the resistance rules
TRANSCRIPT
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7/27/2019 The Resistance Rules
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Leader Card Designates the players that will orm the Mission eam.Team Cards Allocate positions on the Mission eam.Vote Cards Approve or reject the Leaders Mission eam.Mission Cards Determine Mission success or ailure.Plot Cards Additional actions used in Te Plot Tickens expansion.
Set Up:Place the tableau in the center o the play area with the Score Markers, eamcards and Mission cards adjacent to the ableau. Place the Round marker onthe ableaus 1st Mission space. Give each player a set o two Vote cards.
Randomly select a Leader; the Leader receives the Leader card. Use the chartbelow to determine the number o Resistance Operatives and Spies that will be
in the game.
Players 5 6 7 8 9 10
Resistance 3 4 4 5 6 6
Spies 2 2 3 3 3 4
Shue the appropriate numbers o Character cards. Deal one card to eachplayer ace down. Each player secretly looks at the role assigned to them on theCharacter card.
Contents:
11 Character Cards (10 Characters & 1 Leader)
5 eam Cards
20 Vote Cards (10 Approve & 10 Reject Cards)
10 Mission Cards (5 Success & 5 Failure Cards)
15 Plot Cards (Cards used in Te Plot Tickens expansion)
6 Score Markers (3 Blue & 3 Red Markers)
1 Round Marker (Black disc)
Score ableau
Objective:Te Resistance is a social deduction game with secret identities. Playersare either members o the Resistance attempting to overthrow a malignantgovernment, or Spies trying to thwart the Resistance. Te Resistance winsthe game i three Missions are completed successully; the Spies win ithree Missions ail. Te Spies can also win i the Resistance is unable toorganize the Mission eam at any point in the game (5 ailed votes on asingle mission).
A undamental rule o the game is that players may say anything that theywant, at anytime during the game. Discussion, deception, intuition, socialinteraction and logical deductions are all equally important to winning.
The Cards:Character Cards Determine the players aliation (each player is eithera resistance operative or a spy). A players Character Card may not berevealed at any point in the game, nor the character art discussed.
Spies ReveAter all the plthe Spies know
Everyone clo
Spies open yo
all the other S
Spies close yo
Everyone ope
Game Play:Te game consbuilding phase
Build the eamTe team build
would like on approve/reject
Mission eam Athe required nueam card to aassigned one
Players
1st Mission
2nd Missio
3rd Missio
4th Missio
5th Missio
A ResistanceOperative
Leader CardA Spy
Vote Approved
Vo te Re je ct ed Miss io n Fa il
Mission Success
Plot CardTeam Card
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Conduct the MissionEach player on the Mission eam must secretly decide to either support orsabotage the Mission. Te Leader passes a set o Mission Cards to each Missioneam member. Each player on the Mission selects a Mission Card and playsit ace down in ront o themselves. Te Leader collects and shues the playedMission Cards beore revealing. Te Mission is successul only i all the Cardsrevealed are Mission Success cards. Te Mission ails i one (or more) MissionFail cards have been played.
Note: Te Resistance Operatives must select t he Mission Success card; Spies mayselect either the Mission Success or Mission Fail card.
Note: Te 4th Mission in games o 7 or more players requires at least two MissionFail cards to be a ailed mission.
Note: Its suggested that two dierent players shufe the played and discardedMission cards beore revealing.
Ater the Mission has been completed, advance the Round marker to the nextMission space on the ableau. Indicate a Mission Success with a Blue Markeror Mission Fail with a Red Marker in the Mission Space. Te Leader passes ina clockwise manner and the eam building phase o the next Round begins.
Game End:Te game endsMissions. Te three Missions
Notes:Inormation inpatterns, seconrom player inthand to root o
Its not easy to will win a sign
particularly whPlot TickensResistance Op
Variants:Te Resistanceto experiment
Targeting TMission can onattempted ate
Blind Spies Additional detwww.IndieBo
Credits:Game Design:Game DevelopGraphic Desig
Acknowledgemor playtesting or assisting ththanks to Eric the Eskridges, more.
Mission eam Vote:Ater appropriate discussion, the Leader calls or a voteon the eam assignments. Each player, including the Leader, secretly selectsone Vote card. When all players have their selected Vote card ready, theLeader asks or the Votes to be revealed. Te Mission eam is approvedi the majority o Votes are armative and ails i a majority rejected theassignments; a tied vote is also a rejection. I the Mission eam is approved,play continues in the Mission phase. I the Mission eam is rejected,the Leader passes in a clockwise manner and the eam building phase isrepeated.
Te Spies win the game i fve Mission eams are rejected in a singleround(5 failed Votes).
Example: Paul giveshimsel and Charles aset o two Mission cards.
Paul selects the MissionSuccess card and placesit ace down in ronto him, Charles placesthe Mission Fail card
ace down in ront ohimsel.
Example: Te Leader passeseam cards to Paul (himsel )and Charles, then calls or theVote.
Example: Paul, Charles, Candiceand Ian Approve, Ralph Rejects the Vote is approved, play continuesin the Mission Phase.
Ralph Paul Candice
Ian Charles
Paul takes the two Mission cards and shufes thembeore revealing that the Mission ailed.
Ralph Paul Candice
Ian Charles
Ralph Paul Candice
Ian Charles
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