time, motion, & sound 1. time-based media media that move across a timeline video sound 2
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Time, Motion, & SoundTime, Motion, & Sound
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Time-Based Media
Media that move across a timeline
VideoSound
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Time implies “Evolution” . . .
“the process of change taking place over time”
Can be abrupt
Exploits a sense of anticipation or surprise
or gradual
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Volvo S60 App
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This is where I stopped and showed the Volvo S60 appon my iPad.
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Evolution can provide Feedback
Changing an element allows the viewer to see that it is a control device.
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When something moves, it changes over both time and space
Motion: Evolution & Position
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“Fountain of the Avatars,” Nouspace MOO, circa 2001, by Dene Grigar, created in Flash & Amadeus 1
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This is where I stopped and showed my animation on the instructor’s desktop.
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Point-of-View Motion
Motion can give the illusion that the viewer is moving. It requires an accurate use of perspective
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Motion & Distraction
It is easy to overuse motion and animation in new media design.
Use the enhancement test: 1. Does the animation enhance the design by conveying information or emotional content? 2. Or does it distract?
QuickTime™ and aGIF decompressor
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Two Case Studies: Scrabble & Jeopardy
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This is where I stopped and showed the Scrabble appon my iPad.
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Elements of Sound and Motion
Background music ever-present and cannot be eliminated without eliminating the rest of sound
Sound is synched to behaviors in environment & is responsive to user’s action
Sound is immediate––does not lag––& signals that something has changed (re: evolution)
Not all motion is connected to sound
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This is where I stopped and showed the Jeopardy appon my iPad.
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Elements of Sound and Motion
Background music ever-present and cannot be eliminated without eliminating the rest of sound
Sound is synched to behaviors in environment & is responsive to user’s action
Sound is immediate––does not lag––& signals that something has changed (re: evolution)
Not all motion is connected to sound
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Lagniappe: A Hint about Transitions
Transition effects — e.g., dissolves and fades — prevent the jarring effect of abrupt jumps from one evolutionary state to the next; sometimes jarring transitions help to signal important changes
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Summary
1. New media designers deal with the element of time as well as space.
2. Evolutionary design allows for changes over both space and time.
3. Transitions between one evolutionary state and another are important.
4. Motion can be the motion of an object or the apparent motion of the viewer.
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