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Tom Clancy's H.A.W.X From Wikipedia, the free encyclopedia
Tom Clancy's H.A.W.X.
Developer(s) Ubisoft Romania
Ubisoft Kyiv (PC)
Gameloft (Android, iOS & webOS)
Publisher(s) Ubisoft
Designer(s) Thomas Simon
Composer(s) Tom Salta
Version 1.02 (May 6, 2009)
Platform(s) Microsoft Windows,PlayStation 3, Xbox
360,Android, iOS, webOS,Symbian^3, Java
ME
Release date(s) PlayStation 3, Xbox 360
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NA March 3, 2009[1]
Microsoft Windows
NA March 17, 2009[2]
iOS
NA December 9, 2009
[3]
Genre(s) Arcade Flight Shooter
Mode(s) Single-player, multiplayer
Rating(s) CERO: A
ESRB: T
OFLC: PG
PEGI: 12+
Apple: 9+
Media / distribution Blu-ray Disc, DVD-DL, Digital Download
- Steam
System requirements
See Development
Tom Clancy's H.A.W.X is an arcade flight video game developed by Ubisoft Romania and published
by Ubisoft for Microsoft Windows,Xbox 360, PlayStation 3, Android, webOS, and iOS.[4]
It was released in
United States on March 6, 2009.[1]
The Wii version was announced, but it has been canceled.[5]
In September
2010 a sequel titled Tom Clancy's H.A.W.X 2 was released for Xbox 360 andPlayStation 3. The Microsoft
Windows and the Wii versions were released in November 2010.
The story of the game takes place during the time of Tom Clancy's Ghost Recon Advanced
Warfighter . H.A.W.X is set in the near future where private military companies have essentially replaced
government-run military in many countries. The player is placed in the shoes of David Crenshaw — an ex-
military elite pilot who was recruited by one of these corporations to work for them as one of their pilots, fighting
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whomever and whenever he is told to. Crenshaw later returns to the US Air Force together with his team, trying
to prevent a full scale terrorist attack on the United States which was initiated by this military company.
A demo of the game for the Xbox 360 was released on February 11, 2009, PlayStation 3 on February 27, 2009
and Microsoft Windows on March 2, 2009.[6]
H.A.W.X received mixed reviews from critics.[7]
Contents
[hide]
1 Gameplay
o 1.1 Multiplayer
2 Background
3 Plot
4 Development
5 Reception
6 Sequel
7 References
8 External links
[edit]Gameplay
The fundamental gameplay mechanics are similar to those of other console-based flight series, including Ace
Combat.
Players take on enemies with over 50 aircraft available. Each mission is at real world locations in environments
created with commercial satellite data. A cockpit, first person, and third person view are selectable. The third
person view gives the player an external view of both their plane and the target,.[8]
The game features an Enhanced Reality System (ERS), which is used as a set of training wheels for players.
The ERS includes radars,incoming missile detection, an anti-crash system, damage control system, tactical
map, information relay, aircraft interception trajectories and weapons trajectory control. ERS also allows
players to issue orders to their squadron and other units.[9]
When fully activated, ERS provides a great deal of
assistance to the player. The ERS features can be turned off selectively to make the game more difficult and
give the player more maneuverability.[8]
The Ace Edge flight stick and throttle control, designed for the limited edition Ace Combat 6 package, is fully
compatible with the game on both Microsoft Windows and Xbox 360.[10]
[edit]Multiplayer
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Players are able to complete campaign missions in co-op mode. There is a deathmatch mode where players
can challenge each other. Winning players are rewarded with experience points to unlock more weapons. The
planes that are available in multiplayer mode are determined by the level the player is currently on.
[edit]Background
Set above the skies of a near-future world, increasingly dependent on private military companies with elite
mercenaries who have a relaxed view on the law. As these non-governmental organizations gain power, global
conflict erupts with one powerful PMC attacking the United States.[11]
The game is set in the same universe as Tom Clancy's Ghost Recon Advanced Warfighter ; as Captain Scott
Mitchell, the Ghost leader, is featured in a few of the missions.[12]
Plot elements are carried over from other
Tom Clancy games such as the missile defense system found in Tom Clancy's EndWar .[12]
G4's interview
with H.A.W.X' s lead designer Thomas Simon reveals that the game takes place in between Tom Clancy's
Ghost Recon Advanced Warfighter 2 and Tom Clancy's EndWar .[13][14]
[edit]Plot
The player begins the game in 2014 as the player assumes the role of former U.S. Air Force pilot, David
Crenshaw, who is part of an elite unit called H.A.W.X ("High Altitude Warfare Xperimental squadron"), provides
fire-support missions for the Ghost team carrying out covert operations in Ciudad Juárez, Mexico. However,
shortly after the mission, the Air Force decides to deactivate the H.A.W.X squadron and its pilots, including
Crenshaw, are recruited into the PMC Artemis Global Security.
Over the next six years, Crenshaw and his squadron perform various missions for Artemis and its clients,
including defending valuable facilities and attacking insurgent bases. In 2021, Artemis signs a lucrative defense
contract with Brazil, making it one of the most powerful PMCs in the world. However, shortly after the contract
is signed, Las Trinidad, an alliance of anti-US South American states, launches an invasion on Rio de Janeiro.
With the help of Crenshaw and his squadron, Artemis and the Brazilian military are able to push back the
assault. The United States then sends in forces to intervene in the conflict, thereby subverting Artemis' role in
the conflict and pushing the company towards financial difficulties as its stocks drop. In response, Artemis
terminates its contract and attempts to drive out "interfering" U.S. forces in the Magellan Strait, as Las Trinidad
had offered them a better deal. Then, its naval forces attack a U.S. carrier battle group. Unwilling to turn on
their own country, Crenshaw and his squadron side with the United States and help them destroy the Artemis
forces in the area.
After the United States orders Artemis to disarm, the PMC knocks out U.S. communication and radar systems
(despite previously having their Caribbean HQ bombed by U.S. B-52s in a retaliatory strike), rendering the
entire nation nearly defenseless, and launches a massive preemptive attack on United States soil. Though
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H.A.W.X manages to prevent them from takingWashington, DC and assassinating the President of the United
States, Artemis manages to attack and capture numerous American cities and military facilities, severely
damaging U.S. military capability. Crenshaw and his squadron then assists the American counterattack against
Artemis as the U.S. military attempts to regain their footing. However, as the United States begins gaining the
upper hand with the help of Japan and NATO, Adrian DeWinter, the CEO of Artemis, announces that he has
stolen some of the United States' nuclear weaponsand gives the President an ultimatum, surrender in 24 hours
or watch the United States be destroyed.
H.A.W.X, along with the Ghost Recon team and the US military, manage to restore the SLAMS missile defense
shield— found in Tom Clancy's EndWar and retake the stolen nukes, but Artemis still has a trump card.
Artemis forces managed to smuggle one nuclear warhead into Los Angeles and threatens to detonate it. With
the warhead eventually located by AWACS Citadel and destroyed by Crenshaw with seconds to spare, the
Artemis threat was destroyed once and for all.
In the epilogue which takes place several weeks later, it is revealed that Artemis has been completely
destroyed, however DeWinter and other Artemis executives have managed to escape and are now
international fugitives. The conflict between the United States and Artemis, despite lasting less than 72 hours,
had caused over 40,000 civilian and military deaths all across the United States, prompting the United
Nations to begin a crackdown on all PMCs. PMCs are now either forced to take on small scale support and
logistical roles, as they had at the turn of the century, or they will be dismantled. Meanwhile, Crenshaw alone is
sent in a F-22 Raptor fighter jet on a black operation to assassinate DeWinter and his subordinates. Thanks to
intelligence provided by Third Echelon, Crenshaw destroys Dewinter's hideout located above a series of
canyons.
[edit]Development
[show]Official system requirements
H.A.W.X was officially announced on July 15, 2008 at the annual E3 2008 developers conference.[16]
Prior to
this, Ubisoft issued a press release about the game under its working title Tom Clancy's Air Combat .[17]
Tom
Clancy's H.A.W.X uses a new high resolution image program. H.A.W.X uses GeoEye's commercial Earth-
imaging IKONOS satellite system. The H.A.W.X development team worked closely with GeoEye so that
satellite images could be used in the game's nineteen-level environment. "High-resolution satellite imaging is
moving from the black world of intelligence to the white world of commerce, and Tom Clancy's HAWX will bring
that reality to gamers," said GeoEye VP, Mark Brender.[18]
However, flying your craft in-game at low altitudes
makes you visually aware that the GeoEye imagery is not perfect, with ground textures becoming very
pixelated: what would appear to be buildings being nothing more than flat squares on the floor, and what would
sometimes appear to be water being nothing more than a blue-colored texture.
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[edit]Reception
[hide] Reviews
Aggregate scores
Aggregator Score
GameRankings 74%[19]
Metacritic 72%[7]
Review scores
Publication Score
Eurogamer 6/10[20]
Game Informer 8.75/10[21]
GameSpot 7.5/10[22]
IGN 6.7/10 (Xbox 360)[23]
6.8/10 (PS3)[24]
Official Xbox Magazine 8.5/10[25]
TeamXbox 8.4/10[26]
X-Play[27]
H.A.W.X has received average reviews and has been both praised and criticized. While the satellite mapping
has been largely praised as it increases authenticity, it has also been criticized as pixelation becomes very
obvious during low-level flying. On Xbox 360, the frame rate dramatically falls during intense battle scenes.
Many reviewers criticized it as "stale". IGN said in their review, "The co-op is fun, but the lacking multiplayer is
a bummer."[23][24]
and X-Play stated "Versus multiplayer is confusingly shallow".[27]
Zero Punctuation, known for
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its overly critical and often cruel review style gave it a rare positive review, criticising the story but
complimenting the gameplay.[28]
Visual differences in many aircraft models with multiple variants like the F-14, F-15, F-16, Su-27, Su-35 & Su-
37 are poorly detailed. For example the visual differences between the F-15C and the F-15E are not modeled,
as both aircraft in the game have the same 3-D model with a different weapon loadout. However, in reality
the F-15C is a single seat air superiority fighter / interceptor while the F-15E is a two seat multi-rolestrike
fighter with extra hardpoints and Conformal Fuel Tanks. Another example is with the MiG-25 and the MiG-31,
where the both aircraft are identical in the game, whereas the real versions have several differences. The same
drawback is seen in most if not all aircraft with multiple variants in the game.
A gameplay element new to flight games called Assistance OFF met mixed reception with the gaming
community. While some gamers felt it made for thrilling gameplay, others were unhappy with the fact that
Assistance OFF mode forces an external 'dogfight camera' view while active, but is the only way to access
many of the game's more advanced flight maneuvers. This makes it impossible to execute those maneuvers
from within the cockpit, and thus reduces the immersion factor for some gamers. In response to community
concern shortly after the release of the game's demo, the development team issued a statement explaining the
benefits of the external camera, and stating that "the dogfight camera is and will remain the only camera
available when playing in "Assistance OFF" mode".[29]
Game Informer praised it for its "big thrills".[21]
[edit]Sequel
On May 5, 2010, Ubisoft announced that a sequel, HAWX 2, was being developed by Ubisoft Romania for the
Xbox 360, PlayStation 3, Wii and PC. The game was released on September 3, 2010 for Xbox 360, September10 for PlayStation 3,
[30] and on November 12, 2010 for Wii and PC.
[31]