the resistance rules

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  • 7/27/2019 The Resistance Rules

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    Leader Card Designates the players that will orm the Mission eam.Team Cards Allocate positions on the Mission eam.Vote Cards Approve or reject the Leaders Mission eam.Mission Cards Determine Mission success or ailure.Plot Cards Additional actions used in Te Plot Tickens expansion.

    Set Up:Place the tableau in the center o the play area with the Score Markers, eamcards and Mission cards adjacent to the ableau. Place the Round marker onthe ableaus 1st Mission space. Give each player a set o two Vote cards.

    Randomly select a Leader; the Leader receives the Leader card. Use the chartbelow to determine the number o Resistance Operatives and Spies that will be

    in the game.

    Players 5 6 7 8 9 10

    Resistance 3 4 4 5 6 6

    Spies 2 2 3 3 3 4

    Shue the appropriate numbers o Character cards. Deal one card to eachplayer ace down. Each player secretly looks at the role assigned to them on theCharacter card.

    Contents:

    11 Character Cards (10 Characters & 1 Leader)

    5 eam Cards

    20 Vote Cards (10 Approve & 10 Reject Cards)

    10 Mission Cards (5 Success & 5 Failure Cards)

    15 Plot Cards (Cards used in Te Plot Tickens expansion)

    6 Score Markers (3 Blue & 3 Red Markers)

    1 Round Marker (Black disc)

    Score ableau

    Objective:Te Resistance is a social deduction game with secret identities. Playersare either members o the Resistance attempting to overthrow a malignantgovernment, or Spies trying to thwart the Resistance. Te Resistance winsthe game i three Missions are completed successully; the Spies win ithree Missions ail. Te Spies can also win i the Resistance is unable toorganize the Mission eam at any point in the game (5 ailed votes on asingle mission).

    A undamental rule o the game is that players may say anything that theywant, at anytime during the game. Discussion, deception, intuition, socialinteraction and logical deductions are all equally important to winning.

    The Cards:Character Cards Determine the players aliation (each player is eithera resistance operative or a spy). A players Character Card may not berevealed at any point in the game, nor the character art discussed.

    Spies ReveAter all the plthe Spies know

    Everyone clo

    Spies open yo

    all the other S

    Spies close yo

    Everyone ope

    Game Play:Te game consbuilding phase

    Build the eamTe team build

    would like on approve/reject

    Mission eam Athe required nueam card to aassigned one

    Players

    1st Mission

    2nd Missio

    3rd Missio

    4th Missio

    5th Missio

    A ResistanceOperative

    Leader CardA Spy

    Vote Approved

    Vo te Re je ct ed Miss io n Fa il

    Mission Success

    Plot CardTeam Card

  • 7/27/2019 The Resistance Rules

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    Conduct the MissionEach player on the Mission eam must secretly decide to either support orsabotage the Mission. Te Leader passes a set o Mission Cards to each Missioneam member. Each player on the Mission selects a Mission Card and playsit ace down in ront o themselves. Te Leader collects and shues the playedMission Cards beore revealing. Te Mission is successul only i all the Cardsrevealed are Mission Success cards. Te Mission ails i one (or more) MissionFail cards have been played.

    Note: Te Resistance Operatives must select t he Mission Success card; Spies mayselect either the Mission Success or Mission Fail card.

    Note: Te 4th Mission in games o 7 or more players requires at least two MissionFail cards to be a ailed mission.

    Note: Its suggested that two dierent players shufe the played and discardedMission cards beore revealing.

    Ater the Mission has been completed, advance the Round marker to the nextMission space on the ableau. Indicate a Mission Success with a Blue Markeror Mission Fail with a Red Marker in the Mission Space. Te Leader passes ina clockwise manner and the eam building phase o the next Round begins.

    Game End:Te game endsMissions. Te three Missions

    Notes:Inormation inpatterns, seconrom player inthand to root o

    Its not easy to will win a sign

    particularly whPlot TickensResistance Op

    Variants:Te Resistanceto experiment

    Targeting TMission can onattempted ate

    Blind Spies Additional detwww.IndieBo

    Credits:Game Design:Game DevelopGraphic Desig

    Acknowledgemor playtesting or assisting ththanks to Eric the Eskridges, more.

    Mission eam Vote:Ater appropriate discussion, the Leader calls or a voteon the eam assignments. Each player, including the Leader, secretly selectsone Vote card. When all players have their selected Vote card ready, theLeader asks or the Votes to be revealed. Te Mission eam is approvedi the majority o Votes are armative and ails i a majority rejected theassignments; a tied vote is also a rejection. I the Mission eam is approved,play continues in the Mission phase. I the Mission eam is rejected,the Leader passes in a clockwise manner and the eam building phase isrepeated.

    Te Spies win the game i fve Mission eams are rejected in a singleround(5 failed Votes).

    Example: Paul giveshimsel and Charles aset o two Mission cards.

    Paul selects the MissionSuccess card and placesit ace down in ronto him, Charles placesthe Mission Fail card

    ace down in ront ohimsel.

    Example: Te Leader passeseam cards to Paul (himsel )and Charles, then calls or theVote.

    Example: Paul, Charles, Candiceand Ian Approve, Ralph Rejects the Vote is approved, play continuesin the Mission Phase.

    Ralph Paul Candice

    Ian Charles

    Paul takes the two Mission cards and shufes thembeore revealing that the Mission ailed.

    Ralph Paul Candice

    Ian Charles

    Ralph Paul Candice

    Ian Charles

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