thursday may 5, 2016 friday may 6, 2016 workshop 1 workshop 3 · b3 apps, bots and code. the new...
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Thursday May 5, 2016 Friday May 6, 2016
8:00 9:00 Registration 8:00 9:00 Registration
9:00 10:15 Keynote Address – Kathy Cassidy
Thursday 9:00 9:45 (during the Keynote)*Target Audience Technicians
Workshop 1 Beyond Spreadsheets and Slides: How Blended and
Virtual Reality is Transforming EducationRoom TBA
Emile Morrissette HP
Workshop 3How to Transition to Digital Resources
Room TBADarryl Johnston
Thursday 9:45 10:30 (during the Keynote)*Target Audience Technicians
Workshop 2Achieving a Return on Education: How Leaders Can
Bring Real Results to Digital Learning EffortsRoom TBA
Emile Morrissette HP
Workshop 4Securing the Wireless Network
Room TBAEric Jorgensen Ruckus
Session AThursday
10:45 12:00
Session BThursday1:00 2:15
Session CThursday2:30 3:45
Session DFriday
9:00 10:15
Session EFriday
10:45 12:00
Session FFriday
1:00 2:15
A1Set Sail with Making in the Elementary ClassroomLocation: Lakeview BKrissy Venosdale
B1 Makerspaces 201: I’ve Got Cardboard, Now
What?Location: Lakeview C
Diana Rendina
C1Let them be Heard.
Giving Our Students a Voice.
Location: Lakeview BShannon McClintock
Miller
D1 Apps, Bots and Code. The New ABC’s in the Primary ClassroomLocation: Lakeview C
Kathy Cassidy
E1Using Technology in a Primary Classroom
Location: Hannah HallTerry Mansell
F1Flipped Classroom made
EasyLocation: Hannah Hall
Kent Schiltroth
A2Level Up Your ClassroomLocation: Marina View
Adam Pugh
B2A WholeSchool
Approach to Safe and Caring Schools – Resources for Responding to
IncidentsLocation: Tara CornerRosalind Robb and Val
Noseworthy
C2How to Connect with Online Learners
Location: Lakeview CShannon Horne and
Denis Myers
D2 Got 15 minutes?
Professional Learning on a Time Budget
Location: Tara CornerJohn Evans
E2Set Sail with Making in the Elementary ClassroomLocation: Lakeview C
Krissy Venosdale
F2Explore and Discover O 365 for the ClassroomLocation: Lakeview C
Mario Asta
A3Google Chrome Extensions for the
ClassroomLocation: Lakeview North
Meghan Reid
B3Apps, Bots and Code. The New ABC’s in the Primary ClassroomLocation: Lakeview A
Kathy Cassidy
C3Creativity in the Classroom
Location: Lakeview AZoe Bettess and Tara
McLauchlan
D3The “Pulse” of EducationLocation: Lakeview North
JJ Ross
E3Intro to STEAM
Location: Tara CornerJennifer Young
F3Formative FeedbackLocation: Tara CornerBrynae Toth & Jason
Hurton
A4The Great Escape
Location: Lakeview AAndy McKiel & Rob
Carnegie
B4 Digital Respect – Bigger
Than You ThinkLocation: Lakeview BReynold Redekopp
C4Using Technology in a Primary Classroom
Location: Hannah HallTerry Mansell
D4Let them be Heard.
Giving Our Students a Voice.
Location: Lakeview BShannon McClintock
Miller
E4Assessment & Grading
Conversations through the Back Door
Location: Lakeview NorthMarnie Wilson
F4Google Chrome Extensions for the
ClassroomLocation: Lakeview North
Meghan Reid
A5Got 15 minutes?
Professional Learning on a Time Budget
Location: Tara CornerJohn Evans
B5Formative FeedbackLocation: Hannah HallBrynae Toth & Jason
Hurton
C5The “Pulse” of Education
Location: Lakeview NorthJJ Ross
D5Pathways to Personal
LearningLocation: Marina View
Kelli Boklaschuk, Melissa Lander, Allison Greig
E5 The Great Escape
Location: Lakeview A Andy McKiel & Rob
Carnegie
F5 Spheros, Ollies and
OzobotsLocation: Lakeview AJoan Badger/Tara
McLaughlan
A6Intro to STEAM
Location: Hannah HallJennifer Young
B6Assessment & Grading Conversations through
the Back DoorLocation: Lakeview
NorthMarnie Wilson
C6Flipped Classroom
made EasyLocation: Tara Corner
Kent Schiltroth
D6PD in 17 Wing
Location: Hannah HallJames Canafio
E66 TeacherFriendly Digital Tools for Curating and
Showing What You Know and Game Based LearningLocation: Marina ViewLiz Loewen / Claudia
Klausen
F6Level Up Your ClassroomLocation: Marina View
Adam Pugh
A7Spheros, Ollies and
OzobotsLocation: Lakeview CJoan Badger/Tara
McLaughlan
B7Pathways to Personal
LearningLocation: Marina ViewKelli Boklaschuk,
Melissa Lander, Allison Greig
C76 TeacherFriendly Digital Tools for
Curating and Showing What You Know and Game Based LearningLocation: Marina ViewLiz Loewen / Claudia
Klausen
D7Creativity in the Classroom
Location: Lakeview A Zoe Bettess & Tara
McLauchlan
E7Digital Respect – Bigger
Than You ThinkLocation: Lakeview BReynold Redekopp
F7Makerspaces 201: I’ve Got Cardboard, Now What?Location: Lakeview B
Diana Rendina
A8Providing “Permission to Wonder”: Questions & Questioning as thinking
and learning toolsLocation: Pier ViewDarren Kuropatwa
B8Connected Wellness: Yoga and Digital Tools for a Healthy ClassroomLocation: Pier ViewDevon Caldwell
C8Connect with Free
Resources: Microsoft Educator NetworkLocation: Pier View
Mario Asta
D8The Fourth ScreenLocation: Pier ViewDarren Kuropatwa
E8OneNote The best Office
Suite program you probably have never used
Location: Pier ViewClarke Hagan
F8Creating in The Classroom
Location: Pier ViewLeah Obach
A9Network TroubleshootingLocation: Darren HallJared Bater Merlin
B9How to Choose the Best Mobile Device for a Secure Classroom?Location: Darren Hall
Powerland
C9Location: Darren Hall
Round Table
D9Network Scanning BasicsLocation: Darren HallTravis Friesen Merlin
E9How to Choose the Best Mobile Device for a Secure Classroom?Location: Darren Hall
Powerland
F9Location: Darren Hall
Round Table
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Workshop 1 Beyond Spreadsheets and Slides: How Blended and Virtual Reality is Transforming Education
Emile Morrissette – HP
While many schools continue to debate the same issues seemingly for years (Mac vs PC, iPads vs Chromebooks, Office vs Google Docs), technology as its used today in many classrooms doesn’t improve test scores, foster creativity, or help students excel in STEMx subjects. Some educators are examining new technologies that, when adopted as part of a bigger strategy, help foster greater understanding and creativity through blended and virtual reality. Learn how new technologies help schools blend physical and digital worlds, become immersed in and print with 3D content, and how augmented reality can transform an old fashioned textbook into a 21st Century learning tool.
Target Audience: Technicians
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Workshop 2 Achieving a Return on Education: How Leaders Can Bring Real Results to Digital Learning Efforts
Emile Morrissette – HP
With thousands of 1:1 initiatives happening in school systems across the country, few are able to correlate higher test scores and improved graduation rates as outcomes of their investment. In fact, Project RED research shows that only 1% of programs even meet established key performance indicators to demonstrate academic effectiveness. More concerning is that only about 6% of superintendents are even aware of ProjectRED or its comprehensive research. This session will be an open discussion among school leaders as to share some of the weaknesses that can exist with a digital learning program, and what are some ways that a new effort, or a current program, can be transformed to deliver meaningful results.
Target Audience: Technicians
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Workshop 3 – How to Transition to Digital Resources
Darryl Johnston – OneDrive
Frontier, Southwest Horizon and Winnipeg SD are 3 of more than 2000 districts using OverDrive for their transition to digital. What are the pitfalls of transitioning to digital? How do you transition at your pace?
OverDrive will show you how with your current budget you can buy many more resources if you just start buying some digital. We will talk about how OverDrive helps you engage students (improve literacy and get disinterested students to start to read), prepare students for a digital workplace and creates equity by providing small schools and all students access too many more resources.
You will see how OverDrive has helped with concerns about not enough devices, slow internet, offline reading and more.
Target Audience: Technicians
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Workshop 4 – Securing the Wireless Network
Eric Jorgensen Ruckus
In years past, K12 students walked into labs and then walked out, leaving the tools behind. Today, students walk in the door with devices, and the same devices go home with them at night. This BYOD phenomenon provides the opportunity to leverage those devices as educational tools, ensuring that students have access to educational tools around the clock. Decades of computercentric thinking are giving way to connectivitycentric thinking, which means any device with connectivity may now be utilized as a learning platform.
WiFi in education is about more than accessing the network. Whether adopting a BYOD approach or an ITbased OneToOne initiative, this transformation to a more highly diverse and unmanaged set of network users presents a new challenge to provide safe, predictable connectivity. Furthermore, the ultimate goal of improving students’ educational experience must not be compromised.
XpressConnect ES allows K12 institutions to extend wireless access to a broad spectrum of users, devices, and use cases without a phone call or a trip to the support desk. XpressConnect ES does this by providing automated, selfservice onboarding for a wide array of devices and determining the appropriate policy for each user and device.
Realize the benefits of XpressConnect ES in K12:
x Leverage your existing WiFi infrastructure.x Eliminate the management and security headaches related to preshared keys (PSK).x Eliminate the inconvenience and security risks of captive portal logins.x Automate the device onboarding for all permitted users, including students, staff, contractors, and visitors.x Ensure users get connected, not just configured.x Automate the enforcement of policies and access controls, including use policies, authentication, and network privileges.x Provide encrypted wireless without creating support tickets.x Track information related to users, devices, and policies for all wireless connections.
Target Audience: Technicians
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A1 Set Sail with Making in the Elementary Classroom
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Krissy Venodale Innovation Coordinator, Kinkaid Lower School, Houston, TX
Let's embark on a creative journey together. Maker Ed can provide unlimited opportunities to bring play, creativity, curiosity, and authentic learning experiences back into the classroom. In this session, participants will get hands on with ways to inspire kids to think outside the box, dream big, and build connections in new ways. Warning: This session may bring out your inner child.
Target Audience: Teachers
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A2 Level Up Your Classroom
Adam Pugh – Teacher, Pine Creek School Division
This workshop will explore the trend of gamification in education. We will look at what gamification is (and is NOT!), and look at some different ways that gamification can be applied in order to motivate students to participate and succeed. There are a number of free "outofthebox" gamification tools available, with varying degrees of initial time investment. We will explore one of the "lighter", but certainly not lesser, options called "Classcraft".
Prerequisite Skills or Knowledge:
x A computer/mobile device is NOT required to take part in the workshop, though it may be beneficial. x If bringing a computer, Google Chrome browser installed. (Also supported by Firefox and Safari NOT Internet Explorer)x If bringing a mobile device, a Classcraft app is available as well (alternative to browser)
Target Audience: Teachers
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A3 Google Chrome Extensions for the Classroom
Meghan Reid – Preservice Teacher – U of W
Do you use Google Chrome? Do you have a Google account? Ever wonder what those little "apps" are and what the heck a "chrome extension" is? Come find out, and better yet come find out some very useful ones for the classroom!
Prerequisite Skills or Knowledge:
None necessary. If you would like to follow along: Laptop, Google Account (gmail) and Google Chrome.
Target Audience: Teachers
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A4 The Great Escape
Andy McKiel & Rob Carnegie – Coordinator of Curriculum (Early Years)/Director of Technology – St. James Assiniboia School Division
This session will engage participants in a handson activity that will highlight essential skills for deeper learning, including communication, collaboration, critical and creative thinking. You'll be forced to 'think outside the box' by employing gamebased learning strategies in a fastpaced and entertaining race against the clock! Find out what the escape room hype is all about by joining us for The Great Escape...
Target Audience: Teachers
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A5 Got 15 minutes? Professional Learning on a Time Budget
John Evans – Consultant – Manitoba Education and Advanced Learning
This workshop will give participants an overview of professional learning strategies using a variety of easily accessible technology tools Twitter, Facebook, Pinterest, Scoop.it, and Maple to name a few.
Target Audience: Teachers
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A6 Intro to STEAM
Jennifer Young – Teacher, Borderland School Division
STEAM is an acronym for Science, Technology, Engineering, Art and Math education. We focus on these areas together not only because the skills and knowledge in each discipline are essential for student success, but also because these fields are deeply intertwined in the real world and in how students learn most effectively. Come explore the top STEAM activities (also known as Makerspace) that are engaging independent and collaborative learning and inspiring authentic creativity. Bring a tablet and get set to unlock your students' innovative ideas.
Target Audience: Teachers
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A7 Spheros, Ollies and Ozobots
Joan Badger/Tara McLaughlan – St James Assiniboia School Division
Using “robots” in the classroom to promote the 6 c’s and deeper learning.
Target Audience: Teachers
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A8 Providing “Permission to Wonder” Questions and Questioning as thinking and learning tools
Darren Kuropatwa – Director of Learning, Hanover School Division
In a world where knowledge is more a verb than a noun how do we foster deep learning in our students? Good questions cause thinking. Unfortunately, many of the questions regularly asked in classrooms focus on knowledge as a noun. This presentation will explore the effective use using thinking and learning tools in the classroom. We will work together to model teaching practices that lead to students coconstructing a networked (real world) rather than hierarchical (artificial) understanding of their world regardless of grade level or discipline.
Participants will leave this workshop with a toolkit of research based questioning and thinking strategies they can begin using with their students tomorrow.
Prerequisite Skills or Knowledge:
Participants will need any sort of mobile device with internet access and comfort using web browser based tools.
Target Audience: Teachers
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A9 Network Troubleshooting
Jared Bater Merlin
A look at tools, techniques and strategies to help prevent, find and troubleshoot bottlenecks and other issues on your network.
Target Audience: Technicians
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B1 Makerspaces 201: I’ve Got Cardboard, Now What?
Diana Rendina – Teacher Librarian – Stewart Middle School, Tampa Florida
Many educators are already familiar with the Maker Movement and how it can bring STEAM into our classes and libraries. But what do we do once we get the tools and supplies? This session will help you setup your Makerspace, build a Maker culture in your school and learn strategies for involving your community, connecting with other schools and sharing your students' creations through social media. You'll also learn about creating design challenges to get your students' creative juices flowing, optimizing storage space for supplies and projects, and other useful tips and tricks. Learn from the story of how we created a successful Makerspace program at Stewart Middle Magnet School over the last two years starting with just three bins of K'nex and a vision, and transforming our library into the STEAM hub of our school.
Target Audience: Teachers
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B2 A WholeSchool Approach to Safe and Caring Schools – Resources for Responding to Incidents
Rosalind Robb and Val Noseworthy – Consultants Manitoba Education and Advanced Learning
Youth and children are communicating, learning, and connecting through technology. While media attention often focuses on an ‘epidemic’ of cyberbullying and self/peer exploitation behaviors, research supports that the majority of youth use technology safely, respectfully and responsibly. Nevertheless, some students make choices that end up hurting themselves and/or others. This presentation will share current research, developmental considerations, initiatives in Manitoba and tips on how to respond as a school to reports of incidents. Planning for safety through a wholeschool approach will frame the session.
Target Audience: Teachers
Top of Page
B3 Apps, Bots and Code. The New ABC’s in the Primary Classroom
Kathy Cassidy – Teacher, Prairie South School Division
There is a lot of talk about coding and robotics in education, but why would you want to use them in your primary classroom? Are you curious about what is possible? How do these tools tie in with your curriculum? We’ll explore the “whys” and “hows” of coding and robotics and how this new trend could help your students learn. We’ll also try out some coding tools and robotics ourselves. Imagine the possibilities!
Prerequisite: Downloading the free app ScratchJr by MIT Media Lab ahead of time is suggested.
Target Audience: Teachers
Top of Page
B4 Digital Respect Bigger Than You Think
Reynold Redekopp – Professor, University of Manitoba
In this session we will look at broader aspects of digital respect in terms of the larger world. We will examine questions such as:
x How do we pressure designers to make devices less disposable and more upgradable?
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x How do we show respect for the miners who deliver the raw materials for our devices? x What conditions do the factory workers live in?x How much do we let media and corporations decide how long it is before they have to replace our devices? x How much energy does a Google, Bing or Yahoo search really take? x What is the carbon footprint of a search?x How do we ensure that our devices get recycled properly when the time comes?
Our students are incredibly concerned, caring, capable people and they will be the ones to lead campaigns that show respect within their online communities and out to the world beyond. We need to be aware and make them aware.
Target Audience: Teachers
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B5 Formative Feedback
Brynae Toth & Jason Hurton – Teacher/Consultant, St. Paul’s High School/St. James Assiniboia School Division
Meaningful, timely feedback. Three words that research tells us are among the most powerful influences on learning and achievement. It's easy to say research tells us to do it, but how can we actually do this in our classrooms?
We will share some of the tools that we have used in our middle and senior years classrooms that have allowed us to provide this to our students, and have allowed them reciprocate and give us a little feedback as well.
Web 2.0 tools we will look at will include GoFormative, Plickers, educanon, Google Drive and Quizalize. You are encouraged to bring your own device to this session.
Target Audience: Teachers
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B6 Assessment & Grading Conversations through the Back Door
Marnie Wilson – Specialist/Consultant, Brandon School Division
While the technological tool or device should never drive pedagogy, it can sometimes be the driving force behind professional conversations and debates. Outcomebased gradebooks are reigniting conversations about assessment and grading best practices as well as the reliability and validity of student achievement data. In this session, we will explore the assessment, grading, and reliability issues that electronic grading systems bring to light.
Target Audience: Teachers
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B7 Pathways to Personalized Learning
Kelli Boklaschuk, Melissa Lander, Allison Greig, Technology Specialist, Brandon School Division
What is personalized learning? How many different pathways can be taken on the journey towards it? What are the essential components necessary to implement it? Join us to have these questions addressed by educators who have taken a risk and started down a path towards personalized learning.
Target Audience: Teachers
Top of Page
B8 Connected Wellness: Yoga and Digital Tools for a Healthy Classroom
Devon Caldwell, Junior/Senior Kindergarten Teacher, JKGr. 8 Resource, Fort La Bosse School Division
In today's busy world, teachers and students are often stressed, overtired, and distracted. This session will explore digital tools as well as ageold practices such as meditation, yoga poses, and breathing techniques, to increase overall physical, mental, emotional, and spiritual wellbeing for both teachers and students. Add a few new tools to your repertoire to ease anxiety, integrate movement breaks,and improve mindfulness in both your classroom and personal life. Led by a Microsoft Innovative Expert Fellow and certified Hatha yoga teacher, this session seamlessly blends the old and the new for healthier classroom communities!
Target Audience: Teachers
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B9 How to Choose the Best Mobile Device for a Secure Classroom?
Powerland
Powerland will be presenting on the best practices of deploying and managing studentuse devices in the classroom. Microsoft Cloudbooks, Google Chromebooks and other lowcost durable devices will be demonstrated. This Microsoft focused presentation will be more about attendee interaction rather than lengthy PowerPoint slides decks. Do not miss out on an opportunity to touch and feel the different options available today, we look forward to you coming out!
Target Audience: Technicians
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C1 Let Them Be Heard. Giving Our Students A Voice
Shannon McClintock Miller
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Young people have the opportunity to change the world with their actions, creativity, words, and most of all…. their voice. Shannon McClintock Miller has empowered her students and others to embrace and talk about the things that are important to them. In this presentation, you will hear the voice of young people as Shannon shares stories of choice, experiences, access, space, collaboration, creativity, and so much more.
As you prepare for this day and her presentation ask yourself this question….…. What is important to you and your learning? We will answer this question together as we take a look at our learning and most of all…. that of the young people we work with every day.
Target Audience: Teachers
Top of Page
C2 How to Connect with Online Learners
Shannon Horne and Denis Myers – Consultants – Manitoba Education and Advanced Learning
Transitioning from a facetoface classroom to an online classroom can be a learning curve for both teachers and students. Feeling connected to the course content, teacher and peers can be difficult because there is not the familiar facetoface contact, especially for those students who are taking their first online course. This presentation will outline strategies on how to connect with your students at the beginning of your online course and how to build that connection throughout. Further, this presentation will outline collaborative and interactive tools that are available in Blackboard Learn to engage students in learning. Effective and regular communication with students will be vital to their success and satisfaction in their online course.
Target Audience: Teachers
Top of Page
C3 Creativity in the Classroom
Zoe Bettess and Tara McLauchlan Teachers, Mystery Lake School District/St. James Assiniboia School Division
It's easy to integrate technology with Daily 5 or other Literacy programs in the Early and Middle Years classroom. Teachers will learn how to use iPad applications such as Videolicious, ThingLink, iMovie, Explain Everything, Tellagami, Sock Puppets and more to enhance their students' responses to reading.
Target Audience: Teachers
Top of Page
C4 Using Technology in a Primary Classroom
Terry Mansell – Teacher, Western School Division
This workshop will show how technology can be used across the curriculum. The examples shown will be from a grade two classroom. Several iPad apps will be demonstrated including Adobe Voice, Pages, Brushes, Kahoot, Book Creator, iMovie and Explain Everything. The grade twos in my school are participating in a Maker Space both as an in class activity and as an after school activity. In a Maker Space, students have opportunities to learn in a handson, interactive and cooperative atmosphere. We hope our Maker Space will encourage STEM (Science, Technology, Engineering and Mathematics) thinking. We are using technology such as Little Bits, Sphero and iPads and nontechnology items such as spaghetti, Lego and glue. This is the first year of our Maker Space and we will share our successes and stumbles.
Target Audience: Teachers
Top of Page
C5 The “Pulse” of Education
JJ Ross – Coordinator St. James Assiniboia School Division
Heart rate monitors show students the effect of any exercise on their body. Would you like to assess students of all abilities while safely motivating them with instant feedback on their activity? Want to display up to 40 students at once in realtime on your device? Give students accurate, realtime feedback and let them work at a level perfect just for them. Allow personalized teaching and feedback with fair grading based on individual effort. Target Audience: Teachers
Top of Page
C6 Flipped Classroom made Easy
Kent Schiltroth Teacher, Fort La Bosse School Division
Using mobile devices assist with a flipped classroom.
Target Audience: Teachers
Top of Page
C7 6 TeacherFriendly Digital Tools for Curating and Showing What You Know and Game Based Learning
Liz Loewen / Claudia Klausen, Teachers, River East Transcona School Division
Come explore 6 simple, free and powerful web 2.0 tools that anyone can use to curate and show what you know. You’ll experience curating tools, with examples of how teachers have used the technology in their classrooms. Some examples include Symbaloo, Smores, Animoto, Lenoit, Green Screen using Veescope. Coding for Kids Using Code.org
Target Audience: Teachers
Top of Page
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C8 Connect with Free Resources: Microsoft Educator Network
Mario Asta Microsoft
Being a member of the Microsoft Educator Network means that you become part of a global community of Educators for the 21st Century. In this session we will explore the potential of the community and demonstrate how to access all the valuable tools for educators. We will show you where to find innovative lesson plans, connect with other educators, access free professional development, earn badges, and share your expertise.
Target Audience: Teachers
Top of Page
C9 Round Table Discussions
Target Audience: Technicians
Top of Page
D1 Apps, Bots and Code. The New ABC’s in the Primary Classroom
Kathy Cassidy – Teacher, Prairie South School Division
There is a lot of talk about coding and robotics in education, but why would you want to use them in your primary classroom? Are you curious about what is possible? How do these tools tie in with your curriculum? We’ll explore the “whys” and “hows” of coding and robotics and how this new trend could help your students learn. We’ll also try out some coding tools and robotics ourselves. Imagine the possibilities!
Prerequisite: Downloading the free app ScratchJr by MIT Media Lab ahead of time is suggested.
Target Audience: Teachers
Top of Page
D2 Got 15 minutes? Professional Learning on a Time Budget
John Evans – Consultant – Manitoba Education and Advanced Learning
This workshop will give participants an overview of professional learning strategies using a variety of easily accessible technology tools Twitter, Facebook, Pinterest, Scoop.it, and Maple to name a few.
Target Audience: Teachers
Top of Page
D3 The “Pulse” of Education
JJ Ross – Coordinator St. James Assiniboia School Division
Heart rate monitors show students the effect of any exercise on their body. Would you like to assess students of all abilities while safely motivating them with instant feedback on their activity? Want to display up to 40 students at once in realtime on your device? Give students accurate, realtime feedback and let them work at a level perfect just for them. Allow personalized teaching and feedback with fair grading based on individual effort. Target Audience: Teachers
Top of Page
D4 Let Them Be Heard. Giving Our Students a Voice.
Shannon McClintock Miller
Young people have the opportunity to change the world with their actions, creativity, words, and most of all…. their voice. Shannon McClintock Miller has empowered her students and others to embrace and talk about the things that are important to them. In this presentation, you will hear the voice of young people as Shannon shares stories of choice, experiences, access, space, collaboration, creativity, and so much more.
As you prepare for this day and her presentation ask yourself this question….…. What is important to you and your learning? We will answer this question together as we take a look at our learning and most of all…. that of the young people we work with every day.
Target Audience: Teachers
Top of Page
D5 Pathways to Personalized Learning
Kelli Boklaschuk, Melissa Lander, Allison Greig, Technology Specialist, Brandon School Division
What is personalized learning? How many different pathways can be taken on the journey towards it? What are the essential components necessary to implement it? Join us to have these questions addressed by educators who have taken a risk and started down a path towards personalized learning.
Target Audience: Teachers
Top of Page
D6 PD in 17 Wing
James Canafio – Training Development Officer, Canadian Forces School of Aerospace Studies
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Military training has changed significantly over the last few decades. While many courses in the Royal Canadian Air Force (RCAF) are conducted residentially, Distance Learning (DL) has become an integral part of how we do training and education at the Canadian Forces School of Aerospace Studies (CFSAS). In our presentation, we will introduce CFSAS, explain our academic quality/quantity control process, and conduct a practical demonstration our Air Force Officer Professional Development (AFOD programme), our prized DL academic programme that is based upon the SABA Learning Management System platform. Furthermore, we will explain how the military is adapting to a changing learning environment to bring learning and support to the air force, regardless of where they are located in Canada and the world.
Target Audience: Teachers
Top of Page
D7 Creativity in the Classroom
Zoe Bettess and Tara McLauchlan Teachers, Mystery Lake School District/St. James Assiniboia School Division
It's easy to integrate technology with Daily 5 or other Literacy programs in the Early and Middle Years classroom. Teachers will learn how to use iPad applications such as Videolicious, ThingLink, iMovie, Explain Everything, Tellagami, Sock Puppets and more to enhance their students' responses to reading.
Target Audience: Teachers
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D8 The Fourth Screen
Darren Kuropatwa – Director of Learning, Hanover School Division
Between the first screen, the movie screen, and the fourth screen in your pocket were two others. They have dramatically changed the ways in which we work, learn, play, and live together. Increasingly, our online lives breed a lack of inhibition not seen offline while simultaneously the phones most kids have in their pockets make all spaces learning spaces and potentially shift learning times to any time.
This session will model conversations educators can take back to their schools about cultivating empathy and empowerment in our students to combat a host of social issues around student use of social media. Participants will leave with a wealth of powerful visual material and discussion starters they can use in their schools with their students. We’ll share ideas to effectively lead these sort of difficult conversations and share resources we can easily access anywhere any time.
Target Audience: Teachers
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D9 Network Scanning Basics
Travis Friesen Merlin
Ever wondered what the outside world can see on your network? Learn some basic techniques to test your own network security.
Target Audience: Technicians
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E1 Using Technology in a Primary Classroom
Terry Mansell – Teacher, Western School Division
This workshop will show how technology can be used across the curriculum. The examples shown will be from a grade two classroom. Several iPad apps will be demonstrated including Adobe Voice, Pages, Brushes, Kahoot, Book Creator, iMovie and Explain Everything. The grade twos in my school are participating in a Maker Space both as an in class activity and as an after school activity. In a Maker Space, students have opportunities to learn in a handson, interactive and cooperative atmosphere. We hope our Maker Space will encourage STEM (Science, Technology, Engineering and Mathematics) thinking. We are using technology such as Little Bits, Sphero and iPads and nontechnology items such as spaghetti, Lego and glue. This is the first year of our Maker Space and we will share our successes and stumbles.
Target Audience: Teachers
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E2 Set Sail with Making in the Elementary Classroom
Krissy Venodale Innovation Coordinator, Kinkaid Lower School, Houston, TX
Let's embark on a creative journey together. Maker Ed can provide unlimited opportunities to bring play, creativity, curiosity, and authentic learning experiences back into the classroom. In this session, participants will get hands on with ways to inspire kids to think outside the box, dream big, and build connections in new ways. Warning: This session may bring out your inner child.
Target Audience: Teachers
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E3 Intro to STEAM
Jennifer Young – Teacher, Borderland School Division
STEAM is an acronym for Science, Technology, Engineering, Art and Math education. We focus on these areas together not only because the skills and knowledge in each discipline are essential for student success, but also because these fields are deeply intertwined in the real world and
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in how students learn most effectively. Come explore the top STEAM activities (also known as Makerspace) that are engaging independent and collaborative learning and inspiring authentic creativity. Bring a tablet and get set to unlock your students' innovative ideas.
Target Audience: Teachers
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E4 Assessment & Grading Conversations through the Back Door
Marnie Wilson – Specialist/Consultant, Brandon School Division
While the technological tool or device should never drive pedagogy, it can sometimes be the driving force behind professional conversations and debates. Outcomebased gradebooks are reigniting conversations about assessment and grading best practices as well as the reliability and validity of student achievement data. In this session, we will explore the assessment, grading, and reliability issues that electronic grading systems bring to light.
Target Audience: Teachers
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E5 The Great Escape
Andy McKiel & Rob Carnegie – Coordinator of Curriculum (Early Years)/Director of Technology – St. James Assiniboia School Division
This session will engage participants in a handson activity that will highlight essential skills for deeper learning, including communication, collaboration, critical and creative thinking. You'll be forced to 'think outside the box' by employing gamebased learning strategies in a fastpaced and entertaining race against the clock! Find out what the escape room hype is all about by joining us for The Great Escape...
Target Audience: Teachers
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E6 6 TeacherFriendly Digital Tools for Curating and Showing What You Know and Game Based Learning
Liz Loewen / Claudia Klausen, Teachers, River East Transcona School Division
Come explore 6 simple, free and powerful web 2.0 tools that anyone can use to curate and show what you know. You’ll experience curating tools, with examples of how teachers have used the technology in their classrooms. Some examples include Symbaloo, Smores, Animoto, Lenoit, Green Screen using Veescope. Coding for Kids Using Code.org
Target Audience: Teachers
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E7 Digital Respect – It’s Bigger Than You Think
Reynold Redekopp – Professor, University of Manitoba
In this session we will look at broader aspects of digital respect in terms of the larger world. We will examine questions such as:
x How do we pressure designers to make devices less disposable and more upgradable?x How do we show respect for the miners who deliver the raw materials for our devices? x What conditions do the factory workers live in?x How much do we let media and corporations decide how long it is before they have to replace our devices? x How much energy does a Google, Bing or Yahoo search really take? x What is the carbon footprint of a search?x How do we ensure that our devices get recycled properly when the time comes?
Our students are incredibly concerned, caring, capable people and they will be the ones to lead campaigns that show respect within their online communities and out to the world beyond. We need to be aware and make them aware.
Target Audience: Teachers
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E8 OneNote The best Office Suite program you probably have never used
(Hands on, Presentation/Demonstration, Single (1 hour))
Clarke Hagan Director of Information Systems, Louis Riel School Division
Microsoft OneNote is quickly becoming one of the most relevant content creation programs for both teachers and students. Even though it was released over 10 years ago it has finally found its place in the classroom. OneNote is available on all types of desktop and mobile platforms which makes it ideal to be used in a BYOD classroom. This session will focus on the basic features of what OneNote has to offer and how it can help transform your classroom into the digital realm. We will also look at OneNote's new Teacher Classroom feature which makes it the perfect digital portfolio tool. Lastly we will look at where the software if going in the near future and how it can be used for students with learning disabilities such as dyslexia.
Prerequisite Skills or Knowledge: No skills necessary.
Target Audience: K12
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E9 How to Choose the Best Mobile Device for a Secure Classroom?
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Powerland
Powerland will be presenting on the best practices of deploying and managing studentuse devices in the classroom. Microsoft Cloudbooks, Google Chromebooks and other lowcost durable devices will be demonstrated. This Microsoft focused presentation will be more about attendee interaction rather than lengthy PowerPoint slides decks. Do not miss out on an opportunity to touch and feel the different options available today, we look forward to you coming out!
Target Audience: Technicians
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F1 Flipped Classroom made Easy
Kent Schiltroth Teacher, Fort La Bosse School Division
Using mobile devices assist with a flipped classroom.
Target Audience: Teachers
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F2 Explore and Discover O 365 for the Classroom
Mario Asta Microsoft
Come and let us show you how to take productivity to the next level with Microsoft Office 365. Whether you’re working in your office, in your classroom, or on the go, you will have a familiar, topoftheline set of productivity tools at your fingertips. In this session we will explore how to fully leverage the latest and greatest O365 tools for the classroom. Applications like OneDrive, OneNote, Word, Excel, PowerPoint, Outlook, Yammer, and Skype, let you create, edit, and share from any device in real time.
Target Audience: Teachers
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F3 Formative Feedback
Brynae Toth & Jason Hurton – Teacher/Consultant, St. Paul’s High School/St. James Assiniboia School Division
Meaningful, timely feedback. Three words that research tells us are among the most powerful influences on learning and achievement. It's easy to say research tells us to do it, but how can we actually do this in our classrooms?
We will share some of the tools that we have used in our middle and senior years’ classrooms that have allowed us to provide this to our students, and have allowed them reciprocate and give us a little feedback as well.
Web 2.0 tools we will look at will include GoFormative, Plickers, educanon, Google Drive and Quizalize. You are encouraged to bring your own device to this session.
Target Audience: Teachers
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F4 Google Chrome Extensions for the Classroom
Meghan Reid – Preservice Teacher – U of W
Do you use Google Chrome? Do you have a Google account? Ever wonder what those little "apps" are and what the heck a "chrome extension" is? Come find out, and better yet come find out some very useful ones for the classroom!
Prerequisite Skills or Knowledge:
None necessary. If you would like to follow along: Laptop, Google Account (gmail) and Google Chrome.
Target Audience: Teachers
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F5 Speros, Ollies and Ozobots
Joan Badger/Tara McLaughlan – St James Assiniboia School Division
Using “robots” in the classroom to promote the 6 c’s and deeper learning.
Target Audience: Teachers
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F6 Level Up Your Classroom
Adam Pugh – Teacher, Pine Creek School Division
This workshop will explore the trend of gamification in education. We will look at what gamification is (and is NOT!), and look at some different ways that gamification can be applied in order to motivate students to participate and succeed. There are a number of free "outofthebox" gamification tools available, with varying degrees of initial time investment. We will explore one of the "lighter", but certainly not lesser, options called "Classcraft".
Prerequisite Skills or Knowledge:
x A computer/mobile device is NOT required to take part in the workshop, though it may be beneficial.
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x If bringing a computer, Google Chrome browser installed. (Also supported by Firefox and Safari NOT Internet Explorer)x If bringing a mobile device, a Classcraft app is available as well (alternative to browser)
Target Audience: Teachers
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F7 Makerspaces 201: I’ve Got Cardboard, Now What?
Diana Rendina – Teacher Librarian – Stewart Middle School, Tampa Florida
Many educators are already familiar with the Maker Movement and how it can bring STEAM into our classes and libraries. But what do we do once we get the tools and supplies? This session will help you setup your Makerspace, build a Maker culture in your school and learn strategies for involving your community, connecting with other schools and sharing your students' creations through social media. You'll also learn about creating design challenges to get your students' creative juices flowing, optimizing storage space for supplies and projects, and other useful tips and tricks. Learn from the story of how we created a successful Makerspace program at Stewart Middle Magnet School over the last two years starting with just three bins of K'nex and a vision, and transforming our library into the STEAM hub of our school.
Target Audience: Teachers
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F8 Creating in the Classroom
Leah Obach – Teacher Park West School Division
Support learners in using technology to create, rather than just "consume" technology. Engage learners in publishing books, filming videos and coding characters with these ideas for creating in the classroom. Explore tools to share your students’ work with a real audience and connect your classroom to the world.
Target Audience: Early Years (K5) Teachers
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F9 Round Table Discussions
Target Audience: Technicians
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