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Top 10 Usability Guidelines for Blogging
Brian Sullivan.
@BrianKSullivan @bigdesign
Hi, my name is
#UXblog
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Nathan Shedroff
Todd Zaki Warfell
Chris Fowler
Brandon Oldenburg
Bill Scott (VP, PayPal | Author, Design Web Patterns)
Eric Reiss (CEO, FatDUX | Author, Usable Usability)
Stephen Anderson (Author, Seductive Interactions)
Sharon Rush (Executive Director, Knowbility)
Dan Willis (UX Director, Marriott International)
Jeremy Johnson (UX Director, Travelocity)
Eric Swayne (Dir. of Customer Insights, Golin Harris)
And lots more….
Other Notable Speakers
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What is Usability?
Classic Definitions of Usability
Usability assesses how easy your site,
app, or blog is to learn and use by your
customers. (Jakob Nielsen)
The usability of a website is based upon
whether people can find the information
they need. (Jared Spool)
Usability is based on whether you are
meeting your business and user goals
with your product. (Brian Sullivan)
Five Planes of User Experience
The Strategy provides an overview of what you
want to get out of your blog and what do your
customers want to get out of it. From a business
view, the strategy plane is interested in Return on
Investment (ROI) for a product.
• User Needs: externally derived goals for your
blog, which are identified through web analytics,
interviews, and testing.
• Site Objectives: business, creative, or other
internally derived goals for the site.
Goals:
Earn money from patron
Impress other artists
Users:
Patron: impress peers
Other artists: to make
Michelangelo jealous
Other viewers: enjoy
the artwork
Usage Contexts:
Private Gallery
Public Gallery
Strategy
The Strategy Plane
The Scope plane transforms your strategy into
requirements. What features does your blog need
to meet your customer requirements?
• Functional Needs: defines the “features” you
need for your site, such as a shopping cart, sign
up form, or download features.
• Content Requirements: defines your content
elements required to meet customer needs, such
as large bandwidth for video blogs.
Render a portrait of a
woman:
Shall be facing the
viewer
Shall be attractive
Shall have dark hair
Shall be in an
interesting outdoor
setting
Show an intriguing
smile
Show a little cleavage
Scope
The Scope Plane
Your blog has some overall Structure. The
Structure plane gives shape to how the overall
pieces fit together, behave, and interact.
• Interaction Design: development of application
flows to facilitate user tasks and defining how
the user interacts with site functionality
• Information Architecture: structural design of
the information space to facilitate intuitive
access to content
Structure
The Structure Plane
The Skeleton plane lies just below the surface.
The Skeleton helps people to easily understand,
learn, and use something.
• Interface Design: how the design of interface
elements facilitates user interaction with
functionality
• Information Design: how the presentation of
information facilitates understanding
• Navigation Design: how the design of GUI
elements helps the user's navigate through the
information architecture
Skeleton
The Skeleton Plane
Surface
As its name suggests, the Surface plane describes
the basic finished project. We could use visual
design techniques to describe the Mona Lisa.
From UCD perspective, we are primarily
concerned with Visual Design, such as the
graphic treatment of GUI elements (the "look" in
"look-and-feel"), the visual treatment of text,
graphic page elements and navigational
components.
The Surface Plane
Good Blogs Require Thinking
We’ll re-visit each of the planes in the next hour.
Nielsen’s 10 Heuristic Guidelines
Nielsen’s 10 Heuristic Principles
Slide 22
1. Feedback: Visibility of System Status
2. Metaphor: Match Between System and Real World
3. Navigation: User Control and Freedom
4. Consistency: Consistency and Standards
5. Prevention: Error Prevention
6. Memory: Recognition Rather than Recall
7. Effort: Flexibility and Efficiency of Use
8. Design: Aesthetic and Minimalistic Design
9. Recovery: Recognize, Diagnose & Recover from Errors
10.Help: Help and Documentation
23
1. Feedback Principle
24
2. Metaphor Principle
25
2. Metaphor Principle
26
3. Navigation Principle
27
3. Navigation Principle
28
4. Consistency Principle
29
4. Consistency Principle
30
5. Prevention Principle
31
5. Prevention Principle
Wikipedia Auto-focus
Google auto-recommend
32
6. Memory Principle
33
6. Memory Principle
Can someone tell me why this
would aid your memory?
What’s on the head’s side of a penny?
How many ways can you identify these pennies?
Recall Recognition
“Recognition is
easier than recall.”
39
7. Efficiency Principle
40
7. Efficiency Principle
“Buy Now with 1-Click” is very efficient
and scary on Black Friday, Cyber Monday,
and any day of the week.
41
8. Design Principle
42
8. Design Principle
43
9. Recovery Principle
45
10. Help Principle
46
10. Help Principle
Embedded Video
Tool Tips
Nielsen’s 10 Heuristic Principles
Slide 47
1. Feedback: Visibility of System Status
2. Metaphor: Match Between System and Real World
3. Navigation: User Control and Freedom
4. Consistency: Consistency and Standards
5. Prevention: Error Prevention
6. Memory: Recognition Rather than Recall
7. Effort: Flexibility and Efficiency of Use
8. Design: Aesthetic and Minimalistic Design
9. Recovery: Recognize, Diagnose & Recover from Errors
10.Help: Help and Documentation