training with hockey intelligym · before the intelligym after the intelligym** wins ratio ntdp...
TRANSCRIPT
Training with Hockey IntelliGym
Presented by:
Kevin McLaughlin, Senior Director of Hockey Development, USA Hockey Danny Dankner, CEO, Applied Cognitive Engineering (ACE)
Training
Hockey Sense
The Big Picture – Why Are We Here?
Personality Maturity Competitiveness Team Work Hard Working Motivation Recovery from mistakes
Physical Traits Speed Agility Power Fitness Athleticism Dietary discipline
Fundamentals Skate Pass Shoot Plays Offence / Defense
Cognitive Skills Awareness Reading plays Decision making Peripheral Vision Concentration Anticipation …
The Need
A good player plays where the puck is.
A great player plays where the puck is going to be.
Wayne Gretzky,
Considered as one of the greatest hockey players ever
“”
Hockey Action Cycle Quick adjustment when entering a
shift Reading the ice Recognize patterns on the ice Anticipation Planning (evaluating a few options) Fast decision making Execution
General Skills Gain complete mental image of the ice
(grow 'eyes in the back') Team play Adjustment to rapid situation changes Divide attention (e.g. skating while
planning ahead) Coping with time constraints Cope with changing number of players Recognize opportunities (e.g. in
shorthand/power-play situations) Concentration during a shift and
throughout the game (long term attention)
Why Train Hockey Sense? Better Performance
Fact 1: Unintentional contacts accounted for 66.0% of overall injuries.
Serious injuries (fractures, dislocations, concussions) resulted more
often from unintentional collisions.
Fact 2: Head impact severity decreases with heightened player anticipation of
impending body contact, especially with respect to head impacts of
moderate severity.
Fact 3: Hockey sense training was found to reduce injuries by 17% and
concussions by more than 25%.
Why Train Hockey Sense? Avoid Injuries
Sources: Darling et al. “Intentional versus unintentional contact as a mechanism of injury in youth ice hockey.” British Journal of Sports Medicine, 2010
Mihalik et al. "Collision Type and Player Anticipation Affect Head Impact Severity Among Youth Ice Hockey Players." Pediatrics 125, no. 6 (2010); 1394-1401.
NTDP Study, impact of hockey-sense training on injury rates
Hockey Sense – Filling the Gap
Physical Training
Hockey-Sense Workout (Cognitive Skills)
Training Fundamentals
?
Hockey Sense – Filling the Gap
Physical Training
Hockey-Sense Workout (Cognitive Skills)
Training Fundamentals
Developing the Hockey IntelliGymTM
The Technology: Origins
A DARPA-funded research utilized a cognitive training program for improving real-time decision making of pilots in the cockpit
30% increase in performance compared to the test group*
Additional studies by NASA and the US Army Aviation Center substantiate these outstanding results
* Gopher, D. (1990). The Skill of Attention Control: Acquisition and Execution of Attention Strategies. Gopher, D., Weil, M., Bareket, T. (1991). The Transfer of Skills from a Computer Game Trainer to Actual Flight.
** Hart S., Battiste, V. (1992). Field Test of Video Game Trainer – US Army Aviation Center
Product Development Participants
Hockey Domain-Experts
Video-Games Experts
The Hockey ™
Hockey Domain-Experts Domain-Experts Domain-Experts Domain-Experts
Video-Games Experts
The Hockey ™
Co Eng
Actual Training Environment
Members Area – Player Participation
Members Area – Player Performance
IntelliGym Training Regimen @ National Team
Hockey IntelliGymTM Training Outcome
NTDP Case Study: Team Improvement
NTDP - U17 - 2009/2010 season*
0%
10%
20%
30%
40%
50%
60%
70%
80%
Before the IntelliGym After the IntelliGym**
win
s ra
tio
* A total of 44 official games, sep-2009 to feb-2010 ** After completion an average of 10 IntelliGym training sessions per
player and ongoing maintenance during the period
42%
8%
NTDP - U18 - 2009/2010 season*
0%
10%
20%
30%
40%
50%
60%
70%
80%
Before the IntelliGym After the IntelliGym**
win
s ra
tio
NTDP Case Study: Team Improvement
* A total of 50 official games, sep-2009 to feb-2010 ** After completion an average of 10 IntelliGym training sessions per
player and ongoing maintenance during the period
29%
70%
0%
2%
4%
6%
8%
10%
12%
14%
16%
18%
20%
U18 2007/08(NAHL)
U18 2008/09(NAHL)
U18 2009/10(USHL)
NTDP Case Study: Team Compared to Itself
18%
7% 4%
* Pre/Post Milestone: after completion an average of 15 IntelliGym training sessions per player
Wins Ratio Change Pre/Post IntelliGym Training Threshold
Injury Prevention Impact
Sample size: 869 reported medical visits
Post-IntelliGym
Initial Results in Ice-Hockey
Four different IntelliGym-trained National Teams
Two first USHL Playoffs
A total of 13 gold medals out of 18 international tournaments
4 consecutive IIHF U18 World Championships titles
Under-18 World Championship Record
Source: International Ice Hockey Federation http://www.iihf.com/iihf-home/history/all-medallists/u18.html
Hockey IntelliGym training adopted by USA U17 and U18 National Teams
Recognition
The Hockey IntelliGym has been announced as the First Prize Winner at the 2010 Brain Fitness Innovation Awards Judges panel includes: – Neurotechnology Program, MIT – Stanford University – Osher Learning Institute @ Berkeley – UC Neuroscience Research Institute – Intel’s Digital Health Group – American Society on Aging – Alzheimer’s Association – International Council on Active Aging – Barrow Neurological Institute
Thanks!
www.TheHockeyIntelliGym.com Show reel and more info available at:
Q&A
Hockey Action Cycle Quick adjustment when entering a
shift Reading the ice Recognize patterns on the ice Anticipation Planning (evaluating a few options) Fast decision making Execution
General Skills Gain complete mental image of the ice
(grow 'eyes in the back') Team play Adjustment to rapid situation changes Divide attention (e.g. skating while
planning ahead) Coping with time constraints Cope with changing number of players Recognize opportunities (e.g. in
shorthand/power-play situations) Concentration during a shift and
throughout the game (long term attention)
Decomposing “Hockey-Sense”
Spatial Orientation Attention Control Spatial-Time Integration Spatial Anticipation Attention Switching Situational awareness Rapid patterns recognition Peripheral vision Visual Search Strategies Read and React Strategies Selection Anticipation skills
Memory structures Data collection Visual search strategies Planning skills Dividing Attention Working Memory Prediction Skills Spatial Orientation Time Prediction Speed Prediction
Decomposing “Hockey-Sense” – The cognitive version
The Science of Brain Performance Enhancement
Inspiration: Training Fighter Pilots
Fighter pilots’ training concepts – breakthrough in teaching instincts
Training Fighter Pilots Off-Air
Source: NASA, Dryden Flight Research Center, Edwards, CA.
Flight simulator – high-fidelity training environment
Low Fidelity Simulation: The Space Fortress
Source: DARPA, Learning Strategies Project
Training skills - low-fidelity training environment
The Technology: Origins
A DARPA-funded research utilized a cognitive training program for improving real-time decision making of pilots in the cockpit
30% increase in performance compared to the test group*
Additional studies by NASA and the US Army Aviation Center substantiate these outstanding results
* Gopher, D. (1990). The Skill of Attention Control: Acquisition and Execution of Attention Strategies. Gopher, D., Weil, M., Bareket, T. (1991). The Transfer of Skills from a Computer Game Trainer to Actual Flight.
** Hart S., Battiste, V. (1992). Field Test of Video Game Trainer – US Army Aviation Center
Terminology
Cognitive Engineering – a research field substantiated in the
early 1980’s - deals with the study of brain functions and their
enhancement for improving human performance in complex
environments.
Cognitive Engineering explores the way people perceive
information, analyze it, make decisions and execute these decisions.
The “Brain Gym” Concept - in many aspects our brain
functions like a muscle. Its performance can be dramatically
enhanced if properly trained.
C Cognitive Simulation
Mapping the cognitive skill-set of the specific domain (e.g.: Hand eye coordination, Attention, Decision making, Perception, Spatial orientation)
Training the cognitive skill-set via Cognitive Simulation
Training the brain’s CPU directly !
Performance During a Shift – The Challenges
Performance During a Shift – The Challenges
Getting into shift Fatigue
Main area of potential
improvement
Head-Mounted Camera Footage
Player’s first-person view Significance of video footage:
Analysis of head movements Analysis of attention allocation
Helmet mounted camera substantiate findings.
Hockey to Cognition Analysis
Hockey to Cognition Sample: ‘Reading Plays’ Skill
Hockey Cognitive Elements
Reading plays is commonly perceived as the player’s ability to understand and anticipate the following elements:
1. Position – player, peers and rivals
2. Speed – of other players on the ice
3. Puck – location and direction
4. Intentions – peers and rivals
• Time perception
• Spatial perception
• Movement perception
• Pattern recognition
• Working memory
Trainer and Cognition Analysis
Trainer and Cognition – Data Acquisition
IntelliGym Cognition
Turning the ships invisible (with or without audio warning), will train players in recognition of movement patterns and in efficient use of working memory.
Actual Training Environment
Demonstrating Various Training Scenarios
Clouds – partial hiding Long threat
Moving goals Spotlight
Members Area – Team Participation
Members Area – Player Participation
Members Area – Player Performance
t Measuring the Program Efficacy
Measurement methodologies:
ü Coaches Perspective
ü Pre-post comparison
ü Comparison of improvement rate of same team to previous seasons
ü Comparison of improvement rate to other teams and previous seasons
ü Championships outcome
ü Comparing injury figures
NTDP Case Study: Team Compared to Other Teams
-60% -40% -20% 0% 20% 40% 60%
USNTDP
Win Ratio Pre/Post IntelliGym Training Threshold NAHL 2008/09
-30% -20% -10% 0% 10% 20% 30% 40%
NTDP Case Study: Team Compared to Other Teams
USNTDP
Win Ratio Pre/Post IntelliGym Training Threshold NAHL 2007/08
-50% -30% -10% 10% 30% 50%
NTDP Case Study: Team Compared to Other Teams
USNTDP
Win Ratio Pre/Post IntelliGym Training Threshold NAHL 2009/10
Best Practices (1/2)
Training Regimen Twice a week, 30 minutes each training session
Not more than one training session a day
Ongoing, long-term training, similar to the weight room
Scheduled training
Not right before/after mental effort
On-Ice Impact The difference on the ice is apparent after 8-10 hours of brain workout
Tracking Execution and Progress Both the players and the staff can follow up on the players’ progress
Online reporting system presents both compliance and performance
Best Practices (2/2)
Environment
Quite environment is better for training
The program runs on both PC and Mac
Internet connection required
Securing Players Buy-In
Pre-training info and expectation settings
High involvement of top coaching staff
Present the correlation between training and on-ice performance
Optional: Publish scores on team boards
Optional: concentrate on true wannabes and more receptive players
Note: some players want to keep their training confidential