touch research 3: how bodies matter

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/ A Project / Communication Design M1 / HTWG Constance Touch Research

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Seven Master of Arts students from Constance at the University of Applied Sciences Communication Design faculty are working on design research concerning multi-touch interfaces during summer term 2008. Studying a research paper ...

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Page 1: Touch Research 3: How Bodies Matter

⁄  A Project ⁄  Communication

Design M1 ⁄  HTWG

Constance

Touch Research

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This is how we use our computers. With ⁄  Keyboard, ⁄  Mouse, ⁄  Monitor, and ⁄  Speakers

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Are richer interaction paradigms

possible ?

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Bodies Matter

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Contrast the

richness, subtlety, and

coordination of tasks at several levels of concern

that bicycling offers with the graphical user interface that we use today.

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“With the current keyboard-mouse-monitor set-up, we do

every task, no matter if it is writing a paper or editing a movie or even playing a game, all the same way. Pointing,

clicking, dragging and dropping, etc.

The work has become ‘homogenized’.”

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5

themes for interaction design

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⁄  Learning Through Doing

⁄  The Role of Gesture

⁄  Epistemic Action ⁄  Thinking through

Prototyping ⁄  On Representation

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No gesture?

Stuck.

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How do different options work?

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Prototyping: Conversation with

materials.

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Natural mappings.

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⁄  Action-centered Skills

⁄  Motor Memory

⁄  Reflective Reasoning

⁄  Hands

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Build skill.

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Tangible.

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Hands touch and feel!

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⁄  Coordination ⁄  Situated Learning ⁄  Life Performance

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Learning? Imitation!

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Live!

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⁄  Virtual Action is Characterized by Undo. There Is No:

⁄  Trust and Commitment ⁄  Personal Responsibility ⁄  Attention

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No undo.

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No

options.

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Focus.

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⁄  Final Scratch ⁄  “Embodied Virtuality” Rather Than Virtual Reality

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Don’t simulate the real world.

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Come up with new solutions!

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Credits

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/isoldesmom/446843362/ /dmealiffe/171720479/

/raysto/252630833/

/duncan/92623025/

/foreversouls/2083165757/

/mich_chel/1858616605/

/zerega/1029076197/

/thomashawk/2492298772/

/francois/1161267539/

ww

w.fl

ickr

.com

/cre

ativ

ecom

mon

s

/pamilne/1392285543/

/inferis/266391949/

/mission_bicycles/2108803461/

/daychokesnight/2041048614/

/conniesec/2211700732/

/brucebeh/120075758/

/hyoga/1165367241/

/kitcowan/712113879/

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/27620885@N02/2597329151/

ww

w.fl

ickr

.com

/cre

ativ

ecom

mon

s

/rj3/2562634563/

/noloran/641931694/

/tyler89/2364065361/

/axor/2295802927/

/rickz/3071093/

/jenny-pics/2583485800/

/danielygo/1781777706/

/since1968/9923894/

/cenacarioca/355888627/

/liewcf/894035077/

/lucamascaro/523822075/

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© wonderbrains.com

© apple.com

© OLPC

© Perceptive Pixel

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⁄  How Bodies Matter: Five Themes for Interaction Design ⁄  Scott R. Klemmer, Björn Hartmann, Stanford University HCI

Group, Computer Science Department ⁄  Leila Takayama, Stanford University CHIMe Lab, Communication

Department ⁄  DIS 2006, June 26–28, 2006, University Park, Pennsylvania, USA.

Copyright 2006 ACM 1-59593-341-7/06/0006. ⁄  http://hci.stanford.edu/publications/2006/HowBodiesMatter-

DIS2006.pdf ⁄  Permission to make digital or hard copies of all or part of this work

for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage.

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⁄  Dan Saffer, reviewing the paper ⁄  http://www.odannyboy.com/blog/new_archives/2008/05/

review_five_the.html

⁄  All the rest ⁄  http://wikipedia.org

⁄  University of Applied Sciences Constance, Faculty for Communication Design, Project “Touch Research” ⁄  http://www.htwg-konstanz.de ⁄  http://www.kd.fh-konstanz.de/dina8/daten_e.php?wodenn=will ⁄  http://www.felgner.ch/2008/04/touch_research.html