the open window prospectus 2013

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THE OPEN WINDOW PROSPECTUS 2013

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Page 1: The Open Window Prospectus 2013

THE OPEN WINDOWP R O S P E C T U S 20 1 3

Page 2: The Open Window Prospectus 2013
Page 3: The Open Window Prospectus 2013

Foreword

About

Qualifications

Course Structure

Department of Design Studies

Department of Film Arts

Department of Interaction Design

Department of Visual Studies

Careers

13568

14202426

Campus and Student Life

Academic Functioning

Admissions

Application Process

Course Fees & Scholarships

Alumni

Awards

Academic Staff

Contact Us

293133353738414447

CONTENTS

Page 4: The Open Window Prospectus 2013
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1

Dear Prospective Student,

You are now entering a new phase in your life, the very exciting phase of choosing a career. This is probably one of the most important choices you will ever make. Not only will it shape you as an individual, but you will also be in a position to contribute to the country’s economic growth.

The Open Window School of Visual Communication is one of the leading private tertiary institutions in the world. We offer a wide range of career paths in Visual Communication and are regarded as a leader in the field.

Today’s complex world of design calls for diverse graduates who are well versed in a range of disciplines. Therefore, our uniquely designed, multi-disciplinary approach will give you a platform to initially experiment and explore your own skills. These abilities are then honed into a focused area of specialisation.

Our members of staff are highly skilled and qualified, and are experts in their fields. If you are looking for creativity, experience and professionalism, you have come to the right place. Our students are highly sought after in industry, as they have a firm academic foundation, as well as practical exposure by the time they graduate.

You will certainly not be disappointed by entrusting us with your education. Good luck to those who are in the final stretch of their 2012 exams. Remember that success is a choice.

We look forward to seeing you next year. I am very excited about 2013 and hope you are too. Enjoy the journey to the fulfilment of your dreams.

Dr Simonia MagardieVice-Chancellor

FOREWORD

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ABOUT

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VISIONTo be the pre-eminent, preferred educator in our sector globally and a benchmark in education.

MISSIONTo deliver dynamic and professional designers who possess the technical and creative capacities required by the visual communication design industry – both nationally and internationally.

AccreditationThe Open Window School of Visual Communication is registered with the Department of Education (DoE) and is accredited with the Council on Higher Education (CHE) to offer a two-year Diploma in Visual Communication, a three-year BA Degree in Visual Communication Design, as well as a BA Honours Degree in Visual Communication.

Department of Education accreditation reference number: 2000/HE07/016.

South African Qualifications Authority (SAQA) registration numbers: IDs 24514, 60470 and 62991.

Legal StatusThe Open Window (Pty) Ltd company registration number: 1973/015860/07

Registered name: The Open Window (Pty) Ltd trading as The Open Window School of Visual Communication (in this document referred to as The Open Window or TOW).

Directors / Senior ManagementExecutive Director, Enterprise Development: Elsabe DonovanExecutive Director, Finance & Legal: Dereck du ToitChief Executive Officer: Vino GovenderVice-Chancellor: Dr Simonia Magardie Student Registrar: Ren Yssel HOD Chair: Pluto PanoussisChief Financial Officer: Neeshan NaidooChief Information Officer: Wimpie J van RensburgChief Marketing Officer: Desireé Seaton

Industry PartnersThe Open Window is affiliated with South Africa’s most respected design associations, such as:

u Design Education Forum of South Africa (Defsa) u Design South Africa (DSA) u THINK Graphic Design Council u The International Council of Graphic Design

Associations

Page 8: The Open Window Prospectus 2013

QUALIFICATIONS

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QUALIFICATIONS The Open Window offers the following qualifications:

Diploma in Visual Communication NQF Level 6 SAQA Registration No: 24514This qualification of competence gives students the necessary technical and practical skills to enter the demanding world of design. The programme will ensure industry-related skills in most new media sectors.

BA Degree in Visual Communication DesignNQF Level 7 SAQA Registration No: 60470This degree programme focuses on producing academically driven design experts. This professional qualification will ensure technical-, academic- and practice-related competencies in traditional and new media.

BA Honours Degree in Visual CommunicationNQF Level 8 SAQA Registration No: 62991This post-graduate study programme complements the Degree in Visual Communication Design, by giving graduates the opportunity to specialise in their selected Major. The course consists of a 60% practical and a 40% theoretical component.

Page 10: The Open Window Prospectus 2013

Core/ Compulsory

Electives: Choose 3 (3 x 15 credits)

Essential Software (4 x 2 credits)Photoshop, Illustrator, Indesign & Presentation Software

Subject Software/SkillsChoose 6 related to electives + any other (7 x 2 credits)

Core/ Compulsory

Major: Choose 2

Electives: Choose 5 (5 x 5 credits each)

Art HistoryVisual Culture Art History

Academic Skills

Essential Software

Major

Subject Software

Elective Modules

Drawing

Elective Subjects

Major

15 credits15 credits 15 credits

8 credits

2 credits each

40 credits

2 credits each

5 credits each

15 credits

15 credits each

40 credits

Foundation Year120 Credits Required

Second Year (DIPLOMA)120 Credits Required

1 2COURSESTRUCTURE

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Core/ Compulsory

Major: Choose 1 + Theory (50 credits)

Electives: Choose 11 (11 x 5 credits each)

*Students may choose 2 Majors

Core/ Compulsory

Major

Business Practice

Core/ Compulsory

Major: Choose 1 + Theory (50 credits)

Electives: Choose 9 (9 x 5 credits each)

*Students may choose 2 Majors

Visual Culture ResearchVisual Culture

Research Skills

Film Theory Visual CultureFilm Theory

EntrepreneurshipMajor Major

MajorElective Modules Business Practice

Elective Modules

Production Theory

Production Theory

15 credits 36 credits15 credits

5 credits

15 credits 12 credits15 credits

5 credits40 credits each 60 credits

40 credits5 credits each 12 credits

5 credits each

10 credits

10 credits

Second Year (DEGREE)120 Credits Required

Honours (DEGREE)120 Credits Required

Third Year (DEGREE)120 Credits Required

2 43OR OR

Page 12: The Open Window Prospectus 2013

D E PA R T M E N TWith a firm focus on the social and cultural consumption of communication, the department offers subjects such as Communication Design, Illustration and Photography, that foster the art of persuasion through visual imagery.

DESIGN STUDIES

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SUBJECTS

Communication DesignCommunication Design lStudents are introduced to the fundamentals of design principles, theories, typography, image and text integration, as well as basic print reproduction processes.

Communication Design llStudents are introduced to all the possible fields that a visual communicator could be involved in. Through a more advanced and in-depth approach, the student must be able to analyse and solve different types of visual communication problems successfully.

Communication Design IIIAt this level, students are given practical industry-based exposure. After completing the subject, students will have the competence and capability to work in any of the industry fields that this subject covers.

Photography Photography IStudents are given fundamental skills and knowledge. It covers all technical and theoretical aspects, ranging from camera anatomy, observation, creative control and the application of light; design principles and their application in frame division; and the basic application of digital workflow (from post-production to printing).

Photography llStudents are introduced to a variety of photographic genres, as well as the techniques and theory that pertains to each genre. Photography II focuses on a variety of technical skills that are applied within commercial contexts. Equal attention is given to conceptual development, creative input, artistic sensitivity and the ability to realise industry demands.

Photography IIIThe subject focuses on the advanced technical skills and is informed by the ever-changing demands of the photography industry. Focus is placed on conceptual development, creative input and artistic sensitivity with regard to practical assignments. The ultimate aim is to deliver thinking photographers who showcase professionalism and possess the ability to match industry standards.

Drawing The subject provides foundation-level knowledge of, and the ability to apply, drawing skills in both digital and traditional formats. Drawing serves as a creative foundation for all other course subjects.

IllustrationIllustration I

The subject provides foundation-level knowledge of, and the ability to, apply the basic skills and techniques that are associated with traditional and digital art-making materials. The aim is to communicate ideas and concepts on a visual level by applying basic art elements and design principles.

Illustration IIIllustration teaches students how to conceive and plan illustration projects; choose the appropriate style; and solve conceptual and practical solutions with regard to specific briefs.

Illustration IIIThe subject provides a thorough foundation for illustration styles and techniques. Subject components include theory of design and illustration, conceptual development, design principles, design methodology and production.

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Electives Subject-specific software level 1:

Communication DesignDesign Software 101Design Software 102

PhotographyPhotoshop Post-production 101Photoshop Post-production 102

IllustrationTraditional Illustration Techniques 101Digital Illustration Techniques 101

Electives level 2:Communication Design

Corporate ID Design 201Corporate Newsletter Design 201Magazine Design 201

PhotographyPhotography Practice 201Photoshop Post-production Intermediate 201Studio Photography 201Studio Photography 202

IllustrationTraditional Illustration Techniques 201Digital Illustration Techniques 201Comics 201 (The Comic Book Idea)Comics 202 (Storyboarding)Comics 203 (The Comic Book Artist)Comics 204 (Comix)Drawing 201

Electives level 3:Communication Design

Copywriting 301Digital Publishing 301Advanced Printing Practice 301

PhotographyPhotography Practice Advanced 301Photoshop Post-production Advanced 301Flash Photography 301Macro + Close-up Photography 301

IllustrationContemporary Illustration 301Typography in Illustration 301Sequential Art 301 (The Graphic Novel 1)Sequential Art 302 (The Graphic Novel 2)Sequential Art 303 (The Graphic Novel 3)Sequential Art 304 (Portfolio Preparation)

Corporate Identity by: Louwrens Venter

Page 16: The Open Window Prospectus 2013

Foundation Year (DEGREE AND DIPLOMA) 120 credits

Core subjects (53 credits)15 Visual Culture 101 15 Art History 101 15 Drawing1018 Academic Skills 101

Fundamental subjects(Choose 3 x 15 credits = 45) 15 Communication Design 10115 Illustration 10115 Photography 101Or Out-of-department subject choices15 Marketing 101 15 Interactive Studies 101

Essential software training (8 credits) 2 Photoshop 1012 Illustrator 101 2 InDesign 101 2 Presentation software 101

Subject-specific software (6 x 2 credits = 12 plus any other software = 14)Communication Design2 Design software 1012 Design software 102Illustration2 Traditional Illustration Techniques 101 2 Digital Illustration Techniques 101Photography2 Photoshop Post-production 1012 Photoshop Post-production 102 Marketing2 Excel 1012 MS Project 101Interactive Studies2 Flash 1012 Dreamweaver 101

1D E PA R T M E N T

DESIGN STUDIES

Illustration by: Lize-Marié DreyerWebsite by: Callie Frommann

Illustration by: Tersia Verwey

Photo by: Ruanda Venter

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Second Year (DIPLOMA) 120 credits

Core subjects (15 credits)15 Art History 201

Choose 2 Majors (40 each = 80)40 Major Photography 211 40 Major Illustration 211 40 Major Communication Design 211

Choose 5 electives (5 credits each = 25)Compulsory electives for Major Photography 5 Photoshop Post-production 201 5 Photography Practice 201 Compulsory electives for Major Illustration 5 Traditional Illustration Techniques 2015 Digital Illustration Techniques 201 Compulsory electives for Major Com Design 5 Presentation Skills 201 5 Copywriting 201

Optional electivesCommunication Design5 Corporate ID Design 201 5 Corporate Newsletter Design 201 5 Magazine Design 201 Photography5 Studio Photography 201 5 Studio Photography 202Illustration 5 Sequential Art: The Comic Book Idea 2015 Sequential Art: Storyboarding 2025 Sequential Art: The Comic Book Artist 2035 Sequential Art: Comix 204Interactive Design Studies5 Website Design: Mobile & Smart devices 2015 Design of Social Media 2015 Interactive Document Creation 201Animation Arts5 Motion Design 201 (Motion Design Principles)5 Motion Design 202 (Motion Design Production)Marketing5 Applied Marketing 201-203 (Strategies, Plan,

Branding)

Second Year (DEGREE)120 credits

Core subjects (15 credits)15 Visual Culture 201 Choose 1 or 2 Majors with Production Theory(40 + 10 credits = 50 each)40 Major Com Design/ Photography/ Illustration 201 10 Com Design/ Photography/ Illustration

Production Theory 201

Choose 11 electives (5 credits each = 55)Compulsory electives for Major Photography 5 Photoshop Post-production 201 5 Photography Practice 201 Compulsory electives for Major Illustration 5 Traditional Illustration Techniques 2015 Digital Illustration Techniques 201 Compulsory electives for Major Com Design 5 Presentation Skills 201 5 Copywriting 201 Optional electivesCommunication Design5 Corporate ID Design 201 5 Corporate Newsletter Design 201 5 Magazine Design 201 Photography5 Studio Photography 201 5 Studio Photography 202Illustration 5 Sequential Art: The Comic Book Idea 2015 Sequential Art: Storyboarding 2025 Sequential Art: The Comic Book Artist 2035 Sequential Art: Comix 204Interactive Design Studies5 Website Design: Mobile & Smart devices 2015 Design of Social Media 2015 Interactive Document Creation 201Animation Arts5 Motion Design 201 (Motion Design Principles)5 Motion Design 202 (Motion Design Production)

Third Year (DEGREE)120 credits

Core subjects (25 credits)15 Visual Culture 301 5 Research Skills 3015 Entrepreneurship 301

Choose 1 or 2 Majors with Production Theory (40 + 10 credits = 50 each)40 Major Com Design/ Photography/ Illustration 301 10 Com Design/ Photography/ Illustration

Production Theory 301

Choose 9 electives (5 credits each = 45)Compulsory electives for Major Com Design5 Copywriting 301 5 Digital Publishing 301 Compulsory electives for Major Photography5 Photography Practice Adv 3015 Photoshop Post Production Adv 301Compulsory electives for Major Illustration5 Contemporary Illustration 301 5 Typography in Illustration 301

Optional electivesCommunication Design5 Advanced Printing Practice 301Photography5 Macro & Close-up Photography 3015 Flash Photography 301Illustration5 Sequential Art: The Graphic Novel 3015 Sequential Art: The Graphic Novel 3025 Sequential Art: The Graphic Novel 3035 Sequential Art: Portfolio Preparation 304Interactive Design Studies 5 Mobile Media Design 301 5 Touch-screen design 301Animation Arts5 Motion Design 302 (Motion Design Psychology)

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D E PA R T M E N T

FILM ARTS This department taps into the infinite possibilities of the audio-visual medium, ranging from live action film and television, traditional or 3D animation, game design and motion graphics design. We explore complex narrative communication across these media and investigate their application in the entertainment, advertising and corporate environments. Students are exposed to industry-standard software and technical training that is relevant to their field of specialisation. Most importantly, emphasis is placed on innovative audio-visual decision-making.

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SUBJECTS

Film & Television Film & Television IThe first-year level investigates the building blocks of film language to provide students with an understanding of how ideas are communicated audio-visually. This knowledge can be applied in other disciplines, such as animation and interactive media that require a narrative to unfold in time. Students will gain insight into both the logic of audio-visual storytelling and the practice of filmmaking.

Film & Television IIThe second-year course focuses on developing students’ film appreciation, audio-visual conceptualising skills, as well as the technical control of sound and film equipment through a series of technology workshops. A group exercise in producing a four-episode internet-series will also give students an opportunity to gain experience in launching and managing an audio-visual product in a real-life scenario.

Film & Television IIIStudents learn the intricacies of scriptwriting; explore cinematic style and vision; and delve into the more philosophical aspects of the medium. These ‘high brow’ excursions are used to develop flexible audio-visual problem-solving skills. Students are exposed to ‘real clients’ and to the business of filmmaking, where they learn to budget, schedule, and promote their films. After completing the subject, students will be able to produce innovative films, from inception to completion, to suit any audio-visual environment.

3D Animation3D Animation I3D Animation is a technical medium that requires knowledge of sophisticated software. For this reason, the subject familiarises students with the three-dimensional (3D) toolset. Completing the subject on foundation level will enable students to generate creative 3D content for most environments, such as design, illustration, industrial visualisation, as well as games and popular entertainment.

3D Animation IIThe second year begins with an emphasis on concept and narrative development for 3D animation. Students are introduced to various 3D character animation exercises to hone their animation skills. As the year progresses, the emphasis shifts to more technical aspects. The aim is to create a course that is in accordance with international animation industry standards.

3D Animation IIIIn their third year, students are able to express their creativity without technical restrictions. Students are guided through the entire animation production process from concept to final film, while working on their own self-generated project. Final-year 3D Animation students are also encouraged to become part of a professional animation production team, so that they can benefit from the guidance of industry experts. This will help them to compile more powerful portfolios.

Animation ArtsAnimation Arts IFirst-year Traditional Animation focuses on the principles of animation to gain a thorough understanding of movement and timing. This knowledge is then used to explore the two main traditional animation approaches: hand-drawn and stop-motion animation. Initially, students are taught the ‘old-school’ hands-on approach using pencil on paper, object animation and paper cut-out animation, and progress to working with contemporary software to complement the traditional animation process.

Animation Arts IIThe second-year subject focuses on experimentation and finding innovative ways to approach the medium by combining old and new animation techniques. Animation-based sound, lighting and conceptual development are investigated. Students are taught how to construct their own armatures for puppet animation. They will work both individually and in groups to produce a self-contained stop-motion and a hand-drawn film.

Animation Arts IIIStudents will spend their third year developing a professional short film. They will research their chosen theme thoroughly and produce a refined animation script, which they will then animate using their chosen approach. Students will be guided on ways to apply their skills in the creative industry and they will be required to enter a film festival, competition, residency, as well as intern with a relevant studio/animator.

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ElectivesSubject-specific software level 1:

Film & TelevisionImage editing 101Image editing 102

Recording ArtsSound editing 101Sound editing 102

3D AnimationMudbox 101Unity 3D 101

Animation ArtsAfter Effects 101After Effects 102

Electives level 2:Film & Television

Screenwriting 201 (Proposal, Synopsis & Treatment)Directing Actors for Screen 201 (The Screen Presence)Sound Production 201 (Fundamentals of Audio)Sound Production 202 (Basic Audio Editing & Recording)Sound Production 203 (Implementation of the Midi Protocol)Sound Production 204 (Audio for Game Design)Digital Audio 201 (Digital Music for Instrumentation Software)Digital Audio 202 (Foley Sound Effect Construction)Digital Audio 203 (Foley Sound Effect Production)Digital Audio 204 (Dialogue, Audio Script & Score for Radio)

3D AnimationGame Design 201 (Game Dynamics)Game Design 202 (Player Setup)Game Design 203 (Interactive Animation)Game Design 204 (Level Design)3D Technology 201 (3D Sculpting & Printing)3D Technology 202 (Architectural Rendering)3D Technology 203 (3D Presentation Technology)3D Technology 204 (3D Effects & Simulation)

Animation ArtsMotion Design 201 (Motion Design Principles)Motion Design 202 (Motion Design Production Techniques)Motion Design 203 (Broadcast Media Design)Motion Design 204 (Visual Effects & Compositing)

Electives level 3:Film & Television

Screenwriting 301 (Screenplay & Shooting Script)Directing Actors for Screen 301 (Improvising with Actors)Sound Production 301 (Digital Audio & Advanced Recording)Sound Production 302 (Advanced Sound Editing & Manipulation)Sound Production 303 (Final Mix & Mastering)

3D AnimationGame Design 301 (Game Prototyping)Game Design 302 (Artificial Intelligence)Game Design 303 (Game Art & Design)3D Technology 301 (3D Concept Visualisation)3D Technology 302 (Augmented Reality)3D Technology 303 (3D Art)

Animation ArtsMotion Design 301 (Visual Effects & Compositing)Motion Design 302 (Motion Design Psychology)Motion Design 303 (Experimenting with Motion Design)

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Foundation Year (DEGREE AND DIPLOMA) 120 credits

Core subjects (53 credits)15 Visual Culture 101 15 Art History 101 15 Drawing1018 Academic Skills 101

Fundamental subjects(Choose 3 x 15 credits = 45) 15 3D Animation 10115 Animation Arts 10115 Film & Television 10115 Recording Arts 101

Essential software training (8 credits) 2 Photoshop 1012 Illustrator 101 2 InDesign 101 2 Presentation software 101

Subject-specific software(6 x 2 = 12 credits plus any other software = 14)3D Animation 2 Mudbox 1012 Unity 3D 101Animation Arts2 After Effects 101 2 After Effects 102Film & Television 2 Image Editing 1012 Image Editing 102Recording Arts2 Sound Editing 1012 Sound Editing 102

1

Animation by: Dries Naudé

Motion Design by: Gareth Pon

Film by: Jan van der Walt

Motion Design by: Dries Naudé

D E PA R T M E N T

FILM ARTS

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Second Year (DIPLOMA) 120 credits

Core subjects (15 credits)15 Art History 201

Choose 2 Majors (40 each = 80)40 Major Film & Television 211 40 Major 3D Animation 211 40 Major Animation Arts 211

Choose 5 electives (5 credits each = 25)5 Screenwriting 201 (Proposal, synopsis & treatment)5 Directing Actors for Screen 201 (For Film)

Optional electives5 Sound Production 201 (Fundamentals of Audio)5 Sound Production 202 (Audio Editing Recording)5 Sound Production 203 (Midi protocol) 5 Sound Production 204 (Audio for Game Design)5 Digital Audio 201 (Digital Music Software) 5 Digital Audio 202 (Foley Sound Effect Construction)5 Digital Audio 203 (Foley Sound Effect Production)5 Digital Audio 204 (Dialogue, Audio Script & Radio)5 Game Design 201 (Game Dynamics) 5 Game Design 202 (Player setup) 5 Game Design 203 (Interactive Animation) 5 Game Design 204 (Level Design)5 3D Technology 201 (3D Sculpting & Printing) 5 3D Technology 202 (Architectural Rendering) 5 3D Technology 203 (3D Presentation Technology)5 3D Technology 204 (3D Effects & Simulation)5 Motion Design 201 (Motion Design Principles) 5 Motion Design 202 (Motion Design Production)5 Motion Design 203 (Broadcast Media Design) 5 Motion Design 204 (Visual Effects & Compositing)

Second Year (DEGREE)120 credits

Core subjects (15 credits)15 Film Theory 201 Choose 1 or 2 Majors with Film ArtsProduction Theory (40 + 10 credits = 50 each)40 Major Film & Television 201 40 Major 3D Animation 201 40 Major Animation Arts 20110 Film Arts Production Theory 201

Choose 11 electives (5 credits each = 55)Compulsory electives5 Screenwriting 201 (All) 5 Directing Actors for Screen 201 (Film) Optional electives5 Sound Production 201 (Fundamentals of Audio)5 Sound Production 202 (Audio Editing & Recording)5 Sound Production 203 (Implementation of Midi)5 Sound Production 204 (Audio for Game Design)5 Digital Audio 201 (Digital Music for Instrumentation) 5 Digital Audio 202 (Foley Sound Effect Construction)5 Digital Audio 203 (Foley Sound Effect Production)5 Digital Audio 204 (Dialogue, Audio Script & Radio)5 Game Design 201 (Game Dynamics) 5 Game Design 202 (Player setup) 5 Game Design 203 (Interactive Animation) 5 Game Design 204 (Level Design)5 3D Technology 201 (3D Sculpting & Printing) 5 3D Technology 202 (Architectural Rendering) 5 3D Technology 203 (3D Presentation Technology)5 3D Technology 204 (3D Effects & Simulation)5 Motion Design 201 (Motion Design Principles) 5 Motion Design 202 (Motion Design Production)5 Motion Design 203 (Broadcast Media Design) 5 Motion Design 204 (Visual Effects & Compositing)

Third Year (DEGREE)120 credits

Core subjects (25 credits)15 Film Theory 301 5 Research Skills 3015 Entrepreneurship 301

Choose 1 or 2 Majors with Film Arts Production Theory (40 + 10 credits = 50 each)40 Major Film & Television 30140 Major 3D Animation 30140 Major Animation Arts 30110 Film Arts Production Theory 301

Choose 9 electives (5 credits each = 45)Compulsory electives5 Screenwriting 301 (Screenplay & Script) (All)5 Directing Actors for Screen 301 (Improvising) (Film)

Optional electives5 Sound Production 301 (Digital Audio &Recording)5 Sound Production302 (Sound Editing) 5 Sound Production 303 (Final Mix) 5 Game Design 301 (Game Prototyping) 5 Game Design 302 (Artificial Intelligence) 5 Game Design 303 (Game Art & Design) 5 3D Technology 301 (3D Concept Visualisation) 5 3D Technology 302 (Augmented Reality) 5 3D Technology 303 (3D Art) 5 Motion Design 301 (Visual Effects & Compositing)5 Motion Design 302 (Motion Design Psychology)5 Motion Design 303 (Experimenting Motion Design)

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D E PA R T M E N TThis multidisciplinary field expands on human-computer interaction, with contributions from disciplines such as industrial design, architecture, sociology, psychology and computer science. Cognitive science and humanity-based studies hold the strongest underlying influence, as the field tries to solve problems that relate to people and the technologically infused environments they find themselves in.

INTERACTION DESIGN

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ElectivesSubject-specific software level 1:

Interactive StudiesFlash 101Dreamweaver 101

Form & Space DesignSolidworks 101Solidworks 102

Electives level 2:Interactive Design Studies

Introduction to Multimedia Programming 201JavaScript & jQuery for the Web 201Website Design: Mobile & Smart devices 201Design of Social Media 201Interactive Document Creation 201

Interactive Development Studies Introduction to Multimedia Programming 201JavaScript & jQuery for the Web 201Database-driven Website Design (PHP & MySQL) 201CMS Website Design & Development (Wordpress & Joomla) 201

Form & Space DesignFormulating Design Briefs 2013D Design Problem Solving 201Packaging Design 201Set Design 2013D Visualisation 201-204 (Solidworks)

Electives level 3:Interactive Design Studies

User Experience Design 301Prototyping & Wireframes 301Mobile Media Design 301Touch-screen Design 301Flash Actionscript 3.0 301

Form & Space DesignRetail Design 301Event Design 301Corporate Gift Design 301Solidworks Rapid Prototyping 3013D Visualisation 301-303 (Solidworks)

SUBJECTS

Interactive Design StudiesInteractive Studies IThe subject provides fundamental knowledge regarding media-based technology and design solutions within the interactive digital environment. Themes include computer literacy and interactive design fundamentals; interface design principles; information architecture and interface planning; and HTML implementation.

Interactive Design Studies IIStudents are taught to design digital interface solutions for web-related and mobile environments, while following proper design and planning processes and adhering to accessibility and usability standards. Themes include campaign development; information architecture; mobile content and online marketing; and dynamic front-end website interface design.

Interactive Design Studies IIIThird-year students design solutions for new digital media environments, such as smartphones, tablets and touch-screen kiosks. Students use processes derived from user experience design, as well as human-computer interaction theory and methodology. Themes include campaign development and database-driven website design; PHP frameworks; application designs for smart devices and touch-screens; and new technology.

Interactive Development Studies Interactive Development Studies IThe foundation year focuses on fundamental knowledge media-based technology and design solutions within the interactive digital environment. Themes include computer literacy, fundamentals of interactive design studies; interface design principles; information architecture and interface planning; and HTML implementation.

Interactive Development Studies IIThe subject focuses on programming and best practices to develop solutions for the web and mobile web environment. Themes include programming fundamentals; server-side scripting and frameworks; database design and server-side scripting; and PHP frameworks and CMS.

Interactive Development Studies IIIApplication development for smart devices – smartphones and tablets (iPhone and iPad).

Form & Space DesignForm & Space Design I Foundation-level Form and Space Design gives students a three-dimensional ‘toolbox’ to help solve 3D design problems. The thread that unites the three years of study (Design Process 1, 2 and 3) aims to enable students to apply the design process to solve problems – regardless of whether they are form or spatially oriented. Foundation-level 3D Design Fundamentals teaches students how to measure; record measurements; understand and work accurately with scale; and develop their drawing abilities. It aims to develop students’ understanding of the types of drawings that designers use to communicate.

Form & Space Design II & IIISecond- and third-year studies incorporate two core areas – retail and product design. These are split on an alternating modular basis, allowing for equal tuition in both domains. Focused modular learning helps foster a sense of purpose in students who need to understand subject matter within the context of current modules.

Page 26: The Open Window Prospectus 2013

Foundation Year (DEGREE AND DIPLOMA) 120 credits

Core subjects (53 credits)15 Visual Culture 101 15 Art History 101 15 Drawing 1018 Academic Skills 101 Fundamental subjects (Choose 3 x 15 credits = 45)15 Form & Space Design 101 15 Interactive Studies 101 Or Out-of-department subject choices15 Communication Design 10115 Marketing 101

Essential software training (8 credits)2 Photoshop 1012 Illustrator 1012 InDesign 101 2 Presentation software 101

Subject-specific software (6 x 2 credits = 12 plus any other software = 14)Interactive Studies 2 Flash 1012 Dreamweaver 101Form & Space Design 2 Solidworks 1012 Solidworks 102Communication Design2 Design Software 1012 Design Software 102 Marketing2 Excel2 MS Project

1D E PA R T M E N T

INTERACTION DESIGN

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Second Year (DIPLOMA) 120 credits

Core subjects (15 credits)15 Art History 201

Choose 2 Majors (40 each = 80)40 Major Interactive Design Studies 211 40 Major Interactive Development Studies 211 40 Major Form & Space Design 21140 Major Communication Design 211

Choose 5 electives (5 credits each = 25)Compulsory electives for Major Interactive Design & Development Studies5 JavaScript & jQuery for the Web 201 5 Introduction to multimedia programming 201 Compulsory electives forMajor Form & Space Design5 Formulating Design Briefs 201 5 3D Design Problem Solving 201 Compulsory electives for Major Com Design 5 Presentation Skills 201 5 Copywriting 201

Optional electives Interactive Design Studies(Majors choose other electives) 5 Website Design: Mobile & Smart devices 2015 Design of Social Media 2015 Interactive Document Creation 201Interactive Development Studies(Majors choose other electives)5 Database-driven Webdesign (PHP & MySQL) 201 5 CMS website design & development (Wordpress &

Joomla) 201 Form & Space Design (Majors choose other electives)5 3D Visualisation 201-2045 Packaging Design 201 5 Set Design 201

Second Year (DEGREE)120 credits

Core subjects (15 credits)15 Visual Culture 201

Choose 1 or 2 Majors with Interaction Design Theory (40 & 10 credits = 50)40 Major Interactive Design Studies 201 40 Major Interactive Development Studies 201 40 Major Form & Space Design 201 10 Interactive Design Theory 201

Choose 11 electives (5 credits each = 55)Compulsory electives for MajorInteractive Design & Development Studies5 JavaScript &jQuery for the Web 201 5 Introduction to multimedia programming 201 Compulsory electives forMajor Form & Space Design 5 Formulating Design Briefs 201 5 3D Design Problem Solving 201

Optional electivesInteractive Design Studies (-Majors choose other electives) 5 Website Design: Mobile & Smart devices 201 5 Design of Social Media 201 5 Interactive Document Creation 201 Interactive Development Studies(Majors choose other electives)5 Database Webdesign (PHP & MySQL) 201 5 CMS Webdesign (Wordpress & Joomla) 201 Form & Space Design(Majors choose other electives)5 3D Visualisation 201-2045 Packaging Design 201 5 Set Design 201

Third Year (DEGREE)120 credits

Core subjects (25 Credits)15 Visual Culture 301 5 Research Skills 3015 Entrepreneurship 301

Choose 1 or 2 Majors with Interaction Design Theory (40 & 10 = 50 credits)40 Major Interactive Design Studies 30140 Major Form & Space Design 30110 Interaction Design Theory 301

Choose 9 electives (5 credits each = 45)Compulsory electives forMajor Interactive Design Studies5 User experience design 301 5 Prototyping & Wireframes 301 Compulsory electives forMajor Form & Space Design 5 Solidworks Rapid Prototyping 301 5 3D Visualisation 301-304

Optional electivesInteractive Design Studies(Majors choose other electives) 5 Mobile Media Design 301 5 Touch-screen design 3015 Flash Actionscript 3.0 301Form & Space Design (Majors choose other electives)5 Retail Design 301 5 Event Design 301 5 Corporate Gift Design 301

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D E PA R T M E N TThis theory-focused department provides students with the necessary theoretical and research skills to communicate concepts independently and to express views in an academic manner. This field of study evaluates artistic products against ideologies, critical theories and cultural ideas. The primary aim is to ensure that students’ practical work is based on sound ideas and concepts that are articulated in purposeful artworks.

VISUAL STUDIES

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ElectivesSubject-specific software level 1:

MarketingExcelMS Project

Electives level 2:Presentation Skills 201Copywriting 201Applied Marketing 201 (Marketing Strategies)Applied Marketing 202 (The Marketing Plan)Applied Marketing 203 (Theory of Branding)

Electives level 3:Presentation Skills 301Copywriting 301

MarketingMarketing gives students a sound understanding of its positioning as an academic discipline and an industry-based practice. The subject also contextualises marketing within a historical framework. It develops strong conceptual competencies by introducing post-modern marketing principles; brand marketing; and translating various marketing-related theories into practice.

Academic SkillsThis foundation-year subject aims to give students the ability to understand and reflect on information. This requires a firm grasp of reading, processing, language, research and writing skills. The successful management of time and stress, and study skills are also covered.

Research SkillsThis subject introduces students to degree-level visual communication-related research skills. The short workshop-format course focuses on developing students’ ability to identify, process and document trustworthy academic material. It provides foundation material on research methods, concepts and principles that are applicable within visual communication. The subject emphasises critical thinking and the practical application of information.

SUBJECTS

Visual CultureVisual Culture explores the manner in which concepts, theories and ideologies are expressed in visual media. The course focuses on relevant themes and investigates various theories pertaining to specific themes. The course aims to enable students to comprehend and criticise social and visual phenomena independently and in an academic manner.

Visual Culture IVisual Culture I explores concepts and theories, as well as critical models in order to analyse visual phenomena.

Visual Culture IIThis second-year subject is organised around four themes: Consumerism; Marxist Cultural Criticism; Mechanisms of Otherisation (Feminism, Post-Colonialism, Queer Theory) and aims to analyse cultural phenomena according to critical theories.

Visual Culture IIIThe course focuses on South African art and design, as well as cultural discourses. It explores post-modern and contemporary cultural discourses and investigates topics thematically in a South African context. Furthermore, Visual Culture III deals with various positions around notions of representation and identity in South African art and design.

Art History Art History contextualises visual communication in history; it provides knowledge and insight into art movements and aesthetic expression. In general, Art History forms the basis of all artistic production, and as such, provides the student with the necessary visual vocabulary. It also provides the analytical tools (theoretical models) to analyse art and design.

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Department of Film Arts3D Animator: Creates digital animations using specialised 3D software. Productions range from corporate, advertising to entertainment media.

Character Animator: Similar to a 3D Animator, but with specific focus on narrative-/performance-based animations. Character animators often work as part of a larger production team comprised of other 3D specialists.

Concept Artist: Concerned with creating the look and feel for digital productions. They are often keen illustrators or digital sculptors that develop ideas into visuals for films, video games, animation or comic books.

Layout Artist: Takes direction from storyboard artists and directors to create virtual environments while incorporating both 2D and 3D skills. Layout artists will often work within a team of 3D artists on large productions.

3D Specialist: Specialists form part of a larger production team. Disciplines like modelling, texturing, lighting, rigging and rendering, to name a few, are all areas of specialisation within 3D Animation. A 3D Generalist is someone skilled in all aspects of the production pipeline.

3D Visualiser: Visualisers create presentations for various industries, such as product design and manufacturing, architecture, military, mining or medical industries These presentations could also include interactive virtual simulations.

Game Designer: Creates the visual elements of a game, such as characters, environments, game objects and user interface components. Game Designers start by developing concept art and game ideas into a playable prototype that looks and feels like an actual game. Typically the next phase of the game production would require the input of a Game Developer or additional programming skills.

Compositor: Edits and composites multi-layered audio-visual content for digitally enhanced film and television productions.

Special Effects Artist: Generates special effects for digitally enhanced film and television productions. Special effects artists will often work closely with compositors and animators to achieve the optimum results for large productions.

Stop-motion Animator: Animating frame by frame to create the illusion of movement. This can be done using anything from paper cut-outs and clay, to objects and puppets. Can be applied to entertainment, music videos and advertising.

Cell Animator: Hand-drawn animation in the old tradition of animating directly onto cell/paper. This is incorporated with digital technology to make the workflow easier. Can be applied to entertainment, music videos and advertising.

Film/TV Editor: Edits and supervises post-production audio-visual content for film and television.

Corporate Filmmaker: Conceptualises and realises audio-visual content relevant to the needs of corporate businesses.

Sound Designer for Film & Television: Designs and assembles all the audio components of an audio-visual project from music to voice-overs and completes the final mix.

CAREERS

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Department of Interaction Design

Interactive Designer: Interactive Designers are critical thinkers with a good design sense, who create the overall look and feel of a wide range of interactive communication products.

User Experience Designer: UX designers are critical thinkers with a good design sense who design solutions to improve how people interact with websites and products with the goal of creating an optimal user experience.

Interaction Designer: Interaction designers are critical thinkers who design the structure of behaviour for human interaction with software and products to facilitate better human/user experience.

Mobile Application Designer: Mobile application designers are critical thinkers with a good design sense and strong technical background who design systems and interfaces for mobile applications.

User Interface Designer: UI designers have a good design sense and strong technical background and are responsible for designing interfaces for a variety of applications, such as websites, computer programmes and applications for smart devices.

Retail Designer: Retail Designers create 3D designs in stores to capture the customers’ eye and promote products and services.

Product Designer: Product Designers design most things we use in our day-to-day lives, from chairs and cutlery to clocks and computers, with the aim to improve the way existing products work and look.

Packaging Designer: Designs cost-effective packaging for products or goods from conception to completion, which includes testing prototypes and materials.

Department of Design Studies

Storyboard Illustrator: Visualises and illustrates important moments in the narrative of a TV commercial or film production.

Editorial photography: Commercial freelance photographers who deliver work for magazine publishing, ranging from food-, architecture-, portrait-, fashion-, beauty-, automotive- and travel photography, depending on the nature and target market of the magazine.

Professional image retoucher: An image retoucher is responsible for the post-production of photographic images for both print and digital media (magazines, web-based, large scale advertisements, etc), ranging from basic corrective to advanced manipulative editing.

Graphic Designer: Is responsible for the creation of the visual representation of a company, brand or campaign’s identity. This includes the design of logos, corporate identities and accompanying stationery. Graphic Designers are also involved in layout, photo manipulation and the creation of advertisements.

Editorial Designer: Is responsible for the layout of images and text of magazines, newspapers, websites, mobile devices and other formats. It involves the placement of elements in a manner which displays artistic flair and emulates the basic principles of the publication.

Packaging Designer: Specialises in the design of packaging material for a variety of products in both a functional and aesthetically pleasing manner.

Advertising Executive: Combines creativity with sound business practice to market a product through the management of client accounts. The success of a marketing campaign relies on the integration between the financial, sociological and psychological considerations of a project.

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CAMPUS & STUDENT LIFE

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Student Affairs The Student Affairs Office is committed to providing services that complement and enhance students’ academic and creative capabilities.

This administrative office focuses on: u enhancing and supporting students’ learning

development and wellness; u creating and monitoring procedures to support

student advocacy, persistence and success; u guiding and facilitating student leadership,

communication, career development and placement;

u helping students with healthy lifestyle choices, and

u building a student community.

Student Bodies Student Representative CouncilThe Open Window’s Student Representative Council (SRC) helps shape the School’s academic environment and plays an active role in social activities, charity events and advocacy.

Student Clubs u The Film Club: Expect everything from oddball

comedies to slaughterhouse horrors. u Body Copy: A monthly newspaper for the

students by the students. u The TOW Troupe: This group of actors, dancers,

musicians and other entertainers meet on a regular basis to express their creativity.

u Speechless Astronauts Poetry Club: The poetry club aims to rekindle students’ love for poetry and encourage them to use their creativity on more than one platform.

CampusThe Open Window LibraryThe Open Window library forms an integral part of the School’s education process. It houses an extensive collection of books, periodicals, articles, films, DVDs and CDs that are available to both students and faculty members.

Studios and AuditoriumsAs state-of-the-art infrastructure plays a key role in the visual communication industry, the School has a range of well-equipped facilities to ensure a high-quality learning environment. This includes:

u A high-tech auditorium. u Spacious air-conditioned studios and lecture halls. u Computer studios with Apple Mac and

Windows platforms, as well as the latest available software.

u A film production area with overhead lighting and green screen facilities.

u A sound recording studio, a sound post production studio and two editing suites.

u A photography studio that is well stocked with Profoto studio equipment.

Other On-campus FacilitiesStudents have access to an on-campus:

u Cafeteria and a fully equipped gymnasium. u Apple authorised reseller run by Orange

Digital Store.

Accommodation and Transport u Students are responsible for their own

accommodation. u Ample secure parking is available on campus. u Regular Gautrain buses are available to and

from campus.

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ACADEMIC FUNCTIONING

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Work-based Learning

The compulsory internship programme at recognised companies in the visual communication design field enables senior students to participate in real-life design projects. This helps them gain valuable insight into the day-to-day practice of a design, animation or video studio.

Statement of Non-discriminationThe Open Window will not discriminate unfairly against anyone on the basis of race, gender, disability or religion.

Code of ConductThe Open Window expects that its students are completely committed to learning and creativity, as well as to professionalism and respectful conduct towards fellow students, lecturers and the design industry.

Mode of InstructionThe Open Window makes use of contact education through formal guidance and critiques on practical project executions, workshops, lectures, tutorials, practical workplace-based experience and independent self-study.

Each module starts with a detailed brief, which provides necessary project guidelines. Specialists, who are active in the design industry, ensure hands-on, up-to-date education and training in a creative and structured fashion. Class attendance is critical and marks are deducted if a student is absent without a valid reason.

Language PolicyThe English language is the medium of instruction and the assumption is that all students are able to communicate in English.

Full-time/Part-time Students

Students can enrol for any level on a full-time or part-time basis. Full-time students complete a level over one academic year, while part-time students complete a level over two academic years. The course content is exactly the same. Part-time students can attend any available class; they are not limited to after-hours classes.

Semesters, Modules and Classes u The academic year consists of four modules of

approximately eight weeks each. u All subjects are based on a year-course

approach. u Elective modules and software workshops are

presented on a modular basis. u Foundation students attend a two-hour class in

each subject once a week. u Major subjects on second- and third-year level

are presented during four-hour time slots. u Classes are presented between 08:00 and 18:00. u Evening classes (from 18:00 to 20:00) will be

presented only in level-one subjects – provided that at least five students register for that class. The Open Window will only be able to confirm that an evening class will continue at the end of January.

AssessmentEvaluation takes place continuously and all exit level assessments are moderated by external assessors. The examination committee is comprised of industry professionals and academics who are invited from universities that offer similar programmes.

Progression and QualificationStudents must complete at least 120 credits on each level before proceeding to the next level. Academic credits accumulate and a total of 240 credits are required to obtain the Diploma in Visual Communication and 360 to obtain the BA Degree in Visual Communication Design.

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ADMISSIONS

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Recognition of Prior LearningRecognition of prior learning (RPL) is the process whereby prior studies, life experience and work history are measured against the requirements for the course the student intends to take.

The following are considered: u If what the student has learnt is relevant to

the course, he/she may be exempt from some course units (or parts of units).

u The student must apply for RPL. u The student will be required to show where

prior learning and/or experience may be relevant.

u The student may also be required to attend an interview to discuss the application. In some cases it may be necessary to take a test or present a portfolio of work to assess his/her present knowledge and skill levels.

International StudentsThe Open Window welcomes international students to its culturally diverse environment. In addition to the general application procedures, international students (non-South African citizens) must submit certain important documents. For a full list of prerequisites, visit our website: www.openwindow.co.za.

7 Jan14 & 25 Jan 15 - 24 Jan 21 - 25 Jan28 Jan – 20 March21 March – 7 April8 April – 31 May3 - 7 June 10 - 14 June 18 - 21 June 10 – 21 June22 June – 14 July15 July – 6 Sept9 Sept – 1 Nov21 – 29 Sept4 – 8 Nov 11 – 15 Nov 18 – 22 Nov6 Dec

Important dates 2013

TOW opens 1st-year orientation sessions 1st-year software training 3rd-year research workshop Module 1 Easter break Module 2 Semester 1 evaluations level 1 Semester 1 evaluations level 2 Semester 1 evaluations level 3 1st-year software training Winter break Module 3 Module 4 Spring break Semester 2 evaluations level 1 Semester 2 evaluations level 2 Semester 2 evaluations level 3 TOW closes

These dates are subject to change.

* All subjects carry the same weight. Six subjects will be taken into account to computethe APS. (Life Orientation is excluded).

Admissions Criteria

A National Senior Certificate (Issued from 2008).

Minimum APS requirements for:Degree studies: 22 (or p-count of at least 14).Diploma studies: 15 (or p-count of at least 10).

Since English is the language of instruction at The Open Window, this is a required subject with a minimum APS of 4 (50%).

All applicants must show creative potential, above average problem-solving skills, basic drawing competency and observational abilities.

How to calculate your APS

Example of Admission Points Score (APS)

English 4

Afrikaans 5

Mathematical Literacy 4

Life Orientation Excluded

Life Sciences 6

History 4

Business Studies 3

APS Total 26

NSC scale of achievement TOW APS

7 Outstanding 80 - 100 % 7

6 Meritorious 70 - 79 % 6

5 Substantial 60 - 69 % 5

4 Adequate 50 - 59 % 4

3 Moderate 40 - 49 % 3

2 Elementary 30 - 39 % 2

1 Not achieved 0 - 29 % 0

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APPLICATION PROCESS

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Application Process

1. Download an application formIf you meet the admissions criteria download the application form (PDF) from www.openwindow.co.za, call us on 012-648-9200 or email [email protected] to request an application form.

2. Pay the application feeAn application fee of R300.00 is charged for each application.

3. Prepare the required documentsSubmit your application form with all the required documents. Complete the application form and submit via email to [email protected] or fax the documents to 012 665 0253 together with the proof of payment and required documentation.

4. Make an appointment for one of the selection datesRefer to www.openwindow.co.za for selection dates.

5. Complete your selection test and interviewThe Open Window will send you a letter with instructions on the selection process. The selection takes place on campus and includes a creative intelligence test (free of charge) and an interview by one of the lecturers. Remember to bring along your portfolio.

Applications for 2013 close on 15 October 2012. Late applications would be considered.

Applications for 2014 open in May 2013.

Registering as a Student

Once we have assessed your tests, and you have been accepted, The Open Window will send you the following registration documents:

u Your acceptance letter with registration procedures.

u The registration and debit order forms. u A final programme selection form.

Registration datesRegistration for 2013 starts on 1 August 2012 and closes on 07 December 2012.Late registrations would be considered.

Registration fees for 2013Full-time students: R11 000.Part-time students: R5 500.

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COURSE FEES & SCHOLARSHIPS

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2013 Full-time costs Credits Cost per creditCost per

academic yearRegistration fee

(deducted)Balance Monthly

Foundation level 120 R 545,00 R 65 400,00 R 11 000,00 R 54 400,00 R 5 440,00

Diploma level 2nd year 120 R 533,00 R 63 960,00 R 10 000,00 R 53 960,00 R 5 396,00

Degree level 2ndyear 120 R 550,00 R 66 000,00 R 10 000,00 R 56 000,00 R 5 600,00

Degree level 3rd year 120 R 556,00 R 66 720,00 R 10 000,00 R 56 720,00 R 5 672,00

Honours 120 R 40 170,00 R 5 000,00 R 35 170,00 R 3 517,00

Fees already paid to The Open Window will not be refunded. Only the registration fee is refundable if a student cancels before the classes start. However, if a student cancels before 15 February of a year, the registration fee will be forfeited. After this date, the student will be held liable for the course fees. Students will be charged with an administration fee, as determined from time to time by The Open Window.

The course is divided into four modules. Should a student cancel during the course or duration of that module for valid medical reasons:

Module 1: Before 15 February, the student not only forfeits the registration fee, but will be liable for all fees.Modules 2 and 3: The student will be liable for all/full fees up and to the completion of the modules.Module 4: The student will be liable for 75% of the fees charged, or an amount determined by The Open Window.

ScholarshipsThe Open Window annually awards a number of scholarships to deserving students who have passed the School’s selection process. The School sponsors the following scholarship schemes:

Merit scholarships for new first-year students:Learners who have obtained an APS of 39 and higher during their Grade 12 studies, or who show exceptional creative talent, can apply for these scholarships. Marks achieved in the record examination will be taken into consideration.

Empowerment scholarshipsLearners from previously disadvantaged groups are considered for these scholarships.

Performance scholarships for current studentsThe Open Window annually awards scholarships to current students on the grounds of their academic performance.

Bursary application forms can be downloaded from www.openwindow.co.za

Please notePart-time students will pay the subject fees applicable to the year in which they enrol for those subjects. Part-time course fees depend on the subjects the student enrols for. Curriculum changes might occur that could affect part-time students. It is expected of them to adhere to the latest requirements.

The course fees includeOne-year license for Adobe Master Collection CS6 through Learning Curve (regular retail price: R30 000), which includes:

u Acrobat Pro X u Photoshop CS6 Extended u Illustrator CS6 u Indesign CS6 u Flash Pro CS6 u Dreamweaver CS6 u Fireworks CS6

CancellationStudents who fail to continue with or complete a course (for whatever reason) will still be liable for payment of the course fee and all or any outstanding payments.

u Premiere Pro CS6 u After Effects CS6 u Audition CS6 u SpreedGrade CS6 u Prelude CS6 u Encore CS6 u Bridge CS6

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Currently working for a group of companies (GivenGain, PayProp, PayProp Capital and ThatGig) as a web and graphic designer. He creates annual reports, magazine advertisements, email campaigns and corporate stationery.

Currently works for advertising giant Ogilvy, a prestigious player in the advertising industry. She works on client portfolios such as SAB Castle, Sun International, BP, Anglo Gold Ashanti & DStv.

Works as a designer and front-end developer at Silverstone. He specialises in mobile brand development, website traffic growth, website UI and advertising revenue.

Graduated in 2012 and now operates a creative studio called Alphalab Studia Creatif. They specialise in visual communication, brand management and marketing consultation.

Works as a junior interactive developer at Hello Computer, one of the country’s best digital agencies. He spends his time researching future technologies.

A photographer currently based in Cape Town. Recent clients include Men’s Health, GQ, FHM, Land Rover, USN, Nissan, Sketchers, Levi’s and Diesel.

ALUMNI

Luke Menzel Mark van den Bergh

Ruan Pienaar

Jeanine Coleman

Garreth Barclay Muano Mainganye

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Started a company called Bedoelende: visuele kommunikasie. The company’s mission is to communicate people’s thoughts, observations and imagination through drawing and poetry.

Travelled abroad for a while, where her passion and love for photography was revived by a photographer for Vogue Australia. Since then she has started her own company and has been freelancing in photography and graphic design.

Works as art director for two sports magazines, Go Multi and TRAIL. Responsible for the magazines’ look and feel, gear and article shoots, gear testing, advert management, illustrations and layout.

Is currently employed as a video editor and 3D animator at an animation company called Boilerroom in Randburg, Johannesburg.

After completing his honours degree, Jan was asked to submit his research on Zulu mythology for publication in an academic journal. He did camera work on Jamie Catto’s Children of Hope documentary and is currently sending his honours film to festivals abroad.

Willem is a designer and developer for Ogilvy Interactive, who focuses on interactivity, usability and functionality throughout a project’s scope. He has strong knowledge of data integration and back-end systems.

Irma Bosch Wiléne van Driel

Jan van der Walt Willem Labuschagne

Jotam Schoeman

Cobus Botha

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Animation by: Annike Pienaar

Animation by: Kevin van den Oever

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AWARDS

2012

Nike:Christopher PintoOfficial Nike Viral Campaign. Directed by Chris Pinto. Commissioned by Joe Public.

Animation SA Awards:Kevin van den Oever1st place: Best Production Design1st place: Best Visual Execution3rd place: Best ShortAnnike Pienaar3rd place: Best Character Animation

kykNET Silwerskerm CompetitionThe short film ‘Stut’ by Armand Fourie (screenplay writer) and Adriaan de la Rey (director) was nominated as one of ten entries into the kykNET Silwerskerm Competition. The competition was open nationwide to professionals in the film and television industry, and aimed at gathering the ten best Afrikaans, 30-minute screenplays that kykNET will finance and broadcast.

Antalis Paper Loves Student AwardsBianca Potgieter (Winner) and Bianca Brand (2nd Place)

2011

Alliance FranҫaiseThe Open Window creates the official video for the 60th Anniversary of Alliance Franҫaise in Gauteng, premiered at an inaugural function at the French Embassy: Anri Wessels, Elaine Joubert, Eric Stockenstrõm.

Laurie LevineMusic Video for Laurie Levine reaches no 2 on the MK video charts.

DeKatSeason 2 of DeKat TV showcases OW film and animation work at the end of each show. Third-year film students also film 50% of the show’s content.

Department of EnergyThe Open Window is selected by the Department of Energy to create the nationwide campaign for renewable wind energy: ‘Sweet Energy’, animated by Chris Pinto and Stephan Calitz.

Loerie AwardsLodewyk Barkhuizen - Gold in the category Student Awards: Film, Video & Motion GraphicsCarmen Koetje - Bronze in the category Student Awards: Posters

Fuji Film Professional AwardsTamaryn Reid - Gold: Student Portfolio

Pendoring AwardsPJ Kotze & Jotam Schoeman - finalists in the Student Category: Digital Media

2010

Sappi Thinkahead AwardsJozelle du Plessis - Silver award in the category Editorial DesignLené van Der Merwe - Silver award in the category Publication DesignPascal Venter - Silver award in the category Publication Design

VUKA AwardsKarien Mulder - Best Animation (Newcomer category)Finalists: Leandi Kruger (Newcomer category); Jotam Schoeman & Kevin van den Oever (Contender category)

Loerie AwardsChristopher Pinto - Silver Loerie, Student category: film, animation and motion graphics

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2009

Assegai AwardsStudent Marketing Campaign - gold, silver & bronze

South African Bank Note Society’s BanknoteCompetitionMelandi Marneweck (2nd), Alinde Lombaard (3rd) & Matty Naudé (finalist)

Loerie AwardsLouis Minnaar (Bronze), Hano Erasmus & Marthinus Wessels finalists

Design Achievers AwardsKevin Lawrie, Finalist

2008

M-Net Edit Online AwardsLouis Minnaar, winner: Animation Category

Construction New Media AwardsNeil van Vuuren, winner: Innovation Category

Assegai AwardsStudent Campaign of the Year - gold, silver & certificate

South African Bank Note Society’s Banknote CompetitionElmarie van Niekerk, winner

2007

South African Bank Note Society’s Banknote CompetitionElani Potgieter 1st, Michelle Beukes 2nd, Tamarin Skead 3rd

New SignaturesFrancois Jonker & Neil van Vuuren, selected for exhibition Ryan Atkinson, finalist

2006

South African Bank Note Society’s Banknote CompetitionFrancois Jonker finalist

Loerie AwardsSteven Brewis, finalist

2005

Construction New Media AwardsEddie van Rensburg, bronze award Wiehan de Jager, finalist

Design Achievers AwardsNina Pfeiffer, runner-up

Loerie AwardsSteven Brewis, finalist

2004

Construction New Media AwardsLleroy Botha, finalist

Sappi Thinkahead AwardsKobus Fick, merit awardSteven Brewis, finalist

Design Achievers AwardsChristiaan Venter, overall winner

2003

Sappi Thinkahead AwardsBenedikt Jordaan, gold award Christiaan Venter: silver award Janhendrik Burger, silver award

Design Achievers AwardsWiehan de Jager, honourable mention

2002

Design Achievers AwardsSteven Brewis, finalist

AWARDS

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InitiativesTeachers’ Conferences and WorkshopsThe Open Window shares its knowledge with the design fraternity by empowering Art and Design teachers with knowledge and tools to facilitate teaching and complement current curriculum.

The School’s partnership with the Gauteng Department of Education and retail brand, Woolworths, has resulted in numerous teachers’ conferences and workshops.

The topics and workshop programmes align with high school curriculum and also introduce the latest design trends. Speakers and workshop leaders are well-qualified lecturers and leading industry professionals.

Online Teachers’ SupportA resource-based blog for Art and Design teachers focuses on supportive material that can be integrated into curricula. The blog is updated regularly with a corpus of topical information from various authoritative journals and websites.

http://theopenwindowartteachers.blogspot.com/

The Open Window Creative HubThe Open Window has always been eager to integrate lecturers that are industry innovators within the academic framework. As a result, we produce students that have a strong foothold in the Applied Arts industries. We have realised the need for a postgraduate environment in which graduates engage with lecturers and industry experts as peers in a professional space focused on innovative design problem solving. This has led to the creation of the Open Window Creative Hub - a Design and Media Laboratory. The Creative Hub is an environment where creative minds can perfect their existing skills, acquire new skills, push their limits and earn some money in the process too. In short, it is a bridge between the learning and professional environments. The philosophy of the Creative Hub is to focus on high-end design and media projects that are prestigious to be involved in, and that provide a strong learning curve for those involved. The other objective is to work in a multi-disciplinary environment where there is meaningful exchange and collaboration between animators, filmmakers, product designers, illustrators, interactive artists, space designers, academics and entrepreneurs – bringing a range of skill and dynamic influence to every project.

www.owch.co.za

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Adele AdendorffHOD: Design StudiesSubject Head: Illustration

BA (Fine Arts) Hons UPMA (Visual Studies) UP Enrolled for DPhil (Fine Arts) UP

Anette BarnardHOD: Visual StudiesSubject Head: Visual Culture

N Dip VUTB Tech (Fine Arts) VUTBA Hons NWUMA (Eng Literature) NWUEnrolled for DPhil (Fine Arts) UP

Anne-Lise van Niekerk Subject Head: Photography

N Dip (Photography) TUTB Tech (Photography) (Cum Laude) TUTM Tech (Photography) TUT

Charles NdabaLecturer: Digital Audio

Dip (Music Theory & Notation) Emendy Sound Technology College

Christopher PintoLecturer: 3D Animation

BA (Visual Communication Design) TOW Enrolled for BA Hons (VC) TOW

Dalene MeyerLecturer: Drawing

BA (Fine Arts) Hons UP

Elize du ToitLecturer: Academic Skills

BA (Lib & Information Science) Unisa BA Hons (Lib & Information Science) Unisa Enrolled for MA (Lib & Information Science) Unisa

Elize RoelofseSubject Head: Communication Design

H Dip (Visual Communication) TOWEnrolled for BA Hons (VC) TOW

Frik BarnardLecturer: 3D Animation

B Eng (Electronics) UP

Hein GatesHOD: Interaction DesignSubject Head: Interactive Design Studies

Dip (Graphic Design Webmaster)Advanced ConceptsEnrolled for BA Hons (VC) TOW

Hougaard WinterbachLecturer: Art History

BA Fine Arts (Jewellery Design) USM Tech Fine Arts (Sculpture) TUTACADEMIC STAFF

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Jacob IsraelLecturer: Sound Production

Enrolled for ElectricalEngineering and ComputerScience Diploma Unisa

Jan KosterLecturer: Film Theory

BA (Psychology/Philosophy) UP BA Hons (Psychology) UP BCom Hons UP BA Hons (Philosophy) Unisa Enrolled for MA (Philosophy) UJ

Lodewyk Barkhuizen: Lecturer: Motion Design

BA (Visual Communication Design) TOW BA Hons (VC) TOW

L'Oreal Van der SpuyLecturer: Interactive Design

H Dip (Visual Communication) TOW

Maaike BakkerLecturer: Illustration

BA (Fine Arts) Hons Unisa Enrolled for MA (Fine Arts) UJ

Mark KannemeyerLecturer: Animation Arts

Meisterschüler University of the Arts, Berlin

Michael AngelopuloLecturer: Form & Space

BAS (Bachelor of Architectural Studies) UCTB Arch (Bachelor of Architecture) UCT

Michael MooreLecturer: Form & Space

B Tech (Industrial Design) UJ

Nina TorrLecturer: Animation Arts

B FA (Fine Arts) Parsons The New School for Design NY

Peter HarrisonSubject Head: Form & Space

N Dip (Industrial Design) TWRB Tech (Industrial Design) UJ

PJ KotzeLecturer: Film & TV

BA (Visual Communication Design) TOW BA Hons (VC) TOW

Pluto PanoussisHOD: Film ArtsSubject Head: Film & TVLecturer: Screenwriting

BAS (Bachelor of Architectural Studies) UCTH Dip (Film & Television) Cape Town Film & Television School

Richard MyburghLecturer: Communication Design

N Dip (Graphic Design) VUT

Sean DanielsLecturer: Film & TV

BA Film and TelevisionBachelor Screen Arts Hons Curtin University of Technology, Perth

Stephan Calitz Subject Head: 3D Animation + Animation ArtsLecturer: Game Design

BA (Visual Communication Design) TOW Enrolled for BA Hons (Visual Communication Design) TOW

Dr Simonia MagardieVice-Chancellor

N Dip (Language Dynamics) TUTB Tech (Teaching Post School) TUTMA (Education Management) TUTDoctor Technologiae (Applied Languages) TUT

Suzette du PlooyLecturer: Photography

BA UP

Taryn BokLecturer: Directing Actors for Screen

BA Hons (Live Performance)SA School of Motion Picture Medium and Live Performance

Walter GeldenhuysLecturer: Interactive Design

BA (Visual Communication Design) TOW

Werner Olivier Lecturer: 3D Technology

BA (Visual Communication Design) TOW

Werner BurgerLecturer: Communication Design

BA (Visual Communication Design) TOW

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CONTACT US

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Office HoursMonday - Thursday 08:00 - 16:00 Friday 08:00 - 15:00

Contact NumbersTel: 012 648 9200Fax: 012 665 [email protected]

Postal Address PO Box 68371Highveld0169

Physical Address John Vorster DriveExt. East, Southdowns, Irene0169South Africa

GPS Coordinates25°53’29.48” S / 28°12’33.87” E

Page 52: The Open Window Prospectus 2013