the mobile experience ecosystem - towards personal mobile information architectures

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These are a few of our favourite things... PERSONAL MOBILE INFORMATION ARCHITECTURES OLIVER WEIDLICH Ideal Interfaces ROD FARMER Vodafone Hutchison Australia Tuesday, 6 October 2009

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Slides from my presentation with Oliver Weidlich (Ideal Interfaces) at OZIA 2009.

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Page 1: The Mobile Experience Ecosystem - Towards Personal Mobile Information Architectures

These are a few of our favourite things...

PERSONAL MOBILE INFORMATION

ARCHITECTURES

OLIVER WEIDLICHIdeal Interfaces

ROD FARMERVodafone Hutchison Australia

Tuesday, 6 October 2009

Page 2: The Mobile Experience Ecosystem - Towards Personal Mobile Information Architectures

[email protected]

@rodfarmer

linkedin.com/in/rodfarmer

ABOUT [email protected]

@oliverw

linkedin.com/in/oliverw

Tuesday, 6 October 2009

Page 3: The Mobile Experience Ecosystem - Towards Personal Mobile Information Architectures

Page

"Mobile is the fastest and cheapest way to reach the largest number of people. There are billions of people

on this planet who still don't have access to the Internet. And we think mobile presents the biggest

opportunity to get them on the Internet.“Chris Sacca, former head of special initiatives at Google

late 2007

Tuesday, 6 October 2009

Page 4: The Mobile Experience Ecosystem - Towards Personal Mobile Information Architectures

MOBILE IS DIFFERENT

Tuesday, 6 October 2009

Page 5: The Mobile Experience Ecosystem - Towards Personal Mobile Information Architectures

DESIGNING

USER EXPERIENCESMOBILE

Tuesday, 6 October 2009

Page 6: The Mobile Experience Ecosystem - Towards Personal Mobile Information Architectures

TRENDSMOBILEINFORMATIONARCHITECTURES

EMER

GING

Tuesday, 6 October 2009

Page 7: The Mobile Experience Ecosystem - Towards Personal Mobile Information Architectures

WHY MOBILE IS DIFFERENTTuesday, 6 October 2009

Page 8: The Mobile Experience Ecosystem - Towards Personal Mobile Information Architectures

810

DIFFERENCES IN THE MOBILE ENVIRONMENT

Highly variable context and environment

Small screen size and limited text input

UI takes up the entire screen

Difficult to multi-task and easy to get lost

Tuesday, 6 October 2009

Page 9: The Mobile Experience Ecosystem - Towards Personal Mobile Information Architectures

999

Does it have a camera?

Wi-Fi?Facebook?

Check my email?Cheap!

Pre-Paid!

GPS

Great music features

Chinese?Looks great

IT’S MOBILE JIM, BUT NOT AS WE KNOW IT

Tuesday, 6 October 2009

Page 10: The Mobile Experience Ecosystem - Towards Personal Mobile Information Architectures

Tuesday, 6 October 2009

Page 11: The Mobile Experience Ecosystem - Towards Personal Mobile Information Architectures

Tuesday, 6 October 2009

Page 12: The Mobile Experience Ecosystem - Towards Personal Mobile Information Architectures

Tuesday, 6 October 2009

Page 13: The Mobile Experience Ecosystem - Towards Personal Mobile Information Architectures

A REALITY CHECKHOWEVER, 40% DATA TRAFFIC IS IPHONE/SMARTPHONE

Tuesday, 6 October 2009

Page 14: The Mobile Experience Ecosystem - Towards Personal Mobile Information Architectures

ecosystem

E = F + P

FRAGMENTATION PROTECTIONISM

Networks

Devices

Carriers

Service Providers

Manufacturers

Operating Systems

Tuesday, 6 October 2009

Page 15: The Mobile Experience Ecosystem - Towards Personal Mobile Information Architectures

CHALLENGES FOR GOOD MOBILE USER EXPERIENCESTuesday, 6 October 2009

Page 16: The Mobile Experience Ecosystem - Towards Personal Mobile Information Architectures

DESIGNING MOBILE USER EXPERIENCESThere are many complexities in designing the mobile user experience, from the lack of UI and protocol standardisation to the range of contexts, conventions and services the mobile must support

speedsize

touch CSS

ajax

javascript

browsers

locationnavigation

task

goals

voice

integration

aesthetics

form factor

layout

language

HTML 5

timefunctionalitysimplicity

Tuesday, 6 October 2009

Page 17: The Mobile Experience Ecosystem - Towards Personal Mobile Information Architectures

DEVICES DATA PRE-PAID/POST-PAID ENGAGEMENT USER BEHAVIOURS

IMPACT ON CUSTOMERS?

Tuesday, 6 October 2009

Page 18: The Mobile Experience Ecosystem - Towards Personal Mobile Information Architectures

INTEGRATION v OWNERSHIP

Tuesday, 6 October 2009

Page 19: The Mobile Experience Ecosystem - Towards Personal Mobile Information Architectures

OZ MOBILE SURVEYwww.aimia.com/mobile

Tuesday, 6 October 2009

Page 20: The Mobile Experience Ecosystem - Towards Personal Mobile Information Architectures

USE FOR MORE THAN CALLS & SMSOZ MOBILE SURVEY

77%Tuesday, 6 October 2009

Page 21: The Mobile Experience Ecosystem - Towards Personal Mobile Information Architectures

HAVE TWO MOBILE PHONESOZ MOBILE SURVEY

24%Tuesday, 6 October 2009

Page 23: The Mobile Experience Ecosystem - Towards Personal Mobile Information Architectures

IA ISSUESCOMPLEXITY INCONSISTENCY OTHER THINGS

Tuesday, 6 October 2009

Page 24: The Mobile Experience Ecosystem - Towards Personal Mobile Information Architectures

“I KNOW WHAT UGOOGLY IS!”

Tuesday, 6 October 2009

Page 25: The Mobile Experience Ecosystem - Towards Personal Mobile Information Architectures

GOALSABANDON THE UNNECESSARY

!"#$%#&'(

)*&(

!"#$%#&'(

+',-$#.(

/0#$(1$#.230&4"#&40.(

SITUATED PLANNING

Tuesday, 6 October 2009

Page 26: The Mobile Experience Ecosystem - Towards Personal Mobile Information Architectures

CONTENTTIME POOR SNACKING

Avg 15 mins per session

1.2 sessions per day

3-4 sticky products

15 secs page load

Tuesday, 6 October 2009

Page 27: The Mobile Experience Ecosystem - Towards Personal Mobile Information Architectures

DECISION COMPLEXITYREDUCE OPPORTUNITIES FOR MISTAKES

Tuesday, 6 October 2009

Page 28: The Mobile Experience Ecosystem - Towards Personal Mobile Information Architectures

CLICK INVESTMENTIT’S A SLOW, SMALL ENVIRONMENT

Tuesday, 6 October 2009

Page 29: The Mobile Experience Ecosystem - Towards Personal Mobile Information Architectures

MESSAGINGVISUAL IMPACT ON ENGAGEMENTNOT BRANDING

initial repeat

beautifulengaging

functional

Tuesday, 6 October 2009

Page 30: The Mobile Experience Ecosystem - Towards Personal Mobile Information Architectures

LAYOUTREMEMBER, MULTIPLE INPUTS

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comments

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comments55

Footer link | Footer link | Wrapped link

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comments

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comments10

95

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comments8

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comments55

Search Go

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comments

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comments10

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comments8

this is not an hand writing font it looks...

comments55

Search

Go

Tuesday, 6 October 2009

Page 31: The Mobile Experience Ecosystem - Towards Personal Mobile Information Architectures

FIXED v FLUIDTRADE-OFFS

Tuesday, 6 October 2009

Page 32: The Mobile Experience Ecosystem - Towards Personal Mobile Information Architectures

FIXED v FLUIDTRADE-OFFS

Tuesday, 6 October 2009

Page 33: The Mobile Experience Ecosystem - Towards Personal Mobile Information Architectures

33

FLUID MASTERSTuesday, 6 October 2009

Page 34: The Mobile Experience Ecosystem - Towards Personal Mobile Information Architectures

HANDLING DIVERSITYDEVICE DETECTION

USER AGENT STRINGS

DEVICE HEADERS

NETWORK DETECTION

DEVICE PROFILING

USER PROFILING (TELCO?)

TRANSCODING

Tuesday, 6 October 2009

Page 35: The Mobile Experience Ecosystem - Towards Personal Mobile Information Architectures

JUST PROVING A POINTDEVICE DETECTION

50 VARIANTS!

Tuesday, 6 October 2009

Page 36: The Mobile Experience Ecosystem - Towards Personal Mobile Information Architectures

NOT CREATED EQUALBROWSER SUPPORT

BROWSER SUPPORT

CSS

AJAX

COOKIESSCRIPTS

SPEED

FONT

IMAGES

PAGE WEIGHT

CACHING

Tuesday, 6 October 2009

Page 37: The Mobile Experience Ecosystem - Towards Personal Mobile Information Architectures

TRYING TO HELP THE USER - BUT HARMING

THE COST OF IA

$20/MB

60k

$1.20

@

=

Tuesday, 6 October 2009

Page 38: The Mobile Experience Ecosystem - Towards Personal Mobile Information Architectures

GENERAL PRINCIPLES• Expect and manage diversity• De!ne device groups with Heroes• Create a default reference design• De!ne rules for content design and adaptation• Stick with Web Standards and "exible layout• Ensure adequate reporting• Avoid bleeding edge• Best experiences on best devices as rule of thumb

Tuesday, 6 October 2009

Page 39: The Mobile Experience Ecosystem - Towards Personal Mobile Information Architectures

INTERNET MODELS OF USAGE

BIGGER DATA ALLOWANCES

ALWAYS ON

Tuesday, 6 October 2009

Page 40: The Mobile Experience Ecosystem - Towards Personal Mobile Information Architectures

MOBILE IS NOT A PC IN YOUR POCKET

Tuesday, 6 October 2009

Page 41: The Mobile Experience Ecosystem - Towards Personal Mobile Information Architectures

TRENDS

PERSONAL

INFORMATION

ARCHITECTURES

Tuesday, 6 October 2009

Page 42: The Mobile Experience Ecosystem - Towards Personal Mobile Information Architectures

FROM THIS...MOBILE IAs

Tuesday, 6 October 2009

Page 43: The Mobile Experience Ecosystem - Towards Personal Mobile Information Architectures

“Just like the frog in the heating water kettle, the mobile phone industry couldn’t itself notice that it was creating devices that were increasingly dif!cult to use and that the new – some really good – feature couldn’t be found among all the old ones.

It required someone outside the traditional mobile phone industry to shake the industry out of this.”

PANU KORHONEN

Tuesday, 6 October 2009

Page 45: The Mobile Experience Ecosystem - Towards Personal Mobile Information Architectures

ANDROIDMOBILE IAs

Tuesday, 6 October 2009

Page 46: The Mobile Experience Ecosystem - Towards Personal Mobile Information Architectures

SYMBIANMOBILE IAs

Tuesday, 6 October 2009

Page 47: The Mobile Experience Ecosystem - Towards Personal Mobile Information Architectures

WINDOWS MOBILEMOBILE IAs

Tuesday, 6 October 2009

Page 48: The Mobile Experience Ecosystem - Towards Personal Mobile Information Architectures

HTC SENSE UIMOBILE IAs

Tuesday, 6 October 2009

Page 49: The Mobile Experience Ecosystem - Towards Personal Mobile Information Architectures

LG S-CLASS UIMOBILE IAs

Tuesday, 6 October 2009

Page 50: The Mobile Experience Ecosystem - Towards Personal Mobile Information Architectures

SAMSUNG TOUCHWIZ UIMOBILE IAs

Tuesday, 6 October 2009

Page 51: The Mobile Experience Ecosystem - Towards Personal Mobile Information Architectures

PALM WEBOSMOBILE IAs

Tuesday, 6 October 2009

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3 PORTALMOBILE IAs

20072008

Tuesday, 6 October 2009

Page 54: The Mobile Experience Ecosystem - Towards Personal Mobile Information Architectures

EXPERTNOVICESHIFT

AUTOMATIC MENU CUSTOMISATION

EXPERIENCE IMPROVED

Tuesday, 6 October 2009

Page 55: The Mobile Experience Ecosystem - Towards Personal Mobile Information Architectures

THE FUTURE

Tuesday, 6 October 2009

Page 56: The Mobile Experience Ecosystem - Towards Personal Mobile Information Architectures

OLIVER WEIDLICHIdeal Interfaces

ROD FARMERVodafone Hutchison Australia

Tuesday, 6 October 2009