the establishment of fundamental principles
TRANSCRIPT
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THE ESTABLISHMENT OF FUNDAMENTAL PRINCIPLES OF
LEARNING OBJECT DESIGN AND DEVELOPMENT: BASED ON
RELATED THEORIES
Yazrina Yahya
National University of Malaysia
Abstract
Education is currently moving from traditional environment towards revenuegeneration such as e-Learning. This channel has allowed learners to gainknowledge and participate extensively in the learning process regardless oflocation and time constraints. The advent of communication technology hasalso led to the emergence of learning object concept (LO) which introducessharing of digital learning materials over the Internet. Although much work
on LO has been done spanning from technical- to practice-based, little has been conducted on the theoretical aspects. There are limited resourcesconcerning LO design and development theory available and minimalattention is given to the theoretical principles related to its development.Therefore, this paper intends to serve as a pillar for the foundation of LOdesign and development by providing the importance of theoreticalknowledge in LO design, related theories that influence its development, andthe ways the theories support the implementation of the learning objectdesign mechanism.
Keywords: Learning Object, LO, Theories Related to LO, Learning ObjectDesign and Development, LO Theoretical Principles
Introduction
In recent years, World Wide Web has grown exponentially and this has ledto drastic changes in the education environment world wide. The growth ofWorld Wide Web provides the channel for the expansion of deliveringeducation to the audience; hence the traditional classroom methods or CD-ROMs are currently being replaced with e-Learning and virtual learning
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applications. Learning materials stored in these applications are available toa wider set of audience as they are accessible on the Internet. Theaccessibility of these materials and its potential for reusability has sparkedthe emergence of learning object concept.
Learning object is a reusable unit of instructions made available to theaudience through the use of World Wide Web. In other words, it is a digitalentity which not only can be searched, discovered, accessed, adapted, used
and reused on the web, but also interoperable and scalable to enhance andextend learning by including affiliations, chronicles and suggestions on therelevant context when using the object (Yahya, 2006). Due to its just-in-timeand adaptive nature, it currently leads other candidates for the position ofchoice in the next level of learning technology, instructional design,development and delivery.
However, despite being a world wide educational agenda for several yearsnow and regardless of scores of researches conducted on learning object byvarious researchers such as Akpnar & imek, 2005; Cook & Boyle, 2005;
McGreal, 2004; Sosteric & Hesemeier, 2002; Wiley, 2002; Mortimer, 2002;Thompson & Yonekura, 2005; Vicente, 2005; Duval & Hodgins, 2004;Earle, 2002; Agostinho et al., 2004; Jonassen & Churchill, 2004; Santally &Senteni, 2005, to name a few, the work done in providing the fundamental
principles of learning object is still inadequate. The research conducted byseveral researchers are shown in Figure 1and it shows that a lot has beenwritten about learning object subject matters specifically concerning itsdesign and development practices. However, there are limited resources onlearning object design and development theory available. This reveals thatlimited attention has been given thus far to the theoretical principles of
learning object development.In addition, at present the vast bulk of literature on learning object is
practice-based and they are typically presented in descriptive format. Themajority of learning object articles and presentations available consist ofissues highlighted and research description. As such the literature appears to
be fragmented and only a few common terms are used consistently. Historyshows that theoretical underpinnings play a central role in the developmentof practice across all fields of activity. Related exploration and debateswould provide a wider platform and a common philosophy for any field of
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activity and therefore the learning object development can be achieved.However, there are limited examples of academic literature on learningobject design and development. Furthermore, currently most academicwritings are very much technology led, as emphasis is on technology ineducation, instead of theory led (Ravenscroft, 2001) causing more confusionabout the basis of learning object design and development. Hence, a theoryfor learning object design and development is needed to provide thefundamental guidelines for learning object design and development process.
A Theory Denotation
A theory, according to Berger (2000), is essential as it plays an importantrole in changing, learning and understanding in greater depth the subjectmatter or the field of activity. It has been described as the root of the subjectmatter that determines the subject growth and expansion. A theory is alsoused to provide coherent variables and relationships of subject matter to both
practitioners and researchers (Garrison, 2000). Therefore, it is crucial tohave learning object design and development theory applicable to all
instances of learning object, decision making, philosophy of practice andeffective implementation through practice.
According to Nichols (2003), the first step taken to establish a theory is todefine a common set of terms used and the meaning that is widely accepted
by the mass public or popular to the audience. Besides, it is noted that a soliddefinition should also be established, as it would aid in identifyingfundamental principles of learning object design and development. Uponobtaining the set of terms, the next move is to identify the fundamental
principles required for learning object design and development. The
principles derived would then aid practitioners and researchers understandmore about learning object, and its design and development.
Common Set of Terms Used
The definition of learning object is given in the previous section and the setof common terms used in the learning object environment is provided below:
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1. OnlineLearning:
This term describes education that occurs only through theweb or the Internet as the medium of interaction.Therefore, it does not consist of any face-to-face contact.
2. Pedagogy: This term is used to describe the application of soundeducation practice in the learning object environment.
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ClassificationofRe
searchIssues
Definition
Recognition
LOM
odelDetermination
&Ide
ntificationofObject
Types
Incorpo
rationof
MeaningfulLearning
Ev
ent
LearningObjectAvailability
Establishm
ent
Other
Research
Issues
DifferentDefinition
Abound
(Akpinar&S
imsek,
2005;Cook&Boyle,
2005;McGreal,2004)
AbsenceofWell
FoundedDefinition
(Sosteric&
Hesemeier,2002;
Wiley,2002)
Problemswith
ExistingTerms&
Definition
(Friesenetal.,2004)
Disagreementonthe
ExistingDefinitions
(Rehak&Mason,
2003)
Structure
Granularity
Absence
ofLO
Structure
/Model
(Mortime
r,2002;
Thompson&
Yonekura
,2005;
Vicente,2005)
Need
for
Founda
tional
Modelf
orLO
(McLean&
Lynch,
2003)
Absenceof
Gene
ral
ApplicableLo
Archite
cture
(Duval&
Hodgins,2004)
Unclear
Descriptionof
LOGranularity
(Earle,2002;
Thompson&
Yonekura,2005)
Argumentsin
Determining
Appropriate
Granularity
(Murphy,2004;
South&
Monson,2004)
LOPredicament
inDetermining
theTypes&
Form
(Agostinhoet
al.,2004;Wiley,
2002)
WideVarieties
ofLO
Granularities
(Duval&
Hodgins,
2004)
LO
DoesNot
S
upport
Me
aningful
Learning
(Jonassen,2004;
Wiley,2003)
L
ackof
Ped
agogical
ModelinCurrent
LOStandards
(Kraan&W
ilson,
2002)
LOF
ailsToFit
IntoT
heContext
ofLearning
(Ko
per&Es,
2004)
Retrievability&
Reusability
Interoperability
AbsenceofContext
andMetadata
(Allert,etal.,2001;
Recker&W
iley,
2001;Robson,
2004;Sacksetal.,
2002)
Absenceof
Pedagogical
InstructionalRole
(Cowley&Wesson,
2000;Friesen,
2004;Recker&
Walker,2003)
LimitedNumberof
Vocabulariesin
MetadataElements
andRelevant
MetadataElementto
EscalateTheObject
Reusability
(Dillon,2000)
RequirementforAn
AgreedVocabulary
(Phillipsetal,.2004)
LOM
LOR
Requirement
forReusability
Evaluation
(Sicilia&
Garcia,2003)
Requirement
forNew
Metadata
Elementsto
Promote
Reusability
(Duval&
Hodgins,
2
004;Sampson
&
Karampiperis,
2004)
Inadequate
ElementsTo
Support
Reusability
(Santally&
Senteni,2005)
Independe
ntPortals
(Richards
etal.,
2004)
Useof
Informa
tion
Visualisation
Techniquein
Access
ing
LO
(Duval&
Hodgins,
2004
)
Integration
ofAgent
Base
d
Concept
with
LO
(Lin,20
04)
Useof
Seman
tic
Web
in
Developing
Decentralise
dMetadata
(Palmer,
2004
)
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Figure1:Learnin
gObjectResearchArea
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3. LOM: This term describes the metadata used to detail thelearning object attributes or particulars. LOM is alwaysassociated with a standard known as learning objectmetadata standard (LOM Standard) and the most widelyaccepted LOM standard is by the IEEE LTSC.
4. LOR: This term describes the learning object database or
currently known as learning object repository. A learningobject repository stores the learning objects developed andthe LOR system provides functions that allow theaccessibility, retrievability and reusability of the learningobjects.
5. Context: This term refers to that extra, associated, related, assumedand also any priori information or knowledge that isrequired to meaningfully interpret the learning object
content from any given information sourced. It alsodescribes the how, when and where and if the learningobject might be applied.
6. ApplicationProfiles:
This is the subset of LOM standard where only certainmetadata elements (from the 77 elements identified byIEEE) are adopted for a particular local application.
7. LCMS: Or Learning Content Management System includes theauthoring tools to produce content objects, the tools forcontent tagging and the assembly functions for creatinglearning objects from lower level content objects, contentrepository for storing learning objects and deliveryinterface which include functions for searching andorganizing learning objects.
8.e-Learning: The use of tools that are web-based, web-distributed orweb capable for education purposes.
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Fundamental Principles for Learning Object Design
The determination of fundamental principles for learning object design anddevelopment largely depends on theories related to learning object. Due tothe lack of established principles for learning object, related theories arelooked at to determine the learning object design and developmentfundamentals. These principles will then assist the development of thelearning object concept framework.
According to Koppi & Lavitt (2003) learning object is classified as a newconcept in educational technology or instructional technology field. Theinstructional technology is defined as the theory and practice of design,development, utilization, management and evaluation of processes andresources for learning. Its purpose is to affect and effect learning (Cohen &
Nyez, 2006; Seels & Richey, 1994). The instructional technology field dealswith five specific domains mainly the design, development, utilization,management and evaluation. These domains are considered to be related tolearning object as it inherits the parent (i.e. instructional technology field)domain. Details of the domains, their meanings, sub categories and relatedtheories and themes are presented in Table 1. The table summarizes therelation between the domain of instructional technology and its relatedtheories and themes. The theories and themes indicated represent the
potential ideas used to develop learning object fundamental principles.
Table 1: Instructional technology domains and related theories and
themes
InstructionalTechnology
Domain
DomainDefinition
Sub Categories Related Theories andThemes
Design The process ofspecifyingcondition forlearning
InstructionalSystem Design
Message DesignInstructional
StrategiesLearner
Behaviorism,Cognitivism,Constructivism,Humanism
Systematic Designof Instruction
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Characteristics PsychomotorBehavioral
PerceptualDrill and Practice,
Recalling FactsConcept Map,
Elaboration Theory
Development Process oftranslating thedesignspecificationinto physicalform
Print orPublishingTechnologies
Audio VisualTechnologies
ComputerBased
TechnologiesIntegrated
Technologies
InformationRetrieval
Activity TheoryKnowledge
RepresentationCommunication
Theory
Social Constructionof TechnologyDigital DivideMedia: Hypertext,
InternetComputer Support
CollaborativeNetwork
Utilization The act of using process andresources forlearning
MediaUtilizationDiffusion of
InnovationImplementatio
nInstitutionalizat
ionPolicies and
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Regulations
Management Involvescontrollinginstructionaltechnologythrough
planning,
organizing,coordinatingand supervising
KnowledgeManagement
TacitKnowledge
ExplicitKnowledge
PersistentModification
KnowledgeManagement
Content ManagementOrganizational
LearningLearning
ManagementSystem
Learning ContentManagementSystem
Evaluation Process fordetermining theadequacy ofinstruction
ProblemAnalysis
CriterionReferenced
MeasurementNorm
ReferencedMeasurement
Formative andSummativeEvaluation
Learning Object and Its Related Theory
There are a considerable number of theories and themes related toinstructional technology field as described in Table 1. However, it can beinferred that relevant theories related to learning object design anddevelopment are learning and technology related theories and themes
particularly the learning theories, instructional system design, informationretrieval and content management. This is due to the fact that learning objectis used in learning and teaching process and is accessible and retrievable viathe network or on the Internet.
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Learning Object and Learning Theory
The basic purpose to establish learning object is to educate learnersanywhere and anytime, and to promote the concept of learning objectreusability. Therefore, it should contain meaningful educational contenttogether with specific learning outcomes, which are tailored to specificlearners needs. As such, learning object should embed sound pedagogiesand approaches in the content to ensure that meaningful learning will take
place during the learning process (Hadjerrouit, 2007). A number ofpedagogies and approaches to learning are widely mentioned and availablein the learning theory of behaviorism (Dembo, 1994; Good & Brophy, 1990;Skinner, 1968), cognitivism (Bruner, 1960, 1966, 1971) and constructivism(Glassersfeld, 1990; Resnick, 1983; Saunders, 1992). These three principallearning theories are useful in providing the foundation for establishinglearning object design and development (LO D&D) principles.
Behaviorism: its implications to the LO D&D
Behaviorism is a theory based on observable changes in behavior
(Thorndike, 1913, 1914; Pavlov, 1928; Skinner, 1974). It focuses on a newbehavioral pattern being repeated until it becomes automatic, based on thestudy of overt behavior that can be observed and measured (Good & Brophy,1990). Therefore, behaviorism learning is defined as a sequence of stimuliand responses to actions in observable cause and effect relationships. ThePavlovs experiment led to the establishment of the behaviorism principleswhich influenced the traditional learning and teaching process. Currentlywith the advent of computer technology, behaviorism influences are alsodiscovered in drills and practice applications, where questions provided actas stimuli and rewards given to learners are used to strengthen their interestin continuing the exercises given. This is in agreement with the Pavlovsexperiment indicating the possibility of using behaviorism theory ininstructional technology application specifically in learning object designand development. In addition to the establishment of goals and objectivesduring design phase, the measurement taken to show learning occurrencesand the separation of instruction into different levels can be used in LOD&D.
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Cognitivism: its implications to the LO D&D
The Cognitive learning theory was introduced to address certain social behavior that had occurred mainly in children that the behaviorist theorycould not explain (Piaget, 1962; Gagne, 1985; Vygotsky, 1978). The theorysees learning as internal process that involves memory, thinking, reflection,abstraction, motivation and metacognition (Ally, 2004); knowledgeacquisition is measured accordingly based on a learners knowledge. It alsoemphasizes the understanding of a learners mental structure and viewslearning as involving acquisition or reorganization of the cognitive structuresthrough which human process and store information (Good & Brophy,1990). In addition, according to the theory, learning involves storage,encoding and retrieval; it is an active process, which involves mentalstructure organization, knowledge construction based on current and pastexperiences, self-learning monitoring process and context influences(Doolittle, 2001; Doolittle et al., 2004). These aspects are applicable tolearning object design and development process which suggests that relevantknowledge or skills pertinent to learning object should be included or
attached to learning object. In addition, the activity of cognitive processingsuggests the inclusion of prior knowledge information and relatedknowledge relationship in learning object. Consequently, cognitive theoryalso suggests that learning activities must be focused on buildingunderstanding through the use of examples, problem solving and reading.This is put forward in learning object design in which learning objectcontent should include activities that facilitate the recall of related existingcognitive structure, through the use of hypertext. Additionally, the theoryalso suggests the use of network concept in storing information (Ally, 2004),which brings about the use of information maps or topic maps in learningobject. In other words, learning object design should encompass amechanism for generating information maps in order to provide thevisualization of all related information relevant to learners.
Constructivism: its implications to the LO D&D
The Constructivist theory differs from behaviorism and cognitivism; itemphasizes mostly on the activity to obtain experience and formulate alearners own knowledge and understanding (Fosnot, 1996; Jonassen, 1991a,1991b; Merrill, 1991; Steffe & Gale, 1995; Duffy & Cunningham, 1996). In
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brief, constructivism views learners as being active during the learningprocess and hence knowledge is obtained and created by the learners ownunderstanding, experience and the mental model established. It highlightsthe importance of a learners role in the learning process and place emphasison meaning construction where it views learning as a process of searchingfor significant, relevant, important and valid information through a learnersown understanding based on related parts and the learning context. Inaddition, it also promotes the establishment of mental models through self-
paced learning. This is further incorporated in learning object design anddevelopment through the use of learning object aggregation (Bannan-Ritlandet al., 2002). The aggregation concept used allows learning object to be at itslowest level where content is context dependent. The learner is then able touse and combine these objects to form a new one according to his or her
personal interpretation. This reveals that self-paced learning promoted byconstructivism is applicable and can be implemented in the learning objectconcept. Beyond that, learning object repository system can also providetemplates or facilities to allow learners to create their own new objects and
make them available to others.Besides using constructivism principles to aid learning object design, thecentral strategies used for building CLE (Computer Learning Environment)are also equally important to assist the learning object design anddevelopment. Situated learning, one of the strategies used in CLE has putforward the concept of enculturation (Ally, 2004; Jonassen, 1994; Jonassenet al., 2002) where learners are able to interact with the environment (Brownet al., 1989; Jonassen et al., 2002). Therefore, it emphasizes the factors ofcollaboration, realistic representation, knowledge construction, negotiation
among learners, exploration, coaching and social interaction (Harman &Koohang, 2005). These features are certainly useful to facilitate the learningobject design process.
Enculturation is achieved in learning object concept through the use ofhistorical information attached to learning object and the availability ofinteraction mechanism with the previous users learning object (Yahya &Yusoff, 2005a, 2005b). On the whole, it can be concluded thatconstructivism fundamentals do have influence on the learning object designand development. Consequently, it can be deduced that these fundamentals
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will provide the indications to assist in designing and developing thefundamental principles of learning object.
Learning Object and Instructional Design Theory
Instructional design theory is drawn from many theory bases such as thegeneral system, communication, learning and instructional theories (Smith &Ragan, 1999). These theories have brought forth substantial impact oninstructional design development procedures, particularly learning and
instructional theory, which has the most substantial influence in developinginstructional design principles. It is a theory that shows how to go abouttackling a problem that links the theoretical solution to the technology of
practice (Wilson, 1997). This results in the development of instructionaldesign model, which is used and utilized during the instructional design
process.
Instructional design model: its implications to the LO D&D
Instructional design model provides the visualized representation of an
instructional design process illustrating phases carried out in creating anddesigning an instruction. Various instructional design models such as theDick and Carey Model (Dick et al., 2001), the Kemp Model (Kemp et al.,1998), and the Hannafin and Peck Model (Hannafin & Peck, 1988), to namea few, have been proposed by practitioners and researchers. Most of thesemodels share three major activities, which are analysis, strategydevelopment and evaluation. The analysis activity requires investigation oflearning context, learners learning task and assessment tools related to theinstruction developed. Upon completion of the analysis, a set of goalstatements, principle learning environment, target learners learning
objectives and test items are identified and explained. These will assist indesigning the instruction, as a goal statement will indicate learners or usersof the instruction, and skills and tools needed during the learning process. Inaddition, identification of target learners will provide information on theircharacteristics, entry behavior, attitude and potential delivery system. Thelearning objective, on the other hand, will provide information on theexpectation upon completion. Consequently, test items will bring forth the
possible assessment instrument to measure performance or quality of theinstruction. As such, the activity will be relevant and useful guidance in
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learning object design and development process. The activity performed canbe utilized to acquire well-designed learning object. For instance, the set ofgoal statements derived will reveal the importance of identifyinginstructional goals. Therefore, in designing learning object, there is a need toidentify the goals or the main purpose of learning object content. This should
be made available to learners through some form of mechanism, in additionto the principle environment and tools needed to operate learning object.Making this information available will assist learners in identifying the
required objects and as a result the time consuming activity of accessingunnecessary learning object can be avoided. Nevertheless, the identificationof target learners during the second analysis activity indicates the importanceof identifying target audience for learning object. The detailed informationof target audience will be used in designing the learning object content as ithelps to identify the appropriate speed of content presentation, its responsemode, the level of learners control and the media of instruction. Learningobjectives procured in the course of a learners analysis demonstrate thesignificance of having a clear objective for learning object design. Clear cut
and definite objectives for learning object design can assist learning objectauthors or creators in deciding the appropriate content, strategy andevaluations used in learning object. Consequently, the availability ofobjectives to learners would add merit to learning object as it provides
perspectives on the findings procured upon completion of using learningobject (Nash, 2005). Finally, the assessment models and tools identifiedsuggest that learning object should embed test items in the content, as it will
provide an indicator for a learners level of understanding of the contentpresented. In conclusion, the analysis activity in instructional design modelscan assist the learning object design and development through the highlightsgiven on the importance of each results obtained (i.e. the goal statement, thetarget audience, learning objectives and test items).
The strategy activity results in the determination of instruction sequences,content essential components, content presentation and classification oftarget learner during the learning process. The instructional sequenceindicates the importance of sequence and the need for identifying instructioncluster size, while the identification of content essential components willgenerate established components of the instruction. One of the main
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components established is the preinstructional component which includescontent, sequence prerequisite, objective, content presentation, activities andassessment tools. In addition, the content presentation will integratecomponent, incorporate time required to learn the content and integratecontent with media and delivery selection. These results are helpful inguiding learning object design and development process. For example, theinstruction sequence described in instructional design model reveals the needto particularly arrange learning object and its content. Past works have
proved the importance of learning object sequencing to provide relevant andwell-arranged content tailored to learners needs (IMS, 2005; Keogh et al.,2003; Mohan & Brooks, 2003; Wiley, 2000, 2002). Furthermore, thedetermination of instruction cluster size indicates the necessity to makeknown the object size to the learner as it indirectly indicates the time neededto learn the object. This certainly adds credit to learning object, as it allows alearner to identify the expected time taken to use a specific learning object.
Finally, the appropriate media selection and delivery system denotes thenotability of identifying suitable media for the content designed. Upon
completion of the strategy phase, the final step involves the execution ofinstruction development. This requires the use of previous results such asinstructional goals, learning objectives, test tools, target learnercharacteristics and principle environment identified earlier in the analysisactivity. The end result of this particular phase is a complete draft set ofinstructional materials. Accordingly, this final step gives rise to theimportance of having previous results mentioned for usage and referenceduring the learning object design and development process as it will result ineffective, well arranged and well devised learning object specifically tailored
to the learners needs.Learning Object and Information Retrieval
Learning object needs to be accessible and retrievable from some form ofstorage or database. Therefore, it needs some kind of mechanism to allow alearner to search and access required learning object. This leads toinformation retrieval theory as it provides the basis to organize informationin one or more subject areas and bring forth the mechanism to deliver theright information as requested by the users. Relatively an information
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retrieval theory is used to deal with issues of design and developmentinformation retrieval system. Therefore, to allow learning objectaccessibility and retrievability, some form of information retrieval systemneeds to be designed. According to Chowdhury (2004) an informationretrieval system consists of three major areas, which are information items(in this case it is the learning objects), users queries and the matchingqueries process with the database or the repository. As such, three majorsystem components are needed to support the area application namely
document, user and searching sub-system. Focus is given to searching sub-system as it promotes the accessibility and retrievability of learning object.The searching sub-system is established through the use of retrieval methodsidentified in existing literature. The current methods available in informationretrieval systems are content-based and metadata retrieval methods.However, the focus is given to metadata retrieval methods as they are usedto describe and retrieve digital objects according to selected attributes ormetadata elements. Metadata retrieval methods reveal that metadataelements are used to describe details or particulars of the digital object. The
elements vary according to subject domain, users and their use behavior, andspecific description related to the domain. This leads to the significance ofidentifying specific metadata elements needed to describe learning objects.Therefore, the concept used in metadata retrieval methods is utilized toderive required elements for accessing learning objects. For instance, inidentifying metadata elements, the first step taken is to identify metadata
potential users (that can be individuals), tools, applications or metadatarepositories (Tannenbaum, 2001). Upon obtaining potential users, it isessential to identify metadata requirements, typically the required metadataelements that comprehend element name, definition and source. It is alsoimportant to identify the metadata requirements according to potential usercategories, as this can provide specific elements required by the users.Following this the tool or the repository interfaces are determined to allowmetadata maintenance throughout the execution of metadata process. The
process of identifying metadata elements is constructive to learning objectdesign and development, as metadata can be used to describe learning objectto allow its accessibility and retrievability. The process identified will assistin determining the appropriate and required metadata for learning object.
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Learning Object and Knowledge Representation
Knowledge representation is used for processing concepts in an informationsystem and it is widely utilized in the artificial intelligence and problemsolving research area. The main purpose of using knowledge representationis to simplify the problem representation and solution, in which the semanticnetwork technique is used to represent the knowledge. The use of semanticin knowledge representation is further extended to the semantic web andtopic maps concept.
Semantic web: implications to the LO D&D
According to Berners Lee et al. (2001) semantic web is a concept thatextends the current web usage whereby information is given well definedmeanings, hence better enabling computer and people to work ascorporation. Therefore, the essence of semantic web is the use of ontology-
based semantics that represent relations between concepts in taxonomies orto describe some areas of knowledge (Shum et al., 2000). The ultimate useof semantic web leads to several advantages to any web applications;
therefore, search mechanism is enhanced with respect to exactness andamount due to standardized web annotation and service description. On theother hand, the use of ontology-based semantics in searching mechanismwill filter unwanted results and provide more meaningful results to theaudience.
In addition, the use of ontology is applicable to e-Learning system as itprovides all means for ontology development, ontology based annotation oflearning materials, their composition in learning courses and proactivedelivery of learning materials through e-Learning portals (Arajo & Ferreira,
2004; Snae & Brueckner, 2007; Lytras & Sicilia, 2005; Stojanovic et al.,2001; Muoz & de Oliveira, 2004). The advantages of using semantic weband its currently available technology in the e-Learning domain haveevidently confirmed its applicability to the learning object design anddevelopment. The high probability of obtaining better search results throughthe use of semantic web indicates the importance of incorporating thesemantic web and its technology in the learning object design anddevelopment; hence the ontologys technology can be adopted.
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Furthermore, the ontology technology can also be adopted by the learningobject model allowing the objects organization through the use ofsemantically annotated learning objects. The use of ontology technology inlearning object design and development will further enhance the learningobject accessibility and retrievability as semantic querying is made possibleand conceptual navigation enable.
Topic maps: implications to the LO D&D
Topic maps are an ISO standard (Biezunski, 1999; Biezunski et al., 1999)that is viewed as an interchangeable hypertext navigation meta-layer abovediverse electronic information sources and is one of the technologies tosupport the semantic web application. It supports topical findings of variouskinds of resources such as documents, graphics, database models and others,whereby the meta-layer is used to find the related resources, through theoccurrence links that connect the resources and the topics.
Topic maps is used to represent information using topics, associations andoccurrences (Garshol, 2004; Pepper, 2002; Rath, 2000) and as such, it is
similar to semantic network and mind maps respectably. Inevitably topicmaps provide a language to represent conceptual knowledge with whichlanguage is able to distinguish the learning materials semantically. The useof topic maps in the e-Learning environment will enhance the value oflearning materials stored in the e-Learning repository. It allows learners toacquire new topical knowledge, as they are able to access learning materialsand their associated topics or domains. Further use of topic maps in e-Learning system reveals a learner to procure deeper understanding of thelearning domain and its conceptual associations (Dichev et al., 2004; de
Marchi et al., 2005; Fernandez et al., 2005).As learning object is a component of LCMS (which is a subset of e-Learningsystem), likewise topic map fundamentals are also applicable to learningobject design and development. It is equally important to incorporate topicmaps into learning object design as it promotes better browsing awareness asa learner has greater understanding of the learning object conceptualstructure. Therefore, the procedures used in developing topic maps forresources should be adaptable to the learning object design and development
principles. Therefore, in identifying the topics, the content of the object
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should be analyzed to characterize the object according to its content andcontext. The content of the topics includes the content type (i.e. video, audio,image and text) and the context, on the other hand, indicates the conceptidentified and the relationship existed (i.e. through the use of hypertext).Therefore, during the design of learning object, the topics and its relation toother objects should be made available to assist the use of topic maps inlearning object repository system.
In addition, the topic maps technology is also applicable to learning objectmetadata standard, in which the occurrences can be described by using themetadata element particularly the relation element using a specificvocabulary. The occurrences component in topic maps can also beincorporated in the learning object metadata standard through the use ofrhetorical relation (El Saddik et al., 2000, 2001a, 2001b; Fischer, 2001;Mann & Thompson, 1987, 1988; Seeberg et al., 2000) as rhetorical relationsmay provide clues of text coherence. This is achievable through the use ofrelation element in learning object metadata standard.
ConclusionThis paper has reviewed the theoretical knowledge and themes relevant tolearning object design and development. The review reveals that there are aconsiderable number of theories and themes related to the instructionaltechnology, the parent field for learning object. The review also indicatesthat only specific theories and themes will have an impact and influence onthe learning object design and development, namely the learning, theinstructional design, the information retrieval theories, and knowledgerepresentation and content management themes. In respect of the theories,
further analysis conducted reveals that each theory and theme hasfundamental design principles that are applicable to the learning objectdesign and development. These fundamental design principles are thenadopted and enhanced so that they can be used as the learning object designand development principles. The theories and themes of the principles usedto derive the learning object fundamentals are presented in Table 2. It alsoillustrates the determining of possible learning object components based onthe fundamentals derived. The results confirm that solid fundamental
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principles apply to all instances of learning object, and can assist in effectiveimplementation of learning object as reported by Nichols (2003).
The fundamental principles of learning object design and developmentderived are then used to assist in learning object design as it underlines thenecessary actions to be taken to provide a well-designed and useful learningobject. This coordination is presented in Table 3. In brief, theoreticalknowledge and theme discussed in this paper have provided the
underpinning theories in designing and developing learning object whichwill be useful during design process.
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Table2:InfluencesofRe
latedTheoriesandThemesinAcquiringLearningObjectFundamentalPrinciples
Related
Theoriesand
Themes
Theory
and
Theme
Element
TheoryFundamentals
LearningO
bjectDesignand
Development
(LODD)
FundamentalPrinciple
Possible
Mechan
ism
to
Materia
lizeThe
Principle
Positive
Reinforcem
ent
Behaviorismfocusesonobservable
changes
in
behavior
that
is
strengthenedorweakenedbythe
immediatepresenceo
frewardand
punishment
LODDequipsamechanism
that
allow
s
constructive
feedbackandpromptreplies
to
stimula
te
a
learners
action
Learnin
gobject
content
design
Learning
Theory:
Behaviorism
Measurable
actions
and
reaction
(i.e.
behavior)
Behaviorism
emphasizesonthe
useofexaminationan
dassessment
asamechanismfo
rmeasuring
observableactionsoflearning.
LODDenablesanevaluation
mechanism
embeddedinthe
learningobjectcontentto
determinea
learnerslevelof
understanding
Learnin
gobject
metadata
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Behaviorism
unde
rlines
the
importanceofdesigninggoalsand
objectives
when
designing
instruction.
LODD
includesthegoals,
objectivesandthelearning
objectpurpose
into
the
learningob
jectandallows
these
to
be
viewed
by
learnersfo
rquantification
purposesup
oncompletion.
Learnin
gobject
content
design
Theprocessof
receiving
sensation
Cognitivism
provide
smeansof
understandingalearnersmental
structurethroughthememories
used
during
learning
and
the
informationtransferra
lprocess.
LODD
permits
the
incorporatio
nofsomeform
ofstrategyduringthedesign
processtoe
nsureappropriate
amountof
information
is
transferred
from
thesenses
tothesenso
rystore.
Learnin
gobject
content
design
Learning
Theory:
Cognitivism
Acquisition
of
information
based
on
attention
given.
Cognitivism
views
learning
as
involving
the
acquisition
of
informationthrought
heamountof
attentiongiven.
LODD
e
quips
learning
objectwith
well-designand
effectiveco
ntenttoenhance
a
learner
s
concentration
level
Learnin
gobject
content
design
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Limited
capacity
of
working
memory
Cognitivismkeyfeat
uresincludes
cognitiveprocessingthatdescribes
themovementofinfo
rmationfrom
workingmemoryto
longterm
memory
LODDenablesvarioussizes
of
learnin
g
object
to
maximisetheuseofworking
memorydu
ringthelearning
process
Learnin
gobject
content
design
Knowledge
construction
based
on
currenta
nd
past
experience
Cognitivism
emphasi
zeson
the
knowledge
construction
through
the
self-discovery
process
and
discoveryorientedinst
ruction
LODD
enables
the
incorporation
of
relevant
prerequisite
knowledgeand
skillspertin
enttolearning
objectasto
allowalearner
tocomprehendthecontent
andassistin
theself-guided
learning
Learning
object
metadata
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LODD
enablessomeform
of
relation
between
the
learningobject
designed
withrelated
knowledgeor
information
to
present
contextual
relationship
betweenth
eobjectsthus
creatinglearningawareness
amonglearn
ers
Learning
object
metadata
Cognitivismpromo
testheuseof
examples,applied
problemsto
establish
knowledge
understanding
LODDenables
sufficient
activitiestobeincludedin
thelearningobjectcontent
toallowa
learnertoprocess
anddigesttheinformation
Learnin
g
object
content
design
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given(ac
tivitiessuch
as
question
and
answer,
simulation,problemsolving
needtobe
includedtoallow
alearnertounderstandthe
learningobjectcontent)
Contextualized
learning
Constructivism
promotes
a
learners
active
role
in
the
learning
process
to
allow
knowledge
construction
and
meaningdevelopm
entbasedon
thelearningexperie
nceorthrough
self-guidedlearning
LODDen
ablesalearners
activeinteraction
with
learning
object
content;
supports
collaboration
constructio
namonglearners
and
various
types
of
activities
to
support
differentle
arningmodalities
Learnin
g
object
content
design
Learnin
g
object
types
Learning
theory:
Constructivism
Constructivism
em
phasizes
the
existenceofcontextinlearning
materialsandenablealearnerto
addorincluderela
tedcontextto
thecontent
LODD
allows
the
establishm
ent
of
authorizationtorefineor
adaptthe
learningobject
content
tailored
to
the
learnersneeds
Learnin
g
object
metadata
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A
learners
experienc
e
playsarolein
learning
process
Constructivism
emphasizesona
learners
experiences
to
understand
mor
e
complex
information,
as
self-guided
learningrequiresalearnertohave
some
form
of
preliminary
informationabout
thesubjector
matterslearned
LODD
allows
content
association
withalearners
level
of
expertise
and
prerequisite
knowledge
needed
Learnin
g
object
metadata
Learning
asan
extensive
process)
Constructivismdrawsattentionto
thepossibilityofle
ngthylearning
processduetoth
eself-guided
learningemphasized
LODDentitlesalearnerto
accessand
usethelearning
objectrep
eatedlyuntilthe
learningconceptisaccepted
bythelearner
Learnin
g
object
metadata
LODDp
resents
various
choicesof
learningpathsto
allowmoreoptionsgivento
learners
Learnin
g
object
relation
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Instructional
DesignTheory
Learning
goal
statement,
targetlearner,
the
prin
ciple
environm
ent
and
specific
objective
must
be
established
Instructionaldesign
emphasizes
ontheimportanceo
frevealingthe
learning
goalstatement,
the
principle
environment,
target
learnerandthelear
ningobjective
tolearners
LODD
enables
the
identification
oflearning
objectgoa
lsandpurposes,
thetools
to
operatethe
learningo
bject,thetarget
usersofth
elearningobject
andthelearningobjective
tobeviewedbylearners
Learning
object
metadata
Assessment
tools
incorpora
ted
in
the
instructio
n
Instructionaldesign
underlinesthe
importanceoflearningassessment
tools
to
evaluate
a
learners
performanceastoe
nsurelearning
hasoccurred
LODDenablesassessment
ortestitem
sincorporatedin
thelearningobjectcontent
Learning
object
content
design
Instructio
n
sequence
and
its
prerequisite
requirement
needed
Instructionaldesign
insistsonthe
significanceofinstr
uctioncontent
sequence
andthe
prerequisite
sequenceneededto
determinethe
instructionalsequencesthatwould
leadtomeaningfullearning
LODDma
kesavailablethe
prerequisiteknowledgeto
learnersa
nd
also
makes
known
the
related
secondary
topic
Learning
object
metadata
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Media
selection
anddeliver
y
system
is
made
known
Instructionaldesigninsistsonthe
appropriate
mediaselection
and
delivery
system
to
maximise
a
learnerslearningcapacity
LODD
mak
esavailablethe
informationofmedianeeded,
technical
equipment
and
otherstoexe
cutethelearning
object
Learning
object
metadata
Information
Retrieval
Search
mechanism
used
t
o
obtainth
e
information
required.
Informationretrievalhighlightsthe
needstohaveasearch
mechanism
to
retrieve
required
information
through
the
content
based
or
metadatabasedmethod
LODD
allows
metadata
association
with
learning
objectto
providelearning
object
de
scription
and
enhancethesourceprocess
Learning
object
metadata
Metadata
elements
used
t
o
detail
information
Informationretrievalun
derlinesthe
usageofmetadatabasedretrieval
foraccessingdigitaldocumentson
the
network
throug
h
specific
metadataelementsthatdetailsthe
LODDincorporatesmetadata
withthelearningobjectand
specificme
tadata
elements
accordingto
learningobject
domain
are
identified
inLearning
object
metadata
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documentparticulars
which
learning
object
metadata(LOM)standardis
used
todescribe
learning
object
Semantic
web
concept
Knowledge
representation
highlightstheprocessingconcept
inaninformationsystem
where
problem
representation
is
simplified
through
the
use
of
semanticweb
LODD
includes
semantic
web
concept
and
its
technology
toobtainbetter
searchresults
Learnin
g
object
relation
Learnin
g
object
metadata
Knowledge
Representation
Ontology
technique
Knowledge
representation
highlightsthe
use
ofontology
technology
in
an
information
system
to
furtherimprove
the
searchqualityofsearc
hresultsand
to
describe
other
areas
of
knowledge
related
to
the
information
stored
in
the
informationsystem
LODD
ena
blestheuseof
ontology
technology
to
provide
additional
information
related
to
the
learningobjectastoenhance
the
reu
sability
and
retrievabilityofthelearning
object
Learnin
g
object
relation
Learnin
g
object
metadata
Learnin
g
object
history
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Topicmaps
Knowledge
representation
promotestheuseoftopicmapsto
allow
discoverability
of
new
topicalknowledgeandtoprovide
greater
understandin
g
of
the
learningdomain
LODDallow
stheassociation
oftopicma
pswithlearning
objectto
create
browsing
awareness
Learnin
g
object
relation
Learnin
g
object
history
Rhetorical
relation
Knowledge
representation
emphasizes
on
the
instruction
coherence
LODD
enablesinstruction
coherencethroughtheuseof
relationidentified
between
relatedobjects
Learnin
g
object
relation
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Table 3: Influences of LODD fundamental principles in learning object
design process
Learning Object Design and
Development Fundamental
Principles
Influences on the Learning Object
Design and Development Process
(Necessary Actions To Be Taken)
LODD equips a mechanism thatallows constructive feedback and
prompt replies to stimulate alearners action
Learning object should provide amechanism to offer prompt andconstructive feedback to learners
LODD enables an evaluationmechanism embedded in the learningobject content to determine alearners level of understanding
Learning object should incorporatean evaluation mechanism such as testitems or quiz into the content
LODD includes the goals, objectivesand the learning object purpose intothe learning object and allows theseto be viewed by learners forquantification purposes uponcompletion.
Learning object goals, objective andits purpose must be clearly definedand made available to learners
LODD permits the incorporation ofsome form of strategies during thedesign process to ensure appropriate
amount of information is transferredfrom the senses to the sensory store.
Learning object content must be wellsequenced, arranged and designedwhereby it should incorporate
images, audio and video if possibleto attract a learners attention
LODD equips learning object withwell-design and effective content toenhance learners concentration level
Learning object appearance needs to be designed in such a way thatcolours, text arrangement, figures,graphics, images and others are wellarranged
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LODD enables various size oflearning object as to maximize theuse of working memory during thelearning proces
Learning object needs to be invarious forms in which it could be animage or the combination of animage with texts
LODD enables the incorporation ofrelevant prerequisite knowledge andskills pertinent to learning object soas to allow a learner to comprehendthe content and assist in the self-guided learning
Learning object should include therequired knowledge and skillsneeded before using the learningobject, as such, this is made possiblethrough the use of metadata
LODD enables some form of relationbetween the learning object designedwith related knowledge orinformation to present contextualrelationship between the objects thuscreating learning awareness among
learners
Learning object should incorporaterelations between the object withother related objects in the same
parent field or semantically related
LODD enables sufficient activities to be included in the learning objectcontent to allow a learner to processand digest the information given(activities such as question andanswer, simulation, problem solvingneed to be included to allow a learnerto understand the learning objectcontent)
Learning object should incorporateactivities such as test items, quiz,simple question and answer,exercises, simulation or other typesof activities into the content
LODD enables a learners activeinteraction with learning objectcontent, supports collaborationconstruction among learners and hasvarious types of activities to supportdifferent learning modalities
Learning object should allow alearner to modify the content and
provide a mechanism for the learnerto communicate with other learnerswho are using the same learningobject
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LODD allows content associationwith a learners level of expertise and
prerequisite knowledge needed
Learning object should make theeducational level and the prerequisiterequirements required before usingthe object available to learners
LODD entitles a learner to access anduse the learning object repeatedly untilthe learning concept is understood bythe learner
Learning object should be kept in arepository and be accessible tolearners at all times through thenetwork
LODD incorporates metadata with thelearning object and specific metadataelements according to learning objectdomain identified in which learning
object metadata (LOM) standard isused to describe learning object
Learning object should use thelearning object metadata standard
by IEEE LTSC as its point ofreference
LODD includes semantic web conceptand its technology to obtain bettersearch results
Learning object must incorporatesemantic vocabularies into therelation element
LODD enables the use of ontologytechnology to provide additionalinformation related to the learningobject as to enhance the reusabilityand retrievability of the learning object
Learning object must have anothertype of metadata element todescribe other types of relation
between the object
LODD allows the association of topicmaps with learning object to create
browsing awareness
Learning object must have extendedelement to incorporate the topicmaps concept
LODD enables instruction coherence Learning object design must extend
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through the use of relation identifiedbetween related objects
the relation vocabularies toincorporate the use of new type ofrelation
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