the tau fleet

Upload: tanner-yea

Post on 17-Feb-2018

261 views

Category:

Documents


1 download

TRANSCRIPT

  • 7/23/2019 The Tau Fleet

    1/21

    v0.31

  • 7/23/2019 The Tau Fleet

    2/21

    TAU SPECIAL RULES

    ION CANNONIon Cannon are Lances that fire streams of energy that damages their

    targets on an atomic level. An Ion Cannon has the Ion (3) special rule

    unless stated otherwise.

    ION (X)Instead of rolling on the critical hit table, the targets Armour (the

    closest facing to the firer) can be reduced by X. This can be repaired

    after combat.

    RAILGUN BATTERIESRailguns are similar to Imperial macrocannon and other races

    macrobatteries. Larger ships can divert more space for the capacitors

    to power the energy-hungry railguns, firing larger slugs at longerranges.

    Railguns have the Precise (1) special rule unless stated otherwise.

    PRECISE (X)Damage from all hits by this weapon is increased by X for every

    degree of success that exceeds its Strength value.

    TRACKING SYSTEMSCapital ships are sometimes equipped with Tracking Systems tobetter coordinate the efforts of their squadrons and escorts. If a ship

    possesses Tracking Systems or is within 2 VU of a ship with one then

    Turrets may re-roll any misses and Railguns may ignore any long-

    range penalties.

    GRAVITIC LAUNCHERS / TAU MISSILESThe Tau use smaller, more agile and interconnected missiles

    compared to Imperial ordnance. The Gravitic Launchers fire drone-

    missiles in groups of up to five, with a shield drone-missile often

    taking the lead and one or two drone-missiles are fitted withelectronic warfare packages to confound augurs as they close in.

    A ship with a Deflectoradds its rating to the Speed of Gravitic Missiles

    when first launched. These drone-missiles can be used to launch

    Interception missions as well, though they are expended and do not

    return as Fighters do.

    Treat Gravitic Missiles as Guided Plasma Torpedoes.

    GRAVITIC HOOKSThese large suspensory arms create gravitic sheaths that allows a

    larger vessel to transport several smaller ones, usually of Escort size,

    across interstellar distances.

    DEFLECTOR (X)This unique Tau technology forms a gravitic wedge on the Prow on

    some of the latest Tau warships. Reduce all incoming damage that

    strikes the Tau ships Prow by X. Also, increase the Speed of Tau

    Gravitic Missiles by X for the first turn if fired from a location

    protected by a Deflector.

    HIT AND RUN ATTACK / BOARDING ACTIONSThe Tau began woefully unprepared for boarding actions, let alone hit

    and run attacks, and suffer a -30 to these tests. Newer vessels are

    equipped with Fire Warrior Barracksto provide a contingent of

    troops to safeguard the ship, negating any penalties in defending

    against these actions. A Battlesuit Armoury removes any penalties for

    offensive hit and run attacks and grants a +10 bonus instead.

  • 7/23/2019 The Tau Fleet

    3/21

    TAU VOIDSHIPS

    Courier-class Merchant TransportHull: Transport

    Dimensions: 1.3 km long, 1.2 km at wings

    Mass: 7.4 megatonnes approx.

    Crew: 5,000 crew approx.Accel: 1.9 gravities max sustainable acceleration

    Observed in large numbers along the Canis Salient, these swift transports are akin to

    Imperial star clippers and operate much in the same way in support of the Tau fleet. The

    same vessel, or convoy, has been observed making relatively quick trips to deliver supplies

    to embattled Tau formations all along the salient. Lord Commander Ebongrave has declared

    a significant bounty for each destroyed Courier (or IlEmaar in the Tau tongue). However, a

    captured Courier will often be rewarded with a swift execution for fear of xenos

    contamination.

    Speed: 4 Manoeuvrability: +10 Detection: +10

    Void Shields: 1 Armour: 16 Hull Integrity: 35

    Morale: 100 Crew Population: 100 Crew Rating: Competent (30)

    Turret Rating: 1 Weapon Capacity: Dorsal 1 Space: 38

    Essential ComponentsSub-light engine, Transport Gravitic Drive, Void Shield Generator, Commerce Bridge, Crew Quarters, Life Sustainer, Sensor Array

    Supplemental ComponentsMain Cargo Hold (2):The Courier devotes most of its internal space for two impressively large cargo holds. Each hold, if full, provides 125

    Achievement Points for a Trade Objective. If looted, it will only grant half as much for any Trade Objectives but the full amount for any Criminal

    Objectives.

    Dorsal Railgun Battery: Using older generation railguns that have been refurbished with newer technologies, Couriers are able to use the batteries

    to act as defensive turrets. At the beginning of every turn, a Courier may forgo firing the Railgun Battery and instead use its Strength as its Turret

    Rating for the remainder of that round.

    Macrobattery Power Space SP Strength Damage Crit Rating Range

    Railgun 5 3 2 3 1d10+2 4 5

  • 7/23/2019 The Tau Fleet

    4/21

    TAU VOIDSHIPS

    Warden-class GunshipHull: Raider

    Dimensions: 1.1 km long, 1.8 km at wings approx.

    Mass: 3.5 megatonnes approx.

    Crew: 2,800 crew approx.Accel: 4.1 gravities max sustainable acceleration

    Though massing the same as many Imperial Escorts, the Warden-class Gunship is

    incapable of interstellar transit on its own. The Tau still lack efficient, miniaturized

    etherdrives to propel these vessels across the shallow edges of the Warp. These

    gunships act as escorts for the motherships that haul them with the use of massive

    Gravitic Sheaths, a technique many have attempted with mass conveyors and destroyers

    several times in the past. The Warden is more advanced than the Orca, and while mixed

    squadrons have been observed, the different acceleration profiles make any coordination difficult for the two gunships. The Wardens primary

    advantage is that its devastating Ion Cannon has a wide field of attack at the cost of a narrower range for its railgun batteries.

    Speed: 8 Manoeuvrability: +18 Detection: +15

    Void Shields: 1 Armour: 17 Hull Integrity: 35

    Morale: 100 Crew Population: 100 Crew Rating: Crack (40)

    Turret Rating: 1 Weapon Capacity: Prow 1,Dorsal 1 Space: 40

    Essential Components

    Sub-light engine, Void Shield Generator, Combat Bridge, Crew Quarters, Life Sustainer, Sensor Array

    Supplemental Components

    Prow Railgun Battery: The Wardens Railgun Battery is fixed to fire only into the forward arc.

    Dorsal Ion Cannon: The latest Tau Ion Cannon can fire at increased ranges than the ones found on the older Orca gunships.

    Macrobattery Power Space SP Strength Damage Crit Rating Range

    Railgun 5 3 2 3 1d10+3 4 6

    Lance Power Space SP Strength Damage Crit Rating Range

    Ion Cannon 10 4 3 1 1d10+3 3 7

  • 7/23/2019 The Tau Fleet

    5/21

    TAU VOIDSHIPS

    Orca-class GunshipHull: Raider

    Dimensions: 1.2 km long, 0.3 km abeam approx.

    Mass: 3.8 megatonnes approx.

    Crew: 3,000 crew approx.Accel: 1.9 gravities max sustainable acceleration

    A first generation Gunship initially encountered in previous conflicts with the Tau, the Orca was considered a capable enough escort then. Its

    limitations were not considered to be especially debilitating by Imperial Navy captains as its slow speed and limited agility made it the perfect

    escort. Only the limited traversing of the massive Ion Cannon, now probably considered obsolete in such a short amount of time, made the Orca

    less than effective. It still rate far higher amongst Imperial commanders than the supposedly superior Corvettes rushed out to replace battle losses.

    These obsolete ships now act as system pickets for Tau-held worlds, and most have undergone refits to bring their weaponry up to the Warden s

    standards. Few Orcas are deployed by the Tau in the Canis Salient in any offensive actions, devoting their Gravitic Hooks to carrying newer

    gunships.

    Speed:5 Manoeuvrability: +8 Detection: +10

    Void Shields: 1 Armour: 16 Hull Integrity: 32

    Morale: 100 Crew Population: 100 Crew Rating: Crack (40)

    Turret Rating: 1 Weapon Capacity: Prow 1,Dorsal 1 Space: 40

    Essential ComponentsSub-light engine, Void Shield Generator, Combat Bridge, Crew Quarters, Life Sustainer, Sensor Array

    Supplemental ComponentsSupply Bays: Built before the more rapid etherdrives, Orca gunships carried more supplies for the longer transits. Capturing these bays grants +50

    Achievement Points.

    Prow Ion Cannon: The Orcas Ion Cannon can only fire into the forward arc and has the Ion (2) special rule.

    Dorsal Railgun Battery: The Orcas Railgun Battery uses obsolete technology with reduced hitting power and range.

    Lance Power Space SP Strength Damage Crit Rating Range

    Ion Cannon 10 5 3 1 1d10+2 3 5

    Macrobattery Power Space SP Strength Damage Crit Rating Range

    Railgun 5 4 2 3 1d10+2 4 5

  • 7/23/2019 The Tau Fleet

    6/21

    TAU VOIDSHIPS

    Castellan-class EscortHull: Frigate

    Dimensions: 1.9 km long, 3.3 km at wings approx.

    Mass: 4.2 megatonnes approx.

    Crew: 12,000 crew approx.Accel: 4.4 gravities max sustainable acceleration

    The Castellan plagues the Canis Salient as a long-range patrol and raiding vessel.

    Imperial augurs of the Castellan shows an improved power plant compared to

    those Tau Escorts encountered only a few short decades ago and is far more

    compact. These ships are the smallest etherdrive-equipped ships the Tau field,

    and constantly harass Imperial shipping, threatening to destabilize corridors

    long thought safe and secure, at least from overt Tau attack. Lord Commander Ebongrave has also set aside bounties for the destruction of these

    ships, often in the hopes of entangling privateers and rogue traders into further lucrative service. The Castellan seems ill-named, at least in theJericho Reach where it often enters Imperial systems secretly and drops off supplies to insurrectionists.

    Speed: 8 Manoeuvrability: +15 Detection: +15

    Void Shields: 1 Armour: 18 Hull Integrity: 40

    Morale: 100 Crew Population: 100 Crew Rating: Competent (30)

    Turret Rating: 2 Weapon Capacity: Prow 1, Dorsal 1 Space: 40

    Essential ComponentsSub-light engine, Escort Gravitic Drive, Void Shield Generator, Combat Bridge, Crew Quarters, Life Sustainer, Sensor Array

    Supplemental Components

    Supply Bays: As a long range frigate the Castellan needs to carry more supplies than other Tau vessels. Capturing these bays grants +50

    Achievement Points.

    Prow Gravitic Launcher: This is a Strength 2 Torpedo Launcher with 16 Guided Plasma Torpedoes.

    Dorsal Railgun Battery: These railguns sacrifice hitting power for a 50% increase in their effective engagement range. Theyre bulky and require

    constant maintenance but prove to be comparable to many Imperial las-batteries overall.

    Macrobattery Power Space SP Strength Damage Crit Rating Range

    Railgun 7 5 2 4 1d10+2 4 9

  • 7/23/2019 The Tau Fleet

    7/21

    TAU VOIDSHIPSEmissary-class Light CruiserHull: Light Cruiser

    Dimensions: 2.7 km long, 3.2 km at wings approx.

    Mass: 12.7 megatonnes approx.

    Crew: 21,000 crew approx.

    Accel: 3.9 gravities max sustainable acceleration

    Insidious and perhaps more dangerous than an entire battlegroup of Tau warships,

    the Emissary light cruiser is purpose-built for diplomatic and exploration missions.

    On its own, it is roughly as powerful as most of the light cruisers it will meet in

    forays outside of Tau-controlled space even though Emissary light cruisers do not

    travel alone and instead bring a pair of Warden gunships to act as escorts. Rogue

    Traders have been aboard Emissary-class ships report a lack of opulence they found

    rustic but charming. Wise captains know not to mention the sighting of one of these

    vessels, instead relaying their location through various intelligence channels in the

    hopes that an Inquisitor or some other high-powered individual will know what to do. Less conspicuous commanders simply engage the Emissary

    and grudgingly come to respect its modest capabilities.

    Speed: 6 Manoeuvrability: +12 Detection: +15

    Void Shields: 1 Armour: 17 Hull Integrity: 60

    Morale: 100 Crew Population: 100 Crew Rating: Crack (40)

    Turret Rating: 2 Weapon Capacity: Prow 1, Port2, Starboard 2 Space: 55

    Essential Components

    Sub-light engine, Gravitic Drive, Void Shield Generator, Combat Bridge, Crew Quarters, Life Sustainer, Sensor Array

    Supplemental ComponentsStowage Bays: As a long range diplomatic ship the Emissary needs to carry more supplies than other Tau vessels. Capturing these bays grants +50

    Achievement Points.

    Diplomatic Quarters: Provides a +10 bonus on Social Tests for any negotiations conducted by the ships owner, and +50 Achievement Points to

    Trade, Criminal, or Creed Objectives.

    Deflector (3): A Gravitic wedge in front of the ship blunts enemy attacks. Reduce incoming damage towards the Prow by 3.

  • 7/23/2019 The Tau Fleet

    8/21

    TAU VOIDSHIPS

    Emissary-class Light Cruiser

    Supplemental ComponentsProw Launch Bay: Filled with Barracuda superiority fighters, many Emissary light cruisers are outfitted with this launch bay to facilitate landing

    operations and provide fighter cover for itself and its two gunships.

    Prow Gravitic Launcher: This is a Strength 3 Torpedo Launcher filled with 18 Guided Plasma Torpedoes.

    Port and Starboard Railgun Batteries: Due to the hull shape, weapons on the Port and Starboard fire to their respective arcs and also to the Fore

    arc.

    Port and Starboard Gravitic Hooks: Able to enclose one Gunship (usually a Warden) each within a Gravitic Sheath for faster than light travel. These

    serve no purpose during combat.

    Port and Starboard Ion Cannon: The Ion Cannon can fire to their respective arcs and also to the Fore arc.

    Fire Warrior Barracks: As each Emissary carries an Ethereal or senior Tau official, a special barracks has been built in these light cruisers to provide

    protection against boarding attacks and hit-and-run attempts to take or assassinate these individuals.

    Tracking Systems: Tracking systems allow more efficient sharing of telemetry with friendly vessels.

    Dalyth ConfigurationProw Launch Bay

    Port and Starboard Railgun Batteries

    Port and Starboard Gravitic Hooks

    Borkan ConfigurationProw Gravitic Launcher

    Port and Starboard Railgun Batteries

    Port and Starboard Gravitic Hooks

    Sacea ConfigurationProw Gravitic Launcher

    Port and Starboard Railgun Batteries

    (Range reduced to 6 VU)

    Port and Starboard Ion Cannon

    Macrobattery Power Space SP Strength Damage Crit Rating Range

    Railgun 6 5 2 4 1d10+2 4 9

    Lance Power Space SP Strength Damage Crit Rating Range

    Ion Cannon 11 5 3 1 1d10+3 3 7

  • 7/23/2019 The Tau Fleet

    9/21

    TAU VOIDSHIPS

    Protector-class CruiserHull: Cruiser

    Dimensions: 3.1 km long, 7.6 km at wings approx.

    Mass: 19.5 megatonnes approx.

    Crew: 29,000 crew approx.Accel: 2.1 gravities max sustainable acceleration

    Known as the Larshivrein the Tau tongue, the Protectors

    appearance decades ago shook complacent Imperial

    attitudes about our technological void superiority compared

    to this upstart empire. In just a few short decades the Tau

    Fleet has gone from converted commercial vessels to

    building true warships that can even challenge millennia-old

    mainstays like the Lunar-class cruiser. Though no Lunar has been recorded to lose in a one-on-one engagement with a Protector, these Tau cruisers

    always hunt in pairs and contain attack craft and superior point-defense so as to render Imperial torpedoes non-factors in any engagement.

    Speed: 4 Manoeuvrability: +10 Detection: +10

    Void Shields: 2 Armour: 17 Hull Integrity: 65

    Morale: 100 Crew Population: 100 Crew Rating: Crack (40)

    Turret Rating: 3 Weapon Capacity: Prow 2, Port 2, Starboard 2 Space: 70

    Essential ComponentsSub-light engine, Gravitic Drive, Void Shield Generator, Combat Bridge, Crew Quarters, Life Sustainer, Sensor Array

    Supplemental Components

    Stowage Bays: The Protectors stowage bays are greatly expanded for their role as the Tau Fleets main cruiser. Capturing these bays grants +100

    Achievement Points and will carry rare equipment.

    Deflector (4): A Gravitic wedge in front of the ship blunts enemy attacks. Reduce incoming damage towards the Prow by 4.

    Tracking Systems: Tracking systems allow more efficient sharing of telemetry with friendly vessels.

    There are two known configurations for the Protector. They are detailed on the following page.

  • 7/23/2019 The Tau Fleet

    10/21

    TAU VOIDSHIPS

    Protector-class Cruiser

    Supplemental ComponentsProw Launch Bay: This is a Strength 1 launch bay filled with Barracuda and Manta squadrons.

    Prow Gravitic Launcher: This is a Strength 5 Torpedo Launcher filled with 30 Guided Plasma Torpedoes.Prow Railgun Battery: This battery is treated as a Broadside though it only fires into the Fore arc.

    Port and Starboard Railgun Batteries: Due to the hull shape, weapons on the Port and Starboard fire to their respective arcs and also to the Fore

    arc.

    Port and Starboard Ion Cannon: The Ion Cannon can fire to their respective arcs and also to the Fore arc.

    Fire Warrior Barracks: Each Protector is itself protected by a loyal cadre of Fire Warriors especially trained to protect the ship. As the Tau have no

    need for armsmen to maintain morale and discipline, the Fire Warriors train constantly.

    Battlesuit Armoury: Several Protectors have been observed with expanded armories and delivery systems for Tau battlesuits. These elite Fire

    Warriors allow Tau commanders to engage in hit and run attacks on their own, a capability they seriously lacked until recently.

    Tolku Configuration

    Prow Railgun Battery

    Prow Gravitic Launcher

    Prow Launch Bay

    Port and Starboard Railgun Batteries

    Port and Starboard Ion Cannon

    Viorla Configuration

    Prow Railgun Battery (Strength reduced to 4)

    Prow Gravitic Launcher

    Prow Launch Bay

    Port and Starboard Railgun Batteries

    Port and Starboard Ion Cannon (Range increased to 10, can only

    fire into the Fore arc)

    Broadside Power Space SP Strength Damage Crit Rating Range

    Railgun 8 8 3 6 1d10+3 3 9

    Macrobattery Power Space SP Strength Damage Crit Rating Range

    Railgun 6 5 2 3 1d10+3 4 9

    Lance Power Space SP Strength Damage Crit Rating Range

    Ion Cannon 11 5 3 1 1d10+3 3 7

  • 7/23/2019 The Tau Fleet

    11/21

    TAU VOIDSHIPS

    Hero-class CruiserHull: Cruiser

    Dimensions: 4.5 km long, 0.4 km abeam approx.

    Mass: 19.5 megatonnes approx.

    Crew: 24,000 crew approx.Accel: 1.8 gravities max sustainable acceleration

    A product of the three-year long Damocles Gulf Crusade, the Larshiclass cruiser is the Taus attempt to match the venerable Lunar cruiser. The

    newer Protector is a more credible match, owing to the lessons learned in the Hero s failures. The ship is still in heavy use, having been mass-

    produced following the shock of Imperial naval superiority during the crusade. Hero cruisers can still be seen escorting convoys behind Tau lines.

    Their hulls, sometimes less than a century old, are already considerably obsolete compared with more modern designs.

    Essential ComponentsSub-light engine, Gravitic Drive, Void Shield Generator, Combat Bridge, Crew Quarters, Life Sustainer, Sensor Array

    Supplemental ComponentsDeflector (4): A Gravitic wedge in front of the ship blunts enemy attacks.

    Prow Gravitic Launcher: This is a Strength 6 Torpedo Launcher filled with 36 Guided Plasma Torpedoes.

    Prow Railgun Battery: The Hero cruiser has been updated with later-generation railguns.

    Port and Starboard Ion Cannon: The Ion Cannon can fire to their respective arcs and also to the Fore arc.

    Port and Starboard Launch Bays: This is a Strength 1 launch bay filled with Barracuda and Manta squadrons.

    Speed: 4 Manoeuvrability: +5 Detection: +12

    Void Shields: 2 Armour: 16 Hull Integrity: 60

    Morale: 100 Crew Population: 100 Crew Rating: Crack (40)Turret Rating: 3 Weapon Capacity: Prow 2, Port 2, Starboard 2 Space: 62

    Macrobattery Power Space SP Strength Damage Crit Rating Range

    Railgun 6 5 2 4 1d10+3 4 9

    Lance Power Space SP Strength Damage Crit Rating Range

    Ion Cannon 11 5 3 1 1d10+3 3 7

  • 7/23/2019 The Tau Fleet

    12/21

    TAU VOIDSHIPS

    Custodian-class BattleshipHull: Battleship

    Dimensions: 5.3 km long, 6.8 km at wings approx.

    Mass: 39.5 megatonnes approx.

    Crew: 44,000 crew approx.Accel: 1.5 gravities max sustainable acceleration

    Encountered in the decades following the Damocles

    Gulf Crusade, and well after the first Castellans and

    Protectors were observed (and destroyed), the

    Custodian is the Tau Empires attempt at a true

    battleship. There is no denying that the venerated

    Emperor-class battleship was an inspiration to the

    xenos, as the Custodian is built with multiple railgun

    batteries as its primary weaponry. Ion cannon were

    added almost as an afterthought, most likely to

    capitalize on the excess energy the ship generates.

    Most of its volume is occupied by massive hangars,

    allowing the Custodian to launch six squadrons at a

    time. Due to the hulls geometry, the port and

    starboard batteries can fire forward, allowing the

    Custodian to be equipped with multiple forward-firing

    gravitic launchers. This Tau ordnance can quickly break

    apart Navy squadrons even as the attack craft swat away attempts to intercept the ordnance. Thanks to its gravitic hooks, no Custodian has everbeen encountered without its own organic escorts, not to mention the squadrons of cruisers and frigates nominally attached to a battleship.

    Speed: 3 Manoeuvrability: +0 Detection: +10

    Void Shields: 3 Armour: 20 Hull Integrity: 90

    Morale: 105 Crew Population: 100 Crew Rating: Veteran (50)

    Turret Rating: 3 Weapon Capacity: Prow 1, Port 3, Starboard 3 Space: 110

  • 7/23/2019 The Tau Fleet

    13/21

    TAU VOIDSHIPS

    Custodian-class Battleship

    Essential ComponentsSub-light engine, Gravitic Drive, Void Shield Generator Array , Tau Fleet Bridge, Crew Quarters, Life Sustainer, Sensor Array

    Supplemental ComponentsProw Gravitic Launchers: This is a Strength 8 Torpedo Launcher with 64 Guided Plasma Torpedoes.

    Port and Starboard Railgun Broadsides: The Custodians broadside batteries can fire to their respective arcs and also to the Fore arc.

    Port and Starboard Ion Cannon: The Ion Cannon can fire to their respective arcs and also to the Fore arc.

    Port and Starboard Launch Bays: These are Strength 3 Launch Bays filled with Barracuda and Manta squadrons.

    Stern Gravitic Hooks (3): The Custodian carries its own escorts with it, in addition to a squadron of cruisers and frigates. Three Wardens can be

    carried by the Custodian.

    Supply Bays (2): The Custodians supply bays are massive and need constant replenishing. Capturing a single bay grants +100 Achievement Points

    and may be filled with rare xenotech.

    Fire Warrior Barracks: For a Fire Warrior to be stationed aboard a Custodian implies great trust in their capabilities and is usually the last step

    before being granted a battlesuit.

    Battlesuit Armoury: Custodians were built with battlesuits in mind, having access corridors throughout the ship specifically for the warmachines.This allows Custodians to engage in hit-and-run attacks, often to devastating effect due to the sheer number of battlesuits it carries. The armoury is

    sophisticated enough to fabricate new battlesuits as well.

    Ethereal Chambers: The dedicated berths for the Tau rulers and senior officers are considered one, though they too are segmented as the rest of

    their society. These chambers include meeting rooms and other amenities to facilitate planning and diplomacy.

    Fleet Bridge: The Tau Fleet Bridge grants +5 to Detection and Navigation Tests to any Tau ship within 20 VU.

    Tracking Systems: Tracking systems allow more efficient sharing of telemetry with friendly vessels.

    Broadside Power Space SP Strength Damage Crit Rating Range

    Railgun 8 8 3 6 1d10+3 3 10

    Lance Power Space SP Strength Damage Crit Rating Range

    Ion Cannon 11 5 3 1 1d10+3 3 10

  • 7/23/2019 The Tau Fleet

    14/21

    TAU VOIDSHIPS

    Explorer-class BattleshipHull: Battleship

    Dimensions: 7.3 km long, 0.8 km abeam

    Mass: 39.5 megatonnes approx.

    Crew: 61,000 crew approx.Accel: 1.3 gravities max sustainable

    acceleration

    Slow, bulky, and not the least bit suited

    for war, the Explorer is a battleship only in hull size. It was meant to be a mobile fleet base, replete with massive cargo bays and hangars to ferry

    smaller craft to facilitate the Taus expansion across the stars. For those who have fought the Tau, this vessel is a hated symbol for their quick

    prosperity and growth. Despite being made obsolete by several generations of rampant advances, the current Explorers in service are still easily

    and cheaply constructed and maintained, making them more akin to armed mass conveyors. The Mk XXIII VashyaExplorer is poorly armed but

    can launch an astounding eight attack craft squadrons at once. The newer Mk XXIV Borkanvariant halves the number of squadrons for the ability

    to rapidly launch a cloud of Tau missiles. The experimental Galdunis a variant of the Borkan, sacrificing ordnance for Ion cannon. All make use

    of three gravitc hooks to carry the older Orca gunships.

    Essential Components

    Sub-light engine, Gravitic Drive, Void Shield Generator Array , Tau Fleet Bridge, Crew Quarters, Life Sustainer, Sensor Array

    Supplemental Components

    Fleet Bridge: The Tau Fleet Bridge grants +5 to Detection and Navigation Tests to any Tau ship within 20 VU.

    Tracking Systems: A recent refit of the more current marks fitted the Explorer with these advanced systems.

    Stern Gravitic Hooks (3): The Explorer carries three Orca gunships as escorts.

    Supply Bays (3): The Explorer was originally built for peaceful exploration and commerce. Capturing a single bay grants +100 Achievement Points

    and may be filled with rare xenotech.

    Senior Officer Quarters: Though not as resplendent as some Imperial flag officersquarters, these are luxurious compared to the Spartan standard

    aboard an Explorer. This grants +5 to Command Tests.

    Speed: 3 Manoeuvrability: -5 Detection: +10

    Void Shields: 1 Armour: 18 Hull Integrity: 80

    Morale: 100 Crew Population: 100 Crew Rating: Crack (40)

    Turret Rating: 3 Weapon Capacity: Prow 1, Port 2, Starboard 2 Space: 100

  • 7/23/2019 The Tau Fleet

    15/21

    TAU VOIDSHIPS

    Explorer-class Battleship

    Supplemental ComponentsProw Gravitic Launchers: This is a Strength 8 Torpedo Launcher with 64 Guided Plasma Torpedoes.

    Prow Railgun Battery: The Explorers Railgun Battery is treated as a Broadside.

    Port and Starboard Ion Cannon: The Ion Cannon can fire to their respective arcs and also to the Fore arc.

    Port and Starboard Launch Bays: These are Strength 2 Launch Bays filled with Barracuda and Manta squadrons.

    Fire Warrior Barracks: The Borkan variant makes use of a contingent of Fire Warriors to enhance their defense against boarding actions as manyare deployed closer to the Black Reef in the Canis Salient.

    Vashya Configuration

    Prow Railgun Battery

    Port and Starboard Launch Bays

    Port and Starboard Launch Bays

    Borkan Configuration

    Prow Railgun Battery

    Prow Gravitic Launchers

    Port and Starboard Launch Bays

    Fire Warrior Barracks

    Galdun Configuration

    Prow Railgun Battery

    Prow Gravitic Launchers (Strength 4 with

    only 32 Torpedoes)

    Port and Starboard Ion CannonPort and Starboard Launch Bays

    Fire Warrior Barracks

    Broadside Power Space SP Strength Damage Crit Rating Range

    Railgun 8 8 3 6 1d10+3 3 10

    Lance Power Space SP Strength Damage Crit Rating Range

    Ion Cannon 11 5 3 1 1d10+3 3 10

  • 7/23/2019 The Tau Fleet

    16/21

    TAU VOID STATIONS

    Sentry-class Security OrbitalHull: Small Void Station

    Dimensions: 0.6 km tall, 0.4 km radius approx.

    Mass: .75 megatonnes approx.

    Crew: 100 crew approx.Accel: Station-keeping

    Found only in systems well behind the Tau frontline, the Sentry security orbitals are small, permanent

    void stations meant to operate in groups to provide planetary defense. Each one is a massive

    communications node, providing intrasystem comms for Tau citizens and subjects, not to mention the

    military. Paired with very sensitive Tau sensors, a single Sentry can provide telemetry for entire squadrons without being overburdened. Each is

    relatively well-armed and armoured and more than one Imperial frigate has fatally underestimated the threat a Sentry poses.

    Speed: - Manoeuvrability: - Detection: +15

    Void Shields: 1 Armour: 18 Hull Integrity: 40

    Morale: 100 Crew Population: 100 Crew Rating: Competent (30)

    Turret Rating: 3 Weapon Capacity: Keel 2 Space: 40

    Essential Components

    Station engine, Void Shield Generator, Command Bridge, Crew Quarters, Life Sustainer, Sensor Array

    Supplemental Components

    Tracking Systems: Tracking systems allow more efficient sharing of telemetry with friendly vessels. Range extended to 5 VU instead of 2 VU.

    Choose any two of the following for the Keel slots:

    Railgun Batteries

    Ion Cannon

    Macrobattery Power Space SP Strength Damage Crit Rating Range

    Railgun 6 5 2 4 1d10+3 4 9

    Lance Power Space SP Strength Damage Crit Rating Range

    Ion Cannon 11 5 3 1 1d10+3 3 7

  • 7/23/2019 The Tau Fleet

    17/21

    TAU VOID STATIONS

    Kor Caste Orbital CityHull: Medium Void Station

    Dimensions: 5.1 km tall, 9.4 km radius approx.

    Mass: 25 megatonnes approx.

    Crew: 100,000 crew approx.Accel: Station-keeping

    A civilian pattern of orbital hab, it is far less armed and

    protected than other stations. The Kor Caste Orbital City is a

    prime military target specifically for this reason: the

    destruction of one can eliminate entire generations of

    experienced Tau voidfarers, merchants, and technical

    personnel not to mention the effect on morale. Lord

    Commander Ebongrave greatly rewards rogue traders, free

    captains, even pirates for the location of one of these orbital

    cities. Few, however, boast openly about their part in the

    destruction of one of these stations knowing that Tau agents

    are more than eager to make an example of them for their

    part in the atrocity. Each orbital city is well protected with ringed layers of defenses. So far, the few orbital cities that have been destroyed in raids

    required the use of multiple nova cannon to crack its still-heavy shielding and armour.

    Speed: - Manoeuvrability: - Detection: +15

    Void Shields: 3 Armour: 20 Hull Integrity: 100

    Morale: 100 Crew Population: 100 Crew Rating: Veteran (50)Turret Rating: 4 Weapon Capacity: Keel 6 Space: 100

    Essential Components

    Station engine, Void Shield Generator Array, Commerce Bridge, Multiple Crew Quarters, Multiple Life Sustainers, Sensor Array

  • 7/23/2019 The Tau Fleet

    18/21

    TAU VOID STATIONS

    Kor Caste Orbital City

    Supplemental ComponentsTracking Systems: Tracking systems allow more efficient sharing of telemetry with friendly vessels. Range extended to 5 VU instead of 2 VU.

    Arboretum Rings: These natural preserves are well-kept, open park spaces filled with flora from a dozen different worlds. Their thin observation

    panels makes them prime ingress points for hit-and-run attacks.

    Commerce Decks: Entire levels of the station are given over to commerce, trade, and diplomacy between members of the Tau Empire.

    Cargo Bays: Anywhere from 6 to 18 separate main cargo holds can be found in an orbital city. Each is worth +150 Achievement Points.

    Forges: A void station of this size has a manufacturing capability to keep a small sub-fleet operational, provided it is supplied with resources.

    Everything from construction tools to voidship components can be made here.

    Sheath Docks: These gravitic hooks function as docks for intrasystem craft. Orbital cities are usually protected by three Warden gunships at all

    times. Older cities may still retain their Orca escorts.

    Gravitic Drive: Some orbital cities have been created to use modular gravitic drives, allowing it some strategic mobility. This explains why severalorbital cities suddenly sprang up around the Black Reef decades ago where it took the Tau years to construct even a new one using local resources.

    Choose any six for the Keel slots:

    Gravitic Launchers: This is a Strength 4 Torpedo Launcher with 32 Guided Plasma Torpedoes.

    Railgun Batteries: An orbital city has the space and power to fire multiple battleship-grade railguns.

    Ion Cannon: Ion Cannon are not preferred defensive weapons for orbital cities, despite the damage they can deal.

    Launch Bays: These are Strength 2 Launch Bays filled with Barracuda and Manta squadrons.

    Broadside Power Space SP Strength Damage Crit Rating Range

    Railgun 6 5 3 4 1d10+3 3 10

    Lance Power Space SP Strength Damage Crit Rating Range

    Ion Cannon 11 5 3 1 1d10+3 3 10

  • 7/23/2019 The Tau Fleet

    19/21

    TAU PROTOTYPES

    HOLLOWSUN WARHEADS

    Using esoteric knowledge about the state of matter at its most

    energetic, these so-called Hollowsun warheads are beginning to

    replace the shoals of plasma missiles fired by Tau gravitic launchers.

    These are MeltaTorpedoes that have the Blastquality, affecting two

    Components on a Critical Hit roll of 1-2.

    ECLIPSEWIND WARHEADS

    The Taus scientists and engineers have become voracious archeotech

    hunters, seeking answers to problems theyve recently encountered

    in the lost knowledge of Mankind. Though flattering, it is incredibly

    dangerous as the Tau have been able to reach near-parity with

    current Imperial technology in such a short amount of time. These

    have the Tearingand the Disruptive (5)qualities.

    SQUID ASSAULT BOAT

    A radical departure from current Tau doctrine, the Squid Assault Boat

    was an attempt by the Earth Caste to recreate drop pod technology

    but with a larger frame. It was only successful in that battlesuited

    soldiers managed to survive the ordeal, most of the time. It has since

    been repurposed into a void-only assault craft, carrying droves of

    drones. A Squid Assault Boat Squadron allows a Tau ship squadron to

    launch hit and run attacks.

    LANTERN MUNITIONS

    Another attempt to upsize the Marker Light technology and

    philosophy used by Tau Fire Warriors, Lantern Munitions deal no

    damage but instead drill into the hull and broadcast their location to

    friendly units. Railguns and Gravitic Launchers may fire Lantern

    Munitions. Re-roll any misses and reduce Critical Ratings by 1 for as

    many rounds as hits.

    PULSE MACROBATTERY

    The Tau are beginning to deploy a macro-scale version of their near

    ubiquitous plasma pulse weapons. Examples of ancient human

    plasma technology have accelerated the weapons development. If

    the Tau ever solve the crippling power requirements, or manage to

    apply their macro-scale solutions to their handheld weaponry, the

    power of balance may forever shift in favour of the xenos.

    Pulse Macrobatteries have the Blastand Volatile(3) qualities.

    DARKSTAR WARHEADS

    Utilizing neutron pulses to kill biological crew, the Tau have sparingly

    used these weapons to eliminate resistance to their growing rule.

    They are used far more frequently in void combat. Treat them as

    Plasma Torpedoes but any damage dealt is done only to the Crew

    Population and Morale.

    ARKA MACROBATTERY

    An ion beam weapon initially encountered as an intersystem

    superweapon, the ArKa Macrocannon have been observed on ships

    fighting Tyranids, and Orks to a lesser extent. Void shields completely

    block its effect, but armour (or clouds of spores) seem to do little toblock the ion beam.

    ArKa Macrobatteries have the Ethereal (5)quality. It cannot damage

    void shields.

    Power Space Strength Damage Crit Rating Range

    11 5 4 1d10+4 4 8

    Power Space Strength Damage Crit Rating Range

    11 5 3 - - 12

  • 7/23/2019 The Tau Fleet

    20/21

    TAU PROTOTYPES

    CYCLIC ION CANNON

    Only rumours of a cruiser-sized Tau ship rapidly firing a spinal-

    mounted ion cannon exist at the moment. The description from

    multiple and somewhat reliable sources are all consistent, as if a ship

    was built around a weapon that bears a strong similarity to the Cyclic

    Ion Blasters Tau battlesuits use on the ground.

    A Cyclic Ion Cannon is a Lancethat has the Ion (3)and Pulsar (3)

    qualities. It can only be mounted on Cruiser-sized hulls or larger, and

    only in a Prow mount. Critical hits to the weapon will also trigger a

    Fire! critical hit.

    STARKNIGHT BATTLESUIT

    Unconfirmed reports of Tau battlesuits engaging in high speed

    maneuvers and performing unassisted hit-and-run attacks has caused

    more than one Imperial officer nightmares. The Sidonia Gulf in the

    Canis Salient seems to be the primary source of these rumours. The

    Navy has dispatched several frigates to scout the region, though none

    have yet encountered the Starknights.

    A Starknight is a hybrid Fighter and Assault Craft. When used as a

    Fighter halve its Craft Rating to +5.

    DRONE CLOUD

    The Tau seem eager to learn, even if it is from the ghastliest races in

    the galaxy. The Tyranids spore clouds provide a layer of organic

    defenses that the Tau believe they can replicate via technology. This

    is one way they hope to overcome their limits with void shield

    technology. There are multiple Drone nests embedded into a Cruiser

    or larger vessel, automated manufactoria that repair or assemble

    drones as directed. They remain attached by gravitic tethers to each

    other and to their mothership, reducing Manoeuvrability by 5.

    At the start of every turn, a ship with a functioning Drone Cloud can

    choose to increase its Void Shields by 1, increase its Turret Rating by

    50% (rounded up), or boost Detection by 1d10. The effects last until

    the start of the ships next turn.

    IRIDIUM PLATING

    Most Tau voidships are under-armoured when compared to Imperial

    vessels. Iridium plating is available as an upgrade to certain vessels,

    namely Emissary-class light cruisers and Custodian-class battleship.

    This requires the sacrifice of 2 Space and 5 Manoeuvrability to

    improve Armour by 1 and increase the number of hits required for a

    Critical Hit by 1.

    KROOT WAR PARTIES

    An alternative to the costly and resource-intensive Battlesuit

    Armoury, several Tau ships have been reported transporting Kroot

    expressly for the purposes of launching hit and run attacks. One

    Castellan even engaged in a boarding action against the Sword-class

    frigate Hilbracht, seizing the ship after several hours of close-in

    fighting. Kroot War Parties allow Tau ships to engage in boarding

    actions and hit and run attacks with a -10 penalty.

    Power Space Strength Damage Crit Rating Range

    18 10 1 1d10+3 4 8

    Craft Rating Speed Squadron Size Range

    +10 10 24 4

  • 7/23/2019 The Tau Fleet

    21/21

    TAU PROTOTYPES

    Merchant-class CruiserHull: Light Cruiser

    Dimensions: 4.1 km long, 0.4 km abeam approx.

    Mass: 17.5 megatonnes approx.

    Crew: 22,000 crew approx.Accel: 2.1 gravities max sustainable acceleration

    The IlFannorcruiser was the primary cruiser encountered during the Damocles Gulf Crusade and were destroyed en masse during that conflict.

    The Tau, persistent as they are, have continued to make modifications to this class, applying several lessons learned from salvaged Imperial hulls

    and the Hero-class cruiser. Merchant-class cruisers encountered in the Canis Salient are built with STC-inspired construction methods, making them

    especially hated by the Adeptus Mechanicus for the defilement of human knowledge. Navy commanders report that the new Merchants are more

    akin to light cruisers than full ones, having encountered many undertaking long patrols, once again mimicking human practices. These new ships

    have been observed utilizing experimental Tau weaponry and are considered prime targets for capture (or destruction).

    Essential Components

    Sub-light engine, Gravitic Drive, Void Shield Generator, Combat Bridge, Crew Quarters, Life Sustainer, Sensor Array

    Supplemental ComponentsDeflector (3): A Gravitic wedge in front of the ship blunts enemy attacks.

    Auxiliary Power Cores (2): These provide power to the Merchants new weaponry and each has the Volatile (5)quality.Prow Pulse Macrobattery: Merchants are being used as test-beds for the experimental Pulse Macrocannon.

    Port and Starboard Ion Cannon: The Ion Cannon can fire to their respective arcs and also to the Fore arc.

    Supply Bays: Despite the mass and volume occupied by the new weapons, a Merchant still has cavernous spaces that most Tau crews put to use tostore supplies. Capturing these bays grants +100 Achievement Points.

    Speed: 5 Manoeuvrability: +8 Detection: +10Void Shields: 1 Armour: 17 Hull Integrity: 60

    Morale: 100 Crew Population: 100 Crew Rating: Crack (40)

    Turret Rating: 2 Weapon Capacity: Prow 1, Port 1, Starboard 1 Space: 65

    Macrobattery Power Space SP Strength Damage Crit Rating Range

    Pulse 11 5 3 4 1d10+4 4 8

    Lance Power Space SP Strength Damage Crit Rating Range

    Ion Cannon 11 5 3 1 1d10+3 3 7