the ultimate gaming

40

Upload: koolshreeram

Post on 11-Jun-2015

447 views

Category:

Education


0 download

TRANSCRIPT

Page 1: The Ultimate Gaming
Page 2: The Ultimate Gaming
Page 3: The Ultimate Gaming
Page 4: The Ultimate Gaming
Page 5: The Ultimate Gaming

DEFINITION A gaming console is a system that is exclusively dedicated for gaming. It has been optimized for game playing as that is its core function. We can ply games on a PC or in a cell phone but these are not systems dedicated for gaming, so they are not gaming consoles.

Page 6: The Ultimate Gaming

HISTORY OF VIDEO GAMECONSOLES

1971-First commercial video game, Computer Space by Nutting Associates

1972-Atari introduced Pong

-Magnavox offered the first home video

game s/m which have no microprocessor.

1975-Atari introduced home version of Pong

1958:TENNIS FOR TWO

Spacewar! is credited as the first widely available and influential computer game.

Page 7: The Ultimate Gaming

BASIC COMPONENTS OF A VIDEO GAME CONSOLEThe core components are:

User control interface

CPU

RAM

Software kernel

Storage medium for games

Video output

Audio output

Power supply

Page 8: The Ultimate Gaming

COMMON ELEMENTS•Controllers: Devices that allow the user to input information and interact with onscreen objects. They are like the keyboards and joysticks of personal computers. •Power supply: a power supply converts 100-240 volt AC utility power into direct current (DC) at the voltages needed by the electronics. •Console/Core Unit: The core unit in a video game console is the hub where the television, video game controllers, and game program connect. It usually contains a CPU, RAM, and an audiovisual coprocessor. Core units are similar to towers of personal computers. •Game Media: Most video game consoles have their programs stored on external media. They are the ROM of consoles. •Memory Card: Some video game consoles, like the PlayStation and the Nintendo GameCube have memory cards to save, load, and delete files. Though recent consoles such as the Xbox, Xbox 360, PlayStation 3, and Wii all have – or can have installed – hard drives/internal memory which save the data on the console itself. Memory cards are like flash drives for consoles.

Page 10: The Ultimate Gaming

PLAYSTATION

• Resolutions from 256x224 to 640x480 • Adjustable frame buffer • Unlimited color lookup tables • Maximum of 4000 8x8 pixel sprites with

individual scaling and rotation • Emulation of simultaneous backgrounds (for

parallax scrolling) • Flat or Gouraud shading and

texture mapping • 1 MB of VRAM

Graphics processing unit

Page 11: The Ultimate Gaming
Page 12: The Ultimate Gaming

SOME PS2 GAMES

Page 14: The Ultimate Gaming

XBOX The console is a black box with a large “X” imprinted into the top. On paper, Xbox has more brute power and speed than any game console on the market.

Page 16: The Ultimate Gaming

XBOX CONTROLERS

Page 17: The Ultimate Gaming

SUCCESSORS

Page 18: The Ultimate Gaming

SOME XBOX360 GAMES

Page 19: The Ultimate Gaming

NINTENDOWii sounds like 'we', which emphasizes that the

console is for everyone. Wii can easily be

remembered by people around the world,

no matter what language they speak.

No confusion. No need to abbreviate. Just Wii

Page 20: The Ultimate Gaming

NENTENDOProcessors:

CPU: PowerPC-based "Broadway" processor, made with a 90 nm SOI CMOS process, reportedly† clocked at 729 MHz

GPU: ATI "Hollywood" GPU made with a 90 nm CMOS process,reportedly† clocked at 243 MHz

Memory:

•88 MB main memory (24 MB "internal" 1T-SRAM integrated into graphics package, 64 MB "external" GDDR3 SDRAM)

•3 MB embedded GPU texture memory and framebuffer.

Power consumption:

•18 watts when switched on

•9.6 watts in standby with WiiConnect24 standby connection

•1.3 watts in standby

Page 21: The Ultimate Gaming

WIIMOTEThe Wii Remote sometimes unofficially nicknamed"Wiimote", is the primary controllerfor Nintendo's Wii console. A main feature of the Wii Remote is its motion sensing capability, which allows the user to interact with and manipulate items on screen via gesture recognition and pointing through the use of accelerometer and optical sensor technology

Page 22: The Ultimate Gaming

OTHER WII CONTROLLER

Wii CLASSIC CONTROLLER

Wii WHEEL

Wii ZAPPER

Page 23: The Ultimate Gaming

SOME Wii GAMES

Page 24: The Ultimate Gaming

WIIFIT

Wii Fit comes with the Wii Balance Board, which is a wireless board that senses small shifts in posture and weight placement so that your Mii, or onscreen character, mimics your movements exactly

Page 25: The Ultimate Gaming

WIIINTERNET

•CSS •JavaScript •Ajax •RSS •Adobe Flash 7 •Widgets  

IT SUPPORTS OPERA9 BROWSER AND THE FOLLOWING SCRIPTS

Page 26: The Ultimate Gaming
Page 27: The Ultimate Gaming

PORTABLE VEDIO GAMES

Page 28: The Ultimate Gaming

HANDHELD GAME CONSOLEA handheld game console is a lightweight, portable device with a built-in screen, games controls and speakers. Handheld game consoles are run on machines of small size allowing people to carry them and play them at any time or place. Unlike video game consoles, the controls, screen and speakers are all part of a single unit.

Page 30: The Ultimate Gaming

PSP IWISH

Page 31: The Ultimate Gaming

SOME GAMECUBE GAMES

Page 32: The Ultimate Gaming

SOME DS GAMES

Page 33: The Ultimate Gaming

SOME PSP GAMES

Page 34: The Ultimate Gaming

VIDEO ARCADE MACHINE An video game arcade cabinet, also known as an video arcade machine or video coin-op, is the housing within which an video arcade game's hardware resides. Most cabinets designed since the mid-1980s conform to the JAMMA wiring standard. Some include additional connectors for features not included in the standard.

Page 35: The Ultimate Gaming

JOYSTICKS

Joysticks pull off a really neat trick. They take something entirely physical -- the movement of your hand -- and translate it into something entirely mathematical -- a string of ones and zeros (the language of computers).

Page 36: The Ultimate Gaming

IN SIDE THE JOYSTICK

Page 37: The Ultimate Gaming

DISADVANTAGES

May be lead to adiction .

Page 38: The Ultimate Gaming

CONCLUSION On the whole, Gaming Consoles are the better option in the long run. They are designed for gaming. This has helped the industry understand the basic requirements of 3D and multimedia applications. Without a doubt, this will affect the designs of PCs in the future and make them more gamer friendly.

Gaming is indeed heading in the direction of becoming a mainstream form of entertainment. Gaming experience drives technology requirements and in turn contributes to the growth of the IT industry.

Page 39: The Ultimate Gaming
Page 40: The Ultimate Gaming