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  • 8/8/2019 The State of Online Communities - www.socialmedismodus

    1/52

    Studying community performance, member

    engagement and social media integration of

    Americas top brands

    November 2010

    The State of Online

    Branded Communities

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    Copyright 2010-2012. All Rights Reserved. Communications Blueprints, L.L.C. All copyrighted and trade-marked material presented herein is the sole property of Communications Blueprints, L.L.C. (d/b/a ComBlu)

    Table of Contents

    Introduction...3Community with Purpose... 3

    Key Insights....4

    Strategic Conclusions...5Good News.... 5

    Key Findings...6Social Experimentation Most Prevalent 6

    Evolving Ideas About Community.. 7

    The High Performers...8

    The Contenders..9

    The Low Performers.... 9

    Missed Opportunities...10Advocates Still Ignored.......10

    Additional Missed Opportunities11

    Selected Findings..12Best Practice Use.13

    Best Practices by Industry.14

    Activity Level and Social Media Integration..15

    Industry Scores....17

    Industry Detail18Automobile....18

    Travel and Hospitality..20

    Entertainment...22Gaming......24

    Banking and Financial Services..26

    Insurance..28

    Healthcare and Pharmaceutical...30

    Retail.32

    Consumer ProductsPackaged Goods...34

    Consumer ProductsBeverage....36

    Technology and Consumer Electronics..38

    Telecommunications..40

    Appendix42

    Methodology ...42Brand Score Methodology...44

    List of Best Practices.45

    Company Scores..46

    Community Sites Reviewed.48

    Glossary.50

    Contact Info....52

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    Copyright 2010-2012. All Rights Reserved. Communications Blueprints, L.L.C. All copyrighted and trade-marked material presented herein is the sole property of Communications Blueprints, L.L.C. (d/b/a ComBlu)

    Online branded communities have three primary purposes:

    Feedback, Advocacy and Support.

    Each of these community pillars requires different ways of

    engaging and activating stakeholders. Engagement tactics,

    rewards and recognition approaches, community design and

    voice and member experience will vary from pillar to pillar.

    ComBlus second annual State

    of Online Branded Communi-

    ties study closely examines

    the community and social mar-

    keting programs of 78 compa-

    niesall of which are major

    brandsacross 12 industries.

    We joined and evaluated 241

    communities, comprising a mix

    of feedback, advocacy and

    support communities. One of

    our major goals was to gain

    firsthand experience with how

    these communities engage and

    interact with their members.

    Specifically, our research assesses the brands effective-

    ness in:

    Providing a meaningful experience for members. Integrating their brand strategies across multiple com-

    munities and social media.

    Applying best practices to strengthen customer en-gagement.

    As companies move from an experimentation phase to amore cohesive, disciplined approach to social marketing,

    their performance in these three areas becomes even

    more critical to their success. The new normal for mar-

    keters is to prove the business value of every program and

    maximize the return of every dollar spent. The design of

    community marketing programs must deliberately follow a

    best practices road map and generate business intelli-

    gence that provides a diagnostic for maximizing impact

    and return on investment (ROI).

    According to Francois Gossieaux, partner of Human 1.0

    and author ofThe Hyper-Social Organization,

    Companies realize that to successfully engage with em-

    ployees, customers, prospects and detractors, you need

    to go where they congregate and embrace a federated

    approach to community. Yet many companies are still

    barely out of the pilot stage when it comes to overall

    social engagement programs. According to the 2010

    Tribalization of Business Study, which surveyed 300

    companies, 54% of their online communities were less

    than a year old, and only 13% were older than three

    years. A whopping 96% planned to equal or increase

    2010 budget levels for social marketing initiatives.

    Matching social engagement strategy to business objec-

    tives and optimizing return on social marketing invest-

    ments is more crucial than ever.

    Introduction

    To succeed, brands must understand how to apply best

    practices appropriate to each pillar. This will generate

    deeper, more sustained member engagement and enable

    brands to accomplish their specific community goals.

    As companies become more experienced with social engagement, their approachesand processes evolve beyond the confines of a single online-sponsored community and

    extend broadly across the cloud.

    Community With Purpose

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    Copyright 2010-2012. All Rights Reserved. Communications Blueprints, L.L.C. All copyrighted and trade-marked material presented herein is the sole property of Communications Blueprints, L.L.C. (d/b/a ComBlu)

    While this years study uncovers significant positive mo-

    mentum in the adoption of best practices, no brand

    scored in the highest quartile (50 or more points).We were surprised that fewer than 40%

    of the communities we joined have any

    kind of rewards or recognition program.

    Microfamedefined as a members

    status within the communityis one of

    the key drivers for sustaining participa-

    tion. In addition, a best-in-class reputa-

    tion management tool will allow the community man-

    ager to mine member actions for deep strategic insights.

    For example, they could identify the most influential orhighest contributing members and understand how they

    engage compared to members in other segments. A

    reputation management system also provides guidance

    on how to move members from one activity or contribu-

    tion level to the next and can enhance a companys

    member recruitment and engagement activities.

    Nearly half of the communities we studied

    still have no active community manager

    visible as the face of the brand. Thismisses a huge opportunity to personalize

    the brand and create a human connection.

    One of the reasons people join branded

    communities is to feel part of the team.

    The community manager serves as a

    "coach, providing a go-to touchpoint for people who

    have questions and ideas or want deeper insights into

    the brands mission or game plan.

    A few of the brands in our study are creating communi-ties across all three pillarsFeedback, Advocacy and

    Supportbut a vast majority focus on Advocacy. The

    brands that focus on support tend to be among the high-

    est scoring communities; these communities are the

    most mature and have evolved consistently over time.

    The lowest scoring communities provide no real path

    to engagement. They tend to have a Social Web model

    that allows some interaction with content, but pro-

    vides few ways to connect with peers, build on the

    thoughts or ideas of others or provide any

    feedback.

    In contrast, the High Performers (brands

    scoring 35 or more points), provide highly

    customized, meaningful experiences to

    members. They push content aligned with

    both the information provided by members during the

    profiling process and their actions in the community,

    thus making their experiences better over time. These

    High Performers allow members to bookmark content,

    challenges, activities and aggregated content from

    other sites. Some provide a traveling navigation bar

    that lets the experience follow them. Sears is one

    example of this.

    As the social ecosystem expands and more people use

    engagement as a normal part of their lives, brands

    need to excel at adjusting in real time. They need proc-

    esses for knowing and understanding not just how the

    brand is being talked about, but how and when to re-

    spond. If activated properly, community members

    become the face and voice of the customerand ulti-

    mately of the brandacross the social cloud. Brands

    that figure this out and apply discipline to this process

    will be rewarded with higher loyalty, deeper customer

    affinity and increased lifetime value.

    Introduction

    Engagementis a process that builds upon theactions, feedback and interests of community mem-

    bers. It is dynamic and organic and requires more

    than the creative execution of viral campaigns.

    Key Insights

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    Copyright 2010-2012. All Rights Reserved. Communications Blueprints, L.L.C. All copyrighted and trade-marked material presented herein is the sole property of Communications Blueprints, L.L.C. (d/b/a ComBlu)

    Social marketing is growing up. Last year, fewbrands in our study exhibited any evidence ofan integrated approach to social engagement. Many

    communities were built around multiplebut unre-

    latedviral or online campaigns. They seemed less

    about long-term customer engagement and more about

    trying the latest social tools or applications.

    This year, the number of brands with a cohesive ap-

    proach to social engagement increased significantly.

    Many brands seem to be adopting a Center of Excellence

    (COE) orientation with a consistent use of best practices

    across all of their social assets.

    In addition, many companies are standardizing to a sin-

    gle community platform to facilitate tighter integration

    between properties. This also allows for a single login

    and the ability to reward points wherever the member is

    engaging, and prevents gateway confusion.

    Brands are doing a much better job delivering di-verse engagement experiences by providing mem-

    bers with multiple ways to participate. The use of

    strategically aligned engagement tools nearly tri-

    pled, growing from 28% to 76%.

    Communities with the highest activity levels tendto focus on a specific need or interest. Those with

    creative engagement tools, but no clear mission,

    have less activity.

    Gaming and Entertainment industries have themost active communities, followed by Insurance,

    Technology and Telecommunications. With the

    exception of Insurance, these are also the highest

    scoring industries overall.

    Our research also found much greater integration be-

    tween a brands sponsored community site and its

    other social assets such as Facebook, Twitter and You-

    Tube. However, only 61% of brands offer sharing func-

    tionality, which limits members abilities to be catalysts

    for community growth and content syndication.

    Strategic Conclusions

    We found plenty of other encouraging news in this

    years study.

    The percentage of brands exhibiting a Cohesive Strat-

    egy increased from 20% to 33%. The number of com-

    panies that are High Performers (scoring 35 or more

    points) jumped from 11% to 33%. This is a strong indi-

    cator that brands are learning and applying a more

    focused and disciplined approach to their social assets.

    Activity levels in online communities are also signifi-

    cantly higher. This is the expected outcome when com-

    munities give members more ways to contribute and

    connect with each other; reward their actions; show-

    case accomplishments of high performing members;

    and provide topical information on whats new and

    exciting. Each of these best practices has higher adop-

    tion rates in this years study, with some brands show-

    ing a three to four times increase over last year.

    Good News

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    Social Experimentation remains the most common type of

    community marketing category, with the percentage re-

    maining virtually the same as last year. Thirty-five of the

    78 brands we reviewed lack a long-term engagement ap-

    proach and instead use a series of one-off social cam-

    paigns. These brands have little integration across their

    social assets and appear to have social ADD.

    Evidence of a Cohesive Strategythe second most preva-

    lent categoryjumped to 33% this year from 20% last

    year, which means that 25 brands are taking a more disci-

    plined approach to deploying and managing their spon-

    sored online communities. A key indicator of this shift is

    the higher percentage of brands with tight integration be-

    tween all of their social assets.

    The Community Overload category decreased from 9% to

    5%, and the Community Ghost Town category dipped from

    24% to 15%, which is another positive sign. Clearly, the

    brands still in the Community Ghost Town category need

    to move beyond a build it and they will come mentality.

    These brands use the fewest best practices and exclude

    many that would encourage return visits and long-term

    engagement.

    Key Findings

    Overall Classification 2009 vs. 2010

    Social Experimentation Most Prevalent

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    The Opportunistic Community

    This is an example of a more narrow

    view of community and social engage-

    ment. We see a growing use of interac-

    tive campaigns that embed community

    elements. By design, these have a

    short shelf life, since they are part of a

    larger marketing campaign or issue

    management initiative.

    Many brands do not sunset obsolete or short-termcommunities and do not migrate members to

    more current platforms or programs. These aban-

    doned communities appear to be ghost towns,

    even if they were once robust social assets.

    A more effective strategy is to host these cam-paigns within a long-term engagement commu-

    nity. This allows for fresh content and recruitment

    for the community, eliminates the need to sunset

    a short-lived campaign and provides a way to

    maintain engagement once the campaign ends.

    The Facebook Community

    Many brands are using Facebook

    exclusively as their community

    site, but few are doing so strategi-

    cally. Many use the out-of-the-

    box Facebook functionality and

    simply push content and contests

    to their walls and hope lots of fans like them. To be

    effective, brands need to add true community func-

    tionality and provide deeper engagement for Facebook

    to be considered a real community site.

    One example of a brand getting community righton Facebook is JPMorgan Chase. Its Chase Com-

    munity Giving program has a reputation manage-

    ment system that awards points and badges for

    participation.

    Key Findings

    Our research shows that brands have varying con-

    ceptssome expansive, some narrowabout what

    community means.

    The Community Without Walls

    This type of community reflects a more global strategy

    for social engagement. Brands that

    adopt this approach engage stake-

    holders through conversations, com-

    munities, apps, tools and relevant con-

    tent across the social ecosystem, in

    addition to offering a community ex-

    perience on a branded or sponsored site. Typically, the

    sponsored community site serves as a conversation hub

    for social engagement. The impetus for such a concept

    is the recognition that stakeholders want to engage

    where it is easy and convenient for themnot the

    brand. They want the experience to come to them and

    not be tied to one platform or device to participate.

    Most brands still are only rewarding actions withinits online community instead of across the ecosys-

    tem. While integration with social media is higher

    this year, members reputations and badges do not

    follow them from property to property.

    Lack of universal logins and integrated reputationmanagement systems make it difficult to aggregate

    overall contribution and actions.

    Even worse, many brands with multiple communi-ties require registration at each site and do not rec-

    ognize logins across their own communities.

    Evolving Ideas About Community

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    Key Findings

    Only 11% of the brands we reviewed last year scored

    the 35 or more points needed to qualify as a High Per-

    former. This year, 33% of brands are High Performers

    a significant jump. Although no brand has yet to break

    the 50-point barrier needed to become Stellar Perform-

    ers, American Express (48 points) and EA (47 points)

    came close.

    All Top 10 performing brands are in the Cohesive Strat-

    egy category and have the highest percentage of best

    practice adoption. Two of last years top performers

    make this years listSears and AT&Twhile two oth-

    ers in last years Top 5Sony and Best Buydid not

    make this years Top 10.

    A few High Performers are also on the most improved

    list, including Verizon (11 in 2009 to 44 in 2010), Ameri-

    can Express (20 to 48) and Hewlett-Packard (16 to 45).

    It is interesting that last year both Hewlett-Packard and

    Verizon were two of the lowest scoring brands.

    Verizon totally revamped its support forums as arobust community and vastly improved the com-

    munity experience.

    When we scored last years study, Hewlett-Packardhad yet to launch its integrated community strat-

    egy in North America.

    The High Performers

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    Key Findings

    An additional 16 brands not in our Top 10 list still

    scored 35 or more points. Of the 16 Contenders, 11place in the Cohesive Strategy category. Only NBC and

    Kraft are in Social Experimentation, and Microsoft

    again shows signs of Community Overload.

    Six brands just miss the High Performer category: Ap-

    ple (34), Pepsi (33), JPMorgan Chase (33), Best Buy

    (32), Ubisoft (32) and Food Network (32).

    The high number of High Performers indicates amove toward a more disciplined approach to so-

    cial engagement.

    Most of these brands adopt the best practices thatlead to deeper and more sustained engagement.

    70% of the ten lowest scoring brands are Ghost Towns.

    The Retail industry has the highest percentage (44%)

    of brands among the ten lowest scorers, but also has

    one brandSearsin the Top 10.

    As would be expected, the lowest scoring brands em-

    ploy few high impact best practices and exhibit little

    commitment to actually engaging with registered

    members.

    The Contenders

    The Low Performers

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    Missed Opportunities

    This positive momentum notwithstanding, brands are still

    missing opportunities to engage with and learn from

    their stakeholders.

    As we found last year, brands still do not typicallyacknowledge the feedback they receive. Sometimes

    a brand representative participates in forum discus-

    sions, but comments, insights and feedback of the

    community are rarely aggregated and discussed.Obviously, the Feedback communities do this best,

    but even their members often have no way of know-

    ing whether their ideas were ever considered or if

    their contributions were relevant.

    Most brands are still not customizing the engage-ment experience, despite the increasing use of profil-

    ing tools. No quid pro quo exists for members who

    want relevant content and engagement in return for

    providing extensive information about themselves,their interests and their preferences.

    Only 20% of the scored communities have a visible advo-

    cate or expert groupa huge missed opportunity for

    their brands. Advocates rep-resent the voice of the cus-

    tomer, possess deep affinity

    for the brand, will actively

    recruit others and are prolific

    contributors.

    Gaming, Technology andTelecommunications industries have the highest

    percentage of communities with visible advocates.

    These industries have a sophisticated supportcommunity model that relies on customer ex-

    perts to answer questions and provide content.

    It is important to note thatsome brands engage their

    advocates in private commu-

    nities that are not always

    visible to the average or new

    community member. Even

    when this is the case, the

    content and output of the

    advocates should be aggre-

    gated throughout a brands

    social assets. A good model of

    this is Microsofts private advocate community, The

    Clubhouse, where advocates create user-generated

    content (UGC) and rate the contributions of other

    advocates. The highest rated content is broadly syn-

    dicated to marketing and product websites, mass

    social media such as Facebook and MySpace and

    partner sites. (Full disclosure: The Clubhouse is a

    ComBlu client.)

    Advocatesare the 6% to 8% of a brands stakeholders whoare most passionate about its product, service or mission.

    They serve as a catalyst for community building by socializing

    content, ideas, apps and other engagement tools throughout

    their personal networks.

    Advocates Still Ignored

    Missed Opportunities

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    Like other entertainment brands, NBC lets

    its show-based communities go fallow dur-

    ing the off-season. For example, The Big-

    gest Loser League is robust and active dur-

    ing the season, but the community manager does not

    refresh content, tools or activities in the off-season.

    ABC, by contrast, maintains active engagement for its

    show, Modern Family, throughout the year, primarily

    through an active Facebook page. (Note: ABC was not

    part of our study sample.)

    Many brands in the consumer product

    space have not yet adopted a Center of

    Excellence approach across their multiple social as-

    sets. Although General Mills communities generally

    have high activity levels, many lack significant return

    motivators and practices that can generate deep en-

    gagement. In addition, the brand misses the opportu-

    nity to provide access across properties with a single

    login. By contrast, Kellogg makes it easy to participate

    across its brands with a central profile and login called

    its All Access K Pass.

    Overall, Travel and Hospitality is a low

    scoring industry. While Marriott has

    the highest industry score, it is still five points shy of

    being in the High Performer category. Integrating

    more tightly with social media and providing more

    ways for members to interact will lead to better com-

    munity experiences. In addition, Marriott maintains

    no visible presence in its Ask/Answer section, leaving

    this task entirely to the community. People join

    branded communities because they want interaction

    with the brand as well as other members.

    Even high scoring brands have

    room for improvement. Humana

    has some great communities, but would benefit if

    they shared more cohesive, integrated rewards and

    recognition programs. In addition, the brand could

    explore integration with offline events for even

    greater impact.

    Missed Opportunities

    Some brands can improve their performance with

    some strategy refinements.

    Additional Missed Opportunities

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    Selected Findings

    This year, we added ten best practices to our scorecard. These

    are indicators of more disciplined approaches to social engage-

    ment and enable brands to develop more meaningful relation-

    ships with their customers. Some highlights include:

    Welcome message makes new members feel appreci-

    ated, wanted and oriented within the community. It helps en-

    sure a return visit, and ultimately, higher engagement. This

    was present in almost 50% of communities.

    Connection to offline engagement helps extend

    the brand experience both online and offline. The community

    experience can make offline activities more successful. Follow-

    ing offline events, the community can gather feedback, share

    the event experience in a variety of ways and entice others to

    participate next time. Only about 20% of brands do this, pro-viding an opportunity for further exploration.

    Advocate programs can serve as accelerants for en-

    gagement and member growth. Only 20% of communities

    have this type of member categoryanother huge missed

    opportunity.

    Percentage of New 2010 Best Practices

    Overall Adoption

    Best Practice Use

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    Selected Findings

    In addition, we did a side-by-side comparison of the change in

    adoption rates for the best practices included in the 2009 study.

    Overall, we were heartened to find big jumps in the usage of

    many of the best practices with high impact potential. A few ex-

    amples include:

    Community manager increased from 32% last year to

    51% in this year. This may be one of the reasons that activity

    levels are so much higher this year. The community manager is

    the face of the community and provides coordination between

    the community sponsor and its members. The community man-

    ager is like the host of the party and is an essential part of

    community success.

    Social networking leaped from 30% to 48%. This allows

    real connection between community members. Since many join

    communities to find experts or people with similar needs, inter-

    ests or challenges, the ability to find others is an important social

    tool.

    Some interesting trends include:

    There is a big bump in communities using both user profilesand faceted search. When executed properly, these best

    practices can lead to a highly customized, meaningful mem-

    ber experience.

    Just more than 60% of communities integrate share fea-tures, which leads to the spread of word-of-mouth and

    drives site traffic.

    While rewards and recognition programs grew slightly, only39% of communities have a reputation management system.

    Some reputation management best practices are being

    adopted, including the use of leaderboards or member spot-

    lights (44%), a personal dashboard (38%) and content cus-

    tomization (22%).

    Percentage of Community Best Practices Use Overa2009 vs. 2010

    Best Practice Use

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    Community Best Practice Adoption Rate

    by Industry 2009 vs. 2010

    Selected Findings

    The adoption of best practices took a quantum leap since last

    years study. Every industry that we reviewed last year (except

    Retail, which was one point lower) increased its score.

    86% of brands use more than ten best practices comparedto only 36% last year, which is reflected in the number of

    communities with higher activity levels and fewer Com-

    munity Ghost Towns. Companies seem to be learning

    more about how online communities function and how to

    optimize performance.

    The Top 5 Performers have higher adoption rates in 19 ofthe 22 best practices compared to last year. Seven of the

    best practices that generate interaction, feedback and

    peer group formation have adoption rates between 73%

    and 77%. This provides a diagnostic for those brands that

    want to break the 50-point barrier.

    The top five best practices adopted by companies with aCohesive Strategy help community members locate thehighest quality content and find content by the most ex-

    pert contributors and facilitate a customized experience.

    The five most improved brandsVerizon, Hewlett-Packard, JPMorgan Chase, American Express and Micro-

    softall have high adoption rates of those practices that

    allow for a customized experience, facilitate interaction

    with both the brand and community peers, and provide

    recognition for contributions and efforts.

    Best Practice Adoption by Top Scorers:

    AmEx, EA, Discovery, HP and Sears

    Best Practices by Most Improved Brands:

    Verizon, HP, JPMorgan Chase, AmEx and Microsof

    Best Practices by Industry

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    Selected Findings

    The percentage of communities showing high activity levels increased

    significantly this year. This could be attributed to:

    Greater integration across social platforms (32% in 2009 com-pared to 76% in 2010). This drives traffic across social assets (i.e.,

    online community and Facebook) and allows for engagement in

    the preferred venue of the member.

    Much higher adoption rates of multiple best practices, includingspecific best practices that generate activity or engagement.

    Increase in user profiles (49% vs. 85%), diverse engagementtools (28% vs. 76%) and faceted search (36% vs. 86%), all of

    which can yield a more customized experience.

    Enhanced ability to connect with other members within thecommunity (30% vs. 48%).

    Many brands are doing a good job of integrating across their social

    ecosystems, particularly their online community and Facebook and

    Twitter. While more brands are offering access to rich media through

    their branded online community, few are integrated with YouTube and

    other video sharing sites. In addition, most communities do not allow

    for members to submit videos or rank them. This is a missed opportu-

    nity for those who want to share insights or stories via this highly en-

    gaging medium.

    Overall Activity Levels 2009 vs. 2010

    Overall Social Media Integration 2009 vs. 201

    Activity Level and Social Media Integration

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    Active Communities by Industry 2009 vs. 2010

    Social Media Integration by Industry 2009 vs. 20

    With the exception of Retail and Auto, all industries show big in-

    creases in level of activity in their communities. Retail is the only

    industry to actually lose ground, with a whopping drop in commu-

    nities rated active53% in 2009 to 22% in 2010. Retail has three

    companies among the lowest performing brands and the highest

    percentage of Ghost Towns.

    Entertainment shows the most improvement in activity level,increasing from 40% to 89%.

    The Technology and Gaming industries are early adopters ofonline communities.

    Technology continues to show more focus and disciplineas reflected in their activity increase. This industry is doing

    a good job of tapping its customer advocates to be active

    community members and have mature rewards and rec-

    ognition programs that incent further engagement.

    Gaming is an activity superstar. All of the communitiesscored in this industry showed high activity levels. They

    deserve a special badge!

    Ten of the 12 industries show a healthy integration between their

    online communities and other social assets. We define social me-

    dia integration as those brands that present a consistent graphic

    format and experience on both their community and social media

    sites. They also have easy linkage between these social assets.

    This integration is achieved through content syndication andaggregation, links and marketing themes.

    Selected Findings

    Activity Level and Social Media Integration

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    Scores by Industry

    As with last years study, the industries with the high-

    est adoption of best practices also have the highest

    average industry scores.

    The most improved industries are Entertainment, Tele-

    communications, Financial Services and Technology.

    Scoring Key:

    Scores between 0 and 34 are considered lowperformers and are in the red zone.

    Scores between 35 and 49 are high perform-ers and place in the green zone.

    Scores of 50 or above are considered bestpractice leaders.

    Selected Findings

    Industry ScoresAverage

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    Although this sector shows some positive movement, the Auto indus-

    try as a whole is still low scoring. Even the highest scoring brands have

    yet to adopt a significant number of best practices. About half

    seemed to adopt a push mentality rather than one of true engage-

    ment. When this happens, members will abandon the sponsored

    community and create a user-generated one.

    The auto industry drastically decreased the percentage of its commu-

    nities that are Ghost Towns and also increased the prevalence of So-

    cial Experimentation. The number of communities with high activity

    levels nearly doubled.

    The reasons for this increase in activity include:

    Leverage of the natural passion and loyalty that consumers asso-ciate with car brands.

    Use of some best practices that generate high levels of engage-ment.

    10 of the 16 communities we scored integrate online com-munities, social media and offline events.

    The two motorcycle brands are particularly good at providingtools for planning meet-ups and rides with other community

    members.

    Numerous opportunities for storytelling and interaction be-tween members.

    GM provided a highly customized experience by using anoverlay of profile information, car model and interests to

    push appropriate content and engagement activities.

    Use of return motivators such as traffic alerts and best gasprices in local area.

    This industry lost ground in a few interesting ways:

    The presence of a community manager dropped from 31% to13%.

    Both the use of forums and the ability to comment on blogs de-creased. This removes the opportunity for interaction with peers

    and the brands subject matter experts. This reinforces the

    push model adopted in this industry.

    Top Scorers: BMW Motorcycle and Toyota

    Most Improved: Honda

    Industry Detail

    Total Brand Score

    Percentage of Community Best Practice Use

    Auto

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    Industry Detail

    Industry by Classification Community Activity Levels

    Social Media IntegrationPercentage of New Community Best Practice Use

    Other Auto Data Points

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    This sector is new this year. As a whole the industry is highly

    experimental, with no evidence of any cohesive strategy across

    brands. One third of its communities are Ghost Towns, and this

    sector has the lowest activity levels of all the industries.

    Engagement tends to focus on feedback about hotel properties

    or sharing travel experiences.

    Almost all of these communities focus on pushing market-ing content rather than facilitating engagement with fellow

    travelers or the brand itself.

    Little use of social networking functionality discouragesreturn visits.

    While many of the communities have forums, the lowactivity levels demonstrate that members arent bond-

    ing with the brand or connecting with each other.

    Big missed opportunity: While there is some basic ratingand ranking of properties or destinations, few allow visitors

    to rate each others contributions or use a reputation man-

    agement system. These factors mean members cant

    search for reviews by people that the community thinks

    provide useful information and cant connect with individu-

    als who may share their travel interests and preferences.

    The industry has let third party sites own this role and

    therefore has lost some highly potent return motivators.

    Top Scorer: Marriott

    Industry Detail

    Total Brand Score

    Percentage of Community Best Practice Use

    Travel and Hospitality

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    Industry Detail

    Industry by Classification Community Activity Levels

    Social Media IntegrationPercentage of New Community Best Practice Use

    Other Travel and Hospitality Data Points

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    Five brands were added to this sector this year. Overall, this industry

    took a big leap in adopting more Cohesive Strategies in their social

    engagement programs, although 50% are still highly experimental.

    Last year, nearly 40% of the communities were Ghost Towns; this

    year not one is in this category.

    Some key trends and insights:

    Just like the Auto industry, this sector can leverage the strongaffinity consumers have for entertainment properties and stars.

    Most brands take advantage of this by showcasing them in their

    communities to promote new seasons, drive engagement

    around current programming and build an audience for an up-

    coming event or show.

    This industry is working hard to personalize member experience. Big increase in use of faceted search, content aggregation

    and social bookmarking. Nearly 30% of its communities

    customize content based on profile information.

    This industry offers its visitors and members very creative waysto play and engage.

    Food Network facilitates interaction between viewersduring episodes ofThe Next Food Network Star. Viewers

    can chat with one of the networks celebrities during the

    show, which generates lots of participation and com-

    ments.

    NBCs The Office community has a highly engaging virtualoffice world where members can earn Schrute bucks. It

    has lots of interaction and return motivators, as well as a

    great reputation management system tied to specific en-

    gagement tasks.

    DreamWorks Animation has several fun interactive gamesthat allow visitors to engage with key characters (from

    Shrek, Madagascar, etc.) When one of these characters

    has a new movie in circulation, the company creates a full

    -fledged microcommunity to build word-of-mouth about

    the movie.

    Evidence of a Center of Excellence approach with lots of thesame best practices used across multiple communities of a

    brand (NBC and Bravo).

    Missed opportunity: Many network show communities godark during the off-season.

    Superstar: Discovery

    Most Improved: Comcast

    Industry Detail

    Total Brand Score

    Percentage of Community Best Practice Use

    Entertainment

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    Industry Detail

    Industry by Classification Community Activity Levels

    Social Media IntegrationPercentage of New Community Best Practice Use

    Other Entertainment Data Points

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    This is another new sector in this years study. Gaming

    equals the Telecommunications industry in having the high-

    est percentages of communities exhibiting a Cohesive Strat-

    egy (67%). It also has the highest activity levels among all

    industry sectors, with 100% of its communities showing high

    levels of engagement. This industry is also the leader in inte-

    grating advocate programs.

    The high engagement levels are supported by several fac-

    tors:

    Competition is the driving force behind most engage-ment in gaming communities.

    Not surprisingly, all communities are high scorers in theuse of best practices. All have rich media, faceted search

    and lots of fun engagement tools. Almost all have repu-

    tation management, social networking, integration with

    social media and a community manager.

    An interesting exception is the SEGA Buddy community,which expands its mission beyond gaming to include

    other lifestyles. Gaming communities seem to do better

    when they focus on facilitating conversations around

    the games themselves.

    Superstar: EA

    Industry Detail

    Total Brand Score

    Percentage of Community Best Practice Use

    Gaming

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    Industry Detail

    Industry by Classification Community Activity Levels

    Social Media IntegrationPercentage of New Community Best Practice Use

    Other Gaming Data Points

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    The percentage of communities in each performance category

    remained unchanged for this industry. In addition, activity levels

    remained constant year over year. Yet the use of many best prac-tices spiked in this sector.

    The biggest increase in adoption rates are for the best prac-tices that have the highest potential for generating return

    visits and ongoing engagement.

    The communities that do well tend to focus on a very specificsegment, such as small businesses or support CSR initiatives.

    Both American Express and JPMorgan Chase show significant im-

    provement.

    JPMorgan Chase went from a Ghost Town to very active(more than 2 million fans).

    Tight focus on using community to determine where toinvest its charitable donations.

    American Express has been using community longer than oth-ers and seems to be growing its approach with a significant

    increase in the number of sponsored communities over last

    year.

    Each community focuses on a specific, yet separatesegment.

    Social networking serves as the basis for site growth,content and continuance.

    All communities provide tools for significant interac-tion with both the brand and other community mem-

    bers.

    Lots of good engagement tools appropriate to commu-nity mission or segment.

    Each community is designed to spread insight, obser-vations and tips from one member to another.

    Rewards and recognition is important, as this is the means for sort-

    ing relevant contributions from non-credible information.

    Top Scorer: American Express

    Industry Detail

    Total Brand Score

    Percentage of Community Best Practice Use

    Banking and Financial Services

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    Industry Detail

    Industry by Classification Community Activity Levels

    Social Media IntegrationPercentage of New Community Best Practice Use

    Other Banking and Financial Services Data Points

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    This sector is another new addition to the study and includes both

    health and property and causality carriers. While there is a high per-

    centage of best practice adoption across communities, overall this is

    a low scoring industry. The companies are evenly split between Co-

    hesive Strategy, Social Experimentation and Community Ghost

    Towns. The Community Ghost Towns are all health carriers.

    Health insurers are strictly regulated and offer few opportunities for

    direct interaction with the brand. These carriers use third-party con-tent providers rather than directly managing their branded commu-

    nities.

    Both WellPoint and Anthem BlueCross BlueShield (BCBS) use aservice called Healthy Chat with their communitiesbranded

    WellPoint Healthy Chat and BCBS Healthy Chat.

    BCBS provide the opportunity to give feedback and integratethis community with their Facebook page.

    Communities tend to be educational in tone or deal with life-style issues rather than pushing products. Were starting to see

    a trend in this sector of linking community to CSR campaigns.

    Missed Opportunity: Few have yet to figure out how to engage com-

    munity members without violating their privacy or compliance rules.

    Superstar: Humana

    Manages distinct communities for specific audience segments. Common set of best practices across all communities, indicating

    a Center of Excellence approach.

    Industry Detail

    Total Brand Score

    Percentage of Community Best Practice Use

    Insurance

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    Industry Detail

    Industry by Classification Community Activity Levels

    Social Media IntegrationPercentage of New Community Best Practice Use

    Other Insurance Data Points

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    This industry still has no evidence of any cohesive social engage-

    ment strategy. While the number of Ghost Towns decreased by

    35%, overall the number of communities with high activity levels

    plummeted, dropping from 90% to 20%. Four out of five brands

    have no integration with social media. Overall, adoption rates for

    best practices are very low.

    Since the FDA strictly regulates marketing and has not yet issued

    guidance for use of social media, these findings are not surprising.

    Pharmaceutical companies are hesitant to ask for feedback, allow

    commenting or facilitate user-generated content. Many healthcare

    companies partner with third parties or support the efforts of dis-

    ease support groups rather than become too directly involved insocial engagement with patients. The overall trend in healthcare

    communities is to sponsor lightly branded sites that focus on

    disease support. Many reach out to caregivers as opposed to the

    patient population itself.

    Those healthcare brands that do engage patients and caregivers

    tend to do so in private communities that are not widely or publicly

    marketed.

    Missed Opportunities:

    Lack of links from communities to websites containing fairbalance content, which has been vetted for compliance.

    Interesting Brand: Novartis

    Uses a common engagement approach across two separatecommunities for products within the same franchise.

    Has a surprisingly high level of interactivity for a healthcarecommunity.

    Connects members with other patients based upon extensiveprofile information.

    One of its communities also connects members to the home-page of local healthcare professionalsa great idea to engage

    with patients and show value to physicians who prescribe

    medications.

    Industry Detail

    Total Brand Score

    Percentage of Community Best Practice Use

    Healthcare and Pharmaceutical

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    Industry Detail

    Industry by Classification Community Activity Levels

    Social Media IntegrationPercentage of New Community Best Practice Use

    Other Healthcare and Pharmaceutical Data Points

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    Overall, the Retail industry is a subpar performer in 2010. Itsnumber of Community Ghost Towns doubled, while the number

    of brands with a Cohesive Strategy only slightly increased. Note-

    worthy brands are Whole Foods and Sears, both of which offer

    an engagement experience that is closely tied to its consumers

    expectations.

    Whole Foods provides a great place to explore organicfoods, learn about special diets and interact with others

    with similar interests and views.

    Sears does a great job of aggregating content and driving ahighly customized social shopping experience.

    Reviews from across the Web are aggregated at theonline point of sale for the specific item being re-

    searched.

    Traveling navigation bar allows consumers to book-mark potential purchases, aggregate content and sub-

    mit a review.

    Activity levels dropped across the sector, with 78% of the com-

    munities exhibiting low engagement levels.

    The decrease in both content aggregation and content tag-ging, along with low level of social bookmarking functional-

    ity, can potentially impede a seamless social shopping ex-

    perience. One of the emerging best practices for this indus-

    try is to aggregate product reviews, research info and peer-

    to-peer conversations at the point of sale to help custom-

    ers make purchase decisions. This experience should be

    extended across the social and mobile ecosystem.

    Two big brandsWalmart and Best Buylost ground

    since last years survey.

    Industry Detail

    Total Brand Score

    Percentage of Community Best Practice Use

    Retail

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    Industry Detail

    Industry by Classification Community Activity Levels

    Social Media IntegrationPercentage of New Community Best Practice Use

    Other Retail Data Points

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    Industry Detail

    Total Brand Score

    Percentage of Community Best Practice Use

    These industries have relatively high activity levels, but activity

    is more transactional than indicative of true engagement.

    Their communities tend to use a lot of one-off" campaigns

    that have some community functionality embedded in them.

    Though this approach serves a purpose, the opportunity for

    deeper engagement is missing across the board.

    This industry can employ more feedback functionality toimprove engagement.

    The widespread use of CSR as an engagement strategymay speak to the difficulty in engaging deeply around

    many consumer products, which are almost commodities.

    (How passionate can you be about cereal or cheese?)

    Big jump in the use of member profiles, social bookmark-ing and faceted search capabilities could point to the

    emergence of a custom content model, which makes

    sense in these highly push communities.

    Only 60% of communities highlight sharing functionality,which is a big miss in this highly campaign-driven sector.

    Missed Opportunities:

    Inconsistent use of best practices across communities. Kellogg has a dieting site without a reputation manage-

    ment system. If any category needs rewards, its dieting!

    Lack of a Center of Excellence approach in a sector that istypically house of brands vs. a branded house.

    Packaged Goods

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    Industry Detail

    Industry by Classification Community Activity Levels

    Social Media IntegrationPercentage of New Community Best Practice Use

    Other Packaged Goods Data Points

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    We looked at Beverage companies as a separate segment be-

    cause they share many traits and community approaches. Over-

    all, these sites tend to be loyalty programs disguised as product

    communities. This results in high activity, but as with consumer

    packaged goods, activity was transactional in nature.

    Primarily short-lived campaigns, not communities designedfor long-term engagement.

    Top scoring communities integrate with CSR instead of hav-ing a product or lifestyle orientation.

    Missed Opportunities:

    Lack of consistent use of best practices across the industry. No way to connect with others. Lack of reputation management across most communities in

    this industry.

    Most best practices resulting in deep engagement are miss-ing, which underscores the loyalty orientation of many of

    these communities. However, deeper engagement will help

    move customers along the loyalty continuum.

    Superstar: Starbucks

    Only focus is on product feedback and innovation. Good useof community to improve customer experience and match

    new products to customer needs/wants. Note: Since the

    study, Starbucks has begun recruiting community members

    to join a MyStarbucks rewards program.

    Industry Detail

    Total Brand Score

    Percentage of Community Best Practice Use

    Beverage

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    Industry Detail

    Industry by Classification Community Activity Levels

    Social Media IntegrationPercentage of New Community Best Practice Use

    Other Beverage Data Points

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    More than 50% of the communities in this industry have Cohesive

    Strategies, and not one is a Community Ghost Town. The evidence of

    Community Overload sharply decreased, indicating that as brands gain

    experience in social engagement they tend to become more focused.

    This industry does a good job of sunsetting obsolete communities,

    which leads to less overload and diminishes confusion.

    Technology companies tend to have all three types of communities:

    Feedback, Advocacy and Support.

    This sector has relatively high adoption of most best practices, which is

    understandable given the early adopter distinction of this industry.

    The growth of new/featured content, content tagging and contentrating and ranking points to an industry trend of spreading the

    community experience beyond the four walls of the sponsored

    community site. Many of the technology brands are aggressively

    syndicating their content to partners and other social media sites.

    Many communities are focused on product support, which under-scores the need for a community manager, content aggregation,

    faceted search and the ability to rate and rank community-

    generated content.

    Some notable engagement trends included:

    Good integration between Apple community and the creation ofuser groups. Apple provides all the support and tools for those

    starting and running user groups and effectively integrates online

    and offline activities.

    IBM provides different customer segments with tools to formwork groups and collaborate on projects. This allows for social

    networking within a company to facilitate finding experts and oth-

    ers who can help.

    Missed Opportunity: Lack of reputation management across com-munities.

    Superstar: Hewlett-Packard

    Hewlett-Packard consistently uses best practices across communi-ties, following a Center of Excellence model. It has a well-defined,

    distinct approach for each segment with little overlap, which

    eliminates multiple gateways and doesnt confuse members.

    Industry Detail

    Total Brand Score

    Percentage of Community Best Practice Use

    Technology and Consumer Electronics

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    Industry Detail

    Industry by Classification Community Activity Levels

    Social Media IntegrationPercentage of New Community Best Practice Use

    Other Technology Data Points

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    This sector is tied with Gaming for the highest percentage

    of brands with a Cohesive Strategy (67%). It also has the

    biggest drop in Community Ghost Towns, and more than a

    50% decrease in Social Experimentation. This industry fo-

    cuses its social engagement almost entirely on support

    communities, which accounts for the high percentage of

    cohesiveness in its approach.

    This sector also has some of the biggest increases inbest practice adoption. Last year, this was almost a

    laggard industry with lots of missed opportunities.

    The best practices with some of the highest adoptionrates are essential for the success of support commu-

    nities: faceted search, social bookmarking, polling/

    feedback, community manager, social networking,

    content tagging, content rating and ranking, etc.

    This sector has the second highest prevalence of cus-tomer advocates, who are also crucial for support

    community optimization.

    Superstar: Verizon

    Relaunched their forums as a more robust communitythat integrates many more best practices.

    Industry Detail

    Total Brand Score

    Percentage of Community Best Practice Use

    Telecommunications

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    Industry Detail

    Industry by Classification Community Activity Levels

    Social Media IntegrationPercentage of New Community Best Practice Use

    Other Telecommunications Data Points

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    Copyright 2010-2012. All Rights Reserved. Communications Blueprints, L.L.C. All copyrighted and trade-marked material presented herein is the sole property of Communications Blueprints, L.L.C. (d/b/a ComBlu)

    For the 2010 study, ComBlu analyzed the communityand social engagement programs of 78 companiesduring the summer of 2010. Selection criteria re-

    mained:

    Large enterprise Industry leader Diversity in its marketing approachWe increased the number of industries reviewed from 9 to 12.

    These include: Auto, Entertainment, Banking and Financial

    Services, Insurance, Healthcare and Pharmaceutical, Technol-

    ogy and Consumer Electronics, Telecommunications, Con-

    sumer Products Packaged Goods, Consumer Products

    Beverage, Retail, Gaming and Travel and Hospitality. With one

    exception, all sectors include at least four companies. None of

    the companies were aware that we were analyzing their com-

    munity sites and social media initiatives. Further, ComBlu did

    not contact these companies prior to the collection or analysis

    of the data.

    Each company was analyzed using a comprehensive auditing

    tool that was designed to draw quantitative rating and rank-

    ing data as well as qualitative reactions to community experi-ence. Once all scorecards were complete, they were tabulated

    to determine an aggregate score.

    Capture data about overall community health and wellnewhen available, including community size, activity levels,

    frequency of engagement by community members and le

    els of recent activity

    Evaluate social media integration with community sites.Specifically, this evaluation examined the brands presen

    on Facebook, MySpace, Twitter, YouTube, Flickr and

    LinkedIn. Other social media presence was also noted. W

    the primary focus was community/social media integratio

    detailed observations about branded social networking s

    that were being used in lieu of a traditional branded onlin

    community were recorded.

    To determine social media presence and integration withthe communities, researchers specifically sought evidenc

    of an official brand presence in popular social media sites

    available for public access. However, to be deemed inte-

    grated with social media, a brand must:

    Drive traffic between social media properties andonline community.

    Indicate a shared vision and purpose through commgraphics, verbiage, community managers or theme.

    Share UGC between properties while using thestrength of each property for a defined purpose to

    demonstrate the highest level of integration.

    Appendix: Methodology

    The auditing tool was used to:

    Identify and capture attributes of multiple company orbrand sponsored community sites. In instances where

    one company had dozens of community sites, a repre-

    sentative sample was selected for scoring. Each site was

    analyzed using a scorecard that indicated which of 22

    community best practices were present. In addition, a

    separate scorecard was used for the 2010 study to track

    adoption of an additional ten best practices. Observa-

    tions about overall experience in interacting in each

    community were also recorded.

    The Approach

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    Assign each companys community marketing effortsa primary and, where pertinent, secondary classifica-

    tion. These included:

    Cohesive Strategy: A brand has a solid commu-nity foundation with multiple activities rolling

    into a single online experience, or building with

    a solid foundation.

    Social Experimentation: A brand is experiment-ing with one or more communities as well as

    social media, but lacks evidence of a cohesive

    strategy to tie it all together, or lots of bricks, no

    buildings.

    Community Overload: A brand has multiplecommunities fighting for attention from the

    same audience, or too many buildings.

    Community Ghost Town: A brand has unpopu-lated communities with little to no member ac-

    tivity, or no bricks, no buildings, no people.

    A literature search provided additional insights aboutthe overarching strategy of a companys social mar-

    keting efforts.

    Once all data was captured, analysts applied an algorithm

    that yielded a Brand Score.

    The community scoring algorithm overlays multipledata points to yield a score for brand community

    performance. A detailed description of the filtering

    process follows.

    Resulting scores could range from 0 to 60. Scores between 0 and 34 are considered low

    performers and are in the red zone.

    Scores between 35 and 49 are high perform-ers and place in the green zone.

    Scores of 50 or above are considered bestpractice leaders.

    Appendix: Methodology

    The Approach (continued)

    Calculating Brand Score

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    The community research algorithm is a performance filter

    built in two parts intended to assign a score for brand com-

    munity performance. This score is set against a color coded

    graduated performance ranking scale (red, green and

    black), with red being for low performers, green being for

    high performance and black being for best-practice leaders.

    The filter calculates overall brand performance takinginto account aggregated community activity and pro-

    vides an overall average of that brands community

    effectiveness.

    Assigns a value to only those brands which exhibit anidentifiable community strategy.

    Assigns a sliding scale value to the different type orclassifications of a brands communities

    (Experimentation, Community Overload, Ghost Town

    and Cohesive Strategy).

    Part one of the filter contains a single multiplier whichis applied if the brand exhibits a Cohesive Strategy.

    Next a performance score is calculated for brand activ-ity associated with community.

    This score is then integrated into Part Two, where it isincorporated with the sub scores associated with the

    various individual communities the brand has in play.

    This filter addresses individual community performanceagainst a set of best practices and performance thresh-

    olds. Scoring of the second part of the filter is broken

    into Tool Use, Community Activity and Social Media

    Integration.

    Tool Use: Thresholds which measure the percentageof tools are applied to a branded community.

    Community Activity: A value is then assigned tocommunities which show consistently high levels of

    activity. This metric does not take into account

    membership count, only activity (so that a small but

    vibrant community is not penalized).

    Social Media Integration: A value is provided tocommunities that exhibit social media tools and

    activity integration within their community. Com-

    munities that lack this integration and activity do

    not receive a value.

    In this filter there are two potential multipliers avail-able to high performers.

    The first multiplier is applied to the tools section ofthe filter. Communities using 70% of the tools (i.e.,

    Forums, Wikis, Content Tagging, Community Man-

    agement, etc.) or more receive this first multiplier.

    The second multiplier rewards communities thatintegrate their community and social media strate-

    gies.

    Each of the three multipliers in Part One and Part Two of

    the filter carry an equal weight. Brands and their respec-

    tive communities that integrate best practices and show-

    case strong results will reap the benefit of all three multi-

    pliers and will move them closer to the top performance

    category of black. Brands and communities achieving one

    or two of the multipliers, as well as showcasing strong gen-

    eral and individual community results will fall closer to or

    within the green category. Those brands with sporadic or

    poor performance are assigned to the red category, indi-

    cating ineffective community use.

    Appendix:

    Brand Score Methodology

    Algorithm Structure and Rationale

    Part One

    Part Two

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    Appendix: List of Best Pract

    Collaboration Forums

    Comments

    User-Generated Content Rich media

    Blogs

    Wikis

    Social Networking Polling/Feedback Mechanism Community Manager Content Tagging Content Aggregation (RSS) Quality Content Rating and Ranking Faceted Search User Reviews Social Bookmarking Rich Media Fun Engagement Tools

    Avatars User Profiles Emoticons

    Rewards/Recognition Available Site Statistics New and Featured Content

    Easy Navigation Share Features Welcome/Getting Started Leaderboard, Member Spotlight Personal Dashboard Campaigns/Contests Offline Engagement Content Customization Advocate or Expert Program Toolbars or Custom Widgets

    User Participation Personal Identity/Profiles

    Return Motivators

    New 2010 Best Practices

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    Appendix: Company Score

    *2010E Enhanced score using ten new best practices

    Company Scores

    Auto

    Brand 2009 2010 2010E*

    BMW Mini Cooper 13 22 25

    BMW Motorcycles N/A 28 33

    Ford 17 23 26

    General Motors N/A 22 25

    Harley-Davidson N/A 20 24

    Honda 3 11 14

    Hyundai 11 11 14

    Toyota 20 26 33

    Banking and Financial Services

    Brand 2009 2010 2010E*

    American Express 20 48 55

    Bank of America 30 36 42

    Citigroup N/A 17 20

    JPMorgan Chase 4 33 36

    Wells Fargo 22 26 30

    Beverages

    Brand 2009 2010 2010E*

    Bacardi N/A 19 22

    Coca-Cola N/A 21 25

    Pepsi N/A 33 38

    Starbucks N/A 36 41

    Entertainment

    Brand 2009 2010 2010E*

    Bravo 25 42 50

    Comcast 23 41 46

    Discovery N/A 45 50

    Disney N/A 36 42

    DreamWorks 11 14 17

    ESPN N/A 40 48

    Food Network 20 32 36

    NBC N/A 35 40

    Sony Entertainment 16 28 32

    Warner Brothers 22 24 27

    Gaming

    Brand 2009 2010 2010E*

    Activision N/A 44 48

    EA N/A 47 53

    Sega N/A 29 33

    Sony Online

    Entertainment

    N/A 41 46

    Ubisoft N/A 32 36

    Xbox N/A 42 50

    Healthcare and Pharmaceutical

    Brand 2009 2010 2010E*

    Bayer N/A 20 22

    Johnson & Johnson 4 21 23

    Merck 4 5 6

    Novartis 10 16 21

    Pfizer 3 7 8

    Insurance

    Brand 2009 2010 2010E*

    Allstate N/A 25 29

    BlueCross and

    BlueShield

    N/A 24 27

    Geico N/A 38 42

    Humana N/A 39 43

    State Farm N/A 28 33

    WellPoint N/A 18 21

    Packaged Goods

    Brand 2009 2010 2010E*

    General Mills 27 22 25

    Kellogg N/A 26 29Kimberly-Clark 20 44 48

    Kraft 12 35 40

    Procter & Gamble 31 35 38

    SC Johnson 16 9 12

    Unilever 19 20 22

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    Appendix: Company Score

    Company Scores (continued)

    *2010E Enhanced score using ten new best practices

    Retail

    Brand 2009 2010 2010E*

    Best Buy 40 32 36Home Depot 11 13 18

    Lowes 15 22 25

    Nordstrom 14 14 17

    Sears 37 44 51

    Target 11 15 17

    Walgreens N/A 17 20

    Walmart 21 15 16

    Whole Foods N/A 41 46

    Technology and Consumer Electronics

    Brand 2009 2010 2010E*

    Apple 21 34 38

    Dell 28 42 46

    Hewlett-Packard 16 45 50

    IBM N/A 26 38

    Kodak N/A 29 34

    Lenovo N/A 26 29

    Microsoft 13 40 44

    Quicken N/A 29 31

    Sony 43 43 48

    Telecommunications

    Brand 2009 2010 2010E*

    AT&T 43 44 49

    Sprint 23 28 31

    Verizon 11 44 50

    Travel and Hospitality

    Brand 2009 2010 2010E*

    Fairmont N/A 26 30

    JetBlue N/A 23 27

    Marriott N/A 30 34

    Southwest N/A 26 31

    Starwood N/A 26 30

    Virgin America N/A 14 17

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    Appendix: Community Site

    Reviewed

    COMPANY COMMUNITY

    Auto

    BMW - Mini Cooper Mini Owners' Lounge

    BMW - Motorcycles BMW Motorcycle Ow ners of America

    BMW Xplor

    Ford Ford Fiesta Movement

    Ford Mustang

    SyncGeneral Motors Owner Center

    Harley-Davidson Harlistas

    H.O.G.

    Women Riders

    Honda Owner Link

    Rider's Club of America

    Hyundai MyHyundai

    Toyota Lexus Drivers

    Toyota USA Facebook page

    COMPANY COMMUNITY

    Beverages

    Bacardi Bacardi

    Coca-Cola The Coca-Cola Company

    Expedition 206

    Full Throttle

    MyCoke

    MyCoke Rewards

    Pepsi Amp Energy

    Dewmocracy

    Mountain Dew

    Ocean Spray

    Pepsi Refresh Project

    Starbucks MyStarbucks

    Bacardi Bacardi

    COMPANY COMMUNITY

    Banking and Financial Services

    American Express Business Travel ConneXion

    Executive Travel magazine

    Food & Wine magazine

    Members Project

    OPEN Forum

    Travel + Leisure magazine

    Bank of America Small B usiness Online Community

    Citigroup Women & Co.

    JPMorgan Chase Chase

    Chase Community Giving Facebook page

    Wells Fargo Stagecoach Island

    COMPANY COMMUNITY

    Entertainment

    Bravo Bravo TV

    Comcast Comcast

    Comcast Network

    Fancast

    Fandango

    Tunerfish

    Discovery Discovery Channel

    Discovery HealthDiscovery Influencers

    Planet Green

    TLC

    Disney Disney Channel

    Disney Family

    DreamWorks DreamWorks Animation

    Madagascar

    Ogre Resistance

    ESPN ESPN

    Food Network Food.com

    Food2.com

    Food Network

    NBC Dunder Miffl in

    MyNBC

    The Biggest Loser League

    Your Garage

    Sony Entertainment Crackle

    Sony MyPlay

    Sony Pictures Movies

    Sony Pictures Television

    Warner Brothers DC Comic

    Kids WB

    TCM

    The WB

    Warner Brothers

    Zuda

    COMPANY COMMUNITY

    Gaming

    Activision Call of Duty

    Guitar Hero

    Hero HQ

    EA Army of Two

    EA

    EA Sports

    Skate

    The Sims 3

    Sega Phantasy Star Universe

    Sega

    SEGA B uddy

    Sony Online Entertainment Free Realms

    Sony Station

    Ubisoft Avatar: The Game

    Prince of Persia

    R.U.S.E.

    Your Shape: Fitness Evolved

    Xbox Xbox COMPANY COMMUNITY

    Travel and Hospitality

    Fairmont Everyone's an Original

    JetBlue JetBlue Airways Facebook page

    Marriott Marriott Rewards Insiders

    Southwest Nuts About Southwest

    Travel Guide Community

    Starwood Sheraton

    Starwood Preferred Guest Facebook page

    The Lobby

    Westin Hotels & Resorts Facebook page

    Virgin America Virgin America

    COMPANY COMMUNITY

    Healthcare and P harmaceutical

    Bayer MS-Gateway

    Johnson & Johnson Acuvue

    Johnson & Johnson

    Johnson's Baby

    Splenda

    Merck Isentress

    Januvia

    Zetia

    Novartis CF Voice

    CML Earth

    Gist Earth

    PatientsLikeMe

    Pfizer Pfizer

    COMPANY COMMUNITY

    Retail

    Best Buy Best Buy @15

    Best Buy Forums

    Best Buy Remix

    Geek Squad

    Idea X

    Reward Zone

    Home Depot Garden Club

    Home Improver Club

    Lowe's Creative Ideas

    LowesforPros

    Team Lowe's Racing

    Nordstrom BP Fashi on Board

    Sears MySears Community

    Target Target

    Walgreens Walgreens

    Walmart Baby Buzz Blog

    Connect and Share

    Customer Rating and Reviews

    Eleven Moms

    Healthy Living

    Walmart

    Your Stories

    Whole Foods Whole Foods

    COMPANY COMMUNITY

    Telecommunications

    AT&T AT&T Developer Community

    AT&T Wireless Community

    smallbusinessInSite

    Sprint Inside Sprint Now

    Now Network

    Sprint

    SprintUsers

    Verizon Small Business Center

    Thinkfinity

    Verizon Developer CommunityVerizon Forums and Blogs

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    Appendix: Community Site

    Reviewed

    COMPANY COMMUNITY

    Packaged Goods

    General Mills Betty Crocker

    Eat Better America

    Hamburger Help Most Popular Driver

    Join My Village

    Millsberry

    Pillsbury

    Pssst

    Kellogg Morningstar Farms

    Pop-Tarts Kids

    Pop-Tarts LOL

    Pop-Tarts Sprinklings

    Rice Krispies

    Special K

    Kimberly-Clark Depend

    GoodNites

    Huggies

    Kleenex

    Kotex Girls Space

    Kotex Ladies Room

    Poise

    Pull-Ups

    Scott

    Kraft Crystal Light

    Kraft

    Planters

    Real Women of Philadelphia

    Tassimo

    Procter & Gamble Asacol

    BeingGirl

    Bounce

    Denture Living

    Eukanuba

    Everyday Solutions

    Luvs

    Man of the House

    Pampers Village

    SC Johnson Right at Home

    Unilever Axe

    Bertolli

    Dove

    Lipton Tea

    SlimFast

    Vaseline

    Wishbone

    COMPANY COMMUNITY

    Insurance

    Allstate Good Hands

    Keep the Drive

    Teen Driver

    BlueCross and BlueShield Healthy Chat

    Geico Geico Facebook page

    My Great Rides

    Humana Caregivers Corner

    REAL

    Twit2Fit

    State Farm The 50 Million Pound Challenge

    WellPoint Healthy Chat

    COMPANY COMMUNITY

    Technology and Consumer Electronics

    Apple Apple Discussions

    Apple User G roups

    Dell