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The Game of Mathematics Continues… © 2007 Herbert I. Gross by Herbert I. Gross & Richard A. Medeiros next Lesson 10

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Page 1: The Game of Mathematics Continues… The Game of Mathematics Continues… © 2007 Herbert I. Gross by Herbert I. Gross & Richard A. Medeiros next Lesson 10

The Game of Mathematics

Continues…

The Game of Mathematics

Continues…

© 2007 Herbert I. Gross

byHerbert I. Gross & Richard A. Medeiros

next

Lesson 10

Page 2: The Game of Mathematics Continues… The Game of Mathematics Continues… © 2007 Herbert I. Gross by Herbert I. Gross & Richard A. Medeiros next Lesson 10

To play the Game of Mathematics you will have to get used to “math-think” and

“math-speak”. It’s a bit like an “Operating Manual” that you create as you go along. In this context our “manual” starts from

scratch. In a sense, what we’ve taken for granted previously in our study of

mathematics, from kindergarten on, no longer counts.

© 2007 Herbert I. Gross

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Prelude

Page 3: The Game of Mathematics Continues… The Game of Mathematics Continues… © 2007 Herbert I. Gross by Herbert I. Gross & Richard A. Medeiros next Lesson 10

The first time we encounter a mathematical concept (either a new one or one we’ve

seen before), we redefine it in an unambiguous way that shows evidence

that what we are writing agrees with what we believe to be true.

© 2007 Herbert I. Gross

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The Manual

Be patient and attentive because as you get deeper into algebra (and higher math), the

Manual will help to clarify many not-so-obvious results, and thus protect

you from making errors. next

Page 4: The Game of Mathematics Continues… The Game of Mathematics Continues… © 2007 Herbert I. Gross by Herbert I. Gross & Richard A. Medeiros next Lesson 10

Talking about math concepts can be tricky. For example, try to define distance

without using the concept of distance in the definition, or try defining time without using the concept of time

in the definition. It can’t be done (at least on an elementary level).

© 2007 Herbert I. Gross

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Mathematical Usage

Fortunately, the Game of Mathematics sets out methods for dealing with such

subtleties. next

Page 5: The Game of Mathematics Continues… The Game of Mathematics Continues… © 2007 Herbert I. Gross by Herbert I. Gross & Richard A. Medeiros next Lesson 10

For example, as we mentioned in Lesson 9, some people view whole numbers as

lengths and some people view them as tally marks. Other people may view them in still

different ways.

© 2007 Herbert I. Gross

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In order not to rely on one specific viewpoint, we will not try to define numbers

or the various operations we perform on numbers. Instead, we will list the rules that we believe these concepts obey, and we will leave it to you to decide if these rules agree with your own perceptions. next

Page 6: The Game of Mathematics Continues… The Game of Mathematics Continues… © 2007 Herbert I. Gross by Herbert I. Gross & Richard A. Medeiros next Lesson 10

In any game, players have to agree to abide by the rules. If they don’t, they can’t play the

game. Hence, in the Game of Algebra you will have to accept (agree to) the rules that we

shall set forth. These rules have to be “self-evident” so that they make sense to you.

© 2007 Herbert I. Gross

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How We Play the Game

In return for your acceptance of the rules, you are promised that any new claims we make about numbers follow inescapably from the

definitions and rules that you agree to accept.next

Page 7: The Game of Mathematics Continues… The Game of Mathematics Continues… © 2007 Herbert I. Gross by Herbert I. Gross & Richard A. Medeiros next Lesson 10

For example, think about what words such as “number” and “addition”

mean to you. Are you willing to accept as a rule that when you add two numbers, the sum does not depend on the order in which you add the two numbers?

© 2007 Herbert I. Gross

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That is: do you accept such “facts” as… 5 + 3 = 3 + 5?

next

Page 8: The Game of Mathematics Continues… The Game of Mathematics Continues… © 2007 Herbert I. Gross by Herbert I. Gross & Richard A. Medeiros next Lesson 10

© 2007 Herbert I. Gross

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If you do, one of our rules will be…

If you don’t accept this rule, you might have to think about playing a different game.

If a and b denote numbers, a + b = b + a.

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Page 9: The Game of Mathematics Continues… The Game of Mathematics Continues… © 2007 Herbert I. Gross by Herbert I. Gross & Richard A. Medeiros next Lesson 10

We first talked about axioms in Lesson 9, and discussed those governing the

equality of numbers.

© 2007 Herbert I. Gross

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AXIOMS

In this lesson, we will develop the axioms that govern addition and multiplication,

and show how they can be used to paraphrase numerical and algebraic

expressions.

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Page 10: The Game of Mathematics Continues… The Game of Mathematics Continues… © 2007 Herbert I. Gross by Herbert I. Gross & Richard A. Medeiros next Lesson 10

After defining addition, we will then go on to define subtraction in terms of addition.

That is: subtraction is performed by using the “add the opposite” rule.

© 2007 Herbert I. Gross

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And after defining multiplication, we will then go on to define division in terms of

multiplication.

That is: division is performed by using the “invert and multiply” rule .

Page 11: The Game of Mathematics Continues… The Game of Mathematics Continues… © 2007 Herbert I. Gross by Herbert I. Gross & Richard A. Medeiros next Lesson 10

© 2007 Herbert I. Gross

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Perhaps the simplest observation we are willing to accept is that when we

add or multiply two numbers, the answer is always a number.

Facts such as this are not self-evident.

Self-Evident?

For example, the sum of two odd numbers (such as 3 and 5) is not an odd number (for example, 5 + 3 = 8). In fact, the sum of two odd numbers is always an even number.

next

Page 12: The Game of Mathematics Continues… The Game of Mathematics Continues… © 2007 Herbert I. Gross by Herbert I. Gross & Richard A. Medeiros next Lesson 10

Stated more formally…

© 2007 Herbert I. Gross next

The AXIOMS of CLOSURE

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C1: If a and b are any numbers, then a + b is also a number.

To a mathematician: although a and b are different letters, they may represent the

same as well as different numbers. For example, Axiom C1 tells us that …if a = 2 and b = 3, then the sums, 2 + 2 and 2 + 3 are also numbers. We’ll discuss this

in more detail shortly.

Page 13: The Game of Mathematics Continues… The Game of Mathematics Continues… © 2007 Herbert I. Gross by Herbert I. Gross & Richard A. Medeiros next Lesson 10

© 2007 Herbert I. Gross next

The AXIOMS of CLOSURE

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C2: If a and b are any numbers, then a × b (which we shall usually write as ab)

is also a number.

Since equality is a relationship between numbers, we have to accept that a + b

and a × b are numbers. Otherwise, statements such as a + b = b + a and

a × b = b × a would have no meaning.

That is: we accept Axiom C2 in order to be able to play the game of mathematics.

next

Page 14: The Game of Mathematics Continues… The Game of Mathematics Continues… © 2007 Herbert I. Gross by Herbert I. Gross & Richard A. Medeiros next Lesson 10

The way we usually state Axioms C1 and C2 in mathematical language is: “our number system is closed with

respect to addition and multiplication”.

© 2007 Herbert I. Gross

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Closure is important because it guarantees us that the sum and product of numbers

are always numbers.

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Notes on Closure

Page 15: The Game of Mathematics Continues… The Game of Mathematics Continues… © 2007 Herbert I. Gross by Herbert I. Gross & Richard A. Medeiros next Lesson 10

© 2007 Herbert I. Gross

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Notice that we talk about closure with respect to a particular operation with numbers.

Thus, while the whole numbers are closed with respect to addition, they are not closed with

respect to subtraction.

For example, 2 and 3 are whole numbers, but 2 – 3 is not a whole number. That is, the whole numbers are defined as 0, 1, 2, … Since this

definition does not include negative numbers, it means that 0 is the least whole number. So, there is no whole number that we can

add to 3 and obtain 2 as the sum.next

Page 16: The Game of Mathematics Continues… The Game of Mathematics Continues… © 2007 Herbert I. Gross by Herbert I. Gross & Richard A. Medeiros next Lesson 10

Once we accept that our number system is closed with respect to addition; it then makes sense to talk about the axioms

(rules) for addition. Again, even though we shall state the axioms more formally and give them more technical names, keep in mind that most likely you already knew

these rules.

In fact, it is important to remember that no matter how anyone visualizes a number,

the rules have to be so obvious that every “player” in the game of mathematics will be

willing to accept them. nextnext© 2007 Herbert I. Gross

Page 17: The Game of Mathematics Continues… The Game of Mathematics Continues… © 2007 Herbert I. Gross by Herbert I. Gross & Richard A. Medeiros next Lesson 10

© 2007 Herbert I. Gross next

The AXIOMS for ADDITION

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a + b = b + a

Axiom A1 tells us that the sum of anytwo numbers a and b does not depend on

the order in which we add them.

Don’t confuse Axiom A1 with the Symmetry Property, which tells us that

if a + b = b + a, then b + a = a + b.

A1: (The Commutative Property of Addition)

Page 18: The Game of Mathematics Continues… The Game of Mathematics Continues… © 2007 Herbert I. Gross by Herbert I. Gross & Richard A. Medeiros next Lesson 10

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The AXIOMS for ADDITION

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(a + b) + c = a + (b + c)

A more informal version of Axiom A2 is: we don’t need grouping symbols in an

addition problem.

A2: (The Associative Property of Addition)

For example, 9 + 3 + 1 means the same whether we write it as…

(9 + 3) + 1 or as 9 + (3 + 1).

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If an expression involves only addition we do not need to use grouping symbols. next

© 2007 Herbert I. Gross

Page 19: The Game of Mathematics Continues… The Game of Mathematics Continues… © 2007 Herbert I. Gross by Herbert I. Gross & Richard A. Medeiros next Lesson 10

While Axiom A2 may seem self-evident, it’s important to note that not all operations are

associative.

© 2007 Herbert I. Gross

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For example,

(9 – 3) – 1 ≠ 9 – (3 – 1)

In other words, subtraction does not have the associative property.

next

Page 20: The Game of Mathematics Continues… The Game of Mathematics Continues… © 2007 Herbert I. Gross by Herbert I. Gross & Richard A. Medeiros next Lesson 10

© 2007 Herbert I. Gross next

The AXIOMS for ADDITION

There is a number, denoted by 0, such that for any number a,

a + 0 = a.

0 is called the Additive Identity.

A3: (The Additive Identity Property)

Page 21: The Game of Mathematics Continues… The Game of Mathematics Continues… © 2007 Herbert I. Gross by Herbert I. Gross & Richard A. Medeiros next Lesson 10

It is called the additive identity because it doesn’t change a number when we add

zero to it.

© 2007 Herbert I. Gross

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This is the first time the axioms themselves mention the existence of a specific number (here, zero) by name. That is, we have talked about the properties of numbers, but up to now there had been

no mention of a specific number in our game.

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Important Note

Page 22: The Game of Mathematics Continues… The Game of Mathematics Continues… © 2007 Herbert I. Gross by Herbert I. Gross & Richard A. Medeiros next Lesson 10

© 2007 Herbert I. Gross next

The AXIOMS for ADDITION

Given any number a there exists a number b for which a + b = 0.

b is called the additive inverse of a and is usually denoted by -a.

A4: (The Additive Inverse Property)

Page 23: The Game of Mathematics Continues… The Game of Mathematics Continues… © 2007 Herbert I. Gross by Herbert I. Gross & Richard A. Medeiros next Lesson 10

Axiom A4 is in actuality a restatement of something mentioned in our discussion

of signed numbers. At that time, we referred to -a as the opposite of a.

© 2007 Herbert I. Gross

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By using Axiom A4 in conjunction with our other rules, we can now define

subtraction.

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Page 24: The Game of Mathematics Continues… The Game of Mathematics Continues… © 2007 Herbert I. Gross by Herbert I. Gross & Richard A. Medeiros next Lesson 10

Definition

© 2007 Herbert I. Gross

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to mean…

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D

a – b

Given any numbers a and b, we define

a + -b

In the definition, a stands for the first number and b stands for the second number.

So, for example, b – a would mean b + -a.

nextnext

Page 25: The Game of Mathematics Continues… The Game of Mathematics Continues… © 2007 Herbert I. Gross by Herbert I. Gross & Richard A. Medeiros next Lesson 10

While this definition might not seem too familiar at first glance, notice that it is

simply a restatement of the “add the opposite” rule that we presented in Lessons 3 and 4, when we discussed

how we add and subtract signed numbers.

© 2007 Herbert I. Gross

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means… a – b a + -b

Page 26: The Game of Mathematics Continues… The Game of Mathematics Continues… © 2007 Herbert I. Gross by Herbert I. Gross & Richard A. Medeiros next Lesson 10

Axiom A4 guarantees that the extended number system is closed with respect to

subtraction.

© 2007 Herbert I. Gross

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That is: prior to Axiom A4, the number 2 – 3 did not exist in our Manual

because there is no whole number that can be added to 3 to yield 2 as the sum.

Page 27: The Game of Mathematics Continues… The Game of Mathematics Continues… © 2007 Herbert I. Gross by Herbert I. Gross & Richard A. Medeiros next Lesson 10

However, now that we have written Axiom A4 into our Manual: once the number

3 exists, so also does the number -3.

© 2007 Herbert I. Gross

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Thus, by Axiom C1, the closure property of addition, 2 + -3 must also be a number.

And by our definition of subtraction, 2 – 3 means 2 + -3.

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Page 28: The Game of Mathematics Continues… The Game of Mathematics Continues… © 2007 Herbert I. Gross by Herbert I. Gross & Richard A. Medeiros next Lesson 10

© 2007 Herbert I. Gross next

The AXIOMS for MULTIPLICATION

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a × b = b × a

M1: (The Commutative Property of Multiplication)

In a similar way, there are four corresponding axioms for multiplication.

Page 29: The Game of Mathematics Continues… The Game of Mathematics Continues… © 2007 Herbert I. Gross by Herbert I. Gross & Richard A. Medeiros next Lesson 10

© 2007 Herbert I. Gross next

The AXIOMS for MULTIPLICATION

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(a × b) × c = a × (b × c)

Notice that these two rules are similar to the corresponding two rules for addition

(Axioms A1 and A2). In essence, all that is different is that the multiplication sign has

replaced the addition sign.

M2: (The Associative Property of Multiplication)

Page 30: The Game of Mathematics Continues… The Game of Mathematics Continues… © 2007 Herbert I. Gross by Herbert I. Gross & Richard A. Medeiros next Lesson 10

© 2007 Herbert I. Gross next

The AXIOMS for MULTIPLICATION

There is a number, denoted by 1, such that for any number a,

a × 1 = a.

1 is called the Multiplicative Identity.

M3: (The Multiplicative Identity Property)

Page 31: The Game of Mathematics Continues… The Game of Mathematics Continues… © 2007 Herbert I. Gross by Herbert I. Gross & Richard A. Medeiros next Lesson 10

Notice that this is only the second number we’ve specifically defined in our game. It is called the “multiplicative identity” because

it doesn't change a number when it is multiplied by 1.

© 2007 Herbert I. Gross

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The closure properties allow us to “reinvent” the number system in terms of our axioms.

Namely, by the Closure Property for Addition the fact that 1 is a number means that 1 + 1 is also a number. We name it 2. Then 2 + 1

is also a number. We name it 3, etc. next

Importance of Closure

Page 32: The Game of Mathematics Continues… The Game of Mathematics Continues… © 2007 Herbert I. Gross by Herbert I. Gross & Richard A. Medeiros next Lesson 10

© 2007 Herbert I. Gross next

The AXIOMS for MULTIPLICATION

Given any non-zero number a, there exists a number b for which a

× b = 1. b is called the multiplicative inverse of a and is

usually denoted by1/a or a-1.

M4: (The Multiplicative Inverse Property)

Page 33: The Game of Mathematics Continues… The Game of Mathematics Continues… © 2007 Herbert I. Gross by Herbert I. Gross & Richard A. Medeiros next Lesson 10

By using multiplication and Axiom M4, we can define division in terms of the “invert and multiply” rule. Namely…

© 2007 Herbert I. Gross

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By the expression

a ÷ b we mean…

a × 1/b (which is often written as ) a/bnext

Definition D

Page 34: The Game of Mathematics Continues… The Game of Mathematics Continues… © 2007 Herbert I. Gross by Herbert I. Gross & Richard A. Medeiros next Lesson 10

You may wonder why we made the restriction that a could not be 0. The

reason is that what we now are calling the “multiplicative inverse" is a more formal

way of describing what we called the “reciprocal” in our study of fractions. Since we already know that the only

number that doesn’t have a reciprocal is 0 (that is, we are not allowed to divide by 0),

we exclude 0 in Axiom M4.© 2007 Herbert I. Gross

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RemarkRemark

Page 35: The Game of Mathematics Continues… The Game of Mathematics Continues… © 2007 Herbert I. Gross by Herbert I. Gross & Richard A. Medeiros next Lesson 10

Axiom M4 allows us to extend the whole numbers to include the rational numbers (fractions).

© 2007 Herbert I. Gross

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For example, 2 and 3 are numbers. Therefore, Axiom M4 tells us that 1/3

(that is, 3-1 ) is also a number.

Thus, 2 × 1/3 (which means the same as 2 ÷ 3) is also a number, which we denote by 2/3.

next

Page 36: The Game of Mathematics Continues… The Game of Mathematics Continues… © 2007 Herbert I. Gross by Herbert I. Gross & Richard A. Medeiros next Lesson 10

© 2007 Herbert I. Gross

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So far we have rules/axioms for addition and rules/axioms for multiplication, but we have no rules that combine

these two operations.

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For our present purposes, there is only one such rule/axiom that we need.

Namely…

Page 37: The Game of Mathematics Continues… The Game of Mathematics Continues… © 2007 Herbert I. Gross by Herbert I. Gross & Richard A. Medeiros next Lesson 10

© 2007 Herbert I. Gross

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THE DISTRIBUTIVE PROPERTY OF MULTIPLICATION OVER ADDITION

D1: a × (b + c) = (a × b) + (a × c)

or using our earlier agreements…

D1: a(b + c ) = ab + ac

Page 38: The Game of Mathematics Continues… The Game of Mathematics Continues… © 2007 Herbert I. Gross by Herbert I. Gross & Richard A. Medeiros next Lesson 10

Although Axiom D1 is probably the least self-evident of our rules, we can demonstrate its plausibility by using

tally marks and/or areas of rectangles.

© 2007 Herbert I. Gross

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For example to see why…

2 × (3 + 4) = (2 × 3) + (2 × 4)

next

Page 39: The Game of Mathematics Continues… The Game of Mathematics Continues… © 2007 Herbert I. Gross by Herbert I. Gross & Richard A. Medeiros next Lesson 10

We may use tally marks to represent

3 + 4 by | | | | | | | and to represent

2 × (3 + 4), we write | | | | | | | twice. This is illustrated in the rectangular array below.

© 2007 Herbert I. Gross

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| | | | | | |

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| | | | | | |

3 + 4 =

3 + 4 == 2 × (3 + 4)

Demonstration #1

2 × 3 2 × 4 next+( () )

Page 40: The Game of Mathematics Continues… The Game of Mathematics Continues… © 2007 Herbert I. Gross by Herbert I. Gross & Richard A. Medeiros next Lesson 10

We may use a rectangle to represent 2 × (3 + 4) as an area. Namely…

© 2007 Herbert I. Gross

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Demonstration #2

2 × 3 2 × 4 Area = (2 × 3) + (2 × 4)

3 4

2 Area = 2 × (3 + 4)

next

Page 41: The Game of Mathematics Continues… The Game of Mathematics Continues… © 2007 Herbert I. Gross by Herbert I. Gross & Richard A. Medeiros next Lesson 10

Important Note

The area model can be used for all numbers a, b, and c, whereas

the tally mark model is restricted to the case in which a, b, and c are whole numbers.

next© 2007 Herbert I. Gross

Page 42: The Game of Mathematics Continues… The Game of Mathematics Continues… © 2007 Herbert I. Gross by Herbert I. Gross & Richard A. Medeiros next Lesson 10

Suppose you are selling candy bars

for $2 each. On Monday you sell 3 bars, and on Tuesday you sell 4 bars. All in all, you

sold (3 + 4) candy bars; for which you received a total of 2 × (3 + 4) dollars. And by looking at how much money you received by

focusing on the daily income: for Monday, you received (2 × 3) dollars; and for Tuesday,

you received (2 × 4) dollars. So, your total income is (2 × 3) + (2 × 4) dollars.

© 2007 Herbert I. Gross

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Demonstration #3

Therefore… 2 × (3 + 4) = (2 × 3) + (2 × 4).

Page 43: The Game of Mathematics Continues… The Game of Mathematics Continues… © 2007 Herbert I. Gross by Herbert I. Gross & Richard A. Medeiros next Lesson 10

While rules and definitions are important in any game, the purpose of the game lies in

how well we learn to apply strategy to arrive

at a winning situation.

© 2007 Herbert I. Gross

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In concluding this lesson, we present a summary of our axioms. next

In terms of the game of mathematics, our goal is to use the rules and definitions to develop other “facts” about our game. In Lesson 11 we will apply this idea to

paraphrasing more complicated expressions and to solving algebraic equations.

next

Page 44: The Game of Mathematics Continues… The Game of Mathematics Continues… © 2007 Herbert I. Gross by Herbert I. Gross & Richard A. Medeiros next Lesson 10

© 2007 Herbert I. Gross next

The AXIOMS of EQUALITY

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E1: a = a (the reflective property)

E2: If a = b then b = a (the symmetric property)

E3: If a = b and if b = c, then a = c (the transitive property)

E4: If a = b then a and b can be used interchangeably in any mathematical relationship. That is, if a = b we can

interchange a and b whenever we wish in any mathematical relationship to give us a relationship

different but equivalent relationship (the equivalence property).

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Page 45: The Game of Mathematics Continues… The Game of Mathematics Continues… © 2007 Herbert I. Gross by Herbert I. Gross & Richard A. Medeiros next Lesson 10

© 2007 Herbert I. Grossnext

The AXIOMS of CLOSURE

C1: If a and b are any two numbers, then a + b is also a number.

C2: If a and b are any two numbers, then ab (or, a × b) is also a number.

next

Page 46: The Game of Mathematics Continues… The Game of Mathematics Continues… © 2007 Herbert I. Gross by Herbert I. Gross & Richard A. Medeiros next Lesson 10

© 2007 Herbert I. Gross next

The AXIOMS for ADDITION

next

A1: a + b = b + a (The commutative property of addition).

A2: ( a + b ) + c = a + (b + c) (The associative property of addition).

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A3: There exists a number, denoted by 0, such that for any number a, a + 0 = a. 0 is called the additive identity.

(The additive identity property).

A4: Given any number a there exists a number b for which a + b = 0. b is called the additive inverse of a and is usually denoted by -a. (The additive inverse property).

next

Page 47: The Game of Mathematics Continues… The Game of Mathematics Continues… © 2007 Herbert I. Gross by Herbert I. Gross & Richard A. Medeiros next Lesson 10

© 2007 Herbert I. Gross

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The AXIOMS for MULTIPLICATION

next

M1: a × b = b × a (The commutative property of multiplication)

M2: (a × b) × c = a × (b × c) (The associative property of multiplication)

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M3: There is a number, denoted by 1, such that for any number a, a × 1 = a. 1 is called the multiplicative identity.

(The multiplicative identity property)

M4: Given any non zero number a, there exists a number b for which a × b 1. b is called the multiplicative inverse

of a and is usually denoted by 1/a or a-1. (The multiplicative inverse property)

next

Page 48: The Game of Mathematics Continues… The Game of Mathematics Continues… © 2007 Herbert I. Gross by Herbert I. Gross & Richard A. Medeiros next Lesson 10

© 2007 Herbert I. Gross

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The Distributive Property of Multiplication over Addition

D1: a × (b + c) = (a × b) + (a × c)