the mobile games landscape in 2015 | newzoo
TRANSCRIPT
INCLUDES CONTRIBUTIONS FROM
The Mobile Gaming Landscape 2015NEWZOO TREND REPORT
And the power users who shaped it
© 2015 Newzoo
FOREWORDIt has been another big year for mobile gaming. In fact, it has been the biggest year in the history of the industry so far. With the sector generating revenues of over $30 billion and King, arguably the biggest player in the market, valued at $6 billion, it’s fair to say that mobile gaming has reached heights in 2015 that few of us would have expected a decade ago. Unfortunately, what this means for the industry now and in the future has been clouded by antagonistic models of thinking. Whether deliberately or otherwise, mobile gaming’s success has tended to be framed as a battle with console or PC.
When I unpacked the data from this report, a different picture emerged. In contrast to the usual narratives about mobile versus console or PC within the industry, it’s clear that most players are not in one camp or the other; they’re in both. As you’ll see for yourself shortly, Big Spenders on mobile games also spend significantly within the rest of the gaming space. Free marketers, who share game content but don’t pay for it, aren’t casual gamers; they’re an audience who respect and play “core” games. And though they consume video content on mobile devices, mobile Power Users spend their time and money heavily on services like Netflix or Twitch, which work across platforms.
George Osborn is a games writer who has written for The Guardian, Games Industry Biz and Pocket Gamer. He is currently the Editor for Mobile Games
Forum and runs a content marketing business called Mobile Mavericks.
- George Osborn
What I believe we’ve seen in mobile gaming in 2015 is the beginning of a broader trend toward convergence. As shown by the success of Bethesda’s Fallout Shelter on mobile in June 2015 and Fallout 4 on PC, PS4 and Xbox One, game companies are beginning to realize that consumers desire gaming content to fit the various contexts that form their lives.
As a result, we’ll be seeing in 2016 onward a move away from defining games by their platform toward models that allow game content to be played and, equally important, viewed everywhere.
Sony’s announcement that PS4 Remote Play, which allows console owners to play content without carrying the product around, comes hot on the tail of Microsoft allowing Xbox One titles to run on Windows. Meanwhile, mobile VR, such as Samsung’s Gear headset, will ensure that gaming’s newest trend is built with mobility and flexibility of use in mind.
This report from Newzoo has solidified in my mind that soon we will no longer talk about mobile games as a genre, but as a method of consumption. The whole games industry is about to go mobile; I believe this will support, rather than threaten, businesses as they create diverse, and successful, games in the future.
INTRODUCTIONThis report is provides a “just in case you missed it” overview of the key trends, insights and data we have published in the past 12 months. But there are also some new gems to be found in this 39-page document. As our data on mobile broadens and deepens through our own data crunching and modelling, we also rely on a number of strong and innovative partners for insights on China, in-depth appstore data and game monetization metrics.
The biggest news on mobile last year was without a doubt ActivisionBlizzard buying King. Not just because it is the biggest acquisition in games industry history. It is illustrative of many things that have shaken up our industry in the past years.
CEO and Co-founder of Newzoo
- Peter Warman
For Newzoo, 2015 was a pivotal year in our company’s history as our growth accelerated. Compared to January of this year, we have doubled our headcount. Without disclosing our complete strategic and tactical line-up of plans and products, the world will see a lot of new and innovative things coming from Newzoo in 2016 in terms of markets tracked, type of intelligence that we provide and industries that we serve, particularly in the mobile space. In the first quarter of 2016, we will be expanding our US presence considerably including moving to a new San Francisco office: RocketSpace. As the majority of our clients already come from the US, it was just a matter of time before we would move more of our shop into their neighborhood.
“With this report, Newzoo has provided a unique summary of the year. It details not only macro-economic consumption patterns in the gaming eco system, but also their derivation from player transactions. An essential read for anyone involved in the business of game development.”
CEO and Co-founder of deltaDNA
- Mark Robinson
In 2015, Tencent expanded its lead as largest company in the world by game revenues, generating $4.2Bn in the first half of 2015 alone. It also has a significant minority stake in world’s new number two: ActivisionBlizzard.
1. The Mobile MarketA snapshot of developments in 2015
The industry standard for trends, gamer numbers and revenue projections, used by the majority of global games, media and hardware companies.
KEY SOURCE: NEWZOO’S 2015 GLOBAL GAMES MARKET REPORT
$7.4
$24.5Bn
$17.0
$9.4
$30.0Bn
$20.6
$11.2
$35.5Bn
$24.4
$12.8
$27.6
$40.4Bn$44.2Bn
2014 2015 2016 2017 2018
CAGR +15.9%
$12.9
$31.3
+23%year-on-year global
growth between 2014-2015
MOBILE REVENUES CONTINUE TO GROW
2014-2018 GLOBAL MOBILE GAMES MARKET REVENUES SPLIT BY SMARTPHONE & TABLET
© 2015 Newzoo | Source: Newzoo Global Games Market Report Premium
Smartphone Tablet
2014-2018
+69%year-on-year growth
for the greaterSoutheast Asia region.
ASIA LEADS AS WESTERN MARKETS MATURE
2015 MOBILE GAMES REVENUES PER REGION & YoY GROWTH RATES
© 2015 Newzoo | Source: Newzoo Global Games Market Report Premium
NAM
$6.5Bn+15.1%
LATAM
$1.1Bn+72.9%
W-EU
$3.7Bn+12.0%
MEA
$1.1Bn+82.8%
REST APAC
$1.8Bn+69.1%
OCEANIA
$0.6Bn+12.0%
E-EU
$0.8Bn+10.0%
CHINA
$6.5Bn+46.5%
KOREA
$1.9Bn+8.7%
JAPAN
$6.2Bn+5.8%
CHINA BECOMES #1 MARKET IN 2015
COUNTRY
China
Japan
US
South Korea
UK
Germany
France
Australia
Canada
Taiwan
2015 MOBILEREVENUES
$6,530M
$6,180M
$6,020M
$1,850M
$1,010M
$820M
$520M
$520M
$510M
$480M
$24,440M
2014-2015GROWTH
+46.5%
+5.8%
+15.2%
+8.7%
+11.3%
+12.7%
+10.9%
+10.8%
+13.5%
+51.2%
+18.9%
SHARE OF GLOBAL
21.7%
20.6%
20.0%
6.2%
3.4%
2.7%
1.7%
1.7%
1.7%
1.6%
81.3%
237MApple devices were
actively used inChina (October 2015),
or 29% of all smartphones & tablets
1
2
3
4
5
6
7
8
9
10
Source: Newzoo Global Games Market Report Premium
ACTIVISION BLIZZARD ACQUIRES KING
TOP 10 COMPANIES BY GAME REVENUES, H1 2014 VS. H1 2015
Activision Blizzard’s acquisition of King
makes it the
#2PUBLIC COMPANY
BY GAME REVENUES
PLAYERS HAVE PLAYED ONE OF THESE KEY FRANCHISES IN THE
PAST 3 MONTHS
UK GER FR ITES BENL
RU PH SI MA
SEBR PL
TR
AUS
CN KORTW JP
CAN
TH VNIN
MEX
51%48.5MAmericans have played at least one
of Activision Blizzard’s key franchises in the past 3 months
57.3M
ACTIVISION/BLIZZARD PLAYERS
KINGPLAYERS
24.5M 43%
OVERLAP ACTIVISION/BLIZZARD
& KING PLAYERS
Americans have played at least one of Activision Blizzard’s franchises and one
of King in the past 3 months.
SHARE OF ACTIVISIONBLIZZARD PLAYERS THAT ALSO PLAYS KING FRANCHISES | PAST 3 MONTHS | 26 COUNTRIES
© 2015 Newzoo
© 2015 Newzoo
IND
33.3% 63.9% 55.5% 35.0% 41.3% 28.0% 46.5% 45.5% 52.8% 27.0% 38.7% 38.1% 31.2%
19.8% 64.7% 76.0% 60.0% 58.3% 63.3% 67.3% 44.6% 57.6% 42.5% 34.6% 39.6% 32.4%
© 2015 Newzoo Consumer Research in 27 Countries, Newzoo Data Explorer, Consumers Aged 10 to 65
PLAYERS HAVE PLAYED ONE OF THESE KEY FRANCHISES IN THE
PAST 3 MONTHS Americans have played at least one of King’s key franchises in the past
3 months
MERGER ENTERTAINS 81.4M AMERICANS
2. Mobile Power UsersWho are the Free Marketers & Big Spenders?
KEY SOURCE: NEWZOO’S 2015 COUNTRY CONSUMER INSIGHTS
Get access to in-depth consumer insights anddata on 27 countries on over 200 variables. Size and profile your market in terms of yourtarget group
Big Spenders in the US spend > $25* per month on or in mobile games *varies country to country
With only 2.8% of mobile gamers classified as Big Spenders globally, gaming companies have focused more and more on unearthing these “whales”, measuring their value and attempting to increase their spend. Globally, there are 49.3 million mobile gamers who can be classed as Big Spenders. The US boasts the highest percentage of these lucrative mobile gamers with 4.8%.
Free Marketers play games > 10 hours per week without spending money
Defining value in mobile game monetization has focused almost entirely on how much money a player spends. This has come at the
expense of considering a group of users who don’t spend but are still highly valuable. Among non-paying mobile gamers, there is a
user segment that delivers meaningful value to marketers, even when they’re not actively being tapped into. Globally, 5.3% of all
mobile gamers are Free Marketers, or 90 million people.
Free Marketers Big Spenders
INTRO TO THE MOBILE POWER USER
AGE/GENDER OF POWER USERS
© 2015 Newzoo | Source: Newzoo Data Explorer | aggregate 27 countries
FEMALE
49%MALE
51%FEMALE
33%MALE
67%
AGED 10-35
73%AGED 21-50
75%
Free Marketers Big Spenders
16%
22%
BIG SPENDERS HAVE FULL-TIME JOBS
Free Marketers Big Spenders
© 2015 Newzoo | Source: Newzoo Data Explorer | aggregate 27 countries
WORK FULL-TIME
65%STUDENT
27%
1%
WORKING
85%NON-WORKING
14%WORKING
63%NON-WORKING
37%
Free Marketers
8%
65%
3. Mobile Free MarketersFour things you didn’t know
KEY SOURCE: NEWZOO’S 2015 COUNTRY CONSUMER INSIGHTS
Get access to in-depth consumer insights anddata on 27 countries on over 200 variables. Size and profile your market in terms of yourtarget group
1. THEY ARE DIGITAL CONVERSATIONALISTS
USE* OF ONLINE COMMUNICATION AMONG FREE MARKETERS vs. ALL MOBILE NON-SPENDERS
© 2015 Newzoo | Source: Newzoo Data Explorer* uses > 15 hours/week | aggregate of 27 countries |
Free Riders All Mobile Non-Spenders
43%
25%
41%
17%
Internet / Email (Mobile) Social Networks / Chat Apps
49%of Free Marketers in the
US actively use Instagram vs. 38% of all mobile non-spenders
More info: www.newzoo.com/subscriptions
2. THEY POWER VALUABLE RECOMMENDATIONS
WOULD RECOMMEND A GAME TO OTHERS | FREE MARKETERS vs. ALL MOBILE NON-SPENDERS
© 2015 Newzoo | Source: Newzoo Data Explorer* uses > 15 hours/week | aggregate of 27 countries |
Free Riders All Mobile Non-Spenders
Candy CrushSoda Saga
Boom Beach MARVEL Contestof Champions
42%
35%32%
17%20%
11%
28%of paying mobile
gamers discover new games through friends & family
More info: www.newzoo.com/subscriptions
3. THE SAMSUNG GALAXY IS THEIR TOP TABLET
TOP 5 TABLETS / eREADERS ACTIVELY USED BY FREE MAREKTERS
© 2015 Newzoo | Source: Newzoo Data Exploreraggregate of 27 countries |
SamsungGalaxy Note/Tab
AppleiPad
MicrosoftSurface RT/Pro
AppleiPad Mini
AppleiPod Touch
25%
19%
13%11% 10%
31% of German Free Marketers use a Samsung Galaxy
Note/Tab
More info: www.newzoo.com/subscriptions
4. THEY ARE NOT ALL CASUAL GAMERS
TOP 10 FAVORITE MOBILE GENRES AMONG THE FREE RIDERS
© 2015 Newzoo | Source: Newzoo Data Exploreraggregate of 27 countries |
65%of Free Marketers list a “core” genre
as one of their favorites
36%
27%
22%19% 19% 18% 18% 16% 16% 16%
More info: www.newzoo.com/subscriptions
4. Mobile Big SpendersFour things you didn’t know
KEY SOURCE: NEWZOO’S 2015 COUNTRY CONSUMER INSIGHTS
Get access to in-depth consumer insights anddata on 27 countries on over 200 variables. Size and profile your market in terms of yourtarget group
1. THEY ARE BIG SPENDERS ON ALL SCREENS
CROSS-SCREEN BIG SPENDING AMONG MOBILE BIG SPENDERS vs. ALL MOBILE GAMERS
25%of mobile Big Spenders start paying for games
for competitive advantage
71%
11%
69%
8%
Spends Big on Console Spends Big on PC
Mobile Big Spenders All Mobile Gamers
aggregate of 27 countries | © 2015 Newzoo | Source: Newzoo Data Explorer
More info: www.newzoo.com/subscriptions
TOP 5 CONSOLE FRANCHISES PLAYED BY
US MOBILE BIG SPENDERS
UK GER FR ITES BENL
RU PH SI MA
SEBR JP
TR
AUS
CN KORTWPL
CAN
TH VNIN
MEX
69%6.4MAmericans who spend more than $25 per month on mobile games
21.2M
BIG SPENDERSON MOBILE
BIG SPENDERSON CONSOLE
4.4M 21%
OVERLAP BIG SPENDERS ON BOTHMOBILE AND CONSOLE
Americans who spend more than $25 per month on both mobile games and
console games
SHARE OF MOBILE BIG SPENDERS WHO ALSO SPEND BIG ON CONSOLE
© 2015 Newzoo
© 2015 Newzoo
IND
68.6% 71.7% 86.6% 59.3% 74.7% 45.3% 69.2% 52.6% 71.6% 52.4% 100% 62.1% 51.5%
74.4% 61.8% 75.0% 68.3% 72.8% 75.3% 70.8% 75.8% 48.9% 52.9% 59.4% 59.5% 63.2%
© 2015 Newzoo Consumer Research in 27 Countries, Newzoo Data Explorer, Consumers Aged 10 to 65
TOP 5 MOBILE FRANCHISES PLAYED BY
US MOBILE BIG SPENDERS
Americans who spend more than $25 per month on console games
BIG SPENDERS SPEND CROSS-SCREEN
SHARE OF MOBILE BIG SPENDERS WHO ALSO SPEND BIG ON PC
© 2015 Newzoo
VIEWERSHIP* OF GAME STREAMS AMONG MOBILE BIG SPENDERS vs. ALL MOBILE GAMERS
Facebook YouTube Twitch
Mobile Big Spenders All Mobile Gamers
76%
40%
87%
56%
67%
22%
2. THEY FREQUENTLY CONSUME ALL CONTENT
* watches ≥ once/month| aggregate of 27 countries | © 2015 Newzoo | Source: Newzoo Data Explorer
50%of mobile Big Spenders
are subscribed to Netflix, compared to 22% of all
mobile gamers
More info: www.newzoo.com/subscriptions
3. THEY LOVE PREPAID CARDS
FREQUENCY BUYING PREPAID CARDS AMONG MOBILE BIG SPENDERS vs. ALL MOBILE GAMERS
Mobile Big Spenders All Mobile Gamers
aggregate of 27 countries | © 2015 Newzoo | Source: Newzoo Data Explorer
90%
73% 71%
33%38%
6%
Ever ≥ once/month ≥ once/week
30%of mobile Big Spenders
use prepaid cards for at least half of their
spending on games
More info: www.newzoo.com/subscriptions
PARTICIPATION IN SPORTS AMONG MOBILE BIG SPENDERS vs. NON-PAYING MOBILE GAMERS
Soccer Running Cycling
Mobile Big Spenders Non-Paying Mobile Gamers
43%
16%
32%
5%
29%
12%
4. THEY ARE AVID SPORTS PARTICIPANTS
aggregate of 27 countries | © 2015 Newzoo | Source: Newzoo Data Explorer
41%of mobile Big Spenders
watch tennis compared to 19% of non-paying
mobile gamers
More info: www.newzoo.com/subscriptions
20%
5. China vs. Southeast AsiaThe addressable opportunity & its power users
KEY SOURCE: NEWZOO/TALKINGDATA’S MONTHLYCHINA MOBILE GAMES MONITOR
Monitor the size of and changes in China’s mobile ecosystem. From devices, to iOS and Android appstores to best performing games and key game metrics.
Source: Newzoo Global Games Market Report Premium, Newzoo/TalkingData Appstore Data
SEA VS CHINA: 2015 MARKET FOR WESTERN IP
ANDROID STORES INCLUDE IOS STORES
360 Mobile Assistant
Myapp (Tencent)
Baidu Mobile Assistant
MIUI App Store (Xiaiomi)
HiMarket
Wandoujia
Huawei App Store
Anzhi Market
91 Mobile Assistant
GooglePlay
Oppo Store
China Unicom WoStore
CMCC Mobile App Market
Lenovo Store
Sogou Mobile Assistant
Coolpad Store
China Telecom Tianyi Store
Tao App (Taobao)
Kingsoft Mobile Assistant
Zhuoyi Market
Meizu
Vivo
Gionee Anzhuoapk
App China
iPhone
iPad
CHINA MOBILE SMART DEVICE BRANDS INCLUDE
MONTHLY REPORT
24 Pages
www.newzoo.com
CHINA: ANDROID TAKES 61% OF REVENUES
TOP ANDROID GAMES AND STORES
iPhone
Game Publisher
1 Pirate Kings Jelly Button Games Ltd
2 Clash of Clans Supercell
3 Summoners War Com2uS Corp.
4 Heroes Charge uCool
5 Hay Day Supercell
6 Mộng Giang Hồ JOINT STOCK COMPANY
7 Boom Beach Supercell
8 Dungeon Hunter 5 Gameloft
9 Siêu Anh Hùng - Ký Sự Naruto com.pocketGames
10 Beme - Game đánh bài online Giang Chu
11 My Talking Angela Outfit7 Limited
12 Candy Crush Saga King.com Limited
13 DomiNations NEXON M Inc.
14 Top Eleven 2015 - Football Manager Nordeus
15 Clash of Kings - Last Empire ELEX Wireless
16 NPlay Toan Chinh Quach
17 Farm Heroes Saga King.com Limited
18 BigKool - Game bài, Chắn phỏm online, Cờ tướng, Cờ úp, Đánh bài, Tiến lên miền nam, Game bài sâm, Thần bàiPhan Phuc
19 OMG!kingdoms! Yi Liu
20 Darkness Reborn GAMEVIL Inc.
iPad
Game Publisher
1 Clash of Clans Supercell
2 Invasion™ Tap4Fun
3 Summoners War Com2uS Corp.
4 Clash of Kings - Last Empire ELEX Wireless
5 神魔之塔 Mad Head Limited
6 Candy Crush Saga King.com Limited
7 DomiNations NEXON M Inc.
8 Hay Day Supercell
9 Dot Arena Funplusgame
10 Pirate Kings Jelly Button Games Ltd
11 Boom Beach Supercell
12 Candy Crush Soda Saga King.com Limited
13 Ace Fishing: Paradise Blue Com2uS USA, Inc.
14 一代宗師 之 即刻武林 Ucube Games
15 Full House Casino HD Memoriki Ltd
16 War of Nations™ Funzio, Inc
17 媚姬Online Egame Company Ltd.
18 Cooking Fever Nordcurrent
19 足球世界2015 Gameview Sdn. Bhd.
20 MARVEL Contest of Champions Kabam
VietnamMAY 2015
MalaysiaMAY 2015
Rankings byRankings by
Source: 2015 Newzoo Global AppStore Data
GAME PUBLISHED BY A
WESTERN COMPANY
SEA: WESTERN IP TAKES 50% OF REVENUES
TIME VERSUS MONEY SPEND ANALYSIS OF MOBILE GAMERS | SEA VS. CHINA
© 2014 Newzoo | Source: Newzoo Data Explorer
Of SEA Big Spenders, A Surprising
25%Is Male Between 10 and 20 versus 4% in China.
China Big SpendersSEA Big SpendersFEMALE
34%MALE
66%FEMALE
31%MALE
69%
MALE 21-35
33%MALE 21-35
59%
© 2015 Newzoo
CHINA: BIG SPENDERS SKEW OLD
© 2015 Newzoo | Source: Newzoo Data Explorer
HOME SITUATION OF BIG SPENDING MOBILE GAMERS | SEA VS. CHINA
© 2014 Newzoo | Source: Newzoo Data Explorer
Of China Big Spenders, A very low
31%Lives in a family situation versus 74% in SEA and 67% in the US.
China Big SpendersSEA Big SpendersNON-FAMILY
26%FAMILY
74%NON-FAMILY
69%FAMILY
31%
PARENTS
27%PARENTS
13%
© 2015 Newzoo
SOUTHEAST ASIA: BIG SPENDERS ARE FAMILIES
© 2015 Newzoo | Source: Newzoo Data Explorer
6. App Store DataTop Performing iOS Games in US, EU, China
KEY SOURCE: PRIORIDATA PLATFORM
Priori Data Pro offers historical download and revenue statistics for every relevant app and publisher for competitive intelligence and market analysis.
1 Twist Ketchapp new
2 Smashy Road: Wanted Remco Kortenoever 1
3 Blossom Blast Saga King new
4 Subway Surfers Kiloo 7
5 MADDEN NFL Mobile Electronic Arts 1
6 Pixduel™ FEO Media new
7 Agar.io Miniclip 4
8 rop MildMania new
9 Crossy Road Hipster Whale 8
10 WordBrain MAG Interactive new
1 Game of War – Fire Age Machine Zone -
2 Clash of Clans Supercell -
3 Candy Crush Saga King -
4 DoubleDown Casino DoubleDown Interactive 1
5 Candy Crush Soda Saga King 1
6 Big Fish Casino Big Fish Games -
7 MADDEN NFL Mobile Electronic Arts 2
8 Hay Day Supercell -
9 Boom Beach Supercell 2
10Heart of Vegas: Play FreeCasino Slots!
Product Madness 4
GAME TITLE PUBLISHERRANK
By RevenuesGAME TITLE PUBLISHER CHANGERANK
By Downloadspowered by powered by
US: TOP iOS GAMES BY REVENUES & DOWNLOADS
NOVEMBER2015
1 Twist Ketchapp new
2 Blossom Blast Saga King new
3 Rayman Fiesta Run Ubisoft new
4 Smashy Road: Wanted Remco Kortenoever -
5 Minions Paradise™ Electronic Arts 4
6 Real Boxing 2 CREED Vivid Games new
7Need for Speed™ No Limits
Electronic Arts 5
8 rop MildMania new
9 Candy Crush Saga King 1
10 Mobile Strike Epic War LLC new
1 Clash of Clans Supercell -
2 Candy Crush Saga King -
3 Game of War – Fire Age King -
4 Candy Crush Soda Saga King -
5 Hay Day Supercell -
6 Boom Beach Supercell -
7 Farm Heroes Saga King -
8 Clash of Kings ELEX Wireless 1
9MARVEL Contest of Champions
Kabam 1
10Hearthstone: Heroes of Warcraft
Blizzard -
GAME TITLE PUBLISHERRANK CHANGEGAME TITLE PUBLISHER CHANGERANK
By Revenues By Downloadspowered by powered by
EU: TOP iOS GAMES BY REVENUES & DOWNLOADS
NOVEMBER2015
1 王者荣耀-全球首款5V5英雄公平对战手游(King of Glory)
Tencent 11
2 消灭星星官方正版 -全民最爱单机消除游戏(Pop Star)
Zplay new
3 Vainglory Super Evil Megacorp new
4 星河战神-全球首款3D飞行射击手游(同屏对战) Tencent 1
5 Battle Copters Chillingo Ltd new
6 苍翼之刃 -无冷却手势连招格斗 坂田银时+纳兹+
远坂凛+折木奉太郎91Act.com new
7 驯龙战机3D- 和沈梦辰一起,骑飞龙,打飞机! Tencent new
8 神庙逃亡2-全球最经典的跑酷游戏(Temple Run 2)
iDreamSky 5
9 开心消消乐(Anipop)
Happy Elements 2
10 欢乐斗地主(QQ游戏官方版)(Happy Lord QQ Official)
Tencent 4
1 梦幻西游-2015国民手游 人人都玩 不玩才怪(Fantasy Westward Journey)
NetEase -
2 大话西游-十三年经典来袭 一款游戏 一生朋友(Fantasy Westward Journey 2) NetEase -
3 热血传奇(Legend of Mir 2)
Tencent -
4 六龙争霸3D-全球首款千人国战手游(Loong Craft)
Tencent new
5 拳皇98终极之战OL(The King of Fighters 98)
Tencent 1
6 全民飞机大战(WeFly)
Tencent 1
7 王者荣耀-全球首款5V5英雄公平对战手游(King of Glory)
Tencent new
8 Clash of Kings ELEX Wireless 1
9 开心消消乐(Anipop)
Happy Elements -
10 Clash of Clans Supercell 1
GAME TITLE PUBLISHERRANK CHANGEGAME TITLE PUBLISHER CHANGERANK
By Revenues By Downloadspowered by powered by
CN: TOP iOS GAMES BY REVENUES & DOWNLOADS
NOVEMBER2015
7. Mobile MetricsRetention rates & key performance metrics
KEY SOURCE: DELTADNA PLATFORM
Understand engagement and retention, payment & monetization, players, missions and social engagement. Also compare cohorts and filter your dashboard views against unlimited user-defined deep data segments.
* Fraction of payers in a single month who first pay on Day 0 | All metrics are 75th percentile | © 2015 deltaDNA
TOP 5 COUNTRIES BY DAY 7 RETENTION RATES & THE DAY 0* PAYER SHARE
TOP COUNTRIES BY RETENTION RATE
COUNTRY DAY 7 RETENTION DAY 0 PAYER SHARE**
Belgium 19.4% 20.6%
Czech Republic 19.2% 10.6%
Canada 18.8% 18.7%
Switzerland 17.4% 13.4%
Spain 17.4% 14.3%
COUNTRY DAY 7 RETENTION DAY 0 PAYER SHARE
Austria 22.0% 18.3%
Philippines 21.6% 32.7%
Spain 21.5% 24.1%
Indonesia 21.2% 57.5%
Portugal 21.0% 34.9%
ColombiaiOS
$0.01
75th PERCENTILE (MONTHLY) REVENUE PER DAILY ACTIVE USER (ARPDAU)
PER COUNTRY & PLATFORM
Saudi ArabiaiOS
$0.31
more info: www.deltadna.com
ANDROID
iOS
75th PERCENTILE DATA
All game metrics on thispage are 75th percentilefigures (for a full month). The reason is that, in general, averageperformance is not enoughto secure a profitablegame.
NOVEMBER 2015
NOVEMBER 2015
NOVEMBER 2015
SHARE OF PLAYERS WHO CONVERT TO PAYERS, PER GENRE & PLATFORM
GENRES RANKED BY CONVERSION RATES
$12.82
75th PERCENTILE (MONTHLY) REVENUE PER PAYING USER (ARPPU)PER GENRE & PLATFORM
$52.90
- - - - - - - - - - - - - - - - - - - - - - -
Action Casino Puzzle Strategy
Action Casino Puzzle Strategy
CONVERSION(75TH PERCENTILE)
2.6%
CONVERSION(75TH PERCENTILE)
2.5%
North America
Europe
ActionNorth America
iOS
PuzzleEuropeAndroid
- - - - - - - - - - - - - - - - - - - - - - -
75th PERCENTILE DATA
All game metrics on thispage are 75th percentilefigures (for a full month). The reason is that, in general, averageperformance is not enoughto secure a profitablegame.
ANDROID
iOS
All metrics are 75th percentile | © 2015 deltaDNA
NOVEMBER 2015
NOVEMBER 2015
more info: www.deltadna.com
NOVEMBER 2015
COMPARISON OF iOS AND ANDROID METRICS
Day 7 Retention
Day 30 Retention
ARPPU
Conversion
18.3%
11.8%
$23.11
2.1%
14.9%
9.0%
$23.83
1.8%
2015 Global Revenues* $14.7Bn $15.3Bn
GooglePlayaccounts for
63%of global Android
revenues
SHARE OF PLAYERS WHO CONVERT TO PAYERS, PER GENRE & PLATFORM75th PERCENTILE DATA
All game metrics on thispage are 75th percentilefigures (for a full month). The reason is that, in general, averageperformance is not enoughto secure a profitablegame.
All metrics are 75th percentile | © 2015 deltaDNA
NOVEMBER 2015ANDROIDiOS
more info: www.deltadna.com
*Source: Newzoo Global Games Market Report Premium
INCLUDES CONTRIBUTIONS FROM
2016, Watch out!
© 2015 Newzoo
HISTORICTRENDING
MARKETTRENDS
MARKETSIZING
CONSUMERINSIGHTS
PLATFORMDATA
GAME/APPMETRICS
PREDICTIVEANALYTICS