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Thematic Starting Possessions Preparation: Print the following sheets double-sided (or paste them together) such that you end up with eight double-sided sheets with eight Starting Possession cards each, and cut the cards out. Each card corresponds to an investigator. The pages are grouped by expansion, so that you can print out only the cards corresponding to investigators you own. Setup: Perform the normal setup of the game as instructed in the Arkham Horror rulebook, with the following additions and changes listed below: 4. Determine Investigators After the investigators are chosen, search for the Starting Possession cards with each investigator’s name on them and give them to the appropriate player. 7. Receive Fixed Possessions Each investigator checks both sides of his Starting Possession card. Underneath the investigator’s name on one side, the card may indicate a slight change to that investigator’s starting money or clues. In some cases, an investigator may begin with a special card from Curse of the Dark Pharaoh or Miskatonic Horror. 9. Receive Random Possessions Common Items: First, Common Items are dealt to all investigators. But this is not done in the normal player order. Instead, the investigator with the lowest Rank Number on his Starting Possession card receives his Common Items first. (Investigators who do not receive random Common Items will not have a green side to their Starting Possession card and will therefore have no Rank Number.) When dealing each random Common Item to the investigator, you must check to see if the item is listed on the investigator’s Starting Possession card. If it isn’t, you must discard it and continue drawing until you find an item that is listed. Exception: If “Ashcan” Pete chooses the Common Item on the bottom of the deck (as per his ability), it does not need to be listed on his Starting Possession card. When the investigator receives all of his Common Items, the investigator with the next lowest Rank Number receives his Common Items (ties in Rank Number are broken by the normal clockwise player order). Skills: After all investigators have received their Common Items, the investigators then receive their random Skills (if any). However, this is done in the normal player order. When dealing each random Skill to an investigator, you must check to see if the Skill is listed on the investigator’s Starting Possession card. If it isn’t, you must discard it and continue drawing until you find a Skill that is listed. Relationship cards: If you are using Relationship cards (Lurker at the Threshold expansion), you now deal those to each investigator. This is also done in the normal player order. Before dealing each random Relationship to an investigator, you must compare that investigator’s Starting Posession card with the investigator to his left’s card to see which Relationships they have in common. If all such shared Relationship cards are already in play, continue drawing until you find a Relationship that is listed on the current investigator’s card (but not his resultant partner’s). Otherwise, continue drawing until you find a Relationship that is listed on both investigators’ Starting Possesion cards. By design, each investigator’s Starting Possession card shares at least four relationships with every other investigator’s. Therefore, when dealing relationships to investigators, there is guaranteed to be at least one relationship in the deck that both investigators share for the first four investigator pairs you deal to. Other random possessions: After all of the above possessions have been received, then, starting with the First Player and continuing clockwise, the investigators receive the remainder of their random possessions. However, note that each investigator who did not receive random Common Items will instead have a special rule when receiving their random Unique Items or Spells. Starting ally clarification: If an investigator starts with an ally who grants the investigator a random item or skill, that item or skill is not restricted by the investigator’s Starting Possession card. [email protected]

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Page 1: Thematic Starting Possessions - WordPress.com · Courier Run Crowbar Dark Cloak Dynamite Flamethrower Food Kerosene Knife Lantern Lucky Cigarette Case Lucky Rabbit’s Foot Map of

Thematic Starting PossessionsPreparation:Print the following sheets double-sided (or paste them together) such that you end up with eight double-sided sheets with eight Starting Possession cards each, and cut the cards out. Each card corresponds to an investigator. The pages are grouped by expansion, so that you can print out only the cards corresponding to investigators you own.

Setup:Perform the normal setup of the game as instructed in the Arkham Horror rulebook, with the following additions and changes listed below:

4. Determine InvestigatorsAfter the investigators are chosen, search for the Starting Possession cards with each investigator’s name on them and give them to the appropriate player.

7. Receive Fixed PossessionsEach investigator checks both sides of his Starting Possession card. Underneath the investigator’s name on one side, the card may indicate a slight change to that investigator’s starting money or clues. In some cases, an investigator may begin with a special card from Curse of the Dark Pharaoh or Miskatonic Horror.

9. Receive Random PossessionsCommon Items:First, Common Items are dealt to all investigators. But this is not done in the normal player order. Instead, the investigator with the lowest Rank Number on his Starting Possession card receives his Common Items first. (Investigators who do not receive random Common Items will not have a green side to their Starting Possession card and will therefore have no Rank Number.)

When dealing each random Common Item to the investigator, you must check to see if the item is listed on the investigator’s Starting Possession card. If it isn’t, you must discard it and continue drawing until you find an item that is listed. Exception: If “Ashcan” Pete chooses the Common Item on the bottom of the deck (as per his ability), it does not need to be listed on his Starting Possession card. When the investigator receives all of his Common Items, the investigator with the next lowest Rank Number receives his Common Items (ties in Rank Number are broken by the normal clockwise player order).

Skills:After all investigators have received their Common Items, the investigators then receive their random Skills (if any). However, this is done in the normal player order. When dealing each random Skill to an investigator, you must check to see if the Skill is listed on the investigator’s Starting Possession card. If it isn’t, you must discard it and continue drawing until you find a Skill that is listed.

Relationship cards:If you are using Relationship cards (Lurker at the Threshold expansion), you now deal those to each investigator. This is also done in the normal player order.

Before dealing each random Relationship to an investigator, you must compare that investigator’s Starting Posession card with the investigator to his left’s card to see which Relationships they have in common. If all such shared Relationship cards are already in play, continue drawing until you find a Relationship that is listed on the current investigator’s card (but not his resultant partner’s). Otherwise, continue drawing until you find a Relationship that is listed on both investigators’ Starting Possesion cards.

By design, each investigator’s Starting Possession card shares at least four relationships with every other investigator’s. Therefore, when dealing relationships to investigators, there is guaranteed to be at least one relationship in the deck that both investigators share for the first four investigator pairs you deal to.

Other random possessions:After all of the above possessions have been received, then, starting with the First Player and continuing clockwise, the investigators receive the remainder of their random possessions. However, note that each investigator who did not receive random Common Items will instead have a special rule when receiving their random Unique Items or Spells.

Starting ally clarification:If an investigator starts with an ally who grants the investigator a random item or skill, that item or skill is not restricted by the investigator’s Starting Possession card.

[email protected]

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Arkham Horror investigators A (front)

.38 Revolver Axe

Brass Knuckles Carbine Rifle Courier Run

Crowbar Dark Cloak Dynamite

Flamethrower Food

Kerosene Knife

Lantern Lucky Cigarette Case Lucky Rabbit’s Foot

Map of Arkham The Missing StatueMolotov Cocktail

Rifle Shotgun

Sledgehammer Telescope

Time Bomb Whiskey

“Ashcan“ Pete

Pete may only begin with the following (random) common items*:

*The list only applies if Pete chooses to take the card from the top of the deck.

If he takes the card on the bottom of the deck, there is no restriction.

(No change in starting money or clues)

Rank: 24

.18 Derringer Ancient Tome

Athame Brass Knuckles

Courier Run Cross

Dark Cloak Director’s Diary

Dusty Manuscripts Food

Genealogy Research Gray’s Anatomy

Hand Camera Kerosene

King James Bible Knife

Lantern Ley Line Map

Lucky Cigarette Case Lucky Rabbit’s Foot Magnifying Glass

Makeup Kit Map of Arkham

Mineralogy Report Molotov Cocktail

Newspaper Assignment Old Journal

Research Materials Safety Deposit Key Student Newspaper

Telescope Understudy’s Script

Amanda Sharpe

Amanda may only begin with the following (random) common items:

If you have the Miskatonic Horror expansion: Amanda begins with a Miskatonic Student card,

but receives only one clue from it.Otherwise: Amanda begins with $1 more and

1 clue more.

Rank: 22

Harvey Walters

When receiving his random starting possessions, each of

Harvey’s unique items must have a printed cost of $5 or more.

Harvey begins with $2 less.

.18 Derringer Ancient Tome

Athame Axe

Courier Run Dark Cloak

Director’s Diary Dusty Manuscripts

Food Genealogy Research

Lucky Rabbit’s Foot Magnifying Glass Map of Arkham

Mineralogy Report The Missing Statue

Old Journal Safety Deposit Key

Sedanette Student Newspaper

Whiskey

Gloria Goldberg

Gloria may only begin with the following (random) common items:

If you have the Curse of the Dark Pharaoh expansion (either edition): Gloria begins with the

Visions card, but $2 less and 1 clue less.Otherwise: Gloria begins with $1 more.

Rank: 15.18 Derringer .357 Magnum .38 Revolver

.45 Automatic Ancient Tome

Athame Brass Knuckles

Bullwhip Carbine Rifle Cavalry Saber Courier Run

Cross Crowbar

Dark Cloak Director’s Diary

Dusty Manuscripts Dynamite

Elephant Gun Fine Clothing

Flare Gun

Gray’s Anatomy Handcuffs Kerosene

Knife Lantern

Ley Line Map Lucky Cigarette Case Lucky Rabbit’s Foot Magnifying Glass

Makeup Kit The Missing StatueMolotov Cocktail

Motorcycle Old Journal

Patrolling the Streets Press Pass

Research Materials Safety Deposit Key

Sedanette Student Newspaper

Dexter Drake

Dexter may only begin with the following (random) common items:

(No change in starting money or clues)

Rank: 30

.18 Derringer .357 Magnum .38 Revolver

Axe Brass Knuckles Carbine Rifle Courier Run

Crowbar Dark Cloak

Fine Clothing Flare Gun

Food Hand Camera

Handcuffs Knife

Lantern Lucky Cigarette Case

Magnifying Glass Map of Arkham

The Missing StatueMotorcycle

Newspaper Assignment Patrolling the Streets

Press Pass Research Materials

Rifle Safety Deposit Key

Sedanette Shotgun

Student Newspaper Telescope Whiskey

Darrell Simmons

Darrell may only begin with the following (random) common items:

(No change in starting money or clues)

Rank: 28

.18 Derringer Ancient Tome

Dark Cloak Director’s Diary

Dusty Manuscripts Genealogy Research

Knife Lantern

Lucky Cigarette Case Magnifying Glass

Makeup Kit Map of Arkham

Mineralogy Report Newspaper Assignment

Old Journal Research Materials Safety Deposit Key

Sedanette Whiskey

Carolyn Fern

Carolyn may only begin with the following (random) common items:

Carolyn begins with 1 clue more.

Rank: 19

.18 Derringer .357 Magnum .38 Revolver

.45 Automatic Brass Knuckles

Bullwhip Carbine Rifle Cavalry Saber Courier Run

Crowbar Director’s Diary

Dynamite Elephant Gun Fine Clothing

Flare Gun Food

Hand Camera

Kerosene King James Bible

Lucky Cigarette Case Lucky Rabbit’s Foot Magnifying Glass

Makeup Kit Map of Arkham

The Missing StatuePatrolling the Streets

Press Pass Research Materials

Rifle Safety Deposit Key

Sedanette Shotgun

Sledgehammer Telescope Whiskey

Bob Jenkins

Bob may only begin with the following (random) common items*:

*Bob draws three items, all from the following list, and then chooses two.

(No change in starting money or clues)

Rank: 24

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Credit RatingEgyptologist

FightInformant

Library UseLinguistics

ListenLoreLuck

Mental FortitudeMythos Lore

PersuadePsychology

SpeedWill

BraveryCamouflage

ConcealCredit Rating

CriminalDodgeFight

GrappleHide

ListenLuck

MarksmanPersuade

PsychologyRun

SneakSpeed

Spot HiddenStealth

Strong WillWill

Wrestle

CamouflageClairvoyant

ConcealCriminalDisguiseDodge

EnduranceFight

FisticuffsGrapple

Hide

ListenLoreLuck

MarksmanMythos Lore

RunSneak

Spot HiddenStealth

WillWrestle

Ancient LanguageCamouflageClairvoyant

DisguiseEgyptologist

Expert OccultistFight

InitiateLibrary UseLinguistics

ListenLoreLuck

MarksmanMental Fortitude

Mystic GiftMythos Lore

PainterPsychology

RunSneakSpeed

Spot HiddenStrong Will

Will

Ancient LanguageBravery

Credit RatingEgyptologist

Expert OccultistFight

Initiate

Library UseLinguistics

LoreLuck

Mental FortitudeMystic Gift

Mythos LorePsychology

SneakWill

Ancient LanguageClairvoyant

Credit RatingEgyptologist

Expert OccultistFight

FisticuffsLibrary UseLinguistics

LoreLuck

Mental FortitudeMystic Gift

Mythos LorePsychology

SneakSpeed

Wrestle

(Any) BraveryCamouflage

ConcealCredit Rating

DisguiseDodgeFight

FisticuffsGrapple

HideInformant

Initiate

LoreLuck

PainterPersuade

RunSneakSpeed

Spot HiddenStealth

WillWrestle

Darrell SimmonsDarrell may only begin with

the following (random) skills:

The Best of FriendsBusiness Associates

CollectorsCourageous Inspirations

Friendly RivalsI’ll Vouch for My Friend

Keen AnalystsMembers of the Book Club

SkullcrackersSocially Connected

Take Me InsteadWorld Ain’t Big Enough

Darrell may only be dealtthe following relationships:

Dexter DrakeThere are no restrictions on

Dexter’s starting skill.

(Any)

There are no restrictions onDexter’s starting relationship.

Gloria GoldbergGloria may only begin with

the following (random) skills:

The Best of FriendsCollectors

Fellow TravelersFriendly RivalsKeen Analysts

Members of the Book ClubPractitioners of the Art

Socially ConnectedStudents of the Arcane

Survivors

Gloria may only be dealtthe following relationships:

Harvey WaltersHarvey may only begin with

the following (random) skills:

Business AssociatesCollectors

Courageous InspirationsFellow Travelers

I’ll Vouch for My FriendKeen Analysts

Members of the Book Club

Mystic KnightsPractitioners of the Art

Socially ConnectedStudents of the Arcane

Take Me InsteadWorld Ain’t Big Enough

Harvey may only be dealtthe following relationships:

Amanda SharpeAmanda may only begin with

the following (random) skills*:*Amanda draws three skills, all from the following

list, and then chooses two.

The Best of FriendsCollectors

Courageous InspirationsFellow TravelersFriendly RivalsKeen Analysts

Members of the Book ClubMystic Knights

Practitioners of the ArtStudents of the Arcane

Survivors

Amanda may only be dealtthe following relationships:

“Ashcan“ PetePete may only begin with

the following (random) skills:

The Best of FriendsCollectors

Courageous InspirationsFellow TravelersFriendly Rivals

HuntersSkullcrackers

SurvivorsWorld Ain’t Big Enough

Pete may only be dealtthe following relationships:

Bob JenkinsBob may only begin with

the following (random) skills:

Business AssociatesCollectors

Courageous InspirationsFellow TravelersFriendly Rivals

HuntersI’ll Vouch for My Friend

SkullcrackersSocially Connected

Survivors

Bob may only be dealtthe following relationships:

Carolyn FernCarolyn may only begin with the following (random) skills:

The Best of FriendsBusiness Associates

CollectorsCourageous Inspirations

Fellow TravelersFriendly Rivals

I’ll Vouch for My FriendKeen Analysts

Members of the Book ClubSocially Connected

Students of the Arcane

Carolyn may only be dealtthe following relationships:

Arkham Horror investigators A (back)

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Arkham Horror investigators B (front)

.18 Derringer Ancient Tome

Brass Knuckles Cross

Dark Cloak Dusty Manuscripts

Fine Clothing Flare Gun

Food Genealogy Research

Gray’s Anatomy

King James Bible Knife

Lantern Lucky Rabbit’s Foot

Map of Arkham Old Journal

Research Materials Rifle

Safety Deposit Key Sedanette Whiskey

Vincent Lee

Vincent may only begin with the following (random) common items:

Vincent begins with $1 more.

Rank: 23

Sister MaryMonterey JackMichael McGlen

.18 Derringer Ancient Tome

Cross Dark Cloak

Dusty Manuscripts Food

Genealogy Research Gray’s Anatomy

Lantern Ley Line Map

Lucky Rabbit’s Foot

Magnifying Glass Makeup Kit

Map of Arkham Mineralogy Report The Missing Statue

Newspaper Assignment Old Journal

Research Materials Safety Deposit Key

Sedanette Student Newspaper

Mandy Thompson

Mandy may only begin with the following (random) common items:

Mandy begins with $2 more.

Rank: 17

.18 Derringer Ancient Tome Courier Run

Cross Dark Cloak

Dusty Manuscripts Flare Gun

Food Gray’s Anatomy Ley Line Map

Lucky Rabbit’s Foot Magnifying Glass Mineralogy Report The Missing Statue

Old Journal Safety Deposit Key

Sedanette Student Newspaper

Telescope

Kate Winthrop

Kate may only begin with the following (random) common items:

Kate begins with $1 more.

Rank: 12

.357 Magnum .38 Revolver

.45 Automatic Brass Knuckles

Bullwhip Carbine Rifle Courier Run

Crowbar Dark Cloak

Elephant Gun Fine Clothing Hand Camera

Handcuffs Kerosene

Lucky Cigarette Case Magnifying Glass Map of Arkham

The Missing StatueMotorcycle

Newspaper Assignment Patrolling the Streets

Press Pass Research Materials

Rifle Safety Deposit Key Student Newspaper

Whiskey

Joe Diamond

Joe may only begin with the following (random) common items:

If you have the Curse of the Dark Pharaoh Revised Edition expansion: Joe begins with the Private Investigator card, but he does not gain its clues, and he begins with $3 less and 1 clue less. If you have the Curse of the Dark Pharaoh

expansion (original edition): Joe begins with the Private Investigator card, but he begins

with $1 less.Otherwise: No change in starting possessions.

Rank: 18

.18 Derringer .357 Magnum .38 Revolver

.45 Automatic Athame

Brass Knuckles Carbine Rifle

Dynamite Flare Gun Handcuffs

Lucky Cigarette Case Magnifying Glass

Makeup Kit Map of Arkham

Research Materials Safety Deposit Key

Sedanette

Jenny Barnes

Jenny may only begin with the following (random) common items:

(No change in starting money or clues)

Rank: 13

When receiving his random starting possessions, Michael’s unique item may not be a Tome.

When receiving his random starting possessions, Monterey is dealt a 4th unique item. He then discards the item with the lowest printed cost, and chooses two of

the remaining items to keep.

Monterey begins with $1 less.

When receiving her random starting possessions, Sister

Mary’s first random spell must have no printed hand cost.

(No change in starting money or clues) (No change in starting money or clues)

Page 5: Thematic Starting Possessions - WordPress.com · Courier Run Crowbar Dark Cloak Dynamite Flamethrower Food Kerosene Knife Lantern Lucky Cigarette Case Lucky Rabbit’s Foot Map of

Arkham Horror investigators B (back)

Credit RatingEgyptologist

InformantLibrary UseLinguistics

LoreLuck

Mental FortitudeMythos Lore

SneakSpeed

Spot HiddenWill

Mandy ThompsonMandy may only begin with

the following (random) skills:

The Best of FriendsBusiness Associates

CollectorsFellow TravelersFriendly Rivals

I’ll Vouch for My Friend

Keen AnalystsMembers of the Book Club

Socially ConnectedStudents of the Arcane

Survivors

Mandy may only be dealtthe following relationships:

Ancient LanguageCredit RatingEgyptologistEndurance

Expert OccultistFight

Library UseLinguistics

LoreLuck

Mental FortitudeMystic Gift

PainterPersuade

PsychologySpeed

Strong WillWill

Kate WinthropKate may only begin with

the following (random) skills:

The Best of FriendsBusiness Associates

CollectorsCourageous Inspirations

Friendly Rivals

Keen AnalystsPractitioners of the Art

Socially ConnectedStudents of the Arcane

Kate may only be dealtthe following relationships:

BraveryCamouflage

ConcealCredit Rating

CriminalDisguiseDodge

EnduranceFight

FisticuffsGrapple

HideInformant

ListenLore

MarksmanMartial Arts

PersuadePsychology

RunSneakSpeed

Spot HiddenStealth

Strong WillWill

Wrestle

Joe DiamondJoe may only begin with

the following (random) skills:

Business AssociatesCollectors

Fellow TravelersFriendly Rivals

HuntersI’ll Vouch for My Friend

Keen AnalystsSkullcrackers

Socially ConnectedSurvivors

Take Me InsteadWorld Ain’t Big Enough

Joe may only be dealtthe following relationships:

Ancient LanguageBraveryConceal

Credit RatingCriminalDisguiseDodge

EnduranceExpert Occultist

FightFisticuffs

HideLoreLuck

MarksmanMartial ArtsMystic Gift

PersuadeRun

SneakSpeedWill

Jenny BarnesJenny may only begin with

the following (random) skills:

Business AssociatesCollectors

Courageous InspirationsFellow TravelersFriendly Rivals

Hunters

Mystic KnightsSkullcrackers

Socially ConnectedSurvivors

Take Me InsteadWorld Ain’t Big Enough

Jenny may only be dealtthe following relationships:

Ancient LanguageCredit RatingEgyptologist

Expert OccultistFight

GrappleHide

LinguisticsListenLoreLuck

Mystic GiftSneakSpeedStealth

Vincent LeeVincent may only begin with the following (random) skills:

The Best of FriendsBusiness Associates

CollectorsFellow Travelers

I’ll Vouch for My FriendKeen Analysts

Members of the Book ClubPractitioners of the Art

Socially ConnectedStudents of the Arcane

SurvivorsTake Me Instead

Vincent may only be dealtthe following relationships:

Ancient LanguageBravery

ClairvoyantEndurance

Expert OccultistListenLoreLuck

Mental FortitudeMystic Gift

PainterSneakSpeed

Strong WillWill

Sister MaryMary may only begin with

the following (random) skills:

The Best of FriendsCourageous Inspirations

Fellow TravelersMystic Knights

Practitioners of the Art

Socially ConnectedStudents of the Arcane

SurvivorsTake Me Instead

World Ain’t Big Enough

Mary may only be dealtthe following relationships:

CamouflageConcealDisguiseDodge

EgyptologistEndurance

FightFisticuffsGrapple

Library UseLore

MarksmanMartial ArtsMythos Lore

RunSneakSpeed

Spot HiddenStealth

Strong WillWill

Wrestle

Monterey JackMonterey may only begin with the following (random) skills:

Business AssociatesCollectors

Courageous InspirationsFellow TravelersFriendly Rivals

HuntersKeen AnalystsSkullcrackers

Socially ConnectedSurvivors

Monterey may only be dealtthe following relationships:

BraveryCamouflage

ConcealCriminalDisguiseDodge

EnduranceFight

FisticuffsGrapple

HideLuck

MarksmanPersuade

SneakSpeedStealth

Strong WillWill

Wrestle

Michael McGlenMichael may only begin with the following (random) skills:

The Best of FriendsBusiness Associates

Courageous InspirationsFriendly Rivals

Hunters

I’ll Vouch for My FriendSkullcrackers

Socially ConnectedSurvivors

World Ain’t Big Enough

Michael may only be dealtthe following relationships:

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Dunwich Horror investigators (front)

Wilson Richards

.18 Derringer Axe

Brass Knuckles Cross

Crowbar Flare Gun Handcuffs

King James Bible Lucky Rabbit’s Foot

Makeup Kit Molotov Cocktail

Safety Deposit Key Student Newspaper

Rita Young

Rita may only begin with the following (random) common items:

(No change in starting money or clues)

Rank: 5

Mark HarriganMarie Lambeau

.18 Derringer .357 Magnum .38 Revolver

.45 Automatic Axe

Brass Knuckles Bullwhip

Carbine Rifle Cavalry Saber Courier Run

Crowbar Dynamite

Elephant Gun Flamethrower

Flare Gun Food

Kerosene Knife

Lantern Lucky Cigarette Case

Map of Arkham Mineralogy Report The Missing StatueMolotov Cocktail

Motorcycle Old Journal

Patrolling the Streets Rifle

Shotgun Sledgehammer

Telescope Whiskey

Leo Anderson

Leo may only begin with the following (random) common items:

(No change in starting money or clues)

Rank: 33

.357 Magnum .38 Revolver

Axe Brass Knuckles Carbine Rifle Courier Run

Cross Crowbar

Dark Cloak Dynamite

Fine Clothing Flamethrower

Food Handcuffs

Kerosene King James Bible

Knife Lucky Cigarette Case Lucky Rabbit’s Foot The Missing StatueMolotov Cocktail

Patrolling the Streets Research Materials Safety Deposit Key

Shotgun Sledgehammer

Student Newspaper Time Bomb Tommy Gun

Whiskey

Jim Culver

Jim may only begin with the following (random) common items:

(No change in starting money or clues)

Rank: 24

Ancient Tome Athame

Dark Cloak Dusty Manuscripts

Food Genealogy Research

Lantern Ley Line Map

Lucky Cigarette Case Lucky Rabbit’s Foot

Makeup Kit Map of Arkham

Old Journal Safety Deposit Key Student Newspaper

Jacqueline Fine

Jacqueline may only begin with the following (random) common items:

If you have the Curse of the Dark Pharaoh expansion (either edition): Jacqueline begins with

the Psychic card, but $3 less.Otherwise: Jacqueline begins with $1 less, but

1 clue more.

Rank: 14.18 Derringer .38 Revolver

Ancient Tome Athame

Axe Brass Knuckles Cavalry Saber

Crowbar Dark Cloak

Director’s Diary Dusty Manuscripts

Dynamite Flare Gun

Gray’s Anatomy

Kerosene Knife

Lantern Ley Line Map

Lucky Rabbit’s Foot Makeup Kit

Map of Arkham The Missing Statue

Old Journal Safety Deposit Key

Sledgehammer Time Bomb

Understudy’s Script

Diana Stanley

Diana may only begin with the following (random) common items:

(No change in starting money or clues)

Rank: 22

When receiving her random starting possessions, Marie’s first random spell must have a printed

hand cost.

When receiving his random starting possessions, Mark’s

unique item must have a printed cost of $5 or less.

Mark begins with $1 more

When receiving his random starting possessions, Wilson is dealt a third unique item, and then discards the one with the

highest printed cost.

Wilson begins with $1 more(No change in starting money or clues)

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Dunwich Horror investigators (back)

BraveryCamouflage

CriminalDodge

EgyptologistEndurance

FightFisticuffsGrapple

LoreLuck

MarksmanMartial Arts

Mental FortitudeMythos Lore

PersuadeRun

SneakSpot HiddenStrong Will

WillWrestle

Leo AndersonLeo may only begin with

the following (random) skills:

CollectorsCourageous Inspirations

Fellow TravelersFriendly Rivals

HuntersKeen Analysts

SkullcrackersSocially Connected

SurvivorsTake Me Instead

World Ain’t Big Enough

Leo may only be dealtthe following relationships:

Ancient LanguageClairvoyant

ConcealCriminalDisguiseDodge

Expert OccultistFight

FisticuffsHide

InformantLinguistics

ListenLoreLuck

Mental FortitudeMystic GiftPerformerPersuade

PsychologyRun

SneakSpeed

Spot HiddenStealth

Strong WillWill

Jim CulverJim may only begin with

the following (random) skills:

The Best of FriendsBusiness Associates

CollectorsCourageous Inspirations

Fellow TravelersFriendly Rivals

Hunters

I’ll Vouch for My FriendPractitioners of the Art

SkullcrackersSocially Connected

Students of the ArcaneSurvivors

Jim may only be dealtthe following relationships:

Ancient LanguageClairvoyant

Credit RatingEgyptologist

Expert OccultistLibrary UseLinguistics

LoreLuck

Mystic GiftMythos LorePsychology

SneakSpeedWill

Jacqueline FineJacqueline may only begin with the following (random) skills:

The Best of FriendsBusiness Associates

CollectorsFellow TravelersFriendly RivalsKeen Analysts

Members of the Book ClubMystic Knights

Practitioners of the ArtSocially Connected

Students of the ArcaneTake Me Instead

Jacqueline may only be dealtthe following relationships:

Ancient LanguageCamouflageClairvoyant

ConcealDisguise

Expert OccultistFightHide

InformantInitiate

Library UseLinguistics

ListenLoreLuck

Mental FortitudeMystic Gift

Mythos LorePainter

PersuadePsychology

SneakSpeed

Spot HiddenStealth

Will

Diana StanleyDiana may only begin with

the following (random) skills:

The Best of FriendsBusiness Associates

CollectorsCourageous InspirationsI’ll Vouch for My Friend

Keen AnalystsMembers of the Book Club

Mystic KnightsPractitioners of the Art

SkullcrackersSocially Connected

Students of the ArcaneSurvivors

Take Me Instead

Diana may only be dealtthe following relationships:

BraveryConcealCriminal

EnduranceFight

FisticuffsGrappleListenLore

MarksmanMental Fortitude

SneakSpeed

Spot HiddenStrong Will

WillWrestle

Wilson RichardsWilson may only begin with

the following (random) skills:

CollectorsCourageous Inspirations

Fellow TravelersFriendly Rivals

Hunters

SkullcrackersSocially Connected

SurvivorsTake Me Instead

World Ain’t Big Enough

Wilson may only be dealtthe following relationships:

BraveryCamouflage

DisguiseDodge

EnduranceFight

GrappleHide

InformantInitiate

Library UseLuck

MarksmanMartial ArtsPsychology

RunSneakSpeedStealth

Strong WillWill

Wrestle

Rita YoungRita may only begin with

the following (random) skills:

The Best of FriendsCollectors

Courageous InspirationsFriendly Rivals

HuntersI’ll Vouch for My Friend

Keen AnalystsSkullcrackers

Socially ConnectedSurvivors

Take Me InsteadWorld Ain’t Big Enough

Rita may only be dealtthe following relationships:

BraveryCamouflage

ConcealCriminalDisguiseDodge

EnduranceFight

FisticuffsGrapple

Hide

ListenLoreLuck

MarksmanMartial Arts

RunSneakSpeedStealthWrestle

Mark HarriganMark may only begin with

the following (random) skills:

Business AssociatesCollectors

Courageous InspirationsFellow TravelersFriendly Rivals

Hunters

Keen AnalystsSkullcrackers

SurvivorsTake Me Instead

World Ain’t Big Enough

Mark may only be dealtthe following relationships:

Ancient LanguageClairvoyant

Credit RatingExpert Occultist

FightInformant

InitiateLibrary UseLinguistics

LoreLuck

Mystic GiftMythos Lore

PainterPerformerPersuade

SpeedWill

Marie LambeauMarie may only begin with

the following (random) skills:

The Best of FriendsBusiness Associates

CollectorsFriendly Rivals

HuntersI’ll Vouch for My Friend

Mystic KnightsPractitioners of the Art

Socially ConnectedStudents of the Arcane

World Ain’t Big Enough

Marie may only be dealtthe following relationships:

Page 8: Thematic Starting Possessions - WordPress.com · Courier Run Crowbar Dark Cloak Dynamite Flamethrower Food Kerosene Knife Lantern Lucky Cigarette Case Lucky Rabbit’s Foot Map of

Kingsport Horror investigators (front)

Cross Dark Cloak

Food Knife

Lucky Rabbit’s Foot

Wendy Adams

Wendy may only begin with the following (random) common items:

Wendy begins with$1 less, but 1 clue more.

Rank: 8.18 Derringer .357 Magnum .38 Revolver

.45 Automatic Brass Knuckles Carbine Rifle

Crowbar Dark Cloak Dynamite Flare Gun

Hand Camera Kerosene

Knife Lantern

Lucky Cigarette Case Lucky Rabbit’s Foot

Magnifying Glass Map of Arkham

Military Motorcycle The Missing StatueMolotov Cocktail

Motorcycle Patrolling the Streets Research Materials Safety Deposit Key

Sedanette Shotgun

Sledgehammer Student Newspaper

Telescope Time Bomb

Whiskey

Tony Morgan

Tony may only begin with the following (random) common items:

Tony begins with $1 more.

Rank: 26

.18 Derringer .357 Magnum .38 Revolver

Brass Knuckles Carbine Rifle

Director’s Diary Food

Genealogy Research Hand Camera

Knife Lantern

Lucky Cigarette Case Lucky Rabbit’s Foot

Magnifying Glass Map of Arkham

Mineralogy Report Motorcycle

Newspaper Assignment Press Pass

Research Materials Rifle

Safety Deposit Key Sedanette Shotgun

Student Newspaper Understudy’s Script

Whiskey

Rex Murphy

Rex may only begin with the following (random) common items:

(No change in starting money or clues)

Rank: 24

Luke Robinson

.18 Derringer Athame

Dark Cloak Director’s Diary

Kerosene Knife

Ley Line Map Lucky Cigarette Case Lucky Rabbit’s Foot

Makeup Kit Student Newspaper Understudy’s Script

Lola Hayes

Lola may only begin with the following (random) common items:

Lola begins with$1 less, but 1 clue more.

Rank: 7

Ancient Tome Courier Run Dark Cloak

Dusty Manuscripts Ley Line Map Makeup Kit

Map of Arkham The Missing Statue

Old Journal Patrolling the Streets Research Materials

Lily Chen

Lily may only begin with the following (random) common items:

Lily begins with$1 less, but 1 clue more.

Rank: 10

Ancient Tome Cross

Director’s Diary Gray’s Anatomy King James Bible

Lantern Lucky Rabbit’s Foot Magnifying Glass

Makeup Kit Old Journal

Safety Deposit Key Sedanette

Understudy’s Script

Daisy Walker

Daisy may only begin with the following (random) common items:

(No change in starting money or clues)

Rank: 8

.18 Derringer .38 Revolver

.45 Automatic Brass Knuckles Fine Clothing

Food Lucky Cigarette Case

Map of Arkham Press Pass

Research Materials Safety Deposit Key

Sedanette Student Newspaper

Whiskey

Charlie Kane

Charlie may only begin with the following (random) common items:

Charlie begins with $2 less.

Rank: 15

When receiving his random starting possessions, Luke is dealt

a second unique item. If one of the two unique items is a Tome,

Weapon, or Mission, he must discard it. If both or neither cards qualify as one of those types, he chooses which one to discard.

Luke begins with $1 less.

Page 9: Thematic Starting Possessions - WordPress.com · Courier Run Crowbar Dark Cloak Dynamite Flamethrower Food Kerosene Knife Lantern Lucky Cigarette Case Lucky Rabbit’s Foot Map of

Kingsport Horror investigators (back)

Lola HayesThere are no restrictions on

Lola’s starting skill.

Courageous InspirationsFellow TravelersFriendly RivalsMystic Knights

Practitioners of the Art

SkullcrackersSocially Connected

Students of the ArcaneSurvivors

Lola may only be dealtthe following relationships:

Lily ChenLily does not begin with random skills.

CollectorsCourageous Inspirations

Fellow TravelersHunters

Mystic KnightsPractitioners of the Art

SkullcrackersStudents of the Arcane

SurvivorsTake Me Instead

World Ain’t Big Enough

Lily may only be dealtthe following relationships:

Ancient LanguageCredit RatingEgyptologist

Expert OccultistFight

Library UseLinguistics

LoreLuck

Mental FortitudeMystic Gift

Mythos LorePainter

PsychologySpeed

Strong WillWill

Daisy WalkerDaisy may only begin with

the following (random) skills:

The Best of FriendsBusiness Associates

CollectorsCourageous Inspirations

Friendly Rivals

Keen AnalystsMembers of the Book Club

Practitioners of the ArtSocially Connected

Students of the Arcane

Daisy may only be dealtthe following relationships:

ConcealCredit Rating

FightFisticuffsGrapple

InformantLoreLuck

MarksmanPersuade

PsychologySneak

Strong WillWill

Wrestle

Charlie KaneCharlie may only begin with the following (random) skills:

The Best of FriendsBusiness Associates

CollectorsFellow TravelersFriendly Rivals

I’ll Vouch for My FriendKeen AnalystsSkullcrackers

Socially ConnectedSurvivors

Charlie may only be dealtthe following relationships:

CamouflageCriminal

DodgeHide

ListenLoreLuckRun

SneakSpeed

Spot HiddenStealth

Will

Wendy AdamsWendy may only begin with

the following (random) skills:

The Best of FriendsCollectors

Courageous InspirationsFellow Travelers

Friendly RivalsStudents of the Arcane

SurvivorsWorld Ain’t Big Enough

Wendy may only be dealtthe following relationships:

BraveryCamouflage

ConcealCredit Rating

CriminalDisguiseDodge

EnduranceFight

FisticuffsGrapple

Hide

InformantListenLuck

MarksmanMartial Arts

RunSneakSpeed

Spot HiddenStealth

WillWrestle

Tony MorganTony may only begin with

the following (random) skills:

The Best of FriendsBusiness Associates

CollectorsCourageous Inspirations

Fellow TravelersFriendly Rivals

Hunters

I’ll Vouch for My FriendKeen AnalystsSkullcrackers

Socially ConnectedSurvivors

Take Me Instead

Tony may only be dealtthe following relationships:

Ancient LanguageBravery

Credit RatingCriminalDisguiseDodge

EgyptologistEndurance

Expert OccultistFight

FisticuffsGrapple

InformantLibrary UseLinguistics

ListenLore

MarksmanMental Fortitude

Mystic GiftMythos Lore

PainterPersuade

RunSneakSpeed

Spot HiddenWill

Wrestle

Rex MurphyRex may only begin with

the following (random) skills:

The Best of FriendsBusiness Associates

CollectorsFellow TravelersFriendly Rivals

Hunters

I’ll Vouch for My FriendKeen AnalystsSkullcrackers

Socially ConnectedSurvivors

Take Me Instead

Rex may only be dealtthe following relationships:

Ancient LanguageBravery

CamouflageClairvoyant

ConcealDisguise

EgyptologistEndurance

Expert OccultistFightHide

InitiateLibrary UseLinguistics

LoreLuck

Mental FortitudeMystic Gift

Mythos LorePainter

PerformerPersuade

PsychologySneakSpeedStealth

Strong Will

Luke RobinsonLuke may only begin with

the following (random) skills:

The Best of FriendsCollectors

Courageous InspirationsFriendly RivalsKeen Analysts

Members of the Book ClubMystic Knights

Practitioners of the ArtSocially Connected

Students of the ArcaneSurvivors

Take Me InsteadWorld Ain’t Big Enough

Luke may only be dealtthe following relationships:

(Any)

Page 10: Thematic Starting Possessions - WordPress.com · Courier Run Crowbar Dark Cloak Dynamite Flamethrower Food Kerosene Knife Lantern Lucky Cigarette Case Lucky Rabbit’s Foot Map of

Innsmouth Horror investigators A (front)

Ancient Tome Courier Run

Cross Food

King James Bible Knife

Ley Line Map Lucky Cigarette Case

Makeup Kit Map of Arkham

Safety Deposit Key Sedanette

Agnes Baker

Agnes may only begin with the following (random) common items:

Agnes begins with $1 more.

Rank: 12

Akachi Onyele

.18 Derringer .38 Revolver

Axe Brass Knuckles

Bullwhip Carbine Rifle Courier Run

Crowbar Dark Cloak Dynamite

Elephant Gun Flamethrower

Flare Gun Food

Handcuffs Kerosene

Knife

Lantern Lucky Cigarette Case

Map of Arkham Molotov Cocktail

Motorcycle Patrolling the Streets

Rifle Safety Deposit Key

Shotgun Sledgehammer

Student Newspaper Telescope

Time Bomb Tommy Gun

Whiskey

Finn Edwards

Finn may only begin with the following (random) common items:

(No change in starting money or clues)

Rank: 30

.18 Derringer .357 Magnum .38 Revolver

.45 Automatic Brass Knuckles Carbine Rifle Elephant Gun Fine Clothing

Flare Gun Hand Camera

Handcuffs Kerosene

King James Bible

Lantern Lucky Cigarette Case Lucky Rabbit’s Foot

Motorcycle Press Pass

Research Materials Rifle

Safety Deposit Key Sedanette

Student Newspaper Telescope Whiskey

George Barnaby

George may only begin with the following (random) common items:

(No change in starting money or clues)

Rank: 18

Athame Axe

Brass Knuckles Cross

Elephant Gun Food

Kerosene King James Bible

Lucky Rabbit’s Foot Rifle

ScytheShotgun

Sledgehammer

Hank Samson

Hank may only begin with the following (random) common items:

Hank begins with 1 clue less.

Rank: 8

.18 Derringer Ancient Tome Courier Run

Dusty Manuscripts Gray’s Anatomy

Lantern Makeup Kit

Map of Arkham Old Journal

Safety Deposit Key Sedanette

Minh Thi Phan

Minh may only begin with the following (random) common items:

Minh begins with $1 more.

Rank: 9

Ancient Tome Cross

Dusty Manuscripts Fine Clothing

Food Gray’s Anatomy King James Bible

Lantern Ley Line Map

Magnifying Glass Map of Arkham

Mineralogy Report Old Journal

Research Materials Safety Deposit Key

Sedanette Student Newspaper

Telescope Whiskey

Norman Withers

Norman may only begin with the following (random) common items:

Norman begins with $1 more.

Rank: 16

Athame Cross

Dark Cloak Food

Lantern Ley Line Map

Lucky Cigarette Case Lucky Rabbit’s Foot

Makeup Kit Map of Arkham

Safety Deposit Key

Patrice Hathaway

Patrice may only begin with the following (random) common items:

Patrice begins with $1 more.

Rank: 12

When receiving her random starting possessions, Akachi’s

unique item may not be a Weapon.

Akachi begins with1 clue more, but $1 less.

Page 11: Thematic Starting Possessions - WordPress.com · Courier Run Crowbar Dark Cloak Dynamite Flamethrower Food Kerosene Knife Lantern Lucky Cigarette Case Lucky Rabbit’s Foot Map of

Innsmouth Horror investigators A (back)

Ancient LanguageCredit RatingEgyptologist

Expert OccultistFight

InformantLibrary UseLinguistics

ListenLore

Mystic GiftPainter

PersuadePsychology

SneakSpeedWill

George BarnabyGeorge may only begin with

the following (random) skills:

Business AssociatesCollectors

Fellow TravelersFriendly Rivals

I’ll Vouch for My FriendKeen Analysts

Members of the Book ClubPractitioners of the Art

Socially ConnectedStudents of the Arcane

Survivors

George may only be dealtthe following relationships:

CamouflageConcealCriminalDisguiseDodgeFightHideLoreLuck

MarksmanMental Fortitude

PersuadePsychology

RunSneakSpeed

Spot HiddenStealth

Finn EdwardsFinn may only begin with

the following (random) skills:

The Best of FriendsBusiness Associates

CollectorsCourageous Inspirations

Friendly RivalsHunters

I’ll Vouch for My FriendKeen AnalystsSkullcrackers

Socially ConnectedSurvivors

Finn may only be dealtthe following relationships:

Ancient LanguageClairvoyant

Expert OccultistLoreLuck

Mental FortitudeMystic Gift

Mythos LoreRun

SneakSpeedWill

Akachi OnyeleAkachi may only begin with

the following (random) skills:

Courageous InspirationsFellow TravelersFriendly RivalsMystic Knights

Practitioners of the Art

SkullcrackersStudents of the Arcane

SurvivorsTake Me Instead

World Ain’t Big Enough

Akachi may only be dealtthe following relationships:

Ancient LanguageClairvoyant

Credit RatingExpert Occultist

Library UseLoreLuck

Mental FortitudeMystic Gift

Mythos LorePsychology

SneakSpeedWill

Agnes BakerAgnes may only begin with

the following (random) skills:

The Best of FriendsBusiness Associates

CollectorsCourageous Inspirations

Friendly RivalsHunters

Members of the Book ClubMystic Knights

Practitioners of the ArtSocially Connected

Students of the ArcaneSurvivors

Agnes may only be dealtthe following relationships:

Ancient LanguageClairvoyant

Expert OccultistFight

Library UseLinguistics

ListenLoreLuck

Mystic GiftMythos Lore

PainterPerformer

SpeedWill

Patrice HathawayPatrice may only begin with

the following (random) skills:

The Best of FriendsCollectors

Courageous InspirationsFellow Travelers

Friendly RivalsSocially Connected

SurvivorsWorld Ain’t Big Enough

Patrice may only be dealtthe following relationships:

Ancient LanguageCredit RatingEgyptologist

Expert OccultistFight

Library UseLinguistics

LoreLuck

Mental FortitudeMystic Gift

Mythos LorePsychology

SneakWill

Norman WithersNorman may only begin with the following (random) skills:

The Best of FriendsBusiness Associates

CollectorsFellow TravelersFriendly RivalsKeen Analysts

Members of the Book ClubMystic Knights

Practitioners of the ArtSocially Connected

Students of the Arcane

Norman may only be dealtthe following relationships:

Ancient LanguageCredit Rating

Expert OccultistFightHide

Library UseLinguistics

ListenLoreLuck

Mental FortitudeMystic Gift

Mythos LorePersuade

PsychologySneakSpeed

Minh Thi PhanMinh may only begin with

the following (random) skills:

The Best of FriendsBusiness Associates

Courageous InspirationsFellow Travelers

Keen Analysts

Members of the Book ClubPractitioners of the Art

Socially ConnectedStudents of the Arcane

Survivors

Minh may only be dealtthe following relationships:

EnduranceFight

FisticuffsGrapple

LuckSneakSpeedWill

Wrestle

Hank SamsonHank may only begin with

the following (random) skills:

The Best of FriendsCollectors

Courageous InspirationsFellow TravelersFriendly Rivals

HuntersSkullcrackers

SurvivorsTake Me Instead

World Ain’t Big Enough

Hank may only be dealtthe following relationships:

Page 12: Thematic Starting Possessions - WordPress.com · Courier Run Crowbar Dark Cloak Dynamite Flamethrower Food Kerosene Knife Lantern Lucky Cigarette Case Lucky Rabbit’s Foot Map of

Innsmouth Horror investigators B (front)

.18 Derringer .357 Magnum .38 Revolver

.45 Automatic Brass Knuckles Carbine Rifle

Crowbar Dark Cloak Flare Gun

Food Hand Camera

Handcuffs King James Bible

Lantern Lucky Cigarette Case

Magnifying Glass Map of Arkham

Military Motorcycle The Missing Statue

Motorcycle Newspaper Assignment

Patrolling the Streets Press Pass

Research Materials Rifle

Sedanette Student Newspaper

Roland Banks

Roland may only begin with the following (random) common items:

Roland begins with $1 less.

Rank: 22

.38 Revolver Axe

Brass Knuckles Bullwhip

Carbine Rifle Cavalry Saber

Dynamite Flare Gun

Food Genealogy Research

Kerosene Knife

Lantern Lucky Cigarette Case

Map of Arkham Molotov Cocktail

Telescope Whiskey

Silas Marsh

Silas may only begin with the following (random) common items:

Silas begins with $1 more.

Rank: 20

.38 Revolver Brass Knuckles

Bullwhip Carbine Rifle Courier Run

Crowbar Dark Cloak Dynamite

Food Kerosene

Knife

Lantern Lucky Cigarette Case

Map of Arkham Molotov Cocktail

Motorcycle Safety Deposit Key

Shotgun Sledgehammer

Time Bomb Tommy Gun

Whiskey

“Skids“ O’Toole

Skids may only begin with the following (random) common items:

(No change in starting money or clues)

Rank: 25

.38 Revolver .45 Automatic Carbine Rifle Courier Run

Cross Crowbar

Dynamite Elephant Gun

Flare Gun Food

Handcuffs King James Bible

Lantern Lucky Cigarette Case The Missing Statue

Motorcycle Patrolling the Streets

Press Pass Student Newspaper

Tommy Muldoon

Tommy may only begin with the following (random) common items:

(No change in starting money or clues)

Rank: 15

.18 Derringer .38 Revolver

.45 Automatic Brass Knuckles

Bullwhip Courier Run

Crowbar Dark Cloak Dynamite

Fine Clothing Food

Hand Camera Handcuffs Kerosene

Knife

Magnifying Glass Makeup Kit

Map of Arkham The Missing StatueMolotov Cocktail

Newspaper Assignment Research Materials Safety Deposit Key

Sedanette Student Newspaper

Telescope Time Bomb

Whiskey

Trish Scarborough

Trish may only begin with the following (random) common items:

Trish begins with $1 more.

Rank: 21

.38 Revolver Ancient Tome

Athame Axe

Brass Knuckles Bullwhip

Carbine Rifle Cavalry Saber Courier Run

Cross Crowbar

Dark Cloak Dynamite Flare Gun

Kerosene Knife

Lantern Ley Line Map

Lucky Cigarette Case Lucky Rabbit’s Foot Magnifying Glass Map of Arkham

The Missing StatueMolotov Cocktail

Motorcycle Old Journal

Sledgehammer Telescope

Time Bomb

Ursula Downs

Ursula may only begin with the following (random) common items:

Ursula begins with $1 more.

Rank: 27

.18 Derringer .38 Revolver

Axe Cross

Crowbar Dark Cloak Dynamite Flare Gun

Gray’s Anatomy Kerosene

Knife Lantern

Lucky Cigarette Case Motorcycle

Sledgehammer Student Newspaper

William Yorick

William may only begin with the following (random) common items:

(No change in starting money or clues)

Rank: 19

Zoey Samaras

When receiving her random starting possessions, Zoey’s first unique item must be a Weapon.

Zoey begins with$1 more, but 1 clue less.

Page 13: Thematic Starting Possessions - WordPress.com · Courier Run Crowbar Dark Cloak Dynamite Flamethrower Food Kerosene Knife Lantern Lucky Cigarette Case Lucky Rabbit’s Foot Map of

Innsmouth Horror investigators B (back)

BraveryCredit Rating

DisguiseDodge

EnduranceFight

FisticuffsGrapple

InformantLoreLuck

MarksmanMartial Arts

RunSneakSpeedStealth

Strong WillWill

Wrestle

Tommy MuldoonTommy may only begin with

the following (random) skills:

The Best of FriendsBusiness Associates

CollectorsCourageous Inspirations

Fellow TravelersFriendly Rivals

HuntersSkullcrackers

SurvivorsTake Me Instead

World Ain’t Big Enough

Tommy may only be dealtthe following relationships:

CamouflageConcealCriminalDisguiseDodgeFight

FisticuffsGrapple

Hide

InformantListenLore

SneakSpeed

Spot HiddenStealth

WillWrestle

“Skids“ O’TooleSkids may only begin with

the following (random) skills:

Business AssociatesCollectors

Courageous InspirationsFellow TravelersFriendly Rivals

HuntersI’ll Vouch for My Friend

SkullcrackersSurvivors

World Ain’t Big Enough

Skids may only be dealtthe following relationships:

BraveryCamouflage

CriminalDodge

EnduranceFight

FisticuffsGrapple

LoreLuck

MarksmanRun

SneakSpeed

Strong WillWill

Wrestle

Silas MarshSilas may only begin with

the following (random) skills:

CollectorsCourageous Inspirations

Fellow TravelersFriendly Rivals

Hunters

SkullcrackersSocially Connected

SurvivorsTake Me Instead

World Ain’t Big Enough

Silas may only be dealtthe following relationships:

ConcealCredit Rating

DisguiseFight

FisticuffsInformant

LoreLuck

MarksmanPersuade

SpeedSpot HiddenStrong Will

Will

Roland BanksRoland may only begin with

the following (random) skills:

Business AssociatesCourageous Inspirations

Fellow TravelersFriendly Rivals

Hunters

Keen AnalystsSkullcrackers

Socially ConnectedSurvivors

World Ain’t Big Enough

Roland may only be dealtthe following relationships:

BraveryConceal

EnduranceFight

GrappleLuckSneakSpeed

Strong WillWill

Wrestle

Zoey SamarasZoey may only begin with

the following (random) skills:

CollectorsCourageous Inspirations

Fellow TravelersFriendly Rivals

Hunters

SkullcrackersSocially Connected

SurvivorsTake Me Instead

World Ain’t Big Enough

Zoey may only be dealtthe following relationships:

BraveryCamouflage

Credit RatingFightHide

LinguisticsListenLoreLuck

Mental FortitudePainter

PerformerPersuade

SneakSpot Hidden

StealthStrong Will

Will

William YorickWilliam may only begin with the following (random) skills:

The Best of FriendsBusiness Associates

CollectorsCourageous Inspirations

Friendly RivalsI’ll Vouch for My Friend

Members of the Book ClubSkullcrackers

SurvivorsTake Me Instead

World Ain’t Big Enough

William may only be dealtthe following relationships:

BraveryCamouflage

ConcealCriminalDisguiseDodge

EgyptologistEndurance

FightFisticuffsGrapple

Hide

LoreLuck

MarksmanMartial ArtsMythos Lore

RunSneakSpeed

Spot HiddenStealth

Strong WillWill

Wrestle

Ursula DownsUrsula may only begin with

the following (random) skills:

Business AssociatesCollectors

Courageous InspirationsFellow TravelersFriendly Rivals

Hunters

Keen AnalystsSkullcrackers

Socially ConnectedSurvivors

Take Me InsteadWorld Ain’t Big Enough

Ursula may only be dealtthe following relationships:

BraveryCamouflage

ConcealDisguiseDodge

EnduranceFightHide

InformantLibrary UseLinguistics

ListenLoreLuck

MarksmanMartial Arts

PersuadePsychology

RunSneakSpeed

Spot HiddenStealth

Will

Trish ScarboroughTrish may only begin with

the following (random) skills:

The Best of FriendsBusiness Associates

Courageous InspirationsFellow TravelersFriendly Rivals

HuntersI’ll Vouch for My Friend

Keen AnalystsSkullcrackers

Socially ConnectedStudents of the Arcane

SurvivorsTake Me Instead

Trish may only be dealtthe following relationships:

Page 14: Thematic Starting Possessions - WordPress.com · Courier Run Crowbar Dark Cloak Dynamite Flamethrower Food Kerosene Knife Lantern Lucky Cigarette Case Lucky Rabbit’s Foot Map of

Tibs/Chris Jennings investigators A (front)

.18 Derringer Courier Run

Cross Dark Cloak

Food Knife

Lantern Lucky Cigarette Case Lucky Rabbit’s Foot

Makeup Kit Map of Arkham

Research Materials Safety Deposit Key

Sedanette Whiskey

Laura Deuel

Laura may only begin with the following (random) common items:

Laura begins with $2 more.

Rank: 18

.38 Revolver Axe

Brass Knuckles Bullwhip

Carbine Rifle Cross

Crowbar Dynamite Flare Gun

Food Handcuffs

Kerosene Knife

Lantern Lucky Rabbit’s Foot

Map of Arkham Military Motorcycle The Missing StatueMolotov Cocktail

Motorcycle Patrolling the Streets

Sledgehammer Time Bomb

Ian Daniels

Ian may only begin with the following (random) common items:

(No change in starting money or clues)

Rank: 20

.18 Derringer Ancient Tome

Bullwhip Cross

Crowbar Dark Cloak

Dusty Manuscripts Food

Genealogy Research Gray’s Anatomy

Hand Camera

Knife Lantern

Lucky Cigarette Case Lucky Rabbit’s Foot Magnifying Glass Map of Arkham

The Missing StatueOld Journal

Research Materials Student Newspaper

Telescope

Hazel Wilson

Hazel may only begin with the following (random) common items:

Hazel begins with $1 more.

Rank: 24

.18 Derringer Brass Knuckles

Courier Run Cross

Crowbar Fine Clothing

Genealogy Research Knife

Lucky Cigarette Case Lucky Rabbit’s Foot

Map of Arkham Mineralogy Report The Missing Statue

Newspaper Assignment Patrolling the Streets Safety Deposit Key

Sedanette Student Newspaper

Whiskey

Dan Lameko

Dan may only begin with the following (random) common items:

Dan begins with $2 more.

Rank: 11

Courier Run Cross Food

Gray’s Anatomy King James Bible

Knife Lucky Rabbit’s Foot

Makeup Kit Map of Arkham

Mineralogy Report The Missing StatueStudent Newspaper Understudy’s Script

Cindy Taylor

Cindy may only begin with the following (random) common items:

Cindy begins with$1 more and 1 clue more.

Rank: 6

.18 Derringer Brass Knuckles

Flare Gun Food Knife

Lantern Map of Arkham

Telescope Whiskey

Bruce Ori Puttman

Bruce may only begin with the following (random) common items:

Bruce begins with $3 more.

Rank: 10

.18 Derringer Ancient Tome

Athame Courier Run

Cross Director’s Diary

Dusty Manuscripts Food

King James Bible Knife

Ley Line Map Lucky Cigarette Case Lucky Rabbit’s Foot

Makeup Kit Map of Arkham

Old Journal Research Materials Safety Deposit Key Student Newspaper

Ann Sanders

Ann may only begin with the following (random) common items:

Ann begins with $1 more.

Rank: 17

.18 Derringer Ancient Tome

Cross Dark Cloak

Dusty Manuscripts Gray’s Anatomy

Hand Camera Lantern

Ley Line Map Lucky Rabbit’s Foot

Makeup Kit The Missing Statue

Old Journal Research Materials Safety Deposit Key

Sedanette Student Newspaper

Amelia Bryant

Amelia may only begin with the following (random) common items:

Amelia begins with $1 more.

Rank: 13

Page 15: Thematic Starting Possessions - WordPress.com · Courier Run Crowbar Dark Cloak Dynamite Flamethrower Food Kerosene Knife Lantern Lucky Cigarette Case Lucky Rabbit’s Foot Map of

Tibs/Chris Jennings investigators A (back)

ClairvoyantConceal

Credit RatingCriminal

DodgeEndurance

FightFisticuffsGrapple

Hide

Library UseListenLoreLuck

MarksmanMartial Arts

PersuadeRun

SneakSpeedStealth

Strong WillWrestle

Cindy TaylorCindy may only begin with

the following (random) skills:

The Best of FriendsCollectors

Courageous InspirationsFellow TravelersFriendly Rivals

Keen AnalystsMembers of the Book Club

SkullcrackersSocially Connected

Survivors

Cindy may only be dealtthe following relationships:

BraveryCamouflage

DodgeFight

FisticuffsGrapple

InformantLoreLuck

MarksmanMartial Arts

Mental FortitudeRun

SpeedSpot HiddenStrong Will

WillWrestle

Bruce Ori PuttmanBruce may only begin with

the following (random) skills:

CollectorsCourageous Inspirations

Fellow TravelersFriendly RivalsSkullcrackers

Socially ConnectedSurvivors

Take Me InsteadWorld Ain’t Big Enough

Bruce may only be dealtthe following relationships:

Ancient LanguageConceal

Credit RatingDisguise

Expert OccultistFightHide

InitiateLinguistics

ListenLoreLuck

MarksmanMental Fortitude

Mystic GiftMythos Lore

PersuadePsychology

SneakSpeedStealth

Strong WillWill

Ann SandersAnn may only begin with

the following (random) skills:

The Best of FriendsBusiness Associates

CollectorsFriendly Rivals

I’ll Vouch for My FriendMembers of the Book Club

Mystic KnightsPractitioners of the Art

SkullcrackersSocially Connected

Students of the ArcaneSurvivors

Ann may only be dealtthe following relationships:

Ancient LanguageBravery

CamouflageClairvoyant

Credit RatingDisguise

EgyptologistExpert Occultist

FightHide

Initiate

Library UseLinguistics

LoreLuck

Mental FortitudeMystic Gift

Mythos LorePainter

PsychologySneak

Spot HiddenWill

Amelia BryantAmelia may only begin with

the following (random) skills:

The Best of FriendsBusiness Associates

CollectorsCourageous Inspirations

Fellow TravelersI’ll Vouch for My Friend

Keen Analysts

Members of the Book ClubMystic Knights

Practitioners of the ArtSocially Connected

Students of the ArcaneSurvivors

Take Me Instead

Amelia may only be dealtthe following relationships:

ConcealCredit Rating

DodgeEndurance

FightFisticuffs

HideListenLoreLuck

PersuadeRun

SpeedWill

Laura DeuelLaura may only begin with

the following (random) skills:

The Best of FriendsBusiness Associates

CollectorsCourageous Inspirations

Fellow Travelers

Friendly RivalsMembers of the Book Club

Socially ConnectedSurvivors

Laura may only be dealtthe following relationships:

Ian DanielsIan does not begin with random skills.

The Best of FriendsCollectors

Courageous InspirationsFellow TravelersFriendly Rivals

Hunters

I’ll Vouch for My FriendSkullcrackers

Socially ConnectedSurvivors

Take Me InsteadWorld Ain’t Big Enough

Ian may only be dealtthe following relationships:

Ancient LanguageCamouflageEgyptologist

Expert OccultistLibrary UseLinguistics

LoreLuck

Mental FortitudeMystic Gift

Mythos LorePsychology

SneakSpeed

Spot HiddenWill

Hazel WilsonHazel may only begin with

the following (random) skills:

CollectorsCourageous Inspirations

Fellow TravelersFriendly RivalsKeen Analysts

Members of the Book ClubPractitioners of the Art

Socially ConnectedStudents of the Arcane

Survivors

Hazel may only be dealtthe following relationships:

Ancient LanguageBraveryConcealCriminalDisguiseDodge

EnduranceExpert Occultist

FightFisticuffsGrapple

Informant

ListenLore

MarksmanMystic Gift

PersuadeRun

SneakSpeed

Spot HiddenStealth

Strong WillWill

Wrestle

Dan LamekoDan may only begin with

the following (random) skills:

The Best of FriendsBusiness Associates

CollectorsFellow TravelersFriendly Rivals

HuntersI’ll Vouch for My Friend

SkullcrackersSocially Connected

Survivors

Dan may only be dealtthe following relationships:

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Tibs/Chris Jennings investigators B (front)

.357 Magnum .38 Revolver

Brass Knuckles Bullwhip

Carbine Rifle Cavalry Saber Elephant Gun

Flare Gun Kerosene

Knife Lantern

Lucky Cigarette Case Map of Arkham

Molotov Cocktail Old Journal

Rifle Shotgun Whiskey

Viktor Ivanov

Viktor may only begin with the following (random) common items:

(No change in starting money or clues)

Rank: 19

Sabrina Monroe

.18 Derringer Ancient Tome

Athame Courier Run

Cross Dark Cloak

Director’s Diary Dusty Manuscripts

Food Genealogy Research

Gray’s Anatomy Hand Camera

Lantern Lucky Cigarette Case Lucky Rabbit’s Foot

Magnifying Glass Makeup Kit

Map of Arkham Mineralogy Report

Newspaper Assignment Old Journal Press Pass

Research Materials Safety Deposit Key

Sedanette Student Newspaper Understudy’s Script

Rhiannon Carpenter

Rhiannon may only begin with the following (random) common items:

Rhiannon begins with$1 less, but 1 clue more.

Rank: 20

Regina Atwater

Rachel Garett

Ancient Tome Courier Run

Cross Dark Cloak

Director’s Diary Dusty Manuscripts

Food Genealogy Research

Gray’s Anatomy King James Bible

Lantern Ley Line Map

Lucky Cigarette Case Lucky Rabbit’s Foot Magnifying Glass

Makeup Kit Map of Arkham

Old Journal Research Materials Safety Deposit Key Student Newspaper Understudy’s Script

Paula Shier

Paula may only begin with the following (random) common items:

Paula begins with $1 more.

Rank: 17

Axe Bullwhip

Carbine Rifle Cross

Dark Cloak Food

Kerosene King James Bible

Knife Lucky Cigarette Case Lucky Rabbit’s Foot

Rifle Scythe

Shotgun Sledgehammer

Paul Johnson

Paul may only begin with the following (random) common items:

(No change in starting money or clues)

Rank: 17

.18 Derringer .38 Revolver

Athame Axe

Brass Knuckles Courier Run

Crowbar Dark Cloak Dynamite Flare Gun

Food Gray’s Anatomy

Hand Camera

Kerosene Knife

Lantern Lucky Cigarette Case

Map of Arkham The Missing StatueMolotov Cocktail

Motorcycle Old Journal

Research Materials Sledgehammer

Whiskey

Miles Dell

Miles may only begin with the following (random) common items:

Miles begins with $1 more.

Rank: 26

When receiving her random starting possessions, Rachel is

dealt a second unique item. If one item is a Weapon, she must take it and discard the other one. If

neither or both are Weapons, she chooses which card to discard.

Rachel begins with$1 more, but 1 clue less.

When receiving her random starting possessions, Regina’s

first unique item must be a Tome.

Regina begins with $1 more.

When receiving her random starting possessions, Sabrina is dealt a second unique item. If

one item is a Tome, she must take it and discard the other one. If neither or both are Tomes, she chooses which card to discard.

(No change in starting money or clues)

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Tibs/Chris Jennings investigators B (back)

BraveryCamouflage

ConcealCriminalDisguiseDodge

EnduranceFight

FisticuffsGrapple

HideInformantLinguistics

Listen

LoreLuck

MarksmanMartial Arts

PersuadeRun

SneakSpeed

Spot HiddenStealth

Strong WillWill

Wrestle

Rachel GarettRachel may only begin with

the following (random) skills:

The Best of FriendsBusiness Associates

CollectorsCourageous Inspirations

Friendly Rivals

HuntersSkullcrackers

SurvivorsTake Me Instead

World Ain’t Big Enough

Rachel may only be dealtthe following relationships:

Ancient LanguageCredit RatingEgyptologist

Expert OccultistInitiate

Library UseLinguistics

LoreLuck

Mental FortitudeMystic Gift

Mythos LorePainter

PsychologySneakSpeedWill

Paula ShierPaula may only begin with

the following (random) skills:

The Best of FriendsBusiness Associates

CollectorsFellow Travelers

Keen Analysts

Members of the Book ClubPractitioners of the Art

Socially ConnectedStudents of the Arcane

Survivors

Paula may only be dealtthe following relationships:

BraveryEndurance

FightGrapple

LuckSneakSpeed

Strong WillWill

Wrestle

Paul JohnsonPaul may only begin with

the following (random) skills:

The Best of FriendsCollectors

Courageous InspirationsFellow TravelersFriendly Rivals

Hunters

I’ll Vouch for My FriendSkullcrackers

SurvivorsTake Me Instead

World Ain’t Big Enough

Paul may only be dealtthe following relationships:

BraveryCamouflageClairvoyant

ConcealCriminal

DodgeEgyptologist

FightFisticuffsGrapple

HideLibrary Use

LoreLuck

MarksmanMythos Lore

PainterPsychology

RunSneakSpeed

Spot HiddenStealth

Strong WillWrestle

Miles DellMiles may only begin with

the following (random) skills:

The Best of FriendsCollectors

Courageous InspirationsFellow TravelersFriendly Rivals

I’ll Vouch for My FriendKeen Analysts

Members of the Book ClubSkullcrackers

Socially ConnectedSurvivors

Take Me InsteadWorld Ain’t Big Enough

Miles may only be dealtthe following relationships:

BraveryConcealDisguise

EnduranceFight

FisticuffsGrapple

LuckMarksman

SneakSpeedWill

Wrestle

Viktor IvanovViktor may only begin with

the following (random) skills:

Business AssociatesCollectors

Courageous InspirationsFellow TravelersFriendly Rivals

HuntersSkullcrackers

SurvivorsTake Me Instead

World Ain’t Big Enough

Viktor may only be dealtthe following relationships:

Sabrina MonroeSabrina does not begin

with random skills.

The Best of FriendsBusiness Associates

CollectorsCourageous Inspirations

Keen AnalystsMembers of the Book Club

Mystic KnightsPractitioners of the ArtStudents of the Arcane

SurvivorsWorld Ain’t Big Enough

Sabrina may only be dealtthe following relationships:

Ancient LanguageCamouflage

Credit RatingDisguiseDodge

EgyptologistEndurance

Expert OccultistFightHide

InformantLibrary UseLinguistics

ListenLore

Mental FortitudeMystic Gift

Mythos LorePainter

PersuadePsychology

RunSneakSpeed

Spot HiddenStealth

Will

Rhiannon CarpenterRhiannon may only begin with the following (random) skills:

The Best of FriendsBusiness Associates

CollectorsFellow TravelersFriendly Rivals

HuntersI’ll Vouch for My Friend

Keen AnalystsMembers of the Book Club

Practitioners of the ArtSocially Connected

Students of the ArcaneSurvivors

Rhiannon may only be dealtthe following relationships:

Ancient LanguageCamouflage

Credit RatingDisguise

EgyptologistExpert Occultist

FightLibrary UseLinguistics

ListenLoreLuck

Mental FortitudeMystic Gift

Mythos LorePainter

PersuadePsychology

SneakStealth

Will

Regina AtwaterRegina may only begin with

the following (random) skills:

Business AssociatesCollectors

Courageous InspirationsFellow TravelersFriendly RivalsKeen Analysts

Mystic KnightsPractitioners of the Art

Socially ConnectedStudents of the Arcane

Survivors

Regina may only be dealtthe following relationships: