three, no, four cool things about d
TRANSCRIPT
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c© 2014– Andrei Alexandrescu. 1 / 47
Three Cool Things About D
Andrei Alexandrescu, Ph.D.
Research Scientist, Facebook
NDC Oslo 2014
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c© 2014– Andrei Alexandrescu. 2 / 47
ThreeFour Cool Things About D
Andrei Alexandrescu, Ph.D.
Research Scientist, Facebook
NDC Oslo 2014
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What’s the Deal??
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D is. . .
c© 2014– Andrei Alexandrescu. 4 / 47
• Efficient when it can
• Convenient when it should
• Safe when it must
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Basics
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• Statically typed
Use deduction wherever possible
• Sininimp-Mulinint object-oriented style
• Gray-box modularity:
◦ Python-inspired modules for “classic” entities
◦ White-box parameterized types and functions
• Heterogeneous translation of parameterized code
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Turtles all the way down
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Hello, World!
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#!/usr/bin/rdmd
import std.stdio;
void main() {
writeln("Hello, world!");
}
• “Meh”worthy
• However:
◦ Simple
◦ Correct
◦ Scriptable
◦ Features turtles
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Them turtles
c© 2014– Andrei Alexandrescu. 8 / 47
#!/usr/bin/rdmd
void main() {
import std.stdio;
writeln("Hello, world!");
}
• Most everything can be scoped everywhere
• Better scoping, reasoning, dependency mgmt
• Functions
• Types (Voldermort types)
• Even generics
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Segue into generics
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void log(T)(T stuff) {
import std.datetime, std.stdio;
writeln(Clock.currTime(), ’ ’, stuff);
}
void main() {
log("hello");
}
• If not instantiated, no import
• imports cached once realized
• Generics faster to build, import
• Less pressure on linker
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Approach to Safety
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Memory Safety
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• All data is read with the type it was written
• Eliminates unpleasant class of errors
• Makes bugs reproducible
• Preserves the integrity of the type system
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Challenge
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• System-level languages must:
◦ Forge pointers (linkers/loaders)
◦ Magically change type of memory (allocators/GCs)
◦ Recycle memory “early”
◦ Circumvent type system
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Attack
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• All of D can’t be safe
• Define a safe subset
• Safe subset usable for large portions or entire programs
• Tagged with @safe attribute
@safe double cube(double x) {
return x * x * x;
}
• Unsafe functions tagged with @system
@system void free(void*);
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But wait
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• Important case: safe functions with
unknown/unprovable implementation
◦ fopen, malloc, isAlpha
◦ Small buffer optimization
◦ Tagged union implementation
• Define attribute @trusted
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Rules
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• @safe functions cannot:
◦ call @system functions
◦ escape addresses of locals
◦ forge pointers
◦ cast pointers around
◦ do pointer arithmetic
• N.B. Not all rules completely implemented
◦ Some on the conservative side
◦ A few details in flux
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Resulting setup
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• Low notational overhead: entire modules or portions
thereof can be annotated
• Deduction for generics
• Application divided in:
◦ Safe part, uses GC, easy to write and debug
◦ Trusted part, encapsulated unsafe manipulation,
proven by means of code review
◦ System part, non-encapsulated unsafe
manipulation, only when solidly justified
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Approach to Purity
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Thesis
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• Writing entire programs in pure style difficult
• Writing fragments of programs in pure style easy, useful
• + Easier to verify useful properties, debug
• + Better code generation
• − Challenge: interfacing pure and impure code
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Functional Factorial (yawn)
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ulong factorial(uint n) {
return n <= 1 ? 1 : n * factorial(n - 1);
}
• It’s PSPACE!
• Somebody should do hard time for this
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However, it’s pure
c© 2014– Andrei Alexandrescu. 20 / 47
pure ulong factorial(uint n) {
return n <= 1 ? 1 : n * factorial(n - 1);
}
• Pure is good
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Functional Factorial, Fixed
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pure ulong factorial(uint n) {
ulong crutch(uint n, ulong result) {
return n <= 1
? result
: crutch(n - 1, n * result);
}
return crutch(n, 1);
}
• Threads state through as parameters
• You know what? I don’t care for it
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Honest Factorial
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ulong factorial(uint n) {
ulong result = 1;
foreach (uint i = 2; i <= n; ++i) {
result *= i;
}
return result;
}
• But no longer pure!
• Well allow me to retort
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Pure is as pure does
c© 2014– Andrei Alexandrescu. 24 / 47
• “Pure functions always return the same result for the
same arguments”
• No reading and writing of global variables
◦ (Global constants okay)
• No calling of impure functions
• Who said anything about local, transient state inside the
function?
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Transitive State
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pure void reverse(T)(T[] a) {
foreach (i; 0 .. data.length / 2) {
swap(data[i], data[$ - i - 1]);
}
}
• Possibility: disallow
• More useful: relaxed rule
• Operate with transitive closure of state reachable
through parameter
• Not functional pure, but an interesting superset
• No need for another annotation, it’s all in the signature!
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User-defined types
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pure BigInt factorial(uint n) {
BigInt result = 1;
for (; n > 1; --n) {
result *= n;
}
return result;
}
• Works, but not in released version
• Most of stdlib “purified”
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Aftermath
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• If parameters reach mutable state:
◦ Relaxed pure—no globals, no I/O, no impure calls
• If parameters can’t reach mutable state:
◦ “Haskell-grade” observed purity
◦ Yet imperative implementation possible
◦ As long as it’s local only
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The Generative Connection:
mixin
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Generative programming
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• In brief: code that generates code
• Generic programming often requires algorithm
specialization
• Specification often present in a DSL
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Embedded DSLs
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Force into host language’s syntax?
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Embedded DSLs
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• Formatted printing?
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Embedded DSLs
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• Formatted printing?
• Regular expressions?
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Embedded DSLs
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• Formatted printing?
• Regular expressions?
• EBNF?
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Embedded DSLs
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• Formatted printing?
• Regular expressions?
• EBNF?
• PEG?
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Embedded DSLs
c© 2014– Andrei Alexandrescu. 31 / 47
• Formatted printing?
• Regular expressions?
• EBNF?
• PEG?
• SQL?
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Embedded DSLs
c© 2014– Andrei Alexandrescu. 31 / 47
• Formatted printing?
• Regular expressions?
• EBNF?
• PEG?
• SQL?
• . . . Pasta for everyone!
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Embedded DSLs
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Here: use with native grammar
Process during compilation
Generate D code accordingly
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Compile-Time Evaluation
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• A large subset of D available for compile-time evaluation
ulong factorial(uint n) {
ulong result = 1;
for (; n > 1; --n) result *= n;
return result;
}
...
auto f1 = factorial(10); // run-time
static f2 = factorial(10); // compile-time
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Code injection with mixin
c© 2014– Andrei Alexandrescu. 34 / 47
mixin("writeln(\"hello, world\");");
mixin(generateSomeCode());
• Not as glamorous as AST manipulation but darn
effective
• Easy to understand and debug
• Now we have compile-time evaluation AND mixin. . .
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c© 2014– Andrei Alexandrescu. 35 / 47
Wait a minute!
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Example: bitfields in library
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struct A {
int a;
mixin(bitfields!(
uint, "x", 2,
int, "y", 3,
uint, "z", 2,
bool, "flag", 1));
}
A obj;
obj.x = 2;
obj.z = obj.x;
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Example: boilerplate
c© 2014– Andrei Alexandrescu. 37 / 47
string forward(string p, string[] names...)
{
string r;
foreach (n; names)
{
r ~= "static if (hasMember!(typeof("~p~
"), ‘"~n~"‘)"
~ ") auto ref "~n~
"(T_...)(T_ t_) { return "~
p~"."~n~"(t_); }\n";
}
return r;
}
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Example: boilerplate
c© 2014– Andrei Alexandrescu. 38 / 47
struct A {
int fun(int, string) { ... }
int gun(int, string, double) { ... }
}
struct B {
A a;
//pragma(msg, forward("a", "fun", "gun"));
mixin(forward("a", "fun", "gun"));
}
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Parser
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import pegged.grammar; // by Philippe Sigaud
mixin(grammar("
Expr < Factor AddExpr*
AddExpr < (’+’/’-’) Factor
Factor < Primary MulExpr*
MulExpr < (’*’/’/’) Primary
Primary < Parens / Number / Variable
/ ’-’ Primary
Parens < ’(’ Expr ’)’
Number <~ [0-9]+
Variable <- Identifier
"));
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Usage
c© 2014– Andrei Alexandrescu. 40 / 47
// Parsing at compile-time:
static parseTree1 = Expr.parse(
"1 + 2 - (3*x-5)*6");
pragma(msg, parseTree1.capture);
// Parsing at run-time:
auto parseTree2 = Expr.parse(readln());
writeln(parseTree2.capture);
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Scaling up
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1000 lines of D grammar →
3000 lines D parser
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c© 2014– Andrei Alexandrescu. 42 / 47
Highly integrated lex+yacc
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c© 2014– Andrei Alexandrescu. 43 / 47
What about regexen?
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Compile-time regular expressions
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• GSoC project by Dmitry Olshansky, merged into std
• Fully UTF capable, no special casing for ASCII
• Two modes sharing the same backend:
auto r1 = regex("^.*/([^/]+)/?$");
static r2 = ctRegex!("^.*/([^/]+)/?$");
• Run-time version uses intrinsics in a few places
• Static version generates specialized automaton, then
compiles it
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Summary
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Summary
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• Turtles
• Safe subset
• Pure functions
• Generative programming