the effects of cue familiarity on episodic memory, scene

57
The Effects of Cue Familiarity on Episodic Memory, Scene Construction, and Imagining the Future by Jessica Robin A thesis submitted in conformity with the requirements for the degree of Master of Arts Graduate Department of Psychology University of Toronto © Copyright by Jessica Robin 2011

Upload: others

Post on 20-May-2022

1 views

Category:

Documents


0 download

TRANSCRIPT

Page 1: The Effects of Cue Familiarity on Episodic Memory, Scene

The Effects of Cue Familiarity on Episodic Memory, Scene Construction, and Imagining the Future

by

Jessica Robin

A thesis submitted in conformity with the requirements for the degree of Master of Arts

Graduate Department of Psychology University of Toronto

© Copyright by Jessica Robin 2011

Page 2: The Effects of Cue Familiarity on Episodic Memory, Scene

ii

The Effects of Cue Familiarity on Episodic Memory, Scene

Construction, and Imagining the Future

Jessica Robin

Master of Arts

Graduate Department of Psychology

University of Toronto

2011

Abstract

Recent research has revealed many similarities between episodic memory, scene

construction, and imagination of the future. It has been suggested that scene construction is the

common process underlying memory and imagination, but no study to date has directly

compared all three abilities. The present study compared retrieval time, ratings of detail and

vividness for episodic memories, remembered scenes and imagined future events cued by

landmarks of high and low familiarity. Memories, scenes, and imagined episodes based on a

more familiar landmark as a cue were more quickly retrieved, more detailed, and more vivid.

This study was the first to demonstrate the effects of frequent encounters with a cue on memory,

scene construction and imagination of the future. Additionally, consistent results across

conditions, as well as stronger effects in the scene construction condition, provide further

evidence of a possible interdependence of episodic memory, imagination of the future, and

scene construction.

Page 3: The Effects of Cue Familiarity on Episodic Memory, Scene

iii

Acknowledgments

I wish to thank Roxana Florica for her help with the transcription and coding of the interviews,

and Marilyne Ziegler for her assistance in the design and programming of the experiment. I‟d

also like to thank the members of the Moscovitch lab for their help and advice, and the members

of my committee, Gordon Winocur and Cheryl Grady, for their thoughtful questions and

comments. Finally, I‟m very grateful to my supervisor, Morris Moscovitch, for his continued

guidance, support and insightful commentary.

Page 4: The Effects of Cue Familiarity on Episodic Memory, Scene

iv

Table of Contents

Acknowledgments ......................................................................................................................... iii

Table of Contents ............................................................................................................................ iv

List of Figures ................................................................................................................................. vi

List of Appendices .........................................................................................................................vii

1 Introduction ................................................................................................................................. 1

2 Methods .................................................................................................................................... 12

2.1 Participants ........................................................................................................................ 12

2.2 Pre-study Questionnaire..................................................................................................... 12

2.3 Study Procedure ................................................................................................................. 13

2.3.1 Episodic Memory Condition ................................................................................. 14

2.3.2 Scene Construction Condition ............................................................................... 15

2.3.3 Imagination of the Future Condition ..................................................................... 15

2.3.4 Post-Study Interviews ............................................................................................ 16

3 Results ....................................................................................................................................... 18

3.1 Inter-rater Reliability ......................................................................................................... 18

3.2 Episodic Memory Condition ............................................................................................. 18

3.2.1 Retrieval Time ....................................................................................................... 18

3.2.2 Detail and Vividness Ratings ................................................................................ 19

3.2.3 Interview Details .................................................................................................... 20

3.2.4 Order Effects .......................................................................................................... 20

3.3 Scene Construction Condition ........................................................................................... 21

3.3.1 Retrieval Time ....................................................................................................... 21

3.3.2 Detail and Vividness Ratings ................................................................................ 21

3.3.3 Interview Details .................................................................................................... 21

Page 5: The Effects of Cue Familiarity on Episodic Memory, Scene

v

3.4 Imagination of the Future Condition ................................................................................. 22

3.4.1 Retrieval Time ....................................................................................................... 22

3.4.2 Detail and Vividness Ratings ................................................................................ 23

3.4.3 Interview Details .................................................................................................... 24

3.5 Cross-Condition Comparisons ........................................................................................... 25

4 Discussion ................................................................................................................................. 26

References...................................................................................................................................... 34

Figures ........................................................................................................................................... 39

Appendices .................................................................................................................................... 45

Page 6: The Effects of Cue Familiarity on Episodic Memory, Scene

vi

List of Figures

Figure 1. Representation of one trial in the episodic memory condition of the experiment. Order

of slides and duration is indicated in the upper left corner of each frame.

Figure 2. Retrieval Time. a) Mean retrieval time (in seconds) for memories, scenes, and

imagined events based on high and low familiarity landmarks. Error bars indicate the

standard error of the mean for each group. b) Mean retrieval time (in seconds) for

memories based on high and low familiarity landmarks, in the group of participants

below the median retrieval time, and the group above the median retrieval time. Error

bars indicate the standard error of the mean for each group.

Figure 3. Detail and Vividness Ratings. a) Mean ratings of detail (on a 1-5 scale) for memories,

scenes, and imagined events based on high and low familiarity landmarks. Error bars

indicate the standard error of the mean for each group. b) Mean ratings of vividness (on

a 1-5 scale) for memories, scenes, and imagined events based on high and low

familiarity landmarks. Error bars indicate the standard error of the mean for each

group.

Figure 4. Number of Interview Details. a) Mean number of details described per memory, scene,

and imagined event based on high and low familiarity landmarks. Error bars indicate

the standard error of the mean for each group. b) Mean number of details described per

imagined event based on high and low familiarity landmarks, in the group of

participants below the median number of details, and the group above the median

number of details. Error bars indicate the standard error of the mean for each group.

Figure 5. Magnitude of differences across high and low familiarity landmarks. a) Mean

magnitude of difference in detail ratings across high and low familiarity landmarks,

across memory, scene and imagination conditions. Error bars represent standard error

of the mean for each group. b) Mean magnitude of difference in vividness ratings

across high and low familiarity landmarks, across memory, scene and imagination

conditions. Error bars represent standard error of the mean for each group. c) Mean

magnitude of difference in number of interview details described across high and low

familiarity landmarks, across memory, scene and imagination conditions. Error bars

represent standard error of the mean for each group.

Page 7: The Effects of Cue Familiarity on Episodic Memory, Scene

vii

List of Appendices

Appendix A. Full list of Toronto landmarks used in study.

Appendix B. Interview coding guide.

Page 8: The Effects of Cue Familiarity on Episodic Memory, Scene

1

1 Introduction

Throughout any given day, many of our waking hours are spent thinking of a time other than the

present. From remembering where the car is parked, or envisioning what to cook for dinner, to a

certain song reminding us of a friend‟s party years ago, or a glance through the calendar sending

us day-dreaming about next year‟s vacation plans, our present is constantly filled with reminders

of the past and musings of the possible future. Memory for the past and imagination of the future

may seem like very different functions. One allows us to relive real experiences from our past,

recalling the sights, sounds and other sensory information that we once actually experienced. The

other allows us to fabricate novel or even impossible events that are often far removed from any

real experience. However, the ease with which we mentally slide backward or forward in time

seems to indicate otherwise. Indeed, research comparing memory of past experiences to the

imagination of future ones has repeatedly shown that these two capacities are actually highly

related and likely rely on the same brain networks to operate. Several explanatory hypotheses

have been advanced to account for these similarities. One such hypothesis suggests that the

ability to mentally construct a scene is the common core process in both episodic memory and

imagination (Hassabis & Maguire, 2007). The aim of the present study is to elucidate further the

similarities between episodic memory, imagination, and scene construction by comparing them

directly using very similar paradigms and cues. A second aim is to determine how episodic

memory, imagination and scene construction are mediated based on the amount of one‟s

experience with the cue that prompts the remembered or imagined scene or event.

Early research suggesting a link between memory and imagination came from work with brain-

damaged patients. Tulving (1985) observed that patient K.C., who suffered from severe amnesia

due to bilateral medial temporal lobe (MTL) damage, was also unable to envision future

experiences in his life. Similar observations were made about patients D.B. and H.M., who

suffered from both severe amnesia and impaired imagination of the future (Klein, Loftus, &

Kihlstrom, 2002; Buckner & Carroll, 2007). Recently, two additional patients with hippocampal

damage stemming from diverse etiologies have also been reported to have parallel deficits in

memory for the past and imagination of the future (Kwan, Carson, Addis, & Rosenbaum, 2010;

Andelman, Hoofien, Goldberg, Aizenstein, & Neufeld, 2010). In contrast, another group has

reported cases of patients with developmental amnesia who appear to be unimpaired on

Page 9: The Effects of Cue Familiarity on Episodic Memory, Scene

2

imagination tasks (Cooper, Vargha-Khadem, Gadian, & Maguire, 2011; Maguire, Vargha-

Khadem, & Hassabis, 2010). Thus, while the majority of patient work suggests a link between

memory for the past and imagination of the future, there is also some evidence that these abilities

may be dissociable.

Following these studies, further research revealed that it was not only amnesic patients who

show impairments in memory and imagination tasks. Addis and her colleagues (2009a) reported

that patients with mild Alzheimer‟s disease generated fewer relevant details both when recalling

events from the past and when imagining possible future events. The numbers of details

produced in memories of the past and in imagined future events were correlated, and were not

attributable to either phonemic or semantic fluency. Similarly, another study reports nearly

identical findings for patients with amnesic Mild Cognitive Impairment (aMCI), a common

precursor to Alzheimer‟s disease (Gamboz et al., 2010). Both Alzheimer‟s disease and aMCI

have been associated with atrophy of the medial temporal lobes, and specifically, the

hippocampus, linking both of these findings to the previous studies of hippocampal amnesia

patients. Another clinical population, schizophrenia patients, has also been shown to have poorer

abilities in remembering past events and imagining future ones as compared to healthy controls

(D‟Argembeau, Raffard, & Van der Linden, 2008). Patients with schizophrenia generated fewer

specific memories of the past as well as fewer specific imagined future events, and their abilities

on these two tasks were again correlated with one another. Finally, studies of healthy older adults

have repeatedly demonstrated a parallel decline in detail-richness across remembered and

imagined events, associated with age (Addis, Wong, & Schacter, 2008; Addis, Musicaro, Pan, &

Schacter, 2010).

Numerous studies of healthy younger adults have revealed even more similarities across memory

for the past and imagination for the future. Both tend to be more detail-rich and be more vividly

experienced if the event in mind has a positive valence or occurs temporally closer to the present

(D‟Argembeau & Van der Linden, 2004). Individual differences in visual imagery or emotion

regulation tendencies were reflected in the amount of sensory detail and other experiential

qualities across both memories and imagined experiences (D‟Argembeau & Van der Linden,

2006). In addition, imagined events based on more recently experienced contexts were more

vivid and detailed than ones based on novel or remotely experienced contexts, suggesting that

imagined events are somehow dependent on memories of the past (Szpunar & McDermott,

Page 10: The Effects of Cue Familiarity on Episodic Memory, Scene

3

2008). Finally, freely generated past and future events have been found to follow the same

temporal distribution pattern, and these same patterns were shown across young, middle-aged

and older adults (Spreng & Levine, 2006).

Evidence from neuroimaging studies has further supported the similarities between episodic

memory and imagination of the future by identifying a common network of brain areas involved

in both abilities (Okuda et al., 2003; Addis, Wong, & Schacter, 2007; Szpunar, Watson, &

McDermott, 2007; Botzung, Denkova, & Manning, 2008; D‟Argembeau, Xue, Lu, Van der

Linden, & Bechara, 2008; Addis, Pan, Vu, Laiser, & Schacter, 2009; Weiler, Suchan, & Daum,

2010; see Spreng, Mar, & Kim, 2009 for review). Though some differences exist between

studies, both in terms of methodologies and results, in general, the same core network of areas

has been repeatedly found to be active across memory and imagination tasks (Spreng et al.,

2009). This network is comprised of parts of the medial temporal lobes, medial parietal lobes,

and prefrontal cortex; more specifically, the bilateral hippocampus, parahippocampal gyri,

precuneus, posterior cingulate and retrosplenial cortices, tempoparietal junction, medial

prefrontal cortex and frontotemporal poles (Spreng et al., 2009).

In a recent study, Spreng & Grady (2010) highlighted the similarity of the memory/imagination

network to what‟s commonly referred to as the „default mode network‟, which is typically

engaged when individuals are at rest, or thinking freely. In addition, they used partial-least

squares analysis (PLS) to identify the high degree of overlap between brain regions engaged in

autobiographical memory, imagination of the future and theory of mind tasks, finding even

higher overlap between just the memory and imagination networks, particularly in the

hippocampus and regions along the frontal and parietal midline. In another study, the content of

the mental experience was held constant (a short walk in a familiar setting) but the time period

was varied between remembered past, and imagined past, present and future (Nyberg, Kim,

Habib, Levine, & Tulving, 2010). A very similar frontoparietal network was found to be active

for all of the tasks in the study, with an area in the left parietal cortex in particular activating for

all non-present time points. No hippocampal activation was observed. These results provide

additional evidence for the neural similarity of projecting oneself forward or backward in time,

and may indicate that the role of the hippocampus in memory and imagination is more related to

the content of the mental experience, since this study was unique in holding that constant across

tasks.

Page 11: The Effects of Cue Familiarity on Episodic Memory, Scene

4

Taken together, these many similarities in terms of the phenomenology and the neural substrates

of episodic memory and imagination of the future make a strong case for the existence of a

common process or processes underlying these abilities. Several suggestions have been proposed

for what the common process(es) might be (for review, see Schacter, Addis, & Buckner, 2007).

Buckner and Carroll (2007) hypothesized that self-projection was the ability common not just to

memory and imagination, but also to navigation and theory of mind tasks. They defined self-

projection as the ability to shift one‟s perspective from the present, real-life situation to another

imagined alternative, and suggested that activity in the core network identified in neuroimaging

studies facilitates this ability.

Addis and Schacter advanced an alternative suggestion: the constructive episodic simulation

hypothesis (2008; Addis, et al., 2007; Schacter & Addis, 2009). This hypothesis states that

imagined future events are created by recombining elements from past episodic memories in

novel ways. According to this view, both memory and imagination are reconstructive processes,

but imagination requires more intensive construction activity since it involves combining more

disparate details into a new coherent representation. Three studies which all found increased

hippocampal activity during the construction of future events lend support to this hypothesis and

to the notion that the hippocampus is the locus of event construction (Addis et al., 2007; Addis &

Schacter, 2008; Addis, Cheng, Roberts, & Schacter, 2010).

A third way to explain the similarities between episodic memory and imagination has been

suggested in work by Hassabis, Kumaran, Vann, and Maguire (2007). Instead of focusing on

imagined personal events, they studied imagined scenes that have no involvement of the self, no

narrative structure and no specific temporal context. They found that patients with hippocampal

amnesia were impaired at imagining these scenes, and in particular, that what they could imagine

was lacking in spatial coherence. A related study identified a scene construction network in

healthy controls, consisting of many of the same areas as the network consistently found to be

involved in memory and imagination (Hassabis, Kumaran, & Maguire, 2007). These findings led

to a suggestion that the underlying process common to memory and imagination is the process of

scene construction, and that the hippocampus is crucial for this process (Hassabis & Maguire,

2007; Hassabis & Maguire, 2009).

Page 12: The Effects of Cue Familiarity on Episodic Memory, Scene

5

A study with the amnesic patient K.C., whose inability to imagine his future served as the

catalyst for much of the research on memory and imagination, may lend further support to

Hassabis and Maguire‟s hypothesis. Despite extensive bilateral damage to the hippocampus,

K.C.‟s ability to navigate in the neighbourhood in which he grew up and lived in prior to his

brain damage is relatively preserved (Rosenbaum et al., 2000). However, his ability to identify

houses or other landmarks was impaired, and lacked detail. In another study, patient S.B., who

had medial temporal lobe damage due to Alzheimer‟s disease, was also unimpaired in navigation

but deficient in recognizing landmarks and conjuring visual imagery (Rosenbaum, Gao,

Richards, Black, & Moscovitch, 2005). Both of these cases demonstrate patients in whom both

episodic memory and detailed scene memory are impaired, yet spatial memory for navigation is

intact. If scene construction is a crucial component of episodic memory, it is not surprising that

both of these abilities are impaired in these patients, while navigation is preserved since it relies

on schematic representations, not detailed scenes (Rosenbaum et al., 2000).

Rosenbaum, Gilboa, Levine, Winocur, and Moscovitch (2009) also reported that K.C. was

impaired on a semantic narrative task involving the retelling of fairy tales or bible stories learned

long before he sustained brain damage. This task did not involve any self-projection and did not

draw on any past personal memories, and thus provides additional arguments against both the

self-projection and constructive episodic simulation hypotheses. Although the spatial coherence

of K.C.‟s narratives was not directly assessed, it was found that his narratives were significantly

lacking in detail and coherence, similar to his imagination of the future and memory of the past.

This study could therefore support either the scene construction hypothesis advanced by

Hassabis and Maguire, or the idea that a more general deficit in binding processes exists, which

is not limited just to scenes, as Rosenbaum et al. (2009) suggest.

Additional support for the idea that a deficit in the ability to mentally construct and represent

scenes is linked to deficits in both memory for one‟s past and imagination of one‟s future comes

from work with schizophrenia patients (Raffard, D‟Argembeau, Bayard, Boulenger, & Van der

Linden, 2010). Building on their previous research showing impairments in memory and

imagination in patients with schizophrenia (D‟Argembeau et al., 2008a), Raffard et al. also

demonstrated that these patients were impaired on the same scene construction task found to be

impaired in hippocampal amnesic patients (Hassabis et al., 2007). Similar to the amnesic

Page 13: The Effects of Cue Familiarity on Episodic Memory, Scene

6

patients, schizophrenia patients also produced less detailed scenes that were lower in measures of

spatial coherence than matched controls.

Several recent studies have also touched on the possibility of a link between the mental

representation of scenes and autobiographical memory and imagination. In a study by Gaesser,

Sacchetti, Addis and Schacter (2011), the authors replicated previous findings that older adults

provide fewer internal (episodic) details when asked to remember events from their past or

imagine possible future events. They also found the same pattern when older adults were asked

simply to describe a picture of a complex scene; once again the older adults provided fewer

relevant details, even in this non-mnemonic task. Regression analyses revealed that performance

on the picture description task significantly predicted performance on the memory and

imagination tasks. This study suggests that some non-mnemonic common mechanism underlies

performance on all three of these tasks, which could be related to the ability to perceive and

mentally represent complex scenes, since this ability is involved in all three tasks. However,

another recent study employed very similar methodology, but tested amnesic patients with

medial temporal lobe lesions instead of older adults (Race, Keane, & Verfaellie, 2011). In this

group, they found a parallel deficit across memory and imagination of the future tasks, but in

contrast to the Gaesser et al. (2011) study, no impairment in the picture description task. The

authors interpreted this finding to mean that while patients with amnesia are impaired in both

remembering the past and imagining the future, this is not due to a general inability to construct

narratives. In this study, the patients were not impaired at describing complex scenes while they

were present visually, but it was not tested if their ability to do so from memory was also

impaired, or if this impairment was correlated with their deficits in both episodic memory and

imagination. Together these studies demonstrate the recent interest in the relationship between

memory, imagination, and scenes, as well as the need for further study into the underlying

processes or mechanisms mediating this relationship.

In another recent study, participants were asked to imagine events at various time points in the

future and to rate them on a wide range on phenomenological qualities (Arnold, McDermott, &

Szpunar, 2011). It is already known that events further away either in the past or the future tend

to be remembered or imagined less vividly (D‟Argembeau & Van der Linden, 2004), and this

study revealed that the only quality predicting this decline in vividness was the „clarity of

location‟, or spatial coherence of the event. This suggested that the clarity of context or location

Page 14: The Effects of Cue Familiarity on Episodic Memory, Scene

7

of a memory or imagined event was the primary determinant of its vividness, indicating the

importance of mental representations of scenes for both memory and imagination. A second

study from the same group showed that certain parts of the common neural network for

memories and imagined events were only activated if the imagined or remembered events were

set in a familiar context (Szpunar, Chan, & McDermott, 2009). If the context was unfamiliar,

these parts of the network, specifically the posterior cingulate cortex, parahippocampal cortex

and the superior occipital gyrus, were much less active. These neural areas have been implicated

in tasks involving autobiographical memory, mental navigation and representations of scenes,

leading the authors to propose that the activity observed during memory and imagination tasks in

familiar contexts could be related to the representation of these familiar contexts, or scenes,

which again implies that scenes are a key underlying component of both memory and

imagination.

In a related vein, there is considerable research showing that the hippocampus, which is known

to be an essential brain area for both episodic memory and imagination of the future (see above),

is also crucially involved in the representation of scenes. Although this does not necessarily

signify that these processes utilize the hippocampus in the same way, it could be an indication of

yet another link between these abilities. In a study comparing episodic judgments and spatial

judgments based on geographic landmarks, it was found that both produced significant activity in

the network common to episodic memory and imagination of the future, in particular in a

bilateral middle hippocampal area (Hirshhorn, Grady, Rosenbaum, Winocur, & Moscovitch,

submitted). Hirshhorn et al. speculated that this overlapping activity could be due to the fact that

both types of judgments were engaging scene construction processes and that these processes are

mediated bilaterally by an area in the middle hippocampus. Furthermore, Hirshhorn, Newman

and Moscovitch (2010) reported that the number of details remembered from episode-like spatial

memories correlated positively with tests of hippocampal function in a group of older adults,

whereas measures of schematic or map-like knowledge had no correlation. Both of these studies

support the notion that highly detailed spatial memories, or scenes, are dependent on the

hippocampus.

Adding further support is a recent study employing the relatively novel technique of multivariate

pattern analysis (MVPA) in conjunction with high-resolution fMRI to determine the areas of the

brain involved in the representations of scenes (Bonnici et al., 2011). They found that the most

Page 15: The Effects of Cue Familiarity on Episodic Memory, Scene

8

detailed representations of scenes were present in the hippocampus, although other areas of the

medial temporal lobes, like the entorhinal cortex and the parahippocampal gyrus, were involved

in scene processing as well. Finally, two studies comparing episodic and semantic spatial and

non-spatial memories both found that the hippocampus was activated both for spatial memories

and episodic memories, and that episodic-spatial memories in particular led to the highest levels

of hippocampal activity (Ryan, Lin, Ketcham, & Nadel, 2010; Hoscheidt, Nadel, Payne, & Ryan,

2010).

Thus, although a vast body of research seems to indicate a link between the representations of

scenes, episodic memory and imagination of the future, the nature of this link is still not clear

and few studies have compared all three abilities in a single paradigm. The present study aims to

do so by comparing behavioural measures such as reaction time and ratings of detail and

vividness across an episodic memory task, a scene construction task and a future imagination

task while keeping all other aspects of the methodology constant. If the same patterns of results

are observed across all three tasks, this will provide support for common processes underlying

the three abilities. If these effects are greater in the scene construction condition, this could

indicate that scene construction is a key component process on which both episodic memory and

imagination rely. Alternatively, if the scene construction task shows patterns of results differing

from both the episodic memory task and the imagination task, this would provide an argument

against Hassabis and Maguire‟s scene construction hypothesis, and perhaps indicate that

although scene construction shares some similarities with memory and imagination, it is not a

necessary component process of either.

The second purpose of the study is to examine the effects of the familiarity of a cue on memory,

imagination and scene construction. The effects of many factors on the phenomenology of

memories and imagined experiences have been observed, including emotional valence, temporal

distance, and novelty of context (D‟Argembeau & Van der Linden, 2004; Szpunar &

McDermott, 2008). In Szpunar and McDermott‟s study (2008), they observed that cuing

participants with more recently experienced contexts elicited more detailed and more vivid

imagined events than ones based on remotely experienced or never experienced contexts. In a

later study, Arnold, McDermott and Szpunar (2011) found that when asked to imagine

something in the near (rather than far) future, participants were more likely to place the

imaginary event in a more familiar location or context. They also found that when asked to

Page 16: The Effects of Cue Familiarity on Episodic Memory, Scene

9

imagine events in familiar versus unfamiliar locations, the events set in familiar locations were

imagined more clearly, and easily.

However, when examining the effects of familiarity of context, most previous studies have

simply compared „familiar‟ with „unfamiliar‟. It is not surprising that it is easier to imagine an

event in a well-known context versus something never before experienced. No previous study

has looked instead at the effects of a highly familiar cue versus a cue that is still familiar, but to a

lesser degree. If someone has dozens of memories associated with a given cue, is it easier or

more difficult to retrieve a single one of them than if they had only one or two memories for that

cue? Once retrieved, is that individual memory also more vivid and richer in detail, or no

different? Furthermore, do these effects persist when imagining a possible future event or

conjuring a scene based on that same cue? This study aims to answer these questions, thereby

elucidating the effect of the level of familiarity with a cue on memory, imagination and scene

construction. To assess these effects, we collected information about how phenomenological

factors, such as vividness or detail-richness, vary based on the level of the familiarity of the cue,

and measured retrieval time to determine how varying familiarity levels affect the ease of

retrieval of memories, scenes, and imaginary events.

There has been little research to date regarding how having multiple similar or overlapping

episodic memories affects retrieval of one of those memories. However, a similar phenomenon

has been studied in the context of word recognition for decades. Scarborough, Cortese &

Scarborough (1977) were among the first to report the phenomenon that high frequency words

(i.e. ones that appear most often in everyday speech) were recognized more quickly than low

frequency words in lexical decision tasks. This observation sparked extensive further study of

how and why this effect occurs and how it relates to the organization of the mental lexicon

(Morrison & Ellis, 1995; Monsell, Doyle, & Haggard, 1989; Malmberg, Steyvers, Stephens, &

Shiffrin, 2002). It is possible that these effects also extend to memories and scenes, meaning that

more frequently encountered cues would lead to faster and easier recall of memories associated

with those cues.

An opposite prediction comes from research on what has been dubbed the „fan effect‟

(Anderson, 1974).This effect occurs when many facts are known about a certain concept, and

consequently, each individual fact or piece of information becomes harder to retrieve (Anderson

Page 17: The Effects of Cue Familiarity on Episodic Memory, Scene

10

& Reder, 1999). This effect has been shown in many contexts, including face recognition and

tests of semantic knowledge. The fan effect research would predict that as a cue is associated

with more memories, each individual memory takes longer, and more effort, to access. Although

these two effects both present plausible predictions of how the familiarity of a cue may affect

memory retrieval, neither provides a very analogous situation to the recall of complex episodic

memories concerning real or imagined autobiographical events. Both word frequency effects and

the fan effect have been observed in the context of recognition memory, not recall, and both are

found in the context of simple, more semantic-like stimuli, such as words, facts or faces.

For these reasons, it is of interest to determine familiarity effects on retrieval in the context of

personal, episodic memories, complex scenes and imaginary future events. As in the study of

word recognition, the existence or non-existence of familiarity effects may be informative

regarding the organization and storage of episodic memories and spatial scene information. If

multiple exposures to a given landmark result in faster retrieval of a memory or scene, this could

mean that increased experience with a cue acts in a cumulative fashion, resulting in stronger and

more easily accessible memories. Alternatively, multiple exposures to a cue could result in an

increased number of unique memory traces that interfere with one another, causing a longer

search and therefore less accessible memories.

Another phenomenon of interest is the effect of increased familiarity with a cue on the detail

richness and vividness of the memories, scenes, and imagined events. According to the Construal

Level Theory, as the “psychological distance” of something increases, its representation, or

construal, becomes more abstract (Liberman & Trope, 2008). Evidence for this effect has been

found in terms of actual spatial distance, temporal distance, and social distance. For example,

activities imagined in the more distant future tend to be described in more abstract, less detailed

terms (Liberman & Trope, 2008). These effects have also been shown in other research, such as

Szpunar and McDermott‟s (2008) finding that imagined events based on more recently

experienced contexts tend to be more vivid and detail-rich, while more remotely experienced

contexts led to less detailed imaginary events. In this study, we sought to determine if familiarity

represents another facet of psychological distance, in that more familiar cues are somehow

„closer‟ conceptually than less familiar cues. If so, it would follow that memories, scenes, and

imaginary events that are based on more familiar cues should be more detailed, whereas those

based on less familiar cues should be more abstract and general in nature. Additionally, if

Page 18: The Effects of Cue Familiarity on Episodic Memory, Scene

11

increased exposure to a certain cue leads to more detailed and vivid memories and imagined

events, then perhaps the reported recency of context effect (Szpunar & McDermott, 2008) is just

a product of higher exposure to the more recently experienced cues, and, therefore, can be

explained better by the familiarity of the context, not its recency.

To summarize, the present study seeks to determine what the effects are of varying familiarity

levels of cues across the related tasks of episodic memory, spatial scene construction and

imagination of future events. In order to test this, we cued participants with the names of public

landmarks in the city of Toronto of varying levels of familiarity to them. We then measured the

length of time it took them either to recall a past memory related to that landmark, to picture the

scene including that landmark or to imagine a future event that could potentially occur at, or

around, that landmark. They rated these memories, scenes and imaginary events for the level of

detail and vividness, and noted when they occurred or when they were imagined to occur.

Finally, participants also were asked to describe some of these remembered and imagined events

and scenes out loud and were recorded while doing so, in order to allow for an additional

objective assessment of detail-richness based on their descriptions.

In line with Construal Level Theory (Liberman & Trope, 2008), we predicted that increased

familiarity with a landmark via multiple past experiences would generate more vivid and detailed

memories, scenes, and imagined events involving that landmark due to a richer and more

complex memory representation. Participants presumably draw on these more numerous past

memories of the landmark when either reconstructing an old memory, conjuring the scene or

constructing a new event, and hence these representations will be more detail-rich and more

vivid than constructions based on less familiar landmarks. We also predicted that these overall

familiarity effects would exist beyond any effects of recency of visiting the landmark in

question. In line with the Hassabis and Maguire‟s (2007) hypothesis that scene construction is an

underlying process linking episodic memory and imagination, and the body of research showing

links between the three tasks, we expected that participants would show the same patterns of

amount of detail and level of vividness in response to cue familiarity across the episodic

memory, imagination and scene construction tasks.

In terms of ease of retrieval, we expected that the greater the familiarity of the cues the faster the

retrieval times in scene construction and imagination of future events since in these tasks there is

Page 19: The Effects of Cue Familiarity on Episodic Memory, Scene

12

no need to choose a single representation from memory, and in fact, higher familiarity with a

landmark may help to bring the scene to mind faster or to conjure a novel event more easily.

However, we predicted that the retrieval time results for the episodic memory task would

perhaps not follow the same pattern. It was possible that when only a single memory had to be

recalled, it would be easier to do so if interference from other memories was minimized.

Following this, we thought that it may be the case that memories associated with landmarks that

are visited less often would be easier to retrieve because they are drawn from a smaller pool,

thereby reducing the interference from competing memories. On the other hand, it was also a

possibility that more familiar cues led to all the memories associated with those cues being more

readily accessible, and thus faster and easier to retrieve. Due to these conflicting predictions and

very little previous research, we did not have a specific prediction in terms of the retrieval time

results for the episodic memory condition.

2 Methods

2.1 Participants

56 healthy young adults (16 male, mean age = 21.00; SD = 2.94, range = 18-31) participated in

the experiment either for course credit or for monetary compensation (10$/hour). All participants

stated that they frequently visit the downtown area of Toronto (at least several times per month),

and had lived in Toronto for at least one year (mean years lived in Toronto = 11.07; SD = 7.54),

ensuring that they had a variety of old and new memories involving the landmarks featured in the

study. Participants had completed an average of 14.80 years of formal education (SD = 2.16),

were all native or fluent speakers of English, had normal or corrected-to-normal vision and

hearing, and no history of neurological illness or injury. All participants provided informed

consent prior to participating in the experiment, in accordance with the University of Toronto

Office of Research Ethics.

2.2 Pre-study Questionnaire

At least 24 hours prior to the study, participants completed an online questionnaire to assess their

familiarity with a variety of well-known Toronto buildings and landmarks, such as the CN

Tower or Union Station (full list of landmarks used in Appendix 1). The questionnaire provided

a list of 112 landmarks located mostly in downtown Toronto, 60 from the original Toronto

Page 20: The Effects of Cue Familiarity on Episodic Memory, Scene

13

Public Places Test (Rosenbaum et al., 2004), as well as 52 additional landmarks, and asked

participants to estimate the number of times they‟d visited each of the landmarks (response

options: never, 1-2 times, 3-5 times, 6-10 times, more than 10 times). Participants were informed

that if they were unsure of whether they‟d visited the landmark, or were unfamiliar with the

name, to select „never‟. In addition, it was noted that the definition of „visiting‟ should include

walking by the landmark or viewing it from the exterior only, as well as entering the building or

location in question.

For the purposes of this study, landmarks visited between one and five times were considered

„low familiarity‟ and landmarks that have been visited more than ten times were considered „high

familiarity‟. Only these two categories of landmarks were used as stimuli for the study in order

to create a significant difference in the familiarity of the landmarks, while still ensuring that the

participants had visited all the landmarks at least once. Based on each participant‟s questionnaire

responses, a set of at least twenty „low familiarity‟ landmarks and at least twenty „high

familiarity‟ landmarks was selected, and used as stimuli in their unique version of the

experiment. Any participant who failed to classify at least twenty landmarks in each of these

categories was not eligible to participate in the study.

2.3 Study Procedure

The experiment was designed and run using E-Prime 2.0 software. It included three conditions:

episodic memory, scene construction and imagination of the future. Every participant completed

at least two of the three conditions, and participants with enough eligible landmarks in the high

and low familiarity categories completed all three conditions (N = 8). Each condition consisted

of 20 trials (10 using high familiarity landmarks as cues, and 10 using low familiarity landmarks

as cues), for a total of either 40 or 60 trials in the study, depending on the number of conditions

completed. Each landmark was randomly assigned to one of the conditions, and was only used

once in the study. The study was blocked by condition in order to minimize any confusion

between the tasks, and the order of the conditions was randomized and counterbalanced across

participants to eliminate any order effects. Due to the increased number of dropped subjects in

the memory condition, it was not possible to counterbalance the order of conditions for

participants in the memory condition, but see Results section for discussion of effects of

condition order. Before starting the study, participants were shown an example of each trial type

Page 21: The Effects of Cue Familiarity on Episodic Memory, Scene

14

by the experimenter, and then completed two practice trials for each condition to ensure that they

understood the tasks involved in the study.

2.3.1 Episodic Memory Condition

Fifty-five participants completed the episodic memory condition. Two participants were dropped

due to failure to follow instructions, 15 were dropped due to inability to produce memories in

more than half of the low familiarity trials, and three participants were dropped due to very slow

reaction times (more than 2 SDs higher than the mean), resulting in 35 participants remaining in

the experiment. In the memory condition, participants were asked to recall past personal episodes

occurring at or around ten high familiarity landmarks and ten low familiarity landmarks

randomly selected from their pre-study questionnaires. Prior to starting the trials, participants

were instructed that they should recall events both specific in time and in place (i.e. no longer

than one day in duration and occurring in close proximity to the landmark in question). In

addition, participants were asked to recall only events that had occurred at least one month prior

to the study.

During the study, participants were seated in a quiet room facing a computer screen. At the start

of each trial, a white screen displayed the prompt, “Recall an event involving…” Two seconds

later, the name of a landmark appeared on the screen and the participant was asked to press the

spacebar as soon as a memory involving that landmark came to mind, providing a measure of

retrieval time. The landmark remained on the screen for a maximum of ten seconds, during

which a beeping noise played, to remind the participants to press the button as soon as they

thought of a relevant memory. If the participant failed to retrieve a memory by ten seconds, the

trial proceeded automatically, and was not included in the analyses. Following this retrieval

phase was a mental elaboration phase, in which the instructions, “recall and replay the event in as

much detail as possible”, were presented for 20 seconds, as participants attempted to remember

as many details as possible about the selected memory. After 20 seconds, the participant was

presented with three rating scales and was asked to assess the memory in terms of amount of

detail (1 – not very detailed, to 5 – very detailed; or 0 – no event); vividness (1 – not very vivid,

to 5 – very vivid; or 0 – no event); and length of time since the event actually occurred (0 – no

event, <1 month, 1-6 months, 6-12 months, >1 year, >5 years). Between each trial there was a

three-second fixation cross. Participants performed a total of 20 trials in this condition, with the

Page 22: The Effects of Cue Familiarity on Episodic Memory, Scene

15

10 high familiarity and 10 low familiarity landmarks appearing in a random order. The structure

of one trial from the episodic memory condition is shown in Figure 1.

2.3.2 Scene Construction Condition

Thirty-three participants completed the scene construction condition. Two participants were

dropped due to failure to follow instructions, four were dropped due to inability to produce

scenes in more than half of the low familiarity trials, and three participants were dropped due to

very slow reaction times (more than 2 SDs higher than the mean), leaving only 24 participants.

The scene construction condition followed the same format as the episodic memory condition,

except that the task was to recall and picture visual scenes, not episodes. Participants were

instructed to picture the landmark named on the screen, and the area surrounding it, in as much

detail as possible. They were also instructed to avoid recalling any specific events or people that

they associated with that landmark, thus focusing on atemporal and impersonal representations

of the landmark rather than specific episodes. Each trial began with a prompt instructing

participants to “picture the scene around…”, and then the name of a landmark appeared on the

screen. Participants were instructed to press the space bar as soon as an image of the scene was

in mind, and a beep was played to remind them to perform this task. Following the button press,

or a maximum of ten seconds, there was once again a 20-second elaboration phase in which they

were asked to visualize the scene and to conjure as many details as possible. At the end of the 20

seconds, participants were asked to rate the details and vividness of the scene on the same rating

scales as in the episodic condition, and then to indicate the most recent time that they visited that

landmark (Never, <1 month ago, 1-6 months ago, 6-12 months ago, >1 year ago, >5 years ago).

Again, there was a total of 20 trials in the scene construction condition, with 10 landmarks of

each high and low familiarity occurring in a random order, with no landmarks repeated from the

other conditions, and a three-second fixation cross separating each trial.

2.3.3 Imagination of the Future Condition

Thirty-two participants completed the imagination condition. Five participants were dropped due

to inability to produce an imagined event in more than half of the low familiarity trials, and one

participant was dropped due to very slow reaction times (more than 2 SDs higher than the mean),

leaving 26 participants. In the imagination of the future condition, participants were asked to

conjure a plausible future event involving themselves and the landmark presented on the screen.

Page 23: The Effects of Cue Familiarity on Episodic Memory, Scene

16

As in the episodic memory condition, they were instructed to imagine events that are specific in

time and place, and were asked to conjure events distinct from any past memories involving the

landmark in question. In addition, it was noted that each imagined event should differ in content

from one another, and not simply be the same event occurring in different settings.

As with the other conditions, an initial prompt appeared on the screen (“imagine a future event

involving…”), followed by the name of either a high or low familiarity landmark. Participants

were asked to press the spacebar once they had an imaginary future event in mind. Following the

key-press or a maximum of ten seconds, there was a 20-second elaboration phase in which

participants were asked to play the imagined event in their mind and conjure as many details as

possible. Participants were then asked to rate the imagined event for the amount of detail and

vividness on the same scales as the other two conditions, and to indicate how far in the future the

imagined event took place (No event, <1 month, 1-6 months, 6-12 months, >1 year, >5 years).

Finally, they were asked to judge how similar the imagined event was to a past memory on a

rating scale ranging from 1 – completely different, to 5 – extremely similar.

In all three conditions, if participants failed to press the spacebar indicating a memory, scene or

imagined event was in mind, or chose „0 – no event‟ for any of the rating scales, that trial was

discarded from the analysis.

2.3.4 Post-Study Interviews

Following the computer trials, a short interview was performed with each participant, in order to

obtain an objective measure of detail in conjunction with the participants‟ subjective ratings. In

the interview, two or three high familiarity and two or three low familiarity landmarks were

selected from each condition and participants were asked to describe in detail the memory, scene

or imagined event that they conjured based on that landmark. The interview techniques were

based on the Autobiographical Interview (Levine, Svoboda, Hay, Winocur, & Moscovitch,

2002), in which participants were first asked to freely recall and describe the scene or event,

followed by some general probing (e.g. “are there any other details that come to mind?”). No

specific probing regarding particular types of details was performed. The participants were asked

to describe the scenes and events in as much detail as possible, and were advised that they could

opt to skip a certain landmark if they had failed to conjure a scene, memory or imaginary event

based on that landmark during the experiment, or did not wish to describe the associated event or

Page 24: The Effects of Cue Familiarity on Episodic Memory, Scene

17

scene for any reason. The difference between the tasks was emphasized prior to the study and

again in the interviews. Participants were encouraged to focus on the non-spatial content of the

events for the memories and imagined experiences, and on visuospatial information in the scene

construction task, in order to minimize overlap or confusion between conditions.

The interviews were recorded using a digital voice recorder, and the sound files were transferred

to a computer and transcribed by a research assistant, and later verified by a second transcriber.

Transcribed interviews were then scored for the number of relevant details in each memory,

imagined event, or scene. For memories and imagined events, detail scoring was based on

guidelines from the Autobiographical Interview scoring manual, where relevant (or „internal‟)

details are defined as those that are directly related to the event being recounted, whereas

external details consisting of semantic or other extraneous information were not counted (Levine

et al., 2002). Following this procedure, the main event in each description was identified, and

any piece of information relating to the event itself, actions that occurred, the time, the place, the

people involved, sensory perceptions, thoughts or feelings felt or expressed at the time were all

counted as details. Unrelated events, general background or semantic information, reflections or

judgments of the memories or future events, and repetitions or similar statements were not

counted. Imagined future events were coded according to the same guidelines as memories,

except that uncertain statements using terms such as „probably‟ or „hopefully‟ were taken as

factual statements, due to the fact that people tend to describe imagined events in more uncertain

terms than actual memories.

The number of details in each scene description was also coded, according to separate guidelines.

For scenes, only visual or spatial information about the landmark or its surrounding area was

considered as a relevant detail. Descriptions of the building itself, colours, textures, placement of

windows, signs or doors, and similar descriptions of the area or buildings surrounding the

landmark were counted as details. Event-specific information such as the weather, the presence

of people, or any actions or events was not included since it is not part of the visual-spatial

representation of the scene. In addition, general knowledge or other semantic information about

the scene was not counted as a detail. For full coding guidelines and examples, see Appendix 2.

The number of relevant details was counted for each interview while the coder remained blind to

whether the landmark was of high or low familiarity to the participant. A randomly selected

Page 25: The Effects of Cue Familiarity on Episodic Memory, Scene

18

20% of the interviews were additionally coded by a second coder to assess reliability and

consistency of coding methods.

Finally, for the interviews in the scene condition, it was also possible to assess the accuracy of

the interviews since participants were describing static, real-life landmarks. By comparing the

participants‟ descriptions of the scenes to online images and Google Maps „street views‟ of the

areas, it was possible to determine which details mentioned were accurate and which were not. If

certain descriptions focused on the interior of the building, or provided other unverifiable details,

these interviews were excluded from this analysis, resulting in the inclusion of 82% (103 of 125)

of the original scene interviews in the accuracy analysis.

3 Results

3.1 Inter-rater Reliability

Correlations were computed between the numbers of details counted for the ten subjects‟

interviews that were coded by both of the raters. There was high agreement between the raters,

with an overall correlation of r = 0.86 (correlations of r = 0.80, r = 0.89, and r = 0.92, for

memory, scene, and imagination conditions, respectively), verifying the consistency of the

coding methodology used.

3.2 Episodic Memory Condition

3.2.1 Retrieval Time

As shown in Figure 2a, in the episodic memory condition, there was a trend for participants to

take less time to retrieve a memory based on a high familiarity landmark than a low familiarity

landmark. A paired t-test revealed that this trend did not reach significance (t(34) = 1.671, p =

0.10). However, a median-split of the retrieval time data revealed very distinct trends across

participants who tended to be faster on this task and those who were in the slower half of

participants. Participants whose retrieval times were below the median showed a significant

difference between mean retrieval times for memories based on high familiarity versus low

familiarity landmarks, with high familiarity landmarks allowing for significantly faster memory

retrieval (t(16) = 3.244, p = 0.005; see Figure 2b). Participants with retrieval times above the

median, however, showed no significant difference in retrieval time across the high familiarity

Page 26: The Effects of Cue Familiarity on Episodic Memory, Scene

19

and low familiarity landmarks (t(16) = 0.107, p = 0.92). Further examination of the data revealed

that if the twenty-two participants (63% of the total sample) with mean retrieval times under

three seconds were considered (overall mean RTs = 2.21 and 2.46 seconds, for high and low

familiarity landmarks, respectively), the difference in memory retrieval times between high and

low familiarity landmarks was even more robust (t(21) = 3.651, p = 0.001). In fact, the disparate

results shown by the median-split are likely due to a consistent reverse trend (i.e. slower retrieval

times for memories based on high familiarity landmarks) shown only by the participants with the

slowest reaction times. In just the five participants with the slowest reaction times, this reverse

effect exhibits a trend towards significance, despite the very low number of participants in the

sample (t(4) = 2.290, p = 0.084).

Importantly, it was found that only the reaction times differed between the two median-split

groups and that there were no differences between these groups in terms of any of the other

effects observed in the study. Therefore, the total participant sample was used for all subsequent

analyses.

3.2.2 Detail and Vividness Ratings

Detail and vividness ratings made by the participants were also significantly different for

memories based on high familiarity versus low familiarity landmarks. As shown in Figure 3a and

b, a memory based on a highly familiar landmark tended to be rated as significantly more

detailed and more vivid than a memory based on a less familiar landmark (t(34) = 5.499, p < 0.001

for detail ratings; t(34) = 4.959, p < 0.001 for vividness ratings). Memories based on highly

familiar landmarks also tended to be related to events that had occurred more recently than

memories based on less familiar landmarks (t(34) = 3.611, p = 0.001). However, a regression

analysis revealed that the familiarity of the landmark was the most significant factor in predicting

the level of detail of the memory, even when recency was also included as a predictor in the

regression (R2 = 0.260, F(2,67) = 11.780, p < 0.001; p = 0.001 for familiarity, p = 0.051 for

recency). The same results were also found when predicting the level of vividness based on

familiarity and recency (R2 = 0.232, F(2,67) = 10.092, p < 0.001; p = 0.003 for familiarity, p =

0.040 for recency), demonstrating the importance of cue familiarity on the phenomenology of

memories.

Page 27: The Effects of Cue Familiarity on Episodic Memory, Scene

20

3.2.3 Interview Details

The number of details described in the interview portion of the experiment was also significantly

higher for memories based on highly familiar landmarks, thus showing the same pattern as the

subjective detail ratings (t(34) = 4.564, p < 0.001; see Figure 4a). The number of details described

in the interviews was significantly correlated with the subjective ratings of detail, indicating

good agreement between subjective and objective measures of detail (r = 0.386, p = 0.001). Also

similar to the detail ratings, a regression analysis revealed that the familiarity of the landmark

was the most important predictor of the number of details described for the memories, whereas

recency was revealed not to be a significant predictor of detail in the interviews (R2 = 0.113,

F(2,67) = 4.271, p = 0.018; p = 0.006 for familiarity, p = 0.134 for recency).

The interviews were also examined in terms of event-related versus spatial or scene-related

details. It was found that the participants focused on describing the event-based content of the

memories, and included very few general scene-based details in the descriptions of the

memories. This confirmed that participants successfully differentiated between the differing

tasks of the study and were not simply reporting similar descriptions across all three conditions.

Note that if the alpha level is set at 0.0055 following the Bonferonni correction for multiple t-

tests (to maintain family-wise error rate of 0.05), the significance of the above results does not

change.

3.2.4 Order Effects

As mentioned in the Methods section, due to the high number of participants who did not

successfully complete enough trials in the memory condition, the orders of conditions in the final

group of participants in the memory condition were not perfectly counterbalanced. To investigate

the effects of this, several mixed ANOVAs were performed with condition order as the between

subjects variable, and landmark familiarity as the within-subjects variable. These ANOVAs

revealed no effect of condition order, or any interaction between condition order and familiarity

of the landmark for any of the dependent variables (retrieval time, detail ratings, vividness

ratings or number of interview details; all p‟s > 0.27). Whether the other condition was

imagination of the future or scene construction did have an effect on retrieval time (F(1,27) =

12.296, p = 0.02), but not on any other measures (all p‟s > 0.34). Post-hoc comparisons revealed

Page 28: The Effects of Cue Familiarity on Episodic Memory, Scene

21

that participants tended to conjure memories faster if they also completed the scene condition

rather than the imagination condition (t(27) = 2.996, p = 0.006 for RTs based on high familiarity

landmarks, t(27) = 3.562, p = 0.001 for RTs based on low familiarity landmarks). Importantly

though, there was no interaction between this effect and the effect of landmark familiarity, so we

have no reason to believe that the slight imbalance in conditions impacted any results of interest

in this study.

3.3 Scene Construction Condition

3.3.1 Retrieval Time

As is evident in Figure 2a, participants had a faster mean retrieval time for scenes based on

highly familiar landmarks as compared to scenes based on less familiar landmarks. A paired t-

test confirmed the significance of this difference (t(23) = 3.591, p = 0.002), showing that if the

participant was more familiar with the landmark, it took less time to bring the image of the scene

to mind. Unlike the memory condition, there was no difference in effects based on overall speed

of retrieval, and therefore no median-split analyses were performed.

3.3.2 Detail and Vividness Ratings

Figure 3a and b demonstrate a clear difference between subjective ratings of detail and vividness

for scenes based on high and low familiarity landmarks. High familiarity landmarks led to scenes

that were rated as more detailed and more vivid, as confirmed by paired t-tests (t(23) = 12.497, p <

0.001 for detail ratings; t(23) = 14.174, p < 0.001 for vividness ratings). Again, the recency of the

last visit to the landmark also differed significantly across high and low familiarity landmarks,

with more familiar landmarks having been visited more recently (t(23) = 7.918, p < 0.001).

Regression analyses revealed that both familiarity and recency were significant predictors of

ratings of detail and vividness, with familiarity as a slightly more significant factor (detail

ratings: R2 = 0.727, F(2,45) = 60.022, p < 0.001; p < 0.001 for familiarity, p = 0.001 for recency;

vividness ratings: R2 = 0.733, F(2,45) = 61.844, p < 0.001; p < 0.001 for familiarity, p = 0.001

for recency).

3.3.3 Interview Details

The number of details in the descriptions of the scenes also differed significantly across the high

and low familiarity landmarks, as shown in Figure 4a. As with the ratings of detail, high

Page 29: The Effects of Cue Familiarity on Episodic Memory, Scene

22

familiarity landmarks led to more detailed descriptions of scenes than did the low familiarity

landmarks (t(23) = 8.372, p < 0.001). Again, the number of details in the interviews correlated

significantly with the subjective ratings of detail, leading us to believe that subjects‟ self-ratings

were fairly accurate (r = 0.525, p < 0.001). Finally, a regression analysis using the number of

details from the interviews as the dependent factor revealed that familiarity was a significant

predictor of level of described detail, while recency was not (R2 = 0.381, F(2,45) = 13.856, p <

0.001; p = 0.001 for familiarity, p = 0.546 for recency).

For the interviews in the scene construction condition, it was also possible to assess the accuracy

of the details described, by comparing subjects‟ descriptions with images of the landmark in

question. Overall accuracy was found to be very high, with an average of 92% accurate details

for high familiarity scenes, and 85% for low familiarity scenes. The difference between the

accuracy scores approached significance (t(21) = 2.019, p = 0.056). If only the accurate details

were considered for the scene construction interviews, all findings remained the same: the

number of accurate details was significantly higher for scenes based on high familiarity

landmarks versus low familiarity landmarks (t(21) = 5.580, p < 0.001), the number of accurate

details correlated significantly with the participants‟ subjective ratings of detail (r = 0.465, p =

0.001), and a regression analysis revealed that familiarity, but not recency, was a significant

predictor of accurate details described (R2 = 0.327, F(2,41) = 9.958, p < 0.001; p = 0.002 for

familiarity, p = 0.867 for recency). Note that all of the above results are consistent with an alpha

level of 0.007 per comparison, in order to maintain a family-wise error rate below 0.05.

3.4 Imagination of the Future Condition

3.4.1 Retrieval Time

As in the other two conditions, it took less time to produce an imaginary experience if that event

was based around a highly familiar landmark versus a less familiar landmark. This difference

was confirmed by a paired t-test (t(25) = 3.241, p = 0.003), and is shown in Figure 2a. Similar to

the scene construction condition, this effect was consistent regardless of overall speed of

retrieval, and no median-split analyses were necessary.

Page 30: The Effects of Cue Familiarity on Episodic Memory, Scene

23

3.4.2 Detail and Vividness Ratings

Following the same trends as the memory and scene conditions, imagined experiences were rated

as more detailed and more vivid if they were based on a highly familiar landmark, and less so if

they were based on a less familiar landmark (see Figure 3a and b). These differences were

verified with paired t-tests (t(25) = 5.528, p < 0.001 for detail ratings, t(25) = 5.633, p < 0.001 for

vividness ratings). Interestingly, the ratings of how close or far in the future the events were

imagined to occur also differed across the high and low familiarity landmark cues. If the cue was

a more familiar landmark, participants tended to place the imaginary event in the nearer future,

whereas imagined events based on less familiar landmarks tended to be imagined further away in

time (t(25) = 3.141, p = 0.004). Events based on high familiarity landmarks were given a mean

timeline rating of 2.72, where „2‟ represents 1-6 months and „3‟ represents 6-12 months into the

future, and events based on low familiarity landmarks were given a mean rating of 3.11 („4‟

represents more than one year but less than five years in the future).

For imaginary events, a measure of similarity to past memories was also collected. Imagined

events based on high familiarity landmarks tended to be slightly more similar to past memories

than events based on less familiar landmarks (t(25) = 2.639, p = 0.014), but this trend does not

reach significance if alpha levels are set at a more conservative level of 0.006 to control for

multiple t-tests and maintain the family-wise error rate at 0.05.

Regression analyses were performed to determine the predictive power of the familiarity of the

landmark, the proximity in the future of the event, and the similarity to past memories on the

ratings of detail and vividness of the imagined events. Both analyses yielded significant models,

showing familiarity as the most significant factor in predicting both the level of detail and

vividness of the imaginary event, whereas future proximity neared significance as a predictor,

and similarity to past memories was not a significant predictor (detail ratings: R2 = 0.344,

F(3,48) = 8.380, p < 0.001; p = 0.001 for familiarity, p = 0.055 for future proximity, p = 0.912

for similarity to past memories; vividness ratings: R2 = 0.324, F(3,48) = 7.665, p < 0.001; p =

0.002 for familiarity, p = 0.083 for future proximity, p = .720 for similarity to past memories).

Page 31: The Effects of Cue Familiarity on Episodic Memory, Scene

24

3.4.3 Interview Details

As shown in Figure 4a, there was a trend in the interviews to describe imagined events based on

highly familiar landmarks in slightly more detail than those based on less familiar landmarks. A

paired t-test revealed that this trend did not reach significance at Bonferonni-corrected alpha

levels of 0.006 (t(25) = 2.562, p = 0.017). In addition, the correlation between interview details

and subjective ratings of detail was weak (r = 0.275, p = 0.048). However, closer inspection of

the data revealed differing trends depending on the amount of detail reported. As illustrated by

Figure 4b, a median-split of the sample showed that those who tended not to be very descriptive

(below the median number of details) did not show a difference in the amount of details

described for events based on high versus low familiarity landmarks (t(12) = 0.782, p = 0.449). In

contrast, those who were more descriptive in the interviews (above the median number of

details) showed a significant trend of more detail in descriptions of imaginary events based on

more familiar landmarks (t(12) = 4.372, p = 0.001). In addition, the highly-descriptive group

showed a strong correlation between subjective ratings of detail for imagined events and the

number of details described in the interviews about these events (r = 0.504, p = 0.009), whereas

the less-descriptive group showed no such correlation (r = 0.086, p = 0.677). These results may

indicate that a portion of participants were reluctant to provide full descriptions of their

imaginary events, and therefore showed no difference in described details across high and low

familiarity imagined events since the numbers of details were very low for both conditions.

However, the subjective ratings of detail still differed for these participants, leading us to believe

that the difference in amount of detail was still present, just not described, in these cases.

Finally, while a regression analysis based on the complete data set failed to produce a significant

model (R2 = 0.094, F(3,48) = 1.663, p = 0.188), the same analysis based on the highly-

descriptive half of the sample was significant, despite the reduction in power due to the smaller

group size. This regression revealed that, much like the analyses of subjective ratings of detail,

the familiarity of the landmark was a significant predictor of the amount of detail in the

interviews, the proximity in the future of the imaginary event approached significance as a

predictor, and the similarity to past memories was not a significant predictor (R2 = 0.338, F(3,22)

= 3.748, p = 0.026; p = 0.034 for familiarity, p = 0.079 for future proximity, p = 0.699 for

similarity to past memories).

Page 32: The Effects of Cue Familiarity on Episodic Memory, Scene

25

As with the memory condition, a comparison of event-based versus scene-based details revealed

that, as instructed, participants successfully imagined and described event-based information and

reported very little scene information in this condition. This ensures that the trends observed in

each condition are unique to the task performed, not just replications of the same phenomenon.

3.5 Cross-Condition Comparisons

As is evident in Figures 2a, 3a and b, and 4a, when considering all participants in the experiment,

consistent trends were shown across all three tasks performed. Overall, participants took less

time to retrieve memories, scenes and imagined events based on highly familiar landmarks as

compared to low familiarity landmarks. Memories, scenes and imaginary events were

consistently more detailed and vivid if they were based on more familiar landmarks, and this was

true across both subjective and objective measures. Thus, in these respects, the effect of

familiarity was consistent across the three conditions in the study.

Additionally, when only the subjects who successfully completed two of the conditions in the

study were examined, it was found that performance was correlated across the different

conditions in the study. For the twenty subjects who completed both the imagination condition

and the memory condition, mean retrieval time in the memory condition was significantly

correlated with mean retrieval time in the imagination condition (r = 0.692, p < 0.001). This was

also true of detail and vividness ratings across the memory and imagination condition (r = 0.603,

p < 0.001 for detail ratings; r = 0.533, p < 0.001 for vividness ratings), and the number of details

described in the interviews across the two conditions (r = 0.582, p < 0.001). Similarly, for the

seventeen subjects who successfully completed the scene condition and the memory condition,

performance on these three measures was again correlated across conditions. The mean retrieval

time in the memory condition was significantly correlated with the mean retrieval time in the

scene condition (r = 0.540, p = 0.001), and this was also the case for detail ratings (r = 0.676, p <

0.001), vividness ratings (r = 0.678, p < 0.001), and the number of details described in the

interviews (r = 0.580, p < 0.001) across the memory and scene construction tasks.

Notably, although performance was correlated across conditions, and the direction of the effect

of familiarity was consistent across all three conditions, the size of this effect differed depending

on the task. Figure 5 illustrates that the magnitude of the difference across high and low

familiarity cues varied with task across measures of detail ratings, vividness ratings and

Page 33: The Effects of Cue Familiarity on Episodic Memory, Scene

26

interview details. One-way ANOVAs confirmed this effect; task had a significant effect on the

magnitude of the difference between high and low familiarity cues in terms of detail ratings,

vividness ratings, and interview details (for detail ratings, effect of task: F(2,82) = 9.706, p <

0.001; for vividness ratings, effect of task: F(2,82) = 12.997, p < 0.001; for interview details,

effect of task: F(2,82) = 7.154, p = 0.001). There was no effect of task on the magnitude of the

retrieval time difference across high and low familiarity cues (F(2,82) = 1.244, p = 0.294).

As is evident from Figure 5a, b and c, the scene construction condition yielded larger differences

based on familiarity of the cue across all three measures (detail ratings, vividness ratings and

interview details). Post-hoc comparisons using Tukey‟s HSD test verified this effect, finding the

differences between detail ratings for high versus low familiarity landmarks significantly larger

in the scene construction condition than the memory condition (mean difference = 0.8115, p <

0.001) and the imagination condition (mean difference = 0.8394, p = 0.001), whereas the

differences in the memory and imagination condition did not differ from one another (mean

difference = 0.0279, p = 0.989). The same was true for vividness ratings (mean difference

between scene and memory = 0.9752, p < 0.001, mean difference between scene and imagination

= 0.8221, p < 0.001, mean difference between memory and imagination = 0.1531, p = 0.771) and

for the number of interview details (mean difference between scene and memory = 1.3909, p =

0.013, mean difference between scene and imagination = 1.8643, p = 0.001, mean difference

between memory and imagination = 0.4734, p = 0.316). In summary, while the familiarity of the

cue had the same effect on measures of detail and vividness across episodic memory, scene

construction, and imagination of the future tasks, this effect was consistently the strongest in the

scene construction condition.

4 Discussion

One goal of the present study was to determine the effect of the familiarity of a cue on the

retrieval time, detail-richness and vividness of memories, scenes and imagined events. We found

that across all three conditions in the experiment, more familiar cues led to faster retrieval times

for the remembered events, scenes and imaginary events. This finding was expected for scenes,

since we supposed that being more familiar with a location would lead to a richer, more

accessible representation of the scene around it, much like the frequency effects observed in

studies of word recognition (Scarborough et al., 1977). Since a scene is generally fairly static and

Page 34: The Effects of Cue Familiarity on Episodic Memory, Scene

27

unchanging over time, there was no reason to believe that multiple encounters with a certain

scene would interfere with one another in any way; in fact, they should only serve to strengthen

the mental representation of that scene, and thus, make it more easily accessible, as we observed.

Following the predictions for the scene condition, we also expected that more experience with a

cue would lead to faster construction of possible future events since not only would the scene of

the event be more easily accessible but the participant would also have more memories

associated with that location which could be drawn upon in order to imagine a new event. This

prediction combined ideas from Hassabis and Maguire‟s (2007) scene construction theory with

the ideas from the constructive episodic simulation hypothesis (Addis & Schacter, 2008) by

theorizing that imagined events are constructed based on representations of scenes as well as

novel combinations of episodic details from memory. The results of this study supported this

view, since events were indeed imagined more quickly if they were based on more familiar

landmarks.

Our predictions for the memory condition were not as clearly defined. On the one hand, it was

possible that more familiar cues would mean more accessible memories, following the patterns

of the other two conditions. On the other hand, it was also possible that an increased number of

memories for a single cue would interfere with one another, creating a kind of „fan effect‟ and

therefore slower retrieval times (Anderson & Reder, 1999). Overall, results indicated that

multiple memories for a given cue did not interfere, and that isolating a single memory took less

time if one was more familiar with the landmark that served as the cue, following the same

pattern as the other two conditions. This finding may relate to pattern separation theories of

memory, which state that the hippocampus houses sparse, non-overlapping (or pattern-separated)

representations of memories (O‟Reilly & Norman, 2002). According to this theory, it is not

surprising that even the somewhat similar memories associated with a common cue do not

interfere with one another at retrieval, as we observed in this study. Perhaps, in this case, being

more familiar with a cue serves to make the whole set of related memories more readily

accessible, but due to their pattern-separated representations, does not entail any interference

between them.

It must be noted that some participants did not show faster retrieval times for memories based on

more familiar landmarks, and in particular, the few participants who took the longest to retrieve

Page 35: The Effects of Cue Familiarity on Episodic Memory, Scene

28

memories showed a consistent reverse trend. In fact, every one of the five slowest participants

showed the opposite effect as compared with the majority of the participants in the study. This

led us to speculate that in the majority of cases, participants likely viewed the cue, quickly tried

to think of a memory associated with it, and pressed the button once they had one in mind, as

instructed. If the cue was more familiar, a memory would be more accessible and come to mind

faster, whereas if it was less familiar, it would take a little bit more time to bring a memory to

mind. The slowest participants, however, were perhaps employing a different search method,

causing more familiar cues to lead to slower reaction times, thus creating a fan effect. When the

cue appeared, it is possible that these participants attempted to call to mind all the memories that

were associated with that cue, and then once they had done so, selected one from the group, and

then pressed the button. This strategy would explain not only why they took longer in general,

since they were attempting to retrieve a larger number of memories instead of just a single one,

but also why more familiar cues would actually slow down retrieval instead of facilitating it. Of

course these are speculations based on the pattern observed in a small number of participants.

Further research is needed to determine if these differing search strategies are in fact employed,

and if they can explain the differing effects of familiarity observed in this study. However, it is

important to note that regardless of the retrieval time, the memories that were produced did not

differ from one another in terms of detail, vividness or recency of occurrence, which supports the

notion that what differed was retrieval strategy, and not factors relating to the content of the

memories.

We also observed the effects of cue familiarity on the quality of the memories, scenes and

imagined events in the study. We found robust differences in the detail-richness and vividness

across all three tasks, with higher familiarity cues leading to consistently more detailed and more

vivid scenes and events, whether remembered or imagined. This was true across subjective

ratings of detail and vividness as well as objective measures based on verbal descriptions, and in

the case of scenes, even when only accurate details were considered. The presence of this same

pattern across multiple measures of the quality of the memories, scenes and events leads us to

conclude that the familiarity of a cue has a very significant effect on the phenomenological

qualities of mental experience based on that cue. It is also significant that the scene construction

condition in the present study allowed for an assessment of accuracy of reported details. In most

studies involving memory for information originally acquired outside of the laboratory, it is very

Page 36: The Effects of Cue Familiarity on Episodic Memory, Scene

29

difficult or even impossible to determine the veracity of reported memories. This condition

allowed us to determine not only that accuracy was very high for scene memories, but also that

all the observed effects were still shown when only accurate details were considered. This gives

us more confidence in the accuracy of subjects‟ memories overall and in the validity of the

findings from the present study and others on the topic of remote memory.

The effects of familiarity on the detail-richness and vividness of memories, scenes and imagined

future events were additionally found to exist independently of any effect of the recency of the

memory, the recency of the last visit to the scene, or the proximity or remoteness of the imagined

event. Previous studies have reported that more recent memories and events imagined closer in

time in the future are more detailed and are pre- or re-experienced more vividly (D‟Argembeau

& Van der Linden, 2004) and, similarly, that events based on more recently experienced contexts

also lead to more detailed and vivid imagined events (Szpunar & McDermott, 2008). This study

is the first to demonstrate that the cumulative experience one has with a cue is as important a

factor, if not a more important one, than recency in terms of the detail-richness and vividness of

memories, scenes, and imaginary events. Though recency was still shown to be a significant

factor in some cases, the overall familiarity of the participant with a cue exerted a greater effect

across all three tasks, and should be taken into consideration in future studies using cued memory

paradigms.

These findings are in line with the Construal Level Theory (Liberman & Trope, 2008), which

predicts that the level of detail of a mental representation follows from its “psychological

distance”. Objects or events that are „farther away‟ in terms of temporal, spatial or social

distance are thought of in less detailed terms, and „closer‟ objects and events tend to be

conceived of in more detail. The results of this study suggest that the familiarity of a cue is

another dimension of psychological distance, where more familiar landmarks led to more

detailed representations, and less familiar landmarks led to less detailed representations,

regardless of whether these representations were memories, scenes or imagined future events.

Another interesting finding was that imagined future events based on less familiar cues tended to

be placed further away in the future than imagined events based on more familiar cues. This

result also fits with the ideas from Construal Level Theory, which states that different

dimensions of psychological distance should be associated with one another. In this case, the

events that are „farther away‟ in terms of familiarity of the cue were placed farther away in time

Page 37: The Effects of Cue Familiarity on Episodic Memory, Scene

30

as well. This same relationship was shown in the opposite direction by Arnold, McDermott and

Szpunar (2011), who demonstrated that imagined events in the near future were more likely to be

set in familiar locations than events in the far future. In their paradigm, participants were told

the timeline of the event but free to choose the location, whereas in the present study, the

location was the cue but the timeline was chosen freely.

Thus, theoretically, these results coincide well with idea that familiarity is another dimension of

psychological distance, according to Liberman & Trope‟s (2008) framework. They propose that

the mechanism behind these phenomena is such that events that are more „distant‟ on any

dimension are deliberately construed at a more abstract level since the more abstract details tend

to be less variable but specific details can only be known if the event is closer either in terms of

time, space, social distance, etc. In the present study, this may be true, particularly for future

events, since events based on high familiarity cues might be easier to imagine in more detail if

they occur somewhere the participant visits often or has planned to visit again soon. A related

explanation is that more experience with a cue means that there are more details associated with

that cue already in memory, and thus imagining or recollecting an event or scene based on that

cue can be done in more detail since there are more stored pieces of information upon which to

draw. This reasoning follows from Addis and Schacter‟s (2008) constructive episodic simulation

hypothesis, which postulates that memory and imagination are both constructive processes,

drawing on stored information to either reconstruct a previous memory or blend pieces of

information to create a novel event. Taken together, these two theories propose complementary

frameworks which not only explain the increased amount of detail and ratings of vividness for

memories, scene and imagined events based on more familiar cues, but also why the events tend

to be closer in time to the present than events based on less familiar landmarks.

The second goal of this study was to provide further insight into the similarities across episodic

memory, imagination of the future, and scene construction, and the relationships between them.

Despite the differing memory, scene, and imagination tasks performed in each condition, we

observed a similar effect of familiarity exhibited across all three, suggesting some commonality

or link between the tasks. These consistent trends were shown across measures of retrieval time,

as well as subjective and objective measures of detail and vividness, lending further support to

the notion that these three tasks are related, perhaps via a common underlying mechanism.

Furthermore, when participants successfully completed more than one condition in the study,

Page 38: The Effects of Cue Familiarity on Episodic Memory, Scene

31

performance was correlated across the conditions, and this was again true of all measures,

including retrieval time, subjective detail and vividness ratings, and details described in the

interviews. The fact that the overall patterns, as well as individual performances, were consistent

across the varying tasks in the study buttresses the argument for shared underlying mechanisms

further still.

Of particular interest is the finding that the differences in detail and vividness ratings in high

compared to low familiarity trials were more pronounced in the scene construction condition.

This could be an indication that the representation of the scene is what varies the most as a result

of varying cue familiarity, and that the phenomenological differences observed in the episodic

memory and imagination of the future conditions stem from the scene representations also

involved in these more complex tasks. If the scene is the framework on which a memory or

imagined event is built, and a less familiar scene is less detailed and less vivid, this may explain

why the memories and imagined events based on less familiar cues also have fewer details and

are experienced less vividly. However, although we hypothesize that the memories and

imaginary future events are based on scenes, examination of the details reported in the interview

portion of the study confirmed that they possessed a richer event-based structure, and that

participants were in fact reporting very few scene-related details in their descriptions. This is

consistent with the notion that the process of scene construction underlies both episodic memory

and imagination of the future, but that these other abilities are more complex and also involve

additional processes. These ideas have been articulated in the scene construction hypothesis

advanced by Hassabis and Maguire (2007), and are supported by a variety of research (Hassabis,

Kumaran, Vann, & Maguire, 2007; Hassabis, Kumaran, & Maguire, 2007; Arnold, McDermott,

& Szpunar, 2011; Raffard, D‟Argembeau, Bayard, Boulenger, & Van der Linden, 2010;

Szpunar, Chan, & McDermott, 2009).

Ideas that the hippocampus is related to spatial representations have been present for decades. In

1978, O‟Keefe and Nadel proposed that the hippocampus functioned as a cognitive mapping

system both in animals and in humans. Since then, research has indicated that the hippocampus

may not be crucial for the retention of spatial maps, but is needed for the acquisition of such

maps, as well as detailed memories involving specific landmarks (Rosenbaum et al., 2000;

Rosenbaum et al., 2005; Hirshhorn et al., 2010; Hirshhorn, Grady, Rosenbaum, Winocur, &

Moscovitch, in press). Consistent with this is the idea that the hippocampus has evolved from a

Page 39: The Effects of Cue Familiarity on Episodic Memory, Scene

32

purely spatial system, as may still be the case in certain animals, to a system for episodic and

autobiographical memories where representations of spatial context still play a crucial role

(Burgess, Maguire, Spiers, & O‟Keefe, 2001). This viewpoint complements the theory of scene

construction by providing an evolutionary context for it, as well as a way to reconcile it with

animal research.

While the present study provides evidence for a link between episodic memory, imagination of

the future, and scene construction, and the larger differences in the scene construction condition

support the notion of it as the underlying process, a limitation is that it demonstrates relation but

not overt reliance of the other two processes and that of scene construction. Another

interpretation of the results of this study could be that the tasks are related, but by virtue of all

tapping into some other underlying process common to all three. One possibility for this other

mechanism could be that the three tasks in the study rely on more general binding processes, not

scene construction specifically, to combine the spatial and/or episodic details into coherent

mental representations, as suggested previously by Rosenbaum et al. (2009). If this were the

case, the same results would be expected to be found as in this study, possibly with larger

differences in the scene construction condition due to the presence of more relationships in a

spatial description versus an episodic one. As shown in studies by Hoscheidt et al. (2010) and

Ryan et al. (2010), the hippocampus is preferentially involved in both episodic and spatial

processing, so perhaps studies that reveal a special relationship between the hippocampus and

scenes do so due to the presence of both episodic and spatial information involved in scenes, not

because scenes are the underlying mechanism involved in memory and imagination. Since it can

be difficult to inhibit the recollection of episodes when picturing scenes, and is nearly impossible

to remember episodes without any spatial context, it is a challenge for future research to attempt

to disentangle these two processes and determine if one is reliant on the other, or if both share

common underlying processes.

An additional direction for future research would be to compare the three tasks from the present

study – episodic memory, scene construction and imagination of the future – in a functional

neuroimaging paradigm. Significant overlap has been found between the areas involved in

episodic memory and imagination of the future, and these areas have been identified as part of

the default mode network (Addis et al., 2007; Spreng & Grady, 2010; Spreng et al, 2009 for

review). In addition, the network engaged during scene construction tasks also shares similar

Page 40: The Effects of Cue Familiarity on Episodic Memory, Scene

33

areas, particularly the hippocampus, parahippocampal gyrus, retrosplenial and posterior parietal

cortices and the ventromedial prefrontal cortex (Hassabis et al., 2007). However, no study to date

has compared all three tasks in a highly matched paradigm such as the one used in the current

study. By controlling for other aspects of the tasks and comparing these three abilities directly,

finer observations of overlap or differentiation between the networks involved in each would be

able to be detected. It would also be possible to observe how the effects of familiarity of a cue

impact the areas of neuronal activity. It would be interesting to determine if the representation of

less familiar scenes, visited only once or twice, engaged more areas in common with episodic

memory whereas highly familiar scenes, which are more schematic in nature, may rely more on

other areas.

In conclusion, the present study provides future directions for research into the similarities and

differences across episodic memory, scene construction and imagination of the future, as well as

providing novel insights into the relationships between these three abilities and their interactions

with the familiarity of cues. By comparing these three tasks in a highly matched paradigm, it was

possible to observe and compare the effects of cue familiarity across the three tasks. This was the

first study to report that more cumulative experience with a cue results in faster retrieval of

individual memories associated with that cue, and that this effect is shown across retrieval of

scenes and construction of novel events as well. In addition, it showed that memories, scenes and

imagined events based on more familiar cues were both richer in detail and experienced more

vividly. These consistent results across the three tasks suggest a common mechanism uniting the

three, and the fact that the effects of familiarity were strongest in the scene construction

condition lends support to the notion that the mental representation of scenes is likely related to

that mechanism.

Page 41: The Effects of Cue Familiarity on Episodic Memory, Scene

34

References

Addis, D. R., Cheng, T., P Roberts, R., & Schacter, D. L. (2011). Hippocampal contributions to

the episodic simulation of specific and general future events. Hippocampus. In press.

Addis, D. R., Musicaro, R., Pan, L., & Schacter, D. L. (2010). Episodic simulation of past and

future events in older adults: Evidence from an experimental recombination task.

Psychology and Aging, 25(2), 369-76.

Addis, D. R., Pan, L., Vu, M. A., Laiser, N., & Schacter, D. L. (2009b). Constructive episodic

simulation of the future and the past: Distinct subsystems of a core brain network mediate

imagining and remembering. Neuropsychologia, 47(11), 2222-38.

Addis, D. R., Sacchetti, D. C., Ally, B. A., Budson, A. E., & Schacter, D. L. (2009a). Episodic

simulation of future events is impaired in mild Alzheimer‟s disease. Neuropsychologia,

47(12), 2660-71.

Addis, D. R., & Schacter, D. L. (2008). Constructive episodic simulation: Temporal distance and

detail of past and future events modulate hippocampal engagement. Hippocampus, 18(2),

227-37.

Addis, D. R., Wong, A. T., & Schacter, D. L. (2007). Remembering the past and imagining the

future: Common and distinct neural substrates during event construction and elaboration.

Neuropsychologia, 45(7), 1363-77.

Addis, D. R., Wong, A. T., & Schacter, D. L. (2008). Age-Related changes in the episodic

simulation of future events. Psychological Science: A Journal of the American

Psychological Society, 19(1), 33-41.

Andelman, F., Hoofien, D., Goldberg, I., Aizenstein, O., & Neufeld, M. Y. (2010). Bilateral

hippocampal lesion and a selective impairment of the ability for mental time travel.

Neurocase: Case Studies in Neuropsychology, Neuropsychiatry, and Behavioural

Neurology, 16(5), 426-35.

Anderson, J. R. (1974). Retrieval of propositional information from long-term memory.

Cognitive Psychology, 6(4), 451-474.

Anderson, J. R., & Reder, L. M. (1999). The fan effect: New results and new theories. Journal of

Experimental Psychology: General, 128(2), 186-197.

Arnold, K. M., McDermott, K. B., & Szpunar, K. K. (2011). Imagining the near and far future:

The role of location familiarity. Memory & Cognition. In press.

Bonnici, H. M., Kumaran, D., Chadwick, M. J., Weiskopf, N., Hassabis, D., & Maguire, E. A.

(2011). Decoding representations of scenes in the medial temporal lobes. Hippocampus.

In press.

Page 42: The Effects of Cue Familiarity on Episodic Memory, Scene

35

Botzung, A., Denkova, E., & Manning, L. (2008). Experiencing past and future personal events:

Functional neuroimaging evidence on the neural bases of mental time travel. Brain and

Cognition, 66(2), 202-12.

Buckner, R. L., & Carroll, D. C. (2007). Self-Projection and the brain. Trends in Cognitive

Sciences, 11(2), 49-57.

Burgess, N., Maguire, E. A., Spiers, H. J., & O'Keefe, J. (2001). A temporoparietal and

prefrontal network for retrieving the spatial context of lifelike events. Neuroimage, 14(2),

439-53.

Cooper, J. M., Vargha-Khadem, F., Gadian, D. G., & Maguire, E. A. (2011). The effect of

hippocampal damage in children on recalling the past and imagining new experiences.

Neuropsychologia. In press.

D'Argembeau, A., Raffard, S., & Van der Linden, M. (2008a). Remembering the past and

imagining the future in schizophrenia. Journal of Abnormal Psychology, 117(1), 247-51.

D'Argembeau, A., & Van der Linden, M. (2004). Phenomenal characteristics associated with

projecting oneself back into the past and forward into the future: Influence of valence and

temporal distance. Consciousness and Cognition, 13(4), 844-58.

D'Argembeau, A., & Van der Linden, M. (2006). Individual differences in the phenomenology of

mental time travel: The effect of vivid visual imagery and emotion regulation strategies.

Consciousness and Cognition, 15(2), 342-50.

D'Argembeau, A., Xue, G., Lu, Z. L., Van der Linden, M., & Bechara, A. (2008b). Neural

correlates of envisioning emotional events in the near and far future. Neuroimage, 40(1),

398-407.

Gaesser, B., Sacchetti, D. C., Addis, D. R., & Schacter, D. L. (2011). Characterizing age-related

changes in remembering the past and imagining the future. Psychology and Aging, 26(1),

80-84.

Gamboz, N., De Vito, S., Brandimonte, M. A., Pappalardo, S., Galeone, F., Iavarone, A., &

Della Sala, S. (2010). Episodic future thinking in amnesic mild cognitive impairment.

Neuropsychologia, 48(7), 2091-7.

Hassabis, D., Kumaran, D., & Maguire, E. A. (2007). Using imagination to understand the neural

basis of episodic memory. The Journal of Neuroscience: The Official Journal of the

Society for Neuroscience, 27(52), 14365-74.

Hassabis, D., Kumaran, D., Vann, S. D., & Maguire, E. A. (2007). Patients with hippocampal

amnesia cannot imagine new experiences. Proceedings of the National Academy of

Sciences, 104(5), 1726.

Page 43: The Effects of Cue Familiarity on Episodic Memory, Scene

36

Hassabis, D., & Maguire, E. A. (2007). Deconstructing episodic memory with construction.

Trends in Cognitive Sciences, 11(7), 299-306.

Hassabis, D., & Maguire, E. A. (2009). The construction system of the brain. Philosophical

Transactions of the Royal Society of London. Series B, Biological Sciences, 364(1521),

1263-71.

Hirshhorn, M., Grady, C.L., Rosenbaum, R.S., Winocur, G., & Moscovitch, M. (2010). Brain

regions involved in the retrieval of spatial and episodic details associated with a familiar

environment: an fMRI study. Submitted.

Hirshhorn, M., Grady, C., Rosenbaum, R., Winocur, G. and Moscovitch, M. (2011). The

hippocampus is involved in mental navigation for a recently learned, but not a highly

familiar environment: A longitudinal fMRI study. Hippocampus. In press.

Hirshhorn, M., Newman, L., & Moscovitch, M. (2011). Detailed descriptions of routes traveled,

but not map-like knowledge, correlates with tests of hippocampal function in older adults.

Hippocampus. In press.

Hoscheidt, S. M., Nadel, L., Payne, J., & Ryan, L. (2010). Hippocampal activation during

retrieval of spatial context from episodic and semantic memory. Behavioural Brain

Research, 212(2), 121-32.

Klein, S. B., Loftus, J., & Kihlstrom, J. F. (2002). Memory and temporal experience: The effects

of episodic memory loss on an amnesic patient's ability to remember the past and imagine

the future. Social Cognition, 20(5), 353-379.

Kwan, D., Carson, N., Addis, D. R., & Rosenbaum, R. S. (2010). Deficits in past remembering

extend to future imagining in a case of developmental amnesia. Neuropsychologia,

48(11), 3179-3186.

Levine, B., Svoboda, E., Hay, J. F., Winocur, G., & Moscovitch, M. (2002). Aging and

autobiographical memory: Dissociating episodic from semantic retrieval. Psychology and

Aging, 17(4), 677-89.

Liberman, N., & Trope, Y. (2008). The psychology of transcending the here and now. Science

(New York, N.Y.), 322(5905), 1201-5.

Maguire, E. A., Vargha-Khadem, F., & Hassabis, D. (2010). Imagining fictitious and future

experiences: Evidence from developmental amnesia. Neuropsychologia, 48(11), 3187-92.

Malmberg, K. J., Steyvers, M., Stephens, J. D., & Shiffrin, R. M. (2002). Feature frequency

effects in recognition memory. Memory & Cognition, 30(4), 607-13.

Monsell, S., Doyle, M. C., & Haggard, P. N. (1989). Effects of frequency on visual word

recognition tasks: Where are they? Journal of Experimental Psychology. General, 118(1),

43-71.

Page 44: The Effects of Cue Familiarity on Episodic Memory, Scene

37

Morrison, C. M., & Ellis, A. W. (1995). Roles of word frequency and age of acquisition in word

naming and lexical decision. Journal of Experimental Psychology: Learning, Memory

and Cognition, 21(1), 116-133.

Nyberg, L., Kim, A. S., Habib, R., Levine, B., & Tulving, E. (2010). Consciousness of subjective

time in the brain. Proceedings of the National Academy of Sciences of the United States

of America, 107(51), 22356-9.

O'Keefe, J., & Nadel, L. (1978). The hippocampus as a cognitive map. Clarendon Press Oxford.

O'Reilly, R. C., & Norman, K. A. (2002). Hippocampal and neocortical contributions to

memory: Advances in the complementary learning systems framework. Trends in

Cognitive Sciences, 6(12), 505-510.

Okuda, J., Fujii, T., Ohtake, H., Tsukiura, T., Tanji, K., Suzuki, K., Kawashima, R., Fukuda, H.,

Itoh, M., & Yamadori, A. (2003). Thinking of the future and past: The roles of the frontal

pole and the medial temporal lobes. Neuroimage, 19(4), 1369-80.

Race, E., Keane, M. M., & Verfaellie, M. (2011). Medial temporal lobe damage causes deficits

in episodic memory and episodic future thinking not attributable to deficits in narrative

construction. The Journal of Neuroscience: The Official Journal of the Society for

Neuroscience, 31(28), 10262-9.

Raffard, S., D'Argembeau, A., Bayard, S., Boulenger, J. P., & Van der Linden, M. (2010). Scene

construction in schizophrenia. Neuropsychology, 24(5), 608-15.

Rosenbaum, R. S., Gao, F., Richards, B., Black, S. E., & Moscovitch, M. (2005). "Where to?"

Remote memory for spatial relations and landmark identity in former taxi drivers with

Alzheimer‟s disease and encephalitis. Journal of Cognitive Neuroscience, 17(3), 446-62.

Rosenbaum, R. S., Gilboa, A., Levine, B., Winocur, G., & Moscovitch, M. (2009). Amnesia as

an impairment of detail generation and binding: Evidence from personal, fictional, and

semantic narratives in K.C. Neuropsychologia, 47(11), 2181-7.

Rosenbaum, R. S., Priselac, S., Köhler, S., Black, S. E., Gao, F., Nadel, L., & Moscovitch, M.

(2000). Remote spatial memory in an amnesic person with extensive bilateral

hippocampal lesions. Nature Neuroscience, 3(10), 1044-8.

Rosenbaum, R. S., Ziegler, M., Winocur, G., Grady, C. L., & Moscovitch, M. (2004). "I have

often walked down this street before": Fmri studies on the hippocampus and other

structures during mental navigation of an old environment. Hippocampus, 14(7), 826-35.

Ryan, L., Lin, C. Y., Ketcham, K., & Nadel, L. (2010). The role of medial temporal lobe in

retrieving spatial and nonspatial relations from episodic and semantic memory.

Hippocampus, 20(1), 11-8.

Page 45: The Effects of Cue Familiarity on Episodic Memory, Scene

38

Scarborough, D. L., Cortese, C., & Scarborough, H. S. (1977). Frequency and repetition effects

in lexical memory. Journal of Experimental Psychology: Human Perception and

Performance, 3(1), 1-17.

Schacter, D. L., & Addis, D. R. (2009). On the nature of medial temporal lobe contributions to

the constructive simulation of future events. Philosophical Transactions of the Royal

Society of London. Series B, Biological Sciences, 364(1521), 1245-53.

Schacter, D. L., Addis, D. R., & Buckner, R. L. (2007). Remembering the past to imagine the

future: The prospective brain. Nature Reviews. Neuroscience, 8(9), 657-61.

Spreng, R. N., & Grady, C. L. (2010). Patterns of brain activity supporting autobiographical

memory, prospection, and theory of mind, and their relationship to the default mode

network. Journal of Cognitive Neuroscience, 22(6), 1112-23.

Spreng, R. N., & Levine, B. (2006). The temporal distribution of past and future

autobiographical events across the lifespan. Memory & Cognition, 34(8), 1644-51.

Spreng, R. N., Mar, R. A., & Kim, A. S. (2009). The common neural basis of autobiographical

memory, prospection, navigation, theory of mind, and the default mode: A quantitative

meta-analysis. Journal of Cognitive Neuroscience, 21(3), 489-510.

Szpunar, K. K., Chan, J. C., & McDermott, K. B. (2009). Contextual processing in episodic

future thought. Cerebral Cortex, 19(7), 1539-48.

Szpunar, K. K., & McDermott, K. B. (2008). Episodic future thought and its relation to

remembering: Evidence from ratings of subjective experience. Consciousness and

Cognition, 17(1), 330-4.

Szpunar, K. K., Watson, J. M., & McDermott, K. B. (2007). Neural substrates of envisioning the

future. Proceedings of the National Academy of Sciences of the United States of America,

104(2), 642-7.

Tulving, E. (1985). Memory and consciousness. Canadian Psychology, 26, 1-12.

Weiler, J. A., Suchan, B., & Daum, I. (2010). When the future becomes the past: Differences in

brain activation patterns for episodic memory and episodic future thinking. Behavioural

Brain Research, 212(2), 196-203.

Page 46: The Effects of Cue Familiarity on Episodic Memory, Scene

39

Figures

Figure 1.

Figure 1. Representation of one trial in the episodic memory condition of the experiment. Order

of slides and duration is indicated in the upper left corner of each frame.

1 – 2 secs. 2 – max. 10 secs.

3 – 20 secs. 4 – max. 30 secs.

5 – max. 30 secs. 6 – max. 30 secs.

Page 47: The Effects of Cue Familiarity on Episodic Memory, Scene

40

Figure 2. Retrieval Time.

Figure 2a. Mean retrieval time (in seconds) for memories, scenes, and imagined events based on

high and low familiarity landmarks. Error bars indicate the standard error of the mean for each

group.

Figure 2b. Mean retrieval time (in seconds) for memories based on high and low familiarity

landmarks, in the group of participants below the median retrieval time, and the group above the

median retrieval time. Error bars indicate the standard error of the mean for each group.

Page 48: The Effects of Cue Familiarity on Episodic Memory, Scene

41

Figure 3. Detail and Vividness Ratings.

Figure 3a. Mean ratings of detail (on a 1-5 scale) for memories, scenes, and imagined events

based on high and low familiarity landmarks. Error bars indicate the standard error of the mean

for each group.

Figure 3b. Mean ratings of vividness (on a 1-5 scale) for memories, scenes, and imagined events

based on high and low familiarity landmarks. Error bars indicate the standard error of the mean

for each group.

Page 49: The Effects of Cue Familiarity on Episodic Memory, Scene

42

Figure 4. Number of Interview Details.

Figure 4a. Mean number of details described per memory, scene, and imagined event based on

high and low familiarity landmarks. Error bars indicate the standard error of the mean for each

group.

Figure 4b. Mean number of details described per imagined event based on high and low

familiarity landmarks, in the group of participants below the median number of details, and the

group above the median number of details. Error bars indicate the standard error of the mean for

each group.

Page 50: The Effects of Cue Familiarity on Episodic Memory, Scene

43

Figure 5. Magnitude of differences across high and low familiarity landmarks.

Figure 5a. Mean magnitude of difference in detail ratings across high and low familiarity

landmarks, across memory, scene and imagination conditions. Error bars represent standard error

of the mean for each group.

Figure 5b. Mean magnitude of difference in vividness ratings across high and low familiarity

landmarks, across memory, scene and imagination conditions. Error bars represent standard error

of the mean for each group.

Page 51: The Effects of Cue Familiarity on Episodic Memory, Scene

44

Figure 5c. Mean magnitude of difference in number of interview details described across high

and low familiarity landmarks, across memory, scene and imagination conditions. Error bars

represent standard error of the mean for each group.

Page 52: The Effects of Cue Familiarity on Episodic Memory, Scene

45

Appendices

Appendix 1. Full list of Toronto landmarks used in study.

1 1 Spadina Circle (old Knox College)

2 Air Canada Centre

3 Allan Gardens Conservatory

4 Art Gallery of Ontario

5 Atrium-on-Bay

6 Banting Institute

7 Bata Shoe Museum

8 Bloor Cinema

9 Canada's National Ballet School

10 Canon Theatre (Pantages Theatre)

11 Casa Loma

12 CBC Broadcast Centre

13 Chinatown Centre

14 City Hall (Nathan Phillips Square)

15 City TV Building (MuchMusic)

16 Clarke Institute (CAMH)

17 CN Tower

18 College Park

19 Commerce Court

20 Convocation Hall

21 Dundas Square

22 Eaton Centre

23 Elgin and Winter Garden Theatre

24 U of T Exam Centre

25 First Canadian Place (Toronto Stock Exchange)

26 Flatiron Building (Gooderham Building)

27 Flavelle House (Law Library)

28 Four Seasons Centre for the Performing Arts

29 Four Seasons Hotel (Yorkville)

30 Gladstone Hotel

31 Graduate House

32 Greyhound Bus Terminal

33 Hart House

34 Health Sciences Building

35 Hilton Hotel (University and Richmond)

36 Hockey Hall of Fame (BCE Place)

37 Holt Renfrew on Bloor

38 Honest Ed‟s

39 Hospital for Sick Children

40 Hudson‟s Bay Company (Yonge and Queen)

41 Koffler Student Services Building

Page 53: The Effects of Cue Familiarity on Episodic Memory, Scene

46

42 Lash Miller Chemical Laboratories

43 Lee's Palace

44 Leslie L. Dan Pharmacy Building

45 Manulife Centre (Bay and Bloor)

46 Maple Leaf Gardens

47 MaRS Centre

48 Massey College

49 Massey Hall

50 Medical Sciences Building

51 Metro Toronto Convention Centre

52 Mount Sinai Hospital

53 OCAD Building (Sharp Centre for Design)

54 OISE building

55 Old City Hall

56 Old Toronto Stock Exchange Building (Design Exchange)

57 Osgoode Hall

58 Planetarium (Children‟s Own Museum)

59 Princes' Gate

60 Princess Margaret Hospital

61 Princess of Wales Theatre

62 Queen‟s Park (Parliament Buildings)

63 Queen‟s Quay Terminal (Harbourfront Centre)

64 Redpath Sugar Museum

65 Ricoh Coliseum

66 Robart‟s Library

67 Rogers Centre (Skydome)

68 Roy Thompson Hall

69 Royal Alexandra Theatre

70 Royal Bank Plaza

71 Royal Conservatory of Music

72 Royal Ontario Museum

73 Royal York Hotel

74 Sandford Fleming Engineering Building

75 Scotia Plaza (King and Bay)

76 Scotiabank Theatre (Paramount)

77 Second City Theatre

78 Sheraton Centre

79 Sidney Smith Hall

80 Silvercity Yonge-Eglinton Theatre

81 Sony Centre for the Performing Arts (Hummingbird/O‟Keefe Centre)

82 St. George Subway Station (St George Street entrance)

83 St. James Cathedral

84 St. Lawrence Market

85 St. Michael‟s Hospital

86 St. Patrick‟s Church

87 Steamwhistle Brewery/Roundhouse Building

Page 54: The Effects of Cue Familiarity on Episodic Memory, Scene

47

88 The Brunswick House

89 The Drake Hotel

90 The Madison Avenue Pub

91 Toronto Dominion Centre

92 Toronto General Hospital

93 Toronto Island Ferry Terminal

94 Toronto Police Museum and Discovery Centre

95 Trinity College

96 U of T Athletic Centre

97 Union Station

98 University College

99 U of T Student's Union Building (Louis B. Stewart Observatory)

100 Varsity Stadium

101 Victoria College

102 Westin Harbour Castle Hotel

103 Woodsworth College Residence

104 Miles Nadal Jewish Community Centre (Spadina and Bloor)

105 Christie Pitts Park

106 Riverdale Park

107 Metro Toronto Zoo

108 Ashbridges Beach

109 Ontario Place (entrance)

110 High Park

111 Ontario Science Centre (entrance)

112 Old Mill Inn

Page 55: The Effects of Cue Familiarity on Episodic Memory, Scene

48

Appendix 2. Interview Coding Guide.

(Adapted from Levine‟s Autobiographical Interview scoring manual.)

In this study, subjects are asked to describe memories, visual scenes, and imaginary future events

based on certain Toronto landmarks with which they are familiar. The events should be specific

in time and place, and the scenes should refer only to visual, non-event-specific features of the

landmark and its surroundings. Some general probing is used at times to elicit full descriptions,

but no specific probes (i.e. questions related to specifics) are used.

These interviews are then transcribed, and the number of relevant details for each scene,

memory, or imaginary event is counted. We are only interested in details central to the event or

scene in question, not extraneous details, background information or comments on the memories

or scenes.

Memories

What counts as a detail:

- One bit of information regarding the memory being described: an occurrence,

observation, fact, statement or thought

- Consider whether that part of the text contributes information to the story being told

- The details must all be “internal”, that is, pertaining directly to the event being described

- We don‟t count “external” details, i.e. events not related to the main event being

described, semantic or factual information

- Be careful of sentences using „because‟ or „since‟:

o “{we went to McDonalds} because {my friend Tom was starving}” = 2 details

o “{we went to McDonalds} because we always go there” = 1 detail + 1 semantic

- Details include:

o actions or events that happened in the memory

o who was there ({I went there to see a movie} {with my mom} = 2 details, event

+ people; but {I went there with my mom} = 1 detail – no specific event)

o emotions, thoughts, feelings, expectations, beliefs felt or expressed at the time

o inferences about the mental states of others (made at the time of the memory)

o the weather

o the time (of day, or year)

o people‟s clothing

o the location of things or people in the memory (scene-type details count, even if

they might be a bit more „semantic‟ in nature)

o where the memory occurred, what was around

o any sensory perceptions (sounds, smells, tastes, feelings)

o anything seen during the event (objects, buildings, colours)

o quotes or conversations (each statement = one detail)

Page 56: The Effects of Cue Familiarity on Episodic Memory, Scene

49

- Things that are not counted as details include:

o thoughts expressed in retrospect, reflections or judgements of the memory (“It

was pretty cool”; but “I thought it was cool (at the time)” counts)

o relative statements like “that was the first time I‟d been there”, “that was one of

the best times I‟d been there”, since that is comparing the memory to other

memories and not as much part of the memory itself

o long-standing beliefs or opinions (“I‟ve always loved cheese”)

o any general knowledge or facts

o any unrelated events or stories

o any repeated details (i.e. “we went there in the winter… it was the winter, so”;

only the first mention counts as a detail)

o metacognitive statements (i.e. “let‟s see what else I can remember”)

o inferences (i.e. “It must have been the morning since that‟s when I always go

there”)

Scenes

- Only visual/spatial information about the landmark itself, the surroundings, or the

appearance of the area is counted

- Details of the building, colours, locations of doors, windows, interior/exterior features,

etc. all count as details

- Nearby buildings or sights can also count as details

- Other aspects of a visual scene count as details even if they‟re not always a part of it, i.e.

hot-dog vendor on the corner, construction (these can count because they are fairly stable

elements and may be part of the mental representation of the scene)

- Event-specific details or objects should not be counted (last time I was there it was very

busy, it used to be under construction, my friend was standing there)

- Statements that don‟t count include:

o Event-related information

o Weather

o Facts about the place

o Reflections, thoughts, feelings associated with the place

o Any non-visual information

o Street names or general area (semantic, could be based on maps)

o Any descriptions that are not, or could not be, part of the scene (i.e. things that are

“nearby” but actually not visible from the landmark, or very vague statements like

“I know there‟s a McDonald‟s near there somewhere…”)

o Very general statements (“it‟s nice”)

Page 57: The Effects of Cue Familiarity on Episodic Memory, Scene

50

Imaginary Events

- Imaginary events should be coded in the same way as memories

- Statements preceded by “I guess”, “it would/might be”, “I‟m going to”, “probably”, or

“hopefully” should be taken as „factual‟ for the purpose of the imaginary events

- Use the same rules for details as the memories

Examples: (Phrases between square brackets count as one detail, footnotes explain omissions.)

Memory: Robart‟s library.

“The [first time I had to do an essay here, at UofT], that was [last January I think]. [I‟d never

seen a library so big]. [So I went in, was in a complete state of confusion and disarray] and so

forth. I was [trying to match the letters, to find a book] but [I was on the wrong floor]. [I found

my way around it], I‟m good at it now1.”

1. General information, not related to remembered event

Scene: U of T Exam centre.

“I had my exam there, so it‟s on McCaul street1 which is not a major thoroughfare as well

1, so

when you enter, [if you‟re walking down from north to south it‟s on the left side of the street],

which means it‟s on the east side of the street2. When you enter the building, [there‟s a small

flight of stairs for you to go up.] And then the [waiting area is mostly empty], [there are benches

on the side, along the walls] and [there‟s one exam room on the right] and you go further in, and

[there‟s another exam room], and as you enter the exam room [there are the washrooms, the male

washroom first] and [then the female washroom into the exam room]. There are [upstairs, the

building actually has a couple of floors] but I‟ve only been to the first floor where I had my

exams in3.”

1. Semantic or map-based knowledge

2. Inference based on other information

3. Event-related information

Imagination: Union station.

“I imagined that [it was my friend‟s birthday in Montreal] and [I had to get there right after

work] and [it was completely packed] and [it was getting frustrating] [everyone was running here

and there]. I was getting frustrated1 [I couldn‟t find my train] and [after about half an hour of

running around, I finally found it] and [then I boarded my train].”

1. Repetition