tod2 faq

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Tales of Destiny II: FAQ/Walkthrough by GheddonLN Version 1.00, Last Updated 2003-09-01 View/Download Original File Hosted by GameFAQs Return to Tales of Destiny II (PS) FAQs & Guides Liked this FAQ? Click here to recommend this item to other users. ---------------------------- ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯  T A L E S  O F  D E S T I N Y  __________________________  ----------------------------  F A Q/ W A L K T H R O U G H  By GheddonLN  Version 1.00  Started: around December 2002 o_O  Finished: September 1, 2003(Jeez!)  Dedicated to: my grandma  ---------------------------------------------------- ################################################################################ --------------------------------------------------------------------------------  TABLE OF CONTENTS -------------------------------------------------------------------------------- ################################################################################ 1)Version History 2)Credits 3)Intro 4)Walkthrough 5)Bestiary 6)Items 7)Equipment 8)Recipes 9)Spell and Abilities 10)Sidequests 11)Hidden Areas 12)Outro ################################################################################ --------------------------------------------------------------------------------  VERSION HISTORY -------------------------------------------------------------------------------- ################################################################################ O Version 1.00  -The whole damn thing is complete. Walkthrough, bestiary, listings... yeah-  -Some minor addings MAY(MAY) come. We'll see. ################################################################################ --------------------------------------------------------------------------------  CREDITS

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Tales of Destiny II: FAQ/Walkthrough by GheddonLNVersion 1.00, Last Updated 2003-09-01 View/Download Original FileHosted by GameFAQsReturn to Tales of Destiny II (PS) FAQs & Guides

Liked this FAQ? Click here to recommend this item to other users.

----------------------------¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯  T A L E S  O F  D E S T I N Y  __________________________   ----------------------------

  F A Q/ W A L K T H R O U G H  By GheddonLN  Version 1.00  Started: around December 2002 o_O  Finished: September 1, 2003(Jeez!)  Dedicated to: my grandma

  ----------------------------------------------------

################################################################################--------------------------------------------------------------------------------  TABLE OF CONTENTS--------------------------------------------------------------------------------################################################################################

1)Version History2)Credits3)Intro

4)Walkthrough5)Bestiary6)Items7)Equipment8)Recipes9)Spell and Abilities10)Sidequests11)Hidden Areas12)Outro

################################################################################--------------------------------------------------------------------------------  VERSION HISTORY

--------------------------------------------------------------------------------################################################################################

O Version 1.00  -The whole damn thing is complete. Walkthrough, bestiary, listings... yeah-  -Some minor addings MAY(MAY) come. We'll see.

################################################################################--------------------------------------------------------------------------------  CREDITS

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--------------------------------------------------------------------------------################################################################################

O Namco: For producing this awesome game.

O Prima Strategy Guide: It helped me with the listings, especially bestiary andequipment. This guide could not have been complete without such guide. Thanks!

O My mom: For helping me to get this game.

O To me: For getting through the game and writing this FAQ.

################################################################################--------------------------------------------------------------------------------  INTRO--------------------------------------------------------------------------------################################################################################

I had been looking for this game for a long time; it took many days, months,even a year, until I finally found it resting on a lone shelf, being ignored bythe rest of the customers, who were a bit too busy buying Xenosaga(which I alsobought, mind you). Bewildered at how they all ignored such a great game, Isimply picked up, paid for it, and went back home and played the hell out of it.

I was sad at how much it disappointed me in some parts(ToD I was a lot moreentertaining), but after a bit, it caught up, and made me fully enjoy it. And,while I played through this great game, I wrote this. And here is the finalproduct.

--GheddonLN.

################################################################################--------------------------------------------------------------------------------  WALKTHROUGH--------------------------------------------------------------------------------################################################################################

+++++++++++++++++++--RASHEANS FOREST--+++++++++++++++++++

After a short introduction, you'll be in control of the game's main character,Reid. Head out of this area and go down the path into the next screen. Followthe linear way into the next area. Here, head into the intersection, where youwill find a Wooden Shield as well as a Spectacles. A bit to the left is a savepoint, too. Now, you can go right or go left. Head left first, past the savepoint. In the next zone, you'll see a path that goes up, through the woods.Ignore it, for now at least, and move on, into another intersection. You can'tgo through the southmost road, so take the one that goes north.

Follow the path all the way up. Take the Apple Gel that's next to the tree bythe river. After getting this item, go back to the previous screen. Take thepath through the woods(on the right) and make your way back to the save point.Save up/heal and go right this time around. At the end of the road, you'llbump into a strange animal. Approach it and it'll walk away. Follow it intothe next screen, where yet another cutscene will take place. Patiently watchit. After it is finished, you'll be in the middle of a fight!

******************************************************************************BOSS: ??????

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------------

This battle will be easy. This guy utilizes two attacks: Thunder Blade andSpark Wave. Spark Wave can hit both of your characters for multiple hits, eachone doing around 20 PTS of DMG. You should immediately run up to him with Reidand jam on the X button. Corner him and keep on jammin'. Don't stop. Each hitis worth 100-110 PTS of DMG, making this battle a short one. Do not botherwith Sonic Blade, if you have it, as it is far too weak.******************************************************************************

++++++++++++--RASHEANS--++++++++++++

After the long-ass cutscenes, you'll be back on control. Head outside Farah'shouse and explore the village. The barn south of Farah's place has, inside it,a little pink item that, when examined, releases the "Wonder Chief", who willteach you how to make a sandwich(lettuce, bread and cheese). Explore the areaand purchase a few items before leaving, as well as some items for ourcharacters(such as a Long Sword for Reid). Should you decide to visit Reid'shouse, you can get a Lens off his basement(on the chest-like thing there).Afterward, exit the town through the bridgie that's by the store.

+++++++++++++

--WORLD MAP--+++++++++++++

Mintche, our destination, is far to the south. Go south until you come acrossa bridge on the left. Go across it. As you do, you will have to bear acutscene in which Farah(Fawcett ;)) introduces herself to the alien kid, aswell as Reid. Oh, and the alien kid is called Meredy, by the way. After thecutscene, you'll be on the other side of the bridge. On your map, you will seethree dots. One of them is red; ignore it. The other two further to the southrepresent the Regulus Dojo and Rasheans River Pier. The rightmost is the pier,while the leftmost is the Dojo. By the dojo, there is a path that goes towardthe Pier's dot. Follow it until you find a huge thing blocking the path. Head"inside".

+++++++++++++++++++++++--RASHEANS RIVER PIER--+++++++++++++++++++++++

Head all the way down for the first two screens until you bump into a group ofworkers. Watch the short cutscene and you'll be instructed to go to the dojo.Follow the worker's advice and go back to the world map. On your way, acutscene will take place. Now, shall we please go to the Regulus Dojo? Yes?That's good. Jump into the world map and make your way there.

++++++++++++++++--REGULUS DOJO--

++++++++++++++++

Next to the entrance there are two houses. One of them(the leftmost one) isthe Regulus Inn, while the rightmost is a mix of shops(weapons, armor, etc).The inn is totally worthless, as you can go out and camp for a bit toreplenish your health. If you have some money to spend, be sure you properlyoutfit your characters with the best your wealth can buy. Afterward, approachthe big staircase across the entrance. A short dialogue takes place. Go upafterward and, in the next screen, run in into the building itself.

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Inside, a bunch of monks jump down in front of the party, forcing you(Reid) tofight them. There are four monks on each side of the battle screen. Simply runup to one side and blast the X button. Each successful swing will hit at leastfour monks(the normally pile up together, you see), dealing out around 100-200PTS of DMG. It's not necessary to use a skill or anything like that; simplebutton mashing will win you the battle. After it, Franco, the dojo's master,who thinks Reid wants to join! The situation is explained as Farah(Fawcett)talks with her ex-master.

Follow Franco into his room. After the dialogue, you will have to go to theCraymel Artes room to meet up with Paollo. The room next to Franco's hold amonk who'll gladly fight with. It's an easy fight, and you won't die if youlose, plus you earn a nice 70 EXP after it. In other words, be sure you spendsome time there, trying to earn at least one level up. The room next to thisone holds two Monks that'll teach you "advanced" fighting techniques. And, thelast room, next to the "advanced" techniques one, is the Craymel Artes room.

After Paollo gives you a brief and completely useless explanation of thecages, you will have to go back to the Rasheans River Pier. Get out of thedojo and make your way back to the pier.

+++++++++++++++++++++++--RASHEANS RIVER PIER--+++++++++++++++++++++++

Approach Paollo, who's on the wooden pier, and talk with him. Tell him you'reready. He will call for the water arte and calm down the river. After thedialogue, you will board your raft. It's time for a mini game! Basically, wehave to do "River Rafting". Use the left and right buttons on the d-pad tosteer the raft, and the X button to accelerate. What we have to do is to steerthe raft downstream. As you accelerate, the acceleration gauge is filled. Fillit up completely and you'll lose control of your raft. This will also happenif you hit an obstacle or riverside. Maneuver your way to the river's end.

+++++++++++++--WORLD MAP--+++++++++++++

The road marked on the grass will take you directly to the town of Academia,Mintche.

+++++++++++--MINTCHE--+++++++++++

After the usual cutscene, you'll be able to explore around this expansivetown. Our destination is the Academy. Next to the entrance you will find theinn. If you're low on TP, rest here, as camping won't recover it. Otherwise,ignore it. Across the inn is the Student Store, that sells all kind of things.If you have a nice amount of Gald, be sure to actualize your equipment. I'd

recommend buying the Francesca for Reid, and two Ribbons for the girls.

Go left from the shop. The house right next to it is the Cafeteria, where fooditems can be bought. If you go further to the left, you will hit the nextscreen. In here, you will see three staircases, signaling three paths. Go upthe middle staircase to find the library. Go through the big doorway next tothe receptionist's desk to find a room full of books and whatnot. Examine themto find information regarding Craymels and other things.

The leftmost staircase will guide you to the Mintche University, which is our

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destination. Before going there, take the eastern(rightmost) staircase. Followit into the next screen and approach the couple talking by the big pink house,to see a nice cutscene. Go into the park nearby and talk with the twins there,so you can play Craymel Ball with them. It's a nice game, you know. You haveto hit your opponent with the ball.

You lose if you're hit three times. You and your opponent can be one of twocolors. You can't be your opponent's color, and vice versa. Opposite colorsattract, while the same colors repel. The colors are determined by thecrystals you pick up through the field. The ball changes colors, too, so watchout! Depending on which crystal you've picked, you'll be able to release onekind of elemental bomb. This bomb's colors and the ball's have the propertiesI talked about. Release a blue bomb while the ball is red and you'll attractit. Release a red bomb while the ball is blue and you'll repel it.

Use the colors and elemental bombs to your advantage to win the battle.Attract a ball while standing next to your opponent and, if the ball is comingtoward you, either dodge it or release an elemental bomb of the same color torepel it. Keep in mind that while you repel/attract, you can still move! Thisis very important, as if you attract and ball and stay still, you're bound tobe hit!(even if you move, you probably will be hit) Now, if you don't want torisk yourself, you could run around the field, whishing for the ball to hityour opponent. This will take a lot of time, though(normally).

The ball's color is determined by the aura underneath it. Pick whomever youwant. My basic strategy revolves around repelling. I say that attracting isutterly useless, as it is nearly impossible to dodge the ball when attracting.Play patiently and wait for your chance to repel. Accommodate yourself andlook for your opponent. Repel the ball. With any luck, you'll hit youropponent. This part is more about aiming correctly and luck, so I really can'tgive you any pointers.

Now, could you please go to the university? Thanks. Approach the counter for acutscene. After regaining control of your party, examine the door next the tothe staircase. Not the one with a plant pot by it, the other one. When you do,a short dialogue takes place. Inside the laboratory, nobody is willing to talkwith you, except the read-headed person by the window. A cutscene will ensue

once you talk with him. Meredy runs in into the room and activates herpowers... making the whole place go haywire!

After the explosion, a man named Carlyle rides in. Watch the rest of thecutscene. During it, you're told that Keele is at Mt. Mintche observatory,southwest from the city. Ride your way back to the world map.

+++++++++++++--WORLD MAP--+++++++++++++

Start going southwest from the town until you hit a forest, that's next to amountain. Walk along the mountain's edge; you should see the observatory at

the top of a hill. Continue along until you see a grassy ramp going up to theobservatory. Approach such ramp and head inside Mt Mintche.

+++++++++++++++--MT. MINTCHE--+++++++++++++++

There is a save point nearby. Notice all of those green people walking around?Approach them and you'll have to fight them! Go through the path to the left.Take both chests on the nook between the trees for a saber and an orange gel.

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Go up the rocky ramp to find a rock. Push it toward the place where anholographic rock is shining. When you do so, it'll fall down and block thehole the green people are coming from. Afterward, continue up the rocky rampand run to the left, into the next screen.

Go forward and you'll be asked to camp. Choose no, for now, so you're able toexplore the rest of the area. Proceed to the next screen. Here, snag the applegel by the tree and continue forward along the road. It'll take you to ahigher area. You can continue going up, but instead of doing so, go to theright to find a chest containing a Pole Axe, as well as a package that holds600 Gald. You can also find a stone, which you can push to the left, to thehologram, in order to block the hole below.

Continue further up. To the right, you'll find another stone. Do what you haveto do with it. Then, head to the left, into the next screen. In there, runacross the bridge. Exit through the end of the screen, and you'll be back onthe world map. Don't sweat it, you don't just backtracked all the way back.Simply stand in front of the observatory and press X to go inside it.

+++++++++++++++++++++++++++--MT. MINTCHE OBSERVATORY--+++++++++++++++++++++++++++

Watch the usual cutscene. After it, you'll be back on the world map. You can

go back inside, to the observatory, to get a Holy bottle that's inside one ofthe chests. Our destination is a cave on a peninsula on the bottom of thecontinent. Before heading there, you might want to go back to Mintche, heal upat the inn, and then use a Holy bottle to make your way to the cave. It's abit of a long way(your character is damn slow, eh?).

+++++++++++++++--NOSTOS CAVE--+++++++++++++++

After the little scene with the egg merchant, you're free to enter thecave(you might want to purchase a few items from the merchant). Inside, youcrash into a bifurcation. In the middle of it there is a save point. Go across

the path that goes north; it'll take you to a peak where you'll find an orangegel. Go back to the save point and take the other path this time around. Inthe next screen, go up and try to go across the thin open between the stones.As you do, a cutscene kicks in.

Head to the right and pick the Panacea Bottle off the bag. Go down the rockyramp and snag the Protector off the chest. Go up along the low path to find adoorway. In the next screen, go up a bit to find another cavernous pathleading into another screen. There is a little nook on the left of theentrance to such path; you'll find a treasure chest there, holding Chain Arms.Next to it, there is another chest, with a Buckler within it.

Head toward the cavernous exit I mentioned. In the next screen, you're

attacked by the Egg Bear that was talked about.

******************************************************************************BOSS: EGG BEAR--------------

This thing is so easy, it's not even funny. Run up to him and start mashingthe X button to interrupt its attacks. Just keep on mashing X, and the EggBear won't even get a chance to move! Keele should cast an occasional spell,

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but in all honesty, this battle is so easy, Reid is able to beat it on hisown.******************************************************************************

Save after the battle and run across the only available exit. In the nextscreen, head to the right and snatch the Battle Axe off the chest. Examine thealmost-invisible opening on the middle of the rocky wall and you'll be toldthat's now high tide. If you're not, wait, and do it again. When you're told,head back to the eggbear room, and from there, to the previous screen. Hopacross the log into dry land, and open both chests to get the items withinthem: a Circlet and a Life Bottle. Hop across the log again and go back to theegg bear's room.

Go back to the room where you fixed the tide and look for a blue ramp, acrossthe opening. Go up it and follow the path. You will see blood on the walls;hug along the nearest wall to be taken into a screen with some dead egg bears,as well as a dead merchant. Run through the door that goes north. In the nextscreen, go past the calm waters that greet you, and get the orange gel fromthe bag.

Head into the next room and examine the wood to get a Lens. Backtrack to whereyou first saw the blood(the area where you fixed the tide), and go through therocky, luminous and awe-inducing doorway on the top wall.

+++++++++++++--WORLD MAP--+++++++++++++

There is only one dot on your map(on this continent, anyway), and it's on theeast. Make your way there, going across the grassy fields. Eventually, you'llreach Morle!

+++++++++--MORLE--+++++++++

Simply run up two screens until you find a ladder. Climb it up to find the

traveler's shop. Here, you will find the Melange Gel for the first time, whichis sold at 1,000 apiece -- a bit too much at this moment. Hold off your horseson that and stock up on the other, less expensive items. If you continue upthe ladders outside, you will find the "best inn in the village", as well asthe Treetop food store. If you've completed your business here, climb back tothe lowest level and proceed northward.

Move on until you find a sign between a branching path that signals theentrance to the Morle Blackwoods. Take good note of this place and move oninto the next screen. Go up the grassy ramp to find a rather big area with ahuge mansion on it. Approach the residence's entrance to trigger a cutscene.After it, run in into the house and watch the next part of the cutscene.Meredy will run off during it... head back to the place where the Morle

Blackwoods' entrance is. Talk with the guy around and you'll be told that,effectively, Meredy decided to visit the blackwoods. Head inside them...

++++++++++++++++++++--MORLE BLACKWOODS--++++++++++++++++++++

There is a save point right at the entrance. Walk toward the next screen,where you'll see two available paths. Meredy will be seen on the southernroad. At the end of the other one, which is amazingly short, you'll find a

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you to flee from such battle, as it's a bit tough and rewards nothing worth ofExperience.

The Undine Stream is like a little river atop a rocky circle, surrounded bytrees, positioned at the end of the riverside.

+++++++++++++++++--UNDINE STREAM--+++++++++++++++++

Go down the rocky ramp and use the save point there to save. Then, go north.At the end of the path, you will find a Poison Charm in front of a hole in therock-made wall. The hole is there as a nice-looking thingy, so ignore it.Instead, go across the little path on the right of it. It's on the river, butit's clearer that the rest of it, looking greener and more cross-able.Effectively, you can cross it. Now, go down to find a Silk Cloak by sometrees. There is a road here that goes east, as well, marked by some prettylight beams that filtrate through the trees.

Should you follow such path, you'll find another "bridge" that'll let youcross the river. Before crossing it, head back to the first bridge and go up.On the grass "island" there, a treasure chest with a Feather Robe rests. Getit and go back to the second bridge. Cross it and run northward, heading intothe next screen. Proceed across the only available path to reach a peak,

standing above the roaring river underneath it. Even though it doesn't seemlike so, you can hop on the little island to the left of it by cross the thingap that separates them. Once you do so, cross across the rest of the islandsto find a log resting on the river. Use it to cross onto the land on thebottom of your screen.

Head to the right to find a chest holding a Mace. Then, head to the left ofthe log, walking on the path hidden by the forest leaves(one would think thereis no path there!). Follow it until you see a waterfall. In front of thiswaterfall there is a rocky path put in the river that you can use to reach achest on the right, containing an Iron Wrist. On the left side of thewaterfall there is a thin, grassy path, that goes along the trees, which youshould use to proceed onward.

In the next screen, you will see a treasure chest positioned on a grassy path,that's in the middle of a roaring waterfall. Simply run up to this chest fromthe left(the water is not too high) and snag the Poison Charm off it. Continueheading north, along the left road, until you reach a big and 3-D lookingwaterfall. Behind it, there is a hole on the wall. Go through this one toreach an elegant-looking cave. As you enter, you are greeted by a femininevoice, which should give you a clue about what's about to come.

Pick the Melange Gel off the chest. Go outside, come back in, and you'll beable to camp! Go back outside and head to the right of the waterfall. Run downthe path and, at its end, head right into the next screen. In here, cross thelittle river to the other road and resume your way northward. At the very top

of the waterfall, get the Melange Gel on the nook to the right, and then headthrough the path on the left. In the next room, you'll bump into another savepoint. Save and heal, and run up to the Craymel. When you approach her, a bitof dialogue will take place, as usual. And then...

NOTE: Before engaging, have the Lighting spell set to L2 and the Healer spellset to R2. That way, you can access them easily during the battle. Set Farah'sstrategy to Healer and customize Reid so when you press Circle, he immediatelyperforms Demon Hammer.

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******************************************************************************BOSS BATTLE: UNDINE-------------------

This battle is horribly tough. First of all, Undine is very defensive. Whenshe casts her Spear of Baptism, she's protected for a bit, while dishing outhundreds(110+) of damage. When you're near her, she starts to swing hertrident forward, as if she were to impale you, pushing you backwards andgiving her time to elaborate another attack. Her Subterranean Divide, which isalso very powerful, works the same way, pushing you backwardly, trying toleave you defenseless. She's constantly doing this attack, and if she managesto get all of your party together and near her, expect a powerful impalingmove that will hit all.

The trick here is to have everything at the tip of your fingers. That's why Irecommended you to set Lighting to L2, and Demon Hammer to circle. When thebattle starts, have Reid run up to the deity(make sure he's got full TP) andblast on the L2 and circle buttons, releasing an onslaught of Lighting spellsand Demon Hammer attacks, all delivering damage and stopping Undine on hertracks. Mash on the buttons and her attack rate will be reduced so much, youwill have to worry about healing much farther into the battle. Meanwhile, haveFarah deliver a few of her punches, while saving up TP. Eventually, Reid's Tpmeter will be empty. At this point, Meredy is bound to have enough TP to keepthe onslaught, but Undine has now a lot more liberty.

This is when you will start taking real damage, as she will be releasing herattacks with much more freedom. I hope you have plenty of Life Bottles; yourcharacters WILL die, and it's VERY IMPORTANT that you revive them, otherwiseyou won't stand a chance against the fierce water deity. Revive everybody, andhave Farah serve as your healer. Run up to Undine with Reid and, if you're TP-dry, use normal attacks, while BLASTING the button you set Lighting to. Youshould have to Melange Gels, which you should use on Meredy and Reid when youfeel like so, in order to start the barrage of Demon Hammer and Lightingagain. Keep the pressure up and maintain everybody alive. Eventually, you willwin the battle.******************************************************************************

After the battle, you're told how to summon a Craymel. The save point nearbywill also heal you now. Save/heal after the tough battle. After this battle,you will need to exit this area. Backtrack all the way(there might be acutscene as you go)

+++++++++++++--WORLD MAP--+++++++++++++

Back here, you need to go southeast to find the Forest of Temptation, our nextdestination. Before heading there, I highly suggest that you head back toMorle and stock up on items such as Life Bottles, Gels and whatnot. Heal atthe inn, too, and go toward the forest. It is across a bridge.

++++++++++++++++++++++++--FOREST OF TEMPTATION--++++++++++++++++++++++++

There is a save point right at the entrance. Use it and run through the pathin between the huge tree here. Run forward two screens. In the third one, headto the right by using the path just below what looks like a flower. Get theSilk Cloak off the chest and go through the path on the northern side of thearea. In the next screen, you will find a bunch of statues. What the hell is

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this? Start off by going back two screens, to the linear road. Head up intothe next screen. In here, snag the Misty Robe off the chest to the right andcontinue toward the following screen.

Take the path on the right and run off along the road until you find a chestholding an Iron Wrist, as well as a path that branches south. Take such path.In this area, get the 400 Gald that's on the bag near the orange flower, andcontinue heading southward by using the path nearby. Continue south until youreach a screen where there is a chest amongst the leaves on the left(MelangeGel) as well as two paths on the bottom: one that goes west, one that goeseast. Should you take the path that goes east, you'll find a river. Head west,instead. Continue on until you reach that so-familiar area where you can gosouth or north.

Go south and take the path on the right. Get the Iron Arms on the chest hereand go back to the previous screen. Go north for several screens until youreach an area with two floating ghosts. Evade them and take the almost-invisible path here that goes eastward. Continue on until you find a LifeBottle on a chest. Take the upmost path here to find a healing spring.Approach it to replenish your health. Go back, and take the rightmost paththis time around. Get the Holy Bottle from the chest you will see. Now, goback several screens until you reach the area with the specters.

Take the path on the western side of your screen. You will see a chest

protected by some kind of plant... go up. You will find the "Deity ofDestruction". Examine the statue there and make it face to the right. Go backto the screen with the Ghosts and go up to find the Deity of Confusion, whichshould face right, too. Backtrack, yet again, to the room with the Ghosts andhead to the right. Run across several screens, always heading right, until youreach a dead end in where your only option is to go back or to proceed south.Do the latter. Then, use the little path on this screen to go right. You willfind the third Deity. Take the Syrup Bottle that's next to it, and make thedeity face left. Go back to the previous screen, and go south. In the nextscreen, pick the Pine Gel, and go right again to find the fourth deity. Makeit face left. Snag the Flare Bottle off the chest, too.

Now, it's time to do some heavy backtracking... to the room with the ghosts.

Go down, now. From this screen, go down enough screens until Quickie runs off,along with Meredy. Follow them; head right several screens until you reach aroom where your only choice is to go down. Do so. Continue down and you willfind Meredy and Quickie. After finding them, you will automatically move on tothe next zone and cross a river. Save up and proceed onward(to the right).Then, go down, and then right. Go up and then right. Finish by headingupwardly and you'll find an area with a goblin(Jungler) protecting a chest.This thing does plenty of damage with that claw of it. Assault it withcontrolled Demmon Hamer bursts(attack, retreat) and normal attacks to keep itat bay. If possible, summon Undine for extra damage.

Get the Miracle Gel off the chest. Now, go down, then left. Afterward, takethe upmost path, and then the leftmost. Go upwardly once again and finish the

Jungler you will find to get the Bastard Sword(note: on your way here, get theRune Bottle and Orange Gel you will find). Now, it's time to finish thisdungeon once and for all. Go down and then right. Go down twice, and thenright twice. Go up them and you will find the gathering of statues yet again.You'll be told that you need to defeat the five beasts... the Junglers. Crap.Go down, right and then up to find the third Jungler. Get the Wind Crystal itwas protecting.

Go down, left, down, left, down and then right(be sure you open that BlueChest you will find, as it contains a Pine Gel) to find the fourth Jungler's

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hiding spot. Kill it and get the Apple Gel from the bag. Now, head left, upand then left twice. Go down and finish by heading right, where you will findthe fifth and final Jungler(note: as you go, pick the several items you willfind, including a Lemon Gel). Murder it with all passion, as it signals thatyou can finally leave this cursed land. So, get the Charm Bottle from thechest, and head left. Then, go up and go right three times. Afterward, go uptwice. The remaining statues will vanish, uncovering the path that leads outthis cursed land.

+++++++++++++--WORLD MAP--+++++++++++++

Before doing anything else, CAMP AND SAVE!!!!! You don't want to do that allover again, do you!?. You should notice two white dots on your map. Proceedtoward the one closest to you, which is a huge, walled-out city, known asInferia.

+++++++++++--INFERIA--+++++++++++

Watch the introductory cutscene. Then, you're left to explore. The firstbuilding you're bound to enter is Golden Dreams, right across the entrance

archway. The sell a variety of goods there, such as gels and many other stuff.Do not spend money on the expensive crap(Melange Gels). Buy the basic stuffand move on. Now, head to the left of the store and try to go into the nextscreen. You're stopped by this guy who's a tailor. Nothing too important.

I'd recommend purchasing new equipment before anything. You probably have tonsof money already, so this shouldn't be an issue. Once you've outfitted yourparty with the latest equipment available, head to the northern side of thecity, to find a plaza, referred to as the Royal Plaza. Look for an archwayhere that goes north, too, and run across it to find the Inferian Castle. Talkwith the guards in front of the bridge. The guards won't let you in. Crap.

You could heal at the local inn, but, you'd have to come all the way back here

and enter the Observatory, which is the tall building next to the castle'sentrance archway. However, should you visit the inn, you will see a very funnyscene. But anyway, back at the observatory... Head to the very top of it. Asyou go, you will have to bear a cutscene, once you reach an off-limits area.You're not able to go on, so go back down. When you do, the rest of thecutscene is shown to you. Leave the observatory.

Head to the easternmost side of the town and look for the Seyfert Sanctuary.It's next to the Royal Playhouse... it looks like a church, with big, pointytowers and all of that. Now, when you're inside, approach the people praying.Keele exposes his theory about the recently formed dark matter and is suddenlytold about such thing's true purpose! It's a blessing, not a curse, as itsignals the second coming of Seyfert. After babbling such blasphemy, the

bishops have no choice but to seize the party and show them what true faithcan do.

Fortunately, we escape. Outside, you're trapped. Even though you've been giventhe death sentence, you surrender... WHY!? Because is a one shot chance toenter the castle and see the king, of course! However, it won't seem to work,as you're thrown into a well and water is being flooded upon you. When itseems it's all over, you're saved, thanks to the action of Chancellor Zosimosof the royal observatory! Beautiful timing!

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Agree to do so and he simply says he'll do it for free. Now, before heading tothe inn, head toward where the guy who's running the arithmetic contest is.Next to him, there is a store(the one with a rocky roof outside it). Headinside and go through the almost-hidden door on the left wall, by the counter.Outside, take the item off the chest and talk with the girl there for anElixir.

Head toward where Farah got her jiggly ass on trouble. There is a path next tothe store where the action took place; such path leads to the inn area, wherea cutscene shall take place. Now, if you've been wounded, you might want toheal at the inn. Nevertheless, go outside.

+++++++++++++--WORLD MAP--+++++++++++++

It is now a good time to fight around and learn some new skills, if possible.Demon Lighting Hammer is a skill that should be learned NOW. Anyway, fightaround for a bit. You could fight around this forests for EXP, too. Try to get20+ hits combo per battle, and you'll be earning around 400+ EXP per battle,which is not too bad. Ras' skills and Farah's Swallow Dance add a lot of hits,as well as Reid's Swarm. I got to level 20 here. After you feel ready, headsouthwest, toward the Sylph Cavern.

++++++++++++++++--SYLPH CAVERN--++++++++++++++++

As usual, there is a save point by the entrance. Now, you're able to take onlyone path from here, the one that leads north, so take it up. Continue this wayuntil you reach an area with two soldiers by a hut. Approach suchpersonalities and Ras will talk with them. After a short while, you're able togo into the cave... in fact, once you take control again, you'll be inside thecave! The chest that you see to Reid's left cannot be taken that easily, somove along the rocky pathway until you find a little... hole on the ground.You're told you cannot ascend without the wind... WHAT!? Just wait for wind to

come out of it and you'll be pushed upwards.

In the next screen, you will see some tornados; do not touch them. Head to theleft along the path until you find a lone chest with a Storm Shield within it.Equip it; it'll come in handy in this place. Now, head toward where thetornados area and go inbetween them. Approach the hole there and jump down it.Below, head to the left and you'll be pushed back due to the wind's current.Now, Ras, being the intelligent, crafty bastard he is, will make an artificialbridge out of two little posts and a rope. Nifty, eh? Now, should you let thewind current hit you, you'll be taken back to the beginning of the cavern!This happened to me ;) Approach the rope and press X to effectively use it.

On the other side, make good use of the air hole. In the next area, get the

Melange Gel off the bag and jump down the hole. Next, go left into the nextscreen. Here, go down the rockful steps. You'll reach a camp area; after therest time, you should make good use of the save point nearby and then continueonward into the next screen. Here, go down and you'll find two rockystairways. Take the left one and proceed to the next screen by using the airhole there. Now, go up until you bump into a bunch of cylinder-looking rocks.Head right from them, and then down, to find a chest with a Melange Gel. Then,run all the way upwards. At the end, there will be a hole.

Descend and then go right until you find another hole. Ascend. Next, go right.

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Approach the chest through the middle path and you'll... fall. However, you'reable to get an always-useful Mental Ring this way. I'd recommend getting it,due to how fast TP depletes(normally). The biggest drawback of this is thatyou'd have to go back to the beginning of the cave, as the current makes itimpossible to go anywhere else... it's your choice, anyway. If you wish to getthe chest without falling, approach to from the other side, by taking thenorthern path here. It contains an Assault Dagger. Before jumping down thehole that's at the eastern end of the area, snag the 1800 Gald off the bagnearby. Then, jump down.

Here, ascend the steps nearby and take the Orangel Gel off the raised area.Continue right. You will find steps that descend. Over these steps there is apath that hugs along the wall; take it and claim the Lemon Gel that's at theend. Then, go down the steps and run toward the hole to the right, up somemore steps, and have it take you up. The wind here takes a while to spurt out,and is a very brief shot, so be sure you're paying attention. In the levelabove, head left and go down when possible. The path is linear and leads toanother hole; jump down it. Head to the left; as you go, you will see somesteps going down. Ignore them and continue left, to find a chest with NeedleGloves on it. Go back to the steps and go down them this time around. Go downa bit until you can go right; do so and go up the hole. Get the Arc Wind andgo back down. Head left and run down the stairs into the lowered cave'sentrance. Dash through the opening. In the next room, get the Life Bottle offthe bag and follow the only available path until you reach the Craymel's

resting area, identified by the presence of a save point. Use it and approachthe circular altar to trigger a cutscene, as well as the necessary battle.

NOTE: Outfit your characters with their best equipment(there is this sword,Nimble Rapier, gotten from the skeleton enemies here, which is very powerful;try your best to get it) and set Lighting and Dragon Swarm to the L2/R2shortcuts. Fully heal yourself in every department before assaulting Sylph.

******************************************************************************BOSS: SYLPH-----------

This battle can be quite frustrating. First off, there will be two "Arms" on

each side of the screen. These are spectral monsters you should dispose of assoon as possible. Run up to them with Reid and blast through their defenseswith Demon Lighting Hammer, while frantically pushing R2 and L2, concentratingMeredy's and Ras' attacks on the Arm. After it is done for, look for thesecond one and continue with the same. Once both are gone, constantly push thebutton Lighting is set to, while performing upward slashes and Techs withReid. Ras' Dragon Swarm is also helpful here. Push the buttons very fast andmove around, dodging Sylph's attack, and trying to prevent him from performingany spells(hit it once you see it glowinbg). Sylph's attack patterns aremainly composed of Air Thrust(which hits everybody for around 150 PTS of DMG,and not only once!) and using its "physical" attack(sending a plethora of airboomerangs which are quite damaging an annoying) and Sylphid Arrow, which isnot very strong, really, but can hit more than one character.

******************************************************************************

After the battle, heal up at the newly powered up save point. Now, you willhave to exit this area. Before doing so, put both of your Craymels indifferent cages and fringe them to learn the Heal spell. Yeah, it's a prettylong path, but anyway. Once outside, you will see a cutscene. Ras will be toldsomebody is bound to purchase his products, so he must leave. You'll get hisequipment(He's not a thief, after all ;)) and then, Keele will join back.You'll also get the Aerialboard, which you can use to travel around the world!Head out of this screen to trigger the next part of the cutscene, where you're

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told how to fringe. Then, leave.

+++++++++++++--WORLD MAP--+++++++++++++

I'd suggest going back to Barole to re-stock on healing gels and whatnotbefore moving on. Once you've done so, you will have to go to Chambard. Ournext destination is Chambard. Just check your Inferia Map to learn where isit. Also, you might want to visit the areas around Farlos. The enemies theregive some nice experience for your efforts. Also, if you explore the forestsaround, you might bump into a soldier without a name, who'll teach you theBack Attack command. Now, the enemies around give out pretty decentexperience, and you can combo 'em quite easily. Power Plants, who appear here,are so big that they rack up a lot of damage. Set Demon Lighting hammer andSonic Fist as your R2/L2 skills, and run up to the monsters. Jam on thebuttons constantly and you might get 30+ Hits. Keep in mind that the killersbees around are very strong, too.

++++++++++++--CHAMBARD--++++++++++++

The party comments about how hot the place is. It truly is! Anyway, look for

the inn and explore the bedroom. Inside, check the vase to find a nice 1000Gald. Now, head out of the inn and proceed west to find the beach, where thereis a chest hidden on the eastern corner; this chest holds the Elven Boots.Also, somewhere in this town, you will find Irene from ToD(the firstinstallment). She died in that game, but she's back, it seems so. Anyway,depending on how much lenses do you have, you might get a price or two.Lastly, you should visit the Bistro in the northern part of this place.Inside, you can find the Wonder Chef hidden as a bottle of wine(to the left ofthe entrance). Talk with him so you're taught how to make seafood pasta. Youcan also take part in the Cooking Arena, where you have to make the foodthat's told to you. It takes 10 000 Gald to enter.

In the beach, you will find a person who will let you play Chamballoon. This

is a very... strange game. You have to fight against some balloons...literally. They won't move; they will stay there, waiting for you to run up tothem and blast them with your sword. The objective is to do this before thetime runs out. Time will change as you go through the multiple levels of thisexciting(yeah right) game. Winning all of the levels earns you the BalloonMaster title!

+++++++++++++--WORLD MAP--+++++++++++++

Our next destination, the Efreet Gorge, is to the southeast from Chambard. Useyour compass and/or your map to get there quite easily. As you reach the area

marked on your map, you will see raised volcanoes, filled with lava. Theentrance to the cave is in between those. Before getting inside, set up someWater spells to the L2/R2 shortcuts and give Reid the Elven Boots.

++++++++++++++++--EFREET GORGE--++++++++++++++++

At first, it seems the intense fire won't let us through, but Undine fixesthat immediately by freezing the lava. Run northward, past the save point. In

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the next screen, go up and right once you can. Turn south and follow the roadto the next screen. Next, pick the Sage that's on the little nook to theright. Afterward, proceed upward into the next room. Here, go left, all theway, until you find a chest; open it for a Lemon Gel. You should notice thosefire thingies blocking the path. Backtrack to the area's entrance and then runup from there and take the Flare Cape off the chest. Afterward, go across thefire nearby and head to the far left, where you'll see a doorway leading intothe next screen; it is protected by fire, too, so you'll have to blitz acrossit. In the next room, save up after the scene and continue to the next screen.

As you enter, you will see a door, but it can't be opened; weird. There areother two similar doors in this room. Simply ignore them and follow the one-way road into the next screen. Here, take the only fire-less path(the one tothe left) and follow it along, heading north. As you go, you will probablynotice that there is another fire-less path that goes eastward; ignore it fornow. At the end of the northern road, you will find a chest containing aLavender. Go back, and this time, take the eastern fire-less road. Maneuverthrough the only fire-less paths you will find, until you bump into thisarea's exit. You can further explore this room to find some other chests, butyou would have to pierce through those fire barriers, compromising Undine'shealth(in case you didn't know, you're being protected by her! And yes, herhealth does matter here). Should you do so, you will find: an Square Shield,Life Bottle, and Cross Helm.

In this new room, you will have to cross a fiery path so you can go to thenext screen. There are various islands, all connected by bridges, that must becrossed to accomplish such task. On these islands, fire sprouts from thefloor, trying to fry anybody who dares to touch these cursed grounds. You haveto have good reflexes and overall quickness here, in order to cross thiscursed land. How? Wait for the fire storm to stop spurting from the hole, thencross. As you go, you can take two prizes for you: a Blue Ribbon and aBracelet. I'd like to point out that, even if you wait for the fire toextinguish, you will probably just be hurt. You will need some great timing to

get across this crap without a wound.

At the last room of the dungeon, save. Heal up your characters

COMPLETELY(what's coming is real tough) and be sure you have Spread set up asone of your R2/L2 skills, as well as Air Thrust(you heard right). Be sure youequip any fire-protecting stuff you might have.

******************************************************************************BOSS: EFREET------------

This battle is not that tough, but it can be quite challenging. Efreet's gotsome fire below it that damages you for very little(like, 1 PTS of DMG pertouch), so it's not something to worry about... not much, anyway. Now, youshould start by jamming on the L2/R2 buttons. Constantly. Spread will doplenty of damage, while Air Thrust will rack up some fast, easy hits(like, 10

per use), each doing healthy amounts of damage. Using these will keep themonster at bay. Meanwhile, have Farah concentrate on healing, and have Reidrun up to the monster and use any technique you want; it does not reallymatter. As long as you have full-TP with both Keele and Meredy, you should beable to keep your spells onslaught for long, obliterating the fiery monster inno time. If you get the chance to use Undine, be sure to make good use of it,as it will heal you completely, something that's a big plus, right? After nottoo long, Efreet will go down. As long as you keep attacking and don't let themonster move. Otherwise...

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take it and snag the Flare Bottle at the end. Then, resume your way upwards.As you go, a rockslide happens, blocking your path. A cutscene happens, andafter it, you'll be back on a previous area. Head down from where you area,turning right once you see that floor is a little darker toward thatdirection. You will find a bridge; cross it to the next screen, where youshould continue up heading eastward, dodging the debris, until you find abifurcation, where you see you can go down or right. Take the bottom road andyou will be led to a small bag holding an always-useful Apple Gel. Select theother way to be taken into the next screen.

It seems this road will take us to the eastern end of this mount! Walk off tothe right. Bear the cutscene and proceed to the next screen, that's nothingmore than a short, little way that connects to the next screen, that's verysimilar to what we've seen so far. Run to the right, as usual, take theEmerald Ring, and continue on. Do so for various screens until you see acutscene with Farah and Ras, and then, resume the same boring thing, forseveral screens, until you reach an area full of fog and falling rocks. Now,you can walk off to the left here, or take the upper path. Head to the leftfirst to find a Warrior Symbol and then take the other road to continue yourascending up the mount.

You should see a chest to your left; take it by going up and taking theadjacent path that goes south. It contains an Orange Gel. Then, simply head upinto the next screen. This is also a fog filled screen. Simply ascend as there

is no item to take. In the next steep-road, take the Lemon Gel off the bag andascend to another fog filled room. Take the Trident from the chest to theleft, and go up, into another fog room. There is a chest that you can take bygoing east from the entrance, which hides within it 2600 Gald. After snaggingit up, run up. In the next fog filled area, there is no chest, so continue on.You will reach a camp point, accompanied by a nice, good save point. Phew.

In the next screen, all you will have to do is to... head to the next screen.You will see another one of those insightful cutscenes of Ras/Farah. Next, youwill be in a dungeonic area of sorts, with ropes and raised areas. You, as youmight have expected, have to get through it, but with Quickie! You have to saythings to him. Say Right! Go! Now! Now! Now! Go! Now! There! Go! There! There!There! Right! Go! Now! Now! There! After all of this, you'll be back in

control. Climb the rope right across the area's entrance and go up the littleramp in front of it. Climb up the rope there, and then up the next one. Go upthe only rope you are able to go up, and then down the one to the right. Godown again and go up the rope Quickie is standing above on. Follow him intothe next screen.

Take the Life Bottle off the bag and continue. Head upward until you're toldyou've reached the summit. Then, proceed onward. You'll reunite with your pal,Farah, and have to bear a cutscene. Save/heal after it and approach theapparently locked door. Shoot it with your Ring and head into the sanctuary.Inside, the usual jazz: cutscene and boss time, after some fool reveals histrue face!(hint: Ras).

******************************************************************************BOSS: RASSIUS-------------

This guy can be pretty tough; he's got a pretty high defense, meaning that ifyou lack a good offense, you'll be doing 1 PT of DMG per turn! If you're a bitlow-leveled, like around 25, like I was, outfit your characters with somenice, bulky weapons that boost up their strength, and set Air Thrust andSpread to your shortcuts. Run up to Rassius and jam on him with Reid andFarah. You won't be doing much damage, but your spells will make up for that.

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++++++++++++++++--IMEN STATION--++++++++++++++++

You're told you need fuel. Go back to Imen, the weapons shop specifically.Examine the big, cannon-like thing; it's train fuel. Purchase it(2,000 Gald)and ride back to the station. Talk with the operator and you'll finally get toboard the train. Do so. Now, this is actually a minigame. Basically, you haveto use the express to deliver mail. Leave the brakes alone(do not increasethem) and only increase them(push up on the d-pad) once you're near of astation, as brakes don't last forever in this minigame. The stations aremarked on the meter on the top of your screen as little red bars. Now, thisthing is pretty entertaining, but not as easy as you'd believe ;) The trick isto accelerate completely until you're right next to the stopping point; fullyapply the brakes then and you should stop right next to the stopping point.

+++++++++++++++++++--LUISHKA STATION--+++++++++++++++++++

After that nice little ride, you arrive at Luishka station. Simply leave itafter the cutscene(you might want to check the stores at the station, though).

+++++++++++++

--WORLD MAP--+++++++++++++

Luishka is to the east. Head there.

+++++++++++--LUISHKA--+++++++++++

The whole place has been destroyed by some kind of explosion, as told byKeele. Simply head north, toward the biggest mansion in town, where Galenos,the guy we're looking for, rests. A cutscene will ensue once you hit suchplace. After it, head to the right and follow the path through such direction

for several screens until you find the man himself, Galenos. Now, you willhave to endure a long-ass cutscene. Once it finishes, follow Galenos into theroom you first found him for the next part of the cutscene. After the wholething, you'll have to go back to the Luishka station and talk with theoperator. Tell him you're going to the abandoned mine.

As you go, enemies will approach your train. You can fend off against them bythrowing them bombs. To throw a bomb, first, press x to start the countdown.Once it reaches zero, it'll go kaboom; you have to throw it before it explodeson your hands! To throw the bomb, simply tap X. If you want to hold it in yourhands, hold X! It's quite easy to understand. Or, you could let the enemiesget near the train and fight them. They can be pretty tough and only givearound 500 EXP, though. I'd recommend avoiding them.

+++++++++++++++++--MINE OF GNOME--+++++++++++++++++

Snag the item off the chest to the right(Gold Bracelet) and then enter thecavern properly(be sure you have some wind spells on your shortcuts). In thenext room, head to the right and through the first door you come across.Inside the little rest room, you can... rest! Check the closet on the top-left

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side of the room. You're told you can pick up one of the items there. Get thedynamite first. Exit the room and head onward to the right. In the nextscreen, you should spot a boulder that blocks a road that goes south. Examineit and choose to blast it away. Now, go back to the rest room and get theshovel off the closet. Go back to the boulder room.

Go through the path you just blew. In the next screen, push down the lever bythe panel and get the Hourglass that appears on a chest. Take the bottom exitout of this room. In the next screen, you'll come into a three-way branch: youcan go east, west, and further to the south(and of course, go back to theprevious room). Head east and you'll bump into two other paths. Go up for aMiracle Gel, go down for a Bellebane. Back at the branch... head west andyou'll find a Rune bottle at the end of the corridor. And, go south, toproceed into the next screen.

You come into a semi-open room, with three available paths: east, west, south.Go east and you'll find two more paths, one going up, one going down. Go up tofind an Elixir; forget about the other path for now. Go back to the branch,and go south. Follow the snake-shaped road. At the very end of it, you'll findsome gravel. Check it out and decide to remove it. After you do so, you'll beback at full health. Go up until you bump into another branch. You can gonorthward or southward. Go up first and turn right when you near the exit ofthe area. Examine the hole on the wall and shove it up to find a Colain's Pot,in which you'll find Colain's fart(!?!?!?!?!). Colain was a hero, you see, and

it seems they liked the way he farted.

Take the Pine Gel off the chest nearby, and go down once again, taking thesouthward road(not the one that leads back to where the grave was). In thenext screen, get the Lemon Gel off the chest. You should notice that there isa boulder here. Go back to where the grave was and take the path. Backtrack tothe rest room and get the dynamite. Go back to where you saw that last boulderand blow it up. Once again, go back to where the rest room is, and this timearound, get the key. Go back to the blown-off boulder and approach themachinery. Step on the lift and you're told it isn't working. Reid uses thekey on the panel nearby and activates the lift. Step on it.

The party will take a rest, and you'll be able to play a card game here with

your buds. Basically, you put down cards with X, pass with O, end the gamewith Triangle. Now, what else...? Oh yes, you can only play cards of the sameelement your rival plays. The point here is to use up all of your cards. Youcan use an Attack Card to make your rival grab two more cards, which is goodfor you(even though he can also do it to you), as, with more than 15 cards,you lose. Put down cards and, when you lose them all, you win. Also, you canfend off against fire with Double and Ice Cards, against water with Prism andVolt and against Wind with Change and Earth.

After you decide to quit, you'll get the WHIS. Nice ;) Save up and go throughthe little door nearby(the one on the bottom, dark wall). Take the Gnome Pickand go outside. Take the path that goes east. As you go, you'll see a littlecave on the right side of the road. Take note of it and continue through the

path you're on, taking a Bear Claw you'll find right next to the exit to thenext screen, where you must go up. Take the Ogre Lance that's sitting on thelittle offshoot, and run across the path that goes down. You'll find a bunchof grave. Ignore it and head to the left of it, to find a Mythril Circlet.Backtrack to where you saw that little cave I told you to take note about.Enter it.

Walk forward a bit and you'll come into one of those dreaded branches. Thereare two paths, the one on the top, the one on the bottom. Take the bottompath, and you'll find two additional roads: one that goes south, one that goes

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east. First off, take the top path and pull down the lever there to get somedynamite. Now, take the bottom path, and then, take the eastern road. You'llbump into a boulder at the end of it; blow that thing off. Head to the rightof it and take the Rabbit's Foot off the chest. Then, take the bottom exit outof this room. In the next screen, you're greeted by some gnomes. Follow theminto their city.

+++++++++++++++--GMOME VILLE--+++++++++++++++

Save, heal and purchase items at the various places here(talk with thegnomes). Also, set up some wind spells to your shortcuts. Also, there is aLens on the bottom left corner of the room, by a building. Once you've gottenall of this(and once you're healed/have saved) take the easternmost exit outof this village(OH, EQUIP THE ASSAULT DAGGER. IT IS A WIND BASED WEAPON ANDIT'LL COME IN HANDY). You'll find the Greater Earth Craymel... yes, that funnylooking thing is a Craymel. And you have to fight it.

******************************************************************************BOSS: GNOME-----------

This battle is pretty easy. The Gnome has plenty of attacks; firstly, it uses

its "Snout Flare" VERY often. It is a dangerous attack, hitting anythingthat's in front of him around fifteen times. This attack is quite damaging,and is often performed twice in a row. Furthermore, it has his Summon Friendsattack, which does around 700 PTS of DMG to all. Its others attack includeGrave spells, and one attack where he becomes giant and, if touched, willdamage you.

It has a very good defense, meaning that normal attacks will do around 20 PTSof DMG. Therefore, make Farah your healer. As for Reid, equip him with theAssault Dagger, and his attacks will start doing around 400 PTS of DMG --making him your lead attacker, of course! Set to your shortcuts skills thatrack up hits fast, for maximum effectiveness. One the other hand, we have ourspell casters, who must blast the bastard away with any spell they have,

mainly Air Thrust -- be sure you set such spells to your shortcutbuttons8(L2/R2) Jam those buttons to keep the onslaught going on, while Farahheals. If possible, summon your Craymels, specially Sylph and Undine, forextra damage(and, in Undine's case, to heal you up!).******************************************************************************

Go back and heal/save and exit the village. A cutscene will ensue. Go throughthe hole and you'll be outside. Watch the rest of the cutscene. Then, gosouth.

+++++++++++++--WORLD MAP--+++++++++++++

Approach the only landmark nearby to find the Hut of Doom.

+++++++++++++++++++--THE HUT OF DOOM--+++++++++++++++++++

Run up into the hut after the introductory cutscene; once you do, you'll haveto bear another cutscene. You're told nobody's home. Try to exit the area andthe hut's entrance opens. Inside, head down the staircase and head through the

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on the upper wall can be burnt by using the Sorcerer's Ring(press R1). Do soto unlock the real door; go through it. Get the duck as well as the BloodyRobe off the chest.

Head to the SPR and you will notice that there is fluttering wallpaper on theeasternmost wall(the one that has a red portion). Burn it off and run throughthe door. In the next hall, there are only two doors. The one at the end isfake, so take the one nearest to you. In the next room, you'll stumble uponthree doors. The one nearest to you is fake; however, the wall next to it,that has fluttering wallpaper, hides the real door, which leads to the spring.Take it and backtrack to the SPR. Activate the waterway switch and advanceinto Basement Level 5.

Three doors, as usual, in Basement Level 5. Head through the western one. Inthe next screen, you'll stumble upon four doors: three on the upmost wall, oneat the end of the hall. Go through the one nearest to the entrance. You'llfind a riddle room. Here, if you go down the steps and step on the "?" sign,you'll be asked a question. You have a certain amount of time to answer it;waste your time or don't answer the question correctly and you'll have tofight a monster. Anyway, the answer for this riddle is "joke". Take the springthat appears and go through the western door. You'll find another riddle room;the answer is "Fog"(you get a Melange Gel). Now, there are three more doorshere. Go through the northern one and follow the one-way path into a hallway.At the end of this hallway there is a door; go through it to find another

riddle room. The answer for this one is "Map". Get the Lemon Gel and go backto the previous screen. Take the door you came from a while ago and go back to

the riddle room where you got a Melange Gel.

This time around, head through the eastern door. In this riddle room, theanswer is mop and the prize a Pine Gel. Go through the door here(not the youcame from) and, in the next screen, go south. In this riddle room, answer"Sweater" and you'll get the toy duck. Go back to the SPR and unlock the doorthat leads into Basement Level 4.

In the SPR, go through the eastern door. In the next area, go through the doorat the end of the hallway. Immediately turn left once you enter this bedroom

and check out the strangely-shaped closet, thus unlocking a secret room, wherethe spring is. Head out of the closet(heh) and go back to the hallway. Gothrough the door nearest to the exit(the exit being the door that takes youback to the SPR). Run along the road until you hit a square shaped room; headout of it by using the door at the bottom of it. You'll be on a hall. Headthrough the door to your left(not the one directly besides the door you camfrom; the door at the end of the hall). In this kitchen, go toward therefrigerator and turn left. Go past the strange machinery there and throughthe metal door next to it. Get the duck and go back to the SPR. You know whatto do.

In Basement Level 3, go through the eastern door. In this next room, there arethree doors, and a statue. The door at the end of the hall is blocked off by

moving floor. Go through the door by the statue and get the items. Then, headthrough the door on the right and get the spring. Head through the door to theleft and push the statue there into the floor switch besides it. This can beunusually tough, as Reid seems to be unable to grab the damn thing. Press X infront of the thing and use the d-pad to move it around. Once you finally putit on the switch, leave the room through the bottom. Now, use the statuehere(grab it) to cross the moving floor. How? In don't know. Simply grab it upand walk toward the moving floor. After a bit of jamming, you'll be able tocross it. Strange, uh? Anyway, take the toy duck and head to the SPR, yaddayadda.

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We're getting near. So, go through the door to the right and run to the end ofthe hall. Get the toy duck here and check out the painting. You can move it,but nothing will happen. Go back to the SPR and go through the door to theleft this time around; take the door at the end of the hall and snag thespring. Go back to the SPR and trigger the switch. However, it's not all overyet. You can't go up the stairs. Trust me, you can. Go back to where you foundthe duck and check out the painting again; examine it until it is in ahorizontal position(with the yellow side looking to the left). Now, go out ofsuch room and head toward the door that leads back to the SPR; but take thedoor near to it instead. Go along the path -- as you go, you'll bump intoanother moveable painting. Have it look down -- ya know, with the green sideof it looking down -- and then proceed to the end of this road, where you'llfind an emerald ring. Lastly, go back to where you found the spring and checkout the painting there, too. Put it horizontally(with the hair side--black--looking to the right). Now, go back to the SPR, save, and go up the stairs --no prob this time around. Head into the last level of this dungeon.

Head through the western door and then, run up to the very bottom of the hall.In the library you will find, pick up the books off the floor and examine thebookcases. Examine them constantly until you fill up all of the gaps onit(simply keep on examining; it's not something that needs explaining) tounlock the way into the spring. Go back to the previous screen(previous to thelibrary) and go through the door nearest to the one that leads into the

library. Take the 4000 Gald off the bag and then through the other availabledoor. In the next screen, go north and follow the path into another hall; takethe door at the end of it. Puzzle time, baby! The duck is hidden in the

northwest corner of the room, but it is blocked off by a bunch of barrels anda gigantic aquarium. It is shaped like this:

  ___________________________   |DUCK 1 RRRRRRRR RRR RRRRR |  |RRRR RRRRR |  |RRRR AAAAAAAA RRRRR |  |RRRR AAAAAAAA 3RRRRRRRRR |  |RRRR AAAAAAAA RRRRRRRRR |

  | 6AAAAAAAA 2 RRR |  |* 4 |  |RRRRRRRRRRRR 5 |  |RRRRRRRRRRRR |  |___________________________|

...more or less, anyway. At any rate, let me explain some things: the AAA'Srepresent the aquarium, and the numbers, the barrels. The DUCK is the duck, ofcourse, and the RRR's represent some rubbish you don't care about. Start offby pushing 2 backwardly, and then to the left, toward where the asterisk is.Then, get 3 out of the way by pushing it backwardly and head toward to 1,where the duck is. Firstly, try to get the barrel out of the corner it is on,and then simply get out of the way. Snag the duck and that's it! It's

awesomely easy. Now, it's just a matter of going back to the SPR andtriggering the switch. Once you do, a monster falls off, blocking your wayinto freedom. Save and engage the bastard!

******************************************************************************BOSS: GUARDIAN--------------

This thing is very resistant to lighting, so avoid using that. Have your spellcasters cast Spread and other water spells, as the Guardian is very weak

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against those. However, this doesn't mean the Guardian is a pushover. It is adamn tough monster. Firstly, physical attacks don't do much damage to it, soReid is basically useless here. Skills such as Demon Twist and Neosonic Swarmare actually quite helpful, while stuff like Tempest Strike and Twin SonicBlade is completely useless. Farah must spend her life healing, healing, andhealing. Reid should lend a hand when needed, by using a Life Bottle or a Gelto cure your buds. The Guardian is overly fast and is constantly runningaround the field, swinging his sword, which is very big, so it hits everybody.Each attack is worth a hundred points of damage, plus the Guardian neverstops. The barrage of attacks is almost never-ending, and it's almostimpossible to "stun" him with your spells, meaning you'll have to soak up thedamage. Keep the onslaught of spells, mainly Spread, and keep on healing. Ifyou ever get a chance to use Undine, USE HER, dammit; she won't do muchdamage(strangely) but will heal you up. It's imperative that you maintainyourself healthy and alive, with gels and life bottles, otherwise, you won'tstand a chance.******************************************************************************

Meet Chat, the pirate. After a bit of nonsense, you should follow Chat intothe reception room. Talk with her there and agree to become her deck hands.The following scenes are quite funny and after them, you'll be inside the vanEltia. Follow Chat into the machinery room and then, into the control bridge.Talk with her there and choose to depart. Afterward, you'll be taken toPeruti.

++++++++++--PERUTI--++++++++++

The whole place is frozen! Anyway, head left into the next screen. Here, go upthe steps into the following area. In here, go up; the first house you comeacross is the weapon's shop; the next one is a warm place, so one you approachit, the party decides to get inside. Talk with the people there and you'll betold about the Ice Craymel. Also, that you need to buy proper equipment beforeeven thinking about visiting her. Heal up(this is an inn, too) and buy someitems if possible. Head outside and go northwest. In the next screen, you'llmeet this guy who'll point you out the Mountain Gear store. Head inside and

talk with the guy after the scene to get Reid's clothes. Talk with Keele thenand he'll go to the dressing room. Then, check out what Keele was checking andpick up Heavy Cloak. Head toward where he is and hand it over to him. Next,talk to Meredy. Once she's inside the dressing room, examine what she waschecking and choose the Cape for her. Lastly, talk with Farah, and examine thearea left of the entrance, next to the guy's counter. Get the Poncho off itand hand it over to Farah. You're done!

Now, go out to the world map and make your way to Mount Celsius.

++++++++++++++--MT CELSIUS--++++++++++++++

This place, being Ice Based, holds... ice enemies! Therefore, it'd be advisablethat you equip the Flamberge on Reid, as well as set up your shortcuts(withfire spells, no less). So, go up at the entrance(the room with the save point)In the next screen, take the path besides the icy staircase and claim thechests there, which hold an Elixir as well as an Aqua Cape. Now, go up thestaircase, and follow the road to a Rune Bottle. Go back to the area where theElixir/Aqua Cape where and go through the little cave below the stairs. In thenext screen, where you should simply go along the road into the next area.Head north here.

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In the next screen, you'll stumble upon an igloo! Head inside it for a SyrupBottle, a save point, as well as a camping point. Outside it, head toward thenext area. Before, go down the steps to your right. Get the Freeze Charm offthe chest and resume your way onward, into the following area. This one islike a big, open, threeway road. There is a path that goes north, one thatgoes west, one that goes east. On the western side there is a Syrup Bottle;don't go further into it(the next screen). On the eastern side, your path willbe blocked off by a piece of ice; melt it out with your sorcerer's ring(R1);you'll have to fight a monster once you do so.

You have plenty of available paths to take; for instance, if you head to theleft, you'll reach an area with a Silver Cloak by the entrance. If you headnorth through the middle path, you'll bump into an uncrossable road. On theother hand, if you head north taking the far-right road, you'll be denied by asteep road that sends you down, sliding. So, it's time to head back to thatthree-way road we talked about and head west(you know, where the Syrup Bottlewas). Move along the road to this room that looks like it can`t be crossed, asthe path to the next screen is blocked off by a huge chunk of ice. However,next to it, there is a little chunkie of ice that can be melted by using yourS. Ring; do so, of course! Then, proceed and take the item off the chest(btw,if you try to take this chest by any other method, snow will fall off next toit and you won't be able to get it).

Go to the upper right portion of this area and melt the iceberg there(grab theSilver Cloak there if you haven't done so yet). After melting the iceberg, gothrough the path it was blocking off. In the next room, melt all of theicebergs blocking off chests and get your prizes: a Sage, a Battle Pick and aMiracle Gel. Now, you have two paths to take, both of which are on the upperportion of this area. Both veer eastward. One of them(the thinnest and that'sunder the other one) leads to a Syrup Bottle, while the other ones let uscontinue with our adventure. When you take this path, be careful; do nothuggle along the leftmost side of it, or you will fall off in front of thechest with the Syrup Bottle. Once you've gotten past such trap, check out thelittle wooden box to get the Toto Oil. Then, walk on and try to go up theramp; you can't.

Damn. You need to go back to where you found the Silver Cloak and head to theupper left side of such area. In the next screen, examine the red thing andyou'll burn it with the Toto Oil. Cross the bridge it forms, and melt theiceberg up north. In the fork(you can go left or right) go right first and getthe All-Divide. Then, go left to reach the Craymel Shrine. Fully heal yourselfand save. Be sure you have the Flamberge equipped, as well as your shortcutsset up. It'd be advisable that you give Efreet to Meredy, so she can useEruption, while Keele can use Fireball.

******************************************************************************BOSS: CELSIUS-------------

I don't know how I managed to get through this. This battle will be damn long,and you'll depend on the amount of Gels you have, mainly. Firstly, I highlysuggest you to use the All-Divide you got earlier at the start of the fight.It'll make you make less damage, but the same thing will happen to Celsius.Afterward, it's important that you never stop ramming the L2/R2 buttons, towhich you hopefully put Air Thrust and Eruption. Remember, an onslaught ofspells is always a great offensive in this game, as it keeps our foe at bay,while doing great damage. Meanwhile, let Farah do whatever she has to do. Shewon't contribute much to the battle, other than healing. Reid... well, he'salso a bit useless here. Celsius loves to dodge most of the skills Reid uses.

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Why? She's so small and swift that hitting her can be hard. At any rate, I'drecommend using up your skills, even if you don't score most of the time, inconjunction with furious X-Button tapping. This contributes to keeping Celsiusat bay.

It all seems too easy, though. The problem here is that Celsius uses upattacks that do astronomical amount of damage(more on that later) and thatusually hit all party members. After one of her attacks, you may go from 2000+to 800+, which is simply not good, because Celsius always seems to get anopening to attack you, always delivering around 500+ points of damage. It'svery important that you NEVER stop blasting your shortcut buttons, as spellsas your safest bet to preventing the girl from attacking. On the other hand,you must keep yourself healthy. I cannot stress how important this is in thisbattle. If your party falls to below 1000+ HPs, and you don't heal, it's likeif you bought a one-way ticket to your tomb -- Celsius won't forgive yourstupidity and kick you in the ass -- she can take off 1000 PTS of DMG in twoattacks, after all. You won't be seeing much of these attacks if you keep onblasting your attack buttons(that includes Reid), but if one character fallsoff below 1000+, heal up with Gels. Screw spells, they take too long. It'sbetter to have more active characters that can contribute with the healing andattacking.

It's also important that you fix one of the nastiest statuses she will castupon you: freeze. As the names suggests, you're frozen up and cannot move and,

if hit, will take much more damage than if you were hit in normal status. Thisproblem can be fixed by using a trusty Panacea Bottle; whenever somebodyfreezes, IMMEDIATELY USE A GODDAMN PANACEA BOTTLE ON HIM/HER!!!!! As well aswith healing, un-freezing your characters is damn important for you to survivein this slugfest. Never have any character frozen for too long; always healthem up. And, if somebody dies, immediately revive him and use a Lemon Gelupon him to get him back on his tracks.

You should always look for the appropriate openings to use your healing stuff.As you'll always be using spells, Celsius will get stunned for brief spaces oftimes, giving you enough of it to use the gel/bottle you need to use. For thisbattle, Eruption and Air Thrust are probably the best spells to use, as theyprovide you with the most stun-time and thus, provide you with more chances to

heal yourself up. NEVER stop your attacks, never, and when TP starts to wearthin, have Reid and Farah use the TP-restoring stuff. Be sure you use suchitems when Keele's and Meredy's TP are around the 70s, not when they're on 0,so you can keep the onslaught of spells to give time to your other twocharacters to use the items.

Celsius doesn't seem to have tons of attacks, as she repeats most of themthroughout the whole battle. For instance, her Freeze Lancer attack will beused by her SEVERAL times during the showdown. In this attack, she sends awave of ice lances in a straight line, hitting anything along its path,several times in a row, often doing up to 600+ PTS of DMG. Her Blizzard attackis pretty similar, as it hits hard(around the same damage) but hitseverybody(unlike Freeze Lancer, which can be dodged by a few of your party

members if they're properly located. Lastly, I got to see this Chi attack thatsends you flying back and stuns you for a bit, plus does considerable amountof damage. By keeping a steady rate of attacks, you won't see much of theseattacks, but when you do, you'll go "ouch".

Godspeed man.******************************************************************************

After the scene, open up the three chests and go back outside. The save pointyou used right before engaging Celsius is now a healing spot. Just thought

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you'd like to know that ;)

Oh, and you also have a new item with you. It's the Freeze Ring. By pressingL1, you can shoot ice shards. Isn't that wonderful?!

++++++++++--PERUTI--++++++++++

Wow, what a remake this city got! Watch the cutscene in which you're rewardedas the great heroes you are! After it, head back to the world map.

+++++++++++++--WORLD MAP--+++++++++++++

You now have to go back to Imen. Before heading there, you might want to staybehind and level up a bit and amass a healthy amount of money(the enemies heregive tons of it). It'd be good to purchase some healing stuff, as you probablyused up tons of them in the fight against Celsius. Once you're ready, boardthe Van Eltia at Peruti and drive it on to Imen.

By the way, if you don't know how to land(I DIDN'T KNOW, SO WHAT!?), you just

need to put the ship in front of the place you want to land on(not sideways;with the nose pointing toward it) and press Square.

++++++++--IMEN--++++++++

The city's been destroyed completely. Death's breath can be felt on the air,people's souls gone away. It's a complete disaster. Now, you need to go to thelibrary(it is on the area where the big pump is; look for the road leading toit on the left of such pump), where you'll find Sagura fending himself offagainst Hyades, whom you'll have to fight.

******************************************************************************BOSS: HYADES------------

This battle will be tough. First off, I highly suggest you that you set upNurse as one of your shortcut spells, while the other one should be occupiedby Freeze Lancer. Hyades uses tons of attack that are multi-hit and thatnormally wear down up to 600+ Hit points. He's very fast, too, and veryresistant to all kind of stuff, meaning this will be a long battle(he hasaround 40 000 HP, after all). Remember to which button you set Nurse, and haveyour finger on it. Everytime you hit the 1200s HPs, press the Nurse button.While the spell is being cast(it eats up quite a bit of time), playdefensively, trying not to be hit by Hyades(avoid physical attacks), but keep

him at bay with spells(Freeze Lancer).

Furiously tap Freeze Lancer's button throughout the entire battle. Reid'sDemon Twist should be set so when you press circle, you use. Having done so,tap Freeze Lancer's shortcut button, as well as Demon's Twist, while keepingan eye on your health, as well as a finger on Nurse's shortcut button.Meanwhile, have Farah use Sonic Fist constantly. This, along with Demon Twist,will rack up some easy hits. Whenever you need to, cast Nurse, and, as told,make time until you're healed. Whoever has Nurse here should only occupyhimself/herself about healing, so be sure he/she behaves like you want by

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down the stairs. Enter the boss' room after the chitchat Ayla has with him.After the cutscene, Max will join you, and you'll be explained some stuffabout his attacks. I won't simply put it here again, so better read it offwell, Bobby! After this crap, you'll have to go back to the Van Eltia. Beforedoing so, I highly suggest you that you amass some nice money and purchasethose four Stun Charms. Be sure you buy them first, above anything else, asthey're very important for a fight that's about to come. If you want to spendsome more money, then buy the other pieces of equipment available there,although that's not completely necessary.

Fight until you're completely weak, and try to avoid using the Inn often, asit costs 3800 Gald a goddamn night. Try to fight in the open fields; in theforest, enemies normally net a grand total of 2900 Gald per battle, while onthe fields, enemies usually give 4500 Gald. However, there are some of themthat only give 1800. It's not a problem anyway. I began fighting in theforests and then moved to the fields. In 55 minutes, I had 120,000 Gald, whichI used not only on the Charms, but on Gels and a nice Glove for Farah.

Now, you could be a little more money-saving and purchase only 3 Stun Charms.There is one of those in the Ruins, too, so that would be the fourth. Thatway, you'd have some extra money for that piece of equipment you've beenlonging to get, or for the Lemon Gels you're needing.

But anyways...

The Ruins of Volt, where the next Craymel resides, are southwest of here. Now,I spend some quality time looking for the damn thing. It's in the southwestcorner of the world, on the bottom of the continent where Peruti is. It's ared dot on your map, and looks like a temple, in the middle of the forest.

+++++++++++++++++--RUINS OF VOLT--+++++++++++++++++

At the entrance, there is the usual save point, as well as a very interestingread:

"When ancient tree in west is touched by dawn, stand by eye of dragon and singemerald song".

I put this here just because this may come in handy sooner or later ;) Anyway,head to the right and through the door to enter the temple properly. Cross theelectric path by waiting for the electricity to disappear. At the other side,you're shown three ways to go. Let's call this point a. Head east and checkthe reading("Grasp the three stars. As one color they shine and open the doorto which they shine") to get a Lens and then go through the north door. Headthrough the big door there.

In the next screen, you have more doors you can go through, as well as amysterious floor. This is called point b. Now, each of these doors have a

number on them. The red door up north has 15 on it, the blue door to the righthas 14 and the white door to the left has 17. Now, look at the floor. Noticethose little stone circles on the floor. On you step on each of them, you geta "+6, +4, +2" etc. You have to press the buttons properly and accumulate thecorrect amount to open the door you want to. However, it's not that simple.You can only use three buttons, otherwise the door won't open. It's not hard,yeah, but not as simple as you might believe.

Open the 14 door and go through it. In the next room, run up the hallway. Atthe end of it, there is a chest(with a Stun Charm, no less ;)) as well as a

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door. Pick your fourth Charm and go through the door. Continue to the nextscreen, which shall be referred as point c, as there are many doors. There isa door directly to your left, and if you go right, you'll find a door. At theend of the hall, there is a Pine Gel. This is also where the path branches tothe right, leading to another door. Go through this one. The door will lock upbehind you once you do. In here, step on the stone switch and go through thedoor directly next to you. Head to the next screen. Run up the hall, get theBig Bag off the chest and then go left down the hall and through the door atthe end. In the next screen, run to the bottom of it and trigger the switchthere and run across the door you didn't come from.

You'll be taken back to point c. Go through the door to your left(at the endof the corridor) and get the All Divide. Get the fuse off the littlealtar(it's the shiny thing). Now, go back to where you triggered the firstswitch(exit the fuse room, go up and turn right at the end of the corridor)and, there, go through the door on the bottom left side of the screen. Pickthe Pirate's Hat. Go back to the switch room and repeat the process to getback to point c. Then, go back to point b(the room with the numbered doors)and open the white door. Take it then and continue to the next screen, whereyou'll bump into another branching path, where you can go left or right. Goright first(Reid's right) and follow the path to a electricity barrier. Useyour Freeze Ring on the fire to trigger down the thunder and go into thefollowing room.

Put the fuse on the hole there and use the platforms here to get to the doorat the northern end(it's not too tough). In the next screen, you'll reach acamping point. Save after the scene and go through the northernmost door. Runup to the hallway and into the next screen, where there are two doors, one ofthem pretty big, as well as two chests, both by the big door. One of themholds a Pine Gel, the other a Panacea Bottle. Get them both and then take thebig, black door. You'll reach a room with very interesting machinery. Examinethe... thing in the middle and you'll be told that you need something to insertin the slot. Go back to the previous screen and head through the door on thebottom right corner of it.

Move on until you reach a room with three very interesting buttons on thefloor, each colored. The ones on the sides open up doors. Open the left door

by pressing the left button, but be sure to press the red button too, and headthrough the leftmost door. Here, pick the Voltic Sword and go right, towardthe end of the hall and through the door there. In the next room, take thedoor nearest to you. Run up and through the door in the very corner. Take theHoly Staff off the chest as well as the little shiny ball there. Now,backtrack to the strange device we saw a while ago(the one that neededsomething to be put on it) and put the sphere you found on it. Having donethat, go back to the camping point(take the door across from the device room),camp/SAVE(this is the last chance you'll get before Volt) and go through thedoor to the right.

Move on until you reach a room with strange floor as well as some electricfields on it. These fields do nothing though. However, they plant an important

role in what you must do in this room. Firstly, let me tell you how it works.Notice those little circles? Step on one of them. Good. When you do so,you'll move the circle, and create a new path for the electricity to flowthrough. It's kinda complicated, because you must create a path that let's youcross but that let's you open the door at the same time! The room is shapedlike this:

1 2 34 5 67 8 9

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each number being a circle. I didn't put the electric paths. Firstly, step on8. Then, step on 6. Then, on 2, and lastly, on 3. Having done that, step backon 8. This way, you'll be able to go back to the starting point. Now, simplygo along the leftmost wall and to the other side. You can now leave. In thefollowing screens, move on, but be sure to heal before reaching the final, bigblack door. Why? Because once you cross it, you'll be forced to fight Voltwithout any kind of rest.

******************************************************************************BOSS: VOLT----------

NOTE: Heal Max once the fight starts, as he'll be with 1 HP for being soreckless. Also, equip the Trident on Reid and, if you haven't done so yet,outfit everybody with Stun Charms.

I was very surprised when I entered and had to fight the bastard immediately.Firstly, be sure to have Nurse and Spread on your shortcuts. Yeah, two spellsof Meredy. Have your finger ready on Nurse's button, and jam on Spread's.Also, equip the Trident on Reid. Have Farah use stuff like Rising Dragon

Strike; remember, Volt is a flying ball, therefore, ground-level attacks areworthless. This means Reid's best weapon is Demon Twist(Not Demon LIGHTINGHammer, for hopefully obvious reasons) Also, be sure to equip your StunCharms, otherwise Volt will stun the hell out of you and then, ha ha, kickyour sorry ass.

At first, it would seem like Volt is a sorry, little ball, because you canattack it without major problems, constantly, with Spread, Demon Twist.However, after a bit of harm, Volt will get REALLY serious, and that's whenthings get damn tough. At first, you could keep him at bay easily, but then,he'll attack no matter how much punishment he's receiving. These attacks areThunder Blade(1500), Spark Wave(around 900) and Family Reunion, attack whereVolt divides itself into little bolts that bounce around the field. Each of

their touches is worth 89 PTS of DMG. You can, however, survive this withoutany kind of trouble, like I did.

Firstly, it's very important that you Nurse yourself whenever you hit the1200-1500 area. Have Meredy cast Spread constantly(with any luck, it'll extendinto Maelstrom), but have her cast Nurse whenever you're with the amount of HpI've told you. Meredy and Reid will be the main attackers her. As told, equipthe Trident and set Demon Twist so it used once you press circle(the first ofReid's skill slots) and jam on circle throughout the entire battle, as well asSpread's shortcut button. This works wonders: attack after attack. Volt won'teven get a chance to move. Have Max -- who's useless in this battle -- applythe Pine Gels on those who needed(Reid and Meredy) whenever the situationarises. Try to keep Bolt on one end of the screen, while your party on the

other: don't let him become "part" of your party. If he's getting dangerouslynear, have Reid run off to the other side of the screen, and press L1 + Downto call for your buds. This is also great when you want to heal withoutrisking yourself to be hit. Run off to one corner and heal. Volt won't catchup, because he's very slow.

It's not a tough fight, in all honesty(no, I was not in level 250. Level 35 tobe exact). You just need to keep attacking with both of the attacks Imentioned, heal whenever your HP hits 1500, and it'll be over in no time.******************************************************************************

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Volt is suffering great pain, and asks you to press the "white switch" to stopit. This white switch is on the top-right corner of screen. From where Voltis, you can see it shining. Talk to Meredy to get a sequence(something inMelnics). Go toward the switch and press it. Then, approach each statue andwatch closely the green screens they have. It'll show various symbols. Matchthem with what Meredy gave you(press X) and then you'll free Volt! He'll joinwithout trouble.

After this, Rem and Shadow appear(two Craymels), who give you the Excalibur.Afterward, backtrack to entrance(WHY CAN'T THEY SEND YOU BACK THEREAUTOMATICALLY!? Damn Namco...) and then, back to Tinnsia.

+++++++++++--TINSSIA--+++++++++++

Go back to the Shileska Hideout(you may want to enter the Ship Conversionstore that's across and down the stairs from the Item store and examine thestatue there to find wonder chef) and go downstairs. After the brief cutscene,Max will leave and you'll get all of his equipment. After this, continuedownstairs until you find the Craymel Cannon. After the cutscene, you'llreceive a nice little coupon for the hotel(yeah!) so you can rest there forthe night. Head there and you'll be told your room is the hotel's suite. Woah!

Isn't that good? Watch the cutscene once you get there.

Reid will wake up during the night and you'll get the chance to control him.Head into the girl's room and you'll notice Meredy is missing. Board theelevator and go to the rooftop, where you'll find poor little Meredy. Watchthe dialogue that ensues there. Next day, go into the Hideout and you'll betold everybody is ready. Talk with Ayla again(she's the one who tells youabout everybody being ready) and head to the dock(go into the ship conversionshop across and down the stairs from the item shop, and where the wonder chefis, and go down the ladder there) to find your vessel. Watch the cutscene.

MINIGAME TIME! You have to beat the enemy fleet. Controls: press X to charge,press again to fire. While charging, press O to accelerate. The objective here

is to kill everybody, or to survive until the countdown reaches zero. Triangleis to switch view, Square to call for support fire. Now, you can only fire thecannon when the power gauge has been charged(X) to its max(press X again). Youhave an energy bar, too, and if it depletes, you're toast. Oh, and remember,you also count with a handy radar. This game is very easy. Just aim, andshoot. Your enemies won't stand a chance. After the slugfest, watch theBalir's Castle barrier shootage cutscene.

++++++++++++++++++--BALIR'S CASTLE--++++++++++++++++++

Head to the next screen after the chitchat with Max. Here, you'll find a bunch

of people who'll sell you items, equipment, as well as a bed to rest on. Allof what can be bought here is expensive, keep that in mind. Then, head throughthe big door nearby to hit the castle itself.

Save and head to the left(you may want to earn some money here, or level up)and through the door there. In the next screen, which is full is frozenfiends, head to the top left part of the frozen fiend area and get the prettyribbon off the chest. You can then liberate the fiends by using the consolenearby, but I wouldn't recommend it. Instead, head through the doorway next tothe one you came from. In the next room, go down and through the door to the

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right. Follow the path toward a chest in front of a chasm and get the DragonVein. Go back to the previous screen and head down the steps to the left. Makeyour way to the next room.

Here, take the exit on the bottom right side and run across the hallway youstumble in. It's pretty long. Now, in the next screen, you'll be met with twoavailable paths. You can go up, or right, in both options taking some steps.Go up first and you're shown two doors. Take the upper one and claim the RareShield off the chest. The one to the left leads to a fake; this things havetons of defense, so you won't do much damage, plus do this attack calledDistortion that deals 5000 Pts of Dmg. Oh, and fake are chests. When you opena fake, you have to fight the damn thing!

So, now, take the path that goes right. Halfway through, you'll spot a bluedoor on the upper wall. It's locked, naturally, so resume your way. On theother side, you will see light coming off from the leftmost wall; this is adoor. However, you can go up, too. Go up, first, and you'll find two doors.Take the upper one and snag the Dragger Lance off the chest. The one to theright leads to a Scale Robe. After taking both, take the door with the light,to hit another ultra long hallway. Run to its end and through the door toreach an always useful camping point. Camp and save, and take the other doorhere, and head toward the pipe like structure here. Hit it with your S.Ring(R1) right in the eye to unlock a hidden path. Follow it(it's a bit long).As you go, open a chest for a Lens. At the end, there'll be a control device.

You can do squat to it.

Head back to the camping point and take the door next to the obelisk. Below,snag the Lapis Bracelet off the chest and hit the obelisk nearby with your IceShoot(L1). This will make a robot move and unblock the path to the far right.Take it. Then, head immediately to the left to find another panel. Hit it withL1, too, and you'll be able to take the little piece of paper on the tablethere. Then, exit through the bottom exit. Another ultra long hall. Follow itto its end, where a door awaits. In the next room, which looks like a balcony,there are two exits, both to the left. Take the one nearest to you(the door onthe top wall) You'll find two more doors. Take the northern one and get theSilver Cloak. Then, take the one to the left. In the next room, go down andengage the monster by the staircase.

******************************************************************************BOSS: SPIRAL(+ 4 ESCARGOTs)------------

This battle is not that tough. Start off by using spells like Thunder Bladeand Freeze Lancer to get rid of the Escargots. While these spells are beingcast, run up to the bastard(s) and perform Super Sonic Fist as well as DemonTwist and super lighting blade. After the Escargots are gone, keep on doingthis, and it should be down soon. Yeah, it's easy. However, when you see"Vertical Spin" on the screen, immediately back up and call your buds(L1 +Down) so you're as far as possible from this guy when he does this attack.Otherwise, prepare to soup-up up to 15 hits, for around 1500(or more!) points

of damage.******************************************************************************

After the fight, head to the left and you'll find two doors. Go through thebottom one and claim the Silver Plate from the chest. There are two doorshere, too, but one leads to a fake while the other leads to a Fake. So,instead, go down the stairs Spiral was protecting. You'll reach a bigreception chamber of sorts. The bottom portion holds nothing, in case you werewondering, so that leaves us with two paths to take: the to the left, the oneto the right, both by the staircase that took you here. Take the left one

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first and get the Black Onyx off the chest. Go back to the reception chamberand take the other path.

Cross the long hallway and in the next room, examine the terminal to theright. You'll be told that the "left tower and right tower are ready forinput". Hm. On the top left corner of this room there is another terminal.Examine it and you'll be taken to the camp point. Then, take the hidden pathtoward the terminal and activate it. Now, go back to the camp point and headthrough the leftmost door. Head all the way to the left, through two longhallways and whatnot, toward a room with another obelisk with a red eye, onthe top portion of it(the room). Activate it with your S. Ring and take thehidden path toward the next terminal, taking any items you find(Mythril Arms).

After you've done this, backtrack to the camp. As you go, you'll spot a bluedoor... remember it? The one I told you that was locked?. Go through it. Save.Go up. Engage the bastard... oh, wait. Something's wrong! Watch the cutscene.

******************************************************************************BOSS: SHIZEL------------

So, you must... oh, crap, I've been killed! Oh, no biggie. You're supposed tolose this fight.

As Max would say: "Yeah".******************************************************************************

CUTSCENE TIME! w000000t! After them, board the Van Eltia and head to Luishka.There, you will have a chitchat with Galenos. Afterward, you'll have to go toTinnsia, and take Galenos to the Hideout. Take your time to stock up on itemsbefore heading there, though.

When you're ready, go back to Tinnsia and into the hideout.

+++++++++++--TINNSIA--+++++++++++

At the hideout, Galenos will talk for a bit. After the cutscene, talk with Maxto have him join your party. Afterward, go to the Craymel Cannon laboratoryand pay 20,000 Gald to the technician to have him start developing a newweapon for Max. Then, board he Van Eltia. The Seyfert Key guides you toPeruti.

++++++++++--PERUTI--++++++++++

At the port, there will be a pink Miacis on a barrel. Check it out to learn anew skill for Max. Head into the next screen and talk with Captain Mach, a

seaman, on the pier and play "Around Celestia" with him(a minigame). It'sbasically a race on the Van Eltia that starts and ends in Peruti. You have togo through a series of checkpoints, and that's what makes it a bit tough,because knowing where the next checkpoint is... well, hard. That's why youmust sprint along match and try to pass him near the end. When you see thatthe next checkpoint is a snowflake(on the "NEXT" screen), try to be ahead ofhim, but always seeing where he is. The snowflake checkpoint is the last one,and the first one to go through it wins the race.

The point of this race is to locate where the Seyfert Shrine is. It's due

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south of Peruti, so better head there.

+++++++++++++--WORLD MAP--+++++++++++++

Go southward. The shrine is in the same continent as Peruti, and on thesouthern portion of it. Once you're there, move around the edges on thecontinent, frequently calling for the Seyfert Key for further advice. Keep inmind that after you play Around Celestia, the Shrine will be marked as a reddot on your map. This, along with the Seyfert Key, should provide you enoughhelp for finding the shrine. Once you do, go out of your ship and run towardthe building.

++++++++++++++++++--SEYFERT SHRINE--++++++++++++++++++

Approach the entrance door. After the short cutscene, you'll be inside, whereanother cutscene takes place. Reid is the only one who's able to cross themagical path into the place of testing. Go up the steps and into the centralplatform, where you meet a messenger of Seyfert. After the chitchat, you'regiven the chance to save. Once you've done so, put yourself in the middle ofthe platform to start the trial.

You're an egg bear. Head into the next screen and go down the path into theroom where you find your family, slaughtered. Try to exit the room through thewestern path, and two men appear. Fend off against them. After you kill theEgg Trader, try to follow the other one. When you hit the next screen, exit itthrough the south. When you do so, you're forced to fight against your formerallies(you're an egg bear, after all). Just let them kill you and watch thecutscene.

You have passed the trial! Thus, you will get your first Aurora Arte, theAurora Wall. Use it by pressing O, X and Square simultaneously when Reid's HPflashes. This skill nullifies all actions of everyone, and eats up your HP. Goback outside now that you've passed the test and head into the Van Eltia. You

will call for the Seyfert Key and it will point upward -- it is pointing toInferia, of course! The party discuss about what to do, and you're suggestedto go to Chat's hut.

++++++++++++++--CHAT'S HUT--++++++++++++++

Look for the hut around the southern portion of the continent Luishka is on.The hut is southwest of that country, too. In there, you're shown a AifreadMonument and get some coordinates, and after that, the GPS. The coordinatesare 204 and 98. Go back to the Van Eltia and sail around the world until youfind the appropriate coordinates. You may also use the Seyfert Key, but let me

tell you, I don't know if it works, as I've never tried. I can provide youwith some help: put yourself in front of Tinssia and ride south. Check yourmap and look for an island shaped as a C, that spurts out a thin line of mini-islands. Head into the "stomach" of the C-shaped island and it'll open up.

Anyway, head inside.

++++++++++++++++++--AIFREAD'S CAVE--++++++++++++++++++

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Pick up the Flame Sword nearby and head through the cave up north. Here, justgo up into the next screen. You'll be on a funky platform that signals thestart of this even funkier minigame. Basically, you have to spin the wheel ateach platform to have it move across a set number of platforms, from one tosix. Each platform holds some kind of trap, while others don't. You'reaffected by the trap the last platform you step in holds. You can also use thewheel to check out what kind of traps the following platforms hold. I'd liketo point out that not all platforms are that bad, as some will heal you andothers have item shops. Nice, eh?

In total, there are 40 platforms you must traverse through to reach the end ofthe cave. There is no effective strategy here, lad. However, I can point outsome annoying traps here. Firstly, there is the trap that sends you back tothe beginning. Deadly and annoying. Also, we have a trap that awards you witha gift from Aifread. I'd suggest ignoring those chests, as most of 'em areFakes, which are deadly enemies, as evidenced in Balir's Castle. There arealso the standard set of fire(damages you) and poison traps, but other onesare a bit more original. For instance, one traps throws a time bomb at you andyou must flee from it(it follows you) before it explodes. Other traps, forexample, force you to get 2 or less platforms to move; otherwise, you'restuck. Other than that, there are restore points, item shops, and monsterbattles.

At the final room(the one after the final platform), you'll find a locked dooras well as statue. Examine it for a cutscene. After it, the locked door opensup. Head through it to get Aifread's Legacy. His legacy turns your ship into abigger, badder monster, plus it gives you the Aifish, which lets you explorethe sea floor. Fantabulous! First things first, board the ship and watch thenice, little cutscene. Explore around until you find Chat in the Aifish roomand check out the Aifread statue there. Read through the Aifish tutorials andwatch the next batch of cutscenes.

You're told you should look around the seafloor for the Bridge of Expedition.Start by submerging.

++++++++++++

--SEAFLOOR--++++++++++++

Our first destination is Jini. Head toward the 37, 15 coordinates. Explorearound such area, mainly around the bottom of the sea, until you find atunnel. It leads into Jini.

++++++++--JINI--++++++++

First things first, the Jini currency is not the same as Celestia's orInferia's. Meaning, they don't accept Gald, but Jini coins. By the entrance,

you'll find 10 of these coins. Nice. Your first destination should be the inn.Rest up(it's only 5 Jini, and you have 10). At night, Jini will have woken upand everything will be nice and happy! It's very obvious that Jini is a boringplace during the day, eh?

Anyway, it's time to look for the Jini casino. In there, you're able to changeyour Gald into Jini coins. However, you can't turn back such coins into yourprecious Gald, so be sure you exchange only the necessary amount. Keep in mindthat the item Shops and other places DO sell you things even if you don't havethe local coin.

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Another important place to visit is the Item Shop. Talk with the man by thecounter(the one who's not moving) and purchase the Celesea map off him(10,000Gald). With this, you'll be able to move around the depths of the ocean withmuch ease. With this item at hand, go back to your ships. It's time to lookfor another Craymel to add to our collection.

++++++++++++--SEAFLOOR--++++++++++++

Head to 4, 12. Look around the zone to find a cave that's just below thesurface. Head into it. It's Shadow's Cave.

+++++++++++++++++--SHADOW'S CAVE--+++++++++++++++++

It might be a good idea to equip the Excalibur on Reid. Afterward, go back tothe entrance room and save. Then, head into the cave again.

Proceed down the path and take the 765 Gald to the left. Head to the right andfight the monster. After he's been beaten, continue on to the next screen.This one is riddled up with those monsters, and full of ladders and whatnot.

There is one treasure chest with a drain charm, but I would ignore it. Headdown the ladder nearest to you and then go down the one to the left of it. Atthe bottom, take the ladder next to the one you came from and claim your DrainCharm. Go back to the first ladder you took and head right of it and down thelittle ramp. Fight the monster if needed and then go down the ladder. Continuegoing down ladders and into the next screen.

Take the short ladder in front of you. The two monsters there will approachyou, but if you're fast you'll be able to avoid them. Go right of them andpick the Saint Halberd of the chest at the dead end that's protected by amonster. Then, go down from the chest and take the exit on the southernportion of the room. In the next screen, pick the Holy Circlet to the right,past the monster. Now, there is another fiend in here, right in the middle of

an intersection. Take the eastern path first and take the Flare Arms. Go backand take the western path to proceed with your journey.

Go down the ladder here(you will have to fight the monster there) and go intothe next screen. Here, go down the little ladder in front of you. Now, ifyou're fast, you can go down the next ladder without fighting the monster.However, you can also get a Scale Robe here. At any rate, exit the roomthrough the southern exit. In the next room, head all the way to the right,past the monsters, and down the ladder at the end. Save at the icon there andcontinue down the ladder. Right next to it there is a hole. You could miss itdue to all of the darkness surrounding the area, but it shouldn't be too toughto spot. Head through it.

In this new screen, there are two exits, both on the eastern side of the room.Both leads to a monster which you must beat. These battles could be quitetough. I'd recommend you not to agglomerate your party on one place --instead, spread them around the battlefield, and use attacks such as ThunderBlade, Blizzard, Explode, Eruption, and others, constantly, to keep your foesat bay. Use strong spells such as those to finish the battles quickly.

Go back to the save point, SAVE, HEAL, and head to the right to find anotherladder going down. Below, go through the hole in the wall. In here, there aretwo exits on the western side of the room, and both leads to a monster you

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must beat. Having defeated both(remember, the key to winning is to keep themonsters at bay. It's also highly recommended that you dispose of theMetallicore first), go back to the save point, SAVE & HEAL, and go down theleftmost ladder. Then, approach the hole in the middle. Make somepreparations: set your computer-controlled character's strategy to "AttackStrong Enemy" and give Reid the Excalibur(if you haven't done so already).Also, be sure you spread your party around the field, but be sure you spreadthem into two groups. I'd suggest Blizzard on your shortcuts, along withNurse.

With that done, head through the hole. Enter Shadow. The governing Craymel ofCelestia.

******************************************************************************BOSS: SHADOW------------

This battle will be tough. Firstly, ignore those two things that accompanyshadow around the battlefield. Concentrate all of your strength on the darkcraymel. The axe-wielding bumps are nothing but a goddamn distraction here.

It's important that you keep the monsters at bay, as usual, and there isnothing better than Blizzard for this. Jam on the Blizzard shortcut,constantly, to nullify both the Craymel's and his minions attacks. However,

given the fact that Blizzard takes time to be cast, it's important that youattack the monster frontally, with Reid. With his Excalibur, simple attackssuch as demon twist will do thousands of damage -- and that's the key! Atfirst, when you try to approach Shadow, he'll swing his sword furiously,sending you flying backwards with tons of bruises to recover from. Start offby casting Blizzard and while the deity is stunned, run up to him and unleashyour favorite attack on him. Keep on casting Blizzard and on using the attack-- Shadow will have little to no room to move. However, he'll eventually getrid of you. When he does, simply run back to him and keep on.

I must say that letting Shadow start his spell chant(when he glows) is notamongst our plans. Shadow's attacks are completely devastating and will kickyour ass so hard you will kiss the moons, and stuff like Summon Demon is

nothing to joke about. It's imperative that you maintain yourself healthythroughout the battle, so whenever you hit, I don't know, 1500 Hit Points,call for aid(Nurse) and have Farah ALWAYS use the gels to cover your wounds,mainly the TP ones, and, if on a critical situation, the HP ones, given thefact Nurse takes a lot of time to work(time that the enemy will surely spendblasting you away). You should move around a lot, a lot, and whenever you seean ally's HP is starting to decrease frantically, call for them(L1 + DOWN),because it's very possible he or she is getting his ass pounded by somebastard. These guys can kill you in two hits if they want to.

Shadow's attacks are a bit annoying. Firstly, he has this attack that he useswhen you approach him. He will swing his sword in front of you and send youback. It's almost impossible to him with him doing that, so you better stun

him with some spell before you start your frontal attack. He also has a dashattack. He runs across the battlefield, hitting everybody on the way,inflicting some preoccupant injuries on your pals. Not good. The other attacksare pretty standard, nothing to write home about.******************************************************************************

Ka-ching! You have Shadow as your ally now. Put on a Holy Bottle and exit thecave(be sure to save/heal at the save point just outside Shadow's throneroom.)

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window again and come back here; everytime she dies she'll have her tworeverse dolls back) and approach the blue door. A little bit of dialogueensues.

Exit through the blue door and move on -- more soldiers to be fought. Beatthem and then enter the big container here. Examine the trap door on thefloor. Go out of the container and examine the machinery next to it to openthe trap door. Then, jump down it. At the next area, head left and approachthe ladder there -- more enemies. Fight them(magic is recommended) and climbup the ladder. In the next area, go down the rocky steps by you and go south.You'll meet Hyades, who will betray you. Cold blooded bastard. Watch the restof the cutscenes.

After the trial, you will receive the Aurora Wave as your prize. It can't beused under normal circumstances, but is the only skill that can neutralize thedark Aurora. It is performed by pressing X, O and Square when Dark Aurora isunleashed. Now that you've learned these things, go back to the previousscreen and watch how Farah and Reid start to make love... eh, no. Just go backto the goddamn observatory. After the little chitchat, approach the socketthat appears and watch the scene throughout which a branch is made on theSeyfert Ring, giving you the chance to access the Dark Matter Shizel is on.After this, go back to the Van Eltia and depart.

+++++++++++++++++

--ORBUS BARRIER--+++++++++++++++++

Look for the Seyfert Ring and go through one of the branches on it. Watch thecutscene.

Save your game. Pop on the third disk.

++++++++++++++++++++++++++++--RASHEANS(DREAM SEQUENCE)--++++++++++++++++++++++++++++

After you take control, go up and head to the right at the top of the screen.

Next, talk with Keele's family there and resume your way along the onlyavailable path, talking with the people you come across, till you're by thetown's entrance. Look for Farah on the left side of the entrance path and talkto her.

++++++++++++++++++++--SHILESKA HIDEOUT--++++++++++++++++++++

You're awoken by good old Farah Fawcett. After the cutscenes, exit your roomand go down the stairs. You'll meet back with Keele and Galenos. After theshort chitchat, proceed down and meet up with Max. At his room, he'll be withMeredy and his Miacis. The thanking scene is interrupted when a Shileskan

soldier enters and tells the party that the Craymel Cannon at Balir's Castlehas been overrun by the Inferian Army. Jesus H. Christ on a pogo-stick. Afterdoing so, exit the hideout. On your way out, talk with the guy at the CraymelCannon developing room and donate another 20, 000 Gald. Then, talk with himagain and get the Plasma Cannon(only if you donated earlier). Here is a shorttable on what you can get from him by donating:

Plasma Cannon; 40,000 Gald(20,000 given when he asks for a donation, 20,000when he asks for it again); can be gotten after clearing Balir's Castle.

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the spell is bound to fall upon you. But, by keeping up the onslaught, youwill be seeing the spell a lot less. I'd recommend using the traditionalskills: Demon Twist, Super Lighting Blade, Sonic Chaos, etc. Max and/or Farahshould be occupied casting their best skills, such as Burning Force and SuperSonic Fist. You probably have a lot more skills than I do, so if you do, usethe best ones =)

Keele's job is to be the annoying little bugger. I really did not pay a lot ofattention to him, and you shouldn't, either -- focus on Reid's attacks,

Farah's/Max's skill-casting(they should be set to your shortcuts) and Meredy'shealing. If you want Keele to contribute to attack, do as I told you and sethis strategy so he uses up most of his TP on Attacking Artes. Meredy shouldnot attack. Like I said, make her spend her TP on healing(On the Strategymenu) and constantly cast Nurse, specially after Earth Shaker on whensomeone's been hit by Hyades hand attack.

The key here is to finish the battle fast. By attacking insistently, you willprevent stuff such as Earth Shaker, but the bastard's hand attack is stillbloody enough to decimate you. I highly suggest you that you revive all fallencomrades IMMEDIATELY AFTER THEY FALL, and be sure you cure the TP-reducing-Weak status with Panacea Bottles -- or equip Poison Charms ;) It's yourchoice. But maintain yourself healthy and alive. And be sure you always haveplenty of TP to deal with.

******************************************************************************

CUTSCENE TIME!!!!!! Afterward, talk to Farah, who's chatting with Galenos.Have Max join you.

Now, you need to look for Ribavius Ore. This thing is at the Regulus Knoll.Before even thinking about heading into the world map and traveling towardRasheans, replenish your healing items stock. I'd recommend learning some newskills around the map. When you feel like you're ready, move on to Inferia,and then head west, towards Rasheans.

The town is atop some kind of high cliff the Van Eltia cannot beat. Head to thesoutheastern end of the continent the town is on and then start going toward

Rasheans, along the western edge of the continent, until you find a river thatends in a waterfall. Dock alongside the river and board the Aerialboard. Next tothe river there is a path you can fly through to find Rasheans. When you findit, head west of it and look for a ruin-like area. It's Regulus Knoll.

+++++++++++++++++--REGULUS KNOLL--+++++++++++++++++

After the cutscene, I'd recommend saving. Then, follow the linear path(as youdid in the Trial sequence) toward the entrance of Regulus Tomb. Move on untilyou reach the area Reid and Keele were rock-hunting in the past. Pick the itemsyou find along the way(Mythril Plate). At that room(where Keele and Reid were)

you'll have to bear a cutscene. Then, pick the Elixir and move further into thecavern.

Undine warns you about the effects of Ribavius Ore. It will amplify or decreasethe Artes' powers, so you must be careful! Furthermore, if the Ore's glow aroundyou is red, then your TP will be decreased as time goes on. However, if it is ablue glow, you'll TP will be healed as time goes on. This only occurs whenyou're in motion, though.

Start by taking the southern exit on this room(at the bottom of the screen -- is

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this attack is bound to him 'em all, and will do TREMENDOUS damage. So, try tokeep your party spread. Shining Flare is quite powerful, but easy to dodge.Basically, a circle of fire is cast and anything trapped within it is damagedfor a couple of seconds. You can easily escape this attack by moving away fromRem when the words "Shining Flare" appear on-screen, obviously calling for yourmates(L1 + DOWN) so they too dodge the spell. Lastly, we have Prism Sword. Asevidenced when you played as Shizel, this attack is bound to miss its target.Why? It casts a series of sword that rain down upon you, but are very separated,leaving blank spaces in between them. Wide blank spaces. If you're properlylocated(this is just a matter of luck), you are bound to miss it. Otherwise,prepare to sustain around 1,000 PTS of DMG.

Rem has a lot of HP for you to deal with. That, and the fact is so damn hard toget near him/her, will make this battle very, very long. Commence your attackwith Max's Air Blade. This will hit Rem from very far away, so you should putthe "Yeah" guy on the back row. As Reid, wait for the light ball to give you thechance to approach the Craymel, and when you're given such chance, make good useof it! Run up to Rem and start off with a couple of physical attacks. These cando around 200-1000 PTS of DMG! Most of the time, they'll do around 600-700,though(they seem to do more damage if Rem is flying). Afterward, you may like touse Demon Twist on the Craymel. I've used this skill throughout the whole game,and it always seems to work. And here is no exception. Given the fact Reid ispropelled upwards when the skill is cast, this skill will be very useful againstflying-happy Rem. It does A LOT of damage on the monster(remember: you have the

Dragon Vein on) and it's a skill that can be cast multiple times, due to itsfastness. Meanwhile, Farah will be attacking and healing, too(she has Heal). Ifyou set her Attack, Kick and Punch parameters to five, she'll be an attackingbeast.

Nurse should be cast constantly. Rem's laser shots and light ball will pummelyou into submission when you are not expecting it, so you better heal yourselfbefore that happens. Be sure you spread your attack so you're not cornered bythe light ball AND Rem at the same time. I highly suggest you to tap constantlyNurse's shortcut, because you will be absorbing tons of damage. Revive everyfallen character whenever you get the chance, and, even if there are three deadcharacters and the last one has 200 HPs left, do not give up! Revive! Wheneveryou get an opening to attack Rem with Reid, jam on the attack buttons like

madman to rack up damage before you're sent flying back. It will be a long andtough battle, but not impossible.********************************************************************************

Afterwards, enter the seal room and watch the cutscene. After it, you'll be atRasheans.

++++++++++++--RASHEANS--++++++++++++

It's good to be back, eh? Anyway, enjoy the rest of the cutscene. Afterward,you're told you need to go back to Balir's Castle courtyard. So, head to

Celestia(you'll have to Aerialboard your way towards the Van Eltia -_-) and thento the world Meredy was born on. Afterward, make haste to Balir's(purchase somehealing items on the way).

++++++++++++++++--BALIR CASTLE--++++++++++++++++

Head toward where you fought Hyades and watch the cutscene. Afterward, talk withZosimos. He tells you that the Ore could be transformed into a very powerful

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sword. Your job is to go to the Seyfert Observatory, but you should take thisoptional adventure.

If you don't want to, skip the row of asterisks and move on to the Observatory.

However, I highly suggest you to get the Rage Laser skill for Max, even if youdon't take the Zosimos/Ribavius Ore optional adventure. This skill's pink miacisis at the area you landed at when you first came to Celestia(the one next toImen). Is a very good skill.

************************************************

THE LAST FENCER

After talking with Zosimos, board the Van Eltia and sail to Imen. Head into thetown and to the weapons shop. You'll find Zosimos there. After the shortcutscene, exit the shop(you might want to talk with Bonz nearby) and exit andenter Imen five times. Afterward, head back to Sagura' weapon shop and the LastFencer will be ready. It's the strongest, non-elemental weapon on the game.

*************************************************

+++++++++++++++++++++++--SEYFERT OBSERVATORY--

+++++++++++++++++++++++

Just a bunch of cutscenes. Then, head into the dark matter.

+++++++++++++++++++--SHIZEL'S CASTLE--+++++++++++++++++++

Go up the stairs and watch the cutscene. Afterward, take the door to the rightand run across the path until you reach an area with a chest containing a MysticSword. There is also an elevator here; use it to go up. In the next screen, runwestwards. You'll reach a circular area with four treasure chests. Open 'em allfor a Mythril Mesh, a Luck Bag, a Demon Seal and a Mumbane. Afterward, go north

and follow the path to a raised area where a chest with the "Dark Sphere" rests.Take it and go back to the elevator. Descend to where you got the Mystic Sword,and then go down again into the bottom floor of the area.

Go to the left and move on into the next screen. Go along the sinuous, but one-wayed path, until you reach an elevator. Use it to go down. In the next screen,ignore the chest next to you(FAKE!!!) and use the elevator to go down again. Inthe VERY bottom of this castle, head to the left of the elevator's landing pointand grab the Eternia Melody off the chest on the raised area. Afterward, go downthe staircase here. I warn you, it's a kind of long trot down. At the bottom youwill find a cave, covered in moss and with a pale tree by it. Head into it andapproach the altar of sorts there. Press X and watch the cutscene. You now haveSekundes! Congrats! With him in hand, backtrack upstairs(to the area where you

got the Eternia Melody) and go up with the elevator, to the level with the fake.This time around, take the path to the right.

Follow it to a bifurcation, where you can go north or south. Go south and you'llbe back at the beginning of the castle. With Sekundes and the Dark Sphere,you're done with this castle for now. Head out of it and board the Van Eltia.

+++++++++++++++++--ORBUS BARRIER--+++++++++++++++++

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Go to the Relay Point and then, head into the Conversion Dome. There will be anAifread Statue there. Examine it and you'll get two interesting coordinates: 88-64. Write them down and do your thing at the Relay Point so you end up inInferia.

+++++++++++++++++--INFERIAN SEAS--+++++++++++++++++

Set sail to the coordinates you found written on Aif's statue. They lead toAifread's Tomb, which is on a crescent-moon shaped island. When you're near thecoordinates proportioned to you, you'll surely identify the shape of the island.The place itself is like a giant cross. Land on the island and head inside.

++++++++++++++++++--AIFREAD'S TOMB--++++++++++++++++++

Go down the path and use the save point there to save. Then, head left into thenext screen. The first thing the party notices is the big, naked bust in themiddle of the room. Keele also thinks the area is poorly decorated. Ah,whatever. As you might have noticed, there are three available paths to take:one to the north, covered in ice, and two on the west and east. On both of these

cardinal directions you'll find an extra, thin, black-backgrounded door(they'dbe on the northeast and northwest portions of the room, respectively). Approachthem and you're pushed back... dang. You only have three ways to go, then!

Take the northern door first. In the next screen, run up, crossing the seeminglyinterminable bridges until you reach a big, metallic door. Cross it and in thenext room, move forward. The floor beneath you disappears and you fall into alevel below. In this area, as you can see, needles are pumping off the floor.It's EXTREMELY hard to dodge them. I mean, just look at 'em. They come in andout faster than a goddamn thunder! Anyway, first, go up, until you reach abifurcation. You can go further north, or take the adjacent path to the left; itleads to a chest with a Mythril Bracelet. The other path leads to anotherbifurcation. This one gives you the chance to go left or right. Go right, past

the needles, and snag an All-divide. Then, go left and into the next screen.

The room is basically a lava pit, with stepping stones for you to use to crossthe area. These stepping stones start sinking when you step on them.Furthermore, there are various enemies here, floating around, and that will rushtowards you whenever you area dangerously near their shapes. They key here is torun along the stepping-stones path, heading west, as fast as possible. You willstill have to fight an enemy on the western end of the room, but if you movefast, that's the only one you'll have to face. However, as you go, be sure youtake the little bifurcations that veer downward and lead into offshoots with twonice items: an Elixir, and 13, 579 Gald. w00t! Then, head to the next screen.

Here, simply go along the path and into the next room. You can talk to the

statues on the way, but, they just sell items and let you rest for INSANELY highprices. So, just ignore them and head into the next room. Here, you will find ahuge bowl that's boiling hot. Approach the fire underneath it and start blastingthe Fire Ring button. Push against the fire, always pushing the Fire Ringbutton, and it'll disappear. Don't try to shoot from afar; it won't work. Youneed to be VERY near the fire, and my strategy is very effective. Once thefire's been extinguished, take the unblocked path on the eastern wall. At thenext area, go up the steps next to you and remove the "Aifread Hat" off thestatue. Then, head further to the right and make your way back to the room withthe Aifread Bust.

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Head into the conversion dome and examine the little slots on both sides of theAifread Statue. After this, you'll get the Aibird. You can now fly! Our nextdestination is given by Keele. Talk to him inside the Aibird cabin at the VanEltia, and he'll talk about an island south of Morle, on a high mountaintop,that should be now accessible due to the new feature the Van Eltia has. However,you may want to do a few side stuff and get new items. Here they are(skip pastthe row of asterisks if you want to go to the island south of Morle, the GlimmerSpire, immediately).

**********************************************

SIDE AREAS

1)I highly recommend you to get two new skills for Max. Firstly, head toward thearea you landed on when first coming to Celestia -- the one near to Imen. Inthere, you will find that surly pink Miacis. Talk to it and learn Rage Laser.This should be done now if you didn't do it earlier.

2)Get another skill for Max. This one is gotten at Luishka. Enter the town andhead into the screen following the entrance. Examine the debris here and Maxshould pop out in no time(make sure you have him in your party). He'll talk somegibberish and the pink miacis will appear. You will then learn Dark Laser.

3)Make some donations at the Craymel Cannon Development room at Shileska's

hideout to get the Grand Magnum AND the Impulse Cannon for Max.

4)Go to Inferia(our next destination is there, anyway) and then to Chambard. Runinto the inn and check out the guest room. Examine the top-right bed untilwonder chef pops up. He'll teach you Carbonara pasta and give you theingredients. This pasta heals 60% of HP and 40% of TP when used and it's HIGHLYuseful! I'm well aware wonder chef gives you the ingredients, but I'm not sureif he gives 15 of each. If he doesn't, buy a bunch of the Carbonara ingredientsso you're able to cook anytime.

5)Head to the Farlos Sanctuary at the bottom of Mount Farlos. In there, headinto the church and examine the Seyfert Statue behind the altar. It opens up.Below, you'll find the Seyfert Shrine, where Maxwell rests. Do not move further

into the shrine to fight Maxwell. Not now. Instead, fight around and level up tolevel 54-55, at least. The one that should level up is Reid. The other onesdon't matter. Afterward, leave.

**********************************************

It's now time. Fly to Morle and from there, go south. The island you're lookingfor looks like a... star and has a red dot on it. It should be impossible tomiss it, because it's the only noteworthy island south of Morle. In there,you'll find a huge tower. Head into it.

+++++++++++++++++--GLIMMER SPIRE--

+++++++++++++++++

After the short introductory cutscene, head inside the tower. Inside the firstfloor, you'll spot a pentagonal pattern on the floor. Stepping on each of thecircles on such pattern will cause on circle to light up, and also, one circleto light out. The floor is shaped like this:

  12 34 5

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Step on the "5" circle, then on the "1" circle. Afterward, on the "3" circle,then on the "5" circle again. Go toward the "1" circle and step on it again.Then the "2", then the "1", and "2" again. Afterward, "4", then "5" and lastly,"2".

5 - 1 - 3 - 5 - 1 - 2 - 1 - 2 - 4 - 5 - 2. Step on such circles in such orderand a circular panel on the upper part of the room will light up. Step on it andyou'll be transported into the next floor. Approach the doorway here and enterthe puzzle room that follows.

Move on to the middle of the room. When you step on the little pattern there,you're told that the one who spins the locus will gain access to the nextlevel... or something like that. Afterward, the differently colored "pearls"here will start lighting up. After they finish, you'll need to activate them inthe order shown to you. This is totally random, so I'd suggest you to grab a penand a piece of paper, and write down the colors of the pearls that light up. Itshould be easy. Head into the next floor and then, go into the puzzle room.

In here, you should notice that the teleporter is floating out of your range.Also, you should notice that on each side of the teleporter there is a slightbreeze coming out of a weird structure stuck to the wall. There are, as well,two candelabras right next to the teleporter. Should you try to light up thecandelabras with your S. Ring(that's what first comes to mind, eh?), then the

breeze coming from the structures stuck on the wall will dissipate the fire.What you need to do here is to freeze up the breezing things with your F.Ring(L1). After you've frozen 'em both, light up the candelabras with yousorcerer's ring. A small floor panel will appear in front of the teleporter.Step on this panel and wait for a staircase to pop up. Then, ascend it and gointo the next floor. Dive into the following puzzle room.

This puzzle room is probably the toughest and the one that makes less sense(atfirst). Notice all of those flying things? Shoot at one, or two, or whatever,with the Sorcerer's Ring(R1) and it'll change its position, pointing upwards.That's the point of this puzzle: to make them all point upwards. However, whenyou shoot a pearl, it may not move. As a matter of fact, there may be a timewhen no pearl will move. I've deduced that when this happens, you need to shoot

a pearl to "charge" it and then shoot another one to make them move. Get it?It's like they're connected. I really didn't understand the puzzle. I only knowthat the premise is to make them point upwards. With that in mind, you'll have abetter time with this puzzle. Shoot at the pearls until they're all pointingupwards. It took me a lot of time to guess this one out(at first, I didn't knowthe premise) and it's hard to put it down on paper. But trust me, once you knowwhat is needed to do, it should be easier.

In the next puzzle room, you'll be shown a vast abysm with three colored orbsfloating above it. There is a platform here as well, and, on the leftmost cornerof the abysm, a phantasmagoric copy of such platform. Step on the platformnearest to you and push forward on your d-pad to move forward. Right to move tothe right, left to the left, and so on. Simple. However, it should be noted that

when you move, the spectral platform mimics you, somewhat. Move forward andit'll move backwards. Move leftwards and it'll move rightwards. The premise hereis to make the phantom platform grab the three glowing orbs. There are manypaths to take, but, I'd suggest taking this one(the one I took, anyways). Stepon the platform and guide it:

left, left, left, left, up, up, up, up, up, right, right, down, left, down,right, right, right, right, down, down, down, left, left, up, left, up, up,right, left, left, right, right, down, left, up, left, left, left, down, down,down, right, right, right, right, right(note: I'm not too sure about how many

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rights; just be sure you're one right-move from bumping into the rightmostwall), up, up, left, up, left, down, up, left, up, left, right, right, left,down, left, up, up, down, down, down, down, down, right.

Phew! You're done! Sorry for making this so long. That's the only path I hadvideotaped(it was damn tough to get this puzzle done by looking at the tape.DAMN TOUGH!). After this, you just need to head into the next floor, where thenext puzzle awaits.

In this room, there are three totems of sorts, located on each corner of theroom. In the middle of this room, there is a tiled floor that looks like this:

  BLUE GREEN  SF SF  16 15 14 13  12 11 10 9  8 7 6 5  ORANGE SF4 3 2 1

The ORANGE, BLUE, GREEN represent the totems I've talked about. The SF's aresafe tiles(read on). The numbers represent multi-colored tiles you need to stepthrough. When you step on a tile, another tile disappears. Understand? the safetiles are yellow tiles that, when stepped on, make the whole grid to appear.

These tiles are in front of each totem.

The path to be taken is this one: 1, 5, 9, 10, 11, 7, 3, 4, SF and activateOrange Totem. From there, step on SF, 4, then 8, 12, 16, SF and activate BlueTotem. From there, SF, 16, 12, 8, 7, 6, 5, 9, 10, 14, 13, SF and activate GreenTotem.

Afterward, you'll need to make it back to the blue totem and step on theteleporter. You could use the blue totem to green totem path backwards or simplyexit the room and enter it back. Now, the tiles won't disappear! So, just headdirectly into the teleporter and head into the next puzzle room.

In this puzzle room, you'll find the teleporter waiting for you. Teleport up and

you'll find another tiled grid, smaller of course, and that has differentproperties. There is a set path for you to cross here. Should you step ondifferent tiles than the ones permitted, you'll be teleported down. Here is howthe tiled grid looks:

13 14 15 169 10 11 125 6 7 81 2 3 4

The path for you to take: 1, 5, 6, 7, 11, 15. Teleport up. You'll be next to asave point. Make good use of it. I now hope you followed my advice and leveledReid up to level 53-55. What's coming on is going to be tough. Outfit him with

the Mystic Sword, a Black Onyx for a HP boost, and a Force Ring to lessenphysical damage. Set Sonic Chaos, Spiral Attack, Megasonic Thrust and TempestStrike to your attacking shortcuts. Heal Reid up, save again, and move up. EnterValkyrie. It's time to fight.

********************************************************************************BOSS: VALKYRIE--------------

A formidable warrior such as this Odin subordinate calls for a frustrating

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The best way is not to let her corner you, duh! Basically, when you see you'regetting too near to the battlefield's corner, cast Tempest Strike and try to flyto the other side. I say try because as you fly, you're bound to hit Valkyrie,and if you're bound to hit her, she will not hesitate in casting Guard Impact.Basically, what I'm saying is that it is very hard to fly above her head.However, it's not impossible, and it's certainly better than waiting for her tocorner you. Besides, should you manage to fly over her, you'll have the chanceto attack her from her back, providing you with a great chance to use a combo orher. Not only that, but, when you fly over her, you should try to get as far asyou can from her, and then cast Sonic Chaos to get some cheap shots on her. Ihighly suggest you that you use Sonic Chaos when given such an incrediblechance.

If you have been completely cornered, though, you will have an horrible timetrying to escape. In this case, I suggest you to let Valkyrie have a feast onyou. Yeah, let her damage you. Once you hit the 500s, however, it'll be time topunish her. Cast Aurora Wall!(press and hold O, X and Square, all at the sametime!). If you manage to cast it(it can be hard), then, tap X as it is beingdone, to add up Aurora Slash to the combo. After the attack finishes, you'll beso far away from the corner it's not even funny. However, be sure to heal afterthe attack.

This brings up my next point: you should heal often. Not only your HP(with Lemon

Gels, no less), but your TP, too! I'd suggest healing you TP with Orange Gels,and not Pine Gels, though. Pine Gels are more expensive, and Orange Gels arejust are effective. Also, if you plan on casting Aurora Wall and Aurora Slash,be sure you have 150 TP, at least, as that combo eats up that much TP.

After a lot of damage has been done on her, she will start using her Valkyrieprotector attack. With this attack, she's invulnerable to damage. Plus, theprotective shield around her is damaging and, if you're hit by it, you have nochance in hell to escape. Believe me when I say you're doomed to absorb all ofthe hits when you're caught by the shield. When she starts casting this,strengthen your attack and always look for more openings. Do not try to use acombo if its not possible. If you ever get a window of chance, use whateveryou're able to and damage her. Do not waste your opportunity by trying to use a

high-end, hard-hitting combo.

"Good Luck"********************************************************************************

You'll get an invisible key which you can use on the Hideout 1(56, 112) atCelesea(seas of Celestia). Take all of the items here, too:

Beam Shield, Bellebane, Crystal Rod, Earth Shard, Elixir, Fire Shard, 17595Gald, 19125 Gald, Golden Armor, Jet Boots, Lavender, Rune Bottle, Sage, Savory,Snow Shard, Tuna Gel, Volt Shard, Water Shard and Wind Shard. Quite nice, eh?

Now, before doing the next thing you need to do, I'd suggest going to that

Hideout and getting the Summon Destiny weapon. Then, head to Farlos Sanctuary.

++++++++++++++++++++--FARLOS SANCTUARY--++++++++++++++++++++

Examine the Seyfert Statue inside the church and it'll open up(you probably didthis before if you had decided to level up). Go down.

Save and head into the next screen. From here, just go to the left and into a

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bridge that's above a foyer. Cross it and go through the door at the other side.In the next room, go through the only other door there. Next, you'll be at aroom with two doors and a staircase going down. Go through both doors and snagthe items inside(some Gald and a Golden Helm) and then go down the staircase.Below, there'll be two more doors, as well as an exit on the southern wall.Enter both rooms here to get a Spirit Robe as well as a Red Lavender. Then, exitthe room through the south.

In the next screen, head right and through the only door there. Afterwards,you'll be in front of a save point. Save and set your party like this: Keele,Meredy, Farah and Reid. Be sure you're able to cast Restore and set it to yourshortcuts. Equip Reid with the warrior Symbol. Also, be sure to have theDistortion spell on your shortcuts. Set everybody's strategy's to "PreventMagical Attack". Meredy should have her Recover TP set to 4, and her attack TPset to three(if she has both restorative and attacking spells; otherwise, no).Keele should be the opposite(check the above warning). Meanwhile, set all ofFarah's parameters to 5. Also, make sure you have skills such as Spiral Attack,Omega Tempest Strike and Demon Twist set to your shortcuts. Mainly Demon Twist.Also, equip a Warrior Symbol on Reid, as well as the Mystic Sword. Then, Saveand head further into this room.

Enter Maxwell.

********************************************************************************

BOSS: MAXWELL-------------

...

...

THIS BATTLE IS INCREDIBLY EASY! I could not believe it until after I beat thisbastard. It's so easy! The key to winning will be Demon Twist and Distortion.And constant healing with Restore.

Basically, Maxwell floats about the field, along with its Tractor Beamally(basically a floating circle that will cast such spell from time to time).

He has tons of damaging attacks, but you will probably never see them. Now, whatyou need to do here is to constantly tap Demon Twist's shortcut combination,while pushing the stick toward where Maxwell is. This way, you'll pursue himwith this attack, and you won't let him call a spell! Not even one! By doingthis throughout the whole fight, Maxwell won't be able to do much. Demon Twistis fast and, with a level 54 Reid and a Mystic Sword + Warrior's Symbol, itshould do 220 PTS of DMG per hit(it should be noted that Maxwell has incrediblyhigh defense). Always pursue him with Demon Twist, and never stop casting it.Follow Maxwell like a little dog and hit him when you catch him. Twice, thrice,it doesn't matter. And then, when he teleports, move on to where he went andkeep on doing this. Meanwhile, cast Distortion. It does 5000 PTS of DMG a hit.This, along with the Demon Twist onslaught, will make Maxwell's unable to escapefrom you and will be the Supreme Craymel's doom. As long as you heal ALWAYS with

Restore, you will breeze through this fight in no time.

Maxwell casts Indignation and Tractor Beam. Indignation hits hard and will killa party that's not been healed properly. In that case, simply revive and heal.It shouldn't be too hard.********************************************************************************

Exit the cavern. Now you have one last stop before heading to the battle againstShizel: the battle you owe to Sekundes. After that, you may head further intoShizel's castle and fight her. Or do some sidequests(check the sidequests

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section). But now, it's time to fight Sekundes.

However, I'd suggest getting Max's Canceler(and Elemental Master) first. IHIGHLY recommend you to get it.

***************************************

THE CANCELER

Start off by getting Aqua Spiral. To get this skill, go to the Gnome statue onthe city(next to the weapon's shop; go left one screen from the hotel, up anescalator. To the right there'll be another escalator. Go up it) and find thepink Miacis there. With this skill, and the other four, you'll have a total offive skills. Drop Max at his room in the Shileska Hideout(so he's outta yourparty) and start off this quest:

1-Head to Peruti, where the Pink Miacis is, and you'll find Lesitia. Talk withher and leave.

2-Go to where you found Aqua Spiral and you'll find Lesitia, too. Talk with herand leave.

3-Go to the Cape Fortress(where you started your Celestia adventure) and talkwith Lesitia, who's in front of the sea. Then, leave.

4-Go to Luishka and talk with Lesitia once again. She's right in front ofGalenos' place(go to where you found the pink miacis and take the path to theright). Leave once you're done.

5-It's time to go town, pal. Head to Jini(65, 151. It's not necessary to gounderwater now that you have the Aibird. Simply head for those coordinates andlook for a small town surrounded in mountains and with a pond in front of it)and wait for nighttime.

Enter(it could be a little troublesome to land here, but it's possible) and headto the Jini auction. You'll find Lesitia outside of it. She'll hand over theCanceler(YEAH!!!!!).

With this, you're able to combo various of Max attacks. This will come in handy.

Go back to where Max is and have him rejoin. Take him back to Jini and move onto the auction place(it must be nighttime). As you go, the Miacis appear, andyou'll learn Elemental Master. Wazza!!

***************************************

Now that you have the Canceler and Elemental Master, I'd suggest leveling up atSeyfert Sanctuary(where you found Maxwell) and get some money in the process.Get used to Max's combo'ing with the Canceler by making him your controllablecharacter in the battle party. Also, outfit him with the Jet Boots. Meanwhile,

Level up Sekundes to level 26 and get Shooting Star by Fringing him withMaxwell. If you don't have the patience to do so, then don't, I understand(andthe battle with Sekundes will be harder, but you can win) Finally, make somedonations at Shileska's to get Max's final weapon, Mega Launcher, althoughPhoton Ray is okay, too.

(The best combo for Max would be: Burning Force, Rage Laser and ElementalMaster. Or variations. To cast a combo, cast the first attack(Burning Force ofAir Blade) and, when the text appears above your screen, tap the nextattack's(Rage Laser, Dark Laser or Aqua Spiral) combination. As the text pops

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up, tap Elemental's master button combination. Nice combo, eh?)

Head into Shizel's, save at the entrance, and head toward Sekundes' restingplace. Heal before heading inside, and prepare yourself like this:

Max(being controlled by you), Meredy, Keele and Reid, all around level 57-58.Have Max have three combo-able skills(see above) on his shortcuts.

Spread your Craymels like this: Undine, Celsius, Volt, Shadow and Maxwell on oneside; Sylph, Efreet, Gnome, Rem and Sekundes on the other. This will mean theone who has Restore will also have Shooting Star AND Indignation; meaning that,in your strategy menu, you must set that person's Battle TP/Recover TP to 4, atleast. The other one should have Battle TP se to 4. On your shortcuts, putShooting Star(you need to attack a lot more often here) or Meteor Swarm andDistortion/Ray(if you have Holy Lance, even better; Distortion is too slow andRay a bit weak) or Ground Dasher/Cyclone. Max should have his strongest weapon,the Canceler and the Jet Boots. Reid his strongest stuff. The others, very well-equipped.

Outfit both Meredy and Keele with a Mystic Symbol(you can get them by using aRune Bottle on the Faerie Ring) and give them that reduces the TP cost, such asthe Faerie Ring(you should have at least 2) and the Emerald Ring. Be sure Reidhas a Black Onyx on, as well as a Warrior Symbol.

Now, head over to where Sekundes is.

Engage.

********************************************************************************BOSS: SEKUNDES--------------

Let me first say something: you won't beat him on your first try(unless you'reat level 100 or something). He's hideously hard and will take many tries beforeyou're skillfull/lucky(more likely lucky) to beat him. This battle isunbelievably frustrating. But don't push yourself. You CAN beat him.

Sekundes is unstoppable. When he's attacking, there is no way to stun him, noway to prevent him from casting an attack, no nothing. For instance, while I dida Burning Force/Rage Laser/Elemental Master combo, he killed my whole party. Hecan and will attack while being attacked; he won't flinch, not even if he'sbeing hit by meteors or by thunders, or by anything. This is what makes him sohard, in part. He's also very fast. He can catch you in a matter of seconds andpummel you into submission. That, combined with his tremendous combos andattacking power, make this bastard one tough MF.

Sekundes uses his "Assault" attacks quite often. He has Tetra Assault, MillionAssault, all of them hitting you a different amount of times and doingtremendous damage. These are usually combo'ed with Sekundes Laser and SekundesCorridor. One of these combos is enough to kill Meredy or Keele. A Sekundes

Corridor attack is enough to slaughter either of the two, too. And SekundesLaser stuns you and hits everybody in a straight line. Words cannot begin todescribe how much you'll be damaged throughout the entire fight by these attacksONLY.

I hope you have 15 Pine Gels, 15 Lemon Gels, 15 Life Bottles and 15 Orange/AppleGels. You will need everyone of them. You see, you could use stuff like Restoreand Resurrection to heal your wounds, but Sekundes moves WAY TOO FAST! It's veryhard to cast a spell in this fight, because chances are Sekundes will beat youto a pulp and make you unable to end the spell you've been casting. So, you'll

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have to rely more on Gels and Bottles to revive and heal. However, whenevergiven the chance, revive/heal with a spell, as they're very useful(Resurrectionfully heals you, and Restore heals a ton and not only one, but various persons).However, try not to cast a spell when you're being cornered by Sekundes(this'llhappen often, sadly) because it's useless. In that case, heal with gels and usethe spells when possible.

The key here is to attack Sekundes constantly and to spread the attack. HaveReid and Max round around one side of the screen and let the others on theother. It's a bit hard to pull this off, but not impossible. Just make sure thatyou're four characters AREN'T in the same side of the battle screen, all bulkedup, because Sekundes will punish you mercilessly if that's the case. If you'respread, Sekundes will move back and forth between both groups -- kicking ass,yes, but kicking LESS ass. When he ends with one group and moves to the otherone, you'll have the chance to cast a spell or to heal/revive your party with anenchantment. Try always to heal whenever you hit the 800s(Sekundes can send youthere in one swift combo) and revive everybody that falls.

It's imperative that you revive everybody. Should you wait for three of yourallies to be dead, you'll have a hard time reviving them. However, I'm notsuggesting you to give up if your three allies are dead; no. Sekundes can killthem all in a combo, so IT IS GOING to happen. In that case, revive, and makethe revived one revive another and so forth. When I beat Sekundes, I had mythree allies dead at least TWICE. And I didn't give up. And you shouldn't,

either.

At the beginning of the battle, have Max start chanting Burning Force, andMeredy and Keele use Shooting Star/Meteor Swarm and Ground Dasher/whatever.Sekundes will close in after both spells are cast, but, if you're lucky, afteryou've cast Burning Force. If that's the case, combo it up(If Sekundes is near,even better, because then Rage Laser/Dark Laser are bound to hit him). By now,Sekundes will be upon you. The Slaughter begins! Escape from there with at leasttwo of your characters(one of them being Max) and run to the other side of thefield. Star chanting Burning Force and make your spell caster heal some woundswith Restore. Try to keep the team separated as often as possible. If you'recornered, soak up the damage until Sekundes sends you flying behind him. That'sthe chance you've been looking for.

Healing is first priority against spell casting, so unless you're completelyhealthy and can absorb some hits, don't cast a spell. Always revive first.Because you're Max, you should look for empty corners and stand there, preparingyour combos. Meanwhile, have the others cast their spell. If you need items,make Reid dispense them(he's not too useful in this battle, but a world betterthan Farah). Patience, my little man, is what you need here. You need to battlevery conservatively. I cannot stress it enough. Max's attack will be the mostdamaging, so try to keep him healthy. You cannot count too much on magic,because spell casters fall easy and need time to cast their spell; time Sekundeswill not grant them(heh). But always try to cast a spell with Keele(unless he'syour healer). He has a better chance of finishing his thing than Meredy.

After you've done 100,000 PTS of DMG to Sekundes(he's got 200,000 HPs), he'llstart getting nasty, using Maxwell extensions(!!!!). He won't use them rightaway; rather, he'll be combo'ing and when you think you're safe, he'll unleashMaxwell Minimus or some other powerful crap upon you and send you to Valhalla.However, this is also when you will win the battle. You shouldn't bother tocount how much damage you've done to him as you battle; just attack him for sometime(a lot of time) until you think you've done around 100,000. Then, look for aspace to cast Indignation. The calling time should be longer but, if Sekundes isdown to 1/2 of his HP, the spell will have a different animation. The backgroundwill be all dark, and Meredy will say some cool things before letting her

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Indignation be cast upon Sekundes, effectively killing him. Yep, when he's downto half of his HP, he'll die in one Indignation. If he doesn't, you still needto damage him.

Heal, attack with Max and his combos, heal some more, and wait for the time foryour Indignation to be shown. It should take some tries but in the end, you willbeat him.

Don't even doubt it.********************************************************************************

You'll get the Derris Emblem and Bragging Rights( :-) ). I'd suggest going outand purchasing some items/doing sidequests, but it's up to you.

************************************

Now that you have beaten him, head out of his cave and go up the staircases. Atthe top, ascend with the elevator and, in the next screen, head to the right.You'll bump into a bifurcation. You can go south to save and heal/buy items atthe outside world. However, should you go up, you'll reach a camping point,along with a bunch of pillars. This is where the Shizel's castle real dealstarts.

++++++++++++++++++++++--SHIZEL'S REAL DEAL--++++++++++++++++++++++

So, what about the name!? Uh, you think it's funny!? WELL, IF YOU DON'T HAVEANYTHING TO SAY, BE LIKE A DISTRACTED TOURIST AND GET LOST!!!!

...

...

Anywayyyy...

There are a bunch of pillars here. The middle area is a resting point. Each

pillar teleports you to a different zone. Start off with first column(left toright).

Walk down the path into an area with a starly background and flying tiles. Thecatch here is to use such tiles to move on to the other side. Right in front ofyou there is one of such tiles; a bit to the left, another tile. Board that oneand go a bit to the south. Board the tile there twice(away and back) to be ableto cross to the other side. Use the tile there and when you arrive at the otherside, take the tile to the left to a platform with a switch. Activate the switchand go back using the same tile. Then, go back again with the tile to the rightand go up and across the tile there. Board the tile you boarded first so it istaken back to its original position. Hop on the tile directly across theentrance and jump into the platform next to it(not the one in front of it). Run

up and up the tile at the top. Once you stop, take the tile that was in front ofthe entrance door back to its original position and then board it again. Hop onthe platform next to it and into the tile that has appeared in front of suchplatform. It'll stop next to another tile. Use it as a bridge to the door there.Open it.

There'll be a monster there. Have Meteor Swarm and Distortion on your shortcuts.Be sure that anybody who has Restore has a Recover TP rating of 4. If thatperson also has some powerful attacking spells, set his/her Attack TP to 5. Dothe same with the other one, except for the Recover Tp thing. Then, engage the

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monster.

********************************************************************************BOSS: ELEMENTLER----------------(Grave Keeper x3)

This battle is easy. Have Max cast Elemental Master while Reid uses Omega DemonChaos on the Grave Keeper. Once they're dead, move on to the Elementler. UseOmega Demon Chaos on it, constantly, along with Meteor Swarm, Elemental Masterand Distortion. Never stop the onslaught of attacks. That way, the monster won'tbe able to cast a single spell and you'll win easily).********************************************************************************

Move on to the next screen. There, approach the altar of sorts at the end toinfuse it with wind craymel energy. You're taken back to the pillar room. Takethe second pillar(from left to right).

Move on into the next screen, where the puzzle room is. There is a crystal nextto you. Along the way, there are multiple blast walls that open up when youapproach them. When you examine the crystal here, it glows for a few secondsbefore releasing a ball of energy heading the way a blast wall is. Should theball hit the wall, it'll dissipate. The trick here is to open the wall byapproaching it right before the ball passes through it(the walls only stay open

for a few seconds) so it makes it. The ball will then attach itself to anothersphere, glow, and part into the next sphere. Pay close attention to the ball andopen the walls when necessary so you're successful.

I should point out that the fifth and sixth spheres are not in the correctposition to transport the ball. When the ball attaches itself to the fourthsphere and is about to shoot, approach the fifth sphere to make it align itselfwith the fourth sphere and receive the ball. However, it'll only align for alimited amount of time, so be sure you time your movements well(make the spherealign itself right after the ball is shot. Otherwise, you'll fail). Do the samewith the sixth sphere. After that, is just about the blast walls. However, theeighth one is also one of those moveable spheres. This one is a lot trickier,though. Aside from having to time your movements well enough for it to receive

the wall, you need to time them enough for the sphere to receive the ball ANDshoot it before retracting! What you need to do here is to let the sphere aloneuntil it grabs the ball. Once it does, wait a few seconds and make it alignitself with the last sphere. It should activate it. Otherwise, keep trying.

When the last sphere glows, the path into the Elementler room opens. Beat themonster the same way you did before and head into the screen with the firealtar. Imbue it with Efreet's energies. You'll be back at the pillar room. Now,take the third one.

Head to the puzzle room. There are three moveable tiles here. One is on theleftmost side of the room, one across the entrance(on the bottom) and one on theright side of the room. Go to the rightmost side of the room, to the first tile.

Move it left, down, left, down, left, down, right, up, left, up and into thesocket(it is obligatory to move this tile first, otherwise it'll be impossibleto get through this). Go to the bottom side of the room and move the tile thereup, left, down, left, down, right, up, left, up. Then, move the last tile up andthen right and into the socket. Tah-dah! Head into the next screen, kill theElementler and then head into the water altar. Infuse Undine's energy there.

Back at the pillar room, take the fourth pillar(you might want to cook someCarbonara, to heal, you know). Head into the puzzle room. Here, you'll be at agiant grid. You'll be at the starting point. There are five different paths to

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be taken. Once you choose a path, you'll have to go through a predetermined roadso you reach the other side. This means that the path is linear, yes. On eachgrid you step on, there'll be multiple roads, but only one of them works. So,basically, they take you by the hand. However, there are items scattered around.You'll have to take all paths to get them all. These items are: Red Bellebane,Red Lavender, Red Sage, Elixir, Red Savory. Beat this "puzzle" and head throughthe other at the other side. Kill the Elementler and imbue the altar withGnome's essence. Afterward, go through the fifth pillar.

As usual, simply head into the puzzle room. Here, there are four pink stones aswell as three blue stones. In each of the room's corners, there is a gravel. Atthe top of the room, there is a circular pattern. When you shoot it with your S.Ring, the gravel dissipates and a pit opens. Out of this pit, blue or pinkflames sprout. You must shove each colored rock into the appropriate pit,according to its color. The gates will close after a bit. If they do, you won'tbe able to open them again. So, how do you work this out? Simple. Put the stonesnext to their gates before opening up them. Two pink should be on the bottom andtop left corners, while two blue should be on the top right corner, while oneblue stone on the bottom right side. Then, shoot the circle and have the pitsengulf the stones. Should a stone not fall, shove it down by yourself. Itshouldn't be hard. Then, head into the next screen, fight the Elementler, andimbue the ice altar with Celsius' powers.

Head through the last pillar and into the puzzle room. Move on and you'll find a

set of four, still crystals and four, flying crystals. This is easy. Each flyingcrystal has its correspondent counterpart on the floor. Basically, the bottomhalf of each crystal is still, on the floor, while the top part is flyingaround. What you need to do here is to freeze the top part once it is atop thebottom part(use the Freeze Ring) so they join. This is very easy. Just go upthe steps here(on the left) and freeze the crystals so they join with theirstill counterparts. It should be easy. Head through the door, battle theElementler, and imbue the altar with Volt's power.

You'll be back at the pillar room. A magical path into Shizel's room will form.I suggest exiting the castle, buying a lot of healing items and healing yourselfup, then saving, coming back to the pillar room and heading up into Shizel's.Before heading up, be sure you're fully prepared.

Have Max, Meredy, Keele and Reid form your party. Set Meteor Swarm/Shooting Starand Holy Lance to your shortcuts. Be sure Reid has Omega Demon Chaos, NeoTempest Swarm, Demon Spiral Hammer and other hard-hitting combos on hisshortcuts. Outfit Max with the best he's got. Set your healer Recover TP to 4 ifhe/she and his/her Attack TP to 5, no matter what spells he's got. The otherone, the non-healer, should have his Attack TP to 5, too. Make sure both spellcaster have something that reduces the time it takes for a spell to be cast, aswell as an item that reduces the TP consumption. That should be enough. Headinto Shizel's now. Move forward through the stairs.

Watch the cutscene.

********************************************************************************BOSS: SHIZEL------------

With the appropriate spells and levels(60-65) this battle should be a piece ofcake.

Most of Shizel's attacks are really weak. Prism Sword misses a lot and her otherspells are rather weak. She has Eternal Finality, which reduces all of yourparty's HP to 1. This can be countered with Aurora Wall(T + S + X) but it can be

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quite tough to pull off such maneuver. It's very easy to prevent Shizel fromcasting this by attacking her relentlessly. A mistake and she may cast it. Butwith the appropriate strategy, she won't.

And what's that strategy? Simple. Move both Max and Reid to the front lines.Have Max cast Aqua Spiral and Burning Force constantly. Meanwhile, have Reid useOmega Demon Chaos almost non-stop. ODC hits Shizel for around 1,000 PTS of DMG ahit -- and it hits eight times! This attack is tremendous for this battle. Youcan keep Shizel at bay for the whole battle while doing insane damage.Meanwhile, Max's Burning Force will do around 3000+ PTS of DMG a hit(screwElemental Force). Holy Lance and Meteor Swarm should be cast constantly. Withthe appropriate equipment, they won't take too long to be cast. Both do a lot ofdamage(especially Holy Lance) and will come in handy.

Should Shizel use Eternal Finality, have Reid heal himself and Max with LemonGels. The spell casters, who should be very near to each other, should healthemselves with Restore. Reid and Max will probably be far away from Restore'scurative circle, so that's why I suggest using Gels. Should somebody die, revivehim/her immediately. You can't afford to lose a character.

So, yeah, that's about it. Hammer Shizel with Omega Demon Chaos and HolyLance/Meteor Swarm until she dies.********************************************************************************

It's not over yet(pssst, you're playing a PSX RPG, bud)

********************************************************************************BOSS: NEREID SHIZEL-------------------

This battle will be LONG!!!!!! Not tough, but bloody long. It seemed to drag onforever.

Nereid has a ton of spells at his disposal. Most of them are the highest-levelelemental spells(thunder, water, etc, not Meteor Swarm or anything like that)which don't do a lot of damage. He also has some of his own personal spells,like Summon Pluto and Nihilist(sp?) Night. Nihilist Night is weak, but Summon

Pluto is very, very powerful. However, not powerful enough to kill Meredy orKeele(level 60-65, remember that!). You will have to heal, yes, but not as oftenas you could be led to believe. And even then, you can waste your Elixirs, Gelsand all of that, now that you're at the game's final battle.

Reid should hammer Nereid with Omega Demon Chaos while Holy Lance and MeteorSwarm are cast constantly. I suggest putting Omega Demon Chaos to Reid's circleshortcut so you just have to blast that button and let the spell be cast. Samefor R2/L2(Meteor Swarm/Holy Lance). Max will have a tough time casting hisattacks, because even though Nereid can be quite easy, he still attacks VERYoften, meaning you won't have too much time to spend on Max's skills, which takea lot of time to be cast. However, the spell onslaught along with ODC's constantuse will turn Nereid into dust in no time.

After you kill him, Nereid will use an attack. It's something about the OuterLimits(it's an awesome name). When he casts such attack, you will take enormousdamage and start dying. Once you see the attack being cast(everything turnsyellow, white and explosive on the background while you jump around being hit)press and hold X, S, T at the same time. If done correctly, Reid will castInfinity Revive and save you. Otherwise, everything will have gone caput.

Yeah, it sounds like a lame strategy. But trust me, this thing is so easy, it'snot even funny. Just be sure you have a lot of time to spend. And be sure you

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save yourself when Outer Limits(or whatever) is cast.********************************************************************************

BAMBINO!!!! FINESTRA!!!! GRAN FINALE!!! CIAO!!!

(...)

################################################################################--------------------------------------------------------------------------------  BESTIARY--------------------------------------------------------------------------------################################################################################

????(1,000 HP, 300 EXP, 800 G)Items: Life Bottle(100%), Orange Gel(100%)

----

AC Roper(7,940 HP, 904 EXP, 1,254 G)Items: Lemon Gel(35%), Pine Gel8(8%)

----

Air Slicer(4,100 HP, 87 EXP, 563 G)

Items: Red Satay(18%), Lemon Gel(15%)

----

Anchor Lizard(8,500 HP, 212 EXP, 1,150 G)Items: Melange Gel(12%), Beet(35%)

----

Antler(10,500 HP, 957 EXP, 2,100 G)Item: Savory(1%), Melange Gel(8%)

----

Aquaspin(3,500 HP, 68 EXP, 180 G)Item: Tuna(50%)

----

Arachnid(6,850 HP, 158 EXP, 600 G)Item: Resist Ring(20%), Panacea Bottle(10%)

----

Arche(6,000 HP, 10,000 EXP, 0 G)Item: Arche Ribbon(100%)

----

Archer(600 HP, 14 EXP, 72 G)Item: Bread(35%), Spectacles(50%)

----

Arms(4,500 HP, 70 EXP, 150 G)Item: Orange Gel(8%), Panacea Bottle(8%)

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----

Arrow Tail(420 HP, 12 EXP, 30 G)Item: Apple Gel(15%), Orange Gel(8%)

----

Axe Break(8,000 HP, 184 EXP, 710 G)Item: Egg(20%), Sage(1%)

----

Baldie(3,800 HP, 94 EXP, 260 G)Item: Apple Gel(5%), Orange Gel(3%)

----

Bandersnatch(12,000 HP, 722 EXP, 2,120 G)Item: Tomato(20%), Miracle Gel(13%)

----

Bandit(900 HP, 10 EXP, 36 G)

Item: Cheese(30%), Thief's Cape(12%)

----

Beast Bear(750 HP, 16 EXP, 40 G)Item: Bear Meat(50%), Tuna(15%)

----

Beast Ogre(12,000 HP, 625 EXP, 1,600 G)Item: Lemon Gel(15%), Star Mace(10%)

----

Beet Beast(6,000 hp, 105 exp, 615 g)Item: Beet(25%), Orange Gel(5%)

----

Bigfoot(9,999 hp, 196 exp, 1,200 G)Item: Sage(7%), Pine Gel(8%)

----

Birial Guard(5,000 HP, 0 exp, 0 G)Item: ---

----

Blood Bitter(3,500 HP, 50 EXP, 128 G)Item: Carrot(35%), Orange Gel(15%)

----

Blood Slime(7,000 G, 858 EXP, 1,900 G)Item: Lemon Gel(35%), Elixir(1%)

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----

Blood Sucker(3,000 HP, 82 EXP, 418 G)Item: Panaceas Bottle(10%)

----

Blue Roper(5,540 HP, 82 EXP, 256 G)Item: Lemon Gel(10&), Syrup Bottle(15%)

----

Bone Knight(2,950 HP, 50 EXP, 158 G)Item: Potato(18%), Nimble Rapier(10%)

----

Brown Pot(800 HP, 12 EXP, 72 G)Item: Panacea Bottle(15%), Syrup Bottle(3%)

----

Buffalo(9,900 HP, 625 EXP, 1800 G)

Item: Orange Gel(25%)

----

Bullfrog(8,400 HP, 158 EXP, 760 G)Item: Cucumber(25%), Pine Gel(8%)

----

Carvadole(5,800 HP, 196 EXP, 850 G)Item: Apple Gel(20%), Red Satay(10%)

----

Caveman(12,400 HP, 695 EXP, 1,700 G)Item: Orange Gel(20%), Life Bottle(20%)

----

Celsius(33,333 HP, 4,000 EXP, 0 G)Item: Resist Ring(100%), Freeze Charm(100%)

----

Chamballoon(1 HP, 0 EXP, 0 G)Item: Cheese(1%), Lettuce(1%)

----

Chimaera(4,880 HP, 82 EXP, 300 G)Item: Lemon Gel(10%), Pine Gel(3%)

----

Clay Golem(12,000 HP, 293 EXP, 1,900 G)Item: Pine Gel(12%), Miracle Gel(6%)

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----

Cress(9,999 HP, 10,000 EXP, 0 G)Item: Cress's Bandana(100%)

----

Criminal(4,500 HP, 50 EXP, 150 G)Item: Apple Gel(25%), Orange Gel(20%)

----

Crusher(1,800 HP, 36 EXP, 160 G)Item: Apple Gel(10%), Buckler(2%)

----

Culprit(5,500 HP, 75 EXP, 450 G)Item: Orange Gel(20%), Demon Javelin(8%)

----

Cuttlebone(8,500 HP, 386 EXP, 1,111 G)

Item: Lemon Gel(105), Pine Gel(8%)

----

Dark Disaster(7,500 HP, 264 EXP, 950 G)Item: Lemon Gel(10%), Dark Bottle(3%)

----

Dark Servant(2,200 HP, 105 EXP, 510 F)Item: Dark Bottle(8%), Apple Gel(12%)

----

Deadly Insect(12,000 HP, 825 EXP, 2,200 G)Item: Panacea Bottle(10%), Miracle Gel(6%)

----

Death(6,000 HP, 196 EXP, 1,422 G)Item: Orange Gel(15%), Pine Gel(8%)

----

Dinosaur(18,000 HP, 722 EXP, 2,100 G)Item: Life Bottle(15%), Elixir(1%)

----

Direwolf(3,000 HP, 50 EXP, 120 G)Item: Apple Gel(18%), Potato(30%)

----

Dodo(3,500 HP, 58 EXP, 250 G)Item: Egg(25%)

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----

Dragon Tooth(10,000 HP, 322 EXP, 1, 240 G)Item: Apple Gel(15%), Protect Ring(10%)

----

Drake(4,500 HP, 85 EXP, 330 G)Item: Orange Gel(13%), Lemon Gel(5%)

----

Druid(3,000 HP, 85 EXP, 288 G)Item: Lemon Gel(10%), Life Bottle(3%)

----

Duelist(12,000 HP, 566 EXP, 2,500 G)Item: Lemon Gel(10%), Lavender(1%)

----

Efreet(24,000 HP, 2723 EXP, 0 G)

Item: : Black Onyx(100%), Life Bottle(100%)

----

Egg Bear(3,200 HP, 32 EXP, 90 G)Item: Bear Meat(40%)

----

Egg Trader(500 HP, 0 EXP, 0 G)Item: ---

----

Elementler(80,000 HP, 23,456 EXP, 12, 345 G)Item: Pine Gel(100%), Elixir(100%), Miracle Gel(100%)

----

Empty Doll(60,000 HP, 0 EXP, 0 G)Item: ---

----

Escargot(5,140 HP, 153 EXP, 643 G)Item: Orange Gel(13%), Pine Gel(7%)

----

Evil Needle(410 HP, 10 EXP, 36 G)Item: Panacea Bottle(3%)

----

Evil Ripper(10,000 HP, 2,100 EXP, 1,050 G)Item: Lemon Gel(35%), Resist Ring(5%)

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----

Evil Star(5, 345 HP, 94 EXP, 347 G)Item: Apple Gel(10%), Lemon Gel(3%)

----

Fake(10,000 HP, 2,100 EXP, 1,050 G)Item: Life Bottle(100%), Pine Gel(50%)

----

Falsea Horn(5,200 HP, 102 EXP, 220 G)Item: Goat Horn(35%), Orange Gel(10%)

----

Feather Magic(2,650 HP, 82 EXP, 520 G)Item: Apple Gel(15%), Gret Sword(13%)

----

Firebird(1,800 HP, 58 EXP, 128 G)

Item: Tomato(20%), Flamberge(12%)

----

Firebug(7,800 HP, 825 EXP, 860 G)Item: Lemon Gel(20%), Flare Bottle(5%)

----

Fire Cloud(4,800 HP, 657 EXP, 1,200 G)Item: Beet(20%), Flare Cape(2%)

----

Fire Flyer(5,500 HP, 264 EXP, 850 G)Item: Flare Bottle(10%)

----

Fire Warrior(13,400 HP, 722 EXP, 2,600 G)Item: Chaos Shield(12%), Red Satay(15%)

----

Float Dragon(9,600 HP, 510 EXP, 1,440 G)Item: Pine Gel(10%), miracle Gel(5%)

----

Flying Pulp(6,900 HP, 458 EXP, 1,307 G)Item: Pine Gel(10%), Miracle Gel(3%)

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Flying Soul(3,800 HP, 115 EXP, 520 G)Item: Melange Gel(5%), Lemon Gel(8%)

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Forest Hawk(1,200 HP, 32 EXP, 112 G)Item: Apple Gel(10%), Orange Gel(5%)

----

Fungus(6,660 HP, 58 EXP, 222 G)Item: Life Bottle(10%)

----

Fungusnail(7,650 HP, 82 EXP, 256 G)Item: Banana(18%), Pine Gel(10%)

----

Gallow(3,600 HP, 54 EXP, 180 G)Item: Apple Gel(10%), Lemon Gel(5%)

----

Gallows Bird(3,400 HP, 105 EXP, 412 G)

Item: Spectacles(25%), Lemon Gel(6%)

----

Gas Cloud(1,600 HP, 50 EXP, 150 G)Item: Panacea Bottle(20%), Lemon Gel(5%)

----

Gentallman(7,600 HP, 145 EXP, 765 G)Item: Orange Gel(8%), Savory(1%)

----

Ghoul(3,100 HP, 40 EXP, 100 G)Item: Apple Gel(12%), Potato(30%)

----

Giant Spider(1,850 HP, 36 EXP, 80 G)Item: Panacea Bottle(8%), Poison Thorn(10%)

----

Gnome(16,610 HP, 3,000 EXP, 2 G)Item: Moon Crystal(100%), Rune Bottle(100%)

----

Grappler(4,800 HP, 94 EXP, 350 G)Item: Spectacles(18%), Elven Boots(2%)

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Grasshopper(6,500 HP, 105 EXP, 540 G)Item: Apple Gel(15%), Banana(25%)

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Grave Keeper(9,000 HP, 410 EXP, 1,299 G)Item: Lemon Gel(10%), Miracle Gel(3%)

----

Green Roper(940 HP, 16 EXP, 60 G)Item: Lettuce(35%), Life Bottle(3%)

----

Grim Reaper(1,800 HP, 36 EXP, 140 G)Item: Dark Bottle(20%), Reverse Doll(10%)

----

Grizzly(4,500 HP, 50 EXP, 130 G)Item: Bear Meat(38%), Orange Gel(5%)

----

Guardian(30,000 HP, 3,000 EXP, 210 G)

Item: Rune Bottle(100%), Pine Gel(100%)

----

Guitaricle(6,8000 HP, 229 EXP, 1,723 G)Item: Purple Satay(12%), Elixir(1%)

----

Gunner(10,000 HP, 1,066 EXP, 2,500 G)Item: Wonder Bag(4%), Miracle Gel(15%)

----

Hard Horn(6,200 HP, 115 EXP, 436 G)Item: Apple Gel(5%), Earth Blade84%)

----

Harpy(650 HP, 14 EXP, 66 G)Item: Apple Gel(15%), Spectacles(10%)

----

Heavy Lifter(2,800 HP, 50 EXP, 111 G)Item: Apple Gel(12%), Pasta(35%)

----

Heavy Snake(5,500 HP, 115 EXP, 400 G)Item: Tusk Meat(20%), Bone Knuckle(10%)

----

Hell Hound(3,900 HP, 74 EXP, 430 G)Item: Apple Gel(15%), Orange Gel(8%)

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Hellkite(11,200 HP, 722 EXP, 3,333 G)Item: Sage(10%), Red Sage(8%)

----

Hershel(840 HP, 0 EXP, 0 G)Item: ---

----

Hominicle(15,000 HP, 229 EXP, 890 G)Item: Panyan(15%), Lavender(1%)

----

Hornet(900 HP, 42 EXP, 120 G)Item: Panacea Bottle(12%)

----

Horse Knight(12,500 HP, 510 EXP, 1,550 G)

Item: Rune Bottle(15%), Order Shield(8%)

----

Hunchback(3,900 HP, 115 EXP, 740 G)Item: Lemon Gel(10%), Pine Gel(3%)

----

Hunger Blood(8,200 HP, 386 EXP, 1,110 G)Item: Lemon Gel(10%), Tusk Meat(25%)

----

Hunter(3,000 HP, 76 EXP, 224 G)Item: Spectacles(10%), Lemon Gel(5%)

----

Hyades(Armored)(128,000 HP, 30,000 EXP, 0 G)Item: ---

----

Hyades(Human)(45,000 HP, 4,000 EXP, 30 G)Item: Mental Bracelet(100%), Egg(100%)

----

Ice Tiger(5,500 HP, 105 EXP, 600 G)Item: White Satay(15%), Orange Gel(10%)

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Ice Warrior(5,200 HP, 115 EXP, 780 G)Item: Orange Gel(12%), Ice Coffin(4%)

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Imp Bell(5,500 HP, 181 EXP, 950 G)Item: Squid(20%), Orange Gel(12%)

----

Impulse(6,000 HP, 386 EXP, 1,870 G)Item: Lemon Gel(10%), Rune Bottle85%)

----

Inferian Guard(5,000 HP, 200 EXP, 300 G)Item: Steel Sword(100%)

----

Insect Plant(8,800 HP, 115 EXP, 500 G)Item: Kirima(25%), Lemon Gel(10%)

----

Iron Golem(3,400 HP, 94 EXP, 1,000 G)

Item: Lemon Gel(7%), Square Shield(8&)

----

Jin(11,000 HP, 625 EXP, 1,950 G)Item: Flare Bottle(22%)

----

Jungler(5,400 HP, 200 EXP, 100 G)Item: Orange Gel(20%), Life Bottle(20%)

----

Kick Frog(1,500 HP, 24 EXP, 80 G)Item: Apple Gel(15%), Orange Gel(8%)

----

Killer Bee(1,600 HP, 94 EXP, 282 G)Item: Apple Gel(15%), Lemon Gel(5%)

----

King Frog(3,400 HP, 32 EXP, 120 G)Item: Apple Gel(15%), Orange Gel(8%)

----

Kraaken(11,200 HP, 566 EXP, 1,111 G)Item: Poison Charm(8%), Squid(20%)

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Kubitoom(5,000 HP, 212 EXP, 1,150 G)Item: Konia(25%), Lemon Gel(13%)

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Ladybug(4,400 HP, 566 EXP, 1,360 G)Item: Panacea Bottle(15%), Tomato(20%)

----

Lakamar(16,000 HP, 791 EXP, 2,222 G)Item: Miracle Gel(15%), Kaiser Fist(20%)

----

Lamia(10,000 HP, 410 EXP, 1,412 G)Item: Life Bottle(12%), Bellebane(1%)

----

Leech(4,500 HP, 166 EXP, 620 G)Item: Lemon Gel(13%), Miracle Gel(4%)

----

Living Armor(200,000 HP, 0 EXP, 0 G)

Item: ---

----

Living Dead(4,000 HP, 68 EXP, 185 G)Item: Orange Gel(10%), Lemon Gel(3%)

----

Living Sword(4,500 EXP, 105 EXP, 555 G)Item: Lemon Gel(3%), White Satay(12%)

----

Lost Soul(4,500 HP, 82 EXP, 480 G)Item: Orange Gel(12%), Pine Gel(6%)

----

Mad Eel(4,500 HP, 54 EXP, 80 G)Item: Panacea Bottle(12%), Kirima(25%)

----

Mad Needle(2,800 HP, 58 EXP, 112 G)Item: Panacea Bottle(25%)

----

Madman(7,500 HP, 166 EXP, 928 G)Item: Apple Gel(15%), Potato(25%)

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Mage(850 HP, 22 EXP, 80 G)Item: Lemon Gel(35%), Apple Gel(15%)

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Mahogany(850 HP, 16 EXP, 36 G)Item: Apple Gel(8%), Tomato(40%)

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Man Eater(7,500 HP, 94 EXP, 211 G)Item: Lemon Gel(8%), Kirima(15%)

----

Maxwell(34,000 HP, 34,002 EXP, 0 G)Item: Faerie Ring(100%), Omni Weapon(100%), Elixir(100%)

----

Mechscorpion(9,600 HP, 596 EXP, 1,840 G)Item: Panacea Bottle(13%)

----

Medusa(9,5000 HP, 657 EXP, 2,320 G)

Item: Panacea Bottle(18%), Reviverser(1%)

----

Mega Death(9,600 HP, 458 EXP, 1,450 G)Item: Purple Satay(4%), Bellebane(3%)

----

Melting Pot(3,500 HP, 50 EXP, 120 G)Item: Life Bottle(10%)

----

Metallicore(4,600 HP, 537 EXP, 1,911 G)Item: Lemon Gel(12%), Pine Gel(6%)

----

Minicoid(600 HP, 21 EXP, 50 G)Item: Tofu(5%)

----

Mirage Knight(12,000 HP, 1,225 EXP, 1,364 G)Item: Lemon Gel(18%), Wakeup Charm(1%)

----

Mist(3,600 HP, 181 EXP, 876 G)Item: Syrup Bottle(13%), Spectacles(25%)

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Mocking Plant(1,500 HP, 21 EXP, 82 G)Item: Panacea Bottle(5%), Lettuce(30%)

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Monk(500%, 8 EXP, 12 G)Item: ---

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Mounticore(2,200 HP, 32 EXP, 100 G)Item: Apple Gel(15%), Orange Gel(10%)

----

Mountworm(8,350 HP, 184 EXP, 810 G)Item: Lemon Gel(10%), Miracle Gel(6%)

----

Murder(7,200 HP, 115 EXP, 550 G)Item: Lemon Gel(13%), Pine Gel(10%)

----

Mythril Golem(11,100 HP, 858 EXP, 6,000 G)

Item: Lemon Gel(15%), Miracle Gel(8%)

----

Nereid(Demon)(300,000 HP, 0 EXP, 0 G)Item: ---

----

Nereid(Horror # 1)(300,000 HP, 0 EXP, 0 G)Item: ---

----

Nereid(Horror # 2)(160,000 HP, 60,000 EXP, 0 G)Item: ---

----

Nereid(Human)(160,000 HP, 63,000 EXP, 0 G)Item: Hourglass870%), Reverse Doll(70%), Rune Bottle(20%)

----

Neuroid(5,000 HP, 212 EXP, 755 G)Item: Orange Gel(15%), Strike Axe(12%)

----

Night Flyer(3,333 HP, 82 EXP, 312 G)Item: Apple Gel(20%), Milk(12%)

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Night Raid(450 HP, 12 EXP, 28 G)Item: Apple Gel(12%), Panacea Bottle(5%)

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Nightwing(7,750 HP, 596 EXP, 1,425 G)Item: Apple Gel(20%), Orange Gel(15%)

----

Nocturnal Fly(8,000 HP, 566 EXP, 1,666 G)Item: Lemon Gel(15%), Pine Gel(8%)

----

Octoslime(4,888 HP, 68 EXP, 188 G)Item: Squid(50%)

----

Ogre(6,000 HP, 85 EXP, 125 G)Item: Rice(2%%), Orange Gel(8%)

----

Old Mage(6,500 HP, 458 EXP, 1,350 G)

Item: Rune Bottle(18%)

----

Orc Jelly(1,200 HP, 21 EXP, 80 G)Item: Apple Gel(22%), Orange Gel(8%)

----

Orcrot(6,000 HP, 85 EXP, 334 G)Item: Cabbage(35%), Kirima(25%)

----

Owlfish(8,500 HP, 510 EXP, 1,875 G)Item: Pine Gel(8%), Tuna(25%)

----

Phantom(3,200 HP, 54 EXP, 140 G)Item: Apple Gel(5%), Orange Gel(3%)

----

Phoenix(11,800 HP, 566 EXP, 1,111 G)Item: Melange Gel(10%), Flare Bottle(15%)

----

Pink Hopper(6,500 HP, 229 EXP, 1,320 G)Item: Carrot(25%), Pine Gel(5%)

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Pirate(3,500 HP, 82 EXP, 380 G)Item: Tuna(20%), Squid(20%)

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Poison Toad(4,320 HP, 94 EXP, 260 G)Item: Lemon Gel(8%), Pine Gel(5%)

----

Poltergeist(2,500 HP, 76 EXP, 190 G)Item: Apple Gel(15%), Orange Gel(8%)

----

Powerplant(12,000 HP, 145 EXP, 450 G)Item: Lemon Gel(8%), Banana(20%)

----

Prairie Hawk(3,000 HP, 76 EXP, 160 G)Item: Egg(40%), Apple Gel(35%)

----

Purse Beetle(3,400 HP, 92 EXP, 615 G)

Item: Mélange Gel(8%), Panacea Bottle(8%)

----

Ranger(8,500 HP, 595 EXP, 1,555 G)Item: Spectacles(35%), Pine Gel(13%)

----

Rapid Rabbit(4,950 HP, 92 EXP, 555 G)Item: Carrot(40%), Rabbit's Foot(3%)

----

Rassius(4,408 HP, 1,000 EXP, 0 G)Item: Heal Bracelet(100%), Leather Cape(100%)

----

Red Dragoon(24,000 HP, 1,643 EXP, 4,317 G)Item: Lavender(5%)

----

Red Pudding(3,800 HP, 566 EXP, 1550 G)Item: Lemon Gel(20%), Pine Gel(15%)

----

Red Roper(1,600 HOP, 27 EXP, 80 G)Item: Apple Gel(10%), Lemon Gel(5%)

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Red Sizzer(500 HP, 10 EXP, 36 G)Item: Shrimp(50%), Spectacles(8%)

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Rem(100,000 HP, 40,960 EXP, 0 G)Item: Reflect Ring(100%), Rune Bottle(100%)

----

Reptile(2,900 HP, 82 EXP, 450 G)Item: Lemon Gel(10%), Pine Gel(3%)

----

Revenant(11,500 HP, 510 EXP, 1,650 G)Item: Pine Gel(10%), Miracle Gel(3%)

----

River Sickle(2,950 HP, 82 EXP, 450 G)Item: Apple Gel(15%), Black Satay(15%)

----

Rock Golem(2,500 HP, 18 EXP, 60 G)

Item: Apple Gel(30%), Tofu(13%)

----

Rocky Hawk(580 HP, 14 EXP, 36 G)Item: Egg(30%)

----

Rogue(3,600 HP, 58 EXP, 260 G)Item: Spectacles(18%), Pine Gel(5%)

----

Roller Snail(3,200 HP, 92 EXP, 380 G)Item: life Bottle(15%), Holy Bottle822%)

----

Rooter(9,000 HP, 537 EXP, 1,080 G)Item: Spectacles(20%), Pine Gel(13%)

----

Sage(6,000 HP, 484 EXP, 1,820 G)Item: Life Bottle(10%), Melange Gel(3%)

----

Savage Beast(7,400 HP, 196 EXP, 920 G)Item: Carrot(20%), Orange Gel818%)

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Scorpion(1,800 HP, 32 EXP, 80 G)Item: Panacea Bottle(8%)

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Sea Horse(4,00 HP, 94 EXP, 580 G)Item: Apple Gel(15%), Life Bottle(5%)

----

Sea Slug(850 HP, 21 EXP, 30 G)Item: Panacea Bottle(10%), Cucumber(28%)

----

Seaspin(7,500 HP, 433 EXP, 1,220 G)Item: Lemon Gel(10%), Tuna(25%)

----

Sekundes(200,000 HP, 60,000 EXP, 0 G)Item: Derris Emblem(100% -- during a scene after the battle)

----

Shadow(100,324 HP, 32, 768 EXP, 0 G)

Item: Force Ring(100%), Rune Bottle(100%)

----

Shaman(3,000 HP, 82 EXP, 530 G)Item: Spectacles(15%), Rune Bottle(5%)

----

Shileska Guard(8,000 HP, 100 EXP, 100 G)Item: Apple Gel(30%), Panyan/40%), White Satay(100%)

----

Shizel(120,000 HP, 50,000 EXP, 0 G)Item: Elixir(100%), All-divide(100%), Watercloud(100%)

----

Siren(52,000 HP, 8,998 EXP, 3,000 G)Item: Trident(100%), Sephira(100%)

----

Skeleton(2,100 HP, 36 EXP, 90 G)Item: Carrot(18%), Bastard Sword(3%)

----

Skull Warrior(8,000 HP, 196 EXP, 822 G)Item: Orange Gel(15%), Melange Gel(10%)

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Sky Keeper(8,000 HP, 537 EXP, 2,500 G)Item: Miracle Gel(10%)

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Squire(10,000 HP, 510 EXP, 1,155 g)Item: Spectacles(20%), Kirima(13%)

----

Stinger(12,000 HP, 625 EXP, 1,600 g)Item: Panacea Bottle(8%), Lemon Gel(15%)

----

Storm Claw(7,800 HP, 233 EXP, 940 G)Item: Egg(35%), Lemon Gel(10%)

----

Striker(1,200 HP, 27 EXP, 72 G)Item: Bread(35%), Apple Gel(15%)

----

Stronghorn(7,600 HP, 196 EXP, 1,020 G)

Item: Lemon Gel(12%), Lovely Mitten(7%)

----

Super Star(12,000 HP, 484 EXP, 1,232 g)Item: Pine Gel(10%), Reverse Doll(10%)

----

Swampthing(11,200 HP, 695 EXP, 2,440 G)Item: Lemon Gel(10%), Pine Gel(3%)

----

Sword Soldier(780 HP, 14 EXP, 63 G)Item: Bread(40%), Long Sword(2%)

----

Sylph(6,600 HP, 1,929 EXP, 0 g)Item: Protect Ring(100%), Life Bottle(100%)

----

Tallman(8,000 HP, 181 EXP, 666 G)Item: Miracle Gel(12%), Panacea Bottle(13%)

----

Tarantula(3,800 HP, 68 EXP, 160 g)Item: Lemon Gel(10%), Panacea Bottle(13%)

----

Tentacle Plant(7,000 HP, 127 EXP, 812 G)Item: Panacea Bottle(8%), Amango(25%)

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Tentacles(11,600 HP, 1,250 EXP, 1,360 G)Item: Kiwi(15%), Mental Bracelet(5%)

----

Termigun(13,400 HP, 756 EXP, 2,500 g)Item: Lemon Gel(20%), Pine Gel(13%)

----

Terror(5,000 HP, 140 EXP, 500 G)Item: Panacea Bottle(10%)

----

Tetratusk(3,500 HP, 92 EXP, 420 G)Item: Tusk Meat(50%), Protect Ring(8%)

----

Thug(1,000 HP, 21 EXP, 80 G)

Item: Spectacles(25%), Apple Gel(12%)

----

Thunder Sword(11,000 HP, 158 EXP, 740 G)Item: Black Satay(15%), Dao Blade(1%)

----

Toriton(8,500 HP, 322 EXP, 1,020 G)Item: Pine Gel(10%), Miracle Gel(5%)

----

Trent(11,000 HP, 158 EXP, 748 G)Item: Apple Gel(12%), Kirima(35%)

----

Trigon(12,000 HP, 1,800 EXP, 2,810 G)Item: Lavender(10%), Bellebane(11%)

----

Troll(2,400 HP, 36 EXP, 200 G)Item: Apple Gel(15%), Savory(1%)

----

Tropics Worm(4,200 HP, 58 EXP, 155 G)Item: Apple Gel(15%), Orange Gel(8%)

----

Turnturtle(14,000 HP, 510 EXP, 1,360 G)Item: Lemon Gel(12%), Bellebane(1%)

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Witch(450 HP, 14 EXP, 72 G)Item: Spectacles(25%), Pasta(45%)

----

Wizard(9,800 HP, 620 EXP, 1,000 G)Item: Rune Bottle(25%), Savory(3%)

----

Woods Worm(1,700 HP, 24 EXP, 100 G)Item: Apple Gel(15%), Orange Gel(8%)

----

Wyvern(3,500 HP, 82 EXP, 650 G)Item: Apple Gel(15%), Lemon Gel(15%)

----

Zeibel(540 HP, 0 EXP, 0 G)

Item: ---

----

Zombie(1,300 HP, 14 EXP, 60 G)Item: Apple Gel(20%), Orange Gel(5%)

################################################################################--------------------------------------------------------------------------------  ITEMS--------------------------------------------------------------------------------################################################################################

ITEM BUYING PRICE SELLING PRICE EFFECTSApple Gel 100 G 50 G Heals 30% of ally HPBellebane N/A 800 G Permanently adds +1 to EvadeElixir N/A 10,000 G Completely restores TP and HPLavender N/A 1,000 G Permanently adds +1 to StrengthLemon Gel 2,500 G 1,250 G Restores 60% of ally HPMélange Gel 1,000 G 500 G Restores 30% of ally TP and HPMiracle Gel 6,000 G 3,000 G Restores 60% of ally TP and HPOrange Gel 200 G 1,000 G Restores 30% of ally TPPine Gel 3,000 G 1,500 G Restores 60% of ally TPRed Bellebane N/A 1,450 G Permanently adds +2 to EvadeRed Lavender N/A 1,800 G Permanently adds +2 to Strength

Red Sage N/A 1,000 G Permanently increases HP by 10%Red Savory N/A 1,400 G Permanently increases TP by 10%Sage N/A 600 G Permanently increases HP by 50%Savory N/A 800 G Permanently increases TP by 5%Tuna Gel 150 G 75 G Periodically regenerates HPBanrea N/A 1,000 G Revives, fully heals TP/HP, cures  Poison, Stun, Freeze and WeakColain's Pot N/A 300 G Random EffectsDried Peels N/A 400 G Completely restores TP and HPFirewood Bug N/A 100 G Cures Poison, Stun and Weak

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Goat Horn N/A 180 G Revives a dead allySnow Tomatoes N/A 100 G Restores 10% of ally TPCharm Bottle N/A 1,250 G 30% discount at shopsDark Bottle 200 G 100 G Increases encounter rateFlare Bottle 600 G 300 G Increases Attack by 30%, while  reducing Defense by 20%.Holy Bottle 200 G 100 G Reduces encounter rateLife Bottle 400 G 200 G Revives a dead allyMiracle Charm N/A 3,000 G 50% discount at storesPanacea Bottle 160 G 80 G Cures status aliments(physical)Rune Bottle N/A 2,400 G Transforms one item into anotherSyrup Bottle 1,200 G 600 G Protects against freeze, poison,  stun, but reduces attack by 20%All Divide N/A 1,000 G Halves all damage(yours and the  enemy's)Bush Baby N/A 1,2000 G Sellable at Jini AuctionButton N/A 80 G Sellable at Jini AuctionCrib Sheet 10,000 G 100 G Sellable at Jini AuctionDonies Potpurri N/A 800 G Sellable at Jini AuctionDrama Script N/A 1,500 G Sellable at Jini AuctionEarth Crystal N/A 3,000 G Vitality of Earth Craymel +2Earth Shard N/A 500 G Vitality of Earth Craymel +1Face Powder N/A 200 G Sellable at Jini AuctionFire Crystal N/A 3,000 G Vitality of Fire Craymel +2

Fire Shard N/A 500 G Vitality of Fire Craymel +1Golden Choker N/A 1,200 G Sellable at Jini AuctionHourglass 100,000 G 3,000 G Freezes all enemiesLight Crystal N/A 3,000 G Vitality of Light Craymel +2Light Shard N/A 500 G Vitality of Light Craymel +1Losagna's DressN/A 800 G Sellable at Jini AuctionShadow Crystal N/A 3,000 G Vitality of Shadow Craymel +2Shadow Shard N/A 500 G Vitality of Shadow Craymel +1Silver Cage N/A N/A Story-itemSnow Crystal N/A 3,000 G Vitality of Ice Craymel +2Snow Shard N/A 500 G Vitality of Ice Craymel +1Spectacles 50 G 25 G Scans an enemy's HP and others.Uchiwa N/A 100 G Sellable at Jini Auction

Volt Crystal N/A 3,000 G Vitality of Volt Craymel +2Volt Shard N/A 500 G Vitality of Volt Craymel +1Water Crystal N/A 3,000 G Vitality of Water Craymel +2Water Shard N/A 500 G Vitality of Water Craymel +1Wind Bell N/A 400 G Sellable at Jini AuctionWind Crystal N/A 3,000 G Vitality of Wind Craymel +2Wind Shard N/A 500 G Vitality of Wind Craymel +1

################################################################################--------------------------------------------------------------------------------  EQUIPMENT--------------------------------------------------------------------------------################################################################################

 ________________________________________________________________________________ //////////////////////////////////////////////////////////////////////// WEAPONS¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

********************************************************************************SWORDS--------------------------------------------------------------------------------NAME STATS SPECIAL NOTESBastard Sword 180 Slash; 175 Thrust--------------------------------------------------------------------------------

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Dao Blade 295 Slash; 285 Thrust--------------------------------------------------------------------------------Destroyer 440 Slash; 440 Thrust Increases chance of critical h.--------------------------------------------------------------------------------Earth Blade 410 Slash; 405 Thrust Earth element.--------------------------------------------------------------------------------Eternal Sword 890 Slash; 850 Thrust Time element; occasionally  causes spell to hit twice an  enemy.--------------------------------------------------------------------------------Excalibur 615 Slash; 590 Thrust Occasionally regenerates 4%  5 Luck of HP when the enemy is hit.--------------------------------------------------------------------------------Flamberge 320 Slash; 320 Thrust Fire element; occasionally  shoots fireballs.--------------------------------------------------------------------------------Flame Sword 610 Slash; 605 Thrust Fire element.  5 Accuracy--------------------------------------------------------------------------------Ice Coffin 475 Slash; 460 Thrust Ice element.  15 Accuracy.--------------------------------------------------------------------------------Knight Saber 150 Slash; 120 Thrust--------------------------------------------------------------------------------

Last Fencer 765 Slash; 758 Thrust Occasionally regenerates 4%  10 Accuracy. of HP when enemy is hit.--------------------------------------------------------------------------------Long Sword 70 Slash; 70 Thrust--------------------------------------------------------------------------------Nimble Rapier 200 Slash; 320 Thrust  10 Accuracy--------------------------------------------------------------------------------Ninja Sword 740 Slash; 720 Thrust  10 Accuracy--------------------------------------------------------------------------------Ogre Sword 500 Slash; 470 Thrust--------------------------------------------------------------------------------

Rapier 80 Slash; 140 Thrust  10 Accuracy.--------------------------------------------------------------------------------Saber 105 Slash; 85 Thrust.-------------------------------------------------------------------------------Shamsel 260 Slash; 200 Thrust--------------------------------------------------------------------------------Saw Saber 355 Slash; 350 Thrust  5 Accuracy--------------------------------------------------------------------------------Voltic Sword 550 Slash; 565 Thrust Volt element.  10 Accuracy--------------------------------------------------------------------------------

Vorpal Sword 735 Slash; 710 Thrust Water element.--------------------------------------------------------------------------------

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********************************************************************************LONG SWORDS--------------------------------------------------------------------------------NAME STATS SPECIAL NOTESDragon Vein 670 Slash; 650 Thrust Shadow element.

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  -30 Accuracy--------------------------------------------------------------------------------Great Sword 390 Slash; 370 Thrust  -20 Accuracy; -3 Evade--------------------------------------------------------------------------------Hero Cane 790 Slash; 740 Thrust  -20 Accuracy; 5 Luck--------------------------------------------------------------------------------Mystic Sword 865 Slash; 840 Thrust Water Element.  -10 Accuracy--------------------------------------------------------------------------------Soul Eater 490 Slash; 430 Thrust Shadow element; sometimes  -30 Accuracy causes instant death.--------------------------------------------------------------------------------Steel Sword 330 Slash; 240 Thrust  -20 Accuracy; -2 Luck--------------------------------------------------------------------------------

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********************************************************************************SPEARS--------------------------------------------------------------------------------NAME STATS SPECIAL NOTES

Arc Wind 170 Slash; 320 Thrust Wind element; occasionally  5 Accuracy reduces the enemy's defense.--------------------------------------------------------------------------------Demon Javelin 320 Slash; 520 Thrust Shadow element--------------------------------------------------------------------------------Dragger Lance 400 Slash; 680 Thrust Rumored to slay dragons.--------------------------------------------------------------------------------Flame Spear 500 Slash; 780 Thrust Fire element; occasionally  shoots fireballs.--------------------------------------------------------------------------------Gungnille 600 Slash; 999 Thrust Occasionally reduces enemy's  defense.--------------------------------------------------------------------------------

Long Spear 66 Slash; 130 Thrust--------------------------------------------------------------------------------Ogre Lance 300 Slash; 450 Thrust Earth element  5 Accuracy.--------------------------------------------------------------------------------Partisan 155 Slash; 260 Thrust  10 Accuracy.--------------------------------------------------------------------------------Ranseur Slash 80; 230 Thrust--------------------------------------------------------------------------------Short Lance 100 Slash; 220 Thrust--------------------------------------------------------------------------------Short Spear 50 Slash; 85 Thrust

--------------------------------------------------------------------------------Trident 240 Slash; 400 Thrust Water Element.--------------------------------------------------------------------------------

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********************************************************************************AXES--------------------------------------------------------------------------------NAME STATS SPECIAL NOTES

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Bardis 410 Slash; 300 Thrust--------------------------------------------------------------------------------Battle Axe 190 Slash; 60 Thrust  5 Accuracy--------------------------------------------------------------------------------Battle Pick 480 Slash; 200 Thrust--------------------------------------------------------------------------------Crescent Axe 300 Slash; 140 Thrust Occasionally hurls the enemy--------------------------------------------------------------------------------Francesca 110 Slash; 70 Thrust--------------------------------------------------------------------------------Gaia Cleaver 999 Slash; 500 Thrust Earth element; sometimes reduces  -5 Accuracy the defense of the enemy.--------------------------------------------------------------------------------Hand Axe 75 Slash; 60 Thrust--------------------------------------------------------------------------------Strike Axe 680 Slash; 320 Thrust Volt element; occasionally stuns  -5 Accuracy the enemy.--------------------------------------------------------------------------------

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********************************************************************************HALBERDS

--------------------------------------------------------------------------------NAME STATS SPECIAL NOTESDeck Brush 200 Slash; 200 Thrust Wind element.  30 Accuracy--------------------------------------------------------------------------------Halberd 300 Slash; 300 Thrust  -5 Accuracy--------------------------------------------------------------------------------Heavy Grave 220 Slash; 220 Thrust  -10 Accuracy--------------------------------------------------------------------------------Merenol 510 Slash; 515 Thrust Volt element; occasionally casts  -10 Accuracy lighting.

--------------------------------------------------------------------------------Pole Axe 120 Slash; 120 Thrust  -15 Accuracy--------------------------------------------------------------------------------St. Halberd 630 Slash; 630 Thrust Occasionally freezes the enemy  -15 Accuracy; 8 Luck--------------------------------------------------------------------------------War Hammer 370 Slash; 370 Thrust--------------------------------------------------------------------------------

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********************************************************************************

MACES--------------------------------------------------------------------------------NAME STATS SPECIAL NOTESMace 110 Attack--------------------------------------------------------------------------------Star Mace 650 Attack; 5 Intelligence Elemental(Maxwell's) element.  5 Luck--------------------------------------------------------------------------------

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********************************************************************************RODS--------------------------------------------------------------------------------NAME STATS SPECIAL NOTESCrystal Rod 740 Attack Occasionally regenerates 1% HP  when enemy is hit.--------------------------------------------------------------------------------Gem Trod 200 Attack--------------------------------------------------------------------------------Holy Staff 480 Attack; 8 Luck Light element; Occasionally  regenerates 4% HP when enemy  is hit.--------------------------------------------------------------------------------Rod 40 Attack--------------------------------------------------------------------------------Ruby Wand 260 Attack--------------------------------------------------------------------------------Skull Staff 380 Attack; 5 Intelligence Occasionally reduces luck of  -10 Luck enemy hit.--------------------------------------------------------------------------------

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********************************************************************************DAGGERS--------------------------------------------------------------------------------NAME STATS SPECIAL NOTESAssault Dagger 250 Slash; 260 Thrust Wind element; occasionally  30 Accuracy casts Wind Cutter.--------------------------------------------------------------------------------Crystal Dagger 650 Slash; 650 Thrust Occasionally regenerates 1% TP  30 Accuracy--------------------------------------------------------------------------------Gladius 320 Slash; 310 Thrust  20 Accuracy--------------------------------------------------------------------------------

Gnome Pick 390 Slash; 360 Thrust Earth element; occasionally  30 Accuracy casts Grave.--------------------------------------------------------------------------------Hydra Dagger 160 Slash; 170 Thrust Water element  30 Accuracy--------------------------------------------------------------------------------Katar 450 Slash; 450 Thrust  20 Accuracy; 2 Luck--------------------------------------------------------------------------------Short Sword 50 Slash; 40 Thrust--------------------------------------------------------------------------------

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********************************************************************************KNUCKLES--------------------------------------------------------------------------------NAME STATS SPECIAL NOTESBear Claw 325 Slash; 320 Thrust  8 Accuracy--------------------------------------------------------------------------------Bone Knuckles 300 Slash; 295 Thrust Shadow element; occasionally  2 Accuracy; -6 Luck reduces luck of enemy hit.

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--------------------------------------------------------------------------------Chain Arms 90 Slash; 92 Thrust  5 Accuracy--------------------------------------------------------------------------------Crystal Shell 400 Slash; 420 Thrust  5 Accuracy--------------------------------------------------------------------------------Diamond Fist 660 Slash; 635 Thrust  7 Accuracy--------------------------------------------------------------------------------Dragon Fang 470 Slash; 440 Thrust  7 Accuracy--------------------------------------------------------------------------------Flare Arms 580 Slash; 620 Thrust Fire element; occasionally  7 Accuracy shoots fireballs.--------------------------------------------------------------------------------Ghost Shell 365 Slash; 360 Thrust Shadow; occasionally casts  -10 Evade instant death--------------------------------------------------------------------------------Iron Arms 180 Slash; 165 Thrust  2 Defense--------------------------------------------------------------------------------Kaiser Knuckles 760 Slash; 725 Thrust  10 Defense

--------------------------------------------------------------------------------Leather Arms 60 Slash; 68 Thrust  2 Defense--------------------------------------------------------------------------------Mythril Arms 515 Slash; 530 Thrust  5 Defense--------------------------------------------------------------------------------Needle Glove 210 Slash; 180 Thrust  5 Defense--------------------------------------------------------------------------------Omni Weapon 800 Slash; 805 Thrust Light; Occasionally regenerates  7 Defense; 10 Evade 4% HP when enemy is hit.--------------------------------------------------------------------------------

Poison Thorn 118 Slash; 125 Thrust 7 Accuracy; occasionally poisons  the enemy--------------------------------------------------------------------------------Power Arms 67 Slash; 75 Thrust  3 Defense--------------------------------------------------------------------------------Silver Knuckles 275 Slash; 255 Thrust  10 Defense--------------------------------------------------------------------------------Venom 240 Slash; 215 Thrust Occasionally stuns the enemy  3 Defense.--------------------------------------------------------------------------------

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********************************************************************************WHISTLES--------------------------------------------------------------------------------NAME STATS SPECIAL NOTESBird Whistle 160 Attack--------------------------------------------------------------------------------Chirp Whistle 100 Attack  -5 Accuracy

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--------------------------------------------------------------------------------Eternia Melody 750 Attack Time element.--------------------------------------------------------------------------------Memory Whistle 300 Attack--------------------------------------------------------------------------------Pretty Whistle 200 Attack; 8 Luck--------------------------------------------------------------------------------Trumpet 460 Attack Occasionally causes KO--------------------------------------------------------------------------------Twinkle Flute 580 Attack; 8 Luck--------------------------------------------------------------------------------Whistle 35 Attack; -3 Accuracy--------------------------------------------------------------------------------

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********************************************************************************GUNS--------------------------------------------------------------------------------NAME STATS SPECIAL NOTESAssault Shot 485 Attack User must be in front line of  battle--------------------------------------------------------------------------------Grand Magnum 610 Attack

--------------------------------------------------------------------------------Impulse Cannon 700 Attack Occasionally hurls the enemy--------------------------------------------------------------------------------Mega Launcher 955 Attack Occasionally causes KO--------------------------------------------------------------------------------Photon Ray 840 Attack Occasionally reduces defense of  enemy hit.--------------------------------------------------------------------------------Plasma Cannon 525 Attack Volt element.--------------------------------------------------------------------------------

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********************************************************************************BAGS--------------------------------------------------------------------------------NAME STATS SPECIAL NOTESBig Bag 480 Attack--------------------------------------------------------------------------------Chat Bag 315 Attack--------------------------------------------------------------------------------Luck Bag 720 Attack; 30 Luck--------------------------------------------------------------------------------Tote Bag 400 Attack--------------------------------------------------------------------------------Wonder Bag 780 Attack; 8 Luck Occasionally regenerates 1% TP

  when enemy is hit.--------------------------------------------------------------------------------

>>>>>> ________________________________________________________________________________ ///////////////////////////////////////////////////////////////////////////ARMOR¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯********************************************************************************ARMOR--------------------------------------------------------------------------------

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NAME STATS SPECIAL NOTESBattle Suit 22 Defense; -3 Evade--------------------------------------------------------------------------------Chain Mail 10 Defense--------------------------------------------------------------------------------Golden Armor 49 Defense Water, Wind, Fire, Light attri-  -butes.--------------------------------------------------------------------------------Hard Leather 4 Defense--------------------------------------------------------------------------------Mumbane 42 Defense Earth, Ice, Volt, Shadow  attributes.--------------------------------------------------------------------------------Mythril Plate 37 Defense; -3 Evade--------------------------------------------------------------------------------Plate Mail 18 Defense; -3 Evade--------------------------------------------------------------------------------Protector 7 Defense--------------------------------------------------------------------------------Rare Plate 30 Defense; -5 Evade--------------------------------------------------------------------------------Reflect 45 Defense; -3 Evade Time element.--------------------------------------------------------------------------------Ring Mail 13 Defense

--------------------------------------------------------------------------------Silver Plate 28 Defense; -5 Evade--------------------------------------------------------------------------------Soft Leather 2 Defense--------------------------------------------------------------------------------Splint Mail 15 Defense--------------------------------------------------------------------------------

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********************************************************************************CLOAKS--------------------------------------------------------------------------------

NAME STATS SPECIAL NOTESAmber Cloak 10 Defense; 10 Evade--------------------------------------------------------------------------------Cloak 5 Defense--------------------------------------------------------------------------------Holy Cloak 25 Defense; 5 Luck Restores 5% HP every 8 seconds  of battle.--------------------------------------------------------------------------------Mythril Mesh 2 Intelligence  35 Defense; 4 Evade--------------------------------------------------------------------------------Silk Cloak 1 Intelligence  10 Defense; 2 Luck

--------------------------------------------------------------------------------Silver Cloak 16 Defense; 7 Evade--------------------------------------------------------------------------------Star Cloak 3 Intelligence Elemental element(Maxwell's)  40 Defense--------------------------------------------------------------------------------White Cloak 8 Defense; 5 Evade--------------------------------------------------------------------------------

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--------------------------------------------------------------------------------Storm Shield 6 Defense; 3 Evade Wind Element.--------------------------------------------------------------------------------Wood Shield 3 Defense; 1 Evade--------------------------------------------------------------------------------

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********************************************************************************BRACELETS--------------------------------------------------------------------------------NAME STATS SPECIAL NOTESAngel Bracelet 18 Defense; 8 Luck--------------------------------------------------------------------------------Bracelet 5 Defense--------------------------------------------------------------------------------Diamond Armlet 14 Defense--------------------------------------------------------------------------------Gold Bracelet 8 Defense--------------------------------------------------------------------------------Iron Wrist 3 Defense--------------------------------------------------------------------------------Lapis Bracelet 11 Defense; 2 Luck--------------------------------------------------------------------------------

Mythril Bracelet 22 Defense--------------------------------------------------------------------------------Star Bracelet 26 Defense--------------------------------------------------------------------------------Wristband 1 Defense--------------------------------------------------------------------------------

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********************************************************************************MITTENS--------------------------------------------------------------------------------NAME STATS SPECIAL NOTES

Cute Mitten 15 Defense; 5 Accuracy Restores 5% HP every 8 secs. of  5 Evade; 5 Luck battle.--------------------------------------------------------------------------------Kitchen Mitten 5 Defense; 5 Evade Fire element--------------------------------------------------------------------------------Lovely Mitten 12 Defense; 5 Evade Light, Shadow element.  3 Luck--------------------------------------------------------------------------------Pretty Mitten 9 Defense; 2 Evade  10 Luck--------------------------------------------------------------------------------

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********************************************************************************HELMS--------------------------------------------------------------------------------NAME STATS SPECIAL NOTESAhmet Helm 5 Defense--------------------------------------------------------------------------------Cross Helm 10 Defense--------------------------------------------------------------------------------Duel Helm 14 Defense

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********************************************************************************CAPES--------------------------------------------------------------------------------NAME EFFECTAqua Cape Reduces Water and Ice damage by 30%--------------------------------------------------------------------------------Cape Adds +1 to defense--------------------------------------------------------------------------------Celesti Cape Protects against Earth, Ice, Volt, but makes you more vulnerable  to Water, Wind, Fire.--------------------------------------------------------------------------------Elven Cape Increases Defense( + 12), Evade(+ 10), Luck(+ 20)--------------------------------------------------------------------------------Flare Cape Reduces Fire damage by 30%; Makes you more resistance to Earth.--------------------------------------------------------------------------------Inferi Cape Protects against Water, Wind, Fire, but makes you more  vulnerable to Earth, Ice, Volt.--------------------------------------------------------------------------------Leather Cape Increases Defense + 3--------------------------------------------------------------------------------Smash Cape Increases charm and allows you to receive extra bonuses for  Technical Smashes.--------------------------------------------------------------------------------

Thief's Cape Increases Defense + 5, Evade + 5--------------------------------------------------------------------------------Thunder Cape Reduces Lightning damage by 30%, protects against Wind.--------------------------------------------------------------------------------

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********************************************************************************RINGS--------------------------------------------------------------------------------NAME EFFECTEmerald Ring Reduces TP consumption by 1/3--------------------------------------------------------------------------------

Faerie Ring Reduces TP consumption by half.--------------------------------------------------------------------------------Force Ring Reduces physical damage by 20%--------------------------------------------------------------------------------Mental Ring Periodically regenerates TP by 1% of maximum.--------------------------------------------------------------------------------Protect Ring Reduces physical damage by 1%--------------------------------------------------------------------------------Reflect ring Reduces elemental attack damage by 20%--------------------------------------------------------------------------------Resist Ring Reduces elemental attack damage by 10%--------------------------------------------------------------------------------Resume Ring Periodically increases 1% of total TP. When HP reaches zero,

  recovers 79% of HP(sometimes).--------------------------------------------------------------------------------Reviveser Allows you to reduce damage by pressing S before an enemy  blow.--------------------------------------------------------------------------------Step Ring Enables you to step back by pressing S + DOWN at the same time.--------------------------------------------------------------------------------

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Ingredients: Bread, Cheese, LettuceEffects: Restores 30% of ally HP.Wonder chef: Rasheans, neighbor's house, disguised as a pig doll.

SEAFOOD PASTAIngredients: Pasta, Shrimp, Squid, TomatoEffects: Restores 60% of ally HPWonder chef: At Chambard Bistro, disguised as a wine bottle.

FRUIT JUICEIngredients: Kirima, Lemon, StrawberryEffects: Restores 10% of ally TP.Wonder chef: At Mazet's House in Morle, disguised as a treasure box.

GARDEN SALADIngredients: Lettuce, Cucumber, TomatoEffects: Restores 20% of ally TP.Wonder chef: At Morle's Grocery, disguised as a Pumpkin.

SOFT CAKEIngredients: Egg, Milk, Kirima, StrawberryEffects: Restores 60& of ally HP.Wonder chef: At Inferia's Royal Playhouse's; near the reception desk, disguisedas a plant.

CALAMARIIngredients: Squid, Cabbage, LemonEffects: Restores 15% of ally HP, cures effects of Poison.Wonder chef: At Barole port's "crate house", south of the main docks, disguisedas a crate.

STEAKIngredients: Bear Meat, Potato, Carrot.Effects: Restores 15% of ally HP, cures stun.Wonder chef: At Barole port's bar second floor, disguised as a drunkard.

BEEF STEW

Ingredients: Bear Meat, Carrot, Cabbage.Effects: Restores 15% of ally, temporally increases Attack.Wonder chef: At Regulus Dojo's inn, second floor, disguised as a pot.

FISH STEWIngredients: Squid, Tuna, Cabbage, RadishEffects: Restores 15% of ally HP, temporally increases defense.Wonder chef: Inferia's Ship Chandler, disguised as an anchor.

OMELETTEIngredients: Rice, Egg, OnionEffects: Cures all abnormal statusWonder chef: At Rashean's traveler's shop, disguised as an armor.

POT PIEIngredients: Pasta, Milk, Shrimp, CheeseEffects: Restores 15% of ally HP, temporally increases accuracy.Wonder chef: At Barole's inn guest room, disguised as a mirror/bed.

CARBONARAIngredients: Pasta, Egg, Cheese, Milk, Bear MeatEffects: Restores 60% of ally HP, 40% of ally TP.Wonder chef: Chambard inn's guest room, "hidden" at the top-right bed.

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CREAM STEWIngredients: Bear Meat, Carrot, Potato, Onion.Effects: Restores large amount of HP, cures all abnormalities.Wonder chef: Inferia City's hotel; second floor, disguised as a pot.

HONEY RAMENIngredients: Panyan, Cabbage, White SatayEffects: Restores 15% of ally HPWonder chef: Chat's hut's reception room, disguised as a grandfather clock.

BROILED SANDWICHIngredients: Rice, Tusk Meat, Onion, Black SatayEffects: Restores 30% of ally HPWonder chef: Tinnsia's Ship Chandler(ship shop), disguised as a Miacis statue.

COLD NOODLESIngredients: Panyan, Egg, Tusk Meat, Cucumber, Red SatayEffects: Restores 60% of ally HPWonder chef: Peruti, after the snow melts; disguised as a statue.

FRUIT COCKTAILIngredients: Milk, Amango, Banana, White SatayEffects: Restores 10% of ally TO

Wonder chef: Imen Library, disguised as a big book.

SPICY SHRIMPIngredients: Shrimp, Tomato, Red SatayEffects: Restores 20% of ally TPWonder chef: Peruti's fish store, disguised as a barrel.

SWEET PARFAITIngredients: Milk, Banana, Amango, Kiwi, White SatayEffects: Restores 40% of ally TPWonder chef: Tinnsia hotel's fist floor lobby, disguised as a stuffed bird.

HOT BORSCH

Ingredients: Beet, Cabbage, Potato, Red SatayEffects: Restores 30% of ally HP, cures infirmity.Wonder chef: Luishka town, after meeting Galenos, disguised as a wooden box.

BITTER TOFUIngredients: Tofu, Tusk Meat, Red Satay, Black SatayEffects: Restores 10% of ally TP, temporarily increases defense.Wonder chef: At Luishka. In Balir Mansion, at the second floor sleepingquarters, after meeting Galenos, disguised as a trash can.

HOT POTIngredients: Egg, Radish, Konia, Red SatayEffects: Restores 10% of ally TP, temporarily increases Attack.

Wonder chef: Jini Casino, disguised as a slot machine.

CHILI POTATOIngredients: Potato, Onion, Carrot, Red SatayEffects: Restores 10% of tp, temporarily increases defense.Wonder chef: Jini's auction hall, disguised as a frame.

SUSHIIngredients: Rice, Tuna, Shrimp, Black SatayEffects: Restores 10% of ally TP, temporarily increases accuracy.

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Wonder chef: Peruti's inn, at the women room. Disguised as a snowman.

HOT CURRYIngredients: Tusk Meat, Carrot, Potato, Rice, Red Satay.Effects: Restores 60% of ally HP and 40% of ally TP.Wonder chef: Jini's bookstore, disguised as a frog.

SWEET RICEIngredients: Tusk Meat, Tomato, Onion, Rice, White SatayEffects: Restores 60% of ally HP, cures all abnormalities.Wonder chef: Imen, Meredy's house living room, after Farah wakes up in themorning. It is disguised as a robot.

FRUIT SANDWICHIngredients: Bread, Strawberry, Kiwi, Milk, Purple SatayEffects: Completely restores ally HP/TPRequired: Learned after you master Sandwich, Soft Cake and Fruit Cocktail.

NUTRITION DRINKIngredients: Tusk Meat, Tomato, Lemon, Beet, Purple SatayEffects: Completely restores ally TP, cures Poison.Required: Learned after you master Steak, Fruit Juice and Garden Salad.

POWER NODDLES

Ingredients: Panyan, Rice, Bear Meat, Onion, Purple Satay.Effects: Completely restores all HP, cures infirmity.Required: Learned after you master hamburger, Honey Ramen and Broiled Sandwich.

SEAFOOD STEWIngredients: Tusk Meat, Tuna, Squid, Kirima, Radish, Purple Satay.Effects: Completely restores ally HP/TP, removes all status abnormalities.required: Learned after you master beef stew, Fish Stew and Hot Pot.

POTATO CASSEROLEIngredients: Potato, Bear Meat, Rice, Milk, Cheese, Purple Satay.Effects: Increases all Max HP + 1Required: Learned after you master Chili Potato, Omelette and Pot Pie.

MABO CURRYIngredients: Rice, Tusk Meat, Tomato, Kirima, Tofu, Purple Satay.Effects: Increases max TP + 1.Required: Learned after you master Sweet Rice, Bitter Tofu, Hot Curry and SweetParfait.

SPICY SOUPIngredients: Pasta, Carrot, Onion, Bear Meat, Purple Satay.Effects: Restores 30% of ally HP. Temporarily increases Attack.Required: Learned after you master Hot Borsch, Cold Noodles and Seafood Pasta.

TUNA PAELLA

Ingredients: Rice, Shrimp, Squid, Tuna, Purple Satay.Effects: Restores 30% of ally HP, temporarily increases Attack and Defense.Required: Learned after you master Calamari, Spicy Shrimp and Sushi.

DARK PORTIngredients: Random.Effects: Random.Required: You know this recipe right from the beginning.

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################################################################################--------------------------------------------------------------------------------  SPELLS & ABILITIES--------------------------------------------------------------------------------################################################################################

 ________________________________________________________________________________ ////////////////////////////////////////////////////////////////CHARACTER SKILLS¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

****REID****Probably the game's best character. He's got a ton of skills, all of them great,hard-hitting and powerful. No contest.

Reid learns skills depending on his slash/thrust level(check his stats screen),and when he uses a skill a certain amount of times. Here is how it works(Auroraskills not listed):

Sonic Blade, Lighting Blade, Swarm, Demon Hammer, Tempest Strike, Spiral Attack,Omega Seal: a certain level of slash/thrust must be attained.

Super Lightning blade: Lightning Blade must be used 50 times.

Neosonic Swarm: Sonic Blade(24 times) + Swarm(24 times)

Demon Lightning Hammer: Lightning Blade(16 times) + Demon Hammer(16 times)

Megasonic Thrust: Lightning Blade(70 times) + Swarm(70 times)

Omega Tempest Strike: Tempest Strike(250 times)

Double Spiral Attack: Spiral attack(250 times)

Rising Phoenix: Super Lightning Blade(200 Times) + Megasonic Thrust(150 times)

Twin Sonic Blade: Sonic Blade(48 Times)

Sonic Chaos: Sonic Blade(60 times) + Twin Sonic Blade(50 times)

Neo Swarm: Swarm(130 times)

Neo Tempest Swarm: Neo Swarm(120 Times) + Tempest Strike(80 times)

Twin Spiral Hammer: Spiral Attack(80 times) + Demon Hammer(120 times)

Omega Demon Chaos: ????

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--------------------------------------------------------------------------------SKILL DESCRIPTION COMMENTSSonic Blade Sonic blasts hit the A very weak skill through the whole  enemy game  (4 TP)--------------------------------------------------------------------------------Lightning Blade The enemy is struck down Useful through the beginning.  with thunder (4 TP)--------------------------------------------------------------------------------

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Swarm The enemy is hit with A bunch of weak hits... not too good.  multiple thrusts (7 TP)--------------------------------------------------------------------------------Demon Hammer The enemy is slashed from One of the best skills you get near  top to bottom the beginning. Quite useful.  (6 TP)--------------------------------------------------------------------------------Demon Lightning See above, but with volt- Another tremendous skill. It'll beHammer -imbued strikes. useful for most of the game's first  part.  (10 TP)--------------------------------------------------------------------------------Neosonic Swarm Combo of sonic blade and This skill racks up damage and hits  Swarm very fast; it's good.  (10 TP)--------------------------------------------------------------------------------Tempest Strike The enemy is struck with Hmmm... it's very easy to miss your  spinning blades enemies with this, plus it ain't too  strong.  (9 TP)--------------------------------------------------------------------------------Neo Swarm The enemy is showered w/ Another hard-hitting skill. Nice.  multiple thrusts (12 TP)--------------------------------------------------------------------------------

Spiral Attack After a powerful uppercut One of my favorite skills. If you're  you somersault your enemy near enough of your enemy, you can hit  down in a hard-hitting him/it/her around 7 times, and each  combo. hit does around 500 PTS of DMG. One of  the best skills in the game.  (10 TP)--------------------------------------------------------------------------------Twin Sonic Sonic blade x 2 ---Blade (8 TP)--------------------------------------------------------------------------------Super Lightning Lightning + wind ---Blade (8 TP)--------------------------------------------------------------------------------

Demon Twist Your sword swings up The best skill Reid has if you don't  and down, hitting bother with the rest of 'em. Why?  anything on its path Because it's so easy to get, so  powerful, so fast, so goddamn useful.  You can kill Maxwell with just this,  for Christ's sake!  (10 TP)--------------------------------------------------------------------------------Megasonic The enemy is repeatedly It's very easy to miss with this, soThrust hit I wouldn't call it good.  (15 TP)--------------------------------------------------------------------------------Demon Spiral Demmon Hammer + Spiral Woah! This skill is INCREDIBLE. Demon

Hammer Attack Hammer Is one of the best skills near  the beginning, Spiral Attack is overly  powerful, and the combination of them  both is devastating. DPH is one of  Reid's finest skills.  (20 TP)--------------------------------------------------------------------------------Double Spiral Spiral attack x 2 Surprisingly badAttack (14 TP)--------------------------------------------------------------------------------

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Omega Tempest Tempest strike on Bah. Too easy to miss your target. ItStrike steroids Is a good way to escape if you're  cornered, though.  (14 TP)--------------------------------------------------------------------------------Sonic Chaos Energy blast are sent A great skill to use from afar. It  from afar does enough damage to be of great use.  (15 TP)--------------------------------------------------------------------------------Neo Tempest Tempest Strike + Neo Very good, hard-hitting skill. NiceSwarm Swarm damage, plus tons of hits.  (24 TP)--------------------------------------------------------------------------------Rising Phoenix Fire-shrouded sword ---  thrusts (40 TP)--------------------------------------------------------------------------------Omega Demon Eight strikes maim the A GREAT skill. Eight, consecutive,Chaos enemy powerful strikes. It can also hit all  enemies. I'd say this is Reid's best  skill -- even though there are some  others that are as good.  (40 TP)--------------------------------------------------------------------------------Omega Seal The enemy is levitated ---

  (40 TP)--------------------------------------------------------------------------------Aurora Wall Press X+O+S when HP ---  flashes. (50 TP)--------------------------------------------------------------------------------Aurora Sword Tap X when casting Aurora ---  Wall (100 TP)--------------------------------------------------------------------------------Aurora Wave Press X+O+S when enemy ---  uses Dark Aurora (50 TP)--------------------------------------------------------------------------------

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*****FARAH*****

I HATE HER!!!!! Bah. She also needs to learn certain skills before learningothers, or to master a certain amount of Punch/Kick levels. Here is the list:

Palm Strike: Certain level of Punch/Kick

Triple Blossom: Certain level of Punch/Kick

Sonic Fist: Certain level of Punch/Kick

Swallow Dance: Certain level of punch/kick

Deadly Dance: Certain level of Punch/Kick

Mirage: Certain level of punch/Kick

Super Sonic Fist: Sonic Fist(150 times)

Rising Dragon Strike: Palm Strike(10 times) + Sonic Fist(30)

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  (18 TP)--------------------------------------------------------------------------------Life Resurrects a dead ally An useful skill to know. It revives  you with a nice amount of HP, and is  easily cast. A nice alternative to  Resurrection  (50 TP)--------------------------------------------------------------------------------Super Swallow Swallow dance + ---Dance additional blow (13 TP)--------------------------------------------------------------------------------Eagle Rage Rise from above and ---  plummet down (20 TP)--------------------------------------------------------------------------------Chi A chi blast... ---  (20 TP)--------------------------------------------------------------------------------Fatal Fury Combination attack ---  performed at sonic speed (60 TP)--------------------------------------------------------------------------------Deadly Force Stuns the enemy with a ---  potent energy blast (80 TP)--------------------------------------------------------------------------------

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******MEREDY******

Meredy is a good character. She's got nice spell-casting capabilities, but she'sgot almost no HP to boast!(Keele has more) However, if outfitted with a BlackOnyx, she's as good as anybody. She only has a few skills of her own(the restare "borrowed" from the craymels):

Ice Needles: This ToD I skill is back(I can't forget Rutee's "ICE NEEDOLH!!!;impossible). It's weak, overly weak, but hits a decent amount of time. 6 TP.

Grave: Another ToD I skill. Small stones rise up from above and hit the enemy.Weak, too. 7 TP.

Lightning: The enemy is showered with lightning. This one is better than theother too, and should be good for a short while. 7 TP.

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*****KEELE*****

Keele is probably the best of the two spell casters, because he's far moreresistant and has more HP(and if you bundle him with a Black Onyx, he's got evenmore hit points than Farah!). I really like him, battle-wise, becausepersonality-wise he's an annoying nerd who gets "better" near the end. Again, heonly has three default skills:

Aqua Edge: A nice skill. Does moderate damage. 7 TP.

Wind Blade: A blast of wind engulfs the enemy. 7 TP.

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Fireball: Yawn. You know the drill. 7 TP.

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****CHAT****

I never really used this little bastard. In order for her to learn some of herskills, she needs to do certain things. Here is the breakdown:

Ice Hammer: Go to Insea, at this coordinates: (120, 122), and examine theAifread Monument.

Toss Hammer: Go to Celestia, at this coordinates: (184, 139), and check out theAifread monument there.

Para ball: Craymel Hot Springs(208, 108). Pay 600 Gald at the front desk andmove through the cutscenes. Eventually, you'll attain this skill.

Eternal Hammer: Go to Chat's place and down the stairs. Check out the AifreadMonument there to get some coordinates: (204, 98). Go there(Aifread's Cave) andclear the Math Challenge at the dice room.

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--------------------------------------------------------------------------------SKILL DESCRIPTION COMMENTSIce Hammer Sometimes causes freeze. ---  (20 TP)--------------------------------------------------------------------------------Pow Hammer Sometimes causes KO ---  (12 TP)--------------------------------------------------------------------------------Toss Hammer Sometimes causes poison ---  (16 TP)--------------------------------------------------------------------------------

Para Ball Sometimes causes Stun ---  (16 TP)--------------------------------------------------------------------------------Rover Tool A must have tool of ---  pirates (15 TP)--------------------------------------------------------------------------------Eternal Hammer The ultimate hammer skill ---  (60 TP)--------------------------------------------------------------------------------

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***

MAX***

My favorite character of the game, personality wise(yeah, I know he's dry,cliché, almost a goddamn cardboard, but his character model and sheer amount of"Yeah"'s drive me nuts O_O He rocks); too bad he does correspond to that,battle-wise. He's very sluggish, slow, plus his skills take FOREVER to be cast.It's very hard to do a skill of his, because he's bound to be stopped on hischant. But, if he isn't, he'll sure deliver some pain-age. Max has three levelsof skills, and they can be chained if you have the Canceler. To chain them, cast

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a level 1 skill, and when the skill's name appears on the top of the screen,immediately input the level 2 skill command, and do the same to cast the level 3skill(Elemental Master). One of these combos is so damaging, it's not evenfunny.

He also needs to do some things to learn his skills(meet a Miacis). Here are theplaces you should go to(Max must be in your party):

Air Blade: After the Seyfert Shrine, visit the Peruti Port and look around forthe Miacis.(level 1)

Rage Laser: After visiting the Seyfert Observatory for the first time, head toCape Fortress(the place you start in Celestia) to find this Miacis(level 1)

Dark Laser: After the Regulus Tomb, go to Luishka ruins and go one screen upfrom the entrance. Check out the debris to the left until the Miacis popsup.(level 2)

Aqua Spiral: At Tinnsia, head toward the item shop and take the escalator nextto it, so you go up. You'll appear near the weapon's shop, by a gnome statue.Head toward such statue and meet the Miacis(level 2).

Elemental Master: Firstly, visit all of the previous locations(WITHOUT havingMax in your party) to meet a painter named Lesitia. Once you've met her in all

of those locations, go to Jini and wait for nighttime. Then, go to the JiniAuction to find Lesitia again. She'll hand over the Canceler(let's you combo theskills). Afterward, come back here, but with Max in your party, and you'll findthe Miacis, who'll hand over the skill.

>>>>

--------------------------------------------------------------------------------SKILL DESCRIPTION COMMENTSBurning Force A burning blast of plasma A very powerful skill. Its casting  shreds all enemies in time is not too long, so you can  a straight line rely on it quite a bit. Like I said,  it's very powerful, so you can use

  it almost everytime. Awesome.  (20 TP)--------------------------------------------------------------------------------Aqua Spiral Water blades form and This is a tremendous skill. It has  pierce through the enemy a great range(Burning Force is  a bit limited), plus it does a ton  of damage. I love it.  (28 TP)--------------------------------------------------------------------------------Air Blade Blades of air are created Yeah, that's an exaggerated  and they whistle forward, description. This is a weakened  cutting and beheading. version of Aqua Spiral, but still  good.

  (24 TP)--------------------------------------------------------------------------------Rage Laser A laser of raging energy This skill does a ton of damage, but  protrudes from Max's gun it has a limited range. The enemy  and maims the enemy cannot be too far away from you, or  you're sure to miss.  (34 TP)--------------------------------------------------------------------------------Dark Laser A dark-energy imbued This skill sucks. You have to be RIGHT  laser is shot NEXT to your enemy, otherwise it'll

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  miss. You'll probably be hit before  you can even fire.  (40 TP)--------------------------------------------------------------------------------Elemental All of the elements A tremendous, overly powerful, hard-Master fuse and blast the enemy -hitting skill. This baby can kill  away a group of enemies in just one  blast and, if combo'ed(you know, with  the Canceler), the overall result is  far too incredible. Awesome.  (72 TP)--------------------------------------------------------------------------------

 ________________________________________________________________________________ ///////////////////////////////////////////////////////////////////SECRET SKILLS¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Shooting Star(altered version): when you cast it, Arche(Tales of Phantasia, agame I've been longing to play) will appear and you'll be able to control herfor a short while. Use O, X and O+X to use her attacks. You need to have Maxwellat level 30 and his vitality at Maximum. Obviously, you also need to performshooting star.

Maelstrom: After Spread is cast, it may extend into this. The requirements?Undine is at level 15 or higher, and has a high vitality(not necessarily max)

Dragon Demon Chaos: Perform Omega Demon chaos, and when the eighth hit strikes,perform it again. Instead of performing ODC, you'll do DDC. Nice. However, youneed to have used ODC over [(5-(*Total # of attacks)) x 30 + 1] times. The # ofattacks is the skills Reid chains together. Also, the enemy must have less than[2000-(total # of times Omega Demon Chaos was used)]

Burning Phoenix: Execute rising phoenix, and when you're landing from the combo,execute it again. You need to have performed Rising phoenix over [(5-(Total # ofattacks) x 50 + 50]

Quasi Seal: Perform Omega Seal and let the enemy levitate. Before slashing him,input the command for Omega Seal again. You need to have performed Omega seal at

least 50 times, only one enemy is left in battle, and such enemy has less than20,000 HP. This attack will finish him off.

Maximum Burst: Perform Chi, and when the second strike hits the enemy, performChi again. You need to have performed Final Fury at ñeast 30 times, and Chi awhole bunch of times(heh, sorry O_O)

Flame Dance: Perform deadly force, and while the screen is black, perform thiscombo to activate Flame Dance: punch, punch, ground to air skill, air skill(youmust hit the enemy with every skill).

Flaming Sword: Set Fireball to the shortcut key. Perform it, and when thecharacter who's about to do it flashes, perform Demon Lightning Hammer

IMMEDIATELY. This should happen.

Earth Divide: Do the same as above, except this time around is Spiral Attack +Cyclone.

Serpent Knuckle: Rising Dragon Strike + Heal.

Lightning Strike: Thunder Blade + Twin Palm Strike ________________________________________________________________________________ ///////////////////////////////////////////////////////////////////CRAYMEL ARTES

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¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯***********WATER ARTES************Craymel: UndineComments on craymel: Undine's attack is WEAK, WEAK, WEAK! USELESS! However, whenit is cast, it fully heals the whole party. So, it should be cast if possible,but not for the damage, more for the healing properties of it.

--

Spread(9 TP, Attack spell, Narrow Range)(Whirling water shreds the enemy)Combination: Water + N/AComments: A nice spell near the beginning of the game. It gets old fast, tho'.

--

Heal(16 TP, Restoration Spell, One ally)(Restores an ally's HP)Combination: Water + WindComments: Heals very little HP, and just one ally. Not very good(but you'restuck with it for quite a bit)

--

Acid Rain(10 TP, Support spell, All enemies)(Reduces an enemy's defense=Combination: Water + EarthComments: Lowers an enemy's defense. I don't like it.

--

Nurse(42 TP, Restoration spell, All allies)(Heals all allies)Combination: Water + IceComments: This spell is priceless when you first get it, as it heals everybody.However, soon enough, you'll realize how bad it is. Why? Because it takes solong to cast, and even when it is done, it takes a few seconds for the animationto go by, and only after the animation you're healed. So, basically, while youwait for the nurses to heal you, you could be killed. Bah.

--

Restore(60 TP, Restoration spell, Middle range)(Heals allies that are within  the spell's range)Combination: Water + LightComments: A great spell; it heals a lot, is cast very fast. However, it does notaffect everybody, which can be a downside. When you cast it, be sure you're nearwhomever the spell is going to be cast on, because the spell will create ahealing circle around him/her, and only inside it you'll be healed.

--

Cure(32 TP, Restoration spell, One ally)(Restores an ally's HP)Combination: Water + Elemental.Comments: ---

--

Resurrection(96 TP, Restoration spell, One ally)(Revives and fully-heals an  ally)Combination: Water + TimeComments: A very useful spell, especially in those battles where everybody seems

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to die. However, like Nurse, it's very slow, and when it is cast, you need tobear through a long animation before the character you aimed the spell at isrevived.

--

**********WIND ARTES**********Craymel: SylphComments on Craymel: Another overly weak attack. Plus he doesn't heal. He justsreduces an enemy's accuracy. Bah.

--

Air Thrust(12 TP, Attack spell, Narrow range)(Hits enemies multiple times)Combination: Wind + N/AComments: This spell can hit an enemy a lot of times, which is good. It has nicepower, too. Overall, it's a good spell, but the game's strongest enemies won'teven flinch against it.

--

Concentrate(6 TP, Support spell, One ally)(Increases the ally's accuracy)

Combination: Wind + FireComments: ---

--

Medical Plus(0 TP, Power up spell, all allies)(Restores an additional 5+ of HP  during battles --if healed with  a spell)Combination: Wind + LightComments: ---

--

Cyclone(44 TP, Attack spell, Middle Range)(Hits enemies within a set area)Combination: Wind + ShadowComments: This is a very good spell. It is very powerful and can hit a lot ofenemies multiple times. However, it has its downsides: its range is not verybig, so some enemies(especially fast ones) are bound to escape the spell'sgrasp. But, it's a good spell, overall).

--

Item Plus(0 TP, Power up spell, all allies)(Awards a bonus after a Tech. Smash)Combination: Wind + ElementalComments: ---

--

**********FIRE ARTES**********Craymel: EfreetComments on craymel: More powerful than Undine and Sylph, but still, weak!!!

--

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Sharpness(6 TP, Support spell, One ally)(Increases an ally's attack)Combination: Fire + WaterComments: ---

--

Eruption(18 TP, Attack spell, Middle range)(Hits quite a bunch of enemies)Combination: Fire + N/AComments: This spell is very powerful and useful when first get it. However, itgets weak and useless too fast.

--

Flame Wall(12 TP, Attack spell, Narrow Range)(Hits some enemies with a flame  wall; weak)Combination: Fire + EarthComments: ---

--

Explode(36 TP, Attack spell, Middle Range)(A massive explosion hits  your foes)Combination: Fire + Lighting.Comments: This can hit everybody, and even if it doesn't, it's still a good

spell. Not only it hits its targets multiple times, but each hit doesconsiderable damage. I don't use this spell a lot, but I can't say it ain'tgood.

--

***********EARTH ARTES***********Craymel: Gnome.Comments: ---

--

Mental Charge(0 TP, Power up spell, All allies)(Restores +1% of ally TP at the  end of a battle)Combination: Earth + WindComments: ---

--

Stalagmite(18 TP, Attack spell, Middle range)(Massive boulders protrude from the  ground and engulf their foes)Combination: Earth + N/AComments: This is a tremendous spell. Its capability to hit an enemy a lot oftimes, plus the fact it is so damaging, make it a spell that will be useful for

(nearly) the whole game. You may forget about it once you get things like MeteorSwarm and whatnot, but it's still a great spell.

--

Life Rescue(0 TP, Power up spell, All allies)(Restores HP as it decreases)Combination: Earth + LightComments: ---

--

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--

***************LIGHTNING ARTES***************Craymel: VoltComments on craymel: ---

--

Stun Guard(0 TP, Power up spell, All allies)(Protects against stun)Combination: Lightning + WaterComments: ---

--

Charge(100 TP, Support spell, One ally)(Share TP with an ally. After battle,  TP is restored)Combination: Lightning + WindComments: ---

--

Recover(10 TP, Restoration spell, One ally)(Cures all status aliments)Combination: Lightning + EarthComments: This is an excellent spell, especially if you're ever lacking panaceabottles. Its fast and ideal for battle.

--

Thunder blade(24 TP, Attack spell, whomever-is-front-of-you range)(A blade of  voltic power swings down  into your foes)Combination: Lightning + N/AComments: This is a very powerful spell. The downside is that it can only hitwhomever is in front of you, making it very limited. However, should a bunch of

enemies be near you, you're sure to hit them all and do a ton of damage.

--

Indignation(52 TP, Attack spell, Middle range)(The heaven's indignation is cast  forth upon yer foes)Combination: Lightning + LightComments: This is an AWFULLY slow spell, but it's also overly powerful and eventhough it takes too long to be cast, it's still good, due to its power. Also, itis needed to kill Sekundes(in the coolest way possible)

--

************SHADOW ARTES************Craymel: ShadowComments on Craymel: ---

--

Deep Mist(6 TP, Support spell, One enemy)(Reduces an enemy's accuracy)Combination: Shadow + Water

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when you do, you'll be glad you did. It hits various times; the first hits doaround 100 PTS of DMG, but the last hit does, inexorably, 6,000 PTS of DMG. Now,isn't that nice?! It's MUCH better than Distortion, too, because it's also MUCHfaster, so you can bet your underpants on the fact you'll be casting this quiteoften(especially against that bloody Shizel).

--

***************ELEMENTAL ARTES***************Craymel: MaxwellComments on Craymel: Like his attack spells, Maxwell's craymel spell is simplypowerful.

--

Life Up(0 TP, Power up spell, All allies)(Adds +2 HP bonus at level up)Combination: Elemental + IceComments: ---

--

Poison Guard(0 TP, Powe up spell, All allies)(Protects against poison)

Combination: Elemental + ShadowComments: ---

--

Meteor Swarm(60 TP, Attack spell, All enemies)(A meteor swarm falls on your  enemies)Combination: Elemental + N/AComments: One of the best spells in the game. It doesn't do as much damage asHoly Lance does, but it hits everybody, and even then, it still does a lot ofdamage. Each hit is worth 1,000+ PTS of DMG, and the spell hits a moderateamount of times. It's tremendously useful. You should use it often.

--

Shooting Star(80 TP, Attack spell, All enemies)(Shooting stars jet down upon  your enemies)Combination: Elemental + TimeComments: This spell is an ass to get(Sekundes must be level 26), but they sayit's the best in the game. I wouldn't know, really.

--

**********TIME ARTES**********

Craymel: Sekundes.Comments on Craymel: ---

--

Mental Up(0 TP, Power up spells, all allies)(Add ups +1 TP at level up)Combination: Time + FireComments: ---

--

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Delay(60 TP, Support spell, Middle range)(Delay's the enemy's chant)Combination: Time + EarthComments: ---

--

Stagnation(16 TP, Support skill, Middle range)(Delay's the enemy's recovery timeCombination: Time + IceComments: ---

--

Drain Guard(0 TP, Power up skill, All allies)(Protects against Weak)Combination: Time + LightComments: ---

--

Distortion(64 TP, Attack spell, One enemy)(Time is distorted around the enemy)Combination: Time + N/AComments: This spell is OVERLY powerful: it does 5,000 PTS of DMG to everything,unalterably. However, it is also VERY slow. VERY slow, I tells ya. But, withsomething that reduces the casting time on your equipment, this spell is simply

too good to pass.

################################################################################--------------------------------------------------------------------------------  SIDEQUESTS--------------------------------------------------------------------------------################################################################################

-----------------------------UPGRADING THE VAN ELTIA-----------------------------

The Van Eltia is a completely upgradeable ship. There are two "mandatory"

upgrades to be done on the Van Eltia.

Upgrade # 1 is done in the Aifread Cave, after going through the griddedAifread's Roulette. Such upgrade gives you the "Aifish" submarines as well astwo empty cabins, which you can upgrade(more on that in a bit).

The second upgrade is a lot tougher to get. In the Relay Point, there is aconversion dock. Inside such dock, there is a bust of Aifread, with two emptyslots next to it. You need to insert the "Dark Sphere" and the "Light Sphere"into these slots. The Dark Sphere is gotten at Shizel's Castle and the LightSphere at Aifread's Tomb. Check the walkthrough for more information on this.Once you've gotten both, insert them into the sockets at the conversion dock.

With this upgrade, you're given the Aibird, which you can use to fly around theworld with ease. You get two extra empty cabins to be upgraded.

So, how do we upgrade these cabins? In Tinnsia and at the Inferian Port, thereare stores that give you the chance to add new, useful rooms to your ship.

You have the Shop(300,000 Gald). Here, you can buy Gels, Bottles, food andequipment for your characters. It's an excellent upgrade, especially because youalways seem to run out of Gels and Bottles in this game. You also have thevending machines, that sellitems in matched sets. Here they are:

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the chest there for a Vorpal Sword. Heal and go through the metal gate nearby.Save and continue through this hallway and into the next screen. There'll be asiren there. Have some Thunder-Based spells on your shortcuts. I'd recommendIndignation and Ground Dasher. Engage the Siren.

********************************************************************************BOSS: SIREN-----------(x5 Spirits)

This battle is easy... well, it depends on when you decide to battle. I did thisafter bestening Sekundes, Maxwell... right before Shizel. So, basically, all Idid was to cast Indignation and Ground Dasher over and over. Two of such castsand the Spirits were done for. Then, I had Reid run over Siren and use OmegaDemon Chaos and Demon Spiral Hammer along with Elemental Master on the monster,while the two mentioned spells were being cast. This should be easy(I hated thisbattle).********************************************************************************

What a lame dungeon/boss this was! Pick your prizes off the bags there and exitthe dungeon.

--------------------CHIEF'S BANREA--

------------------

Go to Rasheans and talk with the Elder to learn that he's hurt his back and thatonly a legendary medicine, referred to as Banrea, can cure his pain. He asks youto find it for him. Should you accept, you're directed to talk to the townsfolk.Talk to them to learn more about Banrea's ingredients as well as theirlocations. Here they are:

--Firewood bugs: investigate Nostos Cave's campsite's(the only one) woodpiles tofind these bugs.

--Goat Horns: Beat Falsea Horns at Mt. Farlos until a Goat Horn is dropped.

--Dried Peels: Soak 15 Kirima Fruits at the Craymel Hot Springs(208, 108; usethe Aibird) to slip off the skin.

With all of the ingredients, speak to the old man by the stables(around Reid'splace) to start the preparation of the medicine.

################################################################################--------------------------------------------------------------------------------  HIDDEN AREAS--------------------------------------------------------------------------------################################################################################

Throughout Inferia and Celestia, there are many hidden areas where treasures can

be found. Here, I provide you with a list that shows you each hidden areacoordinate, prize and location in Eternia. It should be fun!

LOCATION PRIZE COORDINATESInferia Rune Bottle 50, 150Inferia Concentrate Attack command 114, 144Inferia Range Attack command ????Inferia Small dialogue 150, 100Inferia Poison Charm 150, 114Inferia Flare Cape 182, 90

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