the loyalty game

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The Loyalty Game How gamification is transforming customer loyalty Presented by Colin Cardwell

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Page 1: The Loyalty Game

The Loyalty Game

How gamification is transforming customer

loyalty

Presented by Colin Cardwell

Page 2: The Loyalty Game

WELCOME

Who are we?

What is Gamification?

Why now?

The game designers toolkit

Gamification in action

Q&A

Your next steps

Page 3: The Loyalty Game

Who are we?

Page 4: The Loyalty Game

WHO ARE WE?

Established in 2002

We are a team of 20 technology creatives working out of our

North Sydney studio

We are creators of Apps with over 200 projects under our belt.

We work on web, mobile, desktop and social platforms

Page 5: The Loyalty Game

HOUSE PROJECTS

We are the publisher of

Fizzy.com which has over

750,000 members

We are the publisher of

games like Swords and

Sandals. Our games are

played more than 20

million times every month

Page 6: The Loyalty Game

CUT-THROUGH CONNECTION ACTION

There are over 1000 Apps published every day - how do

you get noticed above the noise and CUT-THROUGH?

There are now HUNDREDS of technology platforms to

choose from – how do you choose the right

technologies to make your CONNECTION?

Your Apps have to work for your business, get a return -

how do you drive your customers to ACTION?

Page 7: The Loyalty Game

WHAT WE DO

We use Intelligence, Technology and

Creativity to develop Apps which CUT-

THROUGH the noise, CONNECT with your

customers and drive the ACTIONS you

want

Page 8: The Loyalty Game

WHO WE WORK WITH

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Take a look at our Showreel on YouTube

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What is Gamification?

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Gamification is…

…when game design

and development

mechanics and

methodologies are used

to encourage changes in

behaviour or to

motivate people to

complete specific

actions

Page 12: The Loyalty Game

Or Gamification is…

Making non-

game activities

more game-like

Page 13: The Loyalty Game

Why do weneed it?

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BROAD RANGE OF APPLICATIONS

Education, to motivate learners

Motivate and reward staff

Change in behaviour at a society level

Increase customer loyalty and therefore

increase sales and profits

Page 16: The Loyalty Game

Why now?

Page 17: The Loyalty Game

CHANGES IN CONSUMER BEHAVIOUR

Economy is reducing confidence

Tending to save more and spend less

Tending to buy during ‘sales’

Growth in buying online, offshore

Growth in purchase through ‘Daily Deal’

sites and services

More propensity to shop around

Page 18: The Loyalty Game

Ad News, April 2011

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THE BUSINESS RESPONSE

More sales to tempt the consumer

Reliance on ‘Daily Deal’ type

promotions

Increased customer acquisition costs

Increased customer retention costs

Reduction in profit margins

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Meanwhile…

…there has been revolution in the games

industry

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Before the revolution we knew where we stood…

Gamers were young adult males who were anti-social, ate Pizza, drank Coke by the BIG bottle and had no life. Or maybe…

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Kids!

And then this happened…

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NOWEVERYBODY

ISPLAYING

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SOME NUMBERS

Over 300 new games are uploaded to iTunes every day

20 million Facebook Apps are installed by users every day, games

are by far the most popular

More than half of Facebook active users play Facebook games at

least once per week

An average Facebook user creates 90 pieces of content each

month

There are over 250 million people playing Zynga games each

month

Zynga has been valued at as much $10 billion, around twice as

much as Electronic Arts, previously the biggest games company in

the world.

Page 27: The Loyalty Game

WHY MIGHT GAMIFICATION WORK?

Play is for everyone, not just for kids and young

adult males

In most situations, fun is better than not fun

The value in a reward can be much greater than the

value of the reward itself

People are social and what their friends/family think

matters to them

Often enough, the difference between choosing one

action/product over another can be tiny

Page 28: The Loyalty Game

The Game Designers Tool Box

Page 29: The Loyalty Game

THE TOOLS

Points

Leader boards

Cash (VC)

Things to buy (VI)

Economies (VE)

Levels and

Progression

Badges and Trophies

Social Media

Integration

Fun

Process

Version 2

Page 30: The Loyalty Game

Points

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If you stop here then it’s just

POINTIFICATION

Page 32: The Loyalty Game

Leader boards

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Virtual Cash

Page 34: The Loyalty Game

Virtual Shops

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VIRTUAL ECONOMY

Points become Currency

They have more value because they can

be traded and spent

Virtual Items are far less expensive than

real items, but can still motivate

Virtual Items can be active as well as

passive

Page 36: The Loyalty Game

Paying for actions with a VC

Typical Actions

Sign up to a newsletter

Visit a website

Watch a video

Take a survey

Tell a friend about a product

Tweet/post to Facebook about a product

Visit a Store

Sample the product (test drive)

Purchase a product

Purchase lots of products

PAY THEM

V$20

V$50

V$100

V$250

V$500

V$750

V$1000

V$5000

V$20000

V$ No Limit

Page 37: The Loyalty Game

FLEXIBILITY OF A VC

Typical Actions

Sign up to a newsletter

Visit a website

Watch a video

Take a survey

Tell a friend about a product

Tweet/post to Facebook about a product

Visit a Store

Sample the product (test drive)

Purchase a product

Purchase lots of products

PAY THEM

V$100

V$50

V$100

V$250

V$500

V$750

V$1000

V$5000

V$20000

V$ No Limit

Page 38: The Loyalty Game

LEVELS AND PROGRESSION

Can be about the game

Or about the player

Defines the players journey

Typically, players enjoy increasingly challenging

levels

But it is much more complex than that

For a medium to large game, more time is spent on

balancing level progression than anything else

There are 133 books on Amazon on the subject of

game level design

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Page 40: The Loyalty Game

GAMIFICATION LEVELS

Should reflect the journey you want your

customers to take

Progression should be achievable, especially in

the early levels, this is not a battle!

Can be complex if well explained, multiple

journeys

Should accommodate the breadth of your

customer base

Should be never ending!

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BADGES AND TROPHIES

Makes a game ‘Juicy’

Plenty of Positive Feedback,

‘Hey you’re good!’

Can drive specific behaviours

Increases a players status

Something to share

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CONGRATULATIONS!

You’ve just won an award!

You have just won the Bronze Paying Attention Trophy for

paying attention during this presentation

Well Done You!Keep paying attention to win the Silver Trophy

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THE VALUE IN VIRTUAL AWARDS

The Award

The EffortThe Status

The Ceremony

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CONSTANT NEAR GOAL COMPLETION

Goal Set A(tiny goals)

Goal Set B(small goals)

Goal Set C(med goals)

Goal Set D(big goals)

When a player completes the first goal from set A, they have almost completed the first goal from set B and so on

LEVEL ADVANCEMENT

UNLOCK BONUS ITEMS

TROPHIES

UNLOCK NEW AREAS

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FOURSQUARE BADGE EXAMPLE

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SOCIAL MEDIA INTEGRATION

Social Graph Gifting

Sharing Invites

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GOOD FOR THE GAME

Promotes the game

Increases playing time

Keep players coming back

Drives sales of Virtual Currency

Enriches gameplay

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GOOD FOR THE PLAYER

Increase player status

Social currency – people talk about

games these days

Deeper Engagement

Competition

Collaboration

Page 49: The Loyalty Game

GAMIFICATION ANGLE

Promotes the BRAND

Increases BRAND ENGAGEMENT time

Keep CUSTOMERS coming back

Drives sales

Enriches the BRAND

And can automate social media

relationships for the BRAND

Page 50: The Loyalty Game

FUN

CHALLENGING FUNObjectives, Rewards, Accomplishment, Frustration, Addiction, FocusGoals, Strategy, Obstacles, Levels

EASY FUNSurprise, Adventure,

Discovery, Mystery,

Imagination, CuriosityContent, Experiences, Exploration

PEOPLE FUNGenerosity, Co-operation, Niche Interests, NetworkingCollaboration, Competition, Community

CREATIVE FUNCreativity, Expression, Individuality, PersonalisationAvatars, Customisation, Choice

4 TYPES OF FUN

Page 51: The Loyalty Game
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GAME DEVELOPMENT PROCESS

1. Plan

2. Design

3. Document

4. Prototype

5. Develop

6. Test

7. Review

8. Test

9. Review

10. Test

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GAMIFICATION DEVELOPMENT PROCESS

1. Plan

2. Design

3. Document

4. Prototype

5. Develop

6. Test

7. Review

8. Test

9. Review

10. Test

Page 54: The Loyalty Game

VERSION 2 AND 3 AND MORE

Games have a life

You need to plan for version 2 early

Integrate player feedback

In itself a marketing opportunity

Version 2 should cost less than version

1

Increase the life of the franchise

Page 55: The Loyalty Game

THE TOOLS

Points

Leader boards

Cash (VC)

Things to buy (VI)

Economies (VE)

Levels and

Progression

Badges and Trophies

Social Media

Integration

Fun

Process

Version 2

Page 56: The Loyalty Game

Gamification in Action

Page 57: The Loyalty Game

LINKED IN

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FOURSQUARE

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MINT

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STARBUCKS

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PERISHER MYRIDE

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ABC READING EGGS

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RSPCA

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CENTURY 21

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Q & A

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YOUR NEXT STEPS

1. Plan

2. Design

3. Document

4. Prototype

5. Develop

6. Test

7. Review

8. Test

9. Review

10. Test

NEWPRODUCT

Page 68: The Loyalty Game

GAMIFICATION STRATEGY PLAN

Business Analysis

Gamification System Design

Integration Plan

Marketing Strategy

Phased Roll-Out Plan

Fee: $10k

Page 69: The Loyalty Game

The End