the technology sandbox a test bed and showcase of new technologies and spaces david woodbury,...
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![Page 1: The Technology Sandbox a test bed and showcase of new technologies and spaces David Woodbury, Learning Commons Librarian](https://reader035.vdocuments.us/reader035/viewer/2022062404/551a4c515503463e778b535c/html5/thumbnails/1.jpg)
The Technology Sandbox
a test bed and showcase of new technologies and spaces
David Woodbury, Learning Commons Librarian
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Origins of the project
• IMLS LSTA grant administered by the State Library of North Carolina
• The hard work of many others at NCSU Libraries especially Maurice York, Head of IT
• Need for a better understanding of emerging technologies
• Desire to serve as incubator and inspiration for campus
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Existing Space at NCSU Libraries
• A successful 15,000 Sq Ft Learning Commons opened in 2007
• Digital Media Lab• Two study rooms• Presentation Practice
Room
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Goals of the Technology Sandbox
• Renewing the learning commons concept• Prototyping and experimentation • Making technology-rich spaces available to all• Preparing for next generation of learning tools
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Original Concept
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Original Space
• 1700 sq ft• DIRTT wall to
enclose space• 50 seats• Adjacent to the
Creamery (ice cream shop)
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Five Zones
1. SMART Board2. Perceptive Pixel3. Quad Screen4. Motion Gaming5. Multi-touch tables
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View from entry
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View towards entry
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SMART Board Zone
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Perceptive Pixel Zone
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Quad Screen Zone
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Gaming Zone
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Surface Table Zone
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Furniture in the Sandbox
• Haworth ToDo Chairs • Magis Voido Chairs• Eero Aarnio Tomato Chair, Focus 2 Chairs, &
Parabel Table• Kartell Max Tables• Frank Gehry Cubes• Herman Miller SAYL chairs, AVALL screen
stand, & whiteboard
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What we’ve learned so far…
• Furniture that can be moved, will be• Resounding success for the SMART Board Zone• New technologies require a lot of back end
support• Analog technologies (e.g. whiteboards) are
important in the mix• Users will experiment (especially in an
engineering school)
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www.learningspacetoolkit.com
• A collection of resources for planning new spaces or enhancing existing learning spaces
• Based on user-centered research• Tools published over the duration of the two
year project