the sierra nine conflict

8
18 B.B.Y.... A small moon among many, Sierra Nine remained hidden from the galaxy until a malfunctioning recon droid came upon it by accident. In an instant images of the former elite jedi training facility were broadcast to a meeting between Chancellor Palpatine and Jedi Master Mace Windu. Both Mace Windu and the Chancellor knew the meaning of this nd. Around 3955 B.B.Y., Darth Malak - Lord of the Sith, had destroyed many planets looking for the Jedi who defeated his master, Darth Revan. One of the rst places he demolished while hunting for the jedi was Sierra Nine. The Jedi libraries on the moon were lled with ghting tactics, techniques, and the knowledge of many force powers. Now with the clone wars raging on, the moon may hold the key to winning for either side. With the “good” chancel- lor’s knowledge of the moon, his alter ego Darth Sidious is sure to try to collect as many of the datapads for the knowl- edge they contain as he can. Thrusters re and troops march as both sides of the war begin their decent upon the long ruined moon. The fate of the galaxy may rest with those whom can learn the long lost techniques and destroy their enemy. Intro This Mini Campaign is set for 1000 point squads for each side, divided up, for a total of ve battles that will build up a special character for each side. Using the special bharacters base statistics and the datapad tokens enclosed in this campaign, you will advance your gures statistics, give them more powers, and even be able to revive defeated charac- ters. This is set for two to four players. This is not intended for sale and is a fan made campaign.

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8/3/2019 The Sierra Nine Conflict

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18 B.B.Y....A small moon among many, Sierra Nine remained hidden from the galaxy until a malfunctioning recon droid came

upon it by accident. In an instant images of the former elite jedi training facility were broadcast to a meeting betweenChancellor Palpatine and Jedi Master Mace Windu.

Both Mace Windu and the Chancellor knew the meaning of this find. Around 3955 B.B.Y., Darth Malak - Lord of

the Sith, had destroyed many planets looking for the Jedi who defeated his master, Darth Revan. One of the first placeshe demolished while hunting for the jedi was Sierra Nine. The Jedi libraries on the moon were filled with fighting tactics,techniques, and the knowledge of many force powers.

Now with the clone wars raging on, the moon may hold the key to winning for either side. With the “good” chancel-lor’s knowledge of the moon, his alter ego Darth Sidious is sure to try to collect as many of the datapads for the knowl-edge they contain as he can. Thrusters fire and troops march as both sides of the war begin their decent upon the longruined moon. The fate of the galaxy may rest with those whom can learn the long lost techniques and destroy their enemy.

Intro

This Mini Campaign is set for 1000 point squads for each side, divided up, for a total of five battles that will buildup a special character for each side. Using the special bharacters base statistics and the datapad tokens enclosed in thiscampaign, you will advance your figures statistics, give them more powers, and even be able to revive defeated charac-ters. This is set for two to four players.

This is not intended for sale and is a fan made campaign.

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Key Terms for this Campaign...

Datapads - There are nine different Datapad types. The Defense, Attack, Hit Points, and Damage power ups directly effect the basecharacters provided. The Power up roll level 1 and power up roll level 2 datapads pertain to the power up roll charts and what powers are randomly granted to the base characters. Bacta Tank Datapads come in two varieties and heal a character different amounts. The revive Datapadwill completely bring a defeated figure back into play for the final battle. A base characters statistics may not exceed the following: HipPoints - 200, Attack - 26, Defense - 26, Damage - 50. Any statistics that would go over using a datapad would not go any higher then statedabove. If a player has a datapad that would send them over the limit they can either cap the statistics at the stated amount or use the datapadas if it were a Bacta Tank +10 .

  Retreating - To retreat, a figure may exit the battle through their squads starting area. A figure must completely exit the battle fielusing normal movement and play rules. Once a figure is off the battlefield they are removed from the game and their statistics carry over, ais, into the final battle. Bacta Tank datapads may be used to heal them before battle begins. There is no retreating in the final battle.

For Full rules and Power Descriptions see official rule book.

Getting Started...

  Faction Choice - Choose a base figure from the four provided. The characters faction is the faction that you will be representing. Nowthat you have the faction chosen, select your squad. Your squad is made up of 1000 total points that will be divided between four battles. You arenot required to evenly disburse your squad for these four battles. You may divide them up as you please. For example, I may want to place 400points of my team in one battle, 300 for the second battle, and 150 for the third and fourth battles. In the 1000 total points, normal squad buildinrules apply. Only the faction choice and the fringe faction may be used to build your squad. You may not have more then one unique figure with

the same name in your squad.

  Set up - Choose your maps. The players involved need to agree on five maps for the skirmishes before hand. You may use whatever mapyou choose as long as everyone agrees. Divide the datapad pieces into four random groups and place the first group on the first map, face downspread out over the map. Continue in this way for the remaining maps and datapads. Both players will lay them out as to be fair. No datapad maybe within 8 squares of either starting position. Began play as normal.

During Play...

  Gathering Datapads - A character must end its turn adjacent to a datapad. When the figure activates again the datapad is awarde

to the character. Once awarded, the datapad is removed from the battlefield and placed with the player. If two characters are adjacent to adatapad when both end their turns, the datapad is awarded to the character that activates first. A character may only be awarded one datapaper activation.

  Ending a Battle - A battle will end immediately once only one players squad is left on the battlefield. This can happen for a few differenreasons. First, if your opponents figures are all defeated, the battle is over. Another option is retreating! A player can choose to have some or aof their characters retreat off of the board at any time during the battle. To do this you simply move your characters, using normal movemenrules, back to that player’s starting area and continue off of the game play area. 

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Power Up Roll Charts - After the first four battles are fought, gather up any datapads that you have earned. The datapads that say Power uproll level 1 or power up roll level 2 are used with these charts. Roll one 20 sided dice (d20) for each power up roll datapad you gathered. Takethe number from the dice and compare to the roll charts. If the datapad said level 1 then match the number from the dice to the correspondinnumber on the level 1 roll chart and repeat for any level two datapads you recovered. Write down the level one powers in the special abilitiessection of the base character worksheet and the level two powers in the force powers section of the base character worksheet. If you roll thesame number twice for the same roll chart, instead of getting the same power twice you can reroll or add a +2 to the base character’s Attack oDefense. When gaining force powers from the level 2 roll chart, your character is granted the amount of force points listed in parenthesis.

Level 1

1

2

3

4

5

67

8

9

10

11

12

13

14

15

16

1718

19

20

Force Immunity

Regeneration 10

Twin Attack

Mettle

Penetration 10

Advantageous AttackAdvantageous Cover

Avoid Defeat

Charging Assualt +20

Cunning Attack

Ambush

Betrayal

Crowd Fighting

Damage Reduction 10

Loner

Mighty Swing +10

Mobile AttackOpportunist

Deadly Attack

Rolling Cleave

Roll # Power GrantedLevel 2

Lightsaber Sweep (1)

Lightsaber Assault (1)

Lightsaber Block (1)

Lightsaber Deflect (1)

Lightsaber Precision (1)

Lightsaber Reflect (2)Lightsaber Riposte (1)

Lightsaber Throw (1)

Jedi Mind Trick (1)

Master of the Force 2

Master Speed (1)

Recovery 20 (1)

Shockwave (2)

Unleash the Force 30 (4)

Transfer Essence (1)

Force Renewal 2

Force Leap (1)Force Storm 20 (2)

Force Heal 20 (2)

Force Stun (1)

1

2

3

4

5

67

8

9

10

11

12

13

14

15

16

1718

19

20

Roll # Power Granted

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Hit Points

Defense

Attack

Damage

Special Abilities Force Powers(Force 6)

ZorbL’Wer,Sage

Master

100

18

11

20

Melee; Double AttackForce Burst (2)

Force Alter (1)

Force Whirlwind (2)

Zorb L’Wer, Sage Master: Zorb L’Wer’s Jedi career has been one of controversy. As a toddler she wasleft on the steps of the Jedi Temple. It is unknown how she got there but, it was obvious that she neededto be there. She quickly moved through the Jedi ranks despite starting later than most. An unknown spe-cies, she has psychometric talents or the ability to learn the past of an and object or person by touch.She rarely carries a lightsaber and relies on the force and her many powers to defeat opponents. Shewas chosen by the Jedi council for her psychometric abilities which should allow her to learn as manyof the lost abilities. She will be reporting her findings to the Jedi council as soon as she returns.

Hit Points

Defense

Attack

Damage

Special Abilities Force Powers(Force 2)

JB-37,JediCyborg

100

16

10

30

Blaster Barage (1)

Micro-Vision

Shields 2

Cyborg, Double Attack

JB_37, Cyborg Jedi: Jedi youngling Junic Bea was injured severely during a lightsaber training activity. Instead of beinhealed by other Jedi or being moved to the Jedi horticulture corps, Junic Bea chose to be relieved of her Jedi obliga

tions and have her body augmented with cybernetic components. Junic Bea continued to augment her body eveafter her injuries were corrected. She had a lightsaber attached to her forearm that is triggered by the slightes

thought. Still loyal to the Republic, Junic Bea changed her name to JB_37 and became a liaison to the Jedi anthe Galactic senate. JB_37 was sent to Sierra Nine by Chancellor Palpatine to recover as many datapads fo

the good of the Republic. She can upload the datapads information quickly, which is why she was chosen 

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Hit Points

Defense

Attack

Damage

Special Abilities Force Powers(Force 5)

The

Sith

Lord

Spirit

90

18

11

20

Sith Lightning 20 (2)

Sith Sorcery (2)Doctrine of Fear

Melee; Double Attack

Hit Points

Defense

Attack

Damage

Special Abilities Force Powers(Force 6)

The

Clone,Dark

Apprentice

120

20

12

20

Sith Hatred (1)

Sith Rage (2)

Sith Grip 20 (2)

Melee; Double Attack

The Clone, Dark Apprentice: Early during the cloning process on Kamino, Count Dooku sensed something oddfrom one of the clones. One infant clone was strong with the force. Dooku sent a messenger to retrieve the

child so it could be trained in secret and help him defeat Darth Sidious so that Dooku would be named mas-ter. The clone grew more powerful than Dooku had hoped and with additional doses of the aging and growt

serum, the clone was an adult very quickly. The clone was trained in both the Jedi ways and the Sith ideals. He was never given a name to remind him of his place at all times. Anger, hate, and rage were all hi

soulless body was filled with. The genetic engineering done to the clone has made him a quick learner an

by gathering the datapads, he will soon be strong enough to help Dooku overtake any and all enemies

The Fallen Sith Lord: Sensing Count Dooku’s deception, Darth Sidious used a clone of his own to gather thedatapads from across the galaxy. Sidious has his own crop of clones in his likeness for when the dark sidemangles his body. With these clones he can move into another body if need be. Using a clone of himself, Sidi-ous took the spirit of a an ancient Sith lord, whose name has been lost to time, and placed it in the shell ofhis body. The fallen Sith lord could sense Sidious’ power and quickly obeyed his new master. He had forgot-ten many of his force abilities but, with the help of the scattered datapads, he is becoming more powerful.

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Hit Points

Defense

Attack

Damage

Special Abilities

“SPECIAL” CHARACTERS WORK SHEET

Force Powers(Force 6)

ZorbL’Wer,Sage

Master

Hit Points

Defense

Attack

Damage

Special Abilities Force Powers

(Force 2)

JB-37,JediCyborg

Hit Points

Defense

Attack

Damage

Special Abilities Force Powers(Force 6)

TheClone,DarkApprentice

Hit Points

Defense

Attack

Damage

Special Abilities Force Powers(Force 5)

TheSithLordSpirit

100

18

11

20

100

16

10

30

120

20

12

20

90

18

11

20

Melee; Double AttackForce Burst (2)Force Alter (1)Force Whirlwind (2)

Blaster Barage (1)

Micro-VisionShields 2

Sith Hatred (1)Sith Rage (2)Sith Grip 20 (2)

Sith Lightning 20 (2)Sith Sorcery (2)Doctrine of Fear

Cyborg, Double Attack

Melee; Double Attack

Melee; Double Attack

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Use a generic figure to represent these figures. They are all medium size.

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