the general - volume 3, issue 6
TRANSCRIPT
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7/23/2019 The General - Volume 3, Issue 6
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~ ~ V LON HILL
@ENER
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7/23/2019 The General - Volume 3, Issue 6
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THE GENERAL
PAG
L :VAN mNEWW
.
h h p vtntuct published bi-monthly
prttrg
ctose
to
the
first
y
of January,
Mar&
May, July,
Scptcrnbrr
and Novtmbtr.
Tht General
is edited and published
by Tht
AvaIon Hill
Company
almost solely for t he cul-
tural edification
of
adult
gam p.
(It
also helps
to
sell Avdan Hill products tool)
Artidei from
subscribtrs
are
considered,
or
publication a ~ t i sontributory basis.
Such
articles
must
be typcwritttn
and
not exceed 7
words. Rzamplcs aud w m s hat accompany
such articles ust
be
drawn
in
Mack
ink,
ready
for
reproduction. No
notice can be given r t p r -
ding
neetptan of articles
for publication.
All back
issues
except Vol. Nos.
4
which
act ouc of stock, are
available
at
1.00pcr isaut.
Eull-ycnr subscriptions @
4.98.
olUU7
Th t Avalon
Hill
Company,
Baltimore
Maryland.
printed in
U.S.A.
COVER STORY
JUTLAND ao unusual that i ts dea ign
has been
a
year
in
preparation.
n
fact,
i t s t i l l i sn ' t complete a t this writing.
However, release date is scheduled
for
April 10th.
JUTLAND
ham been long in develop-
ment for se vera l reasons .
In
the main,
i t ' s de sign i s a rea l depar ture f rom the
normal
battle
game type. W e
had to
cut coats somewhere so eomething had
to go. Yes, you guessed it. We've
eliminated the battle board.
Obviously, your fir st thoughts are ,
"Where do
you
play it, in the N orth
Sea?
The answer
is
' 'Yes and
no.
The Nbrth Sea i s the loc ation
of
th i s
World War I epic between the British
Grand Flee t and the German High sea^
Flee t . And becau se the game includes
over 100 Counters rep resentin g capital
ships alone, it cannot be played
within
the confines uf
a
printed mapboard.
Thus,
JUTLAND
can literally be played
anywhere o n the kitchen floor, on a
pool tabl e, even in the middle of the
town plaza.
The ob ject of Jutland is d estructio n
(hah, what e lse ?
) of
enemy fleets. Hits
are
recorded in as accura te
a
fashion
a s possible . JUTLAND i s th ree games
in
one,
starting with a basic version
and graduating on
up
to the optioaal
tournament game. It's Avalon Hill's
f i r s t ship- to- ship combat game. . .com-
plete with everything except life rafts.
The
valon
Hill
The Search for Historical Accuracy
is
our subject. F o r enlightenment
on this topic, we went to the Research
and
Development Department (The
Men's Room) for random discussion
with Kenneth Johnson, Sales Manager,
Thomas Shaw, Marketing Director, and
Lindsley
J
Schutz, Research Design
Director. Mr. Johnson, was brought
into the dincussion because of
the
em-
phasis on his tor ica l accuracy a8 a sell-
ing tool in this highly competitive game
industry. Mr. J o h n s o a ' ~background
includes 31 years as distant nephew to
Pres ident Smith verydistant in light
of poor s ale s recently).
Coming t o AHwith agency experie nce
in advertising, Mr. Shaw i~ quite
f a -
mil iar with the linkage between the de-
sign and promotional aspects of
game
publishing. Absent fr om the discussion
was Mr. Schutz, cur rent ly on a ~ a b a t i -
c d a t
Iowa
University. Joining Avalon
Hill in 1961 Mr. Schutz contributed
greatly in the research and design of
earlier games vintage Waterloo, Stalin-
grad, Bismarck and Afrika Korps, and
Midway. The D i a c us ~ i on :
THE GENERAL:
If one were
to
de-
sign a battle game r ight f rom scra tch,
where would you begin?
JOHNSON:
You determine the sales
potential
of
the t i t le f i rs t . Many fine
g a m e s come
to
us for publication, but
because their title s don't have a sale
able
ring,
we reje ct them -even though
they may
be
excellent games.
SHAW:
Actually,
Ken
I
think
he is
referr ing to the st ep s after a title has
a l ready been de te rmined . In t h i ~vent,
the answe r is not a simple
one.
F o r
instance in resear chin g Gettysburg. one
of our f i r s t games , sources were easily
obtainable through our public library.
Stackpole publications, in Har risb urg ,
Penna. supplied excellent and accurate
data including the location
of
every hill
and gully
over
the battleground. e
even visited the ar ea ourselv es to get
a
proper perspective, especially t de-
termine what we re actually hills and
ridges.
THE
GENERAL:
Then historical re-
sea rch
was easy
fo r Gettysburg.. ut
I
bet you didn't do that for Stal ingrad .
JOHNSON:
This was a tough one..
and it alwaya s trik es me funny when
Lindsley would receive so-called ac-
cura te orders-of-ba t tle sent in
to
us on
this from game nuts. Why, Lindsley's
vailable fi r at i n Stores
research boys had
to
go down to the
Avalon Hill' s
fair
t rade prac t ice pre-
cludes the mail-ord er ale
of
this game
until all shipments have been made to
stores. Our regular mailing lis t people
will not be advised of th is ga me until
la te r .
ou know
about
i te heck
your dealer in April
L ibra ry
of
Congress
to
get accurate
data. G e r m a n nfo was easy. ut be-
cause Russian tati is tics
were prac t ic -
ally non-existence this
game
w s a
tough baby
to
design.
THE
GENERAL: C moa, now..
look
at
all the books published on Op er-
- .
h i l o ~ ~ p bPart
ation Barbar os sa.
JOHNSON: Who
says
they're ac
rate. Listen, I'm out in the field
I
know from experience that histor
authors take a lot of l iber t ies jus t
they can be the fi rs t to
g e t
their
counts in print. Believe me, the r
for commercia l ism is c rea t ing
>an
a
moral society when i t c o m e s to writi
SHAW:
All this Kennedy
and
War
Commission business ' is an excel
case in point, rig ht Ken?
JOHNSON: Exactly. fact s beco
distorted and often the true picture
comes clouded to prove an author
point, especially sin ce most
of
tk
have
a biased opinion on
the
subje
which is usually the reason they
writing in the fir st place.
THE GENERAL: So what's this
ta do with Stalingrad?
JOHNSON:
ust this. ccurate
d
on
the
Russian front just wasn't ava
able. And. I don't care which histor
you
are going to
quote from.
The
o
truly accura te da ta w a s aken off ofG
man M a p s that we were allowed
to
~ h
s ta t in the Library of Congress.
course, everything was printed in G
man..
THE
GENERAL: With a name l
Schutz, that was a problem
JOHNSON:
The problem was
m
keting.
As
fax a accuracy goes,
Germans have always been noted
careful attention to detail. That's w
we feel that Stdin grad is the most
curate
of
all
AH
games. Incidently.
point
up
this Ger man preoccupation w
detai l a s the Bismarck was head
towards i ts watery grave, it s cap
received a wire le s s
from
the Germ
High
Command
o "save the log book
THE
GENERAL:
Interesting. B
going back to your statemen t on Sta
grad's accuracy; this implies that A
lon Hill games ar e not completelv
curate. Won't this di stu rb manv
your fans?
SHAW: Disturb, Shmisturb.
be realimtic. We have found no
accounts
of
any battle
to e
identic
So
who
do
you believe? You sim
follow the consensus of the major
Lf
say.
4 out of five history bo
places the 1 s t Division at Tobruk
the 5th book places it at Knightsbrid
then you go by the majority.
THE GENERAL: What do you
when someone writes you saying
such Units should
be
at
Knightsbrid
SHAW:
Obviously, that person
consulted just one book. nd since
really a re nt t sure who's right
wrong, we will cro ss- ref ere nc e s
inf0rmatio.n if enough s imilar le t t
ar e received. F or the record, we
fewe
~t
let ter s on Stalingrad dispu
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7/23/2019 The General - Volume 3, Issue 6
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P GE
the historical d ata than for any other
game.
THE GENERAL:
For
what game do
you get themost?
SHAW:
I t ' s
a
toss-up between Bulge
and D-Day. With D-Day, you have a
game
of monumental proportions.
And
because it
w a s
designed back in the
ear ly days of Avalon Hill, we were
guilty of the innocent sin of naivety.
We
simply
regarded
one book a s the
ultimate source
and didn t
bother to
cross- reference i t s mater ia l wi th any
others, I won t say which book that
was because we sti ll reg ard it
as
fine
reference material ,
now
convinced that
m
reference material i s 100%accurate.
THE GENERAL: Then how could you
leave a game on the mark etyo u knew
to
be
lacking
7
JOHNSON:
We didn't. All along I
had insisted that the game be up-dated.
especially
after one of my best de ale rs
informed me that the B ritish 50th Divi-
sion. a mo st impor tant Unit. had
been
left out of the Troop Counter Sheet.
So we ca me up with D-Day '64 which
added Air Power, i t made a few cor-
rections to the Netherlands area on the
mapboard,
and
generally corrected a
few design blunders. Of co ur w, w e
sti l l get letters stating that specific
Units have been left out.
SHAW:
Let s
face it, Ken, we could
re-design these gamem forever and
still never satisfy everyone.
And,
you
talk about
a
flood
of
letters, Bulge is
the game
that
has evoked wide dtspari-
ties among our fanat ics. Here is
game that we knew was going to be the
most difficult
to
research. e decided
to sub-contract the research to a three-
man
team,
actually they were college
~tud ents , headed by Lawrence Pinsky
of Carnegie Tech.
He
spent days at
both the lib rar y of Cong ress and OCMH
(Office of
the
Chief of Mil itary His tory ).
More cross - r e f e r ences
w r
m a d e
then for any othe r battle game. And,
by the t ime Pins kyls group had come
up with a final order -of -battle, we were
convinced that Bulge would be the most
accurate
game
of all.
TH GENERAL: Unfortunately, it
isn't,.
SHAW Who
says?
Here again,
you re going
by
the amount of le tte rs
we get on the sub ject. And here again,
we
have made a lette r-to-l ette r com-
parisonJo find that no two people have
sent
us
an identical ord er -of-battle.
Therefore, none of them a re complete-
ly accurate, either. Furt her, what
most player B don't
know
i s that there
wee
much switching and re-naming of
Regiments going on a t preci sely this
time of the war . We have to take the
word of
OCMH,
not that of commercial
hirta rians . We ad mi t to this, however.
Our interpretation of data received
from OCMH s in er ro r in severa l in-
stances..
JOHNSON: Not to inte rrupt , Tom,
but haventt you received a more ac-
cura te order-of -batt le f rom Kampfl ' 7
SHAW:
Kampf s l ' ma te r i a l is
alao
baaed on
OCMH.
However, Schutz, who
has had
a
brief opportunity to digest
some of Kampf'sl ' ea rlie r mat erial ,
feels that they a re mostthorough.
They
go into g re at depth to rs-check their
histor ical mater ia l ,
even
taking the
trouble to question themse lves in pri nt
whenever they have uncovered new
sources . You know, of co urse , that
we
have sub-contracted res ear ch on
future games
to
this organization.
THE GENERAL: Off on another
sub-
ject, now, what got you fellow^ into
digging up t h e ~ ewar heroes such as
McCluaky, McAuliffe and Dic kso n?
JOHNSON: Believe i t or not, that 's
up m y alley. Er ic Dott, our behindthe
scen es vice-pres ident of
a
depar tment
entitled, How
to
sell gam es by wheel-
ing and dealing in personalit ies
c a m e
up
with the gimm ick of uning he roe s fo r
testimonials.
SHAW: chuckle) This actually m kes
Eri c president of vice..
JOHNSON:
I should have his vice
like gr i p on the successful-promotion
corner. At any rate, he had a fr iend
who knew that R ea r Adm iral C Wade
McClusky was somewhat the hero of
the battle of Midway. Wouldn't i t be
great
if the admiral
would
endorse
Midway
? ,
he mused. Gre at idea,
Eric, replied. I He'll be flattered
out of
his
mind for the chance
to
be
as ~ o c i a t e dwith
a
soph i~ t i ca t edoutfit
such as
Avalon
Hill.
Who
the
heck
is Avalon Hill, l 1 answered the admiral
over
the
phone.
THE
GENERAL:
You really had a
selling job to do then..
SHAW Wasnt t hard at
all
really.
Aa a mat ter
of
fact. Eric, Lindsley
and I convinced him that we
did
have an
unusual product here.
o
much so that
he not only approved of th whole thing,
but lent his knowledge to authe nticata
the whole thing. He eve n allowe d us to
publish his own personal eye-witness
account that he had typed out only days
after the actual event. This was quite
a wind-fall for u a
and
opened our eye s
to expanding on the use
of
military
f i g -
ure s to authenticate other games. W e
spend many fine hour s with McClusky,
re-living th actual episode l isten-
ing to his observations which proved
m ny historical accounts to b e i a e r r o r
one
nuch
account placed him on
seve ral bombing raids Gt er
his
initial
rai d when in fa ct he h d been so
shot
up during the f ir st raid that he was ac-
tually in sic k bay during the time s his-
torians place him i n
the
air .
THE GENERAL: Ge ne ral McAuliffe
was a tough one
to
crack though, wasn't
he?
THE
GENER
JOHNSON: I 'll say.
He
didn't wan
m have aqything
to
do with us at f i r s
But he became so enamore d with
th
educational asp ects that he thoroughl
checked much of
the
Bulge materia
He
m ds
one change
th t
n o h i ~ t o r
has taken
account
of. and that involve
the tra dsf er of gl ider
regiments
be
tween the lOl s t and 82rid airborne divi
sions.
SHAW:
The mo st helpful
of
all
w a
Colonel Donald Dickson.
Not only wa
he involved personally in the Guada
canal campaign, h is art ist ic leaning
re-captured
m u c h
of the personal f la
vor in addition to the historical data o
the
real
campaign.
His
Leatherneck
I l l u ~ t r a t e d booklet, assembled wit
Guadalcanal, i s the f ine st of it s Xia
anywhere.
JOHNSON: nd a great sale
promotional tool, too.
THE GENERAL: So how come th
game' s a bomb?
JOHNSON:
Bea ts me. But i t isn
because
it
isn't accurate.
SHAW: Say, Ken, rem emb er th
nut
who said the 3rd Pitchfork battalio
waB left out.. o you thin khe was kid
ing
7
THE GENERAL: Kidding or n
we'll end this interview
at
this poin
fully convinced that AvalonHill i~ dea
ly serio us about their historicaI
r
search. If there i s a better way to
about it, l et 's he ar fr om you.
We especially want to hear f r o m y
regarding the questions: 1) How d
you f ir st become interested in Avd o
Hill, 2) What the battle games
me n
you, 3)
What
improvements you fe
a r e
necessary
design-w ise. 4) Wh
convinces
you
to
obtain
one battle
g a m
over another.
Keep your answers brief, within
wor ds fo r each q uertion if po ssible,
addre
s
s them to: Avalon Hill
Philo
soph
in ca re of this magazine. Let ter s chos
at random will be the subjectma tter f
an up-coming a r t i c l e in t h i ~ er ies .
Wargame Magazines
Coming on Stron
One yea r ago one h d
to
look f ar a
wide
to
read anything concerning
growing cult of w ar games .
Sudden
today,
we find a good dozen o r
periodicals designed to bring the rea
e r a l l aspects of wargaming so
as
fur the r the hobby and the industry
a
produce the highest quality of skill
our
ar t . I
This
l a ~ tuote is the editorial p
losophy of Strategy & Tactics ,
brand new 12 page publication edited
Christopher Wagner,
an
Air Force S
geant stationed in Japan. Their ma
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GENER L
i~ the development
of the
genera l
and i s not limited to pub-
ng news on commer cial wargames.
it s
ar t ic les dea l with a l l typer
f wargameB; com mer cial, a mat eur ,
dbox, and otherw ise. Our review
of
found a d e l i g h ~ u l
of
artic les ranging from war-
with minia tures to discu~aionlsof
warfare to a description
of a
brew
g a m e
entitled Remagen
by
the ir asso-
editor Henry
H.
Bodenstedt, him-
the edito r and pub lisher of anoth er
magazine entitled Kommandeur.
Because of i ts edi tor ia l broadness .
think that Strategy
and
Tactics1'
valon Hill1 5 star applaud.
comments
should
be
direc ted to
state side pubiishing house, Box
65,
New Je rs ey 07710.. uh-
ar e available for $5.00 pe r
a r back i s ~ u e s r iced a t . 60.
l Kommandeur, also avai lable a t
Adelphia. New J e r mey ad dr es s,
the
his tor ica l
of
many rea l battles. Bo-
of the
interested in military minia-
magazine, which actually i~
re of a newal etter, will hold gr ea t
rest for fanciers of the table
top
F o r h i ~ t o r i c a l c coun ts , and
of interes t you would not
f ind
Kommandeur is an excel-
publication.
Probably the most outstanding of
dl
the new mag azin es dealing with his -
backgrounds of gre at battle i s
by
James
Dunnigan,
ZFifth
Avenue, Brooklyn,
N e w
York.
mpf i s a r e r i e ~ f lucid , conc iae
its subject mat ter with the
a G-2 presenta-
f I t contains ord er s-of
-ba t t l e
s
t rengtha , charac ter is t ics
of
tact ics and an incisive n a r -
campaigns them-
Numerous maps, charts, dia-
am s and illulstrations also enhance
publication's value. Fro m pe rson-
l relationsh ip we find that Mr. Dunni-
quite
deeply for cor rec tness
n
Ris tor icd
data,
A
f iver
sent
to
his
New York address (almve)
to a six issue subscr ip-
n
The above three periodicals are
y printed publications. While
is na tural ly some over lap of in-
and despite the fact that
a r e somewhat competitive to The
tt, we neverth eless recommend
of them to the true battle g a m e
We also receive information reg ard-
ing sm aller, but int eresting publica-
tions, ranging fro m simple newsle tters
to mimeographed sheets.
The Panze r t i , . 15 per copy f rom
Panzer Publications, 194 Kottenger
Avenue, Pleasanton, Califoraia, deals
mostly with fac t s relating to battles
and,wars now published as Avalon Hill
games
o r
which might in the future be
added to the line. Their editor is
Douglas Amis.
tiTheAvalon Hera ldn1, . 2 per copy
f rom
423 Manor Gro s s s
Pointe F a r m s ,
Michigan, i s unique in that i t delves
s tr ic t ly with feudal wargaming. Mar-
shall Massey, their edi tor , s e a m s to
have a r e d fun thing going for him.
The Tank , dealing with grea t battle
campaigns, i s available f rom the MIT
Strategic Games
Society,
Room 401
-
Student Center
84
Massachusetts Ave.
Cambridge, Massachusetts 02139.
Space l imitations preclude us f r om
reviewing
all periodicals that exist.
However,
future
i s s u e s will c a r r y r e -
v iews
and cr i t iques for your
interes t .
While such publications in essence a r e
competitive to
The General
w e
fee l in
the
best
interests
of wargaming per
se
to advise you of their existence. Of
course, anyone caught cancelling his
subscription to
The
General in pre fe r -
ence of one of the above, may expect
to be visited by our heavy
in Chicago,
Myron Mafiani.
Buyers Guide
by Donald Greenwood
After reverent ly wishing someone
had
done
this
befo re
me
several
t imes
ia the
past, I
am submitting
m y
ver-
sion of a buyer's guide for A.H. games.
As a player
vf
the games
for the l a s t
yea r s , an owner of a l l 15 A.H.
sports
and battle games,
a subscr iber to the
General since
its
s t a r t , and a gamer
wi th
s o m e
500 battles under his belt, I
fee l justly qualified to render such an
offering to the General 's r eade r s . This
ar t ic le will be devoted
to
the relatively
new wargamer who i s
mt
quite s u r e
-which
one
of A.H.
's
fine products to
invest in next.
I am s ur e it i s a recog
nized fact
that
different g a m e s
are
suited to different personalities.
So,
without fur ther explanation let 's get
into the mechanics of the char t . Fol-
lowing
is
a l is t of abbreviations which
w i l l enable you to understand the chart
more thoroughly: PT; playing time,
P B ;
play balance, E; enjoyment gener-
ated by am exciting finish, HA; his tor i -
cal accuracy,
C ;
complexity
o f
game,
B; whether game i s
good
for a beginner,
PBM; ability of game t be played by
mai l ,
S;
suggestions.
The games a r e l is ted in order
of
my personal preference , so
1, Football Stra t .
-
PT; 45 min. ,
PB; Even, E ; Excellent, HA; none,
C;
easily
understood yet challenging, B
ve ry good, PBMi poor but possible.
organizing of league^ and keeping
statistics
enrich
this game even mo
2 Midway PT; too long ta
a lmost a a long to s e t up as
i t does
play, PB; big edge to
Jap,
but
can
evened up, E; excellent, HA;ery go
C;
detailed
yet not complicated, B;
so, PBhi; impossible,
S;
even up w
B-
17
and
GutePkunsts
sub rules.
3
D-Day
-
PT;
dependent
an s
c e s s
of
a l l ied iavasion
1-4
hr., P
alight
edge
to German, E; excelle
C; easy mechanics, ;
good, BB
good, HA; excellent.
4.
Bismarck
-
PT;
112 hr . .
P
slight edge to German,
E;
excelle
m; GOO^, C;
Avg. PBM;
mpossib
5. Tact ics
L
- PT; h r . , PB;
e d ~ e o red, E; ve ry good,
HA;
no
c;Avg.
B;
xceuent. PBM; very go
6. Stalingrad PT; 2 hr . , P B ;
edge t o German,
E;
a vg . , HA; go
C; vg . B; good. PBM; excellent,
4-5-6 replacements .
7.
Baseball Strategy P T ; 1 h
PB; ven, E; very good, HA; none
avg.
B; ood, P B M ; poor bu t pos sib
S; organ ization of leag ues , keeping
sta ts ,
and
use
of
A.
H.
world ser
counters.
8.
Affika Korps P T ; 2-4hrs . , P
edge
t o
allies, E; p o o r
HA;
good,
fa i r , B; poor.
PBM;
ood,
S;
use s
ply table and A. H s other equali
rules .
9. Waterloo - PT; 2-3 hrs . , P
edge to French , E ; fair, HA; good,
fair, B; poor,
PBM;
a i r .
10,
Blitzkrieg
-
PT;
4-6
hrs., P
even, E;
good.
-;none, C;very , v
complex, B; very, very poor, PB
fa ir .
11. Guadalcanal
-
P T ; 2-4 h r s . , P
even, E; fa ir , HA; excellent, C; v
complex, B; very poor,
PBM;
oor
use
of optionals.
12. Gettyaburg '64
-
PT;
2 hrs.,
P
big edge to Union, HA; ery good.
fa ir ,
;
oor, PBM; oor.
13. Battle of Bulge
-
P T ; 2-4 h
PB; dependent
on
optionals used,
avg.
HA;
poor,
C ;
a l i t t le too
mu
B;
poor, PBM; fair .
14. U-Boat
-
PT; 10-30 min.,
P
favors U-Boat
E;
very good,
HA; f
C; a little confusing, B; sub-p ar, PB
impossible.
15. Lemans PT; dependent on l
run, too l o n ~ , B ;
good
between
right
cars,
E;
f a i r ,
C; easy but bori
B; mediocre. PBM; impossible,
could
be
improved by modernizing ca
adding t h i rd lane to trac k, and
limiting number o r kind
of
cars,
game requires many players ; the m
the mer r ie r . Happy Shopping.
AH
i s grateful f o r this
compact
b
ers' Guide. Comments should be
rec ted to the author ,
Donald
Greenwo
128 Warren St. , Sayre, Penna.
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THE
GENER
to Sidi B a r ra n i . It hal ted there an
valon Hill
at
Hobby
Show
buil t seve ral strongpoints. The re wer
only sk i rmi she s unti l
December. O
AvalonHill ecent ly elec
ted
to m e m -
December 9th, the 7th Armore d and th
bership in
the
Hobby Industry Aesocia-
4th
hd ian and the Bri t i sh 16th Brigad
tion
of
Ame r i c a {HIAA), exhibited i t s
al together containing 25,000
men,
a
products for the f i r s t t i m e a t the an-
tacked
the camps
of
the Italian south
nual
week-long Chicago Tra de Show.
Sidi B a rra n i .
While
the two division
cut through a gap in the 10th Army
Part icipat ing with over 450
hobby
defenses, the 16th Brigade advanc
manufacturers,
the
t ravel ing sa l e s down the coast road. The
number
staff of
AH
was able to tel l i t s unique
pr i sone rs wa s tremendous. The Col
story
to 4500
d e a l e r s who had c o m e s t r e a m Guards actual ly re por t e d
ca
from every state in the
union
to se e tur ing 115acres
of
off icersand 2 0 0 a c r
what's new
at
thi s 30th annual
con-
of other ranks .
f O n
December l l t
vention. The bl izzard, a r r i v i ng in 4th Indiari was replaced by the 6th
AU
Chicago
this
s a m e week, did not de ter t ra l ian
Division.
Over 38, 000 Ital ia
the crowds determined to get a preview we re captured, while
the
Brit ish h
of new and exciting hobby merchandise. AH h e m y Christy Shaw gives hobby show only 528 casualt ies.
Actually, the exciting
part
was
getting
pit
to
J- J. S
during convention
in
the
re in the f i r s t place. nd having
c h w S
hermvlH- Sho-g a p v t n-t
3.
The capture of Bardia (Jan. 3r
c h o s e n r a i l t r a v e l a e the mode,playing ~ t h c g m , n e a r ~ y 4 ~ d * l ~ l i n g ~ a t b ~ ~ t hth, 1941)
Dispatcher a l l the way, The AvaIon
pdf
5 mkmfe
ach
which s
the
t
it
After advancing to the Libyanborde
Hill sa les team wa s among the f i r s t to
th
be r
aslp mm heit aukles
the Bri t i sh pre pa re d to a t tack Bardi
set
up
i t s
exhibit.
B a rd i a contained pa r t s of 4 Italian div
Ray
Johnson. J a m e s J. Stein, and sions, within a 14 mile pe r i me t e r w
Myron Brundage
manned
the 8'
x 8
The object of such
an
exhibi t was to w i r e and blockhouses. The 7th A r m o
booth as mhills. AC ually what they increase the availability of adult
games
ed Division blocked the north and nort
did was
to
block the a is le with ga me s in s tores . making it eas ie r f o r you to west s ides . The 6th Aust ra l ian,
M
In progre s s during the e n t i re length
purchase
them in
your
area , rather 16th Brigade,
and
he 7th Battalion RT
of the rhow. This gambit evoked i n t e r - than having go through the time-
w i t h
3 1 tanks,one machine gun ba
es t among the curiosity seeker s who consuming pro j e c t of order ing by mail t a l i o n , and the ar t i l l e ry regimen
lingered just
long
enough for our
se-
di re c t from the factory.
W e
urge attacked the we s t e rn pe r i me t e r .
T
ductive s e c r e t a r y to c lose the sale, to buy f r o m a de a l e r whenever po aaible. attack made swift p rogre s s . When
t
f o r t r e s s surrendered on 3anuary
5t
45,
000 men, 462 guns ,
115
light a
Major Battles
Campaigns:
Libya
Egypt,
1940-42 been0 mediumaptured.
anks7
and 7 5 0 trucks
By
Jamem Tribole t
2
12 guns.
Theas
forces
were command- 4. The capture
of
Tobruk (Jan. Z l
ed
by Maj.
General OtConaor in the
22nd
The
OIConnor
Campaign
(Dec.
1940-
field and Gen. Wavell in Cairo. On January bth, the
7th
Armor
Feb. 1941
2 .
The Batt le
of
Sidi B a r r a n i
Dec.
isolated Tobruk, which contained
9th- 12th)
division plum a m a s s of unorganiz
1 .
Disposition
of
Allied and Italian
In the autumn of 1940. the Italian ~ o l d i e r s . It had a 27 mile perimet
loth Army with
10
divisions advanced l ike that of Bardia .
The
6th Austral ia
On
June 10, 1940, the
date of
the
declaration of w a r by
Italy
she had in
THE BATTLE OF S D I BARRANI
Libya 15 divisions; in Tripoli tania, 6
regular
and
2 mili t ia divisions, in Cy-
renaica 2 re gu l a r and 2 militia divisions,
and a t the f ron t i e r ,
units
equivalent to
3 divisions. These divisions amounted
to 215,000 t roops , f i r ~ t nder
Marshal
BaIbo and l a t e r m d e r Marshal Grazani .
The B r i t i ~ h ad the 7th A r m o r e d Divi-
- t h i rds of the
4th
Indian Divi-
sion, one- thi rd
of
the New Zealand Divi-
8 4 ~
sion, 14 Bri t i sh battal ions, and
2
a r t i l -
l e r y regiments,
w h i ~ h amounted to
about 50,000 men. At f i r s t the British
guardsd,the front ie r with the 7th and
11th Hussa rs , motor battalions of the
60th Rifle Brigade and 2 ar t i l l e ry regi -
ments.
In
August
these
f o r c e s were
replaced
by
the
rd
Coldst ream Guards,
the 60th
and 2nd
Rl&lmlrBrigades and
Z
a c h a n & e d , Wttqrics. '
339
Witober the
Bri t ish had received, in addition to the
other forc e s , the 19th Aust ra l ian Bri-
gade and the Polish Brigade
plus
the
remainder of the 4th Indian Division.
N a J i q n ~.kli** CIIJ +
8d.)iA
Adu*rcar
This together totaled
5
6
000
men and
c**p
? o t d i r h
brf+l .h A+tra
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GENER L
P G
the 16th Brigade,
and
the 7th Battal ion
with
12
t a n k s a ss a u l te d f o r f o r t r e s s
on
Zl st Janua ry. Immediately, an
brigade breached the south-
p e r i m e t e r
of
the for t res s . The
3
other br iga des swerved off into the for-
ress.
By the next day 3 2 , 0 0 0 men,
236 guns 45
l ight
and 25
medium
tapks
nd 200
trucks
had
gone into captivi ty.
The
B r i t i sh
now
had
a
port tha t was
ne
of
the
best
in North Afr ica .
5
The Battle of Beda
Fomm
(Feb.
4th-7th)
After the captur e of Tobruk, the r e -
I ta l ians in Cyrena ica began to
ea t down the coas t road. They w e r e
by the 6th Austr al ian.
Mean-
7th Arm ore d waa cutt ing
the
bulge of Cyr ena ica vi a
s, and Antelat. When the
Fomm hey cut off
men.
The I ta l ians t r ied
o
bre ak out wi th the
aid
of tanks, but
no avai l. This four th vic tory de-
A r m y
of
a l mos t
15,
000
and
numerous tank s and guns .
The ent i re campaignal toge ther ne t ted
130,
000 pr i so ner s , 400 tanks , 1 ,29 0
guns, and immen se
quantities
of sup-
al l at a cos t of
500
kil led, 1, 375
and
55
missing on
the
B ri t i sh
mide. The Brit ish had captu red al l of
Cyrenaica in about
Z
months. OIConnor
would
have
succeeded
in
captur ing Tripol i tania , if
units in the Near Eas t . However, Hit ler
might have given Mussolini sev eral
Panzsr Corps , which i f under the com-
mand
of
Rornmel, might
have
captured
the Suez Canal , and
even
gone on to the
oilfields of Arabia. In this cas e the
xis might have won the war . Any
c o m -
ments
?
Write: Jam es Tribo let , 5441
E.
9th St. Tucson, Arizo na 85711.
Phyrric Victory
he Doubled
Exchange
by J a m e s
J.
Stein
Click goes the dice. Hey, Hey An
excha nge Take off
one
Russian infan-
t ry unit
as
well
as
two
Ge rma n Pa nz e r
uni t s . Seconds la t e r
n
an accompany-
ing soak-off bat t le a G erman infantry
c orps
is
obli terated.
The Russ ian loss
amounts to approximate ly 2 0 000 men,
while
the
G e r m a n s l ose ove r 60 000.
a s w el l
as
hundreds of invaluable tanks .
Who ha s won? The
German
tha t f
a
who
His remaining uni t s can jump ac ro ss
the r ive r which the Russ ian uni twasde-
fending and thereby
break
a n i mpor ta n t
defensive l ine. At
least
tha t ' s how the
Avalon Hill game of Sral ingrad i s played.
Let us now take
a
look at how
such
a
hypothetical situation would be dealt
with in re a l
life.
The Situation:
Somewhere
i n
Rus s ia ,
Ger man General Ludwig von Blunder
a t tacks the 4th Russ ian infantry Arm y
(Corp s) with hi s powerful Fi rs t Panzer
Army.
The
R usai a na a r e dug
in
i nwe l l
defended posi t ions on the opposi te bank
of
the
wide
Bloodbath River. The bat-
tle r a g e s
for
thi r teen grue l ing
days
of
bit te r fighting and when the ac ri d
car
dite smoke
of
combat c lears , the Rus-
sian
unit is annhilated to
a
ma n ( t he
o d y man to escape i s the pol it i ca l com-
m is sa r, Yevgeny Gufow). Von Blunder
h a s l o s t the c r e a m of
hi^
P a n z e r A r m y ,
two ful l corp s in al l .
In addi t ion he ha s
l os t a crack infantry corps s laughter-
ed
outright , in
a
supporting
attack.
General von lunder has, however,
accomplished hi s missio n of forcing a
bridgehead acr os s the mighty3loodbath.
Is he t o be rewarded with the oak leaf
c l us t e r on his Knight 's C ros s ? Will he
be
promoted to Colonel Genera l? W i l l
he
be
perso nally congratulated by the
F u h r e r ? You bet te r be l ieve he won' t
Within minutes of the
battle
newa of the
disas te r wi l l trickle or t h
to
A r m y Group
he a dqua r t e r s whe re t he s t e rn , s c ho l a r l j ,
F i e ld Ma rsha l l
Gerd
von Bluster wil l
drop his monocle and have a coron ary.
His ard ent Nazi Chief of Staff, General
Heinrich Schkweeler wil l immediately
radio the word t o
OKW
he a dqua r t e r s
at Rastenburg. At
ast ten bur-g
a f t e r
decoding t he me a sage. SS Adjutant,
Colonel Wilhelm Meddler, will awaken
the Fuh rer a t one o 'c lock in the morn-
ing to inform
him
of the news.
Ten
minutes la t e r , a f te r careful ly
ecraped
t he Fuhre r
off
the
cei l ing of theb unke r,
al l presen t wil l be subjected to
a
two
hour t i rad e on the incom petancy o f the
Gen era l Staff, the Officer
Korps and
pa r t i c u l a r l y our f r i e nd Ge ne ra l von
Blunder.
Two days l a t e r , t he ha p l e s s
von Blun-
d e r
has
been re l ieved
of
his command,
s t r ipped of a l l rank, decorat ions
and
privi lege8 aad impri soned in Lands
bu r g Pris on, await ing t r ia l by court
mart ia l for dere l ic t ion
o f
duty
and High
Treaso n. At the subsequent execution
proceedings, von Blunder (an avid de-
votee of Avalon Hill wargaming), with
bewilderment n his
eyes
gasps out
his
final
halting
words, "But I won the
battle.
It
w s
a n exchange.
f
Incidentally, for tho se of you
who
w
to give
the erman
a chance in
Sta
grad, compel
the
a t tacker n double
fense si tuat ions to only r emo ve in
changes the value
which
the defend
uni t (s ) i s worth a t
basic
odds. A
you might t r y using
the
Basic G
Bl i tzkr ieg combat resu l t s t able . C
ments may be d i rec ted to
Jame
Stein, 3 11 W. 104th Placs, 'Chicag
Il l inois
60628.
AH
COMMENT: I3ut Comrade St
the Russ ians did
10s
e 20,000
men
that 'a e n o u g h ~ s s e so send the
r
nants of any Army re e l i ng in re t r
B u t
don't wo rr y about Gener al
Blunder 's court -marsha l l . Afte r l
ing 60,000 men, he and the rea t of
a r m y w i l l sure l y be wiped out firs
a counter-a t tack at a t t rac t ive odds
even Marshall Boobwitz would not p
up
n
essence breaking the
r i ve r l
ends up as a con-job
enabling
the R
s ian player
to
administer monumen
casual t ies
in
exchange for
a
l i t t le
of t e r r i t o r y . .
c e r t a i a l ywi t h i n t hs re a
of rea l i sm of
m y
battle campaign. Y
a r t i c l e on y ca rr ie s the subject: half-w
.and o u r c omme nt s a r e me a nt t o
a warning
to
Ge rma n ge ne ra l s
to
m o r e
cautious
in their select ion of
t a c ks a c ross r i ve r l i ne s . Always
f lec t f i rs t
on
how tenuous your posit
w i l l
be
when i t becomes the Russ
player ' s turn.
THE PRINCIPLES
OF WAR
Mass
Movement:
Defense
Retrograd
By
Capt. Mike Frankwicz
Myron Brundage, Editor
"Get
thar
fus tes t wi th the moste s t
the philosophy
o
the great Confeder
Genera l , Mathan Bedford For res t .
day
w e
talk
about Time-Distan
which i s another way
of
saying the s
thing.
A s
you may reca l l f rom a p
vious
ar t ic le of thi s se r ies , Tim
Distance equals the di s tance (numbe
squ ares ) divided by the movement r
in
number of square s per turn . T
te l l s you where to place your forcea
tha t you can do i t For res t ' s way.
Fo r r e s t ' s s t a te me nt a nd many si
l a r o n e s l i k e
it
put th e sound s of
the
tack er in our ear s. So why bring i
in an a r t ic le on defense?
Actual ly,
a r m i e s F o r r e s t s e rv e d e r e on
stra tegi c defense, though, they didlau
tact ical offensives quite frequently.
ac tua l ly phrased his method of ope
t ions f ro m a bas ica l ly defensive
si
tion.
DEF ENS E
W e
a s s u m e
he defense
t o
gain t
to ass i s t offens ive ac tions e l sewh
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PAGE
or to
utilize the advantages of ter ra in
to compensate fo r weaknesses in our
forces. If you are
in
the habit
of
rotat-
ing your play among all sides of all AH
garnea then defensive play s hw ld be
no mtranger to you. Sharp defensive
play Iends greatly to your offensive
play, because
you
can greatly weaken
your
opponent while on the defense,
which
will
make your subsequent offen-
l ive thru s ts
easier.
One virtue that
you
must carry with you into the defense
however, is patience. You
must
have
the
patience to le t your opponent ba tte r
away,
l e t
him lose auni t here and there ,
and gradually let the balan ce of power
swing into your favor. There are two
basic fo rms of de fe n~ s : he a re a
of de-
fense and the mobile defens e. The basic
differences between these is in the dis-
position of your f or ce s, and the size
and
intended use of your reserves.
rea Defense
In
the
area
defense
you a re pri-
marily interested in t he hoIding of
specific terrain.
In
this type defense
forward positions are strongly held,
emphasis
is
upon stopping your opponent
forward of your main position and main-
taining contin uity of it. The
bulk
of your
combat power is committed in the for-
ward
defense a r e a . If your opponent
penetrates the area you either eliminate
or eject him by counterattack
to
regain
control of the ar ea . Lacking the strength
to do this, you should allow ourself to
be pushed
back
to maintain the control
and continuity of your defense, which
i s more important
t o
you than the ter -
rain.
AREA
I I
Mobile Defense
For those who prefer more fluid
action with opportunities fo r choice
counterattacks, there i~ the mobile
defense.
It
is based
pr imar i ly
upon
skillful use of mass movement, and
proper
timing to destroy your opponent.
To achieve m obile defense, you employ
a
minimum number of units on the best
terra in you can get in the forward de-
fense area .
Y o u
t ry to use these fo rces
THE
GEN
to canaliz e your opponent
into
le s s favor-
your combat power in strong mobile
able terrain by your holding of this ser ve s, positioned fo r offensive ac
selected cr it ical ter rain. You also to d e ~ t r o yyour opponent
at
the r
ha ras s, impede and disorganize him all moment within or forward of the
you can with your fo rward forc es. In ward defense area .
the m eantim e, you reta in th e bulk
of
L f FENSE
F I G U R E
In Figure
2,
your units marke d US,
have just given way
on
preplanned
bas i s to
your
opponent.
The small
a r -
rows show the direction youcarne from.
Aa yodware f a l l kg back you should have
hit him for as many losses aa possible.
ou
should have given him every im-
pression that he was beating you out
of
an area defenae, and because you a r e
stubborn and mayhe not BO smar t , you
a r e slow to reorga nize. Note however,
that
you
keep his thrust under control
by dropping
back
behind m ore defensible
te rra in and canalizing him.
The three
unit^
in fro nt offer him the path of l ea st
resis tanc e, indeed a carr ot on a stick,
offering him the scent
of
victory i
keeps driving. If you work it right
he does a t t h e m o m e n t when he o
extends himself som ewhe re, hopef
in hia f lanks or re ar ,
you
counterat
as shown. CAUTION YOU H D B
TER
BE SURE
THAT YOU
W L L H
ENOUGH
STRENGTH
TO
COUNTER
TACK
BEFORE
YOU LAUNCH
I
THlS
TYPE OF PLAN
Echelons
of
Defense
On the gameboard, defense cons
of t hre e echelons: the security a
the forward
defense
are a, and the
serve area.
he TYlree Eche lw of Pden e
It should be intende d th at the Forward
Defense Area will
be
the main battle
are a. This can be seen f rom the de-
U
fz
pkoyment
of
ehe
above
umlts.
-
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TH
GENER L
The securi ty are a is located fro m
the for wa rd edge of th e so nes of con-
t ro l of your f orwa rd defense units out-
ward. It is held by smal l , u sud ly
highly mobile for ces that occupy cri ti-
cal terr ain featuree. These might be
rough te rr ai n dominating
a
road,
bridges, cities, or the like. Each level
of command usually deploys it^ own
forward security unite. A division, for
example, usually puts out i ts cavalry
squadron as
a
minimum. The net re -
sult of all these command echelons
putting out security
i s
that the enemy
haa succeseivs layers of forward ae-
curit y f or ce s to coatend with befor e he
can
reach yourrnain force.
A s
heover -
comes each line, your securi ty forces
involved gene rally fal l back through the
line to the rea r to become a part of the
reserve. What
you
a r e hoping to do s
to cauae the enemy to deploy fo r the
at tack a s fully a s possible a t each suc-
cessi ve se curit y echelon, thus
commit t -
ing himself. This is done either
by
fooling
him into
thinking
he has reached
your main battle positions, o r
by
skill-
ful deployment of your sec urity f or ce s
which force s him to deal
with
them.
In
r e a l
life
this cause s all manner of dis-
organization and control problems for
the aggressor that
only a
well equipped
and controlled for ce can cope
with. Jn
AH land
warfare games, because your
opponent can e asi ly ree your d isposition
on
the board, and because
of
the large
size units m o s t counters represent ,
you re often restricted in your use of a
security area. Still , certain game B of-
fe r some posaibilitisa. Small counters
in BLITZKRIEG
AFRIKA
KORPS
and
WATERLOO provide you with som e
re al delay, screening and disorganizing
capabilities, if you ar e willing to sac ri-
fice
them. Screening force s in re al life
take a beating, but they usually can be
p i l e d o ut
in
t ime to
be
reused.
In
AH
games they a re usually lost bec au ~e f
the way the g ames are designed.
How-
ever, one of the most mucceesful uses
we have seen of screening fo rc es
in
a
secur ity a re a took place in a WATER-
LOO game we had the pleasure of play-
ing some months ago. The French play-
e r
was
unable to progress effectively
against the Quatre-Bras ar ea . So he
lef t respectable forces there to main-
tain pressure and proceeded to attempt
a tur ning movement by thru sti ng down
the Tilly-Wavre road. PAA forces
covering that ar ea were w eak.
To es
cape
was
difficult, to hold
was
su re
promise of being eliminated, and head-
long flight would give the Fre nch player
h i s turning movement.
Thus the FAA
forces faced disorganization, 10s s of
control and losw of too muc h grou nd
too soon. He had however, a number
of 1-6 and
2 6
cavalry unit8 avaiIabls
fo r the threatened area . He used these
to effectively screen the French fro m
P G
his main battle force in the area while
it reinforced and raced behind the mor e
defensible riv er lines to the North and
Wemt. The Fren chm an was so delayed
and even somewhat disorganized, that
between h i s outraged oaths he bogged
down and loat The sa me thing was
ef-
fectively done
i n
the Nivelles area
in
another game.
A
surprising number of
screening un its were saved each time.
Use a ~e cu ri ty rea wherever you can.
You'll be s urp ris ed at how it will
in-
cr ea se the effectiveness of your ove r-
all defense.
The Forward Defense Area
The forwarddefense ar ea
is
actually
your main battle position where you at-
tempt to stop, slow, canalize, di sor -
ganize and d est roy your opponent de-
cisively. It consi sts of
your main
battle
counters and hei r zones of control.
The Reserve Area
The rese rve a rea i s where rese rve
force s ar e ~tat ioned. They may be
used to block, or to reinforce threaten-
ed areas ,
to
organize
new
li ne s of
de-
f
ense in advance, or to counterattack
to eliminate o r eje ct the enemy. They
a r e a l s o
used
to secure the -re ar ,
o r
perhaps an otherwise expoeed flank.
Skillful
use of the Time-Dist ance f act or
in their employment i s of vital im-
portance. Well placed res er ve s can
actually p erf orm many functions at the
same t ime, and thus serve many prin-
ciples of w ar . They can be placed just
behind forward defense force s, fa r to
the rea r , in ports , a i rd rome# o r a t
sea.
One of the gre at es t advantages of
these forces i s the threa t th at they pose
anywhere within thei r range, bec ause
they are relatively uncommitted.
THERETROGRADE
There is a big, fancy term used in
military ci rcle# for moving away f rom
the enemy or re tr eat hg. The ter m is
retro grade action. We'll
use
i t here
to stay in line with the prom. The only
explanationwe can offer for auch
a
t e r m
is that the word llrst reatj '
i s
considered
such
a
nasty sound in military cir cle s
and cauBes so many unfavorable emo-
tions,
that they chose the te rm retro -
grade actions. This way when forced
to discuss it. the bra ss causes the
l e ~ s e r f two evils, confusion rather
than panic, when they
say,
1lLetia re-
tro gra de the h.. out of her e. beside^
it
sounds better- to
the womenfolk
back
home and disturbs fewer egoes.
There are three basic type^ of re
tro gra de a ction which we can employ:
the delaying action, the withdrawal, and
the retirement.
In a delaying action, you trad e space
for time, and try to inflict a s
many
los-
s es on your opponent a s you can with
becoming decisively engaged.
W e
e ar li er t hat t h i ~ s a logical miss
fo r fo rces in the securi ty area .
On the other hand, in a withdra
your
main
battle force disengages fr
your opponent away fr om his zone
control. You a r e under enemy pre ss
in this situation and areLusually be
pushed back.
But in a retire ment youar e not un
direct enemy preBsure or in conta
and you move away fr om your oppon
freely, according to your own p
You may
for
example, want to s
fo rc es not being threatened to
a
m
dangerous aector.
Or you m a y wan
move back to a bet ter position.
Retrograde movementr, according
U . S Army doctrine, are made
these reasons:
1. To har ass , exhaust, re si st ,
lay and infli ct punishment on the enem
2 . To permit the uBe of element
your
forces elsewhere.
3.
To
draw
the enemy into an
favorable situation.
4. To avoid combat under und es
abl e conditions, it's gettin to hot.
5
To
gain ti me without fightin
decisive engagement.
6 . To disengage from combat.
7.
To place your for cs s involved
to
a mo re favorable
position
in relat
to other friendly forces.
There is lit tle doubt that cert
situations n AH games definitely
quire ski l l on your pa rt in bringing
re t~o gr ad e c tions . I t s often wise
retrograde in any game until
you
g
the balance of
Of course a s
French in WATERLOO, the Germ
in
STALlNGRAD
and
BULGE
and
Allies
in D-DAY,
you should be spa
th retro grade because you have
bala nce of power to begin with. In
opinion, we favor the retrogra de
TACTICS I1 and
BLITZKRIEG
in
opening move s for the seven reas
outlined above.
There are essentia l ly three w
that you have to achieve m ass .
f i r s t s by gaining reinforceme
through the ord er of appea rance ru
etc.
where they
exist
The second
by holding your own losses to a m
mum. And finally, by reducing the s
of your opponent's forc ea by attri ti
Conclusion
The defense and retr ogr ade acti
a r e
only
of value wherr they le ad us
the point where we can win In s
games this means mticking it out u
the time facto r bea ts our opponent.
others it means one must ultimat
take the offensive to win. Comm e
should be directed to Mr. Brunda
2437
W, Sunnyside, Chicago, Illin
-
7/23/2019 The General - Volume 3, Issue 6
9/16
by Lou
Zocchi
Northeast. En
a complete se t
t l s of
the
Bulge.
for sale to interested parties
per set.
His
l e t t e r
then
pro-
with a low
key
pitch
to
get me
his organization. I appreciate
es t reprssenbt ives of all the
War
ea
Clubs. The real loser at this
ereace will
be
the club which i s
ed t uae
m e
on their ride. This i s
e sort
of a handicap
which
enables
others to playon a m o r e e q d b a a i s .
Itaeems to me that l a t e ly I
have
run
fact. I have been a party
to
ae
myself. And, I suddenly
nious methods
simulate bat-
rounding6 and become thoroughly
esssd i n
the
tactical consideratione.
a
ocaaeion,
I s e e m to hear ia the dis-
m-ed rumble of Artillery
by
a stacato burst of machine
~ e r i e n c s d he exhilerating thrill of
ictory? And
when
the g a m e i s over
do
quletly
put the piece^
away
and say
more? -Of
course not. Now omer
critique where y ~ u
ave
the chance
to find out what your opponent would
have
done if
you
had chosen the al ter
nata course of action.
Now
you can
learn why
your
attempts to crea te a
diversion failed o r succeeded. nd
when i t s over, who among you baan't
wondered
what he could
have
done in
the real campaign if given the oppor-
tuni ty? Evidentally
many
of you are
no
longer
content to accept the g a m e s
as
they
are. Revisions take place that
reflect more realistic performance.
Re ~ e a r c h s
dons
to discover the true
balance of power. And, ultimately,
dis i l lu~ionmeatwith packaged g a m e s
arrives. Critical le t te r s a r e
sent
to
the factory. Discussion8 among friends
reveals that
you
a r e mt d o n e
in your
crusade for
r tore
realism. More let-
ters
are sent
out
and
still
you
feel
that
you a r e not
being
heard. Eventually,
minor addition^
are made to the stand-
ing a r m i e s
tn
bring them into line with
historical facts. Perhaps you've even
been
as successful a8 the A g g r s ~ ~ o r
Army
and
been able to standardize
your
departure f rom the issvea product.
But before we get car r ied away,
let'w go
back
and examine
t h i ~
a m e
f rom the producers standpoint.
He
haa
invested a terrific amount
of
manpower
for r e search, deaiga, and testing. Then
he gambsls that
the
game will sel l and
stops p~oduction n
an
item that i s al-
ready doing well.
He t ies up preese s,
s p e c i d i n o l ~ , nd advertising money
on
an
unlmown. And just what i s this un-
known?
It's
a
g a m e
dssigaed t0
be
sold
tn the general public. If the game i s
too historically acclttate,
we
might
find
that
one side
always wins.
Wou l d
we Gripe?
Y o u
bet we would1 That
woulda t be a fa i r test of our skill. So
the manufacturer can't afford
to
put out
a
game that isn't balanced because few
of us really
w nt
wbat.we c r y
b u d e s t
for. Do our le t te r s have
any
effect
upon Avalon
Hill?
Let s investigate
this qwstion further. Did
you
ever
hear
of a game called tactic^ or Tac-
tics I Most of you
aye
familiar with
Tactics II
but
how
m a n y
owuer of a
Tacticr
II
game can @hawyou Round
HQ units? Did
you
know that there
were a t least 4 versione of
Gettymburg?
Why did
they
bring out a
new varrrion
of D-Day which included Air P o w e r
Is
art i l lery med the same way
inGuad-
alcanal
as in
all of the other war games
?
Think about t h e ~ e
uestions
for a
min
ute a n d
you ll see what I m getting at.
The original tactics game w a s
improv-
ed
so much that theychangsdthe title to
Tactics
n. The original Gettysburg
was
selling
well,
but they thought they
could irrlprqve i t lq
hanging the squares
to Hexes. The g a m e didn ?
- b o
well
i n
this
f o r m because they forgot
to in-
crease the rhoyement of the pieces
in
direct proportiom
to
the increased numr
ber of squares
o
the b a r d . But they
THE GEMER
did
c ~ l a rode
l
of the squares so
was easy
to tell what was a
hill
what wasn't. This i s a feature I
w
they
would
have kept. They could h
gone
back to the original veraion,
they tr ied something new inatead. Th
m a d e
up a test
copy with
larger he
and
faster movement rate
which work
very well. I don't
know
why it
was
produced, but a 4th version m a d e
appearance.
Now tbey
want
to sb
you the imporance of pornition. T
enfilade position gives more
value
the attacker. My p e r r o d opinion
this game as i t
stands
now
i
that
good southern
commande~
an be eas
defeated
by
amediocre union comman
der. Real ism? kE letter
s
could prom
them
to change the game 4 times, w
not
a
5th? When
arl Knabe
publish
hSs fantastic "Plan Redq7 id Avalon
notice that
the
g a m e was
now
definit
in
favor
of
the Germans? They m
have, becauae they introduced Ai r Pow
to the allied
side
in order
to
bring b
the balance
of
play.
The
way
Artill
i s
uaed in Guadalcaaal makes i t
s e
more l i h artillery.
Yet you
will f
this feature in ao othergame. Comp
the
combat
reaults t a b l e a
of BIitzlcr
to Bulge and you find an improveme
No longer
can an
entire unit be wip
out uuless
its
surrounded. Comp
the Bulge
re sultm
table with the Gett
burg table and you will find anot
improvement. If you have an old G
tysburg game, you ll f ind
the
attac
has
a
50-50 chance
of
winning
with
exchanges possible. I have o i
what i s going on a t Avalon Hill o r w
their intentions are, but
by
looking
what they have accomplished, I
amazed.
I'm sure that
a
good many
the NEW ideas
used
by
A.H.
in th
latest g a m e s have come f r o m peo
like you and I. We look a t a situat
and say, "It seems to me that the ea
iest'way to simulate thir ~ i t u a t i o a
o
be such and such,
wonder i
A.
thought of that?"
TeU
them what
y
think. Without le t te r s like
oura,
doubt
that they
would have attemp
something as qomplex as Blitzkrie
We a r e in a very forceful position.
can encourage
A.H.
to meet
ou?
nee
and ahow
them
that there i s an availa
market.
If
we t i re
o
the game as
designed, we can encourage Kampf
do
an
article on i t f rom which we c
get the basic data to make a mo
xealiatic wargams. Those Tig
among us who thrive on adversity c
a l w a y ~ e cormted
u p n
to try to win
lost cause. If the opponents wan
column of the General can be believe
there
are a t l++ast 2,
000
players in th
country
who have never been defeate
Pick any
one
of
them.
AB far .as I W w , almost every wa
game
produced by Avalon Hill hag
t
se t s
of
rules. They
have the
bas
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THE GENER L
ule s and the tournament level rules.
hy should theygo toa l lof th is t roubl e?
The anawer s obvious. W e hard co re
be
satisfied with
simple
balanced game,
and the A.
H
esigners realize that they mus t make
grea te r
efforts
to simulate the actual
situations.
How
to
Change
a
Dull
lap
Victory
into a
Heartless
American
Win
by Richard A. Shagrin
Assum ption: You want to win, an d
ou don't much c ar e what happens to
l f r e a l i ~ m " r how many m e n your
strategy would really kill.
OK, now that we have established
that you are cruel nd heart less , you
a re ready to lea rn how to put on the
Arne ric an Banzai.
The Background--Midway is a point
accumulation
game.
It is not possible
to hold Midway Island
if
your Opponent
(the Jap) is cornpatent. This
means
that the Japs will
get
approximately 15
points for Midway,
and p u r
problem is
counterbalancing those points by
sink
ing
Jap ships.
This s the only way to
win- -l et none of you b e deceived- Mid-
way c n not be held The competent
Japs among you have discovered thi s
fact, and toavoid early losses, coward-
ly cringe along the e aste rn edge of the
board,
always
careful to keep more
than 7 squares away f r o m
the
American
Flee t, which charges heroicly acr o s a
the board at flank speed. It manages
to
get in
one
attack in the las t daylight
tur n of the fi rs t day, but only after four
Jap
crui sers have added their ~cr ee ni ng
power to the main battle fleet.
One
Jap and one American
s t r i k e i s
m a d e ,
and each side generally lose s one bar-
r i e r o r 80.
Then
the next day, once
the
Atago
comes in, the Jap grand
fleet steams nonchallantly to Midway,
beating off fu ti le a i r a t ta ch , launching
counter-attacks that often ink
up
to
80 of the Am erica n flee t, and captur-
ing Midway to boot.
Tokyo
Rose gloats
the next
day.
If
t hi s d o es n 't d e ~c r i b e
how your battles
go,
you
haven't been
laying the be s t possible strategy.
Now this i s pretty depr es aing I have
to admit,
and
if you scratkh your head
little you can see that the way to stop
this horr ib le resul t is to sink thos e
in it ia l Jap ca rr ie rs on the f i rs t
day,
pref erab le bef ore they Rave al l those
cruis ers andbatt leahips to screen them.
It would als o be nice to avoid the usual
ap
counter strik e by making th at tack
f rom an unknown position. his
is
obvious; unfortunately it is also hard to
do.
If
this was all I had to offer, I
doubt that anyone
would
c a re to l i ~ t e n .
I
can tell you the way to survive in bat-
tle i~ not to get killed, but tha t doe sn't
tell you the how- to-d o-it .
Now
analyze the situation
as
p r e -
sented above, and think what implicit
assumption it
make
Look at it again
and think like a cruel and heart less
(if slightly unreal istic ) winner. The Jap
is 'Icareful to keep more than 7 squareB
away fro m the American Flee t. I But
the range of your plane^
m
14 squares
IrSo wh at," you mi ght as k,
"I
have to
get my planea back to my c a r r i e r s ,
don't I?I1 Not if you
sink
everybody
worth sinking
in
the first attack--who
needs them?
You tranafer all attack planes to
your ca rr ie rs to the second turn . You
can choose to charge across the board
a t top speed, or to move slower and
try to escape the Jap search. You
ehould
catch the Jap with readied planes
on his deck,
in
the f i r s t game a t leas t ,
since he will not expect an atta ck that
will losetheAm ericans a l l plane^ c o m -
mitted to the attack. Three or all four
ca r r ie r s wi ll be a d , and the c ru ise r s
and Battlesh ips
too
if an all
out
attempt
is made to Bave one carrier (5 D
on
both Bat tles hips will sink them, if they
do not apply somethin g mo re than the 1
point additional, a ship which has ap-
plied its screening force i~ left with).
Since the Japs had no fighters
up,
ou
kept all yours at
home
(partly on Mid
way). With t h o ~ e ighters the great ly
reduced Japanese attack plane forc e can
not seriou sly threaten; even if you a r e
still staggering drunk after celebrating
your magnificent victory, they can not
ket more than one
1 0
point carrier.
Since you took
some 40
points down
with
your
atta ck planes, you can give
the Jap s Midway and a carr ier--even
two, i you're feeling generous, and
still win.
La ter , when this attack i s well known.
the Japs will try some kind of continu-
ous ca r r i e r a i r pa t ro l , using the H iryu
and Soryu alternately so only one car-
r i er has readied p lanes on it. Then you
will have to send some fi ght ers with
your one-way att ack. But, no ma tte r
what, you can take most of the sting
out of the Japanese punch while sinking
enough of hi s ship s to make up fo r
t h e
l o s s of
Midway.
Since it i s unlikely he
can sink ANY of your ship s, and al -
most ce rtain he can 't sink enough to
take all
of
your lea d away, even- with
Midway added in, you have won. COP-
gratulatio ns Bis mar ck, anyone
Comments, complaints, and kudos
to: Richard A. Shagrin, R o o m
356
Hagge tt Hall, Uni vers ity of Washington,
Seattle
Washington
98
105.
Realism for
Waterloo
by Michael Lazarin
In
several ar t ic le s I have
read
on
Waterloo s ta terne nt~ike 'Then Napoleon
P G
committed the fears ome Imperial Gu
oftea appears. This implies that
Imperial Guard was
a
unit of so me va
In the AH game the Im perial Guar
quite to the contrary of this. In
the
8-4
is a cumbersome misfit.
bring it up to 15 strength you hav
waste valuable cavalry. Usually
it e
u p as a 12 or it skirts around the
P
flank to pounce on English art ill
units and then
run
for Brussels . T
doesn't seem to be a worthy end for
finest Frenc h unit. Another prob
fs the frequency of battles. Yo
lucky to get twenty in during a ga
The French never attack at less t
3 -1
for
fe ar of lo sing 30 fac tors .
l a s t d if ficu lty i s the ab ~ en ce
f
bala
Napoleon had to defeat four arm
each equal to his own (Prusaian, E
list, Austrian, Hungarian). The P
sians and the f i rs t severa l corp
English should have been able to pu
a fair fight, but in the
game they
lucky i f they las t two hours
in a
fi
THREE
RULES:
The f i r s t
is
to
e
up
the
game by putting more unit
the field. The
15
rule is thrown
and the following substituted: Units
be stacked
a
maxim um of th re e h
two of which mu & be cava lry
o r
m a y
be two high-both may be
infan
Arti l lery ar e t rea ted aa infantry,
ho rse -a r t i l l e ry a re t rea ted as
cava
This rule
l imi t s
15's toone per s
It lowers the rest of the units to
for the French and 9-10's f or the
P
It
a lso c rea te s
a
surprising amoun
7 B 1 a .
The resul ts are twice as m
batt les, an inc rea sed importance of
individual unit, and a
decrease
in
importance
of
single battles.
The second rule s the autom
victory rule (odds of 7 -1 elim inat es
fenders zone
of
control). This sp
up the play
a n d
c rea te s a possi bil it
a fas tbre ak, p incer , and 'schwerpun
The third rule i s the use of allH
When a n Q is eliminated it s units
fect. If Napoleon is ca ptur ed he
renders ; DIErlon loses the f i rs t c
of Fre nch . The problem of
Ney
sh
be settled according to player abi
TACTICS: French Firs t forget Ni
le s except for
fakes.
Advance
for
Qu
Br as, Gennappe, and then Bru ss
The Pru ssi an will probably run ou
meet you, overcome
by
the
exces
troo ps. Move your tr oo ps in- a bul
the firs t turn--with a line in
front
the Guard and Cavalry reserves inba
If he attac ks f ir st launch your self at
part of his
line
trying for a 7 1.
your Guard and Cavalry'through the h
If
you attack f i r & hi t his ent ire l ine
ing the
Guard
on the
weakest
point
tr y for the hole.
If
you maneuver y
troops right and end u p in a better p
tion, form a schwerpunkt or
pincer
the
second turn and
go
for
'QB'
or
officers.
If by the
end of the third
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THE GENER
are sti l l trying--give up- -heu s out-
you
and
wil l soon be afte r
If
he didn't
come
a t
you
a t
you can attack two
ins tea d of once.
PAA If you a r e better than the
read the French Tact ics
him what he i s t r ying to do to
If
you ar e equal stay back just in
of the elopes and Tilly so he will
and
then ret reat
to your lines . Keep pulling back
owly and when your Englis h t ro op s
e you s ufficien t power and co ura ge-
up
Napoleon. By re tre at I don't
n ru n but d rop back a t max
2
you
l o se
a
battle.
Final Hint
nder each H a
Keep
and
a t
k e e
l e a s t
or
p
them
t factor
with the
It only takes one Cavalry unit
get Napoleon when he is alone at
a arc hie-e
au
Pont
but i t t akes a t l eas t
15
points when he i s on the Imperial
rd. Comments to Michael Laz arin ,
Outlook Lane, Levittown, Pa. 19055.
D-Day:
1
he
'hing
The deploymentof theGermanforces
D DAY
as set for th
in
the May
6 6
u e , although itclaims to
be
historic-
ly accurate,
is in
my opinion not
correct. My own scheme
i s
ken rom Ches te r Wi l mot '~ he
S t r u g -
and
Ts op
t ics
t
thi
hat
s
i s
hH
As
f a x
a r e
SUE
i t goes:
as
I can
)posed
to
do what
se
the re,a re there. You can
want
with
the
3
19th (garrisoning
b e Channel Islands), ei ther throw i t
$way
or put i t
on Q-35
o r
R-35
(that 's
ss close as
youlL1
get to the Channel
[slands). Here's how the othere are
347 E-12
711
S-32
l6LW G-I4
716 5-33
719
G-15
709
R-34
165
J-17
243 Q-34
712
K-19
66 V-38
448
L-20
343 V-43
I B L W L-21
265 X-42
4 7
M-22
244 AA-41
182
M-20
158
DD-42
326 M-23 708 FF-41
44 N-24 159 H H 4 2
49
0 2 5
189 MM-43
245 R Z b
157 LL-27
348 7
338 TT-30
l l L W Q-28
24.2
TT-28
346 R-30
148
RR-26
INFANTRY:
place units od
I t ' s
I
the
rot nece
bard
bec
ssary
to
ause the
units supplied
in
thegame
f i t
veryn ice -
ly o n
it:
PARACHUTE
A R MOR HQ'S: The
mame as in
the
May article but with the
6 / 2 regiment on
o r
about W-37.
This ar rangement is somewhat san er
as fa r as the Nor th Sea
is
concerned.
For
you
Germans
who
sti l l want to t r y
out the Wehrmacht's positions a s they
real ly were,
we
now have five divisions
instea d of three. At lea st that will give
you
time
to get
some
Panzer units to
the invasion area. A tip:
lace
the
bulk
of your Panze r re se rve in the replace -
ment center near Hamburg to be ready
for a North Sea invasion.
Now
you will
be able to l a s t in the game m o r e than
six weeks, and youcan r e s t a s s u r ed t h at
Von R undstedt did not lock the
front
door (Cal ais) only to leave the window
next to i t open.. Michael Obole n~ky.
356 Ashiand Rd.
Summit,
N. J.
New
Look
at Blitzkrieg
By
Thomas
E.
White
Many
ar t ic les have
been
wri t ten
dre ss ing the impor tance of
an
aggres-
sive
st rategy
in
the game, Blitzkrieg.
While
Borne of
these ar t i c les appear to
be well thought out, some can eas ily be
recognized aa haatily thrown together
strategies, unadaptable to a succe snful
plan. Bold openings and daring expo-
su res of valuable units may lead to a
decisive victory over an inexperienced
player, but they may just a s easi ly lead
to a quick defea t if ample fighter protec-
tion
is
not available to the farthe reat
advanced units. Oftentimes a conaerva-
t i v e opening, followed by sweeping at-
t acks
on
unfriendly fo rce s which have
just completed the reduction of a minor
country, will prove to be the initial
victory which is vastly important in ally
effort to seize the init iative.
In
direct contra st to what has been
said in other arti cle s on this subject,
I
believe that the minor countxiea
may
be made to serve a purpose gre ater
than that of
a
graveyard for many in-
fantry factors lost in over-extended at -
tempts to
seize
strategi c cit ies. The
army that attacks the fewer minor
countries has a definite advantage over
the
opposjl3g
fo rces .
Not
only does
a
rapid expansion incur many casualties,
but
ther e is also gre at diff iculty in
holding the positions which have been
captured
at
such a high toll.
A minor
country left inviolate in the path of an
ear ly v icto r wil l su ~ e l y low his advance
t o
a crawl and weaken his forces. leav-
ing them clumped around the citi es of
the minor country and ex posed to an
i m -
mediate counter-attack.
Of cou rse th ere may be
extremism
in
a
conservative strategy just
a s in a
overam bitious strategy. The individu
player should decide
for
himself whe
dis cret ion should be the bet ter part o
valor . I
A e others have ass er te d befor
me, Bli tzkr ieg is a
g a m e of
offensiv
tact ics , for there a re so many di ffer
ent offensive technique8 which may
b
employed.
A
skilled wargamer mu
always be ready to face facts, howeve
and react to any given situation
wit
ei ther an offensive or
a
defensive
s t r a
e g y
Although the offensive
i s
the favore
and normally the most rewarding
posi
tion, the defensive i s far f r o m a n im
possible ~t an ce . Several technique
exist for making
the life
of
an
at tacke
very troublesome. Airpower i s the
ke
to a potent defense. Fighters a r e help
ful,
but st rat eg ic bombing of c itie s th
have been evacuated ren der s them
un
usable
t o
the enemy. By reducing ce
tain key cities
behind
an opponent
front l ine, an a rm y on the defensiv
gains control of the ai r space di rect
in front of i t s main l ine of resis tanc
When
such
a position ha s been mad
possible
by
the u se of stra teg ic bomb
ing. counter-attacks against an enem
spearhead which does not have any a
cover a r e often very effective.
In my
above mentioned plan, the
a re two i tems which I have failed
dis cus s. One i s the problem of supp
which
i s encountered if a conservativ
opening
is
used. However, most pla
e r s wi ll
ba
able to cope wi th this prob
l e m by a rapid sei zure of the mho
country (or countries) adjacent to the
home country. The second is the tr ic k
ie r of the two to ove rcome . f bo
players
us my
suggested strategy, th
g a m e
may
well become
a
stalemate
un
t i l a decision in the ai r i s reached.
this case
I
recommend chat one play
try des er t operat ions. These operatio
may be quicklyabandoned i f unsucce s
ful o r if the opposing commander h
shifted a large force to
counter the
thru sts , thereby leaving weakened forc
protecting other important sector
Deser t operat ions ar e most of ten mise
able f ailures a s major offensive s, b
they can
be
used a s ef fect ive feints .
Comments and/or cr i t ic ism s may
b
sent t o Thomas
33.
White, 3836 Millsa
Drive, Laurel, Mississippi.
Operation Sea Dragon
by Hans Kruger
Many ar t ic les ar e wr i t ten about ~ u
old stand-bys
as
Stalingrad,
D-Da
and now t he re a r e even a lot concer
ing various and sundrie perfect plans
However, very l i t t le has been said
co
cerning Guadalcanal. A f t e r a gre
-
7/23/2019 The General - Volume 3, Issue 6
12/16
THE
GENERA
PAGE
dea l
of-
time, I have c o m e up with
what
I think i s a pre t ty fa i r p lan for
the
U.S.
Army.
The following plan isn' t m e a n t
n
be a s t r i c t hard-and-fas t rulei',but
a general o r d e r
of
operat ions .
Because t h i ~
a
a gefieral plan, a few
assumptions m u s t be made. The f i r st
of these overa l l assumptions is that the
Jap/Labor and the
Jap lDB
a r e elirni-
natsd by the 14th. of August. This c a n
usually be accompl i shed wi