thirdhand: wearing a robotic arm to experience rich force ...robin/docs/etech15.pdf · thirdhand:...

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ThirdHand: Wearing a Robotic Arm to Experience Rich Force Feedback Yi-Chi Liao * Shun-Yao Yang * Rong-Hao Liang * Liwei Chan *† Bing-Yu Chen * * National Taiwan University Keio University Figure 1: (a) The ThirdHand is a robot arm that is allowed for at- taching to users’ wrist, serving as an addition support for a mobile device and (b) providing versatile force feedback to mobile game. 1 INTRODUCTION Mobile devices such as smartphones become prevalent gaming plat- forms. To enrich the gaming experiences, researchers are increas- ingly interested in bringing various haptic feedback to the mobile games. Traditional haptic devices such as phantom 1 , a robotic arm that generates force on fingers in precise 6 DOF (Degree Of Free- dom), can provide accurate and rich force feedback. However, since the devices need to be grounded on a fixed surface, they are not mobile. Therefore, recent research also explored haptic interaction on mobile devices with self-contain mechanisms. GyroTab [Bad- shah et al. 2012] demonstrated the potential of ungrounded devices using gyro effect to generate torque feedback. Muscle-propelled force feedback [Lopes and Baudisch 2013] eliminated motors and instead actuating the users muscle for creating feedback. How- ever, these devices provide only 1-DOF force feedback, therefore limit the possible expressions and applications. Hence, this work presents ThirdHand (Figure 1), a wearable robotic arm which pro- vide 5-DOF force feedback to enrich gaming experiences. 2 SYSTEM DESCRIPTION Figure 2 shows our prototype device. The robot arm comprises five motors to provide five degrees of freedom. The motor Wrist-a and Wrist-b are to control pan and roll of the screen. As a result, the prototype is capable of delivering directional forces along the devices three axes, and rotation forces at pan and roll rotations. All the motors except the motor Wrist-a adopted high torque Servo 1501MG. The motor Wrist-a studiedly adopted Coreless Servo BB (25g) with torque at 2.8 kg/cm, because the motor has notably small friction comparing to other motors. We purposely used this small motor to allow users the freedom to take control of the degree-of- freedom, so that users can freely steer the screen in hand without affecting by the primitive friction of the motor. To strengthen the 1 http://www.dentsable.com/haptic-phantom-omni.htm Waist Shoulder Elbow Wrist-a Wrist-b Figure 2: The prototype device consists of five motors to provide directional forces at three axes and the rotational forces at pan and roll rotations. b c a Figure 3: (a) Car racing with ThirdHand. (b) ThirdHand pushes the screen away from the user when he is pressing the throttle but- ton, and pulls the screen toward the user when he is pressing the brake button. (c) When the car hits a barrier on the road, the screen tilts correspondingly. structure while reducing the weight, arms that connect motors were embedded with carbon fiber. The weight of the prototype is 504g. 3 APPLICATION: Car Racing Game To deliver engaging gaming experience, the ThirdHand generates force feedback to the mobile phone in response to the game context. Figure 3 demonstrates an example of a car racing game. When the user presses the throttle button, the screen is pushed away; when the user presses the brake button, the screen is pulled toward his face. When the car hit anything on the road, e.g. a barrier, the phone tilts regarding to the collision. References BADSHAH, A., GUPTA, S., MORRIS, D., PATEL, S., AND TAN, D. 2012. Gyrotab: A handheld device that provides reactive torque feedback. In Proc. ACM CHI ’12, 3153–3156. LOPES, P., AND BAUDISCH, P. 2013. Muscle-propelled force feedback: Bringing force feedback to mobile devices. In Proc. ACM CHI ’13, 2577–2580. Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third- party components of this work must be honored. For all other uses, contact the Owner/Author. Copyright is held by the owner/author(s). SA'15 Emerging Technologies, November 02-06, 2015, Kobe, Japan ACM 978-1-4503-3925-4/15/11. http://dx.doi.org/10.1145/2818466.2818487

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Page 1: ThirdHand: Wearing a Robotic Arm to Experience Rich Force ...robin/docs/etech15.pdf · ThirdHand: Wearing a Robotic Arm to Experience Rich Force Feedback Yi-Chi Liao Shun-Yao Yang

ThirdHand: Wearing a Robotic Arm to Experience Rich Force Feedback

Yi-Chi Liao∗ Shun-Yao Yang∗ Rong-Hao Liang∗ Liwei Chan∗† Bing-Yu Chen∗∗National Taiwan University †Keio University

Figure 1: (a) The ThirdHand is a robot arm that is allowed for at-taching to users’ wrist, serving as an addition support for a mobiledevice and (b) providing versatile force feedback to mobile game.

1 INTRODUCTION

Mobile devices such as smartphones become prevalent gaming plat-forms. To enrich the gaming experiences, researchers are increas-ingly interested in bringing various haptic feedback to the mobilegames. Traditional haptic devices such as phantom 1, a robotic armthat generates force on fingers in precise 6 DOF (Degree Of Free-dom), can provide accurate and rich force feedback. However, sincethe devices need to be grounded on a fixed surface, they are notmobile. Therefore, recent research also explored haptic interactionon mobile devices with self-contain mechanisms. GyroTab [Bad-shah et al. 2012] demonstrated the potential of ungrounded devicesusing gyro effect to generate torque feedback. Muscle-propelledforce feedback [Lopes and Baudisch 2013] eliminated motors andinstead actuating the users muscle for creating feedback. How-ever, these devices provide only 1-DOF force feedback, thereforelimit the possible expressions and applications. Hence, this workpresents ThirdHand (Figure 1), a wearable robotic arm which pro-vide 5-DOF force feedback to enrich gaming experiences.

2 SYSTEM DESCRIPTION

Figure 2 shows our prototype device. The robot arm comprisesfive motors to provide five degrees of freedom. The motor Wrist-aand Wrist-b are to control pan and roll of the screen. As a result,the prototype is capable of delivering directional forces along thedevices three axes, and rotation forces at pan and roll rotations.All the motors except the motor Wrist-a adopted high torque Servo1501MG. The motor Wrist-a studiedly adopted Coreless Servo BB(25g) with torque at 2.8 kg/cm, because the motor has notably smallfriction comparing to other motors. We purposely used this smallmotor to allow users the freedom to take control of the degree-of-freedom, so that users can freely steer the screen in hand withoutaffecting by the primitive friction of the motor. To strengthen the

1http://www.dentsable.com/haptic-phantom-omni.htm

Waist Shoulder

Elbow

Wrist-a

Wrist-b

Figure 2: The prototype device consists of five motors to providedirectional forces at three axes and the rotational forces at pan androll rotations.

b

c a

Figure 3: (a) Car racing with ThirdHand. (b) ThirdHand pushesthe screen away from the user when he is pressing the throttle but-ton, and pulls the screen toward the user when he is pressing thebrake button. (c) When the car hits a barrier on the road, the screentilts correspondingly.

structure while reducing the weight, arms that connect motors wereembedded with carbon fiber. The weight of the prototype is 504g.

3 APPLICATION: Car Racing Game

To deliver engaging gaming experience, the ThirdHand generatesforce feedback to the mobile phone in response to the game context.Figure 3 demonstrates an example of a car racing game. When theuser presses the throttle button, the screen is pushed away; when theuser presses the brake button, the screen is pulled toward his face.When the car hit anything on the road, e.g. a barrier, the phone tiltsregarding to the collision.

References

BADSHAH, A., GUPTA, S., MORRIS, D., PATEL, S., AND TAN,D. 2012. Gyrotab: A handheld device that provides reactivetorque feedback. In Proc. ACM CHI ’12, 3153–3156.

LOPES, P., AND BAUDISCH, P. 2013. Muscle-propelled forcefeedback: Bringing force feedback to mobile devices. In Proc.ACM CHI ’13, 2577–2580.

Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author. Copyright is held by the owner/author(s).SA'15 Emerging Technologies, November 02-06, 2015, Kobe, JapanACM 978-1-4503-3925-4/15/11.http://dx.doi.org/10.1145/2818466.2818487