the westworld mindmap

8
the westworld mindmap revision

Upload: smagdeburg

Post on 05-Jul-2015

885 views

Category:

Documents


3 download

TRANSCRIPT

Page 1: The westworld mindmap

the westworld mindmap

revision

Page 2: The westworld mindmap

the westworld mindmap

Narrative

Constant explanation through John, advert and

scientist (conventional technique).

Linear narrative, but open ended.

Equilibrium - a world where you can holiday in different worlds.

Bar confrontation - "You talk too much" - first blow is dealt, after this the film is about technology fighting back.

Cause & Effect chainBrothel, machine disease identified,

Peter is arrested (become desperadoes)

Key turning point - rattle snake "That wasn't supposed to happen".

Main problem - loss of robot control, logic circuits have failed.

Resolution - kills the gunslinger

Structure:1) Optimism2) Enjoyment3) Malfunction4) Rejection

Problems - Snake, seduction 'refusal', Knight kills

guest, John is shot.Day (resort/fantasy),

Night (Clean up/repair)

Have to suspend our disbelief

Central tension (binary oppositions)Human : non human

Feelings : emotionlessWarm : cold

Final death : rebuiltOrgans : circuits

Once the Gunslinger is chasing Peter, it becomes more like a sci-fi

(fight for survival, underground, man versus machine)

Page 3: The westworld mindmap

the westworld mindmap

Characters

John - cynical, confident, natural and slips more easily into his

'character'.

John is more masculine (costume and figure movement)

Peter - reluctant hero, apprehensive, naiive and 'feels silly'

Peter - just divorced? Taken advantage of by wife? Less of a man?

Sex provides Peter with confidence (masculinity is confirmed)

John as narrative device (has visited before)

Archetypal characters - provides us with expectations (prostitutes, sheriff, gunslinger, landlady, cowboys,

saloon owner, scientists

Women as secondary

Anthropomorphic characters

Page 4: The westworld mindmap

the westworld mindmap

Themes

Man vs. machine/technology (there to serve men)

What it means to be human? (indicated by female robot at the end)

Identity - Characters accept quite quickly that this is real

Fear

Paranoia

Anxiety (about the future - utopia or dystopia?)

Playing God (dangerous)

Artifice - games, fantasy, stage managed activities (resort activities in the morning)

Page 5: The westworld mindmap

the westworld mindmap

Style

Wild west music

Conventional editing techniques for a western

(shot-reverse-shot, slo mo)

Sci-fi music (used when 'bodies' are collected at night)

Bar room brawl (montage sequence, hilighting fun, pretense and artifice - it is stage managed) POV of the gunslinger - pixelated image

Gunslinger chasing Peter - sound is loud and repetitive like a machine.

Leitmotif - sound to indicate Gunslinger is back

Colour pallet of a Western

70s imagining of the future

Page 6: The westworld mindmap

the westworld mindmap

Iconography

Shuttle - like a passenger plane

Mission control - flashing lights and monitors

Baron landscape - foreshadows the wilderness later (when Peter needs

to escape the gunslinger)

Typical cowboy paraphenalia (stetsons, chaps, spurs)

Identifiable wild west town (saloon, brothel, etc)

Robots

Delos operations room (scientists)

Page 7: The westworld mindmap

the westworld mindmap

They haven't perfected the hands yet.

Authentic experience.

Just enjoy yourself, it's like a theme park.

Guns with sensing devices.

Disease spreading from one resort to another (not ordinary machines, like living organisms and humans don't know exactly how they work)

Ending - Peter has no emotions watching the gunslinger burn (has

become cold himself) but retains his humanity when he believes the

woman asking for help is a human.

Sense of play acting, life not being real, simulated fun which gets out of control (links to themes)

Page 8: The westworld mindmap

the westworld mindmap

IconographyAerodynamic aircraft

humans are the fathers of robots

children rebelling

robots sight is weaker than humans

supposed to be perfect

technologygenre juxtaposition

FuturisticUtopian

Hovercraft sequence

style of the futuresocial class

vital exposition

Lawless violence

Relaxed morality

historical chivalry

mise-en-scene

ConsumerismSense of foreboding

Further analysis

New frontier

The furthest place you can explore

metaphor

Peter exploring himselfrobot sex

bank robberykilling

imperfection

robot woman fears death

Gunslinger has no fear

emphasis on eyes

robot woman during sex

anthropomorphism

SoundUpbeat country style music

reflects characters' mood

sonic leitmotif

Signifies sci-fi element