the intersection of hollywood film and the video game industry randy nichols department of english...

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The Intersection of Hollywood Film and the Video Game Industry Randy Nichols Department of English Bentley University [email protected] Twitter: r_j_nichols

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The Intersection of Hollywood Film and the Video Game Industry

Randy NicholsDepartment of English

Bentley University

[email protected]: r_j_nichols

Video Game Myths

Video games are only played by kids Video games are played mostly by males Violent video games are the biggest sellers

Game Technologies Historically…

1972 First EpochGames and consoles are linked

ExamplesPong (1972)

1976 Second EpochGames and hardware separate

ExamplesAtari 2600 (1976)Nintendo NES (1985)

2000 Third EpochGames and hardware separate,Ability to use other media

ExamplesSony PS2 (2000)Xbox (2001)

2010 Fourth EpochGames and hardware separateAbility to use other mediaAbility to make other media?Ability to download content?

ExamplesXbox 360 (2005)Wii (2006)Sony PS3 (2006)

Location, location, location…

Arcades Home

Pay-to-play minimizes the need for story, characters, etc

The move to home play – and to continued play – places an emphasis on story and character, making games work more like Hollywood film

Video Game Software Profits, 1979-2003

0

1000

2000

3000

4000

5000

6000

7000

8000

1979

1981

1983

1985

1987

1989

1995

1997

1999

2001

2003

Historic Software Sales for the Video Game Industry In Millions of U.S. Dollars

Source: TheESA.com and industry reports

Software Sales VS. Hollywood Box Office, 1995-2001

0123456789

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1995 1997 1999 2001

Video GameSoftwareU.S. Film BoxOffice

REVENUE COMPARISON IN BILLIONS OF DOLLARS

Source: TheESA.com, the Motion Picture Association of America

Logics of Video Game Production

Mainstream video games are designed to make a profit Games must be engaging (though not necessarily entertaining) Planned obsolescence keeps the industry profitable Long-term audiences mean long-term profitability Typical production centers around major shopping events Self-regulation is preferable to government regulation

Video Game Market Structure

Software Developers

Hardware Software

Developers Publishers

Retailers

Contracts Initiated from

Both Sides

Exclusive Contracts

Individual Contracts

Market Leaders, 2000

Game Sales Internationally

Video Game Audiences

Average Age of Video Game Players

Source: TheESA.com

Video Games and Gender

Profitability of Games Based on Films…

Profitability of Films Based on Games…

Challenges…

From Hollywood to Video Games: Unionization

From Video Games to Hollywood: Loss of audience Expectation of Interactivity CGI as a replacement?

The Intersection of Hollywood Film and the Video Game Industry

Randy NicholsDepartment of English

Bentley University

[email protected]: r_j_nichols