thirty two characters for d&d - wizard beard games · 2016-09-06 · mountain dwarf cleric...

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These character sheets are FREE to use, share, and print under CC 3.0 . Do you like the character sheets? Do you want to help out the guy who made them? Why not buy me a beer? What are these character sheets? These character sheets are intended to be used for one off games of Dungeons & Dragons 5th edition. They are very stripped down but allow for a wide variety of character ideas and tropes. There are 2 characters each for each combination of the basic races (human, elf, dwarf, & halfling) and basic classes (cleric, fighter, rogue, & wizard.) Where are the skills? You may notice that these sheets do not have a skills section. That's because they use an optional rule from the Dungeon Master's Guide where your character background or "concept" makes up your skills. What is a concept? A concept might be something like swashbuckler, alchemist, scout, or whatever high level concept you can come up with. Any time your character attempts an action that you can argue your concept would be good at you get a +2 to the roll. Laminate for success! Laminate your printed sheets and hand dry erase markers to your players. At the end of the night, wipe the sheet clean, and you're ready to go for the next time! Credits Character Sheets Kier Heyl Icons Game‐icons.net under the CC 3.0 license. Icon Artists Lorc Delapouite Creating a Character Creating a character using these sheets is a simple, straight forward process that only takes a couple of minutes but still allows for a very personalized character. Just follow these steps: 1. Choose a class. 2. Choose a race. 3. Find the two character sheets that match your race/class combo and pick one. 4. Fill out your character's name and concept. Example Character Info 5. Fill in your character's starting HP, AC, and gold. These are located in parentheses next to the designated boxes. Example starting HP, AC, and gold THIRTY TWO CHARACTERS FOR D&D 5E CHARACTER INFO NAME: Gimlina Seawitch CONCEPT: Pirate RACE: Hill Dwarf CLASS: Cleric HP 11 (11) AC 16 (16) GOLD 11 (11)

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Page 1: THIRTY TWO CHARACTERS FOR D&D - Wizard Beard Games · 2016-09-06 · Mountain Dwarf Cleric CHARACTER +4 SPELL ATTACK BONUS 12 SPELL SAVE DC SPELLS Bless (Concentration) CASTING TIME

Thes e cha ra cter sheet s a re FREE to u s e, sha re, and pr int under CC 3.0.

Do you l ike t he cha ra cter sheet s? Do you want to help out t he guy who made t hem? W hy not buy me a b eer?

What are these character sheet s?These character sheet s are intended to b e usedfor one off games of Dungeons & Dragons™ 5thedit ion. They are very st r ipped down but allowfor a wide var iety of character ideas and t ropes.There are 2 characters each for each combinationof the basic races (human, elf, dwarf, &half ling) and basic cla s ses (cler ic, fighter, rogue,& wizard.)

Where are the skill s?You may notice that these sheet s do not have askill s s e ct ion. That's b e cause they use anoptional rule from the Dungeon Master's Guide™where your character background or "concept"makes up your skill s.

What is a concept?A concept might b e something like swashbuckler,alchemist, s cout, or whatever high level conceptyou can come up with. Any t ime your characterattempts an act ion that you can argue yourconcept would b e go o d at you get a +2 to the roll.

Laminate for succes s!Laminate your pr inted sheet s and hand dry era semarkers to your players. At the end of the night,wipe the sheet clean, and you're ready to go forthe next t ime!

Credit sCharacter Sheet sKier Heyl

IconsGame‐icons.net under the CC 3.0 license.

Icon Artist sLorcDelapouite

Creating a CharacterCreating a character using these sheet s i s asimple, st raight forward pro ces s that only takesa couple of minutes but st ill allows for a verypersonalized character. Just follow these steps:

1. Cho ose a cla s s.2. Cho ose a race.3. Find the two character sheet s that match

your race/cla s s comb o and pick one.4. Fill out your character's name and concept.

Example Character Info

5. Fill in your character's star t ing HP, AC,and gold. These are lo cated in parenthesesnext to the designated b oxes.

Example star t ing HP, AC, and gold

THIRTY TWO CHARACTERS FOR D&D™ 5E

CHARACTER INFO

NAME: Gimlina SeawitchCONCEPT: P irate

RACE: Hil l DwarfCLASS: Cleric

HP1 1

(1 1)AC16

(16)GOLD1 1

(1 1)

Page 2: THIRTY TWO CHARACTERS FOR D&D - Wizard Beard Games · 2016-09-06 · Mountain Dwarf Cleric CHARACTER +4 SPELL ATTACK BONUS 12 SPELL SAVE DC SPELLS Bless (Concentration) CASTING TIME
Page 3: THIRTY TWO CHARACTERS FOR D&D - Wizard Beard Games · 2016-09-06 · Mountain Dwarf Cleric CHARACTER +4 SPELL ATTACK BONUS 12 SPELL SAVE DC SPELLS Bless (Concentration) CASTING TIME

CHARACTER INFO

NAME:   CONCEPT:   

RACE:  Hil l DwarfCLASS:  Cleric 

STATS

STAT MOD SAVE

   

12 +1 +1STRENGTH

10 +0 +0DEXTERITY

15 +2 +2CONSTITUTION

14 +2 +2INTELLIGENCE

16 +3 +5WISDOM

8 -1 +1CHARISMA

HP(1 1)

AC(16)

SPEED25ft

             DEATH SAVES

PROFICIENCIES

Armor & Weapons: Light Armor, Medium Armor,Shields, Simple Weapons,Battleaxes, & WarhammersSkil ls & Tools: Mason's ToolsLanguages: Common, Dwarven, Giant, &Goblin

WarhammerSacred FlameDagger

ATTACKS

NAME ATK DMG RANGE TYPE

+3*

+3  

1d8+11d8

1d4+1  

melee120ft

20/60ft  

bludgeoningradiantpiercing

Knowledge Domain:+4 instead of +2 onchecks relating tohistory or religion.

Spellcasting:You have spells, cantrips,and rituals. Cantrips andrituals can be cast anynumber of times. You cancast two spells per day.

FEATURES & TRAITS

Darkvision 60ft:You see in dim l ight as ifit were day, and indarkness as if it was dimlight.

Dwarven Resil ience:Advantage on saves vs.poison. Resistance topoison damage.

Armor:Scale MailShield

Other Equipment:BackpackAlms BoxBlanketTen CandlesCenserTwo Blocks of IncenseTwo Days RationsTinderbox

EQUIPMENT

Weapons:WarhammerDagger

VestmentsWaterskinHoly Symbol (Amulet)Wooden BowlGobletRune Stones

GOLD(1 1)

Page 4: THIRTY TWO CHARACTERS FOR D&D - Wizard Beard Games · 2016-09-06 · Mountain Dwarf Cleric CHARACTER +4 SPELL ATTACK BONUS 12 SPELL SAVE DC SPELLS Bless (Concentration) CASTING TIME

   Hill Dwarf Cleric

CHARACTER

+5SPELL AT TACK BONUS

13SPELL SAVE D C

SPELLS

CommandCASTING TIM E COM PON ENT S DU RATION RA NGE

Action V 1 Round 60ftYou say a one word command and thetarget must make a WIS save or obey.Target must understand the commandand can' t be undead.

Cure WoundsCASTING TIM E COM PON ENT S DU RATION RA NGE

Action V,S Instant TouchTarget regains 1d8+3 HP.

Guiding BoltCASTING TIM E COM PON ENT S DU RATION RA NGE

Action V,S Instant 120ftIf you hit you deal 4d6 radiant damageand the next attack against the creaturehas advantage.

Healing WordCASTING TIM E COM PON ENT S DU RATION RA NGE

Bonus Action V Instant 60ftTarget regains 1d4+3 HP.

Sanctuary (Concentrat ion)CASTING TIM E COM PON ENT S DU RATION RA NGE

Bonus Action V,S 1 Minute 30ftAny creature trying to attack the targetmust pass a WIS saving throw. Spell endsif target attacks or casts a spell on anenemy.

CASTING TIM E COM PON ENT S DU RATION RA NGE

CANTRIPS & RITUALS

Guidance (Concentrat ion)CASTING TIM E COM PON ENT S DU RATION RA NGE

Action V,S 1 Minute TouchTarget is granted a 1d4 bonus to a singleabil ity check of its choice.

LightCASTING TIM E COM PON ENT S DU RATION RA NGE

Action V,M 1 Hour TouchTarget object less than 10 cubic ft in sizesheds bright l ight for 20ft and dim l ightfor an additional 20ft.

Sacred FlameCASTING TIM E COM PON ENT S DU RATION RA NGE

Action V,S Instant 60ftA column of radiant l ight descends upon asingle target. They must make a DEXsave or take 1d8 radiant damage. Coverdoes not help with the save.

CASTING TIM E COM PON ENT S DU RATION RA NGE

Page 5: THIRTY TWO CHARACTERS FOR D&D - Wizard Beard Games · 2016-09-06 · Mountain Dwarf Cleric CHARACTER +4 SPELL ATTACK BONUS 12 SPELL SAVE DC SPELLS Bless (Concentration) CASTING TIME

CHARACTER INFO

NAME:   CONCEPT:   

RACE:  Mountain DwarfCLASS:  Cleric 

STATS

STAT MOD SAVE

   

15 +2 +2STRENGTH

8 -1 -1DEXTERITY

14 +2 +2CONSTITUTION

10 +0 +0INTELLIGENCE

15 +2 +4WISDOM

14 +2 +4CHARISMA

HP(10)

AC(18)

SPEED25ft

             DEATH SAVES

PROFICIENCIES

Armor & Weapons: All Armor, Shields, & AllWeapons

Skil ls & Tools: Smith's Tools

Languages: Common & Dwarven

WarhammerHandaxe

ATTACKS

NAME ATK DMG RANGE TYPE

+4+4

 

1d8+21d6+2

 

melee20/60ft

 

bludgeoningslashing

Spellcasting:You have spells, cantrips,and rituals. Cantrips andrituals can be cast anynumber of times. You cancast two spells per day.

War Domain:You can make an attackas a bonus action twiceper day.

FEATURES & TRAITS

Darkvision 60ft:You see in dim l ight as ifit were day, and indarkness as if it was dimlight.

Dwarven Resil ience:Advantage on saves vs.poison. Resistance topoison damage.

Armor:ChainmailShield

Other Equipment:BackpackBedrollBelt PouchFifty Feet Hemp RopeMesskitTen Days RationsTinderboxTen Torches

EQUIPMENT

Weapons:WarhammerHandaxe

WaterskinHoly Symbol (Book)Portable RamTankard

GOLD(15)

Page 6: THIRTY TWO CHARACTERS FOR D&D - Wizard Beard Games · 2016-09-06 · Mountain Dwarf Cleric CHARACTER +4 SPELL ATTACK BONUS 12 SPELL SAVE DC SPELLS Bless (Concentration) CASTING TIME

   Mountain Dwarf Cleric

CHARACTER

+4SPELL AT TACK BONUS

12SPELL SAVE D C

SPELLS

Bless (Concentrat ion)CASTING TIM E COM PON ENT S DU RATION RA NGE

Action V,S,M 1 Minute 30ftUp to 3 creatures of your choice can add1d4 to their attack rolls or saving throws.

CommandCASTING TIM E COM PON ENT S DU RATION RA NGE

Action V 1 Round 60ftYou say a one word command and thetarget must make a WIS save or obey.Target must understand the commandand can' t be undead.

Divine Favor (Concentrat ion)CASTING TIM E COM PON ENT S DU RATION RA NGE

Bonus Action V,S 1 Minute SelfYour attacks deal an extra 1d4 damage.

Shield of Faith (Concentrat ion)CASTING TIM E COM PON ENT S DU RATION RA NGE

Bonus Action V,S,M 10 Minutes 60ftA shimmering field appears around thetarget granting it a +2 to AC.

CASTING TIM E COM PON ENT S DU RATION RA NGE

CASTING TIM E COM PON ENT S DU RATION RA NGE

CANTRIPS & RITUALS

MendingCASTING TIM E COM PON ENT S DU RATION RA NGE

1 Minute V,S,M Instant TouchRepairs a tear or break in an object. Thetear or break can' t be larger than onecubic foot.

Resistance (Concentrat ion)CASTING TIM E COM PON ENT S DU RATION RA NGE

Action V,S,M 1 Minute 60ftThe target gets +1d4 on their next savingthrow.

Spare the DyingCASTING TIM E COM PON ENT S DU RATION RA NGE

Action V,S Instant TouchTarget dying creature is immediatelystabil ized.

CASTING TIM E COM PON ENT S DU RATION RA NGE

Page 7: THIRTY TWO CHARACTERS FOR D&D - Wizard Beard Games · 2016-09-06 · Mountain Dwarf Cleric CHARACTER +4 SPELL ATTACK BONUS 12 SPELL SAVE DC SPELLS Bless (Concentration) CASTING TIME

CHARACTER INFO

NAME:   CONCEPT:   

RACE:  High ElfCLASS:  Cleric 

STATS

STAT MOD SAVE

   

12 +1 +1STRENGTH

10 +0 +0DEXTERITY

10 +0 +0CONSTITUTION

14 +2 +2INTELLIGENCE

14 +2 +4WISDOM

15 +2 +4CHARISMA

HP(8)

AC(16)

SPEED30ft

             DEATH SAVES

PROFICIENCIES

Armor & Weapons: Light Armor, Medium Armor,Shields, Simple Weapons,Longbows, Longswords, &ShortswordsSkil ls & Tools: PerceptionLanguages: Common, Elven, & Orcish

MaceSacred FlameJavelin

ATTACKS

NAME ATK DMG RANGE TYPE

+3*

+3 

1d6+11d8

1d6+1 

melee60ft

20/60ft 

bludgeoningradiantpiercing

Light Domain:Twice per day you canuse a warding flare toimpose disadvantage ona creature that isattacking you.

Spellcasting:You have spells, cantrips,and rituals. Cantrips andrituals can be cast anynumber of times. You cancast two spells per day.

FEATURES & TRAITS

Darkvision 60ft:You see in dim l ight as ifit were day, and indarkness as if it was dimlight.

Fey Ancestry:Advantage on saves vs.being charmed. Magiccan' t put you to sleep.

Armor:Scale MailShield

Other Equipment:BackpackAlms BoxBlanketTen CandlesCenserTwo Blocks of IncenseTwo Days RationsTinderbox

EQUIPMENT

Weapons:MaceJavelin

VestmentsWaterskinHoly Symbol (Amulet)Jars of Paint:  Red, Yellow, & GreenPaintbrush

GOLD(15)

Page 8: THIRTY TWO CHARACTERS FOR D&D - Wizard Beard Games · 2016-09-06 · Mountain Dwarf Cleric CHARACTER +4 SPELL ATTACK BONUS 12 SPELL SAVE DC SPELLS Bless (Concentration) CASTING TIME

   High Elf Cleric

CHARACTER

+4SPELL AT TACK BONUS

12SPELL SAVE D C

SPELLS

Bless (Concentrat ion)CASTING TIM E COM PON ENT S DU RATION RA NGE

Action V,S,M 1 Minute 30ftUp to 3 creatures of your choice can add1d4 to their attack rolls or saving throws.

Burning HandsCASTING TIM E COM PON ENT S DU RATION RA NGE

Action V,S Instant 15ftYou fire a 15ft cone of flames from yourfingers. Creatures in the area of effect3d6 dmg or half on a successful DEXsave.

Cure WoundsCASTING TIM E COM PON ENT S DU RATION RA NGE

Action V,S Instant TouchTarget regains 1d8+2 HP.

Faerie Fire (Concentrat ion)CASTING TIM E COM PON ENT S DU RATION RA NGE

Action V 1 Minute 60ftAll targets within a 20ft cube who fail aDEX save are outlined in a dim l ight.Attacks vs. the targets have advantage.Invisible creatures/objects are revealed.

Guiding BoltCASTING TIM E COM PON ENT S DU RATION RA NGE

Action V,S Instant 120ftIf you hit you deal 4d6 radiant damageand the next attack against the creaturehas advantage.

CASTING TIM E COM PON ENT S DU RATION RA NGE

CANTRIPS & RITUALS

Guidance (Concentrat ion)CASTING TIM E COM PON ENT S DU RATION RA NGE

Action V,S 1 Minute TouchTarget is granted a 1d4 bonus to a singleabil ity check of its choice.

Dancing Lights (Concentrat ion)CASTING TIM E COM PON ENT S DU RATION RA NGE

Action V,S,M 1 Minute 120ftYou make up to 4 torch sized l ights.These l ights move at your command andcan be merged into a humanoid shape oflight.

LightCASTING TIM E COM PON ENT S DU RATION RA NGE

Action V,M 1 Hour TouchTarget object less than 10 cubic ft in sizesheds bright l ight for 20ft and dim l ightfor an additional 20ft.

Sacred FlameCASTING TIM E COM PON ENT S DU RATION RA NGE

Action V,S Instant 60ftA column of radiant l ight descends upon asingle target. They must make a DEXsave or take 1d8 radiant damage. Coverdoes not help with the save.

Page 9: THIRTY TWO CHARACTERS FOR D&D - Wizard Beard Games · 2016-09-06 · Mountain Dwarf Cleric CHARACTER +4 SPELL ATTACK BONUS 12 SPELL SAVE DC SPELLS Bless (Concentration) CASTING TIME

CHARACTER INFO

NAME:   CONCEPT:   

RACE:  Wood ElfCLASS:  Cleric 

STATS

STAT MOD SAVE

   

12 +1 +1STRENGTH

16 +3 +3DEXTERITY

13 +1 +1CONSTITUTION

10 +0 +0INTELLIGENCE

16 +3 +5WISDOM

8 -1 +1CHARISMA

HP(9)

AC(18)

SPEED35ft

             DEATH SAVES

PROFICIENCIES

Armor & Weapons: All Armor, Shields, SimpleWeapons, Longbows,Longswords, & Shortswords

Skil ls & Tools: Perception

Languages: Common & Elven

ShortbowThorn WhipDagger

ATTACKS

NAME ATK DMG RANGE TYPE

+5+5+5

 

1d6+31d6*

1d4+3 

80/320ft30ft

20/60ft 

piercingpiercingpiercing

Nature Domain:You know the Vine Whipcantrip.

Spellcasting:You have spells, cantrips,and rituals. Cantrips andrituals can be cast anynumber of times. You cancast two spells per day.

FEATURES & TRAITS

Darkvision 60ft:You see in dim l ight as ifit were day, and indarkness as if it was dimlight.

Fey Ancestry:Advantage on saves vs.being charmed. Magiccan' t put you to sleep.

Mask of the Wild:You can attempt to hideeven when in l ight foliageor rain.

Armor:ChainmailShield

Other Equipment:BackpackBedrollBelt PouchFifty Feet Hemp RopeMesskitTen Days RationsTinderboxTen Torches

EQUIPMENT

Weapons:DaggerShortbow20 Arrows

WaterskinHoly Symbol (Reliquary)BasketFishing PoleFishing LineFishing Tackle

GOLD(1 1)

Page 10: THIRTY TWO CHARACTERS FOR D&D - Wizard Beard Games · 2016-09-06 · Mountain Dwarf Cleric CHARACTER +4 SPELL ATTACK BONUS 12 SPELL SAVE DC SPELLS Bless (Concentration) CASTING TIME

   Wood Elf Cleric

CHARACTER

+5SPELL AT TACK BONUS

13SPELL SAVE D C

SPELLS

Animal FriendshipCASTING TIM E COM PON ENT S DU RATION RA NGE

Action V,S,M 24 Hours 30ftTarget beast with 3 or lower INT mustmake a WIS save or be charmed by you.Attacking the beast ends the spell .

Bane (Concentrat ion)CASTING TIM E COM PON ENT S DU RATION RA NGE

Action V,S,M 1 Minute 30ftUp to 3 creatures of your choice mustmake a CHA save or get -1d4 to theirattack rolls and saving throws until thespell ends.

Create or Destroy WaterCASTING TIM E COM PON ENT S DU RATION RA NGE

Bonus Action V,S,M Instant 30ftCreate or destroy 10 gallons of water.Alternatively create 30 sqft of rain ordissipate 30 sqft of fog.

Cure WoundsCASTING TIM E COM PON ENT S DU RATION RA NGE

Action V,S Instant TouchTarget regains 1d8+3 HP.

Healing WordCASTING TIM E COM PON ENT S DU RATION RA NGE

Bonus Action V Instant 60ftTarget regains 1d4+3 HP.

Speak with AnimalsCASTING TIM E COM PON ENT S DU RATION RA NGE

Action V,S 10 Minutes SelfYou can speak with beasts for theduration of the spell .

CANTRIPS & RITUALS

MendingCASTING TIM E COM PON ENT S DU RATION RA NGE

1 Minute V,S,M Instant TouchRepairs a tear or break in an object. Thetear or break can' t be larger than onecubic foot.

Resistance (Concentrat ion)CASTING TIM E COM PON ENT S DU RATION RA NGE

Action V,S,M 1 Minute 60ftThe target gets +1d4 on their next savingthrow.

Spare the DyingCASTING TIM E COM PON ENT S DU RATION RA NGE

Action V,S Instant TouchTarget dying creature is immediatelystabil ized.

Thorn WhipCASTING TIM E COM PON ENT S DU RATION RA NGE

Action V,S,M Instant 30ftIf the attack hits deal 1d6 piercingdamage and if the target is large orsmaller you may pull the target up to 10fttowards you.

Page 11: THIRTY TWO CHARACTERS FOR D&D - Wizard Beard Games · 2016-09-06 · Mountain Dwarf Cleric CHARACTER +4 SPELL ATTACK BONUS 12 SPELL SAVE DC SPELLS Bless (Concentration) CASTING TIME

CHARACTER INFO

NAME:   CONCEPT:   

RACE:  Lightfoot Halfl ingCLASS:  Cleric 

STATS

STAT MOD SAVE

   

8 -1 -1STRENGTH

16 +3 +3DEXTERITY

12 +1 +1CONSTITUTION

10 +0 +0INTELLIGENCE

15 +2 +4WISDOM

14 +2 +4CHARISMA

HP(9)

AC(14)

SPEED25ft

             DEATH SAVES

PROFICIENCIES

Armor & Weapons: Light Armor, Medium Armor,Shields, & Simple Weapons

Languages: Common & Halfl ing

Lt CrossbowDagger

ATTACKS

NAME ATK DMG RANGE TYPE

+5+5

 

1d8+31d4+3

 

80/320ft20/60ft

 

piercingpiercing

Spellcasting:You have spells, cantrips,and rituals. Cantrips andrituals can be cast anynumber of times. You cancast two spells per day.

Trickery Domain:As an action you cantouch a creature andgrant it advantage onstealth checks.

FEATURES & TRAITS

Brave:Adv. on saves vs. fear.

Halfl ing Nimbleness:You can move through alarger creature's space.

Lucky:Reroll 1 's on attacks,abil ity checks, or saves.

Naturally Stealthy:You can hide behind amed or larger creature.

Armor:Leather ArmorShield

Other Equipment:BackpackBedrollBelt PouchFifty Feet Hemp RopeMesskitTen Days RationsTinderboxTen Torches

EQUIPMENT

Weapons:DaggerLight Crossbow20 Bolts

WaterskinHoly Symbol (Amulet)Bag of MarblesMetal FileJar of Lard

GOLD(12)

Page 12: THIRTY TWO CHARACTERS FOR D&D - Wizard Beard Games · 2016-09-06 · Mountain Dwarf Cleric CHARACTER +4 SPELL ATTACK BONUS 12 SPELL SAVE DC SPELLS Bless (Concentration) CASTING TIME

   Lightfoot Halfling Cleric

CHARACTER

+4SPELL AT TACK BONUS

12SPELL SAVE D C

SPELLS

Bane (Concentrat ion)CASTING TIM E COM PON ENT S DU RATION RA NGE

Action V,S,M 1 Minute 30ftUp to 3 creatures of your choice mustmake a CHA save or get -1d4 to theirattack rolls and saving throws until thespell ends.

Charm PersonCASTING TIM E COM PON ENT S DU RATION RA NGE

Action V,S 1 Hour 30ftTarget creature must make a WIS save(with advantage if your party is fightingit) or it regards you as a friend.

CommandCASTING TIM E COM PON ENT S DU RATION RA NGE

Action V 1 Round 60ftYou say a one word command and thetarget must make a WIS save or obey.Target must understand the commandand can' t be undead.

Cure WoundsCASTING TIM E COM PON ENT S DU RATION RA NGE

Action V,S Instant TouchTarget regains 1d8+2 HP.

Disguise Self (Concentrat ion)CASTING TIM E COM PON ENT S DU RATION RA NGE

Bonus Action V,S 1 Minute SelfYou change your appearance to anyhumanoid up to 1ft taller or shorter. Asuccessful investigation check vs. yourspell DC reveals the i l lusion.

CASTING TIM E COM PON ENT S DU RATION RA NGE

CANTRIPS & RITUALS

LightCASTING TIM E COM PON ENT S DU RATION RA NGE

Action V,M 1 Hour TouchTarget object less than 10 cubic ft in sizesheds bright l ight for 20ft and dim l ightfor an additional 20ft.

Resistance (Concentrat ion)CASTING TIM E COM PON ENT S DU RATION RA NGE

Action V,S,M 1 Minute 60ftThe target gets +1d4 on their next savingthrow.

Spare the DyingCASTING TIM E COM PON ENT S DU RATION RA NGE

Action V,S Instant TouchTarget dying creature is immediatelystabil ized.

CASTING TIM E COM PON ENT S DU RATION RA NGE

Page 13: THIRTY TWO CHARACTERS FOR D&D - Wizard Beard Games · 2016-09-06 · Mountain Dwarf Cleric CHARACTER +4 SPELL ATTACK BONUS 12 SPELL SAVE DC SPELLS Bless (Concentration) CASTING TIME

CHARACTER INFO

NAME:   CONCEPT:   

RACE:  Stout Halfl ingCLASS:  Cleric 

STATS

STAT MOD SAVE

   

14 +2 +2STRENGTH

12 +1 +1DEXTERITY

14 +2 +2CONSTITUTION

8 -1 -1INTELLIGENCE

15 +2 +4WISDOM

12 +1 +3CHARISMA

HP(10)

AC(18)

SPEED25ft

             DEATH SAVES

PROFICIENCIES

Armor & Weapons: All Armor, Shields, & SimpleWeapons

Languages: Common & Halfl ing

MaceSacred FlameJavelin

ATTACKS

NAME ATK DMG RANGE TYPE

+4*

+4 

1d6+21d8

1d6+2 

melee60ft

30/120ft 

bludgeoningradiantpiercing

Life Domain:Extra +2 HP on healingspells. Already calculatedon sheet.

Spellcasting:You have spells, cantrips,and rituals. Cantrips andrituals can be cast anynumber of times. You cancast two spells per day.

Brave:Adv. on saves vs. fear.

FEATURES & TRAITS

Halfl ing Nimbleness:You can move through alarger creature's space.

Lucky:Reroll 1 's on attacks,abil ity checks, or saves.

Stout Resil ience:Advantage on saves vs.poison. Resistance topoison damage.

Armor:ChainmailShield

Other Equipment:BackpackAlms BoxBlanketTen CandlesCenserTwo Blocks of IncenseTwo Days RationsTinderbox

EQUIPMENT

Weapons:MaceJavelin

VestmentsWaterskinHoly Symbol (Emblem)Small Tent2' Stick of Bamboo

GOLD(7)

Page 14: THIRTY TWO CHARACTERS FOR D&D - Wizard Beard Games · 2016-09-06 · Mountain Dwarf Cleric CHARACTER +4 SPELL ATTACK BONUS 12 SPELL SAVE DC SPELLS Bless (Concentration) CASTING TIME

   Stout Halfling Cleric

CHARACTER

+4SPELL AT TACK BONUS

12SPELL SAVE D C

SPELLS

Bless (Concentrat ion)CASTING TIM E COM PON ENT S DU RATION RA NGE

Action V,S,M 1 Minute 30ftUp to 3 creatures of your choice can add1d4 to their attack rolls or saving throws.

Cure WoundsCASTING TIM E COM PON ENT S DU RATION RA NGE

Action V,S Instant TouchTarget regains 1d8+5 HP.

Guiding BoltCASTING TIM E COM PON ENT S DU RATION RA NGE

Action V,S Instant 120ftIf you hit you deal 4d6 radiant damageand the next attack against the creaturehas advantage.

Healing WordCASTING TIM E COM PON ENT S DU RATION RA NGE

Bonus Action V Instant 60ftTarget regains 1d4+5 HP.

Sanctuary (Concentrat ion)CASTING TIM E COM PON ENT S DU RATION RA NGE

Bonus Action V,S 1 Minute 30ftAny creature trying to attack the targetmust pass a WIS saving throw. Spell endsif target attacks or casts a spell on anenemy.

CASTING TIM E COM PON ENT S DU RATION RA NGE

CANTRIPS & RITUALS

Resistance (Concentrat ion)CASTING TIM E COM PON ENT S DU RATION RA NGE

Action V,S,M 1 Minute 60ftThe target gets +1d4 on their next savingthrow.

Sacred FlameCASTING TIM E COM PON ENT S DU RATION RA NGE

Action V,S Instant 60ftA column of radiant l ight descends upon asingle target. They must make a DEXsave or take 1d8 radiant damage. Coverdoes not help with the save.

Spare the DyingCASTING TIM E COM PON ENT S DU RATION RA NGE

Action V,S Instant TouchTarget dying creature is immediatelystabil ized.

CASTING TIM E COM PON ENT S DU RATION RA NGE

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CHARACTER INFO

NAME:   CONCEPT:   

RACE:   I  HumanCLASS:  Cleric 

STATS

STAT MOD SAVE

   

15 +2 +2STRENGTH

1 1 +0 +0DEXTERITY

14 +2 +2CONSTITUTION

9 -1 -1INTELLIGENCE

16 +3 +5WISDOM

13 +1 +3CHARISMA

HP(10)

AC(18)

SPEED30ft

             DEATH SAVES

PROFICIENCIES

Armor & Weapons: All Armor, Shields, & AllWeapons

Languages: Common & Orcish

WarhammerTrident

ATTACKS

NAME ATK DMG RANGE TYPE

+4+4

 

1d8+21d6+2

 

melee20/60ft

 

bludgeoningpiercing

Spellcasting:You have spells, cantrips,and rituals. Cantrips andrituals can be cast anynumber of times. You cancast two spells per day.

FEATURES & TRAITS

Tempest Domain:Three times per day, asa reaction, you can forcesomeone within 5 ft whohas just hit you to makea DEX save or take 2d8lighting or thunderdamage (your choice.)On a successful savethey take half damage.

Armor:ChainmailShield

Other Equipment:BackpackBedrollBelt PouchFifty Feet Hemp RopeMesskitTen Days RationsTinderboxTen Torches

EQUIPMENT

Weapons:WarhammerTrident

WaterskinHoly Symbol (Reliquary)Block & Tackle5' x 5' Sack

GOLD(10)

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   I Human Cleric

CHARACTER

+5SPELL AT TACK BONUS

13SPELL SAVE D C

SPELLS

Bane (Concentrat ion)CASTING TIM E COM PON ENT S DU RATION RA NGE

Action V,S,M 1 Minute 30ftUp to 3 creatures of your choice mustmake a CHA save or get -1d4 to theirattack rolls and saving throws until thespell ends.

CommandCASTING TIM E COM PON ENT S DU RATION RA NGE

Action V 1 Round 60ftYou say a one word command and thetarget must make a WIS save or obey.Target must understand the commandand can' t be undead.

Create or Destroy WaterCASTING TIM E COM PON ENT S DU RATION RA NGE

Bonus Action V,S,M Instant 30ftCreate or destroy 10 gallons of water.Alternatively create 30 sqft of rain ordissipate 30 sqft of fog.

Fog Cloud (Concentrat ion)CASTING TIM E COM PON ENT S DU RATION RA NGE

Action V,S 1 Hour 120ftYou create a heavy cloud of fog 20ft inradius. Anyone or anything in the cloud isheavily obscured.

Healing WordCASTING TIM E COM PON ENT S DU RATION RA NGE

Bonus Action V Instant 60ftTarget regains 1d4+3 HP.

Thunder WaveCASTING TIM E COM PON ENT S DU RATION RA NGE

Action V,S Instant 15ftYou blast all targets in a 15ft cube nextto you. Each target must make a CONsave. Fail : 2d8 thunder dmg and pushed10ft. Success: Half damage, no push.

CANTRIPS & RITUALS

MendingCASTING TIM E COM PON ENT S DU RATION RA NGE

1 Minute V,S,M Instant TouchRepairs a tear or break in an object. Thetear or break can' t be larger than onecubic foot.

Resistance (Concentrat ion)CASTING TIM E COM PON ENT S DU RATION RA NGE

Action V,S,M 1 Minute 60ftThe target gets +1d4 on their next savingthrow.

Spare the DyingCASTING TIM E COM PON ENT S DU RATION RA NGE

Action V,S Instant TouchTarget dying creature is immediatelystabil ized.

CASTING TIM E COM PON ENT S DU RATION RA NGE

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CHARACTER INFO

NAME:   CONCEPT:   

RACE:   I I  HumanCLASS:  Cleric 

STATS

STAT MOD SAVE

   

13 +1 +1STRENGTH

9 -1 -1DEXTERITY

14 +2 +2CONSTITUTION

1 1 +0 +0INTELLIGENCE

16 +3 +5WISDOM

15 +2 +4CHARISMA

HP(10)

AC(18)

SPEED30ft

             DEATH SAVES

PROFICIENCIES

Armor & Weapons: All Armor, Shields, & SimpleWeapons

Languages: Common & Goblin

MaceSacred FlameDagger

ATTACKS

NAME ATK DMG RANGE TYPE

+3*

+3 

1d6+11d8

1d4+1 

melee60ft

20/60ft 

bludgeoningradiantpiercing

Life Domain:Extra +3 HP on healingspells. Already calculatedon sheet.

Spellcasting:You have spells, cantrips,and rituals. Cantrips andrituals can be cast anynumber of times. You cancast two spells per day.

FEATURES & TRAITS

Armor:ChainmailShield

Other Equipment:BackpackAlms BoxBlanketTen CandlesCenserTwo Blocks of IncenseTwo Days RationsTinderbox

EQUIPMENT

Weapons:MaceDagger

VestmentsWaterskinHoly Symbol (Amulet)CombScissorsLarge Sack

GOLD(7)

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   I I Human Cleric

CHARACTER

+5SPELL AT TACK BONUS

13SPELL SAVE D C

SPELLS

Bless (Concentrat ion)CASTING TIM E COM PON ENT S DU RATION RA NGE

Action V,S,M 1 Minute 30ftUp to 3 creatures of your choice can add1d4 to their attack rolls or saving throws.

Cure WoundsCASTING TIM E COM PON ENT S DU RATION RA NGE

Action V,S Instant TouchTarget regains 1d8+6 HP.

Guiding BoltCASTING TIM E COM PON ENT S DU RATION RA NGE

Action V,S Instant 120ftIf you hit you deal 4d6 radiant damageand the next attack against the creaturehas advantage.

Healing WordCASTING TIM E COM PON ENT S DU RATION RA NGE

Bonus Action V Instant 60ftTarget regains 1d4+6 HP.

Sanctuary (Concentrat ion)CASTING TIM E COM PON ENT S DU RATION RA NGE

Bonus Action V,S 1 Minute 30ftAny creature trying to attack the targetmust pass a WIS saving throw. Spell endsif target attacks or casts a spell on anenemy.

CASTING TIM E COM PON ENT S DU RATION RA NGE

CANTRIPS & RITUALS

Resistance (Concentrat ion)CASTING TIM E COM PON ENT S DU RATION RA NGE

Action V,S,M 1 Minute 60ftThe target gets +1d4 on their next savingthrow.

Sacred FlameCASTING TIM E COM PON ENT S DU RATION RA NGE

Action V,S Instant 60ftA column of radiant l ight descends upon asingle target. They must make a DEXsave or take 1d8 radiant damage. Coverdoes not help with the save.

Spare the DyingCASTING TIM E COM PON ENT S DU RATION RA NGE

Action V,S Instant TouchTarget dying creature is immediatelystabil ized.

CASTING TIM E COM PON ENT S DU RATION RA NGE

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CHARACTER INFO

NAME:   CONCEPT:   

RACE:  Hil l DwarfCLASS:  Fighter 

STATS

STAT MOD SAVE

   

14 +2 +4STRENGTH

12 +1 +1DEXTERITY

17 +3 +5CONSTITUTION

10 +0 +0INTELLIGENCE

14 +2 +2WISDOM

8 -1 -1CHARISMA

HP(14)

AC(19)

SPEED25ft

             DEATH SAVES

PROFICIENCIES

Armor & Weapons: All Armor, Shields, & AllWeapons

Skil ls & Tools: Smith's Tools

Languages: Common & Dwarven

WarhammerLt Crossbow

ATTACKS

NAME ATK DMG RANGE TYPE

+4+3

 

1d8+21d8+1

 

melee80/320ft

 

bludgeoningpiercing

Defensive Fighter:While wearing heavyarmor you get +1 AC(already calculated onsheet.)

Second Wind:Use a bonus action torecover 1d10+1 HP. Youmust take a short restbefore you do it again.

FEATURES & TRAITS

Darkvision 60ft:You see in dim l ight as ifit were day, and indarkness as if it was dimlight.

Dwarven Resil ience:Advantage on saves vs.poison. Resistance topoison damage.

Armor:ChainmailShield

Other Equipment:BackpackBedrollBelt PouchFifty Feet Hemp RopeMesskitTen Days RationsTinderboxTen Torches

EQUIPMENT

Weapons:WarhammerLight Crossbow20 Bolts

WaterskinManaclesTankard

GOLD(1 1)

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CHARACTER INFO

NAME:   CONCEPT:   

RACE:  Mountain DwarfCLASS:  Fighter 

STATS

STAT MOD SAVE

   

17 +3 +5STRENGTH

8 -1 -1DEXTERITY

16 +3 +5CONSTITUTION

12 +1 +1INTELLIGENCE

13 +1 +1WISDOM

10 +0 +0CHARISMA

HP(13)

AC(16)

SPEED25ft

             DEATH SAVES

PROFICIENCIES

Armor & Weapons: All Armor, Shields, & AllWeapons

Skil ls & Tools: Brewer's Supplies

Languages: Common & Dwarven

Great AxeHandaxe

ATTACKS

NAME ATK DMG RANGE TYPE

+5+5

 

1d12+31d6+3

 

melee20/60ft

 

slashingslashing

Great Weapon Fighter:Reroll 1 's and 2's ondamage dice with twohanded melee weapons.

Second Wind:Use a bonus action torecover 1d10+1 HP. Youmust take a short restbefore you do it again.

FEATURES & TRAITS

Darkvision 60ft:You see in dim l ight as ifit were day, and indarkness as if it was dimlight.

Dwarven Resil ience:Advantage on saves vs.poison. Resistance topoison damage.

Armor:ChainmailShield

Other Equipment:BackpackBelt PouchCrowbarFifty Feet Hemp RopeHammerTen PitonsTen Days RationsTinderbox

EQUIPMENT

Weapons:Great Axe2 Handaxes

Ten TorchesWaterskinTwo Gallon BarrelTwo Gallons of Beer

GOLD(15)

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CHARACTER INFO

NAME:   CONCEPT:   

RACE:  High ElfCLASS:  Fighter 

STATS

STAT MOD SAVE

   

8 -1 +1STRENGTH

16 +3 +3DEXTERITY

13 +1 +3CONSTITUTION

16 +3 +3INTELLIGENCE

10 +0 +0WISDOM

12 +1 +1CHARISMA

HP(1 1)

AC(16)

SPEED30ft

             DEATH SAVES

PROFICIENCIES

Armor & Weapons: All Armor, Shields, & AllWeapons

Skil ls & Tools: Perception

Languages: Common, Elven, & Orcish

RapierDaggerFire Bolt

ATTACKS

NAME ATK DMG RANGE TYPE

+5+5+5

 

1d8+51d4+31d10

 

melee20/60ft

120 

piercingpiercing

fire

Duelist:+2 damage when wieldinga single one-handedweapon (alreadycalculated on sheet.)

Second Wind:Use a bonus action torecover 1d10+1 HP. Youmust take a short restbefore you do it again.

FEATURES & TRAITS

Darkvision 60ft:You see in dim l ight as ifit were day, and indarkness as if it was dimlight.

Fey Ancestry:Advantage on saves vs.being charmed. Magiccan' t put you to sleep.

Armor:Chainmail

Other Equipment:BackpackBelt PouchCrowbarFifty Feet Hemp RopeHammerTen PitonsTen Days RationsTinderbox

EQUIPMENT

Weapons:Rapier2 Daggers

Ten TorchesWaterskinSteel MirrorSoap

GOLD(15)

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   High Elf Fighter

CHARACTER

+5SPELL AT TACK BONUS

13SPELL SAVE D C

SPELLS

CASTING TIM E COM PON ENT S DU RATION RA NGE

CASTING TIM E COM PON ENT S DU RATION RA NGE

CASTING TIM E COM PON ENT S DU RATION RA NGE

CASTING TIM E COM PON ENT S DU RATION RA NGE

CANTRIPS & RITUALS

Fire BoltCASTING TIM E COM PON ENT S DU RATION RA NGE

Action V,S Instant 120ftYou hurl a small ball of fire at the targetdoing 1d10 points of fire damage if it hits.It wil l ignite flammable objects not beingcarried or worn.

CASTING TIM E COM PON ENT S DU RATION RA NGE

CASTING TIM E COM PON ENT S DU RATION RA NGE

CASTING TIM E COM PON ENT S DU RATION RA NGE

CASTING TIM E COM PON ENT S DU RATION RA NGE

CASTING TIM E COM PON ENT S DU RATION RA NGE

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CHARACTER INFO

NAME:   CONCEPT:   

RACE:  Wood ElfCLASS:  Fighter 

STATS

STAT MOD SAVE

   

12 +1 +3STRENGTH

17 +3 +3DEXTERITY

14 +2 +4CONSTITUTION

10 +0 +0INTELLIGENCE

14 +2 +2WISDOM

8 -1 -1CHARISMA

HP(12)

AC(14)

SPEED35ft

             DEATH SAVES

PROFICIENCIES

Armor & Weapons: All Armor, Shields, & AllWeapons

Skil ls & Tools: Perception

Languages: Common & Elven

LongbowShortswordNet*

ATTACKS

NAME ATK DMG RANGE TYPE

+7+5+7

 

1d8+31d6+3

150/600ftmelee5/15ft

 

piercingpiercing

-

Archer:+2 to hit with rangedweapons (alreadycalculated on sheet.)

Second Wind:Use a bonus action torecover 1d10+1 HP. Youmust take a short restbefore you do it again.

FEATURES & TRAITS

Darkvision 60ft:You see in dim l ight as ifit were day, and indarkness as if it was dimlight.

Fey Ancestry:Advantage on saves vs.being charmed. Magiccan' t put you to sleep.

Mask of the Wild:You can attempt to hideeven when in l ight foliageor rain.

Armor:Leather Armor

Other Equipment:BackpackBedrollBelt PouchFifty Feet Hemp RopeMesskitTen Days RationsTinderboxTen Torches

EQUIPMENT

Weapons:Longbow20 ArrowsShortswordNet

WaterskinExtra Bow StringSewing Kit  Needle  Thread  Pin Knife

GOLD(8)

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CHARACTER INFO

NAME:   CONCEPT:   

RACE:  Lightfoot Halfl ingCLASS:  Fighter 

STATS

STAT MOD SAVE

   

8 -1 +1STRENGTH

17 +3 +3DEXTERITY

14 +2 +4CONSTITUTION

10 +0 +0INTELLIGENCE

12 +1 +1WISDOM

14 +2 +2CHARISMA

HP(12)

AC(16)

SPEED25ft

             DEATH SAVES

PROFICIENCIES

Armor & Weapons: All Armor, Shields, & AllWeapons

Languages: Common & Halfl ing

Lt CrossbowShortswordNet*

ATTACKS

NAME ATK DMG RANGE TYPE

+7+5+7

 

1d8+31d6+3

80/320ftmelee5/15ft

 

piercingpiercing

-

Archer:+2 to hit with rangedweapons (alreadycalculated on sheet.)

Second Wind:Use a bonus action torecover 1d10+1 HP. Youmust take a short restbefore you do it again.

FEATURES & TRAITS

Brave:Adv. on saves vs. fear.

Halfl ing Nimbleness:You can move through alarger creature's space.

Lucky:Reroll 1 's on attacks,abil ity checks, or saves.

Naturally Stealthy:You can hide behind amed or larger creature.

Armor:Chainmail

Other Equipment:BackpackBedrollBelt PouchFifty Feet Hemp RopeMesskitTen Days RationsTinderboxTen Torches

EQUIPMENT

Weapons:Light Crossbow20 BoltsShortswordNet

WaterskinExtra Bow StringBag of Ball BearingsGrappling Hook

GOLD(6)

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CHARACTER INFO

NAME:   CONCEPT:   

RACE:  Stout Halfl ingCLASS:  Fighter 

STATS

STAT MOD SAVE

   

12 +1 +3STRENGTH

16 +3 +3DEXTERITY

16 +3 +5CONSTITUTION

10 +0 +0INTELLIGENCE

8 -1 -1WISDOM

13 +1 +1CHARISMA

HP(13)

AC(16)

SPEED25ft

             DEATH SAVES

PROFICIENCIES

Armor & Weapons: All Armor, Shields, & AllWeapons

Languages: Common & Halfl ing

Shortsword x2Shortbow

ATTACKS

NAME ATK DMG RANGE TYPE

+5+5

 

1d6+31d6+3

 

melee80/320ft

 

piercingpiercing

Second Wind:Use a bonus action torecover 1d10+1 HP. Youmust take a short restbefore you do it again.

Two Weapon Fighter:Add abil ity modifier tooffhand weapon damage(already calculated onsheet.)

Brave:Adv. on saves vs. fear.

FEATURES & TRAITS

Halfl ing Nimbleness:You can move through alarger creature's space.

Lucky:Reroll 1 's on attacks,abil ity checks, or saves.

Stout Resil ience:Advantage on saves vs.poison. Resistance topoison damage.

Armor:Chainmail

Other Equipment:BackpackBelt PouchCrowbarFifty Feet Hemp RopeHammerTen PitonsTen Days RationsTinderbox

EQUIPMENT

Weapons:Two ShortswordsShortbow20 Arrows

Ten TorchesWaterskinFishing PoleFishing TackleChalk

GOLD(14)

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CHARACTER INFO

NAME:   CONCEPT:   

RACE:   I  HumanCLASS:  Fighter 

STATS

STAT MOD SAVE

   

15 +2 +4STRENGTH

14 +2 +2DEXTERITY

16 +3 +5CONSTITUTION

1 1 +0 +0INTELLIGENCE

9 -1 -1WISDOM

13 +1 +1CHARISMA

HP(13)

AC(18)

SPEED30ft

             DEATH SAVES

PROFICIENCIES

Armor & Weapons: All Armor, Shields, & AllWeapons

Languages: Common

LongswordLt Crossbow

ATTACKS

NAME ATK DMG RANGE TYPE

+4+3

 

1d8+21d8+1

 

melee80/320ft

 

slashingpiercing

Protective Fighter:While wielding a shieldyou can use yourreaction to imposedisadvantage on anattack against an allywithin 5 ft of you.

Second Wind:Use a bonus action torecover 1d10+1 HP. Youmust take a short restbefore you do it again.

FEATURES & TRAITS

Armor:ChainmailShield

Other Equipment:BackpackBedrollBelt PouchFifty Feet Hemp RopeMesskitTen Days RationsTinderboxTen Torches

EQUIPMENT

Weapons:LongswordLight Crossbow20 Bolts

WaterskinHunting TrapIron Pot

GOLD(7)

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CHARACTER INFO

NAME:   CONCEPT:   

RACE:   I I  HumanCLASS:  Fighter 

STATS

STAT MOD SAVE

   

16 +3 +5STRENGTH

15 +2 +2DEXTERITY

14 +2 +4CONSTITUTION

1 1 +0 +0INTELLIGENCE

13 +1 +1WISDOM

9 -1 -1CHARISMA

HP(12)

AC(16)

SPEED30ft

             DEATH SAVES

PROFICIENCIES

Armor & Weapons: All Armor, Shields, & AllWeapons

Languages: Common

Great SwordJavelin

ATTACKS

NAME ATK DMG RANGE TYPE

+5+5

 

2d6+31d6+3

 

melee30/120ft

 

slashingpiercing

Great Weapon Fighter:Reroll 1 's and 2's ondamage dice with twohanded melee weapons.

Second Wind:Use a bonus action torecover 1d10+1 HP. Youmust take a short restbefore you do it again.

FEATURES & TRAITS

Armor:Chainmail

Other Equipment:BackpackBelt PouchCrowbarFifty Feet Hemp RopeHammerTen PitonsTen Days RationsTinderbox

EQUIPMENT

Weapons:Great SwordTwo Javelins

Ten TorchesWaterskinHeavy BlanketWhetstoneSignal Whistle

GOLD(14)

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CHARACTER INFO

NAME:   CONCEPT:   

RACE:  Hil l DwarfCLASS:  Rogue 

STATS

STAT MOD SAVE

   

12 +1 +1STRENGTH

15 +2 +4DEXTERITY

16 +3 +3CONSTITUTION

13 +1 +3INTELLIGENCE

1 1 +0 +0WISDOM

8 -1 -1CHARISMA

HP(12)

AC(19)

SPEED25ft

             DEATH SAVES

PROFICIENCIES

Armor & Weapons: Light Armor,Simple Weapons, Battleaxes,Hand Crossbows, Longswords,Rapiers, Shortswords, &WarhammersSkil ls & Tools: Athletics,Brewer's Supplies, Intimidation,& Thieves' ToolsLanguages: Common, Dwarven,& Thieves' Cant

Shortsword↪ OffhandDagger

ATTACKS

NAME ATK DMG RANGE TYPE

+4+4+4

 

1d6+21d6

1d4+2 

meleemelee20/60

 

piercingpiercingpiercing

ExpertiseYou are an expert inintimidation andathletics. Your bonus is a+4 instead of a +2.

Sneak Attack:Once per turn you cando an extra 1d6 damageif you have advantage onthe attack or an ally iswithin 5 ft of yourtarget.

FEATURES & TRAITS

Darkvision 60ft:You see in dim l ight as ifit were day, and indarkness as if it was dimlight.

Dwarven Resil ience:Advantage on saves vs.poison. Resistance topoison damage.

Armor:Leather Armor

Other Equipment:BackpackBelt PouchCrowbarFifty Feet Hemp RopeHammerTen PitonsTen Days RationsTinderbox

EQUIPMENT

Weapons:Two ShortswordsTwo Daggers

Ten TorchesWaterskinThieves' ToolsBottle of WhiskeyBottle of Rum

GOLD(7)

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CHARACTER INFO

NAME:   CONCEPT:   

RACE:  Mountain DwarfCLASS:  Rogue 

STATS

STAT MOD SAVE

   

10 +0 +0STRENGTH

14 +2 +4DEXTERITY

15 +2 +2CONSTITUTION

15 +2 +4INTELLIGENCE

12 +1 +1WISDOM

10 +0 +0CHARISMA

HP(10)

AC(13)

SPEED25ft

             DEATH SAVES

PROFICIENCIES

Armor & Weapons: Light Armor,Medium Armor, Simple Weapons,Battleaxes, Hand Crossbows,Longswords, Rapiers,Shortswords, & WarhammersSkil ls & Tools: Investigation,Smith's Tools, & Thieves' ToolsLanguages: Common, Dwarven,& Thieves' Cant

Lt CrossbowShortswordDagger

ATTACKS

NAME ATK DMG RANGE TYPE

+4+4+4

 

1d8+21d6+21d4+2

 

80/320melee20/60

 

piercingpiercingpiercing

ExpertiseYou are an expert in yourthieves' tools andinvestigation. Your bonusis a +4 instead of a +2.

Sneak Attack:Once per turn you cando an extra 1d6 damageif you have advantage onthe attack or an ally iswithin 5 ft of yourtarget.

FEATURES & TRAITS

Darkvision 60ft:You see in dim l ight as ifit were day, and indarkness as if it was dimlight.

Dwarven Resil ience:Advantage on saves vs.poison. Resistance topoison damage.

Armor:Leather Armor

Other Equipment:BackpackBag of Ball BearingsBell & 10ft StringBelt PouchFive CandlesCrowbarFifty Feet Hemp RopeHammer & Ten Pitons

EQUIPMENT

Weapons:Light Crossbow20 BoltsShortswordTwo Daggers

Two Flasks of OilHooded LanternFive Days RationsTinderboxWaterskinBlock and TackleMerchant Scale

GOLD(13)

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CHARACTER INFO

NAME:   CONCEPT:   

RACE:  High ElfCLASS:  Rogue 

STATS

STAT MOD SAVE

   

8 -1 -1STRENGTH

16 +3 +5DEXTERITY

12 +1 +1CONSTITUTION

16 +3 +5INTELLIGENCE

10 +0 +0WISDOM

13 +1 +1CHARISMA

HP(9)

AC(14)

SPEED30ft

             DEATH SAVES

PROFICIENCIES

Armor & Weapons: Light Armor,Simple Weapons, HandCrossbows, Longbows,Longswords, Rapiers, &ShortswordsSkil ls & Tools: Perception,Sleight of Hand, & Thieves'ToolsLanguages: Common, Elven,Goblin, & Thieves' Cant

RapierDaggerShortbow

ATTACKS

NAME ATK DMG RANGE TYPE

+5+5+5

 

1d8+51d4+31d6+3

 

melee20/60

80/320 

piercingpiercingpiercing

ExpertiseYou are an expert inperception and sleight ofhand. Your bonus is a +4instead of a +2.

Sneak Attack:Once per turn you cando an extra 1d6 damageif you have advantage onthe attack or an ally iswithin 5 ft of yourtarget.

FEATURES & TRAITS

Darkvision 60ft:You see in dim l ight as ifit were day, and indarkness as if it was dimlight.

Fey Ancestry:Advantage on saves vs.being charmed. Magiccan' t put you to sleep.

Armor:Leather Armor

Other Equipment:BackpackBag of Ball BearingsBell & 10ft StringBelt PouchFive CandlesCrowbarFifty Feet Hemp RopeHammer & Ten Pitons

EQUIPMENT

Weapons:RapierShortbowTwenty ArrowsTwo Daggers

Two Flasks of OilHooded LanternFive Days RationsTinderboxWaterskin5 Sheets PaperScroll CaseQuil l & Ink GOLD

(12)

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   High Elf Rogue

CHARACTER

+5SPELL AT TACK BONUS

13SPELL SAVE D C

SPELLS

CASTING TIM E COM PON ENT S DU RATION RA NGE

CASTING TIM E COM PON ENT S DU RATION RA NGE

CASTING TIM E COM PON ENT S DU RATION RA NGE

CASTING TIM E COM PON ENT S DU RATION RA NGE

CANTRIPS & RITUALS

Minor I l lusion (Concentrat ion)CASTING TIM E COM PON ENT S DU RATION RA NGE

Action S,M 1 Minute 30ftYou create a visual or auditory i l lusion.Auditory i l lusions can range from awhisper to a scream. Visual i l lusions mustfit within a 5ft cube.

CASTING TIM E COM PON ENT S DU RATION RA NGE

CASTING TIM E COM PON ENT S DU RATION RA NGE

CASTING TIM E COM PON ENT S DU RATION RA NGE

CASTING TIM E COM PON ENT S DU RATION RA NGE

CASTING TIM E COM PON ENT S DU RATION RA NGE

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CHARACTER INFO

NAME:   CONCEPT:   

RACE:  Wood ElfCLASS:  Rogue 

STATS

STAT MOD SAVE

   

10 +0 +0STRENGTH

17 +3 +5DEXTERITY

12 +1 +1CONSTITUTION

13 +1 +3INTELLIGENCE

15 +2 +2WISDOM

8 -1 -1CHARISMA

HP(9)

AC(14)

SPEED35ft

             DEATH SAVES

PROFICIENCIES

Armor & Weapons: Light Armor,Simple Weapons, HandCrossbows, Longbows,Longswords, Rapiers, &ShortswordsSkil ls & Tools: Acrobatics,Perception, Stealth, & Thieves'ToolsLanguages: Common, Elven, &Thieves' Cant

Shortsword↪ OffhandDagger

ATTACKS

NAME ATK DMG RANGE TYPE

+5+5+5

 

1d6+31d6

1d4+3 

meleemelee20/60

 

piercingpiercingpiercing

ExpertiseYou are an expert instealth and acrobaticsYour bonus is a +4instead of a +2.

Sneak Attack:Once per turn you cando an extra 1d6 damageif you have advantage onthe attack or an ally iswithin 5 ft of yourtarget.

FEATURES & TRAITS

Darkvision 60ft:You see in dim l ight as ifit were day, and indarkness as if it was dimlight.

Fey Ancestry:Advantage on saves vs.being charmed. Magiccan' t put you to sleep.

Mask of the Wild:You can attempt to hideeven when in l ight foliageor rain.

Armor:Leather Armor

Other Equipment:BackpackBedrollBelt PouchFifty Feet Hemp RopeMesskitTen Days RationsTinderboxTen Torches

EQUIPMENT

Weapons:Two ShortswordsTwo Daggers

WaterskinBag of CaltropsLarge sack

GOLD(9)

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CHARACTER INFO

NAME:   CONCEPT:   

RACE:  Lightfoot Halfl ingCLASS:  Rogue 

STATS

STAT MOD SAVE

   

8 -1 -1STRENGTH

16 +3 +5DEXTERITY

12 +1 +1CONSTITUTION

13 +1 +3INTELLIGENCE

10 +0 +0WISDOM

16 +3 +3CHARISMA

HP(9)

AC(14)

SPEED25ft

             DEATH SAVES

PROFICIENCIES

Armor & Weapons: Light Armor, Simple Weapons,Hand Crossbows, Longswords,Rapiers, & ShortswordsSkil ls & Tools: Deception, Persuasion, &Thieves' ToolsLanguages: Common, Halfl ing, & Thieves'Cant

RapierShortbowDagger

ATTACKS

NAME ATK DMG RANGE TYPE

+5+5+5

 

1d8+31d6+31d4+3

 

melee80/32020/60

 

piercingpiercingpiercing

ExpertiseYou are an expert inpersuasion anddeception. Your bonus isa +4 instead of a +2.

Sneak Attack:Once per turn you cando an extra 1d6 damageif you have advantage onthe attack or an ally iswithin 5 ft of yourtarget.

FEATURES & TRAITS

Brave:Adv. on saves vs. fear.

Halfl ing Nimbleness:You can move through alarger creature's space.

Lucky:Reroll 1 's on attacks,abil ity checks, or saves.

Naturally Stealthy:You can hide behind amed or larger creature.

Armor:Leather Armor

Other Equipment:BackpackBedrollBelt PouchFifty Feet Hemp RopeMesskitTen Days RationsTinderboxTen Torches

EQUIPMENT

Weapons:RapierShortbow20 ArrowsTwo Daggers

WaterskinSignet RingVial of Perfume

GOLD(6)

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CHARACTER INFO

NAME:   CONCEPT:   

RACE:  Stout Halfl ingCLASS:  Rogue 

STATS

STAT MOD SAVE

   

8 -1 -1STRENGTH

17 +3 +5DEXTERITY

14 +2 +2CONSTITUTION

14 +2 +4INTELLIGENCE

12 +1 +1WISDOM

10 +0 +0CHARISMA

HP(10)

AC(14)

SPEED25ft

             DEATH SAVES

PROFICIENCIES

Armor & Weapons: Light Armor, Simple Weapons,Hand Crossbows, Longswords,Rapiers, & ShortswordsSkil ls & Tools: Stealth & Thieves' ToolsLanguages: Common, Halfl ing, & Thieves'Cant

Shortsword↪ OffhandDagger

ATTACKS

NAME ATK DMG RANGE TYPE

+5+5+5

 

1d6+31d6

1d4+3 

meleemelee20/60

 

piercingpiercingpiercing

ExpertiseYou are an expert withyour thieves' tools andstealth. Your bonus is a+4 instead of a +2.

Sneak Attack:Once per turn you cando an extra 1d6 damageif you have advantage onthe attack or an ally iswithin 5 ft of yourtarget.

Brave:Adv. on saves vs. fear.

FEATURES & TRAITS

Halfl ing Nimbleness:You can move through alarger creature's space.

Lucky:Reroll 1 's on attacks,abil ity checks, or saves.

Stout Resil ience:Advantage on saves vs.poison. Resistance topoison damage.

Armor:Leather Armor

Other Equipment:BackpackBag of Ball BearingsBell & 10ft StringBelt PouchFive CandlesCrowbarFifty Feet Hemp RopeHammer & Ten Pitons

EQUIPMENT

Weapons:Two ShortswordsTwo Daggers

Two Flasks of OilHooded LanternFive Days RationsTinderboxWaterskinGrappling HookTwo Sacks

GOLD(7)

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CHARACTER INFO

NAME:   CONCEPT:   

RACE:   I  HumanCLASS:  Rogue 

STATS

STAT MOD SAVE

   

1 1 +0 +0STRENGTH

16 +3 +5DEXTERITY

13 +1 +1CONSTITUTION

14 +2 +4INTELLIGENCE

9 -1 -1WISDOM

15 +2 +2CHARISMA

HP(9)

AC(14)

SPEED30ft

             DEATH SAVES

PROFICIENCIES

Armor & Weapons: Light Armor, Simple Weapons,Hand Crossbows, Longswords,Rapiers, & ShortswordsSkil ls & Tools: Acrobatics, Persuasion, &Thieves' ToolsLanguages: Common, Elven, & Thieves' Cant

Shortsword↪ OffhandDagger

ATTACKS

NAME ATK DMG RANGE TYPE

+5+5+5

 

1d6+31d6

1d4+3 

meleemelee20/60

 

piercingpiercingpiercing

ExpertiseYou are an expert withacrobatics andpersuasion. Your bonus isa +4 instead of a +2.

Sneak Attack:Once per turn you cando an extra 1d6 damageif you have advantage onthe attack or an ally iswithin 5 ft of yourtarget.

FEATURES & TRAITS

Armor:Leather Armor

Other Equipment:BackpackBedrollBelt PouchFifty Feet Hemp RopeMesskitTen Days RationsTinderboxTen Torches

EQUIPMENT

Weapons:Two ShortswordsTwo Daggers

WaterskinTankardPitcherScarf

GOLD(9)

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CHARACTER INFO

NAME:   CONCEPT:   

RACE:   I I  HumanCLASS:  Rogue 

STATS

STAT MOD SAVE

   

9 -1 -1STRENGTH

16 +3 +5DEXTERITY

1 1 +0 +0CONSTITUTION

15 +2 +4INTELLIGENCE

13 +1 +1WISDOM

14 +2 +2CHARISMA

HP(8)

AC(14)

SPEED30ft

             DEATH SAVES

PROFICIENCIES

Armor & Weapons: Light Armor, Simple Weapons,Hand Crossbows, Longswords,Rapiers, & ShortswordsSkil ls & Tools: Sleight of Hand, Stealth, &Thieves' ToolsLanguages: Common, Goblin, & Thieves'Cant

RapierShortbowDagger

ATTACKS

NAME ATK DMG RANGE TYPE

+5+5+5

 

1d8+31d6+31d4+3

 

melee80/32020/60

 

piercingpiercingpiercing

ExpertiseYou are an expert withstealth and sleight ofhand. Your bonus is a +4instead of a +2.

Sneak Attack:Once per turn you cando an extra 1d6 damageif you have advantage onthe attack or an ally iswithin 5 ft of yourtarget.

FEATURES & TRAITS

Armor:Leather Armor

Other Equipment:BackpackBelt PouchCrowbarFifty Feet Hemp RopeHammerTen PitonsTen Days RationsTinderbox

EQUIPMENT

Weapons:RapierShortbow20 ArrowsTwo Daggers

Ten TorchesWaterskinCaltrops

GOLD(9)

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CHARACTER INFO

NAME:   CONCEPT:   

RACE:  Hil l DwarfCLASS:  Wizard 

STATS

STAT MOD SAVE

   

8 -1 -1STRENGTH

14 +2 +2DEXTERITY

14 +2 +2CONSTITUTION

15 +2 +4INTELLIGENCE

14 +2 +4WISDOM

10 +0 +0CHARISMA

HP(9)

AC(12)

SPEED25ft

             DEATH SAVES

PROFICIENCIES

Armor & Weapons: Battleaxes, Daggers, Darts,Handaxes, Light Crossbows,Light Hammers, Quarterstaffs,Slings, & WarhammersSkil ls & Tools: Mason's ToolsLanguages: Common & Dwarven

DaggerShocking Grasp

ATTACKS

NAME ATK DMG RANGE TYPE

+4+4*

 

1d4+21d8*

 

20/60ftmelee

 

piercinglightning

Arcane Recovery:Once per day you canregain one spell slotafter a short rest.

Spellcasting:You have spells, cantrips,and rituals. Cantrips andrituals can be cast anynumber of times. You cancast two spells per day.

FEATURES & TRAITS

Darkvision 60ft:You see in dim l ight as ifit were day, and indarkness as if it was dimlight.

Dwarven Resil ience:Advantage on saves vs.poison. Resistance topoison damage.

Armor:

Other Equipment:BackpackBedrollBelt PouchFifty Feet Hemp RopeMesskitTen Days RationsTinderboxTen Torches

EQUIPMENT

Weapons:Dagger

WaterskinArcane Focus (Rod)SpellbookSmall ChestTankard

GOLD(9)

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   Hill Dwarf Wizard

CHARACTER

+4SPELL AT TACK BONUS

12SPELL SAVE D C

SPELLS

Feather Fal l (Concentrat ion)CASTING TIM E COM PON ENT S DU RATION RA NGE

Reaction V,M 1 Minute 60ftTargets up to five fall ing all ies. Their fallspeed is reduced and they take no fall ingdamage if they land before the spell ends.

Grease (Concentrat ion)CASTING TIM E COM PON ENT S DU RATION RA NGE

Action V,S,M 1 Minute 60ftA 10 sqft area within range of the spell iscovered in grease. Any creature in orentering the area must make a DEX saveor fall down.

Thunder WaveCASTING TIM E COM PON ENT S DU RATION RA NGE

Action V,S Instant 15ftYou blast all targets in a 15ft cube nextto you. Each target must make a CONsave. Fail : 2d8 thunder dmg and pushed10ft. Success: Half damage, no push.

CASTING TIM E COM PON ENT S DU RATION RA NGE

CANTRIPS & RITUALS

MendingCASTING TIM E COM PON ENT S DU RATION RA NGE

1 Minute V,S,M Instant TouchRepairs a tear or break in an object. Thetear or break can' t be larger than onecubic foot.

MessageCASTING TIM E COM PON ENT S DU RATION RA NGE

Action V,S,M 1 Round 120ftYou point your finger at a target andwhisper a message. Only the target hearsthe message and can whisper a reply thatonly you can hear.

Shocking GraspCASTING TIM E COM PON ENT S DU RATION RA NGE

Action V,S Instant TouchRoll to hit the target (with advantage ifit 's wearing metal armor.) If hit it takes1d8 l ightning damage & can' t takereactions until its next turn.

Tenser's Floating Disk (Concentrat ion)CASTING TIM E COM PON ENT S DU RATION RA NGE

10 Minutes V,S,M 1 Hour 30ftCreate a floating plane of force 3ft indiameter that can hold up to 500lbs. Thedisk automatically follows you stayingwithin 20ft at all times.

Comprehend Languages (Concentrat ion)CASTING TIM E COM PON ENT S DU RATION RA NGE

10 Minutes V,S,M 1 Hour SelfYou can understand any spoken languageyou hear. You can read any writtenlanguage you touch.

CASTING TIM E COM PON ENT S DU RATION RA NGE

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CHARACTER INFO

NAME:   CONCEPT:   

RACE:  Mountain DwarfCLASS:  Wizard 

STATS

STAT MOD SAVE

   

10 +0 +0STRENGTH

12 +1 +1DEXTERITY

16 +3 +3CONSTITUTION

15 +2 +4INTELLIGENCE

13 +1 +3WISDOM

10 +0 +0CHARISMA

HP(9)

AC(1 1)

SPEED25ft

             DEATH SAVES

PROFICIENCIES

Armor & Weapons: Light Armor,Medium Armor, Battleaxes,Daggers, Darts, Handaxes,Light Crossbows, LightHammers, Quarterstaffs,Slings, & WarhammersSkil ls & Tools: Brewer'sSuppliesLanguages: Common & Dwarven

DaggerAcid Splash↪ Second Target*

ATTACKS

NAME ATK DMG RANGE TYPE

+3**

 

1d4+11d61d6

 

60/20ft60ft

piercingacidacid

Arcane Recovery:Once per day you canregain one spell slotafter a short rest.

Spellcasting:You have spells, cantrips,and rituals. Cantrips andrituals can be cast anynumber of times. You cancast two spells per day.

FEATURES & TRAITS

Darkvision 60ft:You see in dim l ight as ifit were day, and indarkness as if it was dimlight.

Dwarven Resil ience:Advantage on saves vs.poison. Resistance topoison damage.

Armor:

Other Equipment:BackpackBelt PouchBook of LoreBottle of InkInk PenParchment (10 Sheets)Little Bag of SandSmall Knife

EQUIPMENT

Weapons:Dagger

Arcane Focus (Crystal)SpellbookIron PotThree Vials

GOLD(8)

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   Mountain Dwarf Wizard

CHARACTER

+4SPELL AT TACK BONUS

12SPELL SAVE D C

SPELLS

Burning HandsCASTING TIM E COM PON ENT S DU RATION RA NGE

Action V,S Instant 15ftYou fire a 15ft cone of flames from yourfingers. Creatures in the area of effect3d6 dmg or half on a successful DEXsave.

Fog Cloud (Concentrat ion)CASTING TIM E COM PON ENT S DU RATION RA NGE

Action V,S 1 Hour 120ftYou create a heavy cloud of fog 20ft inradius. Anyone or anything in the cloud isheavily obscured.

ShieldCASTING TIM E COM PON ENT S DU RATION RA NGE

Reaction V,S 1 Round SelfCast in response to being hit and gain a+5 AC bonus. If the attack won' t hit yournew AC, it misses instead. You keep the+5 AC until your next turn.

CASTING TIM E COM PON ENT S DU RATION RA NGE

CANTRIPS & RITUALS

Acid SplashCASTING TIM E COM PON ENT S DU RATION RA NGE

Action V,S Instant 60ftHurl a bubble of acid at up to two targetswithin 5ft of each other. Targets mustmake a DEX save or take 1d6 aciddamage.

Blade WardCASTING TIM E COM PON ENT S DU RATION RA NGE

Action V,S 1 Round SelfYou draw a warding sigil in the air. Untilthe end of your next turn you haveresistance to slashing, piercing, &bludgeoning damage.

LightCASTING TIM E COM PON ENT S DU RATION RA NGE

Action V,M 1 Hour TouchTarget object less than 10 cubic ft in sizesheds bright l ight for 20ft and dim l ightfor an additional 20ft.

AlarmCASTING TIM E COM PON ENT S DU RATION RA NGE

10 Minutes V,S,M 8 Hours 30ftA mental or audible alarm sounds when anunknown creature enters a space thatyou define that is no larger than 20 cubicfeet.

Detect Magic (Concentrat ion)CASTING TIM E COM PON ENT S DU RATION RA NGE

10 Minutes V,S 10 Minutes 30ftWhile this spell is in effect you can sensemagic nearby. When you do you can usean action to determine the location andtype of magic.

CASTING TIM E COM PON ENT S DU RATION RA NGE

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CHARACTER INFO

NAME:   CONCEPT:   

RACE:  High ElfCLASS:  Wizard 

STATS

STAT MOD SAVE

   

8 -1 -1STRENGTH

16 +3 +3DEXTERITY

10 +0 +0CONSTITUTION

16 +3 +5INTELLIGENCE

13 +1 +3WISDOM

12 +1 +1CHARISMA

HP(6)

AC(13)

SPEED30ft

             DEATH SAVES

PROFICIENCIES

Armor & Weapons: Daggers,Darts, Light Crossbows,Longbows, Longswords,Quarterstaffs, Shortbows,Shortswords, & SlingsSkil ls & Tools: PerceptionLanguages: Common, Draconic,& Elven

DaggerFire BoltRay of Frost

ATTACKS

NAME ATK DMG RANGE TYPE

+5+5+5

 

1d4+31d101d8*

 

20/60ft120ft60ft

 

piercingfirecold

Arcane Recovery:Once per day you canregain one spell slotafter a short rest.

Spellcasting:You have spells, cantrips,and rituals. Cantrips andrituals can be cast anynumber of times. You cancast two spells per day.

FEATURES & TRAITS

Darkvision 60ft:You see in dim l ight as ifit were day, and indarkness as if it was dimlight.

Fey Ancestry:Advantage on saves vs.being charmed. Magiccan' t put you to sleep.

Armor:

Other Equipment:BackpackBelt PouchBook of LoreBottle of InkInk PenParchment (10 Sheets)Little Bag of SandSmall Knife

EQUIPMENT

Weapons:Dagger

Arcane Focus (Wand)SpellbookFive CandlesScroll CaseSignet RingSealing Wax

GOLD(8)

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   High Elf Wizard

CHARACTER

+5SPELL AT TACK BONUS

13SPELL SAVE D C

SPELLS

Charm PersonCASTING TIM E COM PON ENT S DU RATION RA NGE

Action V,S 1 Hour 30ftTarget creature must make a WIS save(with advantage if your party is fightingit) or it regards you as a friend.

Fog Cloud (Concentrat ion)CASTING TIM E COM PON ENT S DU RATION RA NGE

Action V,S 1 Hour 120ftYou create a heavy cloud of fog 20ft inradius. Anyone or anything in the cloud isheavily obscured.

Magic Missi leCASTING TIM E COM PON ENT S DU RATION RA NGE

Action V,S Instant 120ftYou fire three glowing darts of energy.The darts automatically hit and deal 1d4+1force damage each. You may divide thedarts up among multiple targets.

ShieldCASTING TIM E COM PON ENT S DU RATION RA NGE

Reaction V,S 1 Round SelfCast in response to being hit and gain a+5 AC bonus. If the attack won' t hit yournew AC, it misses instead. You keep the+5 AC until your next turn.

CANTRIPS & RITUALS

Fire BoltCASTING TIM E COM PON ENT S DU RATION RA NGE

Action V,S Instant 120ftYou hurl a small ball of fire at the targetdoing 1d10 points of fire damage if it hits.It wil l ignite flammable objects not beingcarried or worn.

LightCASTING TIM E COM PON ENT S DU RATION RA NGE

Action V,M 1 Hour TouchTarget object less than 10 cubic ft in sizesheds bright l ight for 20ft and dim l ightfor an additional 20ft.

Mage HandCASTING TIM E COM PON ENT S DU RATION RA NGE

Action V,S 1 Minute 30ftYou create a spectral floating hand thatyou can control by using your action. Thehand can manipulate objects and can l iftup to 10 pounds.

Ray of FrostCASTING TIM E COM PON ENT S DU RATION RA NGE

Action V,S Instant 60ftFires a beam of frost at one target. If ithits it causes 1d8 cold damage andreduces its speed by 10 ft until the startof your next turn.

Unseen ServantCASTING TIM E COM PON ENT S DU RATION RA NGE

10 Minutes V,S,M 1 Hour 60ftYou summon an invisible force to do yourwil l . The invisible force can do any simpleor menial task. It has a STR of 2 and 1 HP.

Detect Magic (Concentrat ion)CASTING TIM E COM PON ENT S DU RATION RA NGE

10 Minutes V,S 10 Minutes 30ftWhile this spell is in effect you can sensemagic nearby. When you do you can usean action to determine the location andtype of magic.

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CHARACTER INFO

NAME:   CONCEPT:   

RACE:  Wood ElfCLASS:  Wizard 

STATS

STAT MOD SAVE

   

10 +0 +0STRENGTH

16 +3 +3DEXTERITY

12 +1 +1CONSTITUTION

15 +2 +4INTELLIGENCE

14 +2 +4WISDOM

8 -1 -1CHARISMA

HP(7)

AC(13)

SPEED35ft

             DEATH SAVES

PROFICIENCIES

Armor & Weapons: Daggers, Darts, LightCrossbows, Longbows,Longswords, Quarterstaffs,Shortbows, Shortswords, &SlingsSkil ls & Tools: PerceptionLanguages: Common & Elven

DaggerPoison Spray

ATTACKS

NAME ATK DMG RANGE TYPE

+5*

 

1d4+31d12

 

20/60ft10ft

 

piercingpoison

Arcane Recovery:Once per day you canregain one spell slotafter a short rest.

Spellcasting:You have spells, cantrips,and rituals. Cantrips andrituals can be cast anynumber of times. You cancast two spells per day.

FEATURES & TRAITS

Darkvision 60ft:You see in dim l ight as ifit were day, and indarkness as if it was dimlight.

Fey Ancestry:Advantage on saves vs.being charmed. Magiccan' t put you to sleep.

Mask of the Wild:You can attempt to hideeven when in l ight foliageor rain.

Armor:

Other Equipment:BackpackBedrollBelt PouchFifty Feet Hemp RopeMesskitTen Days RationsTinderboxTen Torches

EQUIPMENT

Weapons:Dagger

WaterskinArcane Focus (Pouch)SpellbookKnuckle BonesSteel Mirror

GOLD(8)

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   Wood Elf Wizard

CHARACTER

+4SPELL AT TACK BONUS

12SPELL SAVE D C

SPELLS

Disguise Self (Concentrat ion)CASTING TIM E COM PON ENT S DU RATION RA NGE

Bonus Action V,S 1 Minute SelfYou change your appearance to anyhumanoid up to 1ft taller or shorter. Asuccessful investigation check vs. yourspell DC reveals the i l lusion.

SleepCASTING TIM E COM PON ENT S DU RATION RA NGE

Action V,S,M 1 Minute 90ft5d8 HP worth of creatures within a 20 ftradius fall asleep. This effects thecreature with the lowest HP first andproceeds in ascending order.

Witch Bolt (Concentrat ion)CASTING TIM E COM PON ENT S DU RATION RA NGE

Action V,S,M 1 Minute 30ftIf the attack hits deal 1d12 l ightningdamage. Each round after that you cansustain the spell for 1 action doing anadditional 1d12 l ightning damage.

CASTING TIM E COM PON ENT S DU RATION RA NGE

CANTRIPS & RITUALS

MendingCASTING TIM E COM PON ENT S DU RATION RA NGE

1 Minute V,S,M Instant TouchRepairs a tear or break in an object. Thetear or break can' t be larger than onecubic foot.

Poison SprayCASTING TIM E COM PON ENT S DU RATION RA NGE

Action V,S Instant 10ftA puff of noxious gas projects from yourhand. Target must make a CON save ortake 1d12 poison damage.

True StrikeCASTING TIM E COM PON ENT S DU RATION RA NGE

Action S 1 Round 30ftYou point at your target and gain magicalinsight into their defenses. Your nextattack against that target hasadvantage.

Comprehend Languages (Concentrat ion)CASTING TIM E COM PON ENT S DU RATION RA NGE

10 Minutes V,S,M 1 Hour SelfYou can understand any spoken languageyou hear. You can read any writtenlanguage you touch.

Detect Magic (Concentrat ion)CASTING TIM E COM PON ENT S DU RATION RA NGE

10 Minutes V,S 10 Minutes 30ftWhile this spell is in effect you can sensemagic nearby. When you do you can usean action to determine the location andtype of magic.

CASTING TIM E COM PON ENT S DU RATION RA NGE

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CHARACTER INFO

NAME:   CONCEPT:   

RACE:  Lightfoot Halfl ingCLASS:  Wizard 

STATS

STAT MOD SAVE

   

8 -1 -1STRENGTH

14 +2 +2DEXTERITY

12 +1 +1CONSTITUTION

14 +2 +4INTELLIGENCE

10 +0 +2WISDOM

16 +3 +3CHARISMA

HP(7)

AC(12)

SPEED25ft

             DEATH SAVES

PROFICIENCIES

Armor & Weapons: Daggers, Darts, LightCrossbows, Quarterstaffs, &Slings

Languages: Common & Halfl ing

DaggerPoison Spray

ATTACKS

NAME ATK DMG RANGE TYPE

+4*

 

1d4+21d12*

 

20/60ft10ft

 

piercingpoison

Arcane Recovery:Once per day you canregain one spell slotafter a short rest.

Spellcasting:You have spells, cantrips,and rituals. Cantrips andrituals can be cast anynumber of times. You cancast two spells per day.

FEATURES & TRAITS

Brave:Adv. on saves vs. fear.

Halfl ing Nimbleness:You can move through alarger creature's space.

Lucky:Reroll 1 's on attacks,abil ity checks, or saves.

Naturally Stealthy:You can hide behind amed or larger creature.

Armor:

Other Equipment:BackpackBelt PouchBook of LoreBottle of InkInk PenParchment (10 Sheets)Little Bag of SandSmall Knife

EQUIPMENT

Weapons:Dagger

Arcane Focus (Crystal)SpellbookVial of PerfumeSilver Amulet

GOLD(6)

Page 60: THIRTY TWO CHARACTERS FOR D&D - Wizard Beard Games · 2016-09-06 · Mountain Dwarf Cleric CHARACTER +4 SPELL ATTACK BONUS 12 SPELL SAVE DC SPELLS Bless (Concentration) CASTING TIME

   Lightfoot Halfling Wizard

CHARACTER

+4SPELL AT TACK BONUS

12SPELL SAVE D C

SPELLS

Charm PersonCASTING TIM E COM PON ENT S DU RATION RA NGE

Action V,S 1 Hour 30ftTarget creature must make a WIS save(with advantage if your party is fightingit) or it regards you as a friend.

SleepCASTING TIM E COM PON ENT S DU RATION RA NGE

Action V,S,M 1 Minute 90ft5d8 HP worth of creatures within a 20 ftradius fall asleep. This effects thecreature with the lowest HP first andproceeds in ascending order.

Tasha's Hideous Laughter (Concentrat ion)CASTING TIM E COM PON ENT S DU RATION RA NGE

Action V,S,M 1 Minute 30ftTarget makes a WIS save or can' t actdue to laughter. It saves again at the endof each turn or when it takes damage(w/advantage if due to damage.)

CASTING TIM E COM PON ENT S DU RATION RA NGE

CANTRIPS & RITUALS

Friends (Concentrat ion)CASTING TIM E COM PON ENT S DU RATION RA NGE

Action S,M 1 Minute SelfYou have advantage on all CHA checksagainst one creature that isn' t hostiletowards you. At the end of the spell thecreature becomes hostile.

Mage HandCASTING TIM E COM PON ENT S DU RATION RA NGE

Action V,S 1 Minute 30ftYou create a spectral floating hand thatyou can control by using your action. Thehand can manipulate objects and can l iftup to 10 pounds.

Poison SprayCASTING TIM E COM PON ENT S DU RATION RA NGE

Action V,S Instant 10ftA puff of noxious gas projects from yourhand. Target must make a CON save ortake 1d12 poison damage.

AlarmCASTING TIM E COM PON ENT S DU RATION RA NGE

10 Minutes V,S,M 8 Hours 30ftA mental or audible alarm sounds when anunknown creature enters a space thatyou define that is no larger than 20 cubicfeet.

Detect Magic (Concentrat ion)CASTING TIM E COM PON ENT S DU RATION RA NGE

10 Minutes V,S 10 Minutes 30ftWhile this spell is in effect you can sensemagic nearby. When you do you can usean action to determine the location andtype of magic.

CASTING TIM E COM PON ENT S DU RATION RA NGE

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CHARACTER INFO

NAME:   CONCEPT:   

RACE:  Stout Halfl ingCLASS:  Wizard 

STATS

STAT MOD SAVE

   

8 -1 -1STRENGTH

16 +3 +3DEXTERITY

14 +2 +2CONSTITUTION

15 +2 +4INTELLIGENCE

10 +0 +2WISDOM

12 +1 +1CHARISMA

HP(8)

AC(13)

SPEED25ft

             DEATH SAVES

PROFICIENCIES

Armor & Weapons: Daggers, Darts, LightCrossbows, Quarterstaffs, &Slings

Languages: Common & Halfl ing

DaggerRay of Frost

ATTACKS

NAME ATK DMG RANGE TYPE

+5+4

 

1d4+31d8*

 

20/60ft60ft

 

piercingcold

Arcane Recovery:Once per day you canregain one spell slotafter a short rest.

Spellcasting:You have spells, cantrips,and rituals. Cantrips andrituals can be cast anynumber of times. You cancast two spells per day.

Brave:Adv. on saves vs. fear.

FEATURES & TRAITS

Halfl ing Nimbleness:You can move through alarger creature's space.

Lucky:Reroll 1 's on attacks,abil ity checks, or saves.

Stout Resil ience:Advantage on saves vs.poison. Resistance topoison damage.

Armor:

Other Equipment:BackpackBedrollBelt PouchFifty Feet Hemp RopeMesskitTen Days RationsTinderboxTen Torches

EQUIPMENT

Weapons:Dagger

WaterskinArcane Focus (Wand)SpellbookDeck of CardsBasket

GOLD(6)

Page 62: THIRTY TWO CHARACTERS FOR D&D - Wizard Beard Games · 2016-09-06 · Mountain Dwarf Cleric CHARACTER +4 SPELL ATTACK BONUS 12 SPELL SAVE DC SPELLS Bless (Concentration) CASTING TIME

   Stout Halfling Wizard

CHARACTER

+4SPELL AT TACK BONUS

12SPELL SAVE D C

SPELLS

Color SprayCASTING TIM E COM PON ENT S DU RATION RA NGE

Action V,S,M 1 Round 15ftA cone of l ight blinds up to 6d10 HP ofcreatures. The creatures are affected inascending order of HP.

Disguise Self (Concentrat ion)CASTING TIM E COM PON ENT S DU RATION RA NGE

Bonus Action V,S 1 Minute SelfYou change your appearance to anyhumanoid up to 1ft taller or shorter. Asuccessful investigation check vs. yourspell DC reveals the i l lusion.

Silent Image (Concentrat ion)CASTING TIM E COM PON ENT S DU RATION RA NGE

Action V,S,M 10 Minutes 60ftYou make a si lent i l lusion that fits in a15ft cube. It can be animated. Aninvestigate check vs your spell save DCreveals it to be an i l lusion.

CASTING TIM E COM PON ENT S DU RATION RA NGE

CANTRIPS & RITUALS

Dancing Lights (Concentrat ion)CASTING TIM E COM PON ENT S DU RATION RA NGE

Action V,S,M 1 Minute 120ftYou make up to 4 torch sized l ights.These l ights move at your command andcan be merged into a humanoid shape oflight.

Minor I l lusion (Concentrat ion)CASTING TIM E COM PON ENT S DU RATION RA NGE

Action S,M 1 Minute 30ftYou create a visual or auditory i l lusion.Auditory i l lusions can range from awhisper to a scream. Visual i l lusions mustfit within a 5ft cube.

Ray of FrostCASTING TIM E COM PON ENT S DU RATION RA NGE

Action V,S Instant 60ftFires a beam of frost at one target. If ithits it causes 1d8 cold damage andreduces its speed by 10 ft until the startof your next turn.

I l lusory ScriptCASTING TIM E COM PON ENT S DU RATION RA NGE

10 Minutes S,M 10 Days TouchYou create an i l lusion of text that onlyyou and your all ies can read. To allothers it appears i l legible or as adifferent message.

Unseen ServantCASTING TIM E COM PON ENT S DU RATION RA NGE

10 Minutes V,S,M 1 Hour 60ftYou summon an invisible force to do yourwil l . The invisible force can do any simpleor menial task. It has a STR of 2 and 1 HP.

CASTING TIM E COM PON ENT S DU RATION RA NGE

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CHARACTER INFO

NAME:   CONCEPT:   

RACE:   I  HumanCLASS:  Wizard 

STATS

STAT MOD SAVE

   

1 1 +0 +0STRENGTH

13 +1 +1DEXTERITY

14 +2 +2CONSTITUTION

16 +3 +5INTELLIGENCE

15 +2 +4WISDOM

9 -1 -1CHARISMA

HP(8)

AC(1 1)

SPEED30ft

             DEATH SAVES

PROFICIENCIES

Armor & Weapons: Daggers, Darts, LightCrossbows, Quarterstaffs, &Slings

Languages: Common & Draconic

QuarterstaffChil l Touch

ATTACKS

NAME ATK DMG RANGE TYPE

+2+5

 

1d61d8*

 

melee120ft

 

bludgeoningnecrotic

Arcane Recovery:Once per day you canregain one spell slotafter a short rest.

Spellcasting:You have spells, cantrips,and rituals. Cantrips andrituals can be cast anynumber of times. You cancast two spells per day.

FEATURES & TRAITS

Armor:

Other Equipment:BackpackBelt PouchBook of LoreBottle of InkInk PenParchment (10 Sheets)Little Bag of SandSmall Knife

EQUIPMENT

Weapons:Quarterstaff

Arcane Focus (Orb)SpellbookFive CandlesPitcher

GOLD(9)

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   I Human Wizard

CHARACTER

+5SPELL AT TACK BONUS

13SPELL SAVE D C

SPELLS

False LifeCASTING TIM E COM PON ENT S DU RATION RA NGE

Action V,S,M 1 Hour SelfBolstering yourself with necromanticenergy you gain 1d4+4 temporary HP forthe duration of the spell .

Protection From Good And Evi l (Concentrat ion)CASTING TIM E COM PON ENT S DU RATION RA NGE

Action V,S,M 10 Minutes TouchExtra planars/undead have disadvantageon attacks vs. the target. They cannotcharm, frighten, or possess him. He hasadvantage to end these effects.

Ray of SicknessCASTING TIM E COM PON ENT S DU RATION RA NGE

Action V,S Instant 60ftIf the attack hits the target takes 2d8poison damage and makes a CON save oris poisoned until the end of your nextturn.

Witch Bolt (Concentrat ion)CASTING TIM E COM PON ENT S DU RATION RA NGE

Action V,S,M 1 Minute 30ftIf the attack hits deal 1d12 l ightningdamage. Each round after that you cansustain the spell for 1 action doing anadditional 1d12 l ightning damage.

CANTRIPS & RITUALS

Blade WardCASTING TIM E COM PON ENT S DU RATION RA NGE

Action V,S 1 Round SelfYou draw a warding sigil in the air. Untilthe end of your next turn you haveresistance to slashing, piercing, &bludgeoning damage.

Chi l l TouchCASTING TIM E COM PON ENT S DU RATION RA NGE

Action V,S 1 Round 120ftIf you hit you deal 1d8 necrotic damageand the target can' t be healed until thestart of your next turn. If undead it alsogets disadvantage attacking you.

MessageCASTING TIM E COM PON ENT S DU RATION RA NGE

Action V,S,M 1 Round 120ftYou point your finger at a target andwhisper a message. Only the target hearsthe message and can whisper a reply thatonly you can hear.

I l lusory ScriptCASTING TIM E COM PON ENT S DU RATION RA NGE

10 Minutes S,M 10 Days TouchYou create an i l lusion of text that onlyyou and your all ies can read. To allothers it appears i l legible or as adifferent message.

Unseen ServantCASTING TIM E COM PON ENT S DU RATION RA NGE

10 Minutes V,S,M 1 Hour 60ftYou summon an invisible force to do yourwil l . The invisible force can do any simpleor menial task. It has a STR of 2 and 1 HP.

CASTING TIM E COM PON ENT S DU RATION RA NGE

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CHARACTER INFO

NAME:   CONCEPT:   

RACE:   I I  HumanCLASS:  Wizard 

STATS

STAT MOD SAVE

   

9 -1 -1STRENGTH

15 +2 +2DEXTERITY

13 +1 +1CONSTITUTION

16 +3 +5INTELLIGENCE

14 +2 +4WISDOM

1 1 +0 +0CHARISMA

HP(7)

AC(12)

SPEED30ft

             DEATH SAVES

PROFICIENCIES

Armor & Weapons: Daggers, Darts, LightCrossbows, Quarterstaffs, &Slings

Languages: Common & Elven

DaggerFire Bolt

ATTACKS

NAME ATK DMG RANGE TYPE

+4+5

 

1d4+21d10

 

20/60ft120ft

 

piercingfire

Arcane Recovery:Once per day you canregain one spell slotafter a short rest.

Spellcasting:You have spells, cantrips,and rituals. Cantrips andrituals can be cast anynumber of times. You cancast two spells per day.

FEATURES & TRAITS

Armor:

Other Equipment:BackpackBedrollBelt PouchFifty Feet Hemp RopeMesskitTen Days RationsTinderboxTen Torches

EQUIPMENT

Weapons:Dagger

WaterskinArcane Focus (Wand)SpellbookSignal WhistleFive Vials

GOLD(6)

Page 66: THIRTY TWO CHARACTERS FOR D&D - Wizard Beard Games · 2016-09-06 · Mountain Dwarf Cleric CHARACTER +4 SPELL ATTACK BONUS 12 SPELL SAVE DC SPELLS Bless (Concentration) CASTING TIME

   I I Human Wizard

CHARACTER

+5SPELL AT TACK BONUS

13SPELL SAVE D C

SPELLS

Burning HandsCASTING TIM E COM PON ENT S DU RATION RA NGE

Action V,S Instant 15ftYou fire a 15ft cone of flames from yourfingers. Creatures in the area of effect3d6 dmg or half on a successful DEXsave.

Magic Missi leCASTING TIM E COM PON ENT S DU RATION RA NGE

Action V,S Instant 120ftYou fire three glowing darts of energy.The darts automatically hit and deal 1d4+1force damage each. You may divide thedarts up among multiple targets.

ShieldCASTING TIM E COM PON ENT S DU RATION RA NGE

Reaction V,S 1 Round SelfCast in response to being hit and gain a+5 AC bonus. If the attack won' t hit yournew AC, it misses instead. You keep the+5 AC until your next turn.

Thunder WaveCASTING TIM E COM PON ENT S DU RATION RA NGE

Action V,S Instant 15ftYou blast all targets in a 15ft cube nextto you. Each target must make a CONsave. Fail : 2d8 thunder dmg and pushed10ft. Success: Half damage, no push.

CANTRIPS & RITUALS

Dancing Lights (Concentrat ion)CASTING TIM E COM PON ENT S DU RATION RA NGE

Action V,S,M 1 Minute 120ftYou make up to 4 torch sized l ights.These l ights move at your command andcan be merged into a humanoid shape oflight.

Fire BoltCASTING TIM E COM PON ENT S DU RATION RA NGE

Action V,S Instant 120ftYou hurl a small ball of fire at the targetdoing 1d10 points of fire damage if it hits.It wil l ignite flammable objects not beingcarried or worn.

LightCASTING TIM E COM PON ENT S DU RATION RA NGE

Action V,M 1 Hour TouchTarget object less than 10 cubic ft in sizesheds bright l ight for 20ft and dim l ightfor an additional 20ft.

Detect Magic (Concentrat ion)CASTING TIM E COM PON ENT S DU RATION RA NGE

10 Minutes V,S 10 Minutes 30ftWhile this spell is in effect you can sensemagic nearby. When you do you can usean action to determine the location andtype of magic.

Comprehend Languages (Concentrat ion)CASTING TIM E COM PON ENT S DU RATION RA NGE

10 Minutes V,S,M 1 Hour SelfYou can understand any spoken languageyou hear. You can read any writtenlanguage you touch.

CASTING TIM E COM PON ENT S DU RATION RA NGE