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  • 7/23/2019 The General - Volume 3, Issue 6

    1/16

    ~ ~ V LON HILL

    @ENER

  • 7/23/2019 The General - Volume 3, Issue 6

    2/16

    THE GENERAL

    PAG

    L :VAN mNEWW

    .

    h h p vtntuct published bi-monthly

    prttrg

    ctose

    to

    the

    first

    y

    of January,

    Mar&

    May, July,

    Scptcrnbrr

    and Novtmbtr.

    Tht General

    is edited and published

    by Tht

    AvaIon Hill

    Company

    almost solely for t he cul-

    tural edification

    of

    adult

    gam p.

    (It

    also helps

    to

    sell Avdan Hill products tool)

    Artidei from

    subscribtrs

    are

    considered,

    or

    publication a ~ t i sontributory basis.

    Such

    articles

    must

    be typcwritttn

    and

    not exceed 7

    words. Rzamplcs aud w m s hat accompany

    such articles ust

    be

    drawn

    in

    Mack

    ink,

    ready

    for

    reproduction. No

    notice can be given r t p r -

    ding

    neetptan of articles

    for publication.

    All back

    issues

    except Vol. Nos.

    4

    which

    act ouc of stock, are

    available

    at

    1.00pcr isaut.

    Eull-ycnr subscriptions @

    4.98.

    olUU7

    Th t Avalon

    Hill

    Company,

    Baltimore

    Maryland.

    printed in

    U.S.A.

    COVER STORY

    JUTLAND ao unusual that i ts dea ign

    has been

    a

    year

    in

    preparation.

    n

    fact,

    i t s t i l l i sn ' t complete a t this writing.

    However, release date is scheduled

    for

    April 10th.

    JUTLAND

    ham been long in develop-

    ment for se vera l reasons .

    In

    the main,

    i t ' s de sign i s a rea l depar ture f rom the

    normal

    battle

    game type. W e

    had to

    cut coats somewhere so eomething had

    to go. Yes, you guessed it. We've

    eliminated the battle board.

    Obviously, your fir st thoughts are ,

    "Where do

    you

    play it, in the N orth

    Sea?

    The answer

    is

    ' 'Yes and

    no.

    The Nbrth Sea i s the loc ation

    of

    th i s

    World War I epic between the British

    Grand Flee t and the German High sea^

    Flee t . And becau se the game includes

    over 100 Counters rep resentin g capital

    ships alone, it cannot be played

    within

    the confines uf

    a

    printed mapboard.

    Thus,

    JUTLAND

    can literally be played

    anywhere o n the kitchen floor, on a

    pool tabl e, even in the middle of the

    town plaza.

    The ob ject of Jutland is d estructio n

    (hah, what e lse ?

    ) of

    enemy fleets. Hits

    are

    recorded in as accura te

    a

    fashion

    a s possible . JUTLAND i s th ree games

    in

    one,

    starting with a basic version

    and graduating on

    up

    to the optioaal

    tournament game. It's Avalon Hill's

    f i r s t ship- to- ship combat game. . .com-

    plete with everything except life rafts.

    The

    valon

    Hill

    The Search for Historical Accuracy

    is

    our subject. F o r enlightenment

    on this topic, we went to the Research

    and

    Development Department (The

    Men's Room) for random discussion

    with Kenneth Johnson, Sales Manager,

    Thomas Shaw, Marketing Director, and

    Lindsley

    J

    Schutz, Research Design

    Director. Mr. Johnson, was brought

    into the dincussion because of

    the

    em-

    phasis on his tor ica l accuracy a8 a sell-

    ing tool in this highly competitive game

    industry. Mr. J o h n s o a ' ~background

    includes 31 years as distant nephew to

    Pres ident Smith verydistant in light

    of poor s ale s recently).

    Coming t o AHwith agency experie nce

    in advertising, Mr. Shaw i~ quite

    f a -

    mil iar with the linkage between the de-

    sign and promotional aspects of

    game

    publishing. Absent fr om the discussion

    was Mr. Schutz, cur rent ly on a ~ a b a t i -

    c d a t

    Iowa

    University. Joining Avalon

    Hill in 1961 Mr. Schutz contributed

    greatly in the research and design of

    earlier games vintage Waterloo, Stalin-

    grad, Bismarck and Afrika Korps, and

    Midway. The D i a c us ~ i on :

    THE GENERAL:

    If one were

    to

    de-

    sign a battle game r ight f rom scra tch,

    where would you begin?

    JOHNSON:

    You determine the sales

    potential

    of

    the t i t le f i rs t . Many fine

    g a m e s come

    to

    us for publication, but

    because their title s don't have a sale

    able

    ring,

    we reje ct them -even though

    they may

    be

    excellent games.

    SHAW:

    Actually,

    Ken

    I

    think

    he is

    referr ing to the st ep s after a title has

    a l ready been de te rmined . In t h i ~vent,

    the answe r is not a simple

    one.

    F o r

    instance in resear chin g Gettysburg. one

    of our f i r s t games , sources were easily

    obtainable through our public library.

    Stackpole publications, in Har risb urg ,

    Penna. supplied excellent and accurate

    data including the location

    of

    every hill

    and gully

    over

    the battleground. e

    even visited the ar ea ourselv es to get

    a

    proper perspective, especially t de-

    termine what we re actually hills and

    ridges.

    THE

    GENERAL:

    Then historical re-

    sea rch

    was easy

    fo r Gettysburg.. ut

    I

    bet you didn't do that for Stal ingrad .

    JOHNSON:

    This was a tough one..

    and it alwaya s trik es me funny when

    Lindsley would receive so-called ac-

    cura te orders-of-ba t tle sent in

    to

    us on

    this from game nuts. Why, Lindsley's

    vailable fi r at i n Stores

    research boys had

    to

    go down to the

    Avalon Hill' s

    fair

    t rade prac t ice pre-

    cludes the mail-ord er ale

    of

    this game

    until all shipments have been made to

    stores. Our regular mailing lis t people

    will not be advised of th is ga me until

    la te r .

    ou know

    about

    i te heck

    your dealer in April

    L ibra ry

    of

    Congress

    to

    get accurate

    data. G e r m a n nfo was easy. ut be-

    cause Russian tati is tics

    were prac t ic -

    ally non-existence this

    game

    w s a

    tough baby

    to

    design.

    THE

    GENERAL: C moa, now..

    look

    at

    all the books published on Op er-

    - .

    h i l o ~ ~ p bPart

    ation Barbar os sa.

    JOHNSON: Who

    says

    they're ac

    rate. Listen, I'm out in the field

    I

    know from experience that histor

    authors take a lot of l iber t ies jus t

    they can be the fi rs t to

    g e t

    their

    counts in print. Believe me, the r

    for commercia l ism is c rea t ing

    >an

    a

    moral society when i t c o m e s to writi

    SHAW:

    All this Kennedy

    and

    War

    Commission business ' is an excel

    case in point, rig ht Ken?

    JOHNSON: Exactly. fact s beco

    distorted and often the true picture

    comes clouded to prove an author

    point, especially sin ce most

    of

    tk

    have

    a biased opinion on

    the

    subje

    which is usually the reason they

    writing in the fir st place.

    THE GENERAL: So what's this

    ta do with Stalingrad?

    JOHNSON:

    ust this. ccurate

    d

    on

    the

    Russian front just wasn't ava

    able. And. I don't care which histor

    you

    are going to

    quote from.

    The

    o

    truly accura te da ta w a s aken off ofG

    man M a p s that we were allowed

    to

    ~ h

    s ta t in the Library of Congress.

    course, everything was printed in G

    man..

    THE

    GENERAL: With a name l

    Schutz, that was a problem

    JOHNSON:

    The problem was

    m

    keting.

    As

    fax a accuracy goes,

    Germans have always been noted

    careful attention to detail. That's w

    we feel that Stdin grad is the most

    curate

    of

    all

    AH

    games. Incidently.

    point

    up

    this Ger man preoccupation w

    detai l a s the Bismarck was head

    towards i ts watery grave, it s cap

    received a wire le s s

    from

    the Germ

    High

    Command

    o "save the log book

    THE

    GENERAL:

    Interesting. B

    going back to your statemen t on Sta

    grad's accuracy; this implies that A

    lon Hill games ar e not completelv

    curate. Won't this di stu rb manv

    your fans?

    SHAW: Disturb, Shmisturb.

    be realimtic. We have found no

    accounts

    of

    any battle

    to e

    identic

    So

    who

    do

    you believe? You sim

    follow the consensus of the major

    Lf

    say.

    4 out of five history bo

    places the 1 s t Division at Tobruk

    the 5th book places it at Knightsbrid

    then you go by the majority.

    THE GENERAL: What do you

    when someone writes you saying

    such Units should

    be

    at

    Knightsbrid

    SHAW:

    Obviously, that person

    consulted just one book. nd since

    really a re nt t sure who's right

    wrong, we will cro ss- ref ere nc e s

    inf0rmatio.n if enough s imilar le t t

    ar e received. F or the record, we

    fewe

    ~t

    let ter s on Stalingrad dispu

  • 7/23/2019 The General - Volume 3, Issue 6

    3/16

    P GE

    the historical d ata than for any other

    game.

    THE GENERAL:

    For

    what game do

    you get themost?

    SHAW:

    I t ' s

    a

    toss-up between Bulge

    and D-Day. With D-Day, you have a

    game

    of monumental proportions.

    And

    because it

    w a s

    designed back in the

    ear ly days of Avalon Hill, we were

    guilty of the innocent sin of naivety.

    We

    simply

    regarded

    one book a s the

    ultimate source

    and didn t

    bother to

    cross- reference i t s mater ia l wi th any

    others, I won t say which book that

    was because we sti ll reg ard it

    as

    fine

    reference material ,

    now

    convinced that

    m

    reference material i s 100%accurate.

    THE GENERAL: Then how could you

    leave a game on the mark etyo u knew

    to

    be

    lacking

    7

    JOHNSON:

    We didn't. All along I

    had insisted that the game be up-dated.

    especially

    after one of my best de ale rs

    informed me that the B ritish 50th Divi-

    sion. a mo st impor tant Unit. had

    been

    left out of the Troop Counter Sheet.

    So we ca me up with D-Day '64 which

    added Air Power, i t made a few cor-

    rections to the Netherlands area on the

    mapboard,

    and

    generally corrected a

    few design blunders. Of co ur w, w e

    sti l l get letters stating that specific

    Units have been left out.

    SHAW:

    Let s

    face it, Ken, we could

    re-design these gamem forever and

    still never satisfy everyone.

    And,

    you

    talk about

    a

    flood

    of

    letters, Bulge is

    the game

    that

    has evoked wide dtspari-

    ties among our fanat ics. Here is

    game that we knew was going to be the

    most difficult

    to

    research. e decided

    to sub-contract the research to a three-

    man

    team,

    actually they were college

    ~tud ents , headed by Lawrence Pinsky

    of Carnegie Tech.

    He

    spent days at

    both the lib rar y of Cong ress and OCMH

    (Office of

    the

    Chief of Mil itary His tory ).

    More cross - r e f e r ences

    w r

    m a d e

    then for any othe r battle game. And,

    by the t ime Pins kyls group had come

    up with a final order -of -battle, we were

    convinced that Bulge would be the most

    accurate

    game

    of all.

    TH GENERAL: Unfortunately, it

    isn't,.

    SHAW Who

    says?

    Here again,

    you re going

    by

    the amount of le tte rs

    we get on the sub ject. And here again,

    we

    have made a lette r-to-l ette r com-

    parisonJo find that no two people have

    sent

    us

    an identical ord er -of-battle.

    Therefore, none of them a re complete-

    ly accurate, either. Furt her, what

    most player B don't

    know

    i s that there

    wee

    much switching and re-naming of

    Regiments going on a t preci sely this

    time of the war . We have to take the

    word of

    OCMH,

    not that of commercial

    hirta rians . We ad mi t to this, however.

    Our interpretation of data received

    from OCMH s in er ro r in severa l in-

    stances..

    JOHNSON: Not to inte rrupt , Tom,

    but haventt you received a more ac-

    cura te order-of -batt le f rom Kampfl ' 7

    SHAW:

    Kampf s l ' ma te r i a l is

    alao

    baaed on

    OCMH.

    However, Schutz, who

    has had

    a

    brief opportunity to digest

    some of Kampf'sl ' ea rlie r mat erial ,

    feels that they a re mostthorough.

    They

    go into g re at depth to rs-check their

    histor ical mater ia l ,

    even

    taking the

    trouble to question themse lves in pri nt

    whenever they have uncovered new

    sources . You know, of co urse , that

    we

    have sub-contracted res ear ch on

    future games

    to

    this organization.

    THE GENERAL: Off on another

    sub-

    ject, now, what got you fellow^ into

    digging up t h e ~ ewar heroes such as

    McCluaky, McAuliffe and Dic kso n?

    JOHNSON: Believe i t or not, that 's

    up m y alley. Er ic Dott, our behindthe

    scen es vice-pres ident of

    a

    depar tment

    entitled, How

    to

    sell gam es by wheel-

    ing and dealing in personalit ies

    c a m e

    up

    with the gimm ick of uning he roe s fo r

    testimonials.

    SHAW: chuckle) This actually m kes

    Eri c president of vice..

    JOHNSON:

    I should have his vice

    like gr i p on the successful-promotion

    corner. At any rate, he had a fr iend

    who knew that R ea r Adm iral C Wade

    McClusky was somewhat the hero of

    the battle of Midway. Wouldn't i t be

    great

    if the admiral

    would

    endorse

    Midway

    ? ,

    he mused. Gre at idea,

    Eric, replied. I He'll be flattered

    out of

    his

    mind for the chance

    to

    be

    as ~ o c i a t e dwith

    a

    soph i~ t i ca t edoutfit

    such as

    Avalon

    Hill.

    Who

    the

    heck

    is Avalon Hill, l 1 answered the admiral

    over

    the

    phone.

    THE

    GENERAL:

    You really had a

    selling job to do then..

    SHAW Wasnt t hard at

    all

    really.

    Aa a mat ter

    of

    fact. Eric, Lindsley

    and I convinced him that we

    did

    have an

    unusual product here.

    o

    much so that

    he not only approved of th whole thing,

    but lent his knowledge to authe nticata

    the whole thing. He eve n allowe d us to

    publish his own personal eye-witness

    account that he had typed out only days

    after the actual event. This was quite

    a wind-fall for u a

    and

    opened our eye s

    to expanding on the use

    of

    military

    f i g -

    ure s to authenticate other games. W e

    spend many fine hour s with McClusky,

    re-living th actual episode l isten-

    ing to his observations which proved

    m ny historical accounts to b e i a e r r o r

    one

    nuch

    account placed him on

    seve ral bombing raids Gt er

    his

    initial

    rai d when in fa ct he h d been so

    shot

    up during the f ir st raid that he was ac-

    tually in sic k bay during the time s his-

    torians place him i n

    the

    air .

    THE GENERAL: Ge ne ral McAuliffe

    was a tough one

    to

    crack though, wasn't

    he?

    THE

    GENER

    JOHNSON: I 'll say.

    He

    didn't wan

    m have aqything

    to

    do with us at f i r s

    But he became so enamore d with

    th

    educational asp ects that he thoroughl

    checked much of

    the

    Bulge materia

    He

    m ds

    one change

    th t

    n o h i ~ t o r

    has taken

    account

    of. and that involve

    the tra dsf er of gl ider

    regiments

    be

    tween the lOl s t and 82rid airborne divi

    sions.

    SHAW:

    The mo st helpful

    of

    all

    w a

    Colonel Donald Dickson.

    Not only wa

    he involved personally in the Guada

    canal campaign, h is art ist ic leaning

    re-captured

    m u c h

    of the personal f la

    vor in addition to the historical data o

    the

    real

    campaign.

    His

    Leatherneck

    I l l u ~ t r a t e d booklet, assembled wit

    Guadalcanal, i s the f ine st of it s Xia

    anywhere.

    JOHNSON: nd a great sale

    promotional tool, too.

    THE GENERAL: So how come th

    game' s a bomb?

    JOHNSON:

    Bea ts me. But i t isn

    because

    it

    isn't accurate.

    SHAW: Say, Ken, rem emb er th

    nut

    who said the 3rd Pitchfork battalio

    waB left out.. o you thin khe was kid

    ing

    7

    THE GENERAL: Kidding or n

    we'll end this interview

    at

    this poin

    fully convinced that AvalonHill i~ dea

    ly serio us about their historicaI

    r

    search. If there i s a better way to

    about it, l et 's he ar fr om you.

    We especially want to hear f r o m y

    regarding the questions: 1) How d

    you f ir st become interested in Avd o

    Hill, 2) What the battle games

    me n

    you, 3)

    What

    improvements you fe

    a r e

    necessary

    design-w ise. 4) Wh

    convinces

    you

    to

    obtain

    one battle

    g a m

    over another.

    Keep your answers brief, within

    wor ds fo r each q uertion if po ssible,

    addre

    s

    s them to: Avalon Hill

    Philo

    soph

    in ca re of this magazine. Let ter s chos

    at random will be the subjectma tter f

    an up-coming a r t i c l e in t h i ~ er ies .

    Wargame Magazines

    Coming on Stron

    One yea r ago one h d

    to

    look f ar a

    wide

    to

    read anything concerning

    growing cult of w ar games .

    Sudden

    today,

    we find a good dozen o r

    periodicals designed to bring the rea

    e r a l l aspects of wargaming so

    as

    fur the r the hobby and the industry

    a

    produce the highest quality of skill

    our

    ar t . I

    This

    l a ~ tuote is the editorial p

    losophy of Strategy & Tactics ,

    brand new 12 page publication edited

    Christopher Wagner,

    an

    Air Force S

    geant stationed in Japan. Their ma

  • 7/23/2019 The General - Volume 3, Issue 6

    4/16

    GENER L

    i~ the development

    of the

    genera l

    and i s not limited to pub-

    ng news on commer cial wargames.

    it s

    ar t ic les dea l with a l l typer

    f wargameB; com mer cial, a mat eur ,

    dbox, and otherw ise. Our review

    of

    found a d e l i g h ~ u l

    of

    artic les ranging from war-

    with minia tures to discu~aionlsof

    warfare to a description

    of a

    brew

    g a m e

    entitled Remagen

    by

    the ir asso-

    editor Henry

    H.

    Bodenstedt, him-

    the edito r and pub lisher of anoth er

    magazine entitled Kommandeur.

    Because of i ts edi tor ia l broadness .

    think that Strategy

    and

    Tactics1'

    valon Hill1 5 star applaud.

    comments

    should

    be

    direc ted to

    state side pubiishing house, Box

    65,

    New Je rs ey 07710.. uh-

    ar e available for $5.00 pe r

    a r back i s ~ u e s r iced a t . 60.

    l Kommandeur, also avai lable a t

    Adelphia. New J e r mey ad dr es s,

    the

    his tor ica l

    of

    many rea l battles. Bo-

    of the

    interested in military minia-

    magazine, which actually i~

    re of a newal etter, will hold gr ea t

    rest for fanciers of the table

    top

    F o r h i ~ t o r i c a l c coun ts , and

    of interes t you would not

    f ind

    Kommandeur is an excel-

    publication.

    Probably the most outstanding of

    dl

    the new mag azin es dealing with his -

    backgrounds of gre at battle i s

    by

    James

    Dunnigan,

    ZFifth

    Avenue, Brooklyn,

    N e w

    York.

    mpf i s a r e r i e ~ f lucid , conc iae

    its subject mat ter with the

    a G-2 presenta-

    f I t contains ord er s-of

    -ba t t l e

    s

    t rengtha , charac ter is t ics

    of

    tact ics and an incisive n a r -

    campaigns them-

    Numerous maps, charts, dia-

    am s and illulstrations also enhance

    publication's value. Fro m pe rson-

    l relationsh ip we find that Mr. Dunni-

    quite

    deeply for cor rec tness

    n

    Ris tor icd

    data,

    A

    f iver

    sent

    to

    his

    New York address (almve)

    to a six issue subscr ip-

    n

    The above three periodicals are

    y printed publications. While

    is na tural ly some over lap of in-

    and despite the fact that

    a r e somewhat competitive to The

    tt, we neverth eless recommend

    of them to the true battle g a m e

    We also receive information reg ard-

    ing sm aller, but int eresting publica-

    tions, ranging fro m simple newsle tters

    to mimeographed sheets.

    The Panze r t i , . 15 per copy f rom

    Panzer Publications, 194 Kottenger

    Avenue, Pleasanton, Califoraia, deals

    mostly with fac t s relating to battles

    and,wars now published as Avalon Hill

    games

    o r

    which might in the future be

    added to the line. Their editor is

    Douglas Amis.

    tiTheAvalon Hera ldn1, . 2 per copy

    f rom

    423 Manor Gro s s s

    Pointe F a r m s ,

    Michigan, i s unique in that i t delves

    s tr ic t ly with feudal wargaming. Mar-

    shall Massey, their edi tor , s e a m s to

    have a r e d fun thing going for him.

    The Tank , dealing with grea t battle

    campaigns, i s available f rom the MIT

    Strategic Games

    Society,

    Room 401

    -

    Student Center

    84

    Massachusetts Ave.

    Cambridge, Massachusetts 02139.

    Space l imitations preclude us f r om

    reviewing

    all periodicals that exist.

    However,

    future

    i s s u e s will c a r r y r e -

    v iews

    and cr i t iques for your

    interes t .

    While such publications in essence a r e

    competitive to

    The General

    w e

    fee l in

    the

    best

    interests

    of wargaming per

    se

    to advise you of their existence. Of

    course, anyone caught cancelling his

    subscription to

    The

    General in pre fe r -

    ence of one of the above, may expect

    to be visited by our heavy

    in Chicago,

    Myron Mafiani.

    Buyers Guide

    by Donald Greenwood

    After reverent ly wishing someone

    had

    done

    this

    befo re

    me

    several

    t imes

    ia the

    past, I

    am submitting

    m y

    ver-

    sion of a buyer's guide for A.H. games.

    As a player

    vf

    the games

    for the l a s t

    yea r s , an owner of a l l 15 A.H.

    sports

    and battle games,

    a subscr iber to the

    General since

    its

    s t a r t , and a gamer

    wi th

    s o m e

    500 battles under his belt, I

    fee l justly qualified to render such an

    offering to the General 's r eade r s . This

    ar t ic le will be devoted

    to

    the relatively

    new wargamer who i s

    mt

    quite s u r e

    -which

    one

    of A.H.

    's

    fine products to

    invest in next.

    I am s ur e it i s a recog

    nized fact

    that

    different g a m e s

    are

    suited to different personalities.

    So,

    without fur ther explanation let 's get

    into the mechanics of the char t . Fol-

    lowing

    is

    a l is t of abbreviations which

    w i l l enable you to understand the chart

    more thoroughly: PT; playing time,

    P B ;

    play balance, E; enjoyment gener-

    ated by am exciting finish, HA; his tor i -

    cal accuracy,

    C ;

    complexity

    o f

    game,

    B; whether game i s

    good

    for a beginner,

    PBM; ability of game t be played by

    mai l ,

    S;

    suggestions.

    The games a r e l is ted in order

    of

    my personal preference , so

    1, Football Stra t .

    -

    PT; 45 min. ,

    PB; Even, E ; Excellent, HA; none,

    C;

    easily

    understood yet challenging, B

    ve ry good, PBMi poor but possible.

    organizing of league^ and keeping

    statistics

    enrich

    this game even mo

    2 Midway PT; too long ta

    a lmost a a long to s e t up as

    i t does

    play, PB; big edge to

    Jap,

    but

    can

    evened up, E; excellent, HA;ery go

    C;

    detailed

    yet not complicated, B;

    so, PBhi; impossible,

    S;

    even up w

    B-

    17

    and

    GutePkunsts

    sub rules.

    3

    D-Day

    -

    PT;

    dependent

    an s

    c e s s

    of

    a l l ied iavasion

    1-4

    hr., P

    alight

    edge

    to German, E; excelle

    C; easy mechanics, ;

    good, BB

    good, HA; excellent.

    4.

    Bismarck

    -

    PT;

    112 hr . .

    P

    slight edge to German,

    E;

    excelle

    m; GOO^, C;

    Avg. PBM;

    mpossib

    5. Tact ics

    L

    - PT; h r . , PB;

    e d ~ e o red, E; ve ry good,

    HA;

    no

    c;Avg.

    B;

    xceuent. PBM; very go

    6. Stalingrad PT; 2 hr . , P B ;

    edge t o German,

    E;

    a vg . , HA; go

    C; vg . B; good. PBM; excellent,

    4-5-6 replacements .

    7.

    Baseball Strategy P T ; 1 h

    PB; ven, E; very good, HA; none

    avg.

    B; ood, P B M ; poor bu t pos sib

    S; organ ization of leag ues , keeping

    sta ts ,

    and

    use

    of

    A.

    H.

    world ser

    counters.

    8.

    Affika Korps P T ; 2-4hrs . , P

    edge

    t o

    allies, E; p o o r

    HA;

    good,

    fa i r , B; poor.

    PBM;

    ood,

    S;

    use s

    ply table and A. H s other equali

    rules .

    9. Waterloo - PT; 2-3 hrs . , P

    edge to French , E ; fair, HA; good,

    fair, B; poor,

    PBM;

    a i r .

    10,

    Blitzkrieg

    -

    PT;

    4-6

    hrs., P

    even, E;

    good.

    -;none, C;very , v

    complex, B; very, very poor, PB

    fa ir .

    11. Guadalcanal

    -

    P T ; 2-4 h r s . , P

    even, E; fa ir , HA; excellent, C; v

    complex, B; very poor,

    PBM;

    oor

    use

    of optionals.

    12. Gettyaburg '64

    -

    PT;

    2 hrs.,

    P

    big edge to Union, HA; ery good.

    fa ir ,

    ;

    oor, PBM; oor.

    13. Battle of Bulge

    -

    P T ; 2-4 h

    PB; dependent

    on

    optionals used,

    avg.

    HA;

    poor,

    C ;

    a l i t t le too

    mu

    B;

    poor, PBM; fair .

    14. U-Boat

    -

    PT; 10-30 min.,

    P

    favors U-Boat

    E;

    very good,

    HA; f

    C; a little confusing, B; sub-p ar, PB

    impossible.

    15. Lemans PT; dependent on l

    run, too l o n ~ , B ;

    good

    between

    right

    cars,

    E;

    f a i r ,

    C; easy but bori

    B; mediocre. PBM; impossible,

    could

    be

    improved by modernizing ca

    adding t h i rd lane to trac k, and

    limiting number o r kind

    of

    cars,

    game requires many players ; the m

    the mer r ie r . Happy Shopping.

    AH

    i s grateful f o r this

    compact

    b

    ers' Guide. Comments should be

    rec ted to the author ,

    Donald

    Greenwo

    128 Warren St. , Sayre, Penna.

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    THE

    GENER

    to Sidi B a r ra n i . It hal ted there an

    valon Hill

    at

    Hobby

    Show

    buil t seve ral strongpoints. The re wer

    only sk i rmi she s unti l

    December. O

    AvalonHill ecent ly elec

    ted

    to m e m -

    December 9th, the 7th Armore d and th

    bership in

    the

    Hobby Industry Aesocia-

    4th

    hd ian and the Bri t i sh 16th Brigad

    tion

    of

    Ame r i c a {HIAA), exhibited i t s

    al together containing 25,000

    men,

    a

    products for the f i r s t t i m e a t the an-

    tacked

    the camps

    of

    the Italian south

    nual

    week-long Chicago Tra de Show.

    Sidi B a rra n i .

    While

    the two division

    cut through a gap in the 10th Army

    Part icipat ing with over 450

    hobby

    defenses, the 16th Brigade advanc

    manufacturers,

    the

    t ravel ing sa l e s down the coast road. The

    number

    staff of

    AH

    was able to tel l i t s unique

    pr i sone rs wa s tremendous. The Col

    story

    to 4500

    d e a l e r s who had c o m e s t r e a m Guards actual ly re por t e d

    ca

    from every state in the

    union

    to se e tur ing 115acres

    of

    off icersand 2 0 0 a c r

    what's new

    at

    thi s 30th annual

    con-

    of other ranks .

    f O n

    December l l t

    vention. The bl izzard, a r r i v i ng in 4th Indiari was replaced by the 6th

    AU

    Chicago

    this

    s a m e week, did not de ter t ra l ian

    Division.

    Over 38, 000 Ital ia

    the crowds determined to get a preview we re captured, while

    the

    Brit ish h

    of new and exciting hobby merchandise. AH h e m y Christy Shaw gives hobby show only 528 casualt ies.

    Actually, the exciting

    part

    was

    getting

    pit

    to

    J- J. S

    during convention

    in

    the

    re in the f i r s t place. nd having

    c h w S

    hermvlH- Sho-g a p v t n-t

    3.

    The capture of Bardia (Jan. 3r

    c h o s e n r a i l t r a v e l a e the mode,playing ~ t h c g m , n e a r ~ y 4 ~ d * l ~ l i n g ~ a t b ~ ~ t hth, 1941)

    Dispatcher a l l the way, The AvaIon

    pdf

    5 mkmfe

    ach

    which s

    the

    t

    it

    After advancing to the Libyanborde

    Hill sa les team wa s among the f i r s t to

    th

    be r

    aslp mm heit aukles

    the Bri t i sh pre pa re d to a t tack Bardi

    set

    up

    i t s

    exhibit.

    B a rd i a contained pa r t s of 4 Italian div

    Ray

    Johnson. J a m e s J. Stein, and sions, within a 14 mile pe r i me t e r w

    Myron Brundage

    manned

    the 8'

    x 8

    The object of such

    an

    exhibi t was to w i r e and blockhouses. The 7th A r m o

    booth as mhills. AC ually what they increase the availability of adult

    games

    ed Division blocked the north and nort

    did was

    to

    block the a is le with ga me s in s tores . making it eas ie r f o r you to west s ides . The 6th Aust ra l ian,

    M

    In progre s s during the e n t i re length

    purchase

    them in

    your

    area , rather 16th Brigade,

    and

    he 7th Battalion RT

    of the rhow. This gambit evoked i n t e r - than having go through the time-

    w i t h

    3 1 tanks,one machine gun ba

    es t among the curiosity seeker s who consuming pro j e c t of order ing by mail t a l i o n , and the ar t i l l e ry regimen

    lingered just

    long

    enough for our

    se-

    di re c t from the factory.

    W e

    urge attacked the we s t e rn pe r i me t e r .

    T

    ductive s e c r e t a r y to c lose the sale, to buy f r o m a de a l e r whenever po aaible. attack made swift p rogre s s . When

    t

    f o r t r e s s surrendered on 3anuary

    5t

    45,

    000 men, 462 guns ,

    115

    light a

    Major Battles

    Campaigns:

    Libya

    Egypt,

    1940-42 been0 mediumaptured.

    anks7

    and 7 5 0 trucks

    By

    Jamem Tribole t

    2

    12 guns.

    Theas

    forces

    were command- 4. The capture

    of

    Tobruk (Jan. Z l

    ed

    by Maj.

    General OtConaor in the

    22nd

    The

    OIConnor

    Campaign

    (Dec.

    1940-

    field and Gen. Wavell in Cairo. On January bth, the

    7th

    Armor

    Feb. 1941

    2 .

    The Batt le

    of

    Sidi B a r r a n i

    Dec.

    isolated Tobruk, which contained

    9th- 12th)

    division plum a m a s s of unorganiz

    1 .

    Disposition

    of

    Allied and Italian

    In the autumn of 1940. the Italian ~ o l d i e r s . It had a 27 mile perimet

    loth Army with

    10

    divisions advanced l ike that of Bardia .

    The

    6th Austral ia

    On

    June 10, 1940, the

    date of

    the

    declaration of w a r by

    Italy

    she had in

    THE BATTLE OF S D I BARRANI

    Libya 15 divisions; in Tripoli tania, 6

    regular

    and

    2 mili t ia divisions, in Cy-

    renaica 2 re gu l a r and 2 militia divisions,

    and a t the f ron t i e r ,

    units

    equivalent to

    3 divisions. These divisions amounted

    to 215,000 t roops , f i r ~ t nder

    Marshal

    BaIbo and l a t e r m d e r Marshal Grazani .

    The B r i t i ~ h ad the 7th A r m o r e d Divi-

    - t h i rds of the

    4th

    Indian Divi-

    sion, one- thi rd

    of

    the New Zealand Divi-

    8 4 ~

    sion, 14 Bri t i sh battal ions, and

    2

    a r t i l -

    l e r y regiments,

    w h i ~ h amounted to

    about 50,000 men. At f i r s t the British

    guardsd,the front ie r with the 7th and

    11th Hussa rs , motor battalions of the

    60th Rifle Brigade and 2 ar t i l l e ry regi -

    ments.

    In

    August

    these

    f o r c e s were

    replaced

    by

    the

    rd

    Coldst ream Guards,

    the 60th

    and 2nd

    Rl&lmlrBrigades and

    Z

    a c h a n & e d , Wttqrics. '

    339

    Witober the

    Bri t ish had received, in addition to the

    other forc e s , the 19th Aust ra l ian Bri-

    gade and the Polish Brigade

    plus

    the

    remainder of the 4th Indian Division.

    N a J i q n ~.kli** CIIJ +

    8d.)iA

    Adu*rcar

    This together totaled

    5

    6

    000

    men and

    c**p

    ? o t d i r h

    brf+l .h A+tra

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    GENER L

    P G

    the 16th Brigade,

    and

    the 7th Battal ion

    with

    12

    t a n k s a ss a u l te d f o r f o r t r e s s

    on

    Zl st Janua ry. Immediately, an

    brigade breached the south-

    p e r i m e t e r

    of

    the for t res s . The

    3

    other br iga des swerved off into the for-

    ress.

    By the next day 3 2 , 0 0 0 men,

    236 guns 45

    l ight

    and 25

    medium

    tapks

    nd 200

    trucks

    had

    gone into captivi ty.

    The

    B r i t i sh

    now

    had

    a

    port tha t was

    ne

    of

    the

    best

    in North Afr ica .

    5

    The Battle of Beda

    Fomm

    (Feb.

    4th-7th)

    After the captur e of Tobruk, the r e -

    I ta l ians in Cyrena ica began to

    ea t down the coas t road. They w e r e

    by the 6th Austr al ian.

    Mean-

    7th Arm ore d waa cutt ing

    the

    bulge of Cyr ena ica vi a

    s, and Antelat. When the

    Fomm hey cut off

    men.

    The I ta l ians t r ied

    o

    bre ak out wi th the

    aid

    of tanks, but

    no avai l. This four th vic tory de-

    A r m y

    of

    a l mos t

    15,

    000

    and

    numerous tank s and guns .

    The ent i re campaignal toge ther ne t ted

    130,

    000 pr i so ner s , 400 tanks , 1 ,29 0

    guns, and immen se

    quantities

    of sup-

    al l at a cos t of

    500

    kil led, 1, 375

    and

    55

    missing on

    the

    B ri t i sh

    mide. The Brit ish had captu red al l of

    Cyrenaica in about

    Z

    months. OIConnor

    would

    have

    succeeded

    in

    captur ing Tripol i tania , if

    units in the Near Eas t . However, Hit ler

    might have given Mussolini sev eral

    Panzsr Corps , which i f under the com-

    mand

    of

    Rornmel, might

    have

    captured

    the Suez Canal , and

    even

    gone on to the

    oilfields of Arabia. In this cas e the

    xis might have won the war . Any

    c o m -

    ments

    ?

    Write: Jam es Tribo let , 5441

    E.

    9th St. Tucson, Arizo na 85711.

    Phyrric Victory

    he Doubled

    Exchange

    by J a m e s

    J.

    Stein

    Click goes the dice. Hey, Hey An

    excha nge Take off

    one

    Russian infan-

    t ry unit

    as

    well

    as

    two

    Ge rma n Pa nz e r

    uni t s . Seconds la t e r

    n

    an accompany-

    ing soak-off bat t le a G erman infantry

    c orps

    is

    obli terated.

    The Russ ian loss

    amounts to approximate ly 2 0 000 men,

    while

    the

    G e r m a n s l ose ove r 60 000.

    a s w el l

    as

    hundreds of invaluable tanks .

    Who ha s won? The

    German

    tha t f

    a

    who

    His remaining uni t s can jump ac ro ss

    the r ive r which the Russ ian uni twasde-

    fending and thereby

    break

    a n i mpor ta n t

    defensive l ine. At

    least

    tha t ' s how the

    Avalon Hill game of Sral ingrad i s played.

    Let us now take

    a

    look at how

    such

    a

    hypothetical situation would be dealt

    with in re a l

    life.

    The Situation:

    Somewhere

    i n

    Rus s ia ,

    Ger man General Ludwig von Blunder

    a t tacks the 4th Russ ian infantry Arm y

    (Corp s) with hi s powerful Fi rs t Panzer

    Army.

    The

    R usai a na a r e dug

    in

    i nwe l l

    defended posi t ions on the opposi te bank

    of

    the

    wide

    Bloodbath River. The bat-

    tle r a g e s

    for

    thi r teen grue l ing

    days

    of

    bit te r fighting and when the ac ri d

    car

    dite smoke

    of

    combat c lears , the Rus-

    sian

    unit is annhilated to

    a

    ma n ( t he

    o d y man to escape i s the pol it i ca l com-

    m is sa r, Yevgeny Gufow). Von Blunder

    h a s l o s t the c r e a m of

    hi^

    P a n z e r A r m y ,

    two ful l corp s in al l .

    In addi t ion he ha s

    l os t a crack infantry corps s laughter-

    ed

    outright , in

    a

    supporting

    attack.

    General von lunder has, however,

    accomplished hi s missio n of forcing a

    bridgehead acr os s the mighty3loodbath.

    Is he t o be rewarded with the oak leaf

    c l us t e r on his Knight 's C ros s ? Will he

    be

    promoted to Colonel Genera l? W i l l

    he

    be

    perso nally congratulated by the

    F u h r e r ? You bet te r be l ieve he won' t

    Within minutes of the

    battle

    newa of the

    disas te r wi l l trickle or t h

    to

    A r m y Group

    he a dqua r t e r s whe re t he s t e rn , s c ho l a r l j ,

    F i e ld Ma rsha l l

    Gerd

    von Bluster wil l

    drop his monocle and have a coron ary.

    His ard ent Nazi Chief of Staff, General

    Heinrich Schkweeler wil l immediately

    radio the word t o

    OKW

    he a dqua r t e r s

    at Rastenburg. At

    ast ten bur-g

    a f t e r

    decoding t he me a sage. SS Adjutant,

    Colonel Wilhelm Meddler, will awaken

    the Fuh rer a t one o 'c lock in the morn-

    ing to inform

    him

    of the news.

    Ten

    minutes la t e r , a f te r careful ly

    ecraped

    t he Fuhre r

    off

    the

    cei l ing of theb unke r,

    al l presen t wil l be subjected to

    a

    two

    hour t i rad e on the incom petancy o f the

    Gen era l Staff, the Officer

    Korps and

    pa r t i c u l a r l y our f r i e nd Ge ne ra l von

    Blunder.

    Two days l a t e r , t he ha p l e s s

    von Blun-

    d e r

    has

    been re l ieved

    of

    his command,

    s t r ipped of a l l rank, decorat ions

    and

    privi lege8 aad impri soned in Lands

    bu r g Pris on, await ing t r ia l by court

    mart ia l for dere l ic t ion

    o f

    duty

    and High

    Treaso n. At the subsequent execution

    proceedings, von Blunder (an avid de-

    votee of Avalon Hill wargaming), with

    bewilderment n his

    eyes

    gasps out

    his

    final

    halting

    words, "But I won the

    battle.

    It

    w s

    a n exchange.

    f

    Incidentally, for tho se of you

    who

    w

    to give

    the erman

    a chance in

    Sta

    grad, compel

    the

    a t tacker n double

    fense si tuat ions to only r emo ve in

    changes the value

    which

    the defend

    uni t (s ) i s worth a t

    basic

    odds. A

    you might t r y using

    the

    Basic G

    Bl i tzkr ieg combat resu l t s t able . C

    ments may be d i rec ted to

    Jame

    Stein, 3 11 W. 104th Placs, 'Chicag

    Il l inois

    60628.

    AH

    COMMENT: I3ut Comrade St

    the Russ ians did

    10s

    e 20,000

    men

    that 'a e n o u g h ~ s s e so send the

    r

    nants of any Army re e l i ng in re t r

    B u t

    don't wo rr y about Gener al

    Blunder 's court -marsha l l . Afte r l

    ing 60,000 men, he and the rea t of

    a r m y w i l l sure l y be wiped out firs

    a counter-a t tack at a t t rac t ive odds

    even Marshall Boobwitz would not p

    up

    n

    essence breaking the

    r i ve r l

    ends up as a con-job

    enabling

    the R

    s ian player

    to

    administer monumen

    casual t ies

    in

    exchange for

    a

    l i t t le

    of t e r r i t o r y . .

    c e r t a i a l ywi t h i n t hs re a

    of rea l i sm of

    m y

    battle campaign. Y

    a r t i c l e on y ca rr ie s the subject: half-w

    .and o u r c omme nt s a r e me a nt t o

    a warning

    to

    Ge rma n ge ne ra l s

    to

    m o r e

    cautious

    in their select ion of

    t a c ks a c ross r i ve r l i ne s . Always

    f lec t f i rs t

    on

    how tenuous your posit

    w i l l

    be

    when i t becomes the Russ

    player ' s turn.

    THE PRINCIPLES

    OF WAR

    Mass

    Movement:

    Defense

    Retrograd

    By

    Capt. Mike Frankwicz

    Myron Brundage, Editor

    "Get

    thar

    fus tes t wi th the moste s t

    the philosophy

    o

    the great Confeder

    Genera l , Mathan Bedford For res t .

    day

    w e

    talk

    about Time-Distan

    which i s another way

    of

    saying the s

    thing.

    A s

    you may reca l l f rom a p

    vious

    ar t ic le of thi s se r ies , Tim

    Distance equals the di s tance (numbe

    squ ares ) divided by the movement r

    in

    number of square s per turn . T

    te l l s you where to place your forcea

    tha t you can do i t For res t ' s way.

    Fo r r e s t ' s s t a te me nt a nd many si

    l a r o n e s l i k e

    it

    put th e sound s of

    the

    tack er in our ear s. So why bring i

    in an a r t ic le on defense?

    Actual ly,

    a r m i e s F o r r e s t s e rv e d e r e on

    stra tegi c defense, though, they didlau

    tact ical offensives quite frequently.

    ac tua l ly phrased his method of ope

    t ions f ro m a bas ica l ly defensive

    si

    tion.

    DEF ENS E

    W e

    a s s u m e

    he defense

    t o

    gain t

    to ass i s t offens ive ac tions e l sewh

  • 7/23/2019 The General - Volume 3, Issue 6

    7/16

    PAGE

    or to

    utilize the advantages of ter ra in

    to compensate fo r weaknesses in our

    forces. If you are

    in

    the habit

    of

    rotat-

    ing your play among all sides of all AH

    garnea then defensive play s hw ld be

    no mtranger to you. Sharp defensive

    play Iends greatly to your offensive

    play, because

    you

    can greatly weaken

    your

    opponent while on the defense,

    which

    will

    make your subsequent offen-

    l ive thru s ts

    easier.

    One virtue that

    you

    must carry with you into the defense

    however, is patience. You

    must

    have

    the

    patience to le t your opponent ba tte r

    away,

    l e t

    him lose auni t here and there ,

    and gradually let the balan ce of power

    swing into your favor. There are two

    basic fo rms of de fe n~ s : he a re a

    of de-

    fense and the mobile defens e. The basic

    differences between these is in the dis-

    position of your f or ce s, and the size

    and

    intended use of your reserves.

    rea Defense

    In

    the

    area

    defense

    you a re pri-

    marily interested in t he hoIding of

    specific terrain.

    In

    this type defense

    forward positions are strongly held,

    emphasis

    is

    upon stopping your opponent

    forward of your main position and main-

    taining contin uity of it. The

    bulk

    of your

    combat power is committed in the for-

    ward

    defense a r e a . If your opponent

    penetrates the area you either eliminate

    or eject him by counterattack

    to

    regain

    control of the ar ea . Lacking the strength

    to do this, you should allow ourself to

    be pushed

    back

    to maintain the control

    and continuity of your defense, which

    i s more important

    t o

    you than the ter -

    rain.

    AREA

    I I

    Mobile Defense

    For those who prefer more fluid

    action with opportunities fo r choice

    counterattacks, there i~ the mobile

    defense.

    It

    is based

    pr imar i ly

    upon

    skillful use of mass movement, and

    proper

    timing to destroy your opponent.

    To achieve m obile defense, you employ

    a

    minimum number of units on the best

    terra in you can get in the forward de-

    fense area .

    Y o u

    t ry to use these fo rces

    THE

    GEN

    to canaliz e your opponent

    into

    le s s favor-

    your combat power in strong mobile

    able terrain by your holding of this ser ve s, positioned fo r offensive ac

    selected cr it ical ter rain. You also to d e ~ t r o yyour opponent

    at

    the r

    ha ras s, impede and disorganize him all moment within or forward of the

    you can with your fo rward forc es. In ward defense area .

    the m eantim e, you reta in th e bulk

    of

    L f FENSE

    F I G U R E

    In Figure

    2,

    your units marke d US,

    have just given way

    on

    preplanned

    bas i s to

    your

    opponent.

    The small

    a r -

    rows show the direction youcarne from.

    Aa yodware f a l l kg back you should have

    hit him for as many losses aa possible.

    ou

    should have given him every im-

    pression that he was beating you out

    of

    an area defenae, and because you a r e

    stubborn and mayhe not BO smar t , you

    a r e slow to reorga nize. Note however,

    that

    you

    keep his thrust under control

    by dropping

    back

    behind m ore defensible

    te rra in and canalizing him.

    The three

    unit^

    in fro nt offer him the path of l ea st

    resis tanc e, indeed a carr ot on a stick,

    offering him the scent

    of

    victory i

    keeps driving. If you work it right

    he does a t t h e m o m e n t when he o

    extends himself som ewhe re, hopef

    in hia f lanks or re ar ,

    you

    counterat

    as shown. CAUTION YOU H D B

    TER

    BE SURE

    THAT YOU

    W L L H

    ENOUGH

    STRENGTH

    TO

    COUNTER

    TACK

    BEFORE

    YOU LAUNCH

    I

    THlS

    TYPE OF PLAN

    Echelons

    of

    Defense

    On the gameboard, defense cons

    of t hre e echelons: the security a

    the forward

    defense

    are a, and the

    serve area.

    he TYlree Eche lw of Pden e

    It should be intende d th at the Forward

    Defense Area will

    be

    the main battle

    are a. This can be seen f rom the de-

    U

    fz

    pkoyment

    of

    ehe

    above

    umlts.

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    TH

    GENER L

    The securi ty are a is located fro m

    the for wa rd edge of th e so nes of con-

    t ro l of your f orwa rd defense units out-

    ward. It is held by smal l , u sud ly

    highly mobile for ces that occupy cri ti-

    cal terr ain featuree. These might be

    rough te rr ai n dominating

    a

    road,

    bridges, cities, or the like. Each level

    of command usually deploys it^ own

    forward security unite. A division, for

    example, usually puts out i ts cavalry

    squadron as

    a

    minimum. The net re -

    sult of all these command echelons

    putting out security

    i s

    that the enemy

    haa succeseivs layers of forward ae-

    curit y f or ce s to coatend with befor e he

    can

    reach yourrnain force.

    A s

    heover -

    comes each line, your securi ty forces

    involved gene rally fal l back through the

    line to the rea r to become a part of the

    reserve. What

    you

    a r e hoping to do s

    to cauae the enemy to deploy fo r the

    at tack a s fully a s possible a t each suc-

    cessi ve se curit y echelon, thus

    commit t -

    ing himself. This is done either

    by

    fooling

    him into

    thinking

    he has reached

    your main battle positions, o r

    by

    skill-

    ful deployment of your sec urity f or ce s

    which force s him to deal

    with

    them.

    In

    r e a l

    life

    this cause s all manner of dis-

    organization and control problems for

    the aggressor that

    only a

    well equipped

    and controlled for ce can cope

    with. Jn

    AH land

    warfare games, because your

    opponent can e asi ly ree your d isposition

    on

    the board, and because

    of

    the large

    size units m o s t counters represent ,

    you re often restricted in your use of a

    security area. Still , certain game B of-

    fe r some posaibilitisa. Small counters

    in BLITZKRIEG

    AFRIKA

    KORPS

    and

    WATERLOO provide you with som e

    re al delay, screening and disorganizing

    capabilities, if you ar e willing to sac ri-

    fice

    them. Screening force s in re al life

    take a beating, but they usually can be

    p i l e d o ut

    in

    t ime to

    be

    reused.

    In

    AH

    games they a re usually lost bec au ~e f

    the way the g ames are designed.

    How-

    ever, one of the most mucceesful uses

    we have seen of screening fo rc es

    in

    a

    secur ity a re a took place in a WATER-

    LOO game we had the pleasure of play-

    ing some months ago. The French play-

    e r

    was

    unable to progress effectively

    against the Quatre-Bras ar ea . So he

    lef t respectable forces there to main-

    tain pressure and proceeded to attempt

    a tur ning movement by thru sti ng down

    the Tilly-Wavre road. PAA forces

    covering that ar ea were w eak.

    To es

    cape

    was

    difficult, to hold

    was

    su re

    promise of being eliminated, and head-

    long flight would give the Fre nch player

    h i s turning movement.

    Thus the FAA

    forces faced disorganization, 10s s of

    control and losw of too muc h grou nd

    too soon. He had however, a number

    of 1-6 and

    2 6

    cavalry unit8 avaiIabls

    fo r the threatened area . He used these

    to effectively screen the French fro m

    P G

    his main battle force in the area while

    it reinforced and raced behind the mor e

    defensible riv er lines to the North and

    Wemt. The Fren chm an was so delayed

    and even somewhat disorganized, that

    between h i s outraged oaths he bogged

    down and loat The sa me thing was

    ef-

    fectively done

    i n

    the Nivelles area

    in

    another game.

    A

    surprising number of

    screening un its were saved each time.

    Use a ~e cu ri ty rea wherever you can.

    You'll be s urp ris ed at how it will

    in-

    cr ea se the effectiveness of your ove r-

    all defense.

    The Forward Defense Area

    The forwarddefense ar ea

    is

    actually

    your main battle position where you at-

    tempt to stop, slow, canalize, di sor -

    ganize and d est roy your opponent de-

    cisively. It consi sts of

    your main

    battle

    counters and hei r zones of control.

    The Reserve Area

    The rese rve a rea i s where rese rve

    force s ar e ~tat ioned. They may be

    used to block, or to reinforce threaten-

    ed areas ,

    to

    organize

    new

    li ne s of

    de-

    f

    ense in advance, or to counterattack

    to eliminate o r eje ct the enemy. They

    a r e a l s o

    used

    to secure the -re ar ,

    o r

    perhaps an otherwise expoeed flank.

    Skillful

    use of the Time-Dist ance f act or

    in their employment i s of vital im-

    portance. Well placed res er ve s can

    actually p erf orm many functions at the

    same t ime, and thus serve many prin-

    ciples of w ar . They can be placed just

    behind forward defense force s, fa r to

    the rea r , in ports , a i rd rome# o r a t

    sea.

    One of the gre at es t advantages of

    these forces i s the threa t th at they pose

    anywhere within thei r range, bec ause

    they are relatively uncommitted.

    THERETROGRADE

    There is a big, fancy term used in

    military ci rcle# for moving away f rom

    the enemy or re tr eat hg. The ter m is

    retro grade action. We'll

    use

    i t here

    to stay in line with the prom. The only

    explanationwe can offer for auch

    a

    t e r m

    is that the word llrst reatj '

    i s

    considered

    such

    a

    nasty sound in military cir cle s

    and cauBes so many unfavorable emo-

    tions,

    that they chose the te rm retro -

    grade actions. This way when forced

    to discuss it. the bra ss causes the

    l e ~ s e r f two evils, confusion rather

    than panic, when they

    say,

    1lLetia re-

    tro gra de the h.. out of her e. beside^

    it

    sounds better- to

    the womenfolk

    back

    home and disturbs fewer egoes.

    There are three basic type^ of re

    tro gra de a ction which we can employ:

    the delaying action, the withdrawal, and

    the retirement.

    In a delaying action, you trad e space

    for time, and try to inflict a s

    many

    los-

    s es on your opponent a s you can with

    becoming decisively engaged.

    W e

    e ar li er t hat t h i ~ s a logical miss

    fo r fo rces in the securi ty area .

    On the other hand, in a withdra

    your

    main

    battle force disengages fr

    your opponent away fr om his zone

    control. You a r e under enemy pre ss

    in this situation and areLusually be

    pushed back.

    But in a retire ment youar e not un

    direct enemy preBsure or in conta

    and you move away fr om your oppon

    freely, according to your own p

    You may

    for

    example, want to s

    fo rc es not being threatened to

    a

    m

    dangerous aector.

    Or you m a y wan

    move back to a bet ter position.

    Retrograde movementr, according

    U . S Army doctrine, are made

    these reasons:

    1. To har ass , exhaust, re si st ,

    lay and infli ct punishment on the enem

    2 . To permit the uBe of element

    your

    forces elsewhere.

    3.

    To

    draw

    the enemy into an

    favorable situation.

    4. To avoid combat under und es

    abl e conditions, it's gettin to hot.

    5

    To

    gain ti me without fightin

    decisive engagement.

    6 . To disengage from combat.

    7.

    To place your for cs s involved

    to

    a mo re favorable

    position

    in relat

    to other friendly forces.

    There is lit tle doubt that cert

    situations n AH games definitely

    quire ski l l on your pa rt in bringing

    re t~o gr ad e c tions . I t s often wise

    retrograde in any game until

    you

    g

    the balance of

    Of course a s

    French in WATERLOO, the Germ

    in

    STALlNGRAD

    and

    BULGE

    and

    Allies

    in D-DAY,

    you should be spa

    th retro grade because you have

    bala nce of power to begin with. In

    opinion, we favor the retrogra de

    TACTICS I1 and

    BLITZKRIEG

    in

    opening move s for the seven reas

    outlined above.

    There are essentia l ly three w

    that you have to achieve m ass .

    f i r s t s by gaining reinforceme

    through the ord er of appea rance ru

    etc.

    where they

    exist

    The second

    by holding your own losses to a m

    mum. And finally, by reducing the s

    of your opponent's forc ea by attri ti

    Conclusion

    The defense and retr ogr ade acti

    a r e

    only

    of value wherr they le ad us

    the point where we can win In s

    games this means mticking it out u

    the time facto r bea ts our opponent.

    others it means one must ultimat

    take the offensive to win. Comm e

    should be directed to Mr. Brunda

    2437

    W, Sunnyside, Chicago, Illin

  • 7/23/2019 The General - Volume 3, Issue 6

    9/16

    by Lou

    Zocchi

    Northeast. En

    a complete se t

    t l s of

    the

    Bulge.

    for sale to interested parties

    per set.

    His

    l e t t e r

    then

    pro-

    with a low

    key

    pitch

    to

    get me

    his organization. I appreciate

    es t reprssenbt ives of all the

    War

    ea

    Clubs. The real loser at this

    ereace will

    be

    the club which i s

    ed t uae

    m e

    on their ride. This i s

    e sort

    of a handicap

    which

    enables

    others to playon a m o r e e q d b a a i s .

    Itaeems to me that l a t e ly I

    have

    run

    fact. I have been a party

    to

    ae

    myself. And, I suddenly

    nious methods

    simulate bat-

    rounding6 and become thoroughly

    esssd i n

    the

    tactical consideratione.

    a

    ocaaeion,

    I s e e m to hear ia the dis-

    m-ed rumble of Artillery

    by

    a stacato burst of machine

    ~ e r i e n c s d he exhilerating thrill of

    ictory? And

    when

    the g a m e i s over

    do

    quletly

    put the piece^

    away

    and say

    more? -Of

    course not. Now omer

    critique where y ~ u

    ave

    the chance

    to find out what your opponent would

    have

    done if

    you

    had chosen the al ter

    nata course of action.

    Now

    you can

    learn why

    your

    attempts to crea te a

    diversion failed o r succeeded. nd

    when i t s over, who among you baan't

    wondered

    what he could

    have

    done in

    the real campaign if given the oppor-

    tuni ty? Evidentally

    many

    of you are

    no

    longer

    content to accept the g a m e s

    as

    they

    are. Revisions take place that

    reflect more realistic performance.

    Re ~ e a r c h s

    dons

    to discover the true

    balance of power. And, ultimately,

    dis i l lu~ionmeatwith packaged g a m e s

    arrives. Critical le t te r s a r e

    sent

    to

    the factory. Discussion8 among friends

    reveals that

    you

    a r e mt d o n e

    in your

    crusade for

    r tore

    realism. More let-

    ters

    are sent

    out

    and

    still

    you

    feel

    that

    you a r e not

    being

    heard. Eventually,

    minor addition^

    are made to the stand-

    ing a r m i e s

    tn

    bring them into line with

    historical facts. Perhaps you've even

    been

    as successful a8 the A g g r s ~ ~ o r

    Army

    and

    been able to standardize

    your

    departure f rom the issvea product.

    But before we get car r ied away,

    let'w go

    back

    and examine

    t h i ~

    a m e

    f rom the producers standpoint.

    He

    haa

    invested a terrific amount

    of

    manpower

    for r e search, deaiga, and testing. Then

    he gambsls that

    the

    game will sel l and

    stops p~oduction n

    an

    item that i s al-

    ready doing well.

    He t ies up preese s,

    s p e c i d i n o l ~ , nd advertising money

    on

    an

    unlmown. And just what i s this un-

    known?

    It's

    a

    g a m e

    dssigaed t0

    be

    sold

    tn the general public. If the game i s

    too historically acclttate,

    we

    might

    find

    that

    one side

    always wins.

    Wou l d

    we Gripe?

    Y o u

    bet we would1 That

    woulda t be a fa i r test of our skill. So

    the manufacturer can't afford

    to

    put out

    a

    game that isn't balanced because few

    of us really

    w nt

    wbat.we c r y

    b u d e s t

    for. Do our le t te r s have

    any

    effect

    upon Avalon

    Hill?

    Let s investigate

    this qwstion further. Did

    you

    ever

    hear

    of a game called tactic^ or Tac-

    tics I Most of you

    aye

    familiar with

    Tactics II

    but

    how

    m a n y

    owuer of a

    Tacticr

    II

    game can @hawyou Round

    HQ units? Did

    you

    know that there

    were a t least 4 versione of

    Gettymburg?

    Why did

    they

    bring out a

    new varrrion

    of D-Day which included Air P o w e r

    Is

    art i l lery med the same way

    inGuad-

    alcanal

    as in

    all of the other war games

    ?

    Think about t h e ~ e

    uestions

    for a

    min

    ute a n d

    you ll see what I m getting at.

    The original tactics game w a s

    improv-

    ed

    so much that theychangsdthe title to

    Tactics

    n. The original Gettysburg

    was

    selling

    well,

    but they thought they

    could irrlprqve i t lq

    hanging the squares

    to Hexes. The g a m e didn ?

    - b o

    well

    i n

    this

    f o r m because they forgot

    to in-

    crease the rhoyement of the pieces

    in

    direct proportiom

    to

    the increased numr

    ber of squares

    o

    the b a r d . But they

    THE GEMER

    did

    c ~ l a rode

    l

    of the squares so

    was easy

    to tell what was a

    hill

    what wasn't. This i s a feature I

    w

    they

    would

    have kept. They could h

    gone

    back to the original veraion,

    they tr ied something new inatead. Th

    m a d e

    up a test

    copy with

    larger he

    and

    faster movement rate

    which work

    very well. I don't

    know

    why it

    was

    produced, but a 4th version m a d e

    appearance.

    Now tbey

    want

    to sb

    you the imporance of pornition. T

    enfilade position gives more

    value

    the attacker. My p e r r o d opinion

    this game as i t

    stands

    now

    i

    that

    good southern

    commande~

    an be eas

    defeated

    by

    amediocre union comman

    der. Real ism? kE letter

    s

    could prom

    them

    to change the game 4 times, w

    not

    a

    5th? When

    arl Knabe

    publish

    hSs fantastic "Plan Redq7 id Avalon

    notice that

    the

    g a m e was

    now

    definit

    in

    favor

    of

    the Germans? They m

    have, becauae they introduced Ai r Pow

    to the allied

    side

    in order

    to

    bring b

    the balance

    of

    play.

    The

    way

    Artill

    i s

    uaed in Guadalcaaal makes i t

    s e

    more l i h artillery.

    Yet you

    will f

    this feature in ao othergame. Comp

    the

    combat

    reaults t a b l e a

    of BIitzlcr

    to Bulge and you find an improveme

    No longer

    can an

    entire unit be wip

    out uuless

    its

    surrounded. Comp

    the Bulge

    re sultm

    table with the Gett

    burg table and you will find anot

    improvement. If you have an old G

    tysburg game, you ll f ind

    the

    attac

    has

    a

    50-50 chance

    of

    winning

    with

    exchanges possible. I have o i

    what i s going on a t Avalon Hill o r w

    their intentions are, but

    by

    looking

    what they have accomplished, I

    amazed.

    I'm sure that

    a

    good many

    the NEW ideas

    used

    by

    A.H.

    in th

    latest g a m e s have come f r o m peo

    like you and I. We look a t a situat

    and say, "It seems to me that the ea

    iest'way to simulate thir ~ i t u a t i o a

    o

    be such and such,

    wonder i

    A.

    thought of that?"

    TeU

    them what

    y

    think. Without le t te r s like

    oura,

    doubt

    that they

    would have attemp

    something as qomplex as Blitzkrie

    We a r e in a very forceful position.

    can encourage

    A.H.

    to meet

    ou?

    nee

    and ahow

    them

    that there i s an availa

    market.

    If

    we t i re

    o

    the game as

    designed, we can encourage Kampf

    do

    an

    article on i t f rom which we c

    get the basic data to make a mo

    xealiatic wargams. Those Tig

    among us who thrive on adversity c

    a l w a y ~ e cormted

    u p n

    to try to win

    lost cause. If the opponents wan

    column of the General can be believe

    there

    are a t l++ast 2,

    000

    players in th

    country

    who have never been defeate

    Pick any

    one

    of

    them.

    AB far .as I W w , almost every wa

    game

    produced by Avalon Hill hag

    t

    se t s

    of

    rules. They

    have the

    bas

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    THE GENER L

    ule s and the tournament level rules.

    hy should theygo toa l lof th is t roubl e?

    The anawer s obvious. W e hard co re

    be

    satisfied with

    simple

    balanced game,

    and the A.

    H

    esigners realize that they mus t make

    grea te r

    efforts

    to simulate the actual

    situations.

    How

    to

    Change

    a

    Dull

    lap

    Victory

    into a

    Heartless

    American

    Win

    by Richard A. Shagrin

    Assum ption: You want to win, an d

    ou don't much c ar e what happens to

    l f r e a l i ~ m " r how many m e n your

    strategy would really kill.

    OK, now that we have established

    that you are cruel nd heart less , you

    a re ready to lea rn how to put on the

    Arne ric an Banzai.

    The Background--Midway is a point

    accumulation

    game.

    It is not possible

    to hold Midway Island

    if

    your Opponent

    (the Jap) is cornpatent. This

    means

    that the Japs will

    get

    approximately 15

    points for Midway,

    and p u r

    problem is

    counterbalancing those points by

    sink

    ing

    Jap ships.

    This s the only way to

    win- -l et none of you b e deceived- Mid-

    way c n not be held The competent

    Japs among you have discovered thi s

    fact, and toavoid early losses, coward-

    ly cringe along the e aste rn edge of the

    board,

    always

    careful to keep more

    than 7 squares away f r o m

    the

    American

    Flee t, which charges heroicly acr o s a

    the board at flank speed. It manages

    to

    get in

    one

    attack in the las t daylight

    tur n of the fi rs t day, but only after four

    Jap

    crui sers have added their ~cr ee ni ng

    power to the main battle fleet.

    One

    Jap and one American

    s t r i k e i s

    m a d e ,

    and each side generally lose s one bar-

    r i e r o r 80.

    Then

    the next day, once

    the

    Atago

    comes in, the Jap grand

    fleet steams nonchallantly to Midway,

    beating off fu ti le a i r a t ta ch , launching

    counter-attacks that often ink

    up

    to

    80 of the Am erica n flee t, and captur-

    ing Midway to boot.

    Tokyo

    Rose gloats

    the next

    day.

    If

    t hi s d o es n 't d e ~c r i b e

    how your battles

    go,

    you

    haven't been

    laying the be s t possible strategy.

    Now this i s pretty depr es aing I have

    to admit,

    and

    if you scratkh your head

    little you can see that the way to stop

    this horr ib le resul t is to sink thos e

    in it ia l Jap ca rr ie rs on the f i rs t

    day,

    pref erab le bef ore they Rave al l those

    cruis ers andbatt leahips to screen them.

    It would als o be nice to avoid the usual

    ap

    counter strik e by making th at tack

    f rom an unknown position. his

    is

    obvious; unfortunately it is also hard to

    do.

    If

    this was all I had to offer, I

    doubt that anyone

    would

    c a re to l i ~ t e n .

    I

    can tell you the way to survive in bat-

    tle i~ not to get killed, but tha t doe sn't

    tell you the how- to-d o-it .

    Now

    analyze the situation

    as

    p r e -

    sented above, and think what implicit

    assumption it

    make

    Look at it again

    and think like a cruel and heart less

    (if slightly unreal istic ) winner. The Jap

    is 'Icareful to keep more than 7 squareB

    away fro m the American Flee t. I But

    the range of your plane^

    m

    14 squares

    IrSo wh at," you mi ght as k,

    "I

    have to

    get my planea back to my c a r r i e r s ,

    don't I?I1 Not if you

    sink

    everybody

    worth sinking

    in

    the first attack--who

    needs them?

    You tranafer all attack planes to

    your ca rr ie rs to the second turn . You

    can choose to charge across the board

    a t top speed, or to move slower and

    try to escape the Jap search. You

    ehould

    catch the Jap with readied planes

    on his deck,

    in

    the f i r s t game a t leas t ,

    since he will not expect an atta ck that

    will losetheAm ericans a l l plane^ c o m -

    mitted to the attack. Three or all four

    ca r r ie r s wi ll be a d , and the c ru ise r s

    and Battlesh ips

    too

    if an all

    out

    attempt

    is made to Bave one carrier (5 D

    on

    both Bat tles hips will sink them, if they

    do not apply somethin g mo re than the 1

    point additional, a ship which has ap-

    plied its screening force i~ left with).

    Since the Japs had no fighters

    up,

    ou

    kept all yours at

    home

    (partly on Mid

    way). With t h o ~ e ighters the great ly

    reduced Japanese attack plane forc e can

    not seriou sly threaten; even if you a r e

    still staggering drunk after celebrating

    your magnificent victory, they can not

    ket more than one

    1 0

    point carrier.

    Since you took

    some 40

    points down

    with

    your

    atta ck planes, you can give

    the Jap s Midway and a carr ier--even

    two, i you're feeling generous, and

    still win.

    La ter , when this attack i s well known.

    the Japs will try some kind of continu-

    ous ca r r i e r a i r pa t ro l , using the H iryu

    and Soryu alternately so only one car-

    r i er has readied p lanes on it. Then you

    will have to send some fi ght ers with

    your one-way att ack. But, no ma tte r

    what, you can take most of the sting

    out of the Japanese punch while sinking

    enough of hi s ship s to make up fo r

    t h e

    l o s s of

    Midway.

    Since it i s unlikely he

    can sink ANY of your ship s, and al -

    most ce rtain he can 't sink enough to

    take all

    of

    your lea d away, even- with

    Midway added in, you have won. COP-

    gratulatio ns Bis mar ck, anyone

    Comments, complaints, and kudos

    to: Richard A. Shagrin, R o o m

    356

    Hagge tt Hall, Uni vers ity of Washington,

    Seattle

    Washington

    98

    105.

    Realism for

    Waterloo

    by Michael Lazarin

    In

    several ar t ic le s I have

    read

    on

    Waterloo s ta terne nt~ike 'Then Napoleon

    P G

    committed the fears ome Imperial Gu

    oftea appears. This implies that

    Imperial Guard was

    a

    unit of so me va

    In the AH game the Im perial Guar

    quite to the contrary of this. In

    the

    8-4

    is a cumbersome misfit.

    bring it up to 15 strength you hav

    waste valuable cavalry. Usually

    it e

    u p as a 12 or it skirts around the

    P

    flank to pounce on English art ill

    units and then

    run

    for Brussels . T

    doesn't seem to be a worthy end for

    finest Frenc h unit. Another prob

    fs the frequency of battles. Yo

    lucky to get twenty in during a ga

    The French never attack at less t

    3 -1

    for

    fe ar of lo sing 30 fac tors .

    l a s t d if ficu lty i s the ab ~ en ce

    f

    bala

    Napoleon had to defeat four arm

    each equal to his own (Prusaian, E

    list, Austrian, Hungarian). The P

    sians and the f i rs t severa l corp

    English should have been able to pu

    a fair fight, but in the

    game they

    lucky i f they las t two hours

    in a

    fi

    THREE

    RULES:

    The f i r s t

    is

    to

    e

    up

    the

    game by putting more unit

    the field. The

    15

    rule is thrown

    and the following substituted: Units

    be stacked

    a

    maxim um of th re e h

    two of which mu & be cava lry

    o r

    m a y

    be two high-both may be

    infan

    Arti l lery ar e t rea ted aa infantry,

    ho rse -a r t i l l e ry a re t rea ted as

    cava

    This rule

    l imi t s

    15's toone per s

    It lowers the rest of the units to

    for the French and 9-10's f or the

    P

    It

    a lso c rea te s

    a

    surprising amoun

    7 B 1 a .

    The resul ts are twice as m

    batt les, an inc rea sed importance of

    individual unit, and a

    decrease

    in

    importance

    of

    single battles.

    The second rule s the autom

    victory rule (odds of 7 -1 elim inat es

    fenders zone

    of

    control). This sp

    up the play

    a n d

    c rea te s a possi bil it

    a fas tbre ak, p incer , and 'schwerpun

    The third rule i s the use of allH

    When a n Q is eliminated it s units

    fect. If Napoleon is ca ptur ed he

    renders ; DIErlon loses the f i rs t c

    of Fre nch . The problem of

    Ney

    sh

    be settled according to player abi

    TACTICS: French Firs t forget Ni

    le s except for

    fakes.

    Advance

    for

    Qu

    Br as, Gennappe, and then Bru ss

    The Pru ssi an will probably run ou

    meet you, overcome

    by

    the

    exces

    troo ps. Move your tr oo ps in- a bul

    the firs t turn--with a line in

    front

    the Guard and Cavalry reserves inba

    If he attac ks f ir st launch your self at

    part of his

    line

    trying for a 7 1.

    your Guard and Cavalry'through the h

    If

    you attack f i r & hi t his ent ire l ine

    ing the

    Guard

    on the

    weakest

    point

    tr y for the hole.

    If

    you maneuver y

    troops right and end u p in a better p

    tion, form a schwerpunkt or

    pincer

    the

    second turn and

    go

    for

    'QB'

    or

    officers.

    If by the

    end of the third

  • 7/23/2019 The General - Volume 3, Issue 6

    11/16

    THE GENER

    are sti l l trying--give up- -heu s out-

    you

    and

    wil l soon be afte r

    If

    he didn't

    come

    a t

    you

    a t

    you can attack two

    ins tea d of once.

    PAA If you a r e better than the

    read the French Tact ics

    him what he i s t r ying to do to

    If

    you ar e equal stay back just in

    of the elopes and Tilly so he will

    and

    then ret reat

    to your lines . Keep pulling back

    owly and when your Englis h t ro op s

    e you s ufficien t power and co ura ge-

    up

    Napoleon. By re tre at I don't

    n ru n but d rop back a t max

    2

    you

    l o se

    a

    battle.

    Final Hint

    nder each H a

    Keep

    and

    a t

    k e e

    l e a s t

    or

    p

    them

    t factor

    with the

    It only takes one Cavalry unit

    get Napoleon when he is alone at

    a arc hie-e

    au

    Pont

    but i t t akes a t l eas t

    15

    points when he i s on the Imperial

    rd. Comments to Michael Laz arin ,

    Outlook Lane, Levittown, Pa. 19055.

    D-Day:

    1

    he

    'hing

    The deploymentof theGermanforces

    D DAY

    as set for th

    in

    the May

    6 6

    u e , although itclaims to

    be

    historic-

    ly accurate,

    is in

    my opinion not

    correct. My own scheme

    i s

    ken rom Ches te r Wi l mot '~ he

    S t r u g -

    and

    Ts op

    t ics

    t

    thi

    hat

    s

    i s

    hH

    As

    f a x

    a r e

    SUE

    i t goes:

    as

    I can

    )posed

    to

    do what

    se

    the re,a re there. You can

    want

    with

    the

    3

    19th (garrisoning

    b e Channel Islands), ei ther throw i t

    $way

    or put i t

    on Q-35

    o r

    R-35

    (that 's

    ss close as

    youlL1

    get to the Channel

    [slands). Here's how the othere are

    347 E-12

    711

    S-32

    l6LW G-I4

    716 5-33

    719

    G-15

    709

    R-34

    165

    J-17

    243 Q-34

    712

    K-19

    66 V-38

    448

    L-20

    343 V-43

    I B L W L-21

    265 X-42

    4 7

    M-22

    244 AA-41

    182

    M-20

    158

    DD-42

    326 M-23 708 FF-41

    44 N-24 159 H H 4 2

    49

    0 2 5

    189 MM-43

    245 R Z b

    157 LL-27

    348 7

    338 TT-30

    l l L W Q-28

    24.2

    TT-28

    346 R-30

    148

    RR-26

    INFANTRY:

    place units od

    I t ' s

    I

    the

    rot nece

    bard

    bec

    ssary

    to

    ause the

    units supplied

    in

    thegame

    f i t

    veryn ice -

    ly o n

    it:

    PARACHUTE

    A R MOR HQ'S: The

    mame as in

    the

    May article but with the

    6 / 2 regiment on

    o r

    about W-37.

    This ar rangement is somewhat san er

    as fa r as the Nor th Sea

    is

    concerned.

    For

    you

    Germans

    who

    sti l l want to t r y

    out the Wehrmacht's positions a s they

    real ly were,

    we

    now have five divisions

    instea d of three. At lea st that will give

    you

    time

    to get

    some

    Panzer units to

    the invasion area. A tip:

    lace

    the

    bulk

    of your Panze r re se rve in the replace -

    ment center near Hamburg to be ready

    for a North Sea invasion.

    Now

    you will

    be able to l a s t in the game m o r e than

    six weeks, and youcan r e s t a s s u r ed t h at

    Von R undstedt did not lock the

    front

    door (Cal ais) only to leave the window

    next to i t open.. Michael Obole n~ky.

    356 Ashiand Rd.

    Summit,

    N. J.

    New

    Look

    at Blitzkrieg

    By

    Thomas

    E.

    White

    Many

    ar t ic les have

    been

    wri t ten

    dre ss ing the impor tance of

    an

    aggres-

    sive

    st rategy

    in

    the game, Blitzkrieg.

    While

    Borne of

    these ar t i c les appear to

    be well thought out, some can eas ily be

    recognized aa haatily thrown together

    strategies, unadaptable to a succe snful

    plan. Bold openings and daring expo-

    su res of valuable units may lead to a

    decisive victory over an inexperienced

    player, but they may just a s easi ly lead

    to a quick defea t if ample fighter protec-

    tion

    is

    not available to the farthe reat

    advanced units. Oftentimes a conaerva-

    t i v e opening, followed by sweeping at-

    t acks

    on

    unfriendly fo rce s which have

    just completed the reduction of a minor

    country, will prove to be the initial

    victory which is vastly important in ally

    effort to seize the init iative.

    In

    direct contra st to what has been

    said in other arti cle s on this subject,

    I

    believe that the minor countxiea

    may

    be made to serve a purpose gre ater

    than that of

    a

    graveyard for many in-

    fantry factors lost in over-extended at -

    tempts to

    seize

    strategi c cit ies. The

    army that attacks the fewer minor

    countries has a definite advantage over

    the

    opposjl3g

    fo rces .

    Not

    only does

    a

    rapid expansion incur many casualties,

    but

    ther e is also gre at diff iculty in

    holding the positions which have been

    captured

    at

    such a high toll.

    A minor

    country left inviolate in the path of an

    ear ly v icto r wil l su ~ e l y low his advance

    t o

    a crawl and weaken his forces. leav-

    ing them clumped around the citi es of

    the minor country and ex posed to an

    i m -

    mediate counter-attack.

    Of cou rse th ere may be

    extremism

    in

    a

    conservative strategy just

    a s in a

    overam bitious strategy. The individu

    player should decide

    for

    himself whe

    dis cret ion should be the bet ter part o

    valor . I

    A e others have ass er te d befor

    me, Bli tzkr ieg is a

    g a m e of

    offensiv

    tact ics , for there a re so many di ffer

    ent offensive technique8 which may

    b

    employed.

    A

    skilled wargamer mu

    always be ready to face facts, howeve

    and react to any given situation

    wit

    ei ther an offensive or

    a

    defensive

    s t r a

    e g y

    Although the offensive

    i s

    the favore

    and normally the most rewarding

    posi

    tion, the defensive i s far f r o m a n im

    possible ~t an ce . Several technique

    exist for making

    the life

    of

    an

    at tacke

    very troublesome. Airpower i s the

    ke

    to a potent defense. Fighters a r e help

    ful,

    but st rat eg ic bombing of c itie s th

    have been evacuated ren der s them

    un

    usable

    t o

    the enemy. By reducing ce

    tain key cities

    behind

    an opponent

    front l ine, an a rm y on the defensiv

    gains control of the ai r space di rect

    in front of i t s main l ine of resis tanc

    When

    such

    a position ha s been mad

    possible

    by

    the u se of stra teg ic bomb

    ing. counter-attacks against an enem

    spearhead which does not have any a

    cover a r e often very effective.

    In my

    above mentioned plan, the

    a re two i tems which I have failed

    dis cus s. One i s the problem of supp

    which

    i s encountered if a conservativ

    opening

    is

    used. However, most pla

    e r s wi ll

    ba

    able to cope wi th this prob

    l e m by a rapid sei zure of the mho

    country (or countries) adjacent to the

    home country. The second is the tr ic k

    ie r of the two to ove rcome . f bo

    players

    us my

    suggested strategy, th

    g a m e

    may

    well become

    a

    stalemate

    un

    t i l a decision in the ai r i s reached.

    this case

    I

    recommend chat one play

    try des er t operat ions. These operatio

    may be quicklyabandoned i f unsucce s

    ful o r if the opposing commander h

    shifted a large force to

    counter the

    thru sts , thereby leaving weakened forc

    protecting other important sector

    Deser t operat ions ar e most of ten mise

    able f ailures a s major offensive s, b

    they can

    be

    used a s ef fect ive feints .

    Comments and/or cr i t ic ism s may

    b

    sent t o Thomas

    33.

    White, 3836 Millsa

    Drive, Laurel, Mississippi.

    Operation Sea Dragon

    by Hans Kruger

    Many ar t ic les ar e wr i t ten about ~ u

    old stand-bys

    as

    Stalingrad,

    D-Da

    and now t he re a r e even a lot concer

    ing various and sundrie perfect plans

    However, very l i t t le has been said

    co

    cerning Guadalcanal. A f t e r a gre

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    12/16

    THE

    GENERA

    PAGE

    dea l

    of-

    time, I have c o m e up with

    what

    I think i s a pre t ty fa i r p lan for

    the

    U.S.

    Army.

    The following plan isn' t m e a n t

    n

    be a s t r i c t hard-and-fas t rulei',but

    a general o r d e r

    of

    operat ions .

    Because t h i ~

    a

    a gefieral plan, a few

    assumptions m u s t be made. The f i r st

    of these overa l l assumptions is that the

    Jap/Labor and the

    Jap lDB

    a r e elirni-

    natsd by the 14th. of August. This c a n

    usually be accompl i shed wi