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Toys! Toys! Toys! The Dynamics of Some Curious Toys Bard Ermentrout CHS November 2002 Toys! Toys! Toys! – p.1/20

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Page 1: Toys! Toys! Toys! - University of Pittsburghbard/bardware/toys2.pdf · 2002-11-15 · Toys! Toys! Toys! – p.2/20. Follow the bouncing ball. I A ball bouncing on a hard surface suggests

Toys! Toys! Toys!The Dynamics of Some Curious Toys

Bard Ermentrout

CHS

November 2002

Toys! Toys! Toys! – p.1/20

Page 2: Toys! Toys! Toys! - University of Pittsburghbard/bardware/toys2.pdf · 2002-11-15 · Toys! Toys! Toys! – p.2/20. Follow the bouncing ball. I A ball bouncing on a hard surface suggests

Introduction

Many mechanical, magnetic, toys andcarnival rides

Toys often illustrate fundamental physicalprinciples.

Easy to produce the models – diff eqs

Can produce very complex dynamics.

Accessible to undergrads with just a littlemath

Toys! Toys! Toys! – p.2/20

Page 3: Toys! Toys! Toys! - University of Pittsburghbard/bardware/toys2.pdf · 2002-11-15 · Toys! Toys! Toys! – p.2/20. Follow the bouncing ball. I A ball bouncing on a hard surface suggests

Follow the bouncing ball. I

A ball bouncing on a hard surface suggests a simple model

Let −vn be the downward velocity of the nth bounce

Assume that it hits the surface and reverses course with damping

The new velocity is rvn . . .

. . . and when it returns, it is −rvn so we get

vn+1 = rvn

Example: v0 = 5, r = .8,

vn = 5(0.8)n

Toys! Toys! Toys! – p.3/20

Page 4: Toys! Toys! Toys! - University of Pittsburghbard/bardware/toys2.pdf · 2002-11-15 · Toys! Toys! Toys! – p.2/20. Follow the bouncing ball. I A ball bouncing on a hard surface suggests

Sugar-water oscillator

ρw

ρsρs ρwgh = gHfilled:

h eq = r H

ρs ρwg(h −L) = g(H − L)empty:ρsρw

r = h eq = r H − (1−r)L

HhL

How does it work?

Archimedes principle

When tube filled with sugar – goes to first equilibrium

When tube filled with water – goes to second equilibrium

Both equilibria unstable – Rayleigh instability

Thus, it oscillates

Toys! Toys! Toys! – p.4/20

Page 5: Toys! Toys! Toys! - University of Pittsburghbard/bardware/toys2.pdf · 2002-11-15 · Toys! Toys! Toys! – p.2/20. Follow the bouncing ball. I A ball bouncing on a hard surface suggests

Equations

dh

dt= µ(heq − h)

Flowing down:

µ is resistance of sugar water

heq is filled

Flowing up:

µ is resistance of water

heq is empty

Switch when rate, dh/dt becomes small in magnitude

Simulation

Toys! Toys! Toys! – p.5/20

Page 6: Toys! Toys! Toys! - University of Pittsburghbard/bardware/toys2.pdf · 2002-11-15 · Toys! Toys! Toys! – p.2/20. Follow the bouncing ball. I A ball bouncing on a hard surface suggests

Extensions

More than one cup?

Assumption that H is fixed

Actually changes inversely with h

Leads to Coupled SWO – oscillate out of phase

Toys! Toys! Toys! – p.6/20

Page 7: Toys! Toys! Toys! - University of Pittsburghbard/bardware/toys2.pdf · 2002-11-15 · Toys! Toys! Toys! – p.2/20. Follow the bouncing ball. I A ball bouncing on a hard surface suggests

The Drinking Bird

A favorite since1946!

Another oscillator

Toys! Toys! Toys! – p.7/20

Page 8: Toys! Toys! Toys! - University of Pittsburghbard/bardware/toys2.pdf · 2002-11-15 · Toys! Toys! Toys! – p.2/20. Follow the bouncing ball. I A ball bouncing on a hard surface suggests

Questions about the bird

1. What causes the fluid to rise up the toy bird’sneck?

2. What causes the bird to dip and then erecthimself

3. What is the purpose of the fuzzy head of thebird? the water?

4. How do temperature & humidity affectoperation?

5. How can he fail?

Toys! Toys! Toys! – p.8/20

Page 9: Toys! Toys! Toys! - University of Pittsburghbard/bardware/toys2.pdf · 2002-11-15 · Toys! Toys! Toys! – p.2/20. Follow the bouncing ball. I A ball bouncing on a hard surface suggests

Explaining the bird

Evaporative cooling lowers pressure

Fluid rises to head

Head drops – wetting head again

Pressure seal broken, fluid returns to base

Toys! Toys! Toys! – p.9/20

Page 10: Toys! Toys! Toys! - University of Pittsburghbard/bardware/toys2.pdf · 2002-11-15 · Toys! Toys! Toys! – p.2/20. Follow the bouncing ball. I A ball bouncing on a hard surface suggests

Euler-Lagrange Equations

y = a(1 − cos ) θ

P.E mgy

m2

m2 a 2= θ

. 2

= mg a(1 − cos )θ

a

θ (x,y)

y

xL = K.E. − P.E.

x = a sin θK.E. x + y 22. .

( )

d

dt

∂L

∂vj=

∂L

∂xj

For the pendulum, v = θ, x = θ, so

ma2 d2

dθ2= −mga sin θ

Toys! Toys! Toys! – p.10/20

Page 11: Toys! Toys! Toys! - University of Pittsburghbard/bardware/toys2.pdf · 2002-11-15 · Toys! Toys! Toys! – p.2/20. Follow the bouncing ball. I A ball bouncing on a hard surface suggests

A little model

θm

m2

1

l

l

2

1 θ

θ

max

min

P.E.: (m2gl2 − m1gl1) cos θ

K.E.: 1

2(m2

1l21 + m2

2l22)θ

2

Evaporative cooling:m2 = r|θ|; Upper massrises proportional toswinging speed;M = m1 + m2.

Dip: When θ hits a criticalvalue, m2 reset andvelocity set to zero

Simulation

Toys! Toys! Toys! – p.11/20

Page 12: Toys! Toys! Toys! - University of Pittsburghbard/bardware/toys2.pdf · 2002-11-15 · Toys! Toys! Toys! – p.2/20. Follow the bouncing ball. I A ball bouncing on a hard surface suggests

Chaos & beyond

Many toys and carnival rides are in factchaotic

Some are intrinsically chaotic, but

Most depend on being periodically driven

Others are “quasi-periodically” driven

Toys! Toys! Toys! – p.12/20

Page 13: Toys! Toys! Toys! - University of Pittsburghbard/bardware/toys2.pdf · 2002-11-15 · Toys! Toys! Toys! – p.2/20. Follow the bouncing ball. I A ball bouncing on a hard surface suggests

Follow the bouncing ball. II

What if the ball is bouncing on an oscillatingplatform?

Simulation – Try ω = 2, 3; look at sensitivedependence!

Can study a simplified model on a pocketcalculator!

Toys! Toys! Toys! – p.13/20

Page 14: Toys! Toys! Toys! - University of Pittsburghbard/bardware/toys2.pdf · 2002-11-15 · Toys! Toys! Toys! – p.2/20. Follow the bouncing ball. I A ball bouncing on a hard surface suggests

Reduction to a map

New velocity is old velocity damped and augmented by theplatform: a cos ftn

tn is the time it hits the platform which is prior time plus time in theair, T = 2v/g

Thus we get an iteration:

tn+1 = tn + 2vn/g

vn+1 = rvn + a cos(ftn+1) = rvn + a cos[f(tn + 2vn/g)]

Simulation

Toys! Toys! Toys! – p.14/20

Page 15: Toys! Toys! Toys! - University of Pittsburghbard/bardware/toys2.pdf · 2002-11-15 · Toys! Toys! Toys! – p.2/20. Follow the bouncing ball. I A ball bouncing on a hard surface suggests

Fractal attractors

Successive snapshots are “self-similar” another

hallmark of chaos

Toys! Toys! Toys! – p.15/20

Page 16: Toys! Toys! Toys! - University of Pittsburghbard/bardware/toys2.pdf · 2002-11-15 · Toys! Toys! Toys! – p.2/20. Follow the bouncing ball. I A ball bouncing on a hard surface suggests

The Tilt-a-whirl

It is the random tipping and spinning

of the Tilt-A-Whirl’s seven cars that

make this ride so much fun. The Tilt-

A-Whirl is a platform type ride that is

based on a circular track of bridge type

construction. The seven Tilt-A-Whirl

cars are fixed to a pivot pin on each

platform. The revolving platforms roll

over hills and valleys causing centrifu-

gal and gravitational forces upon the

cars causing them to tip and spin ran-

domly.

Toys! Toys! Toys! – p.16/20

Page 17: Toys! Toys! Toys! - University of Pittsburghbard/bardware/toys2.pdf · 2002-11-15 · Toys! Toys! Toys! – p.2/20. Follow the bouncing ball. I A ball bouncing on a hard surface suggests

A model tilt-a-whirl

θ=ωt

φ

Cr1

r2

β

z

x,yα

P.E.: mgz

K.E.: m2

(x2 + y2 + z2)

Angles α, β are small so

mr22

d2φ

dt2= −mr1r2ω

2 sinφ − ρdφ

dt+ mgr2(α sin φ − β cosφ)

α = α0 − α1 cos 3θ

β = 3α1 sin 3θ

Toys! Toys! Toys! – p.17/20

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Simulation & Explanation

Simulation

This, like the ball problem, is a periodically forced, damped oscillator

At each turn of the big wheel, we plot the angular velocity and angle: Poincare Map

-1.5

-1

-0.5

0

0.5

1

1 2 3 4 5 6

φ(2πΚ)

φ(2πΚ)’

Toys! Toys! Toys! – p.18/20

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Other toys

Dolphins! – Like the bouncing ball &Tilt-a-Whirl

Magnetron – Autonomous transient chaos

Zipper – Quasiperiodically forced dampedpendulum

Toys! Toys! Toys! – p.19/20

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Conclusions

Lots of simple toys have very interestingdynamics.

Try: pendula driven to sit upside down,multiple pendula, lava lamps, and so on ...

Most of all, have fun!

Toys! Toys! Toys! – p.20/20