +egatron an! /#tim%s Prime' )nicron awakens

    an! is !efeate!& an! the war en!s'o Energon is !iscovere! in the ol system&

    an! the war reignites' The events that

    follow are not #retty& an! it is

    inconceiva$le that anyone wo%l! want

    to #lay a game taking #lace in this

    #erio!'o A $lack hole o#ens near 8y$ertron&

    lea!ing to a search for the 8y$er Planet

    eys an! the /mega 3ock' These are

    fo%n!& an! 8y$ertron transforms into the

    go! Prim%s' The A%to$ots achieve a 7nal

    victory& en!ing the ten-million yearconBict'

    Gargent(Challenge of the GoBots):A

    c%rio%s cl%ster far remove! from o%r own' 8y$ertron is calle! Go$otron& an! its

    inha$itants are cy$orgs with organic $rains an! ro$otic $o!ies& not tr%e mechanical

    lifeforms' 8ommon occ%rrences in this cl%ster incl%!e:o A civil war er%#ts among the organic inha$itants of Go$otron& the Goings&

    $etween the terrorist gro%# known as the Renega!es an! the #eace-kee#ing

    force calle! the G%ar!ians'o After an asteroi! im#act on Go$otron an! s%$se@%ent ecological !isasters& an

    in!ivi!%al calle! The 3ast Engineertransferre! the $rains of the Goings into

    ro$otic $o!ies& calling the new cy$org s#ecies Goots'o Tho%san!s of years later& the Renega!e lea!er 8y-ill attem#ts to $egin a

    cam#aign to con@%er the %niverse $y taking Earth& $%t is !isr%#te! $y the

    G%ar!ians& lea! $y 3ea!er-1'o The inha$itants of the #lanet 8or!a*& the Rock 3or!s& make contact with the

    G%ar!ians to seek assistance in com$ating the im#erial am$itions of the Rock

    3or! !es#ot +agmar' The Renega!es catch win! of this& an! Go$otrons civil

    war $rieBy s#rea!s to 8or!a*' +agmars an! 8y-ills forces come into

    conBict& an! $oth are !efeate! $y the allie! forces of the G%ar!ians an! the

    Rock 3or!s le! $y o%l!er'

    Malgus (Transformers: Animated): 8y$ertronians of this cl%ster ten! to have

    #rominent chins' 8ommon occ%rrences in this cl%ster incl%!e:o efore any relia$le recor! can $e fo%n!& a #owerf%l artifact calle! the All#ark

    comes into $eing an! creates the Transformers on 8y$ertron'o +egatron $ecomes lea!er of the ,ece#ticons& an! the Great "ar $egins

    against A%to$ot forces le! $y )ltra +agn%s' To kee# the All#ark from falling

    into ,ece#ticon han!s& the A%to$ots sen! it thro%gh a s#ace $ri!ge an! the

    All#ark is lost'o After eight million years of conBict& The Great "ar en!s in A%to$ot victory' The

    ,ece#ticons are e*ile! from 8y$ertron'

    The Unicron PhenomenonA worrying #resence in them%ltiverse& the )nicronPhenomenon is an inter-!imensional sing%larity thatacts as a vir%s of sorts&cons%ming realities where itcan s%rvive an! retreatingwhen it faces resistance' +ostcommonly& the Phenomenontakes the form of an enormo%s

    Transformer which !riftsthro%gh s#ace& !evo%ring

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    FATE: Transformers

    o Two million years later& a s#ace $ri!ge re#air crew le! $y /#tim%s Prime

    st%m$les %#on the lost All#ark' +egatron an! his e*ile! ,ece#ticons soon

    track them !own& an! in the ens%ing conBict +egatron an! the A%to$ots

    crash-lan! on Earth' A h%man name! 6saac %m!ac 7n!s scattere! #ieces of

    +egatrons $o!y an! reverse-engineers 8y$ertronian technology& $%il!ing a

    ro$otics com#any'o Fifty years later& /#tim%s Primes crew reawakens near the Earth city ,etroit&

    an! $ecomes a s%#er-hero team of sorts& 7ghting h%man criminals an!

    !ealing with #ro$lems arising from the #resence of the All#ark on the #lanet'

    +egatron soon ret%rns& an! his ,ece#ticons $egin a series of schemes to

    reignite the Great "ar' These e;orts are thwarte!& an! the ,ece#ticons are

    ca#t%re!'

    Nexus (TransTech): /%r own cl%ster' The Transcen!ent Technomor#hs are a more

    a!vance! 8y$ertronian society& having avoi!e! the $ar$aric conBicts which !e7ne

    other cl%sters an! instea! foc%se! e;orts on scienti7c a!vancement' A*iom .e*%s&

    $y far 8y$ertrons most #rominent city& ho%ses a large #o#%lation of 3owtech

    inter!imensional travelers' /cc%rrences of interest in o%r reality incl%!e:

    o The rise to #rominence of /#tim%s& a #olitical lea!er& an! his associate+egatron& a military lea!er& in the wake of a #olitical scan!al wherein they

    %ncovere! ties $etween entinel Prime an! 3iege +a*imo' )n!er Primes an!

    +egatrons lea!ershi#& 8y$ertron has entere! a Gol!en Age'o The instit%tion of D on Intrits& the r%le $anning all /#tim%s Primes an!

    +egatrons of other realities from setting foot in A*iom .e*%s' A nota$le

    e*ce#tion is The 8onvoy& an %#-%ntil-recently secret co%nsel of thirteen

    /#tim%s Primes from vario%s realities convene! to !eal with m%ltiverse-scale

    threats $y A*iom .e*%sown /#tim%s Prime'

    Tyran (ive!Action Movies): A controversial reality in which $oth the All#ark an!

    The Fallen hol! a #ivotal role in 8y$ertronian history' Transformers of this cl%ster are

    more organicthan those of other realities& with some having $een o$serve! to

    contain co#io%s internal B%i!s& an!& in at least one case& the a$ility to %rinate'

    8ommon occ%rrences incl%!e:o A mysterio%s& likely organic s#ecies creates the transformers $y see!ing

    several #lanets with Transformi%m& mining the s%$stance& an! %sing the

    All#ark to give it life' Tyran 8y$ertronians are %naware of this history& instea!

    worshi##ing the All#ark as a sole creator'o The creation of the 7rst Transformers& a race of trans-!imensional $eings

    calle! the ,ynasty of Primes' The ,ynasty creates the rest of the

    8y$ertronians& an! the +atri* of 3ea!ershi# comes into $eing' The Primes

    em#loy a tar Harvester to #ower the All#ark'o /ne of the Primes $reaks the ,ynastys r%le against harvesting stars or$ite!

    $y inha$ite! #lanets' He f%rther re$els $y #icking several 8y$ertronians to

    follow him as the ,ece#ticons' He is cast o%t from the ,ynasty an! !%$$e!

    The Fallen'o Tho%san!s of years later& /#tim%s Prime an! +egatron rise to #ower as co-

    lea!ers of 8y$ertron' +egatron $etrays Prime& re-fo%n!ing the ,ece#ticons'

    The All#ark is la%nche! into s#ace& event%ally 7n!ing its way to Earth'

    Following its trail& +egatron is stran!e! an! froen in Earths arctic'o Tracking +egatron an! the All#ark& the A%to$ots an! ,ece#ticons lan! on

    Earth' +egatron is revive!& an! a $rief conBict takes #lace where the All#ark

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    FATE: Transformers

    is !estroye! an! +egatron kille!' Two years later& an All#ark fragment s

    contact with a h%man reveals the location of the +atri* of 3ea!ershi#& !rawing

    the attention of the Fallen an! the ,ece#ticons' +egatron is $ro%ght $ack to

    life' /#tim%s Prime is kille!' /#tim%s Prime is $ro%ght $ack to life' The Fallen

    is kille!' Two years later& another conBict er%#ts& !estroying the Earth city

    8hicago as well as 8y$ertron' +egatron is kille!& an! the A%to$ots have won

    the Great "ar'o Three years later& h%mans have st%!ie! the $o!ies of the ,ece#ticons an!

    !evelo#e! their own 8y$ertronian-$ase! ro$ots& which are hi5acke! an!

    mani#%late! $y +egatron who is $ro%ght $ack to life as Galvatron'

    Unien" (Aligne" #ontinuity): A more recently-!iscovere! cl%ster $ri!gingPrima*

    an! Tyran& with many commonalities with $oth realities' 6n most streams of this

    cl%ster& 8y$ertronians noticea$ly lack noses& $%t there are noteworthy e*ce#tions'

    8ommon occ%rrences incl%!e:o Prim%s an! )nicron come into $eing& creating the thirteen original

    Transformers' The Thirteen create a n%m$er of #owerf%l artifacts& with which

    they !efeat )nicron' )nicrons $o!y Boats o; into s#ace& event%ally $ecoming

    the core of the #lanet Earth' The Thirteen create the 7rst 8y$ertronians&incl%!ing the Pre!acons'

    o The ,ece#ticons form in o##osition to 8y$ertrons caste system& an! are le!

    $y +egatron' The Great "ar $egins $etween the ,ece#ticons an! the newly-

    create! A%to$ots& le! $y /#tim%s Prime' The ,ece#ticons gain control of ,ark

    Energon& which t%rns the war to their favor $%t also ren!ers 8y$ertron

    %ninha$ita$le' The A%to$ots Bee the #lanet& #%rs%e! $y the ,ece#ticons'o The ,ece#ticons $egin mining Earth for Energon& an! /#tim%s Prime an! his

    crew track them to the #lanet an! ally themselves with the government of the

    )nite! tates' The A%to$ots wage a g%erilla war against the ,ece#ticons on

    Earth& involving the tracking !own of a n%m$er of artifacts create! $y the

    Thirteen' Event%ally& they !iscover )nicron& an! the A%to$ots& ,ece#ticons&

    an! ,ece#ticon-revive! Pre!acons %nite to 7ght this new threat' 6n the#rocess& 8y$ertron is revive!'

    o Iears later& the A%to$ot Prison shi#Alchenorcrashes on Earth& releasing

    ,ece#ticon criminals who are h%nte! !own $y a small s@%a! of A%to$ots le!

    $y %m$le$ee'

    $iron (%o&ots in 'isguise 1): A small family of realities heavily involve! in the

    )niverse "ar' ome !e$ate e*ists as to the nat%re

    of the cl%ster& with some categoriing the whole

    thing as a #art of the Prima* cl%ster& altho%gh 6

    have liste! it as its own' 8ommon occ%rrences in

    this cl%ster incl%!e:o +egatron& lea!er of the Pre!acons& targets

    Earth for con@%est' 6n antici#ation of this&

    the A%to$ots& le! $y /#tim%s Prime& take

    Earth !isg%ises an! #re#are for the

    Pre!aconsarrival'o A conBict takes #lace which lea!s to the

    creation of the ,ece#ticons& a small gro%#

    le! $y co%rge& a clone of /#tim%s Prime&

    an! the revival of Fortress +a*im%s on

    The Universe WarTo !ate the largest m%lti-cl%ster event& the )niverse"ar was a conBict that took#lace #rimarily in Prima*D'DD Gamma& $%t involve!

    #artici#ants from co%ntlessstreams in the Prima*& A%re*&an! 9iron cl%sters' 6nitiate! $yan incarnation of )nicrona$!%cting in!ivi!%als fromother realities an! forcingthem into conBict to fee! ontheir energy& the )niverse "arwas a conBict $etween the+inions of )nicron an! the8hil!ren of Prim%s& en!e! $y

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    FATE: Transformers 1D

    Earth' /mega Prime& the com$ine! form of /#tim%s an! his $rother )ltra

    +agn%s& !efeats Galvatron& the vam#iric %#gra!e! form of +egatron& $y %sing

    the +atri* la!e& a #owerf%l wea#on create! $y Fortress +a*im%s harnessing

    the #ower of Earths chil!ren'

    *ther #lusters:The liste! cl%sters are not the only in the %niverse& $%t are the most

    well-!oc%mente! an! a##ro#riate for #lay' ome of these realities are sim#ly #oorly

    !oc%mente!& while others are ina##ro#riate for %se with this game 23%kas an!

    J%a!wal& for e*am#le& lack 8y$ertronians an! can $e $etter sim%late! $y other

    RPGs4' For the sake of com#leteness& here is a list of the other miscellaneo%s cl%sters

    that have $een catalog%e!:o +ornax (Kre-O): A cl%ster almost entirely ma!e %# of $ricks' 6ts streams

    incl%!e many realities which a##ear to $e $rick facsimiles of Prima*& Tyran&

    an! )nien! %niverses'o ,ocus (Hero Mashers, Bot Shots, Construct-Bots, Battle Masters): A

    strange cl%ster similar to Forna* in its somewhat conf%sing an! at-times

    s%rreal #hysics& altho%gh this cl%ster is even more varia$le to the #oint that it

    is !i0c%lt to #in#oint any !istinct commonalities $etween its streams'o

    u-as (Star Wars): A cl%ster which shares very little with other !oc%mente!%niverses' )n!erlying it is a mysterio%s force 2referre! to $y 3%kas natives

    rather %nimaginatively as the Force4' There is no !oc%mente! co%nter#art in

    this reality to either Earth or 8y$ertron& an! most of its streams lack

    Transformers entirely' /ne nota$le e*ce#tion is a series of #ilote! ro$ots from

    3%kas 1D?'D eta which can only !escri$e! as vanity mechs&$%t

    nevertheless seem to $e 3%kasco%nter#art to 8y$ertronians'o .ua"/al: A cl%ster which& like 3%kas& lacks any known co%nter#art of

    8y$ertron& $%t %nlike 3%kas !oes have a co%nter#art of Earth' 6n s#ite of the

    lack of 8y$ertronians& h%man c%lt%re seems coinci!entally rife with references

    to 8y$ertron an! its inha$itants& with some re#resentation of every heretofore

    !oc%mente! cl%ster& a fact which #er#le*es the +inistry of Higher ,imensional

    ciences to no en!' 6t is also ha##ens to $e the cl%ster from which the!oc%ments on which this very game is $ase! originate'

    o %ovio (Angr Birds Transformers): 8y$ertronians of this cl%ster are

    s#herical of $o!y sha#e& an! s#lit $etween avian A%to$ots an! #orcine

    ,ece#ticons'o 0o&itor (!o"oti#): 8y$ertrons co%nter#art here is calle! kalorr& which is

    host to a war $etween the #eacef%l Protectons an! the warmongering

    Terrakors' kalorrs inha$itants were re#tilian organics %ntil their s%n went

    nova an! force! the #lanets central intelligence 8om#%core to store their

    min!s in mechanical Ro$oti*$o!ies'o ayayarst (Transformers: Go-Bots):This cl%sters co%nter#art of 8y$ertron

    is a comet calle! otro#olis& an! its inha$itants have& similar to those of o%r

    own reality& resiste! the tem#tations of conBict' )nlike we& who !evote!

    o%rselves to scienti7c #%rs%its& the Transformers of this cl%ster instea! !evote

    themselves to ai!ing the #rimitive h%mans in vario%s emergencies'

    elect Era:

    !he ne1t thing to consi$er is the era in &hich your game &ill take place Most universal

    clusters "eature a long con"lict -et&een the #uto-ots an$ =ecepticons2 $oes your game take

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    FATE: Transformers 11

    place -e"ore, at the -eginning o", in the mi$$le o", near the en$ o", or a"ter the &ar> Many

    Prima1 clusters involve events taking place over a huge timeline Perhaps in your setting

    #uto-ots an$ =ecepticons are a $istant memory, an$ instea$ have -een replace$ -y Ma1imals

    an$ Pre$acons

    ,ials

    9hat "ollo&s is a list o" consi$erations to take &hen constructing your game It is goo$ to

    at least $iscuss these issues so that all o" your players are on the same page !hese are calle$

    $ials -ecause they can -e a$%uste$ "airly easily

    2li"ing 2etting 2cales

    !hese scales &ill a$$ress many o" the ?uestions that must -e aske$ a-out your setting !his is

    your setting, so &hy not make it e1actly as you$ like it>

    Mysticism Vs. Science Fiction

    !rans"ormers has al&ays stra$$le$ the line -et&een @cience 'antasy an$ @cience 'iction

    Mysticism re"ers to the presence o" things -eyon$ the capa-ility o" Ay-ertronian technology,

    like the Matri1 o" Bea$ership, the #ll@park, an$

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    FATE: Transformers 1(

    Morality is a tricky concept I kno& a certain purple -ot &holl tell you all a-out that

    Do&ever, this trickiness isnt, as one might e1pect, universal to all realities in$ee$, in many

    incarnations o" the Great 9ar, one si$e is clearly in the right @o $iscuss &hat your group thinks

    the tone o" your game shoul$ -eC games &ith a more -lack an$ &hite sense o" right an$ &rong,

    usually &ith insane, evil =ecepticons an$ heroic #uto-ots, ten$ to have a -it more o" a

    lighthearte$ "eel, &hile games &hich -lur the lines more can get more interesting as the

    characters have to grapple &ith their allegiances Games &here the players take the roles o"

    =ecepticons may -ene"it "rom less o" a clear)cut #uto-ot moral superiority

    Fatality

    @ome realities are simply more $angerous than others In some games, getting !aken Eut more

    o"ten than not lea$s to $eath, &hile in others, a -ot can get -lo&n to -its an$ get completely

    re-uilt in less than ++ minutes !his isnt %ust a gameplay consi$eration, its a setting

    consi$eration as &ellC the !rans"ormers o" some realities are %ust more resilient than others En

    the one han$, as mentione$, in the #ure1 cluster, Ay-ertronians are $ura-le even -y !rans"ormerstan$ar$s, their sparks o-serve$ to survive unsupporte$ in the vacuum o" space En the other

    han$, in the !yran cluster, har$ hits even "rom human &eapons can have a -ots hea$ rolling o""

    his -o$y like he thought !yran F; =elta &as Prima1 8H

    Recognized Characters Vs. All-New Cast

    @ince non)player characters are ma$e cooperatively, the group shoul$ -e on the same page as to

    &hether they &ant heavy involvement "rom &ell)kno&n characters @ome players like the i$ea o"

    taking or$ers "rom Eptimus Prime an$ -eating up @tarscream, &hile others may pre"er to

    populate a game &ith 4PAs o" their o&n $esign In some games, players may &ish to actuallyassume the i$entities o" esta-lishe$ characters, &hile in others, players may &ant to see &hat

    their original characters &oul$ $o in the "ace o" challenges theyve previously seen playC &hat

    &oul$ have happene$ i" a $i""erent cre& "rom Eptimus Primals ha$ pursue$ Megatron to

    prehistoric 0arth an$ "ought the east 9ars>

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    FATE: Transformers 1

    3ocation& location& location

    4e1t, $eci$e a "e& things a-out &here your game &ill take

    place Dere are a "e& -roa$ setting i$eas to get you starte$C

    Cybertron: !he home planet o" the !rans"ormers Gamestaking place on Ay-ertron can -e interesting "or all sorts o"

    thingsC pre)&ar $rama, Great 9ar military campaigns, post)

    &ar political issues Just a-out any campaign can take place

    on Ay-ertron Possi-le @etting #spects inclu$eC

    o Anything co%l! $e a ro$ot

    o #rawling cities of steel

    Earth: 9hy is 0arth so important> 4o-o$y kno&s Its an

    e1cee$ingly average planet, -ut it seems to "ascinate the

    Ay-ertronians o" countless realities Possi-le setting aspects

    inclu$eC

    o /rganic life is everywhere

    o trange& silly h%mans

    Sace: !he characters arent particularly tethere$ to any single area, -ut are instea$ travelling

    through space, perhaps on the run or perhaps on some ?uest @pace is a great setting "or games

    involving a lot o" e1ploration, an$ can open up a lot o" "un plots one &oul$nt normally associate

    &ith the !rans"ormers I" so incline$, a player character coul$ even trans"orm into the shipH

    Possi-le setting aspects inclu$eC

    o eek o%t new life an! new civiliations

    o #ace is a scary #lace

    A Sace Station or Moon base: !his kin$ o" setting pro-a-ly limits character movement the

    most, -ut allo&s the players to get involve$ in all manner o" interesting political an$ military

    situations Possi-le setting aspects inclu$eC

    o .othing aro%n! for light years

    o +enagerie of Alien visitors

    Some other lanet:!here are plenty o" planets in the Multiverse -esi$es Ay-ertron an$ 0arth

    May-e you &ant to get involve$ in Junkion salvage la&, or the intrigue surroun$ing the races on

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    FATE: Transformers 1=

    Something weird:I $ont kno&, you "igure it out May-e youre a cre& o" =ecepticons patching

    into a vast #uto-ot computer net&ork, controlling $igital avatars in a virtual reality May-e

    youre mem-ers o" a civili3ation o" !rans"ormers &hich lives *perhaps un&ittingly. on /nicron

    instea$ o" Ay-ertronH

    o 6f yo% !ie in the game& yo% !ie for realo 8haos ringer& life giverK

    #nother -it o" the setting youll &ant to "igure out is the S!"ishy #rganics @ome Ay-ertronians

    "in$ humans an$ other puny organic -ipe$s tiresome, so $eci$e &hat role, i" any, theyll play in

    the game I" youre $esigning your o&n planet, "igure out &hat the inha-itants look like 9hat $o

    they -elieve> 9hat &oul$ they think o" a thirty "oot tall ro-ot thats preten$ing to -e their canoe>

    8hoose a Faction

    Most universal clusters heavily "eature a Great 9ar, so "igure out &hat your relationship &ith

    that &ar is I" youre not using an esta-lishe$ stream, "igure out &hat each si$e &ants, &ho &as

    the aggressor, an$ &here your party "its into all this #uto-ot "ree$om "ighters> =ecepticon

    privateers> 4on)aligne$ re"ugees> Ma1imal e1plorers> Pre$acon in?uisitors>

    !he speci"ics o" this can -e irone$ out &hen it comes time to $etermine your games Issues, -ut

    at the very least make sure everyones on the same page a-out &hat -a$ge theyre &earing, i"

    any

    cale 2FATE 8ore #age (14

    =eci$e on a scale "or your game ho& much o" the &orl$ $o you e1pect your characters to

    regularly interact &ith> 'or e1ploration games, this can inclu$e the entirety o" space 'or some

    games, this can -e a region as small as a single city Most games pro-a-ly average out to a single

    planet, an$ this can perhaps -e consi$ere$ the $e"ault

    !he scale o" the game &ill a""ect the Issues your group comes up &ith Games scale$ to a single

    city &ill $eal &ith local issuesC a single "iel$ o" -attle or an organi3e$ criminal group or a series

    o" smaller)scale emergencies an$ natural $isasters @ome especially high)po&ere$ games can

    have Issues that a""ect the entire universeC the entirety o" the Great 9ar or may-e even /nicron

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    FATE: Transformers 1>

    6ss%es 2FATE 8ore #age ((4

    Issues are the pro-lems your characters &ill "ace !hey are #spects &hich &ill push the

    protagonists to action #s such, they shoul$ -e $esigne$ to have something going on to rope in

    each o" the Player Aharacters /sually, this is -est $one cooperatively, since it gives every player

    a chance to speak up a-out &hat &oul$ interest their character

    !he stan$ar$ num-er o" Issues is t&o, one c"rrentan$ one imending !he num-er o" Issues

    can -e change$ re$ucing them to one "ocuses the game, &hile increasing them to three can

    represent a &orl$ that has more going on an$ players &ho are more straine$ "or resources

    Dere are a "e& i$eas "or Issues to get you starte$C

    $he %ar:Perhaps the most o-vious "orce in !rans"ormers is the con"lict -et&een the #uto-ots

    an$ =ecepticons # game taking place -e"ore the &ar coul$ have an impen$ing Issue like

    Revol%tion stirring in aon, representing the pu-lic $iscontent an$ criminal activity that

    prece$es the "oun$ation o" the =ecepticons Games taking place $uring the Great 9ar coul$ have

    a current Issue representing your groups missionC ,ece#ticon rai!ers in the 8ygn%s

    system, Ro!im%s Prime m%st !ie, hockwaves e*#eriments

    Reso"rces: # recurring theme in !rans"ormers stories is the struggle "or resources !his can tie

    in &ith a groups role in the &ar *E*#loit Earths energy. or &ork as an Impen$ing issue "or

    a group stran$e$ on a planet *Energon s%##lies !win!ling.

    Criminal Acti&ity: I" your group is less)than)intereste$ in playing out some part o" the Great

    9ar, criminals can make e?ually interesting antagonists !hese criminals can -e Ay-ertronian or

    Erganic In games &here the &ar is taking place, a criminal thir$ "action can represent animpen$ing issue &hose machinations complicate matters *+'E'8'H' is harvesting

    8y$ertronian organs. In post)&ar games, criminal groups can represent the remnants o" the

    &arC E*-,ece#ticon Pirates, A%to$ot #rotectors t%rne! warlor!s,win!les

    L$%sinessM em#ire

    'nicron: !he /nicron Phenomenon plays into the history o" countless realities In larger)scale

    games, this can -e either the present or impen$ing the threat o" the Ahaos)ringer himsel"

    *)nicron will eat s#ace. In smaller)scale games, this can -e an impen$ing issue in the "orm

    o" his cultists trying to summon him *Heral!s of )nicron. or even %ust some part o" his -o$y

    *,ark Energon corr%#ts everything.

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    FATE: Transformers 1?

    Faces an! Places 2FATE 8ore #age (?4

    !his is &here youll "lesh out a little more o" your setting !he GM or the group &ill come up

    &ith a "e& important locations an$ non)player characters

    +ake 8haracters

    4o& its time "or your players to start telling their stories 0ach player &ill create a protagonist

    "or the game, an$ in the process youll all learn a -it more a-out your setting !his &ill also

    involve $etermining a po&er level "or your game, &hich &ell go over in the ne1t chapter

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    FATE: Transformers 1

    8ha#ter : 8haracter 8reation

    Aharacter creation in the !rans"ormers RPG is inten$e$ to -e $one &ith the &hole group, at the

    same time that game creation takes place

    Power 3evel

    'irst things "irst, its time to "igure out the po&er level "or this game !his &ill $etermine &here

    your characters stan$ in the universe all '#!0 player characters *an$ in$ee$ all !rans"ormers.

    are e1traor$inary, -ut some are more e1traor$inary than others Games at higher po&er levels

    &ill "eature characters &ith -etter skills an$ more access to stunts an$ technology

    Roo(ie*( re"resh, +F skill points, skill cap at L;.C oure %ust starting out, yet to make your

    name kno&n ou coul$ -e a civilian "orce, a group o" criminals, or a small "orce sent to scout

    out a planet #t the -eginning o" the series, Eptimus Primes cre& in Transformers: Animated

    &as at this level *Eptimus himsel" may have -een @easone$.

    Seasoned * re"resh, +6 skill points, skill cap at L;.C ouve starte$ to make a name "or yoursel"

    ouve -een through some -attles, an$ youve got some special talents an$ a "e& technological

    tricks up your servos !he protagonists o"Last Stand of the Wreckers&ere aroun$ this level

    Veteran *8 re"resh, F skill points, skill cap at L6.C 4o& youre getting there oure an

    important person in the universe, &ith some $e"inite e$ges an$ talents I" he hasnt sacri"ice$

    himsel" yet, Eptimus Prime kno&s your name !he protagonists o" Transformers: Prime&ere

    aroun$ this level

    )rime *5F re"resh, 6 skill points, skill cap at L6.C oure the -est at &hat you $o, an$ every-o$ykno&s your nameC Grimlock, =eathsaurus, Eptimus Prime, Megatron I" youve -een lea$er o"

    the #uto-ots or the =ecepticons, or i" youve ever -eaten up a lea$er o" the #uto-ots or

    =ecepticons, youre pro-a-ly at this level

    As#ects

    #spects are the $riving "orce -ehin$ the '#!0 system, little phrases that $escri-e your character

    or her outlook !hese are going to -e the most important part o" character creation, as they &ill

    $e"ine much o" your personality, talents, an$ -ackgroun$ !he key &ith making aspects is to

    make them a -it $ou-le)si$e$C this gives more opportunity "or your character to -oth invoke "or

    -onuses an$ take compels "or e1tra "ate points

    *igh Concet: I" you ever have to $escri-e your character in un$er si1 &or$s, your Digh

    Aoncept is ho& you $o it !his is perhaps the e?uivalent to your class, although youll &ant to

    "lesh it out a -it @ure, 9heel%ack is a cientist, -ut thats a -it o" a &eaksauce $escriptor #$$

    a "e& aspects, an$ choose some choosier &or$sC yes, 9heel%ack is a scientist, -ut hes more o" an

    6nventor, an$ ?uite the creative type rather than metho$ical, an$ ?uite the stunt $river as &ell

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    FATE: Transformers 1

    8rack#ot !are!evil inventor says a goo$ $eal more a-out the character than cientist

    Dere are a "e& e1amples to get you starte$C

    Nealo%s sec%rity o0cer

    6ns#iring lea!er of the A%to$ots

    8%nning master of the skies

    $ro"ble:4o-o$ys per"ect, an$ &hether its an internal struggle or an e1ternal con"lict

    everyones got something that makes their li"e %ust a little har$er our !rou-le &ill -e a goo$

    source "or "ate points, -ut it $oesnt have to -e entirely &ithout -ene"it Grimlock has a

    Primitive rain, -ut &hat happens &hen theres a pro-lem has all the scientists an$ comple1

    thinkers stumpe$> May-e its time "or a simple, primitive solution Its times like those &hen a

    characters !rou-le can en$ up saving the universeH #lso, your trou-le $oesnt necessarily have

    to -e something tangi-le2 some -ots %ust have -a$ luck *"hy %niverse hate

    "as#inatorK. # "e& e1amplesC

    Hy#er-#aranoi!

    "ill !ie for the ca%se

    8hronic $acksta$$er

    + Additional Asects: Deres &here #spect creation opens up completely ou can %ust create

    them on your o&n, -ut I recommen$ "ollo&ing the phase trio lai$ out in FATE Core 0ach phase

    asks a sort o" ?uestion that gets ans&ere$ &ith a story !he story shoul$ reveal something a-out

    your character, &hich &ill -e turne$ into an #spect

    )hase ,asks the ?uestion &here $i$ you come "rom, saying a little -it a-out your characters

    "irst a$venture

    )hase asks ho& you met the party, an$ tells the story o" an a$venture you ha$ involving one

    o" the other PAs

    )hase + narrates another interaction &ith another PA, giving you the opportunity to play a

    supporting role in someone elses a$venture

    Dere are some i$eas "or aspects that can stan$ on their o&n or -e use$ as part o" the phase trio

    Faction:Most !rans"ormers characters &ill "in$ themselves -elonging to a "action, usually the

    #uto-ots or =ecepticons I" its use$ &ith Phase 5, this can give a little -ackgroun$ "or &hy your

    character chose the si$e he chose I" use$ &ith another phase, it can e1plain a little -it a-out your

    characters outlook on the &ar or his "unction in his "actions ranks

    Heroic A%to$ot

    +egatron m%st $e sto##e!& no matter the cost

    +egatrons 3ie%tenant

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    FATE: Transformers 1

    ac(gro"nd with another character: !his "its pretty snugly &ith Phases + an$ , -ut its

    important enough to repeat even i" you arent using the Phase !rio Its important to have

    something hol$ing you &ith the other characters, or you risk $ealing &ith the common pro-lem

    o" parties that $ont seem to have any goo$ reason to stay together !his also $oesnt have to -e

    e1clusive to other PAs, an$ can -e use$ to $e"ine a relationship &ith an 4PA or even an

    antagonist, in &hich case it makes a great option "or Phase 5

    6 owe R%ng my sanity

    "ith Prowl from the very $eginning

    +y ol! colleag%e ky7re

    Motto: Many !rans"ormers have catchphrases, an$ these can make per"ect #spects since they

    ten$ to $e"ine a characters outlook an$ competencies !he origin story "or a motto can "it into

    any phase

    8a%tion can never $e over%se! Free!om is the right of all sentient $eings

    8on@%est is ma!e of the ashes of ones enemies

    The Alternate +o!e

    E" course, it &oul$nt -e Transformers i" your characters $i$nt

    trans"orm5our alternate mo$e &ill say a lot a-out ho& your

    character looks, an$ a""ect your characters a-ilities an$ availa-le

    technology @ee the ne1t chapter "or more in"ormation on

    constructing your characters alternate mo$e

    M"ltile Alternate Modes

    !he Multiverse is ri"e &ith !rans"ormers possessing more than

    %ust a ro-ot mo$e an$ single alternate "orm I" you &ant to play a

    character &ith multiple alternate mo$es, simply -uy another

    alternate mo$e template an$ $eck it out &ith its o&n stunts an$

    technology Ene o" your #spects shoul$ a$$ress this strange

    a-ility *+aster of sea an! sky,E*tra form& e*tra #ersonality.

    5 es, Im a&are o" #ction Masters 4o, I $ont like them

    $he Alternate Mode as an Asect

    I" you pre"er a rules)lite approach,

    you can scrap these an$ instea$ give

    your players an a$$itional aspect,&hich they can invoke &hen it &oul$

    -e relevantC "or e1ample, a Fast 8ar

    is use"ul$uring a chase, an$ aTyrannosa%r%s Re* is certainlyuse"ul $uring melee com-at !his is

    "ine, -ut I "in$ giving them a little

    more crunch lets them take the

    central role trans"ormation ought tohave in a Transformers game I"

    youre using this variant, re$uce

    starting re"resh -y 5

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    FATE: Transformers (D

    ie

    @i3e categories in '#!0C !rans"ormers

    are -roa$ a category increases every

    time height $ou-les *or mass cu-es.

    igger characters are tougher an$ hithar$er, -ut are easier to hit an$ $o$ge

    $ue to their si3e 'or every si3e

    category o" $i""erence -et&een t&o

    characters, the larger character gains a

    L+ -onus to &eapon an$ $e"ense

    ratings, an$ the smaller character gets

    a L5 -onus to attack an$ $e"ense rolls

    In a$$ition, a$$ the $i""erence in si3e to the smaller characters @tealth an$ 4otice checks against

    the larger character 0ach increase in si3e category -eyon$ Me$ium costs one Re"resh Increases

    -eyon$ Duge shoul$ -e looke$ upon &ith suspicion -y the GM !he ta-le to the right gives

    measurements an$ e1amples "rom Prima1 78;5 #lpha, -ut these are more a vague gui$e than a

    har$)an$)"ast rule #lso, its per"ectly "ine to alter the me$ium in the east 0ra o" the Prima1

    cluster, "or e1ample, the ma%ority o" !rans"ormers are &hat this chart &oul$ call small, so in

    that case you can %ust move the track $o&n a notch

    kills

    4o& its time to $e"ine your characters skills !he list o" skills an$ uses "or those skills &ill -e

    $ealt &ith in chapter

    FATE: Transformerslimits your choice o" skills in t&o &aysC $epen$ing on po&er level, you &ill

    have a skill cap that gives an upper limit to your choice ou also must "ollo& the skill column

    rulesC you cant have more skills at a higher level than you have at any o" the lo&er levels

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    FATE: Transformers (1

    $echnologyis a -lanket term "or special ga$gets,

    mysterious po&ers, an$ incre$i-le a-ilities that go &ell

    a-ove an$ -eyon$ the capa-ilities o" normal

    Ay-ertronians !echnologies can cost more than one

    re"resh !rail-reakers "orce"iel$ pro%ection, Megatrons

    "usion cannon, an$ lurrs incre$i-le spee$ are all

    technologies Many common special a-ilities, like mass

    shi"ting, com-iner technology, an$ !argetmaster partners

    are also consi$ere$ !echnologies Many e1amples o"

    !echnologies are given in chapter 7

    ou can take any com-ination o" stunts an$ technologies that you &ant, as long as your re"resh

    $oes not "all -elo& one

    tress an! 8onse@%ences

    !rans"ormers are a goo$ -it more resilient than organics, so physical stress an$ conse?uences

    operate on a $i""erent scale !his causes a mechanical change to the stress -o1 system an$ a

    narrative change to the Aonse?uence system Rather than %ust one, !rans"ormers are allo&e$ to

    check up to t&o stress -o1es on any given hit -e"ore su""ering Aonse?uences Moreover, the

    #spects cause$ -y Aonse?uences are a goo$ $eal more $ramaticC in most !rans"ormers stories,

    an Am#%tate! 3im$ is only a mo$erate conse?uence, an$ even a ,eca#itate! hea! isnt

    al&ays anything more than an imme$iate inconvenience =epen$ing on the cluster, these

    speci"ics may change *$ecapitation kills !yran !rans"ormers, an$ /nien$ !rans"ormers $ont

    have the scienti"ic kno&)ho& to easily replicate Ay-ertronian -o$y parts., -ut !rans"ormers are

    universally a-le to a-sor- a ot more physical trauma than organics

    Roll o%t

    our characters "inishe$, no& its time to -egin your story

    %hat3s the di44erence between

    $echnology and St"nts5

    !here isnt really one, at least not a

    har$ line #nything that costs more

    than one re"resh is a technology, -utsome technology costs only one

    re"resh !he $i""erence is morenarrative than mechanical I" you

    $esign a ne& a-ility an$ you cant"igure out &hether its a stunt or a

    technology, $ont s&eat it Just pick

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    FATE: Transformers ((

    8ha#ter =: The Alternate +o!e

    !rans"ormers trans"orm # characters alternate mo$e a""ects her si3e an$ the availa-ility o"

    certain technologies, an$ o"ten re"lects on the characters personality #lternate mo$es are

    incre$i-ly various, -ut they can roughly -e categori3e$ into three categories

    #ll characters &ith an alternate mo$e gain the "ollo&ing !echnologyC

    $rans4ormation /-6 or 7,1C ou have the a-ility to trans"orm y $e"ault, this is a supplemental

    action, incurring the )5 skill penalty "or the turn, -ut in some clusters *nota-ly !yran., this is an

    especially "lui$ action that incurs no penalty at all #s long as t&o points o" technology are

    speci"ie$ as limite$ to either your alternate mo$e or ro-ot mo$e, you get a L5 -onus to your

    re"resh

    9ehicle 2-14

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    FATE: Transformers (

    01amplesC

    Ao& *)5.C @kill shu""le *Lra&n, L4otice.

    Thing 2OD4

    E-%ects &hich cannot move un$er their o&n po&er are !hings !his is the least common

    *varying -y cluster. -ut most $iverse type o" alternate mo$e, an$ inclu$es &eapons, au$io

    ga$gets, cameras, memory sticks *!ahem!., -uil$ings, cities, plants, an$ ornaments

    !here is no re"resh cost "or a !hing Mo$e, making it the most customi3a-le alternate "orm, -ut it

    cannot purchase certain technologies

    9mmobile /7,1: &hen in !hing Mo$e, a !rans"ormer is very limite$ in actions, an$ cannot

    per"orm any actions that re?uire movement, inclu$ing most checks "or #thletics, Pilot, 'ight, an$

    @hoot

    "st a $hing /-,1: &hen in !hing Mo$e, a !rans"ormer makes no noise an$ gains a L+ -onus to

    @tealth checks to avoi$ $etection *si3e penalties an$ common sense apply. In a$$ition, &hen in

    an environment &here your alternate "orm &oul$ not -e out o" place *such as a re"rigerator in a

    kitchen, or a tree in a "orest. you may spen$ a "ate point to avoi$ $etection entirely either until

    you move or "or the remain$er o" a @cene, &ithout a roll

    01amplesC

    oul$er *)F.C Immo-ile *L5., Just a !hing *)5.

    +%lti#le Alternate +o!es

    !he !rans"ormers multiverse is "ull o" characters &ith multiple alternate mo$es !hese are

    o-taine$ -y simply purchasing multiple alternate mo$es

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    FATE: Transformers (=

    8ha#ter : kills an! t%nts

    Dere is a list o" skills, associate$ actions, an$ associate$ @tunts @kills marke$ &ith an asterisk

    are some&hat situational, an$ may not -e appropriate "or use in some campaigns

    Athletics represents physical $e1terity an$ spee$ It is also the skill associate$ &ith $riving avehicle alternate mo$e

    #&ercome: #thletics is use$ to -ypass o-stacles re?uiring physical movement It is the

    skill you usually use to -ypass o-stacles -et&een 3ones in a con"lict

    Create Ad&antage:Jump to high groun$, tuck an$ roll aroun$ "oes

    Attac(:Aannot usually -e use$ in this &ay *e1cept &hen ramming in vehicle mo$e,

    although this in"licts the same amount o" $amage to you.

    0e4end:#thletics is the $e"ault skill use$ to $e"en$ against close)?uarters an$ range$

    attacks, as &ell as to physically inter"ere &ith someone attempting to move past you

    rawn is the -rute si$e o" #thletics, representing a characters physical strength an$ toughness

    It grants a$$itional physical stress an$ conse?uence -o1esC L5 or L+ ra&n grants a )point

    stress -o1, L or L; ra&n grants a )point an$ ;)point stress -o1, an$ L6 ra&n grants an

    a$$itional mil$ conse?uence -o1 *only usa-le "or physical harm. in a$$ition to a )point an$ ;)

    point stress -o1

    #&ercome:-ypass o-stacles that re?uire physical strength or en$urance, li"ting gates,

    -en$ing -ars, an$ the like #voi$ complications "rom environmental "actors like e1treme

    col$

    Create Ad&antage:!ackle an$ grapple Attac(:Aannot usually -e use$ in this &ay

    0e4end:Aannot usually -e use$ in this &ay

    Com"ters; covers your aptitu$e &ith computer systems, -oth Ay-ertronian an$ alien In games

    &here you $ont e1pect computer systems to play a central role *"or e1ample, in many games

    primarily involving 0arths 578Fs, Aomputers &ill play a smaller role., these "unctions can -e

    $ivi$e$ -et&een 0spionage an$ =ata

    #&ercome: Retrieve $ata, use un"amiliar systems

    Create Ad&antage: @cram-le enemy communications in mass com-at, assist $ata or

    mechanics checks &hen $ata aggregation &oul$ -e use"ul

    Attac(: Dack into computer systems

    0e4end:#ctively $e"en$ systems "rom attacks

    Contacts; represents ho& &ell)connecte$ you are In games &here players are isolate$ "rom

    &i$er Ay-ertronian society, such as games taking place primarily on a "oreign planet, Aontacts is

    pro-a-ly not an important skill

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    FATE: Transformers (>

    #&ercome: 'in$ someone you nee$

    Create an Ad&antage:$eclare that you kno& someone &ho can help you &ith a

    pro-lem Plant or ac?uire in"ormation &ith an in"ormation net&ork

    Attac(:Aannot usually -e use$ in this &ay

    0e4end:$e"en$ against social a$vantages &here your in"ormation net&ork is relevant, or

    use your net&ork o" allies to $e"en$ against Investigate checks to track you $o&n

    0ata represents the sum o" a characters e$ucation an$ kno&le$ge

    #&ercome:-ypass any o-stacle that re?uires special in"ormation

    Create Ad&antage:uncover aspects an$ in"ormation relevant to the situation

    Attac(:Aannot usually -e use$ in this &ay

    0e4end:Aannot usually -e use$ in this &ay

    Emathy is the socialNemotional 4otice skill, use$ to perceive changes in a persons attitu$es

    an$ spot lies

    #&ercome: Aannot usually -e use$ in this &ay

    Create Ad&antage:Rea$ a person, $iscovering aspects an$ $etermining circumstances

    un$er &hich you can attack a person mentally

    Attac(:Aannot usually -e use$ in this &ay

    0e4end:Aounter attempts to @&in$le you, $e"en$ against attempts to create social

    a$vantages

    Esionage is the catch)all skill "or thievery an$ skull$uggery, actions relate$ to stealing things

    an$ getting into places you $ont -elong 'or the most part, it is the urglary skill "rom '#!0

    Aore, -ut &ith a more military conte1t

    #&ercome: ypass locks an$ traps, pil"er items, cover your tracks to avoi$ -eing

    "ollo&e$

    Create ad&antage:@cout out a location -e"ore in"iltrating @et up security measures in a

    location

    Attac(:Aannot usually -e use$ in this &ay

    0e4end:Aannot usually -e use$ in this &ay

    Fight covers close)?uarters com-at, -e it &ith "ist, cla&, or s&or$

    #&ercome: Aannot usually -e use$ in this &ay

    Create Ad&antage:@pot &eaknesses in an opponents "ighting style, per"orm various

    com-at maneuvers like $isarming an$ tripping

    Attac(:#ttack

    0e4end:$e"en$ against 'ight attacks

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    FATE: Transformers (?

    9n&estigate is use$ to uncover in"ormation In many &ays, it is the active counterpart to 4otice

    #&ercome: /ncover in"ormation hi$$en either $eli-erately or -y inconvenience

    Create Ad&antage:=iscover aspects through e1amination Investigate can -e use$ to

    uncover most hi$$en aspects, -ut is limite$ -y its time)consuming nature

    Attac(:Aannot usually -e use$ in this &ay 0e4end:Aannot usually -e use$ in this &ay

    Mechanics $eals &ith your skill at constructing $evices, "i1ing vehicles, an$ *sometimes &ith

    the Me$ic stunt. healing in%uries It is the physical counterpart to =ataC theoretical scientists like

    Perceptor &ill have higher =ata, an$ inventors like 9heel%ack &ill have higher Mechanics

    #&ercome:Deal in%uries *sometimes re?uires Me$ic stunt., invent contraptions

    Create Ad&antage:Manage systems in starship com-at, spot "la&s in a mechanical

    structure Attac(: Aannot usually -e use$ in this &ay

    0e4end:Aannot usually -e use$ in this &ay

    o Medic: ou can use Mechanics to heal trans"ormers in%uries Roll Evercome

    against a physical conse?uence *$i""iculty e?ual to the value o" the conse?uence.

    to $o&ngra$e it

    Notice covers physical perception, a&areness, an$ the a-ility to pick out $etails 9here

    Investigate is long)term, 4otice represents a&areness in a shorter time)"rame

    #&ercome: Aannot usually -e use$ in this &ay

    Create Ad&antage:$iscover aspects -ase$ on $irect o-servation

    Attac(:Aannot usually -e use$ in this &ay

    0e4end:counter @tealth checks ma$e against you

    )ilot is use$ &hen operating vehicles *or mounts. that arent part o" your o&n -o$y It "unctions

    "or the most part e1actly as #thletics

    #&ercome: =o$ge o-stacles, participate in chases an$ races

    Create Ad&antage:Maneuver in vehicle)to)vehicle com-at #ct as a copilot

    Attac(:Aannot usually -e use$ in this &ay *e1cept &hen ramming, although this in"licts

    the same amount o" $amage to your vehicle. 0e4end:#voi$ $amage to your vehicle

    )ro&o(e is the mean social skill, use$ "or insults an$ intimi$ation

    #&ercome: get someone to $o something &ith taunts or intimi$ation

    Create Ad&antage:Areate momentary emotional states relate$ to negative emotion

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    FATE: Transformers (

    Attac(:Make mental attacks, $ealing mental stress, provi$e$ you have some relationship

    &ith or kno&le$ge a-out the opponent

    0e4end:Aannot usually -e use$ in this &ay

    Raort is the nice social skill, use$ to -ecome like$ or truste$, either -y an in$ivi$ual or -y a

    cro&$

    #&ercome: charm or inspire people to $o &hat you &ant

    Create Ad&antage:esta-lish a positive moo$ or sense o" trust in a target

    Attac(:Aannot usually -e use$ in this &ay

    0e4end:contest attempts to $amage your reputation or make you look -a$ in "ront o"

    others

    Reso"rces; represents material &ealth, either in 0nergon cu-es, currency, or -arter Resources

    may not al&ays -e a necessary skill, "or e1ample in games taking place in a military conte1t

    &here personal &ealth is meaningless or in games &here players pre"er to track resources inmore measure$ terms rather than an a-stract skill

    #&ercome:-ri-e your &ay out o" a situation or other&ise thro& money at a pro-lem

    Create Ad&antage:grease palms, -uy $rinks, $eclare that you have an item on han$, or

    perhaps even thro& money to a cro&$ to create a $istraction

    Attac(:Aannot usually -e use$ in this &ay

    0e4end:Aannot usually -e use$ in this &ay

    Shoot is the range$ counterpart to "ight, representing -oth "irearms an$ thro&n &eapons

    #&ercome: Aannot usually -e use$ in this &ay

    Create Ad&antage:Bay suppressing "ire or perhaps even spot a &eakness in a "oes

    "irearm

    Attac(:make attacks "rom up to t&o 3ones a&ay *a &eapon can change the range.

    0e4end: Aannot usually -e use$ in this &ay

    Stealth represents -eing physically sneaky, avoi$ing $etection It has close ties &ith the

    0spionage skill

    #&ercome:-ypass an o-stacle re?uiring that you not -e seen

    Create Ad&antage:@et up an am-ush or sneak attack Attac(:Aannot usually -e use$ in this &ay

    0e4end:"oil 4otice an$ Investigate attempts to "in$ you

    Swindle represents checks to lie to or mis$irect people

    This skill has been renamed #rom the Deceiveskill o# FATE. Core in reco!nition o# a !eneros contribtion to this

    %ro/ect by the %ro%rietors o# S$indle, S$indle, and S$indle, Aiom esone-sto% sho% #or every %!rade yo can

    ima!ine, and some yo cant&

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    FATE: Transformers (

    #&ercome:-lu"" your &ay past someone or make someone -elieve something "alse ou

    can also use =eceive "or $isguises, although this &ill -e limite$ -y time, availa-le

    resources, an$ the "act that you are an enormous metal ro-ot

    Create Ad&antage:'eint in com-at, create $istractions, or trick someone into revealing

    in"ormation *or an aspect.

    Attac(:Aannot usually -e use$ in this &ay

    0e4end:use "alse in"ormation to thro& o"" Investigation, $e"en$ against 0mpathy checks

    to $iscern motives

    $actics; is the intellectual si$e to con"lict, representing a characters a-ility to organi3e an$

    comman$ troops, as &ell as take a$vantage o" an enemys &eaknesses In smaller)cast games

    &here mass con"lict &ont take place, these "unctions can -e covere$ a$e?uately -y 'ight an$

    4otice

    #&ercome: #naly3e situations to "igure out the -est course o" action

    Create Ad&antage: =irect allies in com-at or e1ploit enemy &eaknesses, -oth in mass

    com-at an$ personal)scale com-at

    Attac(: Er$er troops in mass com-at

    0e4end: Bea$ $e"ense in mass com-at

    %ill is your mental "ortitu$e an$ conviction It grants a$$itional mental stress an$ conse?uence

    -o1esC L5 or L+ 9ill grants a )point stress -o1, L or L; 9ill grants a )point an$ ;)point stress

    -o1, an$ L6 9ill grants an a$$itional mil$ conse?uence -o1 *only usa-le "or Mental harm. in

    a$$ition to a )point an$ ;)point stress -o1

    #&ercome:-ypass o-stacles &hen "ocus an$ &illpo&er are re?uire$

    Create Ad&antage:place an aspect on yoursel", representing $eep concentration

    Attac(: Aannot usually -e use$ in this &ay

    0e4end:avoi$ mental stress "rom Provoke checks

    Aroaches are an option &hich can rea$ily su-stitute the stan$ar$ skill system

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    FATE: Transformers (

    The LTech #ecM #ackage

    #s an alternative to the stan$ar$ skills, you can use this system, &hich $uplicates a series o"

    $u-ious :ua$&al)cluster technical rea$outs &hich mysteriously "ell into human han$s at some

    point in their 578Fs I" you use this skill variant or the approaches variant, there is no @kill

    @hu""le "or a -east alternate mo$e, an$ so a -east mo$e costs no re"resh

    Strength governs melee com-at, heavy li"ting, an$ other -rute)"orce tasks

    9ntelligencegoverns all Mechanics, all =ata, Most tactics, some @&in$le, some

    0spionage, some Investigate, an$ some 4otice checks

    Seed governs #thletics checks

    End"rance governs physical stress -o1es an$ ra&n checks to en$ure elements

    Ran( governs some !actics, Resources, an$ Aontacts checks, as &ell as social skills

    Co"rage governs 9ill checks an$ some social skills

    Fireowergoverns range$ com-at !his skill can -e rename$ Fireblast, &hich is $um-

    S(illgoverns most espionage, stealth, an$ pilot checks, along &ith some s&in$le checks

    !his variant has no e1plicit skill "or most social skills, so the stat use$ "or those checks shoul$ -e

    $eci$e$ -ase$ on the situation an$ the characters approach to the task

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    FATE: Transformers D

    8ha#ter : Technology

    !echnology is the catch)all term "or a-ilities that go a-ove an$ -eyon$ &hat is availa-le to

    normal Ay-ertronians It is a sort o" amalgam o" superpo&ers, techno)magic, an$ gear

    Ma(e " yo"r own:4o list coul$ "ully represent the special a-ilities availa-le to anyAy-ertronian in the Multiverse Just remem-er that each point o" re"resh spent on a technology

    shoul$ -e roughly e?uivalent in po&er to a stunt, t&o shi"ts o" e""ect or a ne& use "or a skill

    =ont s&eat it too much, -ut i" youre a player an$ your technology a-ility gets knocke$ $o&n a

    peg or t&o a"ter testing, $ont get upset

    8om$iners

    Aom-iner technologies allo& your character to %oin &ith

    other characters, either as a po&er up or to "orm an

    entirely ne& person

    Combiner /-&aries1: ou have the a-ility to com-ine

    &ith some num-er o" allies to "orm a single giant ro-ot

    !his capa-ility re?uires that you possess an #spect that

    a$$resses this a-ility *3eft leg of ,evastator,

    cram$le Power, 8om$ine to form /mega

    Prime. !o com-ine, the lea$er *or a mem-er o" the

    team. must spen$ a "ate point

    9hen com-ine$, the characters act as a team

    *FATE Core "age #$%& Team'ork.2 "or any

    given action, use the highest skill -onus on the

    team &ith a L5 each "or every team mem-er &ith at least a L5 -onus in the skill

    In a$$ition, set asi$e a num-er o" re"resh points "or @tunts an$ !echnologies that you

    provi$e "or the com-ine$ "orm !he com-iner possesses all o" those stunts an$

    technologies, -ut not those -elonging to the -ase ro-ots #s long as you set asi$e at least

    + re"resh, this technology is "ree Ether&ise, it costs one re"resh

    !he team pools its stress -o1es an$ conse?uences, $ivi$ing stress an$ conse?uences

    taken among the component ro-ots, allo&ing the com-iner to take huge amounts o"

    punishment In a$$ition, a com-iner can cross o"" one a$$itional stress -o1 *total .-e"ore taking conse?uences Rather than take a conse?uence *e1cept a @evere

    conse?uence., the com-iner can -reak apart into its component ro-ots

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    FATE: Transformers 1

    )owerlin2 /-,1: ou can attach yoursel" to a larger !rans"ormer, releasing some num-er o"

    re"resh &orth o" stunts an$ technologies chosen -y the larger ro-ot at character creation !his is a

    some&hat unusual a-ility primarily associate$ &ith the Mini)Aons o" the #ure1 cluster

    "l( /71: !he counterpart to Po&erlin1, you have some num-er o" re"resh &orth o"

    a-ilities that are only availa-le &hen po&er is provi$e$ to you -y a smaller Po&erlin1partner #s long as you speci"y at least + re"resh o" stunts an$ technologies, this a-ility

    gives a L+ -onus to your re"resh

    o Instea$ o" Po&erlin1 technology, these a-ilities can -e activate$ -y a Ay-er Key,

    &hich is summone$ -y spen$ing t&o "ate points 9hether Ay-er Keys or

    Po&erlinking activates these a-ilities is $etermine$ at game creation

    o !his a-ility is e""ectively "ree -ecause, in streams &here Mini)Aons or Ay-er

    Keys e1ist, it is assume$ that all !rans"ormers have some a-ility locke$ -ehin$

    Po&erlinking

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    FATE: Transformers (

    8om#anions

    Aompanion technologies have to $o &ith secon$ary $rones or characters closely tie$ to your

    character @tan$ar$ companions *such as a targetmaster, $eployer, or $rone -u$$y. are @tunts

    represente$ -y the rules at *httpCNN&&&e"pressnetN-logNpressnetN+F5;N5+Ncompanionshtml. #

    companion starts out as a si3e F nameless 4PA &ith one re"resh &orth o" stunts an$ technologies*you can spen$ your o&n to increase this. In some cases, it may -e -etter to "ully stat out

    companions as separate characters, although this gives the game master control over the

    character rather than the player

    Mobile )lat4orm /-,1: @ome part o" your alternate mo$e

    trans"orms into a mo-ile plat"orm that provi$es the necessary

    tools "or an$ grants a L+ -onus to a certain use o" a skill

    o #lternatively, the plat"orm can have the a-ility

    to per"orm a certain skill in$epen$ently, at L+ Comle2 )lat4orm /-,1: 'or an

    a$$itional re"resh, the in$epen$ent

    skills -onus increases to L, an$ it gains

    an a$$itional skill at L+

    E(am"e )Prima( *+%,- .a""a/: Ratchets medica 0a1

    grants him a 23 0on4s to 5echanics checks to "erform

    re"airs on Transfomers 'hen 0etter medica toos are

    not a6aia0e, 7ronhides 0atte "atform grants him a

    23 0on4s to Shoot checks to create an ad6antage 01

    a1ing do'n s4""ressing fire, 8"tim4s Primes mo0iere"air 0a1 can "erform 5echanics checks inde"endent1 at 29& as 'e as Shoot at 23,

    $ranstector /-,1: ou are actually a roughly human)si3e$ ro-ot &hich trans"orms into a

    Ay-ertronian hea$, possessing a larger arti"icial -o$y calle$ a !ranstector ou can split o"" "rom

    the larger -o$y an$ operate as a si3e F ro-ot, &ith all the usual -ene"its an$ penalties "or that

    si3e ou can use other !ranstectors as &ell *e""ectively tra$ing -o$ies &ith another

    !rans"ormer., gaining access to any technologies connecte$ to that -o$y

    *eadmaster /-1: you gain a si3e F character as a companion, usually an organic in

    po&ere$ armor -ut also possi-ly a Ay-ertronian !his means that the hea$ an$ -o$y canact in$epen$ently *an$ are in "act $i""erent characters. !his companion can -e upgra$e$

    as normal !he -o$y takes a )5 penalty to all skill checks &hen separate$ "rom the hea$,

    -ut &hen connecte$ gains a L5 -onus to three skills instea$ !his a-ility re?uires an

    #spect that a$$resses your relationship &ith your companion

    http://www.efpress.net/blog/press.net/2014/12/companions.htmlhttp://www.efpress.net/blog/press.net/2014/12/companions.html
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    FATE: Transformers

    Enhancements

    0nhancements are things that make something a-out your character 0etter than other

    !rans"ormers ou are stronger, "aster, or tougher than other -ots

    E2traordinary Seed /-1: ou move a goo$ $eal "aster than your average !rans"ormer our4otice is at L; "or the purpose o" $etermining initiative #ll your #thletics checks are ma$e at

    L5, inclu$ing $o$ging 9hen sprinting, this -onus increases to L+ 9hen moving as part o"

    another physical activity, you may move one 3one &ithout incurring the )5 penalty "or a

    supplemental action ou re$uce penalties to @tealth "or moving -y +

    9ncredible Seed /-"dicro"s Seed /-?= relaces 9ncredible Seed1:our name is lurr ou

    al&ays go "irst in initiative or$er in con"lict *-ots &ith Incre$i-le @pee$ can suck

    it. ou make all #thletics checks at L, or L( &hen sprinting ou may simply

    $eclare that you keep up &ith any character or vehicle ou may move up to three

    3ones &ithout taking the supplemental action penalty 4o one ever gets a -onus to

    spot you &hen you move &hile using @tealth

    E2traordinary Strength /-1: ou can li"t more an$ hit har$er than an average -ot o" your si3e

    9hen li"ting or -reaking inanimate things, you get a L -onus to your ra&n score Roll ra&nat L5 &hen grappling, an$ in"lict a +)shi"t hit on an opponent as a supplemental action $uring a

    grapple 'ight attacks an$ @hoot attacks to thro& &eapons gain 9eaponC +

    9ncredible Strength /-

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    FATE: Transformers =

    Movement technologies give your character access to some special "orm o" movement

    A!"atic /-,1: oure especially a$ept at getting aroun$ in &ater or other li?ui$ environments

    ou may ignore all &ater)-ase$ -or$ers &hile s&imming ou get a L+ -onus on checks to resist

    environmental e""ects in the &ater

    %all Crawler /-,1: ou can clim- on things like a spi$er, or have magnets in your "eet or

    &heels 9hen clim-ing, you treat any sur"ace as no more $i""icult than a vertical &all &ith

    a-un$ant han$hol$s, no matter the angle !his inclu$es ceilings

    Flight /-,1: ou have &ings or some other means o" "light, allo&ing you to ignore certain

    -or$ers an$ travel up&ar$s into 3ones that cant normally -e reache$ !his is governe$ -y the

    #thletics skill, as usual

    Escae Velocity /-,1: ou have the a-ility to leave planetary or-it, a-le to make trips

    &ithin a single solar system at su-)light spee$s

    o 9nterstellar /-,1: ou can not only make trips -et&een planets o" the same

    system, -ut can even travel -et&een systems #t the very least, you can make the

    trip -et&een 0arth an$ Ay-ertron !he amount o" time this takes is &hatever is

    typical "or interstellar travel in your universe2 you may have su-)light engines -ut

    an e1traor$inary "uel capacity, or you may possess a means o" "aster)than)light

    travel

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    FATE: Transformers >

    #ecial a$ilities

    @pecial #-ilities are the &eir$ things a character can $o, the things that set some -ots "ar apart

    "rom others

    Cerebro-Shell /-

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    FATE: Transformers ?

    Smo(escreen /-,1: ou can emit a thick clou$ o" *o"ten magnetic. smoke, allo&ing you to use

    0spionage to create a$vantages in any situation &here engul"ing a target in smoke &oul$ -e

    use"ul, inclu$ing com-at

    Secial Sense /-,1:ou have some e1tra sense on top o" your normal senses Perhaps you can

    see in complete $arkness, or hear the "ear in a -ots spark

    E2tra senses /-,1: 'or an a$$itional re"resh, you may $e"ine a set o" up to three

    thematically relate$ senses

    Crazy sensors /-1: #lternatively, "or t&o a$$itional re"resh, you can sense all sorts o"

    &eir$ things, easily up to a $o3en $i""erent special senses

    $eleortation /-

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    FATE: Transformers

    Transformation

    !rans"ormation technologies enhance or alter your -ots a-ility to trans"orm, speci"ically a""ect

    your alternate mo$e, or in some cases provi$e a pseu$o)mo$e o" their o&n

    "m-start /-,1: ou can trans"orm especially ?uickly, an$ never take the multiple)actionpenalty "or trans"orming in the same roun$ that you $o something else !his technology only

    nee$s to -e purchase$ in streams &here trans"ormation isnt instantaneous

    $iny /-,= "s"ally re!"ires $hing mode1: ou have the a-ility to mass)shi"t signi"icantly upon

    trans"ormation, an$ your alternate "orm is tiny, usually small enough to -e use$ as a tool In most

    clusters &here this type o" mass)shi"ting e1ists, you have enough control over the mass)shi"ting

    that you can choose &hether you are small enough to -e use$ -y a Ay-ertronian or -y a human

    9hile !iny, you gain a L -onus on @tealth checks *this stacks &ith the L+ grante$ -y a !hing

    Mo$e.

    Mass Shi4ting /-,1: ou can change your si3e -y one category &hen trans"orming !his con"ers

    all the -ene"its an$ penalties o" -eing -igger or smaller I" your alternate "orm has enough empty

    space, you can house "our ro-ots o" your si3e com"orta-ly per si3e increase ou can purchase

    this a-ility multiple times "or more increases

    E(am"e )Prima( *+%,#$ A"ha/: Astrotrain& a sie 3 ro0ot& has t'o or three of this

    4"grade& ao'ing him to ho4se most of the ;ece"ticon arm1& inc4ding the enormo4s

    ;e6astator& in his 6ehice mode as a sie % or < s"ace sh4tte,

    Ma(eshi4t Mimic /-1: ou are a-le to mimic any other !rans"ormer o" your si3es appearance

    an$ voice !his re?uires some amount o" preparation, since you nee$ to stu$y your target I" youstu$y your target per"ectly, you roll @&in$le to imitate them at L; !he -onus $ecreases the less

    you prepare

    )retender /-,1: ou have a Preten$er @hell, a covering o" synthetic "lesh that allo&s you to -e

    "ully $isguise$ as an organic creature es, this allo&s a !rans"ormer to $isguise hersel" as a

    human *usually couple$ &ith Mass @hi"ting. !his shell can protect the -ot entirely "rom the

    -ackgroun$ ra$iation, atmosphere, an$ other environmental e""ects o" the environment "rom

    &hich the creature your shell emulates comes In campaigns &here $isguise $oes not play a

    central role, this !echnology costs nothing

    )rimal Carryo&er /-,= re!"ires east mode1: 0ven &hen in your ro-ot "orm, your east mo$e

    grants you some enhance$ a-ilities

    ou get a L5 -onus &henever your -east mo$es sensory a-ilities *such as enhance$

    smell, hearing, or sight. &oul$ -e relevant to a 4otice check

    ou have the a-ility to $o one minor thing that normal ro-ots cant $o, relate$ to your

    -east mo$e 'or e1ample, tracking -y scent "or a &ol", seeing -y echolocation in

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    FATE: Transformers

    $arkness "or a -at, or shooting sticky &e--ing "or a spi$er !his allo&s you to per"orm

    actions relevant to that a-ility

    o #lternatively, you can choose a skill an$ create a narro& circumstance un$er

    &hich you receive a L5 'or e1ample, i" you ha$ a rhinoceros mo$e, you coul$ get

    a L5 -onus to 'ight attacks &hile charging

    S"er ModeB /-1: ou have the a-ility to overcharge your spark, com-ine &ith a trailer, or

    other&ise po&er up "or a limite$ amount o" time -y spen$ing a "ate point Ahoose "our re"resh

    &orth o" stunts an$ technologies y spen$ing a "ate point, you can gain access to those a-ilities

    "or the remain$er o" the scene

    $ool /-,= re!"ires $hing mode1: ou are a tool 4ot like Pro&l, -ut like a microscope or

    &eapon I" you are a han$hel$ tool, you can only -e use$ -y a character at least a si3e larger than

    you *this pairs nicely &ith !iny. 9hen use$ "or your alternate mo$es "unction -y another

    !rans"ormer, you grant that character a L+ -onus to the roll In a$$ition, you can grant thematic

    @tunts an$ !echnologies that you possess to the character that uses you

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    FATE: Transformers

    "ea#ons

    9eapons are &eapons

    lac( eam "n /-,1: ou have a &eapon that shoots a -eam o" light)a-sor-ing gas, allo&ing

    you to use @hoot to place a $lin!e! aspect on a target, &hich in a$$ition to stan$ar$ e""ects o"the create a$vantage action gains an a$$itional "ree invoke

    reath %eaon /-1: ou can generate a pro%ectile &eapon &ith your -o$y, usually some sort o"

    "ire or energy &eapon emitte$ "rom a east mo$es mouth !his acts as a 9eaponC + range$

    &eapon that uses ra&n instea$ o" @hoot to attack I" you can %usti"y it, you can use this to create

    a$vantages on the environment or your opponent

    lass as /-+1: ou possess a &eapon &hich can make metal as -rittle as glass 9hen you use

    the create a$vantage action using @hoot in com-at *placing an aspect like $rittleon the target.,

    i" success"ul you can re$uce your targets $e"ense rating -y + "or the rest o" the scene !his can

    -ring the targets $e"ense rating -elo& F In a$$ition, you can use the &eapon to -ypass metal

    o-stacles -y shattering them !his can even -ypass soli$ &alls or "loors

    Nat"ral %eaons /-,= "s"ally re!"ires east mode1: ou have teeth, cla&s, a slapping tail, or

    some other &eapon thats part o" your -o$y our natural &eapons act as 9eaponC + "or your

    'ight attacks !his stacks &ith any &eapon ratings -ase$ on si3e an$ strength

    )iledri&ers /-,1: ou can use ra&n to shake the lan$scape, placing an earth@%ake aspect *or

    something similar. on the scene !he result o" the ra&n check is the $i""iculty o" the #thletics

    check re?uire$ "or any character to move into or out o" the 3one

    Sonic %eaon /-,1: ou have some sort o" soun$ emitter that can -e overcharge$ to $isorient

    an$ $ea"en your enemies ou can use =ata to create a$vantages in com-at 9hen use$ at a

    lo&er volume, it can "unction as a -itching stereo system

    So"nd %a&es /-,1: 'or an a$$itional re"resh, you can use =ata to attack, $ealing mental

    stress instea$ o" physical

    %ater "n /-,1: ouve got some means o" $ispensing a variety o" li?ui$s, allo&ing you to put

    out "ires an$ create a$vantages &ith @hoot &hen li?ui$ nitrogen, molten lea$, or &ater &oul$ -e

    help"ul ou can $ispense molten lea$ or li?ui$ nitrogen as a &eaponC5 range$ attack

    Signat"re %eaon /-&aries1: ou have a particularly potent &eapon, like an energo)s&or$ or

    "usion cannon !his &eapon has a Digh Aoncept, a !rou-le, an$ a &eapon rating 'or one

    re"resh, the &eapon has 9eaponC+ 'or t&o re"resh, the &eapon is e1cee$ingly po&er"ul, an$ has

    9eaponC;

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    FATE: Transformers =D

    Venom /-,1: Ene o" your attacks is im-ue$ &ith some sort o" poison 9hen you $eal at least t&o

    shi"ts o" $amage &ith that attack *-e"ore $e"ense ratings., you can "orgo t&o shi"ts o" $amage in

    or$er to place a #oisone!aspect on your target &ith a "ree invoke

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    FATE: Transformers =1

    8ha#ter 11: R%nning the Game

    8reating .P8s

    tan!ar! .P8s Fate 8ore Page (14

    4PAs are "or the most part han$le$ the same &ay as inFATE Core @ee Ahapter 5C Multiverse

    Persons o" Interest "or a $ata-ase o" rea$y)ma$e 4PAs shoul$ the nee$ arise et&een Ahapter

    5 an$ the ?uick)an$)$irty rules, you shoul$ never &ant "or 4PAs

    @%ishies

    @?uishies are 4PAs that represent the various kin$s o"

    organic li"e present throughout the multiverse, especially

    humans # lot o" times, a s?uishy 4PA &ont even

    &arrant a character &riteup your stan$ar$ human

    -ystan$er can -e assume$ to have little to no -earing on

    any !rans"ormer)scale situation2 o""ing a -usloa$ o" them

    is more a matter o" narration than mechanics

    Do&ever, every so o"ten a s?uishy &ill have some -earing

    on the plot greater than that o" a pancake$ pe$estrian In

    these cases, s?uishy 4PAs can -e ma$e as normal, e1cept

    that they are al&ays si3e F, have a $e"ense rating o" )+,

    an$ lack any physical stress -o1es #ny amount o"

    $amage "rom a !rans"ormer or !rans"ormer)scale &eapon

    &ill have conse?uences on a human, an$ more o"ten than

    not it can -e assume$ that a human $ealt $amage -y a

    !rans"ormer is kille$

    !here are some special cases that can level the physical playing "iel$ -et&een s?uishies an$

    Ay-ertronians Many s?uishies employ armore$ vehicles &hen "ace$ &ith !rans"ormer)scale

    threats @ome s?uishies, such as the human an$ 4e-ulon hea$masters an$ targetmasters "rom

    Prima1 78;5 #lpha, &ear po&ere$ armor to "it in &ith their Ay-ertronian -u$$ies, in &hich

    case they can -e mechanically treate$ as !rans"ormers *such a s?uishy coul$ even -e appropriate

    "or play as a PAH. 4evertheless, an armore$ s?uishy is still a s?uishy, so vehicles an$ po&er)

    armore$ s?uishies almost al&ays &ill have an aspect like Gooey 8enter to re"lect the "ragile

    "lesh creature &ithin Ether humanoi$s may possess super)human capa-ilities, an$ can also -e

    represente$ as stan$ar$ characters rather than s?uishies

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    FATE: Transformers =(

    J%ick-An!-,irty .P8s

    @ay you nee$ an 4PA really ?uickly, an$ youre -lanking on ho& to stat them out 9ell, I may

    -e a-le to help you out 'or some mysterious reason, there e1ists an e1tensive li-rary o" technical

    speci"ication $ocuments in the :ua$&al cluster, correspon$ing to a variety o" eta)$esignate$

    streams !hese !ech @pecs actually "unction pretty &ell as '#!0 character sheets, an$ can -e"oun$ at httpCNNt"uin"oN

    /se the !ech @pec Package o" skills *these can -e use$ alongsi$e players an$ 4PAs using the

    stan$ar$ package. !hen su-tract 6 "rom each o" the num-ere$ statistics

    !hen its time to "igure out #spects 0very sheet inclu$es t&o rea$y)ma$e aspects, a "unction

    &hich roughly correspon$s to the characters Digh Aoncept *you can inclu$e the characters

    "action in this, e g ,ece#ticon 3ea!erinstea$ o" 3ea!er., an$ a motto I" you have more

    than 56 secon$s, "eel "ree to skim the -iographical in"ormation "or another aspect or t&o

    9ith that, you shoul$ have a "airly "unctional 4PA, suita-le "or play I" you have more than a

    minute, pick out any technologies an$ stunts that seem to make sense our players &ill -e none

    the &iser Dere are some e1amplesC

    Trail$reaker

    Alternate Mode: !ruck *MovementC 'lat Ban$.

    Asects:,efensive trategist,An A%to$ots only as goo! as the f%el in his

    tank, 3ow elf-Esteem

    S(ills: L+ @trength, L5 Intelligence, )5 @pee$, L6 0n$urance, L+ Rank, L; Aourage, )

    + 'irepo&er, L+ @kill

    $echnologies: 'orce"iel$

    http://tfu.info/http://tfu.info/http://tfu.info/
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    FATE: Transformers =

    #inister

    Alternate Mode: Delicopter *MovementC #ir.

    Asects:Aerial Assa%lt,Res#ect yo%r foes a$ilities as yo% wo%l! yo%r own

    S(ills: L5 @trength, L Intelligence, L5 @pee$, L5 0n$urance, L+ Rank, L; Aourage,

    L; 'irepo&er, L @kill

    $echnologies: 'light

    Polar 8law

    Alternate Mode: Polar ear

    Asects:6nfantry attle 8omman!er,

    H%nters 6nstinct,allistic ear

    S(ills: L; @trength, L+ Intelligence, )5 @pee$,

    L5 0n$urance, L Rank, L; Aourage,

    L 'irepo&er, L+ @kill

    $echnologies: AompanionC -at $rone *"light,

    sensors.

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    FATE: Transformers ==

    8ha#ter 1(: am#le cenario Q Prima* >1>'1 a##a

    Aygnus system !emples o" @yrin1

    Maca$$ams>

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    FATE: Transformers =>

    8ha#ter 1: +%ltiverse #ersons of interest

    #ure1 */nicron !rilogy.

    Gargent *Goots.

    Malgus *#nimate$.

    4e1us *!rans!ech.

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    FATE: Transformers =?

    Prima* 2G14

    Prima* ='1 Al#ha

    /#tim%s Prime

    6ns#iring 3ea!er of the A%to$ots

    $ro"ble: "ill ,ie for the 8A%se

    #ther Asects:Al#ha Trions Perfect "arrior,

    +egatron m%st $e sto##e!& no matter the

    cost,+atri* earer

    Alternate Mode: !ractor !railer *MovementC 'lat

    Ban$.

    Size: +

    S(ills

    L; ra&n, L+ =ata, L 0mpathy, L5 0spionage,

    L6 'ight, L5 Investigate, L+ 4otice, L+ Provoke,L Rapport, L; @hoot, L5 @&in$le, L !actics, L; 9ill

    St"nts

    Aompanion *)5.C Roller

    !ake the hit *)5.C =e"en$ &ith ra&n instea$ o"

    #thletics in com-at

    $echnologies: 01traor$inary @trength *)+.,

    01traor$inary !oughness *)+.

    Mo-ile Plat"orm *)5. *ro-ot mo$e only., Aomple1

    Plat"orm *)5.C Mo-ile repair -ay, L Mechanics, L+

    @hoot

    Stress

    PhysicalC OOOOOO MentalC OOOO

    Refresh 8ost: -

    Roller

    /ne to%gh 3ittle A%to$ot

    S(ills: L5 @tealth Size F

    St"nts

    E"")roa$ *)5.C L+ #thletics checks to

    navigate $i""icult terrain

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    FATE: Transformers =

    %m$le$ee

    3ittle Iellow G%y

    $ro"ble: Physically weak

    #ther Asects:Eager A%to$ot sco%t,

    H%man $%!!ies,Prove my worth

    Alternate Mode:

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    FATE: Transformers =

    +egatron

    Paragon of Evil

    $ro"ble:The est-lai! Plans

    #ther Asects:+aster +Ani#%lator,6ll cr%sh

    yo% with my $are han!s,,ece#ticons&

    retreat

    Alternate Mode: Dan$gun

    Size: +

    S(ills

    L; ra&n, L+ =ata, L; 'ight, L5 0mpathy,L5 0spionage, L6 @hoot, L5 Mechanics,