the_maker_movement_delivering_cuttingedge_marketing_tech
TRANSCRIPT
The Maker Movement delivering cutting-edge marketing tech
Anthony J. James
Trinity Consulting
We have now entered the golden age of the Maker Movement – a futuristic open-source technology-based DIY
subculture that encompasses electronics, robotics, wearables, Virtual Reality and 3D printing. Anthony J. James of
Trinity Consulting Services explains how to apply this new movement to advantage in a marketing context.
When looking to the future, there's a tendency among commentators to talk about technologies as if they were part of some
distant Utopia – exciting, but just beyond our reach. As marketers, we see these innovations as an indicator of behaviour to
come, but we often miss the fact that there are tools and behaviours that are already prevalent, and that we can deploy now
as part of marketing strategy.
Right now, we are in a golden age of what's generally called the 'Maker Movement'. It's characterised by inexpensive, easy-to-
build kits and projects that generate automated machines, robots, games, drones, wearables – almost anything you can
imagine. And while the movement is still populated by DIY types, for those willing to experiment, the results can be
extraordinarily creative and compelling. Indeed, one project that grew out of the Maker Movement may well be the top-selling
toy this Christmas. But more of that later.
The Maker Movement is a gift to marketing. Cheap robotics, app-driven products and electronic build projects mean that
marketers have at their disposal a wide array of tools and resources to improve brand experiences, to attract and delight
customers as they progress through their days. Here are just a few of the technologies and projects that are on offer, and
some of their applications in a marketing context.
Arduino
Arduino is an open-source platform based on hardware and software. That essentially means that with a little board starting at
around $20 and going up to $120 per unit, you can start to build physical devices that will respond to external input. That input
could be anything from changes in light conditions, to data inputs (such as a Twitter post) or even the flick of a switch.
The applications of Arduino are extremely wide-ranging. There are examples of Arduino being used to open boxes and lockers
in response to a cellphone app request, a secret knock, or a tone sequence. There are Arduino controllers running on digitally
lit surfaces, responding to movement. And there are examples of fire-breathing animatronic ponies and jack-o'-lanterns, all
running on Arduino kits. Perhaps more practically, you can fit a jacket with indicator signals if you're a cyclist, or create a
wireless power meter for your home.
Title: The Maker Movement delivering cutting-edge marketing tech
Author(s): Anthony J. James
Source: Admap
Issue: January 2016
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From a marketing perspective, the first and most obvious use of Arduino projects is as part of an experiential marketing
campaign. Arduino projects can help guide customers through product experiences in an interactive setting, and they can help
the user feel more in control of their environment, watching their impact on a system in real-time.
Probably the simplest example of Arduino for a marketing campaign is an automated photo booth, where customers could have
their picture taken in a branded environment and have that image uploaded to Instagram on a branded account. The entire rig
of an automated photo booth can be built for around $150 and left to engage an audience without being intrusive. Creative will
still be needed to encourage participation, but the cost of booth hire and staff management is cut profoundly with the use of
simple tools.
Of course, marketing projects using Arduino don't have to be limited to public activation campaigns. They can be used in retail
outlets, as part of an exhibition or conference promotion, or even as a means of distracting customer attention from the tedium
of waiting for time-consuming business processes to be completed.
The advantage of Arduino is the lowcost, highly interactive experiences that can surprise and delight customers. Beginners
can learn how to build and program an Arduino kit in less than a day and installations can be executed as soon as the creative
component is built. It's fast, cheap and effective. (Full instructions on how to set up your own photo booth are available online
at http://www.instructables.com/id/A-Makers-Wedding-Photo-booth/)
Raspberry PI
The Raspberry Pi is a fully operational computer packed onto a board the size of a credit card. Selling for around $50 a unit, it
was originally designed to teach children about the basics of computer science. It was adopted by the Maker Movement as a
tool to run complex operations, and to act as an experimental machine.
Much like Arduino kits, Raspberry Pi projects are broad-ranging, and can vary from gaming machines to media servers, pet
feeders, garage door openers and weather stations.
For marketing, the Raspberry Pi represents a very low-cost machine to operate a music or video jukebox, a motion detector
system for real-world activations, or an operations centre for digital signage. There are a number of companies that are
offering Raspberry Pi specialist services, and again, the value for marketing is the low cost of implementation as well as the
low skill requirement for adoption and implementation. (See ScreenlyApp.com for examples of Raspberry-Pi-driven digital
signage solutions.)
Robotics
Nothing says the future like robotics. Fear them or embrace them, robots represent, for marketing, the next wave of campaign
gold. And far from being the creepy, clunky devices of 1960s science fiction, modern robots can be built with common tools,
either as remote-controlled (or mobile-appcontrolled) novelties, or even autonomous devices, whose actions are triggered by
external input. Build projects range in price from $50 to thousands of dollars, but sometimes the simplest devices can be the
most charming.
And the most recent research on robots and personal assistants (think Apple's Siri, Microsoft's Cortana, or Facebook's new M)
has demonstrated that, as humans, we can develop strong relationships with robotic devices, because robots prove their value
without needing validation in return. This is significant for marketing. If the advice of a robot in one's home, one's car or even in
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a shopping mall can be trusted to be accurate and efficient, then the opportunities of robotics for entertainment, information
and purchase support services are substantial. While robotics won't replace human contact (for a very long time, if ever), the
role of robotics in marketing is growing. We just need to be a little creative about its implementation.
Other technologies
Other technologies that are already on the market include 3D printers (retailing from around $500), laser cutters and engravers
(from $250), Virtual Reality headsets (Google's Cardboard unit retails from $15 a unit and the Samsung Gear VR device retails
for $200 a unit). Each of these technologies offers extraordinary opportunities for marketing. 3D printers allow for scanning
and reproducing simple products for promotional materials. Laser cutters and engravers can be used for signage and for
personalisation of products for influencers or as part of a surprise and delight campaign. Virtual Reality headsets enable truly
immersive worlds to be developed, and for locationspecific information to be transmitted to the customer as they explore real
spaces. All that's needed is for a creative agency or marketer to think about how they might be deployed for the benefit of a
brand.
The sphero
Sphero BB-8 droid: grew from a project combining a 3D printed shell and the innards of a smartphone
Many of you may already be aware of the new Star Wars toy that has been released on the market, mimicking a character that
will appear in the next films of the franchise: the BB-8 droid. The diminutive droid has already captured the hearts of the fans
of the series, and when the authorised Sphero toy was released on 4 September 2015, it was sold out in hours, and it even
became difficult to order the $149 mobile-app-driven toy.
What is less known is that the technology on which the BB-8 droid was built grew from a Maker project combining a 3D printed
shell and the innards of a smartphone. Designed in 2011 and launched in 2013 as Sphero 2 by the firm Orbotix, the
programmable ball is driven by a mobile device application and, again, responds to feedback from its surroundings. It was
promoted as a way to teach children maths as well as a way to entertain and delight, and it attracted a lot of attention from the
technology crowd. But when Disney invited the Sphero team to view their designs of a droid for the new Star Wars franchise,
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the company hit the big time.
The reason why the Sphero story is important is that smart marketers are already tapping into the smarts of the Maker
community. These technologies are here, they are cheap and they are compelling. While we may talk about technologies of
the Internet of Things, wearables and robotics as being on the horizon for marketing, there are hordes of enthusiasts who are
already building these devices of the future.
Marketers, take a dive into the Maker Movement. What you'll find there aren't just concepts, but products.
About the author
Anthony J James is Managing Director and Chief Innovation Officer at Trinity Consulting Services. He has experience in
creating digital, creative, brand positioning, and global B2B solutions focused on growth for major brands across Asia-Pacific,
Middle East, and Europe.
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