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    This is a basic, though hopefully fairly comprehensive, introduction to working with vectors. Vectors manifest in a widevariety of ways, from displacement, velocity and acceleration to forces and fields. This article is devoted to the mathematic sof vectors; their application in specific situations will be addressed elsewhere.

    Vectors & Scalars

    In everyday conversation, when we discuss a quantity we are generally discussing a scalar quantity, which has only amagnitude. If we say that we drive 10 mile s, we are talking about the total distance we have traveled. Scalar variables will be

    denoted, in this article, as an italicized variable, such as a.

    A vector quantity, orvector, provides information about not just the magnitude but also the direction of the quantity. Whengiving directions to a house, it isn't enough to say that it's 10 miles away, but the direction of those 10 miles must also b e

    provided for the information to be useful. Variables that are vectors will be indicated with a boldface variab le, although it iscommon to see vectors denoted with small arrows above the variable.

    Just as we don't say the other house is -10 miles away, the magnitude of a vector is always a positive number, or rather theabsolute value of the "length" of the vector (although the quantity may not be a length, it may be a velocity, acceleration,

    force, etc.) A negative in front a vector doesn't indicate a change in the magnitude, but rather in the direction of the vect or.

    In the examples above, distance is the scalar quantity (10 miles) but displacement is the vector quantity (10 miles to the

    northeast). Similarly, speed is a scalar quantity while velocity is a vector quantity.

    A unit vectoris a vector that has a magnitude of one. A vector representing a unit vector i s usually also boldface, although itwill have a carat (^) above it to indicate the unit nature of the variable. The unit vector x, when written with a carat, is

    generally read as "x-hat" because the carat looks kind of like a hat on the variable.

    The zero vector, ornull vector, is a vector with a magnitude of zero. It is written as 0 in this article.

    Vector Components

    Vectors are generally oriented on a coordinate system, the most popular of which is the two -dimensional Cartesian plane.The Cartesian plane has a horizontal axis which is labeled x and a vertical axis labeled y. Some advanced applications ofvectors in physics require using a three -dimensional space, in which the axes are x, y, and z. This article will deal mostly

    with the two-dimensional system, though the concepts can be expanded with some care to three dimensions without toomuch trouble.

    Vectors in multiple-dimension coordinate systems can be broken up into their component vectors. In the two-dimensionalcase, this results in a x-componentand ay-component. The picture to the right is an example of a Force vector ( F) brokeninto its components (Fx & Fy). When breaking a vector into its components, the vector is a sum of the components:

    F = Fx + Fy

    To determine the magnitude of the components, you apply rules about triangles that are learned in your math classes.Considering the angle theta (the name of the Greek symbol for the angle in the drawing) between the x -axis (or x-

    component) and the vector. If we look at the right triang le that includes that angle, we see that Fx is the adjacent side, Fy isthe opposite side, and F is the hypotenuse. From the rules for right triangles, we know then that:Fx / F= cos theta and Fy / F= sin theta

    which gives us

    Fx = Fcos theta and Fy = Fsin theta

    Note that the numbers here are the magnitudes of the vectors. We know the direction of the components, but we're trying to

    find their magnitude, so we strip away the directional information and perform these scalar calculations to figure out themagnitude. Further application of trigonometry can be used to find other relationships (such as the tangent) relating betweensome of these quantities, but I think that's enough for now.

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    For many years, the only mathematics that a student learns is scalar mathematics. If you travel 5 miles north and 5 mileseast, you've traveled 10 miles. Adding scalar quantities ignores all information about the directions.

    Vectors are manipulated somewhat differently. The direction must always be taken into account when m anipulating them.

    Adding Components

    When you add two vectors, it is as if you took the vectors and placed them end to end, and created a new vector running

    from the starting point to the end point, as demonstrated in the picture to the right. If the vectors have the same direction,then this just means adding the magnitudes, but if they have different directions, it can become more complex.

    You add vectors by breaking them into their components and then adding the components, as below:

    a + b = c

    ax + ay + bx + by =(ax + bx) + (ay + by) = cx + cy

    The two x-components will result in the x-component of the new variable, while the two y -components result in the y-component of the new variable.

    Properties of Vector Addition

    The order in which you add the vectors does not matter (as demonstrated in the picture). In fact, several properties fromscalar addition hold for vector addition:

    IdentityProperty of Vector Additiona + 0 = a

    Inverse Property of Vector Addition a + -a = a - a = 0

    Reflective Property of Vector

    Additiona = a

    Commutative Property of Vector Addition a + b = b + a

    Associative Property of Vector Addition (a + b) + c = a + (b + c)

    Transitive Property of Vector Addition Ifa = b and c = b, then a = c

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    The simplest operation that can be performed on a vector is to multiply it by a scalar. This scalar multiplication alters themagnitude of the vector. In other word, it makes the vector longer or shorter.

    When multiplying times a negative scalar, the resulting vector will point in the oppos ite direction.

    Examples of scalar multiplication by 2 and -1 can be seen in the diagram to the right.

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    Thescalar productof two vectors is a way to multiply them together to obtain a scalar quantity. This is written as amultiplication of the two vectors, with a dot in the middle representing the multiplication. As such, it is often called the dot

    productof two vectors.

    To calculate the dot product of two vectors, you consider the angle between them, as shown in the diagram. In other words,

    if they shared the same starting point, what would be the angle measurement ( theta) between them. The dot product isdefined as:

    a * b = ab cos theta

    In other words, you multiply the magnitudes of the two vectors, then multiply by the cosine of the angle separation.Though a and b - the magnitudes of the two vectors - are always positive, cosine varies so the values can be positive,negative, or zero. It should also be noted that this operation is commutative, so a * b= b * a.

    In cases when the vectors are perpendicular (ortheta = 90 degrees), cos theta will be zero. Therefore, the dot product ofperpendicular vectors is always zero. When the vectors are parallel (ortheta = 0 degrees), cos theta is 1, so the scalar productis just the product of the magnitudes.

    These neat little facts can be used to prove that, if you know the components, you can eliminate the need for theta entirely,

    with the (two-dimensional) equation:

    a * b = ax bx + ay by

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    Final Words

    Don't be intimidated by vectors. When you're first introduced to them, it can seem like they're overwhelming, but some effort

    and attention to detail will result in quickly mastering the concepts involved.

    At higher levels, vectors can get extremely complex to work with. Entire courses in college, such as linear algebra, devote agreat deal of time to matrices (which I kindly avoided in this introduction), vectors, and vector spaces. That level of detail is

    beyond the scope of this article, but this should provide t he foundations necessary for most of the vector manipulation that is

    performed in the physics classroom. If you are intending to study physics in greater depth, you will be introduced to themore complex vector concepts as you proceed through your educatio n.