the games people play, extended
TRANSCRIPT
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 1/450
Markets, Games, and Strategic Behavior:
Recipes for Interactive Learning
Charles A. HoltUniversity of Virginia Comments
welcome: [email protected]
August 2005
his !oo" will !e #u!lished !y Addison $esley in 200%& and anyre'uest to use it #rior to #u!lication should !e cleared with their editor& Adrienne ()Am!rosio& Ac'uisitions *ditor& *conomics&
Addison+$esley& %,-+/+-50& Adrienne.()Am!rosio@A$1.com
Charles A. HoltUniversity of Virginia
Co#yright& All 3ights 3eserved All
rights reserved.
,
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 2/450
Markets, Games, and Strategic Behavior Charles A. Holt
4ar"ets& ames and 6trategic 7ehavior
Charles A. Holt Co#yright& All 3ights 3eserved
a!le of Contents
Preface................................................................................................................ 7
Part I. Basic Concepts: Decisions, Game heor!, and Market "#$i%i&ri$m ''
Chapter 1. Introduction ................................................................................... 13
Chapter . ! Pit Market................................................................................... "
Chapter 3. Some Simp#e Games$ Competition, Coordination, and Guessing.. 3%
Chapter &. 'isk and (ecision Making............................................................. "1
Chapter ". 'andomi)ed Strategies................................................................... *3
Part II. Individ$a% Decision "(periments......................................................... )*
Chapter *. Pro+a+i#it Matching..................................................................... 77
Chapter 7. -otter Choice !noma#ies.............................................................. 7
Chapter . IS/ 0In Search of 2 ..................................................................... %7
Part III. Game heor! "(periments: reas$res and Int$itive
Contradictions .........................................................................................................
.................... '+)
Chapter %. Mu#tiStage Games in 45tensive 6orm......................................... 1%
Chapter 1. Genera#i)ed Matching Pennies.................................................. 11%
Chapter 11. 8he 8rave#er9s (i#emma............................................................ 131
Chapter 1. Coordination Games................................................................... 1&"
Part I. Market "(periments.......................................................................... '*)
Chapter 13. Monopo# and Cournot Markets................................................ 1"%
Chapter 1&. :ertica# Market 'e#ationships................................................... 171
2
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 3/450
Chapter 1". Market Institutions and Po;er ................................................... 17%
Chapter 1*. Co##usion and Price Competition .............................................. 1%"
Chapter 17. Product <ua#it, !smmetric Information, and Market 6ai#ure 3 Chapter 1. ! -imit /rder !sset Market....................................................... %
Part . -$ctions................................................................................................ /
Chapter 1%. Private :a#ue !uctions .............................................................. "
Chapter . 8he 8akeover Game................................................................... 3%
Chapter 1. 8he =inner9s Curse................................................................... &"
Chapter . Mu#ti>nit !uctions ................................................................... ""
Part I. Bargaining and 0airness.................................................................... 1)
Chapter 3. >#timatum Bargaining............................................................... *%
Chapter &. 8rust, 'eciprocit, and Principa#!gent Games........................ 1
Part II. P$&%ic Choice .................................................................................... 2)
Chapter ". :oting 0in progress2................................................................... %
Chapter *. :o#untar Contri+utions............................................................ %1
Chapter 7. 8he :o#unteer9s (i#emma.......................................................... 3"
Chapter . 45terna#ities, Congestion, and Common Poo# 'esources ......... 31"
Chapter %. 'ent Seeking............................................................................... 37
Part III. Information and Learning ............................................................. //*
Chapter 3. Baes9 'u#e................................................................................ 337
Chapter 31. Information Cascades................................................................ 3"3
Chapter 3. Statistica# (iscrimination.......................................................... 3*1
-ppendices: Instr$ctions for C%ass "(periments........................................... /)/
Pit Market Instructions 0Chapter 2 ............................................................... 373
Game Instructions 0Chapter 32....................................................................... 37* -otter Choice Instructions 0Chapter &2......................................................... 37
BS Game Instructions 0Chapter "2.................................................................. 3
Binar Prediction Game 0Chapter *2 ............................................................. 3
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 4/450
Markets, Games, and Strategic Behavior Charles A. Holt
-otter Choice Instructions 0Chapter 72......................................................... 3&
Search Instructions 0Chapter 2...................................................................... 3*
Instructions$ 8rave#er9s (i#emma 0Chapter 112.............................................. 3% Instructions$ Coordination Game 0Chapter 12 ............................................. 3%1
Instructions$ Market Game 0Chapter 132...................................................... 3%3
Instructions$ Price?<ua#it Market 0Chapter 172.......................................... 3%"
Private :a#ue !uction 0Chapter 1%2 ............................................................... 3%%
Instructions for 8akeover Game 0Chapter 2................................................ &1
Common :a#ue !uction 0Chapter 12............................................................. &3
Mu#ti>nit !uction 0Chapter 2.................................................................... &"
>#timatum Bargaining 0Chapter 32 .............................................................. &
P#aor@eep Game 0Chapter *2 .................................................................. &%
:o#unteer9s (i#emma Game 0Chapter 72...................................................... &11
-o++ing Game Instructions 0Chapter %2..................................................... &13
Baes9 'u#e Instructions 0Chapter 32 ........................................................... &1"
References.......................................................................................................... 3'4
/
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 5/450
8reface
*conomics is en9oying a resurgence of interest in !ehavioral
considerations& i.e. in the study of how #eo#le actually ma"e decisions.
1a!oratory e#eriments are increasingly used to study !ehavior in mar"ets&
games& and other strategic situations. he rising interest in e#eriments is
reflected in the 2002 ;o!el 8ri<e& which went to an e#erimental economist and
an e#erimental #sychologist. $hole new su!+disci#lines are arising in the
literature =e.g.& !ehavioral game theory& !ehavioral law and economics& !ehavioral
finance& neuroeconomics>& and e#eriments #rovide "ey em#irical guide#osts for
develo#ments in these areas.
his !oo" is designed to com!ine a !ehavioral a##roach with active
classroom learning eercises. his !oo" is a collection of cha#ters& each
containing a single game and the associated analysis of the results. he games set
u# sim#le economic situations& e.g. a mar"et or auction& which highlight several
related economic ideas. *ach cha#ter #rovides the reading for a #articular class&
in a one+a+day a##roach. he reading can serve either as a su##lement to other
material& or =#refera!ly> it can !e assigned in con9unction with an in+class
e#eriment in which students #lay the game with each other. (oing the
e#eriments +efore the assigned reading enhances the teaching value of these
e#eriments. 4any of the games can !e run in class !y hand& with dice or #laying
cards. he a##endi contains instructions for hand+run games in many cases.
?or those with student com#uter access& all games are availa!le online at theVeconla! site:
htt#:veconla!.econ.virginia.eduadmin.htm =for instructor setu#>&htt#:veconla!.econ.virginia.edulogin.htm =for #artici#ant login>.
hese we!+!ased games can !e set u# and run from any standard !rowser
=nternet *#lorer or ;etsca#e> that is connected to the internet& without loading
any software. ?or instructions& see the lin" on the admin #age a!ove. he
we!!ased #rograms have fully integrated instructions that automatically conform
to the features selected !y the instructor in the setu#. $e!+!ased games are
'uic"er to administer& and the instructor data dis#lays can #rovide records of decisions& earnings& round+!y+round data averages& and in some cases& theoretical
calculations. hese dis#lays can !e #rinted or #ro9ected for #ost+e#eriment
discussions. here is an etensive menu of setu# o#tions for each game that lets
5
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 6/450
Markets, Games, and Strategic Behavior Charles A. Holt
the instructor select #arameters& e.g. the num!ers of !uyers& sellers& decision
rounds& fied #ayments& #ayoffs& etc. ?or eam#le& the #rivate+value auction
setu# menu allows one to choose the range of randomly determined #rivate
values& the num!er of !idders& the num!er of rounds& the #ricing rule =first+#rice
or second+#rice& and winner+#ays or all+#ay >. have even taught classes where
students design their own e#eriments and run them on the others in the class&
with a formal =8ower+8oint> #resentation of results in the following class.
he first several cha#ters contain eam#les of mar"ets with !uyers and
sellers& sim#le two+#erson games& and individual lottery choice decisions. hese
initial cha#ters raise a few methodological issues& such as whether and when
financial incentives are needed for research andor teaching e#eriments. n
addition& some !asic notions of decision ma"ing and e'uili!rium are introduced.
he focus in these cha#ters is on the !asicsB discussion of anomalies and
alternative theories is deferred until later. After these cha#ters have !een covered&there is a lot of flei!ility in terms of the order of coverage of the remaining
cha#ters& which are divided into grou#s: individual decisions& games& auctions&
mar"ets& !argaining& #u!lic choice& and asymmetric information. t is #ossi!le to
#ic" and choose& !ased on the level and su!9ect matter of the course.
his !oo" #rovides an organi<ing device for courses in game theory&
to#ics in microeconomics& and introductory e#erimental economics. ?or an
u##er+level or graduate course in e#erimental economics& (avis and Holt s
=,> 45perimenta# 4conomics has the advantage of !eing organi<ed around the
main classes of e#eriments& with #resentations of the associated theory and
methodological conce#ts. his !oo"& in contrast& #resents a se'uence of #articular
games& one #er cha#ter& with a carefully measured amount of theory andmethodology that is mainly #resented in the contet of s#ecific eam#les. hese
cha#ters are relatively self+contained& which ma"es it #ossi!le to choose a
selection tailored for a #articular course& e.g. #u!lic economics. he !oo" could
also !e integrated into courses in microeconomics& managerial economics& or
strategy at the 4.7.A. level. 4any of the e#erimental designs may !e of interest
to non+economists& e.g. students of #olitical science& anthro#ology& and
#sychology& as well as anyone interested in !ehavioral finance or !ehavioral law
and economics.
4athematical arguments are sim#le& since e#eriments are ty#ically !ased on
#arametric cases that distinguish alternative theories. he mathematical
calculations are sometimes illustrated with s#readsheet #rograms that are
constructed in a ste#+!y+ste# #rocess. hen a #rocess of co#ying !loc"s of cells
results in iterative calculations that converge to e'uili!rium solutions. Calculus is
avoided& ece#t in a cou#le of #laces& e.g.& in the cha#ters on auctions. hese
%
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 7/450
o#tional sections are #receded !y discrete eam#les that #rovide the intuition
!ehind the more general results.
have tried to "ee# the tet sim#le. here are no footnotes. 3eferences to other
#a#ers are very limited& and most are confined to an etensions and further reading
section at the end of each cha#ter. he !oo" contains no etensive surveys of related
literature on research e#eriments. 6uch surveys can !e found in (avis and Holt
=,>& Dagel and 3oth s =,5> Aand+ook of 45perimenta# 4conomics& and Hey s
=,/> 45perimenta# 4conomics& which are #itched at a level a##ro#riate for advanced
undergraduates& graduate students& and researchers in the field. ?or more discussion of
methodology& see ?riedman and 6under s =,/> 45perimenta# Methods. he
references in all of these !oo"s are somewhat out of date& since the num!er of
#u!lished economics #a#ers using la!oratory methods has almost dou!led since ,5&
when the last of these !oo"s was #u!lished. his is an increase of a!out ,00
#u!lications& and there are many more un#u!lished wor"ing #a#ers =see ?igure ,., inCha#ter ,>. hese new #u!lications are listed and categori<ed !y "eyword on the
!i!liogra#hy of e#erimental economics and social science that is availa!le on+line at
htt#:www.#eo#le.virginia.eduEcah2"y2".htm
A friend once as"ed me who my intellectual hero was& and without
hesitation mentioned Vernon 6mith =who was then at Ari<ona and is currently at
eorge 4ason>. he wor" that he has done with his colleagues and coauthors has
always served as an ins#iration for me. His 2002 ;o!el 8ri<e in *conomics
=together with (anny Dahneman> is richly deserved& and the effects of his wor"
#ervade many #arts of this !oo".
would es#ecially li"e to than" my coauthor 1isa Anderson and her
$illiam and 4ary students for many hel#ful suggestions on this !oo" and on thesoftware that it utili<es. 4uch of what "now a!out these to#ics is due to 9oint
research #ro9ects with Faco! oeree =UVA + University van Amsterdam>& and with
others: 1isa Anderson =$illiam and 4ary>& 6imon Anderson =Virginia>& 6heryl
7all =Virginia ech>& Fordi 7randts =7arcelona>& 4onica Ca#ra =$ashington and
1ee>& Catherine *c"el =Virginia ech>& Fean *nsminger =Caltech>& 3oland ?ryer
=ChicagoHarvard>& 3osario ome< =4alaga>& 6usan 1aury =eorgia 6tate>&
(avid 3eiley =Ari<ona>& om 8alfrey =Cal ech>& Al 3oth =Harvard>& 3oger
6herman =Houston>& and 3ic" $ilson =3ice>. also received useful suggestions
from Fuan Camilo Cardenas =Universidad de los Andes& Colum!ia>& Fames Co
=Ari<ona>& ;ic" ?eltovich =Houston>& (an ?riedman =U.C. 6anta Cru<>& 8hil
rossman =6t. Cloud>& 6hachar Dariv =7er"eley>& Howard 1eatherman
=4aryland>& Fames 4ur#hy =4assachusetts>& and im 6almon =?lorida 6tate>.
Annie alman suggested the relevance of the film =a## Street to the material in
Cha#ter 20. =6he is an actress who #layed the role of 4ichael (ouglas s secretary
-
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 8/450
Markets, Games, and Strategic Behavior Charles A. Holt
in the film.> n addition& was fortunate to have an unusually talented and
enthusiastic grou# of Virginia graduate and undergraduate students who read #arts
of the manuscri#t: *mily 7ec"& AF 7ostian& Feanna Com#osti& Dari *lasson& *rin
olu!& Datie Fohnson& 6helley Fohnson& Durt 4itman& Angela 4oore& 4ai 8ham&
1oren 8itt& and Uliana 8o#ova. wo other students& Foe 4onaco and A.F. 7ostian&
set u# the 1inu servers and #rocedures for running the #rograms on a networ" of
hand+held& wireless #oc"et 8Cs with color& touchsensitive screens. magine a
game theory class& outside on the University of Virginia lawn& with students
com#eting in an auction via wireless #oc"et 8C sG
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 9/450
8art . 7asic Conce#ts: (ecisions& ame heory&
and 4ar"et *'uili!rium
he net several cha#ters #rovide an introduction to the three main ty#es of
e#eriments: individual decisions& games& and mar"ets. *ach cha#ter introduces
some "ey conce#ts& such as e#ected value& ris" aversion& ;ash e'uili!rium& and
mar"et efficiency. Dnowledge of these conce#ts ma"es it #ossi!le to #ic" and
choose among the remaining cha#ters !ased on the goals and level of the course.
All cha#ters in this section should !e com#leted !efore #roceeding to the sections
that follow.
he first #art of Cha#ter , #rovides an introduction to the use of e#erimental
games for teaching and research& which is followed !y an overview of the to#icscovered in the !oo". he final two sections of this cha#ter contain a very !rief
discussion of methodology and a history of the develo#ment of e#erimental
economics. hese final two sections are o#tional for students in most courses
=other than e#erimental economics>.
Cha#ter 2 introduces students to a #it mar"et that corres#onds to the
trading of futures contracts in a trading #it& with free intermingling of #ros#ective
!uyers and sellers. he cha#ter descri!es a design that illustrates the role of
#rices in achieving an efficient set of trades. he !est #rocedure is to run a class
#it mar"et e#eriment +efore discussing the cha#ter material. nstructions for this
are #rovided in the a##endi& and the instructor is free to use #laying cards to
design a setu# that will com#lement or su##lement the lessons that can !e derived
from the mar"et design #resented in the cha#ter. he hand+run e#eriment is a
recommended way to stimulate a discussion of how mar"ets wor". However&
some with com#uter access may #refer to set u# the e#eriment using the (ou!le
Auction #rogram& which is listed as (A on the Veconla! instructor admin menu
under 4ar"ets.
Cha#ter #resents some sim#le games of com#etition& coordination and
guessing that serve to introduce the notion of a ;ash e'uili!rium. he 8risoner s
(ilemma and Coordination games can !e administered !y giving students #laying
cards and using the instructions #rovided in the a##endi& or these games can !e
run from the 4atri ame #rogram =4> on the Veconla! menu. he uessingame& which is easily run !y hand or with the #rogram & can !e used to focus
a discussion of how !ehavior may converge to a ;ash e'uili!rium.
he fourth cha#ter shifts attention to individual decisions in situations
with random elements that affect money #ayoffs. his #ermits a discussion of
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 10/450
Markets, Games, and Strategic Behavior Charles A. Holt
e#ected money value for someone who is neutral towards ris". ;on+neutral
attitudes =ris" aversion or ris" see"ing> may also arise in some situations.
he notions of decision ma"ing in the #resence of random elements are used in
Cha#ter 5 to analy<e sim#le matri games in which the e'uili!rium may involve
randomi<ation. $e consider games of chic"en& !attle+of+sees& and matching
#ennies. he techni'ues used to find e'uili!ria in these sim#le games will !e
a##lied in more com#le situations encountered later& such as the choice of #rice
when there is danger of !eing undercut slightly !y com#etitors.
,0
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 11/450
Cha#ter ,. ntroduction
I. 5rigins
1i"e other scientists& economists o!serve naturally occurring data #atterns and
then try to construct e#lanations. hen the resulting theories are evaluated in
terms of factors li"e #lausi!ility& generality& and #redictive success. As with other
sciences& it is often difficult to sort out cause and effect when many factors are
changing at the same time. hus& there may !e several reasona!le theories that are
roughly consistent with the same o!servations. As Deynes noted& without a
la!oratory to control for etraneous factors& economists often test their theories !y
gauging reactions of colleagues. n such an environment& theories may gain
su##ort on the !asis of mathematical elegance& #ersuasion& and focal events ineconomic history li"e the reat (e#ression. heories may fall from fashion& !ut
the a!sence of shar# em#irical tests leaves an unsettling clutter of #lausi!le
alternatives. ?or eam#le& economists are fond of using the word e'uili!rium
#receded !y a 9uicy ad9ective =e.g. #ro#er& #erfect& divine& or universally divine>.
his clutter is often not a##arent in refined tet!oo" #resentations.
he develo#ment of so#histicated econometric methods has added an
im#ortant disci#line to the #rocess of devising and evaluating theoretical models.
;evertheless& any statistical analysis of naturally occurring economic data is
ty#ically !ased on a host of auiliary assum#tions. *conomics has only recently
moved in the direction of !ecoming a la!oratory science in the sense that "eytheories and #olicy recommendations are sus#ect if they cannot #rovide intended
results in controlled e#eriments. his !oo" #rovides an introduction to the study
of economic !ehavior& organi<ed around games that can !e #layed in class.
he first classroom mar"et games were conducted in a Harvard class !y
*dward Cham!erlin =,/>. He had #ro#osed a new theory of mono#olistic
com#etition& and he used e#eriments to highlight failures of the standard model
of #erfect com#etition. 6tudents were given !uyer and seller roles and
instructions a!out how trades could !e arranged. ?or eam#le& a seller would !e
given a card with a cost in dollars. f the seller were to find a !uyer who agreed to
#ay a #rice a!ove this cost& the seller would earn the difference. 6imilarly& a
!uyer would !e given a card with a resale value& and the !uyer could earn thedifference if a #urchase could !e arranged at a #rice !elow this resale value.
(ifferent sellers may !e given cards with different cost num!ers& and li"ewise&
!uyers may receive different values. hese values and costs are the "ey elements
that any theory of mar"et #rice determination would use to derive #redictions& as
,,
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 12/450
Markets, Games, and Strategic Behavior Charles A. Holt
e#lained in Cha#ter 2. $ithout going into detail& it should !e clear that it is
#ossi!le to set u# a la!oratory mar"et& and to #rovide strong financial incentives
!y using large value and cost num!ers and !y #aying su!9ects their earnings in
cash.
Cham!erlin s classroom mar"ets #roduced some inefficiencies& which he
attri!uted to the tendency for !uyers and sellers in a mar"et to !rea" off and
negotiate in small grou#s. Vernon 6mith& who attended Cham!erlin s class& later
!egan running classroom mar"ets with an enforced central clearinghouse for all
offers to !uy and sell. his trading institution is called a dou!le auction since
sellers as" #rices tend to decline at the same time as !uyers !id #rices rise. A
trade occurs when the !id+as" s#read closes and someone acce#ts another s offer
to !uy or sell. 6mith o!served efficient com#etitive outcomes& even with as few
as %+,0 traders. his result was significant& since the classical large num!ers
assum#tions were not realistic a##roimations for most mar"et settings. 6mith searly wor" on the dou!le auction mar"et figured #rominently in his 2002 ;o!el
8ri<e in *conomics.
hese classroom mar"ets can !e 'uite useful& !ecause students learn what
an economic situation is li"e from the inside !efore standard #resentations of the
relevant economic theory. A classroom game =followed !y structured 'uestion+
and+answer discussion> can let students discover the relevant economic #rinci#le
for themselves& which enhances the credi!ility of seemingly a!stract economic
models. *ach of the cha#ters that follow will !e !uilt around a single game that
can !e run in class& using a we!+!ased software suite andor sim#le #ro#s li"e dice
and #laying cards.
II. 5vervie6
Individua# (ecisions
A mar"et ty#ically involves a relatively com#le set of interactions
!etween multi#le !uyers and sellers over time. 6ometimes it is useful to study
"ey as#ects of !ehavior of individuals in isolation. ?or eam#le& stoc" mar"ets
involve ma9or ris"s of gains and losses& !ut such ris"s de#end on antici#ated
!ehavior of others in the mar"et. t is straightforward to set u# a sim#le decision
e#eriment !y giving a #erson a choice !etween gam!les or lotteries& e.g. !etween
a sure ,0 and a coin fli# that yields 25 in the event of heads. 4any of the earlier
cha#ters #ertain to such individual decisions& where #ayoffs may de#end on
random events !ut do not de#end on the decisions made !y others. 6ome of the
to#ics in these early cha#ters& li"e e#ected values and ris" aversion& are useful in
,2
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 13/450
the analysis of interactive situations in su!se'uent cha#ters. n addition& the
cha#ters in #art of the !oo" are focused on a series of s#ecific decision ma"ing
situations& e.g. #rediction& search& and information #rocessing.
Game 8heor
he sim#lest strategic interactions among economic agents have !een
modeled as games. n a matching+#ennies game& for eam#le& each #layer
chooses heads or tails with the #rior "nowledge that one will win a sum of money
when the coins match& and the other will win when the coins do not match. *ach
#erson s o#timal decision in such a situation de#ends on what the other #layer is
e#ected to do. he systematic study of such situations !egan with Fohn von
;eumann and Iscar 4orgensern s =,//> 8heor of Games and 4conomic
Behavior . hey asserted that standard economic theory of com#etitive mar"ets
did not a##ly to the !ilateral and small+grou# interactions that ma"e u# asignificant #art of economic activity. heir solution was incom#lete& ece#t for
the case of <ero+sum games in which one #erson s loss is another s gain. $hile
the <ero+sum assum#tion may a##ly to some etremely com#etitive situations&
li"e s#orts contests or matching #ennies games& it does not a##ly to situations
where all #layers might #refer some outcomes to others. n #articular& economists
and mathematicians at the 3A;( Cor#oration in 6anta 4onica& California were
trying to a##ly game+theoretic reasoning to military tactics at the dawn of the
Cold $ar. n many nuclear scenarios it is easy to imagine that the winner may !e
much worse off than would !e the case in the a!sence of war& which results in a
non+<ero+sum game. At a!out this time& a young graduate student at 8rinceton
entered von ;eumann s office with a notion of e'uili!rium that a##lies to a wideclass of games& including the s#ecial case of those that satisfy the <ero+sum
#ro#erty. Fohn ;ash s notion of e'uili!rium and the half+#age #roof that it
generally eists were recogni<ed !y the ;o!el 8ri<e committee a!out 50 years
later. $ith the ;ash e'uili!rium as its "eystone& game theory has recently
achieved the central role that von ;eumann and 4orgenstern envisioned. ndeed&
with the ece#tion of su##ly and demand& the ;ash e'uili!rium is #ro!a!ly used
as often today as any other construct in economics.
ntuitively s#ea"ing& a ;ash e'uili!rium is a set of strategies& one for each
#layer& with the #ro#erty that no!ody would wish to deviate from their #lanned
action given the strategies !eing used !y the other #layers. Consider a
coordination game in which two sellers must decide inde#endently whether to sell
in a !lac" mar"et& or in an alternative = red > mar"et. here is not enough room for
two entrants in either mar"etB they !oth earn <ero for any redred or !lac"!lac"
outcome. $ith a red!lac" outcome& the entrant in the !lac" mar"et earns ,0
,
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 14/450
Markets, Games, and Strategic Behavior Charles A. Holt
while the entrant in the red mar"et only earns 5. n this game& the congested
outcomes =redred or !lac"!lac"> that yield <ero #ayoffs are not ;ash e'uili!ria&
since each #erson would wish to deviate from their decision given the other s
decision to enter the same mar"et. 7y this time you should have reali<ed that the
;ash e'uili!rium is a red!lac" outcome& since each #erson earns a #ositive
amount =5 or ,0>& so neither would want to switch to the other s mar"et and end
u# earning 0.
his analysis does not settle the issue of which #erson gets to enter the
more #rofita!le !lac" mar"et& and many develo#ments in game theory are focused
on the issue of how to #redict which of several ;ash e'uili!ria will have more
#redictive #ower in a #articular game. 6uch games are easy to set u# as
e#eriments !y letting each #erson #lay a red card =Hearts or (iamonds> or a
!lac" card =Clu!s or 6#ades>. $hen eisting theory ma"es no #rediction&
o!served !ehavioral tendencies in such e#eriments can #rovide im#ortantguide#osts for the develo#ment of new theories. ndeed& the mathematicians and
economists at the 3A;( Cor#oration !egan running game e#eriments at a!out
the same time as Cham!erlin s classroom mar"et e#eriments. he game theory
cha#ters in #art #ertain to sim#le games& with a careful consideration of
conditions under which !ehavior does or does not conform to e'uili!rium
#redictions.
Markets
he cha#ters in #art V cover several ways that economists have modeled
mar"et interactions& with firms choosing #rices& #roduction 'uantities& or entry
decisions. 6ome mar"ets have distinct grou#s of !uyers and sellers& and othersmore closely resem!le stoc" mar"ets in which #urchase and resale is common.
4ar"et e#eriments can !e used to assess the antitrust im#lications of mergers&
contracts& and other mar"et conditions. Ine goal of such e#eriments is to assess
factors that increase the etent to which mar"ets achieve all #ossi!le gains from
trade& i.e. the efficienc of the mar"et. 4ar"ets with enough #rice flei!ility and
good information a!out going #rices tend to !e highly efficient.
!uctions
he advent of we!+!ased communications has greatly e#anded the
#ossi!ilities for setting u# auctions that connect large num!ers of geogra#hicallydis#ersed !uyers and sellers. ?or eam#le& several economists were recently
involved in designing and running an auction where!y farmers made offers to
sus#end irrigation on designated tracts of land in southwest eorgia during the
200, growing season. 7ids were collected from sites and were ran"ed and
,/
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 15/450
#rocessed !y a we!+!ased #rogram. he interim results were viewed online
hundreds of miles away !y eorgia *nvironmental 8rotection (ivision officials
who had to decide when to terminate !idding =Cummings& Holt& and 1aury&
forthcoming 200/>. $e!+!ased auctions have also !een used with great success
in the sale of communications !andwith in the U.6. and in *uro#e.
here are numerous decisions that must !e made in setting u# an auction& for
eam#le& whether to allow !id revisions during the auction. *#eriments can !e used
to test!ed alternative sets of rules. n the eorgia rrigation 3eduction Auction& for
eam#le& economists at eorgia 6tate !egan running e#eriments as soon as the law
#assed. 6tate officials o!served some of these e#eriments !efore drafting the actual
auction #rocedures. A large+scale dry run with over a hundred !idders at 5 southwest
eorgia locations #receded the actual auction& which involved a!out 200 farmers and
5 million dollars in irrigation reduction #ayments. he auction had much of the loo"
and feel of an e#eriment& with the reading of instructions& a round+!y+roundcollection of !ids& and we!+!ased !id collection and #rocessing. he cha#ters in #art
V #ertain to auctions& including a we!+!ased irrigation reduction auction.
Bargaining
*conomic decisions in small+grou# settings often raise issues of fairness
since earnings may !e ine'uita!le. n a sim#le ultimatum !argaining game& one
#erson #ro#oses a way to divide a fied amount of money& say ,00& and the other
may either agree to the division& which is im#lemented& or may re9ect the division&
which results in <ero earnings for !oth. Attitudes a!out ine'uity are more difficult
to model than the sim#ler selfish money+see"ing motives that may dominate in
im#ersonal mar"et situations. n this case& research e#eriments can #rovideinsights in areas where theory is silent or less develo#ed. 4any to#ics in 1aw and
*conomics involve !argaining =e.g. !an"ru#tcy& #re+trial settlements>& and
e#eriments can #rovide useful insights. *#eriments such as these also have
!een used !y anthro#ologists =*nsminger& 200,> to study attitudes a!out fairness
in #rimitive societies in Africa and 6outh America. he cha#ters in #art V
#ertain to !argaining and other classes of games where fairness& e'uity& and other
inter#ersonal factors seem to matter.
Pu+#ic Choice
nefficiencies can occur when some costs and values are not reflected in
#rices. ?or eam#le& it may !e difficult to set u# a mar"et that allows #u!lic
goods li"e national defense to !e #rovided !y decentrali<ed contri!utions.
Another source of #otential inefficiency occurs when one #erson s activity has a
negative im#act on others well !eing& as is the case with #ollution or the over+use
,5
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 16/450
Markets, Games, and Strategic Behavior Charles A. Holt
of a freely availa!le& shared resource. ;on+#rice allocation mechanisms often
involve the dedication of real resources to lo!!ying. ;o individual contestant
would want the value of their effort to eceed the value of the o!9ect !eing
sought& !ut the aggregate lo!!ying costs for a num!er of individuals may !e large
relative to the value of the #ri<e. he #u!lic choice cha#ters in #art V #ertain to
such situationsB to#ics include voluntary contri!utions and the use of a
common#ool resource.
Information
4ar"ets may also fail to generate efficient results when #rices do not
convey #rivate information. $ith limited information& individuals may rely on
signals li"e educational credentials or ethnic !ac"ground. nformational
asymmetries can #roduce interesting #atterns of conformity that may have large
effects on stoc" #rices& hiring #atterns& etc. *#eriments are #articularly useful inthese cases& since the effect of informational dis#arities is to #roduce many ;ash
e'uili!ria. he information cha#ters in #art V include e#eriments on signaling
and discrimination.
III. - Brief Comment on Methodo%og!
his section and the net are o#tional for students who are #rimarily
interested in microeconomics and game theory& as o##osed to research in
e#erimental economics.
8reatmentsn an e#eriment& a treatment is a com#letely s#ecified set of #rocedures&
which includes instructions& incentives& rules of #lay& etc. Fust as scientific
instruments need to !e cali!rated& it is useful to cali!rate economics e#eriments&
which ty#ically involves esta!lishing a !aseline treatment for com#arisons. ?or
eam#le& su##ose that individuals are given sums of money that can either !e
invested in an individual or a grou# account& where investments in the grou#
account have a lower return to the individual& !ut a higher return to all grou#
mem!ers. f the ty#ical #attern of !ehavior is to invest half in each account& then
this might !e attri!uted either to the #articular investment return functions used in
the e#eriment or to going fifty+fifty in an unfamiliar situation. n this case& a #air
of treatments with differing returns to the individual account may !e used.
6u##ose that the investment rate for the individual account is fifty #ercent in one
treatment& which could !e attri!uted to confusion or uncertainty& as indicated
a!ove. he im#ortance of the relevant economic incentives could !e esta!lished
,%
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 17/450
if this investment rate falls& say to ten #ercent& when the return for investing in the
individual account is reduced.
;et& consider a mar"et eam#le. High #rices may !e attri!uted to small
num!ers of sellers or to the way in which !uyers are constrained from re'uesting
#rivate discounts. hese issues could !e investigated !y changing the num!er of
sellers& holding !uyers sho##ing rules constant& or !y changing !uyers sho##ing
o##ortunities while holding the num!er of sellers constant. 4any economics
e#eriments involve a 22 design with treatments in each of the four cells: low
num!ers with !uyer sho##ingB low num!ers with no sho##ingB high num!ers with
no sho##ingB high num!ers with sho##ing.
8reatment Structure$ Bet;eenSu+ectsD :ersus =ithinSu+ectsD (esigns
*ach of the following cha#ters is !ased on a single e#eriment. n order
to #reserve time for discussion& the e#eriments ty#ically involve a #air of treatments. Ine issue is whether half of the #eo#le are assigned to each treatment&
which is called a !etween+su!9ects design. he alternative is to let each #erson
ma"e decisions in !oth treatments& which #uts more #eo#le into each treatment
!ut affords less time to com#lete multi#le rounds of decision ma"ing in each
treatment. his is called a within+su!9ects design& since each #erson s !ehavior in
one treatment is com#ared with the same #erson s !ehavior in the other treatment.
*ach method has its advantages. f !ehavior is slow to converge or if many
o!servations are re'uired to measure what is !eing investigated& then the !etween+
su!9ects design may !e #referred since it will generate the most o!servations in
the limited time availa!le. 4oreover& su!9ects are only e#osed to a single
treatment& which avoids se'uence effects. ?or eam#le& a mar"et e#eriment thatlets sellers discuss #rices may result in some successful collusive arrangements&
with high #rices that may carry over even if communication is not allowed in a
second treatment. hese se'uence effects may !e avoided with a !etween+
su!9ects design. he advantage of a within+su!9ects design is that individual
differences are controlled for !y letting each #erson serve as their own control.
?or eam#le& su##ose that you have a grou# of eight adults& and you want to
determine whether they run as fast wearing !lue 9eans as with running shorts. n
any grou# of eight adults& running s#eeds may vary !y factors of 2 or &
de#ending on weight& age& health& etc. n this case it would !e desira!le to time
running s#eeds for each #erson under !oth conditions unless the distance were so
great that fatigue would cause ma9or se'uence effects. n general& a
withinsu!9ects design is more a##ealing if there is high !ehavioral varia!ility
across individuals.
,-
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 18/450
Markets, Games, and Strategic Behavior Charles A. Holt
Incentives
*conomics e#eriments ty#ically involve monetary decisions li"e #rices&
costly efforts& etc. 4ost economists are sus#icious of results of e#eriments done
with hy#othetical incentives& and therefore real cash #ayments are generally used
in research e#eriments. As we shall see& sometimes incentives matter a lot and
sometimes not much at all. ?or eam#le& #eo#le have !een shown to !e more
generous in offers to others when such offers are hy#othetical than when
generosity has a real cost. ?or #ur#oses of teaching& it is ty#ically not #ossi!le or
even desira!le to use monetary #ayments. ;evertheless& the results of class
e#eriments can #rovide a useful learning e#erience as long as the effects of
#ayments in research e#eriments are #rovided when im#ortant incentive effects
have !een documented. herefore& the #resentations in the cha#ters that follow
will !e !ased on a miture of class and research e#eriments. $hen the term
e#eriment or research e#eriment is used& this will mean that all earnings were atreasona!le levels and were #aid in cash. he term classroom e#eriment
indicates that #ayoffs were !asically hy#othetical. However& for non+mar"et
classroom e#eriments discussed in this !oo"& would #ic" one #erson at random
e5 post and #ay a small fraction of earnings& usually several dollars. his
#rocedure is not generally necessary& !ut it was followed here to reduce
une#ected differences !etween classroom and research data.
'ep#ication
Ine of the main advantages of e#erimental analysis is the a!ility to re#eat the
same setu# numerous times in order to determine average tendencies that are
relatively insensitive to individual or grou# effects. 3e#lication re'uires thatinstructions and #rocedures !e carefully documented. ?or eam#le& it is essential
that instructions to su!9ects !e written as a scri#t that is followed in eactly the
same manner with each cohort that is !rought to the la!oratory. Having a set of
written instructions hel#s ensure that !iased terminology is avoided& and it
#ermits other researchers to re#licate the re#orted results. he general rule is that
enough detail should !e re#orted so that someone else could redo the e#eriment
in a manner that the original author=s> would acce#t as !eing valid& even if the
results turned out to !e different. ?or eam#le& if the e#erimenters #rovide a
num!er of eam#les of how #rices determine #ayoffs in a mar"et e#eriment& and
if these eam#les are not contained in the written instructions& the different resultsin a re#lication may !e due to differences in the way the #ro!lem is #resented to
the su!9ects.
Contro#
,
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 19/450
A second main advantage of e#erimentation is the a!ility to control the factors
that may !e affecting o!served !ehavior& so that etraneous factors are held
constant =controlled> as the treatment varia!le changes. he most common cause
of loss of control is changing more than one factor at the same time& so that it is
difficult to determine the cause of any o!served change in !ehavior. ?or eam#le&
a well+"nown study of lottery choice com#ared the tendency of su!9ects to choose
a sure amount of money with a lottery that may yield higher or lower #ayoffs. n
one treatment& the #ayoffs were in the <ero to ,0 range& and in another treatment
the #ayoffs were in the thousands of dollars. hen the author concluded that there
were no incentive effects& since there was no o!served difference in the tendency
to choose the safe #ayoff. he trou!le with this conclusion is that the high+#ayoff
treatment was conducted under hy#othetical conditions& so two factors were !eing
changed: the scale of the #ayoffs& and whether or not they were real or
hy#othetical. his conclusion turns out to !e 'uestiona!le& given results of e#eriments that change one factor at a time. ?or eam#le& Holt and 1aury
=200,> re#ort that scaling u# hy#othetical choices has little effect on the tendency
to select the safer o#tion in their e#eriments. hus& choice #atterns with low real
#ayoffs do loo" li"e choice #atterns with !oth low and high hy#othetical #ayoffs.
However& scaling u# the #ayoffs in the real =nonhy#othetical> treatments to
hundreds of dollars causes a shar# increase in the tendency to choose the safer
o#tion.
Control is also lost when #rocedures ma"e it difficult to determine the incentives
that #artici#ants actually faced in an e#eriment. f #eo#le are trading #hysical
o!9ects li"e university sweatshirts& differences in individual valuations ma"e it
hard to reconstruct the nature of demand in a mar"et e#eriment. here are& of course& situations where non+monetary rewards are desira!le& such as e#eriments
designed to test whether ownershi# of a #hysical o!9ect ma"es it more desired
= the endowment effect >. hus control should always !e 9udged in the contet of
the #ur#ose of the e#eriment.
6ata# 4rrors
8rofessional economists often loo" to e#erimental #a#ers for data #atterns that
su##ort eisting theories or that suggest desira!le #ro#erties of new theories.
herefore& the researcher needs to !e a!le to distinguish !etween results that are
re#lica!le from those that are artifacts of im#ro#er #rocedures. *ven students in
e#erimental sciences should !e sensitive to #rocedural matters so that they can
evaluate others results critically. *#eriments also #rovide a rich source of to#ics
for term #a#ers& senior dissertations& etc. 6tudents and others who are new to
e#erimental methods in economics should !e warned that there are some fatal
,
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 20/450
Markets, Games, and Strategic Behavior Charles A. Holt
errors that can render useless the results of economics e#eriments. As the a!ove
discussion indicates& these include: ina##ro#riate incentives& nonstandari<ed
instructions and #rocedures& loss of control due to the failure to #rovide a
cali!rated !aseline treatment or the change in more than one design factor at the
same time.
A more detailed treatment of methodology can !e found in Cha#ters , and of
(avis and Holt =,> 45perimenta# 4conomics and ?riedman and 6under =,/>
45perimenta# Methods.
I. - Brief 7istor! of "(perimenta% "conomics
?igure ,., !elow shows the trends in #u!lished #a#ers in e#erimental
economics. he first #a#ers !y Cham!erlin and some of the game theorists at
3A;( were written in the late ,/0 s and early ,50 s. n addition& some of theearly interest in e#erimental methods was generated !y the wor" of ?oura"er and
6iegel =,%2& ,%>. 6iegel was a #sychologist with high methodological
standardsB some of his wor" on #ro!a!ility matching will !e discussed in a later
cha#ter. n the late ,50 s& some !usiness school faculty at #laces li"e
Carnegie4ellon !ecame interested in !usiness games& !oth for teaching and
research. And Vernon 6mith s early mar"et e#eriments were #u!lished in ,%2.
*ven so& there were less than ,0 #u!lications #er year !efore ,%5& and less than
0 #er year !efore ,-5. 6ome of the interesting wor" during this #eriod was
!eing done !y 3einhard 6elten and other ermans& and there was an international
conference on e#erimental economics held in ermany in ,-. (uring the late
,-0 s& Vernon 6mith was a visitor at Caltech& where he !egan wor"ing withCharles 8lott& who had studied at Virginia under Fames 7uchanan and was
interested in #u!lic choice issues. 8lott s =,-> first voting e#eriments
stimulated wor" on voting and agendas !y #olitical scientists in the early ,0 s.
Ither interesting wor" included the 7attalio& reen& and Dagel =,,>
e#eriments with rats and #igeons& and Al 3oth s early !argaining e#eriments&
e.g. 3oth and 4alouf =,->. here were still fewer than 50 #u!lications #er year
in the area !efore ,5. At this time& my former thesis advisor and colleague& *d
8rescott& told me that *#erimental economics was dead end in the ,%0 s and it
will !e dead end in the ,0 s.
n the ,0 s& Vernon 6mith and his colleagues and students at Ari<ona
esta!lished the first large la!oratory and !egan the #rocess of develo#ing
com#uteri<ed interfaces for e#eriments. n #articular& Arlington $illiams wrote
the first #osted+offer #rogram. After a series of conferences in ucson& the
*conomic 6cience Association was founded in ,%& and the su!se'uent
20
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 21/450
0255075
100125150175200225250275
Number of Publications
#residents constitute a #artial list of "ey contri!utors =6mith& 8lott& 7attalio&
Hoffman& Holt& ?orsythe& 8alfrey& Co& 6chotter& Camerer& and ?ehr>.
,/,5,5,%,%,-,-,,,,
0ig$re '.'. 8$m&ers of P$&%ished Papers in "(perimenta% "conomics
Vernon 6mith and 4ar" saac !egin editing 'esearch In 45perimenta#
4conomics& a series of collected #a#ers a##earing a!out every other year since
,-. he first com#rehensive !oo"s in this area were #u!lished in the ,0 s&
e.g. (avis and Holt s =,> and Hey =,/>. he ,5 Aand+ook of
45perimenta# 4conomics& edited !y Dagel and 3oth& contains survey #a#ers on
"ey to#ics li"e auctions& !argaining& #u!lic goods& etc& and these are still good
sources for reference. he first s#ecialty 9ournal& 45perimenta# 4conomics& was
started in ,. he strong interest among *uro#eans is indicated !y the fact that
one of the founding coeditors is Arthur 6chram from Amsterdam. he *conomic
6cience Association now has an annual international meeting and additional
regional meetings in the U.6. and *uro#e. hese develo#ments have resulted in
over a hundred #u!lications in this area every year since ,0& with highs of over
200 #er year since ,.hese num!ers indicate the growing acce#tance of e#erimental methods
in economics. 6ince the total num!er of #u!lications in all areas of economics
has increased& it is natural to consider #a#ers #u!lished in the to# 9ournals& where
the total article count is roughly constant. n the !merican 4conomic 'evie;& for
2,
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 22/450
Markets, Games, and Strategic Behavior Charles A. Holt
eam#le& there was one e#erimental economics article in the ,50 s& articles in
the ,%0 s& ,, in the ,-0 s& /0 in the ,0 s& and % articles in the ,0 s.
6imilarly& the num!er of #u!lications in 4conometrica went from 2 in the ,-0 s
to ,2 in the ,0 s to 2- in the ,0 s. A searcha!le !i!liogra#hy of over /&000
#a#ers in e#erimental economics and related social sciences can !e found in the
author s E@ Bi+#iograph of 45perimenta# 4conomics$
htt#:www.#eo#le.virginia.eduEcah2"y2".htm =which also contains H41
reading lists for s#ecific to#ics>.
here are lots of eciting develo#ments in this field in recent years.
*conomics e#eriments are !eing integrated into introductory courses and the
wor"!oo"s of some ma9or tets. heorists are loo"ing at la!oratory results for
a##lications and tests of their ideas& and #olicy ma"ers are increasingly willing to
loo" at how #ro#osed mechanisms #erform in controlled tests. *#erimental
methods have !een used to design large auctions =e.g. the ?CC auction for !andwidth and the eorgia rrigation Auction> and systems for matching #eo#le
with 9o!s =e.g. medical residents and hos#itals>. wo of the reci#ients of the ,/
;o!el 8ri<e in *conomics& ;ash and 6elten& were game theorists who had run
their own e#eriments. 4ost significantly& the 2002 ;o!el 8ri<e in *conomics
was awarded to an e#erimental economist =6mith> and to an e#erimental
#sychologist =Dahneman> who is widely cited in the economics literature.
*conomics is well on its way to !ecoming an e#erimental science.
22
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 23/450
Cha#ter 2. A 8it 4ar"et
$hen !uyers and sellers can communicate freely and o#enly as in a trading #it&
the #rice and 'uantity outcomes can !e #redicta!le and efficient. (eviations tend
to !e relatively small and may !e due to informational im#erfections. he
discussion should !e #receded !y a class e#eriment& either using #laying cards
and the instructions #rovided in the A##endi& or using the (ou!le Auction
#rogram& which is listed under the 4ar"ets menu on the Veconla! site.
I. - Simp%e "(amp%e
Cham!erlin =,/> set u# the first mar"et e#eriment !y letting students with
!uyer or seller roles negotiate trading #rices. he #ur#ose was to illustratesystematic deviations from the standard theory of #erfect com#etition. ronically&
this e#eriment is most useful today in terms of what factors it suggests are
needed to #romote efficient& com#etitive mar"et outcomes.
*ach seller was given a card with a dollar amount or cost written on it. ?or
eam#le& one seller may have a cost of 2& and another may have a cost of .
he seller earns the difference !etween the sale #rice and the cost& so the low+cost
seller would !e searching for a #rice a!ove 2 and the high+cost seller would !e
searching for a #rice a!ove . he cost is not incurred unless a sale is made& i.e.
the #roduct is made to order. he seller would not want to sell !elow cost& since
the resulting loss is worse than the <ero earnings from no sale.6imilarly& each !uyer was given a card with a dollar amount or value written on
it. A !uyer with a value of ,0& for eam#le& would earn the difference if a #rice
!elow this amount could !e negotiated. A !uyer with a lower value& say /&
would refuse #rices a!ove that level& since a #urchase a!ove value would result in
negative earnings.
he mar"et is com#osed of grou#s of !uyers and sellers who can negotiate trades
with each other& either !ilaterally or in larger grou#s. ?or eam#le& su##ose that
the mar"et structure is shown in a!le 2.,. here are four !uyers with values of
,0& and four !uyers with values of /. 6imilarly& there are four sellers with costs
of 2& and four sellers with costs of .
n addition to the structural elements of the mar"et =num!ers of !uyers andsellers& and their values and costs>& we must consider the nature of the mar"et
#rice negotiations. A market institution is a full s#ecification of the rules of trade.
?or eam#le& one might let sellers #ost catalogue #rices and then let !uyers
contact sellers if they wish to #urchase at a #osted #rice& with discounts not
2
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 24/450
Markets, Games, and Strategic Behavior Charles A. Holt
#ermitted. his institution& "nown as a #osted+offer auction& is sometimes used in
la!oratory studies of retail mar"ets. he asymmetry& with one side #osting and
the other res#onding& is common when there are many #eo#le on the
a!le 2.,. A 4ar"et *am#le
Values Costs
7uyer , ,0 6eller 2
7uyer 2 ,0 6eller ,0 2
7uyer ,0 6eller ,, 2
7uyer / ,0 6eller ,2 2
7uyer 5 / 6eller ,
7uyer % / 6eller ,/
7uyer - / 6eller ,5
7uyer / 6eller ,%
res#onding side and few on the #osting side. 8osting on the thin side may
conserve on information costs& and agents on the thin side may have the #ower to
im#ose #rices on a ta"e+it+or+leave+it !asis. n contrast& Cham!erlin used an
institution that was symmetric and less structuredB he let !uyers and sellers mi
together and negotiate !ilaterally or in small grou#s& much as traders of futures
contracts interact in a trading #it. 6ometimes he announced transactions #rices as
they occurred& much as the mar"et officials watching from a #ul#it over the
trading #it would "ey in contract #rices that are #osted electronically and flashed
to other mar"ets around the world. At other times& Cham!erlin did not announce
#rices as they occurred& which may have resulted in more decentrali<ed trading
negotiations.
II. - C%assroom "(periment
?igure 2., shows the results of a classroom #it mar"et e#eriment using
the setu# in a!le 2.,. 8artici#ants were University of Virginia *ducation 6chool
students who were interested in new a##roaches to teaching economics at the
secondary school level. $hen a !uyer and a seller agreed on a #rice& they came
together to the recording des"& where the #rice was chec"ed to ensure that it was
no lower than the seller s cost and no higher than the !uyer s value& as re'uired !ythe instructions given in the a##endi of this cha#ter. =he #rohi!ition of trading
at a loss was used since the earnings in this classroom e#eriment were only
hy#othetical.> *ach dot in the figure corres#onds to a trade. ;otice that the
2/
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 25/450
$0
$1
$2
$3
$4
$5
$6
$7
$8
$9
$10
0 2 3 41
'uantity of trades !egins at 5& goes u# to %& and then declines to four. he #rices
are varia!le in the first two #eriods and then sta!ili<e in the 5+- range.
Consider the 'uestion of why the #rices converged to the 5+- range& with a
transactions 'uantity of four units #er #eriod. ;otice that the 'uantity could have
!een as high as eight. ?or eam#le& su##ose that the four high+value =,0> !uyers
negotiated with high+cost => sellers and agreed on #rices of . 6imilarly&
su##ose that the negotiated #rices were for sales from the low+cost =2> sellers
to the low+value =/> !uyers. n this scenario& all of the sellers units sell& the
'uantity is eight& and each #erson earns , for the #eriod. 8rices& however& are
'uite varia!le. hese #atterns are not o!served in the #rice se'uence of trades
shown in ?igure 2.,. here is high varia!ility initially& as some of the high+cost
units are sold at high #rices& and some of the low+value units are #urchased at low
#rices. 7y the third #eriod& #rices have converged to the 5+- range that
#revents high+cost sellers from selling at a #rofit and low+value !uyers from !uying at a #rofit. he result is that only the four low+cost units are sold to the
four high+value !uyers.
8eriod
0ig$re .'. Contract Price Se#$ence
he intuitive reason for the low #rice dis#ersion in later #eriods is fairly o!vious.
At a #rice of & all eight sellers would !e willing =and #erha#s eager> to sell& !utonly the four high+value !uyers would !e willing to !uy& and #erha#s not so eager
given the low !uyer earnings at that high #rice. his creates a com#etitive
situation in which sellers may try to lower #rices to get a sale& causing a #rice
decline. Conversely& su##ose that #rices !egan in the range. At these low
25
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 26/450
Markets, Games, and Strategic Behavior Charles A. Holt
#rices& all eight !uyers would !e willing to !uy& !ut only the four low+cost sellers
would !e willing to sell. his gives sellers the #ower to raise #rice without losing
sales.
?inally& consider what ha##ens with #rices in the intermediate range& from
/ to . At a #rice of %& for eam#le& each low cost seller earns / =J % + 2>&
and each high+value !uyer earns / =J ,0 + %>. ogether& the eight #eo#le who
ma"e trades earn a total of 2. hese earnings are much higher than , #er
#erson that was earned with #rice dis#ersion& for a total of , times ,% #eo#le J
,%. n this eam#le& the effect of reduced #rice dis#ersion is to reduce 'uantity
!y half and to dou!le total earnings. he reduced #rice dis#ersion !enefits !uyers
and sellers as a grou#& since total earnings go u#& !ut the ecluded high+cost
sellers and low+value !uyers are worse off. ;evertheless& economic efficiency
has increased !y these eclusions. he sellers have high costs !ecause the
o##ortunity costs of the resources they use are high& i.e. the value of the resourcesthey would em#loy =#erha#s inefficiently> is higher in alternative uses. 4oreover&
the !uyers with low values are not willing to #ay an amount that covers the
o##ortunity cost of the etra #roduction needed to serve them.
Ine way to measure the efficiency of a mar"et is to com#are the actual
earnings of all #artici#ants with the maimum #ossi!le earnings. t is a sim#le
calculation to verify that 2 is the highest total earnings level that can !e
achieved !y any com!ination of trades in this mar"et. he efficiency was ,00K
for the final two #eriods shown in ?igure 2.,& since the four units that traded in
each of those #eriods involved low costs and high values. f a fifth unit had
traded& as ha##ened in the first #eriod& the aggregate earnings must go down since
the high cost => for the fifth unit eceed the low value =/> for this unit. husthe earnings total goes down !y the difference /& reducing earnings from the
maimum of 2 to 2. n this case& the outcome with #rice dis#ersion and five
units traded only has an efficiency level of 22 J -.5 #ercent. he trading of a
sith unit in the second #eriod reduced efficiency even more& to -5 #ercent.
he o#eration of this mar"et can !e illustrated with the standard su##ly
and demand gra#h. ?irst consider a seller with a cost of 2. his seller would !e
unwilling to su##ly any units at #rices !elow this cost& and would offer the entire
ca#acity =, unit> at higher #rices. hus the seller s individual su##ly function has
a ste# at 2. he total 'uantity su##lied !y all sellers in the mar"et is <ero for
#rices !elow 2& !ut mar"et su##ly 9um#s to four units at slightly higher #rices as
the four low+cost sellers offer their units. he su##ly function has another ste# at
when the four high+cost sellers offer their units at #rices slightly a!ove this
high+cost ste#. his resulting mar"et su##ly function& with ste#s at each of the
two cost levels& is shown !y the solid line in ?igure 2.2. he mar"et demand
2%
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 27/450
$0$2
$4
$6
$8
$10
$12
$14
6 7 8 90 1 2 3 4 5
Supplyeman!
function is constructed analogously. At #rices a!ove ,0& no !uyer is willing to
#urchase& !ut the 'uantity demanded 9um#s to four units at #rices slightly !elow
this value. he demand function has another ste# at /& as shown !y the dashed
line in ?igure 2.2. (emand is vertical at #rices !elow /& since all !uyers will
wish to #urchase at any lower #rice. he su##ly and demand functions overla# at
a 'uantity of / in the range of #rices from / to . At any #rice in this region&
the 'uantity su##lied e'uals the 'uantity demanded. At lower #rices& there is
ecess demand& which would tend to drive #rices u#. At #rices a!ove the region
of overla#& there is ecess su##ly that would tend to drive #rices !ac" down.
he fact that the maimum aggregate earnings are 2 for this design can !e seen
directly from ?igure 2.2. 6u##ose that the #rice is % for all trades. he value of
the first unit on the left is ,0& and since the !uyer #ays %& the sur#lus value is
the difference& or /. he sur#lus on the second& third& and fourth units is also /&
so the consumers sur#lus is the sum of the sur#luses on individual consumersunits& or ,%. ;otice that consumers sur#lus is the area under the
Luantity
0ig$re .. - Simp%e Market Design
demand curve and a!ove the #rice #aid. 6ince sellers earn the difference !etween
#rice and cost& the #roducers sur#lus is the area =also ,%> a!ove the su##ly curve
and !elow the #rice. hus the total sur#lus is the sum of these areas& whiche'uals the area under demand and a!ove su##ly =to the left of the intersection>.
his total sur#lus area is four times the vertical distance =,0 + 2>& or 2. he
total sur#lus is actually inde#endent of the #articular #rice at which the units
trade. ?or eam#le& a higher #rice would reduce consumers sur#lus and increase
2-
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 28/450
$0
$1
$2
$3
$4
$5
$6
$7
$8$9
$10
$0
$1
$2
$3
$4
$5
$6
$7
$8
$9
$10
Markets, Games, and Strategic Behavior Charles A. Holt
#roducers sur#lus& !ut the total area would remain fied at 2. Adding a fifth
unit would reduce sur#lus since the cost => is greater than the value =/>.
hese ty#es of sur#lus calculations do not de#end on the #articular form
of the demand and su##ly functions in ?igure 2.2. ndividual sur#lus amounts on
each unit are the difference !etween the value of the unit =the height of demand>
and the cost of the unit =the height of su##ly>. hus the area !etween demand and
su##ly to the left of the intersection re#resents the maimum #ossi!le total
sur#lus& even if demand and su##ly have more ste#s than the eam#le in ?igure
2.2.
?igure 2. shows the results of a classroom e#eriment with !uyers and
sellers& using a design with more ste#s and an asymmetric structure. ;otice that
demand is relatively flat on the left side& and therefore that the com#etitive #rice
range =from - to > is relatively high. ?or #rices in the com#etitive range& the
consumers sur#lus will !e much smaller than the #roducers sur#lus. he rightside shows the results of two #eriods of #it mar"et trading& with the #rices #lotted
in the order of trade. 8rices start at a!out 5& in the middle of the range !etween
the lowest cost and the highest value. he #rices seem to !e converging to the
com#etitive range from !elow& which could !e due to !uyer resistance to
increasingly une'ual earnings. n !oth #eriods& all seven of the higher value =,0
and > units were #urchased& and all seven of the lower cost =2 and -> units
were sold. As !efore& #rices stayed in a range needed to eclude the high+cost and
low+value units& and efficiency was ,00K in !oth #eriods.
0 , 2 / 5 % - ,0 + ' / 3 * 1 ) 2 4'+''''/'3'*'1')
Luantity 8rice 6eries for wo rading 8eriods
0ig$re ./. Demand, S$pp%!, and ransactions Prices for a Pit Market
2
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 29/450
he asymmetric structure in ?igure 2. was used to ensure that #rices did
not start in the e'uili!rium range& in order to illustrate some ty#ical features of
#rice ad9ustments. he first units that traded in each #eriod were the ones with
,0 values and 2 costs on the left side of the su##ly and demand figure. After
these initial transactions in the 5+- range& the remaining traders were closer to
the com#etitive margin. hese marginal !uyers were those with values of and
/. he marginal sellers were those with costs of - and . Clearly these units
will have to sell for #rices a!ove -& which forces the #rices closer to the
com#etitive #rediction at the end of the #eriod. $hen sellers who sold early in
the #eriod see these higher #rices& they may hold out for higher #rices in the net
#eriod. 6imilarly& !uyers will come to e#ect #rices to rise later in the #eriod& so
they will scram!le to !uy early& which will tend to drive #rices u# earlier in each
su!se'uent #eriod. o summari<e& the convergence #rocess is influenced !y thetendency for the highly #rofita!le units =on the left side of demand and su##ly> to
trade early& leaving traders at the margin where #rice negotiations tend to !e near
com#etitive levels. 8rice dis#ersion is narrowed in su!se'uent #eriods as traders
come to e#ect the higher #rices at the end of the #eriod.
III. Cham&er%in9s Res$%ts and ernon Smith9s Reaction
he negotiations in the class e#eriments discussed a!ove too" #lace in a central
area that served as the trading #it& although some #eo#le tended to !rea" off in
#airs to finali<e deals. *ven so& the #artici#ants could hear the #u!lic offers !eing
made !y others& a #rocess which should reduce #rice dis#ersion. A highvalue !uyer& who is !etter off #aying u# to ,0 instead of not trading& may not !e
willing to #ay such high #rices when some sellers are ma"ing lower offers.
6imilarly& a low+cost seller will !e less willing to acce#t a low #rice when other
!uyers are o!served to #ay more. n this manner& good mar"et information a!out
the going #rices will tend to reduce #rice dis#ersion. A high dis#ersion is needed
for high+cost sellers and low+value !uyers to !e a!le to find trading #artners& so
less dis#ersion will tend to eclude these etra+marginal traders.
Cham!erlin did re#ort some tendency for the mar"ets to yield too many
trades relative to com#etitive #redictions& which he attri!uted to the dis#ersion
that can result from small grou# negotiations. n order to evaluate this con9ecture&
he too" the value and cost cards from his e#eriment and used them to simu#ate a
decentra#i)ed trading #rocess. hese simulations were not la!oratory e#eriments
with student tradersB they were mechanical& the way one would do com#uter
simulations today.
2
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 30/450
Markets, Games, and Strategic Behavior Charles A. Holt
?or grou#s of si<e two& Cham!erlin would shuffle the cost cards and the
value cards& and then he would match one cost with one value and ma"e a trade at
an intermediate #rice if the value eceeded the cost. Cards for trades that were
not made were returned to the dec" to !e reshuffled and re+matched. t is useful
to see how this random matching would wor" in a sim#le eam#le with only four
!uyers and four sellers& as shown in a!le 2.2. he random #airing #rocess would
result in only two trades if the two low+cost units were matched with the two
high+value units. t would result in four trades when !oth low+cost units were
matched with the low+value units& and high+cost units are matched with highvalue
units. he intermediate cases would result in three trades& for eam#le when the
valuecost com!inations are: '+;& '+;2& 3;& and /. he three
valuecost #airs that result in a trade are shown in !old. o summari<e& random
matches in this eam#le #roduce a 'uantity of trades of either two& three& or four&
and some simulations should convince you that on average there will !e threeunits traded.
a!le 2.2. An *ight+rader *am#le
Values Costs
7uyer , ,0 6eller 5 2
7uyer 2 ,0 6eller % 2
7uyer / 6eller -
7uyer / / 6eller
?or grou#s larger than two traders& Cham!erlin would shuffle and deal the cards
into grou#s and would calculate the com#etitive e'uili!rium 'uantity for each
grou#& as determined !y the intersection of su##ly and demand for that grou#
alone. n the four+!uyerfour+seller eam#le in a!le 2.2& there is only one grou#
of si<e /& i.e. all four traders& and the e'uili!rium for all four is the com#etitive
'uantity of 2 units. his illustrates Cham!erlin s general finding that 'uantity
tended to decrease with larger grou# si<e in his simulations.
;otice the relationshi# !etween the use of simulations and la!oratory
e#eriments with human #artici#ants. he e#eriment #rovided the em#irical
regularity =ecess 'uantity> that motivated a theoretical model =com#etitive
e'uili!rium for su!grou#s>& and the simulation confirmed that the same regularity
would !e #roduced !y this model. n general& com#uter simulations can !e used
to derive #ro#erties of models that are too com#le to solve analytically& which is
0
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 31/450
often the case for models of out+of+e'uili!rium !ehavior and dynamic ad9ustment.
he methodological order can& of course& !e reversed& with com#uter simulations
!eing used to derive #redictions that can !e tested with la!oratory e#eriments
using human #artici#ants.
he simulation analysis given a!ove suggests that mar"et efficiency will !e
higher when #rice information is centrali<ed& so that all traders "now the going
levels of !id& as"& and transactions #rices. Vernon 6mith& who attended some of
Cham!erlin s e#eriments when he was a student at Harvard& used this intuition to
design a trading institution that #romoted efficiency. After some classroom
e#eriments of his own& he !egan using a dou!le auction in which !uyers made
!ids& sellers made offers =or as"s >& and all could see the highest outstanding !id
and the lowest outstanding as". 7uyers could raise the current !est !id at any
time& and sellers could undercut the current !est as" at any time. n this manner&
the !idas" s#read would ty#ically diminish until someone closed a contract !yacce#ting the terms from the other side of the mar"et& i.e. until a seller acce#ted a
!uyer s !id or a !uyer acce#ted a seller s as". his is called a dou+#e auction&
since it involves !oth !uyers =!idding u#& as in an auction for anti'ues> and sellers
=!idding down& as would occur if contractors undercut each others #rices>. A trade
occurs when these #rocesses meet& i.e. when a !uyer acce#ts a seller s as" or
when a seller acce#ts a !uyer s !id.
a!le 2. shows a ty#ical se'uence of !ids and as"s in a dou!le auction. 7uyer 2
!ids .00& and seller 5 offers to sell for .00. 6eller % comes in with an as"
#rice of -.50& and !uyer , !ids /.00 and then /.50. At this #oint seller - offers
to sell at %.00& which !uyer 2 acce#ts.
a!le 2.. A 8rice ;egotiation 6e'uence
Bid !sk
7uyer 2 .00
.00 6eller 5
-.50 6eller %
7uyer , /.00
7uyer , /.50
%.00 6eller -
7uyer 2 Acce#ts %.00
n a dou!le auction& there is always good #u!lic information a!out the
!idas" s#read and a!out #ast contract #rices. his information creates a
,
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 32/450
Markets, Games, and Strategic Behavior Charles A. Holt
largegrou# setting that tends to diminish #rice varia!ility and increase efficiency.
6mith =,%2& ,%/> re#orted that this dou!le auction resulted in efficiency
measures of over ninety #ercent& even with relatively small num!ers of traders
=/%> and with no information a!out others values and costs. he dou!le auction
tends to !e somewhat more centrali<ed than a #it mar"et& which does not close off
the #ossi!ility of !ilateral negotiations that are not o!served !y others. (ou!le
auction trading more closely resem!les trading for securities on the ;ew Mor"
6toc" *change& where the s#ecialist collects !ids and as"s& and all trades come
across the tic"er ta#e.
7esides introducing a centrali<ed #osting of all !ids& as"s& and trading
#rices& 6mith introduced a second "ey feature into his early mar"et e#eriments:
the re#etition of trading in successive mar"et #eriods or trading days. he effects
of re#etition are a##arent in ?igure 2./& which was done with the V econla! we!+
!ased interface in a classroom setting. he su##ly and demand curves for the firsttwo #eriods are shown in !old on the left sideB the values and costs that determine
the locations of the ste#s were randomly generated. here were four trading
#eriods& which are delineated !y the vertical lines that se#arate the dots that show
the transactions #rice se'uence. he #rices converge to near com#etitive levels in
the second #eriod. he demand and su##ly shift in #eriod =higher red lines on
the left> causes a 'uic" rise in #rices& and convergence is o!served !y the end of
#eriod /.
2
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 33/450
0ig$re .3. Demand, S$pp%!, and ransactions Prices for a Do$&%e -$ction 6ith a
Str$ct$ra% Change after the Second Period
?igure 2.5 shows the results of a dou!le auction mar"et conducted under
research conditions with a much more etreme configuration of values and costs
that was used to #rovide a stress test of the convergence #ro#erties of a dou!le
auction. he four !uyers !egin with four units each& for a total of ,% units& all
with values of %.0. he four sellers have a total of ,, units& all with costs of
5.-0. n addition& each #erson received a commission of 5 cents for each unit
that they !ought or sold. he left side of the figure shows the resulting su##ly
function& which is vertical at a 'uantity of ,, where it crosses demand. he
intersection is at a #rice of %.0& and at lower #rices there is ecess demand. he
#eriod+!y+#eriod #rice se'uences are shown on the right side of the figure. ;otice
that first+#eriod #rices start in the middle of the range !etween values and costs&
and then rise late in the #eriod. 8rices in #eriod 2 start higher and rise again. his
u#ward trend continues until #rices reach the com#etitive level of a!out %.0 in
#eriod /. At this #oint& !uyers are only earning #ennies =e.g. the commission> on
each transaction. A second treatment& not shown& !egan in #eriod % with the total
num!er of !uyer units reduced to ,, and the num!er of seller units increased to
,%. 7uyers& who were already earning very little on each unit& were disa##ointed
at having fewer units. 7ut #rices started to fall immediatelyB the very first trading
#rice in #eriod % was only %.%5. 8rices declined steadily& reaching the new
com#etitive #rice of 5.-0 !y #eriod ,0. his session illustrates the strongconvergence #ro#erties of the dou!le auction& where ecess demand or su##ly
#ressures can #ush #rices to create severe earnings ine'uities that are unli"ely to
arise in !ilateral !argaining situations.
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 34/450
Markets, Games, and Strategic Behavior Charles A. Holt
8rice 6eries for ?our rading 8eriods Luantity
0ig$re .*. Demand, S$pp%!, and ransactions Prices for a Do$&%e -$ction
I. "(tensions
he sim#le e#eriment #resented in this cha#ter can !e varied in numerous useful
directions. ?or eam#le& an u#ward shift in demand& accom#lished !y increasing
!uyers values& should raise #rices. An increase in the num!er of sellers would
tend to shift su##ly outward& which has the effect of lowering #rices. he
im#osition of a , #er+unit ta on !uyers would =in theory> shift demand down !y,. o see this& note that if one s value is ,0& !ut a ta of , must !e #aid u#on
#urchase& then the net value is only . All demand ste#s would shift down !y ,
in this manner. Alternatively& a , ta #er unit im#osed on sellers would shift
su##ly u# !y ,& since the ta is analogous to a , increase in cost. 6ome
etensions will !e considered in the cha#ter on dou!le auctions that is in the
mar"et e#eriments section of this !oo".
$e have discussed several alternative mar"et institutions here.
Cham!erlin s pit market corres#onds most closely to trading of futures contracts
in a trading #it& whereas 6mith s dou+#e auction is more li"e the trading of
securities on the ;ew Mor" 6toc" *change. A postedoffer auction =where
sellers set #rices on a ta"e+it+or+leave+it !asis> is more li"e a retail mar"et withmany !uyers and few sellers. hese different trading institutions have different
#ro#erties and a##lications& and outcomes need not match com#etitive
#redictions. ;evertheless& it is useful to consider outcomes in terms of mar"et
efficiency& measured as the #ercentage of maimum earnings achieved !y the
/
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 35/450
trades that are made. n considering alternative designs for ways to auction off
some licenses& for eam#le& one might want to consider the efficiency of the
allocations along with the amounts of revenue generated for the seller=s>. he
theoretical #redictions discussed in this cha#ter are derived from an analysis of
su##ly and demand. n the com#etitive model& all !uyers and sellers ta"e #rice as
given. his model may not #rovide good #redictions when some traders #erceive
themselves as !eing #rice ma"ers& with #ower to #ush #rices in their favor. A
single+seller mono#olist may !e a!le to raise #rices a!ove com#etitive levels& and
a small grou# of sellers with enough of a concentration of mar"et ca#acity may !e
a!le to raise #rices as well. he eercise of this ty#e of mar"et #ower is discussed
in the cha#ter on #osted+offer auctions& in which sellers #ost #rices on a ta"e+it+or+
leave+it !asis. he eercise of mar"et #ower !y #ricesetting sellers is a strategic
decision& and the relevant theoretical models are those of game theor& which is
the analysis of interrelated strategic decisions. he word interrelated is criticalhere& since the amount that one firm may wish to raise #rice de#ends on how
much others are e#ected to raise #rices. $e turn to a sim#le introduction of
game theory in the net cha#ter. he discussion will !e in terms of sim#le games
with two #layers and two decisions& !ut the same #rinci#les will !e a##lied later
in the !oo" to the analysis of more com#le games with many sellers and many
#ossi!le #rice levels.
<$estions:
,. 6u##ose that all of the num!ered (iamonds and 6#ades from a dec" of cards
=ecluding Ace& Ding& Lueen& and Fac"> are used to set u# a mar"et. he
(iamonds determine (emand& e.g. a ,0 re#resents a !uyer with a redem#tionvalue of ,0. 6imilarly& the 6#ades determine 6u##ly. here are !uyers and
sellers& each with a single card.
a> ra#h su##ly and demand and derive the com#etitive #rice and 'uantity
#redictions.
!> $hat is the #redicted effect of removing the & /& and 5 of 6#adesN
2. $hen #eo#le are as"ed to come u# with alternative theories a!out why #rices in a
#it mar"et sta!ili<e at a #articular level o!served in class& they sometimes suggest
ta"ing the average of all !uyers values and sellers costs.
a> (evise and gra#h two e#erimental designs =list all !uyers values and all sellers
costs> that have the same com#etitive #rice #rediction !ut different averages of values and costs.
!> (evise and gra#h two e#erimental designs that have the same average of all
values and costs& !ut which have different com#etitive #rice #redictions.
5
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 36/450
Markets, Games, and Strategic Behavior Charles A. Holt
. ;et consider the following #rice+determination theory& which was suggested in a
recent e#erimental economics class: 3an" all !uyer values from high to low and
find the median =middle> value. hen ran" all seller costs from low to high and
find the median cost. he #rice should !e the average of the median value and the
median cost. 7y giving !uyers a lot more units than sellers& it is #ossi!le to
create a design where the median cost and the median value are !oth e'ual to the
lowest of all values and costs. Use this idea to set u# a su##ly and demand array
where the com#etitive #rice #rediction is considera!ly higher than the #rediction
!ased on medians. =f your design has a range of #ossi!le com#etitive #rices& you
may assume for #ur#oses of discussion that the average #rice #rediction is at the
mid+#oint of this range.>
/. 1arge earnings asymmetries !etween !uyers and sellers may slow convergence to
theoretical #redictions. his tendency will !e es#ecially #ronounced if the traders
on one side of the mar"et are #redicted to have )ero earnings. f either of thee#eriment designs that you suggested in your answer to 'uestion involve <ero
earnings for traders on one side of the mar"et& how could you alter the design to
ensure that all trades made !y those on the disadvantaged side of the mar"et in
each treatment generate earnings of a!out 50 cents #er unitN
%
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 37/450
Cha#ter . 6ome 6im#le ames: Com#etition&
Coordination& and uessing
A game with two #layers and two decisions can !e re#resented !y a 22 #ayoff
ta!le or matri. 6uch games often highlight the conflict !etween incentives to
com#ete or coo#erate. his cha#ter introduces two such games& the #risoner s
dilemma and the coordination game. (iscussion can !e #receded with an
e#eriment using #laying cards& with the instructions #rovided in the A##endi.
he main #ur#ose of this cha#ter is to develo# the idea of a ;ash e'uili!rium&
which is a somewhat a!stract and mathematical notion. A sim#le uessing
ame& discussed last& serves to highlight the etent to which ordinary #eo#lemight come to such an e'uili!rium. 7oth the 4atri ame and the uessing
ame can !e run !y hand =with instructions #rovided in the A##endi> or from
the Veconla! site& where they are listed under the ames 4enu.
I. Game heor! and the Prisoner9s Di%emma
he reat (e#ression& which was the defining economic event of the 20 th
century& caused a ma9or rethin"ing of eisting economic theories that re#resented
the economy as a system of self+correcting mar"ets needing little in the way of
active economic #olicy interventions. In the macroeconomic side& Fohn 4aynard
Deynes 8he Genera# 8heor of 4mp#oment, Interest, and Mone focused on #sychological elements = animal s#irits > that could cause a whole economy to
!ecome mired in a low+em#loyment e'uili!rium& with no tendency for
selfcorrection. An e'uili!rium is a state where there are no net forces causing
further change& and Deynes message im#lied that such a state may not necessarily
!e good. In the microeconomics side& *dward Cham!erlin argued that mar"ets
may not yield efficient& com#etitive outcomes& as noted in the #revious cha#ter.
At a!out the same time& von ;eumann and 4orgenstern =,//> #u!lished 8heor
of Games and 4conomic Behavior & which was motivated !y the o!servation that a
ma9or #art of economic activity involves !ilateral and small+grou# interactions&
where the classical assum#tion of non+strategic& #rice+ta"ing !ehavior =used in the #revious cha#ter> is not realistic. n light of the #rotracted (e#ression& these new
theories met with a 'uic" acce#tance. Cham!erlin s models of mono#olistic
com#etition were 'uic"ly incor#orated into tet!oo"s as alternative models& and
-
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 38/450
Markets, Games, and Strategic Behavior Charles A. Holt
von ;eumann and 4orgenstern s !oo" on game theory received front+#age
coverage in the Fe; Eork 8imes.
A game is a mathematical model of a strategic situation in which #layers
#ayoffs de#end on their own and others decisions. A game is characteri<ed !y the
#layers& their sets of feasi!le decisions& the information availa!le at each decision #oint&
and the #ayoffs =as functions of all decisions and random events>. A "ey notion is that
of a strateg& which is essentially a com#lete #lan of action that covers all
contingencies. ?or eam#le& a strategy in an auction could !e an amount to !id for each
#ossi!le estimate of the value of the #ri<e. 6ince a strategy covers all contingencies&
even those that are unli"ely to !e faced& it could !e given to a hired em#loyee to !e
#layed out on !ehalf of the #layer in the game. An e'uili!rium is a set of strategies that
is sta!le in some sense& i.e. with no inherent tendency for change. *conomists are
interested in notions of e'uili!rium that will #rovide good #redictions after !ehavior
has had a chance to settle down.As noted in Cha#ter ,& a 8rinceton graduate student& Fohn ;ash& corrected a
ma9or shortcoming in the von ;eumann and 4orgenstern analysis !y develo#ing
a notion of e'uili!rium for non+<ero+sum games. ;ash showed that this
e'uili!rium eisted under general conditions& and this #roof caught the attention
of researchers at the 3A;( Cor#oration head'uarters in 6anta 4onica. n fact&
two 3A;( mathematicians immediately conducted a la!oratory e#eriment
designed to test ;ash s new theory. ;ash s thesis advisor was in the same
!uilding when he noticed the #ayoffs for the e#eriment written on a !lac"!oard.
He found the game interesting and made u# a story of two #risoners facing a
dilemma of whether or not to ma"e a confession. his story was used in a
#resentation to the #sychology de#artment at 6tanford& and the #risoner sdilemma !ecame the most commonly discussed #aradigm in the new field of
game theory.
n a #risoner s dilemma& the two sus#ects are se#arated and offered a set of
threats and rewards that ma"e it !est for each to confess and essentially rat on the
other #erson& whether or not the other #erson confesses. ?or eam#le& the
#rosecutor may say: if you do not confess and the other #erson rats on you& then
can get a conviction and will throw the !oo" at you& so you are !etter off ratting
on them. $hen the #risoner as"s what ha##ens if the other does not confess& the
#rosecutor re#lies: *ven without a confession& can frame you !oth on a lesser
charge& which will do if no!ody confesses. f you do confess and the other #erson does not& then will reward you with immunity and !oo" the holdout on
the greater charge. hus each #risoner is !etter off im#licating the other #erson
even if the other remains silent. 7oth #risoners& aware of these incentives& decide
to rat on the other& even though they would !oth !e !etter off if they could
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 39/450
somehow form a !inding code of silence. his analysis suggests that two
#risoners might !e !ullied into confessing to a crime that they did not commit&
which is a scenario from Murder at the Margin& written !y two mysterious
economists under the #seudonym 4arshall Fevons =,-->.
A game with a #risoner s dilemma structure is shown in the ta!le !elow.
he row #layer s 7ottom decision corres#onds to confession& as does the column
#layer s 3ight decision. he 7ottom3ight outcome& which yields #ayoffs of for
each& is worse than the o#1eft outcome& where !oth receive #ayoffs of . =A
high #ayoff here corres#onds to a light #enalty.> he dilemma is that the !ad
confession outcome is an e'uili!rium in the following sense: if either #erson
e#ects the other to tal"& then their own !est res#onse to this !elief is to confess as
well. ?or eam#le& consider the 3ow #layer& whose #ayoffs are listed on the left
side of each outcome cell in the ta!le. f Column is going to choose 3ight& then
3ow either gets 0 for #laying o# or for #laying 7ottom& so 7ottom is the !estres#onse to 3ight. 6imilarly& column s 3ight decision is the !est res#onse to a
!elief that 3ow will #lay 7ottom. here is no other cell in the ta!le with this
sta!ility #ro#erty. ?or eam#le& if 3ow thin"s column will #lay 1eft& then 3ow
would want to #lay 7ottom& so o#1eft is not sta!le. t is straightforward to
show that the diagonal elements& 7ottom1eft and o#3ight are also unsta!le.
a!le ., A 8risoner s (ilemma =3ow s #ayoff& Column s #ayoff>
Column 8layer:
3ow 8layer: 1eft
3ight
o#
7ottom
II. - Prisoner9s Di%emma "(periment
he #ayoff num!ers in the #revious #risoner s dilemma e#eriment can !e
derived in the contet of a sim#le eam#le in which !oth #layers must choose
!etween a low effort =0> and a higher effort =,>. he cost of eerting the higher
effort is ,0& and the !enefits to each #erson de#end on the total effort for the twoindividuals com!ined. 6ince each #erson can choose an effort of 0 or ,& the total
effort must !e 0& ,& or 2& and the !enefit #er #erson is given:
& 0& ,0
,0& 0 &
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 40/450
"otal e#ort 0 1 2ene%t per person $3 $10 $18
Markets, Games, and Strategic Behavior Charles A. Holt
o see the connection !etween this #roduction function and the #risoner s
dilemma #ayoff matri& let 7ottom and 3ight corres#ond to <ero effort. hus the
7ottom3ight outcome results in 0 total effort and #ayoffs of for each #erson& as
shown in the #ayoff matri in a!le .,. he o#1eft cell in the matri is
relevant when !oth choose efforts of , =at a cost of ,0 each>. he total effort is 2&
so each earns , ,0 J & as shown in the o#1eft cell of the matri. he
o#3ight and 7ottom1eft #arts of the #ayoff ta!le #ertain to the case where one
#erson receives the !enefit of ,0 at no cost& the other receives the !enefit of ,0 at
a cost of ,0& for a #ayoff of 0. ;otice that each #erson has an incentive to free
ride on the other s effort& since one s own effort is more costly =,0> than the
marginal !enefit of effort& which is - =J ,0 > for the first unit of effort and =J, ,0> for the second unit.
Coo#er& (eFong& ?orsythe& and 3oss =,%> conducted an e#eriment using the
#risoner s dilemma #ayoffs in the a!ove matri& with the only change !eing that
the #ayoffs were =.5& .5> at the ;ash e'uili!rium. heir matching #rotocol
#revented individuals from !eing matched with the same #erson twice& or from
!eing matched with anyone who had !een matched with them or one of their #rior
#artners. his no+contageon #rotocol is analogous to going down a receiving line
at a wedding and telling everyone the same !it of gossi# a!out the !ride and
groom. *ven if this story is so curious that everyone you meet in line re#eats it to
everyone they meet& you will never encounter anyone who has heard the story&
since all of the #eo#le who have heard the story will !e !ehind you in the line. nan e#eriment& the elimination of any ty#e of re#eated matching& either direct or
indirect& means that no!ody is a!le to send a message or to #unish or reward
others for coo#erating. *ven so& coo#erative decisions =o# or 1eft> were fairly
common in early rounds =/K>& and the incidence of coo#eration declined to
a!out 20K in rounds ,5+20. A recent classroom e#eriment using the Veconla!
#rogram with the a!le ., #ayoffs and random matching #roduced coo#eration
rates of a!out K& with no downward trend. A second e#eriment with a
different class #roduced coo#eration rates starting at a!out K and declining to
<ero !y the fourth #eriod. his latter grou# !ehaved 'uite differently when they
were matched with the same #artner for 5 #eriodsB coo#eration rates stayed level
in the +50K range until the final #eriod. he end+game effect is not sur#rising
since coo#eration in earlier #eriods may consist of an effort to signal good
intentions and stimulate reci#rocity. hese forward+loo"ing strategies are not
availa!le in the final round.
/0
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 41/450
he results of these #risoner s dilemma e#eriments are re#resentative.
here is ty#ically a miture of coo#eration and defection& with the mi !eing
somewhat sensitive to #ayoffs and #rocedural factors& with some variation across
grou#s. n general& coo#eration rates are higher when individuals are matched
with the same #erson in a series of re#eated rounds. n fact& the first #risoner s
dilemma e#eriment run at the 3A;( Cor#oration over fifty years ago lasted for
,00 #eriods& and coo#erative #hases were inter#reted as evidence against the ;ash
e'uili!rium.
A strict game+theoretic analysis would have #eo#le reali<ing that there is
no reason to coo#erate in the final round& and "nowing this& no!ody would try to
coo#erate in the net+to+last round with the ho#e of stimulating final+round
coo#eration. hus& there should !e no coo#eration in the net+to+last round& and
hence there is no reason to try to stimulate such coo#eration. 3easoning
!ac"wards from the end in this manner& one might e#ect no coo#eration even inthe very first round& at least when the total num!er of rounds is finite and "nown.
;ash res#onded to the 3A;( mathematicians with a letter maintaining that it is
unreasona!le to e#ect #eo#le to engage in this many levels of iterative reasoning
in an e#eriment with many rounds. here is an etensive literature on related
to#ics& e.g.& the effects of #unishments& rewards& ada#tive !ehavior& and various
tit+for+tat strategies in re#eated #risoner s dilemma games.
?inally& it should !e noted that there are many ways to #resent the #ayoffs for an
e#eriment& even one as sim#le as the #risoner s dilemma. 7oth the Coo#er et al.
and the Veconla! e#eriment used a #ayoff matri #resentation. Alternatively& the
instructions could !e #resented in terms of the cost of effort and the ta!le showing
the !enefit #er #erson for each #ossi!le level of total effort. his #resentation is #erha#s less neutral& !ut the economic contet ma"es it less a!stract and artificial
than a matri #resentation. he A##endi for this cha#ter ta"es a different
a##roach !y setting u# the #risoner s dilemma game as one where each #erson
chooses which of two cards to #lay =Ca#ra and Holt& 2000>. ?or eam#le&
su##ose that each #erson has #laying cards num!ered and %. 8laying the % #ulls
% =from the e#erimenter s reserve> into one s own earnings& and #laying the
#ushes =from the e#erimenter s reserve> to the other #erson s earnings. f
they !oth #ull the %& earnings are % each. 7oth would !e !etter off if they
#layed & yielding for each. 8ulling %& however& is !etter from a selfish
#ers#ective& regardless of what the other #erson does. A consideration of the
resulting #ayoff matri =Luestion 2> indicates that this is clearly a #risoner s
dilemma. he card #resentation is not neutral enough for a research e#eriment&
!ut it is 'uic" and easy to im#lement in class& where students hold the cards
#layed against their chests& and the instructor #ic"s #eo#le in #airs to reveal their
/,
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 42/450
"otal e#ort 0 1 2ene%t per person $3 $10 $30
Markets, Games, and Strategic Behavior Charles A. Holt
cards. A ;ash e'uili!rium survives an announcement test in that neither would
wish they had #layed a different card given the card #layed !y the other. n this
case& the ;ash e'uili!rium is for each to #lay %.
III. - Coordination Game
4any #roduction #rocesses have the #ro#erty that one #erson s effort increases
the #roductivity of another s effort. ?or eam#le& a mail order com#any must ta"e
orders !y #hone& #roduce the goods& and shi# them. *ach sale re'uires all three
services& so if one #rocess is slow& the effort of those in other activities is to some
etent wasted. n terms of our two+#erson #roduction function& recall that , unit
of effort #roduced a !enefit of ,0 #er #erson and 2 units #roduced a !enefit of
,. 6u##ose that the second unit of effort ma"es the first one more #roductive in
the sense that the !enefit is more than dou!led when a second unit of effort isadded. n the ta!le that follows& #er+#erson !enefit is 0 for 2 units of effort:
f the cost of effort remains at ,0 #er unit& then each #erson earns 0 + ,0 J
20 in the case where !oth su##ly a unit of effort& as shown in the revised #ayoff
matri !elow:
a!le .2 A Coordination ame
=3ow s #ayoff& Column s #ayoff>
Column 8layer:
3ow 8layer: 1eft
3ight
o#
7ottom
As !efore& the <ero effort outcome =7ottom3ight> is a ;ash e'uili!rium& since
neither #erson would want to change from their decision unilaterally. ?or
eam#le& if 3ow "nows that Column will choose 3ight& then 3ow can get 0 fromo# and from 7ottom& so 3ow would want to choose 7ottom& as indicated !y
the downward #ointing arrow in the lower+right !o. 6imilarly& 3ight is a !est
/2
& 20& 20 ' 0& ,0
,0& 0 ( & )
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 43/450
res#onse to 3ow s decision to use 7ottom& as indicated !y the right arrow in the
lower+right !o.
here is a second ;ash e'uili!rium in the o#1eft !o of this modified game.
o verify this& thin" of a situation in which we start in that !o& and consider
whether either #erson would want to deviate& so there are two things to chec".
6te# ,: if 3ow is thought to choose o#& then Column would want to choose 1eft&
as indicated !y the left arrow in the o#1eft !o. 6te# 2: if 3ow e#ects Column
to choose 1eft& then 3ow would want to choose o#& as indicated !y the u# arrow.
hus o#1eft survives an announcement test and would !e sta!le. his second
e'uili!rium yields #ayoffs of 20 for each& far !etter than the #ayoffs of each in
the 7ottom3ight e'uili!rium outcome. his is called a coordination game& since
the #resence of multi#le e'uili!ria raises the issue of how #layers will guess
which one will !e relevant. =n fact& there is a third ;ash e'uili!rium in which
each #layer chooses randomly& !ut we will not discuss such strategies untilCha#ter 5.>
t used to !e common for economists to assume that rational #layers
would somehow coordinate on the !est e'uili!rium& if all could agree which is the
!est e'uili!rium. $hile it is a##arent that the o#1eft outcome is li"ely to !e the
most fre'uent outcome& one eam#le does not 9ustify a general assum#tion that
#layers will always coordinate on an e'uili!rium that is !etter for all. his
assum#tion can !e tested with la!oratory e#eriments& and it has !een shown to
!e false. n fact& #layers sometimes get driven to an e'uili!rium that is ;orst for
all concerned =Van Huyc"& 7attalio& and 7eilB ,0>. *am#les of data from such
coordination games will !e #rovided in a su!se'uent cha#ter on coordination
#ro!lems. ?or now& consider the intuitive effect of increasing the cost of effortfrom ,0 to ,. $ith this increase in the cost of effort& the #ayoffs in the
higheffort o#1eft outcome are reduced to 0 + , J ,,. 4oreover& the
#erson who eerts effort alone only receives a ,0 !enefit and incurs a , cost&
so the #ayoffs for this #erson are +& as shown:
a!le . A Coordination ame with High *ffort Cost
=3ow s #ayoff& Column s #ayoff>
Column 8layer:
3ow 8layer: 1eft3ight
o#
7ottom
/
& ,,& ,, ' +& ,0
,0& + ( & )
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 44/450
Markets, Games, and Strategic Behavior Charles A. Holt
;otice that o#1eft is still a ;ash e'uili!rium: if Column is e#ected to #lay
1eft& then 3ow s !est res#onse is o# and vice versa& as indicated !y the
directional arrows in the u##er+left corner. 7ut o# and 1eft are very ris"y
decisions& with #ossi!le #ayoffs of ,, and +& as com#ared with the ,0 and
#ayoffs associated with the 7ottom and 3ight strategies that yield the other ;ash
e'uili!rium. $hile the a!solute #ayoff is higher for each #erson in the o#1eft
outcome& each #erson has to !e very sure that the other one will not deviate. n
fact& this is a game where !ehavior is li"ely to converge to the ;ash e'uili!rium
that is worst for all. hese #ayoffs were used in a Veconla! e#eriment that
lasted 5 #eriods with random matching of ,2 #artici#ants. 8artici#ants were
individuals or #airs of students at the same com#uter. 7y the fifth #eriod& only a
'uarter of the decisions were o# or 1eft. he same #eo#le then #layed the less
ris"y coordination game shown in a!le .2& again with random matching. heresults were 'uite differentB all !ut one of the #airs ended u# in the good =o#&
1eft> e'uili!rium outcome in all #eriods.
o summari<e& it is not a##ro#riate to assume that !ehavior will somehow
converge to the !est outcome for all& even when this is a ;ash e'uili!rium as in
the coordination games considered here. $ith multi#le e'uili!ria& the one with
the most attraction may de#end on #ayoff features =e.g.& the effort cost> that
determine which e'uili!rium is ris"ier. hese issues will !e revisited in the
cha#ter on coordination.
I. - G$essing Game
A "ey as#ect of most games is the need for #layers to guess what others will do in
order to determine their own !est decision. his as#ect is somewhat o!scured in a
22 game since a wide range of !eliefs may lead to the same decision& and
therefore& it is not #ossi!le to say much a!out the !eliefs that stand !ehind any
#articular o!served decision. n this section& we turn to a game with a continuum
of decisions& from 0 to ,00& and any num!er of #layers& F . *ach #layer selects a
num!er in this interval& with the advance "nowledge that the #erson whose
decision is closest to ,2 of the average of all F decisions will win a money #ri<e.
=he #ri<e is divided e'ually in the event of a tie.> hus each #erson s tas" is to
ma"e a guess a!out the average& and then su!mit a decision that is half of that
amount.
f the game is only #layed once& then there is no way to learn from #ast
decisions& and each #erson must learn !y thin"ing introspective# a!out what
//
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 45/450
others might do. ?or eam#le& someone might reason that since the decisions
must !e !etween 0 and ,00& without further "nowledge it might !e o" to guess
that the average would !e at the mid#oint& 50. his #erson would su!mit a
decision of 25 in order to !e at half of the antici#ated average. 7ut then the
#erson might reali<e that others could !e thin"ing in the same way& and also
su!mitting decisions of 25& so that a decision of ,2.5 would !e closest to the
target level of ,2 of the average. A third level of iteration along these lines
suggests a decision of %.25& and even higher levels of iterated thin"ing will lead
the #erson to choose a decision that is closer and closer to 0. 6o the !est decision
to ma"e de#ends on one s !eliefs a!out the etent to which others are thin"ing
iteratively in this manner& i.e. on !eliefs a!out the others rationality. 6ince the
!est res#onse to any common decision a!ove 0 is to go down to one half of that
level& it follows that no common decision a!ove 0 can !e a ;ash e'uili!rium.
Clearly a common decision of 0 is a ;ash e'uili!rium& since each #erson gets a #ositive share =, F > of the #ri<e& and to deviate and choose a higher decision
would result in a <ero #ayoff. t turns out that this is the only ;ash e'uili!rium
for this game =#ro!lem 5>.
?igure ., shows data for a classroom guessing game run with the
Veconla! software. here were 5 #artici#ants& who made first round decisions of
55& 2& 22& 2,& and %.25& which average to a!out 2-. ;otice that the lowest #erson
is one who engaged in three levels of iterated reasoning a!out what the others
might do& and this #erson was closest to the target level of a!out ,-2 J ,.5.
his #erson su!mitted the same decision in round 2 and won againB the other
decisions were 20& ,5& ,,.5& and ,0. he other #eo#le do not seem to !e engaging
in any #recise iterated reasoning& !ut it is clear the #erson with the lowestdecision is !eing rewarded& which will tend to #ull decisions down in su!se'uent
rounds. hese decisions converge to near+;ash levels !y the fifth round& although
no!ody selected 0 eactly.
/5
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 46/450
Markets, Games, and Strategic Behavior Charles A. Holt
0ig$re /.' Data from a C%assroom G$essing Game
he second treatment changes the calculation of the target from ,2 of the
average to 20 O ,2 of the average. he instructor =a.".a. author> who ran this in
class had selected the #arameters 'uic"ly& with the con9ecture that adding 20 to
the target would raise the ;ash e'uili!rium from 0 to 20. $hen the average came
in at 2& the instructor thought that it would then decline toward 20& 9ust as it had
declined toward 0 in the first treatment. 7ut the average rose to in the net
round& and continued to rise to a level that is near /0. ;otice that if all choose /0&
then the average is /0& half of the average is 20& and 20 O half of the average is 20
O 20 J /0& which is the ;ash e'uili!rium for this treatment ='uestion %>.
his game illustrates a cou#le of things. 6ome #eo#le thin" iteratively a!out
what others will do& !ut this is not uniform& and the effect of such intros#ection is
not enough to move decisions to near+;ash levels in a single round of #lay.
$hen #eo#le are a!le to learn from e#erience& !ehavior does converge to the
;ash e'uili!rium in this game& even in some cases when the e'uili!rium is not
a##arent to the #erson who designed the e#eriment.
. "(tensions
he #risoner s dilemma game discussed in this cha#ter can !e given an
alternative inter#retation& i.e. that of a #u!lic good. his is !ecause each #erson s
!enefit de#ends on the total effort& including that of the other #erson. n effect&
/%
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 47/450
neither #erson can a##ro#riate more than half of the !enefit of their own effort&
and in this sense the !enefit is #u!licly availa!le to !oth& 9ust as national defense
or #olice #rotection are freely availa!le to all. $e will consider the #u!lic goods
#rovision #ro!lem in more detail in a later cha#ter in the 8u!lic Choice section of
this !oo". he setu# allows a large num!er of effort levels& and the effects of
changes in costs and other incentives will !e considered.
he #risoner s dilemma has a ;ash e'uili!rium that is worse than the
outcome that results when individuals coo#erate and ignore their #rivate
incentives to defect. he dilemma is that the e'uili!rium is the !ad outcome& and
the good outcome is not an e'uili!rium. n contrast& the coordination game
considered a!ove has a good outcome that is also an e'uili!rium. *ven so& there
is no guarantee that the !etter e'uili!rium will !e reali<ed. A more formal analysis
of the ris" associated with alternative e'uili!ria is #resented in a su!se'uent
cha#ter on coordination. he main #oint is that there may !e multi#le ;ashe'uili!ria& and which e'uili!rium is o!served may de#end on intuitive factors li"e
the cost of effort. n #articular& a high effort cost may cause #layers to get stuc" in
a ;ash e'uili!rium that is worse for all concerned& as com#ared with an
alternative ;ash e'uili!rium. he coordination game #rovides a #aradigm in
which an e'uili!rium may not !e desira!le. 6uch a #ossi!ility has concerned
macroeconomists li"e Deynes& who worried that a mar"et economy may !ecome
mired in a low+em#loyment& low+effort state.
he guessing game is eamined in ;agel =,5& ,->& who shows that
there is a wides#read failure of !ehavior to converge to the ;ash e'uili!rium in a
one+round e#eriment& regardless of su!9ect #ool. ;agel discusses the degree to
which some of the #eo#le go through iterations of thin"ing that may lead them tochoose lower and lower decisions =e.g.& 50& 25& ,2.5& etc.>. he game was
originally motivated !y one of Deynes remar"s& that investors are ty#ically in a
#osition of trying to guess what stoc" others will find attractive =first iteration>& or
what stoc" that others thin" other investors will find attractive =second iteration>&
etc.
n all of the e'uili!ria considered thusfar& each #erson chooses a decision without
any randomness. t is easy to thin" of games where it is not good to !e #erfectly
#redicta!le. ?or eam#le& a soccer #layer in a #enalty "ic" situation should
sometimes "ic" to the left and sometimes to the right& and the goalie should also
avoid a statistical #reference for diving to one side or the other. 6uch !ehavior in
a game is called a randomi<ed strategy. 7efore considering randomi<ed strategies
=in Cha#ter 5>& it is useful to introduce the notions of #ro!a!ility& e#ected value&
and other as#ects of decision ma"ing in uncertain situations. his is the to#ic of
/-
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 48/450
"otal e#ort 0 1 2ene%t per person $3 $10 $30
"otal e#ort 0 1 2ene%t per person 3 5 18
Markets, Games, and Strategic Behavior Charles A. Holt
the net cha#ter& where we consider the choice !etween sim#le lotteries over cash
#ri<es.
?or a !rief& non+technical discussion of Fohn ;ash s original ,/ Proceedings of
the Fationa# !cadem of Sciences #a#er& its content and su!se'uent im#act and
#olicy a##lications& see Holt and 3oth =200/>.
<$estions:
,. 6u##ose that the cost of a unit of effort is raised from ,0 to 25 for the
eam#le !ased on the effort+value ta!le shown !elow. s the resulting
game a coordination game or a #risoner s dilemmaN *#lain& and find the
;ash e'uili!rium =or e'uili!ria> for the new game.
2. $hat is the #ayoff ta!le for the #risoner s dilemma game descri!ed in
section of the tet !ased on #ulling % or #ushing N
. *ach #layer is given a % of Hearts and an of 6#ades. he two #layers
select one of their cards to #lay. f the suit matches& then they each are
#aid % for the case of matching Hearts and for the case of matching
6#ades. *arnings are <ero in the event of a mismatch. s this a
coordination game or a #risoner s dilemmaN 6how the #ayoff ta!le and
find all ;ash e'uili!ria =that do not involve random #lay>.
/. 6u##ose that the #ayoffs for the original #risoner s dilemma are altered as
follows. he cost of effort remains at ,0& !ut the #er+#erson !enefits are
given in the ta!le !elow. 3ecalculate the #ayoff matri& find all ;ash
e'uili!ria =that do not involve random #lay>& and e#lain whether the
game is a #risoner s dilemma or a coordination game.
5. 6u##ose that 2 #eo#le are #laying a guessing game with a #ri<e going tothe #erson closest to ,2 of the average. uesses are re'uired to !e
!etween 0 and ,00. 6how that none of the following are ;ash e'uili!ria:
a> 7oth choose ,. =Hint& consider a deviation to 0 !y one #erson& so that
the average is ,2& and half of the average is ,/.> !> Ine #erson chooses
/
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 49/450
, and the other chooses 0. c> Ine chooses 5 and the other chooses &
where 5 P P 0. =Hint: f they choose these decisions& what is the
average& what is the target& and is the target less than the mid#oint of the
range of guesses !etween 5 and N hen use these calculations to figure
out which #erson would win& and whether the other #erson would have an
incentive to deviate.>
%. Consider a guessing game with ; #eo#le& and the #erson closest to 20 #lus ,2
of the average is awarded the #ri<e& which is s#lit in the event of a tie.
he range of guesses is from 0 to ,00. 6how that /0 is a ;ash
e'uili!rium. =Hint: 6u##ose that F +, #eo#le choose /0 and one #erson
deviates to 5 Q /0. Calculate the target as a function of the deviant s
decision& 5. he deviant will lose if the target is greater than the mid#oint
!etween 5 and /0& i.e. if the target is greater than =/0 O 5>2. Chec" to see
if this is the case.>-. Consider a guessing game with ; #eo#le& and the #erson closest to ,0 #lus 2
of the average is awarded the #ri<e. ?ind the ;ash e'uili!riumN
. A more general formulation of the guessing game might !e for the target level
to !e: ! O BR=average decision>& where ! P 0 and 0 Q B Q ,& and decisions
must !etween 0 and an u##er limit - P 0. ?ind the ;ash e'uili!rium. $hen is
it e'ual to -N
Cha#ter /. 3is" and (ecision 4a"ingn this cha#ter& we consider decisions in ris"y situations. *ach decision has a set
of money conse'uences or #ri<es and the associated #ro!a!ilities. n such cases&
it is straightforward to calculate the e#ected money value of each decision. A
#erson who is neutral to ris" will select the decision with the highest e#ected
#ayoff. A ris"+averse #erson is willing to acce#t a lower e#ected #ayoff in order
to reduce ris". A sim#le lottery choice e#eriment is used to illustrate the
conce#ts of e#ected value maimi<ation and ris" aversion. Variations on the
e#eriment can !e conducted #rior to class discussions& either with the
instructions included in the a##endi or with the Veconla! software =select the
1ottery Choice e#eriment listed under the (ecisions 4enu>.
I. Who Wants to Be a Millionaire?
/
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 50/450
Markets, Games, and Strategic Behavior Charles A. Holt
4any decision situations involve conse'uences that cannot !e #redicted #erfectly
in advance. ?or eam#le& su##ose that you are a contestant on the television
game show =ho =ants to Be a Mi##ionaire Mou are at the 500&000 #oint and
the 'uestion is on a to#ic that you "now nothing a!out. ?ortunately& you have
saved the fifty+fifty o#tion that rules out two answers& leaving two that turn out to
!e unfamiliar. At this #oint& you figure you only have a one+half chance of
guessing correctly& which would ma"e you into a millionaire. f you guess
incorrectly& you receive the safety level of 2&000. Ir you can fold and ta"e the
sure 500&000. n thin"ing a!out whether to ta"e the 500&000 and fold& you
decide to calculate the e#ected money value of the guess o#tion. $ith
#ro!a!ility 0.5 you earn 2&000& and with #ro!a!ility 0.5 you earn ,&000&000&
so the e#ected value of a guess is:
0.5=2&000> O 0.5=,&000&000> J ,%&000 O 500&000 J 5,%&000.
his e#ected #ayoff is greater than the sure 500&000 one gets from sto##ing& !ut
the trou!le with guessing is that you either get 2D or one million dollars& not the
average. 6o the issue is whether the ,%&000 increase in the average #ayoff is
worth the ris"& which is considera!le if you guess. f you love ris"& then there is
no #ro!lemB ta"e the guess. f you are neutral to ris"& the etra ,%D in the
average #ayoff should cause you to ta"e the ris". Alternatively& you might reason
that the 2D would !e gone in % months& and only a #ri<e of 500D or greater
would !e large enough to !ring a!out a change in your lifestyle =new 6UV&
tro#ical vacation& etc.>& which may lead you to fold. o an economist& the #erson
who folds would !e classified as !eing risk averse in this case& !ecause the ris" for this #erson is sufficiently !ad that it is not worth the etra ,%D in average
#ayoff associated with the guess.
;ow consider an even more etreme case. Mou have the chance to secure a sure
, million dollars. he alternative is to ta"e a coin fli#& which #rovides a #ri<e of
million dollars for Heads& and nothing for ails. f you !elieve that the coin is
fair& then you are choosing !etween two lotteries:
Safe -otter$ , million for sureB
'isk -otter$ million with #ro!a!ility 0.5&0 with #ro!a!ility 0.5.
As !efore& the e#ected money value for the ris"y lottery can !e calculated !y
multi#lying the #ro!a!ilities with the associated #ayoffs& yielding an e#ected
50
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 51/450
0
1
2
0 1 2 3
utility
#ayoff of ,.5 million dollars. $hen as"ed a!out this =hy#othetical> choice& most
students will select the safe million. ;otice that for these #eo#le& the etra
500&000 in e#ected #ayoff is not worth the ris" of ending u# with nothing. An
economist would call this ris" aversion& !ut to a layman the reason is intuitive: the
first million #rovides a ma9or change in lifestyle. A second million is an e'ually
large money amount& !ut it is hard for most of us to imagine how much additiona#
!enefit this would #rovide. 3oughly s#ea"ing& the additional =marginal> utility of
the second million dollars is much lower than the utility of the first million& and
the marginal utility of the third million is li"ely to !e even lower. A utility
function with a diminishing marginal utility is one with a curved u#hill sha#e& as
shown in ?igure /.,.
his utility function is the familiar s'uare root function& where utility =in
millions> is the s'uare root of the #ayoff =in millions>. hus the utility of 0 is 0&
the utility of , million dollars is ,& the utility of / million dollars is 2& the utility of ,% million is /& etc. n fact& each time you multi#ly the #ayoff !y /& the utility
only increases !y a factor of 2& which is indicative of the diminishing marginal
utility. his feature is also a##arent from the fact that the slo#e of the utility
function near the origin is high& and it diminishes as we move to the right. he
more curved the utility function& the faster the utility of an additional million
diminishes.
millions of dollars
5,
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 52/450
Markets, Games, and Strategic Behavior Charles A. Holt
0ig$re 3.'. - =S#$are Root= >ti%it! 0$nction
he diminishing+marginal+utility hy#othesis was first suggested !y (aniel
7ernoulli =,->. here are many functions with this #ro#erty. Ine is the class
of #ower functions: > = 5> J 5,+r & where 5 is money income and r is a measure of
ris" aversion that is less than ,. ;otice that when r J 0& the e#onent in the utility
function is ,& so we have the linear function: > = 5> J 5, J 5. his function has no
curvature& and hence no diminishing marginal utility for income. ?or a #erson
whose choices are re#resented !y this function& the second million is 9ust as good
as the first& etc.& so the #erson is neutral to ris". Alternatively& if the ris" aversion
measure r is increased from 0 to 0.5& we have > = 5> J 50.5& which is the s'uare root
function in the figure. ?urther increases in r result in more curvature& and in this
sense r is a measure of the etent to which marginal utility of additional moneyincome decreases. his measure is often called the coefficient of re#ative risk
aversion.
n all of the eam#les considered thusfar in this cha#ter& you have !een as"ed to
thin" a!out what you would do if you had to choose !etween gam!les involving
millions of dollars. he #ayoffs were =unfortunately> hy#othetical. his raises
the issue of whether what you say is what you would actually do if you faced the
real situation& e.g. if you were really in the final stage of the series of 'uestions on
=ho =ants to +e a Mi##ionaireN t would !e fortunate if we did not really have to
#ay large sums of money to find out how #eo#le would !ehave in high+#ayoff
situations. he #ossi!ility of a hpothetica# +ias& i.e. the #ro#osition that !ehavior
might !e dramatically different when high hy#othetical sta"es !ecome real& isechoed in the film !n Indecent Proposa# :
Fohn =a.".a. 3o!ert>: 6u##ose were to offer you one million dollars for one night with
your wife.
(avid: =a.".a. $oody> d assume you were "idding.
Fohn: 1et s #retend m not. $hat would you sayN
(iana =a.".a. (emi>: He d tell you to go to hell.
Fohn: didn t hear him.
(avid: d tell you to go to hell.
Fohn: hat s 9ust a refle answer !ecause you view it as hy#othetical. 7ut let s saythere were real money !ehind it. m not "idding. A million dollars. ;ow&
the night would come and go& !ut the money could last a lifetime. hin" of
it a million dollars. A lifetime of security for one night. And don t answer
right away. 7ut consider it seriously.
52
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 53/450
n the film& Fohn s #ro#osal was ultimately acce#ted& which is the Hollywood
answer to the incentives 'uestion. In a more scientific note& incentive effects are
an issue that can !e investigated with e#erimental techni'ues. 7efore returning
to this issue& it is useful to consider the results of a lottery choice e#eriment
designed to evaluate ris" attitudes& which is the to#ic of the net section.
II. - Simp%e Lotter!?Choice "(periment
n all of the cases discussed a!ove& the safe lottery is a sure amount of money. n
this section we consider a case where !oth lotteries have random outcomes& !ut
one is ris"ier than the other. n #articular& su##ose that I#tion A #ays either /0
or 2& each with #ro!a!ility one half& and that I#tion 7 #ays either -- or 2&
each with #ro!a!ility one half. ?irst& we calculate the e#ected values:
/ption !$ 0.5=/0> O 0.5=2> J 20 O ,% J %.00
/ption B$ 0.5=--> O 0.5=2> J .50 O , J .50.
n this case& o#tion 7 has a higher e#ected value& !y .50& !ut a lot more ris"
since the #ayoff s#read from -- to 2 is almost ten times as large as the s#read
from 2 to /0.
his choice was on a menu of choices used in an e#eriment =Holt and 1aury&
200,>. here were a!out 200 #artici#ants from several universities& including
undergraduates& a!out 0 47A students and a!out 20 !usiness school faculty.
*ven though I#tion 7 had a higher e#ected #ayoff when each #ri<e is e'uallyli"ely& eighty+four #ercent of the #artici#ants selected the safe o#tion& which
indicates some ris" aversion.
a!le /.,. A 4enu of 1ottery Choices Used to *valuate 3is" 8references
I#tion A I#tion 7
Mour
Choice
A or 7
(ecision ,
.
/0.00 if throw of die is ,
2.00 if throw of die is 2+,0
--.00 if throw of die is ,
2.00 if throw of die is 2+,0 SSSSS
(ecision /
/0.00 if throw of die is ,+/
2.00 if throw of die is 5+,0--.00 if throw of die is ,+/
2.00 if throw of die is 5+,0 SSSSS
5
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 54/450
Markets, Games, and Strategic Behavior Charles A. Holt
(ecision 5 /0.00 if throw of die is ,+5
2.00 if throw of die is %+,0--.00 if throw of die is ,+5
2.00 if throw of die is %+,0 SSSSS
(ecision %
.
/0.00 if throw of die is ,+%
2.00 if throw of die is -+,0
--.00 if throw of die is ,+%2.00 if throw of die is -+,0 SSSSS
(ecision ,0 /0.00 if throw of die is ,+,0 --.00 if throw of die is ,+,0 SSSSS
he #ayoff #ro!a!ilities in the 1aury and Holt e#eriment were im#lemented !y
the throw of a ten+sided die. his allowed the researchers to alter the #ro!a!ility
of the high #ayoff in one+tenth increments. A #art of the menu of choices is
shown in a!le /.,& where the #ro!a!ility of the high #ayoff =/0 or --> is onetenth in (ecision ,& four tenths in (ecision /& etc. ;otice that (ecision ,0 is a
"ind of rationality chec"& where the #ro!a!ility of the high #ayoff is ,& so it is a
choice !etween /0 for sure and -- for sure. he su!9ects indicated a #reference
for all ten decisions& and then one decision was selected at random& e5 post & to
determine earnings. n #articular& after all decisions were made& we threw a ,0+
sided die to determine the relevant decision& and then we threw the ten+sided die
again to determine the su!9ect s earnings for the selected decision. his
#rocedure has the advantage of #roviding data on all ten decisions without any
wealth effects. 6uch wealth effects could come into #lay& for eam#le& if a #erson
wins -- on one decision and this ma"es them more willing to ta"e a ris" on thesu!se'uent decision. he disadvantage is that incentives are diluted& which was
com#ensated for !y raising #ayoffs.
he e#ected #ayoffs associated with each #ossi!le choice are shown under 3is"
;eutrality in the second and third columns of the a!le /.2 =the other columns
will !e discussed later>. ?irst& loo" in the fifth row where the #ro!a!ilities are
0.5. his is the choice #reviously discussed in this cha#ter& with e#ected values
of % and .50 as calculated a!ove. he other e#ected values are calculated
in the same manner& !y multi#lying #ro!a!ilities !y the associated #ayoffs& and
adding u# these #roducts.
a!le /.2. I#timal (ecisions for 3is" ;eutrality and 3is" Aversion
8ro!a!ility 3is" ;eutrality 3is" Aversion =r J 0.5>
5/
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 55/450
of High *#ected 8ayoffs for U= 5 > J 5 *#ected Utilities for U= 5 > J 5 ,2
8ayoff 6afe 3is"y 6afe 3is"y
/0 or 2 -- or 2 /0 or 2 -- or 2
0., /.2+ .50 *.) 2.,50.2 //.1+ ,-.00 *.)4 2.0. /3.3+ 2/.50 *.21 .%20./ /*.+ 2.00 *.4 /.%0.5 %.00 /4.*+ *.44 5.0
0.% %.0 3).++ 1.+1 5.0.- -.%0 *3.*+ %.,2 1.*)
0. ./0 1.++ %., )./+
0. .20 14.*+ %.2% 2.+3
,.0 /0.00 )).++ %.2 2.))
he !est decision when the #ro!a!ility of the high #ayoff is only 0., =in the to#
row of a!le /.2> is o!vious& since the safe decision also has a higher e#ectedvalue& or 2.0 =versus .50 for the ris"y lottery>. n fact& #ercent of the
su!9ects selected the safe lottery =I#tion A> in this choice. 6imilarly& the last
choice is !etween sure amounts of money& and all su!9ects chose I#tion 7 in this
case. he e#ected #ayoffs are higher for the to# four choices& as shown !y the
!olded num!ers in columns 2 and . hus a ris"+neutral #erson& who !y
definition only cares a!out e#ected values regardless of ris"& would ma"e / safe
choices in this menu. n fact& the average num!er of safe choices was %& not /&
which indicates some ris" aversion. As can !e seen from the 0.% row of the ta!le&
the ty#ical safe choice for this o#tion involves giving u# a!out ,0 in e#ected
value in order to reduce the ris". A!out two+thirds of the #eo#le made the safe
choice for this decision& and /0 #ercent chose safe in (ecision -.
he #ercentages of safe choices are shown !y the thic" solid line in ?igure /.2&
where the decision num!er is listed on the hori<ontal ais. he !ehavior
#redicted for a ris"+neutral #erson is re#resented !y the dashed line& which stays
at the to# =,00 #ercent safe choices> for the first four decisions& and then shifts to
the !ottom =no safe choices> for the last si decisions. he thic" line re#resenting
actual !ehavior is generally a!ove this dashed line& which indicated the tendency
to ma"e more safe choices. here is some randomness in actual choices&
however& so that choice #ercentages do not 'uite get to ,00 #ercent on the left
side of the figure.
55
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 56/450
0102030405060708090
100
101 2 3 4 5 6 7 8 9
Per centa*e of Saf e +,oices
+as, Payo#s
-ypot,etical Payo#s
.is/ Neutrality
Markets, Games, and Strategic Behavior Charles A. Holt
(ecision
0ig$re 3.. Percentages of Safe Choices 6ith Rea% Incentives and 7!pothetica% Incentives
@So$rce: 7o%t and La$r! @++'A.
his real+choice e#eriment was #receded !y a hpothetica# choice tas"&
in which su!9ects made the same ten choices with the understanding that they
would not !e #aid their earnings for that #art. he data averages for thehy#othetical choices are #lotted as #oints on the thin line in the figure. 6everal
differences !etween the real and hy#othetical choice data are clear. he thin line
lies !elow the thic" line& indicating less ris" aversion when choices have no real
im#act. he average num!er of safe choices was a!out % with real #ayments& and
5%
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 57/450
a!out 5 with hy#othetical #ayments. *ven without #ayments& su!9ects were a
little ris" averse as com#ared with the ris"+neutral #rediction of / safe choices&
!ut they could not imagine how they really would !ehave when they had to face
real conse'uences. 6econd& with hy#othetical incentives& there may !e a tendency
for #eo#le to thin" less carefully& which may #roduce noise in the data. n
#articular& for decision ,0& the thin line is a little higher& corres#onding to the fact
that 2 #ercent of the #eo#le chose the sure /0 over the sure =!ut hy#othetical>
--.
he issue of whether or not to #ay su!9ects is one of the "ey issues that divides
research in e#erimental economics from some wor" on similar issues !y
#sychologists =see Hertwig and Irtmann& 200,& for a #rovocative survey on
#ractices in #sychology& with a!out 0 comments and an authors re#ly>. Ine
9ustification for using high hy#othetical #ayoffs is realism. wo #rominent
#sychologists& Dahneman and vers"y& 9ustify the use of hy#othetical incentives:
*#erimental studies ty#ically involve contrived gam!les for small
sta"es& and a large num!er of re#etitions of very similar #ro!lems.
hese features of la!oratory gam!ling com#licate the inter#retation of
the results and restrict their generality. 7y default& the method of
hy#othetical choices emerges as the sim#lest #rocedure !y which a
large num!er of theoretical 'uestions can !e investigated. he use of
the method relies on the assum#tion that #eo#le often "now how they
would !ehave in actual situations of choice& and on the further
assum#tion that the su!9ects have no s#ecial reason to disguise their
true #references. =Dahneman and vers"y& ,-& #. 2%5>
If course& there are many documented cases where hy#othetical and realincentive
choices coincide 'uite closely =one such eam#le will !e #resented in the net
section>. 7ut in the a!sence of a widely acce#ted theory a!out when they do and
do not coincide& it is dangerous to assume that real incentives are not needed.
III. Risk -version: Incentive "ffects, Demographics, and 5rder "ffects
he intuitive effect of ris" aversion is to diminish the utility associated with
higher earnings levels& as can !e seen from the curvature for the s'uare root utility
function in ?igure /.,. $ith nonlinear utility& the calculation of a #erson s
e#ected utility is analogous to the calculation of e#ected money value. ?or
eam#le& the safe o#tion A for (ecision 5 is a ,2 of /0 and a ,2 chance of 2.
5-
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 58/450
Markets, Games, and Strategic Behavior Charles A. Holt
he e#ected #ayoff is found !y adding u# the #roducts of money #ri<e amounts
and the associated #ro!a!ilities:
45pected paoff 0safe option2 J 0.5=/0> O 0.5=2> J 20 O ,% J %.
he e#ected uti#it of this o#tion is o!tained !y re#lacing the money amounts&
/0 and 2& with the utilities of these amounts& which we will denote !y > =/0>
and > =2>. f the utility function is the s'uare+root function& then > =/0> J =/0>,2
J %.2 and > =2> J =2>,2 J 5.%%. 6ince each #ri<e is e'ually li"ely& we ta"e the
average of the two utilities:
45pected uti#it 0safe option2 J 0.5 > =/0> O 0.5 > =2>
J 0.5=%.2> O 0.5=5.%%> J 5..
his is the e#ected utility for the safe o#tion when the #ro!a!ilities are 0.5& as
shown in the 0.5 row of a!le /.2 in the column under 3is" Aversion for the 6afe
I#tion. 6imilarly& it can !e shown that the e#ected utility for the ris"y o#tion&
with #ayoffs of -- and 2& is 5.0. he other e#ected utilities for all ten
decisions are shown in the two right+hand columns of a!le /.2. he safe o#tion
has the higher e#ected utility for the to# si decisions& so the theoretical
#rediction for someone with this utility function is that they choose si safe
o#tions !efore crossing over to the ris"y o#tion. 3ecall that the analogous
#rediction for ris" neutrality =see the left side of the ta!le> is / safe choices& and
that the data for this treatment ehi!it % safe choices on average. n this sense& the
s'uare+root utility function #rovides a !etter fit to the data than the linear utility
function that corres#onds to ris" neutrality.
Ine interesting 'uestion is whether the order in which a choice is made matters.
n #articular& the Holt and 1aury =2002> e#eriment involved su!9ects who first
went through a lottery choice trainer involving a choice !etween a safe and a
menu of gam!les with #ayoffs of , or %& to familiari<e them with the dice+
throwing #rocedure for #ic"ing one decision at random and then for determining
the #ayoff for that decision. hen all #artici#ants made ,0 decisions for a low
real+#ayoff choice menu& where all money amounts were ,20 of the level shown
in a!le /.,. hus the #ayoffs for the ris"y o#tion were .5 and 0.,0& and the
#ossi!le #ayoffs for the safer o#tion were 2.00 and ,.%0. hese low #ayoffswill !e referred to as the , treatment& and the #ayoffs in a!le /., will !e called
the 20 #ayoffs. Ither treatments are designated similarly as multi#les of the low
#ayoff level. he initial low+#ayoff choice was followed !y a choice menu with
high hpothetica# #ayoffs =20& /0& or 0>& followed !y the same menu with
5
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 59/450
high rea# #ayoffs =20& /0& or 0>& and ending with a second , real choice.
he average num!ers of safe choices& shown in the to# two rows of a!le /.&
indicate that the num!er of safe choices increases steadily as real #ayoffs are
scaled u#& !ut this incentive effect is not o!served as hy#othetical #ayoffs are
scaled u#.
a&%e 3./. Average ;um!ers of 6afe Choices: Irder and ncentive *ffects
Dey: 6u#erscri#ts indicate Irder =a J ,st& + J 2nd& c J rd& d J /th>
*#eriment ncentives , ,0 20 50 0
Holt and 1aury =2002>
3eal 5.2a
5.d
%.0c %.c -.2c
U.C.?.& a. 6t.& U. 4iami20 su!9ects
Hy#othetical /. !
5., !
5. !
Harrison et al. =2005>
6outh Carolina
,- su!9ects
3eal 5.a %.0a
%./ !
3eal 5.-a %.-a
Holt and 1aury =2005>
U. of Virginia
,% su!9ectsHy#othetical 5.%a 5.-a
Harrison et al. =2005> #oint out this design mingles order and #ayoff scale effects& #roducing a #ossi!le fatal flaw =loss of control> as discussed in Cha#ter ,. he
letter su#erscri#ts in the ta!le indicate the order in which the decision was made
=a first& + second& etc.>& so a com#arison of the , decisions with those of higher
scales is called into 'uestion !y the change in order& as are the com#arisons of
high hy#othetical and high real #ayoffs =done in orders 2 and res#ectively>. he
#resence of order effects is su##orted !y evidence summari<ed in the third row of
the ta!le& where ris" aversion seems to !e higher when the ,0 scale treatment
follows the , treatment than when the ,0 treatment is done first. he order
effect #roduces a difference of 0./ safe choices. 6uch order effects call into
'uestion the real versus hy#othetical com#arisons& although it is still #ossi!le toma"e inferences a!out the scale effects from 20 to /0 to 0 in the Holt and
1aury e#eriment& since these were made in the same order.
n res#onse to these issues of inter#retation& Holt and 1aury =2005> ran a
followu# e#eriment with a 22 design: real or hy#othetical #ayoffs and , or
5
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 60/450
Markets, Games, and Strategic Behavior Charles A. Holt
20 #ayoffs. *ach #artici#ant !egan with a lottery choice trainer =again with
choices !etween and gam!les involving , or %. hen each #erson made a
single menu of choices from one of the / treatment cells& so all decisions are
made in the same order. Again& the scaling u# of real #ayoffs causes a shar#
increase in the average num!er of safe choices =from 5.- to %.->& whereas this
incentive effect is not o!served with a scaling u# of hy#othetical choices. ?inally&
the data from the lottery+choice trainers can !e used to chec" whether o!served
differences in the / treatments are somehow due to unantici#ated demogra#hic
differences or other uno!served factors that may cause #eo#le in one cell to !e
intrinsically more ris" averse than those in other cells. A chec" of data from the
trainers shows virtually no differences across treatment cells& and if anything& the
trainer data indicate slightly lower ris" aversion for the grou# of #eo#le who were
su!se'uently given the high+real #ayoff menu.
he main conclusions from the second study are that #artici#ants are ris" averse&the ris" aversion increases with higher real #ayoffs& and that loo"ing at high
hy#othetical #ayoffs may !e very misleading. hese conclusions are a##arent
from the gra#h of the distri!utions of the num!er of safe choices for each of the
,0 decisions& as shown in ?igure /.. n this contet& it does not seem to matter
much whether or not one used real money when the scale of #ayoffs is low& !ut
o!serving no difference and then inferring that money #ayoffs do not matter in
other contets would !e incorrect. ?inally& note that #ayoff+scale effects may not
!e a##arent in classroom e#eriments where #ayoffs are ty#ically small or
hy#othetical.
%0
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 61/450
01020
30405060708090
100
12345678910
Per centa*e of Saf e +,oices
20
.eal
20
-ypot,etical
.eal11 -ypot,etical
.is/ Neutrality
%,
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 62/450
Markets, Games, and Strategic Behavior Charles A. Holt
(ecision
0ig$re 3./. Res$%ts for 8e6 "(periment 6ith Sing%e Decision 6ith 8o 5rder "ffects:Percentages of Safe Choices for 7igh @+(A and Lo6 @'(A Pa!offs,
>nder Rea% and 7!pothetica% Incentives @/1 S$&ects per reatmentA
So$rce: 7o%t and La$r! @++*A
Another interesting 'uestion is whether there are systematic demogra#hic effects.
he su!9ects in the original Holt and 1aury =2002> e#eriment included a!out %0
47A students& a!out thirty !usiness school faculty =and a (ean>& and over a
hundred undergraduates from three universities =University of 4iami& University
of Central ?lorida& and eorgia 6tate University>. here is a slight tendency for
#eo#le with higher incomes to !e less ris" averse. he women were more ris"
averse than men in the low+#ayoff =,> condition& as o!served in some #reviousstudies& !ut this effect disa##eared for higher #ayoff scales. All of that !ravado
went away with high sta"es =e.g. 20 scale>. here was no whitenonwhite
difference& !ut His#anics in the sam#le were a little less ris" averse. t is not
a##ro#riate to ma"e !road inferences a!out demogra#hic effects from a single
study. ?or eam#le& the His#anic effect could !e an artifact of the fact that most
His#anic su!9ects were 4.7.A. students in 4iami& many of whom are from
families that emigrated from Cu!a.
I. "(tensions
here are& of course& other #ossi!le values for the ris" aversion coefficient of the #ower function& which corres#ond to more or less curvature. And there are
functions with the curvature of ?igure /., that are not #ower functions& e.g. the
natural logarithm. ?inding the function that #rovides the !est fit to the data
involves a statistical analysis !ased on s#ecifying an error term that incor#orates
un+modeled random variations due to emotions& #erce#tions& inter#ersonal
differences& etc. =hese differences might !e controlled !y including demogra#hic
varia!les.> Various functional forms for the utility function will !e discussed in
later cha#ters.
Another issue that is !eing deferred is whether utility should !e a function of
final wealth or of gains from the current wealth #osition. Here we treat utility as
a function of gains only. here is some e#erimental and theoretical evidence for
this #ers#ective that will also !e discussed in a su!se'uent cha#ter.
%2
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 63/450
<$estions
,. ?or the s'uare root utility function& find the e#ected utility of the ris"y
lottery for (ecision %& and chec" your answer with the a##ro#riate entry
in a!le /.2.
2. Consider the 'uadratic utility function > = 5> J 52. 6"etch the sha#e of this
function in a figure analogous to ?igure /.,. (oes this function ehi!it
increasing or decreasing marginal utilityN s this sha#e indicative of ris"
aversionN Calculate the e#ected utilities for the safe and ris"y o#tions in
(ecision / for a!le /.,& i.e. when the #ro!a!ilities are e'ual to 0./ and
0.%.
. 6u##ose that a dec" with all face cards =Ace& Ding& Lueen& and Fac">
removed is used to determine a money #ayoff& e.g. a draw of a 2 of Clu!s
would #ay 2& a draw of a ,0 of (iamonds would #ay ,0& etc. $rite
down the nine #ossi!le money #ayoffs and the #ro!a!ility associated witheach. $hat is the e#ected value of a single draw from the dec"&
assuming that it has !een well shuffledN How much money would you
#ay to #lay this gameN
Cha#ter 5. 3andomi<ed 6trategies
n many situations there is a strategic advantage associated with !eing
un#redicta!le& much as a tennis #layer does not always lo! in res#onse to an
o##onent s charge to the net. his cha#ter discusses randomi<ed strategies in the
contet of sim#le matri games =4atching 8ennies and 7attle of 6ees>. heassociated class e#eriments can !e run using the instructions in the A##endi or
with the Veconla! software =the 4atri ame #rogram on the ames 4enu>.
I. S!mmetric Matching Pennies Games
n a matching #ennies game& each #erson uncovers a #enny showing either Heads
or ails. 7y #rior agreement& one #erson can ta"e !oth coins if the #ennies match
=two Heads or two ails>& and the other can ta"e the coins if the #ennies do not
match. n this case& a #erson cannot afford to have a re#utation of always
choosing Heads& or of always choosing ails& !ecause !eing #redicta!le will result
in a loss every time. ntuition suggests that each #erson #lay Heads half of thetime.
A similar situation may arise in a soccer #enalty "ic"& where the goalie has to
dive to one side or the other& and the "ic"er has to "ic" to one side or the other.
%
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 64/450
Markets, Games, and Strategic Behavior Charles A. Holt
he goalie wants a match and the "ic"er wants a mismatch. Again& any tendency
to go in one direction more often than another can !e e#loited !y the other
#layer. f there are no asymmetries in "ic"ing and diving a!ility for one side
versus the other& then each direction should !e selected a!out half of the time. t
is easy to imagine economic situations where #eo#le would not li"e to !e
#redicta!le. ?or eam#le& a la<y manager only wants to #re#are for an audit if
such an audit is li"ely. In the other side& the auditor is rewarded for discovering
#ro!lems& so the auditor would only want to audit if it is li"ely that the manager is
un#re#ared. he 'ualitative structure of the #ayoffs for these situations may !e
re#resented !y a!le 5.,.
a!le 5.,. A 4atching 8ennies ame
=3ow s #ayoff& Column s #ayoff>
3ow 8layer =manager>: Column 8layer =auditor>:
1eft =audit>
3ight =not audit> o# =#re#are>
7ottom =not
#re#are>
?irst su##ose that the manager e#ects an audit& so the #ayoffs on the left side of the
ta!le are more li"ely. hen the manager #refers to #re#are for the antici#ated audit to
o!tain the good outcome with a #ayoff of ,& which is greater than the #ayoff of , for
getting caught un#re#ared. his #referred deviation is re#resented !y the u# arrow inthe lower+left !o. Alternatively& if the manager e#ects no audit =the right side of
the ta!le>& then the manager #refers not to #re#are& which again yields a #ayoff of ,
=notice the down arrow in the to#+right !o>. Conversely& the auditor #refers to audit
when the manager is not #re#ared& and to s"i# the audit otherwise.
iven the intuition a!out !eing un#redicta!le& it is not sur#rising that we
ty#ically o!serve a near+e'ual s#lit on aggregate decisions for the symmetric
matching #ennies game in a!le 5.,& although there can !e considera!le variation
in the choice #ro#ortions from round to round. =n la!oratory e#eriments& the
#ayoffs are scaled u#& and a fied #ayment is added to eliminate the #ossi!ility of
losses& !ut the essential structure of the game is unchanged& as will !e seen in
Cha#ter ,,.> (es#ite the intuitive nature of fifty+fifty s#lits for the game in a!le5.,& it is useful to see what !ehavior is sta!le in the sense of !eing a ;ash
e'uili!rium. U# to now& we have only considered strategies without random
elements& !ut such strategies will not constitute an e'uili!rium in this game. ?irst
consider the o#1eft !o in the ta!le& which corres#onds to audit#re#are. his
%/
,& , ) ( ,& ,
,& , & ' ,& ,
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 65/450
would !e a ;ash e'uili!rium if neither #layer has an incentive to change
unilaterally& which is not the case& since the auditor would not want to audit if the
manager is going to #re#are. n all cells& the #layer with the lower #ayoff would
#refer to switch unilaterally.
As mentioned in Cha#ter ,& ;ash =,/> #roved that an e'uili!rium
always eists =for games in which each #erson has a finite num!er of strategies>.
6ince there is no e'uili!rium in non+random strategies in the matching #ennies
game& there must !e an e'uili!rium that involves random #lay. he earlier
discussion of matching #ennies already indicated that this e'uili!rium involves
using each strategy half of the time. hin" a!out the announcement test. f one
#erson is #laying Heads half of the time& then #laying ails will win half of the
timeB #laying Heads will win half of the time& and #laying a fifty+fifty mi of
Heads and ails will win half of the time. n other words& when one #layer is
#laying randomly with #ro!a!ilities of one half& the other #erson cannot do any !etter than using the same #ro!a!ilities. f each #erson were to announce that
they would use a coin fli# to decide which side to #lay& the other could not do any
!etter than using a coin fli#. his is the ;ash e'uili!rium for this game. t is
called a mied e'uili!rium since #layers use a #ro!a!ilistic mi of each of their
decisions. n contrast& an e'uili!rium in which no strategies are random is called
a #ure strategy e'uili!rium& since none of the strategies are #ro!a!ility mies.
Another #ers#ective on the mied e'uili!rium is !ased on the o!servation
that a #erson is only willing to choose randomly if no decision is any !etter than
another. 6o the row #layer s choice #ro!a!ilities must "ee# the column #layer
indifferent& and vice versa. he only way one #erson will !e indifferent is if the
other is using e'ual #ro!a!ilities of Heads and ails& which is the e'uili!riumoutcome.
*ven though the answer is o!vious& it is useful to introduce a gra#hical device
that will hel# clarify matters in more com#licated situations. his gra#h will
show each #erson s !est res#onse to any given !eliefs a!out the other s decisions.
n ?igure 5.,& the thick so%id %ine shows the !est res#onse for the row #layer
=manager>. he hori<ontal ais re#resents what 3ow e#ects Column to do.
hese !eliefs can !e thought of as a #ro!a!ility of 3ight& going from 0 on the left
to , on the right. f Column is e#ected to choose 1eft& then 3ow s !est res#onse
is to choose o#& so the !est res#onse line starts at the to#+left #art if the figure& as
shown !y the thic" line. f Column is e#ected to choose 3ight& then 3ow should
#lay !ottom& so the !est res#onse line ends u# on the !ottom+right side of the
gra#h. he crossover #oint is where the Column s #ro!a!ility is eactly 0.5& since
3ow does !etter !y #laying o# whenever Column is more li"ely to choose 1eft.
%5
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 66/450
00
01
02
0304
05
06
07
08
09
10
Probability of "op
.osest .esponse
+olumns est .esponse
Markets, Games, and Strategic Behavior Charles A. Holt
0 0., 0.2 0. 0./ 0.5 0.% 0.- 0. 0. ,
8ro!a!ility of 3ight
0ig$re *.'. Ro69s Best Response to Be%iefs a&o$t Co%$mn9s DecisionCo%$mn9s Best Response to Be%iefs a&o$t Ro69s Decision
A mathematical derivation of the crossover #oint =where 3ow is
indifferent and willing to cross over> re'uires that we find the #ro!a!ility of 3ight
for which 3ow s e#ected #ayoff is eactly e'ual for each decision. 1et p denote
3ow s !eliefs a!out the #ro!a!ility of 3ight& so , p is the #ro!a!ility of 1eft.
3ecall from the #revious cha#ter that e#ected #ayoffs are found !y adding u# the
#roducts of #ayoffs and associated #ro!a!ilities. ?rom the to# row of a!le 5.,&
we see that if 3ow chooses o#& then 3ow earns , with #ro!a!ility , p and 3ow
earns , with #ro!a!ility p& so the e#ected #ayoff is:
'o;9s 45pected Paoff for 8op J ,=, p> ,= p> J , 2 p.
%%
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 67/450
6imilarly& !y #laying 7ottom& 3ow earns , with #ro!a!ility , p and , with #ro!a!ility
p& so the e#ected #ayoff is:
'o;9s 45pected Paoff for Bottom J =, p> O p J , O 2 p.
hese e#ected #ayoffs are e'ual when:
, 2 p J , O 2 p.
6olving& we see that p J 2/ J 0.5& which confirms the earlier conclusion that 3ow is
indifferent when Column is choosing each decision with e'ual #ro!a!ility.
A similar analysis shows that Column is indifferent when 3ow is using
#ro!a!ilities of one half. herefore the !est res#onse line will cross over when
3ow s #ro!a!ility of o# is 0.5. o see this gra#hically& change the inter#retationof the aes in ?igure 5., to let the vertical ais re#resent Column s +e#iefs a!out
what 3ow will do. And instead of inter#reting the hori<ontal ais as a #ro!a!ility
re#resenting 3ow s !eliefs a!out Column s action& now inter#ret it in terms of
Column s actual !est res#onse. $ith this change& the dashed line that crosses at a
height of one half is Column s !est res#onse to !eliefs on the vertical ais. f
Column thin"s 3ow will #lay 7ottom& then Column wants to #lay 1eft& so this
line starts in the !ottomleft #art of the figure. his is !ecause the high #ayoff of
, for Column is in the !ottomleft #art of the #ayoff ta!le in a!le 5.,. here is
another #ayoff of , for Column in the to#right #art of the ta!le& i.e. when Column
thin"s 3ow will #lay o#& then 3ight is the !est res#onse. ?or this reason& thedashed !est res#onse line in ?igure 5., ends u# in the to#right corner.
n a ;ash e'uili!rium& neither #layer can do !etter !y deviating& so a ;ash
e'uili!rium must !e on the !est res#onse lines for !oth #layers. he only
intersection of the solid and dashed lines in ?igure 5., is at #ro!a!ilities of 0.5 for
each #layer. f !oth #layers thin" the other s move is li"e a coin fli#& they would
!e indifferent themselves& and hence willing to decide !y a fli# of a coin. his
e'uili!rium #rediction wor"s well in the symmetric matching #ennies game& !ut
we will consider 'ualifications in a later cha#ter. he focus here is on calculating
and inter#reting the notion of an e'uili!rium in randomi<ed strategies& not on
summari<ing all !ehavioral tendencies in these games.
II. Batt%e of the Se(es
hus far& we have considered two ty#es of games with uni'ue ;ash
e'uili!ria& the #risoner s dilemma =Cha#ter > and the matching #ennies game. n
%-
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 68/450
Markets, Games, and Strategic Behavior Charles A. Holt
contrast& the coordination game discussed in Cha#ter had t;o e'uili!ria in
nonrandom strategies& one of which was #referred !y !oth #layers. ;et we
consider another game with two e'uili!ria in non+random strategies& the #ayoffs
for which are shown in a!le 5.2. hin" of this as a game where two friends who
live on o##osite sides of Central 8ar" wish to meet at one of the entrances& i.e. on
the *ast side or on the $est side. t is o!vious from the #ayoffs that Column
wishes to meet on the $est side& and 3ow #refers the *ast side. 7ut notice the
<ero #ayoffs in the mis+matched =$est and *ast> outcomes& i.e. each #erson would
rather !e with the other than to !e on the #referred side of the #ar" alone. ames
with the structure shown in a!le 5.2 are generally "nown as !attle+of+the+sees
games.
a!le 5.2. A 7attle+of+6ees ame
=3ow s #ayoff& Column s #ayoff>
3ow: Column:
$est *ast
$est *ast
hin" of what you would do in a re#eated situation. Clearly most #eo#le
would ta"e turns. his is eactly what tends to ha##en when two #eo#le #lay the
game re#eatedly in controlled e#eriments with the same #artner. n fact&
coordinated switching often arises even when e#licit communication is not #ermitted. a!le 5. shows a decision se'uence for a #air who were matched with
each other for % #eriods& using #ayoffs from a!le 5.2. here is a match on *ast
in the first #eriod& and the Column #layer then switches to $est in #eriod 2& which
results in a mismatch and earnings of 0 for !oth. 3ow switches to $est in #eriod
& and they alternate in a coordinated manner in each su!se'uent #eriod& which
maimi<es their 9oint earnings. ?our of the si #airs alternated in this manner&
and the other two #airs settled into a #attern where one earned / in all rounds.
a!le 5.. Alternating Choices for a 8air of 6u!9ects in
a 7attle+of+6ees ame with ?ied 8artners
3ound , 3ound 2 3ound 3ound / 3ound 5 3ound %
3ow
8layer
%
,& / 0& 0
0& 0 /& ,
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 69/450
*ast =/> *ast =0> $est =,> *ast =/> $est =,> *ast =/>
Column
8layer *ast =,> $est =0> $est =/> *ast =,> $est =/> *ast =,>
he #ro!lem is harder if the !attle+of+sees game is #layed only once&
without communication& or if there is re#etition with random matchings.
Consider the !attle+of+sees game shown in a!le 5./.
a!le 5./. A 7attle+of+6ees ame
=3ow s #ayoff& Column s #ayoff>
3ow: Column:1eft 3ight
o#
7ottom
he #ayoffs in this ta!le were used in a recent classroom e#eriment
conducted at the College of $illiam and 4ary. here were 0 students located in
several different com#uter la!s& with random matchings !etween those designated
as row #layers and those designated as column #layers. a!le 5.5 shows the
#ercentage of times that #layers chose the #referred location =o# for 3ow and
7ottom for Column>. ntuitively& one would e#ect that the #ercentage of
#referred+location choices to !e a!ove one half& and in fact this #ercentage
converges to %-K. his mi of choices does not corres#ond to either e'uili!rium
in #ure strategies.
he remar"a!le feature of a!le 5.5 is that !oth ty#es seem to !e choosing
their #referred location a!out two+thirds of the time. t is not sur#rising that this
fraction is a!ove one+half& !ut why two thirdsN f you loo" at the #ayoff ta!le&
you will notice that 3ow gets either 2 or 0 for #laying o#& and either 0 or , for
#laying 7ottom& so in a loose sense o# is more attractive unless Column is
e#ected to #lay 3ight with high #ro!a!ility. 6imilarly& from Column s #oint of
view& 3ight =with #ayoffs of 0 or 2> is more attractive than 1eft =with #ayoffs of ,and 0>& unless 3ow is e#ected to #lay o# with high #ro!a!ility. his intuition
only #rovides a 'ualitative #rediction& that each #erson will choose their #referred
decision more often than not. he remar"a!le convergence of the fre'uency of
#referred decisions to 2 cries out for some mathematical e#lanation& es#ecially
%
2& , 0& 0
0& 0 ,& 2
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 70/450
Markets, Games, and Strategic Behavior Charles A. Holt
considering that each #erson s 2 and , #ayoffs add u# to & and two thirds of sum
can only !e o!tained with the #referred decision.
a!le 5.5. 8ercentage of 8referred+1ocation (ecisions for
the 7attle+of+6ees ame in a!le 5./
3ound
3ow
8layers
Column
8layers
All
8layers
, 0 - .5
2 - 0
- %0 -.5
/ %- %- %-
5 %- %- %-
;ash %- %- %-
nstead of loo"ing for mathematical coincidences& let us calculate some e#ected
#ayoff e#ressions as was done in the #revious section. ?irst consider 3ow s
#ers#ective when Column is e#ected to #lay 3ight with #ro!a!ility p. Consider
the to# row of the #ayoff matri in a!le 5./& where 3ow thin"s the right column
is relevant with #ro!a!ility p. f 3ow chooses o#& 3ow gets 2 when Column
#lays 1eft =e#ected with #ro!a!ility , p> and 3ow gets 0 when Column #lays
3ight =e#ected with #ro!a!ility p>. $hen 3ow chooses 7ottom& these #ayoffs
are re#laced !y 0 and ,. hus 3ow s e#ected #ayoffs are:
3ow)s e#ected #ayoff for o# 2=, p>0= > p 22 p=5.,>
3ow)s e#ected #ayoff for 7ottom 0=, p>,= > p 0
he e#ected #ayoff for o# is higher when 2 + 2 p P p& or e'uivalently& when p Q 2.
I!viously& the e#ected #ayoffs are e'ual when p J 2& and o# #rovides a lower
e#ected #ayoff when p P 2.
6ince 3ow s e#ected #ayoffs are e'ual when Column s #ro!a!ility of choosing
3ight is 2& 3ow would not have a #reference !etween the two decisions and
would !e willing to choose randomly. At this time& you might 9ust guess that
since the game loo"s symmetric& the e'uili!rium involves each #layer choosing
their #referred decision with #ro!a!ility 2. his guess would !e correct& as we
shall show with ?igure 5.2. As !efore& the solid line re#resents 3ow s !est
res#onse that we analy<ed a!ove. f the hori<ontal ais re#resents 3ow s !eliefs
a!out how li"ely it is that Column will #lay 3ight& then 3ow would want to go to
-0
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 71/450
the to# of the gra#h =#lay o#> as long as Column s #ro!a!ility p is less than 2.
3ow is indifferent when p J 2& and row would want to go to the !ottom when p
P 2.
6o far& we have !een loo"ing at things from 3ow s #oint of view& !ut an
e'uili!rium involves !oth #layers& so let s thin" a!out Column s decision where
the vertical ais now re#resents Column s !elief a!out what 3ow will do. At the
to#& 3ow is e#ected to #lay o#& and Column s !est res#onse is to #lay 1eft in
order to !e in the same location as 3ow. hus Column s dashed !est res#onse
line starts in the u##er+left #art of the figure. his line also ends u# in the
lowerright #art& since when 3ow is e#ected to #lay 7ottom =coming down the
vertical ais>& Column would want to switch to the 3ight location that is
#referred. t can !e verified !y sim#le alge!ra that the switchover #oint is at 2&
as shown !y the hori<ontal segment of the dashed line.
-,
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 72/45000
01
02
03
04
05
06
07
08
09
10
10 01 02 03 04 05 06 07 08 09
.o23s Pr obability of " o
p
.os est
.esponse
+olumns est.esponse
Markets, Games, and Strategic Behavior Charles A. Holt
-2
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 73/450
Column)s 8ro!a!ility of 3ight
0ig$re *.. Best Responses for the Game in a&%e *.3
6ince a ;ash e'uili!rium is a #air of strategies such that each #layer cannot do
!etter !y deviating& each #layer has to !e ma"ing a !est res#onse to the other s
strategy. n the figure& a ;ash e'uili!rium will !e on !oth 3ow s =solid> !est+
res#onse line and on Column s =dashed> !est+res#onse line. hus the final ste# is
to loo" for e'uili!rium #oints at the intersections of the !est res#onse lines.
here are three intersections. here is one in the u##er+left corner of the figure
where !oth coordinate on 3ow s #referred outcome =3ow earns 2& Column earns
,>. 6imilarly& the lower+right intersection is an e'uili!rium at Column s #referred
outcome =3ow earns ,& Column earns 2>. $e already found these e'uili!ria !yloo"ing at the #ayoff matri directly& !ut the third intersection #oint in the interior
of the figure is new. At this #oint& #layers choose their #referred decisions =o#
for 3ow and 3ight for Column> with #ro!a!ility 2& which is what we see in the
data.
he gra#h shows the e'uili!ria clearly& !ut it is useful to see how the random
strategy e'uili!rium would !e found with only sim#le alge!ra& since the gra#hical
a##roach will not !e #ossi!le with more #layers or more decisions.
Step 1. ?irst we need to summari<e notation:
p J #ro!a!ility that Column chooses 3ight
H J #ro!a!ility that 3ow chooses o#
Step . Calculate e#ected #ayoffs for each decision.
3ow s *#ected 8ayoff for o# J 2=, p> O 0= p> J 2 2 p
3ow s *#ected 8ayoff for 7ottom J 0=, p> O ,= p> J 0 O p
Column s *#ected 8ayoff for 3ight J 0=H> O 2=, H> J 2 2H
Column s *#ected 8ayoff for 1eft J ,=H> O 0=,+H> J H O 0
Step 3. Calculate the e'uili!rium #ro!a!ilities.
*'uate 3ow s e#ected #ayoffs to determine p.
*'uate Column s e#ected #ayoffs to determine H.
-
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 74/450
Markets, Games, and Strategic Behavior Charles A. Holt
$e already showed that the first #art yields p J 2& and it is easy to verify that H J
2.
he idea !ehind these calculations is that& in order to randomi<e willingly& a
#erson must !e indifferent !etween the decisions& and indifference is found !y
e'uating e#ected #ayoffs. he tric"y #art is that e'uating 'o;9s e#ected
#ayoffs #ins down Co#umn9s #ro!a!ility& and vice versa.
"(tensions
he data in a!le 5.5 are aty#ical in the sense that such shar# convergence to an
e'uili!rium in randomi<ed strategies is not always o!served. Iften there is a
little more !ouncing around the #redictions& due to noise factors =see Luestion %>.
3emem!er that each #erson is seeing a series of other #eo#le& so #eo#le have
different e#eriences& and hence different !eliefs. his raises the issue of how #eo#le learn after o!serving others decisions& which will !e discussed in a later
cha#ter on 7ayesian learning. 6econd& the games discussed in this cha#ter are
symmetric in some senseB #ayoff asymmetries may cause !iases& as will !e
discussed in a later cha#ter. ?inally& the !attle+of+sees game discussed here was
conducted under very low #ayoff conditions& with only one #erson of 0 !eing
selected e5 post to !e #aid their earnings in cash. High #ayoffs might cause other
factors li"e ris" aversion to !ecome im#ortant& es#ecially when there is a lot more
varia!ility in the #ayoffs associated with one decision than with another. f ris"
aversion is a factor& then the e#ected #ayoffs would have to !e re#laced with
e#ected utility calculations.
<$estions
,. Use the e#ected #ayoff calculations in 6te# 2 a!ove to solve for an
e'uili!rium level of H for the !attle+of+sees game.
2. he a##endi to this cha#ter contains instructions for a game with #laying
cards. a> $rite out the #ayoff matri for round , of this game. !> ?ind all
e'uili!ria in non+random strategies and say what "ind of game this is. c>
?ind e#ressions for 3ow s e#ected #ayoffs& one for each of 3ow s
decisions. d> ?ind e#ressions for Column s e#ected #ayoffs. e> ?ind the
e'uili!rium with randomi<ed strategies& using alge!ra. f> llustrate your
answer with a gra#h.
-/
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 75/450
. 6u##ose that the #ayoffs in a!le 5./ are changed !y raising the 2 #ayoff
to a & for !oth #layers. Answer #arts c>& d> and e> of 'uestion 2 for this
game.
/. ?ind the ;ash e'uili!rium in mied strategies for the coordination game in
a!le .2& and illustrate your answer with a gra#h.
5. ra#h the !est+res#onse lines for the #risoner s dilemma game in a!le
.,& and indicate why there is a uni'ue ;ash e'uili!rium.
%. he data in the ta!le !elow were for the !attle+of+sees game shown in
a!le 5.2. he ,2 #layers were randomly matched& and the final 5 #eriods
out of a ,0+#eriod se'uence are shown. he game was run with an
e#erimental economics class at the University of Virginia. *ach #layer
consisted of one or two #eo#le at the same 8C& and one #layer was
selected at random e5 post to !e #aid a third of earnings. Calculate the
#ercentage of times that 3ow #layers chose *ast in all 5 #eriods& the #ercentage of times that Column #layers chose $est& and the average of
these two num!ers. hen calculate the mied+strategy ;ash e'uili!rium.
3ound % - ,0
3ow % *ast *ast& $est 5 *ast& , $est 5 *ast& , $est % *ast
Column 2 *ast& / $est 2 *ast& / $est , *ast& 5 $est *ast& $est 2 *ast& / $est
-5
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 76/450
Markets, Games, and Strategic Behavior Charles A. Holt
-%
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 77/450
8art . ndividual (ecision *#eriments
he net #art of the !oo" contains a series of cha#ters on games involving
decision ma"ing when the #ayoff outcomes cannot !e "nown for sure in advance.
Uncertainty a!out outcomes is re#resented !y #ro!a!ilities& which can !e used to
calculate the e#ected value of some #ayoff or utility function. As indicated in
Cha#ter /& a ris"+neutral #erson will choose the decision with the highest
e#ected money value. ;on+neutral attitudes towards ris" can !e re#resented as
the maimi<ation of a nonlinear utility function.
he notion of e#ected utility !ecame widely acce#ted in economics after
von ;eumann and 4orgenstern =,//> #rovided a set of #lausi!le assum#tions or
aioms which ensure that decisions will corres#ond to the maimi<ation of the
e#ected value of some utility function. his is& of course& an as if claimB you
may sometimes see #eo#le calculate e#ected values& !ut it is rare to see a #erson
actually multi#lying out utilities and the associated #ro!a!ilities. oday& e#ected
utility is widely used in economics =and related areas li"e finance>& des#ite some
well+"nown situations where !ehavior is sensitive to !iases and !ehavioral
factors.
Cha#ter % #ertains to the sim#lest two+way #rediction tas"& e.g. rain or
shine& when the underlying #ro!a!ilities are fied !ut un"nown in re#eated
rounds. *ach new o!servation #rovides more information a!out the relative
li"elihood of the two events. he issue of #ro!a!ility matching concerns the
relationshi# !etween the #redictions and the underlying fre'uency of each eventBit is shown that sim#le matching #atterns ty#ically re#resent deviations from
o#timal !ehavior. 8ro!a!ility matching e#eriments are also used to introduce
some sim#le learning rules& e.g. reinforcement learning.
Anomalies in lottery+choice situations are discussed in Cha#ter -& e.g. the
Allais #arado& which is a #attern of choices that cannot !e e#lained !y standard
e#ected utility theory.
All decision #ro!lems considered u# this #oint will have !een static& i.e.
without any time+de#endent elements. he eighth cha#ter is organi<ed around a
dynamic situation involving costly search =e.g.& for a high wage or a low #rice>.
(es#ite the com#le nature of se'uential search #ro!lems& o!served !ehavior is
often sur#risingly consistent with search rules derived from an analysis of o#timaldecision+ma"ing.
--
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 78/450
Markets, Games, and Strategic Behavior Charles A. Holt
-
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 79/450
Cha#ter %. 8ro!a!ility 4atching
8erha#s the sim#lest #rediction #ro!lem involves guessing which of two random
events will occur. he #ro!a!ilities of the two events are fied !ut not "nown& so
a #erson can learn a!out these #ro!a!ilities !y o!serving the relative fre'uencies
of the two events. Ine of the earliest !iases recorded in the #sychology literature
was the tendency for individuals to #redict each event with a fre'uency that
a##roimately matches the fraction of times that the event is o!served. his !ias&
"nown as #ro!a!ility matching& has !een widely acce#ted as !eing evidence of
irrationality des#ite 6iegel s e#eriments in the ,%0 s. hese e#eriments
#rovide an im#ortant methodological lesson for how e#eriments should !e
conducted. he results are also used to !egin a discussion of learning models that
may e#lain #aths of ad9ustment to some steady state where systematic changes in
!ehavior have ceased. 7inary #rediction tas"s can !e run !y hand =with
instructions in the A##endi> or using the Veconla! 8ro!a!ility 4atching
#rogram =listed under the (ecisions 4enu>.
I. Being reated Like a Rat
7efore the days of com#uters& the #rocedures for !inary #rediction tas"s in
#sychology e#eriments sometimes seemed li"e a setu# for rats or #igeons that
had !een scaled u# for human su!9ects. will descri!e the setu# used !y 6iegel
and oldstein =,5>. he su!9ect was seated at a des" with a screen thatse#arated the wor"ing area from the e#erimenter on the other side. he screen
contained two light !ul!s& one on the left and one on the right& and a third& smaller
light in the center that was used to signal that the net decision must !e made.
$hen the signal light went on& the su!9ect recorded a #rediction !y #ressing one
of two levers =left and right>. hen one of the lights was illuminated& and the
su!9ect would receive reinforcement =if any> !ased on whether or not the
#rediction was correct. $hen the net trial was ready& the signal light would
come on& and the #rocess would !e re#eated& #erha#s hundreds of times. ;o
information was #rovided a!out the relative li"elihood of the two events =1eft and
3ight>& although sometimes #eo#le were told how the events were generated& e.g.
!y using a #rinted list. n fact& one of the events would !e set to occur more often&e.g. -5 #ercent of the time. he #rocess generating these events was not always
random& e.g. sometimes the events were rigged so that in each !loc" of 20 trials&
eactly ,5 would result in the more li"ely event.
-
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 80/450
Markets, Games, and Strategic Behavior Charles A. Holt
7y the time of the 6iegel and oldstein e#eriments in the late ,50 s&
#sychologists had already !een studying #ro!a!ility matching !ehavior for over
twenty years. he results seemed to indicate a curious #attern: the #ro#ortion of
times that su!9ects #redicted each event roughly matched the fre'uency with
which the events occurred. ?or eam#le& if 1eft occurred three+fourths of the
time& then su!9ects would come to learn this !y e#erience and then would tend to
#redict 1eft three+fourths of the time.
II. -re 7$ngr! Rats Rea%%! More Rationa% then 7$mans
he astute reader may have already figured out what is the !est thing to do
in such a situation& !ut a formal analysis will hel# ensure that such a conclusion
does not rely on hidden assum#tions li"e ris" neutrality. n order to evaluate the
rationality of this matching !ehavior& let us assume that the events really were
inde#endent random reali<ations& and that the more li"ely event occurred with #ro!a!ility that is greater than ,2. 1et > C denote the utility of the reward for a
correct #rediction& and let > denote the utility of the reward for an incorrect
#rediction. he rewards could !e eternal =money #ayments& food>& internal
=#sychological self+reinforcement>& or some com!ination. he only assum#tion is
that there is some #reference for ma"ing a correct #rediction: > C P > . hese
utilities may even !e changing over time& de#ending on the rewards received thus
farB the only assum#tion is that an additional correct #rediction is #referred.
Ince a num!er of trials have #assed& the #erson will have figured out
which event is more li"ely& so let p denote the su!9ective #ro!a!ility that
re#resents those !eliefs& with p P ,2. here are two decisions: #redict the more
li"ely event and #redict the less li"ely event. *ach decision yields a lottery:
Predict more #ike# event$ > C with #ro!a!ility p
U I with #ro!a!ility ,+ p
Predict #ess #ike# event$ > I with #ro!a!ility p
> C with #ro!a!ility ,+ p
hus the e#ected utility for #redicting the more li"ely event is higher if
p> C =, p > > I p> I =, p > > C &
or e'uivalently&
0
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 81/450
=2 p ,>> C =2 p ,>> I &
which is always the case since # P ,2 and > C P > . Although animals may !ecome satiated with food #ellets and other #hysical rewards& economists have no
trou!le with a non+satiation assum#tion for money rewards. ;ote that this
argument does not de#end on any assum#tion a!out ris" attitudes& since the two
#ossi!le #ayoffs are the same in each case& i.e. there is no more s#read in one case
than in the other. =$ith only two #ossi!le outcomes& the only role of #ro!a!ility
is to determine whether the !etter outcome has a higher #ro!a!ility& so ris"
aversion does not matter.> 6ince the higher reward is for a correct #rediction& the
more li"ely event should always !e #redicted& i.e. with #ro!a!ility ,. n this
sense& #ro!a!ility matching is irrational as long as there is no satiation& so > C P
> .
(es#ite the clear #rediction that one should #redict the more li"ely event,00 #er cent of the time after it !ecomes clear which event that is& this !ehavior is
often not o!served in la!oratory e#eriments. ?or eam#le& in a recent summary
of the #ro!a!ility matching literature& the #sychologist ?antino =,& ##.
%0%,> concludes: human su!9ects do not !ehave o#timally. nstead they match
the #ro#ortion of their choices to the #ro!a!ility of reinforcement . his !ehavior
is #er#leing given that non+humans are 'uite ade#t at o#timal !ehavior in this
situation. As evidence for the higher degree of rational !ehavior in animals& he
cites a ,% study that re#orted choice fre'uencies for the more li"ely event to !e
well a!ove the #ro!a!ility matching #redictions in most treatments conducted
with chic"s and rats. 7efore concluding that the animal su!9ects are more rational
than humans& it will !e instructive to review a #articularly well+designed
#ro!a!ility matching e#eriment.
III. Siege% and Go%dstein9s "(periments
6idney 6iegel is #erha#s the #sychologist who has had the largest direct and
indirect im#act on e#eriments in economics. His early wor" #rovides a high
standard of careful re#orting and #rocedures& a##ro#riate statistical techni'ues&
and the use of financial incentives where a##ro#riate. His e#eriments on
#ro!a!ility matching are a good eam#le of this wor". n one e#eriment& %male 8enn 6tate students were allowed to ma"e #redictions for ,00 trials& and
then ,2 of these were !rought !ac" on a later day to ma"e #redictions in 200 more
trials. he #ro#ortions of #redictions for the more li"ely event are gra#hed in
?igure %.,& with each #oint !eing the average over 20 trials.
,
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 82/450
prm
0
01
02
03
04
05
06
07
0809
1
500 100 150 200 250 300
Pre!iction .ate f or 8or e 9i/ely :;ent
no pay
pay<lossno pay =-olt>pay<loss =-olt>
Markets, Games, and Strategic Behavior Charles A. Holt
he ,2 su!9ects in the no+#ay treatment were sim#ly told to do your !est to
#redict which light !ul! would !e illuminated. hese averages are #lotted as the
heavy dashed line& which !egins at a!out 0.5 as would !e e#ected in early trials
with no information a!out which event is more li"ely. ;otice that the #ro#ortion
of #redictions for the more li"ely event converges to the level of 0.-5 =shown !y a
hori<ontal line on the right> #redicted !y #ro!a!ility matching& with a leveling off
at a!out trial ,00.
8eriods Com#leted
0ig$re 1.'. Prediction Proportions for the "vent 6ith 0re#$enc! +.)*
So$rce: Siege%, Siege%, and -ndre6s @'413A for Dark Lines and 7o%t @'44A for Light Lines
n the #ay+loss treatment& ,2 #artici#ants received 5 cents for each correct
#rediction& and they lost 5 cents for each incorrect decision. he 20+trial averagesare #lotted as the dar" solid line in the figure. ;otice that the line converges to a
level of a!out 0.. A third #ay treatment offered a 5+cent reward !ut no loss for
an incorrect #rediction& and the results =not shown> are in !etween the other two
2
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 83/450
treatments& and clearly a!ove 0.-5. Clearly& incentives matter& and #ro!a!ility
matching is not o!served with incentives in this contet.
t would !e misleading to conclude that incentives always matter& or that
#ro!a!ility matching will !e o!served in no+#ay treatments using different
#rocedures. he two thin lines in ?igure %., show 20+trial averages for an
e#eriment =Holt& ,2> in which % University of Virginia students in no+#ay and
#ayloss treatments made decisions using com#uters& where the events were
determined !y a random num!er generator. he instructions matched those
re#orted in 6iegel& 6iegel& and Andrews =,%/>& ece#t that colored !oes on the
screen were used instead of light !ul!s. ;otice that #ro!a!ility matching is not
o!served in either the #ayloss treatment =with a reward of ,0 cents and a #enalty
of ,0 cents& shown !y the thin solid line> or the no+#ay treatment =thin dashed
line>. he results for a third treatment with a 20+cent reward and no #enalty =not
shown> were similar. he reason that matching was not o!served in the Holtno#ay treatment is unclear. Ine con9ecture is that the com#uter interface ma"es
the situation more anonymous and less li"e a matching #ennies game. n the
6iegel setu# with the e#erimenter on one side of the screen& the su!9ect might
incorrectly #erceive the situation as having some as#ects of a game against the
e#erimenter. 3ecall that the e'uili!rium in a matching #ennies game involves
e'ual #ro!a!ilities for each decision. his might e#lain the lower choice
#ercentages for the more li"ely event re#orted in the non+com#uteri<ed setu#& !ut
this is only a guess.
?inally& note that 6iegel s findings suggest a resolution to the #aradoical
finding that rats are smarter than humans in !inary #rediction tas"s. 6ince you
cannot 9ust tell a rat to do your !est& animal e#eriments are always run with foodor drin" incentives. As a result& the o!served choice #ro#ortions are closer to
those of financially motivated human su!9ects. n a recent survey of over fifty
years of #ro!a!ility matching e#eriments& Vulcan =,> concluded that
#ro!a!ility matching is generally not o!served with real #ayoffs& although
humans can !e sur#risingly slow learners in this sim#le setting.
I. - Simp%e Mode% of Be%ief Learning
Although the #ro!a!ility matching !ias is not ta"en seriously these days& at least
!y economists& the e#eriments #rovide a useful data set for the study of learning
!ehavior. iven the symmetry of the #ro!lem& a #erson s initial !eliefs ought to
!e that each event is e'ually li"ely& !ut the first o!servation should raise the
#ro!a!ility associated with the event that was 9ust o!served. Ine way to model
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 84/450
Markets, Games, and Strategic Behavior Charles A. Holt
this learning #rocess is to let initial !eliefs for the #ro!a!ility of events 1 and 3
!e calculated as:
? ?=%.,> 8r=1> and 8r=3> =#riors>& ?? ??
where ? is a #ositive #arameter to !e e#lained !elow. If course& ? has no role yet&
since !oth of the a!ove #ro!a!ilities are e'ual to ,2.
f event 1 is o!served& then 8r=1> should increase& so let us add , to the
numerator for 8r=1>. o ma"e the two #ro!a!ilities sum to ,& we must add , to
the denominators for each #ro!a!ility e#ression:
?, ?=%.2> 8r=1> and 8r=3>
=after o!serving 1>. ? ? , ? ? ,
;ote that ? determines how 'uic"ly the #ro!a!ilities res#ond to the new
informationB a large value of ? will "ee# these #ro!a!ilities close to ,2.
Continuing to add , to the numerator of the #ro!a!ility for the event 9ust
o!served& and to add , to the denominators& we have a formula for the
#ro!a!ilities after F - o!servations of event 1 and F ' o!servations of event 3. 1et
F !e the total num!er of o!servations to date. hen the resulting #ro!a!ilities
are:
=%.> 8r=1> ? F - and 8r=3> ?
F ' =after F o!servations>.
2? F 2? F
where F J F - O F '.
n the early #eriods& the totals& F - and F '& might switch in terms of which one is
higher& !ut the more li"ely event will soon dominate& and therefore 8r=1> will !e
greater than ,2. he #rediction of this learning model =and the earlier analysis of
#erfect rationality> is that all #eo#le will eventually start to #redict the more li"ely
event every time. Any une#ected #rediction switches would have to !ee#lained !y adding some randomness to the decision ma"ing =oeree and Holt&
200>& or !y adding recency effects which ma"e #ro!a!ility assessments more
sensitive to the most recently o!served outcomes. hese "inds of modeling
changes will !e deferred until a later cha#ter. he #oint here is that a sim#le and
/
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 85/450
intuitive learning model can !e constructed& and that this model can e#lain a
high #ro#ortion of #redictions of the more li"ely event.
. Reinforcement Learning
n a #sychology e#eriment& the rewards and #unishments are referred to as
reinforcements. Ine #rominent theory of learning associates changes in !ehavior
to the reinforcements actually received. ?or eam#le& su##ose that the #erson
earns a reinforcement of 5 for each correct #rediction& nothing otherwise. f one
#redicts event 1 and is correct& then the #ro!a!ility of choosing 1 should increase&
and the etent of the !ehavioral change may de#end on the si<e of the
reinforcement& 5. Ine way to model this is to let the choice #ro!a!ility !e:
? 5 ?=%./> 8r=choose 1> and 8r=choose 3> .
? 5 ? ? ? 5
(es#ite the similarity with e'uation =%.2>& there are two im#ortant differences.
he left side of =%./> is a choice #ro!a!ility& not a #ro!a!ility that re#resents
!eliefs. $ith reinforcement learning& !eliefs are not e#licitly modeled& as is the
case for the !elief learning models of the ty#e discussed in the #revious section.
he second difference is that the 5 in =%./> re#resents a reinforcement& not an integer
count as in =%.2>.
If course& reinforcement is a !road term& which can include !oth #hysical
things li"e food #ellets given to rats& as well as #sychological feelings associated
with success or failure. Ine way that this model is im#lemented for e#eriments
with money #ayments is to ma"e the sim#lifying assum#tion that reinforcement is
measured !y earnings. 6u##ose that event 1 has !een #redicted F - times and that
the #redictions have sometimes !een correct and sometimes not. hen the total
earnings for #redicting 1& denoted e -& would !e less than 5F -. 6imilarly& let e ' !e
the total earnings from the correct 3 #redictions. he choice #ro!a!ilities would
then !e:
=%.5> 8r=choose 1> ?e - and 8r=choose 3> ?e '
.
2?e - e ' 2?e - e '
5
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 86/450
Markets, Games, and Strategic Behavior Charles A. Holt
;otice that the ? #arameters again have the role of determining how 'uic"ly learning
res#onds to the stimulus& which is the money reinforcement in this case.
his "ind of model might also e#lain some as#ects of !ehavior in
#ro!a!ility matching e#eriments with financial incentives. he choice
#ro!a!ilities would !e e'ual initially& !ut a #rediction of the more li"ely event
will !e correct -5K of the time& and the resulting asymmetries in reinforcement
would tend to raise #rediction #ro!a!ilities for that event& and the total earnings
for this event would tend to !e larger than for the other event. hen e - would !e
growing faster& so that e ' e - would tend to get smaller as e - gets larger. hus the
#ro!a!ility of choosing 1 in =%.5> would tend to converge to ,. his convergence
may !e 'uite slow& as evidenced !y some com#uter simulations re#orted !y
oeree and Holt =200>. =6ee 'uestion % for some details on how such
simulations might !e structured.> he simulations normali<ed the #ayoff 5 to !e ,&
and used a value of 5 for ?. ?igure %.2 shows the 20+#eriod averages for simulations run for ,000 #eo#le& each ma"ing a series of 00 #redictions. he
simulated averages start somewhat a!ove the o!served averages for 6iegel s
su!9ects =more li"e the Holt data in ?igure %.,>& !ut similar 'ualitative #atterns are
o!served.
%
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 87/450
0
01
02
0304
05
06
07
08
09
1
0 50 100 150 200 250
Pre!iction .ate for t,e 8or e 9i/ely :;ent
Siegel's data
reinforcement learning simula
8eriod
0ig$re 1.. Sim$%ated and 5&served Prediction Proportions for the More Like%! "vent So$rce:Goeree and 7o%t @++/A for the sim$%ated data.
I. "(tensions
7oth of the learning models discussed here are somewhat sim#le& which is
#art of their a##eal. he reinforcement model incor#orates some randomness in
!ehavior and has the a##ealing feature that incentives matter. 7ut it has less of a
cognitive elementB there is no reinforcement for decisions not made. ?or
eam#le& su##ose that a #erson chooses 1 three times in a row =!y chance> and is
wrong each time. 6ince no reinforcement is received& the choice #ro!a!ilities stayat 0.5& which seems li"e an unreasona!le #rediction. I!viously& #eo#le learn
something in the a!sence of #reviously received reinforcement& since they reali<e
that ma"ing a good decision may result in higher earnings in the net round.
-
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 88/450
Markets, Games, and Strategic Behavior Charles A. Holt
Camerer and Ho =,> have develo#ed a generali<ation of reinforcement
learning that contains some elements of !elief learning. 3oughly s#ea"ing&
o!served outcomes receive #artial reinforcement even if nothing is earned.
he !elief+learning model in section V can !e derived from statistical
#rinci#les =7ayes s rule to !e discussed a later cha#ter>. hen !eliefs determine the
e#ected #ayoffs =or utilities> for each decision& which in turn determine the decisions
made. n theory& the decision with the highest e#ected #ayoff is selected with
certainty. n an e#eriment& however& some randomness in decision ma"ing might !e
e#ected if the e#ected #ayoffs for the two decisions are not too different. his
randomness may !e due to random emotions& calculation errors& selective forgetting of
#ast e#erience& etc. 7uilding some randomness into models that use !elief learning
=as in Ca#ra& et al.& ,> is a useful way to go a!out e#laining data from la!oratory
e#eriments& as we shall see in later cha#ters.
hese learning models can !e enriched in other ways to o!tain !etter #redictions of !ehavior. ?or eam#le& the sums of event o!servations in the
!elief+learning model weigh each o!servation e'ually. t may !e reasona!le to
allow for forgetting in some contets& so that the o!servation of an event li"e 1 in
the most recent trial may carry more weight than something o!served a long time
ago. his is done !y re#lacing sums with weighted sums. ?or eam#le& if event 1
were o!served three times& F - in =%.2> would !e & which can !e thought of as
,O,O,. f the most recent o!servation =listed on the right in this sum> is twice as
#rominent as the one !efore it& then the #rior event would get a weight of one half&
and the one !efore that would get a weight of one+fourth& etc. hese and other
enrichments will !e discussed in later cha#ters.
<$estions
,. he initial !eliefs im#lied !y =%.,> are that each event is e'ually li"ely.
How might this e'uation !e altered in a situation where a #erson has some
reason to !elieve that one event is more li"ely than another& even !efore
any draws are o!servedN
2. A recent class e#eriment used the #ro!a!ility matching =84> Veconla!
software with #ayoffs of 0.20 for each correct #rediction& and in+class
earnings averaged several dollars. here were % teams of ,+2 students&
who made #redictions for 20 trials only. =8artici#ants were University of
Virginia undergraduates in an e#erimental economics class who had not
seen a draft of this cha#ter& !ut who had read drafts of the earlier cha#ters.>
he more li"ely event was #rogrammed to occur with #ro!a!ility 0.-5.
Calculate the e#ected earnings #er trial for a team that follows #erfect
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 89/450
#ro!a!ility matching. How much more would a team earn #er trial !y
!eing #erfectly rational after learning which event is more li"elyN
. Answer the two #arts of 'uestion 2 for the case where a correct answer
results in a gain of 0.,0 and an incorrect answer results in a loss of 0.,0.
/. ?or the gain treatment descri!ed in 'uestion 2& the more li"ely event
actually occurred with #ro!a!ility 0.-- in the first 20 trials& averaged over
all % teams. his event was #redicted with a fre'uency of 0.. $here would a
data #oint re#resenting this average !e #lotted in ?igure %.,N
5. ?or the gainloss treatment descri!ed in 'uestion & the more li"ely event
was o!served with a fre'uency of a!out 0.-5 in the first ten trials and 0.-
in the second ,0 trials. 8redictions were made !y % teams of ,+2 students&
and their earnings averaged a!out 25 cents #er team. =o cover losses&
each team !egan with a cash !alance of ,& as did the % other teams in the
#arallel gains treatment.> n the gainloss treatment& the more li"ely eventwas #redicted with a fre'uency of 0.5 in the first ,0 trials and 0.-0 in
trials ,,+20. o what etent do these results #rovide evidence in su##ort
of #ro!a!ility matchingN
%. =A ,0+sided die is re'uired.> he discussion of long+run tendencies for the
learning models was a little loose& since there are random elements in
these models. Ine way to #roceed is to simulate the learning #rocesses
im#lied !y these models. Consider the reinforcement learning model& with
initial choice #ro!a!ilities of one half each. Mou can simulate the initial
choice !y throwing the ,0+sided die twice& where the first throw
determines the tens digit and the second determines the ones digit. ?or
eam#le& throws of a % and a 2 would determine a %2. f the die is mar"edwith num!ers 0& ,& & then any integer from 0 to is e'ually li"ely. he
simulation could #roceed !y letting the #erson #redict 1 if the throw is less
than 50 =i.e.& one of the 50 outcomes: ,& 2& & ... />& which would occur
with #ro!a!ility 0.5. he determination of the random event& 1 or 3&
could !e done similarly& with the outcome !eing 1 if the net two throws
determine a num!er that is less than -5. iven the #rediction& the event&
and the reward& say ,0 cents& you can use the formula in =%./> to determine
the choice #ro!a!ilities for the net round. his whole #rocess can !e
re#eated for a num!er of rounds& and then one could start over with a new
simulation& which can !e thought of as a simulation of the decision #attern
of a second #erson. 6imulations of this ty#e are easily done with
com#uters& or even with the random num!er features of a s#readsheet
#rogram. However you choose to generate the random num!ers& your tas"
is to simulate the #rocess for four rounds& showing the choice
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 90/450
Markets, Games, and Strategic Behavior Charles A. Holt
#ro!a!ilities& the actual choice& the event o!served& and the reinforcement
for each round.
Cha#ter -. 1ottery Choice Anomalies
Choices !etween lotteries with money #ayoffs may #roduce aniety and other
emotional reactions& es#ecially if these choices may result in significant monetary
gains and losses. *#ected utility theory im#lies that such choices& even the
difficult and stressful ones& can !e modeled as the maimi<ation of a
mathematical function =a sum of #roducts of #ro!a!ilities and utilities>. As would
!e e#ected& actual decisions sometimes deviate from these mathematical
#redictions& and this cha#ter considers one of the more common anomalies: the
Allais #arado. Ither !iases& such as the mis#erce#tion of large and small
#ro!a!ilities are discussed. he 8airwise 1ottery Choice #rogram on the
Veconla! site can !e used to evaluate many of these anomaliesB the default setu#
#rovides #aired lottery choices that are !ased on Allais #arado and reflection
effects.
I. Introd$ction
he #redominant a##roach to the study of individual decision ma"ing in ris"y
situations is the e#ected utility model introduced in Cha#ter /. *#ected utility
calculations are sums of #ro!a!ilities times =#ossi!ly nonlinear> utility functionsof the #ri<e amounts. n contrast& the #ro!a!ilities enter linearly& which #recludes
over+weighting of low #ro!a!ilities& for eam#le. he nonlinearities in utility
#ermit an e#lanation of ris" aversion. his model& which dates to 7ernoulli
=,->& received an formal foundation in von ;eumann and 4orgensetern s
=,//> !oo" on game theory. his !oo" s#ecified a set of assum#tions = aioms >
that im#ly !ehavior consistent with the maimi<ation of the e#ected value of a
utility function.
Almost from the very !eginning& economists were concerned that !ehavior
in some situations seemed to contradict the #redictions of this model. he most
famous contradiction& the Allais #arado& is #resented in the net section. 6uch
anomalies have stimulated a lot of wor"& theoretical and e#erimental& ondevelo#ing alternative models of choice under ris". he most commonly
mentioned alternative& 8ros#ect heory& is #resented and discussed in the sections
that follow.
0
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 91/450
A reader loo"ing for a resolution of the "ey modeling issues will !e
disa##ointedB some #rogress has !een made& !ut much of the evidence is mied.
he #ur#ose of this cha#ter is to introduce the issues& and to hel# the reader
inter#ret seemingly contradictory results o!tained with different #rocedures. ?or
eam#le& it is not uncommon for the estimates of the environmental !enefits of
some #olicy to differ !y a factor of 2& which may !e attri!uted to the way the
'uestions were as"ed and to a willingness+to+#aywillingness+to+acce#t !ias. A
familiarity with this and other !iases is crucial for anyone interested in
inter#reting the results of e#erimental and survey studies of situations where the
outcomes are un"nown in advance.
II. he -%%ais Parado(
Consider a choice !etween a sure &000 and a 0. chance of winning /&000. hischoice can !e thought of as a choice !etween two lotteries that yield random
earnings:
a!le -.,. A 1ottery Choice *#eriment =Dahneman and vers"y& ,->
Lotter! S =selected !y 0 K> Lotter! R =selected !y 20K>
&000 with #ro!a!ility ,.0 /&000 with #ro!a!ility 0.
0 with #ro!a!ility 0.2
A lottery is an economic item that can !e owned& given& !ought& or sold. 8eo#le
may #refer some lotteries to others& and economists assume that these #referencescan !e re#resented !y a utility function& i.e. that there is some mathematical
function with an e#ected value that is higher for the lottery selected than for the
lottery not selected. his is not an assum#tion that #eo#le actually thin" a!out
utility or do such calculations& !ut rather& that choices can !e re#resented !y =and
are consistent with> ran"ings #rovided !y the utility function.
he sim#lest utility function is the e#ected money value& which would re#resent
the #references of someone who is ris" neutral. An e#ected #ayoff com#arison
would favor 1ottery 3& since 0.=/&000> J &200& which is higher than the &000
for the safe o#tion. n this situation& Dahneman and vers"y re#orted that 0K of
the su!9ects chose the safe o#tion& which indicates some ris" aversion. =8ayoffs&
in sraeli #ounds& were hy#othetical.> A #erson who is not neutral to ris" would
have #references re#resented !y a utility function with some curvature. he
decision of an e#ected utility maimi<er who #refers the safe o#tion could !e
re#resented:
,
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 92/450
Markets, Games, and Strategic Behavior Charles A. Holt
=-.,> > =&000> 0.> =/&000>0.2> =0>&
where the utility function re#resents #references over money income.
;et consider some sim#le mathematical o#erations that can !e used to
o!tain a #rediction for how such a #erson would choose in a different situation.
?or eam#le& su##ose that there is a three+fourths chance that all gains from either
lottery will !e confiscated& i.e. that is a 0.-5 chance of earning 0. o analy<e this
#ossi!ility& multi#ly !oth sides of =-.,> !y 0.25& to o!tain:
=-.2> 0.25> =&000> 0.2> =/&000>0.05> =0>.
n order to ma"e the #ro!a!ilities on each side sum to ,& we need to add the 0.-5 > =0>
that corres#onds to confiscation. his amount is added to !oth sides of-.2> to o!tain:
=-.> 0.25> =&000>0.-5> =0> 0.2> =/&000>0.> =0>.
he ine'uality im#lies that the same #erson =who initially #referred 1ottery 6 to
1ottery 3 in a!le -.,> would #refer a one+fourth chance of &000 to a one+fifth
chance of /&000. Any reversal of this #reference #attern& e.g. #referring the sure
&000 in the first choice and the 0.2 chance of /&000 in the second choice would
violate e#ected utility theory. A ris"+neutral #erson& for eam#le& would #refer
the lottery with the #ossi!ility of winning /&000 in !oth cases =we alreadychec"ed the first case& and the second is assigned in 'uestion ,>.
he intuition underlying these #redictions can !e seen !y reeamining e'uation
=-.>. he left side is the e#ected utility of a one+fourth chance of &000 and a
three+fourths chance of 0. *'uivalently& we can thin" of the left side as a one+
fourth chance of 1ottery 6 =which gives &000> and a three+fourths chance of 0.
Although it is not so trans#arent& the right side of =-.> can !e e#ressed
analogously as a one fourth chance of 1ottery 3 and a three+fourths chance of 0.
o see this& note that 1ottery 3 #rovides /&000 with #ro!a!ility 0.& and one
fourth of 0. is 0.2& as indicated on the right side of =-.>. hus the im#lication of
the ine'uality in =-.> is that a one+fourth chance of 1ottery 6 is #referred to a
one+fourth chance of 1ottery 3. he mathematics of e#ected utility im#lies thatif you #refer 1ottery 6 to 1ottery 3 as in =-.,>& then you #refer a one+fourth
chance of 1ottery 6 to a one+fourth chance of 1ottery 3 as in =-.>. he intuition
for this #rediction is that an etra three+fourths chance of 0 was added to +oth
sides of the e'uation in going from =-.2> to =-.>. his etra #ro!a!ility of 0
2
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 93/450
dilutes the chances of winning in !oth 1ottery 6 and 1ottery 3& !ut this added
#ro!a!ility of 0 is a common& and hence irrelevant addition. ndeed& one of the
!asic aioms used to motivate the use of e#ected utility is the assum#tion of
inde#endence with res#ect to irrelevant alternatives.
As intuitive as the argument in the #revious #aragra#h may sound& a significant
fraction of the Dahneman and vers"y su!9ects violated this #rediction. *ighty
#ercent chose 1ottery 6 over 1ottery 3& !ut sity+five #ercent chose the diluted
version of 1ottery 3 over the diluted version of 1ottery 6. his !ehavior is
inconsistent with e#ected utility theory& and is "nown as an Allais 8arado&
named after the ?rench economist& Allais =,5>& who first #ro#osed these ty#es
of #aired lottery choice situations. n #articular& this is the commonratio version
of the Allais #arado& since #ro!a!ilities of #ositive #ayoffs for !oth lotteries are
diluted !y a common ratio. Anomalous !ehavior in Allais #arado situations has
also !een re#orted for e#eriments in which the money #ri<es were #aid in cash=e.g.& 6tarmer and 6ugden& ,& ,,>. 7attalio& Dagel& and 4acdonald =,5>
even o!served similar choice #atterns with rats that could choose !etween levers
that #rovided food #ellets on a random !asis.
III. Prospect heor!: Pro&a&i%it! Misperception
he Allais #arado results stimulated a large num!er of studies that were
intended to develo# alternatives to e#ected utility theory. he alternatives are
ty#ically more com#licated to use& and none of them show a clear advantage over
e#ected utility in terms of #redictive a!ility. he #ossi!le ece#tion to this
conclusion is #ros#ect theory #ro#osed !y Dahneman and vers"y =,->.8ros#ect theory is really a collection of elements that s#ecify how a #erson
evaluates a ris"y #ros#ect in relation to some status Huo #osition for the
individual. 3oughly s#ea"ing& there is a reference #oint& e.g. current wealth& from
which gains and losses are evaluated& and gains are treated differently from
losses. 8eo#le are assumed to !e averse to losses& !ut when ma"ing choices
where #ayoffs are all losses& they are thought to !e ris" see"ing. In the other
hand& when #ayoffs are all gains& #eo#le are assumed to !e ris" averse in general.
A final element is a notion that #ro!a!ilities are not always correctly #erceived&
i.e. that low #ro!a!ilities are over+weighted and high #ro!a!ilities are
underweighted. hese elements can !e un!undled and evaluated one at a time&
and modifications of e#ected utility theory that include one or more of these
elements can !e considered& which is the #lan for the remainder of this cha#ter.
he #ossi!ility of #ro!a!ility mis#erce#tion will !e suggested !y an e#eriment&
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 94/450
Markets, Games, and Strategic Behavior Charles A. Holt
re#orted in Cha#ter 0& in which #eo#le are #rovided some information and are
as"ed to re#ort the #ro!a!ility that some event has occurred.
he incentives in this e#eriment are set so that su!9ects should re#ort the truth&
e.g.. when the true #ro!a!ility is 0.-5 they should re#ort 0.-5. n a gra#h with the
true #ro!a!ility on the hori<ontal ais and the re#orted #ro!a!ility on the vertical
ais& a /5+degree line would re#resent the correct re#ort from which deviations
could !e o!served. As will !e seen& data show a reverse 6+sha#ed #attern to the
deviations =over+weighting of low #ro!a!ilities and under+weighting of high
#ro!a!ilities>& although the !iases there are somewhat small =see a!le 0.,
!elow>. 8ros#ect theory #redicts a #ro!a!ility weighting function with this
general sha#e& starting at the origin& rising a!ove the /5+degree line for low
#ro!a!ilities& falling !elow for high #ro!a!ilities& and ending u# on the /5+degree
line in the u##er+right corner. he notion that the #ro!a!ility weighting function
should cross the /5+degree line at the u##er+right corner is !ased on the intuitionthat it is difficult to mis#erceive a #ro!a!ility of one.
o see how #ros#ect theory may e#lain the Allais #arado& note that 1ottery 6
on the left side of a!le -., is a sure thing& so no mis#erce#tion of #ro!a!ility is
#ossi!le. he 0. chance of a /&000 #ayoff on the right& however& may !e
affected. ;ow reconsider 1ottery 3 on the right side of a!le -.,& when the 0.
#ro!a!ility of /&000 is treated as if it were lower& say 0.-. his mis#erce#tion
would enhance the attractiveness of 1ottery 6& so that even a ris" neutral #erson
would #refer 6 if the #ro!a!ility was mis#erceived in this manner ='uestion 2>.
;et consider the choice that results when !oth lotteries are diluted !y a three+
fourths chance of a 0 #ayoff. t is a##arent from =-.> that the 0.25 #ro!a!ility of
the &000 gain on the left is a!out the same as the 0.2 #ro!a!ility of the /&000 onthe right. n other words& 0.25 and 0.2 are located close to each other& so that a
smooth #ro!a!ility weighting function will overweight them more or less !y the
same amount. Here a #ro!a!ility weighting function will have little effect& and a
ris"+neutral #erson will #refer the diluted version of 1ottery 3& even though the
same #erson might #refer the undiluted version of 1ottery 6 when the high
#ro!a!ility of the /&000 #ayoff for lottery 3 is under+weighted. 8ut differently&
the certain #ayoff in the original 1ottery 6 is not mis#erceived& !ut the 0.
#ro!a!ility of /&000 in 1ottery 3 is under+weighted. 6o #ro!a!ility weighting
tends to !ias choices towards 6. 7ut the diluted 6 and 3 lotteries have
#ro!a!ilities in the same range =0.25 and 0.2> so no such !ias would !e introduced
!y a smooth #ro!a!ility weighting function.
his e#lanation of the Allais #arado is #lausi!le& !ut it is not universally
acce#ted. ?irst& the evidence on #ro!a!ility weighting functions is mied. ;ote
that the reverse+6 #attern of deviations =raising low #ro!a!ilities and lowering
/
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 95/450
high #ro!a!ilities> could also !e due to the tendency for random errors in the
elicitation #rocess to s#read out on the side where there is more room for error. A
num!er of other recent studies have failed to find the reverse+6 #attern of
#ro!a!ility mis#erce#tions =oeree& Holt& and 8alfrey& 2002& 200>. Har!augh&
Drause& and Vesterlund =2002> found this reverse 6 #attern when #ro!a!ilities
were elicited !y as"ing for su!9ects to assign #rices to the lotteries& !ut the
o##osite #attern =6+sha#ed> was o!served when the #ro!a!ilities were elicited !y
giving #eo#le choices !etween lotteries. As intuitive as the #ro!a!ility weighting
e#lanation for the Allais #arado seems& one would have to say that the evidence
is inconclusive at this time.
I. Prospect heor!: Gains, Losses, and Ref%ection "ffectsE
A second #art of #ros#ect theory #ertains to the notion of a reference #oint fromwhich gains and losses are evaluated. n e#eriments with money #ayments& the
most o!vious candidate for the reference #oint is the current level of wealth&
which includes earnings u# to the #resent. he reference #oint is the !asis for the
notion of loss aversion& which im#lies that losses are given more weight in
choices with outcomes that involve !oth gains and losses. A second #ro#erty of
the reference #oint is "nown as the ref#ection effect & which #ertains to cases where
#ositive #ayoffs are multi#lied !y minus one in a manner that reflects them
around 0. he reflection effect #ostulates that the ris" aversion ehi!ited !y
choices when all outcomes are gains will !e transformed into a #reference for ris"
when all outcomes are losses.
A com#arison of !ehavior in the gain and loss domains is difficult in a la!oratorye#eriment for a num!er of reasons. ?irst& the notion of a reference #oint is not
#recisely defined. ?or eam#le& would #a#er earnings recorded u# to the #resent
#oint =!ut not actually #aid> in cash !e factored into the current wealth #ositionN
A second #ro!lem is that human su!9ects committees do not allow researchers to
collect losses from su!9ects in an e#eriment& who cannot wal" out with less
money that they started with. Ine solution is to give #eo#le an initial sta"e of
cash !efore they face losses& !ut it is not clear that this #rocess will really change
a #erson s reference #oint. he notion that an initial sta"e is treated differently
than hard+earned cash is called the house+money effect. here is some evidence
that gifts =e.g. candy> tend to ma"e #eo#le more willing to ta"e ris"s in some
contets and less willing in others =Ar"es et al. ,& ,/>. t is at least #ossi!le
that the warm glow of a house+money effect may cause #eo#le to a##ear ris"
see"ing for losses when this may not ordinarily !e the case with earned cash. Ine
solution is to give #eo#le identical sta"es !efore !oth gain and loss treatments&
5
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 96/450
Markets, Games, and Strategic Behavior Charles A. Holt
which holds the house+money effect constant. And ma"ing #eo#le earn the initial
sta"e through a series of e#erimental tas"s is #ro!a!ly more li"ely to change the
reference #oint.
Dahneman and vers"y =,-> #resented strong e#erimental evidence for a
reflection effect. he design involved ta"ing all gains in a choice #air li"e those
in a!le -., and reflecting them around <ero to get losses& as in a!le -.2. ;ow
the safe lottery& 6R& involves a sure loss& whereas the ris"y lottery& 3R& may yield a
worse loss or no loss at all. he choice #attern in a!le -.,& with 0K safe
choices& is reversed in a!le -.2& with only K safe choices.
a!le -.2. A 3eflection *ffect *#eriment =Dahneman and vers"y& ,->
Lotter! SF =selected !y K> Lotter! RF =selected !y 2K>
minus &000 with #ro!a!ility ,.0 minus /&000 with #ro!a!ility 0.
0 with #ro!a!ility 0.2
he Dahneman and vers"y e#eriments used hy#othetical #ayoffs& which
raises the issue of whether this reflection effect will #ersist with economic
incentives. =3ecall from Cha#ter / that ris" aversion was strongly affected !y the
use of high economic incentives& as com#ared with hy#othetical #ayoffs>.
Holt and 1aury =2002> evaluate the etent of the hy#othetical !ias in a
reflection e#eriment. hey too" a menu of #aired lottery choices similar to that
in a!le /., and reflected all #ayoffs around 0. 3ecall that this menu has safe
lotteries on one side and ris"y lotteries on the other& and that the #ro!a!ility of the
higher #ayoff num!er increases as one moves down the menu. 3is" aversion is
inferred !y loo"ing at the num!er of safe choices relative to the num!er of safe
choices that would !e made !y a ris"+neutral #erson =in this case 5>. All
#artici#ants made decisions in !oth the gains menu and in the losses menu& with
the order of menu #resentation alternated in half of the sessions. n their
hy#othetical #ayoff treatment& su!9ects were #aid a fied amount /5 in echange
for #artici#ating in a series of tas"s =search& #u!lic goods> in a different
e#eriment& and afterwards they were as"ed to indicate their decisions for the
lottery choice menus with the understanding that all gains and losses would !e
hy#othetical. $hen all #ayoffs were hy#othetical gains& a!out half of the su!9ectswere ris" averse& and slightly more than 50K of those who showed ris" aversion
for gains were ris" see"ing for losses. he modal #attern in this treatment was
reflection& although other #atterns =e.g. ris" aversion for gains and losses> were
also o!served with some fre'uency. he choice fre'uencies for the hy#othetical
%
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 97/450
000
005
010
015
020
025
030
.is/ @;erse
.is/ See/in*
Real
Gains
000
005
010
015
020
025
030
.is/ @;erse
.is/ See/in*
Hypothetcal
Gains
choices are shown in the left #anel of ?igure -.,. he modal #attern of reflection
is re#resented !y the tall s#i"e in the !ac"+right corner of the left #anel.
he real+incentive treatments for gains and losses were run in a #arallel
manner with the same choice menus. 8artici#ants were allowed to !uild u#
earnings of a!out /5 in a different e#eriment using the same tas"s used under
the hy#othetical treatment. n contrast with earlier results& the modal #attern of
!ehavior with real incentives did not involve reflection. he most common
#attern was for #eo#le to ehi!it ris" aversion for !oth gains and losses. he
real#ayoff choice fre'uencies are shown in the right #anel of ?igure -.,. he
modal #attern of ris" aversion in !oth cases is re#resented !y the s#i"e in the
!ac"+left side of this #anel. here is a little more ris" aversion with real #ayoffs
than with hy#othetical #ayoffsB sity #ercent of the su!9ects ehi!it ris" aversion
in the gain condition& and of these only a!out a fifth are ris" see"ing for losses.
he rate of reflection with real #ayoffs is less than half of the reflection rateo!served with hy#othetical #ayoffs.
(es#ite the a!sence of a clear reflection effect& there is some evidence that
gains and losses are treated differently. In average& #eo#le tended to !e
essentially ris" neutral in the loss domain& !ut they were generally ris" averse in
the gain domain. his result #rovides some su##ort for the notion of a reference
#oint& around which gains and losses are evaluated& which suggests that la!oratory
data should !e analy<ed using utility as a function of earnings =gains and losses>&
not final wealth. n other words& if the net worth of a #erson s assets is ;& and if a
decision may #roduce earnings or losses of 5& then the analysis of e#ected utility
=with or without the #ro!a!ility weighting of #ros#ect theory> should !e
e#ressed in terms of U= 5>& not U=;O 5>.
-
3is" 3is"
Averse 6ee"ing
7!pothetica%
Losses
3is" 3is"
Averse 6ee"ing
Rea% Losses
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 98/450
Markets, Games, and Strategic Behavior Charles A. Holt
0ig$re ).'. Inferred Risk -version for 7!pothetica% Pa!offs @LeftA and Rea% Pa!offs @RightA
So$rce: 7o%t and La$r! @++A
he a!sence of a clear reflection effect in the Holt and 1aury data is a little sur#rising
given the results of several other studies that found reflection with real money incentives
=Camerer& ,B 7attalio et al. ,0>. Ine difference is that instead of holding initial
wealth constant in !oth treatments =at a level high enough to cover losses>& these studies
#rovided a high initial sta"e in the loss treatment& so the final wealth #osition is constant
across treatments. ?or eam#le& a lottery over gains of /&000 and 0 could !e re#laced
with an initial #ayoff of /&000 and a choice involving #osses of /&000 and 0. *ach
#resentation or frame #rovides the same #ossi!le final wealth #ositions =0 or /&000>& !ut
the framing is in terms of gains in one treatment and in terms of losses in the other. A
setu# li"e this is eactly what is needed to document a framing effect. 6uch an effect is #resent since !oth studies re#ort a tendency for su!9ects to !e ris" averse in the gain
frame and ris" see"ing in the loss frame. $hether these results indicate a reflection
effect is less clear& since the higher sta"e #rovided in the loss treatment may itself have
induced more ris" see"ing !ehavior& 9ust as gifts of candy and money tend to increase
ris" see"ing in e#eriments re#orted !y #sychologists.
. "(tensions and 0$rther Reading
he dominant method of modeling choice under ris" in economics and finance involves
e#ected utility& either a##lied to gains and losses or to final wealth. he final wealth
a##roach involves a stronger ty#e of rationality in the sense that #eo#le can see #astgains and losses and focus on the varia!le that determines consum#tion o##ortunities
=final wealth>. he Camerer =,> and 7attalio et al. =,> e#eriments #rovide
strong evidence that decisions are framed in terms of gains and losses& and that #eo#le
do not integrate gains and losses into a final asset #osition. ndeed& there is little if any
e#erimental evidence for such asset integration. 3a!in =2000> and 3a!in and haler
=200,> also #rovide a theoretical argument against the use of e#ected utility as a
function of final wealthB the argument !eing that the ris" aversion needed to e#lain
choices involving small amounts of money im#lies a!surd levels of ris" aversion for
choices involving large amounts of money. 4ost analyses of ris" aversion in la!oratory
e#eriments are& in fact& already done in terms of gains and losses =7inswanger& ,0B
Dachelmeyer and 6hehata& ,2B oeree& Holt& and 8alfrey& 2002& 200>.*ven if e#ected utility is modeled in terms of gains and losses& there is the issue of
whether to incor#orate other elements li"e nonlinear #ro!a!ility weighting that
re#resents systematic mis#erce#tions of #ro!a!ilities. As noted a!ove& the evidence on
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 99/450
this method is mied& as is the evidence for the reflection effect. 6ome& li"e Camerer
=,5>& have urged economists to give u# on e#ected utility theory in favor of #ros#ect
theory and other alternatives. 4ore recently& 3a!in and haler =200,> have e#ressed
the ho#e that they have written the final #a#er that discusses the e#ected utility
hy#othesis& referring to it as the ehy#othesis with the same tone that is sometimes used
in tal"ing a!out an es#ouse. Ither economists li"e Hey =,5> maintain that the
e#ected+utility model out#erforms the alternatives& es#ecially when decision errors are
e#licitly modeled in the #rocess of estimation. n s#ite of this controversy& e#ected
utility continues to !e widely used& either im#licitly !y assuming ris" neutrality or
e#licitly !y modeling ris" aversion in terms of either gains and losses or in terms of
final wealth.
6ome may find the mied evidence on some of these issues to !e worrisome& !ut
to an e#erimentalist it #rovides an eciting area for further research. ?or eam#le&
there remains a lot of wor" to !e done in terms of finding out how #eo#le !ehave inhigh+sta"es situations. Ine way to run such e#eriments is to go to countries where
using high incentives would not !e so e#ensive. ?or eam#le& 7inswanger =,0>
studied the choices of farmers in 7angladesh when the #ri<e amounts sometimes
involved more than a month s salary. =He o!served considera!le ris" aversion& which
was more #ronounced with very high sta"es.> 6imilarly& Dachelmeier and 6hehata
=,2> #erformed lottery choice e#eriments in rural China. hey found that the method
of as"ing the 'uestion has a large im#act on the way #eo#le value lotteries. ?or
eam#le& if you as" for a selling #rice =the least amount of money you would acce#t to
sell the lottery>& #eo#le tend to give a high answer& which would seem to indicate a high
value for the ris"y lottery& and hence a #reference for ris". 7ut if you as" them for the
most they would !e willing to #ay for a ris"y lottery& they tend to give a much lower num!er& which would seem to indicate ris" aversion. he incentive structure was such
that the o#timal decision was to #rovide a true money value in !oth treatments =much as
the instructions for the #revious cha#ter #rovided an incentive for #eo#le to tell the truth
a!out their #ro!a!ilities in a 7ayes rule e#eriment>. t seems that #eo#le go into a
!argaining mode when #resented with a #ricing tas"& demanding high selling #rices and
offering low !uying #rices. he nature of this willingness+to+#aywillingness+to+acce#t
!ias is not well "nown& at least !eyond the sim#le !argaining mode intuition #rovided
here. ;evertheless& it is im#ortant for #olicy ma"ers to !e aware of the $8$A !ias&
since studies of non+mar"et goods =li"e air and water 'uality> may have estimates of
environmental !enefits that vary !y ,00K de#ending on how the 'uestion is as"ed.
iven the strong nature of this $8$A !ias& it is usually advisa!le to avoid using
#ricing tas"s to elicit valuations. ?or more discussion of this to#ic& see 6hogren& et al.
=,/>.
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 100/450
Markets, Games, and Strategic Behavior Charles A. Holt
A num!er of additional !iases have !een documented in the #sychology
literature on 9udgment and decision ma"ing. ?or eam#le& there may !e a tendency for
#eo#le to !e overconfident a!out their 9udgments in some contets. 6ome of the
systematic ty#es of 9udgmental errors will !e discussed at length in later cha#ters& such
as the winner s curse in auctions for #ri<es of un"nown value. ?or further discussion of
these and other anomalies& see Camerer =,5>.
<$estions
,. 6how that a ris"+neutral #erson would #refer a 0. chance of winning /&000 to a
sure #ayment of &000& and that the same #erson would #refer a 0.2 chance of
winning /&000 to a 0.25 chance of winning &000.
2. f the #ro!a!ility of the /&000 #ayoff for lottery 3 in a!le -., is re#laced !y 0.-&
show that a ris" neutral #erson would #refer 1ottery 6.
Cha#ter . 6I =n 6earch of >
$hen you go out to ma"e a #urchase& you #ro!a!ly do not chec" #rices at all #ossi!le
locations. n fact& you might sto# searching as soon as you find an acce#ta!le offer&
even if you "now that a !etter offer would #ro!a!ly turn u# eventually. 6uch !ehavior
may !e o#timal if the search #rocess is costly& which ma"es it worthwhile to com#are
the costs and !enefits of additional searching. he game discussed in this cha#ter is a
search #ro!lem& where each additional offer costs a fied amount of money. I!served !ehavior in such situations is often sur#risingly rational& and the classroom game can !e
used to introduce a discussion of o#timal search. As usual& the game can !e done using
ten+sided dice to generate the random offers& following the instructions in the A##endi&
or it can !e run on the Veconla! software =select 6e'uential 6earch from the (ecisions
4enu>.
I. Introd$ction
4any economists !elieved that the rise of e+commerce would lead to
dramatically lower search costs and a conse'uent reduction in #rice levels and
dis#ersion. *vidence to date& however& suggests that there is still a fair amount of #rice
varia!ility on the internet& and most of us can attest to the time costs of searching for low
#rices. If course& a reduction in the cost of o!taining a #rice 'uote would cause one to
get more 'uotes !efore deciding on a ma9or #urchase& !ut the total search cost may go
,00
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 101/450
either way& since this total is the #roduct of the cost #er search and the num!er of
searches.
ssues of search and #rice dis#ersion are central to the study of how mar"ets
#romote efficiency !y connecting !uyers and sellers. 6earch is also im#ortant on a
macroeconomic level& since much of what is called frictional unem#loyment is due to
wor"ers searching for an acce#ta!le wage offer. his cha#ter #resents a #articularly
sim#le search #ro!lem& in which a #erson #ays a constant cost for o!taining each new
o!servation =e.g. a wage offer or #rice 'uote>. I!servations are inde#endent draws from
a #ro!a!ility distri!ution that is "nown. ?rom a methodological #oint of view& the
search #ro!lem is interesting !ecause it is dynamic& i.e. decisions are made in se'uence.
II. Search from a >niform Distri&$tion
he setu# used here is !ased on a #articular #ro!a!ility framewor"& the uniformdistri!ution. 4any situations of interest involve e'ual #ro!a!ilities for the relevant
events. ?or eam#le& consider an air#ort with continuously circulating !uses num!ered
from , to 20& which all #ass !y a certain central #ic"u# #oint. f there is no #articular
#attern& the net !us to #ass might !e modeled as a uniform random varia!le. he
uniform distri!ution is easy to e#lain since all #ro!a!ilities are e'ual& and the
theoretical #ro#erties of models with uniform distri!utions are often 'uite sim#le.
herefore& the uniform distri!ution will !e used re#eatedly in other #arts of this !oo"&
for eam#le& in the cha#ters on auctions.
A uniform distri!ution is easily generated with a random device& li"e drawing
#ing #ong !alls with different num!ers written on them& so that each num!er is e'ually
li"ely to !e drawn. *ven if a com#uter random num!er generator is used& it is im#ortantto #rovide a #hysical eam#le to e#lain what the distri!ution im#lies. Ine way to
e#lain a uniform distri!ution on some interval& say from 0 to & is to imagine a
roulette wheel with ,00 sto#s& la!eled 0& ,& 2& & so that a hard s#in is 9ust as li"ely to
sto# at one #oint as at any other. A convenient and ine#ensive way to generate the
reali<ation of a uniform distri!ution is with throws of a ,0+sided die& which is generally
la!eled 0& ,& 2&
. he first throw can determine the tens digit& and the second throw can determine
the ones digit. n this manner& each of the ,00 integers on the interval from 0 to is
e'ually li"ely.
7esides !eing easy to e#lain and im#lement& the uniform distri!ution has the
useful #ro#erty that the e#ected value is the mid#oint of the interval. his mid#oint
#ro#erty is due to the a!sence of any asymmetry around the mid#oint that would #ull
e#ected value in one direction or the other. o see this& consider the sim#lest case& i.e.
with two e'ually li"ely outcomes& 0 and ,. 6ince each occurs with #ro!a!ility ,2& the
,0,
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 102/450
Markets, Games, and Strategic Behavior Charles A. Holt
e#ected value is =,2>=0> O =,2>=,> J ,2& which is the mid#oint of the interval. ?or a
distri!ution from 0 to determined !y the die throws& each integer in the interval has
the same #ro!a!ility& 0.0,& and the e#ected value is 0.0,=0> O 0.0,=,> O 0.0,=2> . O
0.0,R=>& which is the mid#oint& /.5.
he search instructions for the e#eriment discussed in this cha#ter #resent
su!9ects with an o##ortunity to #urchase draws from a distri!ution that is uniform on the
interval from 0 to 0 =#ennies>. his distri!ution is generated !y a com#uter random
num!er generator for the we! version =63>& and it can !e determined !y the throws of
dice !y ignoring all outcomes a!ove 0. *ach draw costs 5 cents& and there is no limit
on the num!er of draws. he su!9ect may decline to search& there!y earning <ero. f the
first draw is (, #ennies& then sto##ing at that #oint would result in earnings of ( , 5
#ennies. 6u##ose that the second draw is (2. hen the o#tions are: ,> #ay another
nic"el and search again& 2> sto# and earn ( 2 ,0& or if going !ac" is allowed& > acce#t
the first draw and earn (, ,0. $e will say that there is recall if going !ac" to ta"e any #reviously re9ected draw is #ermittedB otherwise we say that there is no recall. 3ecall
may not !e #ossi!le in some situations& e.g. when going through the classified =or
#ersonal 6I> ads.
6ome ty#ical search se'uences for one #erson are shown in a!le .,. he round
num!er is in the left column& and the draws are listed in se'uence in the middle column&
with the acce#ted draw shown in !oldface ty#e. he search cost was 5 cents& and the
resulting earnings are shown in the right column. his #erson& who had no #rior
#ractice& seems to have sto##ed as soon as a draw of a!out /5 cents or a!ove was
o!tained.
a!le .,. ndividual 6earch with a 5 Cent Cost
3ound (raw 6e'uence =cents> *arnings
, )+ %52 ,& /& 1/ / 2,& & /& /& *' 2%
/ */ /5 2) 2% 14 %/- & & 5& 3/ 2
2* 0
31 /,,0 22& ,2& 1* 50
,02
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 103/450
he analysis of the o#timal way to search is sim#lified if we assume that the #erson is
ris" neutral& which lets us determine a !enchmar" from which the effects of ris"
aversion can !e evaluated. n addition& assume that the su!9ect faces no cash constraint
=wouldn t it !e nice> on the num!er of nic"els =well that s not so unreasona!le> availa!le
to #ay the search costs. n this case& the future always loo"s the same !ecause the
hori<on is infinite and the #ayoff #arameters =search cost& #ri<e distri!ution> are fied
over time. 6ince the future o##ortunities are the same regardless of how many draws
have !een re9ected thus far& any draw re9ected at one #oint in time should never !e ta"en
at a later #oint. hus each #ossi!le draw in the interval from 0 to 0 should either !e
always acce#ted or always re9ected& and the !oundary that se#arates the acce#ta!le and
unacce#ta!le draws is a goal or reservation va#ue. he #erson who made the choices
shown in a!le ., seems to have a reservation value level of a!out /5 cents. t is useful
to see a !roader sam#le of how #eo#le !ehave in this situation !efore further analysis of
the o#timal manner of search.
III. "(perimenta% Data
?igure ., shows the results of a classroom e#eriment with two different search cost
treatments. *ach search se'uence was a series of draws made until the su!9ect sto##ed
and acce#ted a draw& and there were ten such search se'uences in each treatment. =he
data are from the last 5 #eriods for the second and third se'uences& so some learning has
already occurred. Using the final 5 #eriods ta"es out the inertia effects caused !y slow
convergence that may show u# when the search cost is changed !etween treatments. As
a result& the data in the figure are a little cleaner than is normally the case.>
,0
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 104/450
Markets, Games, and Strategic Behavior Charles A. Holt
0ig$re 2.'. - C%assroom Se#$entia% Search "(periment
Consider the 5+cent search cost treatment& shown on the left side of the figure&
where the draw num!er is indicated on the hori<ontal ais. he mar"s directly over the
,st la!el on the ais re#resent the first+round draws& one #er search se'uence& which are
fairly uniformly distri!uted from 0 to 0 as would !e e#ected. hose acce#ted in the
first round are la!eled as O signs& and the re9ected draws are la!eled as dots. ?or each of
the dots in the ,st column& there is a mar" in the 2nd column& either a O if the second
draw is acce#ted or a dot if not. he dots in the second column are associated with
mar"s =#lus or dot> in the third column. he ma9ority of search se'uences ended !y the
fourth draw& so all data that ended in the fourth #eriod and afterwards are shown in the
/+,2th column =no!ody made more than ,2 draws>. As !efore& this last column contains
#lus mar"s for acce#ted draws and dots for re9ected draws. Hence a draw that is re9ectedin #eriod / and acce#ted in #eriod 5 will show u# as two mar"s in the /,2 th column. n
addition& the /+,2th column contains several asteris" mar"s& which re#resent acce#ted
draws that were initially re9ected. 6ince the draw was !oth re9ected and acce#ted& thin"
of the asteris" as a com!ination of a #lus sign and a minus sign. 6uch recalls are
,0/
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 105/450
occasionally o!served& even though they are irrational under the assum#tions made
a!ove.
he divide !etween acce#ted and re9ected draws for the 5+cent cost treatment is in the
range from 55 to %0 cents for most #eo#le in this grou#. n contrast& the dramatic
increase in search cost to 20 cents results a much larger acce#tance region& as shown on
the right side of the figure. $ith high search costs& there are fewer searches& and the
divide is somewhere !etween 25 and 0 cents. he infre'uency of recalls =asteris"s>
and the relatively clean divide !etween acce#tance and re9ection regions is roughly
consistent with the notion of a reservation value or goal level. he net ste# is to
consider whether the o!served divides can !e e#lained with sim#le e#ected value
calculations of !enefits and costs.
I. 5ptima% Search?irst& consider the low+search+cost treatment. I!viously any amount a!ove 5
cents should !e acce#ted& since the #otential gain from searching again is at most 5 cents
=if a very luc"y draw of 0 is o!tained> and the cost of the new draw is 5 cents. hus
there is only a very low chance =,,> that the new draw will cover the cost. At the
o##osite etreme& a low draw& say 0& would !e re9ected since the cost of another draw is
only 5 cents and the e#ected value of the net draw is /5 cents =the mid#oint of the
distri!ution from 0 to 0>. ;otice the use of an e#ected value here& which is 9ustified
!y the assum#tion of ris" neutrality. o summari<e& the !enefits of further search eceed
the cost when the !est current draw is very low& and the cost eceeds the e#ected
!enefit when the !est current draw is near the to# of the range. he o#timal reservation
#ri<e level is found !y locating the #oint at which the e#ected !enefits of another search are e'ual to the search cost.
6u##ose that the !est current draw is %0. here is essentially a 2 chance that the net
draw is at %0 or !elow& in which case the net gain is 0. his situation is re#resented in
?igure .2& where the flat hori<ontal line re#resents the fact that each of the draws will
!e o!served with the same #ro!a!ility. he area !elow this line re#resents #ro!a!ility.
?or eam#le& two+thirds of the area !elow the dashed line is to the left of %0& and one
third is to the right of %0. n other words& starting from %0& there is a , chance of
o!taining !etter draw.
,05
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 106/450
0
0005001
0015
0 10 20 30 40 50 60 70 80 90
Probability
Markets, Games, and Strategic Behavior Charles A. Holt
(raw in 8ennies
0ig$re 2.. - >niform Distri&$tion on the Interva% +, 4+H
@ith 5ne hird of the Pro&a&i%it! to the Right of 1+A
;et consider the e#ected gains from search when the !est current draw is %0
=with recall and a 5+cent search cost>. A draw !elow %0 will not #roduce any gain& so the
e#ected value of the gain will have a term that is the #roduct: =2>0 J 0. he region of
gain is to the right of the vertical line at %0 in ?igure .2& and the area !elow the dashed
line is one third of the total area. hus& there is essentially a , chance of an
im#rovement& which on average will !e half of the distance from %0 to 0& i.e. half of
0. he e#ected value of an im#rovement& therefore& is ,5 cents. An im#rovement
occurs with a #ro!a!ility a!out ,& so the e#ected im#rovement is a##roimately =,>
=,5> J 5 cents. Any lower current draw will #roduce an e#ected im#rovement from
further search that is a!ove 5 cents& and any higher current draw will #roduce a lower
e#ected im#rovement. t follows that %0 is the reservation draw level for which the
cost of another draw e'uals the e#ected im#rovement. he same reasoning a##lied tothe 20+cent search cost treatment im#lies that the o#timal reservation draw is 0 cents
=see 'uestion 2>.
he #redicted reservation values of %0 and 0 are gra#hed as hori<ontal lines in
?igure .,. he #ower of these #redictions is 'uite clear. here is a !rea" !etween the
#lus signs indicating acce#tance and the dots indicating re9ection& with little overla#.
his !rea" is slightly !elow the 0 and %0 levels #redicted for a ris"+neutral #erson.
Actually& adding ris" aversion lowers the #redicted cutoff. he intuition !ehind ris"
aversion effects is clear. $hile a ris"+neutral #erson is a##roimately indifferent
!etween searching again at a cost of 5 cents and sto##ing with a draw of %0& a ris"+
averse #erson would #refer to sto# with %0& since it is a sure thing. n contrast& drawing
again entails the significant ris" =two thirds> of having to #ay the cost without gettingany im#rovement.
Ine im#lication of o#timal !ehavior is that the reservation value is essentially
the value of having the o##ortunity to go through this search #rocess. his is !ecause
,0%
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 107/450
one re9ects all draws !elow the reservation value& there!y indicating that the value of
#laying the search game is greater than those draws.
Conversely& draws a!ove the reservation draw level are acce#ted& indicating a #reference
for those sure amounts of money over a continuation of the search #rocess.
o summari<e& the value of continuing to search is greater than any num!er
!elow the reservation value& and it is less than any num!er a!ove the reservation value&
so the value of continuing to search must !e e'ual to the reservation value. his
im#lication was tested !y 6chotter and 7raunstein =,,>& who elicited a #rice at which
individuals would !e willing to sell the o#tion to search. n one of their treatments& the
draws were from a uniform distri!ution on the interval from 0 to 200 with a search cost
of 5 cents. he o#timal reservation value for a ris" neutral #erson is ,55 =see 'uestion
>. his should !e the value of !eing a!le to #lay the search game& assuming that there
is no en9oyment derived from doing an additional search se'uence after several have
already !een com#leted. he mean re#orted selling #rice was ,5-& and the averageacce#ted draw was ,-0& which is a!out halfway !etween the theoretical reservation
value of ,55 and the u##er !ound of 200. hese and other results lead to the conclusion
that the o!served !ehavior is roughly consistent with the #redictions of o#timal search
theory in this e#eriment.
0$rther Reading and "(tensions
he search game discussed here is sim#le& !ut it illustrates the main intuition !ehind the
determination of the reservation draw level in a se'uential search #ro!lem. here are
many interesting and realistic variations of this #ro!lem. he #lanning hori<on may not
!e infinite& e.g. when you have a deadline for finding a new a#artment !efore you haveto move out of the current one. n this case& the reservation value will tend to fall as the
deadline nears and des#eration ta"es over. n the Co and Iaaca =,> e#eriments
with a finite hori<on& su!9ects sto##ed at the #redicted #oint a!out three+fourths of the
time& and the deviations were in the direction of sto##ing too soon& which would !e
consistent with ris" aversion.
n all situations considered thusfar& the #erson searching has !een assumed to "now the
#ro!a!ility distri!ution from which draws were !eing made. his is a strong
assum#tion& and therefore& it is interesting to consider cases in which #eo#le learn a!out
the distri!ution of draws as they search. 6u##ose that you thin" the draws will !e in the
range from 0 to ,00& and you see a draw of ,0. his would have !een well a!ove your
reservation value if the distri!ution from which draws were made had an u##er limit of
,00& !ut now you reali<e that you do not "now what the u##er limit really is. n this
case& a high draw may !e re9ected in order to find out whether even higher draws are
#ossi!le =Co and Iaaca& 2000>.
,0-
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 108/450
Markets, Games, and Strategic Behavior Charles A. Holt
Although the aggregate data discussed here are roughly consistent with theoretical
#redictions& this leaves o#en the issue of how #eo#le learn to !ehave in this manner.
Certainly they do not generally do any mathematical analysis. Hey =,,> has analy<ed
individual !ehavior in search of heuristics and ada#tive #atterns that may e#lain
!ehavior at the individual level. Also& see Hey =,-& when he is still searching >. He
s#ecified a num!er of rules of thum!& such as:
/neBounce 'u#e$
7uy at least two draws& and sto# if a draw received is less than the #revious draw.
Modified /neBounce 'u#e$
7uy at least two draws& and sto# if a draw received is less than the sum of the
#revious draw and the search cost.
$ith a search cost of 5 and initial draws of 0 and 50& for eam#le& the modified one+
!ounce rule would #redict that the #erson would sto# if the third draw turned out to !e
less than 55. he e#eriment involved treatments with and without recall& and with and
without information a!out the distri!ution =a truncated normal distri!ution> from which
draws were drawn. 7ehavior of some su!9ects in some rounds corres#onded to one or
more of these rules& !ut !y far the most common #attern of !ehavior was to use a
reservation draw level. n the fifth and final round& a!out three+fourths of the
#artici#ants ehi!ited !ehavior that conformed to the o#timal reservation+value rule
alone.
<$estions
,. he com#uteri<ed e#eriments discussed in this cha#ter were set u# so that
draws were e'ually li"ely to !e any amount on the interval from 0 to 0. $hen
throwing ,0+sided dice with num!ers from 0 to & the throws will !e 0& ,& 2& ...
. n order to truncate this distri!ution at 0& is it is convenient to ignore the
first throw if it is a & so that all of the 0 integers from 0 through are e'ually
li"ely& i.e. each has a #ro!a!ility of ,0. =his is the a##roach ta"en for the
hand+run e#eriment instructions in the a##endi to this cha#ter.> f the current
draw is %0& then the chances that the net draw will !e as good or !etter are: a
,0 chance of a draw of %0& for a gain of 0& a ,0 chance of a draw of %, for again of , centB a ,0 chance of a draw of %2 for a gain of 2B etc. Use a
s#readsheet to find the e#ected value of the gain over %0 =not the e#ected
value of the draw>& and com#are this with the search cost of 5 cents. $ould a
,0
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 109/450
draw of %0 !e re9ectedN $ould a draw of 5 !e re9ectedN Hint: ma"e a column
of integers from %0 u# to & and then ma"e a second column of gains over
the current draw =of either 5 or %0>. ?inally& weight each gain !y the #ro!a!ility
=,0> of that draw& and add u# all of the weighted gains to get the e#ected gain&
which can then !e com#ared with the search cost of 5 cents.
2. $ith a search cost of 20 cents #er draw from a distri!ution that is uniform from 0
to 0& show that the #erson is a##roimately indifferent !etween searching again
and sto##ing when the current !est draw is 0.
. $ith a search cost of 5 cents for draws from a uniform distri!ution on the
interval from 0 to 200& show that the reservation value is a!out ,55.
/. *valuate the data in a!le ., in terms of the Ine+7ounce 3ule and the 4odified
Ine+7ounce 3ule. (o these rules wor" well& and if not& what seems to !e going
wrongN
5. =I#en+ended> 3ules of thum! have more a##eal in limited+information situationswhere rational !ehavior is less li"ely to !e o!served. Can you thin" of other
rules of thum! that might !e good when the distri!ution of draws is not "nown
and the #erson searching has not had time to learn much a!out itN
,0
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 110/450
Markets, Games, and Strategic Behavior Charles A. Holt
,,0
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 111/450
8art . ame heory *#eriments: reasures
and ntuitive Contradictions
As one might e#ect& human !ehavior will not always conform tightly to sim#le
mathematical models& es#ecially in interactive situations. hese models& however& can
!e etremely useful if deviations from the ;ash e'uili!rium are systematic and
#redicta!le. his #art #resents several games in which !ehavior is influenced !y
intuitive economic forces in ways that are not ca#tured !y !asic game theory. 4any of
the a##lications are ta"en from oeree and Holt =200,>& en 1ittle reasures of ame
heory and en ntuitive Contradictions. he treasures are treatments where data
conform to theory& and the contradictions are #roduced !y #ayoff changes with strong
!ehavioral effects& even though these changes do not affect the ;ash #redictions. 6incegame theory is so widely used in the study of strategic situations li"e auctions& mergers&
and legal dis#utes& it is fortunate that there is #rogress in understanding these anomalies.
$e will consider a modification of the ;ash e'uili!rium that in9ects some randomness
or noise into #layers !est res#onse functions. Mou might thin" of the randomness as
!eing due to un+modeled effects of emotions& attention la#ses& #artial calculations& and
other factors that may vary from #erson to #erson and from time to time for the same
#erson.
4any games involve decisions !y different #layers made in se'uence. n these
situations& #layers who ma"e initial decisions must #redict what those with su!se'uent
decisions will do. hese se'uential games& which are re#resented !y an etensive form
or decision tree structure& will !e considered in Cha#ter .
he generali<ed matching #ennies game in Cha#ter ,0 shows that !ehavioral
deviations can !e strongly influenced !y #ayoff asymmetries. *isting data indicate that
the ;ash e'uili!rium only #rovides good& un!iased #redictions !y coincidence& i.e. when
the #ayoffs for each decision ehi!it a "ind of !alance or symmetry. his effect is even
more dramatic in the raveler s (ilemma game discussed in Cha#ter ,,& where the data
#atterns and the ;ash e'uili!rium may !e on opposite ends of the range of #ossi!le
decisions. ?inally& the Coordination ame in cha#ter ,2 has a whole series of ;ash
e'uili!ria& and the issue is which one will have more drawing #ower. his game is
im#ortant in develo#ing an understanding of how #eo#le may !ecome stuc" in an
e'uili!rium that is !ad for all concerned.here has !een a considera!le amount of research devoted to e#laining why !ehavior
in e#eriments might !e res#onsive to #ayoff conditions that do not affect the ;ash
e'uili!rium =or e'uili!ria>. he resulting models often rela the strong game+theoretic
assum#tions of #erfect rationality and #erfect #redictions of others decisions&
,,,
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 112/450
Markets, Games, and Strategic Behavior Charles A. Holt
assum#tions which im#ly that one always chooses the decision with the highest
e#ected #ayoff& even if #ayoff differences are small. 6uch rationality leaves no room
for com#utation errors& emotional or im#ulsive actions& and other random factors that
are not em!odied in the formal model of the game. n a sim#le decision& such noise
elements tend to s#read decisions around the o#timal choice& with the most li"ely choice
!eing near the o#timal level& !ut with some #ro!a!ility of error in either direction. his
would create a "ind of !ell curve #attern. $ith strategic interaction& however& even
small amounts of noise in one #erson s decisions may cause large !iases in others
decisions& es#ecially if there is a lot of ris". magine a #erson trying to find the highest
#oint on a hill& where the #ea" is on the edge of a stee# cliff. he effect of this
asymmetry in ris" is that any slight chance of wind gusts may cause the #erson to move
off of the #ea". n a game& the #ayoff #ea"s de#end on others decisions& i.e. the #ea"s
move. n such cases& the effects of noise or small un+modeled factors may have a
snow!all effect& moving all decisions well away from the ;ash #redictions. Ine su!#lotin the following cha#ters is an analysis of the effects of introducing some randomness or
noise into the gamesB this a##roach is #resented in a series of o#tional sections at the end
of each cha#ter.
,,2
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 113/450
Cha#ter . 4ulti+6tage ames in *tensive
?orm
he games considered in Cha#ters and 5 each involved simultaneous decisions.
4any interesting games& however& are se'uential in nature& so that the first mover must
try to antici#ate how the su!se'uent decision ma"er=s> will react. ?or eam#le& the first
#erson may ma"e a ta"e+it+or+leave+it #ro#osal for how to s#lit a sum of money& and the
second #erson must either acce#t the #ro#osed s#lit or re9ect. his is an eam#le of an
ultimatum !argaining game& which will !e considered in Cha#ter 2. Another eam#le
is a la!or+mar"et interaction& where the em#loyer first chooses a wage or other set of
contract terms& and the wor"er& seeing the wage& selects an effort level. hese two+stage
#rinci#al+agent games are considered in Cha#ter 2/. here are several common #rinci#les that are used in the analysis of such games& and these will !e covered in the
current cha#ter. 6omewhat #aradoically& the first #erson s decision is sometimes more
difficult& since the o#timal decision may de#end on a forecast of the second #erson s
res#onse& whereas the #erson who ma"es the final decision does not need to forecast the
other s action if it has already !een o!served. n this case& we !egin !y considering the
final decision+ma"er s choice& and then we ty#ically wor" !ac"ward to consider the first
#erson s decision& in a #rocess that is "nown as !ac"ward induction. If course& the
etent to which this method of !ac"ward induction yields good #redictions is a
!ehavioral 'uestion& which will !e evaluated in the contet of la!oratory e#eriments.
6everal of the two+stage games discussed !elow are the default settings for the
Veconla! wo+6tage ame #rogram. here is a se#arate Centi#ede ame #rogram&
with setu# o#tions that allow any num!er of stages =even ,00>. A handrun version of the
Centi#ede game can !e run with a roll of 'uarters and a tray ='uestion % at the end of the
cha#ter>.
I. "(tensive 0orms and Strategies
his section will #resent a sim#le two+stage !argaining game& in which the first move is
a #ro#osal of how do divide /& which must either !e for the #ro#oser and , for the
other& or 2 for each. he other #layer =res#onder> sees this #ro#osal and either acce#ts&
which im#lements the s#lit& or re9ects& which results in 0 for each. As defined inCha#ter & a strateg for such a game is a com#lete #lan of action that covers each
#ossi!le contingency. n other words& a strategy for a #layer tells the #layer what
decision to ma"e at each stage& and these instructions are so detailed that a strategy
could !e carried out !y an em#loyee or agent& who would never need to as" 'uestions
,,
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 114/450
Markets, Games, and Strategic Behavior Charles A. Holt
a!out what to do. n the two+stage !argaining game& a strategy for the first #erson to
ma"e a decision is which #ro#osal to offer& i.e. =& ,> or =2& 2>& where the #ro#oser s
#ayoff is listed on the left in each #ayoff #air. A res#onder s strategy must s#ecify a
reaction to each of these #ro#osals. hus the res#onder has a num!er of o#tions: a>
acce#t !oth& !> re9ect !oth& c> acce#t =& ,> and re9ect =2& 2>& or d> re9ect =& ,>
and acce#t =2& 2>. hese strategies will !e referred to as: AA& 33& A3& and 3A
res#ectively& where the first letter indicates the res#onse& Acce#t or 3e9ect& to the
une'ual #ro#osal. 6imilarly& the #ro#oser s strategies will !e referred to as *'ual =e'ual
s#lit> or Une'ual =une'ual& favoring the #ro#oser>. A ;ash e'uili!rium is a #air of
strategies& one for each #layer& with the #ro#erty that neither can increase their own
#ayoff !y deviating to a different strategy under the assum#tion that the other #layer
stays with the e'uili!rium strategy.
Ine ;ash e'uili!rium for this game is =*'ual& 3A>& where the #ro#oser offers an e'ual
s#lit& and the res#onder re9ects the une'ual #ro#osal and acce#ts the e'ual #ro#osal.(eviations are not #rofita!le& since the res#onder is already receiving the #ro#osal that
offers the higher of the two #ossi!le #ayoffs& and the #ro#oser would not want to switch
to the une'ual #ro#osal given that the res#onder s strategy re'uires that it !e re9ected.
his ;ash e'uili!rium& however& involves a threat !y the res#onder to re9ect an une'ual
#ro#osal = for the #ro#oser& , for the res#onder>& there!y causing !oth to earn 0.
6uch a re9ection would reduce the res#onder s #ayoff form , to 0& so it violates a
notion of se'uential rationality that re'uires #lay to !e rational in all #arts of the game
= su!games >. he reader might wonder how this "ind of irrationality can !e #art of a
;ash e'uili!rium& and the answer is that the sim#le notion of a ;ash e'uili!rium only
re'uires rationality in terms of considering unilateral deviations from the e'uili!rium !y
one #layer& under the assum#tion that the other #layer s strategy is unchanged. n thee'uili!rium !eing considered& =*'ual& 3A>& the une'ual #ro#osal is not made& so the
res#onder never has to carry out the threat to re9ect this #ro#osal. 6elten =,%5>
#ro#osed that the rationality re'uirement !e e#anded to cover all #arts of the game&
which he defined as su!games. He called the resulting e'uili!rium a su+game perfect
;ash e'uili!rium. I!viously& not all ;ash e'uili!ria are su!game #erfectB as the
e'uili!rium =*'ual& 3A> demonstrates.
n order to find the e'uili!rium for this game& consider starting in the final stage& where
the res#onder is considering a s#ecific #ro#osal. *ach of the #ossi!le #ro#osals involve
strictly #ositive amounts of money for the res#onder& so a rational res#onder who only
cares a!out own #ayoff would acce#t either #ro#osal. his analysis re'uires that the
res#onder acce#t either #ro#osal& so the only res#onder strategy that satisfies rationality
in all su!games is AA. ;et consider the first stage. f the #ro#oser #redicts that the
res#onder is rational and will acce#t either offer& then the #ro#oser will demand the
larger share& so the e'uili!rium will !e =Une'ual& AA>. his is a ;ash e'uili!rium& and
,,/
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 115/450
:Aual BneAualProposer
.espon!er
@ . @ .
.espon!er
$2C $2 $0C $0 $0C $0$3C $1
from the way it was constructed& we "now that it satisfies se'uential rationality& i.e. is
su!game #erfect.
he reasoning #rocess that was used in the #revious #aragra#h is an eam#le of
!ac"ward induction& which sim#ly means analy<ing a se'uence of decisions !y starting
at the end and wor"ing !ac"wards toward the !eginning. he conce#ts& !ac"ward
induction& se'uential rationality& and su!game #erfection& can all !e defined more
#recisely& !ut the goal here is for the reader to o!tain an intuitive understanding of the
#rinci#les involved& !ased on s#ecific eam#les. his understanding is useful in
constructing #redictions for outcomes of sim#le multi+stage games& which can serve as
!enchmar"s for evaluating o!served !ehavior in e#eriments. As we shall see& these
!enchmar"s do not always yield very good #redictions& for a variety of reasons to !e
discussed !elow.
7efore #roceeding with eam#les& it is instructive to show how the twostage !argaining
game would !e re#resented as a decision tree& which is "nown as the etensive form of agame. n ?igure .,& the game !egins at the to#& at the node that is la!eled 8ro#oser.
his #layer either chooses an *'ual #ro#osal =2&2>& or an Une'ual #ro#osal =&,>.
he 3es#onder has a decision node following each of these #ro#osals. In the left& the
3es#onder may either choose A =acce#t> or 3 =re9ect> in res#onse to the *'ual #ro#osal.
he same o#tions are also availa!le on the right. ;otice that each decision node is
la!eled with the name of the #layer who ma"es a decision at that node& and each !ranch
emanating from a node is la!eled with the name of one of the feasi!le decisions. he
!ranches end at the !ottom =terminal nodes>& which show the #ayoffs& with the #ayoff of
the 8ro#oser listed on the left.
0ig$re 4.'. -n "(tensive 0orm Representation for the Bargaining Game
,,5
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 116/450
Markets, Games, and Strategic Behavior Charles A. Holt
II. 6o?Stage r$st Games
he first two e#eriments to !e considered are !ased on the two games shown in ?igure
.2. Consider the to# #art& where the first #layer must !egin !y ma"ing a safe choice =6>
or a ris"y choice =3>. (ecision 6 is safe in the sense that the #ayoffs are deterministic:
0 for the first #layer and 50 for the second =the first #layer s #ayoff will !e listed on the
left in each case>. he #ayoffs that may result from choosing 3 de#end on the second
#layer s res#onse& 8 or ;. ?or the game shown in the to# #art of ?igure .2& this is an
easy choice& since the second #layer would earn ,0 from choosing 8 and -0 from
choosing ;. he first #layer should ma"e the ris"y choice 3 as long as the first #layer
trusts the second #layer to !e rational. his game was #layed only once& without
re#etition& !y #airs of su!9ects& with #ayoffs were in #ennies =see oeree and Holt&
200,& for details>. As indicated in the to# #art of the figure& / #ercent of the first
movers were confident enough to choose 3& and all of these received the antici#ated ;
res#onse. ;ote that the second movers would have reduced their earnings !y %0 cents if any of them had selected 8 in res#onse to 3.
0ig$re 4.. - 6o?Stage Game here Mistakes Matter
So$rce: Goeree and 7o%t @++'A
,,%
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 117/450
he game shown in the !ottom #art of ?igure .2 is almost identical& ece#t that the
second mover only loses 2 cents !y ma"ing a 8 res#onse& which generates a #ayoff of %
for the second mover instead of -0. n this case& more than half of the first movers were
sufficiently concerned a!out the #ossi!ility of a 8 res#onse that they chose decision the
safe decision& 6. his fear was well founded& since a fourth of the first movers who chose
3 encountered the 8 res#onse in the second stage. n fact& the first #layers who chose 6
in the !ottom game in ?igure .2 earned more on average than those who chose 3
='uestion ,>. he standard game+theoretic analysis of the two games in ?igure .2
would yield the same #rediction for each game& since this analysis is !ased on the
assum#tion that !oth #layers are rational and are concerned with maimi<ing their own
#ayoffs. his assum#tion im#lies that the second #layer will choose ;& regardless of
whether it increases earnings !y %0 cents& as in the to# game& or !y only 2 cents& as in the
!ottom game. n each of these games& we !egin !y analy<ing the second #layer s !est
choice =choose ;>& and "nowing this& we can calculate the !est choice for the first #layer =choose 3>. he #air of choices& ; and 3& constitutes a ;ash e'uili!rium& since neither
#layer can increase earnings !y deviating.
he ;ash outcome =3 and ;> that was identified for the games in ?igure .2 involves
little tension in the sense that it maimi<es the #ayoffs for each #layer. here is another
;ash outcome& =6 and 8>& which can !e verified !y showing that neither #erson has an
incentive to deviate unilaterally ='uestion 2>. n #articular& the second #layer earns 50 in
this e'uili!rium& and a unilateral deviation form 8 to ; would not change the outcome&
since the outcome is fully determined !y the first #layer s 6 decision. his second
e'uili!rium is ty#ically ruled out !ecause it im#lies a ty#e of !ehavior for the second
#layer that is not rational in a se'uential sense. (es#ite these arguments& the 6 outcome
#redicted !y second e'uili!rium is the most commonly o!served outcome for the !ottomgame in ?igure .2.
here is more tension for the games shown in ?igure .. As !efore& there are two ;ash
e'uili!ria: =6 and 8> and =3 and ;>. ?irst consider the =3 and ;> outcome& which yields
0 for the first #layer and 50 for the second. f the second #layer were to deviate to 8&
then the outcome would !e =3 and 8> with lower #ayoffs for the second #layer& since we
are considering a unilateral deviation& i.e. a deviation !y one #layer given that the other
continues to use the e'uili!rium decision. 6imilarly& given that the second #layer is
using ;& the first #layer cannot deviate and increase the #ayoff a!ove 0& which is the
maimum for the first #layer in any case. his e'uili!rium =3 and ;> is the one
#referred !y the first #layer. here is another e'uili!rium =6 and 8>B see 'uestion .
Here& you can thin" of 8 as indicating #unishment& since a 8 decision in the second stage
reduces the first #layer s #ayoff from 0 to %0. he reason that such a #unishment might
!e enacted is that the second #layer actually #refers the outcome on the left side of the
figure for each of the two games in ?igure ..
,,-
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 118/450
Markets, Games, and Strategic Behavior Charles A. Holt
he difference !etween the two games in the figure is that the cost of #unishment is /0
cents for the to# game& and only 2 cents for the !ottom game.
he standard game+theoretic analysis of the games in ?igure . would !e the same& i.e.
that the =6 and 8> e'uili!rium is im#lausi!le since it im#lies that the second mover !e
ready to use a #unishment that is costly& and hence not credi!le. 6o the #redicted
outcome would !e the e'uili!rium =3 and ;> in each case. his #rediction is accurate
for the game shown in the to# #art of the figure& where #ercent of the outcomes are as
#redicted. he outcomes deviate shar#ly from this #rediction for the game shown in the
!ottom #art of the figure& since only a!out a third of the o!served outcomes are at the =3
and ;> node.
0ig$re 4./. - 6o?Stage Game ith a hreat hat Is 8ot Credi&%eE
So$rce: Goeree and 7o%t @++'A
o summari<e& the notion of se'uential rationality rules out the #ossi!ility that the
second mover will ma"e a mista"e in either of the games in ?igure .2& or that the
second mover will carry out a costly =and hence non+credi!le> threat for either of thegames in ?igure .. hus the #redicted outcome would !e the same =3 and ;> in all
four games. his #rediction wor"s well for only one of the games in each figure& !ut not
for the other one. he #ro!lem with the assum#tion of #erfect se'uential rationality is
,,
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 119/450
that it does not allow room for random deviations or mista"es& which are more li"ely if
the cost of the mista"e is small =2 cents for each of the !ottom games in the figures>. A
more systematic analysis of the costs of mista"es and the effects on !ehavior will !e
underta"en in the three cha#ters that follow.
III. he Centipede Game
n the two+stage games considered thusfar& the first mover ty#ically has to consider how
the second mover will react to the initial decision. his thought #rocess may involve the
first mover thin"ing intros#ectively: $hat would do on the second stage& having 9ust
seen this #articular initial decisionN his #rocess of seeing a future situation through the
eyes of someone else may not !e easy or natural& and the difficulty will increase greatly
if there are more than two stages& so an initial decision ma"er might have to thin" a!out
reactions several stages later. n such cases& it is still often straightforward& !ut tedious&to !egin with the last decision+ma"er& consider what is rational for that #erson& and wor"
!ac"wards to the second+to+last decision ma"er& and then to the third+to+last decision
ma"er& etc. in a #rocess of !ac"ward induction. he noise o!served in some of the two+
stage games already considered in this cha#ter ma"es it #lausi!le that #layers in multi+
stage games may not !e very #redicta!le& at least in terms of their a!ility to reason via
!ac"ward induction. 3osenthal =,2> #ro#osed a se'uential game with ,00 stages&
which serves as an etreme stress test of the !ac"ward induction reasoning #rocess.
*ach of the ,00 stages has a terminal node in the etensive form that hangs down& so the
etensive form loo"s li"e an an insect with ,00 legs& which is why this game is "nown
as the centi#ede game.
?igure ./ shows a truncated version of this game& with only / legs. At each node& the #layer =3ed or 7lue> can either move down& which sto#s the game& or continue to the
3ight& which #asses the move to the other #layer& ece#t in the final stage. he #lay
!egins on the left side& where the 3ed #layer must decide whether to sto# the game =the
downward arrow> or continue =the right arrow>. A sto#down move in this first stage
results in #ayoffs of /0 cents for 3ed and ,0 cents for the other #layer& 7lue. ;ote that
the #ayoffs for this first terminal node are listed as =/0& ,0>& with #ayoffs for the 3ed
#layer shown on the left. f 3ed decides to continue to the right& then the net move is
made !y 7lue& who can either continue or sto#& yielding #ayoffs of =20& 0>& where the
left #ayoff is for 3ed& as !efore. 7lue might reason that sto##ing gives 0 for sure&
whereas a decision to continue will either yield #ayoffs of /0 =if 3ed sto#s in the net
stage>& 20 =if 7lue sto#s !y moving down in the final stage>& or ,%0 =if 7lue moves
right in the final stage>. I!viously& it is !etter for 7lue to move down in the final stage&
getting 20 instead of ,%0. Having figured out the !est decision in the final stage& we
can !egin the #rocess of !ac"ward induction. f 7lue is e#ected to go down in the final
,,
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 120/450
=640C 160>2 D
RedBlue Blue
Markets, Games, and Strategic Behavior Charles A. Holt
stage& then 3ed will e#ect a #ayoff of 0 if #lay reaches the final stage& instead of %/0
if #lay sto#s in the #revious stage. hus is would !e !etter for 3ed to ta"e the ,%0 and
sto# the game in the third stage& rather than #ass to 7lue and end u# with only 0 in the
final stage.
o summari<e thusfar& we have concluded that 7lue will sto# in the final stage& and that
3ed& antici#ating this& will sto# in the third stage. 6imilar reasoning can !e used to
show that 7lue will want to sto# in the second stage& if #lay reaches this #oint& and
hence that 3ed will want to sto# in the first stage& yielding #ayoffs of /0 for 3ed and
only ,0 for 7lue. hus the #rocess of !ac"ward induction yields a very s#ecific
#rediction& i.e. that the game will sto# in the initial stage& with relatively low #ayoffs for
!oth.
Red
=3+& '+> =+& 2+> ='1+& 3+> =2+& /+>
K /, K K ,0 K
0ig$re 4.3. - Centipede Game
So$rce: McJe%ve! and Pa%fre! @'44A
he e#eriment& conducted !y 4cDelvey and 8alfrey =,2>& involved grou#s of 20
#artici#ants& with ,0 #eo#le in each role =3ed or 7lue>. *ach #artici#ant was matchedwith all ,0 #eo#le in the other role& in a series of ,0 games& each game !eing the
centi#ede game shown in ?igure ./. he aggregate #ercentages for each outcome are
shown in the figure& !elow the #ayoffs at each node. Inly K of the 3ed #layers
sto##ed in the first stage& so the e#eriment #rovides a shar# re9ection of #redictions
!ased on !ac"ward induction. 3ates of continuation were somewhat lower toward the
end of the session& !ut the incidence of sto##ing in the initial stage remained relatively
low throughout. 4ost of the games ended in the second and third stages& !ut 2K of the
games went on until the final stage.
he failure of !ac"ward induction #redictions in this game is #ro!a!ly due to the fact
that even a small amount of un#redicta!ility of others decisions in later stages may ma"eit o#timal to continue in early stages& since the high #ayoffs are concentrated at the
terminal nodes on the right side of the figure. 4cDelvey suggested that a small
#ro#ortion of #eo#le were somewhat concerned with others #ayoffs = altruists >& and that
even if these ty#es are not #redominant& it would !e o#timal for selfish individuals to
,20
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 121/450
continue in early stages. n fact& any ty#e of noise or un#redicta!ility& regardless of its
source& will have similar effects.
;otice that a!out one in si 7lue #layers continue in the final stage& which cuts their
#ayoff in half !ut raises the 3ed #layer s #ayoff !y a factor of & from 0 to %/0.
$hether this is due to altruism& to randomness from another cause& or to miscalculation
is an o#en 'uestion. ?or an analysis of the effects of randomness in centi#ede games&
see Tauner =,>.
I. "(tensions
Ine #ossi!le e#lanation of the data #attern in the centi#ede game e#eriment is that
the failure of !ac"ward induction may !e due to low incentives& and that !ehavior would
!e more rational in high sta"es e#eriments. 3ecent e#eriments with #otential sta"es
of thousands of dollars indicate that this is not the case. Ither recent wor" hasconsidered how su!9ects in e#eriments learn and ad9ust in centi#ede games& see ;agel
and ang =,> and 8onti =2000>. n addition& 7ornstein& Dugler& and Tiegelmeyer
=2002> com#are !ehavior of individuals and grou#s in centi#ede games. ?ey& 4cDelvey
and 8alfrey =,%> re#ort results of a variation of the centi#ede game& where the #ayoffs
sum to a constant.
<$estions
,. 6how that the first #layers who chose 3 earned more on average than those who
chose 6 in the game shown in the !ottom #art of ?igure .2. =Hint: you have to
use the res#onse #ercentages shown !elow each outcome.>2. 6how that =6 for the first #layer& 8 for the second #layer> is a ;ash e'uili!rium
for the games in ?igure .2. o do this& you have to chec" to see whether a
unilateral deviation !y either #layer will not increase that #layers #ayoff& under
the assum#tion that the other #layer stays with the e'uili!rium decision.
. 6how that =6 for the first #layer& 8 for the second #layer> is a ;ash e'uili!rium
for each of the games in ?igure .B i.e. chec" the #rofita!ility of unilateral
deviations for each #layer.
/. Consider a game in which there is / to !e divided& and the first mover is only
#ermitted to ma"e one of three #ro#osals: a> for the first mover and , for the
second mover& !> 2 for each& or c> , for the first mover and for the second
mover. he second mover is shown the #ro#osal and can either acce#t& in whichcase it is im#lemented& or re9ect and cause each to earn 0. 6how this game in
etensive form. =Hint: the decision node for the first mover has three arrows&
one for each decision& and each of these arrows leads to a node with two arrows.>
,2,
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 122/450
Markets, Games, and Strategic Behavior Charles A. Holt
7e sure and show the #ayoffs for each #erson& with the first mover listed on the
left& for each of the % terminal nodes.
5. 6how that #ro#osal =c> in 'uestion / is a #art of a ;ash e'uili!rium for the game
in 'uestion /. o finish s#ecifying the decisions for this e'uili!rium& you have to
say what the second mover s res#onse is to each of the three #ro#osals. (oes
!ehavior in this e'uili!rium satisfy se'uential rationalityN
%. Consider a game in which the instructor divides the class into two grou#s and
ta"es a ,0 roll of 'uarters. he instructor then #uts a 'uarter into a collection
tray and allows those on one side of the room to ta"e the 'uarter =and somehow
divide or allocate it among themselves> or to #ass. A #ass results in dou!ling the
money =to 2 'uarters> and giving those on the other side of the room the o#tion to
ta"e or #ass. his #rocess of dou!ling the num!er of 'uarters in the tray
continues until one side ta"es the 'uarters& or until one side s #ass forces the
instructor to #ut all remaining coins into the #late& which are then given to theside of the room whose decision would !e the net one. (raw a figure that
shows the etensive form for this game. 1a!el the #layers A and 7& and show
#ayoffs for each terminal node as an ordered #air: = for A& for 7>. $hat is the
#redicted outcome of the game& on the !asis of !ac"ward induction& #erfect
rationality& and selfish !ehaviorN
Cha#ter ,0. enerali<ed 4atching 8ennies
here are many situations in which a #erson does not want to !e #redicta!le. he
e'uili!rium in such cases involves randomi<ation& !ut to !e willing to randomi<e& each #layer must !e indifferent !etween the decisions over which they are randomi<ing. n
#articular& each #layer s decision #ro!a!ilities have to "ee# the other #layer indifferent.
?or this reason& changes in a #layer s own #ayoffs are not #redicted to affect the #layer s
own decisions. his counterintuitive feature is contradicted !y data from matching
games with #ayoff im!alances& where own+#ayoff effects are systematic. hese games
can !e run with minor modifications to the instructions used for Cha#ter 5& or with the
Veconla! 4atri ame #rogram.
I. he Case of Ba%anced Pa!offs
n a classic game of matching #ennies& each #erson #laces a coin on a ta!le& covering itso that the other #erson cannot see which side is u#. 7y #rior agreement& one #erson
ta"es !oth #ennies if the #ennies match& and the other ta"es the #ennies if they do not
match. his is analogous to a soccer #enalty "ic"& where the goalie must dive to one
side or another !efore it is clear which way the "ic" will go& and the "ic"er cannot see
,22
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 123/450
which way the goalie will dive at the time of the "ic". n this case& the goalie wants a
match and the "ic"er wants a mismatch. a!le ,0., shows a game where the 3ow
#layer #refers to match:
a!le ,0.,. A 4odified 4atching 8ennies ame
=row s #ayoff& column s #ayoff>
3ow 8layer: Column 8layer:
1eft =heads> 3ight
=tails> o# =heads>
7ottom =tails>
=t can !e shown that this game is really e'uivalent to a matching #ennies game in which
there is always one #layer with a #enny gain and another with a #enny lossB see 'uestion,>. n each of the cells of the #ayoff ta!le& there is one #erson who would gain !y
altering the #lacement of their #enny unilaterally& as indicated !y the arrows. ?or
eam#le& if they were !oth going to choose Heads& then the column #layer would #refer
to switch to ails& as indicated !y the arrow #ointing to the right in the u##erleft !o of
the #ayoff ta!le. he arrows in each !o indicate the direction of a unilateral #ayoff+
increasing move& so there is no e'uili!rium in non+random strategies. =;on+random
strategies are commonly called #ure strategies !ecause they are not #ro!a!ility+weighted
mitures of other strategies.>
he game in a!le ,0., is +a#anced in the sense that each #ossi!le decision for
each #layer has the same set of #ossi!le #ayoffs& i.e. % and -2. n games with this ty#eof !alance& the ty#ical result is for su!9ects to #lay each decision with an a##roimately
e'ual #ro!a!ility =Ichs& ,/B oeree and Holt& 200,>. his tendency to choose each
decision with #ro!a!ility one half is not sur#rising given the sim#le intuition that one
must not !e #redicta!le in this game. ;evertheless& it is useful to review the
re#resentation of the ;ash e'uili!rium as an intersection of #layers !est res#onse
functions& as e#lained in Cha#ter 5. ?irst consider the 3ow #layer& who will choose
o# if Column is e#ected to choose 1eft. 6ince 3ow s #ayoffs are -2 and % in the to#
#art of a!le ,0., and are % and -2 in the !ottom #art& it is a##arent that 3ow would
choose o# as long as 1eft is thought to !e more li"ely than 3ight. his !est+res#onse
!ehavior is re#resented !y the solid line in ?igure ,0., that !egins in the to#left corner&
continuing along the to# until there is an a!ru#t dro# to the !ottom when the #ro!a!ilityof 3ight is 0.5. =8lease ignore the curved line for now.>
,2
-2& % ) ( %& -2
%& -2 & ' -2& %
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 124/450
00
01
02
0304
05
06
07
08
09
10
Probability of " op
.os est .esponse
+olumns est .esponse
.os Noisy .esponse
Markets, Games, and Strategic Behavior Charles A. Holt
0 0., 0.2 0. 0./ 0.5 0.% 0.- 0. 0. ,
8ro!a!ility of 3ight
0ig$re '+.'. Best Response 0$nctions for a S!mmetric Matching Pennies Game:he "ffect of 8ois! Behavior
he column #layer s !est res#onse line is derived analogously and is shown !y
the thic" dashed line that starts in the lowerleft corner& rises to 0.5 and then crosses over
hori<ontally to the right side& !ecause Column would want to #lay 3ight whenever the
#ro!a!ility of o# is greater than 0.5. he intersection of these two lines is in the center
of the gra#h& at the #oint where each #ro!a!ility is 0.5& which is the ;ash e'uili!rium in
mied strategies.
II. 8ois! Best Responses
he #revious analysis is not altered if we allow a little noise in the #layers
res#onses to their !eliefs. ;oisy !ehavior of this ty#e was noticed !y #sychologists who
,2/
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 125/450
would show su!9ects two lights and as" which was !righter& or let them hear two sounds
and as" which was louder. $hen the signals =lights or sounds> were not close in
intensity& almost every!ody would indicate the correct answer& with any errors !eing
caused !y mista"es in recording decisions. As the two signals !ecame close in intensity&
then some #eo#le would guess incorrectly& e.g. !ecause of !ad hearing& random
variations in am!ient noise& or distraction and !oredom. As the intensity of the signals
a##roached e'uality& the #ro#ortions of guesses for each signal would a##roach ,2 in
the a!sence of measurement !ias. n other words& there was not a shar# !rea" where the
stronger signal was selected with certainty& !ut rather a smooth tendency to guess the
stronger signal more as its intensity increased. he #ro!a!ilistic nature of this !ehavior
is ca#tured in the #hrase: #ro!a!ilistic choice or noisy !est res#onse.
his #ro!a!ilistic+choice #ers#ective can !e a##lied to the matching #ennies
game. he intuitive idea is that 3ow will choose o# with high #ro!a!ility when the
e#ected #ayoff for o# is a lot larger than the e#ected #ayoff for 7ottom& !ut thatsome randomness will start to !ecome a##arent when the e#ected #ayoffs for the two
decisions are not that far a#art. o #roceed with this argument& we !egin !y calculating
these e#ected #ayoffs. 1et p denote 3ow s !eliefs a!out the #ro!a!ility of 3ight& so ,
p is the #ro!a!ility of 1eft. ?rom the to# row of a!le ,0.,& we see that if 3ow chooses
o#& then 3ow earns -2 with #ro!a!ility , p and % with #ro!a!ility p& so the e#ected
#ayoff is:
'o;9s 45pected Paoff for 8op J -2=, p> O %= p> J -2 % p.
6imilarly& !y #laying 7ottom& 3ow earns % with #ro!a!ility , p and -2 with #ro!a!ility
p& so the e#ected #ayoff is:
'o;9s 45pected Paoff for Bottom J %=, p> O -2= p> J % O % p.
t follows that the difference in these e#ected #ayoffs is: =-2 % p> =% O % p>& or
e'uivalently:
'o;9s 45pected Paoff (ifference 0for 8op Minus Bottom2 J % -2 p.
$hen p is near <ero& this difference is %& !ut as p a##roaches ,2 this difference goes
to <ero& in which case 3ow is indifferent and would !e willing to choose either decisionor to fli# a coin.
f 3ow were #erfectly rational =and res#onded to ar!itrarily small e#ected
#ayoff differences>& then o# would !e #layed whenever p is even a little less than ,2.
,25
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 126/450
Markets, Games, and Strategic Behavior Charles A. Holt
he curved line in ?igure ,0., shows some de#arture from this rationality. ;otice that
the #ro!a!ility that 3ow #lays o# is close to , !ut not 'uite there when p is small& and
that the curved line deviates more from the !estres#onse line as p a##roaches ,2.
he curved noisy !est+res#onse line for 3ow intersects Column s dashed !est+
res#onse line in the center of ?igure ,0.,& so a relaation of the #erfect rationality
assum#tion for 3ow will not affect the e'uili!rium #rediction. 6imilarly& su##ose that
we allow some noise in Column s !est res#onse& which will smooth off the shar# corners
for Column s !est res#onse line& as shown !y the u#ward slo#ing dashed line on the
right side of ?igure ,0.2. his starts in the lower+left corner& rises with a smooth arc as
it levels off at 0.5 in the center of the gra#h !efore curving u#ward along the u##er+right
!oundary of the gra#h. 6ince this line will intersect 3ow s downward slo#ing noisy
res#onse line in the center of the gra#h& we see that the fifty+fifty #rediction is not
affected if we let each #layer s decision !e somewhat noisy.
,2%
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 127/450
03
0405
06
07
08
09
10
Probability of " op
00
01
02
03
04
05
06
07
08
09
10
0 01 02 03 04 05 06 07 08 09 1
Probability of .i*,t
Probability of " op
,2-
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 128/450
00
01
060 01 02 03 04 05 07 08 09 1
Probability of .i*,t Markets, Games, and Strategic Behavior Charles A. Holt
0ig$re '+.. Best Responses @Left SideA and 8ois! Best Responses @Right SideA
?inally& you should thin" a!out what would ha##en if the amount of randomness
in !ehavior were somehow reduced. his would corres#ond to a situation where each
#erson ta"es full advantage of even a slight tendency for the other to choose one
decision even slightly more often than the other. hese shar# res#onses to small
#ro!a!ility differences would cause the curved lines on the right to !ecome more li"e
the straight+line !est res#onse functions& i.e. the corners on in the curved lines would
!ecome shar#er. n any case& the intersection would remain in the center& so adding
noise has no effect on #redictions in the symmetric matching #ennies game.
III. he "ffects of Pa!off Im&a%ances As one would e#ect& the fact that the noisy !est res#onse lines always intersect in the
center of ?igure ,0.2 is due to the !alanced nature of the #ayoffs for this game =a!le
,0.,>. An un!alanced #ayoff structure is shown in a!le ,0.2& where the 3ow #layer s
#ayoff of -2 in the o#1eft !o has !een increased to %0. 3ecall that the game was
!alanced !efore this change& and the choice #ro#ortions should !e ,2 for each #layer.
he increase in 3ow s o#1eft #ayoff from -2 to %0 would ma"e o# a more
attractive choice for a wide range of !eliefs& i.e. 3ow will choose o# unless Column is
almost sure to choose 3ight. ntuitively& one would e#ect that this change would move
3ow s choice #ro#ortion for o# u# from the ,2 level that is o!served in the !alanced
game. his intuition is a##arent in the choice data for an e#eriment done with
Veconla! software& where the #ayoffs were in #ennies. *ach of the three sessionsinvolved ,0+,2 #layers& with 25 #eriods of random matching. he #ro#ortion of o#
choices was %-K for the %0 treatment game in a!le ,0.2.
a!le ,0.2. An Asymmetric 4atching 8ennies ame
=3ow s #ayoff& Column s #ayoff>
3ow 8layer: Column 8layer:
1eft 3ight
o#
7ottom
,2
%0& % ) ( %& -2
%& -2 & ' -2& %
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 129/450
his intuitive own #ayoff effect of increasing 3ow s o#1eft #ayoff is not consistent
with the ;ash e'uili!rium #rediction. ?irst& notice that there is no e'uili!rium in non+
random strategies& as can !e seen from the arrows in a!le
,0.2& which go in a cloc"wise circle. o derive the mied e'uili!rium #rediction& let p
denote 3ow s !eliefs a!out the #ro!a!ility of 3ight& so , p is the #ro!a!ility of 1eft. hus
3ow s e#ected #ayoffs are:
'o;9s 45pected Paoff for 8op J %0=, p> O %= p> J %0 2/ p.
'o;9s 45pected Paoff for Bottom J %=, p> O -2= p> J % O % p.
t follows that the difference in these e#ected #ayoffs is: =%0 2/ p> =% O % p>& or
e'uivalently& 2/ %0 p. 3ow is indifferent if the e#ected #ayoff difference is <ero& i.e.
if # J 2/%0 J 0.. herefore& 3ow s !est res#onse line stays at the to# of the left #anel in ?igure ,0. as long as the #ro!a!ility of 3ight is less than 0.. he stri"ing
thing a!out this figure is that Column s !est res#onse line has not changed from the
symmetric caseB it rises from the 7ottom1eft corner and crosses over when the
#ro!a!ility of o# is ,2. his is !ecause Column s #ayoffs are eactly reflected =% and
-2 on the 1eft side& -2 and % on the right side>. n other words& the only way that
Column would !e willing to randomi<e is if 3ow chooses o# and 7ottom with e'ual
#ro!a!ility. n other words& the ;ash e'uili!rium for the asymmetric game in a!le ,0.2
re'uires that o# and 7ottom !e #layed with eactly the same #ro!a!ilities =,2 each> as
was the case for the case of !alanced #ayoffs in a!le ,0.,. he reason is that Column s
#ayoffs are the same in !oth games& and 3ow must essentially use a coin fli# in order to
"ee# Column indifferent.
,2
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 130/450
!ata
360
00
01
02
03
04
05
06
07
08
09
10
0 01 02 03 04 05 06 07 08 09 1
Probability of .i*,t
Probability of " op
Markets, Games, and Strategic Behavior Charles A. Holt
,0
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 131/450
00
01
02
03
04
05
06
07
08
09
10
050 01 02 03 04 06 07 08 09 1
Probability of .i*,t
Pr obability of " op
0ig$re '+./. he /1+ reatment:
Best Responses @Left SideA and 8ois! Best Responses @Right SideA
he #revious treatment change made o# more attractive for 3ow !y raising 3ow s
o#1eft #ayoff from -2 to %0. n order to #roduce an im!alance that ma"es o# #ess
attractive& we reduce 3ow s o#1eft #ayoff in a!le ,0., from -2 to /0. hus 3ow s
e#ected #ayoff for o# is: /0=, p> O %= p> J /0 / p& and the e#ected #ayoff for
7ottom is: %=, p> O -2= p> J % O % p. hese are e'ual when p J //0& or 0.,. $hat
has ha##ened in ?igure ,0./ is that the reduction in 3ow s o#1eft #ayoff has #ushed
3ow s !est res#onse line to the !ottom of the figure& unless Column is e#ected to #lay
3ight with a #ro!a!ility that is less than 0.,. his downward shift in 3ow s !est
res#onse line is shown on the left side of ?igure ,0./. he result is that the !est
res#onse lines intersect where the #ro!a!ility of o# is ,2& which was the same #rediction o!tained from the left sides of ?igures ,0.2 and ,0.. hus a change in 3ow
s o#1eft #ayoff from /0 to -2 to %0 does not change the ;ash e'uili!rium #rediction
for the #ro!a!ility of o#. he mathematical reason for this result is that Column s
#ayoffs do not change& and 3ow must choose each decision with e'ual #ro!a!ility or
Column would not want to choose randomly.
,,
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 132/450
!ata40
00
01
02
03
04
05
06
07
08
09
10
0 01 02 03 04 05 07 08 09 106
Probability of .i*,t
Pr obability of " op
Markets, Games, and Strategic Behavior Charles A. Holt
,2
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 133/450
00
01
02
03
04
05
06
07
08
09
10
10 01 02 03 04 05 06 07 08 09Probability of .i*,t
Pr obability of " op
0ig$re '+.3. he 3+ reatment:
Best Responses @Left SideA and 8ois! Best Responses @Right SideA
hese invariance #redictions are not !orne out in the data from the Veconla!
e#eriments re#orted here. *ach of the three sessions involved 25 #eriods for each
treatment& with the order of treatments !eing alternated. he #ercentage of o# choices
increased from %K to %-K when the 3ow s o#1eft #ayoff was increased from /0 to
%0. he Column #layers reacted to this change !y choosing 3ight only 2/K of the
time in the /0 treatment& and -/K of the time in the %0 treatment.
he 'ualitative effect of 3ow s own+#ayoff effect is ca#tured !y a noisyres#onse model
where the shar#+cornered !est res#onse functions on the left sides of ?igures ,0. and
,0./ are rounded off& as shown on the right sides of the figures. ;otice that theintersection of the curved lines im#lies that 3ow s #ro#ortion of o# choices will !e
!elow ,2 in the /0 treatment and a!ove ,2 in the %0 treatment& and the #redicted
change in the #ro#ortion of 3ight decisions will not !e as etreme as the movement
from 0., to 0. im#lied !y the ;ash #rediction. he actual data averages are shown !y
the !lac" dots on the right sides of ?igures ,0. and ,0./. hese data averages ehi!it
the strong own#ayoff effects that are #redicted !y the curved !est+res#onse lines& and
the #rediction is fairly accurate& es#ecially for the /0 treatment.
he 'uantitative accuracy of these #redictions is affected !y the amount of
curvature that is #ut into the noisy res#onse functions& and is ultimately a matter of
estimation. 6tandard estimation techni'ues are !ased on writing down a mathematical
function with a noise #arameter that determines the amount of curvature and thenchoosing the #arameter that #rovides the !est fit. he nature of such a function is
discussed net.
I. Pro&a&i%istic Choice @5ptiona%A
Anyone who has ta"en an introductory #sychology course will remem!er the little
stimulus+res#onse diagrams. 6tochastic or noisy res#onse models were develo#ed after
researchers noticed that res#onses could not always !e #redicted with certainty. he
wor" of a mathematical #sychologist& (uncan 1uce =,5>& suggested a way to model
noisy choices& i.e. !y assuming that res#onse #ro!a!ilities are increasing functions of the
strength of the stimulus. ?or eam#le& su##ose that a #erson must 9udge which of two
very faint sounds is loudest. he #ro!a!ility associated with one sound should !e an
increasing function of the deci!el level of that sound. 6ince #ro!a!ilities must sum to ,&
,
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 134/450
Markets, Games, and Strategic Behavior Charles A. Holt
the choice #ro!a!ility associated with one sound should also !e a decreasing function of
the intensity of the other sound.
n economics& the stimulus intensity associated with a given res#onse =decision> might
!e thought of as the e#ected #ayoff of that decision. 6u##ose that there are two
decisions& (, and (2& with e#ected #ayoffs that we will re#resent !y E, and E2. ?or
eam#le& the decisions could !e 3ow s choice of o# or 7ottom& and the e#ected
#ayoffs would !e calculated using the e'uations given earlier& e.g. E, J %0=, p> O % p&
where p re#resents the #ro!a!ility which the 3ow #layer thin"s Column will choose
3ight. =hin" of E& the ree" letter #ronounced li"e #ie& as shorthand for #ayoff.>
Using 1uce s suggestion& the net ste# is to find an increasing function& i.e. one
with a gra#h that goes u#hill. =4athematically s#ea"ing& a function& f & is increasing if a
f0 E,> P f =E2> whenever E, P E2& !ut the intuitive idea is that the slo#e in a gra#h is from
lower+left to u##er+right.> 6everal eam#les of increasing functions are the linear
function: f =E,> J E,& or the e#onential function& f =E,> J e#=E,>. he linear functiono!viously has an u#hill slo#eB its gra#h is 9ust the /5degree line. he e#onential
function has a curved sha#e& li"e a hill that "ee#s getting stee#er& li"e a snow+ca##ed
4t. ?u9i in a Fa#anese wood!loc" #rint.
Ince we have found an increasing function& we might !e tem#ted to assume that
the #ro!a!ility of the decision is determined !y the function itself: 8r= (,> J f =E,> and
8r= (2> J f =E2>. he #ro!lem with this a##roach is that it does not ensure that the two
#ro!a!ilities sum to ,. his is easily fied !y a sim#le tric" with a fancy name:
normali<ation. Fust divide each function !y the sum of the functions:
=,0.,> 8r= (,> f=E,> and 8r= (2 > f
=E2 >.
f =E,> f =E2 > f =E E,> f = 2 >
f you are feeling a little unsure& try adding the two ratios in =,0.,> to show that 8r= (,>
O 8r= (2> J ,. ;ow let s see what this gives us for the linear case:
=,0.2> 8r= (,> E
, and 8r= (2 > E
2 .
E, E2 E E,
6u##ose E, J E2 J ,. hen each of the #ro!a!ilities in =,0.2> will e'ual ,=,O,> J ,2.
his result holds as long as the e#ected #ayoffs are e'ual& even if they are not !oth
e'ual to ,. his ma"es senseB if each decision is e'ually #rofita!le& then there is no
,/
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 135/450
reason to #refer one over the other& and the choice #ro!a!ilities should !e ,2 each.
;et notice that if E, J 2 and E2 J ,& the #ro!a!ility of choosing decision (, is higher
=2>& and this will !e the case whenever E, P E2.
Ine #otential limitation to the usefulness of the #ayoff ratios in =,0.2> is that
e#ected #ayoffs may !e negative if losses are #ossi!le. his #ro!lem can !e avoided if
we choose a function in =,0.,> that cannot have negative values& i.e. f =E,> P 0 even if E,
Q 0. his non+negativity is characteristic of the e#onential function& which can !e used
in =,0.,> to o!tain:
=,0.> 8r= (,> e#=E
,>
and 8r= (2 > e#=E
2>
.
e#=E,>e#=E2 > e#=E,>e#=E2 >
his avoids the #ossi!ility of negative #ro!a!ilities& and all of the other useful #ro#erties
of =,0.2> are #reserved. he #ro!a!ilities in =,0.> will sum to one& they will !e e'ual
when the e#ected #ayoffs are e'ual& and the decision with the higher e#ected #ayoff
will have a higher choice #ro!a!ility. he #ro!a!ilistic choice model that is !ased on
e#onential functions is "nown as the #ogit mode# . he curved lines in the right #arts of
the figures in this cha#ter were constructed using logit choice functions& !ut not 'uite
the ones in e'uation =,0.>. t is true that =,0.> a##lied to the e#ected #ayoffs for the
matching #ennies games will #roduce curved res#onse functions& !ut the lines will not
have as much curvature as those in the figures in this cha#ter. he lines drawn with
e'uation =,0.> have corners that are too shar# to e#lain the own #ayoff effects that we
are seeing in the matching #ennies games. Fust as we could ma"e it harder todistinguish !etween the width of two #ins !y ma"ing them each half as thic"& we can
add more noise or randomness into the choice #ro!a!ilities in =,0.> !y reducing all
e#ected #ayoffs !y a half or more. ntuitively s#ea"ing& dividing all e#ected #ayoffs
!y ,00 may in9ect more randomness& since dollars !ecome #ennies& and non+monetary
factors =!oredom& indifference& #layfulness> may have more influence. he right
#anels of the figures in this cha#ter were o!tained !y using the logit model with all
#ayoffs !eing divided !y ,0:
=,0./> 8r= (,> e#=E, ,0> & 8r= (2 > e#=E2 ,0> . e#=E, ,0>e#=E2 ,0> e#=E, ,0>e#=E2 ,0>
,5
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 136/450
Markets, Games, and Strategic Behavior Charles A. Holt
At this #oint& you are #ro!a!ly wondering& why ,0& why not ,00N he degree to
which #ayoffs are diluted !y dividing !y larger and larger num!ers will determine the
degree of curvature in the noisy res#onse functions. hus we can thin" of the num!er in
the denominator of the e#ected #ayoff e#ressions as !eing an error #arameter that
determines the amount of randomness in the #redicted !ehavior. he #ogit error
parameter will !e called F& and it is used in the logit choice #ro!a!ilities:
=,0.5> 8r= (,> e#=E, F> & 8r= (2 > e#=E F2 > .
e#=E, F>e#=E F2 > e#=E F, >e#=E F2 >
he logit form in =,0.5> is flei!le& since the degree of curvature is ca#tured !y a
#arameter that can !e estimated. t also has the intuitive #ro#erty that an increase in the
#ayoffs will reduce the noise& i.e. will reduce the curvature of the noisy !est res#onsecurves in the figures =see 'uestion />.
"(tensions and 0$rther Reading
he use of #ro!a!ilistic choice functions in the analysis of games was #ioneered !y
4cDelvey and 8alfrey =,5>& and the intersections of noisy !est res#onse lines in
?igures ,0.2+,0./ corres#ond to the #redictions of a Huanta# response eHui#i+rium. =A
'uantal res#onse is essentially the same thing as a noisy !est res#onse.> he a##roach
ta"en in this cha#ter is !ased on oeree& Holt& and 8alfrey =200/& 2005>& who introduce
the idea of a regu#ar Huanta# response eHui#i+rium& and who discuss its em#irical
content and numerous a##lications. oeree& Holt& and 8alfrey =2000> use this a##roachto e#lain !ehavior #atterns in a num!er of matching #ennies games. heir analysis
also includes the effects of ris" aversion& which can e#lain the over+#rediction of own+
#ayoff effects for high #ayoffs that is seen on the right side of ?igure ,0.. 3is"
aversion introduces diminishing marginal utility that reduces the attractiveness of the
large %0 #ayoff for the row #layer& and this shifts that #erson s !est res#onse line down
so that the intersection is closer to the data average #oint.
All of the games considered in this cha#ter involved two decisions& !ut the same
#rinci#les can !e a##lied to games with more decisions =see oeree and Holt& ,B
Ca#ra& oeree& ome<& and Holt& ,& 200,& which will !e discussed in the net two
cha#ters>. If #articular interest is Com#osti =200>& who had University of Virginia
soccer #layers attem#t #enalty "ic"s into a net that was divided into three sectors !y
hanging stri#s of cloth. hus the "ic"er had three decisions corres#onding to the sector
of the "ic"& say -& M & and '. 6imilarly& the goalie had three decisions& corres#onding to
the direction of the defensive dive. n a symmetric treatment& the "ic"er received for
,%
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 137/450
each #oint scored& regardless of sector& and the goalie received each time a "ic" was
unsuccessful for any reason. he #enalty "ic"s were a##roimately evenly divided
!etween the two sides& , attem#ts to - and ,, attem#ts to '& with only % to the middle.
n an asymmetric treatment& the "ic"ers received % for each "ic" scored on the ' side&
and for each "ic" that scored to the M or - sides. he goalie s incentives did not
change = for each "ic" that did not score& regardless of direction>. his asymmetry in
the "ic"er s #ayoffs caused a strong own+#ayoff effect& with 25 attem#ts to '& 5 to -& and
none to the middle. his study ehi!its the advantages of an e#eriment& where
asymmetries can !e introduced in a manner that is not #ossi!le from an analysis of data
from naturally occurring soccer games.
he focus in this cha#ter has !een on games& !ut #ro!a!ilistic choice functions can !e
a##lied to sim#le decision #ro!lems. ?or eam#le& recall that a ris" neutral #erson
would ma"e eactly / safe choices in the lottery choice menu #resented in Cha#ter /&
and a #erson with s'uare root utility would ma"e % safe choices. hese #redictions #roduce lines with shar# corners& e.g. the dashed line in ?igure /.2& which loo"s a lot
li"e the curved lines in the figures in this cha#ter.
he actual data averages shown in that figure have smoothed corners that would result
from a #ro!a!ilistic choice function& and Holt and 1aury =200,> did find that such a
function #rovided a good e#lanation of the actual #attern of choice #ro#ortions.
<$estions,. n a matching #ennies game #layed with #ennies& one #erson loses a #enny and
the other wins a #enny& so the #ayoffs are , and ,. 6how that there is a sim#le
way to transform the game in a!le ,0., =with #ayoffs of % and -2> into this
form. =Hint: first divide all #ayoffs !y %& and then su!tract a constant from all
#ayoffs. his would !e e'uivalent to #aying in %+cent coins if they eisted& and
charging an entry fee to #lay.>
2. Consider a soccer #enalty "ic" situation where the "ic"er is e'ually s"illful at
"ic"ing to either side& !ut the goalie is !etter diving to one side. n #articular& the
"ic"er will always score if the goalie dives away from the "ic". f the goalie
dives to the side of the "ic"& the "ic" is always !loc"ed on the goalie s right !ut
is only !loc"ed with #ro!a!ility one half on the goalie s left. 3e#resent this as a
sim#le game& in which the goalie earns a #ayoff of O, for each !loc"ed "ic" and
, for each goal& and the "ic"er earns , for each !loc"ed "ic" and O, for each
,-
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 138/450
Markets, Games, and Strategic Behavior Charles A. Holt
goal. A 0.5 chance of either outcome results in an e#ected #ayoff of 0.
(etermine the e'uili!rium #ro!a!ilities used in the ;ash e'uili!rium.
. 6how that the two choice #ro!a!ilities in =,0.5> sum to ,.
/. 6how that dou!ling all #ayoffs& i.e. !oth E, and E2& has the same effect as
reducing the noise #arameter F in =,0.5> !y half.
5. 6how that multi#lying all #ayoffs in =,0.2> !y 2 will not affect choice
#ro!a!ilities.
%. 6how that adding a constant amount& say 5& to all #ayoffs in =,0.5> will have no
effect on the choice #ro!a!ilities. Aint$ Use the fact that an e#onential
function of the sum is the #roduct of the e#onential functions of the two
com#onents of the #roduct: e#=EO 5> J e#=E>e#= 5>.
Cha#ter ,,. he raveler s (ilemma
*ach #layer s !est decision in a =single #lay> #risoner s dilemma is to defect& regardless
of what the other #erson is e#ected to do. he dilemma is that !oth could !e !etter off
if they resist these incentives and coo#erate. he traveler s dilemma is a game with a
richer set of decisionsB each #erson must claim a money amount& and the #ayment is the
minimum of the claims& #lus a =#ossi!ly small> #ayment incentive to !e the low
claimant. 7oth would !e !etter off ma"ing identical high claims& !ut each has an
incentive to undercut the other to o!tain the reward for having the lower claim. his
game is similar to a #risoner s dilemma in that the uni'ue e'uili!rium involves #ayoffsthat are lower than can !e achieved with coo#eration. 7ut here there is a more
interesting dimension& since the o#timal decision in the traveler s dilemma does de#end
on what the other #erson is e#ected to do. hus the game is more sensitive to
interactions of im#recise !eliefs and small variations in decisions. hese interactions
can cause data #atterns to !e 'uite far from ;ash #redictions& as will !e illustrated with a
set of iterated s#readsheet calculations. his is one of my favorite gamesG t can !e
#layed with the instructions in the A##endi or with the raveler s (ilemma #rogram on
ames 4enu of the Veconla! site. n addition& it is #ossi!le for students to #lay an
online demonstration version of the raveler s (ilemma& where the other decision is
ta"en from a data!ase of decisions made !y University of Virginia law students in a !ehavioral game theory class. his online simulation can !e accessed from:
htt#:veconla!.econ.virginia.edutddemo.htm
I. - acation 6ith an >nhapp! "nding
,
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 139/450
Ince u#on a time& two travelers were returning from a tro#ical vacation where they had
#urchased identical anti'ues that were #ac"ed in identical suitcases. $hen !oth !ags
were lost in transit& the #assengers were as"ed to #roduce recei#ts& an im#ossi!le tas"
since the anti'ues were #urchased with cash. he airline re#resentative calmly informed
the travelers that they should go into se#arate rooms and fill out claim sheets for the
contents of the suitcases. He assured them that !oth claims would !e honored if a> they
are e'ual& and !> they are no greater than the lia!ility limit of 200.00 #er !ag in the
a!sence of #roof of #urchase. here was also a minimum allowed claim of 0.00 to
cover the cost of the luggage and inconvenience. Ine of the travelers e#ressed some
frustration& since the value of the suitcase and anti'ue com!ined was somewhat a!ove
200.00. he other traveler& who was even more #essimistic& as"ed what would ha##en
if the claims were to differ. o this& the re#ly was: f the claims are une'ual& then we
will assume that the higher claim is un9ustly inflated& and we will reim!urse you !oth at
an amount that e'uals the minimum of the two claims.n addition& there will !e a 5.00 #enalty assessed against the higher claimant and a
5.00 reward added to the com#ensation of the lower claimant. he dilemma was that
each could o!tain reasona!le com#ensation if they made matching high claims of 200&
and resisted the tem#tation to come down to , to ca#ture the 5 reward for !eing
low. f one #erson e#ects the other one to as" for ,& the !est res#onse is ,& !ut
what if the other #erson is thin"ing similar thoughtsN his line of reasoning leads to an
unfortunate #ossi!ility that a cycle of antici#ated moves and counter+moves may cause
each traveler to #ut in very low claims. Unfortunately& there was no way for the two
travelers to communicate !etween rooms& and the stress of the tri# led each to !elieve
that there would !e no sharing of any une'ual com#ensation amounts received. he
unha##y ending has !oth ma"ing low claims& and the alternative ha##y ending involvestwo high claims. he actual outcome is an em#irical 'uestion that we will consider
!elow. his game was introduced !y 7asu =,/>& who viewed it as a dilemma for the
game theorist. $ith a very low #enalty rate& there is little ris" in ma"ing a high claim&
and yet each #erson has an incentive to undercut any common claim level. ?or eam#le&
su##ose that !oth are considering claims of 200B #erha#s they whis#ered this to each
other on the way to the se#arate rooms. Ince alone& each might reason that a deviation
to , would reduce the minimum !y ,& which is more than made u# for !y the 5
reward for !eing low. n fact& there is no !elief a!out the other s claim that would ma"e
one want to claim the u##er limit of 200. f one e#ects any lower claim& then it is
!etter to undercut that lower claim as well. 3easoning in this manner& we can rule out
all common claims as candidates for e'uili!rium& ece#t for the lowest #ossi!le claim of
0. 6imilar reasoning shows that no configuration with une'ual claims can !e an
e'uili!rium =Luestion ,>.
,
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 140/450
Markets, Games, and Strategic Behavior Charles A. Holt
he uni'ue ;ash e'uili!rium for the traveler s dilemma has another interesting
#ro#erty: it can !e derived from an assum#tion that each #erson "nows that the other is
#erfectly rational. 3ecall that there is no !elief a!out the other s claim that would 9ustify
a claim of 200. 6ince they each "now that the other will never claim 200& then the
u##er !ound has shifted to ,& and there is no !elief that 9ustifies a claim of ,. o
see this& su##ose that claims must !e in integer dollar amounts and note that , is a
!est res#onse to the other s claim of 200 !ut it is not a !est res#onse to any lower
claim. 6ince 200 will not !e claimed !y any rational #erson& it follows that , is not
a !est res#onse to any !elief a!out the other s decision. 3easoning in this manner& we
can rule out all successively lower claims ece#t for the very lowest feasi!le claim.
=his argument !ased on common "nowledge of rationality is called rationali<a!ility&
and the minimum #ossi!le claim in this game is the uni'ue rationa#i)a+#e e'ulili!rium.
*conomists often #lace 9uicy& #ersuasive ad9ectives in front of the word e'uili!rium&
sometimes to no avail. his will turn out to !e one of those times.>he dilemma for the theorist is that the ;ash e'uili!rium is not sensitive to the si<e of
the #enaltyreward level& as long as this level is larger than the smallest #ossi!le amount
!y which a claim can !e reduced. ?or eam#le& the unilateral incentive to deviate from
any common claim in the traveler s dilemma is not affected !y if the #enaltyreward rate
is changed from 5 to /. f !oth were #lanning to choose a claim of 200& then one
#erson s deviation to , would reduce the minimum to ,& !ut would result in a
reward of / for the deviator. hus the #erson deviating would earn , O / instead
of the 200 that would !e o!tained if they !oth claim 200. he same argument can !e
used to show that there is an incentive to undercut any common claim& whether the
#enaltyreward rate is 2 or 200. hus the ;ash e'uili!rium is not sensitive to this
#enaltyreward rate as long as it eceeds ,& whereas one might e#ect o!served claimsto !e res#onsive to large changes in this #ayoff #arameter.
II. Data
he traveler s dilemma was analy<ed !y Ca#ra et al. =,>. his was an eciting
e#eriment. $e e#ected the #enaltyreward #arameter to have a strong effect on actual
claim choices& even though the uni'ue ;ash #rediction would !e inde#endent of
changes in this #arameter. he design involved two #arts& A and 7& with different
#enaltyreward #arameters. *ach session involved a!out ,0+,2 su!9ects& who were
randomly #aired at the start of each round& for a series of ,0 rounds. Claims were
re'uired to !e !etween 0.0 and 2.00. he #art A data averages for four of the
treatments are #lotted in ?igure ,,.,& where the hori<ontal ais shows the round num!er
and the #enaltyreward #arameter is denoted !y '. $ith a high #enaltyreward
#arameter of 0.0& the claims average a!out ,.20 in round , and fall to levels
,/0
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 141/450
@;er a*e +laim
a##roaching 0.0 in the final four rounds& as shown !y the thic" solid line at the !ottom
of the figure. he data for the 0.50 treatment start somewhat higher !ut also a##roach
the ;ash #rediction in the final rounds. n contrast& the round , averages for the 0.,0
and 0.05 treatments& #lotted as dashed lines& start at a!out a dollar a!ove the ;ash
#rediction and actually rise slightly& moving a;a from the ;ash #rediction. he data
for the intermediate treatments =0.20 and 0.25> are not shown& !ut they stayed in the
middle range =,.00 to ,.50> !elow the dashed lines and a!ove the solid lines& with
some more variation and crossing over.
3ound
0ig$re ''.'. Data for the rave%er9s Di%emma @Capra et a%. '444A
III. Learning and "(perience
;otice that the most salient feature of the traveler s dilemma data& the strong effect of
the #enaltyreward #arameter& is not #redicted !y the ;ash e'uili!rium. Ine might
,/,
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 142/450
Markets, Games, and Strategic Behavior Charles A. Holt
dismiss this game on the grounds that it is somewhat artificial. here is some truth to
this& although many standard economic games do involve #ayoffs that de#end on the
minimum #rice& as is the case with 7ertrand #rice com#etition =Cha#ter ,5> or the net
cha#ter s minimum+effort coordination game. An alternative #ers#ective is that this
game involves an intentionally a!stract setting& which serves as a #aradigm for
#articular ty#es of strategic interactions. he traveler s dilemma is no more a!out lost
luggage than the #risoner s dilemma is a!out actual #risoners. f standard game theory
cannot #redict well in such sim#le situations& then some rethin"ing is needed. At a
minimum& it would !e nice to have an idea of when the ;ash e'uili!rium will !e useful
and when it will not. *ven !etter would !e a theoretical a##aratus that e#lains !oth the
convergence to ;ash #redictions in some treatments and the divergence in others. he
rest of this cha#ter #ertains to several #ossi!le a##roaches to this #ro!lem. $e !egin
with an intuitive discussion of learning. 7ehavior in an e#eriment with re#eated
random #airings may evolve from round to round as #eo#le learn what to e#ect. ?or eam#le& consider the data in a!le ,,., from a classroom e#eriment conducted at the
University of Virginia. Claims were re'uired to !e !etween 0 and 200 cents& and the
#enaltyreward #arameter was ,0 cents. here were 20 #artici#ants& who were divided
into ,0 #airs. *ach 2+#erson team had a handheld wireless 8(A with a touch+sensitive
color screen that showed the H41 dis#lays from the Veconla! software. t was a nice
s#ring day& and this class was conducted outside on the lawn& with students !eing seated
informally in a semi+circle. he ta!le shows the decisions for five of the teams during
the first four rounds. he round is listed on the left& and the average of all ,0 claims is
shown in the second column. he remaining columns show some of the team s own
decisions& which are listed net to the decision of the other team for that round =shown
in #arentheses>.?irst consider the round , decision for 6tacy;aomi& who claimed ,50. he
other team was lower& at ,5& so the earnings for 6tacy;aomi were the minimum& ,5&
minus the #enalty of ,0 cents& or ,25. 6u<6io !egan lower& at ,00& and encountered a
claim of ,. his team then cut their claim to 5& and encountered an even higher
claim of ,, in round 2. his caused them to raise their claim to ,25& and they finished
round ,0 =not shown> with a claim of ,%0.
a!le ,,.,. raveler s (ilemma (ata for a Classroom *#eriment with 3 J ,0 Dey:
Iwn Claim =Ither s Claim>
3ound Average
=,0 claims>
6u<6io D 6'uared Durt7ruce Fess*d 6tacy;aomi
, ,- ,00 =,> 00 =,5> , =,/0> , =,00> ,50 =,5>
,/2
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 143/450
2 ,,05 =,,>
0 =,,-> ,5 =,/0> 0 =,0> ,2- =200>
,// ,25 =,5> 0% =,,-> ,5 =,00> , =,> ,/ =200>
/ ,/2 ,,5 =,25> ,0 =,00> ,25 =,,5> , =,,5> ,50 =,./>
he team D 6'uared =Datie and Dari> !egan round , with a decision of 0 cents&
which is the ;ash e'uili!rium. hey had the lower claim and earned the minimum& 0&
#lus the ,0 cents for !eing low. After o!serving the other s claim of ,5 for that round&
they raised their claim to in round 2& and eventually to ,20 in round ,0. he #oint of
this eam#le is that the !est decision in a game is not necessarily the e'uili!rium
decisionB it ma"es sense to res#ond to and antici#ate the way that the others are actually #laying. Here the ;ash e'uili!rium decision of 0 #layed in the first four #eriods would
have earned 0 in each round& for a total of %0. D 6'uared actually earned /0 !y
ada#ting to o!served !ehavior and ta"ing more ris". A claim of 200 in all rounds would
have !een even more #rofita!le ='uestion />.
eams who were low relative to the other s claim tended to raise their claims&
and teams that were high tended to lower them. his 'ualitative ad9ustment rule&
however& does not e#lain why 6u<6io s claim was lowered even after it had the lower
claim in round ,. his reduction seems to !e in antici#ation of the #ossi!ility that other
claims might fall. n the final round& the claims ranged from ,,0 to 200& with an average
of ,/% and a lot of dis#ersion.
Ine way to descri!e the outcome is that #eo#le have different !eliefs !ased ondifferent e#eriences& !ut !y round ,0 most e#ect claims to !e a!out ,50 on average&
with a lot of varia!ility. f claims had converged to a narrow !and& say with all at ,50&
then the undercutting logic of game theory might have caused them to decline as all see"
to get !elow ,50. 7ut the varia!ility in claims did not go away& #erha#s !ecause #eo#le
had different e#eriences and different reactions to those e#eriences. his varia!ility
made it harder to figure out the !est res#onse to others claims. n fact& claims did not
diminish over timeB if anything there was a slight u#ward trend. he highest earnings
were o!tained !y the Fess*d team& which had a relatively high average claim of ,--.
he #art A treatment for this session was followed !y ,0 more rounds with a
higher #ayoff #arameter =50 cents>. his created a strong incentive to !e the low
claimant& and claims did decline to the ;ash e'uili!rium level of 0 after the first
several rounds. hus we see that convergence to a ;ash e'uili!rium seems to de#end on
the magnitudes of incentives& not 9ust on whether one decision is slightly !etter than
another. An analysis that is sensitive to the magnitudes of #ayoff differences is
,/
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 144/450
Markets, Games, and Strategic Behavior Charles A. Holt
considered in the A##endi to this cha#ter. he goal is to develo# a theoretical
e#lanation of the o!served convergence to the ;ash #rediction in the high+ ' treatments
and the divergence in the low+ ' treatments. he calculations in the a##endi are set u#
in terms of a s#readsheet& so the re'uired mathematics involves sim#le alge!ra and is no
higher than that of the other cha#ters of this !oo".
I. "(tensions and 0$rther Reading
he main result of the traveler s dilemma e#eriment is that the most salient as#ect of
the data& sensitivity to the si<e of the #enalty+reward rate& is not e#lained !y the ;ash
e'uili!rium& which is unaffected !y changes in this rate. (ecisions in the e#eriment
seem to !e affected !y the magnitudes of #ayoff differences& even though these
magnitudes do not affect the 'ualitative =is it greater than or less than> com#arisons used
to find a ;ash e'uili!rium. An im#ortant lesson to !e learned is that it may !e verycostly to use a ;ash e'uili!rium strategy if others are not using their e'uili!rium
strategies.
his lesson can !e illustrated with an outcome o!served for the online version of the
traveler s dilemma mentioned in the introductory #aragra#h of this cha#ter& which has
!een #layed !y over ,&000 #eo#le to date. his demo involves 5 rounds with a
#enaltyreward rate of ,0 cents& and with claims re'uired to !e in the 0 to 200 range.
he other decisions are claims saved in a data!ase from an e#eriment involving
Virginia law students from a !ehavioral game theory class. After finishing 5 rounds& the
#erson #laying the demo is told how their total earnings com#are with the total earned
!y the law student who faced the same se'uence of other claims that they themselves
saw. he average claims from this law class were fairly high& in the ,0 range& sosomeone who stays low =closer to the ;ash e'uili!rium of 0> will ty#ically earn less
than the law student earnings !enchmar". n fact& this was the case when a ;o!el+#ri<e
winning economist #layed the game and maintained claims near ,0 in the lower+middle
#art of the rangeB he earned a!out 25K less than the law student who had faced the same
se'uence of other claims.
he e#eriments discussed thusfar in this cha#ter involved re#eated random matching&
so that #eo#le can learn from e#erience& even though #eo#le are not interacting with
the same #erson in each round. oeree and Holt =200,> #rovide e#erimental evidence
for traveler s dilemma games #layed only once. here is no o##ortunity to learn from
#ast e#erience in a one+shot gameB each #erson must !ase their claim decision on
introspection a!out what the other is li"ely to do& a!out what the other thin"s they will
do& etc. he average claims are strongly influenced !y the si<e of the #enaltyreward&
even though changes in this #arameter have no effect on the uni'ue ;ash e'uili!rium.
If course& it is not reasona!le to e#ect data to conform to a ;ash e'uili!rium in a one+
,//
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 145/450
shot game with no #ast e#erience& since this e'uili!rium =in #ure strategies> im#lies
that the other s claim is somehow "nown. he develo#ment of models of intros#ection
is an im#ortant and relatively #oorly understood to#ic in game theory. 6ee oeree and
Holt =200/> for a formal model of intros#ection.
here are several other games with a similar #ayoff that de#ends on the minimum of all
decisions. Ine such game& discussed in the net cha#ter& has the wea"est+lin" #ro#erty
that the out#ut is determined !y the minimum of the individual effort levels. 6imilarly&
the sho##ing !ehavior of uninformed consumers may ma"e firms #rofits sensitive to
whether or not their #rice is the minimum in the mar"et. Ca#ra et al. =2002> #rovide
e#erimental data for a #rice com#etition game with meet+or+release clauses& which
release the !uyer from the contract if a lower #rice offer is found and the original seller
refuses to match. f all consumers are informed and all sellers are #roducing the same
#roduct& then each would rather match the other instead of losing all !usiness as
informed consumers switch. A unilateral #rice cut& however& may fail to #ic" u# some !usiness for a grou# of uninformed consumers. n any case& if one firm sets a lower
#rice than the other& then it will o!tain the larger mar"et share& and the high+#rice firm
will have to match the other s #rice to get any sales at all. his is li"e the traveler s
dilemma in that earnings are determined !y the minimum #rice& with a #enalty for
having a higher #rice. n #articular& each firm earns an amount that e'uals the minimum
#rice times their sales 'uantity& !ut the firm that had the lower #rice initially will have
the larger mar"et share !y virtue of #ic"ing u# sales to the informed sho##ers.
he Ca#ra et al. =2002> #rice+com#etition game also has a uni'ue ;ash
e'uili!rium #rice at marginal cost& since at any higher #rice there is a unilateral
incentive to cut #rice !y a very small amount and #ic" u# the informed sho##ers. he
;ash e'uili!rium is inde#endent of the num!er of informed !uyers who res#ond to evensmall #rice differences. (es#ite this inde#endence #ro#erty& it is intuitively #lausi!le
that a large fraction of !uyers who are uninformed a!out #rice differences would #rovide
sellers with some #ower to raise #rices. his intuition was confirmed !y the results of
the e#eriments re#orted !y the authors. As with the traveler s dilemma& data averages
were strongly affected !y a #arameter that determines the #ayoff differential for !eing
low& even though this #arameter does not affect the uni'ue ;ash e'uili!rium at the
lowest #ossi!le decision.
-ppendi(: Bo$nded Rationa%it! in the rave%er9s Di%emma: -
SpreadsheetBased -na%!sis of the "#$i%i&ri$m "ffects of 8ois! Behavior
3ecall from Cha#ter ,0 that stochastic res#onse functions can !e used to ca#ture the
idea that the magnitudes of #ayoff differences matter. he form of these functions is
!ased on the intuitive idea that a #erson is much more li"ely to !e a!le to determine
,/5
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 146/450
Markets, Games, and Strategic Behavior Charles A. Holt
which of two sounds is louder when the deci!el levels are not close together. n these
games& the e#ected #ayoff is the stimulus analogous to the deci!el level& so let s !egin
!y calculating e#ected #ayoffs for each decision. o "ee# the calculations from
!ecoming tedious& su##ose that there are only , #ossi!le decisions in even ten+cent
amounts: 0& 0& ,00& 200. A #erson s !eliefs will !e re#resented !y , #ro!a!ilities
that sum to ,.
hese !elief #ro!a!ilities can !e used to calculate e#ected #ayoffs for each
decision& and the logit functions introduced in the #revious cha#ter can then !e used to
determine the choice #ro!a!ilities that result from the initial !eliefs. he intuitive idea
is that a decision is more li"ely if its e#ected #ayoff is higher. n #articular& choice
#ro!a!ilities are assumed to !e increasing =e#onential> functions of e#ected #ayoffs&
normali<ed so that all #ro!a!ilities sum to ,. 6ome notation will !e useful for the
calculation of e#ected #ayoffs. 1et
P i !e the #ro!a!ility associated with claim i& so !eliefs are characteri<ed !y P 0& P 0& . P 200. ?irst consider a claim of 0& which will tie with #ro!a!ility P 0 and will !e low
with #ro!a!ility , P 0. he e#ected #ayoff is:
e#ected #ayoff for 0 J 0 P 0 =0 '>=, P 0 >.
;otice that the first term covers the case of a tie and the second covers the case of
having the low claim. ?or a claim of 0& we have to consider the chance of having the
higher claim and incurring the #enalty of '& so the e#ected #ayoff is:
e#ected #ayoff for 0 J 0 P 0 O =0 '>=, P 0 P 0 > O =0 ' P > 0.
As !efore& the first term is for the #ossi!ility of a tie at 0& and the second is for the
#ossi!ility that the other claim is a!ove 0& which occurs with #ro!a!ility , P 0 P 0.
he third term now reflects the #ossi!ility of having the higher claim. he #ayoff
structure can !e clarified !y considering a higher claim& say ,50.
e#ected #ayoff for ,50 J ,50 P ,50
=,,.,> O =,50 '>, P 0 P 0 ... P ,50
O =0 '> P 0 =0 ' P > 0 ....=,/0 ' P > ,/0.
n order from to# to !ottom& the #arts on the right side of =,,.,> corres#ond to the cases of
a tie& of having the lower claim& and of having the higher claim.
,/%
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 147/450
his section shows you how to do these calculations in an *cel s#readsheet that
ma"es it #ossi!le to re#eat the calculations iteratively in order to o!tain #redictions for
how #eo#le might actually !ehave in a traveler s dilemma game when we do not assume
#erfect rationality. he logic of this s#readsheet is to !egin with a column of
#ro!a!ilities for each claim =0& 0& 200>. iven these #ro!a!ilities& the s#readsheet
will calculate a column of e#ected #ayoffs& one for each claim. 1et the e#ected #ayoff
for claim i !e denoted !y Eie& where i J 0& 0& ,00& etc. hen there is a column of
e#onential functions of e#ected #ayoffs& e#=EeF>& where the e#ected #ayoffs have
!een divided !y an error #arameter F. $e want choice #ro!a!ilities to !e increasing in
e#ected #ayoffs& !ut these e#onential functions cannot !e used as #ro!a!ilities unless
they are normali<ed to ensure that they sum to ,. hus the column of e#onential
functions is summed to get the normali<ing element in the denominator of the logit
#ro!a!ility formula: e#=EeF>Gi= e#=EeiF>>& which corres#onds to e'uation =,0.5>
from the #revious cha#ter.he !est way to read this section is to o#en u# a s#readsheet. he instructions will !e
#rovided for *cel& !ut analogous instructions would wor" in other s#readsheet
#rograms. a!le ,,.2 is laid out li"e a s#readsheet& with columns la!eled A& 7& & and
rows la!eled ,& 2& .
a!le ,,.2. *cel 6#readsheet for raveler s (ilemma 1ogit 3es#onses
- B C D " 0 G 7 I K J
' F J '+
' J '+
/
3
*
6 ' J' P P 602 P0 '2 Ee
45p0 Ee ? F 2 P
) )+ + +2 0 -0 0 , 0 , -0 -0 0 20 0.,/
4 0 0 ,00 0 0 , 0 -0 -0 ,0% 0.0%-
'+ ,00 0 ,,0 0 0 , 0 -0 -0 ,0% 0.0%-
'' ,,0 ,00 ,20 0 0 , 0 -0 -0 ,0% 0.0%-
' ,20 ,,0 ,0 0 0 , 0 -0 -0 ,0% 0.0%-
'/ ,0 ,20 ,/0 0 0 , 0 -0 -0 ,0% 0.0%-'3 ,/0 ,0 ,50 0 0 , 0 -0 -0 ,0% 0.0%-
'* ,50 ,/0 ,%0 0 0 , 0 -0 -0 ,0% 0.0%-
'1 ,%0 ,50 ,-0 0 0 , 0 -0 -0 ,0% 0.0%-
') ,-0 ,%0 ,0 0 0 , 0 -0 -0 ,0% 0.0%-
,/-
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 148/450
Gi= ep=
E
ei<F>>
Markets, Games, and Strategic Behavior Charles A. Holt
'2 ,0 ,-0 ,0 0 0 , 0 -0 -0 ,0% 0.0%-
'4 ,0 ,0 200 0 0 , 0 -0 -0 ,0% 0.0%-
+ 200 ,0 2,0 0 0 , 0 -0 -0 ,0% 0.0%-
' ' 0 '1'3+ '
a!le ,,.. Column Dey for 6#readsheet in a!le ,,.2
=formulas for row should !e co#ied down to row 20>
Column
Varia!le ;otation ?ormula for 3ow A Claim -) '+
7 8ayoff if 1ower ' -2 B
C 8ayoff if Higher J ' -2 B
( 8ro!a!ility P
'
* 8roduct P D2F-2
? Cumulative P 602 0)D2
8roduct 2 P0 '2 D2FB2
H Cumulative 8roduct 2 7) G2
*#ected 8ayoff Ee "2 @'02AFC2 7)
F *#onential of #ayoffe5p0 Ee ? F 2 e(p@I2;B'A
Cell F2, 6um of e#onentials Gi0 e5p0 Eei ? F 2
D 8ro!a!ilitye5p0 Ee ? F 2? K2;K'
Step 1$ Parameter Specification. t is convenient to have the error #arameter& F& !e at a
focal location in the u##er left corner& along with the #enaltyreward #arameter. 8ut a
value of '+ for the error #arameter in cell B'& and #ut '+ for the #enaltyreward
#arameter in cell B. hese num!ers can later !e changed to e#eriment with different
amounts of noise for different treatments.
Step $ C#aim :a#ues. 8ut a )+ in cell -)& so that the formula in -2 can !e:
s$m@-)'+A& which will yield a value of 0. hen this formula can !e co#ied to cells
A to A20 !y clic"ing on the lower right corner of the A !o and dragging it down.
=Mou could later go !ac" and e#and the ta!le to allow for all #enny amounts from 0 to200& !ut the smaller ta!le will do for now.>
,/
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 149/450
Step 3$ Initia# :a#ues. 7efore !eginning to fill in the other cells& #ut values of 0 in cells
?- and H-B these <eros are used to start cumulative sums& in a manner that will !e
e#lained !elow.
Step &$ 6ormu#as. ;otice that the formula that you used in ste# 2 is shown at the to# of
the far right column of a!le ,,.. he formulas for row cells of other columns are
also shown in the right column. *nter these in cells B2& C2& J2& ma"ing sure to #lace
the sym!ols in the #laces indicated. he dollar sym!ol forces the reference to stay
fied even when the formula is co#ied to another location. ?or eam#le& the references
to the error #arameter will !e 7,& with two signs& since !oth the row and location of
the reference to this #arameter must stay fied. A reference to cell 7& however& would
"ee# the column fied at 7 and allow one to co#y the formula from row to other rows.
8lease use the sym!ols only where indicated& and not elsewhere. ?inally& co#y all of
these formulas down from row to rows +20& ece#t in column D where rows +20should !e filled with <eros as shown in a!le ,,.2.
Step "$ Sums. he num!ers in column D will not ma"e sense until you #ut the formula
for the sum of e#onentials into cell K'B this formula is given in the net+to+last row of
a!le ,,.. Add a formula to sum the #ro!a!ilities and #ayoffs !y co#ying the formula
in cell K' to cells D'& "'& and J'.
At this #oint& the num!ers in your s#readsheet should match those in a!le ,,.2.
he initial #ro!a!ility column reflected a !elief that the other #erson would choose 0
with certainty. herefore the e#ected #ayoff in column is 0 if one matches this
claim. iven these !eliefs& any higher claim will result in a ,0+cent #enalty& and the
#ayoff will !e other s claim of 0& which is the minimum& minus ,0& or -0 as shown in
column . his column will #rovide e#ected #ayoffs for each decision as the initial
!elief column ( is changed& so let s loo" at the structure of the formula in column :
e#ected #ayoff for claim of 0 *
=,,.2> =,?>RC
H-.
his formula has three #arts that corres#ond to the three #arts of e'uation =,,.,>& i.e.
de#ending on whether the other s claim is e'ual to& higher& or lower than one s own
claim. $e will discuss these three elements in turn.
,/
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 150/450
Markets, Games, and Strategic Behavior Charles A. Holt
Case of a 8ie$ n e'uation =,,.2>& the first term& "2& was calculated as the #ro!a!ility in
D2 that the other chooses 0 times the claim itself in -2. hus this first term covers the
case of a tie.
Case of Aaving the -o;er C#aim$ he second term in =,,.2> involves C2& which is the
claim #lus the reward& '& so this term #ertains to the case where one s claim is the lower
one. he =,02> term is the #ro!a!ility that the other s claim is higher& so 02 is the
#ro!a!ility that the other s claim is less than or e'ual to one s own claim of 0. 6ince
there is no chance that the other is less than 0& 02 is calculated as 0)& which has !een
set to 0& #lus the #ro!a!ility that the other s claim is eactly 0& i.e. C2. As this formula
is co#ied down the column& we get a sum of #ro!a!ilities& which can !e thought of as
the cumulative less+than+ore'ual+to #ro!a!ilities. 3etracing our ste#s& one minus the
less+than+or+e'ual+to #ro!a!ilities in column ? will !e the #ro!a!ility that the other s
claim is higher& so the second term in =,,.,> has the =, 02> !eing multi#lied !y theclaim #lus the reward.
Case of Aaving the Aigher C#aim$ Here we have to consider each of the claims that are
lower than one s own claim. Column 7 has claims with the #enalty su!tracted& and
these #ayoffs are multi#lied !y the #ro!a!ility of that claim to yield the num!ers in
column . hen column H calculates a cumulative lessthan+or+e'ual+to sum of the
elements in . his sum is necessary since& for any given claim& there may !e many
lower claims that the other can ma"e& with associated #ayoffs that must !e multi#lied !y
#ro!a!ilities and summed to get an e#ected #ayoff.
;ow that the e#ected #ayoffs are calculated in column & they are #ut into e#onentialfunctions in column F after dividing !y the error #arameter in cell B.
hese are then summed in cell K'& and the e#onentials are divided !y the sum to get
the choice #ro!a!ilities in column D. ?or eam#le& in a!le ,,.2 the #ro!a!ility
associated with a claim of 0 is a!out 0.,/& as shown in cell J2. he other
#ro!a!ilities are a!out a third as high. hese other #ro!a!ilities are all e'ual& since the
other #erson is e#ected to choose a claim of 0 for sure& and therefore all higher claims
lead to earnings of -0& as com#ared with the 0 that could !e earned !y matching the
other s e#ected claim. his reduction in e#ected #ayoff is not so severe as to #revent
deviations from ha##ening& at least for the error #arameter of ,0 in cell 7, that is !eing
used here. ry a lower error #arameter& say 5& to !e sure that it results in a higher #ro!a!ility for the claim of
0& with less chance of an error in terms of ma"ing a claim that is higher than
0.
,50
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 151/450
;et consider cell "'& which shows the e#ected value of the other #erson s claim for
the initial !eliefs. f you still have a #ro!a!ility of , in cell D2 for the lowest claim&
then the num!er in "' should !e 0. As you change the #ro!a!ilities in column (
=ma"ing sure that they sum to ,>& the e#ected claim in "' will change.
?inally& we can use the choice #ro!a!ilities in column D to calculate the resulting
e#ected claims. o ma"e this calculation& we essentially need to get the formula in "'
over to the right of the D column. At this #oint& you should save your s#readsheet =in
case something goes wrong> and then #erform the final two ste#s:
Step * . Highlight the shaded !loc" of cells in a!le ,,.2& i.e. from "1 to J'. hen
co#y and #aste this !loc" with the cursor in cell L1& which will essentially re#licate
columns * to D& #utting them in columns 1 to 3. ;ow you should see that the average
claim in cell L' is a!out ,& way a!ove the average claim on 0 !ased on the initial
!eliefs.
Step 7. he net ste# is to #erform another iteration. Mou could mar" the shaded !loc"
in a!le ,,.2 again =or s"i# this ste# if it is still on the cli#!oard> and then #lace the
cursor in cell S1 and co#y the !loc". he new average claim in cell S' should !e ,%%.
n two more iterations this average will converge to ,- =in cell -G'>& and this average
will not change in su!se'uent iterations.
At this #oint& there will !e a vector of #ro!a!ilities in column A with the
following interesting #ro#erty: if these re#resent initial !eliefs& then the stochastic !est
res#onses to these !eliefs will yield essentially the same #ro!a!ilities& i.e. the !eliefs will
!e confirmed. his is the notion of e'uili!rium that was introduced in cha#ter ,0. *ven
more interesting is the fact that the level of convergence& ,-& is a##roimately e'ual to
the average claim for the ' J ,0 treatment in ?igure ,,.,.
;ow try changing the #ayoff #arameter from ,0 to 50 to !e sure that the average claims
converge to 0& and chec" to !e sure that these convergence levels are not too sensitive
to changes in initial !eliefs& e.g. if you #ut a , in the !ottom =-+> element of column (
instead of in the -2 element. n this sense& the model of logit stochastic res#onses can
e#lain why !ehavior converges to the ;ash #rediction in some treatments =50 and 0>&
and why data go the other side of the set of feasi!le decisions in other treatments =5 and
,0>.
n e'uili!rium& !eliefs are confirmed& and the result is called a logit e'uili!rium&which was used !y Ca#ra et al. =,> to evaluate data from the e#eriment. Iur
s#readsheet calculations in this section have !een !ased on an error rate of ,0& which is
close to the value of . that was estimated from the actual data& with a standard error of
0.5.
,5,
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 152/450
Markets, Games, and Strategic Behavior Charles A. Holt
<$estions
,. 6how that une'ual claims cannot constitute a ;ash e'uili!rium in a traveler s
dilemma.
2. $hat is the ;ash e'uili!rium for the traveler s dilemma game where there is a 5
#enalty and a 5 reward& and claims must !e !etween 50 and 50N =A
negative claim means that the traveler #ays the airline& not the reverse.>
. Consider a traveler s dilemma with F #layers who each lose identical items& and
the airline re'uests claim forms to !e filled out with the understanding that
claims will !e !etween 0 and 200. f all claims are not e'ual& there is a 5
#enalty if one s claim is not the lowest and a 5 reward rate for the #erson with
the lowest claim. 6#eculate on what the effect on average claims of increasing F from 2 to / #layers in a setu# with re#eated random matchings.
/. Calculate what the earnings would have !een for the D s'uared team if they had
chosen a claim of 200 in each of the first four rounds of the game summari<ed in
ta!le ,,.,.
5. Use the s#readsheet constructed in the A##endi to show that the choices
converge to the ;ash level of 0 when the error rate is reduced to , for the ' J
,0 treatment.
Cha#ter ,2. Coordination amesA ma9or role of management is to coordinate decisions so that !etter outcomes can !e
achieved. he game considered in this cha#ter highlights the need for such eternal
management& since otherwise #layers may get stuc" in a situation where no!ody eerts
much effort !ecause others are not e#ected to wor" hard either. n these games& the
#roductivity of each #erson s effort de#ends on that of others& and there can !e multi#le
;ash e'uili!ria& each at a different common effort level. 7ehavior is sensitive to factors
li"e changes in the effort cost or the si<e of the grou#& even though these have no effect
on the set of ;ash e'uili!ria. he e#eriment can !e run with the Veconla!
Coordination ame #rogram that can !e found on the ames menu. Alternatively& the
matri game with - #ossi!le effort decisions discussed !elow is im#lemented !y thedefault #arameters for the large matri game #rogram& the ;H ; 4atri ame #rogram.
he instructions in the a##endi are for the matri+game version.
,52
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 153/450
I. he Minim$m "ffort Game hat9s 5ne I Can P%a!NE
4ost #roductive #rocesses involve s#eciali<ed activities& where distinct individuals or
teams assem!le se#arate com#onents that are later com!ined into a final #roduct. f this
#roduct re'uires one of each of the com#onents& then the num!er of units finally sold is
sensitive to !ottlenec"s in #roduction. ?or eam#le& a marine #roducts com#any that
#roduces ,00 hulls and 0 engines will only !e a!le to mar"et 0 !oats. hus there is a
!ottlenec" caused !y the division with the lowest out#ut. 6tudents =and #rofessors too>
have little trou!le understanding the incentives of this ty#e of minimum+effort game& as
one student s comment in the section title indicates.
he minimum+effort game was originally discussed !y 3ousseau in the contet of a stag
hunt& where a grou# of hunters form a large circle and wait for the stag to try to esca#e.
he chances of "illing the stag de#end on the watchfulness and effort eerted !y the
encircling hunters. f the stag o!serves a hunter to !e na##ing or hunting for smaller
game instead& then the stag will attem#t an esca#e through that sector. f the stag is a!leto 9udge the wea"est lin" in the circle& then the chances of esca#e de#end on the
minimum of the hunters efforts. he other as#ect of the #ayoffs is that effort is
individually costly& e.g.& in terms of giving u# the chance of !agging a hare or ta"ing a
rest.
he game in a!le ,2., is a 22 version of a minimum effort game. ?irst& consider the
lower+left corner where each #erson has a low effort& and #ayoffs are -0 each. f the
3ow #layer increases effort& while the Column #layer maintains low efforts& then the
relevant 3ow #ayoff is reduced to %0& as can !e seen from the to#+left !o. hin" of it
this way: the unilateral increase in effort will not increase the minimum& !ut the etra
cost reduces 3ow s #ayoff form -0 to %0& so the cost of this etra unit of effort is ,0.
a!le ,2.,. A 4inimum *ffort ame =3ow s #ayoff& Column s #ayoff>
Column 8layer:
3ow 8layer: 1ow *ffort =,> High
*ffort =2>
High *ffort =2>
1ow *ffort =,>
;ow su##ose that the initial situation is a high effort for 3ow and a low effort for
Column& as in the u##er+left !o. An increase in Column s effort will raise the
minimum& which raises 3ow #ayoff from %0 to 0. hus a unit increase in the minimum
,5
%0& -0 ( ) 0& 0
-0& -0 ' & -0&
%0
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 154/450
3 5421 10 5030 70 11090 130
20 60 80 10040 120 12030 7050 90 110 110 110
6040 80 100 10010010050 70 90 9090 90 9060 80 80 808080 8070 70 70 707070 70
Markets, Games, and Strategic Behavior Charles A. Holt
effort will raise #ayoffs !y 20& holding one s own effort constant. hese o!servations
can !e used to devise a mathematical formula for #ayoffs that will !e useful in devising
more com#le games. 1et the low effort !e , and the high effort !e 2& as indicated !y
the num!ers in #arentheses net to the row and column la!els in the #ayoff ta!le. hen
the #ayoffs in this ta!le are determined !y the formula: %0 O =20 times the minimum
effort> W =,0 times one s own effort>. 1et M denote the minimum effort and 4 denote
one s own effort& so that this formula is:
=,2.,> own #ayoff %0 20 M ,0 . 4
?or eam#le& the u##er right #ayoffs are determined !y noting that !oth efforts are 2& so
the minimum = M > is 2& and the formula yields: %0 O =20>R2 =,0>2 J 0.
he formula in =,2.,> was used to construct the #ayoffs in a!le ,2.2& for the
case of efforts that can range from , to -. ;otice that the four num!ers in the !ottom+left corner of the ta!le corres#ond to the 3ow #ayoffs in a!le ,2., a!ove. $ith a larger
num!er of #ossi!le effort levels& we see the dramatic nature of the #otential gains from
coordination on high+effort outcomes. At a common effort of -& each #erson earns ,0&
which is almost twice the amount earned at the lowest effort level. 4ovements along
the diagonal from the lower+left to the u##er+right corner show the !enefits from
coordinated increases in effortB a one unit increase in the minimum effort raises #ayoff
!y 20& minus the cost of ,0 for the increased effort& so each diagonal #ayoff is ,0 larger
than the one lower on the diagonal.
7esides the gains from coordination& there is an additional feature of a!le ,2.2
that is related to ris". $hen the row #layer chooses the lowest effort =in the !ottom
row>& the #ayoff is -0 for sure& !ut the highest effort may yield #ayoffs that range from
,0 to ,0& de#ending on the column #layer s choice. his is the strategic dilemma in
this coordination game: there is a large incentive to coordinate on high efforts& !ut the
higher effort decisions are ris"y.
a!le ,2.2. he Van Huyc" et al. =,0> 4inimum *ffort ame
$ith 3ow 8layer s 8ayoffs (etermined !y the 4inimum of Ithers *fforts
Column s *ffort =or 4inimum of Ither *fforts>
%-
-
%
,5/
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 155/450
3ow s 5
*ffort /
2
,
An additional element of ris" is introduced when more than two #eo#le are
involved. 6u##ose that #ayoffs are still determined !y the formula in =,2.,>& where M is
the minimum of all #layers efforts. he result is still the #ayoff ta!le ,2.2& where the
#ayoff num!ers #ertain to the row #layer as !efore& !ut where the columns corres#ond to
the minimum of the other #layer s efforts. ?or eam#le& the #ayoffs are all -0 in the
!ottom row !ecause 3ow s effort of , is the minimum regardless of which column is
determined !y the minimum of the others efforts. ;otice that the incor#oration of larger num!ers of #layers into this minimumeffort game does not alter the essential strategic
dilemma& i.e. that high efforts involve high #otential gains !ut more ris". At a dee#er
level& however& there is more ris" with more #layers& since the minimum of a large
num!er of inde#endently selected efforts is li"ely to !e small when there is some
variation from one #erson to another. his is analogous to having a large num!er of
hunters s#read out in a large circle& which gives the stag more of a chance to find a
sector where one of the hunters is a!sent or na##ing.
II. 8ash "#$i%i&ria, 8$m&ers "ffects, and "(perimenta% "vidence
hese intuitive considerations =the gains from coordination and the ris"s of un+
matched high efforts> are not factors in the structure of the ;ash e'uili!ria in this game.
Consider a!le ,2.,& for eam#le. f the other #erson is going to eert a low effort& the
!est res#onse is a low effort that saves on effort cost. hus the lower+left outcome& low
efforts for each& is a ;ash e'uili!rium. 7ut if the other #layer is e#ected to choose a
high effort& then the !est res#onse is a high effort& since the gain of 20 for the increased
minimum eceeds the cost of ,0 for the additional unit of effort. hus the high+effort
outcome in the u##er+right corner of a!le ,2., is also a ;ash e'uili!rium. his is an
im#ortant feature of the coordination game: there are multi#le e'uili!ria& with one that is
#referred to the other=s>.
he #resence of multi#le e'uili!ria is a feature that differentiates this game froma #risoner s dilemma& where all #layers may #refer the high+#ayoff outcome that results
from coo#erative !ehavior. his high+#ayoff outcome is not a ;ash e'uil!rium in a
#risoner s dilemma since each #erson has a unilateral incentive to defect. he
e'uili!rium structure for the game in a!le ,2., is not affected !y adding additional
,55
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 156/450
Markets, Games, and Strategic Behavior Charles A. Holt
#layers& each choosing !etween efforts of , and 2& and with the row #layer s #ayoffs
determined !y the column that corres#onds to the minimum of the others efforts. n this
case& adding more #layers does not alter the fact that there are two e'uili!ria =in non+
random strategies>: all choose low efforts or all choose high efforts. Fust restricting
attention to the ;ash e'uili!ria would mean ignoring the intuition that adding more
#layers would seem to ma"e the choice of a high effort ris"ier& since it is more li"ely that
one of the others will choose low effort and #ull the minimum down.
he #ro!lem of multi#le e'uili!ria is more dramatic with more #ossi!le efforts&
since any common effort is a ;ash e'uili!rium in a!le ,2.2. o see this& #ic" any
column and notice that the row #layer s #ayoffs are highest on the shaded diagonal. As
!efore& this structure is inde#endent of changes in the num!er of #layers& since such
changes do not alter the #ayoff ta!le. hese considerations were the !asis of an
e#eriment conducted !y Van Huyc" et al. =,0>& who used the #ayoffs from a!le ,2.2
for small grou#s =si<e 2> and large grou#s =si<e ,/+,%>. he large grou#s #layed thesame game ten consecutive times with the same grou#& and the lowest effort was
announced after each round to ena!le all to calculate their #ayoffs =in #ennies>. *ven
though a ma9ority of individuals selected high efforts of % or - in the first round& the
minimum effort was no higher than / in the first round for any large grou#. $ith a
minimum of /& higher efforts were wasted& and effort reductions followed in su!se'uent
rounds. he minimum fell to the lowest level of , in all large grou#s& and almost all
decisions in the final round were at the lowest level.
his e#eriment is im#ortant since #reviously it had !een a common #ractice in
theoretical analysis to assume that individuals could coordinate on the !est ;ash
e'uili!rium when there was general agreement a!out which one is !est& as is the case for
a!le ,2.2. n contrast& the su!9ects in the e#eriment managed to end u# in thee'uili!rium that is ;orst for all concerned. $ith grou#s of si<e 2& individuals were a!le
to coordinate on the highest effort& ece#t when #airings were randomly reconfigured in
each round. $ith random matching& the outcomes were varia!le& with average efforts in
the middle range. n any case& it is clear that grou# si<e had a large im#act on the
outcomes& even though changes in the num!ers of #layers had no effect on the set of
e'uili!ria.
he coordination failures for large grou#s ca#tured the attention of
macroeconomists& who had long s#eculated a!out the #ossi!ility that whole economies
could !ecome mired in low+#roductivity states& where #eo#le do not engage in high
levels of mar"et activity !ecause no one else does. he macroeconomic im#lications of
coordination games are discussed in 7ryant =,>& Coo#er and Fohn =,>& and 3omer
=,%>& for eam#le.
,5%
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 157/450
III. "ffort?Cost "ffects
;et consider what ha##ens when the cost of effort is altered. ?or eam#le& su##ose
that the effort cost of ,0 used to construct a!le ,2., is raised to ,& so that the #ayoffs
=for an effort of * and a minimum effort of M > will !e determined !y: %0 O 20 M + , 4 .
n this case& a one unit increase in each #erson s effort raises #ayoffs !y 20 minus the
cost of ,& so the #ayoffs in the u##er+right !o of a!le ,2. are only , cent higher than
the #ayoffs in the lower+left !o. ;otice that this increase in effort cost did not change
the fact that there are two ;ash e'uili!ria& and that !oth #layers #refer the high+effort
e'uili!rium. However& sim#le intuition suggests that effort levels in this game may !e
affected !y effort costs. ?rom the row #layer s #ers#ective& the to# row offers a #ossi!le
gain of only one cent and a #ossi!le loss of , cents& as com#ared with the !ottom row.
a!le ,2.. A 4inimum+*ffort ame $ith High *ffort Cost=3ow s #ayoff& Column s #ayoff>
Column 8layer:
3ow 8layer: 1ow *ffort =,> High *ffort =2>
High *ffort =2>
1ow *ffort =,>
oeree and Holt =,& 200,> re#ort e#eriments in which the cost of effort is varied
!etween treatments& using the #ayoff formula:
=,2.2> own #ayoff J M c4 &
where M is the minimum of the efforts& 4 is one s own effort& and c is a cost #arameter
that is varied !etween treatments. *ffort decisions were restricted to !e any amount
!etween =and including> ,.,0 and ,.-0. As !efore& any common effort is a ;ash
e'uili!rium in this game& as long as the cost #arameter& c& is !etween 0 and ,. his is
!ecause a unilateral decrease in effort !y one unit will reduce the minimum !y ,& !ut it
will only reduce the cost !y an amount that is less than ,. herefore& a unit decrease in
effort will reduce one s #ayoff !y , c. Conversely& a unilateral increase in effort !y one
unit a!ove some common level will not raise the minimum& !ut the #ayoff will fall !y c.
*ven though deviations from a common effort are un#rofita!le when c is greater than 0
and less than ,& the magnitude of c determines the relative cost of errors in either
,5-
/2& %, %2& %2
%,& %, %,& /2
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 158/450
Markets, Games, and Strategic Behavior Charles A. Holt
direction. A large value of c& say 0.& ma"es increases in effort more costly& and a small
value of c ma"es decreases more costly.
?igure ,2., shows the results for sessions that consisted of ,0+,2 su!9ects who
were randomly #aired for a series of ,0 rounds. here were three sessions with a low
effort cost #arameter of 0.25& and the averages !y round for these sessions are #lotted as
thin dashed lines. he thic" dashed line is the average over all three sessions of this
treatment. 6imilarly& the thin solid lines #lot round+!yround averages for the three
sessions with a high effort cost #arameter of 0.-5& and the thic" solid line shows the
average for this treatment.
*fforts in the first round average in the range from ,.5 to ,.50& with no se#aration
!etween treatments. 6uch se#aration arises after several rounds& and average efforts in
the final round are ,.%0 for the low+cost treatment& versus ,.25 for the high+cost
treatment. hus we see a strong cost effect& even though any common effort is a ;ash
e'uili!rium.Ine session in each treatment seemed to a##roach the !oundary& which raises the
issue of whether !ehavior will loc" on one of the etremes. his #attern was o!served
in a Veconla! classroom e#eriment in which efforts went to ,.-0 !y the ,0 th #eriod.
his "ind of etreme !ehavior is not universal& however. oeree and Holt =,> re#ort
a #air of sessions that were run for 20 rounds. $ith an effort cost of 25 cents& the
decisions converged to a!out ,.55& and with an effort cost of -5 cents the decisions
leveled off at a!out ,.. 7oth of these outcomes seem to fit the #attern seen in ?igure
,2.,.
he s#readsheet+!ased analysis of noisy !ehavior for the ravelers (ilemma&
#resented in the a##endi to the #revious cha#ter& can !e ada#ted to the coordination
game. he ste#s for constructing this new s#readsheet are #rovided in the A##endi atthe end of this cha#ter. As !efore& the #ur#ose of this analysis is to show how some
randomness in individual decisions can result in data #atterns =for num!ers and effort+
cost effects> that are consistent with those o!served in the e#eriments& even though
these data #atterns are not #redicted on the !ase of an analysis of the ;ash e'uili!ria for
the game.
,5
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 159/450
@;er a*e :# ort
3ound
,5
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 160/450
0ig$re '.'. -verage "fforts for the Goeree and 7o%t @'444A Coordination "(periment:
hick Lines are -verages 5ver hree Sessions for "ach Cost reatment
I. "(tensions
oeree and Holt =,> also considered the effects of raising the num!er
of #layers #er grou# from 2 to & holding effort cost constant& which resulted in ashar# reduction of effort levels. *ffort+cost effects were o!served as well in games
in which #ayoffs were determined !y the median of the three efforts. 6ome
coordination games may !e #layed only onceB oeree and Holt =200,> re#ort
strong effort+cost effects in such games as well. A theoretical analysis of these
effects =in the contet of a logit e'uili!rium> can !e found in Anderson& oeree&
and Holt =200,!>.
here is an interesting literature on factors that facilitate coordination on good
outcomes in matri games& e.g. 6efton =,>& 6trau! =,5>& and Ichs =,5>.
n #articular& notions of ris" dominance and #otential #rovide good #redictions
a!out !ehavior when there are multi#le e'uili!ria. Anderson& oeree& and Holt
=200,!> introduce the more general notion of stochastic potentia# and use it to
e#lain results of coordination game e#eriments. 4odels of learning and
evolution have also !een widely used in the study of coordination games =see
references in Ichs& ,5>.
-ppendi(: -n -na%!sis of 8ois! Behavior in the Coordination Game
he traveler s dilemma and the coordination game have similar #ayoff structures&
so it is straightforward to modify the s#readsheet in a!le ,,.2 so that it a##lies to
the coordination game. Here are the ste#s:
Step 1. 6ave the traveler s dilemma s#readsheet under a different name& e.g.
cg.ls& !efore deleting all information in column 1 and farther to the right.
Step . he coordination e#eriment has fewer #ossi!le decisions& when
restricted to ,0+cent increments: ,,0& ,20& ,-0. herefore& delete all material in
rows -+,0& and in rows ,+20& leaving row 2, as it is. Mou will have to enter the
#ossi!le effort levels in column A: ''+ in -''& '+ in -'& etc.
Step 3. here is no #enaltyreward #arameter in the coordination game& so enter a
+ in cell B. ;et #ut C in cell -/& and enter a value of +.)* in cell B/.
Step &. he starting values for the cumulative column sums will have to !e
moved& so #ut values of + in cells 0'+ and 7'+.
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 161/450
Step ". o set the initial #ro!a!ilities& change the entry in cell D'' to '& and leave
the other entries in that column to !e 0.
Step *. ;et we have to su!tract the effort cost from the e#ected #ayoff formula
in cell I''. he cost #er unit effort in cell 7 must !e multi#lied !y the effort incolumn A to calculate the total effort cost. hus you should append the term B/F-'' to the end of the formula that is already in cell I''. hen this
modified formula should !e co#ied into rows ,2 to ,- in this column.
Step 7. At this #oint& the num!ers you have should !e essentially the same as
those in a!le ,2./ =which have !een truncated>& with a new vector of
#ro!a!ilities in column D. o #erform the first iteration& mar" the !loc" from
"'+ to J'& co#y& and #lace the cursor in cell 1,0 !efore #asting. his same
#rocedure can !e re#eated ,0 times& so that the average effort after ,0 iterations
will !e found on the far right side of the s#readsheet& in cell B'.
a!le ,2./. *cel 6#readsheet for Coordination ame 1ogit 3es#onses
- B C D " 0 G 7
I
K J
' F J '+
' J +
/ C J +.)*
3
*
6 P P 602 P Ee
45p0 Ee ? F 2 P
)
2
4
'+,00 + +
'' ,,0 ,,0 ,,0 , ,,0 , ,,0 ,,0 2-.5 ,5.%/ 0.50
' ,20 ,20 ,20 0 0 , 0 ,,0 20 -. 0.250
'/ ,0 ,0 ,0 0 0 , 0 ,,0 ,2.5 ./ 0.,,
'3 ,/0 ,/0 ,/0 0 0 , 0 ,,0 5 ,.%/ 0.05%
'* ,50 ,50 ,50 0 0 , 0 ,,0 +2.5 0.-- 0.02%'1 ,%0 ,%0 ,%0 0 0 , 0 ,,0 +,0 0.% 0.0,2
') ,-0 ,-0 ,-0 0 0 , 0 ,,0 +,-.5 0.,- 0.00%
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 162/450
'2
'4
+
'' ,,0 34.34'
'
he e#ected effort after one iteration& found in 12,& is a!out ,,. his
rises to ,25 !y the fifth iteration. $hen the initial #ro!a!ilities in column ( are
changed to #ut a #ro!a!ility of , for the highest effort and 0 for all other efforts&
the iterations converge to a!out ,25 !y the ,0 th iteration. $hen the cost of effort
is reduced from 0.-5 to 0.25& the average claims converge to a!out ,55 after
several iterations. hese average efforts are 'uite close to the levels for the two
treatment averages in ?igure ,2., in round ,0. As noted in the #revious cha#ter&
the convergence of iterated stochastic res#onses indicates an e'uili!rium in which
a given set of !eliefs a!out others effort levels will #roduce a matching
distri!ution of effort choice #ro!a!ilities. he resulting effort averages are 'uite
good #redictors of !ehavior in the minimum+effort e#eriment when the error rate
is set to ,0. *ven though any common effort is a ;ash e'uili!rium& intuition
suggests that lower effort costs may #roduce higher efforts. hese s#readsheet
calculations of the logit e'uili!rium are consistent with this intuitionB they e#lain
why efforts are inversely correlated with effort costs. A lower error rate will #ush
effort levels to one or another of the etremes& i.e. to ,,0 or to ,-0 ='uestion >.
<$estions
,. Consider the game in the ta!le !elow& and find all ;ash e'uili!ria in #ure
strategies. s this a coordination gameN
Column 8layer:
3ow 8layer: 1eft 4iddle ;on+;ash 3ight
=2%K> =K> =%K>
=0K>
o#
=%K>
7ottom
=2K>
200& 50 0& /5 ,0& 0 20& 250
0& 250 ,0&
,00
0& 0 50& /0
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 163/450
2. he num!ers under each decision la!el in the a!ove ta!le show the
#ercentage of #eo#le who chose that strategy when the game was #layed
only once =oeree and Holt& 200,>. $hy is the column #layer s most
commonly used strategy la!eled as ;on+;ash in the ta!leN =;ote: it was
not given this la!el in the e#eriment.> Con9ecture why the ;on+;ash
decision is selected so fre'uently !y column #layersN
. Use the s#readsheet for the minimum+effort coordination game to fill in
average efforts for the following a!le. Use initial !elief #ro!a!ilities of
, =or 0.,25> for each of the elements in column ( !etween rows ,, to
,-. hen discuss the effects of the error #arameter on these #redictions.
Average *ffort 8redictions
F J , F J 5 F J ,0 F J 20
High Cost
=c J 0.-5>
1ow Cost
=c J 0.25>
/. Consider the game shown !elow& which gives the Column 8layer a safe
decision& 6. 3ow s #ayoffs de#end on a #arameter that changes from
one treatment to the other. oeree and Holt =200,> re#ort that themagnitude of affects the fre'uency with which the 3ow 8layer chooses
o#& so the issue is whether this effect is #redicted in theory. ?ind all
;ash e'uili!ria in #ure and mied strategies for J 0& and for J /00&
under the assum#tion that each #erson is ris" neutral.
Column 8layer:
3ow 8layer: 1 3 6
o#
7ottom
0& 0 0& 0 & /0
0& 0 ,0& ,0 0 & /0
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 164/450
5. =Advanced> ?ind the mied+strategy e'uili!rium for the game shown in
'uestion ,. =Hint: n this e'uili!rium& column randomi<es !etween 1eft
and 4iddle. he #ro!a!ilities associated with ;on+;ash and 3ight are
<ero& so consider the truncated 22 game involving only 1eft and 4iddle
for column and o# and 7ottom for row. ?inally& chec" to !e sure that
column is not tem#ted to deviate to either of the two strategies not used.>
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 165/450
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 166/450
8art V. 4ar"et *#eriments
he games in this #art re#resent many of the standard mar"et models that are
used in economic theory. n a monopo#& there is a single seller& whose
#roduction decision determines the #rice at which the out#ut can !e sold. hismodel can !e generali<ed !y letting firms choose 'uantities inde#endently& where
the aggregate 'uantity determines the mar"et #rice. his Cournot setu# is widely
used in economic theory& and it has the intuitive #ro#erty that the e'uili!rium
#rice outcomes are decreasing in the total num!er of sellers. he e#eriment
discussed in Cha#ter , im#lements a setu# with linear demand and constant cost&
which #ermits an analysis of the effects of changing the num!er of com#etitors&
including mono#oly. he Cournot model may !e a##ro#riate when firms
#recommit to #roduction decisions& !ut in many situations it may !e more realistic
to model firms as choosing #rices inde#endently.
4any im#ortant as#ects of a mar"et economy #ertain to mar"ets of intermediate
goods along a su##ly chain. Cha#ter ,/ considers e#eriments !ased on a very
sim#le case of a mono#oly manufacturer selling to a mono#oly retailer. ?rictions
and distortions = the !ullwhi# effect > that may arise along longer su##ly chains
are also discussed.
Cha#ters ,5 and ,% #ertain to #rice com#etition& im#erfections& and the effects of
alternative trading institutions when !uyers are not simulated. 7uyer and seller
activities are essentially symmetric in the dou+#e auction, ece#t that !uyers tend
to !id the #rice u#& and sellers tend to undercut each other s #rices. All !ids and
as"s are #u!lic information& as is the transaction #rice that result when someone
acce#ts the #rice #ro#osed !y someone on the other side of the mar"et. his
strategic symmetry is not #resent in the postedoffer auction& where sellers #ost #rices inde#endently& and !uyers are given a chance to #urchase at the #osted
#rices =further !argaining and discounting is not #ermitted>. he #osted offer
mar"et resem!les a retail mar"et& with sellers #roducing to order and selling at
catalogue or list #rices. n contrast& the dou!le auction more closely resem!les a
com#etitive o#en outcry mar"et. Collusion and the eercise of mar"et #ower
cause larger distortions in mar"ets with #osted #rices& although these effects may
!e diminished if sellers are a!le to offer secret discounts.
he effects of asymmetric information a!out #roduct 'uality are considered in
Cha#ter ,-. $hen sellers can select a 'uality grade and a #rice& the outcomes
may !e 'uite efficient under full information condition& !ut 'ualities fall to low
levels when !uyers are una!le to o!serve the 'uality grade #rior to #urchase.4any mar"ets are for commodities or assets that #rovide a stream of !enefits
over time. ?or eam#le& a share of stoc" may #ay dividends over time.
4ar"ets for assets are com#licated !y the fact that ownershi# #rovides two
#otential sources of value& i.e. the !enefits o!tained each #eriod =services&
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 167/450
dividends& etc.> and the ca#ital gain =or loss> in the value of the asset. Asset
values may !e affected !y mar"et fundamentals li"e dividends and the
o##ortunity cost of money =the interest that could !e earned in a safe account>. n
addition& values can !e affected !y e#ectations a!out future value& and such
e#ectations+driven values can cause trading #rices to deviate from levels
determined !y mar"et fundamentals. he final cha#ter in this section summari<es
some e#erimental wor" on such asset mar"ets where #rice !u!!les and crashes
are often o!served.
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 168/450
Cha#ter ,. 4ono#oly and Cournot 4ar"ets
7y restricting #roduction 'uantity& a mono#olist can ty#ically o!tain a higher
#rice& and #rofit maimi<ation involves finding a !alance !etween the desire to
charge a high #rice and the desire to maintain a reasona!le sales 'uantity.6u!9ects in la!oratory e#eriments with simulated !uyers are a!le to ad9ust
'uantity so that #rices are at or near the #rofit+maimi<ing mono#oly level. his
ty#e of e#eriment can !e done with the Veconla! Cournot #rogram !y setting the
num!er of sellers to !e ,. his seller selects a 'uantity that determines the
resulting #rice. he setu# allows #rice to !e su!9ect to random shoc"s& which
adds interest and realism.
he analysis of mono#oly #rovides a natural !ridge to the most widely used
model of the interaction of several sellers =oligo#oly>. he "ey !ehavioral
assum#tion of this model is that each seller ta"es the others 'uantity choices as
given and fied& and then !ehaves as a mono#olist maimi<ing #rofits for the
resulting residual demand. he #o#ularity of the Cournot model is& in #art& due to
the intuitive #rediction that the mar"et #rice will decrease from mono#oly levels
toward com#etitive levels as the num!er of sellers is increased& and this tendency
can !e verified with the we!+!ased Cournot #rogram& or with the hand+run
version that is given in the a##endi.
I. Monopo%!
A mono#olist is defined as !eing a sole seller in a mar"et& !ut the general model
of mono#oly is central to the analysis of antitrust issues !ecause it can !e a##lied
more widely. ?or eam#le& su##ose that all sellers in a mar"et are somehow a!leto collude and set a #rice that maimi<es the total #rofit& which is then divided
among them. n this case& the mono#oly model would !e relevant& either for
#roviding a #rediction of #rice and 'uantity& or as a !enchmar" from which to
measure the success of the cartel.
he mono#oly model is also a##lied to the case of one large firm and a num!er
of small fringe firms that !ehave com#etitively =e#anding out#ut as long as the
#rice that they can get is a!ove the cost of each additional unit of out#ut>. he
!ehavior of the firms in the com#etitive fringe can !e re#resented !y a su##ly
function& which shows the 'uantity #rovided !y these firms in total as a function
of the #rice. $hether or not a grou# of small firms can !e counted u#on to
!ehave com#etitively is a !ehavioral issue that might !e investigated with ane#eriment. 1et this fringe su##ly function !e re#resented !y 6= P >& which is
increasing in #rice if marginal costs are increasing for the fringe firms. hen the
residua# demand is defined to !e the mar"et demand& (= P >& minus the fringe
su##ly& so the residual demand is 3= P > J (= P > 6= P >. his residual demand
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 169/450
function indicates a relationshi# !etween #rice and the sales 'uantity that is not
ta"en !y the fringe firmsB this is the 'uantity that can !e sold !y the large
dominant firm. n this situation& it may !e a##ro#riate to treat the dominant firm
as a mono#olist facing a demand function < J 3= P >.
?rom the mono#olist s #oint of view& the demand =or residual demand> function
reveals the amount that can !e sold for each #ossi!le #rice& with high #rices
generally resulting in lower sales 'uantities. t is useful to invert this demand
relationshi# and thin" of #rice as a function of 'uantity& i.e. selling a larger
'uantity will reduce #rice. ?or eam#le& a linear inverse demand function would
have the form: P J A 7<& where A is the vertical interce#t of demand in a gra#h
with #rice on the vertical ais& and 7 is the slo#e& with 7 P 0. he e#eriments
to !e discussed in this cha#ter all have a linear inverse demand& which for
sim#licity& will !e referred to as the demand function.
he left side of ?igure ,., shows the results of a la!oratory e#eriment in which
each #erson had the role of a mono#oly seller in a mar"et with a constant cost of
, #er unit and a linear demand curve: P J , <& where P is #rice and < is the
'uantity selected !y the mono#olist. 6ince the slo#e is minus one& eachadditional unit of out#ut raises the cost !y , and reduces the #rice !y ,. he
vertical ais in the figure is the average of the 'uantity choices made !y the
#artici#ants in the e#eriment. t is a##arent that the #artici#ants 'uic"ly settle on
a 'uantity of a!out %& which is the #rofit+maimi<ing choice& as will !e verified
net.
0ig$re '/.'. Monopo%! ers$s D$opo%!
he demand curve used in the e#eriment is also shown in the to# two rows of
a!le ,.,. ;otice that as #rice in the second row decreases from ,2 to ,, to ,0&
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 170/450
the sales 'uantity increases from , to 2 to . he total revenue& P<& is shown in
the third row& and the total cost& which e'uals 'uantity& is given in the fourth row.
8lease ta"e a minute to fill in the missing elements in these rows& and to su!tract
cost from revenue to o!tain the #rofit num!ers that should !e entered in the fifth
row. (oing this& you should !e a!le to verify that #rofit is maimi<ed with a
'uantity of % and a #rice of -.
a!le ,., 4ono#oly with 1inear (emand and Constant Cost
Luantity , 2 / 5 % - ,0 ,, ,2
8rice ,2 ,, ,0 - % 5 / 2 ,
3 ,2 22 0
C , 2
8rofit ,, 20 2-
43 ,2 ,0
4C , , ,
*ven though the #rofit calculations are straightforward& it is instructive to
consider the mono#olist s decision as 'uantity is increased from , to 2& and then
to & while "ee#ing an eye on the effects of these increases on revenue and cost at
the margin. he first unit of out#ut #roduced yields a revenue of ,2& so the
marginal revenue of this unit is ,2& as shown in the 43 row at the left. An
increase from L J , to L J 2 raises total revenue from ,2 to 22& which is an
increase of ,0& as shown in the 43 row. hese additional revenues for the first
and second units are greater than the cost increases of , #er unit& so the increases
were 9ustified. ;ow consider an increase to an out#ut of . his raises revenuefrom 22 to 0& an increase of & and this marginal revenue is again greater than the
marginal cost of ,. ;otice that #rofit is going u# as long as the marginal revenue
is greater than the marginal cost& a #rocess that continues until the out#ut reaches
the o#timal level of %& as you can verify.
Ine thing to notice a!out the 43 row of ta!le ,., is that each unit increase in
'uantity& which reduces #rice !y ,& will reduce marginal revenue !y 2& since
marginal revenue goes from ,2 to ,0 to & etc. his fact is illustrated in ?igure
,.2& where the demand line is the outer thic" line& and the marginal revenue line
is the thic" dashed line. he marginal revenue line has a slo#e that is twice as
negative as the demand line. he 43 line intersects the hori<ontal marginal cost
line at a 'uantity of %. hus the gra#h illustrates what you will see when you fillout the ta!le& i.e. that marginal revenue is greater than marginal cost for each
additional unit& the ,st& 2nd& rd& /th& 5th& and %th& !ut the marginal revenue of
the -th unit is !elow marginal cost& so that unit should not !e added. =he
marginal revenues in the ta!le will not match the num!ers on the gra#h eactly&
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 171/450
since the marginal revenues in the ta!le are for going from one unit u# to the net.
?or eam#le& the marginal revenue in the sith column of the ta!le will !e 2&
which is the increase in revenue from going from 5 to % units. hin" of this as
5.5& and the marginal revenue for 5.5 in the figure is eactly 2.>
n addition to the ta!le and the gra#h& it is useful to redo the same derivation of
the mono#oly 'uantity using sim#le calculus. =A !rief review of the needed
calculus formulas is #rovided in the a##endi to this cha#ter.> 6ince demand is:
P J , <& it follows that total revenue& P<& is =, <>< & which is a 'uadratic
function of out#ut: ,< <2. 4arginal revenue is the derivative of total revenue&
which is , 2<& which is a line that starts at a value of , when < J 0 and
declines !y 2 for each unit increase in 'uantity& as shown in ?igure ,.2. 6ince
marginal cost is ,& it follows that marginal revenue e'uals marginal cost when ,
J , 2<& ie. when L J %& which is the mono#oly out#ut for this mar"et.
0 , 2 / 5 % - ,0 ,, ,2 ,
'uantity
0ig$re '/.. Monopo%! Profit Ma(imiOation
he case against mono#oly can !e illustrated in ?igure ,.2& where the mono#oly
#rice is - and the marginal cost is only ,. hus !uyers with valuations !etween
, and - would !e willing to #ay amounts that cover cost& !ut the mono#oly
does not satisfy this demand& in order to "ee# #rice and earnings high. As shown
in Cha#ter 2& the loss in !uyers value can !e measured as the area under the
demand curve& and the net loss is o!tained !y loo"ing at the area !elow demand&to the right of % and a!ove the marginal cost line in the figure. his triangular
area& !ounded !y light gray lines& is a measure of the welfare cost of mono#oly& as
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 172/450
com#ared with the com#etitive outcome where #rice is e'ual to marginal cost
=,> and the 'uantity is ,2.
t is im#ortant to mention that the convergence of the 'uantity to the mono#oly
#rediction on the left side of ?igure ,., was o!served in a contet where the
demand side of the mar"et was simulated. his "ind of e#eriment is #ro!a!ly
a##ro#riate if one is thin"ing of a mar"et with a very large num!er of consumers&
none of whom have any significant si<e or #ower to !argain for reductions from
the mono#oly #rice levels.
II. Co$rnot D$opo%!
;et consider what would ha##en if a second firm were to enter the mar"et that
was considered in the #revious section. n #articular& su##ose that !oth firms
have constant marginal costs of ,& and that they each select an out#ut 'uantity&
with the #rice then !eing determined !y the sum of their 'uantities& using the to#
two rows of a!le ,.,. his duo#oly structure was the !asis for the second #art
of the e#eriment summari<ed in ?igure ,.,. ;otice that the 'uantity #er seller starts out at the mono#oly level of % in round & which results in a total 'uantity of
,2 and forces #rice down to , =J , + ,2>. $hen #rice is ,& which e'uals the
cost #er unit& it follows that earnings are <ero. he average 'uantity is o!served to
fall in round ,0B which is not sur#rising following a round with <ero #rofit. he
incentive to cut out#ut can !e seen from the gra#h in ?igure ,.2. 6u##ose that
one seller =the entrant> "new the other would #roduce a 'uantity of %. f the
entrant were to #roduce 0& the #rice would stay at the mono#oly level of -. f the
entrant were to #roduce ,& the #rice would fall to %& etc. hese #rice'uantity
#oints for the entrant are shown as the large dots la!eled 3esidual (emand in
?igure ,.2. he marginal revenue for this residual demand curve has a slo#e that
is twice as stee#& as shown !y the thin dotted line that crosses 4C at a 'uantity of . his crossing determines an out#ut of for the entrant& since the incum!ent
seller is #roducing %. n summary& when one firm #roduces %& the !est res#onse
of the other is to choose a 'uantity of . his suggests why the 'uantities& which
start at an average of % for each firm in #eriod & !egin to decline in su!se'uent
#eriods& as shown on the right side of ?igure ,.,. he out#uts fall to an average
of / for each seller& which suggests that this is the e'uili!rium& in the sense that if
one seller is choosing /& the !est res#onse of the other is to choose / also.
n order to show that the Cournot e'uili!rium is in fact / units #er seller& we need
to run through some other !est res#onse calculations& which are shown in
a!le ,.. his ta!le shows a firm s #rofit for the eam#le under consideration
for each if its own out#ut decisions =increasing from !ottom to to#> and for each
out#ut decision of the other firm =increasing from left to right>. ?irst consider the
column la!eled 0 on the left side& i.e. the column that is relevant when the other
firm s out#ut is 0. f the other firm #roduces nothing& then this is the mono#oly
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 173/450
case& and the #rofits in this column are 9ust co#ied from the mono#oly #rofit row
of a!le ,.,: a #rofit of ,, for an out#ut of ,& 20 for an out#ut of 2& etc. ;ote
that the highest #rofit in this column is % in the u##er left corner& at the
mono#oly out#ut of %. his #rofit has !een highlighted !y #utting a dar" !order
around the !o. o !e sure that you understand the ta!le& you should fill in the
two missing num!ers in the right column. n #articular& if !oth have out#uts of %&
then the total out#ut is ,2& the #rice is SSSS& the total revenue for the firm is SSS&
the total cost is SSSS& and then the #rofit is 0 =#lease verify>. 6ome of the other
!est res#onse #ayoffs are also indicated !y !oes with dar" !orders. 3ecall that
the !est res#onse to another firm s out#ut of % is to #roduce =as seen in ?igure
,.2>& and this is why the !o with a #ayoff of in the far+right column has a dar"
!order.
a!le ,. A 6eller s Iwn 8rofit 4atri and 7est 3es#onses
Dey: Columns for Ither 6eller s Iut#uts& and 3ows for Iwn Iut#uts
0 , 2 / 5 %% /1 /+ 2/ , ,2 %
5 5 /+ * + ,5 ,0
/ 2 2 2/ + '1FF '
2- 2/ 2, ,R ,5 ' 4
2 20 , ,% ,/ ,2 ,0
, ,, ,0 - % 5
A ;ash e'uili!rium in this duo#oly mar"et is a #air of out#uts& such that each
seller s out#ut is the !est res#onse to that of the other. *ven though is a !est
res#onse to %& the #air =% for one& for the other> is not a ;ash e'uili!rium=#ro!lem ,>. he #ayoff of ,%& mar"ed with a dou!le asteris" in the ta!le& is the
location of a ;ash e'uili!rium& since it indicates that an out#ut of / is a !est
res#onse to an out#ut of /& so if each firm were to #roduce at this level& there
would !e no incentive for either to change unilaterally. If course& if they could
coordinate on 9oint out#ut reductions to each& the total out#ut would !e % and
the industry #rofit would !e maimi<ed at the mono#oly level of %& or , each.
his 9oint maimum is indicated !y the single asteris" at the #ayoff of , in the
ta!le. his 9oint maimum is not a ;ash e'uili!rium& since each seller has an
incentive to e#and out#ut =#ro!lem 2>.
he fact that the ;ash e'uili!rium does not maimi<e 9oint #rofit raises an
interesting !ehavioral 'uestion& i.e. why couldn t the su!9ects in the e#eriment
somehow coordinate on 'uantity restrictions to raise their 9oint earningsN he
answer is given in the legend on the right side of ?igure ,.,& which indicates that
the matchings were random for the duo#oly #hase. hus each seller was matched
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 174/450
with a randomly selected other seller in each round& and this switching would
ma"e it difficult to coordinate 'uantity restrictions. n e#eriments with fied
matchings& such coordination is often o!served& #articularly with only two sellers.
Holt =,5> re#orted #atterns where sellers sometimes wal"ed the 'uantity down
in unison& e.g. !oth duo#olists reducing 'uantity from - to % in one #eriod& and
then to 5 in the net& etc. his "ind of tacit collusion occurred even though sellers
could not communicate e#licitly. here were also cases where one seller
#roduced a very large 'uantity& driving #rice to 0& followed !y a large 'uantity
reduction in an effort to send a threat and then a conciliatory message and there!y
induce the other seller to coo#erate. 6uch tacit collusion is less common with
more than 2 sellers. 8art of the #ro!lem in these 'uantity+choice models is that
when one seller cuts out#ut& the other has a unilateral incentive to e#and out#ut&
so when one shows restraint& the other has greater tem#tation.
he ;ash e'uili!rium 9ust identified is also called a Cournot e'uili!irum& after
the ?rench mathematician who #rovided an e'uili!rium analysis of duo#oly and
oligo#oly models in ,. Although the Cournot e'uili!rium is symmetric in this
case& there can !e asymmetric e'uili!ria as well. A further analysis of a!le ,.indicates that there is at least one other ;ash e'uili!rium& also with a total
'uantity of & and hence an average of /. Can you find this asymmetric
e'uili!rium =#ro!lem >N
As was the case for mono#oly& it is useful to illustrate the duo#oly e'uili!rium
with a gra#h. f one firm is #roducing an out#ut of /& then the other can #roduce
an out#ut of , =total 'uantity J 5> and o!tain a #rice of =J , + 5>& as shown !y
one of the residual demand dots in ?igure ,.. hin" of the vertical ais as
having shifted to the right at the other firm s 'uantity of /& as indicated !y the
vertical dotted line& and the residual demand dots yield a demand curve with a
slo#e of minus ,. As !efore& marginal revenue will have a slo#e that is twice as
negative& as indicated !y the heavy dashed line in the figure. his line crossesmarginal cost 9ust a!ove the 'uantity of & which re#resents a 'uantity of / for
this firm& since the other is already #roducing /. hus the 'uantity of / is a !est
res#onse to the other s 'uantity of /. As seen in the figure& the #rice in this
duo#oly e'uili!rium is 5& which is lower than the mono#oly #rice of - for this
mar"et.
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 175/450
01234567
89
10111213
3 4 5 7 8 9101112130 1 2 6
price eman!
.esi!ual .
+
.esi!ual eman!
'uantity
0ig$re '/./. Co$rnot D$opo%!
III. Co$rnot 5%igipo%!
he classroom e#eriment shown in ?igure ,./ was done with fied matchings&
for duo#oly mar"ets =left side> and then for three+firm mar"ets =right side>.
(es#ite the fied nature of the matchings& #artici#ants were not a!le to coordinate
on out#ut reductions !elow the duo#oly #rediction of / #er seller. n the trio#oly
treatment& the out#uts converge to on average. ;otice that out#uts of for each
of three firms translates into an industry out#ut of & as com#ared with for the
duo#oly case =/ each> and % for the mono#oly case. hus we see that increases inthe num!er of sellers raise the total 'uantity and reduce #rice toward com#etitive
levels.
t is #ossi!le to redraw ?igure ,. to show that if two firms each #roduce
units each& then the remaining firm would also want to #roduce units =#ro!lem
/>. nstead& we will use a sim#le calculus derivation. 6u##ose that there are two
firms which #roduce units each& so their total is 2 . he remaining firm must
choose a 'uantity L to maimi<e its #rofit. he residual demand for the
remaining firm is: A =2 > 7 7<& where A J , and 7 J , in our eam#le.
4ulti#lying the residual demand !y L& we o!tain the total revenue function for
the remaining firm: A< =2 > 7 < 7<2& which has two terms that are linear in <
and one term that is 'uadratic. he derivative of this total revenue e#ressionwith res#ect to < is: A 2 7 27<. =he derivatives of the linear terms are 9ust
the coefficients of those terms& and the derivative of the 'uadratic term is ta"en !y
moving the 2 in the e#onent down to !e multi#lied !y the 7.> his derivative is
the e#ression for the marginal revenue that is associated with the residual
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 176/450
demand function =the thic" dashed line in ?igure ,.>. 7y e'uating marginal
revenue to marginal cost& one o!tains a single e'uation& A 2 7 27< J ,. his
e'uation could !e solved for L& which would show the !est res#onse out#ut L for
any given level of the other firms common out#uts& units each. Fust as there
was a symmetric e'uili!rium in the duo#oly case& there will !e one here& with X J
L& and with this su!stitution& the marginal+revenue+e'uals+marginal+cost
condition !ecomes: A 2<7 27< J ,& which can !e solved for L J =A ,>/7.
$ith A J , and 7 J ,& this reduces to ,2/ J & which is the Cournot e'uili!rium
for the trio#oly case.
0ig$re '/.3. - C%assroom 5%igopo%! "(periment 6ith 0i(ed Matchings
I. "(tensions
he Cournot model is #erha#s the most widely used model in theoretical wor" in
ndustrial Irgani<ation. ts #o#ularity is !ased& to some etent& on the #rediction
that the e'uili!rium #rice will !e a decreasing function of the num!er of sellers in
a symmetric model. his #rediction is su##orted !y evidence from la!oratory
e#eriments that im#lement the Cournot assum#tion that firms select 'uantities
inde#endently =e.g. Holt& ,5>.
he o!vious shortcoming of the Cournot model is the s#ecific way in which #rice
is determined. he im#licit assum#tion is that firms ma"e 'uantity decisionsinde#endently& and then #rice is cut so that all #roduction can !e sold. ?or
eam#le& you might thin" of a situation in which the 'uantities have !een
#roduced& so the short run su##ly curve is vertical at the total 'uantity& and #rice
is determined !y the intersection of this vertical su##ly function with the mar"et
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 177/450
demand function. n other words& the #rice+com#etition #hase is etremely
com#etitive. As we will see in later cha#ters& there is some game+theoretic and
e#erimental evidence to su##ort this view. *ven so& a Cournot e'uili!rium
would not !e a##ro#riate if it is #rice that firms set inde#endently& and then
#roduce to fill the orders that arrive. nde#endent #rice choice may !e an
a##ro#riate assum#tion if firms mail out catalogues or #ost !uy now #rices on the
internet& with the a!ility to #roduce 'uic"ly to fill orders. 6ome of the richer
models of #rice com#etition with discounts will !e discussed in the coming
cha#ters.
-ppendi(: 5ptiona% <$ick Ca%c$%$s Revie6
he derivative of a linear function is 9ust its slo#e. 6o for the demand function:
P J , < in ?igure ,.2& the slo#e is , =each unit increase in 'uantity decreases
#rice !y ,>. o find the slo#e using calculus& we need a formula: the derivative
of 7< with res#ect to < is 9ust 7& for any value of the slo#e #arameter 7. hus
the derivative of = ,>< is ,. he slo#e of the demand curve is the derivative of , < and we "now that the derivative of the second #art is ,& which is the correct
answer& so the derivative of , must !e 0. n fact& the derivative of any constant is
<ero. o see this& note that the derivative is the slo#e of a function& and if you
gra#h a function with a constant height& then the function will have a slo#e of 0 in
the same manner that a ta!le to# has no slo#e. ?or eam#le& consider the
derivative of a more general linear demand function: A 7L. he interce#t& A& is
9ust a constant =it does not de#end on L& which is varia!le& !ut rather it stays the
same>. 6o the derivative of A is 0& and the derivative of 7L is 7& and therefore
the derivative of A 7L is 0 7 J 7. Here we have used the fact that the
derivative of the sum of two functions is the sum of the derivatives. o
summari<e =ignore rules / and 5 for the moment>:
,> Constant 0$nction: dAdL J 0.
he derivative of a constant li"e A is 9ust 0.
2> Linear 0$nction: d=DL>d< J D.
he derivative of a constant times a varia!le& which has a constant slo#e& is 9ust
the constant slo#e #arameter& i.e. the derivative of D < with res#ect of < is 9ust D.
> S$m of 0$nctions: he derivative of the sum of two functions is the sum of
the derivatives.
/> <$adratic 0$nction: d=D <2>d< J 2D <.
he derivative of a 'uadratic function is o!tained !y moving the 2 in the e#onent
down& so the derivative of D <2 is 9ust 2D <.
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 178/450
5> Po6er 0$nction: d=D <>d< J D <+,.
he derivative of a varia!le raised to the #ower 5 is o!tained !y moving the 5
down and reducing the #ower !y ,& so the derivative of D < is 9ust D <2& the
derivative of D </ is /D <& and in general& the derivative of D < with res#ect to L
is D <
+,
.
?or eam#le& the mono#olist !eing discussed has a constant marginal cost of ,
#er unit& and since there is no fied cost& the total cost of for #roducing < units is
9ust < dollars. hin" of this total cost function as !eing the #roduct of , and L&
so the derivative of ,< is 9ust , using rule 2 a!ove. f there had !een a fied cost
of 6 & then the total cost would !e ? O <. ;ote that ? is 9ust a constant& so its
derivative is 0 =rule ,>& and the derivative of this total cost function is the
derivative of the first #art =0> #lus the derivative of the second #art =,>& so
marginal cost is again e'ual to ,.
;et consider a case where demand is P J A 7<& with has a vertical interce#t of
A and a slo#e of 7. he total revenue function is o!tained !y multi#lying !y < toget: the total revenue function: A< 7<2& which has a linear term with slo#e A
and a 'uadratic term with a coefficient of 7. $e "now that the derivative of the
linear #art is 9ust A =rule 2>. he fourth rule indicates how to ta"e the derivative
of 7<2& you 9ust move the 2 in the e#onent down& so the derivative of this #art is
27<. $e add these two derivatives together to determine that the derivative of
the total revenue function is: A 27<& so marginal revenue has the same vertical
interce#t as demand& !ut the slo#e is twice as negative. his is consistent with the
calculations in a!le ,.,& where each unit increase in 'uantity reduces #rice !y
, and reduces marginal revenue !y 2.
<$estions
,. Use a!le ,. to show that out#uts of % and do not constitute a ;ash
e'uili!rium to the duo#oly model that is the !asis for that ta!le.
2. Use a!le ,. to show that out#uts of for each firm do not constitute a
Cournot ;ash e'uili!rium.
. ?ind a ;ash e'uili!rium in a!le ,. with the #ro#erty the total 'uantity
is !ut one seller #roduces more than the other. herefore& you must
s#ecify what the two out#uts are& and you must show that neither seller has a unilateral incentive to deviate.
/. 3edraw ?igure ,. for the trio#oly case& #utting the vertical dotted line
at a 'uantity of % =three for each of two other firms> and show that the
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 179/450
residual marginal revenue for the remaining firm would cross marginal
cost in a manner that ma"e the out#ut of a !est res#onse for that firm.
5. =re'uires calculus> 6u##ose that demand is linear: P J A 7<& and
marginal cost is constant at C. Use the a##roach ta"en at the end of
6ection to find the Cournot trio#oly e'uili!rium in terms of the
#arameters A& 7& and C. =o chec" your answer& set C J , and com#are
with the calculations in the reading.>
%. =re'uires calculus> ?ind the Cournot duo#oly e'uili!rium for the model
given in #ro!lem 5.
-. =re'uires calculus> ?ind a symmetric Cournot e'uili!rium for the model
in 'uestion 5 with the num!er of firms set to F instead of . o chec"
your answer& set F J and com#are.
. =re'uires calculus> 6how that the #rice is a decreasing function of the
num!er of firms& ;& in the Cournot e'uili!rium model for 'uestion -.
. =for the A##endi> ?ind the derivatives with res#ect to < of: a> <, !> 2<&
c> 5 O ,0L& d> 5& and e> A 7< where A and 7 are #ositive #arameters.
,0. =for the A##endi> ?ind the derivatives with res#ect to of : a> ,0 & !>,0 O & c> 2y2& d> y2 O & and e> , / J 2.
Cha#ter ,/. Vertical 4ar"et 3elationshi#s
A com#le economy is characteri<ed !y considera!le s#eciali<ation along the
su##ly chainB with connections !etween manufacturers of intermediate #roducts&
manufacturers of final #roducts& wholesalers& and retailers. here is some
theoretical and em#irical evidence that frictions and mar"et im#erfections may !e
induced !y these vertical su##ly relationshi#s. his cha#ter !egins !yconsidering the very s#ecific case of a vertical mono#oly& i.e. interaction !etween
an u#stream mono#oly wholesaler selling to a firm that has a local mono#oly in a
downstream retail mar"et. n theory& the vertical alignment of two mono#olists
can generate retail #rices that are even higher than those that would result with a
single integrated firm& i.e. a merger of the u#stream and downstream firms. hese
effects can !e investigated with the Veconla! Vertical 4ono#oly #rogram or with
the instructions for a hand+run version that can !e found in 7adasyan et al.
=200/>& which is the !asis for most of the discussion in this cha#ter. he addition
of more layers in the su##ly chain raises the 'uestion of the etent to which
demand shoc"s at the retail level may cause even larger swings in orders and
inventories at the u#stream levels of the su##ly chain& a #henomenon that is
"nown as the !ullwhi# effect. he Veconla! 6u##ly Chain #rogram& listed under
the 4ar"ets menu& can !e used to im#lement this setu#.
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 180/450
I. Do$&%e Margina%iOation
6ince Adam 6mith& economists have !een "nown for their o##osition to
mono#oly. 4ono#oli<ation =carefully defined> is a crime in U.6. antitrust law&
and hori<ontal mergers are commonly challenged !y the antitrust authorities if the
effect is to create a mono#oly. n contrast& there is much more leniency shown
toward vertical mergers& i.e. !etween firms that do !usiness with each other along
a su##ly chain. Ine motivation for this relative tolerance of vertical mergers is
that two mono#olies may !e worse than one& at least when these two mono#olies
are arrayed vertically. he intuition is that each mono#olist restricts out#ut to the
#oint where marginal revenue e'uals marginal cost& a #rocess that reduces
#roduction !elow com#etitive levels and results in higher #rices. $hen this
marginal restriction is made !y one firm in the su##ly chain& it raises the #rice to a
downstream firm& which in turn raises #rice again at the retail level& and the
resulting dou!le marginali<ation may !e worse than the out#ut restriction that
would result if !oth firms were merged into a single& vertically integrated
mono#olist.
he effects of dou!le marginali<ation can !e illustrated with a sim#le la!oratorye#eriment !ased on a linear demand function: P J ,2 <& which is the demand at
the retail level. here is an u#stream manufacturer with a constant marginal cost
of #roduction of 2. he retailer #urchases units and then #ac"ages them& there!y
incurring an additional cost of 2 #er unit. hus there is a total cost
=manufacturing #lus retail> of / #er unit. his would !e the marginal cost of a
single vertically integrated firm that manufactures and sells the good in a retail
mono#oly mar"et.
?irst consider the mono#oly #ro!lem for this integrated firm& who will find the
out#ut that e'uates the marginal cost of / with the marginal revenue& as e#lained
in the #revious cha#ter. $ith a demand of P J ,2 <& and an associated total
revenue of ,2< <2& the marginal revenue will !e ,2 2<& since the marginalrevenue is twice as stee# as the demand curve. *'uating this to the marginal cost
of / and solving for < yields a mono#oly out#ut of / and an associated #rice of
. hese calculations are illustrated in ?igure ,/.,. he demand curve has a
vertical interce#t of ,2& with a slo#e of ,& so it has a hori<ontal interce#t of ,2.
he marginal revenue line =43> also has a vertical interce#t of ,2& !ut its slo#e is
twice as stee#& the hori<ontal interce#t is %. his 43 line intersects the hori<ontal
4C line at a 'uantity of /& which leads to a #rice of & as can !e seen !y moving
from the intersection #oint vertically u# to the demand curve.
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 181/450
0ig$re '3.'. - C%assroom ertica% Monopo%! "(periment
;et& consider the case in which the two firms are not vertically integrated. *ach
firm will !e e'uating marginal revenue and marginal cost. t turns out that in
these "inds of #ro!lems& it is easiest to start at the end of the su##ly chain =retail>
and wor" !ac"wards to consider the manufacturing level last. ?or any wholesale
#rice& = & charged !y the manufacturer& the marginal cost to the retailer will !e =
O 2& since each unit sold at retail must !e #urchased at a wholesale #rice = and
then #rocessed at a cost of 2. hus the downstream retailer is a mono#olist who
will e'uate this marginal cost& = O 2& to the marginal revenue& ,2 2<& to o!tain a
single e'uation: = O 2 J ,2 2< that can !e solved for the retail order 'uantity L
as a function of the wholesale #rice: L J 5 = 2. ;et consider the u#stream
firm s o#timal decision. he retail order is the demand function faced !y the
wholesaler& i.e. for each wholesale #rice it determines how much is sold to the
retailer. Fust as we draw the inverse of retail demand with #rice on the vertical
ais& it is useful to gra#h the inverse of the wholesale demand with the wholesale
#rice on the vertical ais. o do this& invert the wholesale demand function& L J
5 = 2& to o!tain the wholesale #rice as a function of <: $ J ,0 2<. his
inverse wholesale demand function is gra#hed on the left side of ?igure ,/., as
the thin line with a vertical interce#t of ,0 and a hori<ontal interce#t of 5. he
associated marginal revenue line has the same vertical interce#t !ut a slo#e that is
twice as stee#& as shown !y the line that has a hori<ontal interce#t of 2.5. he
wholesaler will want to increase out#ut until this marginal revenue is e'ual to thewholesale marginal cost of 2& as shown in the figure& where the intersection
occurs at a 'uantity of 2& which determines a wholesale #rice of $ J ,0 2< J ,0
/ J %. $hen the wholesale #rice is %& the marginal cost to the retailer is % O 2 J &
as shown !y the hori<ontal line at in the figure. his marginal cost line
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 182/450
intersects the retail marginal revenue line at a 'uantity of 2& which determines a
retail #rice of ,0. o summari<e& for the mar"et in ?igure ,/., with a mono#oly
out#ut of / and a #rice of & the #resence of two vertically stac"ed mono#olists
reduces the out#ut to 2 and raises the retail #rice to ,0. hus the out#ut
restriction is greater for two mono#olists than would !e the case for one vertically
integrated firm.
II. Some "(perimenta% "vidence
he first 5 rounds of the e#eriment shown in ?igure ,/., were done with #airs
of students& with one retailer and one wholesaler in each #air. he wholesale
#rice #rediction =%> and the retail #rice #rediction =,0> are indicated !y the
hori<ontal lines& and the average #rices are indicated !y the dots converging to
those lines. ;otice that wholesale #rices are a little low relative to theoretical
#redictionsB this could !e due to the fact that the !uyer& the retailer& is a #artici#ant
in the e#eriment& not a simulated !uyer as was the case for the retail demand in
this e#eriment and in the mono#oly e#eriments discussed in the #reviouscha#ter. n #articular& the downstream !uyer may res#ond to a wholesale #rice
that is #erceived to !e unfairly high !y cutting !ac" on #urchases& even if those
#urchases might result in more #rofit for the downstream seller.
he center #art of ?igure ,/., shows 5 rounds in which each of the ,2
#artici#ants from the first #art was #ut into the mar"et as a vertically integrated
mono#olist facing the retail demand determined !y P J ,2 <. he average #rices
converge to the mono#oly level of that is indicated !y the hori<ontal line for
#eriods %+,0. his reduction in retail #rice& from a!out ,0 to a!out & resulted
in an increase in sales 'uantity& and less of a mono#oly out#ut restriction& as
#redicted !y theory. n addition& the #rofits of the integrated firm are larger& since
!y definition& #rofit is maimi<ed at the mono#oly level. his increase in #rofita!ility associated with vertical integration can !e verified !y calculating the
#rofits for each firm se#arately =#ro!lems , and 2>.
Vertical integration may not always !e feasi!le or desira!le& or even cost efficient
in all cases. An alternative& which wor"s in theory and is o!served in #ractice& is
for the u#stream firm to re'uire the retailer to #ay a fied franchise fee in order to
!e a!le to sell the #roduct at all. n #articular& the wholesale firm chooses a
wholesale #rice and a franchise fee. he retailer then may re9ect the arrangement&
in which case !oth earn 0& or acce#t and #lace an order for a s#ecified num!er of
units. he idea !ehind the franchise fee is to lower the wholesale #rice from the
% charged when the firms are not integrated& to a level of 2 that reflects the true
wholesale marginal cost. he retailer s marginal cost would then !e the new low
wholesale #rice of 2 #lus the retail marginal cost of 2& which e'uals /& the true
social cost of #roducing and retailing each unit. $hen the retailer faces this
marginal cost of /& it will !ehave as an integrated mono#olist& choosing an
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 183/450
out#ut of /& charging the mono#oly #rice of & and earning the mono#oly #rofit
of R/ /R/ J ,%. f this were the whole story& the wholesaler would have <ero
#rofits& since the units were sold at a #rice that e'uals marginal cost. he
wholesaler can recover some of this mono#oly #rofit !y charging a franchise fee.
A fee of would s#lit the mono#oly #rofit& leaving for each. n theory& the
wholesaler could demand ,5. of the #rofit& leaving one #enny for the retailer&
under the assum#tion that the retailer would #refer a #enny to a #ayoff of <ero
that results from re9ecting the franchise contract. ntuition and other e#erimental
evidence& however& suggest that such aggressive franchise fees would !e re9ected
=see the Cha#ter 2 on 7argaining>. n effect& retailers will !e li"ely to re9ect
contract offers that are viewed as !eing unfair& and such re9ections may even have
the effect of inducing the wholesaler to ma"e a more moderate demand in a
su!se'uent #eriod.
he right side of ?igure ,/., shows average #rices and franchise fees for #eriods
,,+,5 of the e#eriment& in which the #artici#ants were again divided into
wholesalerretailer #airs. he average franchise fees are the light dots that lie
!etween % and . he wholesalers were not a!le to demand a high share of themono#oly #rofit in this e#eriment. nstead& it is a##arent that they did not lower
the #rice all of the way to their wholesale cost level of 2. Average #rices do fall
!elow the wholesale #rice levels in the first 5 rounds& !ut they only fall to a level
of a!out . hus fairness considerations seem to !e #reventing the franchise fee
treatment from solving the vertical mono#oly #ro!lem.
II. "(tensions: he B$%%6hip "ffect
(urham =2000> uses e#eriments to com#are #rice+setting !ehavior !y an
u#stream mono#olist who selects a wholesale #rice and announces it to one or more downstream sellers. here are two treatments& one with a single
downstream firm& and another with three downstream firms. 6he finds that the
#resence of downstream com#etition leads to outcomes similar to those under
vertical integration. n effect& the com#etition at the downstream level ta"es out
one of the sources of mono#oly marginali<ation& so the #rice and 'uantity
outcomes a##roach those that would result from a single mono#olist. Another
way of loo"ing at this is to note that if there is enough com#etition downstream&
then the #rice downstream will !e driven down to marginal cost& and the total
out#ut will !e a #oint on the retail demand curve& not a #oint on the retail
marginal revenue curve. hen the u#stream firm can essentially !ehave as an
integrated mono#olist who can select a #oint on the retail demand curve that
maimi<es total #rofit.
o summari<e& the dou!le marginali<ation #ro!lem associated with two
mono#olies may !e alleviated to some etent !y a vertical merger or !y the
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 184/450
introduction of com#etition downstream. $ithout these "inds of corrections& this
analysis of the #revious section would a##ly to an even greater etent with a
longer su##ly chain& e.g. with a mono#oly manufacturer selling to a wholesaler&
who sells to a distri!utor& who sells to a retailer& where the firms at each stage are
mono#olists. n this contet& the effects of successive marginali<ations get
com#ounded& unless these effects were somehow diluted !y com#etition !etween
sellers at each level.
A second source of inefficiency in a long su##ly chain is the #ossi!ility that
orders and inventories are not well coordinated& and that information is not
transmitted efficiently from one level to the net. ?or eam#le& 8rocter Y
am!le found that dia#er orders !y distri!utors to !e too varia!le relative to
consumer demand& and Hewett+8ac"ard found that #rinter orders made !y retail
sellers are much more varia!le than consumer demand itself. hese and other
eam#les are discussed in 1ee et al. =,-a& ,-!>.
here is a long tradition in !usiness schools of #utting 4.7.A. students into a
su##ly chain simulation& which is "nown as the 7eer ame. here are four
vertical levels: manufacturing& wholesale& distri!ution& and retail =?orrester&,%,>. he #artici#ants in these classroom games must ty#ically fill #urchase
orders from inventory& and then #lace new orders to the level a!ove in the su##ly
chain. here is a cost of carrying unsold inventory& and there is also a cost
associated with not !eing a!le to fill an order from !elow& i.e. the lost #rofit #er
unit on sales. he setu# ty#ically involves having a sta!le retail demand for
several rounds !efore it is su!9ected to an une#ected and unannounced increase
that #ersists in later #eriods. he effect of this demand increase is to cause larger
and larger fluctuations in orders #laced u#stream& which is "nown as the !ullwhi#
effect.
n classroom e#eriments with the 7eer ame& the u#stream sellers tend to
attri!ute these large fluctuations to eogenous demand shifts& des#ite the fact thatmost of the fluctuation is due to the reactions of those lower in the su##ly chain
=6terman& ,>. 6ee 1ee& 8admana!han& and $hang =,-a> for a theoretical
analysis of 'uasi+rational !ehavior that may cause orders to fluctuate more than
sales& and that may cause this distortion to !e greater as one moves u# the su##ly
chain. ?or more recent e#eriments& see Holt and 4oore =200/a>.
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 185/450
<$estions
,. ?ind the #redicted #rofit for a mono#oly seller in the mar"et descri!ed in section
.
2. ?ind the #rofits for wholesaler and retailer for the mar"et descri!ed in section
when the wholesale #rice is % and the retail #rice is ,0& as #redicted. 6how that
#rofits for these two firms are& in total& less than that of a vertically integrated
mono#olist& as calculated in the #revious 'uestion.
. Consider a mar"et with an inverse demand function that is linear: P J /% 2<.
he cost at the wholesale level is 0 for each unit #roduced. At the retail level&
there a cost of % associated with retailing each unit #urchased at wholesale. hus
the average cost for !oth levels com!ined is also %. ?ind the o#timal out#ut and
retail #rice for a vertically integrated mono#olist& either using a gra#h or calculus.
n either case& you should illustrate your answer with a gra#h.
/. f you answered 'uestion correctly& your answers should im#ly that the firm s
total revenue is 2%0& the total cost is %0& and the #rofit for the integrated
mono#olist is 200. ;ow consider the case in which the u#stream and downstream
firms are se#arate& and the u#stream seller chooses a wholesale #rice& = & which isannounced to the downstream firm on a ta"e+it+or+leave+it !asis =no further
negotiation>. hus the marginal cost downstream is % O = . *'uate this with
marginal revenue =with a gra#h or with calculus> to determine the o#timal
'uantity for the downstream firm& as a function of = . hen use this function to
find the o#timal level of $ for the u#stream seller =using a gra#h or calculus>& and
illustrate your answer with a gra#h in either case. Hint: if you answered this
correctly& the 'uantity should !e half of the mono#oly 'uantity that you found in
your answer to 'uestion .
5. ;ow su##ose that the u#stream mono#olist for the setu# in 'uestion / can charge
a franchise fee. f the downstream seller is #erfectly rational and #refers a small
#rofit to none at all& what is the highest fee that the u#stream seller can chargeN$hat is the !est =#rofit+maimi<ing> com!ination of wholesale #rice and
franchise fee from the #oint of view of the u#stream sellerN
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 186/450
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 187/450
Cha#ter ,5. 4ar"et nstitutions and 8ower
raders in a dou!le auction can see all transactions #rices and the current
!idas" s#read& as is the case with trading on the ;ew Mor" 6toc" *change. he
dou!le auction is an etremely com#etitive institution& given the tem#tation for traders to im#rove their offers over time in order to ma"e trades at the margin. n
contrast& mar"ets with #osted #rices =7ertrand or 8osted+Iffer> allow sellers to
#re+commit to fied& ta"e+it+or+leave+it #rices that cannot !e ad9usted during a
trading #eriod. he focus of this cha#ter is #rice and efficiency outcomes of
mar"ets with #osted #rices& in #articular when sellers #ossess market po;er &
which is& roughly s#ea"ing& the a!ility of a firm to raise #rice #rofita!ly a!ove
com#etitive levels. n most cases& the mar"et efficiency is higher in the dou!le
auction& since the #rice flei!ility !uilt into that institution tends to !ring
outcomes closer to a com#etitive =su##ly e'uals demand> outcome. *fficiency is
also enhanced !y the incor#oration of more #rice flei!ility into mar"ets with
#osted #rices& e.g.& !y allowing sellers to offer secret discounts to s#ecific !uyers.hese various mar"et institutions can !e im#lemented !y hand with the
instructions in the a##endi to (avis and Holt =,>& or with the V econla!
dou!le+auction& #osted+offer& or 7ertrand #rograms& which #rovide flei!le setu#
o#tions and automatic data and gra#hical summaries.
I. Introd$ction
he common #erce#tion that la!oratory mar"ets yield efficient com#etitive
outcomes is sur#rising given the em#hasis on mar"et im#erfections that #ervades
theoretical wor" in industrial organi<ation. his a##arent contradiction isresolved !y considering the effects of trading institutions: As discussed in
Cha#ter 2& com#etitive outcomes are ty#ical in Zdou!le auctionZ mar"ets& with
rules similar to those used in many centrali<ed financial echanges. 7ut most
mar"ets of interest to industrial organi<ation economists have different
institutional characteristicsB sellers #ost #rices and !uyers must either !uy at those
#rices or engage in costly search and negotiation to o!tain discounts. Unli"e
more com#etitive dou!le auctions& the #erformance of mar"ets with #osted #rices
can !e seriously im#eded !y the #resence of mar"et #ower& #rice+fiing
cons#iracies& and cyclical demand shoc"s.
n many mar"ets& it is common for #rices to !e set !y the traders on the thin side
of the mar"et. 6ellers& for eam#le& ty#ically #ost #rices in retail mar"ets. ?or this reason& theoretical =7ertrand> models are often structured around an
assum#tion that #rices are listed simultaneously at the !eginning of each #eriod.
Using la!oratory e#eriments& it is #ossi!le to ma"e controlled com#arisons
!etween mar"ets with #osted #rices and more symmetric institutions such as the
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 188/450
Zdou!le auction&Z where !oth !uyers and sellers #ost !ids and as"s in an
interactive setting that resem!les a centrali<ed stoc" mar"et. 1a!oratory dou!le
auctions yield efficient& com#etitive outcomes in a sur#risingly wide variety of
settings& sometimes even in a mono#oly =6mith& ,%2& ,,B (avis and Holt&
,>. n contrast& #rices in mar"ets with #osted #rices are often a!ove
com#etitive levels =8lott& ,B (avis and Holt& ,>.
?igures ,5., and ,5.2 show a matched #air of mar"ets& one dou!le auction and
one #osted+offer auction& which were run under research conditions with
#ayments e'ualing ,5 of earnings. he values and costs were arrayed in a
manner that #redicted earnings #er #erson were a##roimately e'ual. n each
case& the !uyer values were reduced after #eriod 5 to shift demand down !y /&
there!y lowering the com#etitive #rice #rediction !y 2& as shown on the left
sides of each figure. ?or eam#le& the two !uyers with the highest value units& at
,5 in #eriod 5& had these values reduced to ,, in #eriod %& whereas costs stayed
the same in all #eriods.
0ig$re '*.'. Price Se#$ence for a Do$&%e -$ction
?irst& consider the dou!le auction& in ?igure ,5.,. he vertical lines to the right
of the su##ly and demand curves indicate the starting #oint of each new trading
#eriod& and the dots re#resent transactions #rices in the order in which they wereo!served in each #eriod. 3ecall that each trader in a dou!le auction may ma"e a
#rice offer =!ids for !uyers and as"s for sellers> or may acce#t the !est offer on
the other side of the mar"et. hus traders ty#ically see a se'uence of declining
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 189/450
as" #rices andor increasing !id #rices& until the !id+as" s#read narrows and one
#erson acce#ts another s #ro#osal. he com#uteri<ed mar"et ma"er ensured that
a #erson ma"ing a successful !id or as" would o!tain the !est availa!le terms.
?or eam#le& su##ose that the highest !id were 5 and there were as"ing #rices of
,0 and & and that a !uyer decided to acce#t !y !idding . f another as" were
to come in at - #rior to the time at which the !uyer confirmed the acce#tance !id
of & then the !uyer would o!tain the unit at the #rice of -.
(es#ite the considera!le #rice variation in the first #eriod& the dou!le auction
mar"et achieved #er cent of the maimum #ossi!le sur#lus& and this efficiency
measure averaged #er cent in the first 5 rounds& with 'uantities of ,/ that e'ual
the com#etitive #rediction. All traders where told that some #ayoff #arameters
may have changed in round %. !ut sellers who o!served their own costs had not
changed had no idea whether !uyer values or others costs had gone u# or down.
ransactions #rices !egan in round % at the old com#etitive level of & !ut fell to
% !y the end of the #eriod. his is a ty#ical #attern& where the high+value and
low+cost units trade early in a #eriod at levels close to those in the #revious
#eriods& !ut late trades for units near the margin are forced to !e closer to thesu##ly+demand intersection #rice. he transaction 'uantity was at the
com#etitive #rediction of ,0 in all rounds of the second treatment. As early+
#eriod #rices fell toward the com#etitive level after round %& the #rice averages
were a!out e'ual to the new #rediction of %& and efficiencies were at a!out %
#ercent.
3ecall from the discussion in Cha#ter 2 that !uyers do not #ost !ids in a #osted+
offer mar"et. 6ellers #ost #rices inde#endently at the start of each #eriod& along
with the maimum num!ers of units that are offered for sale. hen !uyers are
selected in a random order to ma"e desired #urchases. he #eriod ends when all
!uyers have finished sho##ing or when all sellers are out of stoc". As shown in
?igure ,5.2& #rices in the #osted offer mar"et also !egan in the first #eriod withconsidera!le variation& although all #rices were far from the com#etitive
#rediction. 8rices in #eriods 2+/ seemed to converge to a level at a!out , a!ove
the com#etitive #rediction. 7oth the average 'uantity =,2> and the efficiency =%
#ercent> were well !elow the com#etitive levels o!served in the matched dou!le
auction. 8rices fell slowly after the demand shift in #eriod %& !ut they never 'uite
reached the new com#etitive #rediction& and efficiencies averaged % #ercent in
the last 5 #eriods. he lowest efficiencies were o!served in the first two #eriods
of each treatment& illustrating the more sluggish ad9ustment of the #osted offer
mar"et. $hat is ha##ening here is that sellers are not a!le to see !uyer !ids or to
learn from them& and instead& they must loo" at sales data to ma"e inferences
a!out how #rice should !e altered. 7y the final #eriod of each treatment&
efficiencies had clim!ed a!ove 0 #ercent& and the transactions 'uantity had
reached the relevant com#etitive #rediction.
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 190/450
0ig$re '*.. Price Se#$ence for a Posted?5ffer -$ction
he results shown in ?igures ,5., and ,5.2 are fairly ty#ical. Com#ared with
dou!le auctions& la!oratory #osted+offer mar"ets converge to com#etitive
#redictions more slowly =Detcham& 6mith and $illiams& ,/> and less
com#letely =8lott& ,%& ,>. *ven in non+mono#oli<ed designs with stationary
su##ly and demand functions& traders in a #osted+offer mar"et generally forego
a!out ,0K of the #ossi!le gains from trade& whereas traders in a dou!le auction
routinely o!tain 5+K of the total sur#lus in such designs =(avis and Holt&
,& cha#ters and />. he sluggish #rice res#onses shown in ?igure ,5.2 areeven more a##arent in mar"ets with se'uences of demand shifts that create a
!oom and !ust cycle. ?irst consider a case where the su##ly curve stayed
stationary as demand shifted u# re#eatedly in a se'uence of #eriods& creating an
u#ward momentum in e#ectations. his !oom was followed !y a se'uence of
downward demand shifts that reduced the com#etitive #rice #rediction
incrementally until it returned to the initial level. 8rices determined !y dou!le
auction trading trac" the #redicted #rice increases and decreases fairly accurately&
with high efficiencies. his is !ecause the demand shifts are conveyed !y the
intensity of !uyer !idding !ehavior during each #eriod& so that sellers could learn
a!out new mar"et conditions as they started ma"ing sales. n contrast& #rices in
#osted #rice mar"ets are selected !efore any sho##ing !egins& so sellers cannots#ot changes in mar"et conditions& !ut rather& must try to ma"e inferences from
sales 'uantities. $hen #osted+offer mar"ets were su!9ected to the same se'uence
of demand increases and decreases mentioned a!ove& the actual trading #rices
lagged !ehind com#etitive #redictions in the u#swing& and #rices continued to rise
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 191/450
even after demand started shifting downward. hen #rices fell too slowly& relative
to the declining com#etitive #redictions =where su##ly e'uals demand>. he
result was that #rices stayed too high on the downswing #art of the cycle& and
these high #rices caused transactions 'uantities to fall dramatically& essentially
drying u# the mar"et for several #eriods.
(avis and Holt =,%> re#licate these sluggish ad9ustment #atterns on #osted+
#rice mar"ets su!9ected to a series of demand increases& followed !y a series of
demand decreases. *ven in mar"ets with #osted #rices& sellers do receive some
useful information from !uyer !ehavior. ?or eam#le& sellers might !e a!le to
o!serve ecess demand on the u#swing& as !uyers see" to ma"e #urchases !ut are
not accommodated !y the #roduction 'uantities. (avis and Holt ran a second
treatment with the !oom!ust cycle of demand shifts& with an added feature that
let sellers o!serve ecess demand !y frustrated !uyers at the #rices that they set.
his ecess demand information im#roved #rice res#onsiveness and raised mar"et
efficiency& !ut not to the high levels o!served in dou!le auctions. 6imilar
increases in efficiency were o!served when sellers were allowed to offer a single
#rice reduction = clearance sale > after the #osted #rices had !een su!mitted andsome sales had !een made at those #rices.
II. he "(ercise of Se%%er Market Po6er 6itho$t "(p%icit Co%%$sion
Ine of the ma9or factors considered in the antitrust analysis of mergers !etween
firms in the same mar"et is the #ossi!ility that a merged firm may !e a!le to raise
#rice& to the detriment of !uyers. If course& any seller may raise a #rice
unilaterally& and so the real issue is the etent to which #rice can !e raised
#rofita!ly. 6uch a #rice increase is more li"ely to raise #rofits if others in the
mar"et are not in a #osition to a!sor! increases in sales at lower #rices& so the
ca#acities of other sellers may constrain a firm s mar"et #ower& and a merger thatreduces others ca#acities may create mar"et #ower.
*ven if a firm loses some sales as a result of a #rice increase& this may not !e
very detrimental to the firm s #rofit if these marginal units are low+#rofit units&
i.e. if the costs of these units are close to the initial #rice. ?or eam#le& consider
the su##ly and demand structure on the left side of ?igure ,5.. he su##ly
function has a flat s#ot at a #rice of 2.%0& where it crosses demand& and this
com#etitive #rice is indicated !y the thin hori<ontal line !elow the dots that
re#resent transactions #rices for the first / rounds of trading& which was done with
#osted+offer rules. he failure of #rice to converge to the com#etitive #rediction
was due to the fact that two of the sellers had a num!er of units with costs at
2.%0& so they had little incentive to cut #rice and sell these units& es#ecially at
#rices 9ust a!ove this level. he narrow =, unit> ga# !etween demand and su##ly
at #rices 9ust a!ove the com#etitive level means that a seller who refuses to sell 2
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 192/450
of these low+#rofit marginal units would shift su##ly to the left !y 2 units and
raise the su##lydemand intersection to the net highest su##ly ste#& at 2.0.
0ig$re '*./ - Posted?Price Market 6ith Se%%er Market Po6er
o summari<e& mar"et #ower to raise #rice a!ove com#etitive levels can eist
when com#etitors ca#acities are limited& and when a firm s marginal units are
selling at low #er+unit #rofits. n addition& mar"et #ower can !e influenced !y
the nature of the trading institution. Vernon 6mith =,,> investigated an etreme
case of mar"et #ower& with a single seller& and found that even mono#olists in a
dou!le auction are sometimes not a!le to raise #rices a!ove com#etitive levels&
whereas #osted+offer mono#olists are ty#ically a!le to find and enforce mono#oly
#rice levels. he difference is that a seller in a #osted offer auction sets a single&
ta"e+it+or+leave+it #rice& so sellers are not tem#ted to cut #rice late in the #eriod in
order to sell marginal units. his tem#tation is #resent in a dou!le auction. n
#articular& a mono#olist who cuts #rice late in a trading #eriod to sell marginal
units will have a harder time selling units at nearmono#oly levels at the start of
the net #eriod& and this !uyer resistance may cause #rices in a dou!le auction
mono#oly to !e lower than the mono#oly #rediction.
his effect of the trading institution is also a##arent from e#eriments conducted
!y Holt& 1angan& and Villamil =,%> with the design from ?igure ,5.& using 5
sellers and 5 !uyers. As noted a!ove& two of the sellers had higher ca#acities that
included a num!er of low+#rofit units with costs at the com#etitive level of 2.%0.n contrast& the large vertical difference !etween demand and the com#etitive
#rice for all included units means that !uyers had a strong incentive to !uy these
high+value units& even if #rice were increased a!ove com#etitive levels. hus the
design was intended to create an asymmetry !etween !uyers who were eager to
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 193/450
!uy& and sellers with little incentive to sell units at the margin& and hence with a
large incentive to try to raise #rices a!ove com#etitive levels. (es#ite this
asymmetry& #rices converged to com#etitive levels in a!out half of the sessions.
6ome modest #rice increases a!ove com#etitive levels were o!served in the other
sessions& indicating that sellers could sometimes eercise mar"et #ower even in a
dou!le auction.
(avis and $illiams =,,> re#licated the Holt& 1angan& and Villamil results for
dou!le auctions with the mar"et #ower design in ?igure ,5.& and the resulting
#rices were slightly a!ove com#etitive levels. n addition& they ran a new series
of sessions using #osted+offer trading& which generated somewhat higher #rice
se'uences li"e those o!served in the figure.
6u#ra+com#etitive #rices in #osted+offer mar"ets are not sur#rising& since
e#erimental economists have long "nown that #rices in #osted+offer auctions
tend to converge to com#etitive levels from a!ove& if at all. his raises the
'uestion of whether these high #rices can !e e#lained !y game+theoretic
calculations. t is straightforward to s#ecify a game+theoretic definition of mar"et
#ower& !ased on the incentive of one seller to raise #rice a!ove a commoncom#etitive level =Holt& ,>. n other words& mar"et #ower is said to eist
when the com#etitive e'uili!rium is not a ;ash e'uili!rium.
Although it is ty#ically easy to chec" for the #rofita!ility of a unilateral deviation
from a com#etitive outcome& it may !e more difficult to identify the ;ash
e'uili!rium for a mar"et with #osted #rices. he easiest case is where firms do
not have constraints on what they can #roduce& a case commonly referred to as
7ertrand com#etition. ?or eam#le& if each firm has a common& constant
marginal cost of C& then no common #rice a!ove C would !e a ;ash e'uili!rium&
since each firm would have an incentive to cut #rice slightly and ca#ture all
mar"et sales. he 7ertrand #rediction for a #rice com#etition game p#aed once
is for a very harsh ty#e of com#etition that drives #rice to marginal cost levels&even with only two or three firms.
*ven with a re#eated series of mar"et #eriods& the one+shot ;ash #redictions may
!e relevant if random matchings are used to ma"e the mar"et interactions have a
one+shot nature& where no!ody can #unish or reward other s #ricing decisions in
su!se'uent #eriods. 4ost mar"et interactions are re#eated& !ut if the num!er of
mar"et #eriods is fied and "nown& then the one+shot ;ash #rediction a##lies in
the final #eriod& and a #rocess of !ac"ward induction can !e used to argue that
#rices in all #eriods would e'ual this one+shot ;ash #rediction. n most mar"ets&
however& there is no well+defined final #eriod& and in this case& there is a
#ossi!ility that a "ind of tacit coo#eration might develo#. n #articular& a seller s
#rice restraint in one #eriod might send a message that causes others to follow
suite in su!se'uent #eriods& and sellers #rice cuts might !e deterred !y the threat
of retaliatory #rice cuts !y others. here are many ways that such tacit
coo#eration might develo#& as su##orted !y #unishment and reward strategies&
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 194/450
and the multi#licity of #ossi!le arrangements ty#ically ma"es a theoretical
analysis im#ossi!le without strong sim#lifying assum#tions. Here is where
e#eriments can hel#.
?igure ,5./ shows the results of a session with #osted #rices in which
#artici#ants were matched in grou#s of & with no ca#acity constraints. (emand
was simulated& with aggregate 'uantity !eing determined !y the function& < J ,2
P . n the first ,0 rounds& all sellers had a constant marginal cost of ,& so the
7ertrand #rediction is ,. he +#erson grou#s were fied& and this is #ro!a!ly a
factor in the a!ility of sellers in one of the si trio#oly grou#s to maintain #rices
at a!out & well a!ove the 7ertrand #rediction. he #rice dots in the figure
re#resent averages over all +#erson grou#s for each #eriod& and these averages
mas" the fact that the 5 other trio#oly grou#s were #ricing much nearer to the
7ertrand #rediction of ,. he marginal cost was reduced to 0 for the final ,0
#eriods& and matchings were reconfigured randomly after each #eriod for this
second treatment. he random matching is #ro!a!ly a factor in the somewhat
shar#er convergence of average #rices to the 7ertrand #rediction in the final
#eriods.o summari<e& we have identified several factors that may facilitate #ricing at
su#ra+com#etitive levels: ,> the #rice fiity and asymmetry of the #osted+offer
institution& relative to the dou!le auction& 2> the etent to which mar"et
interactions are re#eated& and > the structure of the seller costs and ca#acities&
which may ena!le one seller to raise #rice without losing significant sales to
others. he net section e#ands on the third factor& !y #roviding a more detailed
analysis of #rice com#etition with ca#acity constraints.
0ig$re '*.3. - Posted?Price Market 6ith 8o Capacit! Constraints and
8o Market Po6er
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 195/450
III. Market Po6er and "#$i%i&ri$m Price Distri&$tions
$hen sellers all offer the same homogeneous #roduct& !uyers with good #rice
information will floc" to the seller with the lowest #rice. his can create a #rice
insta!ility& which may lead to randomi<ed #rice choices. ?irst consider a s#ecific
eam#le in which demand is inelastic at units for all #rices u# to a limit #rice of : & i.e. the demand curve is flat at a height of : for less than units and !ecomes
vertical at a 'uantity of for #rices !elow : . here are two sellers& each with a
ca#acity to #roduce 2 units at <ero cost. hus the mar"et su##ly is vertical at a
'uantity of / units& and su##ly and demand intersect at a #rice of 0 and a
'uantity of ='uestion 2>. he sellers are identical& so each can only e#ect to
sell to half of the mar"et& ,.5 units on average& if they offer the same #rice. f the
#rices are different& the seller with the lower #rice sells 2 units and the other only
sells , unit =as long as #rice is no greater than : >. here is no ;ash e'uili!rium at
any common #rice !etween 0 and V& since each seller could increase e#ected
sales from ,.5 to 2 !y decreasing #rice slightly. ;or is a common #rice of 0 a ;ash e'uili!rium& since earnings are <ero and either seller would have an
incentive to raise #rice and earn a #ositive amount on the one+unit residual
demand ='uestion >. hus there is no e'uili!rium in #ure =non+random>
strategies& and therefore& one would not e#ect to see sta!le #rice #atterns.
!n 4dge;orth Cc#e
Ine #ossi!ility& first considered !y *dgeworth& is the idea that #rices would
cycle& with each firm undercutting the other s #rice in a downward s#iral. At
some #oint #rices go so low that one seller may raise #rice. n the eam#lediscussed a!ove& su##ose that one seller has a #rice of that is a #enny a!ove a
level p !etween 0 and : . he other seller could cut #rice to p and sell 2 units&
there!y earning 2#& or raise #rice to : & sell the single residual demand unit& and
earn : . hus cutting #rice would !e !etter if 2 p P : & or if p P : 2. 3aising #rice
would !e !etter if p Q : 2. his reasoning suggests that #rices might fall in the
range from : down to : 2& at which #oint one seller would raise #rice to : and the
cycle would !egin again. he #ro!lem with this argument is that if one "nows
that the other will cut #rice !y one cent& then the !est reaction is to cut !y 2 cents&
!ut then the other would want to cut !y cents& etc. hus the declining #hase of
#rices is li"ely to !e s#oradic and somewhat un#redicta!le. his raises the
#ossi!ility that #rices will !e random& i.e. that there will !e a ;ash e'uili!rium in
mied strategies of the ty#e considered in Cha#ter 5. n this section& we
consider such an e'uili!rium& in which #rices can vary continuously on some
interval. 7ut first we must introduce some notation for a distri!ution of #rices.
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 196/450
Price (istri+utions
$ith a continuous distri!ution of #rices& the #ro!a!ility that another seller s #rice
is less than or e'ual to any given amount p will !e an increasing function of p&
and we will denote this #ro!a!ility !y ?= p>. ?or eam#le& su##ose that #rice is
e'ually li"ely to !e any dollar amount !etween 0 and ,0.00. his #rice
distri!ution could !e generated !y the throw of a ,0+sided die& with sides mar"ed
,& 2& ... ,0& and using the outcome to determine #rice. hen the #ro!a!ilities
would !e given !y the num!ers in the second row of a!le ,5.,. ?or each value
of p in the to# row& the associated num!er in the second row is the #ro!a!ility that
the other seller s #rice is less than or e'ual to p. ?or a #rice of p J ,0& all #rices
that might !e chosen !y the other seller are less than or e'ual to ,0 !y
assum#tion& so the value of ?= p> in the second row of the far+right column is ,.
6ince all #rices are e'ually li"ely& half of them will !e less than or e'ual to the
mid#oint of 5& so ?= p> J 0.5 when p J 5. he other num!ers in the ta!le are
calculated in a similar manner. A mathematical formula for this uniform
distri!ution of #rices would !e: ?= p> J p,0& as can !e verified !y directcalculation ='uestion ,>.
a!le ,5., A Uniform (istri!ution of 8rices
p 0 , 2 / 5 % - ,0
?= p> 0 0., 0.2 0. 0./ 0.5 0.% 0.- 0. 0. ,
Uniform #rice distri!utions& such as the one shown in a!le ,5.,& were
encountered in the earlier cha#ter on se'uential search and will come u#
fre'uently in some of the su!se'uent cha#ters on auctions.
he function& p,0& shown in a!le ,5., is increasing in p& !ut it increases at auniform rate& since all #rices in the range from 0 to ,0 are e'ually li"ely. Ither
distri!utions may not !e uniform& e.g. some central ranges of #rices may !e more
li"ely than etreme high or low #rices. n such cases& ?= p> would still !e an
increasing function& !ut the rate of increase would !e faster in a range where
#rices are more li"ely to !e selected. n a mied+strategy e'uili!rium& the
distri!ution of #rices& ?= p>& must !e determined in a manner to ma"e each seller
indifferent over the range of #rices& since no seller would !e willing to choose
#rice randomly unless all #rices in the range of randomi<ation yield the same
e#ected #ayoff. As was the case in Cha#ter 5& we will calculate the e'uili!rium
under the assum#tion that #layers are ris" neutral& so that indifference meanse'ual e#ected #ayoffs =with ris" averse #layers& we would need to force
indifference in terms of e#ected utilities>.
Mi5ed Strategies for the (uopo# 45amp#e
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 197/450
Again& the discussion #ertains to a duo#oly eam#le with <ero costs and
ca#acities of 2 units for each seller. his su##ly is vertical at a 'uantity of /. As
!efore& assume that demand is inelastic at units for all #rices !elow : . hus the
com#etitive #rice is 0& which is not a ;ash e'uili!rium& as e#lained #reviously.
7egin !y considering a #rice& p& in the range from 0 to : . he #ro!a!ility that the
other seller s #rice is less than or e'ual to p is ?= p>& which is assumed to !e
increasing in p. $hen the other seller s #rice is lower& a firm sells a single unit&
with earnings e'ual to p. $hen the other s #rice is higher& one s own sales are 2
units& with earnings of 2 p. 6ince #rices are continuously distri!uted& we will
ignore the #ossi!ility of a tie& and hence& ?= p> is the #ro!a!ility associated with
having the high #rice and earning the #ayoff of p& and , ?= p> is the #ro!a!ility
associated with having the low #rice and earning the #ayoff of 2 p. hus the
e#ected earnings are: ?= p> p O , ?= p>2 p. his e#ected #ayoff must !e
constant for each #rice in the range over which a firm randomi<es& to ensure that
the firm is indifferent !etween #rices in this range. o determine this constant&
note that setting the highest #rice& : & will result in sales of only , unit& since the
other seller will have a lower #rice for sure. hus we set the e#ected #ayoff e#ression e'ual to the constant : :
=,5.,> ?= > O , p p ?= >2 J . p
:
o summari<e& e'uation =,5.,> ensures that the e#ected #ayoff for all #rices is a
constant and e'uals the earnings level for charging the !uyer #rice limit of : .
his e'uation can !e solved for the e'uili!rium #rice distri!ution ?= p>:
=,5.2> ?= > p 2 p : p
for : 2 I p I : . ;otice that e'uation =,5.2> im#lies that ?= p> J , when p J : .
n words& the #ro!a!ility that the other seller s #rice is less than or e'ual to : is ,.
he lower limit of the #rice distri!ution& p J : 2& is the value of # for which the
right side of =,5.2> is 0. ;ote that this is also the lower !ound of the *dgeworth
cycle discussed a!ove. he fact that the lower !ound is half of the !uyer
reservation value : is due to the assum#tion that the high+#rice firm only sells
half of what the low+#rice firm sells ='uestion />.
I. -n "(periment on the "ffects of Market Po6er
here may !e several reasons for o!serving #rices that are a!ove com#etitive
levels in a design li"e that considered in the #revious section. ?or eam#le& with
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 198/450
only two sellers& a ty#e of tacit collusion may !e #ossi!le& es#ecially if the sellers
interact re#eatedly. Another #ossi!le reason is that demand is inelastic and that
the ecess demand is only one unit at #rices a!ove the com#etitive level of 0 in
this eam#le. A final reason is that earnings would !e <ero at the com#etitive
outcome& which might #roduce erratic !ehavior. hese ty#es of arguments led
(avis and Holt =,/> to consider a design with two treatments& each with the
same aggregate su##ly and demand functions& !ut with a reallocation of units that
creates mar"et #ower. n #articular& a reallocation of ca#acity from one seller to
others changed the ;ash e'uili!rium #rice from the com#etitive #rice =7ertrand
result> to higher =randomi<ed> #rices over the range s#anned !y the *dgeworth
cycle.
Consider (esign , on the left side of ?igure ,5.5. As indicated !y the seller
num!ers !elow each unit& sellers 6,+6 each have units& and 6/ and 65 each
have a single& low+cost unit. he demand curve has a vertical interce#t of r and
intersects su##ly at a range of #rices from the highest com#etitive #rice& pc& to the
level of the highest cost ste#& c. he demand is simulated with the high+value
units !eing #urchased first. his demand #rocess ensures that a unilateral #riceincrease a!ove a common #rice pc would leave the high+value units to !e
#urchased !y the other sellers& whose ca#acity totals to units. hus a unilateral
increase from a common com#etitive #rice will result in no sales& and hence& will
!e un#rofita!le. t follows that no seller has mar"et #ower in this design.
4ar"et #ower is created !y giving seller 6)s two high+cost units to 6, and 62& as
shown in (esign 2 on the right side of the figure. ;ow each of the large sellers&
6, and 62& has / units. f one of these sellers were to raise #rice unilaterally to
the demand interce#t& r & one of these / units would sell since the other / sellers
only have enough ca#acity to sell - of the units that are demanded at #rices
a!ove the com#etitive level. 7y ma"ing the demand interce#t high relative to the
high+cost ste#& we ma"e such deviations #rofita!le for the two large sellers&there!y creating mar"et #ower. n this case& it is #ossi!le to calculate the #rice
distri!utions in the mied+strategy e'uili!rium& !y e'uating sellers) e#ected
#ayoffs to a constant =since a seller would only !e willing to randomi<e if
e#ected #ayoffs are inde#endent of #rice on some range>. hese calculations
#arallel those in the #revious section& !ut the analysis is more tedious& given the
asymmetries in sellers cost structures =see (avis and Holt& ,/& for details>. ?or
(esign 2& the range of randomi<ation is shown as the dar"ened region on the
vertical ais. ;ote that this design change holds constant the num!er of sellers
and the aggregate su##ly and demand arrays& so that #rice differences can !e
attri!uted to the creation of mar"et #ower and not to other factors such as a small
num!er of sellers or a low ecess su##ly at su#ra+com#etitive #rices.
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 199/450
0ig$re '*.*. Capacit! -%%ocations for a 8o?Po6er;Po6er Design @So$rce: Davis and 7o%t, '443A
?igure ,5.% shows the results of a session in which 0 #eriods with the 8ower
design were followed !y 0 #eriods of the ;o+8ower design. he #eriod num!ers
and treatments are shown at the !ottom of the figure. he su##ly and demandfunctions are re#roduced on the left side =on a different scale from figure ,5.5> to
indicate the relative #ositions of the "ey #rice #rediction: the com#etitive #rice is
0. (emand was determined !y a #assive& #rice+ta"ing simulated !uyer& and
sellers were told the num!er of #eriods and all as#ects of the demand and su##ly
structure. n each #eriod& S1)s #osted #rice is #lotted as a !o& S)s #rice is
#lotted as a cross& and the other three small sellers) #rices are #lotted as dots.
n all !ut one of the first nine #eriods of this session& seller 62 =cross> stays at the
demand interce#t #rice& 5& selling the residual demand of , unit. his action
lured the other sellers u#& and seller 6, =!o> reached the demand interce#t #rice
in #eriod . hen 6,)s #rice cut in #eriod ,0 started a general #rice decline&which was sto##ed as cross goes !ac" u# to 5 for four #eriods. he final ,2
#eriods of this treatment contain two relatively tight #rice cycles.
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 200/450
0ig$re '*.1. Price Series for a Po6er;8o?Po6er Se#$ence @So$rce: Davis and 7o%t, '443A
Dey: 6,)s #rices are indicated !y !oes& 62)s #rices !y crosses& and the other #rices !y
dots.
Units are reallocated after #eriod 0 to ta"e away mar"et #ower =a movement
from (esign 2 to (esign , from ?igure ,5.5>. he initial high #rice !y 62 =cross>
results in no sales& and the aggressive com#etition that follows drives #rices to the
com#etitive =and now ;ash> levels. his mar"et efficiently e#loits all gains
from trade in the a!sence of mar"et #ower. 4ar"et #ower also resulted in large
#rice increases in five other sessions& holding constant the num!er of sellers and
the aggregate su##ly and demand structure. n fact& the #rice+increasing effect of mar"et #ower was considera!ly greater than the difference !etween the
;ash7ertrand #rice in the ;o+8ower treatment and the mean of the mied #rice
distri!ution in the 8ower treatment. 6ince e#licit communications !etween
sellers were not #ermitted& it is a##ro#riate to use the term tacit collusion to
descri!e this a!ility of sellers to raise #rices a!ove the levels determined !y a
;ash e'uili!rium. o summari<e& mar"et #ower has a dou!le im#act: it raises the
#redicted mean #rice& and it facilitates tacit collusion that raises #rices a!ove the
;ash #rediction.
. "(tensions4uch of the more recent effects of mar"et #ower can !e understood !y
reconsidering the narrowness of the vertical ga# !etween demand and su##ly to
the left of the su##lydemand intersection =see ?igure ,5.5>. his narrow ga#
im#lies that a seller who refuses to sell units with these relatively high costs will
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 201/450
not forego much in the way of earnings. his seller might #rofit from such
withholding if the #rice increase on low cost units sold would more than
com#ensate for the lost earnings on these marginal units. 6u##ose that the
demandsu##ly ga# is large during a !oom #eriod& which ma"es marginal units
more #rofita!le and limits the eercise of mar"et #ower. n contrast& the ga#
might fall during a contraction& there!y ena!ling sellers to raise #rices #rofita!ly.
hus the effects of mar"et #ower in some mar"ets may !e counter+cyclical
=3eynolds and $ilson& ,- and $ilson& ,->. A similar consideration may
arise in the analysis of mergers that may create synergies which lower costs. f
these cost reductions occur on units near the margin& i.e. near the su##lydemand
intersection& then the cost reduction on the marginal unit may ma"e the eercise
of mar"et #ower less #rofita!le. (avis and $ilson =,> discuss this case& and
also some contrary cases where cost+reducing synergies of a merger may create
#ower where none eists #reviously.
A second as#ect of mar"et #ower is that unilateral #rice increases are more li"ely
to !e successful if com#etitors are not a!le to move in and e#and their
#roduction. od!y =,-> e#lores the eercise of mar"et #ower in situationswhere #roducers must ac'uire #ollution #ermits to cover the !y#roducts of certain
#roduction activities. hen the ac'uisition of other sellers #ermits may limit their
ca#acities& and hence ena!le a firm to raise #rice #rofita!ly.
<$estions
,. 6how that the formula& ?= p> J p,0& #roduces the num!ers shown in the
second row of ta!le ,%.,. How would the formula have to !e changed if
#rices were uniform on the interval from 0 to 20& e.g. with half of the
#rices !elow ,0& ,/ !elow 5& etc.N2. Use the information given in the duo#oly eam#le from 6ection to
construct the su##ly and demand gra#h& and verify that they intersect at a
'uantity of and a #rice of 0.
. ?or the duo#oly eam#le in section & show that #rices of 0 for !oth
sellers do not consitute a ;ash e'uili!rium& i.e. show that a unilateral
#rice increase !y either seller will raise earnings.
/. Consider a modification of the duo#oly eam#le in section & where
demand is vertical at % units for all #rices !elow : & and each seller has a
ca#acity of 5 units at <ero cost. $hat is the range of #rices over which an
*dgeworth cycle would occurN ?ind the mied+strategy ;ash e'uili!rium
distri!ution of #rices& and com#are the range of randomi<ation with the
range of the *dgeworth cycle.
5. Answer 'uestion / for the case in which each seller s costs are constant at
, #er unit =with : P ,>.
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 202/450
%. Construct an eam#le with at least sellers& in which a merger of two of
these sellers reduces the costs of marginal units and ma"es the eercise of
mar"et #ower more #rofita!le. llustrate your answer with a gra#h that
shows each seller s (& and the way in which costs are reduced.
-. Construct an eam#le =again with at least sellers> of a merger that
destroys mar"et #ower !y reducing costs on marginal units. (raw a gra#h
that shows demand and seller costs and (s for each unit.
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 203/450
Cha#ter ,%. Collusion and 8rice Com#etition *ver since Adam 6mith& economists have !elieved that sellers often cons#ire to
raise #rice. 6uch collusion involves trust and coordination& and therefore& the #lan
may fall a#art if some sellers defect. n fact& 6mith)s oft+'uoted warning a!outthe li"elihood of #rice fiing is immediately 'ualified: n a free trade an effectual
com!ination cannot !e esta!lished !ut !y the unanimous consent of every single
trader& and it cannot last longer than every single trader continues of the same
mind. he ma9ority of a cor#oration can enact a !ye+law with #ro#er #enalties&
which will limit the com#etition more effectually and more dura!ly than any
voluntary com!ination whatever. =6mith& ,--%& #. ,//>. 8rice+fiing is illegal in
the U.6. and most other develo#ed economies& and hence it is difficult to study.
4oreover& cons#irators will try to "ee# their activities secret from those who have
to #ay the high #rices. $ithout good data on #artici#ants and their costs& it is
difficult to evaluate the nature and success of collusion& and the causes of
!rea"downs in #ricing disci#line. 1a!oratory e#eriments are not ham#ered !ythese data #ro!lems& since controlled o##ortunities for #rice fiing can !e
allowed& holding constant other structural and institutional elements that may
facilitate su#ra+com#etitive #ricing.
I. Co%%$sion in Posted 5ffer Markets
saac and 8lott =,,> allowed sellers in dou!le auctions to go to a corner of the
room and discuss #rices !etween trading #eriods. hese cons#iracies were not
very effective in actually raising transactions #rices in the fast+#aced com#etition
of a dou!le auction& where sellers are faced with the tem#tation to cut #rices in
order to sell marginal units late in the trading #eriod. saac& 3amey& and $illiams
=,/> su!se'uently showed that #rice+fiing activities can !e more effective in
#ostedoffer auctions& since sellers are not #ermitted to lower #rices once they are
#osted. 6ome #articularly interesting #atterns of #rice collusion are re#orted in
(avis and Holt =,>. here were three !uyers and three sellers in each session.
At the !eginning of each #eriod& the !uyers were ta"en from the room under the
guise of assigning different redem#tion values to them. $hile !uyers were out of
the room& sellers were allowed to #ush their chairs !ac" from their visually
isolated cu!icles so that they could see each other and discuss #rice. hey were
not #ermitted to discuss their own #roduction costs or to divide u# earnings. hen
they returned to their com#uters as the !uyers came !ac" into the room. At thattime& sellers would enter their #osted #rices inde#endently& without further
discussion. he !uyers were not aware of the seller #rice discussions.
he structure of the values and costs #roduced the su##ly and demand functions
shown on the left side of ?igure ,%.,. he intersection of these functions
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 204/450
determines the com#etitive #rice& which is shown as a hori<ontal thin line. f all
three sellers could set a #rice that maimi<ed total earnings for the three of them&
then they would each sell a single unit at a #rice indicated !y the thic" hori<ontal
line in the gra#h.
0ig$re '1.'. Prices for a Session 6ith 8o Co%%$sion @Lo6er Se#$ence of Circ%esA
and for a Second Session 6ith Co%%$sion @>pper Se#$ence of S#$aresA So$rce:
Davis and 7o%t @'441A
?irst consider a session in which !uyers were ta"en from the room for value
assignments& as in all sessions& !ut sellers were not #ermitted to fi #rices. he
#rices for this session are shown as the lower se'uence in ?igure ,%.,. he
circles are the list #rices& and the units sold are shown as small dots which create a
short hori<ontal line that !egins in the circle and may etend to the right if more
than two units are sold at this #rice. he #rices for each #eriod are se#arated !y
vertical lines& and the #rices for the three sellers are shown in order from left to
middle to right& for sellers 6,& 62& and 6 res#ectively. ;otice that the low+#rice
firm sells the most units in the first two rounds& and that the other #rices fall
'uic"ly. 8rices are roughly centered around the com#etitive #rice in the later
#eriods. he com#etitive nature of the mar"et =without collusion> was an
intentional design feature.
he u##er se'uence in ?igure ,%., shows a #attern of #rices& mar"ed withs'uares& that develo#ed when sellers were a!le to collude while !uyers were out
of the room. Attem#ts to fi a #rice resulted in high !ut varia!le #rices in the
early #eriods. 6ellers agreed on a common #rice in the 5th round& !ut all !uyers
made #urchases for seller 6,& which created an earnings dis#arity. 6eller 6, then
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 205/450
suggested that they ta"e turns having the low #rice& and that he& 6,& !e allowed to
go firstG his agreement was ado#ted& and 6, made all sales in #eriod %. he low
#rice #osition was rotated from seller to seller in su!se'uent rounds& much as the
famous #hases of the moon #rice fiing cons#iracy involving electrical e'ui#ment
in the sities. ;otice that there was some e#erimentation with #rices a!ove and
!elow the 9oint+#rofit+maimi<ing collusive level& !ut that #rices stayed at
a##roimately this level in most #eriods. his rotation scheme was 'uite
inefficient& since each seller had a low+cost unit that would not sell when it was
not their turn to have the low #rice. n other sessions with collusion& earnings
were enhanced !y agreeing to choose a common #rice and to limit sales to one
unit each& there!y avoiding the inefficiencies caused !y the rotation.
0ig$re '1.. Prices for a Second Posted 5ffer Session 6ith Co%%$sion
So$rce: Davis and 7o%t @'441A
8rices for a second session with collusion are shown in ?igure ,%.2. Again there
is some #rice varia!ility until sellers agree on a common #rice& this time in the
fourth #eriod. he failure of seller 62 to ma"e a sale at this #rice forces them to
deal with the allocation issue& which is solved more efficiently !y an agreementthat each will limit sales to , unit. his agreement !rea"s down several #eriods
later as 62& whose #rice is always listed in the center& lists a #rice !elow the
others. A high #rice is reesta!lished in the final % #eriods& !ut #rices remained
slightly !elow the 9oint#rofit+maimi<ing mono#oly level. n two of these final
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 206/450
#eriods& the sellers agreed to raise #rice slightly and hold sales to one unit each&
!ut in each case 62 sold two units& leaving 6 with nothing. hese defections
were covered u# !y 62& who did not admit the etra sale& !ut claimed in the
su!se'uent meeting that this is economics& and that there is less sold at a higher
#rice. In !oth occasions& the others went along with this e#lanation and agreed
to lower #rice slightly.
II. Co%%$sion 6ith Secret Disco$nts
4ost mar"ets of interest to industrial organi<ation economists cannot !e
classified as continuous dou!le auctions =where all #rice activity is #u!lic> or as
#osted offer mar"ets =which do not #ermit discounts and sales>. his raises the
issue of how effective #rice collusion would !e in mar"ets with a richer array of
#ricing strategies and information conditions. n #articular& mar"ets for #roducer
goods or ma9or consumer #urchases ty#ically differ from the ty#ical #osted+offer
institution in that sellers can offer #rivate discounts from the ZlistZ #rices. he
effectiveness of cons#iracies in such mar"ets is im#ortant for antitrust #olicy&since many of the famous #rice+fiing cases& li"e the electrical e'ui#ment !idding
cons#iracy discussed a!ove& involve #roducer goods. 4oreover& sales contracts
and !usiness #ractices that may deter discounts have !een the target of antitrust
litigation& as in the ?ederal rade Commission)s 4th# case& where the ?C
alleged that certain !est#rice #olicies deterred sellers from offering selective
discounts. he anticom#etitive nature of these !est+#rice #ractices is su##orted
!y results of some e#eriments run !y rether and 8lott =,/>& who used a
mar"et structure that was styled after the main characteristics of the mar"et for
lead+!ased anti+"noc" gasoline additives that was litigated in the *thyl case. Holt
and 6cheffman =,-> #rovide a theoretical analysis of !est+#rice #olicies and of
the e#erimental data re#orted !y rether and 8lott.n order to evaluate the effects of discount o##ortunities for the mar"et structure
considered in ?igures ,%., and ,%.2& (avis and Holt =,%> ran a third series of
sessions& in which sellers could collude as !efore& !ut when !uyers returned and
saw the sellers #osted #rices& they could re'uest discounts. he way this wor"ed
was that a !uyer whose turn it was to sho# could either #ress a !uy !utton for a
#articular seller or a re'uest discount !utton. he seller would then ty#e in a
#rice& which could !e e'ual to the list #rice =no discount> or lower. he seller
res#onse was not o!served !y other sellers& so the discounts were given secretly.
6ellers were free to discount selective to some !uyers and not others& and to hold
discounts until later in a #eriod.
8rices were much lower in the collusion sessions with o##ortunities for
discounting than in the collusion sessions with no such o##ortunities. n one
session& one of the sellers got so mad at the others that she refused to s#ea" with
them in the discussion #eriod !etween #eriods. *ven in grou#s that maintained an
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 207/450
active #rice+fiing discussion& the results were often sur#rising. Consider& for
eam#le& the #rice se'uence in ?igure ,%.. As !efore& the small s'uares indicate
list #rices& and the small dots indicate actual sales& often at levels well !elow
#osted list #rice. n #eriod & for eam#le& all sellers offer the same list #rice& !ut
6, sold two units at a dee# discount. n #eriods - and & seller 2 !egan secret
discounting& as indicated !y the dots !elow the middle #rice s'uare. hese
discounts caused 6, to have no sales in these #eriods& and 6, res#onded with a
shar# discount in #eriod and a lower list #rice in #eriod ,0. After this #oint&
discounts were #ervasive& and the outcome was relatively com#etitive. his
com#etitive outcome is similar to the results of several other sessions with
discounting.
0ig$re '1./. Prices for a Session 6ith Co%%$sion and Secret Disco$nts
So$rce: Davis and 7o%t @'441A
Ine factor that ham#ered the a!ility of sellers to maintain high #rices in the face
of secret discounts is the ina!ility to identify who is cheating on the agreement.
Antitrust investigations have found that many successful #rice+fiing
cons#iracies& es#ecially those with many #artici#ants& involve industries where atrade association re#orts relia!le sales information for each seller =Hay and Delly&
,-/>. his o!servation motivated the (avis and Holt =,> treatment where
sellers were given re#orts of each #erson s sales 'uantity at the end of each round.
All other #rocedures were identical& and secret discounts were #ermitted. *ven
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 208/450
with discounting& this e5 post sales information #ermitted sellers to raise #rices
a!out half way !etween the com#etitive #rice and the collusive #rice =the two
hori<ontal lines in the figures>.
III. "(tensions
o summari<e& the effects of mar"et #ower and e#licit collusion are much moresevere in mar"ets where sellers #ost #rices on a ta"e+it+or+leave+it !asis. he
o##ortunities to offer #rice reductions during the trading #eriod ma"es it difficult
to coordinate collusive #rice increases and to eercise #ower in the a!sence of
collusion. hese results are consistent with the antitrust hostility to industry
#ractices that are seen as limiting sellers o#tions to offer selective discounts.
here have !een a num!er of follow+u# studies on the effects of #rice collusion.
saac and $al"er =,5> found that the effects of collusion in sealed+!id auctions
are similar to those in #osted+#rice auctions. his is not sur#rising& since a sealed
!id auction is similar to a #osted+offer auction& ece#t that only a single unit or
#ri<e is ty#ically involved. Collusion in sealed !id auctions is an im#ortant to#ic&since many #rice+fiing cons#iracies have occurred in such auctions& and since
many com#anies are relying more and more on auctions to #rocure su##lies. he
design of the rrigation 3eduction Auction discussed in Cha#ter 22 was !ased to a
large etent on efforts to thwart collusion& and for that reason& the auction allowed
!idders to ad9ust their !ids in a series of rounds& with no fied final round.
Another interesting issue is the etent to which the #attern of !ids might !e used
to infer collusion =(avis and $ilson& ,>. he idea here is that there may !e
less correlation !etween losing !ids and costs when the losing !idders have
agreed in advance to !id high and lose =8orter and Tona& ,>. Cason =,->
investigates the #ossi!ility that the ;A6(AL dealers convention of relying on
even eighths may have facilitated collusion.here have !een allegations that com#etitors who #ost #rices on com#uter
networ"s may !e a!le to signal threats and coo#erative intentions. ?or eam#le&
some !idders in early ?CC !andwidth auctions used decimal #laces to attach <i#
codes to !ids in an attem#t to deter rivals !y threatening to !id on licenses that
rivals were trying to o!tain. 6imilarly& some airlines attached aggressive letter
com!inations =e.g. ?U> to tic"et #rices #osted on the Airline ariff 8u!lishing
=A8> com#uteri<ed #rice system. Cason =,5> re#orts that such non!inding
= chea# tal" > communications can raise #rices& !ut only tem#orarily. 6ee Holt
and (avis =,0> for a similar result for a mar"et where sellers could #ost non+
!inding intended #rices !efore #osting actual #rices. hese non+!inding #rice
announcements would corres#ond to the #osting of intended future #rices on the
A8& which are visi!le to com#etitors !efore such #rices are actually availa!le for
consumers. Cason and (avis =,5> find that such #rice signaling o##ortunities
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 209/450
had more of an effect in a multi+mar"et setting& !ut even here the effects of #urely
non!inding #rice announcements were 'uite limited.
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 210/450
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 211/450
Cha#ter ,-. 8roduct Luality& Asymmetric
nformation& and 4ar"et ?ailure
$hen !uyers can o!serve !oth #rice and #roduct 'uality #rior to #urchase& thereis #ressure on sellers to #rovide good 'ualities at reasona!le #rices. 7ut when
'uality is not o!served& a seller may !e tem#ted to cut 'uality& and the result will
!e disa##ointed !uyers who are hesitant to #ay the high #rices needed to cover the
costs to the seller of #roviding a high 'uality. $hen !uyers e#ect to encounter
low+'uality items& or lemons& the resulting downward #ressure on #rice may force
sellers to cut !oth #rice and 'uality. he Zlemons mar"etZ terminology is due to
eorge A"erlof =,-0>& who e#lained how the #ressure of com#etition may
cause 'uality to deteriorate to such low levels that the mar"et may fail to eist.
he mar"et failure that is #redicted in this case can !e studied with the hel# of
la!oratory e#eriments. hese e#eriments can !e run !y hand& using the
instructions #rovided& or they can !e run with the Veconla! #rogram 1*.
I. Prod$ct <$a%it!
he mar"ets considered in this cha#ter have the #ro#erty that sellers can choose
the 'uality of the #roduct that they sell. A high 'uality good is more costly to
#roduce& !ut it is worth more to !uyers. hese costs and !enefits raise the issue
of whether or not there is an o#timal 'uality. 4any& or even most& mar"ets have
the #ro#erty that !uyers are diverse in their willingness to #ay for 'uality
increases& so there will ty#ically !e a variety of different 'uality levels !eing sold
at different #rices. *ven in this case& sellers who offer high+cost& high+'uality
items may face a tem#tation to cut 'uality slightly& es#ecially if !uyers cannoto!serve 'uality #rior to #urchase. Luality might !e maintained in these mar"ets&
even with asymmetric information a!out 'uality& if sellers can ac'uire and
maintain re#utations& re#orted or signaled !y warranties and return #olicies.
7efore considering the effects of such #olicies& it is useful to eamine how
mar"ets might fail if 'uality cannot !e o!served in advance !y !uyers.
?or sim#licity& consider a case where all !uyers demand at most one unit each
and have the same #references for 'uality& which is re#resented !y a numerical
grade& g . he maimum willingness to #ay for a unit of the commodity will !e an
increasing function of the grade& which will !e denoted !y V= g >. 6imilarly& let the
cost #er unit !e an increasing function& C= g >& of the grade. he net value for eachgrade g is the difference: V= g > C= g >. he o#timal grade maimi<es this
difference. he "ey thing to notice is that the o#timal grade may not !e the
maimum feasi!le grade. ?or eam#le& it is often #rohi!itively e#ensive to
remove all im#urities or reduce the ris" of #roduct failure to <ero. he im#ortant
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 212/450
!ehavioral issue in this ty#e of mar"et is the etent to which com#etition in the
mar"et #lace will force 'uality to near+o#timal levels.
II. - C%assroom "(periment
Holt and 6herman =,0> use % 'uality grades in a research e#eriment& !ut
some of the main conclusions can !e illustrated with a sim#ler classroome#eriment with grades =Holt and 6herman& ,>. *ach !uyer only demands
one unit of the commodity& and !uyers have identical valuations. he value of the
commodity de#ends on the 'uality grade: /.00 for grade ,& .0 for grade 2&
and ,.%0 for grade . hus& with four !uyers and a grade of ,& for eam#le& the
mar"et demand would !e vertical at a 'uantity of / units for any #rice !elow /&
as shown !y the demand curve in the lower #art of ?igure ,-.,. he demands for
higher grades are similar& with cutoff #rices of .0 and ,.%0 for grades 2 and
.
0ig$re ').'. Demand and S$pp%! -rra!s &! Grade
4ar"et su##ly is determined !y the sellers costs given to sellers. *ach seller has
a ca#acity to #roduce two units& with the cost of the second unit !eing , higher
than the cost of the first unit. ?or a grade of ,& the costs for the first and second
units #roduced are ,./0 and 2./0 res#ectively& so each individual seller)s su##ly
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 213/450
curve would have two ste#s& !efore !ecoming #erfectly inelastic at two units for
#rices a!ove 2./0. $ith three identical sellers& the mar"et su##ly will also have
two ste#s with three units on each ste#. he mar"et su##ly for grade , is la!eled
6, in the lower #art of ?igure ,-.,& and it crosses the (, curve at a #rice of 2./0.
he su##ly and demand curves for the other grades are shown a!ove those for
grade ,. he total sur#lus =for consumers and #roducers> corres#onds to the area
!etween the su##ly and demand curves for a given grade. t is a##arent from
?igure ,-., that the sum of consumer and #roducer sur#lus is maimi<ed at a
grade of 2& which is& in this sense& the o#timal 'uality.
he results of a classroom e#eriment are shown in a!le ,-.,. his was run !y
hand with the instructions from the A##endi& with / !uyers and sellers. n the
first three rounds& sellers chose #rice and grade and wrote them on record sheets.
$hen all had finished& these #rices and grades were written on the !lac"!oard&
and !uyers were selected one !y one in random order to ma"e #urchases. wo of
the three 'uality choices in the first round were at the maimum level. *ach of
these high+'uality sellers sold a single unit& !ut the seller who offered a grade of 2
sold 2 units and earned more. he !uyers #referred the grade 2 good since it #rovided more sur#lus relative to the #rice charged. All three sellers had settled
on the o#timal grade of 2 !y the third round& and the common #rice of 5.%0 was
a##roimately e'ual to the com#etitive level determined !y the intersection of
su##ly and demand at this grade.
a!le ,-., 3esults from a Classroom *#eriment
6ource: Holt and 6herman=,>
Se##er 1 Se##er Se##er 3
8eriod , =fullinformation>
,,.50grade sold
,
%.00grade 2 sold
2
,2.00grade sold
,
8eriod 2 =full
information>
5.-5
grade2 sold
2
5.50
grade 2 sold
,
,.0
grade , sold
,
8eriod =full
information>
5.%5
grade2 sold,
5.%0
grade 2 sold
2
5.%0
grade 2 sold
,
8eriod /
=only #rice information>
2./0
grade, sold
,
5.%0
grade2 sold
,
2./0
grade , sold
2
8eriod 5 2./0 ,.%5 5.50
=only #rice information> grade , grade , grade,
sold , sold , sold 2
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 214/450
he first full information rounds were followed !y two rounds in which sellers
selected #rice and grade as !efore& !ut only the #rice was written on the !oard for
!uyers to see while sho##ing. wo of the sellers immediately cut grade to , in
round /& although they also cut the #rice& so !uyers would !e ti##ed off if theyinter#ret a low #rice as a signal of a low grade. n the final round& seller offers a
low grade of , at a #rice of 5.50& which had !een the going #rice for a grade of
2. he !uyer who #urchased from this seller must have antici#ated a grade of 2&
and this !uyer lost money in the round.
0ig$re ').. Data from a econ%a& C%assroom "(periment
?igure ,-.2 shows the results of an e#eriment with the same structure& !ut which
was done with the Veconla! software& which made it #ossi!le to run more rounds.
here were - !uyers and 5 sellers& which determined the su##ly and demand
functions for the three grades as shown on the left side of ?igure ,-.2. Again&
most of the sales are at an o#timal grade of 2 in the full+information rounds =,+>&
although sellers managed to "ee# #rices a!ove com#etitive levels in these rounds&
es#ecially for the grade 2 items. $hen only #rice information was allowed to !e #osted in round & the grade levels immediately fell to ,& although most of the
sales were at #rice levels that would result in losses for !uyers.
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 215/450
"(tensions and 0$rther Reading
here have !een a num!er of e#erimental studies of mar"ets with asymmetric
'uality information. 1ynch et al. =,%> document lemons outcomes in dou!le
auction mar"ets& and they show that #erformance can !e im#roved with certain
ty#es of warranties& re'uirements for truthful advertising& etc. he lemons mar"et
e#eriment summari<ed in this cha#ter is !ased on the setu# in Holt and 6herman
=,0>& who used la!oratory e#eriments to evaluate factors that affect the degree
to which 'uality deteriorates when it is not o!served !y !uyers. (eFong& ?orsythe&
and 1undholm =,5> allowed sellers to ma"e #rice and 'uality re#resentations&
!ut the 'uality re#resentation did not have to !e accurate& and the !uyer had
im#erfect information a!out 'uality even after using the #roduct. 4iller and 8lott
=,5> re#ort e#eriments in which sellers can ma"e costly decisions that ZsignalZ
high 'uality& which might #revent 'uality deterioration. his literature is
surveyed in (avis and Holt =,& cha#ter -> and Holt =,5>.
<$estions'. Use the unit costs and redem#tion values for the mar"et design in ?igure
,-., to calculate the total sur#lus for each grade level.
. n a com#etitive e'uili!rium for a given grade& the #rice is determined !y
the intersection of su##ly and demand& for that grade. Com#are the
com#etitive e'uili!rium #rofits for each grade for the mar"et structure in
?igure ,-.,.
/. ?or the mar"et structure shown in ?igure ,-.,& a small increase in the cost
for each seller s first unit& say !y 0.25& would mean that the com#etitive
e'uili!rium #rofits for each seller are lower for grade 2 than for the other
grades. $hat effect do you thin" this cost increase would have on the
tendency for grade choices !y sellers to converge to the o#timal grade =2>Nf there are conflicting mar"et forces& which one do you thin" would
dominateN
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 216/450
Cha#ter ,. Asset 4ar"ets and 8rice 7u!!les
4any electronic mar"ets for assets are run as call mar"ets in which traders
su!mit limit orders to !uy or sell& and these orders are used to generate a single&
mar"et+clearing #rice when the mar"et is called. hus all asset shares trade at thesame #riceB the shares are #urchased !y those who su!mitted !uy orders with a
maimum willingness to #ay limit at or a!ove this #rice& and the shares are sold
!y those who su!mitted sell orders with a minimum willingness to acce#t limit at
or !elow this #rice. he e#eriment discussed in this cha#ter involves trading of
shares that #ay a randomly determined dividend. raders are endowed with asset
shares and cash that can either !e used to #urchase shares or earn interest in a safe
account. he interest rate determines the value of the asset on the !asis of
fundamentals: dividends and associated #ro!a!ilities& and the redem#tion value of
each share after a #re+announced final round of trade. his fundamental value
serves as a !enchmar" from which #rice !u!!les can !e measured. his setu# is
easy to im#lement using the Veconla! 1imit Irder Asset 4ar"et #rogram. 1arge !u!!les and crashes are ty#ical for ine#erienced traders& and the resulting
discussion can !e used to teach lessons a!out #resent value& !ac"ward induction&
etc.
I. B$&&%es and Crashes
(es#ite the wides#read !elief that #rices in e'uity mar"ets rise steadily over the
long term& these mar"ets ehi!it strong swings in #rice that do not seem to !e
9ustified !y changes in the underlying economic fundamentals. Deynes
e#lanation for these swings was that many =or even most> investors are lessconcerned with the fundamentals that determine long+term future #rofita!ility of a
com#any than with what the stoc" might sell for in several wee"s or months.
6uch investors will try to identify stoc"s that they thin" other investors will floc"
to& and this herding may create its own self+confirming u#ward #ressure on #rice.
he #sychology !ehind this #rocess is descri!ed !y Charles 4ac"ay s =,/,>
account of the (utch tuli#mania in the ,-th century:
;o!les& citi<ens& farmers& mechanics& seamen& footmen&
maidservants& even chimney+swee#s and old clotheswomen&
da!!led in tuli#s. Houses and lands were offered for sale at
ruinously low #rices& or assigned in #ayment of !argains made atthe tuli#+mart. ?oreigners !ecame smitten with the same fren<y&
and money #oured into Holland from all directions.
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 217/450
If course& tuli#s are not scarce li"e diamonds. hey can !e #roduced& and it was
only a matter of time until the correction& which in 4ac"ay s words ha##ened:
At last& however& the more #rudent !egan to see that this folly
could not last for ever. 3ich #eo#le no longer !ought the flowers
to "ee# them in their gardens& !ut to sell them again at cent #er
cent #rofit. t was seen that some!ody must lose fearfully in the
end. As this conviction s#read& #rices fell& and never rose again.
Confidence was destroyed& and a universal #anic sei<ed u#on the
dealers.
*ven if traders reali<e that #rices are out of line with #roduction costs and #rofit
o##ortunities in the long run& a "ind of overconfidence may lead traders to !elieve
that they will !e a!le to sell at a high level& or that they will !e a!le to sell 'uic"ly
enough in a crash to #reserve most of the ca#ital gains that they have
accumulated. he #ro!lem is that there are no !uyers at anything li"e #revious
#rice levels in the event of a crash& and often all it ta"es is slight decline& #erha#sfrom an eogenous shoc"& to s#oo" all !uyers and stimulate the su!se'uent free
fall in #rice.
8rice !u!!les and crashes can !e recreated in com#uter simulations !y
introducing a mi of trend+!ased and fundamentals+!ased traders. hen #rice
surges can !e stimulated !y #ositive eogenous shoc"s& and such simulations can
even #roduce negative !u!!les that follow negative shoc"s =6teiglit< and 6ha#iro&
,>. n a negative !u!!le& the trend traders are selling !ecause they e#ect
#rior #rice decreases to continue and this sell #ressure draws #rices down if the
fundamentals+!ased traders do not have the resources to correct the situation.
Com#uter simulations are suggestive& es#ecially if they mimic the #rice and
trading volume #atterns that are o!served in stoc" mar"et !ooms and crashes.he o!vious 'uestion& however& is how long human traders would stic" to
mechanical trading rules as conditions change. Ine #ro!lem with running a
la!oratory e#eriment with human su!9ects& however& is to decide how owners of
unsold shares are com#ensated when the e#eriment ends.
6mith& 6uchane"& and $illiams =,> addressed the end#oint #ro!lem !y #re+
s#ecifying a redem#tion value for the asset after 20 #eriods. raders were
endowed with asset shares and cash& and they could !uy and sell assets at the start
of each #eriod =via dou!le auction trading>. Assets owned at the end of a #eriod
#aid a dividend that was ty#ically randomly determined from a "nown
distri!ution. Cash did not earn any interest& and all cash held at the end wasconverted to earnings at a #re+announced rate.
n most of their sessions& the final redem#tion value was set to <ero. o a ris"+
neutral #erson& each share in this mar"et then #rovides value that e'uals the
e#ected value of the dividend times the num!er of #eriods remaining. ?or
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 218/450
$000
$050
$100
$150
$200
$250
$300
$350
$400
9 10 11 122 14 150 1 3 4 5 6 7 8 13
eam#le& consider an asset that #ays 0.50 or ,.50& each with #ro!a!ility ,2& so
the e#ected dividend is ,.00. his asset would only !e worth a num!er of
dollars that e'uals the num!er of #eriods remaining. hus with 20 rounds& the
e#ected value of the asset in round t that is 20 t & i.e. the fundamental value of
the asset declines linearly over time.
0ig$re '2.'. -verage ransactions Prices in a '* Ro$nd Do$&%e -$ction 6ith
a Dec%ining 0$ndamenta% a%$e
$ith this declining+value setu#& #rice !u!!les were o!served in many =!ut not
all> sessions. ?igure ,., shows the results of a ty#ical #rice !u!!le for a sessionwhere the final redem#tion value was 0.00 and the e#ected dividend was 0.,%.
6ince there were ,5 rounds& the fundamental value line starts at 2./0 and
declines !y 0.,% #er #eriod& reaching 0.,% in the final round. he figure shows
the average transactions #rices for each round& as determined !y dou!le auction
trading. he #rices were !elow the fundamental value line in early rounds. hen
#rices increase steadily and rise a!ove the declining value line. 8eo#le who !uy
in one round and see the #rice rise& would often try to !uy again& and others
wanting to 9oin in on the gains would !egin to !uy as well. he #rice tra9ectory
flattened out and then fell as the final round a##roached& it would !ecome o!vious
that no!ody would #ay much more than the e#ected dividend in the final round.
6uch !u!!les were o!served with undergraduates& graduate students& !usiness
students& and even a grou# of commodity traders. (es#ite the lac" of realism of
having a fied end#oint& the fact was that s#eculative !u!!les could form& even if
#eo#le "new that there was a fied end #oint. hese #rice #atterns suggest that
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 219/450
there might !e more fren<y in mar"ets with no final #eriod. he o!served
!u!!les are sur#rising given the o!vious nature of the <erovalue in the final
round. 6mith& 6uchane"& and $illiams did run some sessions with a non+<ero
final redem#tion value& which was set to !e e'ual to the sum of the reali<ed
dividend #ayments for all rounds. hus the final redem#tion value would not !e
"nown in advance& !ut rather& would !e determined !y the random dividend
reali<ations& and would generally !e decreasing from #eriod to #eriod ='uestion
,>.
6ince most financial assets do not have #redicta!le& declining fundamental
values& it is instructive to set u# e#eriments with constant or increasing values.
7all and Holt =,> achieved this in a classroom e#eriment !y using a fied
#ro!a!ility of !rea"age to induce a #reference for the #resent =when the asset is
not !ro"en> over the future. n their setu#& there was a ,% chance that each share
would !e destroyed& and they threw a si+sided die se#arately for each asset share
at the end of each trading #eriod =after trades were made via dou!le auction and
after dividends of , #er share were #aid>. Any shares that remained after at the
end of a "nown final round could !e redeemed for at a #re+announced rate of % #er share.
Ine =incorrect> way to value this asset would !e to ta"e the final redem#tion
value of % and add the total dividends of , #er round& with some ad9ustment for
the fact that an asset only has a 5% chance of surviving for another #eriod& e.g. %
O =5%> O =5%>=5%> O .... he #ro!lem with this a##roach is that the % final
#ayment is unli"ely to !e received. *ven an asset that has survived u# to the
!eginning of the final #eriod has a 5% chance of #roducing the % redem#tion
value. 6o at the start of the final round& the value of the asset is the dividend of ,
#lus the 5% chance of getting %& which for a ris"+neutral #erson would !e , O
=5%>% J , O 5 J %. hus an asset that is worth % at the end of the final round is
also worth % at the !eginning of the round. $or"ing !ac"wards& the net ste# isto thin" a!out the value of the asset at the !eginning of the netto+last round.
his asset will #ay , in that round and have a 5% chance of surviving to !e
worth % at the !eginning of the last round& which for a ris"neutral #erson
!ecomes: , O =5%>% J %. hus the asset is valued at % in the last two rounds.
n this manner& it can !e shown that the fundamental value of the asset is % in all
rounds& assuming ris" neutrality.
his setu#& with a constant fundamental value of %& #roduced #rice !u!!les in
some& !ut not all& trading se'uences. n one se'uence& #rices started at a little
!elow % in round , and rose to near in round 5& !efore #rices fell near the
final round =>. An o!vious 'uestion is whether !u!!les would !ecome more
severe with more rounds& since the final round would seem more distant in early
rounds& although the asset destruction #rocess would cho"e off trade as the
num!er of shares fell. Another #ro!lem is that the dou!le auction trading used in
this e#eriment is relatively time+consuming& even if trading is limited to
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 220/450
minute #eriods. 6ection #resents an alternative a##roach !ased on limit order
trading with a single mar"et+clearing #rice when the mar"et is called. 7ut first& it
will !e useful to discuss how assets with time streams of future dividends should
!e valued in the #resent.
II. - Digression on Present a%$e
6u##ose that money can !e invested in a safe account that earns interest at a rate
of r #er #eriod. he sim#lest case to consider is an asset that only #ays a dividend
of ( dollars once& at the end of the first #eriod& and then the asset loses all value.
Valuing the asset means deciding what to #ay now for a dividend of ( that arrives
one #eriod later. his asset is worth less than ( now& since you could ta"e (
dollars& invest at an interest rate r & and earn =,Or > (& !y the end of the #eriod&
which is greater than (. hus it is !etter to have ( dollars now than to have an
asset that #ays ( dollars one #eriod from now. his is the essence of the
#reference for #resent over future #ayments& which causes one to discount such
future #ayments. o determine how much to discount& lets consider an amountthat is less than (& and in #articular consider (=,Or > dollars now and invest at
rate r & the amount o!tained at the end of the #eriod is the investment of (=,Or >
times ,Or & which e'uals (. o summari<e& the present va#ue of getting ( dollars
one #eriod from now is (=,Or >. 6imilarly& the #resent value of any amount 6 to
!e received one #eriod from now is 6 =,Or >. Conversely& an amount : invested
today yields : =,Or > one #eriod from now. hese o!servations can !e
summari<ed:
#resent value of future #ayment ?: V J ?=,Or>
future value of #resent investment V: 6 : =, r >.
6imilarly& to find the future value of an amount V that is invested for one #eriod
and then reinvested at the same interest rate& we multi#ly the initial investment
amount !y =,Or > and then !y =,Or > again. hus the future value of : dollars
invested for two #eriods is : =,Or >2. Conversely& the #resent value of getting ?
dollars two #eriods from now is ?=,Or >2.
#resent value of future #ayment ? =2 #eriods later>: V J ?=,Or>2
futur
e value =2 #eriods later> of #resent investment V: 6 : =, r > .2
n general& the #resent value of an amount ? received t #eriods into the future is ?
=,Or>t. $ith this formula& one can value a series of dividend #ayments for any
finite value of t. ?or eam#le& the #resent value of an asset that #ays a dividend
( for two #eriods and then is redeemed for ' at the end of #eriod 2 would !e:
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 221/450
(=,Or > O (=,Or >2 O '=,Or >2& where the final term is the #resent value of the
redem#tion value.
he final issue to !e addressed is how to value a series of dividend #ayments that
has no terminal #oint. he main result is:
( ( ( ( (
=,.,> V , r =, r >2 ... t ... r .
=, r > =, r >
As indicated !y the right+hand e'uality& this #resent value turns out to !e (r .
Ine way to verify this is to use a mathematical formula for finding the sum of an
infinite series:
=,.2> , 5 52 5 ..., if 5 J,.
, 5
o a##ly this formula& we need to regrou# the terms in e'uation =,.,> so that they !egin with a ,:
( K , , L=,.> V , M, r >
=, r >2 ...O r =,
;ow we can a##ly the formula in =,.2> to evaluate the sum of terms in the s'uare
!rac"ets in =,.> !y letting 5 J ,=,Or>& which is less than , as re'uired. 6ince ,
5 J , ,=,Or> J r =,Or>& it follows that ,=, 5> is =,Or >r & which e'uals the sum of
the terms in s'uare !rac"ets on the right side of =,.>. 7y ma"ing thissu!stitution into =,.> and letting the =,Or > terms cancel from the numerator and
denominator& we o!tain the resulting #resent value for the infinite series of
dividends of ( dollars #er #eriod is (r .
t will !e instructive to develo# an alternative derivation of the result that the
#resent value of an infinite sum of dividends& ( #er #eriod& is (r . ?irst& since the
future is infinite and the dividends do not change& it follows that the future always
loo"s the same& even as time #asses. hus the #resent value of the future stream
of dividends will !e the same in each #eriod. 1et this #resent value !e : . $e
can thin" of : as !eing the #resent value of getting a dividend at the end of the
round& #lus the #resent value of getting the asset =always worth : > !ac" at the end
of the round. hus : J (=,Or > O : =,Or >& where the first term is the effect of theend+of+#eriod dividend& and the second term re#resents what the asset could !e
sold for at the end of the round after getting the dividend. his e'uation can !e
solved to o!tain: : J (r .
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 222/450
III. he Limit 5rder Market "(periment
n this section& we consider a sim#le asset #ricing model with a safe asset that
#ays an interest rate of r #er #eriod =e.g. an insured savings account> and a ris"y
asset that either #ays a high dividend& A & or a low amount& -& each with
#ro!a!ility ,2. 1et the e#ected value of the dividend !e denoted !y ( J
= A O ->2. As shown in the #revious section& the value of the asset would !e (r if
the num!er of #eriods were infinite. n the e#eriment to !e discussed& A J
,.00& - J 0./0& so ( J 0.-0. $ith an interest rate of ,0 #er cent& r J 0.,& and
hence the #resent value of an infinite+#eriod asset would !e 0.-00., J -.00.
his is the #resent value of future dividends& and it does not change as time
#asses& since the future is always the same. he tric" in setting u# a finite
hori)on e#eriment with an asset value that is constant over time is to have the
final#eriod redem#tion value !e e'ual to (r & which would !e the #resent value of
the dividends if they were to continue forever. n this manner& the infinite future
is incor#orated into the redem#tion value #er share in the final #eriod& and the
resulting asset value will !e flat over time& even as the final round is a##roaching.
hus the redem#tion value was set to !e -.00.As mentioned in the introduction& trades were arranged !y letting #eo#le su!mit
limit orders to !uy andor sell& and then using these orders to determine a single
mar"et+clearing #rice at which all trades are eecuted when the mar"et is closed
or called. his setu# is ty#ically called a Call 4ar"et& since the #rocess ends and
trades are determined at a #re+s#ecified time& e.g. at the end of the !usiness day&
or an hour !efore the financial mar"ets o#en in the morning. he e#eriment
used the Veconla! 1I4 #rogram& and the call occurred when all traders had
su!mitted orders& or when the e#erimenter #ressed the 6to# !utton on the Admin
3esults #age.
A sell order involves s#ecifying the maimum num!er of shares to !e sold& and a
minimum #rice that will !e acce#ted. A !uy order also sti#ulates a maimumnum!er of shares& !ut the difference is that the #rice is the ma5imum amount that
the #erson is willing to #ay. 7uy orders are ran"ed from high to low in a #seudo
demand array& and the sell orders are ran"ed from low to high in a #seudo su##ly
array. f more than one trader su!mits the same limit order #rice& then a
randomly determined #riority num!er is used to decide who gets listed first& i.e.
who is highest in the !id 'ueue or who is lowest in the offer 'ueue. hen these
su##ly and demand arrays are crossed to determine the mar"et+clearing #rice and
'uantity. ?or eam#le& if one !uyer !ids 5 for 2 shares and if another !ids / for
2 shares& then the demand array would have ste#s at 5 and /. 6u##ose that the
only sell order involved shares at a limit #rice of . hen shares would trade
at a #rice of /& since there are / shares demanded at any #rice !elow / and only
2 shares demanded at any higher #rice =#ro!lem >.
he first e#eriment to !e discussed involved ,2 traders& each with an
endowment of 50 in cash and % shares. he other #arameters were as discussed
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 223/450
a!ove: an interest rate of ,0 #er cent& dividends of either 0./0 or ,.00 #er share&
and a final+#eriod redem#tion #ayment of - #er share at the end #eriod& 20.
raders in this and all su!se'uent mar"ets to !e discussed were #aid an amount
that was ,,00 of total earnings.
0ig$re '2.. - + Ro$nd Ca%% Market 6ith a Constant 0$ndamenta% a%$e of ).++
he trading activity is shown in ?igure ,.2& where the hori<ontal line at -.00
indicates the fundamental =#resent> e#ected value of the asset. he first round
results are to the left of the first vertical !lac" line on the left side of the figure.
he clearing #rice was ,0 in that round& as indicated !y the dar" hori<ontal line
segment at ,0 on the left side of the figure. he dar" line segments for
su!se'uent #eriods show the mar"et clearing #rices for those #eriods& and the
width of each segment is #ro#ortional to the num!er of shares traded. he !ids
and as"s for traded shares are shown in !y the light dots that are a!ove the
clearing #rice for !ids and !elow for as"s. here were more transactions in round
2& !ut the #rice stayed the same& !efore falling in round /. he second #rice dro#
in round - was followed !y a shar# rise and continued high #rices near ,2&
which #ersisted until a steady decline !egan in round , and continued until
#rices fell to near the -.00 level in the final round.
he second mar"et& shown in ?igure ,.& also involved ,2 traders and 20
rounds& with the same #arameters which yield a #resent value of - #er share. n
this case& the trading started at ,2& which had !een the high in the #revious case.8rices rise steadily to a level of a!out 2 that is four times the level of the
#resent value as calculated from the mar"et fundamentals. ;ote that #eo#le who
!ought at #rices a!ove this value may have done so #rofita!ly if they were a!le to
sell at higher #rices. Ince the #rice !egan to dro# dramatically in round ,& the
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 224/450
volume of trade fell shar#ly& since few !uyers were now willing to #ay #rices that
were anything close to the 2 level that had #revailed #rior to round ,-.
0ig$re '2./. - + Ro$nd Ca%% Market 6ith a Constant 0$ndamenta% a%$e of ).++
he shar# dro#s that sometimes occured 9ust #rior to the final rounds of the 20
round mar"ets was the motivation for conducting some with a /0 round hori<on&
!ut with all other #arameters unchanged. Ine of these mar"ets& again involving
,2 traders& is shown in ?igure ,./. Here #rices !egin at eactly - in #eriod ,&
and then !egin a steady rise in su!se'uent #eriods. 8rice increases !ecome more
dramatic after #eriod 25. 8rice reaches a high of 25- in round ,& which is over
0 times the fundamental valueG he crash& when it comes& starts slowly and then
accelerates& with a dro# from 200 to ,00 in round /& and continued dro#s& on
somewhat higher trading volume after that. ndividual earnings were highly
varia!le& with one #erson earning over -0 =after dividing final cash !y ,00>& and
with several #eo#le ending u# with less than 5. he e#eriment lasted a!out an
hour.
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 225/450
0ig$re '2.3. - 3+ Ro$nd Ca%% Market 6ith a Constant 0$ndamenta% a%$e of ).++
I. 5ther Research on the Ca%% Market Instit$tion
here is a large and growing literature in which e#eriments are used to study
!ehavior in financial mar"ets. Ine im#ortant to#ic is the etent to which traders
with inside information a!out the value of an asset are a!le to e#loit this
information and earn more than uninformed traders. n some cases& mar"et #ricesreveal inside information and the trading #rices converge to levels that would !e
e#ected if this information were #u!lic& i.e. to a rational e#ectations #rediction
=8lott and 6under& ,2>. n #articular& the uninformed traders in the $atts =,2>
e#eriment did not "now whether or not others were informed& and in this case&
insiders tended to earn higher #rofits& although #rice convergence #atterns were
generally su##ortive of rational e#ectations #redictions.
here is a second& related strand of the literature on !ehavior in call mar"ets
where !uyers and sellers su!mit limit #rices that determine the common& mar"et+
clearing #rice. hese are called call mar"ets !ecause the final mar"etclearing
#rice is calculated when the mar"et is called& usually at a #re+announced time.
Call mar"et trading is commonly used for electronic trading of stoc"s on
echanges where there is not sufficient trading volume to su##ort the continuous
trading of a dou!le auction #rocess li"e that used for the ;ew Mor" 6toc"
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 226/450
*change. And a call mar"et mechanism is used to determine the o#ening #rices
on the ;ew Mor" 6toc" *change =Cason and ?riedman& ,->.
A classic study of com#uteri<ed call mar"ets is that of 6mith& et al. =,2>& who
#rovided !uyers with redem#tion values for each unit and sellers with costs for
each unit. =his "ind of call mar"et can !e run with the Veconla! software using
the C4 #rogram on the 4ar"ets 4enu.> 6mith com#ared the outcomes of call
mar"ets with those of a dou!le auction& in a stationary environment where costs
and values stay the same from #eriod to #eriod. 8rice convergence to com#etitive
levels was generally faster and more relia!le in the dou!le auction& !ut one
variant of the call mar"et trading rules yielded com#ara!le efficiency. ?riedman
=,> re#orts #rice formation results for call mar"ets that are almost as relia!le
as those of com#ara!le dou!le auctions.
An eam#le of a call mar"et run with this software is shown in ?igure ,.5.
Values and costs were determined randomly at the start of the first round and
remained the same for all 5 rounds. hese values and costs determine the su##ly
and demand functions& shown on the left side of the figure. he clearing #rice
converges to the com#etitive #rediction& and the !id and as" arrays flatten out ata##roimately this level.
raders with multi#le units in a call mar"et may attem#t to eercise mar"et
#ower. ?or eam#le& a seller with a unit that has a cost close to the com#etitive
#rice may wish to hold it !ac" in an effort to shift the revealed su##ly curve u#
and there!y raise the #rice received on the seller s other =low+cost> units.
6imilarly& !uyers may see" to hold !ac" !ids for marginal units in an effort to
lower #rice. he 4cCa!e& 3assenti& and 6mith =,> results revealed that
traders on each side of the mar"et sometimes tried to eercise mar"et #ower in
call mar"ets& as discussed in Cha#ter ,%. (es#ite these incentives& the mar"ets
that were run tended to !e 'uite efficient& at levels com#ara!le to those of dou!le
auctions.Dagel and Vogt =,> re#ort results of two+sided call mar"ets where !uyer
values and seller costs were determined randomly at the start of each trading
#eriod. he resulting #rices are com#ared with #redictions determined !y a ;ash
e'uili!rium in which each #erson s !id or as" is a function of their reali<ed value
or cost =see the net cha#ter on #rivate value auctions for this ty#e of calculation>.
Again& the Dagel and Vogt result is that the call mar"et is slightly more efficient
than the dou!le auction. his result must !e considered in light of the fact that
call mar"ets are easier to administer and can !e run after hours&
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 227/450
0ig$re '2.*. - 0ive?Ro$nd C%assroom Ca%% Market
with traders who connect from remote locations and who do not need to monitor
trading activity as carefully& since all included trades will !e at the same #rice.
Cason and ?riedman =,-> also com#are call mar"et #rices to the ;ash
#redictions. hey find some #ersistent differences& and they use a model of
learning to e#lain these differences.
<$estions
,. Consider the setu# discussed in section & with no interest #ayments.
6u##ose that the e#eriment lasts for ,5 #eriods& with dividends that are
either 0.,2 or 0.2/& each with #ro!a!ility ,2& and with a final
redem#tion value that e'uals the sum of the dividends reali<ed in the ,5
#eriods. here is no interest #aid on cash !alances held in each round.
hus the actual final redem#tion value will de#end on the random
dividend reali<ations. Calculate the e#ected value of the asset at the start
of the first #eriod& !efore any dividends have !een determined. In
average& how fast will the e#ected value of the asset decline in each
roundN $hat is the highest amount the final redem#tion value could !e&
and what is the lowest amountN
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 228/450
2. Consider an asset that #ays a dividend of 2 #er #eriod and has a ,,0
chance of !eing destroyed =after the dividend #ayment> in each round.
he asset can !e redeemed for 20 at the end of round 5. $hat is the
fundamental value of the asset in each roundN
. ra#h the su##ly and demand arrays used in the eam#le in section
=!uyers !id 5 for 2 shares and / for 2 shares& and only sell order is for
shares at a minimum >.
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 229/450
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 230/450
8art V. Auctions
Auctions can !e very useful in the sale of #erisha!le commodities li"e fish and
flowers. he #u!lic nature of most auctions is also a desira!le feature when e'ual
treatment and a!ove+!oard negotiations are im#ortant& as in the #u!lic #rocurement of mil"& highway construction& etc. hese days& internet auctions
can !e #articularly useful for a seller of a rare or s#ecialty item who needs to
connect with geogra#hically dis#ersed !uyers. And auctions are !eing
increasingly used to sell !andwidth licenses& as an alternative to administrative or
!eauty contest allocations& which can generate wasteful lo!!ying efforts. =6uch
lo!!ying is considered in the cha#ter on rent see"ing in 8art V.>
4ost #artici#ants find auction games to !e eciting& given the winlose nature of
the com#etition. he two main classes of models are those where !idders "now
their own #rivate values& and those where the underlying common value of the
#ri<e is not "nown. 8rivate values may differ from #erson to #erson& even when
the characteristics of the #ri<e are #erfectly "nown. ?or eam#le& two #ros#ective
house !uyers may have different family si<es or num!ers of vehicles& and
therefore& the same s'uare footage may !e much less useful to one than to
another& de#ending on how it is configured into common areas& !edrooms& and
#ar"ing. An eam#le of a common value auction is the !idding for an oil lease&
where each !idder ma"es an inde#endent geological study of the li"ely recovery
rates for the tract of land !eing leased. $inning in such an auction can !e
stressful if it turns out that the !idder overestimated the #ri<e value& a situation
"nown as the winner s curse.
8rivate value auctions are introduced in Cha#ter ,& where the focus is on
com#arisons of !idding strategies with ;ash e'uili!rium #redictions for differentnum!ers of !idders. here is also a discussion of several interesting variations:
,> an all+#ay #rovision that forces all !idders to #ay their own !ids& whether or not
they win& 2> a 6anta Clause #rovision that returns a fraction of auction revenues to
the !idders =distri!uted e'ually>& and > a second+#rice rule that only re'uires the
high !idder to #ay the second highest !id #rice.
Common value auctions are considered in Cha#ter 2,& where the focus is
on the effects of the num!ers of !idders on the winner s curse. he !uyer s curse&
discussed in Cha#ter 20& is a similar #henomenon that arises with a !idder see"ing
to #urchase a firm of un"nown #rofita!ility from the current owner. n each case&
the curse effect arises !ecause !idders may not reali<e that having a successful !id
is an event that conveys useful information a!out others valuations or estimates of value.
he internet has o#ened u# many eciting #ossi!ilities for new auction
designs& and la!oratory e#eriments can !e used to test!ed #ossi!le #rocedures
#rior to the final selection of the auction rules. he eorgia rrigation Auction
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 231/450
descri!ed in Cha#ter 22 was largely designed and run !y e#erimental economists
=Cummings& Holt& and 1aury& 200/>. t #ermitted the eorgia *nvironmental
8rotection (e#artment to use a!out five million dollars to com#ensate some
farmers for not using their irrigation #ermits during a severe drought year. he
Veconla! game ca#tures some =!ut not all> features of the auction that was run in
4arch 200,.
he irrigation reduction auction is an eam#le of a multi+unit auction&
which raises a num!er of interesting #ossi!ilities. Ine #ossi!ility is to let
winning !idders !e #aid their #er+acre !id amounts& which means that some
farmers will !e receiving com#ensation rates that are higher than those received
!y others. his is called a discriminatory auction. An alternative would have
!een to #ay all at the #er+acre !id rate of the marginal !idder& i.e. the lowest !id
that was not acce#ted. his is called a uniform #rice auction. An alternative to
letting !idders su!mit their own !ids in multi+unit auction is to have the current
#ro#osed #rice !e determined !y the auctioneer& via an automatic #rocess or
cloc". ?or eam#le& the state of Virginia recently auctioned off a!out ,00
emissions #ermits =each for one ton of nitrous oide for a #articular year>. he #rice was set low and raised in a series of rounds. At each round& !idders could
say how many tons they were willing to #urchase at the current #rice. he #rice
was raised until the 'uantity demanded fell to a level that e'ualed the num!er of
availa!le licenses. 6ome of these and other variations are also discussed in
Cha#ter 22.
Cha#ter ,. 8rivate Value Auctions
nternet newsgrou#s and online trading sites offer a fascinating glim#se into the
various ways that collecta!les can !e sold at auction. 6ome #eo#le 9ust #ost a #rice& and others announce a time #eriod in which !ids will !e entertained& with
the sale going to the #erson with the highest !id at the time of the close. hese
!ids can !e collected !y email and held as sealed !ids until the close& or the
highest standing !id at any given moment can !e announced in an ascending !id
auction. rade is motivated !y differences in individual values& e.g. as some
#eo#le wish to com#lete a collection and others wish to get rid of du#licates. his
cha#ter #ertains to the case where individual valuations differ randomly& with
each #erson "nowing only their own #rivate value. he standard model of a
#rivate+value auction is one where !idders values are inde#endent draws from a
distri!ution that is uniform in the sense that each money amount in a s#ecified
interval is e'ually li"ely. ?or eam#le& one could throw a ,0+sided die twice& withthe first throw determining the tens digit and the second throw determining the
ones digit. he cha#ter !egins with the sim#lest case& where the !idder receives a
value and must !id against a simulated o##onent& whose !ids are in turn
determined !y a draw from a uniform distri!ution. ;et& we consider the case
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 232/450
where the other !idder is another #artici#ant. n each case& the slo#e of the
!idvalue relationshi# is com#ared with the ;ash #rediction. hese auctions can
!e done !y hand with dice =see the A##endi>& or with the Veconla! game 8V.
he we!game allows o#tions that include an all+#ay rule& a second #rice auction&
and a revenue+sharing #rovision that returns a fraction of auction revenue to the
!idders.
I. Introd$ction
he ra#id develo#ment of e+commerce has o#ened u# o##ortunities for creating
new mar"ets that coordinate !uyers and sellers at diverse locations. he vast
increase in the num!ers of #otential traders online also ma"es it #ossi!le for
relatively thic" mar"ets to develo#& even for highly s#eciali<ed commodities and
collecta!les. 4any of these mar"ets are structured as auctions& since an auction
#ermits !ids and as"s to !e collected 2/ hours a day over an etended #eriod.
ains from trade in such mar"ets arise !ecause different individuals havedifferent values for a #articular commodity. here are& of course& many ways to
run an auction& and different sets of trading rules may have different #erformance
#ro#erties. 6ellers& naturally& would !e concerned with selecting the ty#e of
auction that will enhance sales revenue. ?rom an economist s #ers#ective& there is
interest in finding auctions that #romote the efficient allocation of items to those
who value them the most. f an auction fails to find the highest+value !uyer& this
may !e corrected !y trading in an after mar"et& !ut such trading itself entails
transactions costs& which may !e five #er cent of the value of the item& and even
more for low+value items where shi##ing and handling costs are significant.
*conomists have ty#ically relied on theoretical analysis to evaluate
efficiency #ro#erties of alternative sets of auction rules. he seminal wor" onauction theory can !e found in a ,%2 Kourna# of 6inance #a#er !y $illiam
Vic"rey& who later received a ;o!el 8ri<e in economics. 8rior to Vic"rey& an
analysis of auctions would li"ely !e !ased on a 7ertrand+ty#e model in which
#rices are driven u# to !e essentially e'ual to the resale value of the item. t was
Vic"rey s insight that different #eo#le are li"ely to have different values for the
same item& and he devised a mathematical model of com#etition in this contet.
he model is one where there is a #ro!a!ility distri!ution of values in the
#o#ulation& and the !idders are drawn at random from this #o#ulation. ?or
eam#le& su##ose that a !uyer s value for a car with a large #assenger area and
low gas mileage is inversely related to the #erson s daily commuting time. here
is a distri!ution of commuting distances in the #o#ulation& so there will !e a
distri!ution of individual valuations for the car. *ach #erson "nows their own
needs& and hence their own valuation& !ut they do not "now for sure what other
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 233/450
!idders values are. 7efore discussing the Vic"rey model& it is useful to !egin with
an overview of different ty#es of auctions.
II. -$ctions: >p, Do6n, and the Litt%e Magica% "%fE
6u##ose that you are a collector of cards from Magic$ 8he Gathering .
hese cards are associated with a #o#ular game in which the contestants #lay therole of wi<ards who duel with s#ells from cards in a dec". he cards are sold in
random assortments& so it is natural for collectors to find themselves with some
redundant cards. n addition& rare cards are more valua!le& and some out+of+#rint
cards sell for hundreds of dollars. 1et s consider the thought #rocess that may
occur to you as you contem#late a selling strategy. 6u##ose that you log into the
newsgrou# site and offer a !undle of cards in echange for a !undle that may !e
#ro#osed !y someone else. Mou do receive some res#onses& !ut the !undles
offered in echange contain cards that you do not desire& so you decide to #ost a
#rice for each of your cards. 6everal #eo#le see" to !uy at your #osted #rice& !ut
su##ose that someone ma"es a #rice offer that is a little a!ove your initial #rice inantici#ation of ecess demand. his causes you to sus#ect that others are willing
to #ay more as well& so you #ost another note inviting !ids on the cards& with a
one+wee" deadline. he first !id you receive on a #articularly nice card is /0&
and then a second !id comes in at /5. Mou wonder whether the first !idder
would !e willing to go u# a !it& say to 55. f you go ahead and #ost the highest
current !id on the card each time a new high !id is received& then you are
essentially conducting an 4ng#ish auction with ascending !ids. In the other
hand& if you do not announce the !ids and sell to the high !idder at closing time&
then you will have conducted a firstprice sea#ed+id auction. (avid
1uc"ing3eiley =,> re#orts that the most commonly used auction method for
Magic cards is the *nglish auction& although some first+#rice auctions areo!served.
1uc"ing+3eiley also found a case where these cards were sold in a
descending+!id (utch auction. Here the #rice !egins high and is lowered until
someone agrees to the current #ro#osed #rice. his ty#e of descending+!id
auction is used in Holland to sell flowers. *ach auction room contains several
cloc"s& mar"ed with #rices instead of hours. Carts of flowers are rolled into the
auction room on trac"s in ra#id succession. $hen a #articular cart is on dec"& the
'uality grade and grower information are flashed on an electronic screen. hen
the hand of cloc" falls over the #rice scale& from higher to lower #rices& until the
first !idder #resses a !utton to indicate acce#tance. his #rocess #roceeds
'uic"ly& which results in a high sales volume that is largely com#lete !y late
morning. he auction house is located net to the Amsterdam air#ort& so that
flowers can !e shi##ed !y air to distant locations li"e ;ew Mor" and o"yo.
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 234/450
f you "now your own #rivate value for the commodity !eing auctioned&
then the (utch auction is li"e the sealed+!id auction. his argument is !ased on
the fact that you learn nothing of relevance as the cloc" hand falls in a (utch
auction =Vic"rey& ,%2>. Conse'uently& you might as well 9ust choose your
sto##ing #oint in advance& 9ust as you would select a !id to su!mit in a sealed+!id
auction. hese two auction methods also share the #ro#erty that the winning
!idders #ay a #rice that e'uals their own !id. n each case& a higher !id will raise
the chances of winning& !ut the higher !id lowers the value of winning. n !oth
auctions& it is never o#timal to !id an amount that e'uals the full amount that you
are willing to #ay& since in this case you would !e indifferent !etween winning
and not winning. o summari<e& the descending+!id (utch auction is strategically
e'uivalent to the first+#rice& sealed+!id auction in the case of "nown #rivate #ri<e
values.
his e'uivalence raises the issue of whether there is a ty#e of sealed+!id
auction that is e'uivalent to the ascending+!id *nglish auction. $ith a "nown
#ri<e value& the !est strategy in an *nglish auction is to stay in the !idding until
the #rice 9ust reaches your own value. ?or eam#le& su##ose that one #erson svalue is 50& another s is /0& and a third #erson s value is 0. At a #rice of 20&
all three are interested. $hen the auctioneer raises the #rice to ,& the third
!idder dro#s out& !ut the first two continue to nod as the auctioneer raises the !id
amount. At /,& however& the second !idder declines to nod. he first !idder&
who is willing to #ay more& will agree to /, !ut should feel no #ressure to
e#ress an interest at a higher #rice since no!ody else will s#ea" u#. After the
usual going once& going twice warning& the #ri<e will !e sold to the first !idder at
a #rice of /,. ;otice that the #erson with the highest value #urchases the item&
!ut only #ays an amount that is a##roimately e'ual to the second highest value.
he o!servation that the !idding in an *nglish auction sto#s at the
secondhighest value led Vic"rey to devise a secondprice sea#ed+id auction. Asin any sealed !id auction& the seller collects sealed !ids and sells the item to the
#erson with the highest !id. he winning !idder& however& only has to #ay the
secondhighest !id. Vic"rey noted that the o#timal strategy in this auction is to !id
an amount that 9ust e'uals one s own value. o see why this is o#timal& su##ose
that your value is ,0. f you !id ,0 in a second+#rice auction& then you will
only win when all other !ids are lower than your own. f you decide instead to
raise your !id to ,2& you increase your chances of winning& !ut the increase is
on# in those cases where the second highest !id is a!ove ,0& causing you to lose
money on the win. ?or eam#le& if you !id ,2 and the net !id is ,,& you #ay
,, for an item that is only worth ,0 to you. hus it is never o#timal to !id
a!ove value in this ty#e of auction. ;et consider a reduction to a !id& say to .
f the second highest !id were !elow & then you would win anyway and #ay the
second !id with or without the !id reduction. 7ut if the second !id were a!ove
& say at & then your !id reduction would cause you to lose the auction in a
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 235/450
case where you would have won #rofita!ly. n summary& the !est !id is your own
value in a second+#rice auction. f every!ody does& in fact& !id at value& then the
high+value #erson will win& and will #ay an amount that e'uals the second highest
value. 7ut this is eactly what ha##ens in an *nglish auction where the !idding
sto#s at the second+highest value. hus the second+#rice auction is& in theory&
e'uivalent to the *nglish auction.
1uc"ing+3eiley =2000> #oints out that stam# collectors have long used
Vic"rey+li"e auctions as a way of including !idders who cannot attend an auction.
?or eam#le& if two distant !idders mail in !ids of 0 and /0& then the !idding
would start at ,. f no!ody entered a higher !id& then the #erson with the higher
!id would #urchase at ,. f some!ody else agreed to that #rice& the auctioneer
would raise the #rice to 2. he auctioneer would continue to go one u# on any
!idder #resent until the higher mail+in !id of /0 is reached. his miture of an
*nglish auction and a sealed+!id second #rice auction was achieved !y allowing
#roy !idding& since it is the auctioneer who is entering !ids !ased on the limit
#rices su!mitted !y mail. t is a natural etension to entertain only mailin !ids
and to simulate the *nglish auction !y awarding the #ri<e to the high !idder at thesecond !id. 1uc"ing+3eiley =2000> found records of a #ure second#rice stam#
auction held in ;ortham#ton& 4assachusetts in ,. He also notes that the most
#o#ular online auction& e7ay& allows #roy !idding& which is e#lained: nstead of
having everyone sit at their com#uters for days on end waiting for an auction to
end& we do it a little differently. *veryone has a little magical elf =a.".a. #roy> to
!id for them and all you need to do is tell your elf the most that you want to
s#end& and he ll sit there and out!id the others for you& until his limit is reached.
III. Bidding -gainst a >niform Distri&$tion
his section descri!es an e#eriment conducted !y Holt and 6herman =2000>in which !idders received #rivate values& and others !ids were simulated !y the
throw of ten+sided dice. his e#eriment lets one !egin to study the tradeoffs
involved in o#timal !idding without having to do a full game+theoretic analysis of
how others !ids are actually determined in a mar"et with real =non+simulated>
!idders. At the start of each round& the e#erimenter would go to each #erson s
des" and throw a ten+sided die three times to determine a random num!er
!etween 0.00 and .. his would !e the #erson s #rivate value for the #ri<e
!eing auctioned. 6ince each #enny amount in this interval is e'ually li"ely& the
#o#ulation distri!ution of values in this setu# is uniform. After finding out their
value& each #erson would select a !id "nowing that the other #erson s !id would
!e randomly determined !e three throws of the ten+sided die. f the randomly
determined other #erson s !id turns out to !e lower than the !idder s own !id&
then the !idder would earn the difference !etween his #rivate value and his !id. f
the other s !id were higher& then the !idder would earn nothing.
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 236/450
6u##ose that the first three throws of the die determine a value that will !e
denoted !y v& where v is now some "nown dollar amount !etween 0.00 and
.. he only way to win money is to !id !elow this value& !ut how much
lowerN he strategic dilemma in an auction of this ty#e is that a higher !id will
increase the chances of winning& !ut the value of winning with a higher !id is
diminished !ecause of the higher #rice that must !e #aid. I#timal !idding
involves finding the right #oint in this tradeoff& given one s willingness to tolerate
ris"& which can !e considera!le since the low !idder in the auction earns nothing.
his strategic tradeoff can !e understood !etter !y considering the !idder s
e#ected #ayoff under a sim#lifying assum#tion of ris" neutrality. his e#ected
#ayoff consists of two #arts: the #ro!a!ility of winning and the #ayoff conditional
on winning. A #erson with a value of v who wins with a !id of + will have to #ay
that !id amount& and hence will earn v +. hus the e#ected #ayoff is the #roduct
of the winner s earnings and the #ro!a!ility of winning:
=,.,> *#ected 8ayoff J =v +>8r=winning with +>.
he #ro!a!ility of winning with a !id of + is 9ust the #ro!a!ility that this !id is
a!ove the simulated other !id& i.e. a!ove the result of the throws of the ,0+sided
die. he other !id is e'ually li"ely to !e any #enny amount: 0.00& 0.0,& ..
?or sim#licity& we will ignore ties and assume that the other #erson will win in the
event of a tie. hen a !id of 0 would win with #ro!a!ility 0& a !id of ,0.00
would win with #ro!a!ility ,. his suggests that the #ro!a!ility of winning is
+,0& which is 0 for a !id of 0 and , for a !id of ,0. ?or a !id of 5& the
#ro!a!ility of winning is eactly ,2 according to this formula& which is correct
since there are 500 ways that the other !id is !elow 5 =0.00& 0.0,& /.>& and
there are 500 ways that the !id is greater than or e'ual to 5 =5.00& 5.0,&
.>. Using this formula =+,0> for the #ro!a!ility of winning& the e#ression
for the !idder s e#ected #ayoff in =,.,> can !e e#ressed:
=,.2> *#ected 8ayoff =v + +>= ,0> v+,0 +2 ,0.
his e#ected #ayoff ehi!its the strategic dilemma discussed earlier. he #ayoff
conditional on winning& v +& is decreasing in the !id amount& !ut the #ro!a!ility
of winning& +,0& is increasing in +. he o#timal !id involves finding the right
!alance !etween these two good things& high #ayoff and high #ro!a!ility of
winning.
he !idder "nows the value& v& at the time of !idding& so the function on the rightside of =,.2> can !e gra#hed to find the highest #oint& as in ?igure ,., for the
case of v J . he !id& +& is on the hori<ontal ais& and the function starts with a
height of 0 when + J 0 since a 0 !id has no chance of winning. hus at the other
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 237/450
bQ $4
$000$025$050$075$100$125$150$175$200
:0pecte! Payof
f
end& a !id that e'uals the value v will also yield a 0 e#ected #ayoff& since the
#ayoff for !idding the full value of the #ri<e is 0 regardless of whether one wins
or loses. n !etween these two #oints& the e#ected #ayoff function shows a hill+
sha#ed gra#h& which rises and then falls as one moves to higher !ids =from left to
right>.
0 , 2 / 5 % - ,0
7id
0ig$re '4.'. "(pected Pa!offs 6ith a Private a%$e of 2.++
Ine way to find the !est !id is to use e'uation =,.2> to set u# a s#readsheet to
calculate the e#ected #ayoff for each #ossi!le !id and find the !est one ='uestion
,>. ?or eam#le& if v J /& then the e#ected #ayoffs are: 0 for a !id of 0& 0.0
for a !id of ,& 0./0 for a !id of 2& 0.0 for a !id of & and 0.00 for a !id of
/. ?illing in the #ayoffs for all #ossi!le !ids in #enny increments would confirmthat the !est !id is 2 when one s value is /. 6imilarly& it is straightforward to
show that the o#timal !id is 2.50 when one s value is 5. hese calculations
suggest that the !est strategy =for a ris"+neutral #erson> is to !id one half of one s
value.
he gra#hical intuition !ehind !idding half of value is shown in ?igure
,.,. $hen the value is & the e#ected #ayoff function starts at the origin of the
gra#h& rises& and falls !ac" to 0 when one s !id is e'ual to the value of . he
e#ected #ayoff function is 'uadratic& and it forms a hill that is symmetric around
the highest #oint. he symmetry is consistent with the fact that the maimum is
located at /& halfway !etween 0 and the value of .
At the #oint where the function is flat& the slo#e of a dashed tangent line is
<ero& and the tangency #oint is directly a!ove a !id of / on the hori<ontal ais.
his #oint could !e found gra#hically for any s#ecific #rivate value.
Alternatively& we can use calculus to derive a formula that a##lies to all #ossi!le
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 238/450
values of v. =he rest of this #aragra#h can !e s"i##ed !y those who are already
familiar with calculus& and those who need even more review should see the
a##endi to Cha#ter ,.> A reader who is not familiar with calculus should go
ahead and read the discussion that followsB the only thing you will need !esides a
little intuition is a cou#le of rules for calculating derivatives =finding the slo#es of
tangent lines>. ?irst consider a linear function of +& say /+. his is a straight line
with a slo#e of /& so the derivative is /. his rule generali<es to any linear
function with a constant slo#e of k : the derivative of k+ with res#ect to + is 9ust ".
he second rule that will !e used is that the derivative of a 'uadratic function li"e
+2 is linear: 2+. he intuition is that the slo#es of tangent lines to a gra#h of the
function +2 !ecome stee#er as + increases& which the slo#e& 2+& is an increasing
function of + =the 2 is due to the num!er 2 in the e#onent of +2>. his formula is
easily modified to allow for multi#licative constants& e.g. the derivative of +2 is
=2+>& or the derivative of +2 is 2+ .
he e#ected #ayoff in e'uation =,.2> consists of two terms. he first
one& can !e written as =v,0>+& which is a linear function of + with a slo#e of v,0.
herefore the derivative of the e#ected #ayoff will have a v,0 term in it& as can !e seen on the right side of =,.>:
v 2+
=,.> (erivative of *#ected 8ayoff .
,0 ,0
he second term in the e#ected #ayoff e#ression =,.2> is +2,0& and the
derivative of this term is 2+,0 !ecause the derivative of +2 is 2+. o
summari<e& the derivative on the right side of =,.> is the sum of two terms& each
of which is the derivative of the corres#onding term in the e#ected #ayoff in
=,.2>.
he o#timal !id is the value of ! for which the slo#e of a tangent line is 0& so the
net ste# is to e'uate the derivative in =,.> to 0:
v 2+
=,./> 0.
,0 ,0
his e'uation is linear in +& and can !e solved to o!tain the o#timal !idding
strategy:
v
=,.5> +R =o#timal !id for ris" neutral #erson>.
2
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 239/450
he calculus method is general in the sense that it yields the o#timal !id for all
#ossi!le values of v& whereas the gra#hical and numerical methods had to !e done
se#arately for each value of v !eing considered.
o summari<e& the #redicted !id is a linear function of value& with a slo#e of 0.5.
he actual !id data in the Holt and 6herman e#eriment formed a scatter #lot with
an a##roimately linear sha#e& !ut most !ids were a!ove the half+value
#rediction. A linear regression yielded the estimate:
=,.%> + 0.,/ 0.%%- =3 J 0.,>&v
where the interce#t of ,/ cents& with a standard error of 0.%,& was not
significantly different from 0. he slo#e& with a standard error of 0.0,-& was
significantly different from ,2.
7y !idding a!ove one half of value& !idders are o!taining a higher chance of
winning& !ut a lower #ayoff if they win. A willingness to ta"e less money in order to reduce the ris" of losing and getting a <ero #ayoff may !e due to ris" aversion&
as discussed in the net section. here could& of course& !e other e#lanations for
the over+!idding& !ut the setu# with a simulated other !idder does #ermit us to
rule out some #ossi!ilities. 6ince the other !idder was 9ust a roll of the dice& the
over+!idding cannot !e due to issues of e'uity& fairness& or rivalistic desires to win
or reduce the other s earnings.
he e#eriment descri!ed in this section with simulated other !ids is essentially
an individual decision #ro!lem. An analogous game can !e set u# !y #roviding
each of two !idders with randomly determined #rivate values drawn from a
distri!ution that is uniform from 0 to ,0. As !efore& a high !id results inearnings of the difference !etween the #erson s #rivate value and the #erson s
own !id. A low !id results in earnings of 0. his is "nown as a firstprice
auction since the high !idder has to #ay the highest =first> #rice.
Under ris" neutrality& the ;ash e'uili!rium for this game is to !id one half of one
s #rivate value. he #roof of this claim is essentially an a##lication of the
analysis given a!ove& where the distri!ution of the other s !ids is uniform on a
range from 0 to ,0. ;ow su##ose that one #erson is !idding half of value. 6ince
the values are uniformly distri!uted& the !id of one+half of value will !e uniformly
distri!uted from 0 to a level of 5& which is one half of the maimum value. f
this #erson s !ids are uniformly distri!uted from 0 to 5& then a !id of 0 will not
win& a !id of 5 will win with a #ro!a!ility that is essentially ,& and a !id of 2.50will win with #ro!a!ility ,2. 6o the #ro!a!ility of winning with a !id of + is +5.
hus the e#ected+#ayoff function is given in e'uation =,.2> if the ,0 in each
denominator is re#laced !y a 5. *'uations =,.> and =,./> are changed
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 240/450
similarly. hen multi#lying !oth sides of the revised =,./> !y 5 yields the v2
!idding rule in =,.5>.
I. Bidding against a >niform Distri&$tion 6ith Risk -version
@optiona%A
he analysis in this net section shows that a sim#le model of ris" aversion can e#lain the general #attern of over!idding that is im#lied !y the
regression e'uation =,.%>. he analysis uses sim#le calculus& i.e. the derivative
of a #ower function li"e " 5 #& where " is a constant and the varia!le 5 is raised to
the #ower p. he derivative with res#ect to 5 of this #ower function is a new
function where the #ower has !een reduced !y , and the original #ower enters
multi#licatively. hus the derivative of k5 # is kp5 #,& which is called the #ower+
function rule of differentiation. A second rule that will !e used is that the
derivative of a #roduct of two functions is the first function times the derivative of
the second& #lus the derivative of the first function times the second. his is
analogous to calculating the change in room si<e =the #roduct of length and width>as the length times the change in width #lus the change in length times the width.
his #roduct rule is accurate for small changes. Using the #owerfunction and the
#roduct rules& those not familiar with calculus should !e a!le to follow the
arguments given !elow& !ut if you have trou!le& s"i# to the discussion that is 9ust
!elow the generali<ed !idding rule in =,.,,>.
he most convenient way to model ris" aversion in an auction is to
assume that utility is a nonlinear function& i.e. that the utility of a money amount
v+ is a #ower function =v+>,+r for 0 I r Q ,. $hen r J 0& this function is
linear& which corres#onds to the case of ris" neutrality. f r J ,2& then the #ower
,r is also [& so the utility function is the s'uare root function. A higher value
of r corres#onds to more ris" aversion. ;ow the e#ected #ayoff function in=,.2> must !e re#laced with an e#ected utility function& which is the utility of
the #ayoff times the #ro!a!ility of winning:
=,.-> *#ected Utility =v +>,rR +
TU.
V,0 W
As !efore& the o#timal !id is found !y e'uating the derivative of this function to
<ero. he e#ected utility on the right side of =,.-> is a #roduct of two functions
of !& so we use the #ower+function rule to o!tain the derivative =first functiontimes the derivative of the second #lus the derivative of the first times the second
function>. he derivative of !,0 is ,,0& so the first function times the derivative
of the second is the first term in =,.>. ;et& note that the #ower function rule
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 241/450
im#lies that the derivative of =v+>,+r is =,r >=v+>+r & which a##ears in the
second term in =,.>.
=,.> =v +>,r R , TU =,r v>= +>r R + TU.
V,0 W V,0W
his derivative can !e rewritten !y #utting #arts common to each term in the
#arentheses& as shown on the left side of =,.>:
R =v +>r T R =v +>r T=,.> =v +> U =,r +> U 0.
V ,0 W V ,0 W
4ulti#lying !oth sides !y ,0=v+>+r & one o!tains:
=,.,0> v + =,r +> 0.
his e'uation is linear in !& and can !e solved to o!tain the o#timal !idding
strategy:
v
=,.,,> +R =o#timal !id with ris" aversion>.
2r
his !idding rule reduces to the o#timal !idding rule for ris" neutrality =!idding
half of value> when r J 0. ncreases in r will raise the !ids. $hen r J ,2& the
!ids will !e two+thirds of value& which is consistent with the results of the
regression e'uation =,.%>.
. Bidding Behavior in a 6o?Person, 0irst?Price -$ction
3ecall that the #redicted !idding strategy is linear& with a slo#e of ,2
when !idders are ris" neutral. 7ids eceeded the v2 line in an e#eriment with
simulated other !ids& and the same #attern emerges when the other !idder is a
su!9ect in the e#eriment. ?igure ,.2 shows the !idvalue com!inations for ,0
rounds of a classroom e#eriment done with the Veconla! software. here were,0 !idding teams& each com#osed of one or two students on a networ"ed 8C. he
teams were randomly matched in a series of rounds. he !idding #attern is
a##roimately linear& ece#t for a leveling off with high values& which is a #attern
that has also !een noted !y (orsey and 3a<<olini =2002>. Inly a small fraction of
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 242/450
0
0
0Probability
the !ids are at or !elow the ;ash #rediction of v2& which is gra#hed as the solid
line. n fact& the ma9ority of !ids are a!ove the dashed line with slo#e of .%%-
o!tained from a linear regression for the case discussed in the #revious sectionB
the !id+to+value ratio averaged over all !ids in all rounds is a!out 0.-. his
#attern of over!idding relative to the ;ash #rediction is ty#ical& and the most
commonly mentioned e#lanation is ris" aversion.
0 , 2 / 5 % - ,0
8rivate Value
0ig$re '4.. 5&served Bidding Strategies for en S$&ects in a C%assroom "(periment
An analysis of ris" aversion for this game #arallels the #revious section s analysis
of !idding against a simulated !id that is uniform on the interval from 0 to ,0
dollars. 6u##ose that the e'uili!rium !idding strategy with ris" aversion is linear:+ J Xv& where 0 Q X Q ,. hen the lowest !id will !e 0& corres#onding to a value
of 0& and the highest !id will !e ,0X& corres#onding to a value of ,0. he
distri!ution of !ids is re#resented in ?igure ,.. ?or any #articular value of X&
the !ids will !e uniformly distri!uted from 0 to ,0X& as indicated !y the dashed
line with a constant height re#resenting a constant #ro!a!ility for each #ossi!le
!id. he figure is drawn for the case of X J 0.%& so !ids are uniform from 0 to
%. A !id of 0 will never win& a !id of ,0X J % will win with #ro!a!ility ,& and an
intermediate !id will win with #ro!a!ility of +%. n the general case& a !id of +
will win with #ro!a!ility +,0X.
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 243/450
0 , 2 / 5 % - ,0
7id
0ig$re '4./. - >niform Distri&$tion Bids on +, 1H
n a two+#erson auction when the other s !id is uniform from 0 to ,0 X& the
#ro!a!ility of winning in the e#ected #ayoff function will !e +,0X instead of the ratio !,0 that was used in section . he rest of the analysis of o#timal
!idding in that section is unchanged& with the occurrences of ,0 re#laced !y ,0X&
which cancels out of the denominator of e'uation =,.> 9ust as the ,0 did. he
resulting e'uili!rium !id is given in e'uation =,.,,> as !efore. his !idding
strategy is again linear& with a slo#e that is greater than one half when there is ris"
aversion =r P 0>. 3ecall that a ris" aversion coefficient of r J ,2 will yield a !id
line with slo#e 2& so the !ids in ?igure ,.2 are roughly consistent with a ris"
aversion coefficient of at least ,2.
I. "(tensions and 0$rther Reading6ome of the earliest e#erimental tests of the Vic"rey model are re#orted !y
Co##inger& 6mith& and itus =,0>. n #articular& they o!served over!idding
relative to ;ash #redictions in a #rivate+value& first+#rice auction& assuming ris"
neutrality. he effects of ris" aversion on individual !ehavior was e#lored in a
series of #a#ers !y Co& 3o!erson& and 6mith =,2>& and Co& 6mith& and
$al"er =,5& ,>. 6ee Dagel =,5> for a survey of auction e#eriments.
oeree& Holt& and 8alfrey =2002> #rovide an analysis of ris" aversion and noisy
!ehavior in first+#rice auctions.
U# to now& we have only considered two+#erson auctions. Auctions with more
!idders are more com#etitive& which will cause !ids to !e closer to values. he
formula in =,.5> can !e generali<ed to the case of F ris"+neutral !idders drawing
from the same uniform #rivate value distri!ution:
=,.,2> +R = F
,>v =o#timal !id with ris" neutrality>&
F
with a further u#ward ad9ustment for the case of ris" aversion. ;otice that =,.,2>
s#ecifies !idding half of value when F J 2& and that !ids rise as a #ro#ortion of
value for larger grou# si<es. As the num!er of !idders !ecomes very large& the
ratio& = F ,> F & !ecomes closer and closer to ,& and !ids converge to values. his
increase in com#etition causes e#ected #ayoffs to converge to <ero as !idvalue
differences shrin".
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 244/450
$i!
he Veconla! software #ermits a num!er of other interesting variations. Ine
o#tion is to re'uire all !idders to #ay their own !ids& with the #ri<e still going to
the highest !id. ?or eam#le& if a !idder with a value of / !ids , and if a
second !idder with a value of !ids 5& then the first earns , and the second
earns 5 J /. n this strategic setting& !idders with low values =and low
chances of winning> will reduce their !ids towards 0& to avoid having to #ay in the
event of a loss. hose with a relatively high value will ris" a higher !id& so that
the !idding strategy will have a curved sha#e& only rising significantly a!ove 0 at
very high values. his curved #attern can !e seen in the !ids in ?igure ,./&
which were o!served in a research e#eriment conducted at the University of
Virginia =with all #ayments made in cash>. his all+#ay auction is sometimes
used to model lo!!ying com#etition or a #atent race& where the contender with the
highest effort will win& !ut even the losers incur the costs associated with their
efforts.
A second o#tion #rovides for returning a fraction of the auction revenue to all
!idders& divided e'ually among the !idders. his is analogous to using the
revenue from the sale of #ri<e to reduce taes for all !idders. 6uch revenuere!ates tend to raise the !ids.
0ig$re '4.3. 5&served Bids for '+ S$&ects in an -%%?Pa! -$ction "(periment
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 245/450
<$estions
,. his 'uestion lets you set u# a sim#le s#readsheet to calculate the o#timal
!id. 7egin !y #utting the tet V J in cell A, and any numerical value& e.g.
& in cell 7,. hen #ut the #ossi!le !ids in the A column in fifty+cent
increments: 0 in A& 0.5 in A/& , in A5& etc. =Mou can use #enny amountsif you #refer.> he e#ected #ayoff formula in column 7& !eginning in
cell 7& should contain a formula with terms involving 7, =the #ri<e
value> and A =the !id>. Use the e#ected #ayoff formula in e'uation
=,.2> to com#lete this formula& which is then co#ied down to the lower
cells in column 7. Verify the e#ected #ayoff num!ers for a value of /
that were re#orted in section . 7y loo"ing at the e#ected #ayoffs in
column 7& one can determine the !id with the highest e#ected #ayoff. f
the value of is in cell 7,& then the o#timal !id should !e /. hen change
the value in cell 7, to 5 and show that the o#timal !id is 2.50.
2. 3ecall that e'uations =,.,>+=,.5> #ertain to the case of a !idder who is !idding against a simulated other !idder. $rite out the revised versions of
e'uations =,.2>& =,.>& =,./>& and =,.5> for the two+#erson auction&
assuming ris" neutrality.
. $rite out the revised versions of e'uations =,.2>& =,.>& =,./>& and
=,.5> for the two+#erson auction under ris" aversion with a #owerfunction
utility and #arameter r .
Cha#ter 20. he a"eover ame
his cha#ter #ertains to a situation in which a !uyer cannot directly o!serve the
underlying value of some o!9ect. A !uyer s !id will only !e acce#ted if it is
higher than the value to the current owner. he danger is that a #urchase is more
li"ely to !e made #recisely when the owner s value is low& which may lead to a
loss for the !uyer. he tendency to #urchase at a loss in such situations is called
the !uyer s curse. he Veconla! a"eover ame sets u# this situation& or
alternatively& the instructions in the a##endi can !e used with ,0+sided dice.
I. Wall Street @the 0i%mA
n the ,- Hollywood film =a## Street & 4ichael (ouglas #lays the role of acor#orate raider who ac'uires *1(A3 *nter#rises& with the intention of
increasing its #rofita!ility !y firing the union em#loyees. After the ac'uisition&
the new owners !ecome aware of some #reviously hidden !usiness #ro!lems =a
defect in an aircraft model under develo#ment> that drastically reduce the firm s
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 246/450
#rofit #otential. As the stoc" is falling& (ouglas turns and gives the order (um#
it. his event is re#resentative of a wave of aggressive ac'uisitions that swe#t
through $all 6treet in the mid+,0 s. 4any of these ta"eovers were motivated
!y the !elief that com#anies could !e transformed !y infusions of new ca#ital and
!etter management techni'ues. he mood later turned less o#timistic as ac'uired
com#anies did not achieve #rofit goals.
$ith the advantage of hindsight& some economists have attri!uted these
failed mergers to a selection !ias: it is the #ess profita+#e com#anies that are more
li"ely to !e sold !y owners with inside information a!out #ro!lem areas that
raiders may not detect. n a !idding #rocess with a num!er of com#etitors& the
!idder with over+o#timistic e#ectations is li"ely to end u# ma"ing the highest
tender offer& and the result may !e an ac'uisition #rice that is not 9ustified !y
su!se'uent #rofit #otential. he tendency for the winning !idder to lose money
on a #urchase is "nown as the winner s curse. *ven with only a single #otential
!uyer& a !id is more li"ely to !e acce#ted if it is too high& and the resulting
#otential for losses is sometimes called the !uyer s curse.
n a sense& winning in a !idding war can !e an informative event. A !idthat is acce#ted& at a minimum& indicates that the !id eceeds the current owner s
valuation. hus there would !e no incentive for trade if the value of the com#any
were the same for the owner and the !idder. 7ut even when the !idder has access
to su#erior ca#ital and management services& the !idder may end u# #aying too
much if the intrinsic valuation cannot !e determined in advance.
II. he B$!er9s C$rse "(periment
6ome elements that affect a firm s intrinsic #rofita!ility are revealed !y
accounting data and can easily !e o!served !y !oth current and #ros#ective
owners. Ither as#ects of a firm s o#erations are #rivate& and internal #ro!lemsare not li"ely to !e revealed to outsiders. he model #resented in this section is
highly styli<ed in the sense that all #rofita!ility information is #rivate and "nown
only !y the current owner. he #ros#ective !uyer is unsure a!out the eact
#rofita!ility and has only #ro!a!ilistic information on which to ma"e a !idding
decision. he #ros#ective !uyer& however& has a #roductivity advantage that will
!e e#lained !elow.
he first scenario to !e considered is one where the value of the firm to the
current owner is e'ually li"ely to !e any amount !etween 0 and ,00. his current
owner "nows the eact value& : & and the #ros#ective !uyer only "nows the range
of #ossi!le e'ually li"ely values. n an e#eriment& one could throw a tensided
die twice at the owner s des" to determine the value& with the throw !eing
uno!served !y the !uyer. o #rovide a motivation for trade& the !uyer has !etter
management s"ills. n #articular& the value to the !uyer is ,.5 times the value to
the current owner. ?or eam#le& if a !idder offers %0 for a com#any that is only
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 247/450
bid
0
0005
001
0015
Probability
worth 50 to the current owner& then the sale will go though and the !idder will
earn ,.5R50 minus the !id of %0& for a total of ,5.
a!le 20., 3ound , 3esults from a Classroom *#eriment=University of Virginia& *con /2& 6#ring 2002>
8ro#oser ,
8ro#oser 2
8ro#oser
8ro#oser
/
8ro#oser 5
8ro#oser
%
7uyer 7id %0 / 50 % 50 0
Iwner Value 2, 2 , % / 5-
Iwner 3es#onse acce#t acce#t acce#t acce#t acce#t re9ect
7uyer Value 2 5 /% ,0 %5 %
7uyer *arnings ?2 ?'3 ?3 ?1 '* +
a!le 20., shows the first round results from a classroom e#eriment. he
#ro#oser names =and their comments> have !een removed. ;otice that #ro#osers
in this round were #articularly unfortunate. *ce#t for #ro#oser % =who "new too
much as we will see !elow>& the #ro#oser !ids averaged /. All of these !ids
were acce#ted& and the owner values =2,& 2& ,& %& and / for 8ro#osers , to 5
res#ectively> averaged 25. he first four #ro#osers lost money& as shown !y the
!ottom row of the ta!le. he fifth #ro#oser earned ,.5 times / on an acce#ted
!id of 50& for earnings of ,5 cents. his tendency for !uyers to ma"e losses is not
sur#rising e5 post & since a !id of a!out 50 will only !e acce#ted if the seller valueis lower than 50. he seller values averaged only 25& and ,.5 times this amount is
-.5& which is still !elow 50.
0.00 0.,0 0.20 0.0 0./0 0.50 0.%0 0.-0 0.0 0.0 ,.00
Iwner)s Value
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 248/450
0ig$re +.'. "(pected 5$tcomes for a Bid of 1+
he tendency for !uyers to lose money is illustrated in ?igure 20.,& where
#ayoffs are in #ennies. Iwner values are uniformly distri!uted from 0 to & with
a #ro!a!ility of ,,00 of each value& as indicated !y the dashed line with a height
of 0.0,. A !id of %0 will only !e acce#ted if the owner s value is lower& and sinceall lower !ids are e'ually li"ely& the e#ected owner value is 0 for an acce#ted
!id of %0. his average owner value of 0 translates into an average value of ,.5
times as high& as indicated !y the vertical line at /5. 6o an acce#ted !id of %0 will
only yield e#ected earnings of /5. his analysis is easily generali<ed. A !id of +
will !e acce#ted if the owner value is !elow +. 6ince owner values for acce#ted
!ids are e'ually li"ely to !e anywhere !etween 0 and +& the average owner value
for an acce#ted !id is +2. his translates into a value of ,.5=+2>& or =/>+&
which is less than the acce#ted !id& +. hus any #ositive !id of ! will generate
losses on average in this setu#& and the o#timal !id is <ero.
he feed!ac" received !y !idders is somewhat varia!le& so it is difficult to
learn this through e#erience. n five rounds of !idding in the classroome#eriment& only three of the , acce#ted !ids resulted in #ositive earnings& and
losses resulted in lower !ids in the su!se'uent round in all cases. 7ut acce#ted
!ids with #ositive earnings were followed !y !id increases& and re9ections were
followed !y !id increases in a!out half of the cases =ecluding the #ro#oser who
!id 0 and was re9ected every time>. he net effect of these reactions caused
average !ids to stay at a!out 0 cents for rounds 2+5. he only #erson who did
not finish round 5 with a cumulative loss was the #erson who !id 0 in all rounds.
his #erson& a second+year #hysics and economics ma9or& had figured out the
o#timal !idding strategy on his own. he results of this e#eriment are ty#ical of
what is o!served in research e#eriments summari<ed net.
III. 0$rther Reading
he first !uyer s curse e#eriment was re#orted in 7a<erman and
6amuelson =,>& who used a discrete set of e'ually li"ely owner values =0& 20&
/0& %0& 0& and ,00>. 7all& 7a<erman& and Caroll =,0> used a grid from 0 to ,00
with 4.7.A. su!9ects& and the !ids did not decline to <ero. he average !id
stayed a!ove 0& and the modal !id was around 50.
n all of the setu#s descri!ed thusfar& the o#timal !id is <ero. his is no
longer the case when the lowest #ossi!le owner value is #ositive. $hen seller
values range from 50 to ,00 and !uyer values are ,.5 times the seller value& for eam#le& the o#timal !id is at the u##er end of the range& i.e. at ,00 =see 'uestions
2+/>. Holt and 6herman =,/> ran e#eriments with this setu# and found !ids to
!e well !elow the o#timal level. 6imilarly& this high+owner+value setu# was used
in #eriods %+,0 of the classroom e#eriment descri!ed a!ove& and the average
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 249/450
!ids were -5& -%& -& & and in these rounds& well !elow the o#timal level of
,00. Holt and 6herman attri!uted the failure to raise !ids to another ty#e of error&
i.e. the failure to reali<e that an increase in the !id will #ic" u# relatively
highvalue o!9ects at the margin. ?or eam#le& a !id of -0 will #ic" u# o!9ects
with seller values from 50 to -0& with an average of %0. 7ut raising the !id from
-0 to -, will #ic" u# a #urchase if the seller value is at the u##er end of this
range& at -0. ?ailure to recogni<e this factor may lead to !ids that are too low&
which they termed the loser s curse.
<$estions
,. How would the analysis of o#timal !idding in section change if the
value to the !idder were a constant @ times the value to the owner& where
0 Q @ Q 2 and the owner s value is e'ually li"ely to !e any amount
!etween 0 and ,00N =hus an acce#ted !id yields a #ayoff for the !idder
that is @ times the owner s value& minus the amount of an acce#ted !id.>
n #articular& does the o#timal !id de#end on @ N2. 6u##ose that the owner values are e'ually li"ely to !e any amount from 50
to & so that a !id of ,00 will always !e acce#ted. Assume that owners
will not sell when they are indifferent& so a !id of 50 will !e re9ected and
will #roduce <ero earnings. he value to the !idder is ,.5 times the value
to the owner. 6how that the lowest !id of 50 is not o#timal. =Hint:
Com#are the e#ected earnings for a !id of 50 with the e#ected earnings
for a !id of ,00.>
. ?or the setu# in 'uestion 2& a !id of 0 will !e acce#ted a!out four+fifths
of the time. f 0 is acce#ted& the e#ected value to the owner is !etween
50 and 0& with an average of -0. Use this information to calculate the
e#ected #ayoff for a !id of 0& and com#are your answer with thee#ected #ayoff for a !id of ,00 o!tained earlier.
/. he analysis for your answers to 'uestions 2 and =with owner values
!etween 50 and ,00> suggests that the !est !id in this setu# is ,00. 1et s
model the #ro!a!ility of a !id + !eing acce#ted as =+ 50>50& which is 0
for a !id of 50 and , for a !id of ,00. ?rom the !idder s #oint of view& the
e#ected value to the owner for an acce#ted !id of + is 50 #lus half of the
distance from 50 to +. he !idder value is ,.5 times the owner value& !ut
an acce#ted !id must !e #aid. Use this information in a s#readsheet to
calculate the e#ected #ayoff for all !ids from 50 to ,00& and there!y to
find the o#timal !id. he five columns of the s#readsheet should !e
la!eled: =,> 7id +& =2> Acce#tance 8ro!a!ility for a 7id +& => *#ected
Value to Iwner =conditional on + !eing acce#ted>& =/> *#ected Value to
7idder =conditional on ! !eing acce#ted>& =5> *#ected 8ayoff for 7idder
of 4a"ing a 7id + =which is the #roduct of columns 2 and />.
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 250/450
Alternatively& you may use this information to write the !idder s e#ected
#ayoff as a 'uadratic function of +& and then use calculus !y setting the
derivative of this function to <ero and solving for +.
;ote: A classroom e#eriment for the setu# in 'uestions 2+/ resulted in average
!ids of a!out 0. his information will not hel# you find the o#timal !id.
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 251/450
Cha#ter 2,. he $inner s Curse
n many !idding situations& the value of the #ri<e would !e a##roimately the
same for all !idders& although none of them can assess eactly what this common
value will turn out to !e. n such cases& each !idder may o!tain an estimate of the #ri<e value& and those with higher estimates are more li"ely to ma"e higher !ids.
As a result& the winning !idder may overestimate the value of the #ri<e and end
u# #aying more than it is worth. his winner s curse is analogous to the !uyer s
curse discussed in the #revious cha#ter. An auction where each !idder has #artial
information a!out an un"nown #ri<e value can !e run using ,0+sided dice to
determine common value elements& as e#lained in the A##endi. Alternatively&
it can !e run with the Veconla! game Common Value Auction game& which has
default settings that #ermit an evaluation of increases in the num!er of !idders.
his increase in num!ers tends to #roduce a more severe winner s curse.
I. I on the -$ction B$t I ish I 7adn9tE
Ince the author as"ed several flooring com#anies to ma"e !ids on re#lacing
some "itchen floor tile. *ach !idder would estimate the amounts of materials
needed and the time re'uired to remove the old tile and install the floor around the
various odd+sha#ed doorways and #antry area. Ine of the !ids was somewhat
lower than the others. nstead of e#ressing ha##iness over getting the 9o!& he
ehi!ited considera!le aniety a!out whether he had miscalculated the cost&
although in the end he did not withdraw the !id. his story illustrates the fact that
winning an auction can !e an informative event& or e'uivalently& the fact that youwin #roduces new information a!out the un"nown value of the #ri<e. A rational
!idder should antici#ate this information in ma"ing the !id originally. his is a
su!tle strategic consideration that is almost surely learned !y =unha##y>
e#erience.
he #ossi!ility of #aying too much for an o!9ect of un"nown value is #articularly
dangerous for one+time auctions in which !idders are not a!le to learn from
e#erience. 6u##ose that two #artners in an insurance !usiness wor" out of
se#arate offices and sell se#arate ty#es of insurance& e.g. !usiness insurance from
one office and life from the other. *ach #artner can o!serve the other s
!ottomline earnings& !ut cannot determine whether the other one is really
wor"ing. Ine of the #artners is a single mother who wor"s long hours& with goodresults des#ite a low earnings+#er+hour ratio. he other one& who en9oys
somewhat of a luc"y mar"et niche& is a!le to o!tain good earnings levels while
s#ending a large fraction of each day sociali<ing on the internet. After several
years of ha##y #artnershi#& each decides to try to !uy the whole !usiness from the
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 252/450
stoc"holders& who are current and former #artners. $hen they ma"e their !ids&
the one with the #rofita!le niche mar"et is li"ely to thin" the other office is as
#rofita!le as the #erson s own office& and hence to overestimate the value of the
other office. As a result& this #artner could end u# ac'uiring the !usiness for a
#rice that eceeds its value.
he tendency for winners value estimates to !e !iased has long !een "nown in
the oil industry& where drilling com#anies must ma"e rather im#erfect estimates
of the li"ely amounts of oil that can !e recovered on a given tract of land !eing
leased. ?or eam#le& 3o!ert $ilson& a #rofessor in the 6tanford 7usiness 6chool&
was once consulting with an oil com#any that was considering !idding at less
than half of the estimated lease value. $hen he in'uired a!out the #ossi!ility of a
higher !id& he was told that firms that !id this aggressively on such a lease are no
longer in this !usiness =source: #ersonal communication at a conference on
auction theory in the early ,0 s>.
he intuition underlying the un#rofita!ility of aggressive !idding is that
the firm with the highest !id in an auction is li"ely to have overestimated the lease
value. he resulting #ossi!ility of winning at a loss is more etreme when thereare many !idders& since the highest estimate out of a large num!er of estimates is
more li"ely to !iased u#ward& even though each individual estimate is e5 ante
un!iased. ?or eam#le& su##ose that a single value estimate is un!iased. hen
the higher of two un!iased estimates will !e !iased u#ward. Analogously& the
highest of three un!iased estimates will !e even more !iased& and the highest of
,00 estimates may show an etreme !ias toward the largest #ossi!le estimation
error in the u#ward direction. Dnowing this& a !idder in an auction with many
!idders should treat their own estimates as !eing inflated& which will li"ely turn
out to !e true if they win& and the resulting !ids may end u# !eing low relative to
the estimates. his num+ers effect can !e #articularly sinister& since the normal
strategic reaction to increased num!ers of !idders is to !id higher& as in a #rivatevalue auction.
$ilson =,%> s#ecified a model with this common+value structure and
showed that the ;ash e'uili!rium with fully rational !idders involved some
downward ad9ustment of !ids in antici#ation of a winner s+curse effect. *ach
!idder should reali<e that their !id is only relevant for #ayoffs if it is the highest
!id& which means that they have the highest value estimate. 6o #rior to ma"ing a
!id& the !idder should consider what they would want to !id "nowing that all
other estimates are lower than theirs in the event that they win the auction. he a
priori correction of this over+estimation #roduces !ids that will earn #ositive
#ayoffs on average.
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 253/450
II. - Simp%e Shoe?Bo( Mode%
Consider a sim#le situation where each of two !idders can essentially o!serve
half of the value of the #ri<e& as would !e the case for two !idders who can drill
test holes on different halves of a tract of land !eing leased for an oil well.
Another eam#le would !e the case for the two insurance #artners discussed in
the #revious section. n #articular& let the o!served value com#onents or signals
for !idders , and 2 !e denoted !y v, and v2 res#ectively. he #ri<e value is the
average of the two signals:
v v
=2,.,> 8ri<e Value J .
7oth !idders "now their own estimates& !ut they only "now that the other #erson s
estimate is the reali<ation of a random varia!le. n the e#eriment to !e
discussed& each #erson s value estimate is drawn from a distri!ution that is
uniform on the interval from 0 to ,0. 7idder ,& for eam#le& "nows v, and that
v2 is e'ually li"ely to !e any amount !etween 0 and ,0.
A classroom auction was run with these #arameters& and one !idder had a
relatively high value signal of .% in the first round. his #erson su!mitted a
!id of 5.0 =#resuma!ly the three+cent increase a!ove 5 was intended to
outguess anyone who might !id an even 5>. he other #erson s signal was
0.%0& so the #ri<e was only worth the average of .% and 0.%0& which is
/.%/. he !idder won this #ri<e& !ut #aid a #rice of 5.0& which resulted in a
loss. hree of the five winning !idders in that round ended u# losing money& and
a!out one out of five winners lost money in each of the remaining rounds.
he #ri<e value function in =2,.,> can !e generali<ed for the case of a larger
num!er of !idders with inde#endent signals& !y ta"ing an average& i.e. dividingthe sum of all signals !y the num!er of !idders. n a se#arate classroom
e#eriment& conducted with ,2 !idders& the sole winning !idder ended u# losing
money in three out of five rounds. As a result& aggregate earnings were <ero or
negative for most !idders. A ty#ical case was that of !idder & who su!mitted the
high !id of %.,0 on a signal of .%/ in the fifth and final round. he average of
all ,2 signals was 5./5& so this #erson lost %5 cents for the round. hese results
illustrate why the winner s+curse effect is often more severe with large num!ers of
!idders.
Ince an economist at the University of Virginia was as"ed to consult for a ma9or
telecommunications com#any that was #lanning to !id in the first ma9or U.6.
auction for radio wave !andwidth to !e used for #ersonal communicationsservices. his com#any was a ma9or #layer& !ut incredi!ly& it decided not to !id at
the last minute. he com#any re#resentative mentioned the danger of
over#ayment for the licenses at auction. his story does illustrate a #oint: that
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 254/450
#layers who have an o#tion of earning <ero with non+#artici#ation will never !id
in a manner that yields negative e#ected earnings. he technical im#lication is
that e#ected earnings in a ;ash e'uili!rium for a game with an eit o#tion
cannot !e negative. his raises the issue of how !idders rationally ad9ust their
!ehavior to avoid losses in a ;ash e'uili!rium& which is the to#ic of the net
section.
III. he 8ash "#$i%i&ri$m
As was the case in the cha#ter on #rivate+value auctions& the e'uili!rium !ids will
end u# !eing linear functions of the signals& of the form:
=2,.2> +i Xvi & where 0QXJ, and i ,&2.
6u##ose that !idder 2 is using a s#ecial case of this linear !id function !y !idding
eactly one half of the signal v2. n the net several #ages& we will now use this
assumed !ehavior to find the e#ected value of !idder , s earnings for any given !id& and then we will show that this e#ected #ayoff is maimi<ed when !idder ,
also !ids one half of the signal v,& i.e. X J 0.5. 6imilarly& when !idder , is !idding
one half of their signal& the !est res#onse for the other !idder is to !id one half of
their signal too. hus the ;ash e'uili!rium for two ris"+neutral !idders is to !id
half of one s signal.
6ince the arguments that follow are more mathematical than most #arts of the
!oo"& it is useful to !rea" them down into a series of ste#s. $e will assume for
sim#licity that !idders are ris" neutral& so we will need to find !idder , s e#ected
#ayoff function !efore it can !e maimi<ed. =t turns out to !e the case that ris"
aversion has no effect on the ;ash e'uili!rium !idding strategy in this case& as
noted later in the cha#ter.> n an auction where the #ayoff is 0 in the event of a
loss& the e#ected #ayoff is the #ro!a!ility of winning times the e#ected #ayoff
conditional on winning. 6o the first ste# is finding the #ro!a!ility of winning
given that the other !idder is !idding one half of their signal value. he second
ste# is to find the e#ected #ayoff& conditiona# on ;inning ;ith a particu#ar +id .
he third ste# is to multi#ly the #ro!a!ility of winning times the e#ected #ayoff
conditional on winning& to o!tain an e#ected #ayoff function& which will !e
maimi<ed using sim#le calculus in the final ste#. he result will show that a
!idder s !est res#onse is to !id half of the signal when the other one is !idding in
the same manner& so that this strategy is a ;ash e'uili!rium.
7efore going through these ste#s& is may !e useful to review how we willgo a!out maimi<ing a function. hin" of the gra#h of a function as a hill& which
is increasing on the left and decreasing on the right& as for ?igure ,., in the
cha#ter on #rivate+value auctions. At the to# of the hill& a tangent line will !e
hori<ontal =thin" of a graduation ca# !alanced on the to# of someone s head>. 6o
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 255/450
to maimi<e the function& we need to find the #oint where the slo#e of a tangent
line is 0. he slo#e of a tangent line can !e found !y drawing the gra#h carefully&
drawing the tangent line& and measuring its slo#e& !ut this method is not general
since s#ecific num!ers are needed to draw the lines. n general& the slo#e of the
tangent line to a function can !e found !y ta"ing the derivative of the function.
7oth the #ro!a!ility of winning and the conditional e#ected #ayoff will turn out
to !e linear functions of the #erson s !id +& so the e#ected+#ayoff #roduct to !e
maimi<ed will !e 'uadratic& with terms involving + and +2. A linear term& li"e
+2& is a straight line through the origin with a slo#e of ,2& so the derivative is the
slo#e& ,2. he 'uadratic term& +2& also starts at the origin& and it increases to ,
when + J ,& to / when + J 2& to when + J & and to ,% when + J /. ;otice that
this ty#e of function is increasing more ra#idly as ! increases& i.e. the slo#e is
increasing in +. Here all you need to "now is that the derivative of a 'uadratic
e#ression li"e +2 is 2+& which is the slo#e of a straight line that is tangent to the
curved function at any #oint. his slo#e is& naturally& increasing in +. Armed with
this information& we are ready to find the e#ected #ayoff function and maimi<e
it.
Step 1. 6inding Bidder 19s Pro+a+i#it of =inning for a Given Bid
6u##ose that the other #erson =!idder 2> is "nown to !e !idding half of their
signal. 6ince the signal is e'ually li"ely to !e any value from 0 to ,0& the
second !idder s signal is e'ually li"ely to !e any of the ,000 #enny amounts
!etween 0 to ,0& as shown !y the dashed line with height of 0.00, in ?igure
2,.,. $hen +2 J v22& then !idder , will win if +, P v22& or e'uivalently& when
the other s value is sufficiently low: v2 Q 2+,. he #ro!a!ility of winning with a
!id of +, is the #ro!a!ility that v2 Q 2+,. his #ro!a!ility can !e assessed with the
hel# of ?igure 2,.,. 6u##ose that !idder , ma"es a !id of 2& for eam#le& as
shown !y the short vertical !ar. $e have 9ust shown that this !id will win if theother s value is less than 2+,& i.e. less than / in this eam#le. ;otice that
fourtenths of the area under the dashed line is to the left of /. hus the
#ro!a!ility that the other s value is less than / is 0./& calculated as /,0 J 2+,,0.
A !id of 0 will never win& and a !id of 5 will always win& and in general& we
have the result:
=2,.> 8ro!a!ility of $inning =with a !id of > J +, .
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 256/450
b
0
00005
0001
00015
Probability
0 , 2 / 5 % - ,0
Ither)s 6ignal
0ig$re '.'. - >niform Distri&$tion on the Interva% +, '+H
Step . 6inding the 45pected Paoff Conditiona# on =inning
6u##ose that !idder , !ids +, and wins. his ha##ens when v2 Q 2+,. ?or
eam#le& when the !id is 2 as in ?igure 2,.,& winning would indicate that v2 Q
/& i.e. to the left of the higher vertical !ar in the figure. 6ince v2 is uniformlydistri!uted& it is e'ually li"ely to !e any #enny amount less than /& so the
e#ected value of v2 would !e 2 once we find out that the !id of 2 won. his
generali<es easilyB the e#ected value of v2 conditional on winning with a !id of
+, is 9ust +, ='uestion ,>. 7idder , "nows the signal v, and e#ects the other signal
to !e e'ual to the !id +, if it wins& so the e#ected value of the #ri<e is the average
of v, and +,:
=2,./> Conditional *#ected 8ri<e Value =winning with a 7id of > J +, +,
v, .
2
Step 3. 6inding the 45pected Paoff 6unction
he e#ected #ayoff for a !id of +, is the #roduct of the #ro!a!ility of winning in
=2,.> and the difference !etween the conditional e#ected #ri<e value in =2,./>
and the !id:
=2,.5> *#ected 8ayoff J 2+, R +, v, +, UT J +v, , +,2 .
,0 V 2 W ,0 ,0
Step &. Ma5imi)ing the 45pected Paoff 6unction
n order to maimi<e this e#ected #ayoff& we will set its derivative e'ual to 0.
he e#ression on the far right side of =2,.5> contains two terms& one that is
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 257/450
'uadratic in +, and one that is linear. 3ecall that the derivative of =+,>2 is 2+, and
the derivative of a linear function is its slo#e coefficient& so:
v, 2+,
=2,.%> *#ected 8ayoff (erivative J .
,0 ,0
6etting this derivative e'ual to 0 and multi#lying !y ,0 yields: v, 2+, J 0& or
e'uivalently& +, J v,2. o summari<e& if !idder 2 is !idding half of value as
assumed originally in =2,.2>& then !idder , s !est res#onse is to !id half of value
as well& so the ;ash e'uili!rium !idding strategy is for each #erson to !ehave in
this manner.
vi i ,&2. =e'uili!rium !id>.
=2,.-> +i J
2
;ormally in a first+#rice auction& one should !id !elow value& and it can !e seen
that the !id in =2,.-> is less than the conditional e#ected value in =2,./>. ?inally&
recall that this analysis !egan with an assum#tion that !idder 2 was using the
strategy in =2,.2> with X J ,2. his may seem li"e an ar!itrary assum#tion& !ut it
can !e shown that the only linear !idding strategy for this auction must have a
slo#e of ,2 ='uestion >.
I. he inner9s C$rse
$hen !oth !idders are !idding half of the value estimate& as in =2,.->& then theone who wins will !e the one with the higher estimate& i.e. the one who
overestimates the value of the #ri<e. Another way to see this is to thin" a!out
what a na ve calculation of the #ri<e value would entail. Ine might reason that
since the other s value estimate is e'ually li"ely to !e any amount !etween 0 and
,0& the e#ected value of the other s estimate is 5. hen "nowing one s own
estimate& say v,& the e#ected #ri<e value is =v, O 5>2. his e#ected #ri<e value&
however& is not conditioned on winning the auction. ;otice that this
unconditional e#ected value is greater than the conditional e#ected value in
=2,./> whenever the #erson s !id is less than 5& which is always the case when
!ids are half of the value estimate. *ce#t for this !oundary case where the !id is
eactly 5& the na ve value calculation will result in an overestimate of value&which can lead to an ecessively high !id and negative earnings.
Holt and 6herman =2000> conducted a num!er of common+value auctions with a
#ri<e value that was the average of the signals. 6u!9ects !egan with a cash
!alance of ,5 to cover any losses. ?igure 2,.2 shows !ids and signals for the
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 258/450
b ;<2
$0
$1
$2
$3
$4
$5
$6
$7
$8
$i!
final 5 rounds of a single session. Ine of the !idders can !e distinguished from
the others !y the large s'uare mar"s. ;otice that this #erson is !idding in an
a##roimately linear manner& !ut that this #erson s !ids are !idding a!ove the v2
line& which re#resents the ;ash e'uili!rium. he dashed line shows the
regression line that was fit to all !ids over all sessions& so we see that this session
was a little high !ut not aty#ical in the nature of the !idvalue relationshi#.
0 , 2 / 5 % - ,0
Iwn 6ignal
0ig$re '.. Bids for "ight S$&ects in the 0ina% 0ive Ro$nds of a Common?a%$e -$ction
Je!: So%id Line: 8ash "#$i%i&ri$m, Dashed Line: Regression for -%% Sessions
@7o%t and Sherman, +++A
he e#eriment session shown in ?igure 2,.2 was a research e#eriment& with
students recruited from a variety of economics classes at the University of
Virginia. ?igure 2,. shows analogous data for a classroom e#eriment with one #erson #aid #artial earnings at random. hese were students in an e#erimental
economics class& who had already read a!out #rivate+value auctions and were
relatively well+versed in game theory. ;otice that the !ids are lower& !ut still
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 259/450
$0
$1
$2
$3
$4
$5
$6
$7
$8
$i!
generally a!ove the ;ash #rediction. 6ome #eo#le were !idding a!out half of
their signals& however.
0 , 2 / 5 % - ,0
Iwn 6ignal
0ig$re './. Bids for en S$&ects in a C%assroom Common?a%$e -$ction
@fina% * ro$ndsA
. "(tensions and 0$rther Reading
he winner s curse was first discussed in $ilson =,%>& and a##lications to oil
lease drilling were descri!ed in Ca#en& Cla##& and Cam#!ell =,-,>. Dagel and1evine =,%> #rovided e#erimental evidence that it could !e re#roduced in the
la!oratory& even after su!9ects o!tain some e#erience. he literature on
common+value auctions is surveyed in Dagel =,5>.
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 260/450
<$estions
,. 6"etch a version of ?igure 2,., for the case where !idder , s !id is ,.
6how the #ro!a!ility distri!ution for the other #erson s value& v2&
conditional on the event that the first #erson s !id is the high !id. hen
calculate the e#ected value of v2& conditional on !idder , winning with a
!id of ,. hen e#lain in words why the e#ected value of v2 conditional
on the winning !id +, is e'ual to +,.
2. =his 'uestion is somewhat mechanical& !ut it lets you test your
"nowledge of the !id derivations in the reading.> 6u##ose that the #ri<e
value in e'uation =2,.,> is altered to !e the sum of the signals instead of
the average. he signals are still uniformly distri!uted on the range from
0 to ,0. a> $hat is the #ro!a!ility of winning with a !id of +, if the
other #erson !ids an amount that e'uals their signal& i.e. if +2 J v2. !> $hat
is the e#ected #ri<e value conditional on winning with a !id of +,N =Hint:
remem!er that the #ri<e value is determined !y the sum of the signals& not
the average.> c> $hat is the e#ected #ayoff function for !idder ,N =Hint:
#lease do not forget to su!tract the !id from the e#ected #ri<e value& sinceif you win you have to #ay your !id. Mou should get a function that is
'uadratic in +,.> d> =Calculus re'uired.> 6how that the !idder , s e#ected
#ayoff is maimi<ed with a !id that is e'ual to the !idder s own signal.
. he goal of this 'uestion is to show that the only linear strategy of the
form in e'uation =2,.2> is one with a slo#e of ,2 when the #ri<e value is
the average of the signals. a> $hat is the #ro!a!ility of winning with a !id
of +, if the other #erson !ids: if +2 J Xv2. =Hint: your answer should im#ly
=2,.> when X J ,2.> !> $hat is the e#ected #ri<e value conditional on
!idding with a !id of +,N c> $hat is the e#ected #ayoff function for
!idder ,N d> =Calculus re'uired.> 6how that the !idder , s e#ected #ayoff
is maimi<ed with a !id that e'uals one half of the !idder s own signal.
Cha#ter 22. 4ulti+Unit Auctions
his cha#ter #ertains to situations where a single auction is used to arrangemulti#le transactions at the same time. he first #art of the cha#ter descri!es an
auction that was used to determine which tracts of land in drought+stric"en
6outhwest eorgia would not !e irrigated during the 200, growing season. he
auction design was !ased on a series of la!oratory e#eriments in which
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 261/450
#artici#ants were #ut in the role of !eing farmers with one or more tracts of land&
each consisting of a s#ecified num!er of acres. n each round of the auction& the
!ids are ran"ed from low to high& with low !ids !eing #rovisionally acce#ted =u#
to a total e#enditure set !y the e#erimenter>. 7idders do not "now which round
will !e the final round that actually determines who must forego irrigation for that
growing season and !e com#ensated. he game can !e used to motivate a
discussion of the advantages of auctions& and of the many #ossi!le alternative
ways that such an auction can !e run. he actual auction was conducted with a
we!+!ased networ" of com#uters at eight different locations& and a similar
structure is used in the Veconla! rrigation 3eduction Auction #rogram.
Alternatively& a discussion of whether or not to use a uniform #rice can !e
motivated !y the hand+run instructions in the a##endi. hese instructions
re'uire that #artici#ants first !e endowed with some small items& li"e !all #oint
#ens& which can !e sold to the e#erimenter. he second #art of the cha#ter
contains a discussion of the widely discussed ?ederal Communications
Commission =?CC> auctions for communications !andwidth. hese auctions are
run simultaneously for distinct !andwidth licenses& with !id+driven #riceincreases. An alternative to the simultaneous ascending !id auctions of this ty#e
would !e to have the #ro#osed !id #rice !e increased automatically !y a cloc"&
and to let !idders indicate whether they are still willing to !uy after each u#ward
clic" of the cloc". 6uch a cloc"+auction was used to sell ;itrous Iide #ollution
allowances in Virginia in 200/. n all of the multi+unit auctions discussed in this
cha#ter& la!oratory e#eriments have !een used etensively to hel# design and
test the #rocedures that were used.
I. Dr! J
n early 2000& 9ust after the #u!licity associated with the new century and theM2D com#uter !ugs& a severe drought #lagued much of the 6outheastern United
6tates. 6ome of the hardest hit localities were in 6outh eorgia& and one of the
Atlanta news#a#ers ran a regular (ry 2D u#date on conditions and conservation
measures. If #articular concern were the record low levels for the ?lint 3iver&
which threatened wildlife and fish in the river and the oyster fishery in ?lorida.
As a result& #ressure was mounted to release water from a la"e north of Atlanta
into a #arallel river to #rotect the oyster fishery& and the threat to Atlanta drin"ing
water was a factor in the final decision to ta"e drastic action.
n A#ril 2000& the eorgia legislature #assed the ?lint 3iver (rought 8rotection
Act& mandating the use of an auction+li"e #rocess to restrict agricultural irrigation
in certain areas if the (irector of the eorgia *nvironmental 8rotection
(e#artment called a drought emergency. he uns#ecified nature of the mandated
auction made an ideal situation for la!oratory testing of alternative auction
mechanisms that might !e recommended. his cha#ter summari<es the
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 262/450
e#eriments and su!se'uent auction results& which are re#orted in Cummings&
Holt& and 1aury =200>.
he ?lint 3iver& which !egins from a drainage #i#e near the Atlanta Hartsfield
Air#ort& grows to a si<e that su##orts some !arge traffic !y the time it reaches the
?lorida state line and later em#ties into the ulf. A!out -0 #ercent of the water
usage in this river !asin is agricultural irrigation. ?armers have #ermits& which
were o!tained without charge& for #articular circular irrigation systems that
ty#ically cover areas from 50 to 00 acres. $ater is not metered& and therefore& it
is li!erally dum#ed into the fields during dry #eriods& creating the green circles
visi!le from the air& which ma"es restrictions on irrigation easy to monitor. he
idea !ehind the law was to use the economic incentives of a !idding #rocess to
select relatively low+use+value land to retire from irrigation. ?armers would !e
com#ensated to reduce any negative #olitical im#acts. he state legislature set
aside ,0 million dollars& ta"en from its share of the multi+state o!acco industry
settlement& to #ay farmers not to use one or more #ermits for irrigation.
herefore& what was !eing #urchased !y the state was the right to irrigate& not the
use of the land itself. n reality& it is unli"ely that land would !e #lanted in adrought year in the a!sence of irrigation #ermit. 7esides !eing non+coercive and
sensitive to economic use value& the auction format had the advantage of !eing
fair and easy to im#lement relative to administrative #rocesses. 6#eed was also
an im#ortant factor& given the limited time !etween the 4arch , deadline for the
declaration of a drought emergency and the o#timal time for #lanting cro#s
several wee"s later. ?inally& the diverse geogra#hic locations of the farmers
re'uired that an auction collect !ids from diverse locations& which suggested the
use of we!+!ased communications !etween officials at a num!er of !idding sites.
Any auction would involve a single !uyer& the state *nvironmental 8rotection
(e#artment =*8(>& and many sellers& the farmers with #ermits. =echnically
s#ea"ing& the *8( officials were careful not to use #urchase or sale terminology&which would have ownershi# im#lications& !ut this terminology will !e used here
for sim#licity.> 8ermits varied in si<e in terms of the num!ers of acres covered&
and in terms of whether the water would come from the surface =river or cree"s>
or from wells. his is a multi+unit auction& since the state could #urchase many
#ermits& i.e. com#ensate the #ermit holders for not irrigating the covered areas for
the s#ecified growing season.
he goals of the #eo#le running the auction were that the auction not !e viewed
as !eing ar!itrary or unfair& and that the auction ta"e out as much irrigation as
#ossi!le =measured in acres covered !y re#urchased #ermits> given the !udget
availa!le to !e s#ent. If course& economists would also !e concerned with
economic efficiency& i.e. that the auction would ta"e less #roductive land out of
irrigation.
A num!er of different ty#es of auctions could !e considered& and all involved
!ids !eing made on a #er+acre !asis so that !ids for different si<ed trac"s could !e
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 263/450
com#ared and ran"ed& with the low !ids !eing acce#ted. Ine method& a
discriminative auction& would have #eo#le su!mitting sealed !ids& with the
winning low !idders each receiving the amounts that they !id. ?or eam#le& if
the !ids were ,00& 200& 00& and /00 #er acre for / #ermits& and if the two
lowest were acce#ted& then the low !idder would receive ,00 #er acre and the
second low !idder would receive 200 #er acre. his auction is discriminative
since different #eo#le receive different amounts for a##roimately the same
amount of irrigation reduction #er acre. n contrast& a uniform+#rice auction
would esta!lish a cutoff #rice and #ay all !idders at or !elow this level an amount
that e'uals the cutoff #rice. f the cutoff #rice were 200 in the a!ove eam#le&
then the two low !idders would each receive 200& des#ite the fact that one !idder
was willing to acce#t a com#ensation of only ,00 #er acre. his uniform+#rice
auction would have !een a multi+unit& low+!idder+wins version of the second#rice
auction discussed in Cha#ter ,& whereas the discriminative auction is analogous
to the first+#rice auction discussed in that cha#ter. Fust as !idding !ehavior will
differ !etween first and second+#rice auctions& !idding !ehavior will differ
!etween discriminative and uniform #rice multi+unit auctions& so it is not o!viouswhich one will #rovide the greatest irrigation reduction for a given e#enditure.
his is where the e#eriments are used. n addition& it was widely !elieved that
collusion !etween farmers might !ecome #ro!lematic& given that many of them
are friends and relatives& and that many shared a distrust of Atlanta!ased officials.
Hence it was desira!le to evaluate alternative auction #rocedures under conditions
where the !idders could discuss !idding strategy and results freely.
he initial e#eriments were run in 4ay of 2000& almost a year !efore the first
actual auction& so we will discuss the e#eriments first. *arly discussions with
state officials indicated that discriminative auctions were #referred& to avoid the
a##arent waste of #aying someone more than they !id& which would ha##en in a
uniform+#rice auction in which all !idders would !e #aid the same amount #er acre. After some initial e#eriments& it !ecame clear that a multi+round auction
would remove a lot of the uncertainty that !idders would face in such a new
situation. n a multi+round auction& !ids would !e collected& ran"ed& and
#rovisional winners would !e #osted& !ut the results would not im#lemented if the
officials running the auction decided to acce#t revised !ids in a su!se'uent round.
7ids that were unchanged !etween rounds would !e carried over& !ut !idders
would have the o#tion of lowering or raising their !ids& !ased on the #rovisional
results. his #rocess was #erceived as allowing farmers to find out a##roimately
what the going #rice would !e and then to com#ete at the margin to !e included in
the irrigation reduction.
6ome of the early e#eriments were run a!out a year !efore the actual auction
and were watched !y state *8( officials. A conscious decision was made to
#rovide an amount of contet and realism that is somewhat unusual for la!oratory
e#eriments. 8artici#ants were recruited in grou#s ranging in si<e from to over
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 264/450
/2& and were told that they would have the role of farmers. 6ome of the
#artici#ants were students from Atlanta& and others were farmers and locals from
the 6outh eorgia area. Ine final test involved over 50 local #artici#ants !idding
simultaneously at different locations near Al!any& to test the software and
communication with officials in Atlanta. he final auction& conducted in 4arch
200,& involved a!out 200 farmers in different locations.
6ince most farmers had multi#le tracts of differing si<es and
#roductivities& each #artici#ant in the e#eriment was given three tracts of land. A
tract was descri!ed !y a s#ecific num!er of acres and a use value& which is the
amount of money that would !e earned if that tract would !e irrigated and farmed
for the current growing season. 8artici#ants were told that the land would not !e
farmed if the irrigation #ermits were sold.
?or eam#le& consider a #erson with three #ermits& with acreage and use values
#er acre as shown in the first two columns of a!le 22.,. he first #ermit covers
,00 acres& and has a use value of ,00 #er acre& so the !idder would re'uire an
amount a!ove ,00 #er acre as com#ensation for not irrigating and using the land.
n this eam#le& the !id was ,20 #er acre on #ermit ,& and this !id was acce#ted&so the earnings are ,20 =#er acre> times ,00 =acres> so the total shown in the right+
hand column is ,2&000. f this !id had !een re9ected& the farmer would have
farmed the land and would have earned the use value of ,00 #er acre times the
num!er of acres& for a total that would have !een ,0&000. o !e sure that you
understand these calculations& #lease calculate the earnings for #ermit 2& with an
acce#ted !id& and for #ermit & with a re9ected !id. hese calculations can !e
entered in the far+right column of the ta!le.
After some e#erimentation with alternative sets of #rocedures and some
consultation with *8( officials& we ended u# focusing on two alternative setu#s.
a!le 22., 6am#le *arnings Calculations for the rrigation 3eduction Auction
8ota# !cres >se :a#ue 0per
acre2
Bid
0per acre2
!uction
/utcome
4arnings
8ermit , ,00 ,00 ,20 acce#ted ,2&000
8ermit 2 50 200 250 acce#ted SSSSSS
8ermit ,00 00 /00 re9ected SSSSSS
Ine #ro#osed auction design involved a single+round& sealed+!id discriminativeauction& and another involved a multi+round version of the same auction. n either
case& all !ids would !e collected on !id sheets and ran"ed from low to high. hen
starting with the low !ids& the total e#enditures would !e calculated for adding
#ermits with higher !ids. A cutoff for inclusion was determined when the total
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 265/450
e#enditures reached the amount allotted !y the auctioneer. ?or eam#le& if the
amount to !e s#ent had !een announced to !e 50&000& and if the lowest 20 !ids
yielded a total e#enditure of /&500& and a 2,st !id would ta"e the e#enditure
a!ove this limit& then only 20 !ids would !e acce#ted. his cutoff would
determine earnings in the single+round sessions& with earnings on #ermits with
re9ected !ids !eing determined !y their use values. n the sessions with a
multiround setu#& the cutoff would !e calculated& and the #ermits with !ids !elow
the cutoff would !e announced as !eing #rovisionally acce#ted. hen new !ids
would !e acce#ted& which would then !e ran"ed& with a new announcement of
which tracts had #rovisionally acce#ted !ids. his #rocess would continue until
the e#erimenter decided to sto# the auction& at which time the acce#ted !ids
would !e used to determine earnings.
A ty#ical session !egan with a trainer auction for colored writing #ens =see the
instructions in the a##endi to this cha#ter>. his #ractice auction was intended
to convey the main features of su!mitting different !ids for different tracts& which
would !e ran"ed& with some low !ids !eing acce#ted and others not. 8artici#ants
were allowed to collude on !ids in any manner& ece#t that they were not #ermitted to "ee# #eo#le away from the !id su!mission area. 6ome #eo#le
discussed #rice in small grou#s& and others made #u!lic suggestions.
?igure 22., shows the results of two sessions run with identical cost
structures& ece#t that the larger one had !een scaled u# to accommodate more
#artici#ants. he line la!eled land values shows the #ermit use vales #er acre&
with each ste# having a width e'ual to the num!er of acres for the #ermit with a
use value at that ste#. hese o##ortunity costs& arrayed in this manner from low
to high& constitute a su##ly function. n each of these sessions& we announced a
fied total !udget to !e used to #urchase #ermits. 6o a low total acreage can !e
#urchased at a high #rice #er acre& and a high total acreage can !e #urchased at a
low #rice #er acre. his fied !udget then generates a curve that is analogous to ademand function. f B is the total !udget availa!le to #urchase < total acres at a
#rice #er acre of P & then all money is s#ent if P< J B& or if P J B<& which
generates the negative relationshi# !etween P and < that is gra#hed on the left
side of ?igure 22.,. he connected lines on the right side of the figure show the
average #rice #er acre of the #rovisionally acce#ted !ids& !y round& for each of the
sessions. ;otice that these #rice averages converge to the com#etitive
#redictions& des#ite the fact that #artici#ants could freely discuss the !idding
#rocess& announce suggested !ids& etc. 8artici#ants were not told in advance how
many rounds there would !e.
cost per acre
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 266/450
0
50
100
150
200
acres 151051oer reision round
!0person auction
4!person auction
budget locus
land alues
0ig$re .' Res$%ts of 6o Sessions 6ith M$%tip%e Ro$nds
So$rce: C$mmings, 7o%t, and La$r! @++/A
Ine advantage of la!oratory e#eriments is that #rocedures can !e test!edded
and unantici#ated #ro!lems can !e discovered and fied !efore the real auction.
n one of the sessions with student su!9ects& a #artici#ant as"ed what would
ha##en if there ha##ened to !e a num!er of !idders tied at the cutoff !id that
ehausted the announced !udget& and if there was not enough money in the
!udget to cover all !ids at the tie level. his #ossi!ility was not covered clearly in
the instructions& and the e#erimenter in charge of the session announced that all
of those tied would !e included as #rovisional winners& or as final winners if thiscost per acre
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 267/450
0
10
20
30
40
50
60
7080
90
100
110
120
130
140
acres 1 5oer reision round
budget locus
land alues
random tie"brea#ing rule
inclusie tie"brea#ing rule
0ig$re . Res$%ts of 6o Sessions 6ith Different ie Breaking R$%es
So$rce: C$mmings, 7o%t, and La$r! @++/A
were the final round. n this session& a tie arose at a #rice a!out 5 #ercent a!ove
the com#etitive level& and all tied !ids were #rovisionally included. n the
su!se'uent round& more !ids came in at the tie level from the #revious round& and
this accumulation of !ids at the focal tie #oint continued. he resulting #ayment
to su!9ects& which were needed to include all tied !ids& ended u# !eing twice the
!udgeted amount. his would have !een analogous to s#ending 20 million in the
actual auction instead of the ,0 million !udgeted !y the legislatureG
A second session was run later that day with different #eo#le. he #rocedureswere identical& ece#t that it was announced that the !ids to !e included would !e
randomly determined in the event of a tie. he #rices converged to the
com#etitive level& as indicated in ?igure 22.2.
here were a num!er of other #rocedural changes that were im#lemented as a
result of the e#eriments. ?or eam#le& we noticed that low !ids tended to
increase when we announced the cutoff !id& i.e. the highest #rovisionally acce#ted
!id& at the end of each round. his #attern of increasing low !ids is intuitive&
since the low !idders faced less ris" with !id increases if they "new a!out how
high they could have gone in the #revious round. his induced us to run some
sessions where we only announced the #ermit num!ers =!ut not the actual !ids>
for those #ermits that were #rovisional winners at the end of each round. hisreduction in information resulted in less of an u#ward cree# of low !ids in
successive rounds& and as !efore& the high !ids tended to fall as !idders scram!led
to !ecome included. hese modifications in tie !rea"ing+rules and the #ost+round
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 268/450
announcement #rocedures were incor#orated into the auction rules used !y the
*8( in the su!se'uent auction.
he final auction was conducted in A#ril 200,& with assistance from a num!er of
e#erimental economists and graduate students and staff from eorgia 6tate
University& where the e#eriments had !een done and where the results were
collected and dis#layed to to# *8( officials& who met in the *#erimental
*conomics 1a!oratory at eorgia 6tate. Almost 200 farmers turned u# at
locations at a.m. on the designated 6aturday morning& along with numerous
television re#orters and s#ectators. he #rocedures were 'uite close to those that
had !een im#lemented in the e#eriments& ece#t that there were no redem#tion
values& and all acreage amounts were those registered with the *8(. *ach !id
was a signed contract& with one co#y going to the !idder and another to the !id
officials on site. All !ids were entered in com#uters !y auction officials& as had
!een done in the e#eriments& and the resulting !ids from the eight locations were
ran"ed and #ro9ected in Atlanta& where officials then discussed whether to sto# the
auction& and if not& how much money to release to determine #rovisional winners
for that round. his non+fiity of the !udget differed from the #rocedures that had !een used in the e#eriments& !ut it did not contradict any of the #u!lished
auction rules. he changes in the #rovisionally released !udget caused the cutoff
!id to stay roughly the same in the first four rounds& ending u# at ,25 #er acre in
round /. he director of the *8( then decided to release more money and raise
the cutoff !id to 200 in round 5& when the auction was terminated. ?igure 22.
shows the distri!utions of !ids in the relevant range& from ,0+2,0& a range that
covered the cutoffs !etween !ids that were #rovisionally acce#ted and those that
were not. As can !e seen from the figure& the !ids in this range fell from one
round to the net& ena!ling more acres to !e ac'uired for cutoffs in this range. f
a fied !udget had !een used& as in the e#eriments& then the cutoff !id would
have fallen from round to round& and the economists involved as advisors wereconcerned that the increasing !udgets used from round to round may have
discouraged some farmers from ma"ing !id reductions at the margin. n addition&
the dramatic final+round increase in the !udget e#enditure and in the cutoff !id
might have serious conse'uences for !idding in a future auction that used the
same #rocedures.
he 200, rrigation Auction was considered to !e a success. n #articular& !ids
were received on a!out %0 #ercent of the acres that were eligi!le to !e retired
from irrigation. n total& a!out &000 acres were ta"en out of irrigation& at an
average #rice of a!out ,5 #er acre.
n 2002& the state officials& in consultation with e#erimental economists =1aury
and Cummings> decided to run the auction as a single+round discriminative
auction& with sealed !ids !eing acce#ted my mail. his method was less
e#ensive to administer& and attendance at the auction site was less im#ortant&
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 269/450
since farmers were already familiar with the com#ensation and low!ids+win
features of the auction that had !een im#lemented in the #revious year.
n addition& the mail+in #rocedures may have ena!led more #eo#le to #artici#ate&
since attendance at the auction site was not re'uired. A reserve #rice =maimum
!id> of ,50 was im#osed& so that !ids a!ove this amount would not !e
considered. n this second auction& /,&000 acres were removed from irrigation& at
an average cost of ,/ #er acre =4c(owell& 2002>.
\\
Iffers from ,0 + 2,0
0ig$re ./ Res$%ts from the 0ina% Irrigation Red$ction -$ction
So$rce: C$mmings, 7o%t, and La$r! @++/A
II. 0CC Band6idth -$ctions
overnment agencies in a num!er of countries have recently used simultaneous
auctions to allocate #ortions of !roadcast fre'uency !andwidth in different
regional mar"ets. hese auctions ty#ically involve a large num!er of licenses&
which are defined !y geogra#hic region and ad9acent fre'uency intervals. he
rationale for conducting the auctions simultaneously is that there may !e
com#lementarities in valuation as !idder strive to o!tain contiguous licenses that
may allow them to en9oy economies of scale and to #rovide more valua!le
services to consumers. ?or eam#le& a #erson who signs u# for cell#hone service
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 270/450
with a #articular com#any would ty#ically !e willing to #ay more if the com#any
also #rovides service =free of roaming fees > in ad9acent geogra#hic areas. $ith a
few ece#tions& these simultaneous auctions are run as *nglish auctions& with
simultaneous ascending !ids for each license. 7ids are collected in a se'uence of
rounds. At each round& !idders who are eligi!le to !id for a #articular license !ut
are not currently the high !idder& can maintain their active status !y !idding a!ove
the current high !id !y a s#ecified increment. he activity rules can !e com#le&
!ut the main idea is sim#leB they are intended to force !idders to "ee# !idding in
order to !e eligi!le to !id in later rounds. he #ur#ose of this forced !id activity
is to "ee# the high !ids moving u#ward& so that valuation information is revealed
during the course of the auction& and not in sudden !id 9um#s in the final rounds.
he auctions sto# when no !ids for any license are changed in a given round.
his ty#e of simultaneous& ascending+!id auction was used !y the U.6. ?ederal
Communications Commission =?CC> to sell !andwidth for #ersonal
communications services& !eginning in the ,0 s. he amounts of money raised
were sur#risingly large& and similar auctions have !een im#lemented in *uro#e.
he auctions have #roved to !e fast& efficient& and lucrative as com#ared with theadministrative = !eauty+contest > allocations that were used #reviouslyB see
Cha#ter 2 on rent+see"ing for more discussion of the #otential inefficiencies of
these administrative #rocedures.
here are& however& some reasons to 'uestion the efficiency of simultaneous
auctions for individual licenses. A !idder s strategy in a single+unit& ascending+
!id auction with a "nown #rivate value is fairly sim#le& one must "ee# !idding
actively until the high !id eceeds the !idder s #rivate value. n this manner& the
!idding will eclude the low value !uyers and the #ri<e will !e awarded to the
!idder with the highest value. he strategic environment is more interesting with
common values elements& since information a!out the un"nown common value
might !e inferred from o!serving when other !idders dro# out of the !idding.he case of valuation com#lementarities is even more com#le& as can !e seen !y
considering a sim#le eam#le. 6u##ose that there are two contiguous licenses
!eing sold& A and 7& with three com#eting !idders& & & and . 7idder is a
local #rovider in region A and has a #rivate value of ,0 for A and 0 or 7.
Conversely& !idder is a local #rovider in the other region and has a value of 0
for A and ,0 for 7. he third !idder is a national #rovider& with values of 5 for A
alone& 5 for 7 alone& and 0 for the A7 com!ination. hese valuations are shown
in the left column of a!le 22.2& where the su!scri#ts indicate the license=s>
o!tained& A alone& 7 alone& or the A7 com!ination.
6u##ose that the !idding se'uence for the first rounds is shown in a!le 22.2.
After the first round of !idding& !idder is the high !idder for A& and !idder is
the high !idder for 7. 6u##ose that the activity rule re'uires !idder to raise
these !ids to 5 to stay active in each region& as shown in the outcome for round 2.
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 271/450
n res#onse& !idders and raise the !ids for their #referred licenses to %& to stay
active& as shown in the 3ound column.
a!le 22.2 7id 6e'uence for a 6imultaneous Ascending+7id Auction:
he *#osure 8ro!lem
:a#ues 'ound 1 'ound 'ound 3
7idder
VA J ,0& V7 J 0& VA7 J ,0
3 for -& 0 for 7 no change 1 for -
7idder
VA J 0& V7 J ,0& VA7 J ,0
0 for A& 3 for B no change 1 for B
7idder
VA J 5& V7 J 5& VA7 J 0
for A& for 7 * for -, * for B no change
As round / !egins& !idder faces a dilemma if the #rivate values of the first
two !idders are not "nown. t ma"es no sense for !idder to com#ete for a
single license& since the !idding has already to##ed the !idder s #rivate value of 5for each single license. 7ut to !id a!ove this value of 5 for !oth licenses #roduces
an e#osure #ro!lem& since !idder does not "now whether the other two !idders
will #ush the individual !ids for the two licenses u# to a level where the sum is
greater than 0& which is value of the #ac"age to !idder . f this e#osure ris"
causes !idder to dro# out& then the outcome is inefficient in the sense that the
total value =,0 for !idder & who gets license A& and ,0 for !idder who gets
license 7> is less than the value of the A7 #ac"age =0> to !idder . Ine
widely discussed solution to the e#osure #ro!lem is to allow !idding on
#ac"ages& so that there would !e three simultaneous auctions& for A alone& for 7
alone& and for the A7 #ac"age. $hen the !idding sto#s& the seller would then
select the final allocation that maimi<es the sales revenue. his is sometimescalled com!inatorial !idding& and with large num!ers of licenses& it is
com#licated !y the fact that it may !e difficult to calculate the
revenuemaimi<ing allocation of licenses& at least in finite time. *conomists and
o#erations researchers have wor"ed on algorithms to deal with the
revenuemaimi<ation #ro!lem in a timely manner& and as a result& the U.6.
?ederal Communications Commission considered and tested the use of
com!inatorial !idding for !andwidth licenses.
Com!inatorial !idding& of course& may introduce #ro!lems that are not merely
due to com#utation. Consider the eam#le shown in a!le 22.& where the
valuations are as !efore& with the ece#tion that the A7 #ac"age for !idder has
!een reduced from 0 to ,5. n this eam#le& the !idding in the first round is the
same as !efore& ece#t that !idder !ids % for the A7 #ac"age instead of
!idding for each license. 6ince and each su!mit !ids of / for their #referred
licenses& the revenue+maimi<ing allocation after the first round would !e to
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 272/450
aware the licenses se#arately& for a total revenue of . 7idder to#s this in the
second round !y !idding ,0 for the A7 #ac"age& and the other !idders res#ond
with !ids of for A and 5 for 7 in round & for a total of ,. o stay com#etitive&
!idder res#onds with a !id of ,/ for the A7 #ac"age& which would !e the
revenue+maimi<ing result if the !idding were to sto# after round /. n order for
!idders and to o!tain their #referred licenses& it is necessary for them to raises
the sum of their !ids& !ut each would #refer that the other !e the one to do so. ?or
eam#le& !idder would li"e to maintain a !id of and have !idder come u# to
to defeat the #ac"age !id of . 7ut !idder would #refer to see some of the
9oint increase come from !idder ,. his coordination #ro!lem is magnified if
there are greater num!ers of !idders involved and if they do not "now one another
s values. t is easy to imagine that a coordination failure might result& as some
!idders try to free ride and let others !ear the cost of raining the !id total. A
coordination failure in this eam#le would result in an allocation of the A7
#ac"age to !idder & for a total value of ,5& which is !elow the sum of #rivate
values =,0 O ,0> if the licenses are awarded se#arately to !idders and .
a!le 22. 7id 6e'uence for a 6imultaneous Ascending+7id Auction:
he Coordination 8ro!lem
:a#ues 'ound 1 'ound 'ound 3 'ound &
7idder
VA J ,0& V7 J 0& VA7 J ,0
3 for -& 0 for 7 no change 2 for - no change
7idder
VA J 0& V7 J ,0& VA7 J ,0
0 for A& 3 for B no change * for B no change
7idder
VA J 5& V7 J 5& VA7 J ,5
% for A7 '+ for -B no change '3 for -B
hese coordination and free+riding incentives raise interesting !ehavioral issues
that can !e investigated with la!oratory e#eriments.
e#eriments& cloc" auction
III. - C%ock -$ction: the ++3 irginia 8itro$s 5(ide -$ction
I. "(tensions?or a nice discussion of the considerations involved in designing multiunit
auctions& see Dlem#erer =2002>.
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 273/450
8art V. 7argaining and ?airness
7ilateral !argaining is #ervasive& even in a develo#ed economy& es#ecially for
large #urchases li"e automo!iles or s#ecialty items li"e housing. 7argaining is
also central in many legal and #olitical dis#utes& and it is im#licit in family
relations& care of the elderly& etc. he highly fluid give and ta"e of face+to+facenegotiations ma"es it difficult to s#ecify convincing structured models that #ermit
the calculation of ;ash e'uili!ria. *#erimental research has res#onded in two
ways. ?irst& it is #ossi!le to loo" at !ehavior in unstructured !argaining situations
to s#ot interesting #atterns of !ehavior& li"e the well "nown deadline effect& the
tendency to delay agreements until the last moment. he second a##roach is to
limit the timing and se'uence of decisions& in order to learn something a!out
fairness and e'uity considerations in a sim#lified setting. he ultimatum
!argaining game discussed in Cha#ter 2 is an eam#le of this latter a##roach. n
an ultimatum game& one #erson ma"es a #ro#osal a!out how to s#lit a fied
amount of money& and the other either acce#ts or re9ects& in which case !oth earn
<ero. 6eemingly irrational re9ections in such games have fascinated economists&
and more recently& anthro#ologists. A generali<ation of the ultimatum game is
one where the res#onder can either acce#t the original #ro#osal or ma"e a counter
#ro#osal& which is then either acce#ted or re9ected !y the original #ro#oser& and
there is a discussion of !ehavioral #atterns in such multi+stage games.
he scenarios discussed in Cha#ter 2/ also have alternating decision structures&
!ut the focus is on mani#ulations that highlight issues of fairness& trust& and
reci#rocity. he trust game !egins when one #erson is endowed with some cash&
say ,0& of which #art or all may !e #assed to the other #erson. he money
#assed is augmented& e.g. tri#led& and any #art of the resulting amount may !e
#assed !ac" to the original #erson. A high level of trust would !e indicated if thefirst #erson #assed the full ,0& e#ecting the second #erson to reci#rocate and
#ass !ac" at least a third of the resulting 0. If course& the #ro#oser might
#refer to #ass nothing if no #ass+!ac" is antici#ated. he second setu# that is
considered& the reci#rocity game& has more of a mar"et contet& !ut the
underlying !ehavioral factors are similar. Here& em#loyer announces a wage& and
seeing this& the wor"er chooses an effort level& which is costly for the wor"er !ut
which !enefits the em#loyer. he issue is whether fairness considerations& which
are clearly #resent in !ilateral negotiations& will have an effect on mar"et clearing
in more im#ersonal mar"et settings. he final #art of the cha#ter also #ertains to
a two+stage game in which the #rinci#al =em#loyer> selects a contract& which is
either acce#ted or re9ected !y the agent =wor"er>& who then chooses an effort. hemenu of contracts allows incentives =targets and #ro!a!ilistic #unishments> andor
non+!inding !onuses that are #rovided e5 post .
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 274/450
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 275/450
Cha#ter 2. Ultimatum 7argaining
his game #rovides one #erson with the a!ility to #ro#ose a final offer that must
!e acce#ted or re9ected& 9ust as a mono#olist may #ost a #rice on a ta"e+it+or+leave
it !asis. he difference !etween the usual mono#oly situation and ultimatum !argaining is that there is only one !uyer of a single item in ultimatum !argaining&
so a re9ection results in <ero earnings for !oth !uyer and seller. Although
re9ections of #ositive amounts of money& however small& may sur#rise some& they
will not sur#rise anyone who has #artici#ated in this ty#e of !argaining& e.g. with
the Ultimatum ame on the Veconla! site. he we!game also has a setu# o#tion
that allows the res#onder a range of intermediate res#onses that involve an
e'ually #ro#ortional reduction = s'uish > of the #ro#osed earnings for each #erson.
his s'uish would !e analogous to a #artial #urchase in the !ilateral mono#oly
situation& at least under constant cost and value conditions.
I. his is M! 0ina% 5ffer, ake it or Leave ItE
4any economic situations involve a final offer from one #erson to another& where
re9ection means <ero earnings on the transaction for !oth. ?or eam#le& su##ose
that a local mono#olist can #roduce a unit of a commodity for 5. he sole !uyer
needs the #roduct and is willing to #ay any amount u# to ,5 !ut not a #enny
more& since ,5 is what it would cost to !uy the #roduct elsewhere and #ay to
have it shi##ed into the local mar"et. hen the sur#lus to !e divided is ,0& since
this is the difference !etween the value and the cost. he !uyer "nows the seller
s cost& and hence "nows that a #rice of ,0 would s#lit the sur#lus. A higher #rice
corres#onds to offering a lower amount to the !uyer. he seller has a strategicadvantage if the seller can ma"e a ta"e+it+or+leave+it offer& which we assume to !e
the case. his setu# is called an ultimatum game since the #ro#oser =seller>
ma"es a single offer to the res#onder =!uyer>& who must either acce#t the
#ro#osed s#lit of the sur#lus =as determined !y the #rice> or re9ect& which results
in <ero earnings for !oth.
he ultimatum game was introduced !y uth et al. =,2> !ecause it highlights
an etreme conflict !etween the dictates of selfish& strategic !ehavior and notions
of fairness. f each #erson only cares a!out his or her own earnings& and if more
money is #referred to less& then the #ro#oser should !e a!le to get away with
offering a very small amount to the res#onder. he mono#olist in the #revious
#aragra#h s eam#le could offer a #rice of ,/.& "nowing that the !uyer wouldrather #ay this #rice than a #rice of ,5.00 =including shi##ing> from a seller in
another mar"et. he ,/. #rice is unfair in the sense that . of the availa!le
sur#lus goes to the seller& and only a #enny goes to the !uyer. *ven so& the !uyer
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 276/450
who only cares a!out getting the lowest #ossi!le #rice should acce#t any #rice
offer !elow ,5.00& and hence the seller should offer ,/..
t is easy to thin" of situations in which a seller might hesitate to e#loit a strong
strategic advantage. etting a reservation for dinner after graduation in a college
town is the "ind of thing one tries to do si months in advance. 3estaurants seem
to shy away from allocating the scarce ta!le s#ace on the !asis of #rice& which is
usually not raised on graduation day. 6ome moderate #rice increases may !e
hidden in the form of re'uiring the #urchase of a s#ecial graduation meal& !ut this
"ind of #rice #remium is nowhere near what would !e needed to remove ecess
demand& as evidenced !y the long lead time in acce#ting reservations. A #ossi!le
e#lanation is that an eor!itant #rice might !e widely discussed and re#orted&
with a !ac"lash that might harm future !usiness. he higher the #rice& the lower
the cost of re9ecting the deal. n the mono#oly eam#le discussed a!ove& a #rice
of ,/. would !e re9ected if the !uyer is willing to incur a one+cent cost in
order to #unish the seller for charging such a #rice.
6everal variants of the ultimatum game have !een widely used in la!oratory
e#eriments !ecause this game maimi<es the tension !etween fairnessconsiderations and the other etreme where #eo#le only care a!out their own
earnings. 4oreover& in the la! it is often #ossi!le to set u# a one+shot situation
with enough anonymity to eliminate any considerations of re#utation& reward& and
#unishment. he net section descri!es an ultimatum e#eriment where
la!oratory control was a #articularly difficult #ro!lem.
II. Bargaining in the B$sh
Fean *nsminger =200,> conducted an ultimatum e#eriment in a num!er
of small villages in *ast Africa. All #artici#ants were mem!ers of the Irma clan.
he Irma offer an interesting case where there is considera!le variation in theetent of integration into a mar"et economy& which may affect attitudes towards
fairness. he more nomadic families raise cattle and live largely off of the mil"
and other #roducts& with very little !eing !ought or sold in any mar"et. Although
some nomadic families have high wealth& which is "e#t in the herd& they ty#ically
have low incomes in terms of wage #ayments. Ither Irma& in contrast& have
chosen a more sedentary lifestyle for a variety of reasons& including the
encroachment of gra<ing lands. hose who live sedentary lives in villages
ty#ically #urchase food with money income o!tained as wages or cro# revenues.
hus e#osure to a mar"et economy is 'uite varia!le and is well measured as
direct money income. 6uch income is not highly correlated with wealth& since
some of the wealthiest are self+sufficient nomadic families with large herds.
4any !argaining situations in a mar"et contet end u# with individuals agreeing
to s#lit the difference& so a natural con9ecture is that !ehavior in an ultimatum
game will !e related to the degree of e#osure to a mar"et economy.
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 277/450
001
02
03
04
05
06
.elati;e Yr eAuency
@ccepte!.eZecte!
A survey was com#leted for each household& and at least one adult was recruited
from each household to #lay fun games for real money. he e#eriments were
conducted in grass houses& which ena!led *nsminger to isolate grou#s of #eo#le
during the course of the e#eriment. A grand master& who was "nown to all
villagers& read the instructions. his #erson would turn away to avoid seeing
decisions as they were made. he amount of money to !e divided !etween the
#ro#oser and res#onder in each #air was set to !e a##roimately e'ual to a ty#ical
day s wages =,00 Denyan shillings>. he game was only #layed once. *ach
#ro#oser would ma"e an offer !y moving some of the shillings to the other side of
the ta!le& !efore leaving the room while the res#onder was allowed to acce#t or
re9ect this offer. *nsminger re#orts that the #eo#le en9oyed the games& des#ite
some amusement at the insanity and foolishness of $estern ways. 6he tried to
move from one village to another !efore word of results arrived.
0 0., 0.2 0. 0./ 0.5 0.% 0.- 0. 0.
Iffer as a ?raction of 6ta"e 6i<e
0ig$re /.'. Distri&$tion of 5ffers in an >%timat$m Game 6ith the 5rma
@*1 Pairs, 5ne?Da! age Stake So$rce: "nsminger, ++'A
he data for 5% !argaining #airs are shown in ?igure 2.,. he average offer was
// #ercent of the sta"e& with a clear mode at 50 #ercent. he lowest offer was 0
#ercent& and even these une'ual s#lits were rarely re9ected =as indicated !y the
light #art at the !ottom of the !ar>. f #eo#le had foreseen that the /0 #ercent
would all !e acce#ted& then they might have lowered their offers.
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 278/450
t is clear that the modal offer is not o#timal in the sense of e#ected+#ayoff
maimi<ation against the actual e5 post re9ection #attern. 8eo#le who made these
generous offers almost always mentioned fairness as the 9ustification in follow+u#
interviews. *nsminger was sus#icious& however& and a##roached some relia!le
informants who revealed a different #icture of the tal" of the village. he
#ro#osers were a##arently o+sessed with the #ossi!ility that low offers would !e
re9ected& even though re9ections were thought to !e unli"ely. 6uch o!sessions
suggest that e#ected+#ayoff maimi<ation may not !e an a##ro#riate assum#tion
for large amounts of money& e.g.& a day s income. his con9ecture would !e
consistent with the #ayoff+scale effects on ris" aversion discussed #reviously in
Cha#ter /.
;evertheless& it cannot !e the case that individuals ma"ing relatively high offers
were doing so so#e# out of fairness considerations& since offers were much lower
in a second e#eriment in which the #ro#oser s s#lit of the same amount of money
was automatically im#lemented. his game& without any #ossi!ility of re9ection&
is called a dictator game. he average offer fell from // #ercent in the ultimatum
game to , #ercent when there was no #ossi!ility of re9ection. *ven though thereseems to !e some strategic reaction !y #ro#osers to their advantage in the dictator
game& the modal offer was still at the fair or fiftyfifty division& and less than a
tenth of the #ro#osers "e#t all of the money.
*nsminger used a multi#le regression to evaluate #ro#oser offers in !oth the
ultimatum and dictator games. n !oth cases& the #resence of wage income is
significantly related to offersB those with such mar"et interactions tend to ma"e
higher offers. Her con9ecture is that #eo#le e#osed to face+to+face mar"et
transactions may !e more used to the notion of s#litting the difference. Varia!les
such as age& gender& education& and wealth =in cattle e'uivalents> are not
significant. his intra+cultural finding is also evident in a cross+cultural study
involving ,5 small+scale societies on five continents =Henrich et al.& 200,>. hisinvolved one+shot ultimatum games with com#ara!le #rocedures that were
conducted !y anthro#ologists and economists. here was considera!le variation&
with the average offer ranging from 0.2% to 0.5 of the sta"e. he societies were
ran"ed in two dimensions: the etent of economic coo#eration and the etent of
mar"et integration. 7oth varia!les were highly significant in a regression&
e#laining a!out %, #ercent of the variation& whereas individual varia!les li"e
age& se& and relative wealth were not. he lowest offers were o!served in
societies where very little #roduction occurred outside of family units =e.g&& the
4achiguenga of 8eru>. he highest offers were o!served in a society where
#roduction involved 9oint effortB offers a!ove one half for the 1amelara of
ndonesia& who are whale hunters in large sea+going canoes.
A one+shot ultimatum game& #layed for money& is a strange new
e#erience for these #eo#le& and !ehavior seemed to !e influenced !y #arallels
with social institutions in some cases. he Ache of 8araguay& for eam#le& made
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 279/450
generous offers& a!ove 0.5 on average. he #ro#osed sharing in the ultimatum
game has some #arallels with a #ractice where!y Ache hunters with large "ills
will leave them at the edge of cam# for others to find and divide.
III. Bargaining in the La&
Ultimatum games have !een conducted in more standard& student su!9ect #ools inmany develo#ed countries& and with sta"es that are usually a!out ,0. he mean
offer& as a fraction of the sta"e& is ty#ically a!out 0./& and there seems to !e less
variation in the mean offer than was o!served in the small+scale societies. 3oth et
al. =,,> re#ort ultimatum game e#eriments that were run in four universities&
each in a different country. he modal offer was 0.5 in the U.6. and 6lovenia& as
was the case for the Irma and for other studies in the U.6. =e.g.& ?orsythe et al.&
,>. he modal offer was somewhat lower& 0./& in srael and Fa#an. 3e9ection
rates in srael and Fa#an were no higher than in the other two countries& des#ite
the lower mean offers& which led the authors to con9ecture that the differences in
!ehavior across countries were due to different cultural norms. hese differencesin !ehavior re#orted !y 3oth et al. =,,> were& however& lower than the
differences o!served in the ,5 small+scale societies& which are less homogeneous
in the nature of their economic #roduction activities.
3ecall that the Irma made no offers !elow 0.. n contrast& some student
su!9ects in develo#ed countries ma"e offers of 0.2 or lower& and these low offers
are re9ected a!out half of the time. ?or eam#le& consider the data in ?igure 2.2&
which is for a one+shot ultimatum game that was done in class& !ut with full
money #ayments and a ,0 sta"e. he mean offer was a!out 0./ =as com#ared
with 0.// for the Irma>& !ut a!out a 'uarter of the offers were 0.2 or !elow& and
these were re9ected a third of the time.
Ultimatum !argaining !ehavior is relatively sensitive to various #rocedural details& and for that reason etreme care was ta"en in the Henrich et al.
cross+cultural study. Hoffman et al. =,/> re#ort that the median offer of 5 in an
ultimatum game was reduced to / !y #utting the game into a mar"et contet. he
mar"et terminology had the #ro#oser #lay the role of a seller who chose a ta"e+
itor+leave+it #rice for a single unit. nteractions with #osted #rices are more
anonymous than face+to+face negotiations& and mar"et #rice terminology in the
la!oratory may stimulate less generous offers for this reason. he median offer
fell again& to & when high scores on a trivia 'ui< were used to decide which
#erson in each #air would #lay the role of the seller in the mar"et. 8resuma!ly&
this role+assignment effect is due to the fact that #eo#le may !e more willing to
acce#t an aggressive =low> offer from a #erson who earned the right ma"e the
offer.
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 280/450
0
01
02
03
04
05
06
.elati;e Yr eAuency
@ccepte!.eZecte!
0 0., 0.2 0. 0./ 0.5 0.% 0.- 0. 0.
Iffer as a ?raction of 6ta"e 6i<e
0ig$re /.. Distri&$tion of 5ffers in a 5ne?Shot >%timat$m Game
@'' Pairs, '+ Stake, Cash Pa!ments, >niversit! of irginia, Spring ++'A
t is somewhat unusual for a seller to offer only one unit for sale to a
!uyer& and a multi+unit setu# #rovides the !uyer with an o#tion for #artial
re9ection. ?or eam#le& su##ose that there are ,0 units for sale. *ach costs 0 to
#roduce& and each unit is worth , to the !uyer. he seller #osts a #rice for the ,0
units as a grou#& !ut the !uyer can decide to #urchase a smaller num!er& which
reduces each #arty s earnings #ro#ortionately. ?or eam#le& su##ose that theseller #osts a #rice of %& which would #rovide earnings of % for the seller and /
for the !uyer. 7y #urchasing only half of the units& the !uyer reduces these
earnings to for the seller and 2 for the !uyer. his #artial re9ection o#tion is
im#lemented in the Veconla! software as a s'uish o#tion =Andreoni& Castillo& and
8etrie& 200>. f this o#tion is #ermitted& the res#onder can choose a fraction that
indicates the etent of acce#tance: with 0 !eing full re9ection and , !eing full
acce#tance. his o#tion was used in the classroom e#eriment shown in ?igures
2. =first round> and 2./ =fifth and final round>. he etreme offer of 0.2 in the
first round was s'uished !y a half. Iffers in the fifth round were more clustered
a!out 0.5.
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 281/450
0
01
02
03
04
05
06
.elati;e Yr eAuency
@ccepte!.eZecte!
0
01
02
03
04
05
06
.elati;e YreAuency
@ccepte!.eZecte!
0 0., 0.2 0. 0./ 0.5 0.% 0.- 0. 0.
Iffer as a ?raction of 6ta"e 6i<e
0ig$re /./. Distri&$tion of 5ffers in Ro$nd ' of a C%assroom >%timat$m Game
@1 Pairs, >niversit! of irginia, Spring ++A
0 0., 0.2 0. 0./ 0.5 0.% 0.- 0. 0.
Iffer as a ?raction of 6ta"e 6i<e
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 282/450
0ig$re /.3. Distri&$tion of 5ffers in Ro$nd * of a C%assroom >%timat$m Game
@1 Pairs, >niversit! of irginia, Spring ++A
I. M$%ti?Stage Bargaining
?ace+to+face negotiations are ty#ically characteri<ed !y a series of offers andcounter+offers. he ultimatum game can !e transformed into a game with many
stages !y letting the #layers ta"e turns ma"ing #ro#osals a!out how to s#lit an
amount of money. f there is an agreement at any stage& then the agreed s#lit is
im#lemented. A #enalty for delay can !e inserted !y letting the si<e of the sta"e
shrin" from one stage to the net. ?or eam#le& the amount of money that could
!e divided in the first stage may !e 5& !ut a failure to reach an agreement may
reduce this sta"e to 2 in the second stage. f there is a #re+announced final stage
and the res#onder in that stage does not agree& then !oth earn <ero. hus the final
stage is li"e an ultimatum game& and can !e analy<ed as such.
;ow consider a game with only two stages& with a money sta"e& M& in the first
stage and a lower amount& X& in the final stage. ?or sim#licity& su##ose that the
initial sta"e is ,5& which is reduced to ,0 if no agreement is reached in the first
round. =arning$ the ana#sis in this paragraph is +ased on the 0ver
unreasona+#e2 assumption that peop#e are perfect# rationa# and care on# a+out
their o;n paoffs. 8ut yourself in the #osition of !eing the #ro#oser in the first
stage of this game& with the "nowledge that !oth of you would always #refer the
action with the highest #ayoff& even if that action only increases one s #ayoff !y a
#enny. f you offer the other #layer too little in the first stage& then this offer will
!e re9ected& since the other #layer !ecomes the #ro#oser in the final =ultimatum
game> stage. 6o you must figure out how much the other #erson would e#ect to
earn in the final stage when they ma"e a #ro#osal to s#lit the ,0 that remains. ntheory& the other #erson could ma"e a second+stage offer of a #enny& which you
would acce#t under the assum#tion that you #refer more money =a #enny> to less
=<ero>. Hence the other #erson would e#ect to earn . in the final stage&
assuming #erfect rationality and no concerns for fairness. f you offer them less
than . in the first stage& they will re9ect& and if you offer them more they will
acce#t. he least you could get away with offering in the first stage is& therefore&
9ust a little more than .& so you offer ,0& which is acce#ted.
n the #revious eam#le& the theoretical #rediction is that the first+stage
offer will e'ual the amount of the sta"e that would remain if !argaining were to
#roceed to the second stage. his result can !e generali<ed. f the si<e of the
money sta"e in the final stage is X& then the #erson ma"ing the offer in that stageshould offer the other a #enny& which will !e acce#ted. he #erson ma"ing the
#ro#osal in the final stage can o!tain essentially the whole sta"e& i.e. X 0.0,.
hus the #erson ma"ing an offer in the first stage can get away with offering a
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 283/450
slightly higher amount& i.e. X& which is acce#ted. n this two+stage game& the
initial #ro#oser earns the amount !y which the #ie shrin"s& M X& and the
other #erson earns the amount remaining in the second stage& X.
An e#eriment with this two+stage structure is re#orted in oeree and Holt
=200,>. he si<e of the sta"e in the initial stage was 5 in !oth cases. n one
treatment& the #ie was reduced to 2.00& so the first+stage offer should !e 2.00& as
shown in the middle column of a!le 2,.,. he average first+stage offer was
2.,-& 'uite close to this #rediction. n a second treatment& shown on the right
side of the ta!le& the #ie shrun" to 0.50& so the #rediction is for the first+stage
offer to !e very ine'uita!le =0.50>. he average offer was somewhat higher& at
,.%2& as shown in the right column of the ta!le. he reduction in the average
offer was much less than #redicted !y the theory& and re9ections were 'uite
common in this second treatment. ;otice that the cost of re9ecting a low offer is
low& and "nowing this& the initial #ro#osers were reluctant to e#loit their
advantage fully in this second treatment.
a!le 2,.,. A wo+6tage 7argaining ame 8layed Ince =6ource:oeree and Holt& 200,>
reatment , reatment 2
6i<e of 8ie in ?irst 6tage 5.00 5.00
6i<e of 8ie in 6econd 6tage 2.00 0.50
6elfish ;ash ?irst+6tage Iffer 2.00 0.50
Average ?irst+6tage Iffer .') '.1
he effects of #ayoff ine'uities are even more dramatic in a second twostage
e#eriment re#orted !y oeree and Holt =2000>. he initial #ro#osers in this
design made seven choices corres#onding to seven different !argaining situations&
with the understanding that only one of the situations would !e selected
afterwards& at random& !efore the #ro#osal for that situation was communicated to
the other #layer. he initial #ie si<e was 2./0 in all seven cases& !ut the second+
stage #ie si<e varied from 0.00 to 2./0& with five intermediate cases.
he two etreme treatments for this e#eriment are shown in a!le 2,.2.
n the middle column& the #ie shrin"s from 2./0 to 0.00. his gives the initial
#ro#oser a large strategic advantage& so the initial offer would !e a #enny in a
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 284/450
game !etween two selfish& rational #layers. his outcome would #roduce a shar#
asymmetry in the #ayoffs in favor of the #ro#oser. Adding insult to in9ury& the
instructions for this case indicated that the initial #ro#oser would receive a fied
#ayment of 2.%5 in addition to the earnings from the !argaining& whereas the
initial res#onder would only receive 0.25. Inly if the initial #ro#oser were to
offer the whole #ie of 2./0 in the first stage would final earnings !e e'uali<ed.
his is listed as the egalitarian first+stage offer of 2./0 in the middle column. he
average of the actual offers =,.5> shown in the !ottom row& is well a!ove the
;ash #rediction& and is closer to the egalitarian offer of 2./0.
he other etreme treatment is shown in the right+hand column of a!le
2,.2. Here the #ie does not shrin" at all in the second stage& so the theoretical
#rediction is that the first+stage offer will !e 2./0. he initial res#onder now has
the strategic advantage& since the #ie remains high in the final =ultimatum> stage
when this #erson has the turn to ma"e the final offer. o ma"e matters even more
asymmetric& this strategic advantage is com#lemented with a high fied #ayment
to the initial res#onder. he only way for the disadvantaged initial #ro#oser to
o!tain e'ual earnings would !e to offer nothing in the first stage& des#ite the factthat the theoretical #rediction =assuming selfish !ehavior> is 2./0. he average
of the o!served offers& 0.%& is much closer to the egalitarian offer.
a!le 2,.2. A wo+6tage 7argaining ame with Asymmetric ?ied 8ayments
=6ource: oeree and Holt& 2000>
6i<e of 8ie in ?irst 6tage 2./0 2./0
6i<e of 8ie in 6econd 6tage 0.00 2./0
8ro#oser ?ied 8ayment 2.%5 0.25
3es#onder ?ied 8ayment 0.25 2.%5
*galitarian ?irst+6tage Iffer .3+ +.++
6elfish ;ash ?irst+6tage Iffer 0.0, 2./0
Average ?irst+6tage Iffer '.*4 +.1/
o summari<e& the first+stage offers in this e#eriment should !e e'ual to the
remaining #ie si<e& !ut the asymmetric fied #ayments were structured so that theegalitarian offers would !e inversely related to the remaining #ie si<e. his
inverse relationshi# was generally #resent in the data for the seven treatments.
he authors show that the data #atterns are roughly consistent with an enriched
model in which #eo#le care a!out relative earnings as well as their own earnings.
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 285/450
?or eam#le& a #erson may !e willing to give u# some money to avoid having the
other #erson earn more& which is an aversion to disadvantageous ine'uity.
3oughly s#ea"ing& thin" of this as an envy effect. t is also #ossi!le that #eo#le
might wish to avoid ma"ing significantly more than the other #erson& which
would !e an aversion to advantageous ine'uity. hin" of this as a "ind of guilt
effect& which is li"ely to !e wea"er than the envy effect. hese two effects are
ca#tured !y a formal model of ine'uity aversion #ro#osed !y ?ehr and 6chmidt
=,>. oeree and Holt =2000> estimate guilt and envy #arameters for their data
and conclude that the envy effect is more #ronounced.
. "(tensions and 0$rther Reading
he first ultimatum e#eriment was re#orted !y uth et al. =,2>& and the
results were re#licated !y ?orsythe et al. =,>& who introduced the dictator
game. *conomists and others have !een fascinated !y !ehavior in these games
where there is a high tension !etween notions of fairness and strategic& narrowly
self+interested !ehavior. *nsminger =200,> re#orts that one of her Africansu!9ects 9ovially remar"ed: will !e s#ending years trying to figure out what this
all meant.
4any economists were initially s"e#tical of the high degree of seemly
non+strategic #lay and costly re9ections. Ine reaction was that irrational
re9ections would diminish when the sta"es of the game are increased. Hoffman et
al. =,%> increased the sta"es from ,0 to ,00& which did not have much effect
on initial #ro#osals. he effects of high sta"es have also !een studied !y 6lonim
and 3oth =,> and 1ist and Cherry =2000>.
3e9ections are not& of course& irrational if individuals have #references that
de#end on relative earnings. ?or eam#le& a res#onder may #refer that !oth earn
e'ual <ero amounts to a situation with ine'uita!le #ositive earnings. 7olton andIc"enfels =,> #ro#osed a model with #references !ased on relative earnings&
and ?ehr and 6chmidt =,> develo#ed a closely related model of ine'uity
aversion that was mentioned a!ove.
?inally& there have !een many e#eriments in other& less+structured
negotiations& where the order of #ro#osal and res#onse is not im#osed !y the
e#erimenter. ?or eam#le& Hoffman and 6#it<er =,2& ,5> used an o#en&
unstructured setting to evaluate the a!ility of !argainers to agree on efficient
outcomes& irres#ective of #ro#erty rights =the Coase theorem>. 6ee 3oth =,5>
for a survey of the literature on !argaining e#eriments.
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 286/450
Cha#ter 2/. rust& 3eci#rocity& and
8rinci#alAgent ames
Although increases in the si<e of the mar"et may #romote #roductives#eciali<ation and trade& the accom#anying increase in anonymity raises the need
to trust in trading relationshi#s. he trust game sets u# a styli<ed situation where
one #erson can decide how much of an initial sta"e to "ee# and how much to #ass
to the other #erson. All money #assed is augmented& and the res#onder then
decides how much of this augmented amount to "ee# and how much to #ass !ac"
to the initial decision ma"er. he trust game e#eriment #uts #artici#ants into this
situation so that they can e#erience the tension !etween #rivate motives and the
#otential gains from trust and coo#eration.
he gift+echange view of wage setting is that em#loyers set wages a!ove
mar"et+clearing levels in an effort to elicit high effort res#onses& even though
those res#onses are not e#licitly rewarded e5 post after wages have !een set.he reci#rocity game e#eriment is one where each em#loyer is matched with a
wor"er who first sees the wage that is offered and then decides on the level of
costly effort to su##ly. he issue is whether notions of trust and reci#rocity may
have noticea!le effects in a mar"et contet.
he final #art of the cha#ter #ertains to another em#loyerem#loyee relationshi#&
where the em#loyer !egins !y selecting the ty#e of contract& from a menu that
includes either e5 ante incentives or less+structured e5 post !onuses. All three of
the games considered in this cha#ter can !e run with the Veconla! software& !y
selecting the desired e#eriment under the 7argaining?airness menu. he trust
and reci#rocity games& which are often run as one+shot interactions& can also !e
easily done with #encil and #a#er.
I. he r$st Game
he trust game was eamined in an e#eriment !y 7erg& (ic"haut& and 4cCa!e
=,5>& with the o!9ective of studying trust and reci#rocity in a controlled setting.
A standard version !egins when one #erson in each #air is given ,0. he first
mover must decide how much =if any> of this money to #ass to the other #erson&
and how much to "ee#. 4oney that is #assed is tri#led !efore it is given to the
second mover& who decides how much =if any> to return to the first #erson. he
first mover earns the amount "e#t initially #lus any money that is returned. hesecond mover earns the amount that is "e#t in the second stage. he game would
ty#ically !e e#lained as an investment game& in order to avoid the suggestive
trust terminology. f this game is only #layed once& as is often the case in
e#eriments& then the su!game #erfect ;ash e'uili!rium for selfish #layers is for
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 287/450
the second #erson to "ee# all that is #assed& and hence for the first mover to #ass
nothing. he action of #assing money initially would signal that the first mover
trusts the second mover to return a reasona!le amount of money& #erha#s due to a
feeling of reci#rocity generated !y the initial action.
7erg& (ic"haut and 4cCa!e ran this e#eriment with 2 #airs of #artici#ants in a
single round interaction. If these& almost all of the senders =0 of 2> #assed a
#ositive amount of money& and a!out a third of the res#onders returned more than
was sent. he average amount #assed was 5.,% =out of ,0>& and after !eing
tri#led& the average amount returned was , #ercent. hese !ehavior #atterns are
inconsistent with the #rediction of a su!game+#erfect ;ash e'uili!rium for #urely
selfish #layers.
a!le 2/., shows the amounts #assed and returned for % #airs of individuals in a
single+round demonstration e#eriment& which was run at the University of
Virginia with full #ayment and with the standard #arameters =,0 given to
#ro#osers& with the amount #assed !eing tri#led>. hus& in the aggregate&
#ro#osers are given %0. 7ased on the 7erg& (ic"haut& and 4cCa!e results& one
would e#ect a!out half =0> to !e #assed& which when tri#led& would !ecome0& and a!out ,K of that =,%> to !e returned. ?or the si #airs shown in the
ta!le& the aggregate amount #assed was .00& which was tri#led to .00& !ut
only ,0.00 was returned. he res#onders in this e#eriment were clearly not
living u# to the e#ectations that #ro#osers had& unless #ro#osers were mainly
trying to increase res#onder earnings.
a!le 2/., A (emonstration rust ame *#eriment
I(1 I( I(3 I(& I(" I(*
Amount 8assed
0.00 ,0.00 2.00 ,0.00 ,.00 ,0.00Amount 3eturned
0.00 0.00 0.00 0.00 0.00 ,0.00
8ro#oser s *arnings
,0.00 0.00 .00 0.00 .00 ,0.00
3es#onder s *arnings
0.00 0.00 %.00 0.00 .00 20.00
he results of a classroom trust game are shown in ?igure 2/.,B the matchings
were random in the first treatment and fied in the second. his setting clearlyinduced a significant amount of money !eing #assed& on average& and return rate
that was 9ust enough& on average& to reim!urse the first movers.
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 288/450
0ig$re 3.' - C%assroom r$st Game
here has !een considera!le discussion of #ossi!le reasons for deviations of
!ehavior from the ;ash #redictions for selfish #layers. Co =,> re#licated the
7erg& (ic"haut& and 4cCa!e results& and com#ared the amounts #assed with
!ehavior in a second treatment where the res#onder did not have the o##ortunity
to reci#rocate. he amounts #assed were not significantly different for the two
treatments& which is evidence that the #ass !ehavior may not !e due to antici#ated
reci#rocity. Co suggested that the #ositive amounts ty#ically #assed and tri#led
were due to altruism& i.e. a "indness or other+regarding #reference for increasing
another #erson s earnings& even at some cost to oneself. Altruism is often
mentioned as an e#lanation for voluntary contri!utions in #u!lic goods games
discussed in a Cha#ter 2%. f altruism is driving these contri!utions& then it
cannot !e the whole story& since the res#onder !ehavior is not very coo#erative.
Ine difference is that what is #assed is tri#led and what is returned is not altered&
so the cost of altruism is lower for #ro#osers. Co argues that altruism is a factor
in res#onder !ehavior& !ut he notes that reci#rocity may also !e involved. 6uch
reci#rocity could arise !ecause #artici#ants may feel some social #ressure to
return a #art of the gains from money #assed& des#ite the anonymity of the
e#erimental #rocedures. A similar e#lanation would !e that concern for the
other s earnings goes u# if the other #erson has shown some initial "indness.
4any economic interactions in mar"et economies are re#eated& and this re#etition
may ena!le trading #artners to develo# trust and reci#rocal arrangements. ?or one thing& either #erson has the freedom to !rea" out of a !inary trading
relationshi# in the event that the other s #erformance is not satisfactory. *ven
when a !rea"u# is not #ossi!le& the re#etition may increase levels of coo#eration.
?or eam#le& Cochard& Van 8hu& and $illinger =2000> re#ort results of a trust
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 289/450
game that was run !oth as a single+shot interaction and as a re#eated interaction
for - #eriods& !ut with #ayoff #arameters scaled down to account for the higher
num!er of #eriods. here were some other minor #rocedural differences that will
not !e discussed here. he main result is that the amounts #assed and returned
were higher in the re#eated+interaction treatment. n the final #eriod& which was
"nown in advance& the amount #assed stayed high& !ut the amount returned was
very low.
II. - La&or Market Reciprocit! Game
his game im#lements a setu# where #artici#ants are matched in #airs& with one
setting a wage and the other choosing an effort level. he #erson in the em#loyer
role is free to choose any wage !etween s#ecified limits. his wage is #aid
irres#ective of the wor"er s su!se'uent effort decision& which must !e !etween 0
and some u##er limit. A higher level of wor"er effort is costly to the wor"er and
!eneficial to the em#loyer. his is sometimes called a reci#rocity game& since the
em#loyer may offer a high wage in the ho#e that the wor"er will reci#rocate withhigh effort. n the e#eriment to !e discussed& the wage was !etween 0 and ,0&
and the wor"er effort was re'uired to !e !etween 0 and ,0. *ach additional unit
of effort reduced the wor"er s earnings !y 0.25& and added .00 to the em#loyer
s earnings. hus economic efficiency would re'uire an effort of ,0 in this
contet. *m#loyers did not "now wor"ers costs& and wor"ers did not "now the
value of effort to the em#loyer.
he results of a classroom reci#rocity game with these #arameters are shown in
?igure 2/.2. he first ,0 #eriods were done with random matchings& which gives
wor"ers little incentive to #rovide acce#ta!le efforts. he average efforts& shown
!y the small dots& leveled off at a!out 2 in rounds +& followed !y a shar# fall at
the end. he final #eriod efforts of 0 indicate that wor"ers were aware that theyhad no incentive to !e coo#erative if the em#loyers had no o##ortunity to
reci#rocate. he second treatment was done with fied matchings& and the
increased incentive to coo#erate resulted in much higher effort levels =until the
final #eriod> and higher earnings. t is curious that the re#eated nature of the
matching #rocess increased trust and reci#rocity more in this game than in the
trust game in ?igure 2/.,.
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 290/450
0ig$re 3.. - C%assroom Reciprocit! Game
III. - Principa%?-gent Game
he #rinci#al+agent model is one in which one #erson& the #rinci#al& hires the
other& the agent& to #erform some tas". he game !egins when the #rinci#al
selects the nature of a contract #ayment& which can !e contingent on o!served and
verifia!le outcome measures. hen the agent may either re9ect the contract& and
!oth earn default #ayments& or acce#t and #erform the re'uired tas"& with
#ayment from the #rinci#al de#ending on outcomes as s#ecified in the contract.
As !efore& a high effort !y the agent is costly to the agent and !eneficial to the
#rinci#al. his model has !een widely a##lied in la!or economics and contract
law& and generali<ations are used in many other two+#erson& se'uential+decision
settings where #ayments are determined !y e#licit or im#licit contracts.
?igure 2/. shows data from a classroom #rinci#al+agent e#eriment run in a
Contract 1aw class at the University of Virginia 1aw 6chool. *ach of the ,2
em#loyers !egan !y choosing a contract that s#ecified a suggested effort and a
fied wage to !e #aid regardless of the wor"er)s effort. *m#loyers also chose
!etween an Zincentive contractZ with a #otential #unishment and a Z!onus
contractZ with a non+!inding #romise of an e5 post !onus if a suggested level of
effort was met. he wage had to cover the wor"er)s effort cost at the suggested
effort level& and u##er limits on #ossi!le #enalty and !onus #ayments were
enforced. A #enalty could only !e im#osed if low effort could !e verified !y athird #arty& which occurred with a #re+s#ecified #ro!a!ility of ,. $or"ers could
either re9ect the contract or acce#t and select an effort from , to ,0. A!out
threefourths of the contracts were !onus contracts. *ffort levels declined& and
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 291/450
a!out half of the efforts ended u# at the minimum level of ,. *fforts were lower
for #enalty contracts.
0ig$re 3./. - C%assroom Principa%?-gent Game: -verage ages and "fforts &! Ro$nd
he #articular setu# used in this classroom eercise is !ased on the e#eriments
re#orted in ?ehr& Dlein& and 6chmidt =200,>& although their ZhandrunZ #rocedures
are not eactly re#licated !y the Veconla! interactive #rogram. he default
#ayoffs are o!tained !y dividing the ?ehr& et al. #arameters !y ,0 =division !y
would reflect the to"en to (4 to U.6. dollar conversion rate more accurately>.
he results of their research e#eriments are roughly consistent with the
classroom data #atterns shown in ?igure 2/.. n #articular& !onus contracts were
more widely used than incentive contracts.
I. "(tensions
rust games are !eing widely used to o!tain social #reference measures that are
com#ara!le across cultures. ?or e#erimental evidence of reci#rocity in a related
contet& see ?ehr& Dirchsteiger& and 3iedl =,>.
8art V. 8u!lic Choice
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 292/450
8u!lic e#enditures are ty#ically influenced !y voting and other #olitical
#rocesses& and the outcomes of such #rocesses can !e very sensitive to the rules
that govern voting. Cha#ter 25 is an introduction to the results of voting
e#eriments& and some related field e#eriments from the #olitical science
literature.
4any #u!lic #rograms and #olicies are designed to remedy situations where the
actions ta"en !y some #eo#le affect the well !eing of others. he classic
eam#le is that of the #rovision of a #u!lic good li"e national defense& which can
!e consumed freely !y all without crowding and the #ossi!ility of eclusion.
Cha#ter 2% introduces a model of voluntary contri!utions to a #u!lic good& where
the #rivate cost to each #erson is less than the social !enefit. he setu# of the
game allows the inde#endent alteration of =internal> #rivate cost and =eternal>
#u!lic !enefit. ;on+selfish motives for giving are discussed in the contet of
la!oratory e#eriments.
A similar situation with eternal !enefits arises when it only ta"es one volunteer
to #rovide the good outcome #referred !y all. he volunteer s dilemma discussed
in Cha#ter 2- is whether to incur the #rivate cost to achieve this good outcome.his game is different from a standard #u!lic goods setu# in that the #rivate
!enefit to the volunteer eceeds the cost. ?or eam#le& su##ose that you would
rather 9um# in the icy river and rescue someone& !ut you would #refer not to 9um#
if one or more other !ystanders decide to volunteer. (ata from volunteer s
dilemma games are often used to evaluate ;ash #redictions of the effects of
changing the num!er of #otential volunteers.
*ternal effects on others well !eing may arise in a negative sense as well& as is
the case with #ollution or overuse of a common resource. he common #ool
resource game in Cha#ter 2 is a setting where each #erson s efforts to secure
!enefits from a shared resource tend to diminish the !enefits that others derive
from their efforts& as might ha##en with ecessive harvests from a fishery. heresource is li"e a #u!lic good in the sense that the #ro!lem arises from non+
eclusion& !ut the difference is the #resence of congestion effects& i.e. it is not
non+rivaled. he sim#lest common #ool resource game is one in which #eo#le
select efforts inde#endently& and the !enefits achieved are diminished as total
effort increases. he focus of the discussion is on the etent of overuse.
he final cha#ter introduces a #ro!lem of wasteful com#etition that may arise in
non+mar"et allocation #rocedures. n !eauty contest com#etitions for a !roadcast
license& for eam#le& the contenders may s#end considera!le amounts of real
resources in the #rocess of lo!!ying. hese e#enditures are not recovered !y
unsuccessful contenders. 6uch lo!!ying e#enses are eam#les of rent see"ing&
and the total cost of such activities may even eceed the value of the #ri<e =full
dissi#ation of rents>. Cha#ter 2 is !ased on ordon ulloc" s model of rent
see"ing& where the #ro!a!ility of o!taining the #ri<e is the #ro#ortion of total
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 293/450
effort that one eerts. ?actors that affect rent dissi#ation in theory are evaluated
in the contet of la!oratory e#eriments.
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 294/450
Cha#ter 25. Voting =in #rogress>
(ecentrali<ed e'uili!rium outcomes are highly efficient in many economic
mar"ets& and as a conse'uence& economists sometimes fall into the tra# of thin"ing that the outcomes of a #olitical #rocess necessarily have some "ind of
intrinsic value. n contrast& #olitical scientists are well aware that the outcome of
a vote may de#end critically on factors li"e the structure of the agenda& whether
straw votes are allowed& and the etent to which #eo#le vote strategically or
naively =#olitical scientists use a less #e9orative term& sincerely >. Voting
e#eriments allow one to evaluate alternative #olitical institutions& and to study
how #eo#le actually !ehave in controlled la!oratory conditions. hese studies are
com#lemented !y field e#eriments that see" to create contets with more
eternal validity& e.g. having voters view media ads with differing formats. hese
la!oratory and field e#eriments are selectively surveyed in this cha#ter. Voting
e#eriments can !e run with the Veconla! Voting #rogram& or with the
instructions #rovided in the A##endi.
"(tensions
8arts of this cha#ter are !ased on Anderson and Holt =,-> and #arts are !ased
on a survey !y 4oore and Holt =2005>.
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 295/450
Cha#ter 2%. Voluntary Contri!utions
his cha#ter is !ased on the standard voluntary contri!utions game& in which the
#rivate net !enefit from ma"ing a contri!ution is negative unless others
reci#rocate later or unless the #erson receives satisfaction from the !enefit #rovided to others. he setu# ma"es it #ossi!le to evaluate inde#endent
variations of the #rivate internal !enefit and the #u!lic eternal !enefit to others.
hese and other treatment mani#ulations in e#eriments are used to evaluate
alternative e#lanations for o!served #atterns of contri!utions to a #u!lic good.
he #u!lic goods game& 8& should !e conducted #rior to class discussion.
Alternatively& a hand+run version using #laying cards is easy to im#lement using
the instructions #rovided in the a##endi. n some contets& a target level of
contri!utions is re'uired for a #u!lic good to !e #rovided& and this setu# can !e
im#lemented with the #rovision+#oint #u!lic goods #rogram =88>.
I. "conomists 0ree Ride, Does -n!one "%seE
he selfish caricature of homo economicus im#lies that individuals will
free ride off of the #u!lic !enefits #rovided !y others activities. 6uch free riding
may result in the under+#rovision of #u!lic goods. A #ure #u!lic good& li"e
national defense& has several "ey characteristics:
,> t is oint# provided and none5c#uda+#e in the sense that the #roduction
re'uired to ma"e the good availa!le to one #erson will ensure that it is
availa!le to all others in the grou#. n #articular& access cannot !econtrolled.
2> t is nonriva#ed in the sense that one #erson s consum#tion of the good is
not affected !y another s& i.e. there is no congestion.
$hen a single individual #rovides a #u!lic good& li"e shoveling a
sidewal"& the #rivate #rovision cost may eceed the #rivate !enefit& even though
the social !enefit for all others com!ined may eceed the #rovision cost incurred
!y that #erson. he resulting misallocations have !een recogni<ed since Adam
6mith s =,--%> discussion of the role of government in the #rovision of street
lam#s.
n many cases& there is not a !right+line distinction !etween #rivate and #u!lic goods. ?or eam#le& #ar"s are generally considered to !e #u!lic goods&
although they may !ecome crowded and re'uire some method of eclusion. A
good that is rivaled !ut non+ecluda!le is sometimes called a common+#ool
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 296/450
resource& which is the to#ic of a su!se'uent cha#ter. $ith common+#ool
resources li"e ground water resources& fisheries& or #u!lic gra<ing grounds& the
#ro!lem is ty#ically one of how to manage the resource to #revent overuse& since
individuals may not ta"e into account the negative effects that their own usage has
on what is availa!le for others. n contrast& most #u!lic goods are not #rovided !y
nature& and the ma9or #ro!lems often #ertain to #rovision of the a##ro#riate
amounts of the good. his cha#ter is mainly focused on the voluntary #rovision
of such goods& although there is some discussion of voting and mechanisms that
may !e used to im#rove the situation.
oods are often #roduced !y those who receive the greatest !enefit& !ut
under+#rovision can remain a #ro!lem as long as there are some #u!lic !enefits to
others that are not !e fully valued !y the #rovider. *ducation& for eam#le& offers
clear economic advantages to the student& !ut the #u!lic at large also !enefits
from having a well+educated citi<enry. A #u!lic goods #ro!lem remains when not
all of the !enefits are en9oyed !y the #rovider& and this is one of the rationales for
the heavy #u!lic involvement in school systems. he mere #resence of #u!lic
!enefits does not 9ustify #u!lic #rovision of such goods& since #u!lic #rovisionmay involve inefficiencies and distortions due to the need to collect taes. he
#olitical #ro!lems associated with #u!lic goods are com#licated when the !enefits
are une'ually distri!uted& e.g.& #u!lic !roadcasting of cultural materials.
n close+"nit societies& #u!lic goods and common+#ool resource #ro!lems
may !e mitigated !y the #resence of social norms that dictate or reward
otherregarding !ehavior. ?or eam#le& Haw"es =,> re#orts that large game
hunters in #rimitive societies are e#ected to share a "ill with all households in a
village& and sometimes even with those of neigh!oring villages. 6uch wides#read
sharing seems desira!le given the difficulty of meat storage and the diminishing
marginal value of ecess consum#tion in a short #eriod of time. hese social
norms transform a good that would normally !e thought of as #rivate into a goodthat is 9ointly #rovided and non+ecluda!le. his transformation is desira!le since
the #rivate return from large+game hunting is lower than the #rivate return from
gathering and scavenging. ?or eam#le& the GDung of 7otswana and ;ami!ia are
a hunter+gatherer society where large #rey =e.g. warthogs> are widely shared&
whereas small animals and #lant food are ty#ically "e#t within the household. In
the !asis of #u!lished accounts& Haw"es =,> estimates that& at one #oint& male
large+game hunters ac'uired an average of 2&000 calories #er day& with only
a!out a tenth of that =2&500> going to the #erson s own household. n contrast& the
collection of #lant foods yielded an estimated range around 5&000 calories #er day&
even after accounting for the etra #rocessing re'uired for the #re#aration of such
food. ;otice that large+game hunting !y males was more #roductive for the
village as a whole& !ut had a return for one s household of a!out half the level that
could !e o!tained from gathering activities. ;evertheless& many of the men
continued to engage in hunting activities& #erha#s due to the tendency for all to
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 297/450
share their "ills in a ty#e of reci#rocal arrangement. Haw"es& however&
'uestioned the reci#rocity hy#othesis since some men were consistently much
!etter hunters than others& and yet all were involved in the sharing arrangements.
6he stresseed the im#ortance of more #rivate& fitness+related incentives& and she
con9ectured that successful large+game hunters have more allies and !etter
o##ortunities for mating.
*conomists are sometimes ridiculed for ignoring social norms and sim#ly
assuming that individuals will ty#ically free+ride on others generosity. An early
#u!lic goods e#eriment is re#orted !y two sociologists& 4arwell and Ames
=,,>. heir e#eriment involved grou#s of high school students who could
either invest an initial endowment in a #rivate echange or a #u!lic echange.
nvestment in the #u!lic echange #roduced a net loss to the individual& even
though the !enefits to others were su!stantially a!ove the #rivate cost to the
individual su!9ect. ;evertheless& the authors o!served significant amounts of
investment in the #u!lic echange& with the ma9or ece#tion !eing when the
e#eriment was done with a grou# of economics doctoral students. he resulting
#a#er title !egan: *conomists ?ree 3ide& (oes Anyone *lseNhe 4arwell and Ames #a#er initiated a large literature on the etent to
which su!9ects in e#eriments incur #rivate costs in activities that !enefit others.
A ty#ical e#eriment involves dividing su!9ects into grou#s& and giving each one
an endowment of to"ens that can !e invested in a #rivate echange or account&
with earnings #er to"en that eceed the earnings #er to"en o!tained from
investment in the #u!lic account. ?or eam#le& each to"en might #roduce ,0
cents for the investor when invested in the #rivate account and only 5 cents for the
investor and for each of the others when invested in the #u!lic account. n this
eam#le& the social o#timum would !e to invest all to"ens in the #u!lic account as
long as the num!er of individuals in the grou#& F & is greater than 2& since the
social !enefit 5 F would !e greater than the #rivate !enefit of ,0 for each to"enwhen F P 2. he ,0+cent #rivate return can !e thought of as the o##ortunity cost
of investment in the #u!lic account. he ratio of the #er ca#ita !enefit to the
o##ortunity cost is sometimes called the marginal #er ca#ita return or 48C3&
which would !e 5,0 J 0.5 in this eam#le. A higher 48C3 reduces the net cost
of ma"ing a contri!ution to the #u!lic account. ?or eam#le& if the #rivate
account returns ,0 cents and the #er+ca#ita return on the #u!lic account is raised
to cents& there is only a , cent #rivate loss associated with investment. 4any of
the e#eriments involved changes in the 48C3.
A second treatment varia!le of interest is the num!er of #eo#le involved&
since a higher grou# si<e increases the social !enefit of an investment in the
#u!lic echange when the 48C3 is held constant. ?or eam#le& the social
!enefit in the eam#le from the #revious #aragra#h is 5 F & which is increasing in
F . Alternatively& thin" a!out what you would do if you could give u# ten dollars
in order to return a dollar to every mem!er of the student !ody at your university&
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 298/450
including yourself. Here the 48C3 is only 0.,& !ut the #u!lic !enefit is
etremely large. he motives for contri!ution to a #u!lic good are am#lified if
others are e#ected to reci#rocate in some future #eriod. hese considerations
suggest that contri!utions might !e sensitive to factors such as grou# si<e& the
48C3& and whether or not the #u!lic goods e#eriment involves re#etition with
the same grou#. n multi+round e#eriments& individuals are given new
endowments of to"ens at the start of each round& and grou#ings can either !e
fied or randomly reconfigured in su!se'uent rounds.
he u#shot is that the etent of voluntary contri!utions to #u!lic goods
de#ends on a wide variety of #rocedural factors& although there is considera!le
de!ate a!out whether contri!utions are #rimarily due to "indness& to reci#rocal
reactions to others "indness& or to confusion. ?or eam#le& there is li"ely to !e
more confusion in a single+shot investment decision& and many #eo#le may
initially divide their endowment of to"ens e'ually !etween the two ty#es of
investment& #u!lic and #rivate. his is analogous to the ty#ical choice of dividing
one s retirement fund contri!utions e'ually !etween stoc"s and !onds at the start
of one s career. 4any of the 4arwell and Ames e#eriments involved a singledecision& e.g. administered !y a 'uestionnaire that was mailed to high school
students. 6u!se'uent e#eriments !y economists =that did not involve economics
doctoral students> showed that re#etition ty#ically #roduced a declining #attern of
contri!utions. 6ome #eo#le may sto# contri!uting if others are o!served to !e
free riding. Ine motive for ma"ing contri!utions may !e to #revent others from
!ehaving in this manner& in the ho#e that contri!utions will !e reci#rocated in
su!se'uent rounds. his reci#rocity motive is o!viously wea"er in the final
rounds. Although contri!utions tend to decline in the final #eriods& some #eo#le
do contri!ute even in the final #eriod. $e !egin with a summary of an
e#eriment with a one+shot setu#. 4ulti+round e#eriments will !e considered in
later sections.
II. Sing%e?Ro$nd "(periments
*nsminger =200,> re#orts the results of a #u!lic goods e#eriment involving
young men of the Irma& a society from Denya that is descri!ed in Cha#ter 2.
8artici#ants were divided into grou#s of /& and each #erson was given 50 shillings
that could !e "e#t or invested in a grou# #ro9ect. nvestments were made !y
#lacing to"ens in envelo#es& which were shuffled to #reserve anonymity. hen
the contents were em#tied and #u!licly counted !y a mem!er of the grou# !efore
!eing dou!led !y the e#erimenter and divided e'ually among the four
#artici#ants. ?or eam#le& if one #erson contri!uted two shillings& these would !e
dou!led and the resulting four shillings would !e distri!uted& one #er #erson.
hus a contri!ution of two shillings yields a #rivate return of only ,& so the
48C3 is only 0.5.
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 299/450
0
01
02
03
04
.elati;e Yr eAuency
he data for this single+round game are shown in ?igure 2%.,. he modal
contri!ution is four+tenths of the endowment& with a fair amount of variation. n
fact& a 'uarter of the 2/ #artici#ants contri!uted the entire 50 shillings. he
average contri!ution is a!out %0K& which is at the high end of the /0+%0K range
o!served in the first round of most #u!lic goods e#eriments done in the U.6.
=1edyard& ,5>. *nsminger con9ectures that contri!utions were enhanced !y
familiarity with the Haram!ee institution used to arrange for funding of #u!lic
#ro9ects li"e schools. his #ractice involves the s#ecification of income+!ased
suggested voluntary contri!utions for each household& with social #ressures for
com#liance. n fact& some of the #artici#ants commented on the similarity of the
Haram!ee and the e#erimental setu#& and a ma9or Haram!ee solicitation was in
#rogress at the time of the e#eriment. he a!sence of com#lete free riding !y
anyone is nota!le in ?igure 2%.,.
0 0., 0.2 0. 0./ 0.5 0.% 0.- 0. 0. ,
Contri!ution as a ?raction of the 50+6hilling *ndowment
0ig$re 1.'. Contri&$tions to a Gro$p ProectE for Qo$ng 5rma Ma%es, 6ith
Gro$p SiOe 3 and an MPCR +.*. So$rce: "nsminger @++'A
MPC' 4ffects
he net to#ic is the etent to which contri!utions are affected !y treatment
varia!les li"e 48C3 and grou# si<e. oeree& Holt& and 1aury =2002> re#ort an
e#eriment in which the #artici#ants had to ma"e decisions for ten differenttreatments in which an endowment of 25 to"ens was allocated to #u!lic and
#rivate uses. 6u!9ects were #aid % and were told that only one of these
treatments would !e selected e5 post to determine additional earnings. his is a
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 300/450
single+round e#eriment in the sense that there is no feed!ac" o!tained !etween
decisions& and only one will count. A to"en "e#t was worth 5 cents in all ten
cases. n one treatment& a to"en contri!uted would return 2 cents to each of the /
#artici#ants. his yields an 48C3 of 0./ since each nic"el foregone from the
#rivate return yields 2 cents from the #u!lic return& and 25 J 0./. n another
treatment& a to"en contri!uted would return / cents to each of the / #artici#ants&
so these treatments hold the grou# si<e constant and increase the 48C3 from 0./
to 0.. his dou!ling of the 48C3 essentially dou!led average contri!utions&
from /. to ,0.% to"ens. If the 2 #artici#ants& 25 increased their contri!utions&
decreased& and / showed no change. he null hy#othesis& that increases are
9ust as li"ely as decreases& can !e re9ected using any standard statistical test.
Although these are the only two treatments that allow a direct test of the 48C3
effect& this effect has !een o!served in many other e#eriments& most of which
have involved more than a single round =see the net section>.
Interna# and 45terna# 'eturn 4ffects
n each of the treatments 9ust discussed& the !enefit to oneself for contri!uting iseactly e'ual to the !enefit that every other #erson receives. n many #u!lic
goods settings& however& the #erson ma"ing a voluntary contri!ution may en9oy a
greater #ersonal !enefit than others. ?or eam#le& !enefactors ty#ically give
money for #ro9ects that they #articularly value for some reason. t is 'uite
common for gifts to medical research teams to !e related to illnesses that are
#resent in the donor s family. *ven in Adam 6mith s streetlight eam#le& a #erson
who erects a light over the street would #ass !y that s#ot more often& and hence
would receive a greater !enefit than any other randomly selected #erson in the
town.
his difference !etween donor !enefits and other #u!lic !enefits can !e eamined
!y introducing the distinction !etween the internal return to the #erson ma"ing thecontri!ution and the eternal return that is en9oyed !y each of the other #eo#le in
the grou#. 3ecall that one of the oeree& Holt& and 1aury =2002> treatments
involved a return of 2 cents for oneself and for each other #erson when a to"en
worth 5 cents was contri!uted. hus the internal return to oneself is 25 J 0./&
and the eternal return to others is also 25 J 0./. here was another treatment in
which the return to oneself was raised from 2 cents to / cents& whereas the return
to each of the three others was held constant at 2 cents. hus the internal return
was increased from 0./ to 0. =J/5>& with the eternal return constant at 0./.
his increase in the internal return essentially lowered the cost of contri!uting
regardless of the motive for contri!uting =generosity& confusion& etc.> his
dou!ling of the internal return essentially dou!led the average o!served
contri!ution from /. to"ens to ,0.- to"ens. Again& the effect was highly
significant& with 25 #eo#le increasing their contri!utions& decreasing& and /
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 301/450
showing no change as the internal return increased holding the eternal return
constant.
;et consider the effects of changing the eternal return& holding the internal
return constant at 2 cents #er to"en contri!uted =for an internal return of ' I J 0./>.
he return to each of the other #artici#ants was raised from 2 cents to % cents&
which raised the eternal return from ' 4 J 25 J 0./ to ' 4 J %5 J ,.2. his tri#ling
of the eternal return a##roimately dou!led the average o!served contri!ution&
from /. to"ens to ,0.5 to"ens. =Contri!utions increased for 2 su!9ects&
decreased for 2& and showed no change for the other ->. he ten treatments
#rovide a num!er of other o##ortunities to o!serve eternal+return effects. a!le
2%., shows the average num!er of to"ens contri!uted with grou# si<e fied at /&
where the eternal return varies from 0./ to 0. to ,.2. he to# row is for a low
internal return of 0./& and the !ottom row is for a high internal return of 0.. $ith
one ece#tion& increases in the eternal return =moving from left to right> result in
increases in the average contri!ution. A similar #attern =again with one
ece#tion> is o!served in a!le 2%.2& which shows com#ara!le averages for the
treatments in which the grou# si<e was 2 instead of /.
a!le 2%.,. Average ;um!er of o"ens Contri!uted with rou# 6i<e J /
=6ource: oeree& Holt& and 1aury& 2002>
*ternal 3eturn
1ow
*ternal
' 4 J 0./
4edium
*ternal
' 4 J 0.
High
*ternal
' 4 J ,.2
Very High
*ternal
' 4 J 2./
1ow nternal 3eturn: ' I J 0./ /. + ,0.5 +
High nternal 3eturn: ' I J 0. ,0.- ,0.% ,/. +
a!le 2%.2. Average ;um!er of o"ens Contri!uted with rou# 6i<e J 2
=6ource: oeree& Holt& and 1aury& 2002>
*ternal 3eturn
1ow
*ternal
' 4 J 0./
4edium
*ternal
' 4 J 0.
High
*ternal
' 4 J ,.2
Very High
*ternal
' 4 J 2./
1ow nternal 3eturn: ' I J 0./ + + -.- +
High nternal 3eturn: ' I J 0. %.- ,2./ ,,.- ,/.5
?inally& consider the vertical com#arisons !etween two num!ers in the same
column of the same ta!le& i.e. where the internal return is increased and the
eternal return is held constant. he average contri!ution increases in all three
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 302/450
cases. Iverall& the lowest contri!utions are for the case of low internal and
eternal returns =u##er+left corner of a!le 2%.,>& and the highest contri!utions are
for the case of a high internal return and a very high eternal return =!ottomright
corner of a!le 2%.2>.
GroupSi)e 4ffects
A com#arison of the two ta!les affords some #ers#ective on grou#+si<e effects.
here are four cases where grou# si<e is changed& holding the returns constant&
and the increase in grou# si<e =from a!le 2%.2 to a!le 2%.,> raises average
contri!utions in all cases !ut one.
4conomic !#truism
hese com#arisons =and some su##orting statistical analysis> lead the
authors to conclude that contri!utions res#ond #ositively to increases in internal
return& eternal return& and grou# si<e& with the internal+return effect !eing
strongest for the e#eriment !eing re#orted here.
(es#ite the individual differences and the #resence of some une#lainedvariations in individual decisions& the overall data #atterns in these single+round
e#eriments are roughly consistent with a model in which #eo#le tend to hel#
others !y contri!uting some of their to"ens. 6uch contri!utions are more
common when ,> the #rivate cost of contri!uting is reduced& 2> the !enefit to each
other #erson is increased& and > the num!er of others who !enefit is increased.
*ven a #erfectly selfish free+rider may decide to contri!ute if it is thought that this
might induce others to contri!ute in the future& !ut there is no o##ortunity for
reci#rocity in these one+round e#eriments. hese results suggest that many
individuals are not #erfectly selfish free+riders. 4oreover& any altruistic
tendencies are not eclusively a warm+glow feeling from the mere act of
contri!uting& !ut rather& altruism is in #art economic in the sense that is it de#endson the costs to oneself and the !enefits to others.
III. M$%ti?Ro$nd "(periments
*conomists !egan running multi+round #u!lic goods e#eriments to determine
whether free+riding !ehavior would emerge as su!9ects gained e#erience and
!egan to understand the incentives more clearly. he ty#ical setu# involves ,0
rounds with a fied grou# of individuals. ?igure 2%.2 shows the fractions of
endowment contri!uted for a classroom e#eriment conducted with the Veconla!
software. here is considera!le varia!ility across individuals. 8layer , =solid thin
line> has relatively low contri!utions& with a s#i"e u#ward in round 5. 8layer 2
contri!utes the full amount in all #eriods& and #layer contri!utes nothing in any
#eriod. Average contri!utions for all 5 individuals =the thic" solid line> start at
a!out 0.5 and decline slowly& with an u#ward surge in later #eriods caused largely
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 303/450
!y #layer 5 s change from no contri!utions to a full contri!ution of all 25 to"ens.
Average contri!utions fall in the final #eriods& !ut not to <ero. he overall #attern
shown here is somewhat ty#ical of other ,0+round #u!lic goods e#erimentsB
contri!utions tend to start in the 0./+0.% range and decline over time& with erratic
movements as individuals !ecome frustrated and try to signal =with high
contri!utions> or #unish =with low contri!utions>. Contri!utions generally fall in
the final #eriod& when an attem#t to signal others to contri!ute in the future would
!e useless& !ut some #eo#le continue to contri!ute even in the final #eriod.
3ound
0ig$re 1. Data from a 0ive?Person C%assroom P$&%ic Goods Game 6ith an Interna%Ret$rn of +.1 and an "(terna% Ret$rn of +.2 @>-, "con 32, 0a%% ++'A
As is the case with one+round #u!lic goods e#eriments& there is evidence that
contri!utions in multi+round e#eriments res#ond to treatment varia!les that alter
the !enefits and costs of contri!utions. n a classic study& saac and
$al"er=,!> used two different 48C3 levels& 0. and 0.-5& with the order
!eing alternated in every other session. 6i sessions were conducted with grou#s
of si<e /& and si sessions were conducted with grou#s of si<e ,0. rou#
com#osition remained fied for all ,0 rounds. he average fractions of the
endowment contri!uted are shown in !old+faced font in the lower+left #art of
a!le 2%.. he increase in 48C3 a##roimately dou!les contri!utions for !oth
grou# si<es. he increase in grou# si<e raises contri!utions for the low 48C3&
!ut not for the high 48C3.
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 304/450
hese #atterns are reinforced !y the saac& $al"er& and $illiams =,/>
results in the far+right column of a!le 2%.. his column shows average
contri!utions for three grou#s of si<e /0& with an 48C3 that goes from very low
=0.0> to low =0.> to high =0.-5>. ;otice that !oth treatment varia!les tend to
have no effect when contri!utions go a!ove a!out /0 #er cent of the endowment&
as can !e seen from the entries in the lower+right corner of the ta!le.
a!le 2%.. Average ?raction of *ndowment Contri!uted for en 3ounds
=6ource: Isaac and a%ker, '422&B saac& $al"er& and $illiams& ,/>
F J /
rou# 6i<e
F J ,0 F J /0
Very 1ow 48C3 = 0.0 > +
+
0.,
1ow 48C3 = 0. > +.'2 +.1 0.//
High 48C3 = 0.-5 >+.3/ +.33
0.
he effects of varying the internal and eternal returns in multi+round
#u!lic goods e#eriments are re#orted in oeree& Holt& and 1aury =2002>.
6u!9ects were #aired in grou#s of si<e two& with new matchings in each round.
;o!ody was #aired with the same #erson twice. $ith the internal return fied at
' J 0.& the average num!er of to"ens contri!uted =out of an endowment of 25>
increased from 5 to -. to ,0 to ,,.2 as the eternal return was increased from 0./
to 0. to ,.2 to 2./. Holding the eternal return fied at '* J ,.2& a reduction inthe internal return from 0. to 0./ caused average contri!utions to fall from ,0 to
/./. A =random+effects> regression !ased on individual data was used to evaluate
the significance of these and other effects. he estimated regression =with
standard errors shown in #arentheses> is:
Contri+ution J ,.- 0.-R 'ound O .-R ' O .2R '* O 0.,%R/ther t,
=.,> =0.,> =.%> =,.2> =0.02>
he final /ther t1 varia!le is the contri!ution made !y the #artner in the #revious
#eriod. ;otice that contri!utions tend to decline over time& and that the internal+
return effect is stronger than the eternal return effect. he #ositive effect of the #revious #artner s contri!ution suggests that attitudes toward others may !e
influenced !y their !ehavior. his is consistent with the results re#orted !y van
(i9"& 6onnemans& and van $inden =,->& who measured attitudes toward others
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 305/450
!efore and after a multi+round #u!lic goods e#eriment. Changes in attitudes
were a##arent and de#ended on the results of the #u!lic goods game in an
intuitive manner.
I. 0$rther Reading
here is considera!le interest in the study of factors that influence voluntarycontri!utions. An analysis of these factors !ased only on economic theory may !e
insufficient& since many of the relevant issues are !ehavioral and must !e
addressed with e#eriments. ?or eam#le& 1ist and 1uc"ing+3eiley =200,> re#ort
a controlled field e#eriment in which different mail solicitations for donations
mentioned different amounts of seed money gifts& i.e. #re+eisting gifts that were
announced in the solicitation mailing. he #resence of significant seed money
had a very large effect on contri!ution levels. A related issue is the etent to
which the #u!lic #rovision of a #u!lic good will crowd out #rivate voluntary
donations =Andreoni& ,>.
here have !een many #u!lic goods e#eriments that focus on the effectsof factors li"e culture& gender& and age on contri!utions in #u!lic goods games&
with somewhat mied results. ?or eam#le& there is no clear effect of gender =see
the survey in 1edyard& ,5>. oeree& Holt& and 1aury =2002> found no gender
differences on average& although men in their sam#le were more li"ely to ma"e
etremely low or high contri!utions than women.
A second strand of the literature consists of #a#ers that eamine changes
in #rocedures& e.g. whether grou#s remain fied or are randomly reconfigured
each round =e.g.& Croson& ,%>& and whether or not the e#erimenter or the
#artici#ants can o!serve individual contri!ution levels. 1etting #eo#le tal" a!out
contri!utions !etween rounds tends to raise the level of coo#eration& an effect that
#ersists to some etent even if communication is su!se'uently sto##ed =saac and$al"er& ,a>. Contri!utions are also increased in the #resence of o##ortunities
for individuals to levy #unishments and rewards on those who did or did not
contri!ute =Andreoni& Har!augh& and Vesterlund& 200,>.
A third strand of the literature #ertains to variations in the #ayoff structure&
e.g. having the #u!lic !enefits !e nonlinear functions of the total contri!utions !y
grou# mem!ers. n the linear #u!lic goods games descri!ed thusfar& it is o#timal
for a selfish #erson to contri!ute nothing when the internal return is less than one.
n this case& the ;ash e'uili!rium involves <ero contri!utions !y all& which is
analogous to defection in a #risoner s dilemma. Using nonlinear #ayoff functions
ma"es it #ossi!le to design e#eriments in which the ;ash e'uili!rium for selfish
#layers is to contri!ute some& !ut not all& to"ens to the #u!lic good. 6ee 1aury
and Holt =2000> for a survey of e#eriments with interior ;ash e'uili!ria.
Alternatively& the #ayoff structure can !e altered !y re'uiring that total
contri!utions eceed a s#ecified threshold !efore any !enefits are derived
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 306/450
=7agnoli and 4cDee& ,,& and Croson and 4ar"s& 2000>. 6uch #rovision
#oints introduce a coordination #ro!lem& since it is not o#timal to contri!ute
unless one e#ects that other contri!utions will !e sufficient to reach the re'uired
threshold. =ames with contri!ution thresholds can !e im#lemented with the
8rovision+8oint 8u!lic oods Veconla! game.>
(es#ite the large num!er of #u!lic goods e#eriments& there is still a lively
de!ate a!out the #rimary motives for contri!ution. Ine a##roach is to model
individuals utility functions as de#ending on !oth the individual s own #ayoff and
on #ayoffs received !y others. Altruism& for eam#le& can !e introduced !y
having utility !e an increasing function of the sum of others #ayoffs. Anderson&
oeree& and Holt =,>& for eam#le estimate that individuals in the saac and
$al"er =,!> e#eriments are willing to give u# at most a!out ten cents to give
others a dollar& and similar estimates were o!tained !y oeree& Holt& and 1aury
=2002>. In the other hand& some #eo#le may not li"e to see others earnings go
a!ove their own& which suggests that relative earnings may matter =7olton and
Ic"enfels& ,B ?ehr and 6chmidt& ,>. n multiround e#eriments&
individuals attitudes toward others may change in res#onse to others !ehavior&and #eo#le may !e willing to contri!ute as long as enough others do so. 4any of
these alternative theories are surveyed in Holt and 1aury =,>.
All of the discussion thusfar has #ertained to voluntary contri!utions& !ut there
are many mechanisms that have !een designed to induce im#roved levels of
#rovision. A critical #ro!lem is that #eo#le may not "now how others value a
#u!lic good& and #eo#le have an incentive to understate their values if ta shares
or re'uired efforts de#end on re#orted values. n theory& there are some
mechanisms that do #rovide #eo#le with an incentive to re#ort values truthfully&
and these have !een tested in the la!oratory. ?or eam#le& see Chen and 8lott
=,%> or the survey in 1edyard =,5>. n #ractice& most #u!lic goods decisions
are either directly or indirectly made on the !asis of #olitical considerations& e.g.lo!!ying and log rolling or vote trading. n #articular& #rovision decisions may !e
sensitive to the #references of the median voter with #references that s#lit others
more or less e'ually. 4oreover& the identity of the median voter may change as
#eo#le move to locations that offer the mi of #u!lic goods that suits their own
#ersonal needs. 6ee Hewett et al. =2002> for a classroom e#eriment in which the
ty#es and levels of #u!lic goods are determined !y voting and !y relocation or
voting with feet. Anderson and Holt =2002!> survey e#eriments that focus on
such #u!lic choice issues.
<$estions
,. $hat was the a##roimate 48C3 for the large game hunters in the GDung
eam#le descri!ed in section N
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 307/450
2. 6u##ose that *nsminger s e#eriment =discussed in section > had used
grou#s of si<e instead of si<e /& with all contri!utions !eing dou!led and
divided e'ually. $hat would the resulting 48C3 have !eenN
. How would it have !een #ossi!le for *nsminger to dou!le the grou# si<e
and hold the 48C3 constantN How could she have increased the 48C3
from 0.5 to 0.-5& "ee#ing the grou# si<e fied at /N
/. *nsminger wrote a small code num!er on the inside of each #erson s
envelo#e& so that she could record which #eo#le made each contri!ution.
he others could not see the codes& so contri!utions were anonymous.
$hat if she had wanted contri!utions to !e dou!le anonymous in the sense
that no!ody& not even the e#erimenter& could o!serve who made which
contri!utionN Can you thin" of a feasi!le way to im#lement this treatment
and still !e a!le to #ay #eo#le !ased on the outcome of the gameN
5. 6u##ose that *nsminger had calculated #ayoffs differently& !y #aying each
of the four #eo#le in a grou# an amount that was one+third of the dou!led
total contri!utions of the other three #artici#ants. f contri!utions were ,&
2& & and / shillings for #eo#le with (s ,& 2& & and /& calculate each #erson s return from the grou# #ro9ect.
%. $hat would the internal and eternal returns !e for the eam#le in
'uestion 5N
-. he internal+return effects in a!les 2%., and 2%.2 are indicated !y the
vertical com#arisons in the same ta!le. he num!ers effects are indicated
!y the com#arisons from one ta!le to the matched cell in the other. How
many num!ers+effect com#arisons are there& and how many are in the
#redicted direction =more contri!utions with higher grou# si<e>N
. he eternal+return com#arisons in a!les 2%., and 2%.2 are found !y
loo"ing at averages in the same row& with higher average contri!utions
antici#ated as one moves to the right. How many eternal+returncom#arisons are there in the two ta!les com!ined& and how many are in
the #redicted directionN =Hint: (o not restrict consideration to averages in
ad9acent columns.>
. $hich two entries in a!le 2%., illustrate the 48C3 effectN
,0. Calculate the 48C3 for each of the two treatments descri!ed in the
nstructions A##endi to Cha#ter 2%.
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 308/450
Cha#ter 2-. he Volunteer s (ilemma
n some situations& it only ta"es a single volunteer to #rovide a #u!lic !enefit. A
dilemma arises if the #er+ca#ita value of this !enefit eceeds the #rivate cost of
volunteering& !ut each #erson would #refer that someone else incur this cost. ?or eam#le& each ma9or country on the U; 6ecurity Council may #refer that a
#ro#osal !y a small country is vetoed& !ut each would #refer to have another
country incur the #olitical cost of a veto that is un#o#ular with many small
mem!er nations. his dilemma raises interesting 'uestions& such as whether
volunteering is more or less li"ely in cases with large num!ers of #otential
volunteers. he volunteer s dilemma game #rovides data that can !e com#ared
with !oth intuition and theoretical #redictions. his setu# is im#lemented as the
we!game V& or it can !e run !y hand with #laying cards and the instructions
#rovided in the a##endi.
I. Sometimes It 5n%! akes 5ne 7ero
After seeing the actress eresa 6aldana in the film 'aging Bu## in ,2& a
cra<ed fan from 6cotland came to 1os Angeles and assaulted her as she was
leaving home for an audition. Her screams for hel# attracted a grou# of #eo#le&
!ut it was a man delivering !ottled water who instinctively charged in and ris"ed
in9ury or worse !y gra!!ing the assailant and holding him while the #olice and the
am!ulance arrived. 4s. 6aldana survived her "nife woundsB she has continued
acting and has !een active with victims su##ort grou#s. his is an eam#le of a
common situation where many #eo#le may want to see a situation corrected& !ut
all that is needed is for one #erson to incur a cost to correct it. Another eam#le isa case where several #oliticians may each #refer that someone else #ro#ose a
legislative #ay increase. 7ut if no!ody else is going to ma"e such a #ro#osal&
then each would rather ta"e the #olitical heat and ma"e it. hese are all cases
where it only ta"es one #erson s costly commitment to change an outcome for all
of the others& e.g. with a veto or the #rovision of information that can !e used !y
all. his ty#e of situation is called a vo#unteer9s di#emma& since #eo#le would
#refer that others volunteer& !ut they #refer to volunteer if no!ody else is going to
do so.
II. "(perimenta% "videncehis dilemma was first studied !y (ie"mann =,5& ,%>& where the
focus was on the effects of increasing the num!ers of #otential volunteers. 1et F
!e the num!er of #otential volunteers. *ach #erson must decide whether or not to
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 309/450
incur a cost of C and volunteer. *ach receives a high #ayoff value of : if at least
one #erson volunteers& and a lower #ayoff - if no!ody in the grou# volunteers.
hus there are three #ossi!le #ayoff outcomes& either you volunteer and earn a
certain return of : C & or you do not volunteer and earn either : or -& de#ending
on whether or not another #erson volunteers.
Consider a two+#erson setu#& with : C P -. his ine'uality ensuresthat it cannot !e a ;ash e'uili!rium for !oth #eo#le to refrain from volunteering&
nor can it !e an e'uili!rium for !oth to volunteer& since each can save C !y free
riding on the other s !ehavior. here are e'uili!ria in which one #erson
volunteers and the other does not& since each would #refer to volunteer if the other
is e#ected to refrain =see 'uestion % for an eam#le>. ?inally& there is also a
symmetric e'uili!rium in which each #erson volunteers with a #ro!a!ility pR&
which is a to#ic that we will consider su!se'uently. ntuitively& one would e#ect
that the e'uili!rium #ro!a!ility of volunteering would !e lower when there is a
larger num!er of #otential volunteers& since there is less ris" in relying on others
generosity in this case. his intuition is !orne out in an e#eriment re#orted !y
?ran<en =,5>& with : - J ,00 and C J 50. he volunteer rates =middlecolumn of a!le 2-.,> decline as grou# si<e is increased form 2 to -& and these
rates level off after that #oint. he third column indicates that the #ro!a!ility of
o!taining no volunteer is essentially 0 for larger grou#s.
a!le 2-., rou# 6i<e *ffects in Volunteer s (ilemma *#eriment =6ource:
?ran<en& ,5>
rou# 6i<e ndividual Volunteer
3ate
3ate of ;o+
Volunteer
Iutcome2 0.%5 0.,2
0.5 0.0-
5 0./ 0.0%
- 0.25 0.,
0.5 0.02
2, 0.0 0.00
5, 0.20 0.00
,0, 0.5 0.00
;et& consider the outcome for a classroom e#eriment conducted with
#ayoffs: : J 25.00& - J 0.00& and C J 5.00. he setu# involved ,2
#artici#ants who were randomly #aired in grou#s of si<e 2 for each of rounds&
followed !y rounds of random matching in grou#s of si<e /. =As with all
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 310/450
classroom e#eriments re#orted in this !oo"& #artici#ants were generally #airs of
students at a single com#uter& and one #artici#ant #air was selected e5 post at
random to !e #aid a small fraction of earnings.> he round+!y+round averages for
the 2+#erson treatment are generally in the 0.5 to 0.- range& as shown on the left
side of ?igure 2-.,. he increase in grou# si<e reduces the volunteer rate to a!out
0./.
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 311/450
00
01
02
03
04
05
06
07
08
09
10
[olunteer .ate
N 2 !ata
N 4 !ata
Nas, Pre!ictions
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 312/450
0 , 2 / 5 % - ,0 ,, ,2 , ,/ ,5 ,%
3ound
0ig$re ).'. o%$nteer9s Di%emma ith Gro$p SiOe Change @>-, "con 32, 0a%% ++'A
III. he Mi(ed?Strateg! "#$i%i&ri$m
4ost of the theoretical analysis of the volunteer s dilemma has !een
focused on the symmetric ;ash e'uili!rium with random strategies. he dashed
lines in ?igure 2-., indicate the ;ash mied+strategy e'uili!rium volunteer rates
for the two treatments. n such an e'uili!rium& each #erson must !e indifferent
!etween volunteering and refraining& since otherwise it would !e rational to
choose the #referred action. n order to characteri<e this indifference& we need to
calculate the e#ected #ayoffs for each decision. ?irst& the e#ected #ayoff from
volunteering is : C since this decision rules out the #ossi!ility of an -
outcome. A decision not to volunteer has an e#ected #ayoff that de#ends on theothers volunteer rate& p. ?or sim#licity& consider the case of only one other #erson
=grou# si<e 2>. n this case& the #ayoff for not volunteering is either V =with
#ro!a!ility p> or - =with #ro!a!ility , p>& so the e#ected #ayoff is:
=2-.,> *#ected 8ayoff =not volunteer> p: =, p -> =for F 2>.
o characteri<e indifference& we must e'uate this e#ected #ayoff with the #ayoff
from volunteering& : C & to o!tain an e'uation in p:
=2-.2> : C p: =, p -> =for F 2>&
which can !e solved for the e'uili!rium level of p:
=2-.> p ,R: C -
TUW =e'uili!rium
volunteer rate for F 2>. V
3ecall that : J 25.00& - J 0.00& and C J 5.00 for the #arameters used in the
first treatment in ?igure 2-.,. hus& the ;ash #rediction for this treatment is /5&
as indicated !y the hori<ontal dashed line with a height of 0.. he actual
volunteer rates in this e#eriment are not this etreme& !ut rather are closer to 0.%.
he formulas derived a!ove must !e modified for a larger grou# si<es& e.g.
F J / for the second treatment. he #ayoff for a volunteer decision is
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 313/450
inde#endent of what others do& so this #ayoff is : C regardless of grou# si<e.
f one does not volunteer& however& the #ayoff de#ends on what the F , others
do. he #ro!a!ility that one of them does not volunteer is , p& so the
#ro!a!ility that none of the F , others volunteer is =, p > F ,. =his calculation
is analogous to saying that if the #ro!a!ility of ails is ,2& then the #ro!a!ility of
o!serving two ails outcomes is =,2>2 J ,/& and the #ro!a!ility of having F +,
fli#s all turn out
ails is =,2> F ,.> o summari<e& when one does not volunteer& the low #ayoff of
- is o!tained when none of the others volunteer& which occurs with #ro!a!ility
=, p> F ,. t follows that the high #ayoff : is o!tained with a #ro!a!ility that is
calculated: , =, p> F , . hese o!servations #ermit us to e#ress the e#ected
#ayoff for not volunteering as the sum of terms on the right side of the following
e'uation:
=2-./> : C : K,=, p> F , LO -=, p> F ,.
he left side is the #ayoff for volunteering& so =2-./> characteri<es the indifference
!etween e#ected #ayoffs for the two decisions that must hold if a #erson is
willing to randomi<e. t is straightforward ='uestion -> to solve this e'uation for
the #ro!a!ility& , p& of not volunteering:
,
=2-.5> , p RV: C - TUW F ,
so the e'uili!rium volunteer rate is&
,
=2-.%> p ,RV: C -
TUW F , =e'uili!rium volunteer rate>.
;otice that =2-.%> reduces to =2-.> when F J 2. t is easily verified that the
volunteer rate is increasing in the value : o!tained when there is a volunteer and
decreasing in the value - o!tained when there is no volunteer. As would !ee#ected& the volunteer rate is also decreasing in the volunteer cost C . =hese
claims are fairly o!vious from the #ositions of C & : & and - in the ratio on the right
side of =2-.%>& !ut they can !e verified !y changing the #ayoff #arameters in the
s#readsheet #rogram that is created to answer 'uestion .>
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 314/450
;et& consider the effects of a change in the num!er of #otential volunteers& F .
?or the setu# in ?igure 2-.,& recall that : J 25.00& - J 0.00& C J
5.00& and therefore& the volunteer rate is 0. when F J 2. $hen F is increased to
/& the formula in =2-.%> yields ,=,5>,& which is a!out 0./, ='uestion >& as
shown !y the dashed hori<ontal line on the right side of ?igure 2-.,. his
increase in ; reduces the #redicted volunteer rate& which is consistent with the
'ualitative #attern in the data =although the F J2 #rediction is clearly too high
relative to the actual data>. t is straightforward to use alge!ra to show that the
formula for the volunteer rate in =2-.%> is a decreasing function of F . his
formula can also !e used to calculate the ;ash volunteer rates for the eight
different grou#+si<e treatments shown in a!le 2-., ='uestion >.
?inally& we will evaluate the chances that none of the F #artici#ants volunteer.
he #ro!a!ility that any one #erson does not volunteer& , p& is given in =2-.5>.
6ince the F decisions are inde#endent& li"e fli#s of a coin& the #ro!a!ility that all
F #artici#ants decide not to volunteer is o!tained !y raising the right side of
=2-.5> to the #ower F :
F
=2-.-> #ro!a!ility that no!ody volunteers =, p> F RV:C -
TUW F ,
he right side of =2-.-> is an increasing function of F =see 'uestion for a guide
to ma"ing s#readsheet calculations>. As F goes to infinity& the e#onent of the
e#ression on the far right side of =2-.-> goes to ,& and the #ro!a!ility of getting
no volunteer goes to C=: ->. he resulting #rediction =,5> is inconsistent with
the data from a!le 2-.,& where the #ro!a!ility of finding no volunteer is <ero for larger grou# si<es. $hat seems to !e ha##ening is that there is some randomness&
which causes occasional volunteers to !e o!served in any large grou#.
Ine interesting feature of the e'uili!rium volunteer rate in =2-.%> is that the
#ayoffs only matter to the etent that they affect the ratio& C =: ->. hus& a
treatment change that shifts !oth V and 1 down !y the same amount will not
affect the difference in the denominator of this ratio. his invariance is the !asis
for a treatment change designed !y a student who ran an e#eriment in class on
this to#ic using the Veconla! software. he student decided to lower these
#arameters !y ,5& from : J 25 and - J 0 to: : J ,0 and - J ,5. he
values of C and F were "e#t fied at 5 and /. a!le 2-.2 summari<es these
#ayoffs for alternative setu#s. All #ayoffs are #ositive in the sure gain treatment& !ut a large loss is #ossi!le in the loss treatment. his #air of treatments was
designed with the goal of detecting whether the #ossi!ility of large losses would
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 315/450
result in a higher volunteer rate in the second treatment. 6uch an effect could !e
due to loss aversion& which was discussed in cha#ter .
a!le 2-.2 Volunteer s (ilemma 8ayoffs for a ain1oss (esign
Iwn(ecision
;um!er of
Ither Volunteers
Iwn
8ayoff
6ure ain
reatment
1oss
reatment
Volunteer any num!er : C 20.00 5.00
;ot Volunteer ;one F 0.00 ,5.00
;ot Volunteer At least one : 25.00 ,0.00
he results for a single classroom e#eriment with these treatments are
summari<ed in ?igure 2-.2. he o!served volunteer rates closely a##roimate the
common ;ash #rediction for !oth treatments& so loss aversion seems to have had
no effect. his eam#le was included to illustrate an invariance feature of the
;ash #rediction and to show how students can use theory to come u# with clever
e#eriment designs. he actual results are not definitive& however& !ecause of the
constraints im#osed !y the classroom setu#: no re#lication& very limited
incentives& and no credi!le way of ma"ing a #artici#ant #ay actual losses.
0$rther Reading
Ither as#ects of the volunteer s dilemma are discussed in (ie"mann and 4itter
=,%> and (ie"mann =,>& who re#orts e#eriments for an asymmetric setu#.
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 316/450
05
06
07
08
09
10
[olunteer .ate
\ain Yrame
oss Yrame
Nas, Pre!iction
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 317/450
00
01
02
03
0 , 2 / 5 % - ,0 ,, ,2 , ,/ ,5 ,%
3ound
0ig$re ). . o%$nteer9s Di%emma 6ith Gain;Loss Change @>-, "con 32, 0a%% ++'A
oeree and Holt =,c> discuss the volunteer s dilemma and other
closely related games where individuals are faced with a !inary decision& e.g. to
enter a mar"et or not or to vote or not. As they note& the volunteer s dilemma is a
s#ecial case of a threshold #u!lic good in which each #erson has a !inary decision
of whether to contri!ute or not. he #u!lic !enefit is not availa!le unless the total
num!er of contri!utors reaches a s#ecified threshold& say M & and the volunteer s
dilemma is a s#ecial case where M J ,. oeree and Holt analy<e the e'uili!ria
for these ty#es of !inary+choice games when individual decisions are determined
!y #ro!a!ilistic choice rules of the ty#e discussed in cha#ters ,,+,. 7asically&
the effect of introducing noise into !ehavior is to #ull volunteer rates towards 0.5.his a##roach can e#lain why the #ro!a!ility of a no+volunteer outcome is not
o!served to !e an increasing function of grou# si<e =as #redicted in the ;ash
e'uili!rium>. he intuition for why large num!ers may decrease the chances of a
no+volunteer outcome is that noise ma"es it more li"ely that at least one #erson in
a large grou# will volunteer due to random causes. his intuition is consistent
with the data from ?ran<en =,5> and is inconsistent with the ;ash #rediction
that the #ro!a!ility of a no+volunteer outcome is an increasing function of grou#
si<e.
<$estions
,. Consider a volunteer s dilemma in which the #ayoff is 25 if at least one
#erson volunteers& minus the cost =if any> of volunteering& the #ayoff for
no volunteer is 0& and the cost of volunteering is ,. Consider a symmetric
situation in which the grou# si<e is 2 and each decides to volunteer with a
#ro!a!ility pN ?ind the e'uili!rium #ro!a!ility.
2. How does the answer to 'uestion , change if the grou# si<e is N
. he A##endi to this cha#ter #rovides instructions for a volunteer s
dilemma with grou# si<es of 2 and /. Calculate the ;ash e'uili!rium
volunteer rate in each case.
/. ?or the setu# in 'uestion & calculate the #ro!a!ility of o!taining novolunteer in a ;ash e'uili!rium& and show that this #ro!a!ility is ,%
times as large for grou# si<e / as it is for grou# si<e 2.
5. n deciding whether or not to volunteer& which decision involves more
ris"N (o you thin" a grou# of ris"+averse #eo#le would volunteer more
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 318/450
often in a ;ash =mied+strategy> e'uili!rium for this game than a grou#
of ris"+neutral #eo#leN *#lain your intuition.
%. he setu# in 'uestion , can !e written as a two+!y+two matri game
!etween a row and column #layer. $rite the #ayoff ta!le for this game&
with the row #ayoff listed first in each cell. *#lain why this volunteer s
dilemma is not a #risoner s dilemmaN Are there any ;ash e'uili!ria in
#ure =non+randomi<ed> strategies for this gameN
-. (erive e'uation =2-.5> from =2-./>& !y showing all intermediate ste#s.
. o calculate grou#+si<e effects for volunteer s dilemma e#eriments& set
u# a s#readsheet #rogram. he first ste# is to ma"e column headings for
the varia!les that you will !e using. 8ut the column headings& F & : & -& C &
C =: ->& and P in cells A,& 7,& C,& (,& *,& and ?, res#ectively. hen
enter the values for these varia!les =here !egin with the setu# from the
second treatment in ?igure 2-.,>: / in cell A2& 25 in cell 72& 0 in cell C2&
and 5 in cell (2. hen enter a formula: J(2=72 C2> in cell *2. ?inally
enter the formula for the e'uili!rium #ro!a!ility from e'uation =2-.%>
into cell ?2B the *cel code for this formula is: J, #ower=*2&,=A2,>>& which raises the ratio in cell *2 to the #ower ,= F ,>& where F
is ta"en from cell A2. f you have done this correctly& you should o!tain
the e'uili!rium volunteer rate mentioned in the cha#ter& which rounds off
to 0./,. *#eriment with some changes in : & -& and C to determine the
effects of changes in these #arameters on the volunteer rate. n order to
o!tain #redictions from the ?ran<en model& enter the values 2& ,00& 0& 50
in cells A& 7& C& and ( res#ectively& and co#y the formulas in cells
*2 and ?2 into cells * and ?. he resulting volunteer rate #rediction in
cell ? should !e 0.5. hen enter the other values for F vertically in the A
column: these values are & 5& -& & 2,& 5,& and ,0,. he #redictions for
these treatments can !e o!tained !y co#ying the values and formulas for
cells 7+? downward in the s#readsheet.
. o o!tain #redictions for the #ro!a!ility of getting no volunteers at all&
add a column heading in cell , = ;o Vol. > and enter the formula from
e'uation =2-.-> in ecel code into cell 2: J#ower=*2& A2=A2,>> and
co#y this formula down to the lower cells in the column. $hat does
this #rediction converge to as the num!er of #artici#ants !ecomes largeN
Hint: as F goes to infinity& the e#onent in e'uation =2-.-> converges to ,.
,0. *#lain the volunteer s dilemma to your roommates or friends and come
u# with at lease one eam#le of such a dilemma !ased on some common
e#erience from class& dorm living& a recent film& etc.
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 319/450
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 320/450
Cha#ter 2. *ternalities& Congestion& and
Common 8ool 3esources
4any #ersistent ur!an and environmental #ro!lems result from ecessive use or
e#loitation of a shared resource. ?or eam#le& an increase in fishing activity
may reduce the catch #er hour for all fishermen& or a commuter s decision to enter
a tunnel may slow down the #rogress of other commuters. *ach individual may
tend to ignore the negative im#act of their activity on other s harvests or travel
times. ndeed& #eo#le may not even !e aware of the negative effects of their
decisions if the effects are small and dis#ersed across many others. his negative
eternality is ty#ically not #riced in a mar"et& and overuse can result. his
cha#ter considers two somewhat styli<ed #aradigms of overuse or congestion.
n the Common 8ool 3esource game& individual efforts to secure more !enefits
from the resource have the effect of reducing the !enefits received !y others. ntechnical terms& the average and marginal #roducts of each #erson s effort is
decreasing in the total effort of all #artici#ants. he Veconla! game& C8& may !e
used to com#are !ehavior in alternate treatments.
n 4ar"et *ntry games& #artici#ants decide inde#endently whether or not to enter
a mar"et or activity for which the earnings #er entrant are a decreasing function of
the num!er of entrants. he outside o#tion earnings from not entering are fied.
here are ty#ically many ;ash e'uili!ria& including one involving randomi<ed
strategies. Dahneman once remar"ed on the tendency for #ayoffs to !e e'uali<ed
for the two decisions: o a #sychologist& it loo"s li"e magic. his im#ression
should change for those who have #artici#ated in a classroom entry game
e#eriment& which should !e run #rior to the class discussion. Although entry
rates are ty#ically distri!uted around the e'uili!rium #rediction& the rates are
varia!le and too high since each #erson ignores the negative effects of their
decisions on other entrants. he Veconla! 4* #rogram #rovides for some #olicy
o#tions = traffic re#ort information and tolls> that correct these #ro!lems.
I. ater ars
6ome of the most difficult resource management #ro!lems in !oth develo#ing
and advanced economies involve water. Consider a setu# where there are
u#stream and downstream users& and in the a!sence of norms or rules& thedownstream users are left with whatever is not ta"en u#stream. his is an
eam#le of a common #ool resource& where each #erson use may reduce the
!enefits o!tained !y others. Istrom and ardner =,> descri!e such a situation
involving farmers in ;a#al. f u#stream users tend to ta"e most of the water& then
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 321/450
their usage may !e inefficiently high from a social #oint of view& e.g. if the
downstream land is more fertile !ottom land. Here the inefficiency is due to the
fact that the u#stream farmers draw water down until the value of its marginal
#roduct is very low& even though more water downstream may !e used more
#roductively.
?or eam#le& the ham!esi system in ;e#al is one where the headenders have
esta!lished clear water rights over those downstream. he farmers located at the
head of each rotation unit ta"e all of the water they need !efore those lower in the
system. n #articular& the headenders grow water+intensive rice during the #re+
monsoon season& and those lower in the system cannot grow irrigated cro#s at this
time. f all farmers were to grow a less+water intensive cro# =wheat>& the area
under cultivation during the #re+monsoon season could !e e#anded dramatically&
nearly ten+fold =Moder& ,%& #. ,5>. he irrigation decisions made !y the
headenders raise their incomes& !ut at a large cost in terms of lost cro# value
downstream. A commonly used solution to this #ro!lem is to limit usage& and
such limits may !e enforced !y social norms or !y e#licit #enalties. n either
case& enforcement may !e #ro!lematic. n areas where farmers own mar"eta!leshares of the water system& these farmers have an incentive to sell them so that
water is diverted to its highest+value uses =Moder& ,%>.
7esides overuse& there is another #otential source of inefficiency if activities to
increase water flow have 9oint !enefits to !oth ty#es of users. ?or eam#le&
irrigation canals may have to !e maintained or renewed annually& and this wor"
can !e shared !y all users& regardless of location. n this case& the !enefit of
additional wor" is shared !y all users& so each #erson who contri!utes wor" will
only o!tain a #art of the !enefits& even though they incur the full cost of their own
effort& unless their contri!ution is somehow reim!ursed or otherwise rewarded.
;ote that the level of wor" on the 9oint #roduction of water flow should !e
increased as long as the additional !enefit& in terms of harvest value& is greater than the cost& in terms of lost earnings on other uses of the farmers time. hus
each #erson has an incentive to free ride on others efforts& and this #erverse
incentive may !e stronger for downstream users if their share of the remaining
water tends to !e low.
he #ossi!ility of under+#rovision can !e illustrated with a numerical eam#le.
6u##ose for sim#licity that there is one u#stream user and four downstream users&
and that each has u# to / units =e.g. days> of la!or to allocate to the esta!lishment
of the shared irrigation system. he value of the total water #roduced is a
function of the total effort& as shown in the to# two rows of a!le 2.,.
a!le 2., 8ayoffs from otal *ffort
8ota# 4ffort 1 3 & " * 7
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 322/450
otal 8ayoff
U#stream
(ownstream
(ownstream
(ownstream
(ownstream
%
2
,
,
,
,
/2
,/
-
-
-
-
-2
2/
,2
,2
,2
,2
%
2
,%
,%
,%
,%
,,/
,
,
,
,
,2%R
/2
2,
2,
2,
2,
,2
//
22
22
22
22
,2
//
22
22
22
22
n the a!sence of any restriction& the u#stream user is a!le to ca#ture , of the
value of the water& shown in the third row& and each of the four downstream users
are a!le to ca#ture only ,%. f the o##ortunity cost of effort is -& then the social
o#timum level of effort would !e % =as indicated !y the asteris" in the to# row>&
since an additional =-th> unit of effort only increases the value !y % =from ,2% to
,2>& which is less than the cost of -. f the u#stream user were forced to act
alone& that #erson would !e willing to #rovide all / availa!le units& !ut the total
value of water #roduced& %& would !e far !elow the social o#timum of ,2%. Met
none of the downstream users would have any incentive to 9oin in& since with /
units already #rovided& their share =,% each> would only increase to , if any one
of them contri!uted a unit of effort& a gain of that is less than the o##ortunity
cost of -. his is a ;ash e'uili!rium in which the downstream users free ride&
and the common resource is under#rovided. ndeed there are no ;ash e'uili!ria
where the downstream users contri!ute anything in this eam#le =see #ro!lem ,>.
o summari<e& there are two main sources of inefficiency associated with
common #ool resources& i.e. overuse and under#rovision. Iveruse can occur if
#eo#le do not consider the negative effects that their own use decisions have on
the !enefit of the resource that remains for others. Under+#rovision can occur if
the !enefits of #roviding the resource are shared !y all users& !ut each #erson
incurs the full cost of their own contri!ution to the grou# effort.
II. raffic
4any of the to# #olitical issues in large ur!an areas involve commuting and
traffic control. 1arge investments to #rovide fast freeways& tunnels& and !ridges
often are negated with a seemingly endless su##ly of eager commuters during
certain #ea" #eriods. he result may !e travel via the new freeways and tunnels
is no faster than the older alternative routes via a ma<e of surface roads. o
illustrate this #ro!lem& consider a styli<ed setu# in which there are F commuters
who must choose !etween a slow& relia!le surface route and a #otentially faster
route =freeway or tunnel>. However& if large num!ers decide to enter the faster
route& the resulting congestion will cause traffic to slow to a crawl& so entry can !ea ris"y decision. his setu# was im#lemented in a la!oratory e#eriment run !y
Anderson& Holt& and 3eiley =200/>. n each session& there were ,2 #artici#ants
who had to choose whether to enter a #otentially congested activity or eit to a
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 323/450
safe alternative. he #ayoffs for entrants were decreasing in the total num!er of
entrants in a given round& as shown in a!le 2.2.
a!le 2.2 ndividual 8ayoffs from *ntry
4ntrants 1 3 & " * 7 % 1 11 1
8ayoff /.00 .50 .00 2.50 2.00 ,.50 ,.00 0.50 0.00 0.50 ,.00 ,.50
Mou should thin" of the num!ers in the ta!le as the net monetary !enefits from
entry& which go down !y 0.50 as each additional entrant increases the time cost
associated with travel via the congested route. n contrast& the travel time
associated with the alternative route =the non+entry decision> is less varia!le. ?or
sim#licity& the net !enefit for each non+entrant is fied at 0.50& regardless of the
num!er who select this route. I!viously& entry is the !etter decision as long as
the num!er of entrants is not higher than & and the e'uili!rium num!er of
entrants is& therefore& . n this case& each #erson earns 0.50& and the total
earnings =net !enefit> for the ,2 #eo#le together is %.00. n contrast& if only /enter& they each earn 2.50 and the other earn 0.50& for total earnings of ,/. t
follows that an entry restriction will more than dou!le the social net !enefit. t is
straightforward to calculate the social !enefit associated with other entry levels
='uestion 2>& and the results are shown in a!le 2..
a!le 2. 6ocial 7enefit for all ,2 8artici#ants ogether
4ntrants 1 3 & " * 7 % 1 11 1
otal
8ayoff .50 ,2 ,.50 ,/ ,.50 ,2 .50 % ,.50 /.00 ,0.50 ,
n this setu#& it is reasona!le to e#ect that uncontrolled entry decisions would
lead to a##roimately entrants& the num!er that e'uali<es earnings from the two
alternative decisions. As a result& the total !enefit to all #artici#ants is
inefficiently low. he reason for this is that each additional #erson who decides
to enter lowers the net entry !enefit !y 0.50 for themselves and for a## other
entrants& and it is this eternal effect that may !e ignored !y each entrant. ?or
eam#le if there are currently / entrants& the addition of a fifth would reduce their
earnings !y 2 =/0.50> and only increase the entrant s earnings !y ,.50 =from
the non+entry #ayoff of 0.50 to the entry #ayoff of 2>& so total earnings decrease
!y 0.50. A sith entrant would reduce total earnings !y even more& ,.50 =a
reduction of 50.50 that is only #artly offset !y the , increase in the entrant s
earnings>& since there are more #eo#le to suffer the conse'uences. As even more
#eo#le enter& the earnings reduction caused !y an additional entrant !ecomes
higher& and therefore& the total #ayoff falls at an increasing rate. his is the
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 324/450
intuition !ehind the very high costs associated with dramatic traffic delays during
#ea" commuting #eriods. Any #olicy that #ushes some of the traffic to non+#ea"
#eriods will !e welfare im#roving& since the cost of increased congestion in those
#eriods is less than the !enefit from reducing #ea" congestion.
n la!oratory e#eriments& as on the o#en road& #eo#le ignore the negative
eternal effects that their earnings have on others earnings. he data #atterns
from one such e#eriment& shown in ?igure 2.,& illustrate this feature. he
average entry rate in the first ,0 rounds is 0.%& which is 'uite close to the
twothirds = out of ,2> rate that would occur in e'uili!rium. here is& however&
considera!le varia!ility& which in real traffic situations would !e am#lified !y
accidents and other unforseen traffic events.
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 325/450
0708
09
10
No :ntry Yee
:ntry Yee $2
:Auilibrium
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 326/450
00
01
02
03
04
05 n r y a e
0 , 2 / 5 % - ,0,,,2,,/,5,%,-,,20
3ound
0ig$re 2. '. "ntr! Game ith Imposition of "ntr! 0ee
So$rce: -nderson, 7o%t, and Rei%e! @++3A
After ,0 rounds& all entrants were re'uired to #ay an entry fee of 2& which
reduces all num!ers in the !ottom row of a!le 2.2 !y 2. n this case& the
e'uili!rium num!er of entrants is /& i.e. an entry rate of 0.& as shown !y the
dashed line on the right side of ?igure 2.,. he average entry rate for these final
,0 rounds was 'uite close to this level& at 0..
*ven though the fee reduces entry to =nearly> socially o#timal levels& the
individuals do not en9oy any !enefit. o see this& let s ignore the varia!ility and
assume that the fee reduces entry to the 0. rate. n e'uili!rium entrants earn
2.50 minus the 2 fee& and non+entrants earn 0.50& so everyone earns eactly
the same amount& 0.50& as if they did not enter at all. $here did the increase in
social !enefit goN he answer is in the collected fees of =/2>. his total feerevenue of is availa!le for other uses& e.g. ta reductions and road construction.
6o if the commuters in this model are going to !enefit from the reduction in
congestion& then they must get a share of the !enefits associated with the fee
collections.
A second series of sessions was run with a redistri!ution of fee revenues& with
each #erson receiving ,,2 of collections. n #articular& after ,0 rounds with no
fee& #artici#ants were allowed to vote on the level of the fee for rounds ,,+20& and
then for each ,0+round interval after that. he voting was carried out !y ma9ority
rule after a grou# discussion& with ties !eing decided !y the chair& who was
selected at random from the ,2 #artici#ants. n one session& the #artici#ants first
voted on a fee of ,& which increased their total earnings& and hence was selected
again after round 20 to hold in rounds 2,+0. After round 0& they achieved a
further reduction in entry and increase in total earnings !y voting to raise the fee
to 2 for the final ,0 rounds. n a second session with voting& the grou# reached
the o#timal fee of 2 in round 20& !ut the chair of the meeting "e#t arguing for a
lower fee& and these arguments resulted in reductions to ,.-5& and then to ,.50&
!efore it was raised to a near+o#timal level of ,.-5 for the final ,0 rounds.
nterestingly& the discussions in these meetings did not focus on maimi<ing total
earnings. nstead& many of the arguments were !ased on ma"ing the situation
!etter for entrants or for non+entrants =different #eo#le had different #oints of
view& !ased on what they tended to do>. n each of these two sessions& theim#osition of the entry fees resulted in an a##roimate dou!ling of earnings !y
the final ,0 rounds. *ven though the average #ayoffs for entry =#aying the fee>
and eit are each e'ual to 0.50 in e'uili!rium& for any fee& the fee of 2
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 327/450
maimi<ed the amount collected& and hence maimi<ed the total earnings when
these include a share of the collections.
3egardless of average entry rate& there is considera!le variation from round to
round& as shown in ?igure 2., and in the data gra#hs for the other sessions where
fees were im#osed& either !y the e#erimenter or as the result of a vote. his
varia!ility is detrimental at any entry rate a!ove one+third. ?or sim#licity&
su##ose that there is no fee& so that entry would tend to !ounce u# and down
around the e'uili!rium level of . t can !e seen from a!le 2. that an increase
in entry from to reduces total earnings =including the shared fee> from % to
,.50& whereas a reduction in entry from to - only raises earnings from % to
.50. n general& a !ounce u# in entry reduces earnings !y more than a !ounce
down !y an e'ual amount& so symmetric variation a!ound the e'uili!rium level of
would reduce total earnings !elow the amount& %& that could !e e#ected in
e'uili!rium with no variation. he intuition !ehind this asymmetry is that
additional entry causes more harm with larger num!ers of entrants.
*veryone who commutes !y car "nows that travel times can !e varia!le&
es#ecially on routes that can !ecome very congested. n this case& anything thatcan reduce varia!ility will tend to !e an im#rovement in terms of average
!enefits. n addition& most #eo#le disli"e varia!ility& and the resulting ris"
aversion& which has !een ignored u# to now& would ma"e a reduction in
varia!ility more desira!le. 6ometimes varia!ility can !e reduced !y !etter
information. n many ur!an areas& there is a news+oriented radio station that
issues traffic re#orts every ,0 minutes& e.g. on the eights at $I8 in $ashington&
(C. his information can hel# commuters avoid entry into already overcrowded
roads and freeways. A styli<ed ty#e of traffic information can !e im#lemented in
an e#eriment !y letting each #erson find out the num!er who have already
entered at any time u# to the time that they decide to enter. n this case& the order
of entry is determined !y the #artici#ants themselves& with some #eo#le ma"ing a'uic" decision& and others waiting. he effect of this "ind of information is to
!ring a!out a dramatic =!ut not total> reduction in varia!ility& as can !e seen for
the e#eriment shown in ?igure 2.2.
n a richer model& some commuters would have had higher time values than
others& and hence would have #laced a higher value on the reduction in
commuting time associated with reduced congestion. he fee would allow
commuters to sort themselves out in the value+of+time dimension& with high+value
commuters !eing willing to #ay the fee. he resulting social !enefit would !e
further enhanced !y the effects of using #rice =the entry fee> to allocate the good
=entry> to those who value it the most. his o!servation is similar to a result
re#orted in 8lott =,>& where the resale of licenses to trade& from those with low
values to those with high values& raised total earnings and mar"et efficiency.
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 328/450
III. Common Poo% Reso$rce "(periments
*ach #erson in the mar"et entry game has two decisions& enter or not. n
contrast& most common #ool resource situations are characteri<ed !y a range of
#ossi!le decisions& corres#onding to the intensity of use. ?or eam#le& a lo!ster
fisherman not only decides whether to fish on any given day& !ut also =if
#ermitted !y regulations and weather> how many days a year to go out and how
many hours to stay out each day. 1et the fishing effort for each #erson !e denoted
!y 5i& where the i su!scri#t indicates the #articular #erson. he total effort of all
F fishermen is denoted !y & which is 9ust the sum of the individual 5i for i J ,. ...
F . ?or sim#licity& assume that no #erson is more s"illed than any other& so it is
natural to assume that a #erson s fraction of the total harvest is e'ual to their
fraction of the total effort& 5i .
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 329/450
07
08
09
10
No :ntry Yee
:ntry Yee $2
:Auilibrium
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 330/450
00
01
02
03
04
05
40100 5 15 20 25 30 35
ntr y ate
3ound
0ig$re 2. . "ntr! Game 6ith Information -&o$t the 8$m&er of Prior "ntrants
So$rce: -nderson, 7o%t, and Rei%e! @++3A
n the e#eriment to !e discussed& each #erson selected an effort level
simultaneously& and the total harvest revenue& E & was a 'uadratic function of the
total effort:
=2.,> E A 7 2&
where A P 0& 7 P 0& and Q A7 =to ensure that the harvest is not negative>. his
function has the #ro#erty that the average revenue #roduct& E & is a decreasing
function of the total effort. his average revenue #roduct is calculated as the total
revenue from the harvest& divided !y the total effort: =A 7 2> J A 7 & which
is decreasing in since 7 is assumed to !e #ositive. he fact that average
revenue is decreasing in means that an increase in one #erson s effort willreduce the average revenue #roduct of effort for everyone else. his is the
negative eternality for this common #ool resource #ro!lem.
*ffort is costly& and this cost is assumed to !e #ro#ortional to effort& so the cost
for individual i would !e C 5i& where C P 0 re#resents the o##ortunity cost of the
fisherman s time. Assuming that the harvest in e'uation =2.,> is measured in
dollar value& then the earnings for #erson i would !e their share& 5i & of the total
harvest in e'uation =2.,> minus the cost of C 5i that is associated with their effort
choice:
=2.2> earnings =A 7 2
>= 5i >C 5i
=A 7 5> i
C & 5i
where right side of e'uation =2.2> is the average #roduct of effort times the
individual s effort& minus the cost of the #erson s effort decision. ;ote that this
earnings e#ression on the right side of e'uation =2.2> is analogous to that of a
firm in a Cournot mar"et& facing a demand =average revenue> curve of A 7 and
a constant cost of C #er unit.
A rational& !ut selfish& #erson in this contet would ta"e into account the fact that
an increase in their own effort reduces their own average revenue #roduct& !ut
they would not consider the negative effect of an increase in effort on the others
average revenue #roducts. his is the intuitive reason that unregulated
e#loitation of the resource would result in too much #roduction relative to whatis !est for the grou# in the aggregate =9ust as uncoordinated #roduction choices !y
firms in a Cournot mar"et results in a total out#ut that is too high relative to the
level that would maimi<e 9oint #rofits>.
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 331/450
n #articular& the ;ashCournot e'uili!rium for this setu# would involve each
#erson choosing the activity level& 5i& that maimi<es the earnings in e'uation
=2.2> ta"ing the others activities as given. 6u##ose that there are a total of ;
#artici#ants& and that the ; , others choose a common level of each. hus the
total of the others decisions is =; ,> & and the total usage is: X J 5i O =; ,> .
$ith this su!stitution& the earnings in e'uation =2.2> can !e e#ressed:
=2.> earnings A 5i B F =,> 5i B5i2 C & 5i
which can !e maimi<ed !y e'uating marginal revenue with marginal cost C. he
marginal revenue is 9ust the derivative of total revenue =as e#lained in Cha#ter
, and its a##endi>& and the marginal cost is the derivative of total cost& C 5i.
herefore& the earnings in e'uation =2.> can !e maimi<ed !y setting the
derivative of this e#ression with res#ect to 5i e'ual to <ero:
=2./> A 7= F ,> 27 5i C 0.
As discussed in Cha#ter ,& this e'uation can !e used to determine a common
decision& 5& !y re#lacing !oth and 5i with 5 and solving to o!tain:
=2.5> 5 A C
.
= F ,>7
he nature of this common #ool resource #ro!lem can !e illustrated in terms of
the s#ecific setu# used in a research e#eriment run with the Veconla! software !y u<i" =200/>& who at the time was an undergraduate at 4iddle!ury College.
He ran e#eriments with grou#s of 5 #artici#ants with A J 25& 7 J ,2& and C J ,.
he cost was im#lemented !y giving each #erson ,2 to"ens in a round. hese
could either !e "e#t& with earnings of , each& or used to etract the common #ool
resource. hus the o##ortunity cost& C& is , for each unit increase in 5i. $ith
these #arameters and ; J 5& e'uation =2.5> yields a common e'uili!rium
decision of 5 J . t can !e shown that the socially o#timal level of a##ro#riation
is /. ='uestion %>.
he default setting for the Veconla! software #resents the setu# with a mild
environmental inter#retation& i.e. in terms of a harvest from a fishery.
Ad9ustments to the software and the use of su##lemental instructions #ermittedu<i" to #resent the setu# using either environmental terminology& wor"#lace
terminology or a neutral = magic mar!les > terminology. n each of these three
treatments =environmental& wor"#lace& and mar!les> there were sessions& each
with 5 #artici#ants. *ach session was run for ,0 rounds with fied matchings.
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 332/450
he #ur#ose of the e#eriment was to see if the mode of #resentation or frame
would affect the degree to which #eo#le overused the common resource. here
were no clear framing effects: the average decision was essentially the same for
each treatment: -., =environmental>& .0/ =mar!les>& and -. =wor"#lace>. hese
small differences were not statistically significant& although there was a
significant increase in variance for the non+neutral frames =wor"#lace and
environmental>. Although the author was a!le to detect some small framing
effects after controlling for demogra#hic varia!les& the main im#lication for
e#erimental wor" is that if you are going to loo" at economic issues& then the
frame may not mater much in these e#eriments& although one should still hold
the frame constant and change the economic varia!les of interest.
he results re#orted !y u<i" =200/> are fairly ty#ical of those for common #ool
resource e#erimentsB the average decisions are usually close to the ;ash
#rediction& although there may !e considera!le variation across #eo#le and from
one round to the net. However& if #artici#ants are allowed to communicate
freely #rior to ma"ing their decisions& then the decisions are reduced toward
socially o#timal levels =Istrom and $al"er& ,,>.
I. "(tensions
Common #ool resource #ro!lems with fisheries are discussed in Hardin =,%>.
?or a wide+ranging coverage of issues related to the tragedy of the commons& see
Istrom& *.& 3. ardner& and F. D. $al"er =,/> and the s#ecial section of the ?all
, Kourna# of 4conomic Perspectives devoted to
4anagement of the 1ocal Commons. he first common #ool resource
e#eriments are re#orted in arnder& Istrom& and $al"er =,0>& who evaluate
the effects of su!9ect e#erience& and !y $al"er& ardner& and Istrom =,0>&
who consider the effects of changing the endowment of to"ens.?or results of a common #ool resource e#eriment done in the field& see
Cardenas& 6tranlund& and $illis =2000>& who conducted their e#eriment in rural
villages in Colum!ia. he main finding is that the a##lication of rules and
regulations that are im#erfectly monitored and outside of informal community
institutions tends to increase the effect of individualistic motives and ;ash+li"e
results. hey conclude ...modestly enforced government controls of local
environmental 'uality and natural resource use may #erform #oorly& es#ecially as
com#ared to informal local management =#. ,-2,>. 3egarding the self+governed
institutions& Cardenas =200> and Cardenas et.al =2002> re#ort also on a similar set
of e#eriments in the field aimed at e#loring the #otential of non+!inding faceto+
face communication which was #roven in Istrom& ardner and $al"er =,/> to
!e 'uite effective in solving the dilemma. heir findings suggest that actual
ine'ualities o!served in the field regarding the social status and the wealth
distances within and across grou#s of su!9ects limited the #ossi!ilities of
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 333/450
selfgovernance to solve Hardin s tragedy. rou#s of wealthier and more
heterogeneous villagers found it more difficult to coo#erate when allowed to have
communication. In the one hand& #oorer #artici#ants had in fact more e#erience
with actual commons dilemmas& were more familiar with the tas" and with other
#eers in the grou#& while wealthier villagers incomes were more de#endent on
their own assets and #ro!a!ly had less fre'uent interactions in the #ast in these
"inds of social echange situations.
<$estions
,. Consider the numerical eam#le in section & and su##ose that one of the
downstream users #rovides an effort of ,. *#lain what the !est res#onse
of the u#stream user would !e. f that !est res#onse were carried out&
would the downstream user still !e willing to su##ly a unit of effortN
2. Calculate the social !enefits associated with /& %& & ,0& and ,2 entrants
for the setu# in a!les 2.2 and 2. =show your wor">.
. Use the num!ers in a!le 2. to e#lain why un#redicta!ility in thenum!er of entrants is !ad& e.g. why a 5050 of either % entrants or ,0
entrants is not as good as the e#ected value = entrants for sure> in terms
of e#ected earnings.
/. *#lain in your own words why each increase in the num!er of entrants
a!ove / results in ever greater decreases in the social !enefit in a!le
2..
5. $hat would the e'uili!rium entry rate !e for the game descri!ed in
section if the entry fee were raised to #er entrantN How would the
total amount collected in fees change !y an increase from 2 to N How
would the total amount in collected fees change as the result of a fee
decrease from 2 to ,N%. =re'uires calculus> (erive a formula =in terms of A& 7& C& and F > for the
socially o#timal level of a##ro#riation of the common #ool resource
model in section . $hat is the socially o#timal level of a##ro#riation
#er #erson for the #arameters: A J 25& 7 J ,2. C J ,& and F J 5N
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 334/450
Cha#ter 2. 3ent 6ee"ing
Administrators and government officials often find themselves in a #osition of
having to distri!ute a limited num!er of #ri<ed items =locations& licenses& etc.>.
Contenders for these #ri<es may engage in lo!!ying or other costly activities thatincrease their chances for success. ;o single #erson would s#end more on
lo!!ying than the #ri<e is worth& !ut with a large num!er of contenders&
e#enditures on lo!!ying activities may !e considera!le. his raises the
distur!ing #ossi!ility that the total cost of lo!!ying !y all contenders may
dissi#ate a su!stantial fraction of the #ri<e value. n economics 9argon& the #ri<e
is an economic rent& and the lo!!ying activity is referred to as rent seeking . 3ent
see"ing is thought to !e more #revalent in develo#ing countries& where some
estimates are that such non+mar"et com#etitions consume a significant fraction of
national income =Drueger& ,-/>. Ine only has to serve as a (e#artment Chair in
a U.6. university& however& to e#erience the frustrations of rent see"ing. he
game considered in this cha#ter is one in which the #ro!a!ility of o!taining the #ri<e is e'ual to one s share of the total lo!!ying e#enditures of all contenders.
he game illustrates the #otential costs of administrative =non+mar"et> allocation
#rocedures. t can !e im#lemented with #laying cards& as indicated in the
a##endi& or it can !e run on the Veconla! software =game 36>.
I. Government 6ith a Smokestack on Its BackE
Ine of the most s#ectacular successes of recent government #olicy has !een the
auctioning off of !andwidth used to feed the e#loding growth in the use of cell
#hones and #agers. he U.6. ?ederal Communications Commission =?CC> hasallocated ma9or licenses with a series of auctions that raised !illions of dollars
without adverse conse'uences. 6ome *uro#ean countries followed with similarly
successful auctions& which also raised many more !illions than e#ected in some
cases. he use of auctions collects large num!ers of #otential com#etitors& and
the commodities can !e allocated 'uic"ly to those with the highest valuations. n
the U.6.& this !andwidth was originally reserved for the armed forces& !ut it was
underused at the end of the Cold $ar& and the transfer created a large increase in
economic wealth& without significant administrative costs. t could have easily
!een otherwise. 3adio and television !roadcasting licenses were traditionally
allocated via administrative #roceedings& which are sometimes called !eauty
contests. he successful contender would have to convince the regulatoryauthority that service would !e of high 'uality and that social values would !e
#rotected. his often re'uired esta!lishing a technical e#ertise and an effective
lo!!ying #resence. he lure of etremely high #otential #rofits was strong
enough to induce large e#enditures !y as#iring #roviders. hose who had
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 335/450
ac'uired licenses in this manner were strongly o##osed to mar"et+!ased
allocations that forced the reci#ients to #ay for the licenses. 6imilar economic
#ressures may e#lain why !eauty contest allocations continue to !e #revalent in
many other countries.
he first crac" in the door a##eared in the late ,0 s& when the ?CC decided to
s"i# the administrative #roceedings in the allocation of hundreds of regional cell
#hone licenses. he forces o##osed to the #ricing of licenses did manage to !loc"
an auction& and the licenses were allocated !y lottery instead. here were a!out
20&000 a##lications for %/ licenses. *ach a##lication involved significant
#a#er wor" =legal and accounting services>& and firms s#eciali<ing in #roviding
com#leted a##lications !egan offering this service for a!out %00 #er a##lication.
he resources used to #rovide this service have o##ortunity costs& and Ha<lett and
4ichaels =,> estimated the total cost of all su!mitted a##lications to !e a!out
/00&000. he lottery winners often sold their licenses to more efficient
#roviders& and resales were used to estimate that the total mar"et value of the
licenses at that time was a!out a million dollars. *ach individual lottery winner
earned very large #rofits on the difference !etween the license value and thea##lication cost& !ut the costs incurred !y others were lost& and the total cost of
the transfer of this #ro#erty was estimated to !e a!out fort percent of the mar"et
value of the licences. here are& of course& the indirect costs of su!se'uent
transfers of licenses to more efficient #roviders& a #rocess of consolidation that
may ta"e many years. n the meantime& inefficient #rovision of the cellular
services may have created ri##les of inefficiency in the economy. t is e#isodes
li"e this that once caused 4ilton and 3ose ?riedman =,>& in a discussion of the
unintended side effects of government #olicies& to remar": *very government
measure !ears& as it were& a smo"estac" on its !ac".
n a classic #a#er& ordon ulloc" =,%-> #ointed out that the real costs
associated with com#etitions for government granted rents may destroy or dissi#ate much of the value of those rents in the aggregate& even though the
winners in such contests may earn large #rofits. his destruction of value is often
invisi!le to those res#onsi!le& since the contestants #artici#ate willingly& and the
administrators may en9oy the #rocess of !eing lo!!ied. 4oreover& some of the
costs of activities li"e waiting in line and #ersonal lo!!ying are not directly #riced
in the mar"et. hese costs can !e 'uite a##arent in a la!oratory e#eriment of the
ty#e to !e descri!ed net.
II. Rent Seeking in the C%assroom La&orator!
n many administrative =non+mar"et> allocation #rocesses& the #ro!a!ility
of o!taining a #ri<e or mono#oly rent is an increasing function of the amount
s#ent in the com#etition. n the ?CC auctions& the chances of winning a license
were a##roimately e'ual to the a##licant s efforts as a #ro#ortion of the total
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 336/450
efforts of the other contestants. his #rovides a rationale for a standard
mathematical model of rentsee"ing with F contestants. he effort for #erson i is
denoted !y 5i for i J ,& F . he total cost of each effort is a cost c times the #erson
s own effort& i.e. c5i. n the sim#lest symmetric model& the value of the rent& : & is
the same for all& and each #erson s #ro!a!ility of winning the #ri<e is e'ual to
their effort as a fraction of the total effort of all contestants:
5i : c5i.
=2.,> e#ected #ayoff ] 5
,&... F
Here the e#ected #ayoff is the #ro!a!ility of success& which is the fraction of
total effort& times the #ri<e value : & minus the cost of effort. his latter cost is not
multi#lied !y any #ro!a!ility since it must !e #aid whether or not the #ri<e is
o!tained.
oeree and Holt =,> used the #ayoff function in =,.,> in a classroom
e#eriment with : J ,%&000& c J &000& and F J /. *ach of the four
com#etitors consisted of a team of 2+ students. *fforts were re'uired to !e
integer amounts. his re'uirement was enforced !y giving , #laying cards of
the same suit to each team. 3ent+see"ing effort was determined !y the num!er of
cards that the #erson #laced in an envelo#e& as descri!ed in the instructions to this
cha#ter. *ach team incurred a cost of &000 for each card #layed& regardless of
whether or not they o!tained the #ri<e. he cards #layed were collected& shuffled&
and one was drawn to determine which contender would win the ,%&000 #ri<e.
he num!er of cards #layed varied from team to team& !ut on average there were
slightly more than three cards #layed !y each team. hus a ty#ical team incurred&000 in e#enses& and the total lo!!ying cost for all four teams was over
%&000& all for a #ri<e worth only ,%&000.
6imilar results were o!tained in a se#arate classroom e#eriment using the
game 36 from the Veconla! setu#. he #arameters were the same =four
com#etitors& a ,%&000 value& and a &000 cost #er unit of effort>& and the ,2
teams were randomly #ut into grou#s of four com#etitors in a series of rounds.
he average num!er of lo!!ying effort units was in the first round& which was
reduced to a little over 2 in rounds / and 5. *ven with two units e#ended !y
each team& the total cost would !e 2 =num!er of effort units> times / =teams> times
the &000 cost of effort& for a total cost of 2/&000. his again resulted in
overdissi#ation of the rent& which was only ,%&000.
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 337/450
III. he 8ash "#$i%i&ri$m
A ;ash e'uili!rium for this e#eriment is a lo!!ying effort for each
com#etitor such that no!ody would want to alter their e#enditure given that of
the other com#etitors. ?irst& consider the case of four contenders& a ,%&000
value& and a &000 effort cost. ;ote that efforts of 0 cannot constitute an
e'uili!rium& since each #erson could deviate to an effort of , and o!tain the
,%&000 #ri<e for sure at a cost of only &000. ;et su##ose that each #erson is
#lanning to choose an effort of 2 at a cost of %&000. 6ince the total effort is & the
chances of winning are 2 J ,/ so the e#ected #ayoff is ,%&000/ %&000& which
is minus 2&000. his cannot !e a ;ash e'uili!rium& since each #erson would
have an incentive to deviate to 0 and earn nothing instead of losing 2&000. ;et&
consider the case where each #erson s strategy is to eert an effort of ,& which
#roduces an e#ected #ayoff of ,%&000/ &000 J ,&000. o verify that this is an
e'uili!rium& we have to chec" to !e sure that deviations are not #rofita!le. A
reduction to an effort of 0 with a #ayoff of 0 is o!viously !ad. A unilateral
increase to an effort of 2& when the others maintain efforts of ,& will result in a 25
chance of winning& for an e#ected #ayoff of ,%&000=25> %&000 J /00& which isalso worse than the #ayoff of ,&000 o!tained with an effort of ,. n the
symmetric e'uili!rium& the effort of , for each of the four contestants results in a
total cost of /=&000> J ,2&000& which dissi#ates three+fourths of the ,%&000 rent.
his raises the issue of whether a reduction in the cost of rent see"ing efforts
might reduce the etent of wasted resources. n the contet of the ?CC lotteries&
for eam#le& this could corres#ond to a re'uirement of less #a#er wor" for each
se#arate a##lication. 6u##ose that the resource cost of each a##lication is
reduced from &000 to ,&000. his cost reduction causes the ;ash e'uili!rium
level to rise from , to =see 'uestion ,>.
I. - Mathematica% Derivation of the "#$i%i&ri$m @5ptiona%A
he ;ash e'uili!rium calculations done thusfar were !ased on considering
a #articular level of rent+see"ing activity& common to each #erson& and showing
that a deviation !y one #erson alone would not increase that #erson s e#ected
#ayoff. his is a straightforward& !ut tedious& a##roach& and it has the additional
disadvantage of not e#laining how the candidate for a ;ash e'uili!rium was
found in the first #lace. A calculus derivation is relatively sim#le& and is offered
here as an o#tion for those who are familiar with !asic rules for ta"ing derivatives
=some of these rules are introduced in the a##endi to cha#ter ,>. ?irst& consider
the e#ected #ayoff function in =2.,>& modified to let the decisions of the ;,
others !e e'ual to a common level& 5R.
5iR : c5i.
=2.2> e#ected #ayoff
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 338/450
5i = F ,> 5
his will !e a hill+sha#ed =concave> function of the #erson s own rent+see"ing
activity& 5i & and the function is maimi<ed at the to# of the hill where the slo#e of
the function is <ero. o find this #oint& the first ste# is to ta"e the derivative and
set it e'ual to <ero. he resulting e'uation will determine #layer is !est res#onse
when the others are choosing 5R. n a symmetric e'uili!rium with e'ual rent+
see"ing activities& it must !e the case that 5i J 5R& which will yield an e'uation
that determines the e'uili!rium level of 5R. his analysis will consist of two
ste#s: finding the derivative of #layer is e#ected #ayoff and then using the
symmetry condition.
Step 1. n order to use the rule for ta"ing the derivative of a #ower function& it is
convenient to e#ress =2.2> as a #ower function:
=2.> e#ected #ayoff = 5i 5i = F ,> 5R>,: c5i.
he final term on the right side of =2.> is linear in 5i & so its derivative is c.
he first term on the right side of =2.> is the #roduct of 5i and a #ower function
that contains 5i & so the derivative is found with the #roduct rule =derivative of the
first function times the second& #lus the first function times the derivative of the
second>& which yields the first two terms on the left side of =2./>:
=2./> = 5i = F ,> 5R>,: = 5 5ii = F ,> 5R>2: c 0.
Step . ;et we use the fact that 5i J 5R in a symmetric e'uili!rium. 4a"ing thissu!stitution into =2./> yields a single e'uation in the common e'uili!rium level&
5R:
=2.5> = 5R = F ,> 5R>,: 5R= 5R = F ,> 5R>2: c 0&
which can !e sim#lified to:
, ,
=2.%> R : 2R : c 0.
F5 F 5
?inally& we can multi#ly !oth sides of =2.%> !y F 2 5R& which yields an e'uation
that is linear in 5R that reduces to:
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 339/450
=2.-> 5R = F 2,> : .
F c
t is straightforward to verify that 5R J , when : J ,%&000& c J &000& and F J
/. $hen the cost is reduced to ,&000& the e'uili!rium level of rent+see"ing
activity is raised to . ;otice that the #redicted effect of a cost reduction is that
the total amount s#ent on rent+see"ing activity is unchanged.
?inally& consider the total cost of all rent+see"ing activity& which will !e measured
!y the #roduct of the num!er of contenders& the effort #er contender& and the cost
#er unit of effort: F5Rc. t follows from =2.-> that this total cost is: = F +,> F
times the #ri<e value& : . hus the amount of the rent that is dissi#ated is a
fraction& = F +,> F & which is an increasing function of the num!er of contenders.
$ith two contenders& half of the value is dissi#ated in a ;ash e'uili!rium& and
this fraction increases towards , as the num!er of contenders gets large. n
general& rent dissipation is measured as the ratio of total e#enditures onrentsee"ing activity !y all contenders to the value of the #ri<e.
;otice that the fraction of rent dissi#ation is #redicted to !e inde#endent of the
cost of lo!!ying effort& c. ?or eam#le& recall the #revious eam#le with four
contenders& where the reduction in c from &000 to ,&000 raised the ;ash
e'uili!rium lo!!ying effort from , to & there!y maintaining a constant total level
of e#enditures.
hese #redictions were tested with a Veconla! e#eriment run on a single class
with a 22 design with high and low lo!!ying costs& and with high and low
num!ers of com#etitors. here were 20 rounds =5 for each treatment>. he #ri<e
value was ,%&000 in all rounds& and each #erson !egan with an initial cash
!alance of ,00&000. Ine #erson was selected at random e5 post to receive asmall #ercentage of earnings. he treatments involved a #er+unit cost of either
500 or ,&000& and either 2 or / contenders. he four treatment com!inations
are shown in the two columns on the left side of a!le 2.,. he ;ash #rediction
for a contender s lo!!ying effort& as calculated from =2.->& is shown in the third
column. 4ulti#lying this !y the num!er of contenders and then !y the cost #er
unit of effort yields the #redicted total cost of rent see"ing activities& which is
shown in the fourth column. hese total costs are ,2&000 with F J / =to# two
rows> and &000 for F J 2 =!ottom two rows>. hus the ;ash #rediction is that
an increase in the num!er of contenders ma"es the situation more com#etitive and
increases rent+see"ing activity and total costs. ?or each fied level of F & however&a reduction in the #er+unit lo!!ying cost will dou!le the effort& leaving the
#redicted total cost unchanged.
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 340/450
a!le 2.,. A Classroom 3ent+see"ing *#eriment with a 8ri<e Value of ,%&000
;um!er of
Contenders:
8er+unit Cost:
;ash 8redictions: I!served Averages:
F C 5R total cost = Fc5R> 5 total cost
= Fc5>
/ ,&000 ,2&000 % 2/&000/ 500 % ,2&000 ,%&0002 ,&000 / &000 % ,2&000
2 500 &000 ,0 ,0&000
he ;ash #redictions can !e com#ared with data from the classroom e#eriment&
shown in the final two columns. he average effort decisions have !een rounded
off to the nearest integer& to ma"e the ta!le easier to read. 6everal conclusions are
a##arent:
,> he total costs of rent see"ing activity are significant& and are greater than
50K of the #ri<e value in all treatments.2> he total costs of rent+see"ing activity are greater than the ;ash
#redictions.
> An increase in the num!er of contenders tends to increase the total costs of
rent see"ing.
/> A decrease in #er+unit effort costs does raise efforts& !ut not enough to
offset the cost reduction.
. "(tensions and 0$rther Reading
3ent see"ing models have !een used in the studying of #olitical lo!!ying
=Hillman and 6amet& ,->& which is a natural a##lication !ecause lo!!yinge#enditures often involve real resources. n fact& any ty#e of contest for a single
#ri<e may have similar strategic elements& e.g. #olitical cam#aigns or research and
develo#ment contests. here is a large and growing literature that uses the
rentsee"ing #aradigm to study non+mar"et allocation activities.
here have !een a num!er of research e#eriments using the #ayoff structure in
e'uation =2.,>. 4illner and 8ratt =,> re#ort that rent dissi#ation was
significantly higher than the ;ash #rediction. n a com#anion #a#er& 4illner and
8ratt =,,> used a lottery choice decision to se#arate #eo#le into grou#s
according to their ris" aversion. rou#s with more ris"+averse individuals tended
to e#end more on rent+see"ing activity.
Anderson& oeree& and Holt =,> #rovide a theoretical analysis of a model of
rent see"ing where the #ri<e goes to the #erson with the highest effort.
his is li"e a race or auction& where it only ta"es a small advantage to o!tain a
sure win =unli"e the model contained in this cha#ter where a higher effort
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 341/450
increases the #ro!a!ility of o!taining the #ri<e !ut does not ensure a win>. he
Anderson& oeree and Holt model is !ased on logit stochastic res#onse functions
that were introduced in cha#ter ,,. his incor#oration of randomness in the game
is used to derive a theoretical #rediction that rent+see"ing efforts will !e a!ove the
levels #redicted in a ;ash e'uili!rium.
<$estions
,. 6u##ose that the cost #er unit of effort is reduced from &000 to ,&000&
with four com#etitors and a #ri<e of ,%&000. 6how that a common effort
of is a ;ash e'uili!rium for the rent see"ing game with #ayoffs in
e'uation =2.,>. Hint: Chec" to !e sure that a unilateral deviation to an
effort of 2 or / would not !e #rofita!le& given that the other three #eo#le
"ee# choosing . If course& to !e com#lete& all #ossi!le deviations would
have to !e considered& !ut you can get the idea !y considering deviations
to 2 and /. An alternative is to use calculus.
2. ;ow su##ose that the effort cost is reduced to 500. 6how that a commoneffort of % is a ;ash e'uili!rium =consider unilateral deviations to / and
->.
. Calculate the total amount of money s#ent in rent+see"ing activities for the
setu# in 'uestion ,. (id the reduction in the #er+unit =marginal> cost of
rent see"ing from ,&000 to 500 reduce the #redicted tota# cost of rent
see"ing activity.
/. ;ow su##ose that the num!er of com#etitors for the setu# in 'uestion , is
reduced from / to 2. he #er+unit effort cost is ,000 and the #ri<e value
is ,%&000. 6how that a common effort of / is a ;ash e'uili!rium =for
sim#licity& only consider deviations to and 5& or use calculus>.
5. (id the reduction in com#etitors from / to 2 in 'uestion / reduce the #redicted etent of rent dissi#ationN =3ent dissi#ation is the total cost of
all rent+see"ing activity as a #ro#ortion of the #ri<e value.>
8art V. nformation and 1earning
nformation s#ecific to individuals is often uno!served !y others. 6uchinformation may !e conveyed at a cost& !ut misre#resentation and strategic
nonrevelation is sometimes a #ro!lem. nformational asymmetries yield rich
economic models that may have multi#le e'uili!ria and unusual #atterns of
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 342/450
!ehavior. Ine eam#le considered in an earlier #art is the case where individuals
may decide to rely on information inferred from others decisions and follow the
crowd. A diversity of investor information is also im#ortant in finance& where an
issue may !e the etent to which asset #rices aggregate diverse !its of
information. 4any other interesting issues may arise& since mar"et #rocesses may
fail when information cannot !e #riced.
Cha#ter 0 #rovides a closer loo" at eactly how new information is used
to revise #ro!a!ilistic !eliefs =7ayes rule>. Cha#ter , also #ertains to a se'uence
of decisions& !ut in this case& they are made !y different #eo#le. hose later in the
se'uence are a!le to learn from others earlier decisions. his raises the #ossi!ility
of a ty#e of !andwagon effect& which is "nown as an information cascade.
6tatistical discrimination can arise if the em#loyer uses #ast correlations
!etween the fied signal and wor"er #roductivity to ma"e 9o! assignment
decisions. 7iased e#ectations may !e confirmed in e'uili!rium as wor"ers of
one ty#e !ecome discouraged and sto# investing. he statistical discrimination
model #resented in Cha#ter 2 is im#lemented in the we!game 6( !y assigning a
color =#ur#le or green> to each #erson in the wor"er role and letting them ma"e anuno!served investment decision. hose in the em#loyer role must then ma"e 9o!
assignments on the !asis of an im#erfect #roductivity test. *#erience+!ased
discrimination is most li"ely to show u# when the test is inconclusive. his
eercise #rovides an ecellent o##ortunity for informed and non+emotional class
discussions of issues li"e race and gender discrimination. he e'uili!rium
analysis in this cha#ter ma"es use of 7ayes rule.
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 343/450
Cha#ter 0. 7ayes 3ule
Any careful study of human !ehavior has to deal with the issue of how #eo#le
learn from new information. ?or eam#le& an em#loyer may have !eliefs a!out a
#ros#ective em#loyee s value to the firm !ased on #rior e#erience with those of similar !ac"grounds. hen new information is #rovided !y a 9o! interview or a
test& and the issue is how to com!ine initial = #rior > !eliefs with new information
to form final = #osterior > !eliefs. his cha#ter uses a sim#le !all counting ruleof
thum! or heuristic to e#lain 7ayes rule& which is a mathematical formula for
forming #osterior !eliefs. Actual !ehavior will never !e #erfectly descri!ed !y a
mathematical formula& and some ty#ical #atterns of deviation are discussed. he
a##endi contains instructions for a game in which the #artici#ant sees draws of
colored !alls from one of two cu#s and has to form an o#inion a!out which of the
two cu#s is !eing used. his e#eriment can also !e run with the Veconla! 7ayes
3ule 8ro!a!ility *licitation ame& which is much 'uic"er than hand+run versions&
and it #rovides automatic calculations and a gra#h of average elicited #ro!a!ilitiesas a function of the 7ayes #rediction& under alternative scenarios =all data& data for
s#ecific #artici#ants& data from one draw or signal& etc.>.
I. Introd$ction
6u##ose that you have 9ust received a test result indicating that you have a
rare disease. Unfortunately& the disease is life+threatening& !ut you have some
ho#e !ecause the test is ca#a!le of #roducing false #ositives& and the disease is
rare. Mour doctor tells you that the test is fairly accurate& with a false #ositive rateof only , #ercent. he !ase rate or incidence of the disease for those in your
socio+economic grou# is only one #er ,0&000. $hat are your chances of having
the diseaseN =8lease write down a guess& so that you do not forget.>
Confronted with this #ro!lem& most #eo#le conclude will that it is more
li"ely than not that the #erson actually has the disease& !ut such a guess would !e
seriously incorrect. he , #ercent false #ositive rate means that testing ,0&000
randomly selected #eo#le will generate a!out ,00 #ositive results =,K>& !ut on
average only one #erson out of ,0&000 actually has the disease. hus the chances
of having the disease are only a!out one in a hundred& even after ou have tested
positive ;ith a test that is correct %% times out of 1. his eam#le illustrates the
dramatic effect of #rior information a!out the !ase rate of some attri!ute in the #o#ulation. his eam#le also indicates how one might set u# a sim#le
fre'uency+!ased counting rule that will #rovide a##roimately correct #ro!a!ility
calculations:
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 344/450
• 6elect a hy#othetical sam#le of #eo#le =say ,0&000>.
• Use the !ase rate to determine how many of those& on average&
would have the disease !y multi#lying the !ase rate and the sam#le
si<e =e.g. 0.000, times ,0&000 J ,>.
• ;et& net calculate the e#ected num!er of #ositive test results
that would come from someone who has the disease. =n the
eam#le& one #erson has the disease and the test would #ic" this
u#& so we have , #ositive from an infected #erson.>
• 6u!tract the num!er of infected #eo#le from the sam#le si<e to
determine the num!er that are not infected =,0&000 + , J &>.
• *stimate the num!er of #ositive test results that would come from
#eo#le who are not infected. =he false #ositive rate is 0.0, in the
eam#le& so the num!er of #ositives from #eo#le who are not
infected is .,00& which is a##roimately ,00.>
• Calculate the chances of having the disease given the #ositive test
result !y ta"ing the ratio of the num!er of #ositives from infected
#eo#le =,> to the num!ers of #ositives from those who are infected=,> #lus those who are not =,00>& which is a!out ,,0,& or a!out ,
#ercent.
Calculations such as those given a!ove are an eam#le of the use of
Baes9 'u#e. his cha#ter introduces this rule& which is an o#timal #rocedure for
using #rior information& li"e a #o#ulation !ase rate& together with new
information& li"e a test result. As the incorrect answers to the disease 'uestion
may suggest& #eo#les decisions and inferences in such situations may !e seriously
!iased. A related issue is the etent to which #eo#le are a!le to correct for
#otential !iases in mar"et situations where the incentives are high and one is a!le
to learn from #ast e#erience. And in some =!ut not all> situations& those who donot correct for !iases lose !usiness to those who do.
$hen ac'uiring new information& it is useful to thin" a!out the difference
!etween the initial !eliefs& the information o!tained& and the new !eliefs after
seeing the information. f the initial =#rior> !eliefs are very strongly held& then the
new =#osterior> !eliefs are not li"ely to change very much& unless the information
is very good. ?or eam#le& #assing a lie detector test will not eliminate sus#icion
if the investigator is almost #ositive that the sus#ect is guilty. In the other hand&
very good information may overwhelm #rior !eliefs& as would ha##en with the
discovery of (;A evidence that clears a #erson who has already !een convicted.
I!viously& the final =#osterior> !eliefs will de#end on the relative 'uality of the #rior information and on the relia!ility of the test result. 7ayes rule #rovides a
mathematical way of handling diverse sources of information. he 7ayesian
#ers#ective is useful !ecause it dictates how to evaluate different sources of
information& !ased on their relia!ility. his #ers#ective may even !e valua!le
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 345/450
when it is undesira!le or illegal to use some #rior information& e.g. in the use of
demogra#hic information a!out crime rates in a 9ury trial. n such cases& "nowing
how such #rior information would !e used =!y a 7ayesian> may ma"e it easier to
guard against a !ias derived from such information. ?inally& 7ayesian
calculations #rovide a !enchmar" or !aseline from which !iases can !e measured.
II. - Simp%e "(amp%e and a Co$nting 7e$ristic @-nderson and 7o%t,
'44)aA
he sim#lest informational #ro!lem is deciding which of two #ossi!le situations
or states of nature is relevant& e.g. guilty or innocent& infected or not& defective or
not& etc. o !e s#ecific& su##ose that there are two cu#s or urns that contain
e'ually si<ed Am!er =a> and 7lue =b> mar!les& as shown in a!le 0.,. Cu# A has
two Am!ers and one 7lue& and Cu# 7 has one Am!er and two 7lues. $e will use
the fli# of a fair coin to choose one of these cu#s. he cu# selection is hidden& so
your #rior information is that each cu# is e'ually li"ely. hen you are allowed to
see several draws of mar!les from the selected cu#. *ach time a draw is madeand shown& it is then returned to the cu#& so the draws are with re#lacement from
a cu# with contents that do not change.
a!le 0.,. A wo Cu# *am#le
Cu# A Cu# 7
a& a& b a& b& b
6u##ose the first draw is Am!er and you are as"ed to re#ort the #ro!a!ility that
cu# A is !eing used. An answer of ,2 is disa##ointingly common& sometimes
even among graduate students& since it can !e 9ustified !y the argument that each
urn was e'ually li"ely to !e selected. 7ut if each cu# was e'ually li"ely
!eforehand& what was learned from the drawN Another commonly re#orted
#ro!a!ility for cu# A following an Am!er draw is ,& since this cu# has a one
half chance of !eing used& and if used& there is a 2 chance of drawing an Am!er.
hen we multi#ly ,2 and 2 to get ,. his , #ro!a!ility is clearly wrong&
since the cu#s were e'ually li"ely e5 ante& and the Am!er draw is more li"ely
when cu# A is used& so the #ro!a!ility of cu# A should !e greater than ,2 after
seeing an Am!er draw. Another #ro!lem with this answer is that analogous
reasoning re'uires the #ro!a!ility of cu# 7 to !e ,2 times ,& or ,%. his yieldsan inconsistency& since if the #ro!a!ility of cu# A is , and the #ro!a!ility of cu#
7 is ,%& where does the rest of the #ro!a!ility goN hese #ro!a!ilities =, and
,%> sum to ,2& so we should dou!le them =to 2 and ,>& which are the correct
#ro!a!ilities for cu#s A and 7 after the draw of one Am!er mar!le. his "ind of
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 346/450
scaling u# of #ro!a!ilities will !e seen later as a #art of the mathematical formula
for 7ayes rule.
A close loo" at where the Am!er mar!les are in a!le 0., ma"es it clear why the
#ro!a!ility of cu# A !eing used is 2 after the draw of an Am!er mar!le. here
are two a mar!les on the left and one on the right. $hy does this suggest that the
right answer is 2N All si mar!les are e'ually li"ely to !e drawn !efore the die
is thrown to select one of the cu#s. 6o& no Am!er mar!le is more li"ely to !e
chosen than any other& and 2 of the Am!er mar!les are in cu# A. t follows that
the #osterior #ro!a!ility of cu# A given an Am!er draw is 2.
he calculations in the #revious #aragra#hs are a s#ecial case of 7ayes) rule with
e'ual #rior #ro!a!ilities for each cu#. ;ow consider what can !e done when the
#ro!a!ilities are not e'ual. n #articular& su##ose that the first mar!le drawn
=Am!er> is returned to the cu#& and the decision ma"er is told that a second draw
is to !e made from the same cu# originally selected !y the throw of the die.
Having already seen an Am!er& the #erson)s !eliefs !efore the second draw are
that the #ro!a!ility of cu# A is 2 and the #ro!a!ility of cu# 7 is ,& so the
#erson thin"s that it is twice as li"ely that cu# A is !eing used after o!serving onea draw. he net ste# is to figure out how the #revious #aragra#h s method of
counting !alls =when the two cu#s were initially e'ually li"ely> can !e modified
for the new situation where one cu# is twice as li"ely as the other one. n order to
create a situation that corres#onds to the new !eliefs& we want to somehow get
twice as many #ossi!le draws as coming from the cu# that is twice as li"ely.
*ven though the #hysical num!er of mar!les in each cu# has not changed& we can
re#resent these !eliefs !y thin"ing of cu# A as having twice as many mar!les as
cu# 7& ;ith each mar+#e in either cup having the same chance of +eing dra;n.
hese #osterior !eliefs are re#resented in a!le 0.2& where the #ro#ortions of
Am!er and 7lue mar!les are the same as they were in cu#s A and 7 res#ectively.
*ven though the #hysical num!er of mar!les is unchanged at si& the #rior corres#onds to a case in which the imagined mar!les in a!le 0.2 are num!ered
from one to nine& with one of the nine mar!les chosen randomly.
a!le 0.2. A 4ental 4odel after Ine Am!er (raw
=real mar!les in !old& imagined mar!les not !old>
Cu# A Cu# 7
a& a& b a&
a& +
a& b& b
$hen the #osterior !eliefs after an Am!er draw are re#resented in a!le 0.2& it
is clear that a 7lue on the second draw is e'ually li"ely to have come from either
urn& since each cu# contains two b mar!les. hus the #osterior #ro!a!ility for cu#
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 347/450
A after a 7lue on the second draw is ,2. his is consistent with intuition !ased
on symmetry& since the #rior #ro!a!ilities for each urn were initially ,2& and the
draws of an Am!er =first> and a 7lue =second> are !alanced. A mied sam#le in
the o##osite order =7lue first& then Am!er> would& of course& have the same effect.
6u##ose instead that the two draws were Am!er& with the two cu#s !eing e'ually
li"ely to !e used e5 ante. As !efore& the #osterior !elief after the first Am!er
draw can !e re#resented !y the cu#s in a!le 0.2. 6ince four of the five =real or
imagined> Am!er mar!les are in cu# A& the #osterior #ro!a!ility of cu# A after
seeing a second Am!er draw is /5. After two Am!er draws& cu# A is& therefore&
four times as li"ely as cu# 7& since /5 is four times as large as ,5. o re#resent
these #osterior !eliefs in terms of colored mar!les that are e'ually li"ely to !e
drawn& we need to have four times as many rows on the Cu# A side of a!le 0.2
as there are on the Cu# 7 side. hus we would need to add two imagined more
rows of three mar!les under cu# A in a!le 0.2& holding the #ro#ortions of
Am!er and 7lue mar!les fied. (oing this would #rovide the re#resentation in
a!le 0.. o test your understanding& you might consider the #ro!a!ility of cu#
A after seeing two Am!ers and a 7lue =eercise , at the end of the cha#ter>. U#to this #oint& the analysis has !een intuitive& !ut it is now time to !e a little more
analytical.
a!le 0.. A 4ental 4odel of the 6ituation
After wo Am!er (raws
Cu# A Cu# 7
a& a& b a&
a& + a,
a, + a,
a, +
a& b& b
III. Re%ating the Co$nting 7e$ristic to Ba!es R$%e
o ma"e the connection with 7ayes rule& we will need a little notation. 6u##ose
there are F mar!les in each cu#. he mar!les will !e Am!er or 7lue& and we will
use the letter C to re#resent a s#ecific color& so C can !e either Am!er or 7lue.
$hat we want to "now is the #ro!a!ility of cu# A given the draw of a mar!le of
color C. $hen C is Am!er and the contents are shown in a!le0.,&we already "now the answer =2>& !ut our goal here is to find a general
formula for the #ro!a!ility of cu# A given a draw of a color C mar!le. his
#ro!a!ility is denoted !y 8r=A]C>& which reads the #ro!a!ility of A given C. his
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 348/450
formula should !e general enough to allow for different #ro#ortions of colored
mar!les& and for differences in the #rior #ro!a!ility of each cu#.
Consider 8r=C]A>& which reverses the order of the A and the C from the
order used in the #revious #aragra#h. ;ote that 8r=C]A> is read as the #ro!a!ility
of color C given cu# A. hus 8r=C]A> denotes the fraction of mar!les in cu# A
that are of color C& where C is either Am!er or 7lue. 6imilarly& 8=C]7> is the
fraction of mar!les in cu# 7 that are of color C. ?or eam#le& if there are ,0
mar!les in cu# A and if 8r=C]A> J 0.%& then there must !e si mar!les of color C
in the cu# =calculated as 0.% times ,0>. n general& there are a total of 8=C]A> F
mar!les of color C in cu# A& and there are 8=C]7> F mar!les of color C in cu# 7.
f each cu# is e'ually li"ely to !e selected& then each of the 2 F mar!les in the two
cu#s is e'ually li"ely to !e drawn e5 ante =!efore the cu# is selected>. 6u##ose
the mar!le drawn is of color C. he #osterior #ro!a!ility that a mar!le of color C
was drawn from cu# A& denoted 8r=A]C>& is 9ust the ratio of the num!er of color C
mar!les in cu# A to the total num!er of mar!les of this color in !oth cu#s:
;um!er of Color C 4ar!les in Cu# A=0.,> 8r=A]C> &
;um!er of Color C 4ar!les in 7oth Cu#s
which can !e e#ressed:
8r=C]A> F
=0.2> 8r=A ]C> .
8r=C]A> F O 83=C]7> F
t is worth em#hasi<ing that this formula is only valid for the case of e'ual #rior
#ro!a!ilities and e'ual num!ers of mar!les in each urn. ;othing is changed if wedivide !oth numerator and denominator of the right side on =0.2> !y 2 F & which is
the total num!er of !alls in !oth cu#s& which yields a formula for calculating the
#osterior when the #riors are ,2:
8r=C]A>=,2>
=0.> 8r=A ] C> =for #riors of ,2>.
8r=C]A>=,2> O 83=C]7>=,2>
A #erson who has seen one or more draws may not have #rior #ro!a!ilities of
,2& so this formula must !e generali<ed. his involves re#lacing the =,2> terms
on the right side of the with the new #rior #ro!a!ilities& denoted 8r=A> and 8r=7>.his is 7ayes) rule:
8r=C]A> 8r=A>
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 349/450
123
21 11 1 3
=0./> 8r=A ] C> =7ayes) rule>.
8r=C]A> 8r=A> O 83=C]7> 8r=7>
?or the #revious eam#le with e'ual #riors& 8r=A> J ,2& 8r=a]A> J 2& and 8r=a]
7> J ,& so e'uation =0./> im#lies that the #osterior #ro!a!ility following anAm!er draw is:
2 ,
8r= ! a] > 2
.
2 2 2
6imilarly& the #ro!a!ility of cu# 7 is calculated: 8r=7]a> J =,%>=2% O ,%> J ,.
;otice that the denominators in !oth of the #revious calculations are ,2& so
dividing !y ,2 scales u# the numerator !y a factor of 2& which ma"es the
#ro!a!ilities add u# to one.
Having arrived at the 7ayes) rule formula =for two events> as it a##ears in the
tet!oo"s& it is im#ortant to #oint out that the argument was intuitive !ut not
rigorous. t hel#s& therefore& to relate the general formula for 7ayes) rule !ac" to
the counting heuristic. 3ecall that the two cu#s were initially e'ually li"ely& and
the first time we saw an a draw& the #ro!a!ility of cu# A was 2. so the ratio
8r=A>8r=7> was 2. hen we too" the F !alls in cu# A and imagined that there
were twice as many& i.e. 2 F !alls in cu# A = F real !alls and F imagined !alls>.
After seeing two a draws& the #ro!a!ility of Cu# A was /5& or four times as great
as the ,5 #ro!a!ility of Cu# 7& so we imagined that there were / F !alls in Cu# A
instead of the original F !alls. How can this a##roach !e generali<ed for the casewhere 8r=A>8r=7> is something other than 2 or /N I!viously& we calculate the
ratio 8r=A>8r=7> and imagine that there are F times 8r=A>8r=7> !alls in Cu# A&
holding the original #ro#ortions constant. o relate the 7ayes rule formula in
=0./> to this counting heuristic& we need to figure out how to get terms involving
; times 8r=A>8r=7> terms into =0./>. his can !e done !y dividing !oth
numerator and denominator of =0./> !y 8r=7> F & to o!tain:
8r=C]A> 8r=A>8r=7> F
=0.5> 8r=A ]C> 8r=A> .
8r=C]A> 8r=7> F O 83=C]7> F
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 350/450
f there are F mar!les in each cu#& this e'uation shows that the !asic 7ayes) rule
formula is e'uivalent to imagining that the F mar!les in cu# A are increased or
decreased to a num!er M & which is F times the #rior odds ratio& 8r=A>8r=7>.
a"e the re#resentation in a!le 0.2 for eam#le& where the #rior for cu# A is 2
after seeing an a draw. hen 8r=A> is now 2& 8r=7> is ,& and the odds ratio is
=2>=,> J 2. $ith F J mar!les in each cu#& the odds ratio times F is 2 times
& or %& which re#laces the odds ratio times F in the numerator and the left side of
the denominator of =0.5>. his is as if we imagine that there are % mar!les in
cu# A and only in cu# 7& the corres#onding to the F term on the right side of
the denominator in =0.5>.
o summari<e& if there is a #rior #ro!a!ility of ,2 that each cu# is used and if the
cu#s contain e'ual num!ers of colored mar!les& then the #osterior #ro!a!ilities
can !e calculated as ratios of num!ers of mar!les of the color drawn& as in
e'uation =0.,>. f the mar!le drawn is of color C& then the #osterior that the draw
was from cu# A is the num!er of color C mar!les in cu# A divided !y the total
num!er of color C mar!les in !oth cu#s. $hen the #rior #ro!a!ilities or num!ers
of mar!les in the cu#s are une'ual& then the ,2 terms in =0.> are re#laced !y the #rior #ro!a!ilities& as in 7ayes) rule =0./>. ?inally& the 7ayes) rule formula is
e'uivalent to imagining that the num!er ; of mar!les in cu# A is changed !y a
factor 8r=A>8r=7>& holding the #ro#ortion of color C mar!les fied at 8r=C]A>&
with the counting heuristic that each of the actual and imagined mar!les is e'ually
li"ely to !e chosen.
I. "(perimenta% Res$%ts
;o!ody would e#ect that something so noisy as the formation of !eliefs would
adhere strictly to a mathematical formula& and e#eriments have !een directed
towards finding the nature of systematic !iases. he disease eam#le mentionedearlier suggests that& in some contets& #eo#le may underweight #rior information
!ased on #o#ulation !ase rates.
his +ase rate +ias was the motivation !ehind some e#eriments re#orted
!y Dahneman and vers"y =,->& who gave su!9ects lists of !rief descri#tions of
#eo#le who were either lawyers or engineers. he su!9ects were told that the
descri#tions had !een selected at random from a sam#le that contained -0 #ercent
lawyers and 0 #ercent engineers. 6u!9ects were as"ed to re#ort the chances out
of ,00 that the descri#tion #ertained to a lawyer. A second grou# was given some
of the same descri#tions& !ut with the information that the descri#tions had !een
selected from a sam#le that contained 0 #ercent lawyers and -0 #ercentengineers. 3es#ondents had no trou!le with descri#tions that o!viously descri!ed
one occu#ation or another& !ut some were intentionally neutral with #hrases li"e
he is highly motivated or will !e successful in his career. he modal res#onse for
such neutral descri#tions involved #ro!a!ilities of near a half& regardless of the
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 351/450
res#ondent s treatment grou#. his !ehavior is insensitive to the #rior information
a!out the #ro#ortions of each occu#ation& a ty#e of !ase rate !ias.
rether =,0> #ointed out several #otential #rocedural #ro!lems with the
Dahneman and vers"y e#eriment. here was dece#tion to the etent that the
descri#tions had !een made u#& and even if #eo#le !ought into the contet& they
would have no incentive to thin" a!out the #ro!lem carefully. 4oreover& the
information conveyed in the descri#tions is hard to evaluate in terms of factors
that com#rise 7ayes rule formula. n other words& it hard to determine an
a##ro#riate guess a!out the #ro!a!ility of a #articular descri#tion conditional on
the occu#ation. rether !ased his e#eriments on cu#s with two ty#es of !alls as
descri!ed. Ine of the !iases that he considered is "nown as representativeness
+ias. n the two cu# eam#le discussed earlier& a sam#le of three draws that
yields two Am!ers and one 7lue has the same #ro#ortions as cu# A& and in this
sense the sam#le loo"s re#resentative of cu# A. $e saw that the #ro!a!ility of
cu# A after such a sam#le would !e 2& and a #erson who re#orts a higher
#ro!a!ility& say 0 #ercent& may !e doing so due to re#resentativeness !ias.
;otice that a sam#le of two Am!ers and one 7lue ma"es cu# A more li"ely. f you as" someone which cu# is more li"ely& an answer of A cannot distinguish
!etween 7ayesian !ehavior and a strong re#resentativeness !ias& which also
favors cu# A. rether cleverly got around this #ro!lem !y introducing some
asymmetries which ma"e it #ossi!le for re#resentativeness to indicate a cu# that
is less li"ely given 7ayes rule. ?or eam#le& if you lower the #rior #ro!a!ility of
cu# A to ,& then the #rior odds ratio on the right side of =0.5> will !e:
8r=A>8r=7> J =,>=-> J ,-& which will ma"e 8r=A]C> lower for each #attern
of draws re#resented !y C. n this manner& a sam#le of two Am!ers and one 7lue
would loo" li"e the contents of cu# A& !ut if the #rior #ro!a!ility of A is small
enough& the 7ayesian #ro!a!ility of cu# A would !e less than one half. n this
manner& re#resentativeness and 7ayes rule would have differing #redictions whena #erson is as"ed which cu# is more li"ely.
A !inary choice 'uestion a!out which cu# is more li"ely ma"es it easy to #rovide
incentives: sim#ly offer a cash #ri<e if the cu# actually used turns out to !e the
one the #erson said is more li"ely. his is the #rocedure that rether used& with a
,5 #ri<e for a correct #rediction and a 5 #ri<e otherwise. $hen
re#resentativeness and 7ayes rule gave different #redictions& su!9ects tended to
follow the 7ayesian #rediction more often than not& !ut a lot less often than when
the two criteria matched& as with the symmetric eam#le discussed in this cha#ter.
$hen re#resentativeness and 7ayesian calculations indicated the same answer&
su!9ects tended to give the correct answer a!out 0 #ercent of the time =with some
variation de#ending on the s#ecific sam#le>. his #ercentage fell to a!out %0
#ercent when re#resentativeness and 7ayesian calculations suggested different
answers.
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 352/450
. Ba!es9 R$%e 6ith "%icited Pro&a&i%ities
6ometimes it is useful to as" su!9ects to re#ort a #ro!a!ility instead of 9ust saying
which event is more li"ely. his can !e #hrased as a 'uestion a!out the chances
out of ,00 that the cu# used is A. he issue here is how to #rovide incentives for
#eo#le to thin" carefully. he instructions in the a##endi #rovide one a##roach&
which is com#licated& !ut which is !ased on a sim#le idea. 6u##ose that you send
your friends to a fruit stand& and they as" you whether you #refer red or yellow
tomatoes in case !oth are availa!le. Mou would have no incentive to lie a!out
your #reference& since telling the truth allows your friends to ma"e the !est
decision on your !ehalf. his section descri!es a method of eliciting #ro!a!ilities
that is !ased on this intuition. 8ro!a!ility elicitation is useful when we need
s#ecific #ro!a!ility num!ers to evaluate theoretical #redictions.
n #articular& su##ose that you have seen some draws =say Am!er and
7lue> and have concluded that the #ro!a!ility of cu# A is 0.5. f you are #romised
a ,&000 #ayment if cu# A is really used& then you essentially have a cu# A lottery
that #ays ,&000 with #ro!a!ility one half. he idea is to as" someone for the
#ro!a!ility =in chances out of ,00> that cu# A is used& and to give them theincentive to tell the truth. his incentive will !e #rovided !y having the #erson
running the e#eriment ma"e a choice for the su!9ect. n this contet& the
e#erimenter is li"e the friend going to the fruit standB the su!9ect needs to tell the
truth a!out their #references so that the e#erimenter will ma"e the !est choice on
the su!9ect s !ehalf. n order to set u# the right incentives to tell the truth& we will
have the e#erimenter choose !etween that cu# A lottery and another one that is
constructed randomly& !y using throws of ,0+sided dice to get a num!er& F &
!etween 0 and ,00& in a manner which ensures that this dice lottery #ays ,&000
with chances F out of ,00. f the #ro!a!ility of Cu# A is ,2& this dice lottery is
#referred if F P 50& and the cu# A lottery is #referred if F Q 50. he su!9ect
should answer that the chances of Cu# A are 50 out of ,00 so that thee#erimenter can ma"e the right choice. his is really li"e the red and yellow
tomato eam#le discussed a!ove& the e#erimenter is choosing !etween two
lotteries on the su!9ect s !ehalf& and therefore needs to "now the su!9ect s true
value of the cu# A lottery to ma"e the right decision.
o convince yourself that the su!9ect is motivated to tell the truth in this
situation& consider what might ha##en otherwise. 6u##ose that the su!9ect
incorrectly re#orts that the chances of cu# A are -5 out of ,00& when the #erson
really !elieves that each cu# is e'ually li"ely. hus& the cu# A lottery #rovides a
one+half chance of ,&000. f the e#erimenter then throws a - and a 0& then F J
-0& and the dice lottery would yield a -0K chance of ,&000& which is a much
!etter #ros#ect than the 50+50 chance !ased on the su!9ect s actual !eliefs that
each cu# is e'ually li"ely. 7ut since the su!9ect incorrectly re#orted the chances
for cu# A to !e -5 out of ,00& the e#erimenter would re9ect the dice lottery and
!ase the su!9ect s earnings on the cu# A lottery& which gives a 20 #ercent lower
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 353/450
chance of winning. A symmetric argument can !e made for why it is !ad to re#ort
that the chances of cu# A are less than would !e indicated !y the su!9ects true
!eliefs ='uestion >. ?or a mathematical derivation of the result that it is o#timal
to reveal one s true #ro!a!ility& see 'uestion %.
he advantage of direct #ro!a!ility elicitation is that you can often ma"e stronger
conclusions when s#ecific num!ers are availa!le& as o##osed to the 'ualitative
data o!tained !y as"ing which event is more li"ely. he disadvantage is that the
elicitation #rocess itself is not #erfect in the sense that the measurements may
contain more noise or measurement error than we get with !inary com#arisons.
a!le 0./. *licited 8ro!a!ilities for wo 6u!9ects in a 7ayes 3ule *#eriment
Cu# A: a& a& b Cu# 7: a& b& b
6u!9ect , 6u!9ect 2
3ound (raw
=7ayes>
*licited
8ro!a!ility
3ound (raw *licited
8ro!a!ility2, ;one
=0.50> 0./
2, ;one
=0.50> 0.5022 a
=0.%-> 0.%5
22 b
=0.> 0.0
2 bb
=0.20> 0.,
2 ba
=0.50> 0.%0
2/ bab
=0.> +.*
2/ aba
=0.%-> 0.-0
25 a
=0.%-> 0.%5
25 a
=0.%-> 0.%52% ab
=0.50> 0./
2% ab
=0.50> 0.0
2- bba
=0.> 0.
2- aab
=0.%-> +.2+
a!le 0./ shows some elicited #ro!a!ilities for a research e#eriment conducted
!y the author using University of Virginia su!9ects& and #ri<e amounts of ,.00
instead of ,&000. All earnings were #aid in cash. he two cu#s& A and 7& each
contained three mar!les with the contents as shown in a!le 0.,. he
e#eriment consisted of three #arts. he first #art was done largely to ac'uaint
#eo#le with the #rocedures& which are admittedly com#licated. hen there were
,0 rounds with asymmetric #ro!a!ilities =a two+thirds chance of using cu# A> and
,0 rounds with symmetric #ro!a!ilities =a one+half chance of using cu# A>. he
order of the symmetric and asymmetric treatments was reversed with different
grou#s of #eo#le.
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 354/450
he information and decisions for su!9ects , and 2 are shown in the ta!le&
for rounds 2,+2- where the #rior #ro!a!ility was ,2 for each cu#. ?irst consider
su!9ect , on the left. n round 2,& there were no draws& and the ;one =0.50> in the
(raw column indicates that the correct 7ayesian #ro!a!ility of cu# A is 0.50. he
su!9ect s res#onse in the *licited 8ro!a!ility column was 0./& as is also the case
for this #erson in round 2% where the draws& A7& cancelled each other out. he
other #redictions can !e derived using the !all counting heuristic or with 7ayes
rule& as descri!ed a!ove. n round 22& for eam#le& there was only one draw& a&
and the 7ayesian #ro!a!ility of cu# A is 0.%-& since two of the three a !alls from
!oth cu#s are located in cu# A. 6u!9ect , re#orts a #ro!a!ility 0.%5& which is
'uite accurate. his #erson was unusually accurate& with the largest deviation
from the theoretical #rediction !eing in round 2/& where the re#orted #ro!a!ility
is a little too low& 0.25 versus 0..
6u!9ect 2 is considera!ly less #redicta!le. he ab and ba sam#les& which leave
each cu# !eing e'ually li"ely& resulted in answers of 0.%0 and 0.0. he average
of these answers is not far off& !ut the dis#ersion is aty#ically large for such an
easy inference tas"& as com#ared with others in the sam#le. his #erson wasfairly accurate with single draws of b =round 22> and of a =round 25>& !ut the
three+draw sam#les show !ehavior that is consistent with re#resentativeness !ias.
n round 2-& for eam#le& the sam#le of aab loo"s li"e cu# A& and the elicited
#ro!a!ility of 0.0 for cu# A is much higher than the actual #ro!a!ility of 0.%-.
6u!9ect , also seems to fall #rey to this !ias in round 2/& where the sam#le& bab &
loo"s li"e cu# 7.
?igure 0., shows some aggregate results for the symmetric and asymmetric
treatments& for all 22 su!9ects in the study. he hori<ontal ais #lots the 7ayesian
#ro!a!ility of cu# A& which varies from 0.05 for a sam#le of &&&& in the
symmetric treatment =with e'ual #riors> to 0.- for a sam#le of aaaa in the
asymmetric treatment =where the #rior #ro!a!ility of cu# A was 2>. he elicited #ro!a!ilities are shown in the vertical dimension. he /5+degree dotted line
shows the 7ayes #rediction& the solid line connects the average of the elicited
#ro!a!ilities& and the dashed line connects the medians.
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 355/450
0
01
02
0304
05
06
07
08
09
1
:licite! Probability of +up @
ata @;era*eayes pre!ictionata e!ian
0 0., 0.2 0. 0./ 0.5 0.% 0.- 0. 0. ,
7ayesian 8rediction
0ig$re /+.'. "%icited Pro&a&i%ities ers$s Ba!es Predictions @So$rce: 7o%t, ++A
n the aggregate& 7ayes rule does 'uite well. A slight u#ward !ias on the left side
of the figure and a slight downward !ias on the right side might #ossi!ly !e due to
the fact that there is more room for random error in the u#ward direction on the
left and in the downward direction on the right. his con9ecture is motivated !y
the o!servation that the medians =solid dashed line> are generally closer to
7ayesian #redictions. ?or eam#le& one #erson got confused and re#orted a
#ro!a!ility of 0.0, for cu# A after o!serving draws of aa in the symmetric
treatment& which should lead to a #osterior of 0.. =he draws were of light and
dar" mar!les& and were coded on the decision sheet as 11.> In the right side of the figure& there is more room for etreme errors in the downward direction. o
see this& consider a vertical line a!ove the #oint 0. on the hori<ontal ais of
?igure 0.,. f you imagine some #eo#le with no clue who #ut mar"s more or
less e'ually s#aced on this vertical line& more of the mar"s will !e !elow the /5+
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 356/450
degree dashed line& since there is more room !elow. 3andom errors of this ty#e
will tend to #ull average re#orted #ro!a!ilities down !elow the /5degee line on
the right side of the figure& and the reverse effect =u#ward !ias> would occur on
the left side. Averages are much more sensitive to etreme errors than are
medians& which may e#lain why the averages show more of a deviation from the
/5 degree dashed line.
he averages gra#hed in the figure mas" some interesting #atterns of deviation.
n the symmetric treatment& for eam#le& there are several #osterior #ro!a!ility
levels that can result from different num!ers of draws. A #osterior of 0.%- can !e
achieved !y draws of either a or aab. he average #osterior for the a draw alone
is 0.%,& which a little too low relative to the 7ayes #rediction of 0.%-& and the
re#resentativeness #attern of aab is actually closer to the mar" at 0.%%. 6imilarly&
the #osterior of 0. can !e reached !y draw #atterns of b or bba. he b #attern
yielded an average of 0./2& whereas the bba #attern resulted in a lower average of
0.,. 3e#resentativeness would im#ly that the elicited #ro!a!ility should !e lower
than what is o!served for the bba sam#le and higher than what is o!served for the
aab sam#le. t may !e after several draws& some #eo#le are ignoring the #rior information and re#orting a #ro!a!ility that matches the sam#le average& which
would !e a natural ty#e of heuristic.
I. "(tensions
t is well "nown that elicited !eliefs may deviate dramatically from 7ayes s rule
#redictions& es#ecially in etreme cases li"e the disease eam#le discussed in
section . nstruction in the mathematics of conditional #ro!a!ility calculations
may not hel# much& and such s"ills are #ro!a!ly 'uic"ly forgotten. In the other
hand& the counting heruistics& once learned& may hel# one ma"e good #ro!a!ility
assessments in other situations. ?rom a modeling #ers#ective& the main issue iswhere to !egin& i.e. whether to throw out 7ayes rule and !egin fresh with
something that has a more !ehavioral and less mathematical foundation. he
alternative to !egin !y ma"ing 7ayesian calculations and then trying to assess
#ossi!le sources of !ias.
Although there seem to !e some systematic deviations from the #redictions of
7ayes rule& there is no widely acce#ted alternative model of how information is
actually #rocessed !y #eo#le in these situations. 6ome !iases seem to !e due to
the use of heuristics& and some of the !ias may !e due to asymmetries in the way
the measurements are made. At #resent& economists tend to use 7ayes rule to
derive #redictions& although there is some renewed interest in non7ayesian
models li"e that of reinforcement learning discussed in the #revious cha#ter.
?inally& it is useful to "now that 7ayes rule can !e used to derive the #revious
cha#ter s model of !elief learning !y ma"ing a s#ecific assum#tion a!out the
nature of the #rior !eliefs. his derivation is !eyond the sco#e of this !oo" =see
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 357/450
(eroot& ,-0>& !ut it is not very im#ortant since most #eo#le who use these
models start ma"ing additional changes to the !elief learning model that cannot
!e 9ustified from 7ayes rule.
<$estions
,. $hat would the mental model with imagined !alls in a!le 0. loo" li"e
after seeing two Am!er draws and one 7lue drawN $hat does this modelim#ly that the #osterior #ro!a!ility for cu# A would !eN
2. Answer 'uestion , for a sam#le of three Am!er draws& and chec" your
answer using 7ayes rule. =Hint: the #ro!a!ility of getting three Am!er
draws from cu# A is =2>=2>=2> J 2-. Mou will also need to calculate
the #ro!a!ility of getting three Am!er draws from cu# 7.>
. 6u##ose we are using the elicitation scheme descri!ed in section V& and
that the su!9ect s !eliefs are that cu#s A and 7 are e'ually li"ely. 6how
why it would !e !ad for the #erson to re#ort that the chances for cu# A are
25 out of ,00.
/. n the asymmetric treatment discussed in 6ection V& the #rior #ro!a!ilityof cu# A is 2. Use the !all counting heuristic to calculate the #ro!a!ility
of cu# A after seeing a sam#le of: b. $hat is the #ro!a!ility of cu# A after
a sam#le of: aaaaN
5. wenty+one University of Virginia students in an undergraduate
*#erimental *conomics =6#ring 2002> #artici#ated in the 7ayes rule
elicitation e#eriment& using the instructions a##endi for this cha#ter =!ut
with only - rounds>. he e#eriment lasted for a!out 20 minutes& and cash
#ayments amounted to a!out +/ #er #erson& with all #ayments made in
cash& des#ite the fact that this was a classroom e#eriment. *ach cu# was
e'ually li"ely to !e used. 8artici#ants claimed that they did have time to
do mathematical calculations. he draw se'uences and the averageelicited #ro!a!ilities are shown in the ta!le !elow. A> Calculate the 7ayes
#osterior for each case& and write it in the relevant !o. 7> How would
you summari<e the deviations from 7ayesian #redictionsN s there
evidence for the re#resentativeness !ias in this contetN (iscuss !riefly.
4ean and 4edian *licited 8ro!a!ilities for Cu# A
Cu# A J ^1& 1& (_ Cu# 7 J ^1& (& (_
(raw: no
draws
1 ( (( 1( 1(( (((
4ean 0.5 0.% 0. 0.2/ 0./- 0.2 0.,
4edian
7ayes
0.5 0.%- 0. 0.2 0.50 0.0 0.,,
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 358/450
%. =Advanced and edious> he incentives for the method of eliciting
#ro!a!ilities discussed in 6ection V can !e evaluated with calculus. 1et P
denote the #erson s true #ro!a!ility of Cu# A& i.e. the #ro!a!ility that
re#resents their !eliefs after seeing the draws of colored mar!les. 1et '
denote the re#orted #ro!a!ility. =o sim#lify notation& !oth ' and P are
fractions !etween 0 and ,& not num!ers !etween 0 and ,00 as re'uired for
the chances out of ,00 discussion in the tet.> aA *#lain why the
following statement is true for the elicitation mechanism discussed in
6ection V: f the #erson re#orts '& then there is an ' #ro!a!ility of ending
u# with the Cu# A lottery& which #ays , with #ro!a!ility P . &A *#lain
why the following statement is true: 6imilarly& there is a ,+ ' #ro!a!ility of
ending u# with the dice lottery& which #ays , with a #ro!a!ility F ,00&
where F is the outcome of the throw of the ten+sided die twice. cA $e
"now that F ,00 is greater than '& since the dice lottery is only relevant if
its #ro!a!ility of #aying , is greater then the re#orted #ro!a!ility of Cu#
A. Use these o!servations to e#ress the e#ected #ayoff as: ,2 O P'
'2
2. dA hen show that this 'uadratic e#ression is maimi<ed when ' J P & i.e. when the re#orted #ro!a!ility e'uals the #ro!a!ility that re#resents
the #erson s !eliefs. Aint : 6ince the dice lottery is only relevant if F ,00
P ' and F ,00 Q ,& this dice lottery has an e#ected value that is halfway
!etween 3 and ,& i.e. =,O '>2. Comment$ 8ro!a!ility elicitation methods
of this ty#e are sometimes called scoring rules. he #articular method
!eing discussed is a 'uadratic scoring rule since the function !eing
maimi<ed& ,2 O P' '22& is 'uadratic.
-. =?un for a Change + his 'uestion was #rovided !y 8rofessor 7rent
Dreider.> 6u##ose that a coo" #roduces three #anca"es& one with one
!urnt side& one with two !urnt sides& and one with no !urnt sides. he
coo" throws a % sided die and chooses the #anca"e at random& with eachone having e'ual #ro!a!ility of the one !eing served. hen the coo" fli#s
the #anca"e high so that each side is e'ually li"ely to !e the one that
shows. All you "now& !esides the way the #anca"e was selected& is that
the one on your #late is showing a !urnt side on to#. $hat is the
#ro!a!ility that you have the #anca"e with only one !urnt sideN *#lain
with 7ayes rule or with the counting heuristic.
. A test for !reast cancer is given and comes !ac" #ositive. he rate of
#reviously undiagnosed !reast cancer in the female #o#ulation for her age
grou# is 0.0,. he test is accurate in the sense that it #roduces virtually no
false negative results& so if a #erson has !reast cancer& the test will always
!e #ositive. he rate of false #ositives on the test is ,& or a!out 0.,,.
$hat is the #ro!a!ility that the #atient actually has the cancerN
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 359/450
Cha#ter ,. nformation Cascades
6u##ose that individuals may receive different information a!out some un"nown
event& li"e whether or not a newly #atented drug will !e effective. his
information is then used in ma"ing a decision& li"e whether or not to invest in the
com#any that develo#ed the new drug. f decisions are made in se'uence& thenthe second and su!se'uent decision ma"ers can o!serve and learn from earlier
decisions. he dilemma occurs when one s #rivate information suggests a
decision that is different from what others have done !efore. An information
cascade forms when #eo#le follow the consensus decision regardless of their own
#rivate information. his game could !e im#lemented with draws from cu#s and
throws of dice& !ut the Veconla! nformation Cascade game is easier to administer
in a manner that controls for unwanted informational signals.
I. To do exactly as your neighbors do is the on%! sensi&%e r$%e.E
Conformity is a common occurrence in social situations& as the section titleim#lies =from *mily 8ost& ,2-& Cha#ter >. 8eo#le may follow others decisions
!ecause they value conformity and fear social sanctions. ?or eam#le& an
economic forecaster may #refer the ris" of !eing wrong along with others to the
ris" of having a deviant forecast that turns out to !e inaccurate. 6imilarly& Deynes
=,%> remar"ed: $orldly wisdom teaches that it is !etter for re#utation to fail
conventionally than to succeed unconventionally. 6ome e#erimenters have
suggested that there is an irrational #reference for the current state of affairs& i.e. a
status Huo +ias. n some hy#othetical choice e#eriments& 6amuelson and
Tec"hauser =,> showed su!9ects two #ortfolios that could !e used to invest
money inherited from a rich uncle. here was a strong #reference for the
#ortfolio that was indicated to !e the current investment #rofile& and a switch inthe status Huo designation caused a tendency to switch in #reference =in a
!etween+su!9ects design>.
n some situations& #eo#le may !e tem#ted to follow others decisions
!ecause of the !elief that there is some wisdom or e#erience im#licit in an
esta!lished #attern. 4ay!e su!9ects in the status Huo !ias e#eriments concluded
that the deceased uncle was wealthy !ecause he had selected a good #ortfolio.
he #ossi!le effects of collective wisdom may !e am#lified in a large grou#. ?or
eam#le& someone may #refer to !uy a Honda or oyota sedan thin"ing that the
large mar"et shares for those models signal a lot of customer satisfaction. his
raises the #ossi!ility that a choice #attern started !y a few individuals may set a
#recedent that results in a string of incorrect decisions. At any given moment& for eam#le& there are certain classes of stoc"s that are to !e considered good
investments& and herd effects can !e am#lified !y efforts of some to antici#ate
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 360/450
where the net fads will lead. Anyone who #urchased a wide range of tech stoc"s
several years ago can attest to the dangers of following the !ulls.
A #articularly interesting ty#e of !andwagon effect can develo# when individuals
ma"e decisions in a se'uence and can o!serve others #rior decisions. ?or
eam#le& su##ose that a #erson is a##lying for a 9o! in an industry with a few
em#loyers who "now each other well. f the a##licant ma"es a !ad im#ression in
the first cou#le of interviews and is not hired& then the third em#loyer who is
a##roached may hesitate even if the a##licant ma"es a good im#ression on the
third try. his third em#loyer may reason: anyone may have an off day& !ut
wonder what the other two #eo#le saw that missed. f the 9oint information
im#lied !y the two #revious decisions is deemed to !e more informative than one
s own information& it may !e rational to follow the #attern set !y others decisions&
in s#ite of contradictory evidence. A chain reaction started in this manner may
ta"e on a life of its own as su!se'uent em#loyers hesitate even more. his is why
first im#ressions can !e im#ortant in the wor"#lace. he effect of information
inferred from a se'uential #attern of conforming decisions is referred to as an
information cascade =7i"hchandani& Hirschleifer& and $elch& ,2>.6ince first im#ressions can !e wrong& the interviews or tests that determine
initial decisions may start an incorrect cascade that im#lies false information to
those who follow. his #ossi!ility was raised in an article in the 4conomist a!out
the #o#ular drug 8ro<ac: Can ,0 4illion 8eo#le !e $rongN Fohn (ryden is
somewhat more #oetic: ;or is the #eo#le s 9udgment always true& the most may
err as grossly as the few. his cha#ter considers how cascades& incorrect or
otherwise& may form even if individuals are good 7ayesians in the way that they
#rocess information.
II. - Mode% of Rationa% Learning from 5thers9 Decisions?ollowing Anderson and Holt =,->& the discussion of cascades will !e
!ased on a very styli<ed model in which the two events are referred to as Cu# A
with contents a& a& b& and Cu# 7 with contents a& b& b. hin" of these cu#s as
containing am!er or !lue mar!les& with the #ro#ortions !eing correlated with the
cu# la!el. *ach cu# is e'ually li"ely to !e selected& with its contents then !eing
em#tied into an o#a'ue container from which draws are made #rivately. *ach
#erson sees one randomly drawn mar!le from the selected cu#& and then must
guess which cu# is !eing used. (ecisions are made in a #re+s#ecified se'uence&
so that the first #erson has nothing to go on !ut the color of the mar!le drawn.
(raws are made with re#lacement& so the second #erson sees a draw from the
un"nown cu#& and must ma"e a decision !ased on two things: the first decision
and the second =own> draw. 1i"e the em#loyers who cannot sit in on others
interviews& each #erson can see #rior decisions !ut not the #rivate information
that may have affected those decisions. here is no eternal incentive to conform
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 361/450
in the sense that one s #ayoff de#ends only on guessing the cu# !eing usedB there
is no !enefit in conforming to others =#rior or su!se'uent> decisions.
he first #erson in the se'uence has only the o!servation& a or b& and the
#rior information that each cu# is e5 ante e'ually li"ely. 6ince two of the three a
mar!les are in cu# A& the #erson should assess the #ro!a!ility of cu# A to !e 2 if
an a is o!served& and similarly for cu# 7 =cf. Cha#ter 0>. hus& the first decision
should reveal that #erson s information. n the e#eriments discussed !elow&
a!out 5K of the #eo#le made the decision that corres#onded to their information
when they were first in the se'uence.
he second #erson then sees a #rivate draw& a or b& and faces an easy
choice if the draw matches the #revious choice. A conflict is more difficult to
analy<e. ?or eam#le& if the first #erson #redicts cu# A& the second #erson who
sees a b draw may reason: the cu#s are now e'ually li"ely& since that was the
initial situation and the a that thin" the first #erson o!served cancels out the b
that 9ust saw. n such cases& the second #erson should !e indifferent& and might
choose each cu# with e'ual #ro!a!ility. In the other hand& the second #erson
may !e a little cautious& !eing more sure a!out what they 9ust saw than a!out whatthey are inferring a!out what the other #erson saw. *ven a slight chance that the
other #erson made a mista"e =deli!erate or not> would cause the second #erson to
go with their own information in the event of a conflict. n the e#eriments& a!out
5K of the second decision ma"ers !ehaved in this manner in the e#eriment
descri!ed !elow& and we will !ase su!se'uent discussion on the assum#tion that
this is the case.
a!le ,.,. 8ossi!le nferences 4ade !y the hird (ecision 4a"er
8rior (ecisions Iwn (raw nferred 8r=cu# A> (ecision
A& A a 0. A =no dilemma>A& A b 0.%- A =start cascade>A& 7 a 0.%- A
A& 7 b 0. 7
;ow the third #erson will have o!served two decisions and one draw.
here is no loss of generality in letting the first decision !e la!eled A& so the
various #ossi!ilities are listed in a!le ,.,. =An analogous ta!le could !e
constructed when the first decision is 7& and the same conclusions would a##ly.>
n the to# row of the ta!le& all three #ieces of information line u#& and the standard
7ayesian calculations would indicate that the #ro!a!ility of cu# A is 0.& ma"ing
A the !est choice =see 'uestion ,>. he case in the second row is more interesting&
since the #erson s o;n draw is at odds with the information inferred from other s
decisions. $hen there are two others& who each receive inde#endent draw signals
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 362/450
that are 9ust as informative as the #erson s own draw& it is rational to go with the
decision im#lied !y the others decisions. =3ecall from cha#ter 0 that an
im!alance of one draw in favor of cu# A will raise the #ro!a!ility of cu# A to
0.%-.> he decision in the final two rows is less difficult !ecause the
#re#onderance of information favors the decision that corres#onds to one s own
information.
he #attern of following others !ehavior =seen in the to# two rows of a!le ,.,>
may have a domino effect: the net #erson would see three A decisions and would
!e tem#ted to follow the crowd regardless of their own draw. his logic a##lies
to all su!se'uent #eo#le& so an initial #air of matching decisions =AA or 77> can
start an information cascade that will !e followed !y all others& regardless of their
information. his logic also a##lies when the first two decisions cancel each
other out =A7 or 7A> and the net two form an im!alance that causes the fifth
#erson to decide to follow the ma9ority. An eam#le of such a situation would !e:
A7AA& in which case the fifth #erson should choose A even if the draw o!served
is b. Again& the intuition is that the first two decisions cancel each other and that
the net two matching decisions are more informative than the #erson s owndraw.
;otice that there is nothing in this discussion that im#lies that the first two
#eo#le will guess correctly. here is a , chance that the first #erson will see the
odd mar!le drawn from the selected cu#& and will guess incorrectly. here is a
, chance that the same thing will ha##en to the second #erson& so in theory&
there is a =,>=,> J , chance that !oth of the first two #eo#le will guess
incorrectly and s#ar" an incorrect cascade. If course& cascades =incorrect or not>
may initially fail to form and then may later form when the im!alance of draws is
2 or more in one direction or the other. n either case& the aggregate information
inferred from others decisions is greater than the information inherent in any
single #erson s draw.
III. "(perimenta% "vidence
Anderson and Holt =,-> used this setu# in a la!oratory e#eriment in which
#eo#le earned 2 for a correct guess& nothing otherwise. 6u!9ects were in isolated
!ooths& so that they could not see others draws. (ecisions =!ut not su!9ect (
num!ers> were announced !y a third #erson to avoid having confidence or dou!ts
communicated !y the decision+ma"er s tone of voice. he mar!les were light or
dar"& with two lights and a dar" in cu# A& and with two dar"s and a light in cu# 7.
he cu# to !e selected was determined !y the throw of a si+sided die& with a ,& 2&
or determining cu# A. he die was thrown !y a monitor selected at random
from among the #artici#ants at the start of the session. here were si other
su!9ects& so each #rediction se'uence consisted of si #rivate draws and si #u!lic
#redictions. ?or each grou# of #artici#ants& there were ,5 #rediction se'uences.
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 363/450
he monitor used a random device to determine the order in which individuals
saw their draws and made their #redictions. he monitor announced the cu# that
had actually !een used at the end of the se'uence& and all #artici#ants who had
guessed correctly added 2 to their cumulative earnings. he monitor received a
fied #ayment& and all others were #aid their earnings in cash. his !all and urn
setu# was designed to reduce or eliminate #references for conformity that were
not !ased on informational considerations. t is #ossi!le that an im!alance of
signals does not develo#& e.g. alternating a and + draws& ma"ing a cascade
unli"ely. An im!alance did occur in a!out half of the #rediction se'uences& and
cascades formed a!out -0K of the time in such cases. A ty#ical cascade se'uence
is:
a!le ,.2. A Cascade
6u!9ect: 5 5- 5 55 5% %0
(raw: b b A b a a8rediction: 7 7 B 7 B B
6ometimes #eo#le do deviate from the !ehavior that would !e im#lied !y
a 7ayesian analysis. ?or eam#le& consider the se'uence:
a!le ,.. A y#ical *rror
6u!9ect: ,2 ,0 ,, -
(raw: a a B a b a
8rediction: A A B A - A
he decision of su!9ect ,2 in the third #osition is the most commonly o!served
ty#e of error& i.e. !asing a decision on one s own information even when it
conflicts with the information im#lied !y others #rior decisions. his ty#e of
error occurred in a!out a fourth of the cases in which it was #ossi!le. ;otice that
the cascade starts later with su!9ect ,, in the fifth #osition.
Ince a cascade !egins& the su!se'uent decisions convey no information
a!out their signals& since these #eo#le are 9ust following the crowd. n this sense&
#atterns of conformity are !ased on a few draws& and conse'uently& cascades may
!e very fragile. n #articular& one #erson who !rea"s the #attern !y revealing their
own information may alter the decisions of those who follow.
?inally& a num!er of incorrect cascades were o!served. Cu# 7 was actually !eing
used for the se'uence shown in a!le ,./& !ut the first two individuals were
unfortunate and received misleading a signals. heir matching #redictions caused
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 364/450
the others to follow with a string of incorrect A #redictions& which would have
!een frustrating given that these individuals had seen #rivate draws that indicated
the correct cu#.
a!le ,./. An ncorrect Cascade =Cu# 7 $as Used>
6u!9ect: ,, ,2 - ,0
(raw: a a B b b b
8rediction: A A - - - -
o summari<e& the general tendency was for individuals to let an emerging
#attern of others decisions override their own #rivate information. he resulting
information cascades were common& !ut were sometimes !ro"en !y later deviant
decisions.
I. "(tensions and 0$rther Reading
he model discussed in this cha#ter is !ased on a model #resented in
7i"hchandani& Hirschleifer& and $elch =,2>& which contains a rich array of
eam#les and a##lications. Hung and 8lott =200,> discuss cascades in voting
situations& e.g.& when the #ayoff de#ends on whether the ma9ority decision is
correct. 6ome of the more interesting a##lications are in the area of finance.
Deynes =,%> com#ared investment decisions with #eo#le in a guessing game
who must #redict which !eauty contestant will receive the most votes. *ach
#layer in this game& therefore& must try to guess who is viewed as !eing attractive
to the others& and on a dee#er level& who the others will thin" that others will find
more attractive. 6imilarly& investment decisions in the stoc" mar"et may involve !oth an analysis of fundamentals and an attem#t to guess what stoc"s will attract
attention from other investors& and the result may !e herd effects that may cause
surges in #rices and later corrections in the other direction. 6ome of these #rice
movements may !e due to #sychological considerations& which Deynes com#ared
with animal s#irits& !ut herd effects may also result from attem#ts to infer
information from others decisions. n such situations& it may not !e irrational to
follow others decisions during u#swings and downswings in #rices =Christie and
Huang& ,5>. 7anner9ee s =,2> model of herd !ehavior is motivated !y an
investment eam#le. his model has !een evaluated in the contet of a la!oratory
e#eriment re#orted !y Also## and Hey =2000>. Ither a##lications to finance are
discussed in (evenow and $elch =,%> and $elch =,2>.
t is very difficult to sort out all of the #ossi!le factors that affect #rices in a stoc"
mar"et& so again la!oratory e#eriments may !e useful. 8lott& $it& and Mang
=,-> ran some e#eriments with a #arimutuel !etting structure li"e that of a
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 365/450
horse race where the #urse is divided among those who !et on the winner& with
#ayouts in #ro#ortion to the amounts of the winning !ets. here were si
alternative assets& and only one of them would have a #ositive #ayout. he
#ayout was divided e'ually among the investors in that asset. *ach su!9ect
received a #rivate signal a!out asset #rofita!ility& !ut the order of decision ma"ing
was not eogenous as in the cascade e#eriments. ndividuals could o!serve
others decisions as they were made. n this manner& the information dis#ersed
among the investors could !ecome aggregated and incor#orated into the #rices of
the si assets. n most cases& the asset #rices ended u# signaling which asset
would actually #roduce a #ositive #ayout. n some cases& however& an initial
surge of #urchases for a #articular asset would stimulate others to follow& and the
result was that the mar"et #rice rose for an asset that had no #ayout in the end& as
would !e the case with an incorrect cascade.
<$estions
,. Use the !all counting heuristic from cha#ter 0 to verify the 7ayesian
#ro!a!ilities in the right+hand column of a!le ,., under the assum#tion
that the first two decisions correctly reveal the draws seen.
2. =Advanced> he discussion in this cha#ter was !ased on the assum#tion
that the second #erson in a se'uence would ma"e a decision that reveals
their own information& even when this information differs from the draw
inferred from the first decision. he result is that the third #erson will
always follow the #attern set !y two matching decisions& !ecause the
information im#lied !y the first two decisions is greater than the
informational content of the third #erson s draw. n this 'uestion&
consider what ha##ens if we alter the assum#tion that the second #ersonalways ma"es a decision that reveals the second draw. 6u##ose instead
that the second #erson chooses randomly =with #ro!a!ilities of ,2> when
the second draw does not match the draw inferred from the first decision.
Use 7ayes rule to show that two matching decisions =AA or 77> should
start a cascade even if the third draw does not match. =he intuition for
this result is that the information im#lied !y the first decision is 9ust as
good as the information im#lied !y the third draw& so the second draw
can !rea" a tie if it contains at least some information.>
. n the Anderson and Holt e#eriments& the mar!les were not la!eled a
and +& !ut rather& were referred to as light and dar"& since they were
either translucent or dar". $hat are the advantages of each la!eling
methodN $hich would you #refer to use in a research e#eriment& and
whyN
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 366/450
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 367/450
Cha#ter 2. 6tatistical (iscrimination
*conomists and other social scientists have long s#eculated that discrimination
!ased on o!serva!le traits =race& gender& etc.> could !ecome self+#er#etuating in a
cycle of low e#ectations and low achievement !y wor"ers of one ty#e. n such acase& the em#loyers may !e reacting rationally& without !ias& to !ad em#loyment
e#eriences with one ty#e of wor"er. $or"ers of that disadvantaged ty#e& in turn&
may correctly #erceive that 9o! o##ortunities are diminished& and may reduce
their investments in human ca#ital. he result may !e a ty#e of statistical
discrimination that is !ased on e#erience& not on any underlying !ias. he game
im#lemented !y the Veconla! #rogram 6( sets u# this "ind of situation& with
each wor"er !eing assigned a color& 8ur#le or reen. he game can !e used to
stimulate a class discussion of to#ics that might !e too sensitive for many
students.
I. Bro6n?e!ed Peop%e -re More Civi%iOedE
As Fane *lliott a##roached her 3iceville& owa classroom one ?riday in
A#ril ,%& she was going over the #rovocative e#eriment that she had stayed u#
late #lanning. 4artin 1uther Ding had !een murdered in 4em#his the day !efore&
and she antici#ated a lot of 'uestions and confusion. 6he was des#erate to do
something that might ma"e a difference. Her ideas had !egun to ta"e sha#e when
she recalled an argument a!out racial #re9udice with her father that had caused his
ha<el eyes to flare. 6he remem!ered commenting to her roommate that her father
would !e in trou!le if ha<el eyes ever went out of favor.
As soon as her third grade class was seated& 4s. *lliott divided them intotwo grou#s !ased on eye color& as descri!ed in ! C#ass (ivided =8eters& ,-,>. At
first& !rown+eyed #eo#le were designated as !eing su#erior& with the
understanding that the roles would !e reversed the net day. 6he !egan: $hat
mean is that !rown+eyed #eo#le are !etter than !lue+eyed #eo#le. hey are cleaner
more civili<ed . And they are smarter than !lue+eyed #eo#le. As the !rown+eyed
#eo#le were seated in the front of the room and allowed to drin" from the water
fountain without using #a#er cu#s& the !lue+eyed students slum#ed in their chairs
and ehi!ited other su!missive ty#es of !ehavior. I!9ections and com#laints
were transformed into rhetorical 'uestions a!out whether !lue+eyed children were
im#olite& etc.& which resulted in a chorus of enthusiastic re#lies from the !rown+
eyed #eo#le. $hen one student 'uestioned 4s. *lliott a!out her own eye color =!lue> and she tried to defend her intelligence& the re#ly was that she was not as
smart as the !rown+eyed teachers. $hat !egan as a role+#laying eercise !egan to
ta"e on an erie reality of its own. hese #atterns were reversed when !lue+eyed
#eo#le were designated as su#erior on the following day.
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 368/450
8sychologists soon !egan conducting e#eriments under more controlled
conditions =e.g.& a9fel& ,-0B Vaughan& a9fel& and $illiams& ,,>. A ty#ical
setu# involved a tas" of s"ill li"e a trivia 'ui< or estimation of the lengths of some
lines. he su!9ects would !e told that they were !eing divided into grou#s on the
!asis of their s"ill& !ut in fact the assignments were random. hen the su!9ects
would !e as"ed to #erform a tas" li"e division of money or candy that might
indicate differential status =see the review in Anderson& ?ryer& and Holt& 2002>.
6uch effects were often manifested as lower allocations to those with lower status.
4oreover& #eo#le sometimes offered #referential treatment to #eo#le of their own
grou#& which is "nown as an in+grou# !ias.
*conomists are ty#ically interested in whether grou# and status effects
will carry over into mar"et settings. ?or eam#le& 7all et al. =200,> eamined the
effects of status assignments in dou!le auctions where the demand and su##ly
functions were !o sha#es with a large vertical overla#& which #roduced a range
of mar"et+clearing #rices. n the earned+status treatment& traders on one side of
the mar"et =e.g. !uyers> were told that they o!tained a gold star as a result of their
#erformance on a trivia 'ui<. he random+assignment treatment !egan with some #eo#le !eing selected to receive stars that were awarded in a s#ecial ceremony.
he su!9ects were not told that the star reci#ients were selected at random. n
each treatment& the #eo#le with stars were all on one side of the mar"et =all !uyers
or all sellers>. his seemingly trivial status #ermitted them to earn more of the
total sur#lus& whether or not they were !uyers or sellers.
rou# differences were largely eogenous in the status e#eriments& !ut
economists have long worried a!out the #ossi!ility that differences in
endogenously ac'uired s"ills may develo# and #ersist in a vicious circle of
selfconfirming differential e#ectations. ?ormal models of e#erienced+!ased
economic discrimination were develo#ed inde#endently !y Arrow =,-> and
8hel#s =,-2>& and have !een refined !y others. he intuition is that if somehistorical differences in o##ortunity cause em#loyment o##ortunities for one
grou# =race& gender& etc.> to !e less attractive& then mem!ers of that grou# may
rationally choose not to invest as much in human ca#ital. n res#onse& em#loyers
may form lower e#ectations for mem!ers of that grou#. *#ectations are !ased
on statistics from #ast e#erience& so these have !een called models of statistical
discrimination.
he o!vious 'uestion is why a mem!er of the disadvantaged grou# could
not invest and !rea" out of the cycle. his strategy may not wor" if the em#loyer
attri!utes a good im#ression made in an interview to random factors& and then
!ases a decision not to hire on #ast e#erience and the fear that the interview did
not reveal #otential #ro!lems. =hin" of the human ca#ital !eing discussed as any
as#ect of #roductivity that is learned and that cannot !e o!served without error in
the 9o! a##lication #rocess. ?or eam#le& the em#loyer may !e a!le to ascertain
that a #erson attended a #articular software class& !ut not the etent to which the
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 369/450
#erson mastered the details of wor"ing with s#readsheets.> *ven if investment !y
mem!ers of the disadvantaged grou# results in good 9o! #lacement some of the
time& a lower success rate for #eo#le in this grou# will nevertheless result in a
lower investment rate. After all& investment is costly in terms of lost income and
lost o##ortunities to have children& etc. hese o!servations raise the distur!ing
#ossi!ility that two grou#s with e5 ante identical a!ilities will !e treated
differently !ecause of differential rates of investment in ac'uired s"ills. n such a
situation& the em#loyers need not !e #re9udiced in any way other than reacting
rationally to their own e#eriences. t is& of course& easy to imagine how real
#re9udice might arise =or continue> and accentuate the economic forces that
#er#etuate discrimination.
II. Being P$rp%e or Green
he focus in this cha#ter is on e#eriments in which some grou# as#ects
are eogenous =color> and some are endogenous =investments>. he #artici#ants
are assigned a role& em#loyer or wor"er. $or"ers are also assigned a color& 8ur#leor reen. $or"ers are given a chance to ma"e a costly investment in s"ills that
would !e valua!le to an em#loyer& !ut only if they were hired. he em#loyers
can o!serve wor"ers colors and the results of an im#erfect #reem#loyment test
!efore ma"ing the hiring decision. nvestment is costly for the wor"er& !ut it
increases the chances of avoiding a !ad result on the #reem#loyment test& and
hence& of getting hired. n this setu#& the em#loyers #refer to hire wor"ers who
invested& and not to hire those who did not.
a!le 2.,. *#eriment 8arameters
$or"er s #ayoffs:,.50 if hired
0.00 if not hired
,.50 if the hired wor"er invested
*m#loyer s #ayoffs: ,.50 if the hired wor"er did not invest
0.50 if the wor"er is not hired
his e#erimental setu#& used !y ?ryer& oeree& and Holt =2002>& matches
a theoretical model =Coate and 1oury& ,> in which statistical discrimination is
a #ossi!le outcome. he e#eriment consisted of a num!er of rounds with
random #airings of em#loyers and wor"ers. *ach round !egan with wor"ers
finding out their own =randomly determined> costs of ma"ing an investment in
some s"ill. nvestment costs are uniform on the range form 0.00 to ,.00& ece#t
as noted !elow. he em#loyer could o!serve the wor"er s color& !ut not the
investment decision. A test given to each wor"er #rovided noisy information
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 370/450
a!out the wor"er s investment& and on the !asis of this information the em#loyer
decided whether or not to hire the wor"er. he #ayoff num!ers are summari<ed in
a!le 2.,.
$or"ers #refer to !e hired& which yields a #ayoff of ,.50 #er #eriod& as
o##osed to the <ero #ayoff for not !eing hired. he investment cost =if any> is
deducted from this #ayoff& whether or not the wor"er is hired. nvestment is good
in that it increases the #ro!a!ility of getting hired at ,.50. hus& a ris"+neutral
wor"er would want to invest if the investment cost is less than the wage times the
increase in the hire #ro!a!ility that results from investing. f the investment cost
is C & then the decision rule is:
orker decision: invest if C Q ,.50 times the increase in hire
#ro!a!ility.
*m#loyers #refer to hire a wor"er who invested& which yields a #ayoff of
,.50. Hiring someone who did not invest yields a #ayoff of ,.50& which is
worse than the 0.50 #ayoff the em#loyer receives if no wor"er is hired. =hin" of the fifty cents as what the manager can earn without any com#etent hel#.> he
manager wishes to hire a wor"er as long as the #ro!a!ility of investment& p& is
such that the e#ected #ayoff from hiring the wor"er& p=,.50> O =, p>= ,.50>& is
greater than the 0.50 earnings from not hiring. t is straightforward to show that
p=,.50> O =, p>= ,.50> P 0.50 when p P 2:
"mp%o!er decision: hire when the #ro!a!ility of investment P 2.
he decision rules 9ust derived& are of course& incom#lete& since the #ro!a!ilities
of investment and !eing hired are determined !y the interaction of wor"er and
em#loyer decisions.
he em#loyer s !eliefs a!out the #ro!a!ility that a wor"er invested are affected
!y a #re+em#loyment test& which #rovides an informative !ut im#erfect indication
of the wor"er s decision. f the wor"er invests& then the em#loyer sees two
inde#endent draws& with re#lacement& from the invest cu# with 7lue mar!les
and 3ed mar!les. f the wor"er does not invest& the em#loyer sees two draws
with re#lacement from a cu# with only , 7lue and 5 3eds. hus the cu#s are:
nvest Cu# ;o+nvest Cu#
B& B& B& R
B& R & R & R & R & R
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 371/450
I!viously& the nvest Cu# #rovides three times as great a chance that each draw
will !e 7lue =7>& so 3ed =3> is considered a !ad signal. f the decision is to invest
=nv>& the #ro!a!ilities of the draw com!inations are 9ust #roducts: 8r=77 ]nv> J
=,2>=,2> J ,/& 8r=33 ]nv> J =,2>=,2> J ,/& and therefore& the residual
#ro!a!ility of a mied signal =37 or 73> is ,2. 6imilarly& the #ro!a!ilities of the
signal com!inations for no investment =;o> are: 8r=77 ];o> J =,%>=,%> J ,%&
8r=33 ];o> J =5%>=5%> J 25%& and 8r=37 or 73> J ,0%& which is the residual.
I. -n >nfair "#$i%i&ri$m
he signal com!ination #ro!a!ilities 9ust calculated can !e used to determine
whether or not it is worthwhile for a wor"er to invest& !ut we must "now how
em#loyers react to the signals. he discussion will #ertain to an asymmetric
e'uili!rium outcome in which one color gets #referential treatment in the hiring
#rocess. =6ymmetric e'uili!ria without discrimination will !e discussed
afterwards.> he theoretical 'uestion is whether asymmetric e'uili!ria =with
discriminatory hiring decisions> can eist& even if wor"ers of each color have thesame investment cost o##ortunities and #ayoffs. Consider the discriminatory
hiring strategy:
6ignal BB: Hire !oth colors.
=2.,> 6ignal BR or R B: Hire reen& not hire 8ur#le.
6ignal RR : (o not hire either color.
here are two ste#s to com#lete the analysis of this e'uil!rium: ,> to figure out
the ranges of investment costs for which wor"ers of each color will invest& and 2>
to verify that the con9ectured hiring strategy given a!ove is o#timal for
em#loyers.
Step 1$ =orker Investment (ecisions
3ecall that the wor"er will invest if the cost is less than the wage ,.50 times the
increase in the #ro!a!ility of !eing hired due to a decision to invest. he 8ur#le
wor"er is only hired if !oth draws are !lue& which ha##ens with #ro!a!ility =,2>
=,2> J ,/ following investment and =,%>=,%> J ,% following no investment&
so the increase in the #ro!a!ility of !eing hired is ,/ ,% J % ,% J
% J 2. Hence =2>,.50 J 0. is the e#ected net gain from investment&
which is the o#timal decision if the investment cost is less than 0.. n
contrast& the favored reen wor"ers are hired whenever the draw com!ination isnot 33. 6o investment results in a hire with #ro!a!ility , =,2>=,2> J /.
6imilarly& the #ro!a!ility of a reen wor"er !eing hired without investing is the
#ro!a!ility of not getting two 3 draws from the ;o nvest Cu# =733333>& which
is , =5%>=5%> J ,,%. he increase in the chances of getting a 9o! due to
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 372/450
investment is / ,,% J 2-% ,,% J ,%% J /. Hence the e#ected
net gain from investment !y a reen wor"er is =/>,.50 J 0.%-. o
summari<e& given the hiring strategy that discriminates in favor of reen wor"ers&
the reens will invest whenever their investment costs are less than 0.%-& and the
8ur#le wor"ers will invest half as often& i.e. when their costs are less than 0..
hus the discriminatory hiring rates induce more investment !y the favored color.
Step $ 4mp#oer Airing (ecisions
3ecall that the em#loyer s #ayoffs in a!le 2., are such that it is !etter to hire
whenever the #ro!a!ility that the wor"er invested is greater than 2. 6ince
reens invest twice as often as 8ur#les =a #ro!a!ility of 2 versus ,>& the
em#loyer s #osterior #ro!a!ility that a wor"er invested will !e higher for reen&
regardless of the com!ination of draws. hese #osterior #ro!a!ilities are
calculated with 7ayes rule and are shown in a!le 2.2.
a!le 2.2. 8ro!a!ilities that the $or"er nvested Conditional on est and Color:
(ecision is to Hire if the 8ro!a!ility P 2
Green $or"ers 8ur#le $or"ers
8r=wor"er invested ] BB> ,, =hire reen> ,, =hire 8ur#le>
8r=wor"er invested ] BR or R B> ,2 =hire reen> , =not hire 8ur#le>
8r=wor"er invested ] RR > ,/ =not hire reen> 5 =not hire 8ur#le>
?or eam#le& consider the to# row of the reen column& which shows the
#ro!a!ility that a reen wor"er with a 77 signal invested. his #ro!a!ility&
,,& is calculated !y ta"ing the ratio& with the reens who invested and
received the 77 signal in the numerator and all reens =who invested or not> who
received the 77 singal in the denominator. 6ince two+thirds of reens invest andinvestment #roduces the 77 signal with #ro!a!ility =,2>=,2> J ,/& the
numerator is =2>=,/>. 6ince one+third of the reens do not invest and not
investment #roduces 77 signal with #ro!a!ility =,%>=,%> J ,%& the
denominator also includes a term that is the #roduct: =,>=,%>. t follows that
the #ro!a!ility of investment for a reen with the 77 signal is: =2>=,/> divided
!y =2>=,/> O =,>=,%>& which reduces to ,,& as shown in the a!le. he
em#loyer s o#timal decision is to hire when the investment #ro!a!ility is greater
than 2& so the reen wor"er with a 77 test result should !e hired. he other
#ro!a!ilities and hire decisions in the ta!le are calculated in a similar manner
='uestion ,>. A com#arison of the middle and right columns of the ta!le show thatthese decisions discriminate against 8ur#le in a manner that matches the original
s#ecification in =2.,>.
t can !e shown that there is also a symmetric e'uili!rium where !oth
colors invest when the cost is less than 0.%- and !oth colors are treated li"e the
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 373/450
em#loyer treated reens in =2.,>& i.e. always hire a wor"er of either color unless
the test outcome is 33 ='uestion 2>.
I. Data
he advantage of running e#eriments is o!vious in this case& since the model
has !oth asymmetric and symmetric e'uili!ria& and since eogenous sources of !ias can !e controlled. 4oreover& the setu# is sufficiently com#le that !ehavior
may not !e drawn to any of the e'uili!ria. ?ryer& oeree& and Holt =2002> have
run a num!er of sessions using the statistical discrimination game. n some of the
sessions there is little distinction !etween the way wor"ers with different color
designations are treated. his is not too sur#rising& given the symmetry of the
model and the #resence of a symmetric e'uili!rium.
4any cases where une'ual treatment is li"ely to #ersist have evolved from
social situations where discrimination was either directly sanctioned or indirectly
su!sidi<ed !y legal rules and social norms. herefore& we !egan some of the
sessions with ,0 rounds of une'ual investment cost distri!utions. n #articular&one color =e.g. reen> might !e favored initially !y drawing investment costs
from a distri!ution that is uniform on 0.00& 0.50& and 8ur#les may draw from
a distri!ution that is uniform on 0.50& ,.00. he vertical dashed line at round
,0 in ?igure 2., shows the round were these une'ual cost o##ortunities ended.
6u!9ects were not told of this cost differenceB they were 9ust told that all cost
draws would !e !etween 0.00 and ,.00& which was the case. All draws after
round ,0 were from a common uniform distri!ution on 0.00& ,.00.
?igure 2., shows five+#eriod average investment and hiring rates. ;otice
that the initial cost asymmetry wor"s in the right directionB reens start out
investing at a!out twice the rate as that for 8ur#les& as can !e seen from the left
#anel. here is a slight crossover in rounds ,0+,5& which seems to have !eencaused !y a relative cost effect& i.e. the tendency for 8ur#les to invest a lot when
encountering costs that are lower than initially high levels that they were used to
seeing. 6imilarly& investment rates for reens fell !riefly after #eriod ,0 when
they !egan drawing from a higher cost distri!ution. As can !e seen from the right
#anel in the figure& the em#loyers seemed to notice the lower initial investment
rates for 8ur#les& and they continued hiring reens at a higher rate. he inertia of
this #reference for reen eventually caused the investment rates for reen to rise
a!ove those for 8ur#le again& and se#aration continued.
he color+!ased hiring #reference was clear for a ma9ority of the
em#loyers& although the se#aration was not as uniform as that #redicted in the
#revious section s e'uili!rium analysis. After an em#loyer saw mied signals
=73 or 37>& reens were hired more fre'uently =%K versus 5K in the final 20
rounds>. n fact& reens were even hired more fre'uently after a negative 33
signal =5K versus 0K in the final 20 rounds>.
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 374/450
00
01
020304
05060708
0910
00
01
020304
050607
08
0910
nvestment 3ates Hire 3ates
0 5 ,0 ,5 20 25 0 5 /0 /5 50 0 5 ,0 ,5 20 25 0 5 /0 /5 50
3ound 3ound
0ig$re /.'. - Separation "ffect: 0ive?Period -verage Investment and 7ire Rates &! Co%or
@Green is So%id, P$rp%e is DashedA 6ith Statistica% Discrimination Ind$ced &! an Initia%
Investment Cost -s!mmetr! @So$rce: 0r!er, Goeree, and 7o%t, ++A
he individual em#loyer decisions for the final ,5 rounds of this session
are shown in a!le 2.. 4ost of the em#loyers discriminate to some etent&
either in the case of a mied =37 or 73> signal& or in the case of a negative =33>
signal. *m#loyers ,& 2& and hired all reen wor"ers encountered& even when
the test result was 33. *m#loyers / and 5 tended to discriminate after mied
signals& and em#loyers 2 and tended to discriminate after the negative signal.
*m#loyer % is essentially color+!lind in the way wor"ers are treated.
he e#erience of em#loyer 2 indicated the #ro!lems facing 8ur#le
wor"ers. All 8ur#les encountered !y this em#loyer after round /0 had invested&
!ut the em#loyer was una!le to s#ot this trend since no 8ur#les were hired after round /0. =he investment decisions of the wor"ers are shown in dar" !old letters
=Inv or 8o> when the wor"er was hired& and the uno!served investment decisions
are shown in light gray when the wor"er was not hired.> 6uch differential
treatment& when it occurs& is #articularly interesting when the e#eriment is
conducted in class for teaching #ur#oses. n classroom e#eriments& one #erson
once remar"ed 8ur#le wor"ers 9ust can t !e trusted they won t invest. Another
student remar"ed: invested every time& even when costs were high& !ecause felt
confident that would get the 9o! !ecause I am Green.
a!le 2.. *m#loyer nformation and (ecisions for the ?inal ,5 3oundsDey: Inv J investment o!served e5 post !y em#loyer.
nv J investment not o!served e5 post !y em#loyer.
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 375/450
3ound
*m#loyer , *m#loyer 2
*m#loyer *m#loyer / *m#loyer 5 *m#loyer %
%
P$rp%e BB
Hire Inv
Green BR
Hire Inv Green BR
Hire Inv P$rp%e BR
Hire Inv
P$rp%e BR
Hire Inv
Green BB
Hire Inv
-
P$rp%e BR
Hire Inv
Green RR
Hire Inv
Green BB
Hire Inv
Green BR
;o Hire nv
P$rp%e BR
;o Hire nv
P$rp%e BB
Hire Inv
Green BR
Hire 8o
P$rp%e BB
Hire Inv
P$rp%e RR
;o Hire ;o
Green RR ;o
Hire nv
Green RR
;o Hire nv
P$rp%e BB
Hire Inv
P$rp%e RR ;o
Hire ;o
Green RR
Hire 8o
P$rp%e RR
;o Hire nv
Green RR ;o
Hire nv Green BR
Hire Inv P$rp%e BR
Hire Inv
/0
P$rp%e BR ;o
Hire nv
P$rp%e BB
Hire Inv
P$rp%e BB
Hire Inv
Green BR
Hire Inv Green BR
Hire Inv Green BR
Hire Inv
/,
P$rp%e RR ;o
Hire nv
Green RR
Hire Inv
Green BR
Hire 8o Green BR
Hire Inv P$rp%e RR
;o Hire nv
P$rp%e BR
Hire 8o
/2
P$rp%e BB
Hire Inv
P$rp%e BR
;o Hire nv
Green RR
Hire Inv P$rp%e BR
;o Hire nv
Green BB
Hire Inv Green BB
Hire Inv
/P$rp%e BR
Hire Inv P$rp%e RR
;o Hire nvGreen RRHire Inv
P$rp%e BR ;o Hire nv
Green BRHire Inv
Green BBHire Inv
//
P$rp%e BB
Hire Inv
Green BB
Hire Inv
P$rp%e BR
Hire Inv
P$rp%e BR
;o Hire nv
Green BR
Hire Inv Green RR
;o Hire nv
/5
Green BR
Hire Inv
Green BB
Hire Inv
P$rp%e BR
Hire Inv
P$rp%e BR
;o Hire ;o
Green BR
Hire Inv P$rp%e RR
;o Hire ;o
/%
P$rp%e RR ;o
Hire nv
P$rp%e BR
;o Hire nv
Green RR
Hire Inv Green BR
Hire Inv Green RR
;o Hire nv P$rp%e BR
Hire Inv
/-
P$rp%e BB
Hire 8o
Green RR
Hire Inv
Green BR
Hire Inv P$rp%e BB
Hire Inv
P$rp%e RR
;o Hire ;o
Green BR
Hire Inv
/
P$rp%e RR ;o
Hire ;o
Green BB
Hire Inv
Green BB
Hire Inv
Green RR ;o
Hire nv
P$rp%e RR
;o Hire nv
P$rp%e BR
Hire Inv
/
Green BR
Hire Inv
Green RR
Hire Inv
P$rp%e BB
Hire Inv
P$rp%e RR
;o Hire ;o
P$rp%e BR
Hire Inv
Green BB
Hire Inv
50
P$rp%e RR ;o
Hire ;o
Green BB
Hire Inv
Green RR
Hire 8o P$rp%e BR
Hire Inv
Green BR
Hire Inv P$rp%e RR
;o Hire ;o
he initial cost differences #roduced the same initial #atterns in a second
e#eriment& shown in ?igure 2.2. he vertical dashed line again indicates the
#oint after which the cost distri!utions !ecame symmetric. ;otice that the surge
caused !y the relative cost effect after ,0 rounds carries over& causing afascinating reverse se#aration where the initially disadvantaged grou# =8ur#le>
ends u# investing more for the remainder of the session. his differential
investment rate seems to cause the hiring rates to diverge in the final ten #eriods.
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 376/450
0001
0203
0405
0607080910
0001
02
0304
05
0607
08
0910
A similar crossover effect was o!served in a classroom e#eriment with 5 rounds
of asymmetric costs followed !y ,5 rounds of symmetric costs.
nvestment 3ates Hire 3ates
0 5 ,0 ,5 20 25 0 5 /0 /5 50 0 5 ,0 ,5 20 25 0 5 /0 /5 50
8eriod 8eriod
0ig$re /.. - Cross?5ver "ffect: 0ive?Period -verage Investment and 7ire Rates &! Co%or
@Green is So%id, P$rp%e is DashedA 6ith Reverse Statistica% Discrimination Ind$ced &! an
Initia% Investment Cost -s!mmetr! @So$rce: 0r!er, Goeree, and 7o%t, ++A
"(tensions and 0$rther Reading
here are a num!er of related theoretical models of statistical discrimination.
hese models are #resented with a uniform notation in ?ryer =200,>. he
classroom e#eriments mentioned in the #revious section are discussed in more
detail in ?ryer& oeree& and Holt =2005>. Anderson and Hau#ert =,> descri!e a
classroom e#eriment with eogenously determined wor"er s"ill levels. (avis
=,-> #rovides an e#erimental test of the idea that #erce#tions a!out a grou#
may !e influenced !y the highest s"ill level encountered in the #ast. n this case&
a ma9ority grou# #roduces more wor"ers& so statistically s#ea"ing& the highest
s"ill level from that grou# should !e higher than from the other grou#.
<$estions,. Verify the 7ayes rule #ro!a!ility calculations for 8ur#le wor"ers in the
right column of a!le 2.2.
2. Consider a symmetric e'uili!rium where em#loyers hire a wor"er
regardless of color if the test result is 77& 73& or 37& and not
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 377/450
otherwise. o do this& first show that wor"ers of either color will
invest as long as the cost is less than 0.%-. hen calculate the
#ro!a!ilities of investment conditional on the test results& as in a!le
2.2. ?inally& show that the em#loyer s !est res#onse is to hire unless
the test result is 33.
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 378/450
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 379/450
A##endices: nstructions for Class *#eriments
8it 4ar"et nstructions =Cha#ter 2>$e are going to set u# a mar"et in which the #eo#le on my right will !e !uyers&
and the #eo#le on my left will !e sellers. here will !e e'ual num!ers of !uyers
and sellers& which is the reason that some of you had to switch to the other side of
the room. 6everal assistants have !een selected to hel# record #rices. will now
give each !uyer and seller a num!ered #laying card. 6ome cards have !een
removed from the dec"=s>& and all remaining cards have a num!er. 8lease hold
your card so that others do not see the num!er. he !uyers) cards are red =Hearts
or (iamonds>& and the sellers) cards are !lac" =Clu!s or 6#ades>. *ach card
re#resents a ZunitZ of an uns#ecified commodity that can !e !ought !y !uyers or
sold !y sellers.
8rading : 7uyers and sellers will meet in the center of the room =or other
designated area> and negotiate during a 5 minute trading #eriod. $hen a !uyer
and a seller agree on a #rice& they will come together to the front of the room to
re#ort the #rice& which will !e announced to all. hen the !uyer and the seller
will turn in their cards& return to their original seats& and wait for the trading
#eriod to end. here will !e several mar"et #eriods.
Se##ers: Mou can each sell a single unit of the commodity during a trading #eriod.
he num!er on your card is the dollar cost that you incur if you ma"e a sale& andyou will not !e allowed to sell !elow this cost. Mour earnings on the sale are
calculated as the difference !etween the #rice that you negotiate and the cost
num!er on the card. f you do not ma"e a sale& you do not earn anything or incur
any cost in that #eriod. hin" of it this way: its as if you "new someone who
would sell you the commodity for a #rice that e'uals your cost num!er& so you
can "ee# the difference if you are a!le to resell the commodity for a #rice that is
a!ove the ac'uisition cost. 6u##ose that your card is a 2 of Clu!s and you
negotiate a sale #rice of . hen you would earn: + 2 J ,. Mou would not !e
allowed to sell at a #rice !elow 2 with this card =2 of Clu!s>. f you mista"enly
agree to a #rice that is !elow your cost& then the trade will !e invalidated when
you come to the front des"B your card will !e returned and you can resumenegotiations.
Buers: Mou can each !uy a single unit of the commodity during a trading #eriod.
he num!er on your card is the dollar value that you receive if you ma"e a
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 380/450
#urchase& and you will not !e allowed to !uy at a #rice a!ove this value. Mour
earnings on the #urchase are calculated as the difference !etween the value
num!er on the card and the #rice that you negotiate. f you do not ma"e a
#urchase& you do not earn anything in the #eriod. hin" of it this way: its as if
you "new someone who would later !uy the unit from you at a #rice that e'uals
your value num!er& so you can "ee# the difference if you are a!le to !uy the unit
at a #rice that is !elow the resale value. 6u##ose that your card is a of
(iamonds and you negotiate a #urchase #rice of /. hen you would earn: + /
J 5. Mou would not !e allowed to !uy at a #rice a!ove with this card = of
(iamonds>. f you mista"enly agree to a #rice that is a!ove your value& then the
trade will !e invalidated when you come to the front des"B your card will !e
returned and you can resume negotiations.
'ecording 4arnings: 6ome !uyers and sellers may not !e a!le to negotiate a
trade& !ut do not !e discouraged since new cards will !e #assed out at the
!eginning of the net #eriod. 3emem!er that earnings are <ero for any unit not
!ought or sold =sellers incur no cost and !uyers receive no value>. $hen the #eriod ends& will collect cards for the units not traded& and you can calculate
your earnings while shuffle and redistri!ute the cards. Mour total earnings e'ual
the sum of earnings for units traded in all #eriods& and you can use the *arnings
3ecord ?orm on the net #age to "ee# trac" of your earnings. 6ellers use the left
side of the *arnings 3ecord ?orm& and !uyers use the right side. At this time&
#lease draw a diagonal line through the side that you will not use. All earnings
are hy#othetical. 8lease do not tal" with each other until the trading #eriod
!egins. Are there any 'uestionsN
6ina# /+servations: $hen a !uyer and a seller agree on a #rice& !oth should
immediate# come to the front ta!le to turn in their cards together& so that we canverify that the #rice is neither lower than the seller)s cost nor higher than the
!uyer)s value. f there is a line& #lease wait together. After the #rice is verified&
the assistant at the !oard will write the #rice and announce it loudly. hen those
two traders can return to their seats to calculate their earnings. he assistants
should come to their #ositions in the front of the room. 7uyers and sellers& #lease
come to the central trading area ;I$& and !egin calling out #rices at which you
are willing to !uy or sell. he mar"et is o#en& and there are 5 minutes remaining.
Mour ;ame: SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS
6eller *arnings 7uyer *arnings
=sellers use this side> =!uyers use this side>
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 381/450
J ?irst J
8eriod
=#rice> =cost> =earnings> =value> =#rice> =earnings>
J 6econd J
8eriod
=#rice> =cost> =earnings> =value> =#rice> =earnings>
J hird J
8eriod
=#rice> =cost> =earnings> =value> =#rice> =earnings>
J ?ourth J
8eriod
=#rice> =cost> =earnings> =value> =#rice> =earnings>
J ?ifth
8eriod
J
=#rice> =cost> =earnings> =value> =#rice> =earnings>
J 6ith
8eriod
J
=#rice> =cost> =earnings> =value> =#rice> =earnings>
total earnings& for
all #eriods:
total earnings&
for all #eriods:
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 382/450
ame nstructions =Cha#ter >
$e are going to #lay a card game in which every!ody will !e matched with
someone on the o##osite side of the room. will now give each of you a #air of
#laying cards& one red card =Hearts or (iamonds> and one !lac" card =Clu!s or
6#ades>. he num!ers or faces on the cards will not matter& 9ust the color. Mouwill !e as"ed to #lay one of these cards !y holding it to your chest =so we can see
that you have made your decision& !ut not what that decision is>. Mour earnings
are determined !y the card that you #lay and !y the card #layed !y the #erson
who is matched with you. f you #lay your red card& then your earnings in dollars
will increase !y 2& and the earnings of the #erson matched with you will not
change. f you #lay your !lac" card& your earnings do not change and the dollar
earnings of the #erson matched with you go u# !y . n other words& thin" of
there !eing some dollar !ills on the ta!le !etween you and the other #erson. Mou
can either Z#ullZ 2 to yourself !y #laying the red card& or you can Z#ushZ to
the other #erson !y #laying the !lac" card. f you each #lay your red card& you
will each earn 2. f you each #lay the !lac" card& you will each earn . f you
#lay your !lac" card and the other #erson #lays a red card& then you earn <ero and
the other #erson earns the 5. f you #layl red and the other #erson #lays !lac"&
then you earn the 5& and the other #erson earns <ero. ;either of you will !e a!le
to see what the other does =#ush or #ull> until !oth decisions have !een made. All
earnings are hy#othetical& ece#t as noted !elow.
After you choose which card to #lay& hold it to your chest. $e then tell you who
you are matched with& and you can each reveal the card that you #layed. 3ecord
your earnings on the net #age. =I#tion: After we finish all #eriods& will #ic"
one #erson with a random throw of dice and #ay that #erson ,0K of his or her
total earnings& in cash. All earnings for everyone else are hy#othetical. o ma"ethis easier& #lease write your identification num!er that will now give each of
you at the to# of the #age. Afterwards& will throw a ,0+sided die twice& with the
first throw determining the ZtensZ digit& until o!tain the ( num!er of one of
you& who will then !e #aid ,0K of his or her total earnings in cash.> Any
'uestionsN
o !egin: will #roceed row !y row& with each of the #eo#le on one side of the
row !eing matched with someone on the other side. $ould the #eo#le in the row
that designate #lease choose which card to #lay and write the color =3 for 3ed&
or 7 for 7lac"> in the first column. 6how that you have made your decision !y
#ic"ing u# the card you want to #lay and holding it to your chest. Has everyone
finishedN ;ow& will #air you with another #erson& as" you to reveal your choice&and calculate your earnings. 3emem!er to "ee# trac" of earnings in the s#ace
#rovided !elow. ?inally& #lease note that you will !e matched with a different
#erson in round 2& and #ayoffs will change. n round you will !e matched with
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 383/450
a different #erson and #ayoffs change again& !ut you will !e #aired with this
#erson in #eriods +5.
3ound 8ayoffs Mour card=3 or 7>
Ither s card=3 or 7>
Mour *arnings
, 3ed: #ull 2
7lac": #ush
2 3ed: #ull 2
7lac": #ush
3ed: #ull 2
7lac": #ush
/ 3ed: #ull 2
7lac": #ush 5 3ed: #ull 2
7lac": #ush
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 384/450
1ottery Choice nstructions =Cha#ter />
Mour decision sheet on the net #age shows ten decisions listed in the left
column. *ach decision is a #aired choice !etween ZI#tion AZ and ZI#tion 7.Z
Mou will ma"e ten choices and record these in the far right column& !ut only oneof them will !e used in the end to determine your earnings. 7efore you start
ma"ing your ten decisions& #lease let me e#lain how these choices will affect
your earnings& which will !e hy#othetical unless otherwise indicated.
Here is a ten+sided die that will !e used to determine #ayoffsB the faces are
num!ered from , to ,0 =the Z0Z face of the die will serve as ,0.> After you have
made all of your choices& we will throw this die twice& once to select one of the
ten decisions to !e used& and a second time to determine what your #ayoff is for
the o#tion you chose& A or 7& for the #articular decision selected. *ven though
you will ma"e ten decisions& only one of these will end u# affecting your
earnings& !ut you will not "now in advance which decision will !e used.
I!viously& each decision has an e'ual chance of !eing used in the end.
;ow& #lease loo" at (ecision , at the to#. I#tion A #ays 2.00 if the throw of
the ten sided die is ,& and it #ays ,.%0 if the throw is 2+,0. I#tion 7 yields
.5 if the throw of the die is ,& and it #ays 0.,0 if the throw is 2+,0. he other
(ecisions are similar& ece#t that as you move down the ta!le& the chances of the
higher #ayoff for each o#tion increase. n fact& for (ecision ,0 in the !ottom row&
the die will not !e needed since each o#tion #ays the highest #ayoff for sure& so
your choice here is !etween 2.00 and .5.
o summari<e& you will ma"e ten choices: for each decision row you will have to
choose !etween I#tion A and I#tion 7. Mou may choose A for some decision
rows and 7 for other rows& and you may and ma"e your decisions in any order.$hen you are finished& we will come to your des" and throw the ten+sided die to
select which of the ten (ecisions will !e used& i.e. which row in the ta!le will !e
relevant. hen we will throw the die again to determine your money earnings for
the I#tion you chose for that (ecision. *arnings for this choice will !e added to
your #revious earnings =if any>.
6o now #lease loo" at the em#ty !oes on the right side of the record sheet. Mou
will have to write a decision& A or 7 in each of these !oes& and then the die throw
will determine which one is going to count. $e will loo" at the decision that you
made for the choice that counts& and circle it& !efore throwing the die again to
determine your earnings for this #art. hen you will write your earnings at the
!ottom of the #age. Are there any 'uestionsN
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 385/450
I#tion A I#tion 7 Mour
Choice
A or 7
(ecision , 2.00 if throw of die is ,
,.%0 if throw of die is 2+,0
.5 if throw of die is ,
0.,0 if throw of die is 2+,0
(ecision 2 2.00 if throw of die is ,+2
,.%0 if throw of die is +,0
.5 if throw of die is ,+2
0.,0 if throw of die is +,0
(ecision 2.00 if throw of die is ,+
,.%0 if throw of die is /+,0
.5 if throw of die is ,+
0.,0 if throw of die is /+,0
(ecision / 2.00 if throw of die is ,+/
,.%0 if throw of die is 5+,0
.5 if throw of die is ,+/
0.,0 if throw of die is 5+,0
(ecision 5 2.00 if throw of die is ,+5
,.%0 if throw of die is %+,0
.5 if throw of die is ,+5
0.,0 if throw of die is %+,0
(ecision % 2.00 if throw of die is ,+%
,.%0 if throw of die is -+,0
.5 if throw of die is ,+%
0.,0 if throw of die is -+,0
(ecision - 2.00 if throw of die is ,+-
,.%0 if throw of die is +,0
.5 if throw of die is ,+-
0.,0 if throw of die is +,0
(ecision 2.00 if throw of die is ,+
,.%0 if throw of die is +,0
.5 if throw of die is ,+
0.,0 if throw of die is +,0
(ecision 2.00 if throw of die is ,+
,.%0 if throw of die is ,0
.5 if throw of die is ,+
0.,0 if throw of die is ,0
(ecision ,0 2.00 if throw of die is ,+,0 .5 if throw of die is ,+,0
76 ame nstructions =Cha#ter 5>
$e are going to #lay a card game in which every!ody will !e matched with
someone on the o##osite side of the room. will now give each of you a #air of
#laying cards& one 3ed card =Hearts or (iamonds> and one 7lac" card =Clu!s or
6#ades>. =nstead& these may !e inde cards with num!ers written in red or
!lac">. he #eo#le on the left side of the room have a red and a !lac" 2&
whereas the #eo#le on the right side of the room have a red 2 and a !lac" .
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 386/450
1eft 6ide 3ight 6ide
3ed & 7lac" 2 3ed 2& 7lac"
Mou will !e as"ed to #lay one of these cards !y holding it to your chest =so we can
see that you have made your decision& !ut not what that decision is>.Mour earnings are determined !y the card that you #lay and !y the card
#layed !y the #erson who is matched with you:
If the co#ors of the cards do not match 0'ed and B#ack2, ou each earn nothing.
If the co#ors match, earnings in do##ars are eHua# to the num+er on our card$
After you choose which card to #lay& hold it to your chest. $e then tell you who
you are matched with& and you can each reveal the card that you #layed. 3ecord
your earnings on the net #age. All earnings are hy#othetical& ece#t as noted
!elow. =I#tion: After we finish all rounds& will #ic" one #erson with a random
throw of dice and #ay that #erson SSSK of his or her total earnings& in cash. All
earnings for everyone else are hy#othetical. o ma"e this easier& #lease write the
identification num!er that will now give each of you at the to# of the record
#age. Afterwards& will throw a ,0+sided die twice& with the first throw
determining the ZtensZ digit& until o!tain the ( num!er of one of you& who will
then !e #aid ,0K of his or her total earnings in cash.> Any 'uestionsN
o !egin: will #roceed !y row& matching the each #erson on one side of a row
with someone on the other side. $ould the #eo#le in the row that designate
#lease choose which card to #lay and write the color =3 for red or 7 for !lac"> in
the Mour Card column. 6how that you have made your decision !y #ic"ing u# thecard you want to #lay and holding it to your chest. *veryone finishedN ;ow&
will #air you with another #erson& as" you to reveal your choice& and calculate
your earnings. 3emem!er to "ee# trac" of the other s card and of your earnings
on the net #age. ?inally& #lease note that in round 2 you will !e matched with a
different #erson& and #ayoffs change. n round you will !e matched with a
different #erson and #ayoffs change again& !ut you will !e #aired ;ith the same
person in a## three su+seHuent rounds.
BS Game Pa!offs:
Color "ey: 3 for 3ed& 7 for 7lac".
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 387/450
f the cards match in color =33 or 77>& you earn a dollar amount that is e'ual to
the num!er on the card you #layed.
f the cards to not match in color =37 or 73>& you do not earn anything.
nitial #ayoffs for round ,:
Mou #lay 3& other #lays 3& you earn SSSS.
Mou #lay 7& other #lays 7& you earn SSSS.
Mou #lay 3& other #lays 7& you earn 0.00.
Mou #lay 7& other #lays 3& you earn 0.00.
3ound 8ayoffs Mour card
=3 or 7>
Ither s card
=3 or 7>
Mour
*arnings
, 3 card: SSSS
7 card: SSSS2 3 card: SSSS
7 card: SSSS
3 card: SSSS 7
card: SSSS
/ 3 card: SSSS 7
card: SSSS
5 3 card: SSSS 7
card: SSSS
% 3 card: SSSS 7card: SSSS
- 3 card: SSSS 7
card: SSSS
3 card: SSSS 7
card: SSSS
7inary 8rediction ame =Cha#ter %>
his is an eercise in which you will !e as"ed which of two random events will
occur. he events will !e called 1 =left> and 3 =right>. $e will use the throw of
dice to determine which event will occur in each #eriod. 8lease loo" at the
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 388/450
decision sheet !elow. he num!er of the round is on the left& and you will use the
second column to record your #rediction& 1 or 3. Mou !egin !y recording your
#rediction for round 1 on#& leaving all remaining rows !lan" After every!ody
has written their #rediction for round , into the to# row& we will throw the dice in
the front of the room to determine the event& 1 or 3. his throwing of the dice
will !e done !ehind a screen so that you cannot see what method is !eing used.
he main thing to remem!er here is that the #erson throwing the dice will not
"now your #redictions& so these decisions cannot affect the chances that one event
or the other will !e o!served in future rounds. $hen we announce the event =1 or
3> for the current #eriod& #lease write in your earnings: O50 cents if you were
correct& and +50 cents if you were incorrect. hen you can #roceed to record
your decision for the following round. Mou can "ee# trac" of your cumulative
earnings in the final column. Mour instructor will ma"e an announcement a!out
whether or not the earnings will actually !e #aid in cash. o summari<e& each
#eriod consists of ,> the #rediction stage& 2> the throwing of the dice to determine
the event& > the announcement of the event and the calculation of results. Are
there any 'uestionsN
3ound Mour 8rediction
=1 or 3>
I!served *vent
=1 or 3>
Mour
*arnings
otal
*arnings
,
2
/
5
%
-
,0
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 389/450
1ottery Choice nstructions =Cha#ter ->
Mour decision sheet shows ten decisions listed on the left& which are la!eled 0& ,&
2& ..& . *ach decision is a #aired choice !etween a randomly determined #ayoff
descri!ed on the left and another one descri!ed on the right. Mou will ma"e tenchoices and record these in the final column& !ut only one of them will !e used in
the end to determine your earnings. 7efore you start ma"ing your ten choices&
#lease let me e#lain how these choices will affect your earnings. Unless
otherwise indicated& all earnings are hy#othetical.
Here is a ten+sided die that will !e used to determine #ayoffsB the faces are
num!ered from 0 to . After you have made all of your choices& we will throw
this die three times& once to select one of the ten decisions to !e used& and then
two more times to determine what your #ayoff is for the o#tion you chose =on the
left side or on the right side> for the #articular decision selected. *ven though you
will ma"e ten decisions& only one of these will end u# affecting your earnings& !ut
you will not "now in advance which decision will !e used. I!viously& each
decision has an e'ual chance of !eing used in the end.
;ow& #lease loo" at (ecision 0 at the to#. f this were the decision that we ended
u# using& we would throw the ten+sided die two more times. he two throws will
determine a num!er from 0 to & with the first throw determining the tens digit
and the second one determining the ones digit. he o#tion on the left side #ays
%.00 if the throw of the ten+sided die is 0+& and it #ays 0.00 otherwise. 6ince
all throws are !etween 0 and & this o#tion #rovides a sure %.00. he o#tion on
the right #ays .00 if the throw of the die is 0+-& and it #ays 0.00 otherwise.
hus the o#tion on the right side of (ecision 0 #rovides 0 chances out of ,00 =a
four+fifths #ro!a!ility> of getting .00. he left and right o#tions for the other decision rows are similar& !ut with differing #ayoffs and chances of getting each
#ayoff. n addition& you will receive ,0.00 for #artici#ating& so any earnings will
!e added to this amount. 6ome of the decisions involve losses& indicated !y
minus signs. f the decision selected ends u# with a loss& this loss will !e
su!tracted from the initial ,0.00 #ayment to determine your final earnings.
o summari<e& you will ma"e ten choices: for each decision row you will have to
choose !etween the o#tion on the left and the o#tion on the right. 4a"e your
choice !y #utting a chec" !y the o#tion you #refer. f you change your mind&
cross out the chec" and #ut it on the other side. hus there should !e one chec"
mar" in each row. Mou may ma"e your decisions in any order. $hen you are
finished& mar" your final choices& 1 for left or 3 for right& in the far+right column&and we will come to your des" and throw the ten+sided die to select which of the
ten (ecisions will !e used. $e will circle that decision !efore throwing the die
again to determine your money earnings for the I#tion you chose for that
(ecision.
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 390/450
7efore you !egin& let me mention that different #eo#le may ma"e different
choices for the same decision& in the same manner that one #erson may #urchase a
sweater that differs from that #urchased !y someone else. $e are interested in
our #references& i.e. which o#tion you #refer to have& so #lease thin" carefully
a!out each decision& and #lease do not tal" with others in the room. Are there any
'uestionsN
1eft 6ide 3ight 6ide Mour
Choice
1 or 3
(ecision 0 %.00 if throw of die is 0+ .00 if throw of die is 0+-
0.00 if throw of die is 0+
(ecision , 2.00 if throw of die is 0+ /.00 if throw of die is 0+-
/.00 if throw of die is 0+
(ecision 2 %.00 if throw of die is 0+2/0.00 if throw of die is 25+
.00 if throw of die is 0+,0.00 if throw of die is 20+
(ecision 0.00 if throw of die is 0+ /0.00 if throw of die is 0+-0.00 if throw of die is 0+
(ecision / /.00 if throw of die is 0+/
.20 if throw of die is 50+
-.-0 if throw of die is ,+/
0.20 if throw of die is 50+
(ecision 5 %.00 if throw of die is 0+ .00 if throw of die is 0+-
0.00 if throw of die is 0+
(ecision % 2.00 if throw of die is 0+/
,.20 if throw of die is 50+
5.-0 if throw of die is ,+/
,.0 if throw of die is 50+
(ecision - %.00 if throw of die is 0+2/
0.00 if throw of die is 25+
.00 if throw of die is 0+,
0.00 if throw of die is 20+
(ecision /.00 if throw of die is 0+/
.20 if throw of die is 50+
-.-0 if throw of die is ,+/
0.20 if throw of die is 50+
(ecision 0.00 if throw of die is 0+2/
0.00 if throw of die is 25+
/0.00 if throw of die is 0+,
0.00 if throw of die is 20+
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 391/450
6earch nstructions =Cha#ter >
n this game& we will use throws of dice to determine a series of money amounts&
and you have to choose which amount to acce#t& with the understanding that each
additional throw entails a cost that will !e deducted from the money amount that
you finally acce#t.8lease loo" at this ,0+sided die. he sides are mar"ed from 0 to & so if
throw it twice and use the first throw for the tens digit& will determine a num!er
from 0 to cents. 7y ignoring the first draw if it is a =and throwing again for a
new first num!er& will o!tain a num!er from !etween =and including> 0 and .
A num!er of #ennies determined in this way will !e yours to "ee#& !ut there is a
cost of o!taining this amount.
n #articular& if you #ay a cost of 5 cents& will throw the dice for you& and
you can either "ee# the amount determined& or you can decide to #ay another 5
cents and )ll throw the dice again to get a second num!er in the range from 0 to
cents. =f the throw for the tens digit is a & will throw the die again.> Mou
can do this as many times as you wish =with no limit>& !ut you have to #ay 5 cents
for each new num!er. $hen you decide to sto#& you can use the highest 2+digit
num!er that you have received u# to that #oint& and your earnings will !e that
num!er minus the total cost of the search #rocess& which is 5 cents times the
num!er of times that you as"ed me to throw the dice. here is no limit on the
num!er of times you can #ay the 5+cent cost in search of a higher num!er.
Use the ta!le on the net #age to "ee# records& and you can use another sheet if
you need additional s#ace. *ach new 2+digit num!er will !e called an ZofferZ. ?or
the ,st offer that you #ay to o!tain& loo" at the Z,stZ column. After throw the
dice& write the num!er in the to# row for Zvalue of current offerZ. he highest
offer received u# to now is written in the second row. =At first& the current offer isalso the highest offer.> 4oving down to the net row& the total search cost is the
num!er of draws times 5 cents. he Zearnings if you sto#Z are calculated !y
su!tracting the total search cost from the highest draw thusfar. After calculating
these earnings& you can decide whether to sto# or to #ay and search again. $rite
Z6Z for sto# or ZCZ for continue. $hen you sto#& #lease circle your earnings at
that #oint and sto# recording the new num!ers. will "ee# throwing the dice and
announcing num!ers until everyone had decided to sto#.
hen the whole #rocess will !e re#eated& for another Zsearch se'uenceZ& etc . All
earnings are hy#othetical unless otherwise indicated. Are there any 'uestions
!efore we !eginN
Mour ;ame: SSSSSSSSSSSSSSSSSSS
3ecord of the ?irst 6earch 6e'uence
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 392/450
order of offer ,st 2nd rd /th 5th %th -th th th ,0t
h
value of current offer
=in cents>
highest offer thusfar
total search cost
=5 for each search>
5 ,0 ,5 20 25 0 5 /0 /5 50
earnings if you sto#
=use + for losses>
will you sto# nowN
=6to#Continue>
3ecord of the 6econd 6earch 6e'uence
order of offer ,st 2nd rd /th 5th %th -th th th ,0th
value of current offer
=in cents>
highest offer thusfar
total search cost
=5 for each search>
5 ,0 ,5 20 25 0 5 /0 /5 50
earnings if you sto#
=use + for losses>
will you sto# nowN
=6to#Continue>
P%ease note: the cost of search for the ne(t se#$ence has increased to + cents.
?inally& will do this again for a search cost of + cents& !ut there is a maimum
of three offers& which are e'ually li"ely to !e any amount !etween 0 and cents.
Mou can sto# !efore the first draw and earn 0& or you can #ay 20 cents for the first
offer& and sto# or #ay 20 more for a second& and sto# with the highest of the two
or #ay 20 more for a third& and ta"e the highest of the three. 7efore doing this&
#lease decide how high the first offer must !e for you to sto# after only one& and
how high the !est of the two initial offers must !e for you to sto# after only two
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 393/450
times. Mou may want to discuss this with your neigh!or. 8lease record your
decisions !elow.
In the first offer& will sto# if it is at least SSSSSSS .
In the 2nd draw& will sto# if the highest of the first two offers is at least
SSSSSSS .
;ow will throw the dice for the ,st offer& etc.& and you can record your earnings
!elow:
order of offer ,st 2nd rd /th 5th %th -th th th ,0t
h
value of current offer
=in cents>
Highest offer thusfar
otal search cost =20
for each search>
20 /0 %0 0 ,00 ,20 ,/0 ,%0 ,0 200
earnings if you sto#
=use for losses>
will you sto# nowN
=6to#Continue>
nstructions: raveler s (ilemma =Cha#ter ,,>
will now distri!ute one record sheet to each #air =or small grou#> of #eo#le in
the class. n each #eriod& your grou# will !e randomly matched with another
grou# of students. he decisions made you grou# and !y the other grou# will
determine the amounts earned !y each grou#.
At the !eginning of each #eriod& you will choose a num!er or Zclaim.Z Claims
will !e made !y writing the claim the record sheet. Mour claim amount may !e
any amount !etween and including 0 and 200 cents. he other grou# will also
ma"e a claim !etween and including 0 and 200 cents. f the claims are e'ual&
then your grou# and the other grou# each receive the amount claimed. f the
claims are not e'ual& then each of you receives the lower of the two claims. naddition& the grou# which ma"es the lower claim earns a reward of ,0 cents& and
the grou# with the higher claim #ays a #enalty of ,0 cents. hus your grou# will
earn an amount that e'uals the lower of the two claims& #lus a ,0 cent reward if
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 394/450
you made the lower claim& or minus a ,0 cent #enalty if you made the higher
claim. here is no #enalty or reward if the two claims are eactly e'ual& in which
case each grou# receives what they claimed.
*am#le: 6u##ose that your claim is X and the other claim is M.
f X J M& you get X& and the other gets M.
f X P M& you get M minus ,0 cents& and the other gets M #lus ,0. f X Q M&
you get X #lus ,0 cents& and the other gets X minus ,0.
8lease loo" at your 3ecord 6heet and write your name or assigned ( num!er in
the u##er right corner. oing from left to right& you will see columns for the
#eriod& your claim& other claim& minimum claim& #enalty or reward =if any>& and
your earnings. Mour grou# !egins !y writing down your own claim in the first
column& for the current period on#. As mentioned a!ove& this claim must !e
greater than or e'ual to 0 cents and less than or e'ual to 200 cents& and the claim
may !e any amount in this range. 8lease do not use decimals& e.g. write 5
instead of 0. 5 to indicate 5 cents.After you record your claim& hold your #a#er u# to your chest& and will
designate two grou#s and as" them to announce their decisions. $hen you find
out the other grou# s claim& #lease write it in the third column& followed !y the
minimum& the #enalty or reward =if the claims are not e'ual>& and your earnings.
hen leave your #a#er on your des" so that will "now which #eo#le have not
!een matched yet. his same #rocess is re#eated.
Record Sheet for Minim$m C%aim Game Mour (: SSSSSSSSSSS
#eriod your claim other claim minimum #enaltyreward earnings
,
2
/
5
%
-
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 395/450
,0
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 396/450
nstructions: Coordination ame =Cha#ter ,2>
will now distri!ute one record sheet to each of you. 8lease write your name or
( num!er in the u##er right+hand corner. n each round of this e#eriment& you
will !egin !y choosing a num!er or ZeffortZ that can !e ,& 2& & /& 5& %& or -.*fforts will !e made !y writing the num!er you choose in the second column of
your record sheet& for the current round on#. $hen everyone is finished& the
sheets will !e collected. hen will call out the num!ers and as" one of you to
write them on the !oard.
Mour #ayoff will de#end on your effort choice and on the minimum of all efforts&
including your own. After we write all efforts on the !lac"!oard& the lowest one
will !e circled. he second lowest effort will !e mar"ed with an asteris". Mour
#ayoff will !e determined in one of two ways:
• f your effort is not the lowest& then the circled num!er will determine the
relevant column of the #ayoff ta!le !elow& and your effort determines the
row. he num!er in the cell that corres#onds to the intersection of this
row and column will !e your earnings in cents.
• f your effort is the lowest& then the lowest of the other efforts is the
num!er mar"ed with an asteris"& and that num!er determines the column&
while your num!er determines the row as !efore.
Minim$m of 5ther "fforts
' / 3 * 1 )
) ,0 0 50 -0 0 ,,0 ,01 20 /0 %0 0 ,00 ,20 ,20
Qo$r * 0 50 -0 0 ,,0 ,,0 ,,0
"ffort 3 /0 %0 0 ,00 ,00 ,00 ,00 / 50 -0 0 0 0 0 0
%0 0 0 0 0 0 0
' -0 -0 -0 -0 -0 -0 -0
Ince you "now the minimum of the other efforts and have determined your
earnings& #lease write them in the relevant columns& and we will !egin the net
round.
Record Sheet for "ffort Game Mour ;ame(: SSSSSSSSSSSSSS
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 397/450
3ound Mour *ffort 4inimum of
Ither *fforts
Mour
*arnings
,
2
/
5
%
-
,0
nstructions: 4ar"et ame =Cha#ter ,>
will now distri!ute one record sheet to each #air =or small grou#> of #eo#le in
the class. n each mar"et #eriod =after the first one>& your grou# will !e matched
with the same other grou# of students. he decisions made !y your grou# and !y
the other grou# will determine the amounts earned !y each grou#. =n the first
#eriod& your grou# will !e the only seller in your mar"et.>
At the !eginning of each #eriod& your grou# will choose a 'uantity to #roduce
and sell. (ecisions will !e made !y writing the 'uantity on your record sheet.
Mour 'uantity may !e any amount !etween and including , and , units. he
other grou# will also select a 'uantity on this interval. *ach unit that you #roduce
will cost your grou# ,& and similarly for the other grou#. he #rice at which you
can sell all units is determined !y the total 'uantity& that is& the sum of your
'uantity and that of the other grou#& as shown in the ta!le at the to# of your
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 398/450
record sheet. ?or eam#le& if you each select a 'uantity of ,& the total is 2 and the
#rice will !e ,,. f you each select ,& then the total will !e 2%& and the #rice will
!e 0& as will !e the case whenever the total is greater than ,2.
*am#le: 6u##ose that your 'uantity is 2 and the other grou# selects ,.
he #rice will !e SSSS.
Mour total sales revenue =#rice times your 'uantity> will !e SSSSS.
Mour total cost =, times your 'uantity> will !e SSSSS.
Mour #rofit =total revenue total cost> will !e SSSSS.
Mou should have an answer of , in #rofit.
;ow #lease write your name or assigned ( num!er in the u##er right corner of
your record sheet. oing from left to right& you will see columns for the 8eriod&
Mour Luantity& Ither s Luantity& 4ar"et 8rice& otal 3evenue& Mour Cost& and
Mour *arnings. Mour grou# !egins !y writing down your own 'uantity in the
a##ro#riate column& for the current period on#. As mentioned a!ove& this
'uantity must !e !etween =and including> 0 and ,2. he units are indivisi!le& so #lease use only integer amounts =no fractions>. After you find out the other
grou# s 'uantity& you fill out the information for the current #eriod 9ust as you did
in the eam#le. here will !e a num!er of rounds& as determined !y your
instructor.
At this time& ma"e your decision for the first #eriod. ;ote that the other grou# s
'uantity has !een set to 0& i.e. your grou# will !e the only seller in this first
#eriod. After that& you will !e matched with the same other grou# in all
remaining #eriods.
Record Sheet for Market Game Mour ;ame(: SSSSSSSSSSSSS
Determination of Price as a 0$nction of ota% <$antit!
< , 2 / 5 % - ,0 ,, ,2 ,O
Price ,2 ,, ,0 - % 5 / 2 , 0
8eriod Mour
Luantity
Ither s
Luantity
4ar"et
8rice
otal
3evenue
Mour Cost Mour
*arnings
, +
2
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 399/450
/
5
%
-
,0
nstructions: 8riceLuality 4ar"et =Cha#ter
,->=hese instructions are !ased on Holt and 6herman& ,.>
his is a mar"et with / !uyers and sellers& and each of you will !e assigned to a
grou# that will have one of these roles. he sellers will !egin !y choosing a #rice
and a 'uality Zgrade.Z $e will collect these decisions and write them on the
!lac"!oard. hen we will give !uyers the chance to #urchase from one of the
sellers at the grade and #rice listed. he grade can !e any num!er from , to .
he grade is li"e a 'uality attri!uteB a higher grade costs more to #roduce and is
worth more to !uyers. he ta!le on your record sheet shows your costs of
different grades if you are a seller& and it shows your money values of different
grades if you are a !uyer.
*ach !uyer can !uy only , ZunitZ of the commodity during a #eriod. *ach seller
can sell u# to 2 units in a #eriod& !ut the 2nd unit costs , more to #roduce. f
you are a seller& the to# row of the ta!le a!ove shows the cost of the ,st unit that
you actually sell in a #eriod =for the grade you choose>& the 2nd unit costs , more
than the ,st unit. Unsold units are not #roduced and hence incur no cost.7uyers earn money !y ma"ing a #urchase at a #rice that is !elow the value. he
value to the !uyer de#ends only on the grade& not on whether it is the seller)s ,st
or 2nd unit in the #eriod. A !uyer)s earnings are calculated as the difference
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 400/450
!etween the value and the #urchase #rice. f a !uyer does not ma"e a #urchase&
the !uyer earns 0 for the #eriod.
6ellers earn money !y ma"ing one or more sales at a #rice that is a!ove the cost
of the unit =determined from the ta!le a!ove>. A seller)s earnings are calculated
as the sum of the earnings on the units actually sold& and such earnings are
calculated as the difference !etween the sale #rice and the cost of the grade
#roduced. A seller who does not ma"e a sale in a #eriod will earn 0.
$hen all sellers have finished choosing their #rices and grades for the #eriod& we
will collect these sheets and write the #rices and grades on the !lac"!oard under
the seller num!ers. hen will draw randomly select a !uyer num!er& and that
!uyer can #urchase a unit from one of the sellers or choose not to #urchase. he
remaining !uyers are selected in orderB if !uyer 2 goes first& then !uyer is
second& ... and !uyer , is last. Ince a seller has sold a unit& the 2nd unit costs ,
more& so the seller will !e as"ed whether he or she wishes to sell a 2nd unit at the
advertised #rice and grade. f a 2nd unit is sold& it must !e at the same #rice and
grade as the ,st unit. f a seller refuses to sell or sells !oth units in a #eriod& will
draw a line through that seller)s #rice.Mou can use the ta!le !elow to calculate =hy#othetical> earnings. Any 'uestionsN
$e will !egin !y having each seller choose a #rice and a grade for #eriod ,&
which you should write in the to# two rows of your record sheet.
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 401/450
Se%%er Record Sheet 6eller ;um!er: SSSS
grade , grade 2 grade
seller cost of ,st unit ,./0 /.%0 ,,.00
seller cost of 2nd unit 2./0 5.%0 ,2.00
#d., #d.2 #d. #d./ #d.5
,> grade for current #eriod SSSSS SSSSS SSSSS SSSSS SSSSS
2> #rice for current #eriod SSSSS SSSSS SSSSS SSSSS SSSSS
> sales #rice on ,st unit SSSSS SSSSS SSSSS SSSSS SSSSS
/> cost of ,st unit SSSSS SSSSS SSSSS SSSSS SSSSS
5> #rofit on ,st unit: => =/> SSSSS SSSSS SSSSS SSSSS SSSSS
%> sales #rice on 2nd unit SSSSS SSSSS SSSSS SSSSS SSSSS
-> cost of 2nd unit SSSSS SSSSS SSSSS SSSSS SSSSS
> #rofit on 2nd unit: =%> =-> SSSSS SSSSS SSSSS SSSSS SSSSS
> total #rofit: =5> O => SSSSS SSSSS SSSSS SSSSS SSSSS
,0> cumulative #rofit SSSSS SSSSS SSSSS SSSSS SSSSS
B$!er Record Sheet 7uyer ;um!er SSSSSS
rade , grade 2 grade !uyer
value /.00 .0 ,.%0
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 402/450
#d., #d.2 #d. #d./ #d.5
,> ( of seller of #roduct SSSSS SSSSS SSSSS SSSSS SSSSS
2> grade of #roduct SSSSS SSSSS SSSSS SSSSS SSSSS
> value to you =from ta!le> SSSSS SSSSS SSSSS SSSSS SSSSS
/> #urchase #rice SSSSS SSSSS SSSSS SSSSS SSSSS
5> earnings: => =/> SSSSS SSSSS SSSSS SSSSS SSSSS
%> cumulative earnings SSSSS SSSSS SSSSS SSSSS SSSSS
8rivate Value Auction =Cha#ter ,>
$e will conduct a series of auctions in which the highest !idder o!tains the
Z#ri<eZ. n each auction& you will !e #aired with another randomly selected
mem!er of the class. Mou and the #erson you are #aired u# with will each see half
of the #ri<e value. he value of the #ri<e will !e determined !y throws of ,0
sided dice. 8rior to the auction& we will come to each of you and throw the ,0
sided die two times: the first throw determines the dimes digit& and the final throw
determines the #ennies digit. hese two throws determine the #ri<e value to you
if you win. he other #erson will also see two throws of the dice that will
determine hisher #ri<e value& so the #ri<e will generally !e worth different
amounts to each of you. Mou will ma"e your !id decision after seeing your
value& !ut without "nowledge of the other #erson)s value or the other #erson)s !id.
he higher !idder wins the #ri<e and earns the difference !etween their own #ri<e
value and their own !id amount. he low !idder earns nothing. Mou will !e
#aired with another #erson in the classroom in each #eriod. his other #erson will
!e selected at random& unless your instructor indicates otherwise.he 3ecord 6heet should !e used to "ee# trac" of your decisions. he ( num!er
will !e used to match you with another !idder each #eriod. he #eriod num!er is
shown on the left side of each row. At the !eginning of the #eriod& will come to
your des" to throw the dice that determine your #ri<e value& which can !e
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 403/450
recorded in column =,>. After recording this num!er& you should decide on a !id
for the #eriod& which will !e entered in column =2>. (o this when you ma"e your
!id& !efore you hear what the other #erson)s !id was. hen will match you with
someone else in the class& and you will each call out your !ids. Mou should use
column => to record the other #erson)s !id. f you had the higher !id& your
earnings will !e the value =,> minus your !id in =2>. f you had the lower !id&
your earnings will !e <ero for the #eriod. *arnings are entered in column =/>.
Any 'uestionsN
Record Sheet for Private a%$e -$ction Mour (: SSSSSSS
8eriod
=,>
Mour
Value
=2>
Mour
7id
=>
Ither
7id
=/>
Mour
*arnings
=5>
Cumulative*arnings
,
2
/
5
Instr$ctions for Part B:
his #art will !e the same as !efore& with values determined !y the throws of ,0
sided dice and with the high !idder !eing the winner. he only difference is thatthe winning !idder only has to #ay the secondhighest +id price. he high !idder
earns the difference !etween their own value and the other #erson s !id& and the
low !idder earns nothing. 6o& for eam#le& if you value is 2 and you !id and
the other #erson !ids E & then you win with a !id of !ut you only have to #ay E &
so you earn 2 E .
Record Sheet for Second Price Private a%$e -$ction
8eriod
=,>
Mour
Value
=2>
Mour
7id
=>
Ither
7id
=/>
Mour
*arnings
=5>
Cumulative*arnings
%
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 404/450
-
,0
nstructions for a"eover ame =Cha#ter 20>
n a minute will divide the class into 2+#erson teams. Half of the teams will !e
!uyers and half will !e sellers in a mar"et. will choose teams and indicate your
role: !uyer or seller. *ach team should have a single co#y of these instructions&
with the role assignment& !uyer or seller& written net to the #lace for your names
!elow.
*ach seller team is the owner of a !usiness. he money value of the !usiness to
the seller is only "nown !y the seller. *ach of the !uyers will !e matched withone of the sellers. he !uyer will ma"e a single !id to !uy the !usiness. he
!uyer does not "now the value of the !usiness to the seller& !ut the !uyer is a
!etter manager and "nows that he or she can increase the #rofits to ,.5 times the
current level. After receiving the !uyer)s !id& the seller must decide whether or
not to acce#t it. he seller will earn the value of the !usiness if it is not sold& and
the seller will earn the amount of the acce#ted !id if the !usiness is sold. he
!uyer will earn nothing if the !id is re9ected. f the !uyer)s !id is acce#ted& the
!uyer will earn ,.5 times the seller)s value& minus the !id amount.
A ten+sided die will !e thrown twice to determine the value to the seller& in
thousands of dollars. his will !e done for each seller individually. he die is
num!ered from 0 to B the first throw determines the tens digit and the second
determines the ones digit& so the seller value is e'ually li"ely to !e any integer
num!er of thousands of dollars& from 0 to thousand dollars. f the firm is
#urchased !y the !uyer& it will !e worth ,.5 times the seller value& so the value to
the !uyer will !e !etween 0 and ,/.5 thousand dollars.
he form on the net #age can !e used to record the outcomes. ?or sim#licity&
records will !e in thousands of dollarsB i.e. a 50 means 50 thousand. will !egin
!y coming to each seller)s des" to throw the ,0+sided die twice& and you can
record the resulting seller value in column =,>. hen each !uyer& not "nowing the
seller)s value& will decide on a !id and record it in column =2>. will then match
the !uyers and sellers randomly& and each !uyer will communicate the !id to thecorres#onding seller& who will say yes =acce#t> or no =re9ect>. he seller s
decision is recorded in column =>. f the !id is acce#ted& then the seller will
communicate the seller)s value to the !uyer& who will multi#ly it !y ,.5 and enter
the sum in column =/>. ?inally& !uyers and sellers calculate their earnings in the
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 405/450
a##ro#riate column =5> or =%>. he !uyer earns either 0 =if no #urchase> or the
difference !etween the !uyer value =/> and the acce#ted !id. he seller either
earns the seller value =if no sale> or the amount of the acce#ted !id. *ach of you
will !egin with an initial cash !alance of 500 thousand dollarsB gains are added to
this amount and losses are su!tracted. Mou can "ee# trac" of your cumulative
cash !alance in column =->. Are there any 'uestionsN
;ow we will come around to the des"s of sellers and throw the dice to determine
the seller values. $hile we are doing this& those of you who are !uyers should
now decide on a !id and enter it in column =2>. ?or those of you who are !uyers&
the seller value column =,> is !lan". Mou only find out the seller value after you
announce your !id. hose of you who are sellers have no decision to ma"e at this
time. $hen you hear the !uyer s !id& you must choose !etween "ee#ing the value
of the firm =determined !y the dice throws> or giving it u# in echange for the
!uyer !id amount. 8lease only write in the first row of the ta!le at this time.
=After everyone has !een matched and has calculated their earnings for the first
set of decisions& you will switch roles& with !uyers !ecoming sellers& and vice
versa. he second set of decisions will !e recorded in the !ottom row.>
Record Sheet for akeover Game
Mour 3ole: SSSSSSSSSSSSSSSS Mour ;ame: SSSSSSSSSSSSSSSSSSSSSS
=,> =2> => =/> =5> =%> =->
3ound 6eller s
Value
7uyer s
7id
6eller s
(ecision
=acce#t or
re9ect>
Value to
7uyer
,.5R=,>
6eller s
*arnings
=,> or =2>
7uyer s
*arnings
=/>=2>
or 0
Cash
7alance
500
=thousand>
,
2
Common Value Auction =Cha#ter 2,>
$e will conduct a series of auctions in which the highest !idder o!tains the
Z#ri<eZ. n each auction& you will !e #aired with another randomly selected
mem!er of the class. Mou and the #erson you are #aired with will each see half of
the #ri<e value. he value of the #ri<e will !e determined !y throws of ,0 sided
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 406/450
dice. 8rior to the auction& we will come to each of you and throw the ,0 sided die
two times: the first throw determines the dimes digit& and the final throw
determines the #ennies digit. hese two throws determine your value com#onent&
which is e'ually li"ely to !e any #enny amount from 0.00 to 0.. he other
#erson will see two throws of the dice that will determine hisher value
com#onent in eactly the same manner. he value of the #ri<e is 9ust the sum of
the two value com#onents& so the #ri<e value will !e no less than 0.00 and no
greater than ,.. Mou will ma"e your !id decision after seeing your value
com#onent& !ut without "nowledge of the other #erson)s value com#onent or the
other #erson)s !id. he higher !idder wins the #ri<e and earns the difference
!etween the #ri<e value =sum of the two value com#onents> and the !id amount.
his will !e a gain if the !id is lower than the #ri<e value& and this will !e a loss if
the !id is higher than the #ri<e value. he low !idder earns nothing. Mou will !e
randomly #aired with another #erson in the classroom in each #eriod& so you only
!id against one other #erson& !ut that #erson will generally !e different in each
successive auction Z#eriodZ.
he 3ecord 6heet should !e used to "ee# trac" of your decisions. he ( num!er will !e used to match you with another !idder each #eriod. he #eriod num!er is
shown on the left side of each row. At the !eginning of the #eriod& will come to
your des" to throw the dice to determine your value com#onent& which can !e
recorded in column =,>. After recording this num!er& you should decide on a !id
for the #eriod& which will !e entered in column =2>. (o this when you ma"e your
!id& !efore you hear what the other #erson)s !id was. hen will randomly match
you with someone else in the class& and you will each call out your !ids. Mou
should use column => to record the other #erson)s !id. At this time& you will
"now whether you won the auction or not& !ut you will not yet "now the #ri<e
value. ?inally& each #erson will announce their value com#onents& so that you can
record the other #erson)s value com#onent in column =/> and calculate the sum of the com#onents in column =5>. f you had the higher !id& your earnings will !e
the value sum in =5> minus your !id in =2>. f you had the lower !id& your
earnings will !e <ero for the #eriod. *arnings are entered in column =%>. Mou
!egin #eriod , with an initial cash !alance of 5.00B gains are added to this and
losses are su!tracted. Mou can "ee# trac" of your cumulative cash !alance in
column =->. Any 'uestionsN
Record Sheet for Common a%$e -$ction Mour (: SSSSSSS
8eriod
=,>Mour
Value
Com#onent
=2>Mour
7id
=>Ither
7id
=/>Ither s
Value
Com#onent
=5>6um of
Value
Com#onents
=%>Mour
*arnings
=->Cumulative*arnings
*.++
,
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 407/450
2
/
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 408/450
4ulti+Unit Auction =Cha#ter 22>
=hese instructions are loosely ada#ted from a #ractice #rocedure in the
instructions used for some of the e#eriments re#orted in Cummings& Holt& and
1aury =200,>. he num!er of units to !e #urchased in the auction is announced inadvance. An alternative to the fied #urchase 'uantity is for the instructor to
announce a !udget amount that will !e s#ent& which corres#onds more closely to
the irrigation reduction auction. $e use a fied 'uantity here to clarify the
incentives in the uniform #rice auction. he instructor may wish to give the
discriminatory auction instructions to half of the class& and to give the uniform
#rice instructions that follow to the other half.>
! (iscriminator !uction
*ach #erson has !een given a single colored #en. his is yours to "ee# when you
leave today& unless you decide to sell it !ac" to us. Here have an amount of
money that is sufficient to #urchase SSSSSSS of these #ens. $hat will do is let
each of you write down an offer to sell your #en& using the form:
Mour ;ame:
6ale offer #rice:=!etween 0.00 and ,.00>
8lease write your name and offer =!etween 0.00 and ,.00> in the two !oes.
After you have turned in your offer& all offers will !e ran"ed from low to high&
regardless of #en color& and the SSSSS lowest offers will !e acce#ted. *ach
#erson with an acce#ted offer will receive an amount that e'uals that person9s
o;n offer amount& and they must& in turn& give u# their #ens. 8eo#le with re9ectedoffers will "ee# their #ens.
?or eam#le& if the 'uantity goal were two #ens and the !ids were ,0
cents& , cents& ,5 cents& and 20 cents& then two !ids =,0 and ,> would !e
acce#ted. his is !ecause we start with the lowest !id and sto# when the 'uantity
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 409/450
goal is reached. he #eo#le with acce#ted offers get reim!ursed an amount that
e'uals their own offer& which means that one #erson receives ,0 cents and the
other receives , cents. *ach of these two #eo#le must then give u# the #en. he
others "ee# their #ens and receive no #ayment. n the actual auction& the 'uantity
goal will !e SSSSS #ens instead of the two #ens used in this eam#le.
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 410/450
! >niform Price !uction
*ach #erson has !een given a single colored #en. his is yours to "ee# when you
leave today& unless you decide to sell it !ac" to us. Here have an amount of
money that is sufficient to #urchase SSSSSSS of these #ens. $hat will do is let
each of you write down an offer to sell your #en& using the form:
Mour ;ame:
6ale offer #rice:
=!etween 0.00 and ,.00>
8lease write your name and offer =!etween 0.00 and ,.00> in the two !oes.
After you have turned in your offer& all offers will !e ran"ed from low to high&
regardless of #en color& and the SSSSS lowest offers will !e acce#ted. *ach
#erson with an acce#ted offer will receive an amount that e'uals the #o;est
reected offer & and they must& in turn& give u# their #ens. 8eo#le with re9ected
offers will "ee# their #ens.
?or eam#le& if the 'uantity goal were two #ens and the !ids were ,0cents& , cents& ,5 cents& and 20 cents& then two !ids =,0 and ,> would !e
acce#ted. his is !ecause we start with the lowest !id and sto# when the 'uantity
goal is reached. he #eo#le with acce#ted offers get reim!ursed an amount that
e'uals the lowest re9ected !id& which is ,5 cents in this case. hese #eo#le must
then turn each give u# the #en. he others "ee# their #ens and receive no
#ayment. n the actual auction& the 'uantity goal will !e SSSSS #ens instead of
the two #ens used in this eam#le.
7argaining =Cha#ter 2>
8ro#oser ;um!er: SSSSS
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 411/450
have ,0 to s#lit. hose in the front of the room are res#onders& and those in the
!ac" are #ro#osers. here are ,, ways that the ,0 can !e divided !etween two
#eo#le in even dollar amounts =see the ta!le !elow>. he #ro#oser must suggest
one of these !y circling one =and only one> of the listed o#tions. he #ro#oser
sheets will then !e collected and shuffled. Ine of the sheets will !e given to each
res#onder& who must either acce#t or re9ect. f the res#onder acce#ts& then the
#ro#osal is enacted. f the res#onder re9ects& then the money is not divided and
each #erson& #ro#oser and res#onder& will earn nothing. hen will collect the
sheets and use the throw of a ten+sided die to select one of the #ro#oser num!ers&
and the earnings =if any> determined !y the decisions on that sheet will actually !e
#aid to the #ro#oser and res#onder who made those decisions. his #ayment will
!e in cash.
0 for the #ro#oser& ,0 for the res#onder
, for the #ro#oser& for the res#onder
2 for the #ro#oser& for the res#onder
for the #ro#oser& - for the res#onder
/ for the #ro#oser& % for the res#onder
5 for the #ro#oser& 5 for the res#onder
% for the #ro#oser& / for the res#onder
- for the #ro#oser& for the res#onder
for the #ro#oser& 2 for the res#onder for the #ro#oser& , for the res#onder
,0 for the #ro#oser& 0 for the res#onder
3es#onder ;um!er: SSSSS
SSSSSSS acce#t& and earnings will !e determined !y the #ro#osal.
SSSSSSS re9ect& and !oth of us will earn nothing.
8lay+or+Dee# ame =Cha#ter 2%>=hese instructions are ada#ted from those in Holt and 1aury& ,-.>
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 412/450
*ach of you will now !e given four #laying cards& two of which are red
=hearts or diamonds>& and two of which are !lac" =clu!s or s#ades>. All of your
cards will !e the same num!er.
he eercise will consist of a num!er of rounds. At the start of a round&
will come to each of you in order& and you will #lay t;o of your four cards !y
#lacing these two cards face down on to# of the stac" in my hand.
Mour earnings in dollars are determined !y what you do with your red
cards. ?or each red card that you "ee# in a round you will earn four dollars for
the round& and for each !lac" card that you "ee# you will earn nothing. 3ed cards
that are #laced on the stac" affect everyone)s earnings in the following manner.
will count u# the total num!er of red cards in the stac"& and everyone will earn
this num!er of dollars. 7lac" cards #laced on the stac" have no effect on the
count. $hen the cards are counted& will not reveal who made which decisions.
o summari<e& your earnings for the round will !e calculated:
Mour *arnings J / times the ` of red cards you "e#t
O , times the total ` of red cards collect.
At the end of the round& will return your own cards to you !y coming to
each of you in reverse order and giving you the to# two cards& face down& off of
the stac" in my hand. hus you !egin the net round with two cards of each
color& regardless of which cards you 9ust #layed.
After round 5& will announce a change in the earnings for each red card
you "ee#. *ven though the value of red cards "e#t will change& red cards #laced
on the stac" will always earn one dollar for each #erson.
Use the s#ace !elow to record your decisions& your earnings& and your
cumulative earnings. =I#tional: At the end of the game& one #erson will !e
selected at random and will !e #aid SSSS K of his or her actual earnings& in cash.>All earnings are hy#othetical for everyone else. Are there any 'uestionsN
3ecord 6heet: *arnings from *ach 3ed Card Collected J ,.00
3ound ;um!er of
3ed Cards
De#t
Value of
*ach 3ed
Card De#t
*arningsfrom 3ed
Cards De#t
*arningsfrom 3ed
CardsCollected
otal
*arnings
Cumulative
*arnings
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 413/450
, /
2 /
/
/ /
5 /
% 2
- 2
2
2
,0 2
Volunteer s (ilemma ame =Cha#ter 2->=he terminology in these instructions is designed for classroom use.>
*ach of you will now !e given two #laying cards& one red =hearts or
diamonds>& and one !lac" =clu!s or s#ades>. At the start of a round& will as" each of you to #lay one of your cards !y #ic"ing it u# and holding it against your
chest with the color hidden until as" everyone to reveal which card they #layed.
After the card #lay decisions have !een made& !ut !efore they have !een
revealed& will select one or more others to !e in your grou# and will as" all of
you to reveal your cards at the same time. Mour earnings in dollars are determined
!y the card that you #lay and !y the cards #layed !y the others in your grou#.
hin" of #laying a red card as a decision to volunteer to #erform some tas".
Volunteering has a cost for you =0.25>& !ut everyone in the grou# will !enefit =!y
receiving 2.00> if at least one #erson volunteers. here is no additional !enefit if
there is more than one volunteer in your grou#. he #ayoffs are:
8ayoff if there is no volunteer: 0.00
8ayoff if there is at least one volunteer and you (I ;I volunteer: 2.00
8ayoff if there is at least one volunteer and you (I volunteer: ,.-5
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 414/450
$e will !egin with grou#s of si<e 2 for the first 5 rounds& so when #oint
to you and to another randomly selected #erson in the room& show your cards&
return your card to your des"& and calculate your earnings. he #eo#le who have
not yet !een matched should "ee# holding their cards to their chests so that can
continue to match #eo#le until no!ody remains to !e matched. hen the net
round will !egin. *ach #erson will decide which card to #lay for that round !y
holding that card against their chest until they are matched. After round 5& will
divide #eo#le into randomly selected grou#s of si<e / in each round. 7efore
!eginning& will select one #erson to record all decisions.
All earnings are hy#othetical. =I#tional: At the end of the game& one
#erson will !e selected at random and will !e #aid SSSS K of his or her actual
earnings& in cash.> Are there any 'uestionsN
3ecord 6heet for Volunteer s (ilemma ame
3ound rou# 6i<e
Card 8layed
=3 or 7>
;um!er of
3ed Cards
8layed in
Mour rou#
Mour
*arnings
Cumulative
*arnings
, 2
2 2
2
/ 2
5 2
% /
- /
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 415/450
/
/
,0 /
8ayoff if there is no volunteer: 0.00
8ayoff if there is at least one volunteer and you (I ;I volunteer: 2.00
8ayoff if there is at least one volunteer and you (I volunteer: ,.-5
1o!!ying ame nstructions =Cha#ter 2>6ource: hese instructions are ada#ted from oeree and Holt =,>.
his is a sim#le card game. *ach of you has !een assigned to a team of investors
!idding for a local government communications license that is worth ,%&000.
he government will allocate the license !y choosing randomly from the
a##lications received. he #a#erwor" and legal fees associated with each
a##lication will cost your team &000& regardless of whether you o!tain the
license or not. =hin" of this &000 as the o##ortunity cost of the time and
materials used in com#leting the re'uired #a#erwor".> *ach team is #ermitted to
su!mit any num!er of a##lications& u# to a limit of thirteen #er team. *ach team
!egins with a wor"ing ca#ital of ,00&000.
here will !e four teams com#eting for each license& each of which is #rovided
with thirteen #laying cards of the same suit. Mour team will #lay an num!er of
these cards !y #lacing them in an envelo#e #rovided. *ach card you #lay is li"e alottery tic"et in a drawing for a #ri<e of ,%&000. All cards that are #layed !y
your team and the other three teams will !e #laced on a stac" and shuffled. hen
one card will !e drawn from the dec". f that card is one of your suit& your team
will win ,%&000. Itherwise you receive nothing from the lottery. $hether or
not you win& your earnings will decrease !y &000 for each card that you #lay.
o summari<e& your earnings are calculated:
*arnings J ,%&000 if you win the lottery
+ &000 times the num!er of cards you #lay.
*arnings are negative for the teams that do not win the lottery& and negativeearnings are indicated with a minus sign in the record ta!le !elow. he
cumulative earnings column on the right !egins with ,00&000& reflecting your
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 416/450
initial financial ca#ital. *arnings should !e added to or su!tracted from this
amount. Are there any 'uestionsN
3ound ;um!er
Cards
8layed
Cost #er
Card
8layed
otal
Cost
1icense
Value
Mour
*arnings
Cumulative
*arnings
,00&000
, &000 ,%&000
he net lottery is for a second license. Mour team !egins again with thirteen
cards& !ut the cost of each card #layed is reduced to ,&000& due to a government
efficiency move that re'uires less #a#erwor" for each a##lication. his license is
worth ,%&000 as !efore& whether or not your team already ac'uired a license.
3ound ;um!er
Cards8layed
Cost #er
Card8layed
otal
Cost
1icense
Value
Mour
*arnings
Cumulative
*arnings,00&000
2 ,&000 ,%&000
n the net lottery& the value of the license may differ from team to team. Mour
team !egins again with thirteen cards& and the cost of each card #layed remains at
,&000. Mour instructor will inform you of the license value& which you should
write in the a##ro#riate #lace in the ta!le !elow.
3ound ;um!er
Cards
8layed
Cost #er
Card
8layed
otal
Cost
1icense
Value
Mour
*arnings
Cumulative
*arnings
,00&000
,&000
n the final round& the license will !e worth the same to you as it was in round &
!ut there is no lottery and no a##lication fee. nstead& will conduct an auction
!y starting with a low #rice of &000 and calling out successively higher #rices
until there is only one team actively !idding. he winning team will have to #aythe amount of its final !id. he losing teams do not have to #ay anything for the
license that they did not #urchaseB the winning team earns an amount that e'uals
its license value minus the #rice #aid. he revenue from the auction will !e
divided e'ually among the teams:
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 417/450
2 i*,t alls1 ar/ all
1 i*,t all2 ar/ alls
3ound Mour *arnings
=your license value minus your !id if you win& 0
otherwise>
Cumulative *arnings
,00&000
/
7ayes 3ule nstructions =Cha#ter 0>
;ote: he setu# re'uires a %+sided die& a ,0+sided die& light mar!les& dar"
mar!les& a #lastic cu# for ma"ing draws& two #a#er envelo#es mar"ed A and 7&
and a way to hide the cu# selection #rocess from view. he reading of the
instructions and the e#eriment itself can !e done in a!out 25 minutes.
n this e#eriment& you will o!serve Z!allsZ =colored mar!les> drawn from one of
two #ossi!le Zcu#s.Z Mou will see the !alls drawn& !ut you will not "now for sure
which cu# is !eing used. hen you will !e as"ed to indicate your !eliefs a!out
which cu# is !eing used. will !egin !y choosing one of you to serve as a
monitor who assists in setting things u# and drawing the mar!les.
he two cu#s will !e called cu# A and cu# 7. Cu# A contains 2 light !alls and ,
dar" !all& and Cu# 7 contain , light !all and 2 dar" !alls. he cu# will !e chosen
!y the throw of a % sided die: cu# A is used if the roll of the die yields a ,& 2& or &
and cu# 7 is used if the roll of the die yields a /& 5& or %. hus it is e'ually li"ely
that either cu# will !e selected.
Cu# A Cu# 7
=used if the die is ,& 2& or > =used if the die is /& 5& or %>
Ince a cu# is determined !y the roll of the die& we will em#ty the contents of that
cu# into a container. he container is always the same& regardless of which cu# is
!eing used& so you cannot guess the cu# !y loo"ing at the container. hen we will
draw one or more !alls from the container. =f more than one draw is to !e made&
then the first !all drawn will !e #ut !ac" into the container& which is then sha"en
!efore a second draw is made& etc.>
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 418/450
Recording Qo$r Be%iefs
After the draw has !een made& we will as" you to tell us your !eliefs a!out the
chances that cu# A is !eing used. Mou will indicate a num!er !etween 0 and ,00&
which we will call P & such that the chances that cu# A is !eing used are Z P out of
,00.Z f you could !e sure that cu# A is !eing used& you should choose 8 J ,00 to
indicate that the chances are ,00 out of ,00 that cu# A is !eing used. f you could
!e sure that cu# A is not !eing used& you should choose P J 0 to indicate that the
chances are 0 out of ,00 that cu# A is !eing used. hus the magnitude of P
corres#onds to the chances that cu# A is !eing used. ?or eam#le& if the manner
in which the cu# is selected and the !alls that you see drawn cause you to thin"
that cu# A is 9ust as li"ely as cu# 7& then you should choose P J 50& indicating
that the chances of A are 50 out of ,00.
Mou will use the attached (ecision 6heets to record your information and
decisions. At the start of each Z#eriod&Z the monitor will throw a %+sided die to
select the cu# =A if the throw is ,& 2& or & and 7 if the throw is /& 5& or %>. he
monitor will then #lace the !alls for that cu# in the #lastic container from which
we ma"e the draws. he #eriod num!er is shown in column =,> of the decisionsheet. he results of the draws are to !e recorded in column =2>. 8lease loo" at
the decision sheet for #eriods ,+-. n the first #eriod& there will !e no draws& as
indicated in column =2>& so the only information that you have is the information
a!out how the cu# is selected.
n su!se'uent #eriods& you will see one or more draws& and you can use column
=2> to record the draw=s>. $rite 1 =for 1ight> or ( =for (ar"> in this column at the
time the draw is made. n #eriods 2 and & there will !e only a single draw. n
#eriods / and 5& there will !e two draws from the same cu# =with re#lacement
after the first draw>. n #eriods % and -& there will !e draws =with each !all
drawn !eing #ut !ac" into the cu# !efore the net draw is made>.
After seeing the draw=s>& if any& for the #eriod& you will !e as"ed to indicate thechances that cu# A is !eing used. (o this !y writing a num!er& 8& !etween , and
,00 in column =>.
"arnings
;et& let me descri!e a #rocedure that will hel# you ma"e your decision. he
#rocedure is com#licated& !ut the underlying idea is sim#le. t s as if you send
your friend to a fruit stand for tomatoes& and they as" you what to do if there are
!oth red and yellow tomatoes. Mou should tell them the truth a!out your
#reference& since only then can they ma"e the !est choice for you. $e ll set u#
the incentives so that your re#ort a!out the chances of cu# A will ena!le us to
choose a lottery that gives you the highest chance of winning a , #ri<e.
6u##ose that& after seeing the draw or draws from the un"nown cu#& you
thin" the chances are 8 out of ,00 that cu# A is !eing used. f you were to receive
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 419/450
, in the event that the cu# actually used was A& then this determines a 8 lottery
which #ays , with chances of 8 out of ,00& nothing otherwise.
After you write down the num!er 8 that re#resents your !eliefs a!out li"elihood
of cu# A& we will use a ten+sided die to determine a second lottery& the dice
lottery. o do this& we throw the die twice& with the first throw giving the tens
digit =0& ,& > and the second throw giving the ones digit =0& ,& >. hus the
random num!er will !e !etween 0 and . f the num!er is ;& then the dice
lottery will give you an ; out of ,00 chance of earning ,. =o #lay the dice
lottery for a given value of ;& we would throw the ten+sided die two more times
to get a num!er that is e'ually li"ely to !e 0& ,& & and you would earn , if this
second throw is less than ;.>
U# to this #oint& you will have written down a num!er 8 for what you thin" are
the chances out of ,00 that cu# A is !eing used. he resulting 8 lottery will #ay
, if cu# A is used. hen we will have used a throw of dice to determine a dice
lottery that will #ay , with chance ; out of ,00. $hich would you rather haveN
t is !etter to have the dice lottery if ; is greater than 8& and it is !etter to have the
8 lottery otherwise. $e ll give you the one that is !est for you.
Case ': P 8
f you write down a num!er 8 and the num!er ; determined su!se'uently !y the
dice throws is greater& you will get to #lay the dice lottery =throwing the dice
again to see if you get the ,& i.e. when the num!er determined !y the second
throw is less than or e'ual to ;.>
Case : P ^ 8
f you write down a num!er 8 that is greater than or e'ual to the num!er ;determined su!se'uently !y the dice throws& then your earnings are determined
!y the 8 lottery& i.e. you will get , if the cu# used turns out to !e cu# A.
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 420/450
Cu# A Cu# 7
=used if the die is ,& 2& or > =used if the die is /& 5& or %>
2 1ight 7alls , 1ight 7all
, (ar" 7all 2 (ar" 7alls
=,> =2> => =/> =5> =%> =-> =>
8eriod
;um!er
Mour draws1 or (
Chancesof urn A 8
(icethrow ;
if 8 Q ;& use
(ice 1otteryif 8 ^ ;& use
the 8 1ottery
(icethrow(
*arnings J
, if ( Q ;
Cu# =A
or 7>
*arnings J
, if cu# A
, +++
2
/
5 &
% &
- &
& &
& &
,0 & &
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 421/450
3eferences
A"erlof& eorge A.& Zhe 4ar"et for )1emons:) Luality Uncertainty and the
4ar"et 4echanism&Z <uarter# Kourna# of 4conomics& August ,-0& &&
/+500.
Allais& 4. =,5>: Z1e Com#ortement (e 1)homme 3ationnel (evant 1e 3is'ue&Criti'ue (es 8ostulates *t Aiomes (e 1)ecole Americaine&Z
4conometrica& 2,& 50+5/%.
Also##& 1.& and F. (. Hey =2000>: Zwo *#eriments to est a 4odel of Herd
7ehavior&Z 45perimenta# 4conomics& & ,2,+,%.
Anderson& (. and 4. Hau#ert =,>: *m#loyment and 6tatistical (iscrimination:
A Hands+In *#eriment& Kourna# of 4conometrics& 25=,> 5+,02.
Anderson& 1. 3. =,>: Z8ayoff *ffects in nformation Cascade *#eriments&Z
College of $illiam and 4ary.
Anderson& 1. 3.& ?ryer& 3. 4. and C. A. Holt =2002>: *#erimental 6tudies of
(iscrimination& (iscussion 8a#er& forthcoming in the $. 3ogers& ed.& Aand+ook of (iscrimination.
Anderson& 1.3. and C. A. Holt =,%a>: ZClassroom ames: Understanding
7ayes) 3ule&Z Kourna# of 4conomic Perspectives& ,0& ,-+,-.
=,%!>:ZClassroom ames: nformation Cascades&Z Kourna# of 4conomic
Perspectives& ,0& ,-+,.
=,->: Znformation Cascades in the 1a!oratory&Z !merican 4conomic 'evie;&
-& /-+%2.
=,>: Znformation Cascade *#eriments&Z in Aand+ook of 45perimenta#
4conomics 'esu#ts& ed. !y C. 3. 8lott& and V. 1. 6mith. ;ew Mor":
*lsevier 8ress& forthcoming.
SS =200>: *#erimental *conomics and 8u!lic Choice& in the 4ncc#opedia of Pu+#ic Choice, C. 3owley and ?. 6chneider& eds.& ;ew Mor": Dluwer& RRR+
RRR.
SS =200>: Znformation Cascades and 3ational Conformity& in 1. ;adel& ed.&
4ncc#opedia of Cognitive Science& Vol. 2& ##. /-+%2. 1ondon: ;ature
8u!lishing rou#& 4c4illan.
Anderson& 1. 3.& 3. ?ryer& and C. A. Holt =200/>: Z*#erimental 6tudies of
(iscrimination& forthcoming in the Aand+ook of (iscrimination, $.
3ogers& ed.
Anderson& 1.3.& C. A. Holt& and (. 3eiley =200/> Congestion and 6ocial $elfare&
(iscussion 8a#er& College of $illiam and 4ary.
Anderson& 6. 8.& F. D. oeree& and C. A. Holt =,>: Z3ent 6ee"ing with
7ounded 3ationality: An Analysis of the All 8ay Auction&Z Kourna# of
Po#itica# 4conom& ,0%& 2+5.
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 422/450
=200,a>: ZA heoretical Analysis of Altruism and (ecision *rror in 8u!lic oods
ames&Z Kourna# of Pu+#ic 4conomics& -0& 2-+2.
=200,!>: Z4inimum *ffort Coordination ames: 6tochastic 8otential and 1ogit
*'uili!rium&Z Games and 4conomic Behavior & /& ,--+,.
=2002>: he 1ogit *'uili!rium: A Unified 8ers#ective on ntuitive 7ehavioral
Anomalies in ames with 3an"+!ased 8ayoffs& Southern 4conomic
Kourna# & %: 2,+/-.
=200>: QQQ=c,an*e title> Stoc,astic \ame ",eory_ @!Zustment to:Auilibrium Bn!er Noisy irectional earnin*C` fort,comin*CScandinavian Journal of Economics
Andreoni& F. =,>: ZAn *#erimental est of the 8u!lic oods Crowding+out
Hy#othesis&Z !merican 4conomic 'evie;& & ,,-+,2-.
Andreoni& F.& 4. Castillo& and 3. 8etrie =200>: Z;ew *#eriments on 7argaining:
he 6'uishy ame&Z !merican 4conomic 'evie;& RRRRRR.
Andreoni& F.& $. Har!augh& and 1. Vesterlund =200,>: Zhe Carrot or the 6tic":
he (emands for 3ewards and 8unishments and heir *ffects on
Coo#eration&Z University of $isconsin.Andreoni& F.& and F. H. 4iller =,>: Z3ational Coo#eration in the ?initely
3e#eated 8risoner)s (ilemma: *#erimental *vidence&Z 4conomic
Kourna# & ,0& 5-0+55.
=,->: Ziving According to ar#: An *#erimental 6tudy of 3ationality and
Altruism&Z University of $isconsin.
Andreoni& F.& and 1. Vesterlund =,>: Z$hich s the ?air 6eN ender
(ifferences in Altruism&Z <uarter# Kourna# of 4conomics& forthcoming.
Ar"es& H. 3.& 1. . Herren& and A. 4. sen =,>: Zhe 3ole of 8otential 1oss in
the nfluence of Affect on 3is"+a"ing 7ehavior&Z /rgani)ationa# Behavior
and Auman (ecision Processes& 42& ,,+,.
Ar"es& H.& C. Foyner& 4. 8e<<o& F. . ;ash& D. 6iegel+Faco!s& and *. 6tone=,/>: Zhe 8sychology of $indfall ains&Z /rgani)ationa# Behavior
and Auman (ecision Processes& 5& ,+/-.
Arrow& D. F. =,5> !pp#ied 4conomics =Collected 8a#ers of Denneth F. Arrow>&
Vol. %& Cam!ridge: Harvard University 8ress.
=,->: he heory of (iscrimination in (iscrimination in -a+or Markets.
Irley Ashenfelter and Al!ert 3ees& eds.& ;ew Fersey: 8rinceton
University 8ress.
7a!coc"& 1.& . 1oewenstein& C. ?. Camerer& and 6. ssacharoff =,5>: Z7iased
Fudgements of ?airness in 7argaining&Z !merican 4conomic 'evie;& 5&
,-+,/.7adasyan& ;.& F. D. oeree& 4. Hartmann& C. A. Holt& F. 4organ& . 3osen!lat&
4. 6ervat"a& (. Mandell =200/>: Vertical ntegration of 6uccessive
4ono#olists: A Classroom *#eriment& (iscussion 8a#er& University of Virginia.
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 423/450
7agnoli& 4. and 4. 4cDee =,,>: Voluntary Contri!ution ames: *fficient
8rivate 8rovision of 8u!lic oods& 4conomic InHuir& 2=2>& 5,+%%.
7anner9ee& A. V. =,2>: A 6im#le 4odel of Herd 7ehavior& <uarter# Kourna# of
4conomics& ,0-& --+,-. 7all& 6. 7. =,>: Z3esearch& eaching& and 8ractice in
*#erimental *conomics: A 8rogress 3e#ort and 3eview: 3eview Article&Z
Southern 4conomic Kourna# & %/& --2+--.
7all& 6. 7.& 4. H. 7a<erman& and F. 6. Caroll =,0>: ZAn *valuation of 1earning
in the 7ilateral $inner)s Curse&Z /rgani)ationa# Behavior and Auman
(ecision Processes& /& ,+22.
7all& 6. 7.& and C. A. Holt =,>: ZClassroom ames: 7u!!les in an Asset
4ar"et&Z Kourna# of 4conomic Perspectives& ,2& 20-+2,.
7all& 6. 7. and C. *c"el =,%> 7uying 6tatus: *#erimental *vidence on 6tatus
in ;egotiation& Pscho#og and Marketing & ,=/>& ,+/05.
7all& 6. 7.& *c"el& C. C& rossman. 8. F.& and $. Tane =200,>: 6tatus in 4ar"ets&
<uarter# Kourna# of 4conomics, ?e!ruary& ,0,+,R.
7an"s& F. 6.& C. Camerer& and (. 8. 8orter =,/>: ZAn *#erimental Analysis of
;ash 3efinements in 6ignaling ames&Z Games and 4conomic Behavior &%& ,+,.
7asu& D. =,/>: he raveler s (ilemma: 8aradoes of 3ationality in ame
heory& !merican 4conomic 'evie;& /=2>& ,+5.
7attalio& 3. C.& 1. reen& and F. H. Dagel =,,>: Zncome+1eisure radeoffs of
Animal $or"ers&Z !merican 4conomic 'evie;& -,& %2,+2.
7attalio& 3. C.& F. H. Dagel& and 1. reen =,->: Z1a!or 6u##ly 7ehavior of
Animal $or"ers: owards an *#erimental Analysis&Z in 'esearch in
45perimenta# 4conomics, :o#. 1& ed. !y V. 1. 6mith. reenwich& Conn.:
FA 8ress& 2,+25.
7attalio& 3aymond C.& Fohn H. Dagel& and Domain Firanya"ul =,0> esting
7etween Alternative 4odels of Choice Under Uncertainty: 6ome nitial3esults& Kourna# of 'isk and >ncertaint& 3=,>& 25+50.
7attalio& 3. C.& F. H. Dagel& and (. ;. 4ac(onald =,5>: ZAnimals) Choices
over Uncertain Iutcomes: 6ome nitial *#erimental 3esults&Z !merican
4conomic 'evie;& -5& 5-+%,.
7a<erman& 4. H.& and $. ?. 6amuelson =,>: Z $on the Auction !ut (on)t
$ant the 8ri<e&Z Kourna# of Conf#ict 'eso#ution& 2-& %,+%/.
7ec"er& . 4.& 4. H. (eroot& and F. 4arscha" =,%/>: Z4easuring Utility !y a
6ingle+3es#onse 6e'uential 4ethod&Z Behaviora# Science& & 22%+22.
7erg& F. *.& 1. A. (aley& F. $. (ic"haut& and F. 3. I)7rien =,%>: ZControlling
8references for 1otteries on Units of *#erimental *change&Z <uarter# Kourna# of 4conomics& ,0,& 2,+0%.
7erg& F. *.& F. $. (ic"haut& and D. A. 4cCa!e =,5>: Zrust& 3eci#rocity& and
6ocial History&Z Games and 4conomic Behavior & ,0& ,22+,/2.
7ergstrom& .& and *. Dwo" =2000>: Z*tracting (ata from Classroom rading
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 424/450
8its&Z University of California at 6anta 7ar!ara.
7ergstrom& . C.& and F. H. 4iller =,->: 45periments ;ith 4conomic Princip#es.
;ew Mor": 4craw+Hill.
7ernoulli& (. =,->: Z6#ecimen heoriae ;ovae (e 4ensura 6ortis =*#osition
on a ;ew heory on the 4easurement of 3is"&Z Comentarii !cademiae
Scientiarum Imperia#is Petropo#itanae& 5& ,-5+,2& translated !y 1.
6ommer in 4conometrica, ,5/& 22& 2+%.
7i"hchandani& 6.& (. Hirschleifer& and . $elch =,2>: A heory of ?ads&
?ashion& Custom& and Cultural Change as nformational Cascades&
Kourna# of Po#itica# 4conom& ,00& 2+,02%.
7inmore& D.& A. 6ha"ed& and F. 6utton =,5>: Zesting ;oncoo#erative
7argaining heory: A 8reliminary 6tudy&Z !merican 4conomic 'evie;&
-5& ,,-+,,0.
7inswanger& H. 8. =,0>: ZAttitudes toward 3is": *#erimental 4easurement in
3ural ndia&Z !merican Kourna# of !gricu#tura# 4conomics& %2& 5+/0-.
7loomfield& 3. F. =,/>: Z1earning a 4ied 6trategy *'uili!rium in the
1a!oratory&Z Kourna# of 4conomic Behavior and /rgani)ation& 25& /,,+/%.
7lount+1yon& 6.& and 3. 1arric" =,>: Z?raming the ame&Z University of
Chicago.
7lume& A.& (. (eFong& . 3. ;eumann& and ;. *. 6avin =,>: Z1earning in
6ender+3eceiver ames&Z University of owa.
7ohm& 8. =,-2>: Z*stimating (emand for 8u!lic oods: An *#eriment&Z
4uropean 4conomic 'evie;& & ,,,+,0.
7ohnet& .& and 7. 6. ?rey =,>: Zhe 6ound of 6ilence in 8risoner)s (ilemma
and (ictator ames&Z Kourna# of 4conomic Behavior and /rgani)ation&
& /+5-.
7olton& . *. =,,>: ZA Com#arative 4odel of 7argaining: heory and
*vidence&Z !merican 4conomic 'evie;& ,& ,0%+,,%.
7olton& . *.& and A. Ic"enfels =,>: ZA heory of *'uity& 3eci#rocity& and
Com#etition&Z !merican 4conomic 'evie;& forthcoming.
7ornstein& ary& amar Dugler& and Anthony Tiegelmeyer =2002>: ndividual and
rou# (ecisions in the Centi#ede ame& $or"ing 8a#er& He!rew
University.
7ossaerts& 8.& (. Dleiman& and C. 3. 8lott =,>: Z*#erimental ests of the
Ca#m as a 4odel of *'uili!rium in ?inancial 4ar"ets&Z California
nstitute of echnology.
7rams& 6. F.& and 8. C. ?ish!urn =,->: ZA##roval Voting&Z !merican Po#itica# Science 'evie;& -2& ,+/-.
7randts& F.& and . Charness =2000>: ZHot Vs. Cold: 6e'uential 3es#onses and
8reference 6ta!ility in *#erimental ames&Z 45perimenta# 4conomics& 2&
22-+2.
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 425/450
7randts& F.& and C. A. Holt =,2>: ZAn *#erimental est of *'uili!rium
(ominance in 6ignaling ames&Z !merican 4conomic 'evie;& 2& ,50+
,%5.
=,>: ZAd9ustment 8atterns and *'uili!rium 6election in *#erimental
6ignaling ames&Z Internationa# Kourna# of Game 8heor& 22& 2-+02.
7rown+Druse& F.& and (. Hummels =,>: Zender *ffects in 1a!oratory 8u!lic
oods Contri!ution: (o ndividuals 8ut heir 4oney $here heir 4outh
sN&Z Kourna# of 4conomic Behavior and /rgani)ation& 22& 255+2%-.
ryantC o,n =1983>_ `@ Simple .ational :pectations eynes"ypeo!elC` Quarterly Journal of EconomicsC 98C 525528
Camerer& C.& and (. 1ovallo =,>: ZIverconfidence and *cess *ntry: An
*#erimental A##roach&Z !merican 4conomic 'evie;& & 0%+,.
Camerer& C. ?. =,>: ZAn *#erimental est of 6everal enerali<ed Utility
heories&Z Kourna# of 'isk and >ncertaint& 2& %,+,0/.
=,5>: Zndividual (ecision 4a"ing&Z in 8he Aand+ook of 45perimenta#
4conomics& ed. !y F. H. Dagel& and A. *. 3oth. 8rinceton& ;.F.: 8rinceton
University 8ress& 5-+-0.=200RRR>: Behaviora# Game 8heor& 8rinceton: 8rinceton University 8ress.
Camerer& C. ?.& and .+H. Ho =,>: Z*#erience $eighted Attraction 1earning
in ;ormal+?orm ames&Z 4conometrica& %-& 2-+-/.
Ca#en& *. C.& 3. V. Cla##& and $. 4. Cam#!ell =,-,>: Com#etitive 7idding in
High+3is" 6ituations& Fournal of 8etroleum echnology& 3& %/,+%5.
Ca#ra& C. 4.& F. D. oeree& 3. ome<& and C. A. Holt =,>: ZAnomalous
7ehavior in a raveler)s (ilemmaNZ !merican 4conomic 'evie;& & %-+
%0.
=2002>: Z1earning and ;oisy *'uili!rium 7ehavior in an *#erimental 6tudy of
m#erfect 8rice Com#etition&Z Internationa# 4conomic 'evie;& /=>&
%,+%%.
Ca#ra& C. 4.& F. D. oeree& 3. ome<& and C. A. Holt =2000>: Z8redation&
Asymmetric nformation& and 6trategic 7ehavior in the Classroom: An
*#erimental A##roach to the eaching of ndustrial Irgani<ation&Z
Internationa# Kourna# of Industria# /rgani)ation& ,& 205+225.
Ca#ra& C.4.& and C.A. Holt =,>: ZCoordination&Z Southern 4conomic Kourna# &
%5& %0+%%.
=2000>: ZClassroom *#eriments: A 8risoner)s (ilemma&Z Kourna# of 4conomic
4ducation& 2,=>& 22+2%.
Cardenas& Fuan Camilo =200> Z3eal $ealth and *#erimental Coo#eration:
*vidence from ?ield *#eriments&Z Kourna# of (eve#opment 4conomics&7=2>& 2%+2.
Cardenas& Fuan Camilo& Fohn D. 6tranlund& Cleve *. $illis =2002> Z*conomic
ine'uality and !urden+sharing in the #rovision of local environmental
'uality&Z 4co#ogica# 4conomics& &, -+5.
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 426/450
Cardenas& F.C.& F. 6tranlund& and C. $illis =2000> 1ocal *nvironmental Control
and nstitutional Crowding Iut& =or#d (eve#opment & =,0>& ,-,+,-.
+arlssonC -ans an! attias \anslan!t =1998> `Noisy :AuilibriumSelection in +oor!ination \amesC` Economics LettersC 60C2334
Carter& F. 3.& and 4. (. rons =,,>: ZAre *conomists (ifferent& and f 6o&
$hyN&Z Kourna# of 4conomic Perspectives& 5& ,-,+,--.
Cason& . ;. =,2>: ZCall 4ar"et *fficiency with 6im#le Ada#tive 1earning&Z
4conomics -etters& /0& 2-+2.
Cason& imothy ;. =,5> Chea# al" and 8rice 6ignaling in 1a!oratory 4ar"ets&
Information 4conomics and Po#ic& 7 & ,+20/.
Cason& imothy ;. =,-RR> he I##ortunity for Cons#iracy in Asset 4ar"ets
Irgani<ed with (ealer ntermediaries& wor"ing #a#er& University of
6outhern California.
Cason& imothy ;. and (ouglas (. (avis =,5> 8rice Communications in
1a!oratory 4ar"ets: An *#erimental nvestigation& 'evie; of Industria#
/rgani)ation& 1& -%+--.Cason& . ;.& and (. ?riedman =,%>: Z8rice ?ormation in (ou!le Auction
4ar"ets&Z Kourna# of 4conomic (namics and Contro# & 20& ,0-+,-.
=,->: Z8rice ?ormation in 6ingle Call 4ar"ets&Z 4conometrica& %5& ,,+/5.
=,>: ZConsumer 6earch and 4ar"et 8ower: 6ome 1a!oratory *vidence&Z in
!dvances in !pp#ied Microeconomics, :o#. & ed. !y 4. 7aye. reenwich& Conn.:
FA 8ress& forthcoming.
Cham!erlin& *. H. =,/>: ZAn *#erimental m#erfect 4ar"et&Z Kourna# of
Po#itica# 4conom& 5%& 5+,0.
Charness& .& and *. Haruvy =,>: ZAltruism& ?airness& and 3eci#rocity: An
*ncom#assing A##roach&Z 8om#eu ?a!ra University.
Chen& M. =,>: ZAsynchronicity and 1earning in Cost 6haring 4echanisms&Z
University of 4ichigan.
Chen& M.& and C. 3. 8lott =,%>: Zhe roves+1edyard 4echanism: An
*#erimental 6tudy of nstitutional (esign&Z Kourna# of Pu+#ic
4conomics& 5& 5+%/.
Chen& M.& and . 6oRRnme< =,>: ZAn *#erimental 6tudy of House Allocation
4echanisms&Z University of 4ichigan.
SS =,>: Zm#roving the *fficiency of on+Cam#us Housing: An *#erimental
6tudy&Z University of 4ichigan.
Christie& $. . and 3. (. Huang =,5>: ?ollowing the 8ied 8i#er: (o ndividual
3eturns Herd Around the 4ar"etN 6inancia# !na#sts Kourna# &5,& ,+-.
Clauser& 1aura& and Charles 3. 8lott =,> In the Anatomy of the
;onfacilitating) ?eatures of the (ou!le Auction nstitution in
Cons#iratorial 4ar"ets& in (. ?riedman& 6. ena"o#olos& (. 1ave& and F.
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 427/450
3ust& eds.& (ou+#e !uction Market$ Institutions, 8heories, and -a+orator
4vidence& 3eading: Addison+$esley.
Coate 6. and . 1oury =,>: $ill Affirmative Action *liminate ;egative
6teroty#esN !merican 4conomic 'evie;& =5> ,220+,2/0.
Cochard& ?.& ;. Van 8hu& and 4. $illinger =2000>: rust and 3eci#rocity in a
3e#eated nvestment ame& $or"ing 8a#er& 7*A& 1ouis 8asteur
University.
Coller& 4.& and 4. $illiams =,>: Z*liciting ndividual (iscount 3ates&Z
45perimenta# 4conomics& 2& ,0-+,2-.
Conlis"& F. =,>: Zhree Variants on the Allais *am#le&Z !merican 4conomic
'evie;& -& 2+/0-. Coo#er& (. F.& 6. arvin& and F. H. Dagel =,->: ZAda#tive
1earning Vs. *'uili!rium 3efinements in an *ntry 1imit 8ricing ame&Z
4conomic Kourna# & ,0-& 55+5-5.
Coo#er& 3.& (. V. (eFong& 3. ?orsythe& and . $. 3oss =,>: ZCommunication
in the 7attle of the 6ees ame: 6ome *#erimental 3esults&Z 'and
Kourna# of 4conomics& 20& 5%+5-.
=,2>: ZCommunication in Coordination ames&Z <uarter# Kourna# of 4conomics& ,0-& -+--,
=,>: Z?orward nduction in the 7attle+of+the+6ees ames&Z !merican
4conomic 'evie;& & ,0+,,%.
SS =,%>: Coo#eration without 3e#utation: *#erimental *vidence from
8risoners (ilemma ames& Games and 4conomic Behavior ,2=2>
?e!ruary ,-+2,.
+ooperC .ussellC an! @n!re o,n =1988>_ `+oor!inatin*+oor!ination Yailures in eynesian o!elsC` The Quarterly Journal of EconomicsC 103C 441464
Co##inger& V. 4.& V. 1. 6mith& and F. A. itus =,0>: ncentives and 7ehavior in
*nglish& (utch and 6ealed+7id Auctions& 4conomic InHuir& 1& ,+22. Coursey& (.
1.& and *. A. (yl =,%>: Zrading 6us#ensions& (aily 8rice 1imits& and
nformation *fficiency: A 1a!oratory *amination&Z in -a+orator
Market 'esearch& ed. !y 6. 4oriarity. ;orman& I"lahoma: University of
I"lahoma& Center for *conometrics and 4anagement 3esearch& ,5+,%.
Coursey& (. 1.& F. 1. Hovis& and $. (. 6chul<e =,->: Zhe (is#arity !etween
$illingness to Acce#t and $illingness to 8ay 4easures of Value&Z
<uarter# Kourna# of 4conomics& ,02& %-+%0.
Co& Fames =,>: rust and 3eci#rocity: m#lications of ame riads and
6ocial Contet& $or"ing 8a#er& University of Ari<onaRRRRR.
Co& F. C.& and 3. 1. Iaaca =,>: 1a!oratory *#eriments with a ?initeHori<on Fo! 6earch 4odel& Kourna# of 'isk and >ncertaint& 2& 0,+2.
=,%>: Zesting Fo! 6earch 4odels: he 1a!oratory A##roach&Z in 'esearch in
-a+or 4conomics, :o#. 1"& ed. !y 6. 8olache". reenwich& Conn.: FA
8ress& RRR.
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 428/450
=2000>: Zood ;ews and 7ad ;ews: 6earch from Un"nown $age Iffer
(istri!utions&Z 45perimenta# 4conomics& 2& ,-+225.
Co& F. C.& 7. 3o!erson& and V. 1. 6mith =,2>: Zheory and 7ehavior of 6ingle
I!9ect Auctions&Z in 'esearch in 45perimenta# 4conomics, :o#. & ed. !y
V. 1. 6mith. reenwich& Conn: FA 8ress& ,+/.
Co& F. C.& V. 1. 6mith& and F. 4. $al"er =,5>: Z*#ected 3evenue in
(iscriminative and Uniform 8rice 6ealed+7id Auctions&Z in 'esearch in
45perimenta# 4conomics, :o#. 3& ed. !y V. 1. 6mith. reenwich& Conn.:
FA 8ress& ,+22.
=,>: Zheory and ndividual 7ehavior of ?irst+8rice Auctions&Z Kourna# of
'isk and >ncertaint& ,& %,+.
Co& F. C.& and 6. V9ollca =200,>: Z3is" Aversion and *#ected Utility heory:
Coherence for 6mall and 1arge 6cale am!les&Z University of Ari<ona.
Co& F. C.& and 4. $al"er =,>: Z1earning to 8lay Cournot (uo#oly
6trategies&Z Kourna# of 4conomic Behavior and /rgani)ation& %& ,/,+
,%,.
Crawford& V. 8. =,,>: ZAn *volutionary nter#retation of Van Huyc"& 7attalio&and 7eil)s *#erimental 3esults on Coordination&Z Games and 4conomic
Behavior & & 25+5.
+rafor!C [incent P =1995> `@!apti;e ynamics in +oor!ination\amesC` EconometricaC 63C 103144
Croson& 3. . A. =,%>: Z8artners and 6trangers 3evisited&Z 4conomics -etters&
5& 25+2.
Croson& 3. . A. and 4. 4ar"s =2000>: 6te# 3eturns in hreshold 8u!lic oods A
4eta+ and *#erimental Analysis& 45perimenta# 4conomics& 2=>& 2+
25.
Croson& 3. . A.& F. 6undali& and *. old =2000>: Zhe am!ler)s ?allacy Versus
the Hot Hand: *m#irical (ata from Casinos&Z University of 8ennsylvania.
Cummings& 3.& C. A. Holt& and 6. D. 1aury =200>: Zhe eorgia rrigation
3eduction Auction: *#eriments and m#lementation&Z forthcomingRRRR&
Kourna# of Po#ic !na#sis and Management .
Cummings& 3. .& 6. *lliott& . Harrison& and F. 4ur#hy =,->: ZAre
Hy#othetical 3eferenda ncentive Com#ati!leN&Z Kourna# of Po#itica#
4conom& ,05& %0+%2,.
(avis& (. (. =,->: 4aimal Luality 6election and (iscrimination in
*m#loyment& Kourna# of 4conomic Behavior and /rgani)ation& & -+
,,2.
(avis& (. (.& . $. Harrison& and A. $. $illiams =,>: ZConvergence to ;onstationary Com#etitive *'uili!ria: An *#erimental Analysis&Z
Kourna# of 4conomic Behavior and /rgani)ation& 22& 05+2%.
(avis& (. (.& and C. A. Holt =,2>: ZCa#acity Constraints& 4ar"et 8ower& and
4ergers in 4ar"ets with 8osted 8rices&Z Investigaciones 4conomicas& 2&
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 429/450
-+-.
=,>: 45perimenta# 4conomics. 8rinceton& ;.F.: 8rinceton University 8ress.
=,/>: Z4ar"et 8ower and 4ergers in 4ar"ets with 8osted 8rices&Z '!F(
Kourna# of 4conomics& 25& /%-+/-.
=,5>: ZAn *amination of the (iamond 8arado: nitial 1a!oratory 3esults&Z
!ctas de #as Kornadas de 4conomia Industria# & %-+-0.
=,%>: ZConsumer 6earch Costs and 4ar"et 8erformance&Z 4conomic InHuir&
/& ,+,5,R.
=,>: ZCons#iracies and 6ecret 8rice (iscounts&Z 4conomic Kourna# & ,0&
-%+-5%R.
=,RRR>: Z*'uili!rium Coo#eration in hree+8erson& Choice+of+8artner
ames&Z Games and 4conomic Behavior & forthcomingRRRRRRRR.
=,%>: Z8rice 3igidities and nstitutional Variations in 4ar"ets with 8osted
8rices&Z *conomic heory& =,>: %+0.
=,/RRRR>: Zhe *ffects of (iscounting I##ortunities in 1a!oratory 8osted+
Iffer 4ar"ets&Z forthcoming in 4conomics -etters.RRRRRRR
=200a>: Zhe *ercise of 4ar"et 8ower in 1a!oratory *#eriments&Zforthcoming in C. 8lott and V. 6mith& eds.& Aand+ook of 45perimenta#
4conomics 'esu#ts& ;ew Mor": *lsevier 8ress.
=200!>: Zhe *ffects of Collusion in 1a!oratory *#eriments&Z forthcoming in
C. 8lott and V. 6mith& eds.& Aand+ook of 45perimenta# 4conomics 'esu#ts&
;ew Mor": *lsevier 8ress.
(avis& (. (.& and A. $. $illiams =,,>: Zhe Haye" Hy#othesis in
*#erimental Auctions: nstitutional *ffects and 4ar"et 8ower&Z
4conomic InHuir& 2& 2%,+2-/.
(avis& (ouglas (. and 7art $ilson =,RRR> Zhe *ffects of 6ynergies on the
*ercise of 4ar"et 8ower&Z wor"ing #a#er& 4iddle!ury College.
(avis& (ouglas (. and 7art $ilson =,RRR> Z(etecting Collusion from 7idding
8atterns&Z draft& 4iddle!ury College.
(awes& 3. 4. =,0>: Z6ocial (ilemmas&Z !nnua# 'evie; of Pscho#og& ,& ,%+
,.
(eroot& 4. H. =,-0>: /ptima# Statistica# (ecisions& ;ew Mor": 4craw Hill.
(eFong& (.V.& 3o!ert ?orsythe& and 3ussell 1undholm& Z3i#offs& 1emons& and
3e#utation ?ormation in Agency 3elationshi#s: A 1a!oratory 4ar"et
6tudy&Z Kourna# of 6inance& ,5& && 0+20.
(evenow& A. and . $elch =,%>: 3ational Herding in ?inancial *conomics&
4uropean 4conomic 'evie;& /0& %0+%,5.
(iamond& 8eter A. =,-,>& ZA 4odel of 8rice Ad9ustment&Z Kourna# of 4conomic8heor& 3& ,5+,%.
(ie"mann& A. =,5> Volunteer s (ilemma& Kourna# of Conf#ict 'eso#ution& 2&
%05+%,0.
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 430/450
(ie"mann& A. =,%>: ZVolunteer)s (ilemma: A 6ocial ra# without a (ominant
6trategy and 6ome *m#irical 3esults&Z in Parado5ica# 4ffects of Socia#
Behavior$ 4ssas in Aonor of !nato# 'apoport & ed. !y A. (ie"mann& and
8. 4itter. Heidel!erg: 8hysica+Verlag& ,-+,-.
=,>: ZCoo#eration in Asymmetric Volunteer)s (ilemma ame: heory and
*#erimental *vidence&Z Internationa# Kourna# of Game 8heor& 22& -5+
5.
(ie"mann& A.& and 8. 4itter =,%>: Z8aradoical *ffects of 6ocial 7ehavior:
*ssays in Honor of Anatol 3a#o#ort&Z Heidel!erg and Vienna:
8hysicaVerlag& /,.
(ol!ear Fr.& ?. .& 1. 1ave& . 7owman& A. 1ie!erman& *. 8rescott& ?. 3euter& and
3. 6herman =,%>: ZCollusion in Iligo#oly: An *#eriment on the *ffect
of ;um!ers and nformation&Z <uarter# Kourna# of 4conomics& 2& 2/0+
25.
(orsey& 3. and 1. 3a<<olini =2002>: Auctions vs. 1otteries: An *#erimental
Com#arison of 7ehavior in wo 6trategically somor#hic nstitutions&
$or"ing 8a#er& University of 4ississi##i RRRR e# econN.(uffy& F.& and 3. ;agel =,->: ZIn the 3o!ustness of 7ehavior in *#erimental
)7eauty Contest) ames&Z 4conomic Kourna# & ,0-& ,%-+,-00R.
(ufwen!erg& 4.& and . Dirchsteiger =,>: ZA heory of 6e'uential
3eci#rocity&Z il!urg University.
(urham& Mvonne =2000>: An *#erimental *amination of (ou!le 4arginali<ation
and Vertical 3elationshi#s. Kourna# of 4conomic Behavior and
/rgani)ation, /2=2>: 20-+22.
(wyer Fr.& . 8.& A. $. $illiams& 3. C. 7attalio& and . . 4asson =,>: Zests of
3ational *#ectations in a 6tar" 6etting&Z 4conomic Kourna# & ,0& 5%%0,.
*avey& C. 1.& and . F. 4iller =,/>: Z*#erimental *vidence on the ?alla!ility
of the Core&Z !merican Kourna# of Po#itica# Science& 2& 5-0+5%.*c"el& C. C.& and 8. rossman =,>: ZAre $omen 1ess 6elfish han 4enN
*vidence from (ictator ames&Z 4conomic Kourna# & ,0& -2%+-5.
*c"el& C. C.& and 8. F. rossman =,>: Z(ifferences in the *conomic (ecisions
of 4en and $omen: *#erimental *vidence&Z in Aand+ook of
45perimenta# 4conomics 'esu#ts& ed. !y C. 3. 8lott& and V. 1. 6mith. ;ew
Mor": *lsevier& forthcoming.
*c"el& C. C.& and C. A. Holt =,>: Z6trategic Voting 7ehavior in
AgendaControlled Committee *#eriments&Z !merican 4conomic 'evie;&
-& -%+--.
*lls!erg& (. =,%,>: Z3is"& Am!iguity and the 6avage Aioms&Z <uarter# Kourna# of 4conomics& -5& %/+%%.
*nsminger& Fean =200,>: 4ar"et ntegration and ?airness: *vidence from
Ultimatum& (ictator& and 8u!lic oods *#eriments in *ast Africa&
(iscussion 8a#er& California nstitute of echnology.
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 431/450
*rev& .& and A. 3a#o#ort =,>: ZCoordination& Z4agic&Z and 3einforcement
1earning in a 4ar"et *ntry ame&Z Games and 4conomic Behavior & 2&
,/%+,-5.
*rev& .& and A. *. 3oth =,>: Z8redicting How 8eo#le 8lay ames:
3einforcement 1earning in *#erimental ames with Uni'ue& 4ied
6trategy *'uili!ria&Z !merican 4conomic 'evie;& & /+,.
?antino& * =,> 7ehavior Analysis and (ecision 4a"ing& Kourna# of the
45perimenta# !na#sis of Behavior & *%& 55+%/.
?ehr& *.& and 6. chter =,>: Z(o *conomic ncentives (estroy Voluntary
Coo#erationN&Z University of Turich.
?ehr& *.& . Dirchsteiger& and A. 3iedl =,>: Z(oes ?airness 8revent 4ar"et
ClearingN An *#erimental nvestigation&Z <uarter# Kourna# of
4conomics& ,0& /-+/5.
=,>: Zift *change and 3eci#rocity in Com#etitive *#erimental 4ar"ets&Z
4uropean 4conomic 'evie;& /2& ,+/.
?ehr& *.& RRDlein& and D. 6chmidt =200,> Z?airness& ncentives& and Contractual
ncom#leteness&Z $or"ing 8a#er -2& nstitute of *m#irical 3esearch in*conomics& University of Turich.
?ehr& *.& and D. 6chmidt =,>: ZA heory of ?airness& Com#etition& and
Coo#eration&Z <uarter# Kourna# of 4conomics& ,,/& -%+,%.
?ey& 4. 3ichard (. 4cDelvey& and homas 3. 8alfrey =,%>: An *#erimental
6tudy of Constant+6um Centi#ede ames& Internationa# Kourna# of Game
8heor& 25: 2%+2-.
?isch!acher& U. =,>: ZT+ree: A ool for 3eadymade *conomic *#eriment&Z
University of Turich.
?isch!ascher& U.& and C. ?ong =,>: ZHow 4uch Com#etition s ;eeded to
$i#e out ?airnessN&Z University of Turich.
?orrester& F. =,%,>: Industria# (namics& ;ew Mor": 4 8ress.
?orsythe& 3.& F. 1. Horowit<& ;. *. 6avin& and 4. 6efton =,>: Z?airness in
6im#le 7argaining ames&Z Games and 4conomic Behavior & %& /-+%.
?orsythe& 3.& ?. ;elson& . 3. ;eumann& and F. $right =,,>: Z?orecasting the
, 8residential *lection: A ?ield *#eriment&Z in 'esearch in
45perimenta# 4conomics, :o#. &. reenwich& Conn.: FA 8ress& ,+//.
?orsythe& 3.& . 3. 8alfrey& and C. 3. 8lott =,2>: ZAsset Valuation in an
*#erimental 4ar"et&Z 4conometrica& 50& 5-+5%.
?oura"er& 1. *.& and 6. 6iegel =,%>: Bargaining Behavior . ;ew Mor": 4craw
Hill.
?oura"er& 1. *.& 6. 6iegel& and (. . Harnett =,%2>: ZAn *#erimental (is#ositionof Alternative 7ilateral 4ono#oly 4odels under Conditions of 8rice
1eadershi#&Z /perations 'esearch& ,0& /,+50.
?ran<en& A. =,5>: rou# 6i<e and Ine 6hot Collective Action& 'ationa#it and
Societ& -& ,+200.
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 432/450
?riedman& (. =,>: How rading nstitutions Affect ?inancial 4ar"et
8erformance: 6ome 1a!oratory *vidence& 4conomic InHuir& ,: /,0+
/5.
=,>: Z4onty Hall)s hree (oors: Construction and (econstruction of a
Choice Anomaly&Z !merican 4conomic 'evie;& & +/%.
?riedman& (.& and 6. 6under =,/>: 45perimenta# Methods. Cam!ridge& U.D.:
Cam!ridge University 8ress.
?riedman& F. $. =,%>: Zndividual 7ehavior in Iligo#olistic 4ar"ets: An
*#erimental 6tudy&Z Ea#e 4conomic 4ssas& & 5+/,-.
?riedman& 4. and 3. (. ?riedman =,> 6ree to Choose& ;ew Mor": Harcourt
7race and Com#any.
?ryer& 3. 4. =200,> 4conomists9 Mode#s of (iscrimination$ !n !na#tica# Surve&
Un#u!lished 4onogra#h& Chicago: University of Chicago 8ress.
?ryer& 3. 4. oeree& F. D.& and C. A. Holt =2002>: *#erimenting with
(iscrimination& (iscussion 8a#er& University of Virginia.
=2005>: ZClassroom ames: *#erience+7ased (iscrimination&
RRRRRRRforthcoming& Kourna# of 4conomic 4ducation. ?uden!erg& (.& and (. D. 1evine =,>: -earning in Games. Cam!ridge& 4ass.:
4 8ress.
chter& 6. =2000>: Zhe 3ole of 3ewards and 6anctions in Voluntary Coo#eration
ames.Z
ardner& 3.& *. Istrom& and F. 4. $al"er =,0>: Zhe ;ature of Common 8ool
3esource 8ro!lems&Z 'ationa#it and Societ& 2& 5+5.
illette& A.& and . H. ;oe =,>: Z3e#eated ender Iffers&Z eorgia 6tate
University.
od!y& 3o!ert =,->: Z4ar"et 8ower in *mission 8ermit (ou!le Auctions&Z
'esearch in 45perimenta# 4conomics, vo#. 7 =edited !y C. A. Holt and 3.
4. saac>& reenwich& Connecticut: FA 8ress =forthcoming>.RRRR
oeree& F. D.& 6. 8. Anderson& and C. A. Holt =,>: Zhe $ar of Attrition with
;oisy 8layers&Z in !dvances in !pp#ied Microeconomics, :o#ume 7 & ed. !y
4. 3. 7aye. reenwich& Conn.: FA 8ress& ,5+2.
oeree& F. D. and C. A. Holt =,a>: Z*m#loyment and 8rices in a 6im#le
4acro+*conomy&Z Southern 4conomic Kourna# & %5& %-+%/-.
=,!>: Z3ent 6ee"ing and the nefficiency of ;on+4ar"et Allocations&Z
Kourna# of 4conomic Perspectives& ,& 2,-+22%.
SS =,c>: Z6tochastic ame heory: ?or 8laying ames& ;ot Fust for (oing
heory&Z Proceedings of the Fationa# !cadem of Sciences& %& ,05%/+
,05%-.RRRRR do a search for oeree and Holt =,
SS =2000>: ZAsymmetric ne'uality Aversion and ;oisy 7ehavior in
AlternatingIffer 7argaining ames&Z 4uropean 4conomic 'evie;& ,0-+
,0.
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 433/450
=200,>: Zen 1ittle reasures of ame heory& and en ntuitive Contradictions&Z
!merican 4conomic 'evie;& 0=5>& ,/02+,/22.
SS =200>: Z1earning in *conomics *#eriments&Z in 1. ;adel& ed.& 4ncc#opedia
of Cognitive Science& Vol. 2& ##. ,0%0+,0%. 1ondon: ;ature 8u!lishing
rou#& 4c4illan.
SS =200>: ZCoordination ames& in 1. ;adel& ed.& 4ncc#opedia of Cognitive
Science& Vol. 2& ##. 20/+20. 1ondon: ;ature 8u!lishing rou#&
4c4illan.
SS =200/>: ZA 4odel of ;oisy ntros#ection&Z Games and 4conomic Behavior &
/%& %5+2 =RRRfrom galley #roofs>.
=RRRR was ,!>: ZAn *#erimental 6tudy of Costly Coordination&Z
forthcoming& Games and 4conomic Behavior .
=2005>: ZAn *#lanation of Anomalous 7ehavior in 7inary+Choice ames:
*ntry& Voting& 8u!lic oods& and the Volunteer)s (ilemma&Z
RRRRRRforthcoming& !merican Po#itica# Science 'evie;.
oeree& F. D.& C. A. Holt& and 6. D. 1aury =200,>: Z8rivate Costs and 8u!lic
7enefits: Unraveling the *ffects of Altruism and ;oisy 7ehavior&Z Kourna# of Pu+#ic 4conomics& 2& 25-+2-.
SS =2002>: ZAltruism and *rror in 8u!lic oods *#eriments: m#lications for the
*nvironment&Z RRRRforthcoming in 6rontiers in 4nvironmenta#
4conomics& F. 1ist and A. de Teeuw& eds.
oeree& F. D.& C. A. Holt& and . 3. 8alfrey =2002>: ZLuantal 3es#onse
*'uili!rium and Iver!idding in 8rivate+Value Auctions&Z Kourna# of
4conomic 8heor& 1&=,>& 2/-+2-2.
SS =200>: Z3is" Averse 7ehavior in Asymmetric 4atching 8ennies ames&Z
Games and 4conomic Behavior & /5& -+,,.
SS =200/>: Z3egular Luantal 3es#onse *'uili!rium&Z 45perimenta# 4conomics&
forthcoming. SS =2005>: <uanta# 'esponse 4Hui#i+rium& forthcoming& 8rinceton& ;F: 8rinceton
University 8ress.
oodfellow& Fessica and Charles 3. 8lott =,0> ZAn *#erimental *amination
of the 6imultaneous (etermination of n#ut 8rices and Iut#ut 8rices&Z
Southern 4conomic Kourna# & "* & %+.
rether& (. 4. =,0>: Z7ayes) 3ule as a (escri#tive 4odel: he
3e#resentativeness Heuristic&Z <uarter# Kourna# of 4conomics& 5& 5-+
55-.
=,2>: Zesting 7ayes) 3ule and the 3e#resentativeness Heuristic: 6ome
*#erimental *vidence&Z Kourna# of 4conomic Behavior and/rgani)ation& ,-& ,+5-.
rether& (. 4.& and C. 3. 8lott =,->: Z*conomic heory of Choice and the
8reference 3eversal 8henomenon&Z !merican 4conomic 'evie;& %& %2+
%.
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 434/450
=,/> he *ffects of 4ar"et 8ractices in Iligo#olistic 4ar"ets: An
*#erimental *amination of the 4th# Case& 4conomic InHuir& && /-+
50-.
rether& (avid 4.& Alan 6chwart<& and 1ouis 1. $ilde =,> ZUncertainty and
6ho##ing 7ehavior: An *#erimental Analysis&Z 'evie; of 4conomic
Studies& ""& 2+/2.
th& $.& 3. 6chmitt!erger& and 7. 6chwar<e =,2>: ZAn *#erimental Analysis
of Ultimatum 7argaining&Z Kourna# of 4conomic Behavior and
/rgani)ation& & %-+.
uyer& 4.& and A. 3a#o#ort =,-2>: Z22 ames 8layed Ince&Z Kourna# of
Conf#ict 'eso#ution& ,%& /0+/,.
u<i"& Victor 6. =200/> Contetual ?raming *ffects in a Common 8ool 3esource
*#eriment& *conomics Honors hesis& 4iddle!ury College.
Har!augh& $. .& and D. Drause =,>: ZChildren)s Contri!utions in 8u!lic ood
*#eriments: he (evelo#ment of Altruistic and ?ree+3iding 7ehaviors&Z
University of Iregon.
Har!augh& $. .& D. Drause& and . 7erry =2000>: Zar# for Dids: In the(evelo#ment of 3ational Choice 7ehavior&Z University of Iregon.
Har!augh& $. .& D. Drause& and 1. Vesterlund =,>: Zhe *ndowment *ffect in
Children&Z University of Iregon.
=,>: ZAre Adults 7etter 7ehaved han ChildrenN Age& *#erience& and the
*ndowment *ffect&Z University of Iregon.
=2002RRR>: 8ro!a!ility $eighting in Children and Adults& RRR.
Hardin& arrett =,%>: he ragedy of the Commons& Science& ,%2& ,2/,2/.
Harless& (. $. =,>: Z4ore 1a!oratory *vidence on the (is#arity !etween
$illingness to 8ay and Com#ensation (emanded&Z Kourna# of 4conomic
Behavior and /rgani)ation& ,,& 5+-. Harrison& . $. =,>: Zheory and
4is!ehavior of ?irst+8rice Auctions&Z !merican 4conomic 'evie;& -& -/+-%2.
Harrison& . $.& and F. Hirshleifer =,>: ZAn *#erimental *valuation of
$ea"est 1in"7est 6hot 4odels of 8u!lic oods&Z Kourna# of Po#itica#
4conom& -& 20,+225.
Harrison& . $.& 4. 1au& and 4. $illiams =,>: Z*stimating ndividual
(iscount 3ates in (enmar"&Z University of 6outh Carolina.
Harrison& . $.& and 4. 4cDee =,5>: Z*#erimental *valuation of the Coase
heorem&Z Kourna# of -a; and 4conomics& 2& %5+%-0.
Harrison& . $.& RRRRRRR =2005>: Z&Z !merican 4conomic 'evie;& & RRRR.
Haruvy& *.& . *rev& and (. 6onsino =2000>: Zhe 4edium 8ri<e 8arado:
*#erimental *vidence&Z echnion+sreal.Haw"es& Dristen =,> $hy Hunter+atherers $or"& Current !nthropo#og&
/=/>& /,+%, =with commentaries and author s re#ly>.
Ha<lett& (. =,>: Znflation Uncertainty and nvestment in an *#erimental
Credit 4ar"et&Z $hitman College.
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 435/450
Ha<lett& . $. and 3. F. 4ichaels =,>: Zhe Cost of 3ent+6ee"ing: *vidence
from Cellular ele#hone 1icense 1otteries&Z Southern 4conomic Kourna# &
"%=>& /25+/5.
Henrich& F. et al. =200,>: n 6earch of Homo *conomicus: 7ehavioral
*#eriments in ,5 6mall+6ale 6ocieties& !merican 4conomic 'evie;&
%1=2>& -+/.
Herrnstein& 3. F.& and (. 8relec =,,>: Z4elioration: A heory of (istri!uted
Choice&Z Kourna# of 4conomic Perspectives& 5& ,-+,5%.
Hertwig& 3. and A. Irtmann =200,>: *#erimental 8ractices in *conomics: A
4ethodological Challenge to 8sychologistsN Behaviora# and Brain Sciences&
2/=>& +/0.
Hewett& 3.& C. A. Holt& . Dosmo#oulou& C. Dymn& C. X. 1ong& 6. 4ousavi& 6.
6arangi =2002>: A Classroom *ercise: Voting !y 7allots and ?eet&
(iscussion 8a#er& University of Virginia.
Hay& eorge A. and (aniel Delley =,-/> An *m#irical 6urvey of 8rice ?iing
Cons#iracies& Kourna# of -a; and 4conomics& 17 & ,+.
Hey& F. (. =,,>: Z6earch for 3ules of 6earch&Z Kourna# of 4conomic Behavior and /rgani)ation& & %5+,.
=,->: Z6till 6earching&Z Kourna# of 4conomic Behavior and /rgani)ation& &
,-+,//.
=,/>: 45perimenta# 4conomics& Heidel!erg: 6#ringer+Verlag.
=,5>: Z*#erimental nvestigations of *rrors in (ecision 4a"ing under 3is"&Z
4uropean 4conomic 'evie;& & %+%/0.
Hillman& A. 1. and (. 6amet =,->: Z(issi#ation of Contesta!le 3ents !y 6mall
;um!ers of Contenders&Z Pu+#ic Choice& "&=,>& %+2.
Hoffman& *.& D. 4cCa!e& D. 6hachat& and V. 1. 6mith =,/>: Z8references&
8ro#erty 3ights& and Anonymity in 7argaining ames&Z Games and
4conomic Behavior & -& /%+0.Hoffman& *.& D. 4cCa!e& and V. 1. 6mith =,%>: ZIn *#ectations and
4onetary 6ta"es in Ultimatum ames&Z Internationa# Kourna# of Game
8heor& 25=>& 2+0,.
Hoffman& *.& and 4. 6#it<er =,0>: Zhe (ivergence !etween $illingness+to8ay
and $illingness+to+Acce#t 4easures of Values&Z California nstitute of
echnology.
Hoffman& *.& and 4. 1. 6#it<er =,2>: Zhe Coase heorem: 6ome *#erimental
ests&Z Kourna# of -a; and 4conomics& 25& -+.
=,5>: Z*ntitlements& 3ights and ?airness: An *#erimental *amination of
6u!9ects) Conce#ts of (istri!utive Fustice&Z Kourna# of -ega# Studies& ,/&25+2-.
=,5>: Z*#erimental 1aw and *conomics: An ntroduction&Z Co#um+ia -a;
'evie;& 5& ,+,0%.
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 436/450
Hoggatt& A. C. =,5>: ZAn *#erimental 7usiness ame&Z Behaviora# Science& /&
,2+20.
Holt& C. A. =,5>: ZAn *#erimental est of the Consistent+Con9ectures
Hy#othesis&Z !merican 4conomic 'evie;& -5& ,/+25.
=,%>: Z8reference 3eversals and the nde#endence Aiom&Z !merican
4conomic 'evie;& -%& 50+5,5.
=,>: Zhe *ercise of 4ar"et 8ower in 1a!oratory *#eriments&Z Kourna# of
-a; and 4conomics& 2& 6,0-+6,,.
=,2>: Z6I 8ro!a!ility 4atching&Z University of Virginia.
=,5>: Zndustrial Irgani<ation: A 6urvey of 1a!oratory 3esults&Z in Aand+ook
of 45perimenta# 4conomics& ed. !y F. Dagel& and A. 3oth. 8rinceton& ;.F.:
8rinceton University 8ress& /+//.
=,%>: ZClassroom ames: rading in a 8it 4ar"et&Z Kourna# of 4conomic
Perspectives& ,0& ,+20.
=,>: Zeaching *conomics with Classroom *#eriments: A 6ym#osium&Z
Southern 4conomics Kourna# & %5& %0+%,0.
=200>: Z*conomic 6cience: An *#erimental A##roach for eaching and3esearch =2002 8residential Address>& Southern 4conomics Kourna# &
%=/>& -55+--,.
Holt& C. A.& and 1. 3. Anderson =,>: ZAgendas and 6trategic Voting&Z
Southern 4conomic Kourna# & %5& %22+%2.
Holt& Charles A. and (avis& (ouglas (. =,0> Zhe *ffects of ;on+7inding 8rice
Announcements on 8osted Iffer 4ar"ets&Z 4conomics -etters& 3&& ##.
0-+,0.
Holt& C. A.& 1. 1angan& and A. Villamil =,%>: Z4ar"et 8ower in Iral (ou!le
Auctions&Z 4conomic InHuir& 2/& ,0-+,2.
Holt& C. A.& and 6. D. 1aury =,->: ZClassroom ames: Voluntary 8rovision of a
8u!lic ood&Z Kourna# of 4conomic Perspectives& ,,& 20+2,5.
SS =,>: heoretical *#lanations of reatment *ffects in Voluntary
Contri!utions *#eriments& in C. 3. 8lott and V. 1. 6mith& eds. Aand+ook
of 45perimenta# 4conomics 'esu#ts. ;ew Mor": *lsevier& forthcoming.
SS =200,>: ZVarying the 6cale of ?inancial ncentives under 3eal and
Hy#othetical Conditions&Z Behaviora# and Brain Sciences& 2/=>& #. 2,-+
2,.
SS =2002>: Z3is" Aversion and ncentive *ffects&Z !merican 4conomic 'evie;&
2=5> (ecem!er& ,%//+,%55.
SS =2002> ?urther 3eflections on 8ros#ect heory& (iscussion 8a#er&
University of Virginia. SS =2005> 3is" Aversion and ncentive *ffects: ;ew (ata without Irder *ffects&
!merican 4conomic 'evie;& RRRRforthcoming.
Holt& Charles A. and Angela 4oore =200/a> he 7ullwhi# *ffect and Vertical
8rice Com#etition& un#u!lished wor"ing #a#er& University of Virginia.
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 437/450
SS =200/!> A 6urvey of *#erimental 6tudies in 8olitical 6cience& un#u!lished
wor"ing #a#er& University of Virginia& to !e #resented at the ?all 200/
*6A 4eetings in ucson.
Holt& C. A.& and . 4c(aniel =,>: Z*#erimental *conomics in the
Classroom&Z in 8eaching >ndergraduate 4conomics$ ! Aand+ook for
Instructors& ed. !y $. 7. $alstad& and 8. 6aunders. ;ew Mor": 4craw
Hill& 25-+2%.
Holt& C. A.& and A *. 3oth =200/> Zhe ;ash *'uili!rium: A 8ers#ective&
Proceedings of the Fationa# !cadem of Sciences, >.S.!& ,0,=,2>& +
/002.
Holt& C. A.& and (. 6cheffman =,->: Z?acilitating 8ractices: he *ffects of
Advance ;otice and 7est+8rice 8olicies&Z '!F( Kourna# of 4conomics&
,& ,-+,-.
Holt& Charles A. and 3oger 6herman =,0> ZAdvertising and 8roduct Luality on
8osted+Iffer *#eriments&Z 4conomic InHuir& =>& +5%.
Holt& C. A.& and 3. 6herman =,/>: Zhe 1oser)s Curse&Z !merican 4conomic
'evie;& /& %/2+%52. SS =,>: ZClassroom ames: A. 4ar"et for 1emons&Z Kourna# of 4conomic
Perspectives& ,& 205+2,/.
SS =2000>: 3is" Aversion and the $inner s Curse& (iscussion 8a#er& University of
Virgina.
Holt& C. A.& and ?. 6olis+6o!eron =,2>: Zhe Calculation of *'uili!rium 4ied
6trategies in 8osted+Iffer Auctions&Z in 'esearch in 45perimenta#
4conomics, :o#. "& ed. !y 3. 4. saac. reenwich& Conn.: FA 8ress& ,+
22.
Hong& Fames . and Charles 3. 8lott =,2> Z3ate ?iling 8olicies for nland $ater
rans#ortation: An *#erimental A##roach&Z Be## Kourna# of 4conomics&
13&,+,.
Hung& A. A. and C. 3. 8lott =200,> nformation Cascades: 3e#lication and an
*tension to 4a9ority 3ule and Conformity 3ewarding nstitutions&
!merican 4conomic 'evie;& RR& RRRR.
saac& 3. 4.& and C. A. Holt =,>: Z*missions 8ermit *#eriments&Z 6tamford&
Conn.: FA 8ress.
saac& 3. 4.& D. 4cCue& ?.& and C. 3. 8lott =,5>: Z8u!lic oods 8rovision in an
*#erimental *nvironment&Z Kourna# of Pu+#ic 4conomics& 2%& 5,+-/.
saac& 3. 4.& and C. 3. 8lott =,,>: Zhe I##ortunity for Cons#iracy in 3estraint
of rade&Z Kourna# of 4conomic Behavior and /rgani)ation& 2& ,+0.saac& 3. 4ar"& Valerie 3amey& and Arlington $illiams =,/> he *ffects of
4ar"et Irgani<ation on Cons#iracies in 3estraint of rade& Kourna# of
4conomic Behavior and /rgani)ation, ", ,, 222.
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 438/450
saac& 3. 4.& and F. 4. $al"er =,5>: Znformation and Cons#iracy in 6ealed 7id
Auctions&Z Kourna# of 4conomic Behavior and /rgani)ation& %& ,+
,5.
=,a>: ZCommunication and ?ree+3iding 7ehavior: he Voluntary
Contri!utions 4echanism&Z 4conomic InHuir& 2%& 55+%0.
=,!>: Zrou# 6i<e Hy#otheses of 8u!lic oods 8rovision: he Voluntary
Contri!utions 4echanism&Z <uarter# Kourna# of 4conomics& ,0& ,-+
200R.
saac& 3. 4.& F. 4. $al"er& and 6. H. homas =,/>: Z(ivergent *vidence on
?ree 3iding: An *#erimental *amination of 8ossi!le *#lanations&Z
Pu+#ic Choice& /& ,,+,/.
saac& 3. 4.& F. 4. $al"er& and A. $. $illiams =,/>: Zrou# 6i<e and the
Voluntary 8rovision of 8u!lic oods: *#erimental *vidence Utili<ing
1arge rou#s&Z Kourna# of Pu+#ic 4conomics& 5/& ,+%.
Fose#h& 4. =,%5>: Z3ole 8laying in eaching *conomics&Z !merican 4conomic
'evie;& 55& 55%+5%5.
Dachelmeier& 6. F.& and 4. 6hehata =,2>: Z*amining 3is" 8references under High 4onetary ncentives: *#erimental *vidence from the 8eo#le)s
3e#u!lic of China&Z !merican 4conomic 'evie;& 2& ,,20+,,/,.
Dagel& F. H. =,->: Z*conomics According to the 3ats =and 8igeons oo>B $hat
Have $e 1earned and $hat Can $e Ho#e to 1earnN&Z in -a+orator
45perimentation in 4conomics$ Si5 Points of :ie;& ed. !y A. *. 3oth.
Cam!ridge: Cam!ridge University 8ress& ,55+,2.
=,5>: ZAuctions: A 6urvey of *#erimental 3esearch&Z in 8he Aand+ook of
45perimenta# 4conomics& ed. !y F. H. Dagel& and A. *. 3oth. 8rinceton:
8rinceton University 8ress& 50,+55.
Dagel& F. H.& 3. C. 7attalio& and 1. reen =,>: Z4atching Versus 4aimi<ing:
Comments on 8relec)s 8a#er&Z Pscho#og 'evie;& 0& 0+,.
Dagel& F. H.& 3. C. 7attalio& H. 3achlin& and 1. reen =,,>: Z(emand Curves
for Animal Consumers&Z <uarter# Kourna# of 4conomics& %& ,+,%.
Dagel& F. H.& 3. C. 7attalio& and F. 4. $al"er =,->: ZVolunteer Artifacts in
*#eriments in *conomics: 6#ecification of the 8ro!lem and 6ome nitial
(ata from a 6mall+6cale ?ield *#eriment&Z in 'esearch in 45perimenta#
4conomics, 1& ed. !y V. 1. 6mith. reenwich& Conn.: FA 8ress& ,%+,-.
Dagel& F. H.& and (. 1evin =,%>: Zhe $inner)s Curse and 8u!lic nformation in
Common Value Auctions&Z !merican 4conomic 'evie;& -%& /+20.
=,>: Znde#endent 8rivate Value 4ulti+Unit (emand Auctions: An
*#eriment Com#aring Uniform 8rice and Vic"rey Auctions&Z Ihio 6tateUniversity.
Dagel& F. H.& (. 1evin& 3. C. 7attalio& and (. F. 4eyer =,>: Z?irst+8rice
Common Value Auctions: 7idder 7ehavior and the Z$inner)s CurseZ&Z
4conomic InHuir& 2-& 2/,+25.
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 439/450
Dagel& F. H.& and A. *. 3oth =,5>: 8he Aand+ook of 45perimenta# 4conomics&
8rinceton: 8rinceton University 8ress& -2,.
Dagel& F. H.& and $. Vogt =,>: he 7uyers 7id (ou!le Auction: 8reliminary
*#erimental 3esults& in (. ?riedman and F. 3ust& eds.& 3edwood City&
CA: Addison+$esley& 25+05.
Dahneman& (.& F. 1. Dnetsch& and 3. H. haler =,,>: Zhe *ndowment *ffect&
1oss Aversion& and 6tatus Luo 7ias: Anomalies&Z Kourna# of 4conomic
Perspectives& 5& ,+20%.
Dahneman& (.& 8. 6lovic& and A. vers"y =,2>: ZFudgement under Uncertainty:
Heuristics and 7iases&Z Cam!ridge: Cam!ridge University 8ress.
Dahneman& (.& and A. vers"y =,->: In the 8sychology of 8rediction&
Pscho#ogica# 'evie;& 0& 2-+25,.
Dahneman& (.& and A. vers"y =,->: Z8ros#ect heory: An Analysis of
(ecision under 3is"&Z 4conometrica& /-& 2%+2,.
Dachelmeier& 6. F. and 4. 6hehata =,2>: Z*amining 3is" 8references Under
High 4onetary ncentives: *#erimental *vidence from the 8eo#le)s
3e#u!lic of China& !merican 4conomic 'evie;& 2& ,,20+,,/,.Deser& C. =,%>: ZVoluntary Contri!utions to a 8u!lic ood $hen 8artial
Contri!ution s a (ominant 6trategy&Z 4conomics -etters& 50& 5+%%.
Detcham& F.& V. 1. 6mith& and A. $. $illiams =,/>: ZA Com#arison of
8ostedIffer and (ou!le+Auction 8ricing nstitutions&Z 'evie; of
4conomic Studies& 5,& 55+%,/.
Deynes& F. 4. =,%> 8he Genera# 8heor of 4mp#oment, Interest, and Mone&
1ondon: 4acmillan.
Dlem#erer& 8aul =2002>: $hat 3eally 4atters in Auction (esign& Kourna# of
4conomic Perspectives& ,%=,>& $inter& ,%+,.
Dnetsch& F. 1. =,>: Zhe *ndowment *ffect and *vidence of ;on+3eversi!le
ndifference Curves&Z !merican 4conomic 'evie;& -& ,2--+,2/RR.nedC arcC an! +olin +amerer =1994>_ `+reatin* :pectational
@ssets in t,e aboratory_ +oor!ination in ea/estin/\amesC` Strategic anagement JournalC 1!C 101119
Dogut& C. A. =,0>: ZConsumer 6earch 7ehavior and 6un" Costs&Z Kourna# of
4conomic Behavior and /rgani)ation& ,/& ,+2.
=,2>: Z3ecall in Consumer 6earch&Z Kourna# of 4conomic Behavior and
/rgani)ation& ,-& ,/,+,5,.
Drause& D.& and $. . Har!augh =,>: Z(o Children 7ehave According to
8ros#ect heory&Z University of ;ew 4eico.
Dre#s& (avid =,,> ! Course in Microeconomic 8heor& 8rinceton: 8rincetonUniversity 8ress.
Dre#s& (avid and Fose 6chein"man =,> ZLuantity 8recommitment and
7ertrand
Com#etition Mield Cournot Iutcomes&Z Be## Kourna# of 4conomics& 1&& 2%+
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 440/450
-.
Drueger& A. I. =,-/>: Zhe 8olitical *conomy of the 3ent+see"ing 6ociety&Z
!merican 4conomic 'evie;& %/& 2,+0.
Druse& F. 7.& 6. 3assenti& 6. 3eynolds& and V. 6mith =,/>: Z7ertrand+*dgeworth
Com#etition in *#erimental 4ar"ets&Z 4conometrica& %2& /+-2.
1ai!son& (. =,->: Zolden *ggs and Hy#er!olic (iscounting&Z <uarter#
Kourna# of 4conomics& ,,2& //+/--.
1aury& 6. D.& and C. A. Holt =,>: Z4a"ing 4oney&Z Kourna# of 4conomic
Perspectives& ,/& 205+2,.
=,>: Z4ulti+4ar"et *'uili!rium and the 1aw of Ine 8rice&Z Southern
4conomic Kourna# & %5& %,,+%2,.
SS =2000>: Voluntary 8rovision of 8u!lic oods: *#erimental 3esults with
nterior ;ash *'uili!ria& in C. 3. 8lott and V. 1. 6mith& eds. Aand+ook of
45perimenta# 4conomics 'esu#ts. ;ew Mor": *lsevier& forthcoming.
1ave& 1. 7. =,%2>: ZAn *m#irical A##roach to the 8risoner)s (ilemma&Z
<uarter# Kourna# of 4conomics& -%& /2/+/%.
=,%5>: Z?actors Affecting Coo#eration in the 8risoner)s (ilemma&Z Behaviora# Science& ,0& 2%+.
1edyard& F. I. =,5>: Z8u!lic oods: A 6urvey of *#erimental 3esearch&Z in !
Aand+ook of 45perimenta# 4conomics& ed. !y A. 3oth& and F. Dagel.
8rinceton: 8rinceton University 8ress& ,,,+,/.
1edyard& F.I.& (. 8orter& and 3. $essen =2000>: ZA 4ar"et+7ased 4echanism for
Allocating 6#ace 6huttle 6econdary 8ayload 8riority&Z 45perimenta#
4conomics& 2& ,-+,5.
1ee& H.1.& V. 8admana!han& and 6. $hang =,-a>: nformation (istortion in a
6u##ly Chain: he 7ullwhi# *ffect& Management Science& /=/>& 5/%+
/5. SS =,-!>: he 8araly<ing *ffect of the 7ullwhi# *ffect in a 6u##ly Chain&
S#oan Management 'evie; RRR& RRR. 1evine& 4. *.& and C. 3. 8lott =,-->:
ZAgenda nfluence and ts m#lications&Z :irginia -a; 'evie;& %& 5%,+%0/.
1ian& 8.& and C. 3. 8lott =,>: Zeneral *'uili!rium& 4ar"ets& 4acroeconomics
and 4oney in a 1a!oratory *#erimental *nvironment&Z 4conomic
8heor& ,2& 2,+-%.
1ist& F.A.& and . 1. Cherry =2000>: Z1earning to Acce#t in Ultimatum ames:
*vidence from an *#erimental (esign hat enerates 1ow Iffers&Z
45perimenta# 4conomics& & ,,+2.
1ist& F.A.& and (. 1uc"ing+3eiley =2000>: Z(emand 3eduction in 4ulti+Unit
Auctions: *vidence from a 6#ortscard ?ield *#eriment&Z !merican 4conomic 'evie;& 0=/>& %,+-2. SS =200,>: he *ffects of 6eed 4oney and 3efunds on
Charita!le iving: *#erimental *vidence from a University Ca#ital Cam#aign&
Kourna# of Po#itica# 4conom& forthcomingRRRRR.
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 441/450
1oewenstein& .& and 3. H. haler =,>: ZAnomalies: ntertem#oral Choice&Z
Kourna# of 4conomic Perspectives& & ,,+,.
1uce& 3. (. =,5>: Individua# Choice Behavior & ;ew Mor": Fohn $iley Y 6ons.
1uce& 3. (.& and H. 3aiffa =,5->: Games and (ecisions. ;ew Mor": Fohn $iley
Y 6ons.
1uc"ing+3eiley& (avid *#erimental *vidence on the *ndogenous *ntry of
7idders in nternet Auctions& (iscussion 8a#er& University of Ari<ona&
,.
1uc"ing+3eiley& (avid =2000>: Vic"rey Auctions in 8ractive: ?rom
;ineteenthCentury 8hilately to wenty+?irst Century *+Commerce&
Kourna# of 4conomic Perspectives& ,/=>& 6ummer& ,+,2.
1uc"ing+3eiley& (.& and F. A. 1ist =2000>: Z(o 6eed 4oney and 3efunds
nfluence Charita!le ivingN *#erimental *vidence from a University
Ca#ital Cam#aign&Z Vander!ilt University.
1ynch& 4.& 3. 4. 4iller& C. 3. 8lott& and 3. 8orter =,%>: Z8roduct Luality&
Consumer nformation and )1emons) in *#erimental 4ar"ets&Z in
4mpirica# !pproaches to Consumer Protection 4conomics& ed. !y 8. 4.##olito& and (. . 6cheffman. $ashington& (.C.: ?ederal rade
Commission& 7ureau of *conomics& 25,+0%.
4ac"ay& C. =,5>: 45traordinar Popu#ar (e#usions and the Madness of
Cro;ds& Hertfordshire& *ngland: $ordsworth *ditions 1td. =originally
,/,>.
4alouf& 4. $. D.& and A. *. 3oth =,,>: Z(isagreement in 7argaining: An
*#erimental 6tudy&Z Kourna# of Conf#ict 'eso#ution& 25& 2+/. 4arwell& .&
and 3. *. Ames =,,>: Z*conomists ?ree 3ide& (oes Anyone *lseN *#eriments
on the 8rovision of 8u!lic oods& V&Z Kourna# of Pu+#ic 4conomics& ,5& 25+,0.
4cCa!e& D. A.& 6. F. 3assenti& and V. 1. 6mith =,>: Z(esigning )6mart)
Com#uter+Assisted 4ar"ets: An *#erimental Auction for as ;etwor"s&Z Kourna# of Po#itica# 4conom& 5& 25+2.
=,2>: Z(esigning Call Auction nstitutions: s (ou!le (utch the 7estN&Z
4conomic Kourna# & ,02& +2.
=,>: Z(esigning a Uniform+8rice (ou!le Auction& An *#erimental
*valuation&Z in (. ?riedman and F. 3ust& eds& 8he (ou+#e !uction Market$
Institutions, 8heor, and 4vidence, S6I Studies in the Sciences of
Comp#e5it& 8roceedings& ,5& 3eading& 4ass.: Addison+$esley.
4c(aniel& .& and C. 6tarmer =,>: Z*#erimental *conomics and (ece#tion: A
Comment&Z Kourna# of 4conomic Pscho#og& ,& /0+/0.
4c(owell& 3. oing Ince& oing wice...& GM(! Fe;s& 2=2>& ,.4cDelvey& 3. (.& and 8. C. Irdeshoo" =,->: ZAn *#erimental est of 6everal
heories of Committee (ecision+4a"ing under 4a9ority 3ule&Z in
!pp#ied Game 8heor& ed. !y 6. F. 7rams& A. 6chotter& and .
6chwodiauer. $ur<!urg: 8hysica Verlag.
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 442/450
=,0>: ZA (ecade of *#erimental 3esearch on 6#atial 4odels of *lections and
Committees&Z in 'eadings in the Spatia# 8heor of :oting & ed. !y F.
4. *nlow& and 4. F. Hinich. Cam!ridge& *ngland: Cam!ridge University
8ress& +,//.
4cDelvey& 3. (.& and . 3. 8alfrey =,2>: ZAn *#erimental 6tudy of the
Centi#ede ame&Z 4conometrica& %0& 0+%.
=,5>: ZLuantal 3es#onse *'uili!ria for ;ormal ?orm ames&Z Games and
4conomic Behavior & ,0& %+.
=,>: ZAn *#erimental 6tudy of Fury (ecisions&Z California nstitute of
echnologyRRRRRRRRRR.
4c4illan& F. =,/>: Z6elling 6#ectrum 3ights&Z Kourna# of 4conomic
Perspectives& => 6ummer& ,/5+,%2.
4estelman& 6.& 3. 4oir& and 3. A. 4uller =,>: ZA 1a!oratory est of a
Canadian 8ro#osal for an *missions rading 8rogram&Z in 'esearch in
45perimenta# 4conomics, :o#ume 7, 4missions Permit 45periments& ed.
!y 3. 4. saac& and C. A. Holt. 6tamford& Conn.: FA 8ress& /5+,.
4estelman& 6tuart& and F. (ouglas $elland =,RRR> Z8rice ?lei!ility and4ar"et 8erformance in *#erimental 4ar"ets&Z 4conomic 8heor&
forthcoming.
4iller& 3. 4.& and C. 3. 8lott =,5>: Z8roduct Luality 6ignaling in *#erimental
4ar"ets&Z 4conometrica& 5& -+-2.
4illner& *. 1. and 4. (. 8ratt =,>: An *#erimental nvestigation of *fficient
3ent 6ee"ing& 8u!lic Choice& %2 =August>& ,+,5,.
SSS =,,>: 3is" Aversion and 3ent 6ee"ing: An *tension and 6ome
*#erimental *vidence& 8u!lic Choice& % =?e!urary>& ,+2.
4organ& (.& A. 4. 7ell& and $. A. 6ethares =,>: ZAn *#erimental 6tudy of
the *l ?arol 8ro!lem&Z University of $isconsin& 4adison.
4organ& F.& and 4. 6efton =,%>: Z?unding 8u!lic oods with 1otteries: An
*#eriment&Z 8enn 6tate.
=,>: ZAn *#erimental nvestigation of Un#rofita!le ames&Z 8rinceton
University.
4urnighan& F. D.& F. $. Dim& and A. 3. 4et<ger =,>: Zhe Volunteer
(ilemma&Z !dministrative Science <uarter#& & 5,5+5.
;agel& 3. =,5>: ZUnraveling in uessing ames: An *#erimental 6tudy&Z
!merican 4conomic 'evie;& 5& ,,+,2%.
=,->: ZA 6urvey of *#erimental 7eauty+Contest ames&Z Universitat 8om#eu
?a!ra.
;agel& 3osmarie& and ?ang ?ang ang =,>: *#erimental 3esults on theCenti#ede ame in ;ormal ?orm: An nvestigation of 1earning& Fournal of
4athematical 8sychology& /2: 5%+/.
;ash& F. =,50>: *'uili!rium 8oints in ;+8erson ames& Proceedings of the
Fationa# !cadem of Sciences, >.S.!.& %& /+/.
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 443/450
; th& 4.& C. Camerer& C. 3. 8lott& and 4. $e!er =,>: Znformation
Aggregation in *#erimental Asset 4ar"ets: ra#s and 4isaligned
7eliefs&Z California nstitute of echnology.
; th& 4.& and 4. $e!er =,>: Znformation Aggregation with 3andom
Irdering: Cascades and Iverconfidence&Z University of 4annheim.
;oussair& C. ;.& C. 3. 8lott& and 3. 3ie<man =,->: Zhe 8rinci#les of *change
3ate (etermination in an nternational ?inance *#eriment&Z Kourna# of
Po#itica# 4conom& ,05& 22+%,.
;oussair& C. ;.& C. 3. 8lott& and 3. 3ie<mann =,5>: ZAn *#erimental
nvestigation of the 8atterns of nternational rade&Z !merican 4conomic
'evie;& 5& /%2+/,.
Ichs& F. =,/>: Zames with Uni'ue& 4ied 6trategy *'uili!ria: An *#erimental
6tudy&Z Games and 4conomic Behavior & ,0& 202+2,-.
=,5>: ZCoordination 8ro!lems&Z in 8he Aand+ook of 45perimenta# 4conomics&
ed. !y F. H. Dagel& and A. *. 3oth. 8rinceton& ;.F.: 8rinceton University
8ress& ,5+2/.
Ichs& F.& and A. *. 3oth =,>: ZAn *#erimental 6tudy of 6e'uential7argaining&Z !merican 4conomic 'evie;& -& 55+/.
Ir!ell& F. 4.& and 3. 4. (awes =,,>: Z6ocial (ilemmas&Z in Progress in
!pp#ied Socia# Pscho#og& ed. !y F. 4. 6te#henson& and F. H. (avis. ;ew
Mor": $iley& ,,-+,.
Irdeshoo"& 8. =,%>: Game 8heor and Po#itica# 8heor. 1ondon: Cam!ridge
University 8ress.
Irtmann& A.& F. ?it<gerald& and C. 7oeing =2000>: Zrust& 3eci#rocity& and 6ocial
History: A 3e+*amination&Z 45perimenta# 4conomics& & ,+,00. Istrom& *.&
and 3. ardner =,>: Co#ing with Asymmetries in the Commons: 6elf+
overning rrigation 6ystems Can $or"& Kourna# of 4conomic Perspectives, -=/>&
+,,2.
Istrom& *.& 3. ardner& and F. D. $al"er =,/>: 'u#es, Games, and
CommonPoo# 'esources. Ann Ar!or: University of 4ichigan 8ress. Istrom& *.&
and F. D. $al"er =,,>: ZCommunication in a Commons: Coo#eration without
*ternal *nforcement&Z in -a+orator 'esearch in Po#itica# 4conom& ed. !y .
8alfrey. Ann Ar!or: University of 4ichigan
8ress& 2+22.
8alfrey& .& and F. 8ris!rey =,->: ZAnomalous 7ehavior in 1inear 8u!lic oods
*#eriments: How 4uch and $hyN&Z !merican 4conomic 'evie;& -&
2+/%.
8alfrey& . 3.& and H. 3osenthal =,>: Z8rivate ncentives in 6ocial (ilemmas:he *ffects of ncom#lete nformation and Altruism&Z Kourna# of Pu+#ic
4conomics& 5& 0+2.
8eters& $. =,-,> ! C#ass (ivided & RR(ou!leday and Com#any.
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 444/450
8hel#s& *. =,-2>: he 6tatistical heory of 3acism and 6eism& !merican
4conomic 'evie;& %2& %5+%%,.
8lot& C.3. =,->: he A##lication of 1a!oratory *#erimental 4ethods to the
8u!lic Choice& in C.6. 3ussell& Co##ective (ecision Making$ !pp#ications
from Pu+#ic Choice 8heor& 7altimore: Fohns Ho#"ins 8ress& ,-+,%0.
=,2>: Zndustrial Irgani<ation heory and *#erimental *conomics&Z Kourna#
of 4conomic -iterature& 20& ,/5+,52-.
=,>: Z*ternalities and Corrective 8olicies in *#erimental 4ar"ets&
4conomic Kourna# & & ,0%+,2-.
=,%>: Zhe 8osted+Iffer rading nstitution&Z Science& 3& -2+-. =,>:
ZAn U#dated 3eview of ndustrial Irgani<ation: A##lications of
*#erimental 4ethods&Z in Aand+ook of Industria# /rgani)ation, :o#ume
Ii& ed. !y 3. 6chmalensee& and 3. (. $illig. Amsterdam: *lsevier 6cience&
,,,,+,,-%.
=,,>: Z$ill *conomics 7ecome an *#erimental 6cienceN&Z Southern
4conomic Kourna# & 5-& 0,+,.
8lott& C. 3.& and 4. *. 1evine =,->: ZA 4odel of Agenda nfluence onCommittee (ecisions&Z !merican 4conomic 'evie;& %& ,/%+,%0.
8lott& C. 3.& and V. 1. 6mith =,->: ZAn *#erimental *amination of wo
*change nstitutions&Z 'evie; of 4conomic Studies& /5& ,+,5.
8lott& C.3. and 6. 6under =,2> *fficiency of *#erimental 6ecurity 4ar"ets
with nsider nformation: An A##lication of 3ational+*#ectations
4odels& Kourna# of Po#itica# 4conom& %=/>& %%+%.
8lott& C. 3.& F. $it& and $. C. Mang =,->: 8aramutuel 7etting 4ar"ets as
nformation Aggregation (evices: *#erimental 3esults& $or"ing 8a#er&
California nstitute of echnology.
8onti& . =2002>: Cycles of 1earning in the Centi#ede ame& Games and
4conomic Behavior & 0: ,,5+,/,.
8orter& 3o!ert H. and F. (ouglas Tona =,> (etection of 7id 3igging in
8rocurement Auctions& Kourna# of Po#itica# 4conom& 11& 5,+5.
8ost& *. =,2->: 4tiHuette in Societ, in Business, in Po#itics, and at Aome& ;ew
Mor": ?un" and $agnalls.
8otters& F.& C. . de Vries& and ?. van $inden =,>: ZAn *#erimental
*amination of 3ational 3ent+6ee"ing&Z 4uropean Kourna# of Po#itica#
4conom& ,/& -+00.
8relec& (. =,>: Zhe 8ro!a!ility $eighting ?unction&Z 4conometrica& %%&
/-52-.
Luiggin& F. =,>: Genera#i)ed 45pected >ti#it 8heor$ 8he 'ank(ependent Mode# . (ordrecht: Dluwer.
3a!in& 4. =,>: Zncor#orating ?airness into ame heory and *conomics&Z
!merican 4conomic 'evie;& & ,2,+,02.
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 445/450
=2000>: Z3is" Aversion and *#ected Utility heory: A Cali!ration heorem&Z
4conometrica& %& ,2,+,22.
3a#o#ort& A.& and 8. (ale =,%%>: Z4odels to 8risoner)s (ilemma&Z Kourna# of
Mathematica# Pscho#og& & 2%+2%.
3a#o#ort& A.& (. A. 6eale& . *rev& and F. A. 6undali =,>: Z*'uili!rium 8lay in
1arge 4ar"et *ntry ames&Z Management Science& //& ,2R+,/,.
3assenti& 6.& V. 1. 6mith& and 7. $ilson =2000>: Z4ar"et 8ower in *lectricity
4ar"ets&Z University of Ari<ona.
3eynolds& 6. 6. =,>: Z(ura!le oods 4ono#oly: 1a!oratory 4ar"et and
7argaining *#eriments&Z '!F( Kourna# of 4conomics& forthcoming.
3eynolds& 6tanley 6. and 7art F. $ilson =,->: Z4ar"et 8ower& 8rice 4ar"u#s
and Ca#acity nvestment under Uncertain (emand&Z manuscri#t&
University of Ari<ona.
3igdon& 4.& D. 4cCa!e& and V. 6mith =2000>: Z8ositive 3eci#rocity and
ntentions in rust ames&Z University of Ari<ona.
.omerC a;i! =1996>_ "dvanced acroeconomicsC Ne or/_
c\ra-ill3osenthal& 3. $. =,2>: ames of 8erfect nformation& 8redatory 8ricing& and
the Chain 6tore 8arado& Kourna# of 4conomic 8heor& "& 2 ,00.
=,>: ZA 7ounded 3ationality A##roach to the 6tudy of ;oncoo#erative
ames&Z Internationa# Kourna# of Game 8heor& ,& 2-+22.
3oth& A. *. =,5>: Z7argaining *#eriments&Z in 8he Aand+ook of 45perimenta#
4conomics& ed. !y F. H. Dagel& and A. *. 3oth. 8rinceton: 8rinceton
University 8ress& 25+/.
3oth& A. *. and 4. $. D. 4alouf =,->: ame+heoretic 4odels and the 3ole of
nformation in 7argaining& Pscho#ogica# 'evie;& %& 5-/+5/.
3oth& A. *.& and F. D. 4urnighan =,2>: Zhe 3ole of nformation in 7argaining:
An *#erimental 6tudy&Z 4conometrica& 50& ,,2+,,/2.
3oth& A. *.& F. D. 4urnighan& and ?. 6chouma"er =,>: Zhe (eadline *ffect in
7argaining: 6ome *#erimental *vidence&Z !merican 4conomic 'evie;&
-& 0%+2.
3oth& A. *.& V. 8rasni"ar& 4. I"uno+?u9iwara& and 6. Tamir =,,>: 7argaining
and 4ar"et 7ehavior in Ferusalem& 19u!l9ana& 8itts!urgh& and o"yo: An
*#erimental 6tudy& !merican 4conomic 'evie;& ,& ,0%+,05.
3u!instein& Ariel =,,> Comments on the nter#retation of ame heory&
4conometrica& "%& 0 2/.
6ai9o& .& and H. ;a"amura =,5>: Zhe Z6#iteZ (ilemma in Voluntary
Contri!ution 4echanism *#eriments&Z Kourna# of Conf#ict and 'eso#ution& & 55+%0.
6amuelson& $.& and 3. Tec"hauser =,>: Z6tatus Luo 7ias in (ecision
4a"ing&Z Kourna# of 'isk and >ncertaint& ,& -+5.
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 446/450
6auermann& H.& and 3. 6elten =,5>: Z*in Iligo#ole#eriment&Z Leitschrift fur
die Gesante Staats;issenschaft & ,,5& /2-+/-,.
6chelling& . C. =,%0>: 8he Strateg of Conf#ict . Cam!ridge: Harvard University
8ress.
6chotter& A.& and M. 4. 7raunstein =,,>: Z*conomic 6earch: An *#erimental
6tudy&Z 4conomic InHuir& ,& ,+25.
6chotter& A.& and D. $eigelt =,2>: ZAsymmetric ournaments& *'ual
I##ortunity 1aws& and Affirmative Action: 6ome *#erimental 3esults&Z
<uarter# Kourna# of 4conomics& ,0-& 5,,+5.
6chotter& A.& D. $eigelt& and C. $ilson =,/>: ZA 1a!oratory nvestigation of
4ulti#erson 3ationality and 8resentation *ffects&Z Games and 4conomic
Behavior & %& //5+/%.
6chram& A.& and F. 6onnemans =,%>: ZVoter urnout as a 8artici#ation ame:
An *#erimental nvestigation&Z Internationa# Kourna# of Game 8heor&
25& 5+/0%.
=,%>: Z$hy 8eo#le Vote: *#erimental *vidence&Z Kourna# of 4conomic
Pscho#og& ,-& /,-+//2.6efton& 4. =,>: ZA 4odel of 7ehavior in Coordination ame *#eriments&Z
45perimenta# 4conomics& 2& ,5,+,%/.
6elten& 3einhard =,%5> 6#ieltheoretische 7ehandlung eines Iligo#olmodells mit
;achfragetragheit& #arts + & Leitschrift fr die Gesamte Staats;issenschaft &
11& 0,+2/ and %%-+%.
=,0>: Z7ounded 3ationality&Z Kourna# of Institutiona# and 8heoretica#
4conomics& ,/%& %/+%5.
=,,>: ZAntici#atory 1earning in ames&Z in Game 4Hui#i+rium Mode#s, :o#. 1&
ed. !y 3. 6elten. ;ew Mor": 6#ringer+Verlag& Cha#ter RR.
6elten& 3.& and F. 7ucta =,>: Z*#erimental 6ealed 7id ?irst 8rice Auctions
with (irectly I!served 7id ?unctions&Z in Games and Auman Behavior$
4ssas in Aonor of !mnon 'apoport & ed. !y . *. (. 7udescu& . *rev& and
3. Twic". Hillside ;.F.: *rl!aum Association& ,0,+,,%.
6elten& 3.& D. 6adreih& and D. A!!in" =,>: Z4oney (oes ;ot nduce 3is"
;eutral 7ehavior& !ut 7inary 1otteries (o *ven $orse&Z 8heor and
(ecisions& /%& 2,,+2/.
6elten& 3.& and 3. 6toec"er =,%>: Z*nd 7ehavior in 6e'uences of ?inite
8risoner)s (ilemma 6u#ergames: A 1earning heory A##roach&Z Kourna#
of 4conomic Behavior and /rgani)ation& -& /-+-0.
6herman& 3. =,-,>: Z*#erimental Iligo#oly&Z @k#os& 2/& 0+/.
6herstyu"& D. =,>: ZCollusion without Cons#iracy: An *#erimental 6tudy of Ine+6ided Auctions&Z 45perimenta# 4conomics& 2& 5+-5.
6hogren& F. ?.& 6. M. 6hin& (. F. Hayes& and F. 7. Dlie!enstein =,/>: Z3esolving
(ifferences in $illingness to 8ay and $illingness to Acce#t&Z !merican
4conomic 'evie;& /& 255+2-0.
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 447/450
6hu!i"& 4. =,-,>: Zhe (ollar Auction ame: A 8arado in ;on+Coo#erative
7ehavior and *scalation&Z Kourna# of Conf#ict 'eso#ution& ,5& ,0+,,,.
6iegel& 6. =,5%>: Fonparametric Statistics for the Behaviora# Sciences. ;ew
Mor": 4craw+Hill.
=,%,>: Z(ecision 4a"ing and 1earning under Varying Conditions of
3einforcement&Z !nna#s of the Fe; Eork !cadem of Sciences& &
-%%-.
6iegel& 6.& and F. Castellan Fr. =,>: Fonparametric Statistics for the Behaviora#
Sciences. ;ew Mor": 4craw+Hill.
6iegel& 6.& and 1. *. ?ourna"er =,%0>: Bargaining and Group (ecision Making$
45periments in Bi#atera# Monopo#. ;ew Mor": 4craw+Hill.
6iegel& 6.& and (. A. oldstein =,5>: Z(ecision+4a"ing 7ehavior in a
woChoice Uncertain Iutcome 6ituation&Z Kourna# of 45perimenta#
Pscho#og& 5-& -+/2.
6iegel& 6.& A. 6iegel& and F. Andrews =,%/>: Choice, Strateg, and >ti#it. ;ew
Mor": 4craw+Hill.
6imon& H. =,55>: ZA 7ehavioral 4odel of 3ational Choices&Z <uarter# Kourna# of 4conomics& %& +,,.
6imon& H. A. =,>: ZAltruism and *conomics&Z !merican 4conomic 'evie;&
& ,5%+,%,.
6lonim& 3.& and A. *. 3oth =,>: Z1earning in High 6ta"es Ultimatum ames:
An *#eriment in the 6lova" 3e#u!lic&Z 4conometrica& %%& 5%+5%.
6mith& Adam =,-%& originally ,--%> 8he =ea#th of Fations& *. Cannan& ed.&
Chicago: University of Chicago 8ress.
6mith& V. 1. =,%2>: ZAn *#erimental 6tudy of Com#etitive 4ar"et 7ehavior&Z
Kourna# of Po#itica# 4conom& -0& ,,,+,-. =,%/>: Zhe *ffect of 4ar"et
Irgani<ation on Com#etitive *'uili!rium&Z <uarter# Kourna# of 4conomics& -&
,,+20,.
=,-%>: Z*#erimental *conomics: nduced Value heory&Z !merican 4conomic
'evie;& %%& 2-/+2-.
=,->: 'esearch in 45perimenta# 4conomics, :o#. 1. reenwich& Conn.: FA
8ress.
=,,>: ZAn *m#irical 6tudy of (ecentrali<ed nstitutions of 4ono#oly
3estraint&Z in F. Luir" and . Horwich& eds.& 4ssas in Contemporar
6ie#ds of 4conomics in Aonor of 4.8. =ei#er, 1%1&1%7% =8urdue
University 8ress&
$est 1afayette>& +,0%.
=,2>: Z4ar"ets as *conomi<ers of nformation: *#erimental *amination of the )Haye" Hy#othesis)&Z 4conomic InHuir& 20& ,%5+,-.
=,2!> Z4icroeconomic 6ystems as an *#erimental 6cience&Z !merican
4conomic 'evie;& 7& 2+55.
6mith& V. 1.& . 1. 6uchane"& and A. $. $illiams =,>: Z7u!!les& Crashes& and
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 448/450
*ndogenous *#ectations in *#erimental 6#ot Asset 4ar"ets&Z
4conometrica& 5%& ,,,+,,5,.
6mith& V. 1.& and F. 4. $al"er =,>: Z4onetary 3ewards and (ecision Cost in
*#erimental *conomics&Z 4conomic InHuir& ,& 2/5+2%,.
6mith& V. 1.& and A. $. $illiams =,2>: Zhe *ffects of 3ent Asymmetries in
*#erimental Auction 4ar"ets&Z Kourna# of 4conomic Behavior and
/rgani)ation& & +,,%.
=,> Zhe 7oundaries of Com#etitive 8rice heory: Convergence&
*#ectations& and ransactions Costs&Z in 1. reen and F. Dagel& eds.&
!dvances in Behaviora# 4conomics& vol. 2. ;orwood& ;.F.: A!le
8u!lishing.
6mith& V. 1.& A. $. $illiams& $.D. 7ratton& and Vannoni =,2>: ZCom#etitive
4ar"et nstitutions: (ou!le Auctions vs. 6ealed 7id+Iffer Auctions&
!merican 4conomic 'evie;& -2: 5+--.
6onnemans& F.& C. Hommes& and H. van de Velden =,>: Z*#ectation
?ormation: rou# *#eriments&Z University of Amsterdam.
6onnemans& F.& ?. van (i9"& and ?. van $inden =2000>: Zrou# ?ormation in a8u!lic ood *#eriment: In the (ynamics of 6ocial ies 6tructures&Z
University of Amsterdam.
6tahl& (. I.& and 8. $. $ilson =,/>: Z*#erimental *vidence on 8layers)
4odels of Ither 8layers&Z Kourna# of 4conomic Behavior and
/rgani)ation& 25& 0+2-.
6tarmer& C.& and 3. 6ugden =,>: ZViolations of the nde#endence Aiom in
Common 3atio 8ro!lems: An *#erimental est of 6ome Com#eting
Hy#otheses&Z !nna#s of /perations 'esearch& ,& -+,02.
=,,>: Z(oes the 3andom+1ottery ncentive 6ystem *licit rue 8referencesN
An *#erimental nvestigation&Z !merican 4conomic 'evie;& ,& -,+
-.
6terman& Fohn (. =,>: 4odeling 4anagerial 7ehavior:4is#erce#tions of
?eed!ac" in a (ynamic (ecision 4a"ing *#eriment& 4anagement 6cience&
3"=>& 2,+. 6teiglit<& Den and (aniel 6ha#iro =,>: 6imulating the
4adness of Crowds: 8rice 7u!!les in an Auction+4ediated 3o!ot 4ar"et&
Computationa# 4conomics& ,2: 5+5.
StraubC Paul \ =1995>_ `.is/ ominance an! +oor!inationYailures in Static \amesC` Quarterly #evie$ of Economicsand %inanceC 3!=4>C inter 1995C 339363
6ugden& 3. =,/>: Z3eci#rocity: he 6u##ly of 8u!lic oods through Voluntary
Contri!utions&Z 4conomic Kourna# & /& ---+--.6under& 6. =,5>: Z*#erimental Asset 4ar"ets: A 6urvey&Z in 8he Aand+ook of
45perimenta# 4conomics& ed. !y F. H. Dagel& and A. *. 3oth. 8rinceton&
;.F.: 8rinceton University 8ress& //5+500.
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 449/450
a9fel& H. =,-0>: *#eriments in nter+rou# (iscrimination& Scientific
!merican& ;ovem!er& %+,02.
haler& 3. =,>: ZAnomalies: he Ultimatum ame&Z Kourna# of 4conomic
Perspectives& 2& ,5+20%.
haler& 3. H. =,>: ZAnomalies: he $inner)s Curse&Z Kourna# of 4conomic
Perspectives& 2& ,,+202.
=,2>: 8he =inners Curse. ;ew Mor": ?ree 8ress.
iet<& 3.& $. Al!ers& and 3. 6elten =,>: 45perimenta# Games and Markets.
7erlin: 6#ringer+Verlag.
ulloc"& . =,%->: Zhe $elfare Costs of ariffs& 4ono#olies& and hefts&Z
=estern 4conomic Kourna# & Fune ,%-& "=>& 22/+22.
=,-5>: Zhe 8arado of ;ot Voting for Ineself&Z !merican Po#itica# Science
'evie;& %& ,.
=,>: Z;on+8risoner)s (ilemma&Z Kourna# of 4conomic Behavior and
/rgani)ation& & /55+/5.
vers"y& A.& and (. Dahneman =,-/>: ZFudgment under Uncertainty: Heuristics
and 7iases&Z Science& ,5& ,,2/+,,,.=,,>: Z1oss Aversion in 3is"less Choice: A 3eference+(e#endent 4odel&Z
<uarter# Kourna# of 4conomics& ,0%& ,0+,0%,.
=,2>: Advances in 8ros#ect heory: Cumulative 3e#resentation of
Uncertainty& Kourna# of 'isk and >ncertaint& 5& 2-+2.
vers"y& A.& and 3. H. haler =,0>: ZAnomalies: 8reference 3eversals&Z
Kourna# of 4conomic Perspectives& /& 20,+2,,.
Van 7oening& 4.& A. $. $illiams& and 6. 1amaster =,>: Z8rice 7u!!les and
Crashes in *#erimental Call 4ar"ets&Z 4conomics -etters& /,& ,-+,5. van
(amme& *. =,>: ZAuctioning (utch Airwaves&Z il!urg University.
van (i9"& ?.& F. 6onnemans& and V. van $inden =,->: 6ocial ies in a 8u!lic
ood *#eriment& (iscussion 8a#er& University of Amsterdam. Van Huyc"& F. 7.&
3. C. 7attalio& and 3. I. 7eil =,0>: Zacit Coordination ames& 6trategic
Uncertainty& and Coordination ?ailure&Z !merican 4conomic 'evie;& 0& 2/+
2/.
Van Huyc"& Fohn 7.& 3aymond C. 7attalio& and 3ichard I. 7eil =,,>: Z6trategic
Uncertainty& *'uili!rium 6election& and Coordination ?ailure in Average
I#inion ames&Z <uarter# Kourna# of 4conomics& %1& 5+,0.
Van Huyc"& Fohn 7.& 3aymond C. 7attalio& and ?rederic" 3an"in =2002> ZIn the
Irigin of Convention: *vidence from Coordination ames&Z wor"ing
#a#er& eas AY4 University.
Van Huyc"& F. 7.& 3. C. 7attalio& 6. 4athur& and 8. Van Huyc" =,5>: ZIn theIrigin of Convention: *vidence from 6ymmetric 7argaining ames&Z
Internationa# Kourna# of Game 8heor& 2/& ,-+2,2.
Van Huyc"& F. 7.& F. 8. Coo"& and 3. C. 7attalio =,->: ZAda#tive 7ehavior and
Coordination ?ailure&Z Kourna# of 4conomic Behavior and /rgani)ation&
8/17/2019 The Games People Play, Extended
http://slidepdf.com/reader/full/the-games-people-play-extended 450/450
2& /+50.
van $inden& ?.& and A. 3iedl =2000>: ZAn *#erimental nvestigation of aation
and Unem#loyment in a Closed and 6mall I#en *conomy&Z University of
Amsterdam.
Vaughan& . 4.& a9fel& H.& and F. $illiams =,,>: 7ias in 3eward Allocation in
an ntergrou# and an nter#ersonal Contet& Socia# Pscho#og <uarter#&
//=,> -+/2.
Vic"rey& $. =,%2>: Counters#eculation and Com#etitive 6ealed enders& Kourna#
of 6inance& ,%=,>& +-.
von ;eumann& F.& and I. 4orgenstern =,//>: 8heor of Games and 4conomic
Behavior . 8rinceton& ;F: 8rinceton University 8ress.
Vul"an& ;. =,> An *conomist s 8ers#ective on 8ro!a!ility 4atching& $or"ing
8a#er& University of 7ristol.
$al"er& F. 4.& 3. ardner& and *. Istrom =,0>: Z3ent (issi#ation in a
1imitedAccess Common+8ool 3esource: *#erimental *vidence&Z
Kourna# of 4nvironmenta# 4conomics and Management & ,& 20+2,,.
$al"er& F. 4.& V. 1. 6mith& and F. C. Co =,->: Z7idding 7ehavior in ?irst+
8rice 6ealed+7id Auctions: Use of Com#uteri<ed ;ash Com#etitors&Z
4conomics -etters& 2& 2+2//.
=,0>: Znducing 3is"+;eutral 8references: An *amination in a Controlled
4ar"et *nvironment&Z Kourna# of 'isk and >ncertaint& & 5+2/.
$al"er& 4.& and F. $ooders =,>: Z4inima 8lay at $im!ledon&Z University of
Ari<ona.
$atts& 6usan =,2> 8rivate nformation& 8rices& Asset Allocation& and 8rofits:
?urther *#erimental *vidence& in 3.4. saac& ed.& 'esearch in
45perimenta# 4conomics, :o#. "& reenwich: FA 8ress& ,+,,-.
$e!er& 4.& and C. Camerer =,>: Zhe (is#osition *ffect in 6ecuritiesrading&Z Kourna# of 4conomic Behavior and /rgani)ation& & ,%-+,/.