the future off pediatric mental health · • low to no cost • early intervention focus (a public...
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THE FUTURE OFF PEDIATRIC MENTAL HEALTH
scott shannon, md faacap
wholeness center
DISCLOSURES
• I have published four books on integrative mental health.
• I receive royalties from these books
• I am a PI/researcher on The Phase III MDMA Assisted Psychotherapy in
PTSD study and receive support from Multidisciplinary Association for
Psychedelic Studies (MAPS), a 501(c)3 non profit through MAPS Public
Benefit Corp
• I have no other conflicts or financial relationships to disclose
AGENDA
• Where we are now
• A new model of care
• Gaming and VR
• Q EEG and neurofeedback
• Mindfulness
• Telepsychiatry
The Adolescent Mental Health Crisis
HALF of all lifetime cases of mental illness start by
age 14
75% start by age 24
79% don’t access care
The Incidence of Disease Across the Lifespan
MENTAL HEALTH AMERICA 2020 REPORT
37% of students with
mental illness age 14
and older drop out of
school
This is the highest
drop out rate of any
disability group
ADOLESCENC
EAGES 12-18
National Institute of Mental Health. Mental Health by the Numbers. 2015.
MENTAL HEALTH AMERICA 2020 REPORT
YOUNG PEOPLE DON’T SEEK OR GET PROFESSIONAL HELP!!
Only 13% of young men and
31% of young women access
professional mental health
care
Young men aged 16-24 have
the lowest professional help-
seeking of any age group
SUICIDE RATES ACROSS THE US, CDC JUNE 2018
A NEW MODEL OF CARE
What would teens use?
EXPANDING EARLY ACCESS TO MENTAL
HEALTH CARE FOR YOUNG PEOPLE
School health/
mental health
programs
Early
psychosis
programs
A Public Mental Health Continuum for Youth
• Early Mental Health Support
• Primary care
• Supported education and
employment
• Early Substance Use Treatment
• Peer support
INTEGRATED YOUTH MENTAL HEALTH ACROSS THE GLOBE
Growing around the world: headspace Australia- 130 sites, growing to 150 soonheadspace Denmark- 8 sitesheadspace Israel – 2 sitesJigsaw Ireland- 16 sitesFoundry, BC, Canada- 8 sites open & new funding for 8 moreYouth Hubs Ontario - 8USA – plan to open first 2 in 2020!
Integrated Youth Mental Health Center
Components
●Stand alone one stop shop youth mental health
centers for young people ages 12-25
●Accessible (location & short appointment wait time)
●Low to no cost; serve everyone
●Provide 5 core components in youth developed and
friendly environment:
Mental health, including mild-moderate issues
Primary care support
Alcohol and other drug early intervention
Supported education and employment
Peer and family support
HOW IS THIS MODEL UNIQUE?
• Low to no cost
• Early intervention focus
(a public mental health care model)
• Youth-centered design; Informed by youth
• Youth advisory board
• Stigma-free / normalizes mental health
• Youth-friendly, engaging, upbeat staff
• Strong youth outreach & marketing
• A consortium of youth serving agencies
• Integrated care (no wrong door)
CORE SERVICES
MENTAL HEALTH SERVICES
PRIMARY HEALTH
CARE
SUPPORTED EDUCATIO
N & EMPLOYMEN
T
SUBSTANCE USE
SERVICES
PEER & FAMILY
SUPPORT
SOCIAL SERVICE
REFERRALS
INSTAGRAM DESIGN WALK THROUGH
https://www.instagram.com/p/BnJdlUng73r/?utm_source=ig_web_copy_link
VIDEOGAMES AND VR
Not just for fun anymore
In the U.S. and UK, the best-selling video game title of 2010, “Call of
Duty: Black Ops,” amassed more revenue in its first day of sales than
the biggest-ever first-day sales of any book, record album, or movie,
including all Harry Potter and Star Wars titles
VIDEOGAMES: ENGAGING
• US Teens: 99% of boys and 92% of girls regularly play VGs
• Average time spent: 13 hours/wk for boys and 8 hrs/wk for
girls.
• One billion people on the planet play at least one hour per
day
• 40% of players are female and 26% over 50 years old
Pew Life Internet Study, 2014
June 18, 2018: The World Health Organization classified "gaming disorder" as a
diagnosable condition, giving mental health professionals a basis for setting up treatment and
identifying risks for the addictive behavior.
GAME STRATEGY
• Be flexible
• Take action
• Recruit allies
• Manage identity
• Learn from mistakes
• Acknowledge and face
challenges
VIRTUAL REALITY IN PAIN
• Recent Review: Looks at all studies on VR games and pain control
• Pain of medical procedures
RESULTS: “VR has proven to be effective in reducing procedural pain, as
almost invariably observed even in patients subjected to extremely painful
procedures, such as patients with burn injuries undergoing wound care,
and physical therapy. Moreover, VR seemed to decrease cancer-related
symptoms in different settings, including during chemotherapy. Only mild
and infrequent side effects were observed. “
Indovina, P et al Clinical J Pain 2018 September 34(9):858-877
VIDEO GAMES AND HEALTH OUTCOMES
• Literature search and review
• 1452 articles; 38 included-RCTs
• VG improved 69% of psychological health outcomes
• VG improved 59% of physical therapy outcomes
• VG improved 46% of clinician skills outcomes
• Few were worse. Reaches all demographics. Low cost
Primack, B et all Am J Prev Medicine 2012 42 (6): 630-38
OPINION
•VR and Video Game formatting will
allow us to engage, educate and
treat a much broader population
than we now reach.
QEEG AND NEUROFEEDBACK
biopsy the brain and then train it
Thatcher, R.W. (2012). Handbook of QEEG and EEG Biofeedback, Anipublsihing, Florida
Electrical Neuroimaging –
Assessment and Treatment
Advantages of Electrical NeuroImaging:
1. Spatial Resolution – 1 cm to 3 cm
2. Temporal Resolution – 1 msec
3. Imaging of Current Sources
4. Imaging of Network Connections
5. Integration with DTI & fMRI (Brodmann Areas)
6. Inexpensive ($10,000 vs $3,000,000)
7. Dry Electrodes & Wireless Caps
8. Portable
9. Integration with Smart Phones & Tablets
10. Can Assess & Treat in Real-Time1
TOPOGRAPHY & LORETA
QEEG AND ADHD PATTERNS
NEUROFEEDBACK
train the brain
ADHD AND SUSTAINED NEUROFEEDBACK EFFECTS
• Most current meta-analysis
• 10 studies with 256 subjects
• Assessment of durable effect
• Impulsivity/hyperactivity: medium effect sizes
• Attention: Large effect sizes
Measured at 6 months post treatment
“Compared to non-active control treatments, NF appears to have more durable treatment effects, for at least 6 months following treatment.”
Van Doren et al. European J
Child Adolescent Psychiatry.
2018. Feb 14th. 1121-24
Examples of Surface EEG Changes After EEG Neurofeedback
Pre-Treatment Post – 10 Treatments
TBI Subject #1
TBI Subject #2
OPINION
• We are moving towards a network and hub view
of the brain as a complex plastic ecosystem
• Chemicals and medications do not offer targeting
• Neurofeedback does
• Is is better to train than to treat
THIS ONE SEEMS OBVIOUS
Who has a phone?
TELEPSYCHIATRY
• Annualized growth rate of 22.5% from 2016 to 2021
• CMS supports TP for underserved communities
• AACAP supports TP for improved access and innovative engagement
“The evidence indicates that patients are satisfied, telepsychiatry is comparable to FTF
delivery of mental health interventions, and telepsychiatry can be a cost-effective
approach to increasing access to mental health care.”
Hubley, S World J Psychiatry 2016, 6 (2): 269-82
MEDITATION AND MINDFULNESS
train the mind
MINDFULNESS AND EXECUTIVE FUNCTIONS: YOUNG CHILDREN
• 91 children in Kind, Grade 1 and 2 (mean age= 78 months)
• Mindfulness program of 8 activities delivered over two terms:
Calmspace
• 8 brief exercises given 1-2 per day on average.
• Waitlist control
• Measured Executive Function skill pre and post (Flanker Test and
DCCS)
• Significant benefit: Cohen’s d of 1.33 and 1.10 respectively
Janz, P et al Front Psychology 2019 10: 2052
TEACHER REPORTS OF ADHD SCALES
MINDFULNESS IN PEDIATRIC MH
• Review and meta-analysis
• 33 RCTs and 3, 666 children
• All positive with small to moderate effect sizes
• Active control group RCTs: depression: 0.47
Dunning, D et al J Child Psychol Psychiatry 2019 Mar; 60 (3): 244–258.
MEDITATION: GOOD FOR EVERYTHING?
• Boosts immune function
• Decreases inflammation
• Reduces pain
• Improves mood
• Reduces anxiety
• Decreases stress
• Increases positive emotions
• Improves memory and focus
• Increases frontal lobe and hippocampal vol
• Makes you more compassionate
• Makes you less lonely
• Improves your introspection
• Increases emotional intelligence
• Improves emotional self-regulation
• Enhances attention and self-control
• Improves multi-tasking
DEFAULT MODE NETWORK
our sense of self
• On-going resting demands
• The brains operating system
• Consumes 70 to 90% of the brain’s energy demands
• DMN is by far the largest player
• Specific tasks add very little to energy demands
• Other related networks are also present
INTRINSIC BRAIN ACTIVITY
• Network of interacting brain regions
• Functional hubs: posterior cingulate, precuneus, medial prefrontal cortex,
temporal cortex and pole, etc.
• Changes with cognitive development
• Activates with mind wandering or rest
• De-activates with goal oriented tasks
• The CNS equivalent of our inner context
DEFAULT MODE NETWORK (DMN)
DEFAULT MODE NETWORK
• Increased DMN activity in depression
• Meditation decreases DMN intensity
• All modes of meditation work
• Stronger connectivity in key areas for experienced meditators
Brewer, JA PNAS 2011 108 (50):20254-59.
DMN AND DEPRESSION
PSYCHEDELICS AND THE BRAIN
What does this tell us about
who we are?
PSYCHEDELICS: COMING BACK
MORE IN THE PRESENT…....
ASSISTED PSYCHOTHERAPY: CURRENT STATUS
• 8/17 MDMA: Breakthrough Therapy by
FDA for Severe PTSD. 50% through Phase III
• 10/18 Psilocybin: Breakthrough Therapy by
FDA for TR MDD. In Phase III
• 11/19 Psilocybin: Breakthrough Therapy by
FDA for MDD. In Phase II
CHAOS THEORY AND THE BRAIN
A pattern interrupt
TROUGHS AND ATTRACTORS
Simplified visualization of brain hub and network activity
Placebo Psilocybin
PSILOCYBIN: CREATES LESS RIGID AND MORE OPEN CONNECTIONS
Petri G, J R Soc Interface 2014; 11(101):20140873.
OPINION: BRAIN STATES DRIVE AND LIMIT OUR AWARENESS
•Brain states can get stuck and
lock in negative filters (patterns
of connectivity) that color
awareness and create illness.
THE CONCLUSION
the future is here, just not well distributed
WHAT OUR FUTURE MH NEEDS
• Awareness that mental health issues drive much more human
distress, chronic illness and excess cost than we have ever dreamed
• Social-emotional curriculum in elementary schools makes sense for
every child
• Apps, games and VR represent a powerful trend with potential
• Access and engagement are critical.
WE MUST OPERATE FROM A MODEL OF HEALTH
• Outreach and technology can be very helpful
• We should study and work with the brain.
• Medication can catalyze healing
• A positive model of health reinforces that healing and prevention
are possible
SCOTT SHANNON, MD
Wholeness Center
2620 E Prospect Rd. #190
Fort Collins, Colorado 80525
970.221.1106 [email protected]
www.wholeness.com
FOR MORE INFORMATIONALLCOVE
• Visit our website at https://edu/psychiatry/special-initiatives/youthwellbeing.html
• www.allcove.org• @allcoveyouth
• Contact us at [email protected]
• Vicki Harrison (Program Director): [email protected]• Steven Adelsheim (Director) [email protected] 650-725-3757
• Follow us @stanfordyouthmh (Facebook Twitter, Instagram)
RESOURCES:
• American Academy of Child & Adolescent Psychiatry
• aacap.org
• Resource centers (eg. Moving into Adulthood); Facts for Families
• AAP Mental Health Toolkit
• AAP: Addressing Mental Health Issues in Primary Care: A Clinician’s Toolkit
http://www.aap.org/commpeds/dochs/mentalhealth/KeyResources.html
• GLAD-PC (Guidelines for Adolescent Depression in Primary Care)
• Guidelines for Adolescent Depression in 10 Care: Glad - PChttp://www.glad-pc.org/
• Kognito platform
• https://kognito.com/products/at-risk-in-primary-care
• https://kognito.com/products/at-risk-for-high-school-educators
• Transitionyear.org (Focuses on mental health for graduating seniors)
• The Stanford Center for Youth Mental Health & Wellbeing:
https://med.stanford.edu/psychiatry/special-
initiatives/youthwellbeing.html
RESOURCES
• Fleming TM, et al “Serious Games and Gamification for Mental Health: Current
Status and Promising Directions.” Front Psychiatry. 2017 Jan10; 7:215.
• Multidisciplinary Association for Psychedelic Studies (MAPS):
http://www.maps.org/
• Sessa, Ben Psychedelic Renaissance, 2012
• McGonigal, Jane Super Better NY: Penguin Press, 2014
• Shannon, Scott Parenting the Whole Child NY: Norton, 2013
• Shannon, Scott Mental Health for the Whole Child NY: Norton, 2014
• Thatcher, Bob and Lubar, Joel, Z Score Neurofeedback San Diego: Academic
Press, 2018
• Grob, Charles Hallucinogens, 2002
• Hyde, Steven Ketamine for Depression, 2015
• Shroder, Tom Acid Test, 2014
• Tupper, Ken “Psychedelic Medicine”, CMAJ 2015. DOI:10.1503
/cmaj.141124
• Wolfson and Hartelius The Ketamine Papers, 2016
K, MDMA AND PSYCHEDELICS: RESOURCES
Journal of Psychopharmacology, 2015
DRUG HARM SCALE
NUTT, DAVID LANCET 2010, 376
BODY, MIND AND SPIRIT