the jrc-ipts proposal for the update of the digcomp conceptual reference model (digcomp 2.0)
TRANSCRIPT
The JRC-IPTS proposal for the update of
the DIGCOMP conceptual reference model
(DIGCOMP 2.0)
Riina Vuorikari, Yves PunieJRC-IPTS Information Society Unit
Feb 15 2015
From DIGCOMP 1.0 to DIGCOMP 2.0 Task 1: Update of the conceptual reference model
i.e. the titles and descriptions of each competence (21)
-> Publication of the updated conceptual reference model in
May 2016 – Feedback welcome until March 15 2016!
Task 2: Update the proficiency levels• From 3 levels to 8 levels of learning outcomes• One learning outcome per level combining knowledge, skills and attitude
• Task 3: Validation of DigComp framework 2.0 (=with 8 levels) in the course of 2016
• Task 4: Self-assessment (reference) questionnaire2
What changes• All 5 areas reamain more or less the same
• Information -> Information and data processing
• All 21 competences remain more or less the same • Updated vocabulary, e.g. online -> digital environments• Conceptual updates to follow the time (e.g. data protection and right
to be forgotten)• Streamlining of competence descriptions to reduce redundancy
• Biggest changes with "3.4 Programming"• To take into account the trend of including "computation" and "coding"
into school curriculum but also as part of eSkills for employment3May 3, 2023
Color codes for the following slides
• Orange: new proposed concepts/ treminology to be added
• Strikethrough: to be left out from original DIGCOMP 1.0
• Green: name of the competence
• Lilac: existing concepts
5May 3, 2023
1.1 Browsing, searching and filtering information
To articulate information needs, to search for information and content in digital environments, to select identify relevant sources, to access them and to navigate between them. To create and update personal information strategies.
To gather, process, understand analyse, compare and critically evaluate the credibility and reliability of sources of information and data. To analyse, interpret and critically evaluate the information and data.
1.2 Evaluating information and data through digital technologies
To manipulate manage and store information, data and content for easier storage and retrieval. To organise and process information and data in a structured environment (e.g. database).
1.3 Storing and retrieving information and data
To interact through a variety of digital technologies devices and applications, to understand how digital communication is distributed, displayed and managed, to understand appropriate digital communication means for a given context.
2.1 Interacting through digital technologies
To share with others the location and content of information found, to be willing and able to share knowledge, content and resources, to act as an intermediary, to be proactive in the spreading of news, content and resources, to know about citation referencing and attribution practices and to integrate new information into an existing body of knowledge
2.2 Sharing information and content through digital technologies
To participate in society through the use of public and private digital services, to seek opportunities using digital technologies and digital environments to be self-empowered as a citizen participation engagement, self-development and in using. To be aware of the potential digital technologies for participatory citizenship.
2.3 Engaging in online citizenship through digital technologies
To use digital tools and technologies and media for team work, collaborative processes, and for co-construction and co-creation of resources, knowledge and content.
2.4 Collaborating through digital channels technologies
To have the knowledge and know-how of behavioural norms in online/virtual while using digital devices and interacting in digital environments, to adapt communication modes and strategies to the specific audience, to be aware of cultural diversity aspects in digital environments, to be able to protect self and others from possible online dangers in digital environments(e.g. cyber bullying)
2.5 Netiquette
To create, adapt and manage one or multiple digital identities, to be able to protect one's e-reputation, to deal with the data that one produces through several accounts and applications digital tools, environments and services.
2.6 Managing digital identity
To create content in different formats (e.g. including data, text, multimedia), to edit and improve existing content that s/he has created or that others have created, to express creatively oneself through digital means media and technologies.
3.1 Developing content
To modify, refine and integrate new content and information into an existing body of knowledge and mash-up existing resources to create new, original and relevant content and knowledge.
3.2 Integrating and re-elaborating content
To understand how copyright and licences apply to digital information and content.
3.3 Copyright and licences
To plan and develop a sequence of understandable instructions for a computing system to solve a given problem or to perform a specific task. To apply settings, programme modification, programme applications, software, devices, to understand the principles of programming, to understand what is behind a programme
3.4 Programming
To protect own devices and data, to understand online risks and threats in digital environments, to know about safety and security measures.
4.1 Protecting devices
4.2 Protecting personal data and privacy
To understand active protection of personal data and other people's privacy in digital environments. To understand how to share personally identifiable information while and to protecting self and others from dangers (e.g. fraud) and threats and cyber bullying. To understand that digital services use a “Privacy policy” to declare how personal data is used.
4.3 Protecting health
To avoid health-risks related with the use of technology in terms of threats to physical and psychological well-being. To be able to protect self and others from possible dangers in digital environments (e.g. cyber bullying). To be aware of digital technologies for social well-being and inclusion.
4.4 Protecting the environment
To be aware of the environmental impact of ICT digital technologies and their use on the environment.
5.1 Solving technical problems
To identify possible technical problems when using digital environments and operating digital devices, and to solve them (from trouble-shooting to solving more complex problems) with the help of digital means.
5.2 Identifying needs and technological responses
The ability to assess own or others' needs and to identify, evaluate, select and use digital tools and technological responses to help solve them. To adapt and adjust digital environments (e.g. applications, software and devices) to personal needs (e.g. accessibility).
5.3 Creatively using digital technologies
To use digital tools and technologies to create knowledge and to innovate processes and products. To engage individually and collectively in cognitive processing to understand and resolve conceptual problems and problem situations. to actively participate in collaborative digital and multimedia production, to express oneself creatively through digital tools, media and technologies, with the support of digital tools
5.4 Identifying digital competence gaps
To understand where one's own digital competence needs to be improved or updated, to seek opportunities for self-development and to keep up-to-date with new developments. To support others in the development of their digital competence.