the long game: it’s not prime time for vr… yet | clive downie

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The Long Game: It’s Not Prime Time for VR/AR…..Yet. Clive Downie Chief Marketing Officer - Unity

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Page 1: The Long Game: It’s Not Prime Time for VR… Yet | Clive Downie

The Long Game: It’s Not Prime Time for VR/AR…..Yet.

Clive DownieChief Marketing Officer - Unity

Page 2: The Long Game: It’s Not Prime Time for VR… Yet | Clive Downie
Page 3: The Long Game: It’s Not Prime Time for VR… Yet | Clive Downie

2016 202020182017 2019

Adop

tion/

Valu

e

Time

“gap of disappointment”

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Once in a Generation Moment

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Electricity CombustionEngine TV PC WWW Smartphone

VRARMR

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1 Billion People

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Mobile Mobile Mobile

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We are already seeing very real signs of life

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Getting started:

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Learn 3D modelingCoding is essentialThe master rule

Get OK with making mistakesChoose a game engine

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1.6 billion monthly game installs6.5 million registered developers

1.7 billion devices trackedNotes: * SourceDNA, Q3 DataAll other data from Internal Unity sources, as of December 2015

Unity Today

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Unity =Augmented/Virtual/Mixed Reality

Creation

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Design Considerations:

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Match content to contextOptimize & test

Tell a storyGive people an exit

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Over the horizon……

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If you haven’t read this book - then read this

book

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The Metaverse is Real

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