the effect of pictionary game on students’ · in department of english education yuni triandini...
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THE EFFECT OF PICTIONARY GAME ON STUDENTS’
VOCABULARY RETENTION
(A Quasi-experimental Study at the Eighth Grade of MTsN 1 Kota Tangerang Selatan in
Academic Year 2016/2017)
A “Skripsi”
Presented to the Faculty of Educational Sciences in Partial Fulfillment of the
Requirements for the Degree of S.Pd. (S-1)
in Department of English Education
Yuni Triandini
1113014000044
DEPARTMENT OF ENGLISH EDUCATION
FACULTY OF EDUCATIONAL SCIENCES
STATE ISLAMIC UNIVERSITY SYARIF HIDAYATULLAH
JAKARTA
2017
iv
ABSTRACT
YUNI TRIANDINI (1113014000044). The Effect of Pictionary Game on
Students’ Vocabulary Retention (A Quasi-Experimental Study at the Eighth
Grade of MTsN 1 Kota Tangerang Selatan in Academic Year 2016/2017).
Skripsi, Department of English Education, Faculty of Educational Sciences, State
Islamic University Syarif Hidayatullah Jakarta, 2017.
Keywords: Vocabulary, Pictionary Game
This research was aimed to get the empirical evidence of the effectiveness of
Pictionary Game on students’ vocabulary retention. The method that was used
was a quantitative method. The design of this research was quasi-experimental.
This research was conducted in MTsN 1 Kota Tangerang Selatan. The number of
the sample of the research was 50 students of eighth grade. The instrument of this
research was tests. The tests were divided into two, there were pre-test and post-
test. The data that were obtained from the tests were analyzed by using SPSS 20
program. Based on the criteria of hypothesis test that if sig. 2 tailed (p) was lower
than alpha (α) 0.05, then Ho (Null Hypothesis) was rejected and Ha (Alternative
Hypothesis) was accepted. In this research, the result of sig. 2 tailed was 0.001
and it proved that p < α. It showed that there was a positive effect of Pictionary
game on students’ vocabulary retention. Furthermore, the Cohen’s d formulation
was used in order to know the effect size of Pictionary game on students’
vocabulary retention. The result of the calculation was 1.01. It proved that
Pictionary game gave high effect size on students’ vocabulary retention.
v
ABSTRAK
YUNI TRIANDINI (1113014000044). Pengaruh Pictionary Game terhadap
Daya Ingat Kosakata Siswa (Sebuah Penelitian Eksperimen-kuasi Pada Siswa
Kelas Delapan MTsN 1 Kota Tangerang Selatan Tahun Ajaran 2016/2017).
Skripsi, Jurusan Pendidikan Bahasa Inggris, Fakultas Ilmu Tarbiyah dan
Keguruan (FITK), Universitas Islam Negeri Syarif Hidayatullah Jakarta, 2017.
Kata kunci: Vocabulary, Pictionary Game.
Penelitian ini bertujuan mendapatkan bukti empiris tentang keefektifan Pictionary
Game terhadap daya ingat kosakata siswa. Metode yang digunakan adalah metode
kuantitatif. Desain dalam penelitian ini adalah eksperimen-kuasi. Penelitian ini
dilaksanakan di MTsN 1 Kota Tangerang Selatan. Jumlah sampel dari penelitian
ini adalah 50 siswa kelas delapan. Instrumen penelitian ini adalah tes. Tes dibagi
menjadi dua, yakni pre-tes dan pos-tes. Data yang diperoleh dari tes dianalisa
dengan menggunakan program SPSS 20. Berdasarkan kriteria uji hipotesis bahwa
jika sig. 2 tailed (p) lebih rendah dari alpha (α) 0.05, maka Ho (Null Hypothesis)
ditolak dan Ha (Alternative Hypothesis) diterima. Dalam penelitian ini, hasil dari
sig. 2 tailed adalah 0.001 dan ini membuktikan bahwa p < α. Ini menunjukan
bahwa terdapat pengaruh positif dari Pictionary Game terhadap daya ingat
kosakata siswa. Lebih lagi, rumus Cohens’ d digunakan untuk mengetahui kisaran
efek dari Pictionary Game terhadap daya ingat kosakata siswa. Hasil dari
perhitungannya adalah 1.01. Ini membuktikan bahwa permainan Pictionary
memberikan efek yang tinggi terhadap daya ingat kosakata siswa.
vi
ACKNOWLEDGEMENT
In the name of Allah, The Beneficent, The Merciful.
All praised be to Allah, Lord of the world, who has given the author His
blessing, compassion, and strength to finish the last assignment in her study.
Without the strength which was given by Allah, this task would never finish.
Peace and salutation be upon to the prophet Muhammad, his family, his
companions, and also his followers.
In this occasion, the author would like to address her appreciation to her
dearest parents, sisters, nephew, and niece for all support, motivation, and prayer
during her study from the very first semester until the last semester. Without
them, this assignment had not finished yet and would never be.
Next, the author would like to express her gratitude to her honorable and
lovely advisors, Dr. Alek, M.Pd. and Teguh Khaerudin, M.App.Ling. for all the
precious and uncountable time, advice, suggestions, comments, motivation, and
support during the process of doing this assignment.
Thirdly, the author also wants to express her appreciation to the people
who helped her to finish this assignment. Therefore, her appreciation goes to:
1. Prof. Dr. Ahmad Thib Raya, M.A., as the Dean of the Faculty of
Educational Sciences.
2. Dr. Alek, M.Pd., as the Head of Department of English Education.
3. Zaharil Anasy, M.Hum., as the Secretary of Department of English
Education.
4. Dadan Nugraha, M.Pd., as the researcher’s academic advisor who was
always there for her to give motivation, advice, guidance, and support for
her from the first semester until she finished the last assignment.
5. Ulik Widiantoro, M.Pd., as the Headmaster of MTsN 1 Kota Tangerang
Selatan for giving her permission to conduct the research.
vii
6. Dra. Neneng Susilawati, M.Pd., as the English Teacher of MTsN 1 Kota
Tangerang Selatan for the help, time, guidance, and motivation.
7. The students of VIII 4 and VIII.3 who were willing to contribute their time
and participation during the research.
8. All the beloved friends in DEE 2013 for colouring the author’s life during
her study in university.
9. All the friends in B class of DEE 2013 for supporting her.
10. All the members of Operatives; Meylia Azurah, Mella Sarasyifa,
Mulhimah Riyadoh, Andhika Afrian, Didit Radinal, Fanji Muharam,
Zezens Pratama, Novita Resti Utami, Faiq Zamzami, and Rivki Surya
Maulana who always support her.
11. All the lovely friends; Siti Nurjanah, Lukman Bhakti Hudaya, Randy
Ragistha, M. Dicky Rivaldi, Rahmadini Putri Fahruli, Maspupah, and
Mahdah Ridhaillah.
12. Nabila Qisthina Adzhani who always motivate her.
13. All those countless people, who could not be mentioned for all the
sincerely contribution and support during finishing this assignment.
The author hopes and wishes for all the people who have been there for
her during her academic life to have Allah’s blessings. May Allah ease everything
for them and give them success in this world and hereafter. The author realizes
that this skripsi is far from perfection. Therefore, it would be a pleasure to give
constructive comments and any kinds of suggestion from the reader in order to
create a better research paper in the future.
Tangerang Selatan, June 30th
, 2017
The Author
Yuni Triandini
viii
TABLE OF CONTENTS
APPROVAL SHEET ............................................................................................. i
ENDORSEMENT SHEET ................................................................................... ii
SURAT PERNYATAAN KARYA SENDIRI .................................................... iii
ABSTRACT .......................................................................................................... iv
ABSTRAK .............................................................................................................. v
ACKNOWLEDGEMENT .................................................................................. vi
TABLE OF CONTENTS ................................................................................... viii
LIST OF TABLES ............................................................................................... xi
LIST OF FIGURES ........................................................................................... xiii
LIST OF APPENDICES ................................................................................... xiv
CHAPTER I. INTRODUCTION ....................................................................... 1
A. Background of the Research ................................................... 1
B. The Identification of the Problems .......................................... 3
C. Limitation of the Problem ....................................................... 4
D. Formulation of the Problem .................................................... 4
E. Objective of the Research ....................................................... 4
F. Significance of the Research ................................................... 4
CHAPTER II. THEORETICAL FRAMEWORK ............................................ 5
A. Vocabulary .............................................................................. 5
1. Definition of Vocabulary .................................................. 5
2. Kinds of Vocabulary ......................................................... 6
3. Teaching Vocabulary ........................................................ 7
4. Difficulties in Teaching Vocabulary ................................. 9
ix
B. Pictionary Game .................................................................... 11
1. Definition of Pictionary Game ........................................ 11
2. Teaching Vocabulary Using Pictionary Game ................ 12
3. Steps of Teaching Vocabulary Using Pictionary Game .. 13
4. Advantages of Pictionary Game...................................... 14
5. Disadvantages of Pictionary Game ................................. 15
C. Previous Related Studies ....................................................... 15
D. Thinking Framework ............................................................. 18
E. Hypotheses ............................................................................ 19
CHAPTER III. RESEARCH METHODOLOGY ............................................ 20
A. Research Setting .................................................................... 20
B. Research Method and Design ............................................... 20
C. Population and Sample .......................................................... 21
D. Research Instrument .............................................................. 22
E. Technique of Data Collection ............................................... 24
F. Data Analysis Procedure ....................................................... 25
G. Statistical Hypothesis ............................................................ 27
CHAPTER IV. RESEARCH FINDINGS AND INTERPRETATION ........... 28
A. Research Findings ................................................................. 28
1. Data Descriptions ............................................................ 28
a. Students’ Scores of Pre-Test and Post-Test Students
in Experimental Class ............................................... 27
1) Result of Pre-Test of Experimental Class ........... 30
2) Result of Post-Test of Experimental Class ......... 31
x
b. Students’ Scores of Pre-Test and Post-Test Students
in Controlled Class .................................................... 33
1) Result of Pre-Test of Controlled Class ............... 35
2) Result of Post-Test of Controlled Class ............. 36
B. Analysis of the Data .............................................................. 38
1. Data of Normality Test.................................................... 38
a. Pre-Test Normality Test ............................................ 38
b. Post-Test Normality Test .......................................... 40
2. Data of Homogeneity Test .............................................. 41
a. Pre-Test Homogeneity Test....................................... 42
b. Post-Test Homogeneity Test ..................................... 42
3. Test of Hypothesis .......................................................... 43
4. Effect Size Formulation .................................................. 44
C. Data Interpretation ................................................................ 45
CHAPTER V. CONCLUSION AND SUGGESTION ..................................... 47
A. Conclusion ............................................................................ 47
B. Suggestion ............................................................................. 48
REFERENCES ..................................................................................................... 49
APPENDICES ...................................................................................................... 52
xi
LIST OF TABLES
Table 3.1 Design of the Study ............................................................................... 21
Table 3.2 Specification of Tests ............................................................................ 22
Table 3.3 The Result of Validity and Reliability .................................................. 24
Table 4.1 The Scores of Pre-Test and Post-Test in Experimental Class ............... 29
Table 4.2 Table of Data Statistics of Pre-Test Result of Experimental Class .. ….30
Table 4.3 Table of Frequency Distribution of Pre-Test Result of Experimental
Class ..................................................................................................... 31
Table 4.4 Table of Data Statistics of Post-Test Result of Experimental Class ….32
Table 4.5 Table of Frequency Distribution of Post-Test Result of Experimental
Class ..................................................................................................... 32
Table 4.6 Score of Pre-Test and Post-Test of Controlled Class ............................ 33
Table 4.7 Table of Data Statistics of Pre-Test Result of Controlled Class ...... ….35
Table 4.8 Table of Frequency Distribution of Pre-Test Result of Controlled Class
.............................................................................................................. 36
Table 4.9 Table of Data Statistics of Post-Test Result of Controlled Class .... ….37
Table 4.10 Table of Frequency Distribution of Post-Test Result of Controlled
Class ..................................................................................................... 37
Table 4.11 Tests of Normality from the Pre-Test Results of both Experimental and
Controlled Class ................................................................................... 38
Table 4.12 Table Normality of Post-Test ............................................................... 40
Table 4.13 Homogeneity Pre-Test Result between Experimental and Controlled
Class Test of Homogeneity of Variances ............................................. 42
Table 4.14 Homogeneity Post-Test Result between Experimental and Controlled
Class Test of Homogeneity of Variances ............................................. 42
xii
Table 4.15 The Result of T-Test Calculation Group Statistics .............................. 43
Table 4.16 The Result of Independence Sample Tests .......................................... 44
xiii
LIST OF FIGURES
Figure 4.1 A Comparison of Pre-Test Results of Experimental and Controlled
Classes ............................................................................................ 39
Figure 4.2 A Comparison of Pre-Test Results of Experimental and Controlled
Classes ........................................................................................... 41
xiv
LIST OF APPENDICES
Appendix 1 References Examination Paper
Appendix 2 The Result of ANATES Program
Appendix 3 Pre-Test
Appendix 4 Answer Key of Pre-Test
Appendix 5 Post-Test
Appendix 6 Answer Key of Post-Test
Appendix 7 Lesson Plan for Experimental Class
Appendix 8 Lesson Plan for Controlled Class
Appendix 9 Letter of Permission
1
CHAPTER I
INTRODUCTION
A. Background of the Research
In the era of technology and information, language has become an
important tool that could be used by people to communicate with people around
the world. The language which is considered as an international language is
English. English becomes more important since most of the literature in any fields
written in English. The importance of English for people makes education field
should concern of it. In order to make one is able to use English well, there are
some components that one needs to learn. As stated by Snow, Burns, and Griffin
that there are five components of English that one needs to master, those are
phonology, morphology, semantics, pragmatics, and lexicon or vocabulary.1
Among all those components, this research will focus on vocabulary.
Vocabulary plays an important role in mastering a language because it is
one of the language components. Harmer illustrated it as vital organs of a
language while language structure is just a skeleton of a language.2 Knowing the
importance of vocabulary, the first thing language learners should do in mastering
a language is learning vocabulary first before they learn grammar. Making second
language learners able to grasp spoken and written words, one of the main
components that they need to learn is vocabulary.3 To be able to listen, speak,
read, and write effectively one must know the name of words which is vocabulary.
Language learners will be able to share their ideas or thoughts through oral and
written forms if they have various vocabularies. In this case, the way teacher
teaches vocabulary will help students to enhance the students’ ability in listening,
speaking, reading, and writing.
1 Chaterine E. Snow, M. Susan Burns, and Peg Griffin, Preventing Reading Difficulties in
Young Children, (Washington: National Academy Press, 1998), p. 46. 2 Jeremy Harmer, The Practice of English Language Teaching, (New York: Longman,
1991), p. 153. 3 Aleidine K. Moeller, Olha Ketsman, and Leyla Masmaliyeva, “The Essentials of
Vocabulary Teaching: From Theory to Practice”, Diverse by Design, Nebraska: University of
Nebraska, 2009, p. 1.
2
Teaching vocabulary is not an easy activity because it requires teachers’
creativity to make learning vocabulary becomes more interesting so that the
students will feel enthusiast in learning it. Moreover, vocabulary is the foundation
that one must possess to be able to listen, speak, read, and write. As it is stated by
Harmer, presenting new words is not the only activity that could be done in
teaching vocabulary, it could be done in various ways such as presentation,
discovery techniques, and practice.4
Based on the researcher’s observation, it was found that the way the
teacher conducted teaching and learning process made the students not interested
in learning English, especially vocabulary. The teacher asked the students to work
in pair. Then, those two students were asked to memorize the dialogues in the
textbook. After memorizing all those dialogues, the students were asked to present
what they had memorized in front of the class. The more the students memorized
it well the higher score that they got. Some of them did not memorize it well and
they wrote the dialogues in their hands so that they could read it. Meanwhile,
some of them asked their friends to help them by showing gestures. After all the
students finished presenting the dialogues, the teacher asked randomly to some
students the translation of the words that existed in the dialogue. Unfortunately,
some of the students could not answer it. The students might have memorized it,
but if they did not know the meaning of the words, it was pointless. It happened
because the teaching and learning process did not conduct in a meaningful way.
The way teacher taught vocabulary would define the students’ vocabulary
retention. To overcome this problem, a medium to teach vocabulary could be
applied. One of the media that will help the students to enhance their vocabulary
retention is using games.
As it is stated by Huang in Nguyen that applying games in learning would
enhance the factor of psychological and intellectual that would help the learners
feel that they are facilitated in certain aspects such as communication, increasing
self-esteem and self-confidence, motivation and spontaneity, fostering learning,
4 Harmer, Op. Cit., p. 159.
3
developing intonation.5 It could be said that using games in teaching has many
advantages for students especially to increase their desire for learning a language.
It means that game can be used for teaching vocabulary to make the students more
interested in learning. One of the games which is popular in learning vocabulary is
Pictionary game.
Pictionary game can be used for teaching vocabulary since it will help
students to learn English vocabulary. A research that was conducted by Fadilah
shows that Pictionary game could help increase students’ vocabulary. It is proved
that using Pictionary game as a medium in teaching concrete nouns was effective.
There was a significant difference in the achievement between students in
experimental class and students in control class. The statistical data showed that
the mean score for the experimental class was 80.70 while the mean score for the
controlled group was 73.35. It was proved by the result in the post-test of both
experimental and controlled classes.6 Knowing the advantage of Pictionary game,
the researcher decided to conduct a research to find out whether or not there was a
significant effect of students’ vocabulary retention if they were taught by using
Pictionary game. So, the researcher conducted a research with the title “The Effect
of Pictionary Game on Students’ Vocabulary Retention (A Quasi-experimental
Study at the Eighth Grade of MTsN 1 Kota Tangerang Selatan in the Academic
Year 2016/2017).”
B. The Identification of the Problems
Based on the background of the study above, the problems of this research
could be identified as follows:
1. Students only had limited vocabulary.
5 Nguyen Thi Thanh Huyen, Khuat Thi Thu Nga, “Learning vocabulary through games,
the effectiveness of learning vocabulary through games”, Asian EFL Journal, Vol. 5, No. 4, 2003,
p. 5.
6 Siti Fadhilah, “Teaching English Concrete Nouns Using Pictionary Game, (An
Experimental Study With the Fourth Grades of SDN 01 Donowangun Talun Pekalongan in the
Academic Year of 2010/2011)”, a skripsi in State Islamic Studies Walisongo, Semarang, 2011,
unpublished.
4
2. Students did not have experience in teaching and learning process of
vocabulary in a meaningful way.
3. Less of teaching media that were used by the teacher
C. Limitation of the Problem
This research concerned on the effect of Pictionary game on students’
vocabulary retention on the eighth grade of MTsN 1 Kota Tangerang Selatan in
academic year 2016/2017.
D. Formulation of the Problem
The research problem was formulated as follows: “Is there any significant
effect of Pictionary Game on students’ vocabulary retention?”
E. Objective of the Research
Based on the research question above, the objective of the research was to
get the empirical evidence of the effect of Pictionary Game on students’
vocabulary retention.
F. Significance of the Research
The result of this research is expected to give significance not only
theoretically but also practically. It will bring advantage for students and the
teacher. For students, it is expected to improve students’ English vocabulary
retention and make them able to apply the English vocabulary in their real lives.
For the teacher, it can help them conduct teaching and learning process in a
creative way, and enrich the teachers’ knowledge in teaching English through the
game. For other researchers, it is expected that the result of this research will be a
basic consideration and basic information to do further investigation.
5
CHAPTER II
THEORETICAL FRAMEWORK
A. Vocabulary
1. Definition of Vocabulary
Besides all the skills such as listening, speaking, reading, and writing,
there are language components that need to be mastered if one wants to master a
language. One of the language components is vocabulary. David Wilkins stated
that vocabulary helps one to express what they want to say, unlike grammar that
will not help one to express what they want to say.1 Vocabulary seems to be very
important, it can make one able to convey his ideas and thoughts although his
grammar is not good enough.
Easterbrook defined vocabulary as means a certain person who uses whole
words or the whole words that consist of a specific language or subject.2
Meanwhile, Susan and Jenifer stated that vocabulary is the words that are used by
people as communication both in oral and written forms.3 Richards and Renandya
also have a different definition of vocabulary, they define it as the main
component in mastering a language that provides how well learners speak, listen,
read, and write.4
Based on several definitions of vocabulary above, it can be concluded that
vocabulary is all the words that one understands and knows the meaning well so
that he or she can use in both in spoken and written forms. The more vocabularies
that are possessed by someone the more he or she is able to grasp the language in
listening, speaking, reading, and writing.
2. Types of Vocabulary
1 Scott Thornbury, How to Teach Vocabulary, (Essex: Longman, 2002), p. 13.
2 Robert Michael Easterbrook, “The Process of Vocabulary Learning: Vocabulary
Learning Strategies and beliefs about language and language learning”, a thesis in University of
Canberra, Canberra, 2013, p.11, unpublished. 3 Susan Hanson and Jennifer F.M. Padua, Teaching Vocabulary Explicitly, (Honolulu:
Pacific Resources for Education and Learning, 2011), p. 5. 4 Alan Hunt and David Beglar, “Current Research and Practice in Teaching Vocabulary”,
in Jack C. Richards & Willy A. Renandya (eds.), Methodology in Language Teaching: An
Anthology of Current Practice, (New York: Cambridge University Press, 2002), p. 255.
6
Each language has word classes that the learner of language should master.
By knowing the word classes, the language learners are able to modify the
language and possess more vocabulary. Modifying the word can change its class.
Different kinds or classes of the words are called Parts of Speech. Parts of speech
are differentiated into nouns, pronouns, verbs, adjectives, adverbs, prepositions,
conjunctions, and determiners.5 The main focus of this research is in teaching
content words such as nouns, verbs, adjectives, and adverbs. Here are further
explanations about them:
a. Nouns
Nouns are all the words that used for naming a person, place or thing.
There are several kinds of nouns such as proper nouns, common nouns, collective
nouns, abstract nouns, concrete nouns, countable nouns and uncountable nouns.6
The main focus of this research is about concrete nouns. Concrete nouns are
nouns that can be seen, smelled, felt, tasted, or touched by our senses.7 Here are
the examples of concrete nouns:
Dara is the ace boxer
The dog is a faithful animal
Chairs in the class are made of wood8
b. Verbs
Verbs are words that describe the action of a person or an animal.9 The
position of a verb in a sentence is very important that it describes the action which
is done by the subject. The example is:
The boy kicks the football.10
c. Adjectives
5 Thornbury, Op. Cit., p. 3.
6 P.C. Wren and H. Martin, English Grammar & Composition, (New Delhi: S. Chand &
Company Ltd, 2000), p. 5. 7 Evelyn P. Altenberg and Robert M. Vago, English Grammar Understanding the Basics,
(Cambridge: Cambridge University Press, 2010), p. 5. 8 Wren and Martin, Op. Cit.
9 Ibid., p. 22.
10 Ibid., p. 65.
7
Adjectives are words that are used to describe a specific person, animal,
place or thing. It can be used to describe quality, quantity, and number. Adjective
quality shows the kind a person or thing‟s quality.11
The example is:
Kolkata is a large city12
d. Adverbs
Adverbs are words that are used to modify verbs, adjectives, or adverbs, in
order to explain how, when, or why something happens.13
Adverbs are divided
into several kinds, there are adverbs of time, adverbs of frequency, adverbs of
place, adverbs of manner, adverbs of degree or quantity, adverbs of affirmation or
negation, and adverbs of reason. Since in this research focuses on adverb of
manner. Adverbs of manner show the way something is done. The example is:
The boy works hard
3. Teaching Vocabulary
Teaching vocabulary is different than teaching language skills such as
listening, speaking, reading and writing. If the teacher is not able to conduct an
interesting teaching and learning process, the students will not get anything in the
end of the lesson. Harmer mentions that there are some techniques in teaching
vocabularies such as realia, pictures, mime action and gesture, contrast,
enumeration, explanation, and translation.14
Realia technique is conducted by showing the real object into the
classroom such as book, pencil, and ruler. After showing the students the real
objects, the teacher tries to say the name of the objects and asks the students to
imitate it.15
The teacher can also modify this technique by asking the students to
bring the object from home in order to make the learners recognize the things
around them.
11
Andrew Radford, Martin Atkinson, David Britain, Harald Clahsen, and Andrew
Spencer, Linguistics an Introduction, second edition, (Cambridge: Cambridge University Press,
2009), p. 134. 12
Wren & Martin, Op. Cit., pp. 19-21. 13
Ibid. 14
Harmer, Op. Cit., p . 161. 15
Ibid.
8
Pictures technique is conducted by easily showing the picture of the new
vocabulary that will be taught. The pictures can be drawn on the blackboard to be
shown to the students.16
By the help of technology, the teacher can also show the
printed materials of the pictures that will be shown or even show them using in
focus.
Mime, action and gesture technique can be implemented by acting out in
front of the class the words that are taught. The words that are taught should be
those that can be acted out such as run, walk, sit, etc.17
This is an interesting
technique yet it can only be implemented for beginner learners. The intermediate
and advanced learners will not get interested in learning using this technique.
Contrast technique can be conducted by showing the correlation of the
words in order to explain the meaning of the words such as push and pull, thin and
thick, small and big, etc. To make the students easily understand the concept of
comparison, the teacher can draw pictures or even try to make a mimic of the
words.18
This technique will be helpful for the teachers to teach the antonym of
the words that the students will learn two different words in the same time.
Enumeration technique can be implemented by explaining the words from
the broad into the specific words such as explaining about the fruit before
explaining about an apple. This technique can be used to explain the meaning of
the new vocabularies.19
The students need to know the words from the wide
context of the specific one in order to make them increase their vocabulary.
Explanation technique is more recommended to be implemented to teach
students in intermediate level because explaining to the students in beginner and
elementary level is not easy. Giving an explanation to the students about new
words means giving them the explanation about the words that are also related to
these new words. Moreover, the teacher also should give the explanation about
what the words that are used in an informal form such as mate (friend).20
Some
16
Ibid. 17
Ibid. 18
Ibid. 19
Ibid. 20
Ibid.
9
students will get confused if they only learn the words that are used in formal
context, the teacher also needs to give more explanation so that they will use it in
an appropriate way.
Translation technique is the fastest and most simple way in teaching
vocabulary. Using this technique to teach does not mean the teacher will not face
the obstacle, making the students easily know the definition of the words will
make them easy to forget the definition of the words either.21
Since the technique
is too easy and the students do not really experience the language, it is possible for
them to forget the words easily.
Some techniques are more inclined to teacher-centered meanwhile some
others are more inclined to student-centered. The techniques that are more
inclined to teacher-centered are realia, explanation, translation, and enumeration.
These techniques are regarded as teacher-centered because the teacher gives an
explanation to the students like the teacher is the main source for the students to
know the new words. Meanwhile, the rest of the techniques are more inclined to
both student-centered and teacher-centered are pictures, mime, action, and
gesture, and contrast. They are regarded as student-centered and teacher-centered
because it depends on the teacher whether the teacher wants to conduct it in the
teacher-centered way or student-centered way. The teacher can choose what
technique to be used to teach vocabulary, the technique can be chosen depends on
the material that will be taught.
4. Difficulties in Teaching Vocabulary
In Indonesia, English is regarded as a foreign language. Learning English
is so difficult for Indonesian people that English and Indonesian language are so
different. Most English teachers in Indonesia find several obstacles in teaching
English. Thornbury investigates that there are several obstacles that will be faced
in teaching English vocabulary especially in the country that regards English as a
21
Ibid.
10
foreign language such as pronunciation, spelling, length and complexity,
grammar, meaning, and idiomatically.
Pronunciation, the difference of pronouncing the words in the language
which is learned and the native language will make the students find difficulty in
learning it.22
The sound of /ð/ for „the‟ and /θ/ for think do not exist in Bahasa.
Therefore, the English language learners in Indonesia will find difficulties in
learning new vocabularies that pronounce that way.
Spelling, in English there are some words that are not pronounced but
exist in the written form. For example, the word “climb” and “foreign.”23
Even in
the word “climb” there is “b” at the end of the word, but it is not pronounced. The
same way in the word “foreign”, even there is “g” before “n”, but it is not
pronounced. The English language learners will get confused since in Indonesia
there are no words that are not pronounced. All the letters must be pronounced in
Indonesia, there are no voiceless or silent letters.
Length and complexity, the longer the new words that are taught, the
harder the learners try to understand it. In English, there are words that have the
stress in different parts of the words necessary and necessarily.24
In Bahasa, there
are no words that have stress, we can put the stress, in the beginning, middle, or
even the end of the word. It does not matter as long as the words exist in Bahasa.
Grammar is also one of the problems for the learners since it is so different
to the first language which is possessed by the learners.25
There are 16 tenses in
English grammar while in Bahasa there are no tenses at all. It will make the
language learners find problems in learning the language. The speaker just needs
to add the adverb of time in the beginning or at the end of the sentence in Bahasa.
Meanwhile, in English, the speaker needs to change the verb in order to give a
different clue of time.
Meaning, in English, there are some words that have similar meaning but
they are completely different words, for example, „make‟ and „do‟, such as in the
22
Thornbury, Op. Cit., p. 27. 23
Ibid. 24
Ibid 25
Ibid.., p. 28.
11
sentences „you make an appointment‟ and „you do the homework‟.26
For
Indonesian learners, it is problematic since they need to translate all the sentence
word by word. Once they meet the words that are different but the meanings are
the same, they will get confused. Most learners tend to remember one word as a
meaning of certain things. Meanwhile, in English, there is the synonym of the
word that exists but the learners do not know it.
Idiomatic, some expressions are not explicitly stated the meaning of them.
The content of the expressions is completely different that it cannot be read once
to get the meaning.27
As language learners, they usually translate word by word in
order to get the meaning of a sentence. Meanwhile, even they have already
translated word by word they will not get the meaning idiomatic expressions. This
is confusing the learners since they only know the meaning of the expressions
explicitly not implicitly
Based on the explanations above it can be concluded that teaching English
vocabulary will be so difficult since English and Indonesian language are
completely different. The learners will face difficulty to learn English, the same
way the teacher will find an obstacle in teaching them. As an English teacher, this
obstacle should be faced in order to meet the successful learning outcome. A good
teacher will never give up even if there are so many obstacles that will be faced.
B. Pictionary Game
1. Definition of Pictionary Game
Pictionary is a game that represents the picture of the word that should be
guessed.28
Pictionary game is one of the most popular games. It can be used to
teach vocabulary. Pictionary was invented by a man named Rob Angel at the age
of 24 years. In 1986, Pictionary was introduced by him.29
This game became so
popular since then. As a meaningful tool that can be used to teach vocabulary,
26 Ibid. 27
Ibid. 28
Melanie Napthine and Michael Daniel, ESL English for Year 12, (Victoria: Insight
Publications, 2011), p. 102. 29
Brian Tinsman, Game Inventor’s Guidebook, (Iola: Krause publications, 2002), p. 58.
12
Pictionary game has a goal that needs to be achieved. According to Spangler and
Mazzante, Pictionary‟s goal is to give students pictures as the media in learning
new vocabularies and provide the opportunity for the students to produce the
vocabularies, not in the linguistic context.30
Giving chance to students to practice
the vocabularies that they have just learned is needed to help them remember the
vocabularies easily. Moreover, Thornbury states that Pictionary game engages
students to try to guess words or phrases from drawings. The game makes the
students work in teams and each member of the team should turn to be the artist.
Things that are needed to play Pictionary game are a list or card of vocabulary
items, whiteboard, chalkboard, or smart board and markers.31
Using game will
help students to get involved in classroom activities. Since Pictionary is a game
that requires students to work in a team, it will give students opportunity to learn
English in interactive ways.
2. Teaching Vocabulary Using Pictionary Game
There are many kinds of activities that can be done to teach vocabulary to
make the teaching and learning process meaningful. Graves states in Hanson and
Padua that the instruction of teaching vocabulary is very important that it should
provide numerous and various experiences in language, teaching, individual
words, strategy in teaching word-learning, and facilitating word awareness.32
Good instruction in teaching vocabulary will make the learning outcomes
reachable. Pictionary can be used in teaching all the part of speech. As Hinebaugh
states that teaching nouns, verbs, adjectives, and adverbs could be implemented
by using Pictionary game.33
Therefore, Pictionary can be used for teaching any
kinds of part of speech.
30
Donna Spangler and John Alex Mazzante, Using Reading to Teach World Language:
Strategies and Activities, (New York: Routledge, 2015), p. 105. 31
Thornbury, Op. Cit., p. 102. 32
Hanson and Padua, Op. Cit.,p. 45 33
Jeffrey P. Hinebaugh, A Board Game Education: Building Skills for Academic Success,
(Plymouth: Rowman & Littlefield Education, 2009), p. 191.
13
3. Steps in Teaching Vocabulary Using Pictionary Game
In implementing Pictionary game in teaching English, there are several
steps that need to be followed. According to Paula that there are several steps that
are needed to be followed in applying Pictionary game.
a. First, the students are divided into teams.
b. Second, each of the team should choose one person as the person who draws
on the whiteboard called as an artist. Each of the group members takes a turn
to be an artist.
c. Third, the teacher tells what should be drawn. It can be a flash card or a
vocabulary list.
d. Fourth, the team who can quickly guess deserves to get a score.34
All the steps above should be followed to teach vocabulary using
Pictionary game. All the members of the group have to be an artist while the rest
of the group try to guess what has been drawn. Only the team that answers
correctly that will get a point.
There are several rules in playing Pictionary games.
a. First, the artist is not allowed to say any words.
b. Second, the artist is not allowed to give any signs by gestures.
c. Third, the artist is not allowed to give audible noises.
d. Fourth, the artist is not allowed to draw numbers or letters.35
There are several rules that must be obeyed by all the group members in
order to be successful in conducting teaching vocabulary using Pictionary game.
If there are any students who do not obey the rules, their points should be
decreased or even disqualified from the group.
34
Amy Buttner, Activities, Games, Assessment Strategies for the Foreign Language
Classroom, (New York: Routledge, 2013), p. 158. 35
Myfanwy Jones and Spiri Tsintziras, Parlour Games for Modern Families, (UK:
Penguin, 2009), p. 158.
14
4. Advantages of Pictionary Game
Applying an activity in teaching English has its weakness and strength.
Some activities are only suitable for students in certain levels. In teaching Junior
High School students, the teacher should be able to choose the right action
because the right activity will help the students to improve their learning outcome.
Malone stated that Pictionary game can be used to teach students from elementary
level to high school level.36
Although it is suitable to be conducted for students in
any levels, there are still advantages and disadvantages in teaching English using
Pictionary game.
The advantages of Pictionary game help the students to retain the new
vocabulary they learn, engage the students, and a tool to review material.37
Pictionary game helps the students unconsciously remember the new vocabulary
that they learn because they try to produce the words orally and it helps them to
remember it. This game also helps the students to make the students engage in
learning English, they do not feel bored, sleepy, or even not interested. They will
get enthusiast in learning using this game. Instead of asking the students to
mention what they have learned, applying this game will be another helpful tool to
make sure the students have understood the material. If the teacher only asks all
the students whether they have understood or not, there will be some of them who
answer while the rest do not give any response. Meanwhile, by applying this
game, the teacher will know whether the students have completely understood or
not.
Moreover, Pictionary game also helps the students to work in team. They
will not work individually because they want to get the best score to be the
winner. Collaborative learning will help the learners to enhance their social
intelligence. They will get used to work cooperatively and it will be very useful
36
Donna Malone, Classroom Boredom Busters, (Colorado: Outskirt Press Inc., 2017), p.
100. 37
Ellen Kottler, Nancy P. Gallavan, Secret to Success for Beginning Elementary School
Teachers, (California: Corwin Press, 2007), p. 92.
15
especially in teaching using curriculum 2013. Because one of the goals in
curriculum 2013 is to make the students to able work in team.
5. Disadvantages of Pictionary Game
The disadvantage of Pictionary game is the noise will be unbearable.38
Games are mostly student-centered and Pictionary game is one of the games
which is student-centered. This game will make all the students get involved, it
will be so noisy. Unlike the teaching and learning which is teacher-centered, that
will not make any noise.
Pictionary game also cannot describe abstract things. The students will
find difficulties because abstract things cannot be drawn. Therefore, Pictionary
game can also be used in teaching materials that can be drawn.
Another disadvantage of Pictionary game is if the students who becomes
an artist cannot draw. It will make the team of the artist cannot guess what the
artist draws. This causes the team unable to get the score.
An activity which is chosen by the teacher will have its advantages and
disadvantages. Since Pictionary game has many advantages than disadvantages.
Therefore, before applying Pictionary game it is a need for the teacher to adjust
with the topic.
C. Previous Related Studies
Several types of research have been conducted to find out whether or not
Pictionary game can be used as a medium to improve students‟ vocabulary. There
are three previous related studies that will be described.
The first previous related study that will be described was conducted by
Marziech Taheri. The title of the research was “The Effect of Using Language
Games on Vocabulary Retention of Iranian Elementary EFL Learners”. It was
conducted in a private Language Institutes in Iran. The participants were thirty-
two female students ranged from 11 to 16 years old. The objective of the research
is to find out whether or not there is an effect of using language games towards
students‟ vocabulary retention. The method that was used was experimental study.
38
Ibid.
16
Since it was experimental study, the students were separated into two classes,
there were experimental class and controlled class. Each class consisted of sixteen
students. The experimental class was treated by using language games such as
puzzle, crossword game, etc., while the controlled class was treated by using the
traditional method of teaching such as drills, definitions, etc. The instrument
which was used was in this research tested. Tests were conducted four times, there
were pre-test, post-test 1, post-test 2, and post-test 3. The result of the research
shows that there is a significant difference in the achievement between students
who were taught by using games and those who were taught by using the
traditional method. It was proved by the mean score of the post-test 1, post-test 2,
and post-test 3. In the post-test 1, the mean score of the experimental class was 16
while the controlled class was 14.25. In the post-test 2, the mean score of the
experimental class was 15.69 while the controlled class was 12.19. In the post-test
3, the mean score of the experimental class was 15.6 while the controlled class
was 10.75.39
Based on the result of the post-test 1, post-test 2, and post-test 3, the
mean score of both groups decreased from test to test, but it showed that the mean
score of the experimental class was higher than controlled class. Therefore, it
could be concluded that language games were able to improve students‟
vocabulary retention.
The second previous study that will be explained was conducted by Wan
Noorli Razali, Noraziah Mohd. Amin, Nazima Versay Kudus, and Muriatul
Khusmah Musa. The title of the research was “Using Card Game to Improve
Vocabulary Retention: A Preliminary Study.” It studied whether or not the word
card GOT IT (Group-Oriented Thematic Interactive Technique) could help the
students improve students‟ vocabulary retention. The research was conducted in
primary schools in Pulau Pinang. The participants were twenty-five students who
got low competency in class. The instruments that were used GOT IT card games
and also tests. The tests were conducted two times, pre-test and post-test. The
result of the test showed that the mean score of post-test was 15.88 while the
39
Marzieh Taheri, The Effect of Using Language Games on Vocabulary Retention of
Iranian Elementary EFL Learners, Journal of Language Teaching and Research, Vol. 5, No. 3,
May 2014, pp. 544—549.
17
mean score of pre-test was 7.16.40
The result of the research proved that GOT IT
card game could improve the students‟ vocabulary retention, especially those who
were weak learners in the class.
The third previous study that will be described was conducted by Maryam
Rohani and Behzad Pourgharib. The title of the research was “Teaching Effect of
Games on Learning Vocabulary.” The objective of the research was to determine
the effect of games on students‟ vocabulary. The method of this research was
experimental design so that there were two classes that were observed, controlled
class and experimental class. The experimental class was treated by using games,
while the controlled class was treated by using a textbook. The instrument for this
research was tests. Tests were conducted two times, pre-test and post-test. After
doing the post-test, the mean score of the experimental class was 16, while the
mean score of the controlled class was 15.5.41
It could be concluded from the
result of the test that there was no significant difference of students‟ vocabulary in
the both experimental and controlled classes.
The fourth previous study that will be described was conducted by Sahar
Ameer Bakhsh. The title of the research was “Using Games as a Tool in Teaching
Vocabulary to Young Learners”. The purpose of this research was to find an
evidence of the effectiveness of games as tools to teach vocabulary in order to
make the students remember the new vocabulary. This research focused on
discussing how to implement games in teaching vocabulary, the example of
games that could be used for teaching vocabulary and the challenges of applying
games that were encountered by students and teachers in teaching vocabulary. The
result of this research showed that games would be beneficial for both students
and teachers, but games also had advantages and disadvantages that needed to be
considered. Therefore, the teacher needed to consider the students‟ level, context,
40
Wan Noorli Razali, Noraziah Mohd. Amin, Nazima Versay Kudus, and Muriatul
Khusmah Musa, Using Card Game to Improve Vocabulary Retention: A Preliminary Study,
International Academic Research Journal (IARJ) of Social Science, Vol. 3, No. 1, 2017, pp. 30—
36. 41
Maryam Rohani and Behzad Pourgharib, The Effect of Games on Learning
Vocabulary, International Research Journal of Applied and Basic Sciences (IRJABS), Vol. 4, No.
11, 2013, p. 11.
18
and interest before conducting games.42
The result of this research showed that the
teacher should be able to choose appropriate games to be used for the students in
order to achieve a successful teaching and learning process.
The similarity between all the previous related studies and this research
was all the studies tried to find out whether or not there was an effect of using
games in teaching vocabulary. However, the difference between this study and all
those studies was this research specifically tried one game to be observed whether
or not there was an effect of the game on students‟ vocabulary retention.
Meanwhile, two of the related studies above used several kinds of games as a
treatment for experimental class to know the effect on students‟ vocabulary
retention. Although one of the studies used one specific game to be used as a
treatment, the study did not compare between one group and another group.
D. Thinking Framework
Vocabulary is one of the components of language that one needs to master.
Unfortunately, some students do not have various vocabularies that they are
unable to express what they want to say. In fact, vocabulary is the foundation of
all the four skills such as listening, speaking, reading and writing. To be able to
share thoughts, opinions, and suggestion one must possess various vocabularies.
Teaching vocabulary should be conducted in an attractive way in order to
make the learners engaged in teaching and learning process. A game is considered
as one of the media that would be useful, especially for teaching vocabulary.
Based on the previous sections of this chapter, one of the games which is
considered to help improve students‟ vocabulary retention is Pictionary. This
game could make all the students engaged in teaching and learning process so that
the students will not get sleepy, bored, and demotivated. This game also helps the
students to make them remember the new words easily. The teacher can also use
this game to review the material that has been learned.
42
Sahar Ameer Bakhsh, Using Games as a Tool in Teaching Vocabulary to Young
Learners, Canadian Center of Science and Education, Vol. 9, No. 7, May 2016.
19
Moreover, the previous related studies that were mentioned above, showed
different results. Since each study had different kinds of methods, participants,
and places. Most of the studies used a quantitative method to compare the
participants who were treated by using games and who were treated by using the
traditional method. Two types of research proved that games gave a significant
result on students‟ vocabulary retention. Meanwhile, one of the studies` showed
that games did not have a significant result on students‟ vocabulary.
Therefore, further investigation of using games to improve students‟
vocabulary is needed to be done. One of the games which is considered as the
appropriate game to be used for teaching vocabulary in Junior High School is
Pictionary game. As the conclusion, Pictionary game is applied to see whether or
not it would bring positive impact, especially for students‟ vocabulary retention.
E. Hypotheses
Based on the theories, and previous related studies above, the researcher
assumes that there is a significant effect of Pictionary game on students‟
vocabulary retention.
20
CHAPTER III
RESEARCH METHODOLOGY
A. Research Setting
The research was conducted in MTsN 1 Kota Tangerang Selatan. It was
located at Jalan Pajajaran No. 88, Pamulang, South Tangerang City, Banten
Province. The research was held in April 2017.
B. Research Method and Design
A quantitative method was used in this research. Quantitative research
focuses on identifying why certain things happen and try to find out the different
responses from a large group. Moreover, the result of this method is expected can
give information how large population gives responses to certain issues.1 In this
research, the quantitative method was chosen because it was the best method to
find out the responses of the students in learning vocabulary through using
Pictionary game.
Quantitative method is divided into three kinds of designs such as
experimental, correlational, and survey.2 This research used an experimental
design, as stated in Cresswell that experimental design is used for testing whether
or not the dependent variable can be influenced by the researcher’s idea.3
Moreover, the uniqueness of experimental research is it is the best design that can
be used for verifying the hypotheses about cause and effect relationship.4
Experimental for group design is differentiated into three kinds, there are true
experiments, quasi-experimental, and factorial design.5 This research used quasi-
experimental design because this design is the most appropriate design to be used
1 John W. Creswell, Education Research: Planning, Conducting and Evaluating
Quantitative and Qualitative Research, fourth edition, (Boston: Pearson, 2012), p. 13. 2 Ibid., p. 12.
3 Ibid., p. 295.
4 Jack R. Fraenkel and Norman E. Wallen, How to Design and Evaluate Research in
Education, (New York: McGraw-Hill, 2008), p. 261. 5 Creswell, Op. Cit., p. 307.
21
in this research. The quasi-experimental design focuses on comparing the group
who are given the treatment and those who are not given the treatment. It seeks to
find out the different outcome if something is implemented.6 Quasi-experimental
design itself is divided into two kinds of designs, pre- and post-test design, and
posttest-only design.7 The pre-and post-test design was applied in this research.
Therefore, Pictionary game was seen as an independent variable to measure
whether or not it can improve the dependent variable which was vocabulary
retention. Here is the table of pre- and post-test design.
Table 3.1
Design of the Study
Control Group P1 Y P2
Experimental Group P1 X P2
Explanation:
P1 : Pre-Test
P2 : Post-Test
X : Treatment with Pictionary game
Y : Treatment with non-Pictionary game
C. Population and Sample
The population of this research was students at the eighth grade of MTsN
1 Kota Tangerang Selatan in the academic year of 2016/2017. There were 355
eighth grade in this school. The eighth grade was divided into eleven classes from
8.1, 8.2, 8.3, 8.4, 8.5, 8.6, 8.7, 8.8, 8.9, 8.10, and 8.11.
The sampling technique which was used in this research was purposive
sampling. Purposive sampling was selected because there was a specific purpose.8
The English teacher in MTsN 1 Kota Tangerang Selatan suggested conducting the
6 H. White and S. Sabarwal, ―Quasi-experimental Design and Methods‖, Methodological
Briefs: Impact Evaluation 8, UNICEF OFFICE of Research, Florence, 2014, p. 1. 7 Creswell, Op. Cit., p. 310.
8 Louis Cohen, Lawrence Manion, and Keith Morrison, Research Methods in Education,
sixth edition, (New York: Routledge, 2007), pp. 114 – 115.
22
research in class 8.4 because in the previous test this class got lower scores than
class 8.3. Therefore, the experimental class was 8.4 and the controlled class was
8.3. Each class consisted of 25 students and the total of the sample was 50
students.
D. Research Instrument
The research instrument in this research was test. The test consisted of 30
multiple choices questions, with a, b, c, and d as choices. The chosen vocabularies
were adjusted to the students’ level. The score for the right answer was 1, while
the score for the wrong answer was 0.
Table 3.2
Specification of Tests
Variable Aspects Indicators Item Numbers Total
Vocabulary
Retention
Noun Students are able to
identify and choose the
right concrete noun in the
right context
1, 3, 5, 7, 9,
11, 13, 14, 15,
30
10
Verb Students are able to
identify and choose the
right verbs in the right
context
2, 4, 17, 19,
20, 22, 27, 28,
8
Adjective Students are able to
identify and choose the
right adjective in the right
context
6, 8, 10, 16,
18, 23, 24, 25,
26, 29
11
Adverb Students are able to
identify and choose adverb
in the right context
12, 21 2
Total 30
23
The criteria of a good test are valid and reliable. In order to find out the
tests that were used for the pre-test and post-test were valid and reliable or not,
piloting study was conducted in different class, not in the controlled class or in the
experimental class. After doing piloting study, the test was analyzed its validity
and reliability.
1. Validity
One of the criteria of a good test is validity. The validity of the test means
that it really measures what is intended to be measured.9 In this research, the test
could be claimed that it was valid if it really measured the students’ vocabulary
retention. There was nothing else that was measured in this test except vocabulary
retention. In order to see the validity ANATES program was used to know the
validity of the test. For the construct validity, it could be seen in Table 3.2, that
each number really measured certain kind of vocabularies, such as the verb,
adjective, noun, and adverb.
2. Reliability
Another criterion of an ideal test is reliability. Reliability of the test means
that the result of the test is consistent in different occasion.10
Before administering
the test in controlled and experimental class, the test was done in another class to
measure its reliability. To know whether the test was reliable or not, ANATES
program was used in this research. According to Cohen, here is the reliability
coefficient:11
>0.90 very highly reliable
0.80–0.90 highly reliable
0.70–0.79 reliable
0.60–0.69 marginally/minimally reliable
<0.60 unacceptably low reliability
Based on the piloting study that was done in the other class, the result
from piloting study was analyzed by using ANATES program. The result from
9 J.B. Heaton, Writing English Language Tests, (New York: Longman Inc., 1990), p. 159.
10 Ibid., p. 162.
11 Cohen., Op. Cit., p. 506.
24
ANATES program of the validity and reliability of the test could be seen as
follows:
Table 3.3
The Result of Validity and Reliability of the Tests
Total Tested Items 70
Total Subject 20
Total Significance of the Items 60
Correlation XY 0.80
Reliability of the Test 0.89
Based on the description on Table 3.3, the total of tested items for pre-test
and post-test were 70, 35 items would be used for pre-test and 35 others would be
for post-test. However, the result showed that there were only 60 items that were
valid and reliable. The value of validity of the test was 0.80, while the value of
reliability of the test was 0.89. Therefore, the items that were used for pre-test and
post-test were 30 items for pre-test and 30 items for post-test. The result of
ANATES program to see the validity and reliability could be seen in Appendix 2.
E. Technique of Data Collection
In this research, tests were conducted to measure the students’ vocabulary
retention. The tests were done two times before the research was conducted and
after the research was conducted. Before conducting the research, the pre-test was
administered in order to find out the students’ vocabulary achievement in both
controlled class and experimental class. The test consisted of 30 multiple choices
questions, with a, b, c, and d as choices. The chosen vocabularies were adjusted to
the students’ level. The score for the right answer was 1, meanwhile, the score for
the wrong answer was 0.
After conducting the research, the post-test was done in order to know the
students’ achievement in both controlled class and experimental class. The test
25
consisted of 30 multiple choices questions, with a, b, c, and d as choices. The
chosen vocabularies were different from pre-test, but it had a similar level of
difficulty.
F. Data Analysis Procedure
After obtaining the score of pre-test and post-test, the following step that
was done was analyzing the result of the test. Analyzing the data was done by
doing the normality test and homogeneity test by using SPSS 20 program.
1. Normality Test
A normality test needs to be done to see whether or not the data from the
sample that were chosen could interpret the data of all the population. After the
data from the controlled class and the experimental class were collected, the data
were analyzed to see whether they were normal or not. SPSS 20 program was
used for this research to see the normality of the data. The normality test that was
used was Kolmogorov-Smirnov and Shapiro-Wilk table. The significant score for
Kolmogorov-Smirnov and Shapiro-Wilk table should be more than 0.05. If the
significant score was lower than 0.05, then the test does not have normally
distributed data. Here are the steps to analyze the normality of the data:
a. Open SPSS program.
b. Input all the data.
c. Click Analyze from the top menu, choose descriptive statistics and click
explore.
d. Move the data from the left box into the box in Dependent List.
e. Click plot and make sure that under the boxplots choose none, remove any
checklists under Descriptive, and tick in Normality plots with tests, and
remove any ticks under Spread vs Level with Levene Test.
f. Click Continue and OK.
2. Homogeneity Test
After knowing the result of the normality test, another important step was
to find out the homogeneity test. Homogeneity test was done in order to find out
26
the similarity of the variant between two groups. In order to do homogeneity test,
SPSS program was used in this research. The steps to see the homogeneity are as
follows:12
a. Open SPSS program.
b. Input the data in the data view.
c. Click Analyze in the top of the menu, choose compare means and click one-
way ANOVA.
d. Move the data of experimental into Dependent List, meanwhile, move the data
of controlled group into Factor.
e. Click the Options tab to open the options dialogue box.
f. Give a tick in Homogeneity of variance tests.
g. Click continue, and then OK.
3. Hypothesis Test
Pre-test and post-test were done in order to see the difference of vocabulary
retention before and after the students were taught by using Pictionary game.
After the data were collected from the tests, they were analyzed by using SPSS
20. Hypothesis test could be done if the data of the tests showed that they were
both homogeneous and normal. The t-test is used to see whether there is a
difference between two variables in this research. In SPSS 20, T-test was done
through Independent-Samples t-test. Here are the steps to analyze the data:
a. Open SPSS 20 program.
b. Click Variable View, type the name such as class and score, and in the Values,
the name of the class is differentiated into two kinds; experimental is 1 and
controlled is 2.
c. Click Data View, insert the data
d. Click Analyze, choose Compare Means and click Independent-Samples T-test.
e. Move the score into the column of Test Variable(s), and move the class into
Grouping Variable. Define group as the number exactly like the number that
has been typed in Values. Click continue and OK.
12
Ibid., pp. 71—72.
27
H0 was rejected and Ha was accepted if the sig. 2 tailed (p) value < α
(alpha). It means that the value of significance 2 tailed should be less than α
(alpha), which was, 0.05.
4. Effect Size Formulation
After conducting T-test, calculating an effect size was needed in order to
know whether the effect is strong or weak. In this research, Cohens’d was used to
find out the measurement of effect size. The formula for measuring the effect size
could be seen as follows:13
d = (Mean for group A—Mean for group B)
Pooled standard deviation
Explanation:
d : effect size
Mean for group A : Mean for experimental class
Mean for group B : Mean for controlled class
Pooled standard deviation : (Standard deviation of group 1 + standard
deviation
of group 2) / 2
After calculating the effect size formulation, the result could be defined
whether it would give strong effect or not could be guided as follows:14
0 – 0.20 : weak effect
0.21 – 0.50 : modest effect
0.51 – 1.00 : moderate effect
> 1.00 : strong effect
G. Statistical Hypothesis
The statistical hypotheses of this research are:
Ha: There is an effect of Pictionary game on students’ vocabulary retention (the
mean score of the experimental class post-test is higher than the mean score of the
13
Daniel Muijs, Doing Quantitative Research in Education With SPSS, (London: Sage
Publications Ltd, 2004), p. 136. 14
Ibid., p. 136.
28
controlled class, or p < α; sig. 2 tailed is lower than alpha; there are differences
from the score of the classes).
H0 : There is no effect of Pictionary game on students’ vocabulary retention (the
mean score of the experimental class post-test is lower than the mean score of the
controlled class, or p < α; sig. 2 tailed is higher than alpha; there are no
differences from the score of the classes).
28
CHAPTER IV
RESEARCH FINDINGS AND INTERPRETATION
A. Research Findings
1. Data Descriptions
The experimental class and controlled class were taught differently. In the
experimental class, the students were taught by using Pictionary game,
meanwhile, in the controlled class, the students were taught without Pictionary
game. In order to see the differences of students’ vocabulary retention who were
taught by using Pictionary game and without using Pictionary game, the data
needed to be gathered. The data were collected from the results of the pre-test and
post-test that were conducted in the beginning and at the end of the research.
a. Students’ Scores of Pre-Test and Post-Test Students in Experimental
Class
The experimental class in the research was students in class 8.4 at MTsN 1
Kota Tangerang Selatan. There were 25 students in this class, 15 of them were
boys, while the rest of the students were girls. The pre-test that was given to this
class was multiple choice. Pre-test was done in order to know the students’
vocabulary retention before they were taught by using Pictionary game. Based on
the pre-test that was done, the mean score was 57.68 with the lowest score was 40,
meanwhile the highest score was 80. After the data were obtained from the pre-
test, the treatment for experimental class was conducted by using Pictionary game.
After the treatment was done, the post-test was conducted. From the post-
test that was done, the result of the post-test showed that there was a difference
compared to the result of the pre-test. The mean score of the students increased to
be 73.36 with the lowest score was 53, while the highest score was 93. After the
data were obtained from the pre-test and post-test, it was found that the range of
the mean score from the pre-test to post-test was 15.68. The result of pre-test and
post-test could be seen as follows:
29
Table 4.1
The Scores of Pre-Test and Post-Test in Experimental Class
Students Pre-Test Post-Test
Student 1 70 77
Student 2 53 70
Student 3 60 83
Student 4 60 77
Student 5 40 67
Student 6 67 80
Student 7 80 83
Student 8 40 53
Student 9 50 77
Student 10 80 93
Student 11 43 57
Student 12 60 73
Student 13 67 77
Student 14 50 60
Student 15 60 67
Student 16 50 77
Student 17 63 73
Student 18 43 67
Student 19 60 77
Student 20 50 67
Student 21 50 63
Student 22 63 73
Student 23 60 80
Student 24 70 90
Student 25 53 73
Total Score 1442 1834
30
Mean Score 57.68 73.36
Based on the description on Table 4.1, in pre-test, there were two students
who got the minimum score, which was 40. It meant that both students had
difficulty in vocabulary. Most of the students got 60. On the other hand, there
were two students who got the highest score, which was 80.
In the post-test, it showed that the highest score was 93 and it was
achieved only by one student. Meanwhile, the lowest score in post-test was 53 and
it was earned by one student. From the result of the students’ score in pre-test and
post-test, it could be concluded that there was an effect of Pictionary game on
students’ vocabulary retention.
1) Result of Pre-Test of Experimental Class
Additional results from pre-test in class 8.4 as the experimental class could
be seen in the table below:
Table 4.2
Table of Data Statistics of Pre-Test Result of Experimental Class
From the Table 4.2, it could be seen that the total students of experimental
class were 25 students. The mean score was the total of all the students’ score in a
group and divided with the total of the students in that group, the result was 57.68.
Median of the data was the value that separated between the highest and the
lowest data. In this pre-test, the median was 60.00. Mode was the score that was
N Valid 25
Missing 0
Mean 57.68
Median 60.00
Mode 60
Std. Deviation 11.101
Variance 123.227
Range 40
Minimum 40
Maximum 80
31
frequently appeared which was 60. Standard deviation of data was 11.755. The
sets of score represented a population was variance. Variance of the students’
score in the pre-test was 123.227. The range of the data was calculated from the
highest score to the lowest score, which was 40. The minimum score from the pre-
test was 40, meanwhile the maximum score was 80.
Based on the Table 4.2, a table of frequency distribution could be made.
The distribution’s score of the students’ score could be seen as follows:
Table 4.3
Table of Frequency Distribution of Pre-Test Result of Experimental Class
Based on the table that could be seen above, it described the frequencies,
the percentage of each score, the valid percent of the score, and also the
cumulative percent of each score. It was known that from the table that in the
experimental class the score varied from 40 to 80.
2) Result of Post-Test of Experimental Class
Score Frequency Percent Valid
Percent
Cumulative
Percent
Valid
40 2 8.0 8.0 8.0
43 2 8.0 8.0 16.0
50 5 20.0 20.0 36.0
53 2 4.0 4.0 44.0
60 6 24.0 24.0 68.0
63 2 8.0 8.0 76.0
67 2 8.0 8.0 84.0
70 2 8.0 8.0 92.0
80 2 8.0 8.0 100.0
Total 25 100.0 100.0
32
Here is additional result from the post-test in class 8.4 as the experimental
class could be seen as follows:
Table 4.4
Table of Data Statistics of Post-Test Result of Experimental Class
From the table above, it showed that in the experimental class, there were
25 students. The mean score of the post-test was 73.36. The median of the result
was 73.00. The score that often appeared from the data was 77. The standard
deviation was 9.482. The variance was 89.907. The range of the score was 40. The
minimum score of post-test was 53, while the maximum score was 93.
From the Table 4.4, the table of frequency distribution could be made as
follows:
Table 4.5
Table of Frequency Distribution of Post-Test Result of Experimental Class
Score Frequency Percent Valid
Percent
Cumulative
Percent
Valid 53
57
60
1
1
1
4.0
4.0
4.0
4.0
4.0
4.0
4.0
8.0
12.0
N Valid 25
Missing 0
Mean 73.36
Median 73.00
Mode 77
Std. Deviation 9.482
Variance 89.907
Range 40
Minimum 53
Maximum 93
33
63
67
70
Score
1
4
1
Frequency
4.0
16.0
4.0
Percent
4.0
16.0
4.0
Valid
Percent
16.0
32.0
36.0
Cumulative
Percent
73
77
80
83
90
93
Total
4
6
2
2
1
1
25
16.0
24.0
8.0
8.0
4.0
4.0
100.0
16.0
24.0
8.0
8.0
4.0
4.0
100.0
52.0
76.0
84.0
92.0
96.0
100.0
Based on Table 4.5, it showed the result of the post-test in experimental
class, the data that were observed were frequency, percent, valid percent, and
cumulative percent. Most of the students got 77, there were six students who got
this score. The highest score of post-test was 93 and there was only one student
who got this score. On the other hand, the lowest score was 53 and there was only
one student who got this score.
b. Students’ Scores of Pre-Test and Post-Test Students in Controlled Class
In this research, the controlled class was 8.3 at MTsN 1 Kota Tangerang
Selatan. This class consisted of 25 students, 12 were female students and 13 were
male students. The pre-test was done in order to see the students’ vocabulary
retention. Based on the result of pre-test, it showed that the mean score of pre-test
was 54.60. After conducting the pre-test, the teaching and learning process was
done without Pictionary game. Then, the post-test was done, the mean score of
post-test was 63.08. It showed that there was an increasing point from the pre-test
to the post-test. It could be seen in the table below.
Table 4.6
Score of Pre-Test and Post-Test of Controlled Class
34
Students Pre-Test Post-Test
Student 1 40 70
Student 2 40 77
Students Pre-Test Post-Test
Student 3 40 50
Student 4 43 67
Student 5 57 57
Student 6 80 80
Student 7 53 63
Student 8 50 57
Student 9 53 70
Student 10 63 73
Student 11 50 50
Student 12 50 60
Student 13 53 50
Student 14 53 67
Student 15 53 70
Student 16 67 60
Student 17 57 60
Student 18 50 50
Student 19 53 63
Student 20 60 73
Student 21 65 77
Student 22 65 67
Student 23 60 63
Student 24 50 60
Student 25 60 70
Total Score 1365 1604
Mean Score 54.60 64.16
35
Based on the description Table 4.6, in the pre-test, there were three
students who got the lowest score which was 40. It meant that they got difficulty
in English, especially the vocabulary. The most frequent score in the pre-test was
53. There were six students who got 53. Meanwhile, the highest score in the pre-
test was 80 and there was only one student who got this score.
In the post-test, there were two students who got the lowest score, which
was 50. The most frequent score in the post-test was 60, there were eleven
students who got that score. The highest score for this test was 80 and it was
obtained by one student.
1) Result of Pre-Test of Controlled Class
Here is additional result from the pre-test in class 834 as the controlled
class could be seen as follows:
Table 4.7
Table of Data Statistics of Pre-Test Result of Controlled Class
N Valid 25
Missing 0
Mean 54.60
Median 53.00
Mode 53
Std. Deviation 9.309
Variance 86.667
Range 40
Minimum 40
Maximum 80
Table 4.7 showed that in the controlled class, there were 25 students. The
mean score of the pre-test was 54.60. The median of the result was 53.00. The
score that often appeared from the data or called as mode was 53. The standard
deviation was 9.309. The variance was 86.667. The range of the score was 40. The
minimum score of pre-test was 40, while the maximum score was 80.
36
Table 4.8
Table of Frequency Distribution of Pre-Test Result of Controlled Class
Score Frequency Percent Valid
Percent
Cumulative
Percent
Valid 40
43
3
1
12.0
4.0
12.0
4.0
12.0
16.0
50
53
57
60
63
65
67
80
Total
5
6
2
3
1
2
1
1
25
20.0
24.0
8.0
12.0
4.0
8.0
4.0
4.0
100.0
20.0
24.0
8.0
12.0
4.0
8.0
4.0
4.0
100.0
36.0
60.0
68.0
80.0
84.0
92.0
96.0
100.0
Based on Table 4.8, it showed the result of the pre-test in controlled class,
the data that were observed were frequency, percent, valid percent, and
cumulative percent. Most of the students got 53, there were six students who got
this score. The highest score of post-test was 80 and there was only one student
who got 80. Meanwhile, the lowest score was 40 and there were three students
who got this score.
2) Result of Post-Test of Controlled Class
After analyzing the results of pre-test in controlled class, it is needed to
analyze the result of post-tests. An additional statistics data of the result of post-
test in the controlled class could be seen as follows:
37
Table 4.9
Table of Data Statistics of Post-Test Result of Controlled Class
N Valid 25
Missing 0
Mean 64.16
Median 63.00
Mode 50
Std. Deviation 8.840
Variance 78.140
Range 30
Minimum 50
Maximum 80
Table 4.9 showed that in the controlled class, there were 25 students. The
mean score of the pre-test was 63.08. The median of the result was 60.00. The
score that often appeared from the data or called as mode was 60. The standard
deviation was 7.648. The variance was 58.493. The range of the score was 30. The
minimum score of pre-test was 50, while the maximum score was 80.
Based on the table of data statistics of post-test result in the controlled
class, the table of frequency distribution could be made as follows:
Table 4.10
Table of Frequency Distribution of Post-Test Result of Controlled Class
Score Frequency Percent Valid
Percent
Cumulative
Percent
50
57
60
4
2
4
16.0
8.0
16.0
16.0
8.0
16.0
16.0
24.0
40.0
38
63
67
70
Score
3
4
4
Frequency
12.0
12.0
8.0
Percent
12.0
12.0
8.0
Valid
Percent
52.0
64.0
80.0
Cumulative
Percent
73
77
80
Total
2
2
1
25
8.0
8.0
4.0
100.0
8.0
8.0
4.0
100.0
88.0
96.0
100.0
Based on Table 4.10, it showed the result of the post-test in controlled
class, the data that were observed were frequency, percent, valid percent, and
cumulative percent. There were four students who got 50, 60, 67and 70. The
highest score of post-test was 80 and there was only one student who got 80.
Meanwhile, the lowest score was 50 and there were four students who got this
score.
B. Analysis of the Data
1. Data of Normality Test
a. Pre-Test Normality Test
Test of normality and homogeneity in this research were done by using
SPSS 20 program. Kolmogorov-Smirnov and Shapiro-Wilk table was used for this
test. In order to achieve the normal value, the significant score must be more than
0.05. If the significant score was lower than 0.05, it could be interpreted that the
data was not normal. Based on the results of pre-test score, the normality test
could be seen as follows:
Table 4.11
Class Kolmogorov-Smirnova Shapiro-Wilk
39
Tests of Normality from the Pre-Test Results of both Experimental and
Controlled Class
From the Table 4.11, it could be seen that the score of significance in
experimental class in Kolmogorov-Smirnov was 0.159. On the other hand, the
normality significance score of controlled class was 0.66. In addition, the
significance of normality pre-test score of experimental class in Shapiro-Wilk was
0.151 and the significance of normality pre-test score in controlled class was
0.152.
Based on the qualification that had been mentioned in Chapter III, the data
could be claimed that they were normally distributed, if the significance score was
more than 0.05. In Kolmogorov-Smirnov, the significance values were 0.159 >
0.05 and 0.66 > 0.05. Furthermore, in Shapiro-Wilk, the significance score in
experimental class was 0.151 and in controlled class was 0.152. Therefore, it
could be concluded that the data of pre-test in both experimental and controlled
class were normally distributed.
The comparison of result of the score in the pre-test between experimental
and controlled classes could be seen as follows:
Figure 4.1
A Comparison of Pre-Test Results of Experimental and Controlled Classes
Statistic df Sig. Statistic df Sig.
Experimental .149 25 .159 .940 25 .151
Controlled .168 25 .066 .940 25 .152
a. Lilliefors Significance Correction
40
The Figure 4.1 showed the different score of pre-test in both experimental
and controlled classes. It showed that the score of the experimental class was
higher than the controlled class.
b. Post-Test Normality Test
Based on the result of post-test in both controlled and experimental class,
here is the normality test table.
Table 4.12
Table Normality of Post-Test
Kolmogorov-Smirnova Shapiro-Wilk
Statistic df Sig. Statistic df Sig.
Experimental .129 25 .200* .975 25 .763
Controlled .106 25 .200* .950 25 .256
*. This is a lower bound of the true significance.
a. Lilliefors Significance Correction
41
From the Table 4.12, it showed that df was 25, it means that there were 25
students in each class. It also proved that the significance score in the
experimental class in Kolmogorov-Smirnov was 0.200*. On the other hand, the
normality significance score of controlled class was 0.200*. In addition, the
significance of normality post-test score of experimental class in Shapiro-Wilk
was 0.763 and the significance of normality post-test score in controlled class was
0.256.
Based on the requirement that had been mentioned in the previous chapter,
data could be claimed that they were normally distributed if the significance score
was more than 0.05. In Kolmogorov-Smirnov, the significance values were 0.763
> 0.05 and 0.256 > 0.05. Furthermore, in Shapiro-Wilk, the significance score in
experimental class was 0.151 and in controlled class was 0.152. Therefore, it
could be concluded that the data of post-test in both experimental and controlled
class were normally distributed.
A comparison between the score of experimental and controlled classes
could be seen in the figure as follows:
Figure 4.2
A Comparison of the Result of Post-Test of Experimental and Controlled
Classes
42
The Figure 4.2 that was drawn above showed a comparison between the
results of post-test in both experimental and controlled classes. It proved that the
experimental class obtained higher score than the controlled class.
2. Data of Homogeneity Test
Having done doing the normality test, the homogeneity test was done. The
homogeneity test was done by using SPSS 20 program. The homogeneity test in
SPSS 20 used Levene method. In order to have homogenous distribution data, the
significance score in Levene table should be higher than 0.05.
a. Pre-Test Homogeneity Test
The result of homogeneity test in the pre-test could be seen as follows:
Table 4.13
43
Homogeneity Pre-Test Result between Experimental and Controlled Class
Test of Homogeneity of Variances
Levene
Statistic
df1 df2 Sig.
1.052 5 15 .424
From the table above, it could be seen that the significance homogeneity of
pre-test class and controlled class was 1.052. Therefore, it could be concluded that
the distribution data of pre-test in experimental and controlled class was similar
since the value of significance was higher as the requirement that had been
mentioned in Chapter III, 1.052 > 0.05. It meant that the result of pre-test in both
experimental and controlled class were homogeny.
b. Post-Test Homogeneity Test
Based on the result of post-test homogeneity test, the data could be
presented as follows:
Table 4.14
Homogeneity Post-Test Result between Experimental and Controlled Class
Test of Homogeneity of Variances
Levene
Statistic
df1 df2 Sig.
2.935 7 16 .035
From the Table 4.14, it presented that the significance homogeneity of
post-test in both experimental and controlled class was 2.937. The significance
value was higher than α which was 2.937 > 0.05. It showed that the result of post-
test in both experimental and controlled class were homogeny.
3. Test of Hypothesis
Hypothesis test was done to see whether or not there was significance
difference in the result of post-test after the treatment was conducted. Hypothesis
44
test in this research was done by using SPSS 20 program. The data that was input
was from the mean score of both experimental and controlled class. The
significance value was 0.05.
Hypothesis stated that if sig.2 tailed (p) value > α (alpha), Ha was rejected
while HO was accepted and it could be interpreted that the result was there was no
effect of using Pictionary game on students’ vocabulary retention. On the other
hand, if sig.2 tailed (p) value < α (alpha), Ha was accepted while HO was rejected
and it could be concluded that the result was there was no effect of using
Pictionary game on students’ vocabulary retention. The result of hypothesis test
by using SPSS 20 program could be presented as follows:
Table 4.15
The Result of T-Test Calculation
Group Statistics
Class N Mean Std.
Deviation
Std. Error
Mean
Score Experimental 25 73.36 9.482 1.896
Controlled 25 64.16 8.840 1.768
It could be seen from the table above the result of post-test in both
experimental and controlled class. Each class had similar total of students which
was 25. The test that was used was done to see the difference of vocabulary
retention between students who were taught by using Pictionary game and those
who were not. The table showed that the mean score of experimental class was
73.36, meanwhile the mean score of controlled class was 64.16. It could be
calculated that the difference mean score between experimental and controlled
class was 9.2. It proved that the mean score of experimental class was higher than
the mean score of controlled class.
Table 4.16
The Result of Independence Sample Tests
45
Table 4.16 showed the result of statistical hypothesis. In the table, the
value of tcount is ―t‖ which is 3.548. While Df (Degree of Freedom) was calculated
from the total number of students minus 2, therefore the df is 48 since all the
students in both experimental and controlled class were 50. Sig. tailed or (p) value
was 0.001. It was explained in Chapter III that Ha would be rejected if p > α.
Based on the result that was written in the table, p < a, which was 0.001 < 0.05. It
proved that Ho was rejected and Ha was accepted. Therefore, it could be
concluded that there was an effect of Pictionary game towards students’
vocabulary retention.
4. Effect Size Formulation
After calculating the hypothesis test, measuring the effect size was done.
In this research, calculating the effect size was done by using Cohen’s d.
Calculating the effect size was needed to be done in order to know whether there
was strong or weak effect that was made.
d = (Mean for group A—Mean for group B)
Pooled standard deviation
Mean for experimental group = 73.36
Mean for controlled group = 64.16
Mean for experimental group – mean for controlled group = 9.2
Levene's Test
for Equality of
Variances
T-test for Equality of Means
F Sig. T df Sig. (2-
tailed)
Mean
Difference
Std. Error
Difference
95% Confidence
Interval of the
Difference
Lower Upper
Score
Equal
variances
assumed
.000 .983 3.548 48 .001 9.200 2.593 3.987 14.413
Equal
variances
not
assumed
3.548 47.766 .001 9.200 2.593 3.986 14.414
46
Standard deviation of group 1 = 9.482
Standard deviation of group 2 = 8.840
Pooled standard deviation = (standard deviation of group 1 + standard
deviation of group 2) / 2
= (9.482 + 8.840) / 2
= 9.1
d = ( 73.36 – 64.16 )
9.1
d = 9.2 = 1.01
9.1
Based on the calculation above, the result of effect size formulation in this
research was 1.01. As the criterion that had been mentioned in Chapter III, it
proved that there was a strong effect of using Pictionary game to improve
students’ vocabulary retention.
C. Data Interpretation
Based on the result of the data analysis, it showed that there was a
significance difference between students’ vocabulary retention for those who
learnt by using Pictionary game and those who did not learn by using Pictionary
game. As the result that was written in the tables above that the students’
vocabulary retention improved in the pre-test and post-test with different mean
score. In the experimental class, the mean score of pre-test in was 57.68, in
contrast the mean score of post-test was 73.36. It could be calculated the score
increased 15.68 from the pre-test to the post-test. On the other hand, the mean
score of pre-test in the controlled class was 54.60, while the mean score of the
post-test in controlled was 64.16. It showed that the score gained was 9.56. The
difference between the mean score of both classes was 9.2. Based on the
calculation of the mean score in both controlled and experimental classes, it
proved that there was a significant effect of using Pictionary game on students’
vocabulary retention.
47
In addition, based on the calculation of the t-test that Ho was rejected and
Ha was accepted if p < α. However, if p > a, Ho was accepted and Ha was rejected.
Based on the calculation, the result of p was lower than α, which was 0.001 <
0.05. Therefore, Ha was accepted and Ho was rejected. It showed that there was
positive effect of using Pictionary game on students’ vocabulary retention.
Furthermore, the calculation of effect size was 1.01. Based on the
guidance from the Cohen’s d, if the result of the formulation was more than 1.00,
it could be interpreted that it gave strong effect. It also proved that Pictionary
game gave strong effect on improving students’ vocabulary retention.
After conducting this research, it showed that Pictionary game could
enhance students’ vocabulary retention, make the students work collaboratively,
become a tool to review material and make the students want to get involved
during the teaching and learning process. This game was useful, it could make the
students enthusiast in learning vocabulary. They became so enthusiast because
game created an exciting atmosphere. There were no students who got sleepy, or
bored during the lesson, all of the students were actively involved during the
lesson.
The previous related studies that showed that games would improve
students’ vocabulary helped strengthen and support the result of this research that
Pictionary game could be beneficial especially to improve students’ vocabulary
retention. Therefore, it could be interpreted that there was a significant effect of
Pictionary game on students’ vocabulary retention, especially for eighth-grade
students of MTsN 1 Kota Tangerang Selatan.
47
CHAPTER V
CONCLUSION AND SUGGESTIONS
A. Conclusion
This research is aimed to get the empirical evidence about the effect of
using Pictionary game on students’ vocabulary retention, especially for eighth
grade of MTsN 1 Kota Tangerang Selatan in academic year 2016/2017. It is
needed to do this research to prove the theories and previous related studies that
had been mentioned in the previous chapter.
Based on the result of the research that had been explained in the previous
chapter, Pictionary game proved that it had a significant effect on students’
vocabulary retention. The students became more enthusiast in learning
vocabulary. There were no students who got sleepy or bored during the lesson.
Pictionary game also made the students able to work in team. There were no
students who worked individually during the lesson since in order to become the
winner they should work collaboratively. Pictionary game also could be used as a
tool to review material so that the teacher could know what materials that the
students had not yet understood without having to ask them. The statistical data
also supported in the research findings chapter that showed that high increasing
score that was made by the experimental class compared to the controlled class. In
the hypothesis test, it showed that the sig. 2 tailed (p) was 0.001 meanwhile, the
alpha (α) was 0.05. Ha (Alternative Hypothesis) would be accepted and Ho (Null
Hypothesis) would be rejected if the sig. 2 tailed was lower than alpha (α) or p <
α. It proved that there is a significant effect of Pictionary game on students’
vocabulary retention. Moreover, the mean score of post-test in experimental class
was higher than the mean score of post-test in controlled class. The mean score of
students’ post-test in experimental class was 73.68, on the other hand, the mean
score of students’ post-test in controlled class was 64.16. Furthermore, the
formulation of effect size which was calculated by using Cohens’ d formula also
indicated that Pictionary game gave strong effect on students’ vocabulary
48
retention. The result of effect size formulation was 1.01 and it proved that
Pictionary game gave strong effect on students’ vocabulary retention.
As the conclusion of the whole chapters, it could be interpreted that the
effect of Pictionary game on students’ vocabulary retention was significant,
especially for eighth-grade students in MTsN 1 Kota Tangerang Selatan.
B. Suggestions
The conclusion written above leads to several suggestions. The suggestions
are:
1. For students
Pictionary game is expected to be used by the students to make their
vocabulary improved. The students should get involved during the teaching and
learning process to improve their vocabulary.
2. For teachers
Teachers can apply this game in order to create a relaxing and fun
atmosphere in order to make the students not feel sleepy and bored. However, the
teachers should be able to handle the noisy class because almost all the students in
the class always tried to guess the picture. The teachers should be the one who
divide the class into team so that the group consists of strong and weak learners.
The teachers should emphasize the rules of the game in order to make the game
run well. The teachers need to prepare the time management, because once the
students get interested in learning by using this game they do not want to be
stopped. The teachers could modify the rule in Pictionary game depends on the
students’ level. Therefore, although Pictionary game could make the students get
involved during the lesson, but the teacher still plays an important role in order to
make the game successful to be used in teaching and learning process.
3. For other researchers
It is expected that the result of this research can be used by future
researchers as an additional reference. In addition, it is hoped that this research
could be added from different point of view in to give more contribution.
49
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2016.
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Heaton, J.B. Writing English Language Tests. New York: Longman Inc., 1990.
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Huyen, Nguyen Thi Thanh., and Nga, Khuat Thi Thu. “Learning vocabulary
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Chand & Company Ltd., 2000.
APPENDICES
APPENDIX 1
REFERENCES EXAMINATION PAPER
APPENDIX 2
THE RESULT OF ANATES PROGRAM
REKAP ANALISIS BUTIR
=====================
Rata2= 31.00
Simpang Baku= 9.55
KorelasiXY= 0.80
Reliabilitas Tes= 0.89
Butir Soal= 70
Jumlah Subyek= 20
Nama berkas: Validity_and_reliability.ANA
Btr Baru Btr Asli D.Pembeda(%) T. Kesukaran Korelasi Sign. Korelasi
1 1 20.00 Sedang 0.274 Signifikan
2 2 40.00 Sedang 0.259 Signifikan
3 3 20.00 Sedang 0.292 Signifikan
4 4 40.00 Mudah 0.269 Signifikan
5 5 40.00 Sukar 0.296 Signifikan
6 6 60.00 Sedang 0.349 Sangat Signifikan
7 7 40.00 Sedang 0.248 Signifikan
8 8 20.00 Sukar 0.349 Sangat Signifikan
9 9 40.00 Sedang 0.238 Signifikan
10 10 20.00 Sukar 0.322 Sangat Signifikan
11 11 40.00 Sedang 0.302 Sangat Signifikan
12 12 0.00 Sukar 0.152 -
13 13 40.00 Sukar 0.372 Sangat Signifikan
14 14 0.00 Sedang -0.043 -
15 15 40.00 Sukar 0.255 Signifikan
16 16 40.00 Sukar 0.281 Signifikan
17 17 60.00 Sedang 0.360 Sangat Signifikan
18 18 0.00 Sedang 0.079 -
19 19 40.00 Sedang 0.367 Sangat Signifikan
20 20 60.00 Sedang 0.383 Sangat Signifikan
21 21 20.00 Sedang 0.180 -
22 22 40.00 Sedang 0.324 Sangat Signifikan
23 23 40.00 Sedang 0.351 Sangat Signifikan
24 24 40.00 Sedang 0.410 Sangat Signifikan
25 25 40.00 Sedang 0.417 Sangat Signifikan
26 26 20.00 Sedang 0.226 -
27 27 40.00 Sedang 0.307 Sangat Signifikan
28 28 0.00 Sedang 0.054 -
29 29 40.00 Sedang 0.301 Signifikan
30 30 -60.00 Sukar -0.446 -
31 31 20.00 Sukar 0.215 -
32 32 40.00 Sukar 0.328 Sangat Signifikan
33 33 20.00 Sedang 0.274 Signifikan
34 34 20.00 Sedang 0.247 Signifikan
35 35 40.00 Sedang 0.274 Signifikan
36 36 40.00 Sedang 0.270 Signifikan
37 37 40.00 Sedang 0.285 Signifikan
38 38 40.00 Sedang 0.313 Sangat Signifikan
39 39 20.00 Mudah 0.347 Sangat Signifikan
40 40 40.00 Mudah 0.296 Signifikan
41 41 40.00 Sedang 0.241 Signifikan
42 42 40.00 Sedang 0.333 Sangat Signifikan
43 43 60.00 Sedang 0.373 Sangat Signifikan
44 44 40.00 Sedang 0.270 Signifikan
45 45 60.00 Sedang 0.421 Sangat Signifikan
46 46 40.00 Sukar 0.397 Sangat Signifikan
47 47 60.00 Sedang 0.406 Sangat Signifikan
48 48 40.00 Sedang 0.329 Sangat Signifikan
49 49 40.00 Sedang 0.248 Signifikan
50 50 40.00 Sedang 0.248 Signifikan
51 51 60.00 Sedang 0.384 Sangat Signifikan
52 52 60.00 Sedang 0.293 Signifikan
53 53 20.00 Sukar 0.317 Sangat Signifikan
54 54 0.00 Sukar 0.124 -
55 55 60.00 Sedang 0.462 Sangat Signifikan
56 56 20.00 Sedang 0.281 Signifikan
57 57 20.00 Sangat Sukar 0.345 Sangat Signifikan
58 58 40.00 Sukar 0.328 Sangat Signifikan
59 59 40.00 Sedang 0.274 Signifikan
60 60 40.00 Sedang 0.281 Signifikan
61 61 40.00 Sedang 0.322 Sangat Signifikan
62 62 40.00 Sedang 0.340 Sangat Signifikan
63 63 40.00 Sukar 0.309 Sangat Signifikan
64 64 40.00 Sedang 0.312 Sangat Signifikan
65 65 40.00 Sedang 0.292 Signifikan
66 66 20.00 Sukar 0.234 Signifikan
67 67 40.00 Sedang 0.329 Sangat Signifikan
68 68 40.00 Sukar 0.328 Sangat Signifikan
69 69 40.00 Sedang 0.322 Sangat Signifikan
70 70 40.00 Sedang 0.329 Sangat Signifikan
APPENDIX 3
PRE-TEST
Pre-test
1. A place where the criminals are put is…
a. Dispensary b. Prison c. Courthouse d. Stationery
2. Yesterday Anida …. to her friend’s house, because she wanted to borrow English
book.
a. Went b. Came c. Visited d. Travelled
3. This place is a place where a defendant is trialed. This place is called as…
a. Courthouse b. Stationary c. Dispensary d. Prison
4. Nina wants to buy some breads in the bakery. The word in italic has similar meaning
to…
a. Sell b. Pay c. Purchase d. Have
5. This is a place where you can see so many horses. This building is used to keep
horses. This place is called as…
a. Warehouse b. Casino c. Stable d. Stadium
6. Riri looked so … when she finally found the book that she wanted to borrow in the
library yesterday.
a. Sad b. Curious c. Sleepy d. Happy
7. A structure that is built to make people remember an event in history or a famous
person is called as…
a. Museum b. Tower c. Factory d. Monument
8. Last week Lisa and her family decided to go to the zoo, and Lisa was so happy. The
word in italic has similar meaning to…
a. Terrified b. Bored c. Sleepy d. Excited
9. A large, open area with seats around it, used for playing and watching sports is called
as…
a. Tower b. Field c. Factory d. Stadium
10. Two days ago Liza took her cousin to the airport and she feels sad because she could
not meet her cousin again. The word in italic has similar meaning to…
a. Terrified b. Glad c. Joyful d. Miserable
11. Dina went to the ………. to change her money from Rupiah to Dollar yesterday.
a. Value b. Airport c. Monastery d. Currency
Exchange
12. He is trying to find the book …. in the bookshelves, in order to get the book he wants
to buy in the bookstore.
a. Happily b. Sadly c. Eagerly d. Carefully
13. During the holiday, I spent my day in the …. since I didn’t like staying in the high
building.
a. Cottage b. Hotel c. Dormitory d. Tunnel
14. Last night Uncle Jack wanted to borrow some money, so he went to … and gave his
gold to the cashier. This month he will come back to that place to pay his debt and get
his gold back.
a. Thrift shop b. Pawn Shop c. Haberdashery d. Courthouse
15. Last month Jim went to…. to sell second-handed clothes for charity.
a. Thrift shop b. Pawn Shop c. Haberdashery d. Courthouse
16. Warehouse is a … building for goods that are going to be sold.
a. Small b. tiny c. little d. large
17. All the daily needs can be … in the market.
a. Borrowed b. bought c. paid d. changed
18. Hospital is a building that provides medical and surgical treatment for ….. people.
a. Health b. Hopeless c. Helpless d. sick
19. Last holiday we went up stairs to the top of twin towers and … beautiful view there.
a. Visited b. realized c. took d. saw
20. Last week all moslems …. Eidl Fitr in the mosque.
a. Begged b. celebrated c. prayed d. visited
21. All the Christians celebrated Christmas …. in the church.
a. Happily b. sadly c. sincerely d. playfully
22. Shinta will go to the boutique to change the dress that she bought because it doesn’t
fit in her. The word in italic has similar meaning to…
a. Move b. switch c. sell d. borrow
23. Adinda got … when she knew that she couldn’t go anywhere in her holiday.
a. Sad b. terrified c. enthusiast d. excited
24. The clown that she saw near the park looked so …
a. Sad b. cute c. nice d. funny
25. One of the most …. monuments in Indonesia is Monas, and it is located in Jakarta.
a. Short b. large c. big d. famous
26. She looked so …. spending her holiday in the hotel near the beach.
a. Bored b. incredible c. exhausted d. excited
27. Nia wanted to …. her aunt who lived in different country.
a. Come b. go c. visit d. stay
28. Nia’s house is far from the mosque. So, she … to walk for several kilometers.
a. wants b. needs c. likes d. enjoys
29. Bila enjoyed the … scenery from the top of the hotel.
a. Bad b. beautiful c. terrified d. glamorous
30. Lia preferred to buy vegetables in the … because it looks more fresh.
a. grocery b. market c. hospital d. court house
APPENDIX 4
ANSWER KEY OF PRE-TEST
Answer Key Pre-Test
1. B
2. A
3. A
4. C
5. C
6. D
7. D
8. D
9. D
10. D
11. D
12. D
13. D
14. D
15. A
16. D
17. B
18. D
19. D
20. B
21. A
22. B
23. A
24. D
25. D
26. D
27. C
28. B
29. B
30. B
APPENDIX 5
POST-TEST
Post-Test
1. Anna wants to buy books, pencils, and eraser. So, she decides to go to
the…
a. Courthouse b. Prison c. Monastery d. Stationery
2. Bob went to the library to … biology book yesterday.
a. Lend b. buy c. sell d. borrow
3. All the Hindis go to the … to pray.
a. Cathedral b. mosque c. monastery d. temple
4. Dian wants to buy a kilogram of meat in the butcher. The antonym of the
word in italic is…
a. Bring b. break c. sell d. borrow
5. Today was Vaisakha day, so all the Buddhists went to the …….. to pray.
a. Church b. Mosque c. Chapel d. Vihara
6. During the holiday, I and my family spent it by staying in the … near the
beach.
a. Dormitory b. Hotel c. Port d. Thrift Shop
7. Last night Andy got sick, he needed some medicines, so he asked her
brother to go to the...
a. Dispensary b. Stationary c. Library d. Grocery
8. Tomorrow Indah wants to go picnic to the zoo. On the next day, it is
raining, so she can’t go anywhere and she feels so sad. The antonym of the
word in the italic is…
a. Glad b. Hesitated c. Excited d.
Disappointed
9. Last year Lorry often went to the …. to do exercises in order to have a
good body, but now he is lazy to do it.
a. Haberdashery b. Monastery c. Library d. Gymnasium
10. It was the first time Ann saw Monumen Nasional (Monas), for her it was a
… building.
a. Short b. Large c. Average d. Tall
11. Every Friday, Ali goes to the … to pray since he is a moslem.
a. Church b. Cathedral c. Temple d. Mosque
12. He walks into the lobby of the dormitory … since he really wants to meet
his family.
a. Sadly b. helplessly c. carelessly d. eagerly
13. Bob wants to buy a bunch of flowers for his mother, so he goes to the…
a. Stationery b. dispensary c. butcher d. florist
14. Mia is on her way to the police station, but her car is out of gasoline, so
she goes to the …
a. Airport b. market c. petrol station d. pawn shop
15. A building where things are made is called as…
a. Monastery b. market c. factory d. harbor
16. One of the most popular places in Malang is musem angkut. The word in
italic has the closest meaning to…
a. Large b. huge c. tiny d. well-known
17. Nada gets sick and she wants to go to the…
a. Pawn shop b. dormitory c. hospital d. port
18. All the fruits which is sold in the market looks so …
a. Pale b. dark c. rotten d. fresh
19. Hilda is a lecturer, so every day she … the students in University.
a. Claims b. teaches c. visits d. comes
20. I wish someday I could … to Paris to see Eiffel tower.
a. Visit b. live c. feel d. go
21. Liza goes to school … every day because she loves all her teachers and
friends.
a. Peacefully b. extremely c. enthusiastically d. scornfully
22. Shinta is in the airport, the plane that she waits will take off at 6 p.m. The
word in italic has similar meaning to…
a. Come b. stay c. depart d. fly
23. Bill was …. when he knew that the missed the train last night.
a. Interested b. exhausted c. anxious d. annoyed
24. My campus has several … buildings and it has 2 hectares.
a. Small b. tiny c. medium d. large
25. I prefer go to the café than to the library because it is a comfortable place
for me. the word in italic has the closest meaning to…
a. Dangerous b. safe c. peace d. cozy
26. She looks so … watching Harry Potter in the cinema that she does not
even understand the plot.
a. Happy b. enthusiast c. hilarious d. bored
27. He likes to …. his weekend by doing all his homework.
a. Waste b. keep c. make d. spend
28. Henny’s office is near with restaurant that she can … her lunch there.
a. Pay b. achieve c. earn d. buy
29. The view in the top of National Monument is …, no wonder many people
want to go to the top of it.
a. Terrible b. awful c. wonderful d. terrified
30. Mia wants to have a tame rabbit so she decides to go to the…
a. Market b. pet shop c. green grocery d. grocery
APPENDIX 6
ANSWER KEY OF POST-TEST
Answer Key Post-Test
1. D
2. D
3. D
4. C
5. D
6. B
7. A
8. C
9. D
10. D
11. D
12. D
13. D
14. C
15. C
16. D
17. C
18. D
19. B
20. D
21. C
22. C
23. D
24. D
25. D
26. D
27. D
28. D
29. C
30. B
APPENDIX 7
LESSON PLAN FOR EXPERIMENTAL CLASS
RENCANA PELAKSANAAN PEMBELAJARAN
(RPP)
Experimental Class
Satuan Pendidikan : MTsN 1 Kota Tangerang Selatan
Kelas/Semester : VIII / Genap
Mata Pelajaran : Bahasa Inggris
Topik : Public Places
Alokasi Waktu : 2x40 menit
A. Kompetensi Inti
1. Menghayati dan mengamalkan ajaran agama yang dianutnya.
2. Memahami, menerapkan, menganalisis pengetahuan faktual, konseptual, prosedural
berdasarkan rasa ingin tahunya tentang ilmu pengetahuan, teknologi, seni, budaya, dan
humaniora dengan wawasan kemanusiaan, kebangsaan, kenegaraan, dan peradaban
terkait penyebab fenomena dan kejadian, serta menerapkan pengetahuan prosedural pada
bidang kajian yang spesifik sesuai dengan bakat dan minatnya untuk memecahkan
masalah.
3. Memahami, menerapkan, menganalisis pengetahuan faktual, konseptual, prosedural
berdasarkan rasa ingin tahunya tentang ilmu pengetahuan, teknologi, seni, budaya, dan
humaniora dengan wawasan kemanusiaan, kebangsaan, kenegaraan, dan peradaban
terkait penyebab fenomena dan kejadian, serta menerapkan pengetahuan prosedural pada
bidang kajian yang spesifik sesuai dengan bakat dan minatnya untuk memecahkan
masalah.
4. Mengolah, menalar, dan menyaji dalam ranah konkret dan ranah abstrak terkait dengan
pengembangan dari yang dipelajari di sekolah secara mandiri, dan mampu menggunakan
metoda sesuai kaidah keilmuan.
B. Kompetensi Dasar dan Indikator
1.1 Mensyukuri kesempatan dapat mempelajari bahasa Inggris sebagai bahasa pengantar
komunikasi internasional yang diwujudkan dalam semangat belajar.
2.1 Menunjukkan perilaku santun dan peduli dalam melaksanakan komunikasi antar
pribadi dengan guru dan teman.
2.2 Menunjukkan perilaku jujur, disiplin, percaya diri, dan bertanggung jawab dalam
melaksanakan komunikasi transaksional dengan guru dan teman.
2.3 Menunjukkan perilaku tanggung jawab, peduli, kerjasama, dan cinta damai, dalam
melaksanakan komunikasi fungsional.
3.5 Memahami fungsi sosial, struktur teks, dan unsur kebahasaan pada teks untuk
menyatakan dan menanyakan nama bangunan publik yang dekat dengan kehidupan
siswa sehari-hari.
3.5.1 Siswa dapat mengenali public places yang berada di sekitar mereka
3.5.2 Siswa dapat mengidentifikasikan struktur teks yang digunakan untuk
menanyakan dan menyatakan public places yang berada di sekitar mereka
3.5.3 Siswa dapat mendiskusikan tentang public places yang berada di sekitar
mereka
4.6 Menyusun teks lisan dan tulis untuk menyatakan dan menanyakan tentang bangunan
public yang dekat dengan kehidupan siswa sehari-hari.
4.6.1 Siswa dapat memberi contoh berbagai macam public places di sekitarnya
4.6.2 Siswa dapat menyusun teks lisan dan tulis tentang public places di sekitarnya
C. Materi Pembelajaran
1. Fungsi sosial
- Untuk mengetahui berbagai macam vocabulary terkait public places
- Untuk mengetahui ungkapan yang digunakan untuk menanyakan dan merespons saat
menanyakan keberadaan public places
2. Unsur kebahasaan
- Nama-nama public places seperti post office, university, mosque, church, etc.
- Function dari public places dijelaskan, untuk memahami fungsi dari tempat tersebut.
- Menggunakan Noun, Verb, Adjective, dan Adverb yang berkaitan dengan Public
Services
D. Metode Pembelajaran
Metode : Scientific approach
Model Pembelajaran : Cooperative learning
E. Sumber Media
Media Pembelajaran : Papan tulis (Pictionary game), power point, projector
Sumber : Buku bahasa inggris dan internet
F. Tahap Pembelajaran
1. Pertemuan (2x40 menit)
Fase Kegiatan Waktu Pendahuluan Guru menarik perhatian siswa dengan mengucapkan salam 10 menit
Guru menyebutkan nama siswa satu persatu untuk mengetahui
siapa yang tidak masuk dihari tersebut, serta memberikan sedikit
motivasi
Guru menyampaikan langkah pembelajaran yang akan dilakukan
oleh siswa
Guru menyampaikan tujuan pembelajaran
Inti Mengamati
Guru menanyakan apa saja public places yang mereka ketahui
dan ada di sekitar mereka. Setelah itu, guru memberi tayangan
menggunakan power point mengenai public places yang ada di
sekitar mereka beserta contoh kalimat dan fungsi dari public
places tersebut. Contoh yang disajikan berupa kalimat komplit
yang terdiri dari subjek, predikat, objek, dan keterangan tempat
yang terdapat kosakata public places.
10 menit
Mengkomunikasikan
Lalu guru meminta mereka berdiskusi dengan teman
sebangkunya mengenai public places yang ada di sekitar mereka.
10 menit
Menanya
Siswa diminta untuk bertanya jika masih ada public places yang
ada di sekitar mereka, tetapi mereka masih belum tahu bahasa
inggrisnya kepada temannya
10 menit
Mencoba
Siswa diminta untuk mencoba membuat kalimat yang terdapat
kosakata public places yang telah mereka ketahui
10 menit
Mengasosiasi
Guru mengajak siswa untuk bermain Pictionary game, yaitu
dengan membentuk kelompok yang terdiri dari 6 orang. Setiap
kelompok mengirimkan perwakilannya untuk maju kedepan
kelas untuk menggambar di papan tulis. Kata yang akan
digambarkan ditentukan oleh guru. Kelompok yang berhasil
menebak gambar diminta untuk membuat kalimat yang terdapat
subjek, predikat, objek, dan keterangan tempat. Kelompok yang
dengan tepat menebak akan mendapat point.
20 menit
Penutup Guru bersama-sama dengan peserta didik dan sendiri
menyampaikan kesimpulan.
5 menit
Melakukan penilaian atau refleksi terhadap kegiatan yang sudah
dilaksanakan secara konsisten dan terprogram dan memberikan
umpan balik terhadap proses dan hasil pembelajaran.
5 Menit
Tangerang Selatan, 4 April 2017
Mengetahui,
Guru Pamong, Praktikan,
Dra. Neneng Susilawati, M.Pd. Yuni Triandini
NIP. 19660101194032004 NIM. 1113014000044
RENCANA PELAKSANAAN PEMBELAJARAN
(RPP)
Experimental Class
Satuan Pendidikan : MTsN 1 Kota Tangerang Selatan
Kelas/Semester : VIII / Genap
Mata Pelajaran : Bahasa Inggris
Topik : Public Places
Alokasi Waktu : 2x40 menit
A. Kompetensi Inti
1. Menghayati dan mengamalkan ajaran agama yang dianutnya.
2. Memahami, menerapkan, menganalisis pengetahuan faktual, konseptual, prosedural
berdasarkan rasa ingin tahunya tentang ilmu pengetahuan, teknologi, seni, budaya, dan
humaniora dengan wawasan kemanusiaan, kebangsaan, kenegaraan, dan peradaban
terkait penyebab fenomena dan kejadian, serta menerapkan pengetahuan prosedural pada
bidang kajian yang spesifik sesuai dengan bakat dan minatnya untuk memecahkan
masalah.
3. Memahami, menerapkan, menganalisis pengetahuan faktual, konseptual, prosedural
berdasarkan rasa ingin tahunya tentang ilmu pengetahuan, teknologi, seni, budaya, dan
humaniora dengan wawasan kemanusiaan, kebangsaan, kenegaraan, dan peradaban
terkait penyebab fenomena dan kejadian, serta menerapkan pengetahuan prosedural pada
bidang kajian yang spesifik sesuai dengan bakat dan minatnya untuk memecahkan
masalah.
4. Mengolah, menalar, dan menyaji dalam ranah konkret dan ranah abstrak terkait dengan
pengembangan dari yang dipelajari di sekolah secara mandiri, dan mampu menggunakan
metoda sesuai kaidah keilmuan.
B. Kompetensi Dasar dan Indikator
1.1 Mensyukuri kesempatan dapat mempelajari bahasa Inggris sebagai bahasa pengantar
komunikasi internasional yang diwujudkan dalam semangat belajar.
2.1 Menunjukkan perilaku santun dan peduli dalam melaksanakan komunikasi antar
pribadi dengan guru dan teman.
2.2 Menunjukkan perilaku jujur, disiplin, percaya diri, dan bertanggung jawab dalam
melaksanakan komunikasi transaksional dengan guru dan teman.
2.3 Menunjukkan perilaku tanggung jawab, peduli, kerjasama, dan cinta damai, dalam
melaksanakan komunikasi fungsional.
3.5 Memahami fungsi sosial, struktur teks, dan unsur kebahasaan pada teks untuk
menyatakan dan menanyakan nama bangunan publik yang dekat dengan kehidupan
siswa sehari-hari.
3.5.1 Siswa dapat mengenali public places yang berada di sekitar mereka
3.5.2 Siswa dapat mengidentifikasikan struktur teks yang digunakan untuk
menanyakan dan menyatakan public places yang berada di sekitar mereka
3.5.3 Siswa dapat mendiskusikan tentang public places yang berada di sekitar
mereka
4.6 Menyusun teks lisan dan tulis untuk menyatakan dan menanyakan tentang bangunan
public yang dekat dengan kehidupan siswa sehari-hari.
4.6.1 Siswa dapat memberi contoh berbagai macam public places di sekitarnya
4.6.2 Siswa dapat menyusun teks lisan dan tulis tentang public places di sekitarnya
C. Materi Pembelajaran
1. Fungsi sosial
- Untuk mengetahui berbagai macam vocabulary terkait public places
- Untuk mengetahui ungkapan yang digunakan untuk menanyakan dan merespons saat
menanyakan keberadaan public places
2. Unsur kebahasaan
- Nama-nama public places seperti dormitory, green grocery, courthouse, etc.
- Function dari public places dijelaskan, untuk memahami fungsi dari tempat tersebut.
- Menggunakan Noun, Verb, Adjective, dan Adverb yang berkaitan dengan Public
Services
D. Metode Pembelajaran
Metode : Scientific approach
Model Pembelajaran : Cooperative learning
E. Sumber Media
Media Pembelajaran : Papan tulis (Pictionary game), power point, projector
Sumber : Buku bahasa inggris dan internet
F. Tahap Pembelajaran
1. Pertemuan (2x40 menit)
Fase Kegiatan Waktu Pendahuluan Guru menarik perhatian siswa dengan mengucapkan salam 10 menit
Guru menyebutkan nama siswa satu persatu untuk mengetahui
siapa yang tidak masuk dihari tersebut, serta memberikan sedikit
motivasi
Guru menyampaikan langkah pembelajaran yang akan dilakukan
oleh siswa
Guru menyampaikan tujuan pembelajaran
Inti Mengamati
Guru memilih siswa secara acak dan meminta mereka untuk
menyebutkan apa saja yang telah dipelajari dalam pertemuan
sebelumnya. Setelah itu, guru memilih anak siswa secara acak
dan meminta mereka memberikan contoh kalimat dari public
places yang telah dipelajari di pertemuan sebelumnya.
Kemudian, guru memberikan vocabulary baru dan memberi
contohnya dalam kalimat dengan menggunakan power point.
10 menit
Mengkomunikasikan
Lalu guru meminta mereka berdiskusi dengan teman
sebangkunya mengenai public places yang telah dipresentasikan
oleh guru jika ada yang mereka belum ketahui.
10 menit
Menanya
Siswa diberikan kesempatan untuk bertanya kepada teman
ataupun guru jika masih adayang belum mereka pahami.
10 menit
Mencoba
Siswa diminta untuk mencoba membuat kalimat yang terdapat
kosakata public places yang telah mereka ketahui
10 menit
Mengasosiasi
Guru mengajak siswa untuk bermain Pictionary game, yaitu
dengan membentuk kelompok yang terdiri dari 6 orang. Setiap
kelompok mengirimkan perwakilannya untuk maju kedepan
kelas untuk menggambar di papan tulis. Kata yang akan
digambarkan ditentukan oleh guru. Kelompok yang berhasil
menebak gambar diminta untuk membuat kalimat yang terdapat
subjek, predikat, objek, dan keterangan tempat. Kelompok yang
dengan tepat menebak akan mendapat point.
20 menit
Penutup Guru bersama-sama dengan peserta didik dan sendiri
menyampaikan kesimpulan.
5 menit
Melakukan penilaian atau refleksi terhadap kegiatan yang sudah
dilaksanakan secara konsisten dan terprogram dan memberikan
umpan balik terhadap proses dan hasil pembelajaran.
5 Menit
Tangerang Selatan, 5 April 2017
Mengetahui,
Guru Pamong, Praktikan,
Dra. Neneng Susilawati, M.Pd. Yuni Triandini
NIP. 19660101194032004 NIM. 1113014000044
RENCANA PELAKSANAAN PEMBELAJARAN
(RPP)
Experimental Class
Satuan Pendidikan : MTsN 1 Kota Tangerang Selatan
Kelas/Semester : VIII / Genap
Mata Pelajaran : Bahasa Inggris
Topik : Public Places
Alokasi Waktu : 2x40 menit
A. Kompetensi Inti
1. Menghayati dan mengamalkan ajaran agama yang dianutnya.
2. Memahami, menerapkan, menganalisis pengetahuan faktual, konseptual, prosedural
berdasarkan rasa ingin tahunya tentang ilmu pengetahuan, teknologi, seni, budaya, dan
humaniora dengan wawasan kemanusiaan, kebangsaan, kenegaraan, dan peradaban
terkait penyebab fenomena dan kejadian, serta menerapkan pengetahuan prosedural pada
bidang kajian yang spesifik sesuai dengan bakat dan minatnya untuk memecahkan
masalah.
3. Memahami, menerapkan, menganalisis pengetahuan faktual, konseptual, prosedural
berdasarkan rasa ingin tahunya tentang ilmu pengetahuan, teknologi, seni, budaya, dan
humaniora dengan wawasan kemanusiaan, kebangsaan, kenegaraan, dan peradaban
terkait penyebab fenomena dan kejadian, serta menerapkan pengetahuan prosedural pada
bidang kajian yang spesifik sesuai dengan bakat dan minatnya untuk memecahkan
masalah.
4. Mengolah, menalar, dan menyaji dalam ranah konkret dan ranah abstrak terkait dengan
pengembangan dari yang dipelajari di sekolah secara mandiri, dan mampu menggunakan
metoda sesuai kaidah keilmuan.
B. Kompetensi Dasar dan Indikator
1.1 Mensyukuri kesempatan dapat mempelajari bahasa Inggris sebagai bahasa pengantar
komunikasi internasional yang diwujudkan dalam semangat belajar.
2.1 Menunjukkan perilaku santun dan peduli dalam melaksanakan komunikasi antar
pribadi dengan guru dan teman.
2.2 Menunjukkan perilaku jujur, disiplin, percaya diri, dan bertanggung jawab dalam
melaksanakan komunikasi transaksional dengan guru dan teman.
2.3 Menunjukkan perilaku tanggung jawab, peduli, kerjasama, dan cinta damai, dalam
melaksanakan komunikasi fungsional.
3.5 Memahami fungsi sosial, struktur teks, dan unsur kebahasaan pada teks untuk
menyatakan dan menanyakan nama bangunan publik yang dekat dengan kehidupan
siswa sehari-hari.
3.5.1 Siswa dapat mengenali public places yang berada di sekitar mereka
3.5.2 Siswa dapat mengidentifikasikan struktur teks yang digunakan untuk
menanyakan dan menyatakan public places yang berada di sekitar mereka
3.5.3 Siswa dapat mendiskusikan tentang public places yang berada di sekitar
mereka
4.6 Menyusun teks lisan dan tulis untuk menyatakan dan menanyakan tentang bangunan
public yang dekat dengan kehidupan siswa sehari-hari.
4.6.1 Siswa dapat memberi contoh berbagai macam public places di sekitarnya
4.6.2 Siswa dapat menyusun teks lisan dan tulis tentang public places di sekitarnya
C. Materi Pembelajaran
1. Fungsi sosial
- Untuk mengetahui berbagai macam vocabulary terkait public places
- Untuk mengetahui ungkapan yang digunakan untuk menanyakan dan merespons saat
menanyakan keberadaan public places
2. Unsur kebahasaan
- Nama-nama public places seperti gymnasium, harbor, pawn-shop, etc.
- Function dari public places dijelaskan, untuk memahami fungsi dari tempat tersebut.
- Menggunakan Noun, Verb, Adjective, dan Adverb yang berkaitan dengan Public
Services
D. Metode Pembelajaran
Metode : Scientific approach
Model Pembelajaran : Cooperative learning
E. Sumber Media
Media Pembelajaran : Papan tulis (Pictionary game), power point, projector
Sumber : Buku bahasa inggris dan internet
F. Tahap Pembelajaran
1. Pertemuan (2x40 menit)
Fase Kegiatan Waktu Pendahuluan Guru menarik perhatian siswa dengan mengucapkan salam 10 menit
Guru menyebutkan nama siswa satu persatu untuk mengetahui
siapa yang tidak masuk dihari tersebut, serta memberikan sedikit
motivasi
Guru menyampaikan langkah pembelajaran yang akan dilakukan
oleh siswa
Guru menyampaikan tujuan pembelajaran
Inti Mengamati
Guru memilih siswa secara acak dan meminta mereka untuk
menyebutkan apa saja yang telah dipelajari dalam pertemuan
sebelumnya. Setelah itu, guru memilih anak siswa secara acak
dan meminta mereka memberikan contoh kalimat dari public
places yang telah dipelajari di pertemuan sebelumnya.
Kemudian, guru memberikan vocabulary baru dan memberi
contohnya dalam kalimat dengan menggunakan power point.
10 menit
Mengkomunikasikan
Lalu guru meminta mereka berdiskusi dengan teman
sebangkunya mengenai public places yang telah dipresentasikan
oleh guru jika ada yang mereka belum ketahui.
10 menit
Menanya
Siswa diberikan kesempatan untuk bertanya kepada teman
ataupun guru jika masih adayang belum mereka pahami.
10 menit
Mencoba
Siswa diminta untuk mencoba membuat kalimat yang terdapat
kosakata public places yang telah mereka ketahui
10 menit
Mengasosiasi
Guru mengajak siswa untuk bermain Pictionary game, yaitu
dengan membentuk kelompok yang terdiri dari 6 orang. Setiap
kelompok mengirimkan perwakilannya untuk maju kedepan
kelas untuk menggambar di papan tulis. Kata yang akan
digambarkan ditentukan oleh guru. Kelompok yang berhasil
menebak gambar diminta untuk membuat kalimat yang terdapat
subjek, predikat, objek, dan keterangan tempat. Kelompok yang
dengan tepat menebak akan mendapat point.
20 menit
Penutup Guru bersama-sama dengan peserta didik dan sendiri
menyampaikan kesimpulan.
5 menit
Melakukan penilaian atau refleksi terhadap kegiatan yang sudah
dilaksanakan secara konsisten dan terprogram dan memberikan
umpan balik terhadap proses dan hasil pembelajaran.
5 Menit
Tangerang Selatan, 11 April 2017
Mengetahui,
Guru Pamong, Praktikan,
Dra. Neneng Susilawati, M.Pd. Yuni Triandini
NIP. 19660101194032004 NIM. 1113014000044
APPENDIX 8
LESSON PLAN FOR CONTROLLED CLASS
RENCANA PELAKSANAAN PEMBELAJARAN
(RPP)
Controlled Class
Satuan Pendidikan : MTsN 1 Kota Tangerang Selatan
Kelas/Semester : VIII / Genap
Mata Pelajaran : Bahasa Inggris
Topik : Public Places
Alokasi Waktu : 2x40 menit
A. Kompetensi Inti
1. Menghayati dan mengamalkan ajaran agama yang dianutnya.
2. Memahami, menerapkan, menganalisis pengetahuan faktual, konseptual, prosedural
berdasarkan rasa ingin tahunya tentang ilmu pengetahuan, teknologi, seni, budaya, dan
humaniora dengan wawasan kemanusiaan, kebangsaan, kenegaraan, dan peradaban
terkait penyebab fenomena dan kejadian, serta menerapkan pengetahuan prosedural pada
bidang kajian yang spesifik sesuai dengan bakat dan minatnya untuk memecahkan
masalah.
3. Memahami, menerapkan, menganalisis pengetahuan faktual, konseptual, prosedural
berdasarkan rasa ingin tahunya tentang ilmu pengetahuan, teknologi, seni, budaya, dan
humaniora dengan wawasan kemanusiaan, kebangsaan, kenegaraan, dan peradaban
terkait penyebab fenomena dan kejadian, serta menerapkan pengetahuan prosedural pada
bidang kajian yang spesifik sesuai dengan bakat dan minatnya untuk memecahkan
masalah.
4. Mengolah, menalar, dan menyaji dalam ranah konkret dan ranah abstrak terkait dengan
pengembangan dari yang dipelajari di sekolah secara mandiri, dan mampu menggunakan
metoda sesuai kaidah keilmuan.
B. Kompetensi Dasar dan Indikator
1.1 Mensyukuri kesempatan dapat mempelajari bahasa Inggris sebagai bahasa pengantar
komunikasi internasional yang diwujudkan dalam semangat belajar.
2.1 Menunjukkan perilaku santun dan peduli dalam melaksanakan komunikasi antar
pribadi dengan guru dan teman.
2.2 Menunjukkan perilaku jujur, disiplin, percaya diri, dan bertanggung jawab dalam
melaksanakan komunikasi transaksional dengan guru dan teman.
2.3 Menunjukkan perilaku tanggung jawab, peduli, kerjasama, dan cinta damai, dalam
melaksanakan komunikasi fungsional.
3.5 Memahami fungsi sosial, struktur teks, dan unsur kebahasaan pada teks untuk
menyatakan dan menanyakan nama bangunan publik yang dekat dengan kehidupan
siswa sehari-hari.
3.5.1 Siswa dapat mengenali public places yang berada di sekitar mereka
3.5.2 Siswa dapat mengidentifikasikan struktur teks yang digunakan untuk
menanyakan dan menyatakan public places yang berada di sekitar mereka
3.5.3 Siswa dapat mendiskusikan tentang public places yang berada di sekitar
mereka
4.6 Menyusun teks lisan dan tulis untuk menyatakan dan menanyakan tentang bangunan
public yang dekat dengan kehidupan siswa sehari-hari.
4.6.1 Siswa dapat memberi contoh berbagai macam public places di sekitarnya
4.6.2 Siswa dapat menyusun teks lisan dan tulis tentang public places di sekitarnya
C. Materi Pembelajaran
1. Fungsi sosial
- Untuk mengetahui berbagai macam vocabulary terkait public places
- Untuk mengetahui ungkapan yang digunakan untuk menanyakan dan merespons saat
menanyakan keberadaan public places
2. Unsur kebahasaan
- Nama-nama public places seperti post office, university, mosque, church, etc.
- Function dari public places dijelaskan, untuk memahami fungsi dari tempat tersebut.
- Menggunakan Noun, Verb, Adjective, dan Adverb yang berkaitan dengan Public
Services
D. Metode Pembelajaran
Metode : Scientific approach
Model Pembelajaran : Cooperative learning
E. Sumber Media
Media Pembelajaran : Power point, projector
Sumber : Buku bahasa inggris dan internet
F. Tahap Pembelajaran
1. Pertemuan (2x40 menit)
Fase Kegiatan Waktu Pendahuluan Guru menarik perhatian siswa dengan mengucapkan salam 10 menit
Guru menyebutkan nama siswa satu persatu untuk mengetahui
siapa yang tidak masuk dihari tersebut, serta memberikan sedikit
motivasi
Guru menyampaikan langkah pembelajaran yang akan dilakukan
oleh siswa
Guru menyampaikan tujuan pembelajaran
Inti Mengamati
Guru menanyakan apa saja public places yang mereka ketahui
dan ada di sekitar mereka. Setelah itu, guru memberi tayangan
menggunakan power point mengenai public places yang ada di
sekitar mereka beserta contoh kalimat dan fungsi dari public
places tersebut. Contoh yang disajikan berupa kalimat komplit
yang terdiri dari subjek, predikat, objek, dan keterangan tempat
yang terdapat kosakata public places.
10 menit
Mengkomunikasikan
Lalu guru meminta mereka berdiskusi dengan teman
sebangkunya mengenai public places yang ada di sekitar mereka.
10 menit
Menanya
Siswa diminta untuk bertanya jika masih ada public places yang
ada di sekitar mereka, tetapi mereka masih belum tahu bahasa
inggrisnya kepada temannya
10 menit
Mencoba
Siswa diminta untuk mencoba membuat kalimat yang terdapat
kosakata public places yang telah mereka ketahui
10 menit
Mengasosiasi
Guru meminta siswa untuk mengerjakan exercises yang ada
dalam buku paket.
20 menit
Penutup Guru bersama-sama dengan peserta didik dan sendiri
menyampaikan kesimpulan.
5 menit
Melakukan penilaian atau refleksi terhadap kegiatan yang sudah
dilaksanakan secara konsisten dan terprogram dan memberikan
umpan balik terhadap proses dan hasil pembelajaran.
5 Menit
Tangerang Selatan, 4 April 2017
Mengetahui,
Guru Pamong, Praktikan,
Dra. Neneng Susilawati, M.Pd. Yuni Triandini
NIP. 19660101194032004 NIM. 1113014000044
RENCANA PELAKSANAAN PEMBELAJARAN
(RPP)
Controlled Class
Satuan Pendidikan : MTsN 1 Kota Tangerang Selatan
Kelas/Semester : VIII / Genap
Mata Pelajaran : Bahasa Inggris
Topik : Public Places
Alokasi Waktu : 2x40 menit
A. Kompetensi Inti
1. Menghayati dan mengamalkan ajaran agama yang dianutnya.
2. Memahami, menerapkan, menganalisis pengetahuan faktual, konseptual, prosedural
berdasarkan rasa ingin tahunya tentang ilmu pengetahuan, teknologi, seni, budaya, dan
humaniora dengan wawasan kemanusiaan, kebangsaan, kenegaraan, dan peradaban
terkait penyebab fenomena dan kejadian, serta menerapkan pengetahuan prosedural pada
bidang kajian yang spesifik sesuai dengan bakat dan minatnya untuk memecahkan
masalah.
3. Memahami, menerapkan, menganalisis pengetahuan faktual, konseptual, prosedural
berdasarkan rasa ingin tahunya tentang ilmu pengetahuan, teknologi, seni, budaya, dan
humaniora dengan wawasan kemanusiaan, kebangsaan, kenegaraan, dan peradaban
terkait penyebab fenomena dan kejadian, serta menerapkan pengetahuan prosedural pada
bidang kajian yang spesifik sesuai dengan bakat dan minatnya untuk memecahkan
masalah.
4. Mengolah, menalar, dan menyaji dalam ranah konkret dan ranah abstrak terkait dengan
pengembangan dari yang dipelajari di sekolah secara mandiri, dan mampu menggunakan
metoda sesuai kaidah keilmuan.
B. Kompetensi Dasar dan Indikator
1.1 Mensyukuri kesempatan dapat mempelajari bahasa Inggris sebagai bahasa pengantar
komunikasi internasional yang diwujudkan dalam semangat belajar.
2.1 Menunjukkan perilaku santun dan peduli dalam melaksanakan komunikasi antar
pribadi dengan guru dan teman.
2.2 Menunjukkan perilaku jujur, disiplin, percaya diri, dan bertanggung jawab dalam
melaksanakan komunikasi transaksional dengan guru dan teman.
2.3 Menunjukkan perilaku tanggung jawab, peduli, kerjasama, dan cinta damai, dalam
melaksanakan komunikasi fungsional.
3.5 Memahami fungsi sosial, struktur teks, dan unsur kebahasaan pada teks untuk
menyatakan dan menanyakan nama bangunan publik yang dekat dengan kehidupan
siswa sehari-hari.
3.5.1 Siswa dapat mengenali public places yang berada di sekitar mereka
3.5.2 Siswa dapat mengidentifikasikan struktur teks yang digunakan untuk
menanyakan dan menyatakan public places yang berada di sekitar mereka
3.5.3 Siswa dapat mendiskusikan tentang public places yang berada di sekitar
mereka
4.6 Menyusun teks lisan dan tulis untuk menyatakan dan menanyakan tentang bangunan
public yang dekat dengan kehidupan siswa sehari-hari.
4.6.1 Siswa dapat memberi contoh berbagai macam public places di sekitarnya
4.6.2 Siswa dapat menyusun teks lisan dan tulis tentang public places di sekitarnya
C. Materi Pembelajaran
1. Fungsi sosial
- Untuk mengetahui berbagai macam vocabulary terkait public places
- Untuk mengetahui ungkapan yang digunakan untuk menanyakan dan merespons saat
menanyakan keberadaan public places
2. Unsur kebahasaan
- Nama-nama public places seperti dormitory, green grocery, courthouse, etc.
- Function dari public places dijelaskan, untuk memahami fungsi dari tempat tersebut.
- Menggunakan Noun, Verb, Adjective, dan Adverb yang berkaitan dengan Public
Services
D. Metode Pembelajaran
Metode : Scientific approach
Model Pembelajaran : Cooperative learning
E. Sumber Media
Media Pembelajaran : Power point, projector
Sumber : Buku bahasa inggris dan internet
F. Tahap Pembelajaran
1. Pertemuan (2x40 menit)
Fase Kegiatan Waktu Pendahuluan Guru menarik perhatian siswa dengan mengucapkan salam 10 menit
Guru menyebutkan nama siswa satu persatu untuk mengetahui
siapa yang tidak masuk dihari tersebut, serta memberikan sedikit
motivasi
Guru menyampaikan langkah pembelajaran yang akan dilakukan
oleh siswa
Guru menyampaikan tujuan pembelajaran
Inti Mengamati
Guru memilih siswa secara acak dan meminta mereka untuk
menyebutkan apa saja yang telah dipelajari dalam pertemuan
sebelumnya. Setelah itu, guru memilih anak siswa secara acak
dan meminta mereka memberikan contoh kalimat dari public
places yang telah dipelajari di pertemuan sebelumnya.
Kemudian, guru memberikan vocabulary baru dan memberi
contohnya dalam kalimat dengan menggunakan power point.
10 menit
Mengkomunikasikan
Lalu guru meminta mereka berdiskusi dengan teman
sebangkunya mengenai public places yang telah dipresentasikan
oleh guru jika ada yang mereka belum ketahui.
10 menit
Menanya
Siswa diberikan kesempatan untuk bertanya kepada teman
ataupun guru jika masih adayang belum mereka pahami.
10 menit
Mencoba
Siswa diminta untuk mencoba membuat kalimat yang terdapat
kosakata public places yang telah mereka ketahui
10 menit
Mengasosiasi
Guru meminta siswa untuk mengerjakan exercises yang ada
dalam buku paket.
20 menit
Penutup Guru bersama-sama dengan peserta didik dan sendiri
menyampaikan kesimpulan.
5 menit
Melakukan penilaian atau refleksi terhadap kegiatan yang sudah
dilaksanakan secara konsisten dan terprogram dan memberikan
umpan balik terhadap proses dan hasil pembelajaran.
5 Menit
Tangerang Selatan, 5 April 2017
Mengetahui,
Guru Pamong, Mahasiswa,
Dra. Neneng Susilawati, M.Pd. Yuni Triandini
NIP. 19660101194032004 NIM. 1113014000044
RENCANA PELAKSANAAN PEMBELAJARAN
(RPP)
Controlled Class
Satuan Pendidikan : MTsN 1 Kota Tangerang Selatan
Kelas/Semester : VIII / Genap
Mata Pelajaran : Bahasa Inggris
Topik : Public Places
Alokasi Waktu : 2x40 menit
A. Kompetensi Inti
1. Menghayati dan mengamalkan ajaran agama yang dianutnya.
2. Memahami, menerapkan, menganalisis pengetahuan faktual, konseptual, prosedural
berdasarkan rasa ingin tahunya tentang ilmu pengetahuan, teknologi, seni, budaya, dan
humaniora dengan wawasan kemanusiaan, kebangsaan, kenegaraan, dan peradaban
terkait penyebab fenomena dan kejadian, serta menerapkan pengetahuan prosedural pada
bidang kajian yang spesifik sesuai dengan bakat dan minatnya untuk memecahkan
masalah.
3. Memahami, menerapkan, menganalisis pengetahuan faktual, konseptual, prosedural
berdasarkan rasa ingin tahunya tentang ilmu pengetahuan, teknologi, seni, budaya, dan
humaniora dengan wawasan kemanusiaan, kebangsaan, kenegaraan, dan peradaban
terkait penyebab fenomena dan kejadian, serta menerapkan pengetahuan prosedural pada
bidang kajian yang spesifik sesuai dengan bakat dan minatnya untuk memecahkan
masalah.
4. Mengolah, menalar, dan menyaji dalam ranah konkret dan ranah abstrak terkait dengan
pengembangan dari yang dipelajari di sekolah secara mandiri, dan mampu menggunakan
metoda sesuai kaidah keilmuan.
B. Kompetensi Dasar dan Indikator
1.1 Mensyukuri kesempatan dapat mempelajari bahasa Inggris sebagai bahasa pengantar
komunikasi internasional yang diwujudkan dalam semangat belajar.
2.1 Menunjukkan perilaku santun dan peduli dalam melaksanakan komunikasi antar
pribadi dengan guru dan teman.
2.2 Menunjukkan perilaku jujur, disiplin, percaya diri, dan bertanggung jawab dalam
melaksanakan komunikasi transaksional dengan guru dan teman.
2.3 Menunjukkan perilaku tanggung jawab, peduli, kerjasama, dan cinta damai, dalam
melaksanakan komunikasi fungsional.
3.5 Memahami fungsi sosial, struktur teks, dan unsur kebahasaan pada teks untuk
menyatakan dan menanyakan nama bangunan publik yang dekat dengan kehidupan
siswa sehari-hari.
3.5.1 Siswa dapat mengenali public places yang berada di sekitar mereka
3.5.2 Siswa dapat mengidentifikasikan struktur teks yang digunakan untuk
menanyakan dan menyatakan public places yang berada di sekitar mereka
3.5.3 Siswa dapat mendiskusikan tentang public places yang berada di sekitar
mereka
4.6 Menyusun teks lisan dan tulis untuk menyatakan dan menanyakan tentang bangunan
public yang dekat dengan kehidupan siswa sehari-hari.
4.6.1 Siswa dapat memberi contoh berbagai macam public places di sekitarnya
4.6.2 Siswa dapat menyusun teks lisan dan tulis tentang public places di sekitarnya
C. Materi Pembelajaran
1. Fungsi sosial
- Untuk mengetahui berbagai macam vocabulary terkait public places
- Untuk mengetahui ungkapan yang digunakan untuk menanyakan dan merespons saat
menanyakan keberadaan public places
2. Unsur kebahasaan
- Nama-nama public places seperti dormitory, green grocery, courthouse, etc.
- Function dari public places dijelaskan, untuk memahami fungsi dari tempat tersebut.
- Menggunakan Noun, Verb, Adjective, dan Adverb yang berkaitan dengan Public
Services
D. Metode Pembelajaran
Metode : Scientific approach
Model Pembelajaran : Cooperative learning
E. Sumber Media
Media Pembelajaran : Power point, projector
Sumber : Buku bahasa inggris dan internet
F. Tahap Pembelajaran
1. Pertemuan (2x40 menit)
Fase Kegiatan Waktu Pendahuluan Guru menarik perhatian siswa dengan mengucapkan salam 10 menit
Guru menyebutkan nama siswa satu persatu untuk mengetahui
siapa yang tidak masuk dihari tersebut, serta memberikan sedikit
motivasi
Guru menyampaikan langkah pembelajaran yang akan dilakukan
oleh siswa
Guru menyampaikan tujuan pembelajaran
Inti Mengamati
Guru memilih siswa secara acak dan meminta mereka untuk
menyebutkan apa saja yang telah dipelajari dalam pertemuan
sebelumnya. Setelah itu, guru memilih anak siswa secara acak
dan meminta mereka memberikan contoh kalimat dari public
places yang telah dipelajari di pertemuan sebelumnya.
Kemudian, guru memberikan vocabulary baru dan memberi
contohnya dalam kalimat dengan menggunakan power point.
10 menit
Mengkomunikasikan
Lalu guru meminta mereka berdiskusi dengan teman
sebangkunya mengenai public places yang telah dipresentasikan
oleh guru jika ada yang mereka belum ketahui.
10 menit
Menanya
Siswa diberikan kesempatan untuk bertanya kepada teman
ataupun guru jika masih adayang belum mereka pahami.
10 menit
Mencoba
Siswa diminta untuk mencoba membuat kalimat yang terdapat
kosakata public places yang telah mereka ketahui
10 menit
Mengasosiasi
Guru meminta siswa untuk mengerjakan exercises yang ada
dalam buku paket.
20 menit
Penutup Guru bersama-sama dengan peserta didik dan sendiri
menyampaikan kesimpulan.
5 menit
Melakukan penilaian atau refleksi terhadap kegiatan yang sudah
dilaksanakan secara konsisten dan terprogram dan memberikan
umpan balik terhadap proses dan hasil pembelajaran.
5 Menit
Tangerang Selatan, 11 April 2017
Mengetahui,
Guru Pamong, Praktikan,
Dra. Neneng Susilawati, M.Pd. Yuni Triandini
NIP. 19660101194032004 NIM. 1113014000044
APPENDIX 9
LETTER OF PERMISSION