the year in psycholpgy and gaming - psychtech panel - pax east 2016
TRANSCRIPT
The Year in Psychology and Gaming
PsychTech - PAX East 2016
Kelli Dunlap, Psy.D. Fellow M.A. Game Design
American University
@KelliNDunlap DunlapPsyD.com
Josué Cardona, M.S. “People, Technology, Learning”
@JosueACardona JosueCardona.com
ESA Infographics
Zimbardo
Superbetter
Technical Report on the Review of the Violent Video Game Literature
Open Statement to the APA Task Force on Violent Media
39/100
Replication Crisis
LoL Research
1. Anti-social behavior in games is a problem
Anti-Social Behavior in Games: How Can Game Design Help?
Study by DOTA 2 found abusive behavior by another player as the only significant predictor of players leaving
1. Anti-social behavior in games is a problem
Anti-Social Behavior in Games: How Can Game Design Help?
2. Behavior is motivated by interactions within a complex system
Player behavior is a spider web, not a chain link.
1. Anti-social behavior in games is a problem
Anti-Social Behavior in Games: How Can Game Design Help?
2. Behavior is motivated by interactions within a complex system3. Game systems often (unintentionally) reward negative behavior and ignore positive behavior
Player behavior is a spider web, not a chain link.
1. Anti-social behavior in games is a problem
Anti-Social Behavior in Games: How Can Game Design Help?
2. Behavior is motivated by interactions within a complex system3. Game systems often (unintentionally) reward negative behavior and ignore positive behavior 4. Game designers design game systems and therefore have the power to reduce antisocial behavior in games
Player behavior is a spider web, not a chain link.
Achievement / Mastery
Immersion / Creativity
Action / Social
Future Trends/Predictions: VR, VR, VR, VR, VR…
Indirect/Passive/Observational Research (behavior analysis)
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