the essentials of great product design

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The Essentials of Great Product Design Matt Baxter @mbxtr September 10, 2016

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Page 1: The Essentials of Great Product Design

The Essentials ofGreat Product Design

Matt Baxter • @mbxtr • September 10, 2016

Page 2: The Essentials of Great Product Design

Matt BaxterLEAD PRODUCT DESIGNER

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We create products that save Americans money on the cost of prescriptions.

In the pharmacy savings card business since 1993.

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www.refillwise.com

Free Membership

Prescription Discounts

Cash Rewards

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Data Science

Technology

Product Design

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😒

Product design?

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Product Designis a mindset — not just a role or title

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🤔

UXTechnology Business

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“Rather than being measured on the output of their design work,

the product designer is measured on the success of their product.”

http://www.svpg.com/the-product-designer-role

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Product Designis focused the problem-solution fit

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Your product isa set of features

an answer to a problem

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Product Designis asking the questions

everyone is afraid to ask

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What are we trying to solve?

The Problem

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For whom are we doing this?

Target Audience

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How will solving this problem help our business?

Business Value

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PriorityWhy are we doing this now?

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How are we doing this?

Strategy

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How will we measure success?

Goals

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Product DefinitionThe Problem

Business Value

Strategy

Target Audience

Priority

Goals

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DiscoveryFiguring out

what to build.

DeliveryBuilding it.

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DiscoveryFiguring out

what to build.

DeliveryBuilding it.

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The EssentialsRapid Prototyping

Product Testing

Collaboration

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Rapid Prototyping

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Building just

enough to learn

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LOW or HIGH

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Make it tangible

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Start “Done”Able to test

Without Prototyping

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With Prototyping

Start “Done”Able to test

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Learning

Effort

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Prototyping answers questionsthat meetings can’t

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Learn to experiment and avoid the

sunk-cost fallacy

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“The sprint is a five-day process for answering critical business questions through … prototyping”

http://www.gv.com/sprint/

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Prototyping

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Sketchwww.sketchapp.com

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www.invisionapp.com

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Framerwww.framerjs.com

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Framerwww.framerjs.com

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Prototyping isn’t just pixels and code

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iMessage

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Product Testing

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Your product is an answer to someone’s problem

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Just asking isn’t enough

Q? A!

👤

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👤

Find out why

😃 🤔😒😩😕😏

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Analytics & data reveal patterns

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Listen & Observe

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Directly interacting with users leads to

empathy

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“It’s the closest thing we’ve found to a silver bullet when it comes to reliably improving the designs teams produce… The number of hours each team member is exposed directly to real users…”

— Jared Spoolhttps://articles.uie.com/user_exposure_hours/

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Testing doesn’t have to be expensive and complicated

🔬💰

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“Elaborate usability tests are a waste of resources. The best results come from testing no more than 5 users…”

— Jakob Neilsonhttps://www.nngroup.com/articles/why-you-only-need-to-test-with-5-users/

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https://www.nngroup.com/articles/why-you-only-need-to-test-with-5-users/

“The cost-benefit analysis of user testing provides the optimal ratio around 3 or 5 users”

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https://www.nngroup.com/articles/why-you-only-need-to-test-with-5-users/

“The cost-benefit analysis of user testing provides the optimal ratio around 3 or 5 users”

5 users = 80%

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https://www.nngroup.com/articles/why-you-only-need-to-test-with-5-users/

“The cost-benefit analysis of user testing provides the optimal ratio around 3 or 5 users”

1 users = 30%

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30 - 60 minutes1 computer

👤 ⏰💻3 - 5 users

Testing Sessions

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Reminder: We’re testing the product,

not the participant

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— Don NormanThe Design of Everyday Things

“I have studied people making errors… invariably people feel guilty and either try to hide the error or blame themselves for ‘stupidity’ or ‘clumsiness.’”

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ProductUser

Testing

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everyoneShare with

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Collaboration

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Designers should…

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Designers should…

CODE!

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Designers should…

CODE!

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Designers should…

never design in isolation

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open communication

Collaboration is

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open communication

humility & empathy

Collaboration is

+

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Every rolehas something to contribute

to product design

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“I think the biggest misconception is this belief that… they have the best design team in the world… Everybody there is thinking about UX and design, not just the designers. And that's what makes everything about the product so much better.”

— Mark Kawano, ex-Apple UX Evangelist

www.fastcodesign.com/3030923/4-myths-about-apple-design-from-an-ex-apple-designer

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Too many cooks in the kitchen?

😧

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Tensionis still a good thing

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“Each group, then, is trying to do the right thing, but they're pulling in different directions. If any one of those groups 'wins,' we lose.”— Ed Catmull, Co-Founder of Pixar

Creativity Inc

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We start with open brainstorming sessions

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Frame the problem

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💡

Generate & Distill

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Share

early and often

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www.invisionapp.com

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www.slack.com

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Lower the barrier to participation

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To recap the essentials of product design…

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Rapid Prototyping

Don’t waste time discussing ideas, get them to a testable state as soon as possible.

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Product Testing

Find out whether your product is actually solving the problems of real customers.

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Collaboration

Everyone should be involved in product design.

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Thanks!

@mbxtr bit.ly/great-product-design