the vault of the old ones

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The Vault of the Old Ones Out of the mist The mad sage has been found, the first clue to the location of the Vault of the Old Ones tumbling forth from his frothing mouth. One side pays lip services and false promises to gain the information, while the other would rather that the Mad man keep his ramblings to himself. Reward: Roll on the Major victory table +1 to initiative rolls Monster Hunter The secret the Sage kept was no mere clue, but a half of an amulet! It seeks it's twin... but unfortunately that half lies around the neck of a Lord of change, blind to the trinkets true purpose, his keep residing on the Den Vrok Precipice. Reward: Roll on the Major victory table +1 bravery to all units Choice of placement for the final mission if both teams have a piece of the amulet move on to: The Cursed City The losing team is automatically the ambushing army One army, carrying away it's spoils, begins to return to the silver river, finding a ferry at the Citadel of Thrond. Their rival though, has set up a trap to secure the amulet once and for all, unbeknownst to the so called victors... Reward: Major victory roll +2 to their army points for the final mission The Watchtower

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bare bones outline for an Age of Sigmar campaign.

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Page 1: The Vault of the Old Ones

The Vault of the Old Ones

Out of the mist

The mad sage has been found, the first clue to the location of the Vault of the Old Ones tumbling forth from his frothing mouth. One side pays lip services and false promises to gain the information, while the other would rather that the Mad man keep his ramblings to himself.

Reward: Roll on the Major victory table

+1 to initiative rolls

Monster Hunter

The secret the Sage kept was no mere clue, but a half of an amulet! It seeks it's twin... but unfortunately that half lies around the neck of a Lord of change, blind to the trinkets true purpose, his keep residing on the Den Vrok Precipice.

Reward: Roll on the Major victory table

+1 bravery to all units

Choice of placement for the final mission

if both teams have a piece of the amulet move on to:

The Cursed City

The losing team is automatically the ambushing army

One army, carrying away it's spoils, begins to return to the silver river, finding a ferry at the Citadel of Thrond. Their rival though, has set up a trap to secure the amulet once and for all, unbeknownst to the so called victors...

Reward: Major victory roll

+2 to their army points for the final mission

The Watchtower

The amulet guides you to the location of the vault. It lays deep within the Mercurial Vale, it's passages hidden behind the molten falls. The tunnels resemble the esophagus of a great titan, gleefully leading its prey towards inevitable doom. Strange creatures call to you from the darkest corners, but you ignore them. When you finally reach the end you see it, the vault! It's plain iron construction rather unassuming, unless one notices it's lack of a third dimension... Before you could plunder it's secrets you hear the marching of feet coming from the tunnel, you've been followed!

Rewards: Gain one Seraphon Magical weapon or Artifact equipment choice

Page 2: The Vault of the Old Ones

Tie breaker for the win

Race against time