the magic of ohr - joshualuther.files.wordpress.com · cartomancy magic encompasses all magic that...

52
THE MAGIC OF OHR © 2013, Joshua Luther

Upload: others

Post on 10-Oct-2020

11 views

Category:

Documents


1 download

TRANSCRIPT

Page 1: The Magic of Ohr - joshualuther.files.wordpress.com · Cartomancy magic encompasses all magic that requires a Tarot deck or draws its power from the Gitano Tarot pantheon. There are

THE MAGIC OF OHR

© 2013, Joshua Luther

Page 2: The Magic of Ohr - joshualuther.files.wordpress.com · Cartomancy magic encompasses all magic that requires a Tarot deck or draws its power from the Gitano Tarot pantheon. There are

PROLOGUE

“I once had a student approach me asking if I could teach him the basics of magic in only a few sentences. I asked him to let me meditate on it and to return the next day. I spent the night pondering his request.

The student returned to me the next day. This is what I told him:

‘All life is divine.

All magic is divine.

They are of the same divine source but different manifestations.

The secrets of both are available to those willing to learn.’

Now, let us study.”

- From the journal of Rav Abraham

Page 3: The Magic of Ohr - joshualuther.files.wordpress.com · Cartomancy magic encompasses all magic that requires a Tarot deck or draws its power from the Gitano Tarot pantheon. There are

INTRODUCTION

“I would love to let only the one true magic be allowed in Tarrocca. The problem is everyone disagrees on which one that is.” – Mario Aetherius, Enforcer

Magic and mysticism are integral parts of the Ohr setting. While most magic is either considered heretical or is strictly regulated by the Church, it still plays a very important role in Tarrocan society especially as the Guild Houses will take any and every advantage in the Unseen War. Magic is not a part of everyday Tarrocan life but its presence is felt throughout Tarrocan society.

THEME

The main theme that influences magic in the world of Ohr is the mystical practices of Hermetic Qabbalah. Most magic in Ohr is derived from its union of Hebrew mysticism and magical practices associated with the Tarot.

SOURCES AND INSPIRATION

Cartomancy magic is derived from the occult and mystical beliefs associated with Tarot cards especially the specific qualities of each card. Hermetic magic is also derived from the Tarot but is split into its own form of magic for balance and lore reasons. White and black magic is derived from Hebrew Kabbalah. The spells are based on the domains of each of the individual serfirot. Church magic is based on each saint and the inspirations that served as the basis for each one.

Page 4: The Magic of Ohr - joshualuther.files.wordpress.com · Cartomancy magic encompasses all magic that requires a Tarot deck or draws its power from the Gitano Tarot pantheon. There are

CARTOMANCY

“For every question, the Tarot has answers.” – Zindelo, Gitano Seer

Cartomancy magic encompasses all magic that requires a Tarot deck or draws its power from the Gitano Tarot pantheon. There are two types of Cartomancy magic: divination using a Tarot deck and individual spells corresponding to the major arcana. All Cartomancy spells require the Cartomancy feat and a Mystical Tarot Deck artifact.

DIVINATION

The ability to perform Divination magic requires the Cartomancy Feat. Each dot requires 3 XP (Multiplicative). To perform a divination, the character must have a flat surface to place the Tarot cards and enter a meditative state (Takes 5 minutes, requires a Composure + Meditation check). The character can then attempt one of 5 types of divination based on their Divination Level.

Divination Level 1: Divine Destiny (Self)

First level divination involves interpreting one’s own destiny or future in the weaving of the Wheel. Doing so requires a fetish (object) relating to the character. The fetish can be an object of emotional significance to the character or any object the bears a connection to the character’s past or identity. At this level though, the information received from the GM is usually vague and given through hints. This level does not allow the character to ask any follow up questions or for more detail/specificity.

Caster: (To Enter Trance) [Meditation + Intelligence]; (Divination) [Tarot +Intelligence]

Cost: 1 Quintessence

Page 5: The Magic of Ohr - joshualuther.files.wordpress.com · Cartomancy magic encompasses all magic that requires a Tarot deck or draws its power from the Gitano Tarot pantheon. There are

Casting Time: 5 minutes

Duration: 10 – 30 minutes

Divination Level 2: Divine Destiny (Other)

Second level divination allows the character to interpret the destiny of another in the weaving of the Wheel. Doing so requires a fetish (object) relating to the character. The fetish can be an object of emotional significance to the character or any object the bears a connection to the character’s past or identity. It is possible to divine the futures of people without their knowledge but the fetish requirement can make this difficult. It is also possible for some people to shield their destinies from the eyes of Divination rituals by harnessing other magicks. At this level though, the information received from the GM is usually vague and given through hints. This level does not allow the character to ask any follow up questions or for more detail/specificity.

Caster: (To Enter Trance) [Meditation + Intelligence]; (Divination) [Tarot +Intelligence]

Cost: 1 Quintessence

Casting Time: 5 minutes

Duration: 10 – 30 minutes

Divination Level 3: Divine Secrets (General)

Third level divination allows the character to ask the Tarot cards to reveal them a secret or information about the world. Doing so requires no fetish. At this level though, the information received from the GM is usually vague and given through hints. This level does not allow the character to ask any follow up questions or for more detail/specificity. It is also possible for some people to shield their secrets from the eyes of Divination rituals by harnessing other magicks.

Caster: (To Enter Trance) [Meditation + Intelligence]; (Divination) [Tarot +Intelligence]

Cost: 1 Quintessence

Casting Time: 5 minutes

Duration: 10 – 30 minutes

Divination Level 4: Divine Destiny (Explicit)

Fourth level divination allows the character to divine the destinies of themselves or others. The benefit of this level allows the player to perform the ritual without a fetish (though adding a fetish may strengthen the ritual) and confers a much more straightforward and detailed revelation. As part of the ritual, the character and others participating may ask the GM follow ups questions.

Page 6: The Magic of Ohr - joshualuther.files.wordpress.com · Cartomancy magic encompasses all magic that requires a Tarot deck or draws its power from the Gitano Tarot pantheon. There are

People may still attempt to obscure the info using other magicks but they require much stronger magic as this level of ritual can pierce lesser protections.

Caster: (To Enter Trance) [Meditation + Intelligence]; (Divination) [Tarot +Intelligence]

Cost: 1 Quintessence

Casting Time: 5 minutes

Duration: 10 – 30 minutes

Divination Level 5: Divine Secret (Explicit)

Fifth level divination allows the character to divine secrets and information with the same benefits Level 4 gives to divining destinies.

Caster: (To Enter Trance) [Meditation + Intelligence]; (Divination) [Tarot +Intelligence]

Cost: 1 Quintessence

Casting Time: 5 minutes

Duration: 10 – 30 minutes

ARCANA

Arcana magicks involve invoking divine Tarot energies through the Major Arcana of the Tarot deck. There is a specific Arcana spell for each of the Major Arcana. Casting the spell requires holding the corresponding card and channeling the magic through it.

The Fool Spell: Cleanse Self

A successful casting of this spell cleanses the caster of all negative effects (only the caster). The benefit is that the caster does not need to win any skill checks to dispel magic effects.

Caster: [Tarot +Fortitude]

Page 7: The Magic of Ohr - joshualuther.files.wordpress.com · Cartomancy magic encompasses all magic that requires a Tarot deck or draws its power from the Gitano Tarot pantheon. There are

Cost: 1 Quintessence

Casting Time: Main Action

The Magician Spell: Enhance Magic

The caster may cast a blessing on him/herself or another granting a bonus to all magic casting attempts.

Caster: [Tarot + Intelligence]

Bonus: +2

Cost: 1 Quintessence

Casting Time: Main Action

Duration: 10 rounds

The High Priestess Spell: Obscura

The caster may cast this spell to obscure a person or some information from divination for a long period of time.

Caster: [Subterfuge + Manipulation]

Cost: 1 Quintessence (May spend 1 Willpower to greatly extend the duration)

Casting Time: 5 minutes

Duration: 1 Month / 1 Year (If Willpower used)

The Empress Spell: Mystical Beauty

The caster may cast of blessing on him/herself or another granting them a large bonus to Socialize, Subterfuge, and Persuasion.

Caster: [Tarot + Presence]

Bonus: +4

Cost: 1 Quintessence

Casting Time: 1 minute

Duration: 30 minutes

Page 8: The Magic of Ohr - joshualuther.files.wordpress.com · Cartomancy magic encompasses all magic that requires a Tarot deck or draws its power from the Gitano Tarot pantheon. There are

The Emperor Spell: Command Animal

Target animal must make an opposed skill check to resist. If they fail they must obey any command you give them (under reasonable limits).

Caster: [Animal Ken + Presence]

Target: [Focus + Resolve]

Cost: 1 Quintessence

Casting Time: Main Action

Duration: 7 rounds

The Hierophant Spell: Tarot Shield

Caster can cast a blessing on a person that conveys a large bonus to their Resistance attributes when making opposed skill checks against Church magic. It has a short period of duration.

Caster: [Tarot + Intelligence]

Bonus: +8

Cost: 1 Quintessence

Casting Time: Main Action

Duration: 5 rounds

The Lovers Spell: Command Person

Target person must make an opposed skill check to resist. If they fail they must obey any command you give them (under reasonable limits).

Caster: [Persuasion + Presence]

Target: [Empathy + Composure]

Cost: 1 Quintessence

Casting Time: Main Action

Duration: 7 rounds

The Chariot Spell: Unbreakable Will

Page 9: The Magic of Ohr - joshualuther.files.wordpress.com · Cartomancy magic encompasses all magic that requires a Tarot deck or draws its power from the Gitano Tarot pantheon. There are

The caster is immune to all mind-affecting effects for a short period.

Caster: [Tarot + Intelligence]

Cost: 1 Willpower

Casting Time: Main Action

Duration: 5 rounds

Strength Spell: Champion’s Strength

Target creature gains a bonus to Mettle attributes for a short period.

Caster: [Tarot + Intelligence]

Bonus: +2

Cost: 1 Quintessence

Casting Time: Main Action

Duration: 7 rounds

The Hermit Spell: Library

The caster may cast a blessing making him/herself or someone else an expert on any non-magical topic for a short period of time.

Caster: [Academics + Intelligence]

Cost: 1 Quintessence

Casting Time: 1 minute

Duration: 1 hour

Wheel Of Fortune Spell: Luck

The caster may cast a blessing of luck on him/herself or another granting a bonus to everything that person does for a short time.

Caster: [Tarot + Presence]

Bonus: +2

Cost: 1 Quintessence

Page 10: The Magic of Ohr - joshualuther.files.wordpress.com · Cartomancy magic encompasses all magic that requires a Tarot deck or draws its power from the Gitano Tarot pantheon. There are

Casting Time: Main Action

Duration: 3 rounds

Justice Spell: Retribution

For a short period, any damage dealt to the caster is also dealt to the attacker.

Caster: [Tarot + Wits]

Damage: Equal to Damage Taken

Cost: 1 Willpower

Casting Time: Main Action

Duration: 5 rounds

The Hanged Man Spell: Steal Magic

If the character makes a successful opposed skill check, s/he may steal a magical enhancement on an enemy and place it on him/herself.

Caster: [Tarot + Wits]

Target: [Strength of Spell Being Stolen]

Cost: 1 Quintessence

Casting Time: Full Round Action

Duration: Depends on spell stolen

Death Spell: Dispel Magic

If casting is successful, all magical effects must make an opposed check or be dispelled.

Caster: [Tarot + Intelligence] + 4

Target: [Strength of Spell Being Dispelled]

Cost: 1 Quintessence

Casting Time: Main Action

Temperance Spell: Sanctuary

Page 11: The Magic of Ohr - joshualuther.files.wordpress.com · Cartomancy magic encompasses all magic that requires a Tarot deck or draws its power from the Gitano Tarot pantheon. There are

The caster is enveloped in a protective sphere of magic that makes them immune to everything for a short period of time. The caster can take no action while this spell is active.

Caster: [Tarot + Resolve]

Cost: 1 Quintessence + 1 Willpower

Casting Time: Full Round Action

Duration: 5 rounds

The Devil Spell: Life Drain

If successfully cast, the caster’s weapon (or hands) become enchanted and connecting with an attack force an opposed skill check. If the enemy fails the caster drains some of their life.

Caster: [Tarot + Presence]

Target: [Defense + Resilience]

Damage: Presence

Cost: 1 Quintessence

Casting Time: Main Action

Duration: Until used OR end of the encounter

The Tower Spell: Quake

All people in a large area must make an opposed skill check or be knocked to the ground.

Caster: [Tarot + Presence]

Targets: [Balance + Resilience]

Cost: 1 Quintessence

Casting Time: Full Round Action

The Star Spell: Renewal

The caster’s target of this spell gains highly accelerated natural healing and can heal aggravated damage for a period of time.

Caster: [Alchemy + Resilience]

Cost: 1 Quintessence

Page 12: The Magic of Ohr - joshualuther.files.wordpress.com · Cartomancy magic encompasses all magic that requires a Tarot deck or draws its power from the Gitano Tarot pantheon. There are

Casting Time: 1 minute

Duration: 1 week

The Moon Spell: Illusions

The caster may conjure complex visual and auditory illusions.

Caster: [Tarot + Wits]

Target: [Observation + Wits]

Cost: 1 Quintessence

Casting Time: Main Action

Duration: 5 rounds

The Sun Spell: Sol Healing

The caster may restore health to a character based on their magic.

Caster: [Tarot + Intelligence]

Healing: Lethal Damage Equal to Presence

Cost: 1 Quintessence

Casting Time: Full Round Action

Judgment Spell: Absolution

The caster may cast the spell to cleanse anyone other than themselves of all negative magical effects. Each negative spell effect has to make an opposed check and succeed to avoid being cleansed.

Caster: [Tarot + Presence]

Targets: [Strength of the Spell]

Cost: 1 Quintessence

Casting Time: Main Action

The World Spell: Perceive Whole

Page 13: The Magic of Ohr - joshualuther.files.wordpress.com · Cartomancy magic encompasses all magic that requires a Tarot deck or draws its power from the Gitano Tarot pantheon. There are

The caster gains full knowledge of the layout of local area. If in a town, building, cave, or ruin, they can hold the full map of it in their head for as long as necessary.

Caster: [Observation + Intelligence]

Cost: 1 Quintessence

Casting Time: 1 minute

Duration: 1 day

Page 14: The Magic of Ohr - joshualuther.files.wordpress.com · Cartomancy magic encompasses all magic that requires a Tarot deck or draws its power from the Gitano Tarot pantheon. There are

HERMETIC MAGIC

“No one seems to question that hermetic magic consists of the base forces of the universe, the problem lies in where those base forces come from.” – Sonia, Scholar of Magic

Hermetic magic is largely forbidden in the daily life of Tarrocans on the average city street. Known practitioners are required to have a license that entitles them to be able to use it as well as a prominent article of clothing that marks them as such. However Hermetic magicks are not as vilified as Tarot and Sefirot magicks since they are not seen as abominations in the eyes of the Church.

ELEMENTALISM

Elementalism is one of the two schools of Hermetic Magic. It deals with the elements that make up the universe. Each element corresponds with a suite of the Minor Arcana. Using Elementalism magic requires a talisman that corresponds to the element.

AIR (SWORDS)

Destiny cards that are played (or drawn) when casting Air Magic are multiplied by 1.5 when the cards are swords. Normal attribute multipliers do not apply (Non-magical opposed checks still operate normally).

Air Level 1: Conjure Air

The character can conjure a gust of wind to push or pull objects.

Caster: [Hermetics + Presence]

Cost: None

Casting Time: Main Action

Air Level 2: Guiding Winds

The character can use their conjured air to assist people in running faster, jumping higher, or guiding projectiles (can also be used to hinder). The character also gets a passive resistance to Earth Magic.

Caster: [Hermetics + Manipulation]

Bonus: +2 to help / -2 to hinder (+-4 for projectiles)

Earth Magic Resistance (Passive): +10

Cost: 1 Quintessence

Page 15: The Magic of Ohr - joshualuther.files.wordpress.com · Cartomancy magic encompasses all magic that requires a Tarot deck or draws its power from the Gitano Tarot pantheon. There are

Casting Time: Main Action

Duration: 5 rounds

Air Level 3: Wind Shear

The character’s conjured wind can now be turned into a vacuum shear dealing lethal damage to opponents based on their Air magic. Air magic cannot be dodged.

Caster: [Hermetics + Presence]

Damage: Caster’s Level in Air Magic

Cost: 1 Quintessence

Casting Time: Main Action

Air Level 4: Vortex

The character creates a large vaccum wave encompassing a large area. Anyone caught in it must make an opposed check or be pushed away/ pulled towards the character.

Caster: [Hermetics + Manipulation]

Target: [Balance + Dexterity]

Cost: 1 Quintessence

Casting Time: Full Round Action

Air Level 5: Flight

The character can use air to fly at the same speed they run for a medium period of time.

Caster: [Hermetics + Presence]

Cost: 1 Willpower

Casting Time: Full Round Action

Duration: 10 Minutes

Page 16: The Magic of Ohr - joshualuther.files.wordpress.com · Cartomancy magic encompasses all magic that requires a Tarot deck or draws its power from the Gitano Tarot pantheon. There are

WATER (CUPS)

Destiny cards that are played (or drawn) when casting Water Magic are multiplied by 1.5 when the cards are cups. Normal attribute multipliers do not apply (Non-magical opposed checks still operate normally).

Water Level 1: Conjure Water

The character can conjure water and shoot out a stream of water.

Caster: [Hermetics + Intelligence]

Cost: None

Casting Time: Main Action

Water Level 2: Heart of Ice

The character can now freeze the water they conjure so they can do damage with it. The character also gains a passive resistance bonus to Fire Magic spells. Ice projectiles can be dodged [Dodge + Reflexes] but using freezing magic through physical contact such as grappling cannot be.

Caster: [Hermetics + Intelligence]

Target (Projectiles): [Dodge + Reflexes] (No Damage if successful)

Target (Touch): [Defenses + Resilience] (Half Damage if successful)

Fire Magic Resistance (Passive): +10

Damage: Caster’s Level in Water Magic

Cost: 1 Quintessence

Casting Time: Main Action

Page 17: The Magic of Ohr - joshualuther.files.wordpress.com · Cartomancy magic encompasses all magic that requires a Tarot deck or draws its power from the Gitano Tarot pantheon. There are

Water Level 3: Water of Life

The character can now conjure magical Life Water which can be drunk to recover health instantly. The character can only conjure Life Water once a day. The caster can only support one flask of Life Water; no more can be conjured until the current flask is used.

Caster: [Hermetics + Wits]

Healing: Full Heal Boxes Equal To Caster’s Level in Water Magic

Cost: 1 Willpower

Casting Time: 5 minutes

Water Level 4: Frost Armor

The caster can cloak themselves or another in Frost Armor on a successful spell cast, granting them a bonus to armor. Anyone attacking someone with Frost Armor must make an opposed skill check or have their movement speed greatly reduced.

Caster: [Hermetics + Resolve]

Target (To Resist Slow): [Defenses + Resilience]

Cost: 1 Quintessence

Casting Time: Main Action

Duration: 10 rounds

Water Level 5: Dessicate

To cast this spell, the caster must have a hold of the target through a successful Brawl or Grapple check. When the caster casts this spell, he or she begins draining the target of water through their link. The target must make an opposed skill check. If the target fails, they take aggravated damage based on the caster’s magic. If they succeed, they still take lethal damage based on the caster’s magic.

Caster: [Hermetics + Intelligence]

Target: [Defenses + Resilience] (Success takes Lethal instead of Aggravated)

Cost: 1 Quintessence

Casting Time: Full Round Action

Page 18: The Magic of Ohr - joshualuther.files.wordpress.com · Cartomancy magic encompasses all magic that requires a Tarot deck or draws its power from the Gitano Tarot pantheon. There are

FIRE (WANDS)

Destiny cards that are played (or drawn) when casting Fire Magic are multiplied by 1.5 when the cards are wands. Normal attribute multipliers do not apply (Non-magical opposed checks still operate normally).

Fire Level 1: Conjure Fire

The character can conjure magic fire and launch it at enemies dealing lethal damage. Fire magic projectiles can be dodged for half damage.

Caster: [Hermetics + Presence]

Target: [Dodge + Reflexes] (Success takes half)

Cost: 1 Quintessence

Casting Time: Main Action

Fire Level 2: Precision Conjuration

The character’s ability to conjure fire can be used to detonate any gunpowder weapon pre-maturely. The character also gains an innate resistance to Water magic.

Caster: [Hermetics + Manipulation]

Target (To Avoid Damage From Detonation): [Dodge + Reflexes]

Page 19: The Magic of Ohr - joshualuther.files.wordpress.com · Cartomancy magic encompasses all magic that requires a Tarot deck or draws its power from the Gitano Tarot pantheon. There are

Water Magic Resistance (Passive): +10

Cost: None

Casting Time: Move Action

Fire Level 3: Shroud of Flame

The character can surround his/herself is halo of flame that deals damage to anyone who tries to attack him or her without ranged weapons.

Caster: [Hermetics + Composure]

Damage: Caster’s Level in Fire Magic

Cost: 1 Quintessence

Casting Time: Main Action

Duration: 7 rounds

Fire Level 4: Wreath of Flame

The caster can temporarily shroud their weapon in magical fire, increasing its damage value for a short period of time. The additional damage is dealt as lethal.

Caster: [Hermetics + Presence]

Damage: Caster’ Level in Fire Magic

Cost: 1 Quintessence

Casting Time: Main Action

Duration: 5 rounds

Fire Level 5: Balefire

All fire damage dealt by the caster deals aggravated damage.

Caster: None (It’s a Passive Benefit)

Cost: None (It’s a Passive Benefit)

Page 20: The Magic of Ohr - joshualuther.files.wordpress.com · Cartomancy magic encompasses all magic that requires a Tarot deck or draws its power from the Gitano Tarot pantheon. There are

EARTH (COINS)

Destiny cards that are played (or drawn) when casting Earth Magic are multiplied by 1.5 when the cards are coins. Normal attribute multipliers do not apply (Non-magical opposed checks still operate normally).

Earth Level 1: Conjure Boulder

Character can conjure a magic boulder to launch at enemy dealing blunt damage.

Caster: [Hermetics + Intelligence]

Damage: 3 or Caster’s Level in Earth Magic (Whichever is higher)

Cost: 1 Quintessence

Casting Time: Main Action

Earth Level 2: Gaian Patience

Character recovers faster normally. The character can enter a trance to recover even faster. The character also gains passive resistance to Air Magic.

Caster (For Accelerated Healing): None (It’s a Passive Benefit)

Caster (To Enter Trance): [Meditation + Intelligence]

Air Magic Resistance (Passive): +10

Cost: None

Casting Time (To Enter Trance): 5 minutes

Page 21: The Magic of Ohr - joshualuther.files.wordpress.com · Cartomancy magic encompasses all magic that requires a Tarot deck or draws its power from the Gitano Tarot pantheon. There are

Earth Level 3: Stone Armor

Reduces attacks on self or other by one damage category to a minimum of Blunt for a short duration.

Caster: [Hermetics + Resolve]

Cost: 1 Quintessence

Casting Time: Main Action

Duration: 5 rounds

Earth Level 4: Earth Shape

Character can shape Earth based on magical strength (Molding rocks versus opening fissures). This can be used to attack enemies without a chance for them to dodge. In addition, by expending a Willpower, all earth attacks by the caster deal 1.5x blunt damage.

Caster: [Hermetics + Wits]

Cost (Earth Shape): 1 Quintessence

Cost (Empowered Earth Attack): 1 Willpower (In addition)

Casting Time (Earth Shape): Full Round Action

Casting Time (Empowered Earth Attack): Main Action

Earth Level 5: Insurmountable

The caster is unable to die for a short period of time. The caster is fatigued when the spell ends.

Caster: [Hermetics + Fortitude]

Cost: 1 Quintessence + 1 Willpower

Casting Time: Full Round Action

Duration: 5 rounds

Page 22: The Magic of Ohr - joshualuther.files.wordpress.com · Cartomancy magic encompasses all magic that requires a Tarot deck or draws its power from the Gitano Tarot pantheon. There are

THEURGY

Theurgy is the second school of Hermetic Magic. It deals with the fundamental forces that make up the universe. Each magical type corresponds to a suite of minor arcana. Using Theurgy requires a talisman that corresponds to the force.

SWORDS

Destiny cards that are played (or drawn) when casting Swords Magic are multiplied by 1.5 when the cards are swords. Normal attribute multipliers do not apply (Non-magical opposed checks still operate normally).

Swords Level 1: Warrior’s Spirit

Character can cast a blessing on someone that grants a bonus to attack skills (Brawl, Weaponry, Projectiles, Firearms, Throw) for a short period of time.

Caster: [Hermetics + Might]

Bonus: +2

Cost: 1 Quintessence

Casting Time: Main Action

Duration: 5 rounds

Swords Level 2: Guardian’s Endurance

Page 23: The Magic of Ohr - joshualuther.files.wordpress.com · Cartomancy magic encompasses all magic that requires a Tarot deck or draws its power from the Gitano Tarot pantheon. There are

Character can cast a blessing on someone that grants a bonus to defense skills (Focus, Grapple, Defense, Tumble, Balance) for a short period of time.

Caster: [Hermetics + Fortitude]

Bonus: +4

Cost: 1 Quintessence

Casting Time: Main Action

Duration: 5 rounds

Swords Level 3: Manifest Weapon

The caster can create a magical weapon whose power is based on the character’s Sword magic for a limited time.

Caster: [Hermetics + Might]

Damage: Caster’s Level in Sword Magic (Aggravated)

Cost: 1 Quintessence

Casting Time: Main Action

Duration: End of scene or encounter

Swords Level 4: Shred Magic

The caster can fire a magical shear that can shred enchantments and magical effects from the object they affect causing the spell to dispel.

Caster: [Hermetics + Might]

Target: [Strength of Targeted Spell]

Cost: 1 Quintessence

Casting Time: Main Action

Swords Level 5: Blade Barrier

On successful cast, the player surrounds him/herself with a barrier of spinning magical blades that inflict large amounts of lethal damage to players for a short period.

Caster: [Hermetics + Might]

Page 24: The Magic of Ohr - joshualuther.files.wordpress.com · Cartomancy magic encompasses all magic that requires a Tarot deck or draws its power from the Gitano Tarot pantheon. There are

Damage: Caster’s level of Sword Magic (Lethal)

Cost: 1 Quintessence + 1 Willpower

Casting Time: Full Round Action

Duration: 3 rounds

CUPS

Destiny cards that are played (or drawn) when casting Cups Magic are multiplied by 1.5 when the cards are cups. Normal attribute multipliers do not apply (Non-magical opposed checks still operate normally).

Cups Level 1: Trickster’s Guile

Character can cast a blessing on someone that grants a bonus to certain agility skills (Athletics, Larceny, Stealth, Technology, Balance) for a short period of time.

Caster: [Hermetics + Wits]

Bonus: +4

Cost: 1 Quintessence

Casting Time: Main Action

Duration: 5 rounds

Cups Level 2: Perception Veil

The character may cast on themselves or others a magical veil that grants the target the ability to hide in plain sight (AKA use the stealth skill despite no hiding places). Creatures trying to observe the target suffer a large penalty to their skill check.

Page 25: The Magic of Ohr - joshualuther.files.wordpress.com · Cartomancy magic encompasses all magic that requires a Tarot deck or draws its power from the Gitano Tarot pantheon. There are

Caster: [Hermetics + Wits]

Penalty: -6

Cost: 1 Quintessence

Casting Time: 1 Minute

Duration: 10 Minutes

Cups Level 3: Cup of Wonder

The caster can fill a cup with a magical draught that only they can consume. The drink must be consumed immediately restoring a small amount of health and granting a large bonus to Larceny and Stealth. This spell can only be used every few hours.

Caster: [Hermetics + Wits]

Healing: 2 Lethal

Bonus: +4

Cost: 1 Quintessence

Casting Time: 1 minute

Duration: 10 minutes

Cups Level 4: Haste

The caster may bless him/herself with supernatural speed. The character gains a small bonus to all Agility attributes, can move at double their normal speed, and gain an extra attack in combat for a short period. The character is fatigued after the spell wears off.

Caster: [Hermetics + Intelligence]

Cost: 1 Willpower

Bonus: +2

Casting Time: Full Round Action

Duration: 5 rounds

Cups Level 5: Shadow Walk

Page 26: The Magic of Ohr - joshualuther.files.wordpress.com · Cartomancy magic encompasses all magic that requires a Tarot deck or draws its power from the Gitano Tarot pantheon. There are

The caster may use a shadow to instantly travel 100 feet in any direction, emerging from another shadow. The character must enter and exit a shadow for the spell to work and must wait 15 minutes before being able to cast the spell again.

Caster: [Hermetics + Wits]

Cost: 1 Quintessence

Casting Time: Main Action

WANDS

Destiny cards that are played (or drawn) when casting Wands Magic are multiplied by 1.5 when the cards are wands. Normal attribute multipliers do not apply (Non-magical opposed checks still operate normally).

Wands Level 1: Sage’s Knowledge

Character can cast a blessing on someone that grants a bonus to Mental skills for a short period of time.

Caster: [Hermetics + Wits]

Bonus: +4

Cost: 1 Quintessence

Casting Time: Main Action

Duration: 5 rounds

Wands Level 2: Mage Sight

Page 27: The Magic of Ohr - joshualuther.files.wordpress.com · Cartomancy magic encompasses all magic that requires a Tarot deck or draws its power from the Gitano Tarot pantheon. There are

The character gains the ability to see the world based on the magical signature around them. This allows them to get descriptions on any magic in the area. This also provides a bonus to identifying spells.

Caster: [Hermetics + Intelligence]

Bonus (Identify): +6

Cost: None

Casting Time: Main Action

Duration: 10 minutes

Wands Level 3: Sphere of Resistance

The caster may cloak him/herself in a sphere of magical energy that provides a bonus to Resilience, Reflexes, Resolve, and Composure for a short period of time.

Caster: [Hermetics + Resolve]

Cost: 1 Quintessence

Bonus: +4

Casting Time: Main Action

Duration: 5 rounds

Wands Level 4: Copyspell

Caster must make a check to identify a spell that has just been cast. The caster may then cast this spell to mimic the spell they just witnessed. Normal rules for the copied spell apply.

Caster (To Identify Spell): [Tarot/Hermetics/Occult + Wits]

Caster (To Copy Spell): [Hermetics + Intelligence]

Cost: 1 Quintessence

Casting Time: Full Round Action

Duration: Depends on spell copied

Wands Level 5: Magic Ball

The caster may conjure an orb of pure (Non-elemental) magic and launch it at an enemy. The orb explodes on contact dealing aggravated damage.

Page 28: The Magic of Ohr - joshualuther.files.wordpress.com · Cartomancy magic encompasses all magic that requires a Tarot deck or draws its power from the Gitano Tarot pantheon. There are

Caster: [Hermetics + Intelligence]

Damage: Intelligence or Wands Magic (Whichever Higher) Aggravated

Cost: 1 Quintessence

Casting Time: Full Round Action

COINS

Destiny cards that are played (or drawn) when casting Coins Magic are multiplied by 1.5 when the cards are coins. Normal attribute multipliers do not apply (Non-magical opposed checks still operate normally).

Coins Level 1: Royal Beauty

Character can cast a blessing on someone that grants a bonus to Charisma skills for a short period of time.

Caster: [Hermetics + Presence]

Bonus: + 4

Cost: 1 Quintessence

Casting Time: Main Action

Duration: 5 rounds

Coins Level 2: Charm Person or Animal

Page 29: The Magic of Ohr - joshualuther.files.wordpress.com · Cartomancy magic encompasses all magic that requires a Tarot deck or draws its power from the Gitano Tarot pantheon. There are

The caster may cast this spell on a person or animal. The target must win an opposed skill check or be charmed. Charmed creatures must obey any reasonable command given by the caster and remain charmed for a medium period of time.

Caster (Charm Animal): [Animal Ken + Manipulation]

Caster (Charm Person): [Persuasion + Manipulation]

Target: [Empathy + Composure]

Cost: 1 Quintessence

Casting Time: Main Action

Duration: 10 Rounds (In combat) / 5 minutes (Out of combat)

Coins Level 3: Mesmerizing Gaze

Upon casting this spell, the caster may stare at a target person. The person must make an opposed skill check or be lost in the eyes of the caster. For the duration of the gaze the target can take no action. During the gaze the caster may ask the target questions. For each question, the target may make a skill check to break the spell. If they fail they must answer the caster’s question as truthfully as possible.

Caster: [Persuasion + Presence]

Target (To Break Gaze): [Focus + Resolve]

Cost: 1 Quintessence

Casting Time: Main Action

Duration: 5 rounds

Coins Level 4: Glammer Cloak

The caster cloaks him/herself in a magical illusion that allows them to take on the appearance of any person they have seen before. Their appearance and voice are changed to match by the magic of the cloak, however the caster receives no information on how the person they are impersonating acts.

Caster: [Disguise + Manipulation]

Target: [Empathy + Composure]

Cost: 1 Quintessence

Casting Time: 1 minute

Page 30: The Magic of Ohr - joshualuther.files.wordpress.com · Cartomancy magic encompasses all magic that requires a Tarot deck or draws its power from the Gitano Tarot pantheon. There are

Duration: 30 minutes

Coins Level 5: Dire Charm

A much more powerful version of Charm Person or Animal, the target receives a penalty to their opposed skill check. The target must also obey any and all commands they are given. The target is charmed for a medium period of time.

Caster (Charm Animal): [Animal Ken + Manipulation],

Caster (Charm Person): [Persuasion + Manipulation],

Target: [Empathy + Composure] – 4

Cost: 1 Quintessence

Casting Time: Main Action

Duration: 10 Rounds (In combat) / 5 minutes (Out of combat)

Page 31: The Magic of Ohr - joshualuther.files.wordpress.com · Cartomancy magic encompasses all magic that requires a Tarot deck or draws its power from the Gitano Tarot pantheon. There are

SEFIROT MAGIC

“The light of God is all around us. One must simply learn how use it.” – Ravi Ada

Sefirot magic is a form of magic harnessed by the Tzadikim based upon their theology and philosophy. Sefirot magic involves harnessing the magic power of the ten sefirot which are the divine emanations of the infinite. Those energies are then either directed towards the “Right-hand way” (White Magic) or the “Left-hand way” (Black Magic). The structure of the Sefirot and their relations map the creation and structure of the universe.

Without the Sefirot Magic feat, a character cannot learn more than three dots in Sefirot Magic and can only use one of the “ways” (determined with the first dot you buy). Buying a dot in Sefirot Magic gives you access to two Sefirot that must each be purchased additionally. Knowing a Sefirot gives you access to both the White Magic and Black Magic spells.

SEFIROT LEVEL 1

**MALKUTH**

The Malkuth Sefirot embodies the material world and the kingdom of mortals.

ORDER (WHITE)

Page 32: The Magic of Ohr - joshualuther.files.wordpress.com · Cartomancy magic encompasses all magic that requires a Tarot deck or draws its power from the Gitano Tarot pantheon. There are

Ordered Body - By channeling the emanation of Malkuth to the Right Hand Way, the caster may cure anyone of any disease or poison.

Caster (Non-Magical Affliction): [Alchemy + Wits]

Caster (Magical Affliction): [Occult + Wits]

Cost: None

Casting Time: Full Round Action

ANARCHY (BLACK)

Lawless Soul – By channeling the emanation of Malkuth to the Left Hand Way, the caster may target a person with a hex. The target must win an opposed skill check or go into a crazed rage. Character’s affected this way can only attack and can’t distinguish between friend or foe. The target may make a [Resolve + Focus] check to end the rage each turn after the first.

Caster: [Occult + Manipulation],

Target (To Resist): [Empathy + Composure],

Target (To Break): [Focus + Resolve]

Cost: 1 Quintessence

Casting Time: Main Action

Duration: 3 Rounds

**YESOD**

The Sefirot Yesod is the sphere in which the light of the divine is reflected and projected into the Malkuth (The Kingdom). Yesod deals with collecting and balancing all of the opposing energies of the world, serving as the engine driving all of creation.

FOUNDATION (WHITE)

Soul Chain – By channeling the emanation of Yesod to the Right Hand Way, the caster may cast a spell linking two people together through a magical bond. Any damage to either of the bonded characters is divided between the two of them. This magical bond lasts for a medium period of time.

Caster: [Occult + Intelligence]

Page 33: The Magic of Ohr - joshualuther.files.wordpress.com · Cartomancy magic encompasses all magic that requires a Tarot deck or draws its power from the Gitano Tarot pantheon. There are

Cost: None

Casting Time: Main Action

Duration: 1 minute

IMBALANCE (BLACK)

Shared Affliction – By channeling the emanation of Yesod to the Left Hand Way, the caster may target a creature. That creature must succeed at an opposed skill check or be placed under a hex that connects them to another target creature (only the first creature has a chance to resist). While bonded, any damage dealt to one causes the same amount to be dealt to the other. This lasts for a short period of time.

Caster: [Occult + Intelligence]

Target: [Empathy + Composure]

Cost: 1 Quintessence

Casting Time: Main Action

Duration: 5 Rounds

SEFIROT LEVEL 2

**HOD**

The Sefirot Hod is the sphere of prayer. It is a sphere of majesty and splendor but also of prayer and supplication, submitting to the glory of the Divine Infinite.

SPLENDOR (WHITE)

Awe Shout – By channeling the emanation of Hod to the Right Hand Way the caster may release a wave of glory. All enemies within a nearby area must win an opposed skill check or be stunned for one round.

Caster: [Expression + Presence]

Targets: [Empathy+ Composure]

Cost: 1 Quintessence

Page 34: The Magic of Ohr - joshualuther.files.wordpress.com · Cartomancy magic encompasses all magic that requires a Tarot deck or draws its power from the Gitano Tarot pantheon. There are

Casting Time: Full Round Action

Duration: 1 Round

DISMISSAL (BLACK)

Baleful Subdual – By channeling the emanation of Hod to the Left Hand Way the caster may shout a magical command at a target. The target must then win an opposed skill check or prostrate themselves before the caster (losing a turn) and taking mental damage. If the target succeeds at the skill check they resist prostrating themselves and losing a turn but still take the mental damage.

Caster: [Intimidation + Presence]

Target: [Empathy + Composure] (Success prevents turn loss)

Damage: Presence (Blunt)

Cost: 1 Quintessence

Casting Time: Main Action

**NETZACH**

The Sefirot Netzach is the first sphere that deals with the actions of man. It is the sphere through which the divine energy emanates to humanity, providing people with the endurance and patience to bear hardship until victory.

ETERNITY (WHITE)

Enduring Victory – By channeling the emanation of Netzach to the Right Hand Way the caster may cast a spell of divine light. The light strengthens all nearby allies granting them a measure of damage resistance for a short period of time.

Caster: [Occult + Intelligence]

Damage Resistance: Occult (Lethal)

Cost: 1 Quintessence

Casting Time: Main Action

Duration: 3 Rounds

Page 35: The Magic of Ohr - joshualuther.files.wordpress.com · Cartomancy magic encompasses all magic that requires a Tarot deck or draws its power from the Gitano Tarot pantheon. There are

FAILURE (BLACK)

Deny Strength – By channeling the emanation of Netzach to the Left Hand Way the caster may target a creature and shoots forth a magic occult shear that cuts of the target from the divine emanations (stripping them of all magical benefits) if it fails an opposed skill check.

Caster: [Occult + Intelligence]

Target: [Focus + Resolve]

Cost: 1 Quintessence

Casting Time: Main Action

SEFIROT LEVEL 3

**TIFERET**

The sefirot Tiferet serves as the center of the Tree of Life and serves as the source of light and glory as well as the sphere from which all miracles emulate. It bridges the dual natured sefirot of Chesed (Compassion) and Gevurah (Judgment).

BEAUTY (WHITE)

Blood of the Martyr – By channeling the emanation of Tefiret to the Right Hand Way the caster may internalize the beauty, love, and glory of Tefiret. Doing so grants them the essence of martyrdom. Whenever the caster takes damage, for a short period of time, all nearby allies heal that much damage.

Caster: (Empathy + Resilience)

Cost: 1 Quintessence

Casting Time: Main Action

Duration: 5 Rounds

HORROR (BLACK)

Page 36: The Magic of Ohr - joshualuther.files.wordpress.com · Cartomancy magic encompasses all magic that requires a Tarot deck or draws its power from the Gitano Tarot pantheon. There are

Howl of the Damned – By channeling the emanation of Tefiret to the Left Hand Way the caster internalizes the essence of Tefiret and inverts it. The caster then releases the emanation in a torrent of hate, ugliness and fear. All creatures within a nearby must win an opposed skill check or flee in fear for a short amount of time.

Caster: [Occult + Intelligence]

Target: [Focus + Resolve]

Cost: 1 Quintessence

Casting Time: Main Action

Duration: 3 Rounds

**GEVURAH**

The sefirot Gevurah is the sphere of the soldier angels of the Divine Infinite. It is the sphere of strength, judgment, and power.

SEVERITY (WHITE)

Divine Fervor – By channeling the emanation of Gevurah to the Right Hand Way the caster may inspire divine fervor in themselves or another. The divine fervor grants the character a bonus to mettle and agility skills for a short period of time.

Caster: [Expression + Presence]

Bonus: +6

Cost: 1 Quintessence

Casting Time: Main Action

Duration: 3 Rounds

WEAKNESS (BLACK)

Debilitation - By channeling the emanation of Gevurah to the Left Hand Way, the caster may pick a target who must win an opposed skill check or be afflicted with magical weakness. Targets afflicted with magical weakness receive a large penalty to all skill checks.

Caster: [Occult + Intelligence],

Page 37: The Magic of Ohr - joshualuther.files.wordpress.com · Cartomancy magic encompasses all magic that requires a Tarot deck or draws its power from the Gitano Tarot pantheon. There are

Target: [Defense + Resilience]

Penalty: -6

Cost: 1 Quintessence

Casting Time: Main Action

Duration: 3 Rounds

SEFIROT LEVEL 4

**CHESED**

The Sefirot Chesed is the sphere of kindness and viewed as one of the primary virtues set forth by the Divine. Because of the necessity of love and kindness, it is seen as the Sefirot necessary to repair the world.

KINDNESS (WHITE)

Divine Healing – By channeling the emanation of Chesed to the Right Hand Way, the caster may perform a spell of fast healing mid-battle to restore health to an ally.

Caster: [Occult + Intelligence]

Healing: Occult

Cost: 1 Quintessence

Casting Time: Main Action

SADISM (BLACK)

Pain Edge – By channeling the emanation of Chesed to the Left Hand Way, the caster may bestow a character with an enchantment increasing the pain their weapon strikes inflict. The character gains a temporary increase to the damage they inflict for a short period of time.

Caster: [Occult + Intelligence]

Damage: Intelligence (Lethal)

Cost: 1 Willpower

Casting Time: Main Action

Page 38: The Magic of Ohr - joshualuther.files.wordpress.com · Cartomancy magic encompasses all magic that requires a Tarot deck or draws its power from the Gitano Tarot pantheon. There are

Duration: 3 Rounds

**BINAH**

The Sefirot Binah represent the union of the brain, heart, and left eye. It is the sphere of understanding, contemplation, and “processed wisdom.”

UNDERSTANDING (WHITE)

Knowledge Trance – By channeling the emanation of Binah to the Right Hand Way, the caster may enter a meditative state in which they become the utmost authority on any subject or knowledge. While current events, secrets, and politics may elude them, the character is granted the unlimited knowledge of all histories and sciences.

Caster: [Meditation + Intelligence]

Cost: 1 Quintessence

Casting Time: 1 minute

Duration: 10 minutes

CONFUSION (BLACK)

Pernicious Confusion – By channeling the emanation of Binah to the Left Hand Way, the caster sends out a wave of divine energy. All enemies in the wave are inflicted with anxiety. The affected must succeed at an opposed save every time they take an action or lose their turn for a short period of time.

Caster: [Subterfuge + Manipulation]

Target: [Focus + Resolve]

Cost: 1 Quintessence

Casting Time: Main Action

Duration: 3 Rounds

SEFIROT LEVEL 5

Page 39: The Magic of Ohr - joshualuther.files.wordpress.com · Cartomancy magic encompasses all magic that requires a Tarot deck or draws its power from the Gitano Tarot pantheon. There are

**CHOKHMAH**

The Sefirot Chokhmah is the sphere of learning and wisdom. It is the ultimate goal of all scholars and conveys ultimate knowledge and understanding.

WISDOM (WHITE)

Sefirot Potency – By channeling the emanation of Chokhmah to the Right Hand Way, the caster may gain unlimited Quintessence for a short period of time.

Caster: [Occult + Intelligence]

Cost: 1 Willpower

Casting Time: Main Action

Duration: 5 Rounds

IGNORANCE (BLACK)

Mind Death – By channeling the emanation of Chokhmah to the Left Hand Way, the caster may hex a target creature with Mind Death. A creature afflicted by Mind Death is unable to make any rolls that involve Mental Skills or Charisma Skills.

Caster: [Occult + Intelligence]

Target: [Resolve + Composure]

Cost: 1 Willpower

Casting Time: Main Action

Duration: 10 Rounds

**KETER**

The Keter Sefirot is the top most of the Sefirot and is referred to as the “Regal Crown” of the Sefirot. It is invisible; the most hidden of all hidden things. Its nature is sublime and incomprehensible.

Page 40: The Magic of Ohr - joshualuther.files.wordpress.com · Cartomancy magic encompasses all magic that requires a Tarot deck or draws its power from the Gitano Tarot pantheon. There are

CROWN (WHITE)

Breathtaking Glory - By channeling the emanation of Keter to the Right Hand way, the caster is subsumed by divine light. The caster receives a large bonus to armor and all resistances. Enemies must make an opposed skill check to attack the caster and his or her allies.

Caster: [Occult + Presence]

Target: [Focus + Resolve]

Bonus: +4

Cost: 1 Willpower

Casting Time: Main Action

Duration: 5 Rounds

TYRANNY (BLACK)

Law of the Tyrant – By channeling the emanation of Keter to the Left Hand way, the caster is subsumed by divine darkness. The caster may give commands to all intelligent creatures within an area for a short period of time. Each creature must succeed at an opposed skill check or be forced to obey any commands given by the caster. There are no restrictions on the caster’s commands.

Caster: [Occult + Presence]

Target: [Focus + Resolve]

Cost: 1 Willpower

Casting Time: Main Action

Duration: 5 Rounds

Page 41: The Magic of Ohr - joshualuther.files.wordpress.com · Cartomancy magic encompasses all magic that requires a Tarot deck or draws its power from the Gitano Tarot pantheon. There are
Page 42: The Magic of Ohr - joshualuther.files.wordpress.com · Cartomancy magic encompasses all magic that requires a Tarot deck or draws its power from the Gitano Tarot pantheon. There are

CHURCH MAGIC

“The magic of the Church is the one true magic. All other magic is heresy.” – Inquisitor Ambrogio

Church Magic is the magic harnessed by practitioners of the Chuch of St. Abel. Church magic is performed by channeling the mystical energy of the saints through a token to cast spells. The saints may also choose not to lend their magic to a channeler. It is the only form of magic not strictly regulated or forbidden by the church. Once each level of Church Magic is bought each Saint’s blessing must also be purchased (One blessing is chosen when a level of church magic is bought).

LEVEL 1 - INITIATE

The rank of Initiate is the lowest rank of magician the church employs. Any member or layperson of the church can achieve this rank. Being initiated into the magical tradition of the church at this level is quite common amongst the more faithful worshippers. All priests of the church are trained at this level or above.

ST. GASSOVA – SCRYING

St. Gassova is the Saint of Lost Things. His energy may be channeled to see the past, future, and hidden things.

Page 43: The Magic of Ohr - joshualuther.files.wordpress.com · Cartomancy magic encompasses all magic that requires a Tarot deck or draws its power from the Gitano Tarot pantheon. There are

Scrying – St. Gassova’s blessing may be invoked to peer through time. This functions similarly to Cartomancy’s divination but focuses on events of the past and future. The visions given of the past tend to be more concrete than the visions of the future.

Token - Small Mirror

Caster: [Occult + Intelligence]

Cost: 1 Quintessence

Casting Time: 5 minutes

Duration: 15 minutes

ST. MURRUM – SPEAK WITH THE DEAD

St. Murrum is the Saint Of Lost Spirits. His energy may be channeled to summon the souls of the departed for questioning.

Speak With The Dead – St. Murrum’s blessing may be invoked to conjure the spirits of the recently dead for conversing. The spell inclines the spirit to answer the caster’s questions but the spirit may still resist.

Token – Bone Charm

Caster (To Summon): [Occult + Intelligence]

Caster (If The Spirit Resists): [Occult + Manipulation]

Target (Resist Questioning): [Empathy + Composure]

Cost: 1 Quintessence

Casting Time: 5 minutes

Duration: 15 minutes

ST. XASH – SUMMON FAMILIAR

St. Xash is the Saint of Loyalty. His energy may be channeled to summon a divine familiar to assist the caster.

Summon Familiar – St. Xash’s blessing may be invoked to summon a wisp to serve as the caster’s familiar. The Familiar can be summoned or dismissed at will and leaves the mortal realm when its body is destroyed and can’t be re-summoned for a full day. Summoning the familiar for the first time requires a small ceremony.

Token - Quartz

Page 44: The Magic of Ohr - joshualuther.files.wordpress.com · Cartomancy magic encompasses all magic that requires a Tarot deck or draws its power from the Gitano Tarot pantheon. There are

Caster: [Occult + Intelligence]

Cost (First Summon): 1 Willpower

Cost (Resummon): 1 Quintessence

Casting Time: 30 minutes

Duration: At will

ST. B’THIAN – ASTRAL PROJECTION

St. B’Thian is the Saint of Alchemy being an expert on precious stones and herbs. His energy can be channeled to communicate over long distances.

Astral Projection – St. B’Thian’s blessing may be invoked to astral project. By invoking the blessing, the caster may project an image of him/herself across great distances to communicate with others.

Token – Compass

Caster: [Occult + Intelligence]

Cost: 1 Quintessence

Casting Time: 5 minutes

Duration: 1 hour

LEVEL 2 - PRACTITIONER

The Practitioner rank of church magic is the most common of the advanced levels. Most of the best soldiers, priests, and operatives of church work to attain this level to best perform their duties as faithful followers. At this level the church magic becomes more powerful but most of the church’s secrets are still kept from the practitioners.

ST. JERAEL – AFFLICTION

St. Jerael is the Saint of Archery and Victory. His energy can be channeled to fire a bolt of occult energy.

Bolt of Affliction – St. Jerael’s blessing may be invoked to fire a bolt of occult energy from the caster’s left hand. The bolt is treated as a projectile attack. If the bolt connects then the target takes a small amount of damage and must make an opposed skill check. Failing the skill check causes the target to be inflicted with the magical disease Consumption. While afflicted, the character cannot be healed by non-magical means and takes damage over time until cured.

Token – Arrow

Page 45: The Magic of Ohr - joshualuther.files.wordpress.com · Cartomancy magic encompasses all magic that requires a Tarot deck or draws its power from the Gitano Tarot pantheon. There are

Caster: [Occult + Intelligence]

Target: [Defense + Resilience]

Damage (On Hit): Occult (Lethal)

Damage (Per Turn): 1 Blunt

Cost: 1 Quintessence

Casting Time: Main Action

Duration: 3 rounds

ST. RABENIUS – SILVER TONGUE

St. Rabenius is the Saint of Rhetoric and the great orator. His energy can be channeled to improve one’s ability to persuade others.

Silver Tongue – St. Rabenius’ blessing may be invoked to cast a blessing on any target. The target receives a large bonus to subterfuge and persuasion. Anyone tricked while the caster has the blessing has no memory of the conversation.

Token – Piece of Silver

Caster: [Occult + Manipulation]

Bonus: +6

Cost: 1 Quintessence

Casting Time: Main Action

Duration: 5 minutes

ST. RUFASC – PYROMANCY

St. Rufasc is the Saint of Cleansing Holy Fire. His energy can be channeled to smite the heathens.

Holy Fire – St. Rufasc’s blessing may be invoked to fill both hands with holy fire. The caster may then throw the two fireballs at any target(s). The fire is holy fire and deals occult (not fire) damage. The target cannot dodge the occult fire.

Token: Flint

Caster: [Occult + Intelligence]

Page 46: The Magic of Ohr - joshualuther.files.wordpress.com · Cartomancy magic encompasses all magic that requires a Tarot deck or draws its power from the Gitano Tarot pantheon. There are

Damage: Occult (Lethal)

Cost: 1 Quintessence

Casting Time: Full Round Action

ST. SUMODEAS – CHARM

St. Sumodeas is the Saint of Persuasion. His energy can be channeled to charm members of the opposite sex.

Seduction – St. Sumodeas’ blessing may be invoked to charm members of the opposite sex. The caster becomes ridiculously attractive to the target to the point where they will obey any command for a short period of time. The caster retains full memory of the events that transpire.

Token – Two Sticks

Caster: [Occult + Presence]

Target: [Empathy + Composure]

Cost: 1 Quintessence

Casting Time: Main Action

Duration: 5 minutes

LEVEL 3 - DEVOTEE

The Devotee rank of church magician is usually reserved for upper level priests and inquisitors as well as some high level crusaders though there are some exceptions. At this point the magician is begun to be taught some of the secrets and secret knowledge the church keeps from the public.

ST. THORASTA – POWER OVER SERPENTS

St. Thorasta is the Saint of Serpentbane. His energy can be channeled to command serpents or harness their power.

Serpent Strike – St. Thorasta’s blessing may be invoked to imbue the casters strike with a magical poison. For a short period of time, whenever the caster hits someone with their weapon, the person must make an opposed skill check or be inflicted with a magical poison. The poison deals damage over time until cured.

Token - Serpent Fang

Page 47: The Magic of Ohr - joshualuther.files.wordpress.com · Cartomancy magic encompasses all magic that requires a Tarot deck or draws its power from the Gitano Tarot pantheon. There are

Caster: [Occult + Intelligence]

Target: [Defense + Resilience]

Damage (Per Turn): 1 Lethal

Cost: 1 Quintessence

Casting Time: Main Action

Duration: 5 Rounds

ST. RURUFF – THUNDER AND LIGHTNING

St. Ruruff is the Saint of Protection from Storms. His energy can be channeled to harness the power of storms.

Thunder Charge– St. Ruruff ’s blessing may be invoked to charge the caster with holy thunder. All nearby creatures take damage while the caster is charged with energy. The charge lasts for only a short period of time so the caster must discharge it as a lightning bolt against an enemy or let it dissipate harmlessly.

Token – Metal Rod

Caster: [Occult + Intelligence]

Damage (From Proximity to Charge): Occult / 2 (Lethal) (Rounded Down)

Damage (From Lightning Bolt): Occult (Lethal)

Target (Dodge Bolt): [Dodge + Reflexes] (Success Takes Half)

Cost: 1 Quintessence

Casting Time: Full Round Action

Duration: 5 Rounds

ST. ZEBEBEBUL – INSECT SWARM

St. Zebebebul is the Saint of Protection From Insects. His energy can be channeled to command insects.

Swarm of Insects – St. Zebebebul’s blessing may be invoked to summon a swarm of insects to assault all enemies within a nearby area. All enemies in the nearby area must make an opposed skill check if they want to attempt any action without losing their turns for a short period of time.

Page 48: The Magic of Ohr - joshualuther.files.wordpress.com · Cartomancy magic encompasses all magic that requires a Tarot deck or draws its power from the Gitano Tarot pantheon. There are

Token - Vial of Honey

Caster: [Occult + Intelligence]

Target: [Focus + Resolve]

Cost: 1 Willpower

Casting Time: Main Action

Duration: 3 Rounds

LEVEL 4 - ELDER

The rank of Elder in the Church’s magical tradition is reserved for only the highest level priests, inquisitors, and crusaders.

ST. SEO – INSANITY

St. Seo is the Saint of Truth. His energy can be channeled to inflict insanity on foes.

Insanity – St. Seo’s blessing may be invoked to afflict an enemy with magical insanity. The target must win an opposed skill check or be unable to act for a medium period of time.

Token - Medallion

Caster: [Occult + Wits]

Target: [Focus + Resolve]

Cost: 1 Willpower

Casting Time: Main Action

Duration: 7 Rounds

ST. SARIO – SHAPESHIFTING

St. Sario is the Saint of Astrology and holds dominion over all the stars and planets. His energy can be channeled to shapeshift.

Shapeshift – St. Sario’s blessing may be invoked to shapeshift. The caster may take any form other than another human. Forms that have their own offensive capabilities must obey certain rules. The caster may also shapeshift their hands into magical claws and use them as a weapon.

Token: Metal Star

Page 49: The Magic of Ohr - joshualuther.files.wordpress.com · Cartomancy magic encompasses all magic that requires a Tarot deck or draws its power from the Gitano Tarot pantheon. There are

Caster: [Occult + Intelligence]

Damage (Occult Claws): Intelligence (Aggravated)

Cost: 1 Willpower

Casting Time: Full Round Action

Duration: 10 rounds (In combat) / 5 minutes (Out of combat)

ST. BRETHI – COVENANT

St. Brethi is the Saint of Law. His energy can be channeled to impose a covenant on someone.

Geas – St. Brethi’s blessing may be invoked to entrap an enemy in a magical covenant. The caster may impose on another person a covenant. The person must win an opposed skill check or be forced to obey the dictates of the covenant.

Token: Lotus Flower

Caster: [Occult + Wits]

Target (To Resist): [Focus + Resolve]

Target (To Break): [Focus + Resolve]

Cost: 1 Quintessence

Casting Time: Full Round Action

Duration: Lasts until broken

LEVEL 5 - CHOSEN

The rank of Chosen is the highest possible rank of Church magic and secrets one can be initiated into. Very few hold such status as such knowledge is reserved for offices such as the Pope, High Inquisitor, and Grand Crusader.

ST. ABEL – CROWN OF ABEL

St. Abel is the Lord Saint of Salvation and Patron of the Church. He is the prophet of the Lord reborn upon this earth to transform the world into a form able to rise to a new form of being.

Page 50: The Magic of Ohr - joshualuther.files.wordpress.com · Cartomancy magic encompasses all magic that requires a Tarot deck or draws its power from the Gitano Tarot pantheon. There are

Crown of Abel – St. Abel’s blessing may be invoked to achieve a higher level of being. The caster gains a divine bonus to all checks, their weapons are wreathed in Holy Fire for bonus damage, and the caster is temporarily immune to Blunt and Lethal Damage.

Token – Idol of St. Abel

Caster: [Occult + Intelligence]

Bonus: Occult

Damage: Occult (Lethal)

Cost: 1 Quintessence + 1 Willpower

Casting Time: Main Action

Duration: 3 Rounds

ST. TULMASH – DIVINE ARMOR

St. Tulmash is the Saint of Divine Protection. His energy may be channeled to shroud someone in occult armor.

Armor of Tulmash – St. Tulmash may be invoked to endow the caster with occult energies in the form of armor. The caster receives a large bonus to armor and all resistances. The armor also grants immunity to other forms of magic.

Token: A Small Shield

Caster: [Occult + Intelligence]

Bonus (Armor): +6

Bonus (Resistances): +2

Cost: 1 Quintessence

Casting Time: Main Action

Duration: 5 Rounds

ST. PEMTHOBA – DUALITY

Page 51: The Magic of Ohr - joshualuther.files.wordpress.com · Cartomancy magic encompasses all magic that requires a Tarot deck or draws its power from the Gitano Tarot pantheon. There are

St. Pemthoba is the Saint of Duality and Dichotomies. His energy may be channeled to split the caster into two separate beings.

Split Soul – St. Pemthoba’s blessing may be invoked to split the caster into two beings for a short period of time. Each split being may take their own actions but suffer from a minor penalty. Resources such as Quintessence are shared between the two.

Token - Two Identical Carvings

Caster: [Occult + Intelligence]

Penalty (While Split): -2

Cost: 1 Quintessence + 1 Willpower

Casting Time: Main Action

Duration: 5 Rounds

Page 52: The Magic of Ohr - joshualuther.files.wordpress.com · Cartomancy magic encompasses all magic that requires a Tarot deck or draws its power from the Gitano Tarot pantheon. There are

EPILOGUE

“The fires burned strong and our soldiers marched through the streets of the ghetto. Soldiers smashed windows and set more fires as we attempted to round up the remaining Tzadikim. Most had been killed, captured or fled but we managed to corner some who had not yet escaped. My men began to approach them to take them in when one of their elders stepped forward. We began to laugh at the old man’s foolish courage until he raised his hands. There was a flash of light and then darkness.

That is the last thing I remember about that night. Those Tzadikim were never caught.”

- An account of the raid on the Intrigo Ghetto during the First Inquisition