the logo above represents windows movie maker. whenever you see that logo, you know it is a movie...

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Page 1: The logo above represents Windows Movie Maker. Whenever you see that logo, you know it is a Movie Make project. It is time to get started. Remember
Page 3: The logo above represents Windows Movie Maker. Whenever you see that logo, you know it is a Movie Make project. It is time to get started. Remember

Windows Movie MakerThe logo above represents Windows Movie Maker. Whenever you see that logo, you know it is a Movie Make project.

It is time to get started. Remember you may replay any of the segments if you do not understand something.

Have Fun!

Page 4: The logo above represents Windows Movie Maker. Whenever you see that logo, you know it is a Movie Make project. It is time to get started. Remember

Windows Movie MakerIt is important to understand how Movie Maker works because this will help you avoid some of the most common mistakes. When you are working with movie maker, you are really just creating a recipe for the computer to use to make your movie. None of the video, pictures or audio really exists in your project even though you can see it. What really exists, is just a direction to the computer telling it what file you want to use, where it is located and how much of it you want. This means that your work must stay in the same location and cannot be moved once you tell the computer where it is. The file also must keep the same name. If the file is moved, deleted or altered in any way, you will get the dreaded Red X. This means the computer can no longer find the file.

Page 7: The logo above represents Windows Movie Maker. Whenever you see that logo, you know it is a Movie Make project. It is time to get started. Remember

Windows Movie MakerYou will be able to change the length of your pictures manually in the editing process, but before you begin a project you can also tell the computer how long you want them to be. This way you don’t have to change each one individually. If you are adding 20 pictures to your project, it would take a while to change them one by one, so if you set the duration BEFORE you add them to the timeline you can save yourself a lot of time.

Page 10: The logo above represents Windows Movie Maker. Whenever you see that logo, you know it is a Movie Make project. It is time to get started. Remember

Windows Movie MakerIf you have video on a tape and want to edit it, you must first Capture it. If the video has already been captured and is on the J drive you need to import it. It is important that you understand the difference between capture and import.

Let’s get started – Here is how you capture video from a mini DV tape using your camera and firewire. Click here

Page 11: The logo above represents Windows Movie Maker. Whenever you see that logo, you know it is a Movie Make project. It is time to get started. Remember

Windows Movie MakerREAD THIS BEFORE UPLOADING VIDEO

In order to upload video you MUST follow these procedures. Failure to do so could damage the computer, camera or both. It will also result in you losing your privileges to use our equipment.

Only use the firewire which is attached to the BACK of the computer. There is no reason to move it. If there is no firewire on your computer, see Mr. Rodgers. DO NOT USE THE FRONT PORT.

Page 12: The logo above represents Windows Movie Maker. Whenever you see that logo, you know it is a Movie Make project. It is time to get started. Remember

Windows Movie MakerREAD THIS BEFORE UPLOADING VIDEO

Open the moviemaker software.Shut the camera off and remove the battery. Attach the power cord to the

camera (there is a power cord attached to every computer which allows for uploading).

Attach the firewire to the camera.Turn the camera on and capture the video using the capture video

commands on moviemakers.DO NOT TOUCH THE CAMERA while the video is being uploaded. It

should sit safely and squarely on the top of your computer tower. Be careful not to twist and bend the firewire.

Page 13: The logo above represents Windows Movie Maker. Whenever you see that logo, you know it is a Movie Make project. It is time to get started. Remember

Windows Movie MakerREAD THIS BEFORE UPLOADING VIDEO

Complete the UPLOADING Log. Be sure to list the date, the camera and the computer used. If you fail to log and upload your privileges will be suspended for a full week. The second time you fail to do so, you will no longer be allowed to use the cameras.

When the capturing is complete, end the process on the software. Then shut the camera off and then unplug the firewire. DO NOT REMOVE THE FIREWIRE WITH THE CAMERA STILL ON.

Page 14: The logo above represents Windows Movie Maker. Whenever you see that logo, you know it is a Movie Make project. It is time to get started. Remember

Windows Movie MakerHere at Whitman-Hanson, we always upload our video first to

the computer desktop and then we copy the resulting WMV file (not the moviemaker file!) into our folder on the J drive. After copying it, we delete the wmv file off of the desktop (if you do not do this you will exceed your profile storage space). If you upload to the wrong place, you will likely lose the video and have to start all over. This is VERY IMPORTANT. Also, do not edit in the same window from moviemaker you used to upload, close it and now import that file from the J drive.

Page 25: The logo above represents Windows Movie Maker. Whenever you see that logo, you know it is a Movie Make project. It is time to get started. Remember

Windows Movie Maker

Remember at the very beginning of this lesson, you learned that moviemaker is just the recipe. Once you are done creating the recipe it is time to “cook.” This process is also called rendering (although moviemaker doesn’t use this word). Without rendering your project, you could never play your video on any computer except the one you created it on. This is an essential part of the process. I WILL NEVER ACCEPT AN UNRENDERED PROJECT.