towards a video rights maturity model
TRANSCRIPT
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What Is Video Rights Maturity and Why Do We Need a Model?Companies that produce, license, or sublicense video or film care a great deal about the rights they negotiate as licensors or licensees. Video rights tell a company how it can use the video to distribute and monetize it. Video rights help ensure a company doesn’t sell content in a way it shouldn’t. We will use video to mean audio-visual works that a company creates, distributes, or licenses. Video rights will mean the rights to sell, buy, or license a video for a wide array of rights to outlets including broadcast, cable, the Internet, mobile, and other distribution methods, as well as any additional deal rights, such as publications or merchandise.
Fast, highly integrated flows of data information are evolving within video companies to speed the processes of video creation and distribution. From contract acquisition to distribution, metadata about a video has to follow it internally, from parent title to versions, to distribution partners, even to other third parties such as IMDb, Tribune, or others. The same ability is needed—and often missing or manual—for video rights data.
The ability for a company to track the rights for a video it owns or licensed or the rights it has given to a licensee gives that company knowledge and control over what it owns. This is generally understood to be “rights management.” The more
video rights management is based on efficient information flow and integration, the faster and more effective the company will be in protecting and monetizing the videos it has sold, bought, or licensed. The rapid evolution and dynamic nature of the contemporary video market has outpaced the abilities of many rights-related systems. In this context, assessing a company’s maturity for the systems, people, and processes that manage video rights is a first step—and then a continuing process—to updating and prioritizing costly gaps in a company’s rights capabilities. These gaps prevent a company from being as integrated and efficient in its markets as it could be and increase its legal risk. Importantly, unexploited rights leave backlist and other markets unexploited.
MANAGING YOUR DIGITAL ASSETS ADVISORY
INFORMATION DRIVES SOUND ANALYSIS, INSIGHT AND ACTION.
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The value of maturity models has been well demonstrated and is applied to numerous areas of practice. Maturity models help an organization to define processes which should be measured and against which improvements can be monitored. Maturity models create the overall context for common conversation and their benefits are well documented. Lately, other areas of professional practice have seen widespread use of maturity models—including content management, digital asset management, electric grid cybersecurity, e-learning, and more. We assert that the changing landscape of video rights creates the need for a video rights maturity model to help the industry apply this proven methodology to an area of great need.
Who Will Need Rights Maturity Assessments?Any discussion of what it means to be “mature” will take into account the size, the requirements, and the distribution outlets of the company as well as the people, processes, and systems available to them. The implications from assessing a company’s level of video rights maturity will vary as a result—from the small production company to the conglomerate media company.
The following roles within media organizations are impacted by video rights and will find an assessment of their rights’ state valuable:
• Producers\Owners
• Attorneys
• Rights and clearances
• Finance
• Sales
• Production
• Marketing and PR creative departments
• Libraries and archives
• Broadcast and digital distribution
• IS and technical operations
Given the breadth of video rights’ impact on an organization, it’s prudent to assess how video rights are created, defined, and disseminated across a company. When a company has a thorough view of its rights landscape and needs, it will become more proactive and agile in rights management, sales, distribution, and other areas.
Further, the proliferation and velocity of new methods and devices for distribution of video are severely straining many companies’ traditional rights landscapes. A video rights maturity assessment is an opportunity for a company to level set its current rights state and prepare for the iterative efforts essential to meet dynamic, often disruptive, video market forces. Indeed, the maturity model itself will need to iterate over time for these same reasons!
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Let’s briefly review these video rights, how they work, the factors that influence their definition, calculation, and dissemination within a company or with contracted partners.
Rights Attributes: Laying Out the BasicsVideo rights consist of multiple attributes that work in tight combination with each other that determine how a video may be used or sold.
Video rights have discrete meaning by working together in combination in this way much as one cannot define one’s birthdate by month or year alone, but must use the combination of month-day-year. Video rights consist of a minimum of eight attributes that operate in this combination; some companies define more but these are the essentials. Each video can have multiple combinations of these rights attributes to define what is being allowed with that work in a contract. These rights attributes are:
• The video asset
• The terms
• The rights
• The distribution method
• The territories
• The languages
• Play definitions
• Exclusive or non-exclusive uses
The rights granted by the seller\licensor to the buyer\licensee are evaluated, interpreted, and usually stored in a system of some kind. By calculating the combination of these rights, a company can ask what availability it has for a territory, for a right, for a distribution channel...for any attribute or combination of these attributes for one video or all its videos. These availability reports are widely produced by rights management systems and are a key rights data artifact in many companies. The level of detailed rights reporting and the flow of this rights information in a company help measure its rights maturity.
Before assessing a company’s video rights state, the five considerations that affect how a video may be used within a company or outside of it are:
1. Rights vocabulary and interpretation
2. Third-party rights
3. Timing
4. Trusted rights relationships
5. Rights management and reach
1. Rights Vocabulary and the Gambit of Contract Interpretation.
When negotiating video rights attributes in a contract, a company must be clear about how it understands the terms being used and defined, both internally and with the other party. There is no standard, widely accepted video rights schema or vocabulary in the media industry. Therefore, each party can be using a slightly different video rights schema or have a different understanding of their vocabularies.*
*The topic of a common vocabulary for rights is worthy of separate, deeper research and exposition. Some organizations have begun this work, such as the Independent Film & Television Alliance (IFTA), and various groups have proposed schemas, such as METSRights, ODRL, and MPEG-21, and others.
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Here is where the gambit of interpretation comes in: Each side in the agreement can interpret the contract wording narrowly or widely as it serves their individual benefit if the contract is not written very carefully. Licensors try to write their video deals as narrowly as possible while licensees try to negotiate their deals as broadly as possible. This interpretation can also come into play when new forms of distribution arise that did not exist when the original video contract was written. Was the new right attribute implied or not?
2. Third-Party Rights Many video works contain not only original material shot by the producer(s) but also third-party works such as music, photos, graphics, and other materials. Each of these elements may have their own contracts and the rights granted are calculated along with the rights granted for the producer’s content. In addition to third-party materials, content licensors may also have to consider talent and guild agreements that impact usage and payments for the video.
3. Timing Is EverythingIf calculating all of these video rights could only be an exercise done once in time, then that alone would cut a significant effort of rights management teams and systems. But as the saying goes, “timing is everything.” What is available today (the video, the third party element, the talent agreement), may not be available tomorrow, so organizations have to keep asking themselves again and again, “What do I—right now—have the rights to?”
4. Rights Vocabularies and TrustRelationshipsTo what extent does a company trust those tasked with interpreting video rights quickly and accurately? Colleagues may be asking, “Are they doing it right? Why is it taking so long?” Conversely, those tasked with the interpretation of rights may not trust others in the company to understand video rights well enough to use the content correctly (“They won’t know what subscription streaming video-on-demand means,” “They just want to sell; they’ll overlook the rights”). To a company dependent on video rights, the lack of trust across people and systems prevent the speedy flow of rights information for creative use of a video, to develop new video versions, or to quickly and accurately make video sale offerings.
5. Rights Management and Reach.Finally, the ability to know where a company has sold video content and to be able to disable or pull that content back from digital distribution or digital outlets when it is being used incorrectly or is in litigation would be a powerful tool. If a dynamic, embedded semantic tag in the video reported back that a video was used outside the rights attributes granted, the licensing company could determine to disable it or not depending on its relationship with the partner. Digital Rights Management (DRM) can embed simple tags of rights information in a video and disable or destruct a video past a contractual end date, but more sophisticated capabilities are still developing. This is an exciting and emerging area.
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These five considerations are taken into account in the rights maturity model and influence how a company can assess their video rights current state across the array of Video Rights Maturity Facets.
Video Rights Maturity Facets and a Practical ApplicationWith an understanding of video rights attributes and the five considerations that impact rights usage in a company, we can create a conversation around a rights maturity model. Optimity Advisors offers this set of definitional areas or facets essential to video rights maturity and five levels of maturity for each facet. In the next section of this paper, we present a complete Rights Maturity Model Matrix for companies to use for self-assessment.
These facets and the model will help your organization to work together on these complex and changing issues. The model will assist anyone who is tasked in organizations with interpreting, maintaining and disseminating rights inside and outside their company. As rights management on any scale is usually managed with systems and interfaces and many creators and consumers of video rights exist, it is recommended that key stakeholders across the company form a video rights maturity assessment team. Every company is different and you will need to identify those video rights information “owners” and “consumers” across your organization that can provide input to the assessment. We encourage a wider outreach as an approach to creating a common ground through the model.
To determine your organization’s current state, plan to use the model to “self-assess” the current state at your organization—take a look at Part II of the paper at the actual model and you’ll see what we mean here. To get ready for this, the next section presents the “building blocks of the maturity model. The Facets of Rights Maturity for Video Acquisition or Licensing below will guide you in completing the rights maturity model. The facets in this model take into account the people, methodologies, processes, and systems that enable a maturing video rights state to grow. And remember—not all facets may apply to all organizations.
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A controlled rights vocabulary is used.
System(s) exist to track rights for the video title asset.
System(s) exist to track rights for the parent video title asset and its third-party assets’ rights.
Timely availability reporting within a time window exists.
Timely “why not” availability reporting within a time window exists.
Video rights attributes and information are understood and shared to allow the timely dissemination of rights information across the company.
Within the system(s) of record for the rights lifecycle from acquisition to distribution, a common rights vocabulary is defined and used across systems and processes. There is enterprise agreement and understanding of the most business-critical rights terms.
From Excel sheets to full rights management systems, the enterprise has the people and the systematic means to evaluate a video’s rights attributes to know the rights acquired from the licensor or rights licensed to a licensee for a video asset.
From Excel sheets to full rights management systems, the enterprise has the people and the systematic means to evaluate the video rights attributes to know the rights acquired from the licensor or rights licensed to a licensee for a video asset and all its related third-party agreements.
People, processes, and systems exist to produce lists of available video assets or rights attributes to use or sell within a time window. These lists have calculated the videos’ attributes and include considerations that impact availability: producer title rights, third-party rights, talent or guild agreements, or existing exclusive sales of the video.
People, processes, and systems are in place to produce lists of non-available video assets that cannot be used to sell within a time window and the reason why not: expiration, exclusivity is sold, etc. This serves the business by allowing it to renew expired third-party elements or renegotiate talent terms to make the video asset available again.
Rights are served through processes and systems that allow internal business clients to get video rights information as needed without reliance on an intermediary department for their core, business critical video rights.
Facets of Rights Maturity for Video Acquisition or Licensing
Facet Description
1
2
3
4
5
6
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Rights information flows systematically and appropriately from acquisition to delivery.
Digital Rights Management (DRM) technology is implemented.
Rights systems are integrated with internal financial systems.
Rights systems support external partners in self-service reporting.
Rights flow in an automated fashion and disseminate rights to other systems as needed in the organization’s ecosystem.
Rights metadata such as licensor and rights attributes are embedded in the video asset for internal tracking and inheritance as versions of the video are made or to identify and track rights granted to a specific licensor using a DRM program. The organization’s DRM or other processes or systems are used to identify videos out of license or in litigation and can disable or retrieve them from distributors.
Contract language for the definition of royalties or participations per unique rights combinations are system-managed and connected to financial systems for processing and statement reporting. Video contract-defined contractual milestone payments and amortizations calculations are integrated with the rights management and\or financial systems.
External partners have the ability to securely view information on their partnership such as video asset usage, contract payments, royalties due, or participations owed.
Facets of Rights Maturity for Video Acquisition or Licensing
Facet Description
Please proceed to the Video Rights Maturity Model Matrix on the next page to assess the current state for your company.
Optimity Advisors is available to help your organization perform video rights assessment workshops, identify gaps, and develop a strategic rights maturity roadmap.
7
8
9
10
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Vid
eo R
ight
s M
atur
ity
Mod
el M
atri
x
Com
plet
e th
e Vid
eo R
ight
s M
atur
ity M
odel
Mat
rix
asse
ssm
ent
belo
w b
y as
sess
ing
your
org
aniz
atio
n’s
leve
l for
eac
h fa
cet.
As
an o
rgan
izat
ion
mat
ures
, its
leve
l for
the
face
ts im
pact
ing
its b
usin
ess
will
mig
rate
from
left
to r
ight
on
the
mat
urity
sca
le.
Face
t
Ad
Hoc
(1)
In
cipi
ent
(2)
Fo
rmat
ive
(3)
O
pera
tion
al (
4)
Opt
imiz
ing
(5)
Stan
dard
rig
hts
term
s ar
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t us
ed a
cros
s th
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gani
zatio
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sys
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izat
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abul
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and
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nee
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A c
ontr
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d ri
ghts
vo
cabu
lary
is im
plem
ente
d ac
ross
peo
ple
and
syst
ems
that
nee
d th
em.
Stan
dard
rig
hts
term
s ar
e re
cogn
ized
as
need
ed
acro
ss t
he o
rgan
izat
ion.
O
ther
gro
ups
and
syst
ems
acro
ss t
he c
ompa
ny h
ave
the
need
to
unde
rsta
nd
criti
cal r
ight
s te
rms.
A c
ontr
olle
d ri
ghts
vo
cabu
lary
is u
sed.
A c
ontr
olle
d ri
ghts
vo
cabu
lary
is in
tegr
ated
an
d op
erat
iona
l acr
oss
the
orga
niza
tion.
The
re is
go
vern
ance
and
iter
atio
n fo
r th
e vo
cabu
lary
and
pr
oces
ses
to r
e-ev
alua
te
righ
ts a
ttri
bute
s as
cha
nge
occu
rs. T
he c
ompa
ny d
rive
s su
ppor
t fo
r an
indu
stry
st
anda
rd v
ideo
voc
abul
ary
and
sche
ma.
1
Phys
ical
or
digi
tal c
opie
s of
vid
eo c
ontr
acts
are
m
anua
lly e
valu
ated
by
subj
ect
mat
ter
expe
rts
to
dete
rmin
e th
e ri
ghts
for
a vi
deo
title
ass
et o
n re
ques
t.
The
orga
niza
tion
finds
m
anua
l eva
luat
ion
of
cont
ract
s un
wie
ldy
and
iden
tifies
the
nee
d fo
r vi
deo
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ass
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vel
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o be
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tem
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ally
m
anag
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2Sy
stem
(s) e
xist
to
trac
k ri
ghts
for
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vide
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asse
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rack
vid
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ight
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nd v
ideo
titl
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set
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ts t
o th
ose
who
ne
ed t
hem
.
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Vid
eo R
ight
s M
atur
ity
Mod
el M
atri
x
Face
t
Ad
Hoc
(1)
In
cipi
ent
(2)
Fo
rmat
ive
(3)
O
pera
tion
al (
4)
Opt
imiz
ing
(5)
Third
-par
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sset
con
trac
ts
for
a vi
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ated
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ideo
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ulat
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ideo
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eliv
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vide
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-par
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trac
ts
for
a vi
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an
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ually
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lcul
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and
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. The
or
gani
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entifi
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-par
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to b
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Syst
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st t
o tr
ack
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t th
e pa
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orga
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to t
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rd-
part
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ideo
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ually
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ting
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gest
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ty r
ight
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tho
se w
ho n
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info
rmat
ion.
3
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Vid
eo R
ight
s M
atur
ity
Mod
el M
atri
x
Face
t
Ad
Hoc
(1)
In
cipi
ent
(2)
Fo
rmat
ive
(3)
O
pera
tion
al (
4)
Opt
imiz
ing
(5)
A c
ompa
ny m
anua
lly
rese
arch
es w
hy a
vid
eo is
no
t av
aila
ble
for
requ
este
d ri
ght
attr
ibut
e(s)
.
Why
not
ava
ilabi
lity
repo
rtin
g is
bein
g im
plem
ente
d fo
r sy
stem
s, im
prov
ing
proc
esse
s an
d w
orkfl
ows.
Why
not
ava
ilabi
lity
repo
rtin
g ru
ns e
ffici
ently
an
d ri
ghts
info
rmat
ion
flow
s to
peo
ple
and
syst
ems
to m
eet
com
pany
-wid
e ne
eds
for
rene
gotia
tion
or r
enew
al
of e
xpire
d co
nten
t.
A c
ompa
ny id
entifi
es t
hat
it ca
nnot
effe
ctiv
ely
man
age
man
ually
res
earc
hing
why
a
vide
o is
not
avai
labl
e.
Syst
emat
ic w
hy n
ot
avai
labi
lity
repo
rtin
g re
quire
men
ts a
re in
de
finiti
on o
r ite
ratio
n.
Tim
ely
why
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ilabi
lity
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g w
ithin
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ime
win
dow
exi
sts.
Why
not
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ilabi
lity
repo
rtin
g is
proa
ctiv
ely
impr
oved
and
aut
omat
ed
to a
ccom
mod
ate
syst
em
chan
ges,
new
line
s of
bu
sines
s, an
d m
arke
t ch
ange
. Pro
cess
es e
xist
to
leve
rage
why
not
av
aila
bilit
y re
port
ing
for
pred
ictiv
e cr
eativ
e, s
ales
, an
d di
stri
butio
n gr
owth
.
5
Vide
o ri
ghts
info
rmat
ion
is di
ffuse
d, in
terp
rete
d,
and
dist
ribu
ted
by a
nyon
e in
the
org
aniz
atio
n w
ho
has
acce
ss t
o th
e vi
deo
cont
ract
.
Vide
o ri
ghts
info
rmat
ion
is be
ginn
ing
to o
rgan
ize
and
cent
raliz
e. T
he n
eed
for
an a
uthe
ntic
ated
vid
eo
righ
ts s
yste
ms
of r
ecor
d is
reco
gniz
ed.
Vide
o ri
ghts
man
agem
ent i
s or
gani
zed
and
cent
raliz
ed
in s
yste
ms
of r
ecor
d by
ri
ghts
man
agem
ent
subj
ect
mat
ter
expe
rts
who
are
re
spon
sible
for
answ
erin
g vi
deo
righ
ts q
uest
ions
for
the
entir
e co
mpa
ny.
Vide
o ri
ghts
are
bas
ed o
n a
com
pany
’s st
anda
rd r
ight
s vo
cabu
lary
, are
org
aniz
ed
into
sys
tem
s of
rec
ord
by r
ight
s m
anag
emen
t su
bjec
t m
atte
r ex
pert
s, an
d ar
e di
ssem
inat
ed a
cros
s th
e co
mpa
ny t
o in
tern
al
cons
umer
s tr
aine
d in
un
ders
tand
ing
thei
r cr
itica
l vi
deo
righ
ts d
ata.
6Ri
ghts
att
ribu
tes
and
info
rmat
ion
are
unde
rsto
od a
nd s
hare
d to
allo
w t
he t
imel
y di
ssem
inat
ion
of r
ight
s in
form
atio
n ac
ross
the
co
mpa
ny.
Righ
ts m
anag
emen
t is
base
d on
an
indu
stry
st
anda
rd v
ideo
rig
hts
voca
bula
ry t
hat
is w
idel
y un
ders
tood
, visi
ble
with
in t
he c
ompa
ny a
nd
is ev
ange
lized
with
its
part
ners
.
![Page 11: Towards a Video Rights Maturity Model](https://reader036.vdocuments.us/reader036/viewer/2022080202/58f1c46c1a28ab8c078b4619/html5/thumbnails/11.jpg)
Vid
eo R
ight
s M
atur
ity
Mod
el M
atri
x
Face
t
Ad
Hoc
(1)
In
cipi
ent
(2)
Fo
rmat
ive
(3)
O
pera
tion
al (
4)
Opt
imiz
ing
(5)
Vide
o ri
ghts
info
rmat
ion
is m
anag
ed m
anua
lly
with
in b
usin
ess
silos
, its
en
try
is du
plic
ated
in
vari
ous
syst
ems
that
are
no
t in
tegr
ated
acr
oss
the
wor
kflow
s th
at d
epen
d on
ri
ghts
.
Vide
o ri
ghts
are
sto
red
in a
ri
ghts
man
agem
ent
syst
em
and
som
e cr
itica
l int
erfa
ces
supp
ortin
g co
re w
orkfl
ows
exist
. The
pot
entia
l for
fu
rthe
r au
tom
atio
n ex
ists
Cor
e vi
deo
righ
ts
info
rmat
ion
is in
tegr
ated
ac
ross
key
bus
ines
s sy
stem
s th
at r
equi
re t
hem
, en
ablin
g vi
deo
righ
ts
self-
serv
ice,
som
e se
arch
, an
d di
scov
ery
of a
vaila
ble
cont
ent.
Vide
o ri
ghts
are
un
ders
tood
to
requ
ire a
ri
ghts
man
agem
ent
syst
em
and
initi
al r
epor
ting
is us
ed t
o pa
ss v
ideo
rig
hts
info
rmat
ion
to o
ther
s th
at
need
it. D
uplic
ativ
e ri
ghts
da
ta e
ntry
acr
oss
syst
ems
still
exi
sts.
Righ
ts in
form
atio
n flo
ws
syst
emat
ical
ly fr
om
acqu
isitio
n to
del
iver
y.
Hig
hly
auto
mat
ed in
tern
al
vide
o ri
ghts
pro
cess
es
exist
to
spee
d th
e se
arch
, di
scov
ery,
dist
ribu
tion,
and
di
gita
l rig
hts
man
agem
ent
of a
com
pany
’s vi
deos
.
7
Trac
king
of d
istri
bute
d di
gita
l vid
eo c
onte
nt is
do
ne m
anua
lly o
r vi
a di
stri
butio
n sy
stem
s’ re
port
ing.
Whe
n lit
igat
ion
caus
es t
he r
etri
eval
of
cont
ent,
the
retr
ieva
l pr
oces
s is
man
ual v
ia
emai
l, et
c. Th
e ab
ility
to
mon
itor
and
retr
ieve
vid
eo
used
out
side
of t
he r
ight
s at
trib
utes
gra
nted
doe
s no
t ex
ist.
Trac
king
of d
istri
bute
d di
gita
l vid
eo c
onte
nt is
do
ne m
anua
lly o
r vi
a di
stri
butio
n sy
stem
s’ re
port
ing
and
is un
wie
ldy
and
unre
liabl
e du
e to
vo
lum
e of
con
tent
or
num
ber
of d
istri
buto
rs.
The
com
pany
iden
tifies
its
abi
lity
to c
ontr
ol it
s di
stri
bute
d co
nten
t is
a ri
sk.
A D
RM s
yste
m is
id
entifi
ed a
s ne
cess
ary
and
prel
imin
ary
impl
emen
tatio
n ex
ists
for
core
met
adat
a an
d vi
deo
term
end
dat
es.
It is
poss
ible
to
mor
e ea
sily
repo
rt a
nd fi
nd c
onte
nt
out
of li
cens
e, a
lthou
gh t
his
is st
ill a
par
tially
man
ual
exer
cise
.
A D
RM s
yste
m is
im
plem
ente
d an
d co
re r
ight
s at
trib
utes
ar
e em
bedd
ed in
the
di
gita
l vid
eo fi
le. T
imed
w
ater
mar
king
, sel
f-de
stru
ctio
n, o
r ot
her
met
hods
are
ava
ilabl
e to
di
sabl
e th
e co
nten
t pa
st
cont
ract
ual t
erm
end
dat
e.
8D
RM is
impl
emen
ted.
DRM
is s
een
to r
equi
re
indu
stry
and
tec
hnol
ogy
effo
rts
to e
nfor
ce t
he u
se
of v
ideo
con
tent
bas
ed o
n te
rm e
nd d
ates
but
also
on
oth
er g
rant
ed r
ight
s at
trib
utes
. The
abi
lity
to
with
draw
or
disa
ble
the
cont
ent
outs
ide
thos
e gr
ante
d at
trib
utes
bec
omes
po
ssib
le.
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Julia Goodwin is a Senior Manager at Optimity Advisors. She has 15 years of experience in the media industry, improving workflows, designing and implementing systems that accelerate the flow of video metadata, rights, scheduling, content and distribution across multiple platforms.
David H. Lipsey, Partner, works with contemporary content issues—both analog and digital—in the corporate, studio, television, magazine, trade and technical publishing and information aggregation industries—and museums whenever he can. His particular focus is on digital content and Digital Asset Management (DAM) and its meaning for brand development the consumer packaged goods, manufacturing, pharmaceutical, and advertising businesses. David is fluent in the meaning of digital assets across the spectrum of media entertainment industries—in print, film, broadcast and graphics. He’s been involved with the field of DAM since its inception and is an international leader in this field. He serves as the chair of the global conferences on The Art and Practice of Managing Digital Media and the international DAM Foundation. Throughout his career, David has excelled in using his skills as a facilitator and proponent of affirmative change to help organizations achieve new directions and goals through interviewing, workshops, executive retreats, small group development, and classroom-style learning.
John Horodyski is a Partner with Optimity Advisors with over 13 years of management strategy experience in DAM, metadata and taxonomy design, digital and social media marketing, and brand strategy. John has provided strategic direction and consulting on DAM implementations, including metadata and taxonomy design for a variety of Fortune 500 clients from consumer packaged goods, to the pharmaceutical industry, and media and entertainment. John is also part of the Adjunct Faculty at San Jose State University where he teaches a graduate course in DAM.
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