the$first$casual$strategy$game$where$ … rules 16merc!tokens !andstands 17!gadget!cards!...

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The first casual strategy game where clever ideas lead to surprising comebacks Overview Players recruit a team of mercenaries to compete in challenging missions. Mercs dominate the battlefield with unique skills and powerful gadgets. The first player to complete his objectives is the winner. Basic Gameplay Players choose a merc to put into play. Each turn, a merc can move, use a gadget like the MIND CONTROLLER, and perform a skill like FUSE BOMB or ATTACK. Once a player completes an objective, he recruits a new merc. Mercs have different skills, so coordinate them to complete objectives and to thwart your enemies. Beware: your opponents target the same objectives. If an opponent foils your plan, will you surprise him with your DECOY? Disintegrate him with your BLASTER? Or risk it all STEAL his SUICIDE BOMB and trigger a giant explosion! Create mayhem and walk away… bloody but victorious! Why This Game Will Sell Broad Appeal o Fresh take on a familiar theme o Easy to learn open the box and start playing in under 10 minutes o Challenging strategy balanced with luck Emergent Gameplay o Simple rules and open goals = surprising strategies o Missions drive players to create clever GadgetSkill combinations High Replayability o Thousands of different gameplay scenarios o 5 Ways to Play: Mission, Capture the Flag, Zombie, Team, Bomber o Potential for expansion packs Age: 12+ Players: 2 to 4 Time: 30–90 mins Andrew Federspiel [email protected] @AndrewFdrspl (917) 5026278 Components Gameboard Rules 16 Merc Tokens and Stands 17 Gadget Cards 70 Objective Cards 1 Die 4 Reference Cards 13 Bomb Markers 3 Sticky Bomb Markers

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The  first  casual  strategy  game  where  clever  ideas  lead  to  surprising  comebacks  

 Overview  Players  recruit  a  team  of  mercenaries  to  compete  in  challenging  missions.  Mercs  dominate  the  battlefield  with  unique  skills  and  powerful  gadgets.  The  first  player  to  complete  his  objectives  is  the  winner.    Basic  Gameplay  Players  choose  a  merc  to  put  into  play.  Each  turn,  a  merc  can  move,  use  a  gadget  like  the  MIND  CONTROLLER,  and  perform  a  skill  like  FUSE  BOMB  or  ATTACK.  Once  a  player  completes  an  objective,  he  recruits  a  new  merc.  Mercs  have  different  skills,  so  coordinate  them  to  complete  objectives  and  to  thwart  your  enemies.    Beware:  your  opponents  target  the  same  objectives.  If  an  opponent  foils  your  plan,  will  you  surprise  him  with  your  DECOY?  Disintegrate  him  with  your  BLASTER?  Or  risk  it  all  -­‐-­‐  STEAL  his  SUICIDE  BOMB  and  trigger  a  giant  explosion!  Create  mayhem  and  walk  away…  bloody  but  victorious!    

Why  This  Game  Will  Sell    

• Broad  Appeal  o Fresh  take  on  a  familiar  theme  o Easy  to  learn  -­‐  open  the  box  and  start  playing  in  under  10  minutes  o Challenging  strategy  balanced  with  luck  

 

• Emergent  Gameplay  o Simple  rules  and  open  goals  =  surprising  strategies  o Missions  drive  players  to  create  clever  Gadget-­‐Skill  combinations  

 

• High  Replayability  o Thousands  of  different  gameplay  scenarios  o 5  Ways  to  Play:  Mission,  Capture  the  Flag,  Zombie,  Team,  Bomber  o Potential  for  expansion  packs  

     

Age:  12+          Players:  2  to  4            Time:  30–90  mins          

Andrew  Federspiel                            [email protected]          @AndrewFdrspl                                          (917)  502-­‐6278  

 

Components    

Gameboard  Rules  16  Merc  Tokens  and  Stands  17  Gadget  Cards  70  Objective  Cards    

1  Die  4  Reference  Cards  13  Bomb  Markers  3  Sticky  Bomb  Markers