the people´s smart culture

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The People´s Smart Culture Martin Koplin & Carolin Schrank M2C Institute of Applied Media Technology and Culture at the University of Applied Sciences Bremen The Council of Europe Cultural Routes Summer Seminar 2015 Bad Iburg, Osnabruck, Germany 1st 5th June 2015

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Page 1: The People´s Smart Culture

The People´s Smart Culture

Martin Koplin & Carolin Schrank

M2C Institute of Applied Media Technology and Culture at the University of Applied Sciences Bremen

The Council of Europe Cultural Routes Summer Seminar 2015 Bad Iburg, Osnabruck, Germany

1st – 5th June 2015

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Who we are Martin Koplin Director of the M2C Institute of Media Technology

and Culture Bremen Researcher, EU Strategy and Project Consulter Chair of the International BMBF thinktank ThinkBETA about the Cultural Evolution of Smart Cities Coordinator of the large scale Creative Europe Projects Carolin Schrank Scientist of the M2C Institute of Media Technology and Culture Bremen Researcher, Cultural Project Management Tourism Development, PR Officer

People´s Smart Culture

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About M2C Institute • Background in combining culture, art and ICT • Digital media for museums since 1994 • First mobile guide system on iPhone in Europe • Participation and user-culture

• European Project design and consultancy

People´s Smart Culture

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What this talk is about • Smart Culture

• Participation • Digital Media • Urban/Regional Cultural Development • Practical Examples

People´s Smart Culture

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Smart Culture • Digital media, digital services and digital user culture integration into

the cultural domain • Strengthening of the innovation capability of cultural organizations

• Cultural development as integrated social, educational, urban and

regional development • Discussion about values and advantages of future technologies

People´s Smart Culture

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Participation • Integration of special groups • Take up intrinsic motivations • New forms of informal learning

• User as producer or co-designer

People´s Smart Culture

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Digital Media • Interaction in the museum

• Extension of the museum into the urban space / landscape

• Cultural information at places of origin

• Integration of digital cultural assets into new services • Link to public communication

People´s Smart Culture

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Urban/Regional Cultural Development • A city designed by its inhabitants • Participatory art and collaborative design • Using skills from daily media use

• Integration of a high diversity of stakeholders

• Interdisciplinary networks

People´s Smart Culture

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Practice Examples • IDEA-C: Kids design tools to design their cultural environment

• PS2: Participative art processes

• Betaville: Urban re-design

• European Corner: Participation in virtual exhibition design

• Magische Orte (Magic Places): Content-use-production circle

People´s Smart Culture

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People´s Smart Culture IDEA-C

IDEA-C • Collaboration between schools, cultural institutions and universities

• Students and researcher transfer basic knowledge • Kids reflect about their cultural environments • Kids start to create ideas

• Kids present concepts and solutions from the „user-view“

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People´s Smart Culture IDEA-C

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People´s Smart Culture IDEA-C

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People´s Smart Culture IDEA-C

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People´s Smart Culture IDEA-C

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People´s Smart Culture IDEA-C

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People´s Smart Culture PS2

PS2 – The Public Space as Shared Museum • Implementation of cultural participation projects

• Use of digital media and social media

• Integration of diverse groups of people into a practical dimension of

re-design of the cultural urban area

• Intercultural approach

• Cummunity building

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People´s Smart Culture PS2

PS2 – The Public Space as Shared Museum • Continuing chain of district-related art

• Open calls to cultural activists

• Identification of 12 tipping points over social media, radio, etc.

• Tipping points may also be a focal point, locally often referred to a gap

• A focus lies on dimensions cultural disconnectivity in transformation

processes

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People´s Smart Culture PS2

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People´s Smart Culture PS2

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People´s Smart Culture PS2

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People´s Smart Culture Magic Places

Magische Orte – Magic Places Osnabrück • Circle between: information - learning - playing - producing

• Infotainment: Mobile tour through the landscape

• Playification: Pupils play games, role games and utilize things at place • Social interaction: Videos and comments on youtube, etc.

• Gamification: Best videos as contribution in the app

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People´s Smart Culture Magic Places

Piesberg Lower Saxony, Germany Knieanbetungs-stein (Knee-Adoration-Stone 600 – 100 BC • Celtic devotion

place

• Marian apparition

• Stellar constellation (Nebra sky disk)

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People´s Smart Culture Magic Places

Piesberg Lower Saxony, Germany Karlsteine (Charlemagne Stones)

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People´s Smart Culture Magic Places

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People´s Smart Culture Magic Places

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People´s Smart Culture Magic Places

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People´s Smart Culture European Corner

European Corner - Museums at Public Access and Participation • Public participation in museums by content-production and video-comments

• People participate in exhibition design and museums work

• Exchange of virtual exhibitions between museums in Europe

• „European Corner“ in 5 museums of the European Route of Industry

Culture

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People´s Smart Culture European Corner

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People´s Smart Culture European Corner

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People´s Smart Culture European Corner

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People´s Smart Culture European Corner

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People´s Smart Culture

Betaville – Express Your-self/city • A city as public sculpture and exhibition space

• Transformed by its inhabitants.

• Collaboration of citizens, artists, activists and cultural institutions

• Integration of social media

• Motivating social dynamics.

Betaville

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Betaville People´s Smart Culture

Smart Collaboration, Media Art, Augmented Reality,

Co-Design

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Smart Collaboration: Imagination, Art, Design

Open Collaboration: 3D-Wiki(pedia) Shared Space and Visual Language

Betaville People´s Smart Culture

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Radically Imaginative: Revisiting Constants´ New Babylon

Betaville People´s Smart Culture

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“Green Art” in city spaces

Betaville People´s Smart Culture

Participative Design of Socio-Cultural Routes

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Network Science Fiction in City Spaces and Landscapes

Betaville People´s Smart Culture

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People´s Smart Culture

Future Cultural Media Systems for Smart Cities • 4D-Augmented reality AR

• Sensor-activated virtual reality VR

• Internet of things

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People´s Smart Culture

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People´s Smart Culture

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People´s Smart Culture

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Contact information Martin Koplin

Managing Director / CEO M2C Institute for Applied Media Technology and Culture at the University of Applied Sciences Bremen M2C Institut, Flughafenallee 10, DE-28199 Bremen, Germany/EU Phone: +49-421-5905-5402 Fax: +49-421-5905-5484 Web: www.m2c-bremen.com

[email protected]

People´s Smart Culture

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THANK YOU!!!